Unveiled during today’s PlayStation State of Play, Flying Wild Hog’s stylish action game Trek to Yomi got a new story trailer, and it features some of plot players can expect from samurai-action game.
Teenage Mutant Ninja Turtles Cowabunga Collection Announced, Includes 13 Classic Games
During Sony’s State of Play, a new Teenage Mutant Ninja Turtles game was announced, though it’s more of a compilation than anything else. Titled the “Teenage Mutant Ninja Turtles Cowabunga Collection,” the package includes 13 classic TMNT games in one!
Check out the trailer below, as well as the games included:
Teenage Mutant Ninja Turtles: The Cowabunga Collection is a collection of thirteen previously released video games from the Arcade, Nintendo Entertainment
System, Super NES, Sega Genesis, and the Nintendo Gameboy. Immensely popular and very influential games, this collection provides a unique opportunity for gamers to experience these titles with a fantastic set of new quality of life features:
• Added Online Play* for certain games and Local Couch Play!
• Save anytime and Rewind
• Eleven Japanese Regional Titles – Release Versions
• Button Mapping
• HD texture updates
• Unique Development Art & Sketches
• Historic TMNT Media Content
The games are based on the characters and themes based on the 80’s children’s cartoon and comic book series, The Teenage Mutant Ninja Turtles. The game often takes place in a fictionalized New York city, in the sewers, inside a futuristic enemy bases and even across time itself! Teenage Mutant Ninja Turtles: The Cowabunga Collection will be available on PlayStation 4 and PlayStation 5 in 2022!
We’ll update the post once the full list of titles included are revealed.
Update: More details has been shared by Sony!
Games included in the collection:
- Teenage Mutant Ninja Turtles
- Teenage Mutant Ninja Turtles: Turtles in Time
- TMNT II: The Arcade Game
- TMNT III: The Manhattan Project
- TMNT IV: Turtles in Time
- The Hyperstone Heist
- TMNT III: Radical Rescue
- Tournament Fighters
Here are the games that will feature online and couch co-op:
Instead of pumping a machine full of quarters, the Cowabunga Collection’s Arcade games (Teenage Mutant Ninja Turtles and Teenage Mutant Ninja Turtles: Turtles in Time) lets you and up to three friends have the arcade experience at home on your couch or online. The 8-bit TMNT II: The Arcade Game, TMNT III: The Manhattan Project, and the 16-bit TMNT IV: Turtles in Time, and The Hyperstone Heist will also have all the local multi-player fun of yesteryear.
Source: PlayStation Blog
Returnal New Content and Co-Op Coming in “Ascension,” Out in March 22 With Update 3.0
Can’t get enough of Housemarque’s roguelike shooter Returnal? The developers are back with some Returnal new content called “Ascension” and it’s due later this month!
- Related Reading: Housemarque Next Game Is a Brand-New IP, Studio “Concepting It Out”
Set to be released in title update 3.0, the Ascension update seems to be adding co-op to the shooter alongside new threats! Check out what’s coming later this March 22!
Join Selene, still trapped in an endless cycle – but this time, no longer alone.
Returnal™: Ascension adds Co-op Mode, allowing you to share your entire journey* through the shifting labyrinth of Atropos with another player.**
This update also adds The Tower of Sisyphus – accessible as long as you’ve unlocked the Icarian Grapnel.* It’s an ascending gauntlet of increasingly dangerous phases, with each containing twenty floors. Upon entry, eliminate all the enemies on each floor and secure your passage to the next one up. Just be ready for what you might encounter within…
Once the title update is out, we’ll be sure to let our readers know. Co-op is definitely something we want to try for the game, since it’ll be a multiplayer game once it’s implemented.
Capcom Announces “Exoprimal,” Out in 2023
During Sony’s State of Play today, Capcom brought a new trailer that announces their new action game “Exoprimal.” It’s like if Anthem crossed over with Dino Crisis, and it had a heavy PvE slant on things.
Check out the announcement trailer below that features what seems to be gameplay.
No firm release date yet other than “2023,” and the wording seems to indicate that this will be for the PS4 and PS5, though we can’t say for certain whether this is a timed exclusive, or a full-on exclusive for Sony.
If you ever wanted Anthem with dinosaurs, then this is just that
Update: Capcom has sent the press release out whcih includes more details!
It’s 2040 and the planet is in crisis. Dinosaurs are appearing from thin air and laying waste to cities across the globe. Threatened by history’s deadliest creatures, the world turns to the powerful Aibius Corporation and its revolutionary technology for help. The company’s next-generation AI, Leviathan, can forecast where dinosaur outbreaks will occur and deploy Exofighters to the area. Armed with state-of-the-art mechanized combat armor known as Exosuits, these warriors represent humanity’s last hope.
Exoprimal pioneers a new multiplayer experience rooted in co-op – but with a competitive edge. In the game’s main mode, Dino Survival, teams fight for every breath against countless dinosaurs while racing to complete missions before rival squads in 5v5 matches. A dynamic mix of objectives keeps players on their guard and ensures each match is different form the last. Exofighters will need to stay on their toes as hunts transition into precious cargo deliveries or desperate last stands against relentless assaults. Opposing teams are even given opportunities to tackle adversaries head-on and impede their progress. While Exoprimal is purely focused around multiplayer, a narrative is interwoven throughout the game. Players can sink their teeth into the world’s rich history and colorful characters by unlocking new story threads and piecing together the mystery behind the dinosaur outbreaks.
Exofighters are always outnumbered and must work together to overcome overwhelming odds. Their Exosuits come in an array of classes, each playing a distinct role in combat. Assault models like the marksman Deadeye and the melee-oriented Zephyr excel at cutting down enemy swarms. Meanwhile, tanks such as the shield-bearing Roadblock and support types like the vital Witchdoctor help keep everyone alive to fight another day. Every model is outfitted with a unique armory and special abilities. Players can even swap between Exosuits on the fly to overcome any situation, no matter how dire.
Once we know more details, we’ll be sure to let our readers know.
One-Time Destiny 2 Name Change to Become Available Tomorrow
Those who wish to change their Bungie names in Destiny 2, Bungie is allowing a one-time Destiny 2 name change tomorrow after the planned hotfix 4.0.03 is rolled out!
This was announced over on Twitter by the studio, and players will be able to change their Bungie name via the studio’s official website.
Tomorrow, a one-time name change will become available for all players to update their Bungie name by logging in to https://t.co/nxcJOWfbTG.
This one-time name change will become available after Hotfix 4.0.0.3 goes live tomorrow morning at 9:00 AM PST (1700 UTC). pic.twitter.com/L49sYQMMhH
— Bungie (@Bungie) March 9, 2022
For those curious how this will work for PlayStation and Xbox players, in theory, players who change their Bungie name can have it reflect their name in Destiny 2, which should show up for everyone instead of your PSN ID/Xbox Gamertag. We’re curious to see how this will shake out, though, so don’t fault us if changing your Bungie name doesn’t reflect in-game for console gamers.
While there’s a Destiny 2 patch planned for tomorrow, hotfix 4.0.0.2 was rolled out last week and included quite a bit of changes.
Once the hotfix for tomorrow is out, we’ll be sure to let our readers know. So bookmark our Destiny game hub and refresh to see the patch notes (patch time deployment is 9 a.m. PT/12 noon ET/1 a.m. HKT.
Tiny Tina’s Wonderlands Season Pass, Post-Launch Content Details Revealed
For those looking to grind it deep for Gearbox’s next title better title, here are the details on the Tiny Tina’s Wonderlands Season Pass and post-launch content, showing players what they can expect for support in the game’s future! Head down below for a rundown on what’s to come in Tiny Tina’s future, as well as a certain collaboration with Epic Games’ Fortnite.
First up is a trailer for the Season Pass for Tiny Tina’s Wonderlands:
Here’s what’s coming in terms of post-launch content:
Four Exciting Post-Launch Content Drops
Each of the four new content drops begins in Dreamveil Overlook, where the enigmatic fortune teller Vesper awaits an audience. Peer into the Mirrors of Mystery she oversees and you’ll be whisked away to illusionary environments, each consisting of five levels to fight through followed by a fearsome new boss encounter. Each Mirror of Mystery content drop will be available for individual purchase, but you can punch your ticket to all four with the Season Pass.
The final boss within each Mirror of Mystery will grow more powerful over time, and Vesper’s tales are designed to be replayed so you can test your mettle against the rising difficulty. Each time you successfully vanquish the boss’ increasingly fearsome forms, you’ll earn Lost Souls that let you spin Vesper’s Wheel of Fate. Spins of this creepy contraption can reward you with Legendary weapons, gear, and other items.
Gearbox also released additional details on the Chaos Chamber, and what additional content it will get as the Season progresses:
Completing a content drop will also add its respective levels and boss to the pool of possibilities in the Chaos Chamber, the endlessly replayable endgame of Tiny Tina’s Wonderlands. This will expand the myriad of combinations for your randomized dungeon, making each run that much more unpredictable. For more info about how the Chaos Chamber works, check out the latest Dev Diary.
The fourth post-launch content drop will also introduce the addition of a to-be-announced seventh class to the roster of six classes you can mix and match between in the base game. With its own Class Feat, two fresh Action Skills, and a unique skill tree to play with, the seventh class will create even more Multiclass possibilities.
Rounding out the Season Pass is the Butt Stallion Pack, featuring cosmetic items approved by Queen Butt Stallion herself that’ll make you the envy of other Fatemakers. Included in the Butt Stallion Pack are the Diamond Guard Armor Presets (three items), the Crystal Glitter Makeup Pack (five items), the Adamant Throne Banner Set (two items), and the Diamond Hero Statue Material.
Finally, as the game will release on PC via the Epic Games Store, here are the details on a collaboration between Tiny Tina’s Wonderlands and Fortnite:
In collaboration with Epic Games, the chaotic fantasy world of Tiny Tina’s Wonderlands is crossing over with Fortnite via the Diamond Pony Glider, which you can get as a limited-time bonus when you purchase a digital copy of Tiny Tina’s Wonderlands on the Epic Games Store!*
Tiny Tina’s Wonderlands will launch on March 25, 2022 across Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, and PC via the Epic Games Store exclusively at launch, and on other PC digital storefronts later in 2022.
Source: 2K
COD Warzone March 9 Update Fixes Weapon Perk Bug & More
Raven Software has released the COD Warzone March 9 update that brings in bug fixes related to weapon loadouts, Vargo 52 rifle from Black Ops Cold War ammunition bug and more! Check out the complete COD Warzone March 9 patch notes below for this server-side patch (no download required).
COD Warzone March 9 Update Patch Notes:
BUG FIXES:
- Fixed an issue allowing Players to retain Weapon Perks from a previous Loadout.
- Fixed an issue causing the Vargo 52 (BOCW) to not refill ammunition after reloading.
- Fixed an issue causing the Nebula V Bomb to prevent the use of other elements including Killstreaks, Vehicles, and Equipment.
- Fixed an issue causing deployment of the Nebula V Bomb to be interrupted if another Player started to deploy one as well.
- Fixed an issue causing visual overexposure while using the Krewe Leader Blueprint.
- Fixed an issue causing Halima’s Operator Unlock requirements to not display correctly.
If there’s a new update out for Warzone, we’ll be sure to let our readers know. Make sure to bookmark our Call of Duty game hub for the latest news.
Source: Raven Software
Evil Dead: The Game New Trailer Showcases the Kandarian Demon
Saber Interactive has revealed the Evil Dead: The Game new trailer, and this one showcases the terrifying Kandarian Demon, a flying menace that is sure to make opposing players fear for their lives! Check out the gameplay trailer for it below, as well as additional details on the Kandarian Demon as it appears in the game.
Besides the new trailer, here are some more details on the Kandarian Demon in Evil Dead: The Game:
With terrifying possession powers and an army of darkness at its command, the Kandarian Demon is a powerhouse to be feared as it flies through the woods chasing survivors. Hunt down enemy players yourself or command ravenous Deadites to attack. Take control of your Deadite minions, environmental objects (including those infamous trees!), and even the survivors themselves to frighten and vanquish any mortal who stands in your way. Choose the physical form of the Kandarian Demon that fits your playstyle, each with different enemy types and bosses including Henrietta, Eligos, and Evil Ash.
If this horrifying creature of the abyss has you interested in the game, check out the Evil Dead: The Game Delux and Physical Collector’s Edition details here.
Evil Dead: The Game is available to pre-order now for release on May 13, 2022, on PC via the Epic Games Store, PlayStation 5, Xbox Series X|S, PlayStation 4, and Xbox One.
Aliens Fireteam Elite Update 1.19 Shoots Out for Weapon Fixes & More This March 9
Cold Iron Studios has released the Aliens Fireteam Elite update 1.19 (PS5 version 1.019) patch on all platforms today, and this one is for some new weapon and attachment fixes, plus other issues as well! Check out the full Aliens Fireteam Elite March 9 patch notes below.
Aliens Fireteam Elite Update 1.19 Patch Notes | Aliens Fireteam Elite Update 1.019 | Aliens Fireteam Elite March 9 Update Patch Notes:
Patch deployment times may vary by platform.
We have implemented the following changes:
WEAPONS & ATTACHMENTS
- Fixed a bug where the OCAP-91 Volcan wouldn’t stumble enemies after the first hit stumble.
- Fixed an issue with Gun Perk procs that would sometimes cause them to trigger twice (granting 2 stacks of their buff) per proc. They should now only trigger once per proc.
- Fixed a bug with timing discrepancies that resulted in players dealing less damage due to a single-frame delay in the firing of some Weapons.
- Fixed a bug where ammo limitations were not correctly applied to client players, resulting in client players having a higher ammo capacity than the host.
- Fixed a bug where machine gun reticles pulse once the Weapon has reached its max spread reduction.
- Perks and Attachments associated with firing burst Weapons will now trigger with their first shot.
- Fixed the fire rate display for Burst Weapons, so now the proper fire rate will be displayed.
- Guns: M41A3 Burst Rifle: Fixed a bug that caused the 4 star perk to decrease Stability on Hit while in ADS. The 4 star perk now properly increases Stability on Hit while in Aim Down Sight.
- Fixed an issue with the Type 99 Incinerator that could cause a progression blocker in The Only Way to Be Sure: Breach mission.
ANIMATION
- Holstered guns are now visible when switching to a sidearm if the holster slot is not already filled.
- Fixed a bug where some doors in the Giants of the Earth and The Gift of Fire campaigns would behave strangely after being opened.
- Fixed a bug that caused idle animations to break on the matchmaking screen after changing handgun muzzle Attachments.
- Fixed a bug that caused Xenos to appear to fall through the floor after vaulting.
AUDIO
- Fixed a bug where a weapon’s audio could repeat after a player was stumbled or otherwise incapacitated, until they fired the Weapon again.
- Fixed a bug that caused a burst of audio prior to mission start.
CAMPAIGN
- Fixed a bug so that Synths now spawn properly in the first encounter of The Only Way to Be Sure: Breach Mission.
- Fixed a bug where players could get sent on Missions they didn’t have downloaded when playing as a client.
CHALLENGE CARDS
- Fixed a bug with the Main Weaponry Only Challenge Card that caused VFX and Audio to go missing until swapping to the sidearm weapon.
CONSUMABLES
- Players now receive a message to alert them when a Vulnerability Assessment Drone is already in use by another team member.
- Fixed a bug that caused Vulnerability Assessment Drones to sometimes refresh when the timer ran out.
ENEMIES
- Maintenance Synths now have the appropriate amount of health for each difficulty level.
ENVIRONMENT
- Made visual improvements to moss textures in the game.
KITS
- Demolisher: The Fire & Forget Perk now deals increased Area of Effect damage, as expected.
- Doc: Fixed a bug where players wouldn’t heal if they placed a Suppression or Painkiller Station while it was out of energy, and then refilled it by picking up a med kit.
- Doc: Fixed a bug where the buff icon for Trauma, Painkiller, and Suppression Stations sometimes wouldn’t appear.
- Gunner: The Mobility Perk now properly increases the duration of the Stay on Target Passive Ability.
- Gunner: The Short, Controlled Bursts and Let’s Rock Perks now properly apply to the first shot of each burst, in addition to the 2nd, 3rd, and 4th shots of the burst. Additionally, they now provide non-automatic guns with the benefits stated in the tooltip. Previously, most non-automatic guns were getting no benefit from this Perk.
- Recon: The Recon class will no longer be able to fire their weapon when placing a Support Drone, and will need to let go and re-press the input to fire again.
- Recon: The Eye On the Prize Perk now provides 15 Combat Rating as expected.
- Recon: The Blood Hound Ability will now only display the “No Valid Target” notification for the player that is activating the Ability.
- Technician: Fixed an issue with Charged Coils that allowed it to recharge in half the time, and caused the UI recharge timer to become out of sync.
- Technician: Fixed a bug where the Charged Coils Ability’s Area of Effect would not trigger the Disruptive Technology Perk.
UI
- Fixed a bug where some waypoints in Priority One: Rescue would sometimes not appear on the Motion Tracker.
- Fixed an issue where there was inconsistency between the distance values of waypoints in the game with what showed on the Motion Tracker.
- The center dot no longer turns off when loading into a Mission if the option is enabled.
- Enemy outlines are now turned on by default for Standard mode.
- Fixed a bug that caused Character Appearance changes to save even after choosing to exit the menu without saving.
- The HUD will now indicate which member of the fireteam is holding a Mission item, such as a Power Cell.
- Fixed a bug that could prevent a notification from displaying to inform a player when their ammo and Aid Kits capacity is full.
- Fixed a bug with hidden caches that sometimes caused the notification to incorrectly repeat the name of the first team member who opened it when subsequent players opened it.
- Added a message to Spectator Mode, so that team members know who they are spectating.
- Fixed an issue where the Patch Into Network marker was not appearing on the Motion Tracker in the Priority One: Rescue Mission.
GENERAL
- Fixed a bug so that the Technician’s Charged Coils Ability will no longer stick to Ko in the Endeavor.
- Fixed a bug so that Santos stays in the frame during conversations with him on the Endeavor.
- Fixed a bug where a Xeno would sometimes get stuck in the ceiling during Wave 9 in Horde Mode.
- Fixed a crash that could occur when deploying Doc’s Suppression Station Ability while using the Combat Stims Ability and Beneficial Side Effects Perk.
- Fixed a bug where players could occasionally interact with Intel they had already obtained.
- Fixed a bug where pinging would not work properly when holding a Mission item like a Power Cell.
- Fixed a bug on Xbox that could prevent a player from joining a game if the host disconnected from and then re-connected to the Internet after sending out an invite.
- Fixed a bug that sometimes caused the level to unload when spectating another player.
- Players now start with Thumbs Up, Point, and No Way emotes equipped by default.
- Players can no longer join sessions with players on a different version of the game.
- Players can no longer ping for help after getting killed in action.
- Field effects created from explosions now properly scale their radius based on Perk Modifiers.
- Players must first load into the Endeavor before they can join a queue.
- Players can no longer ping while emoting with a controller.
- Fixed a crash resulting from switching profiles with Windows Game Pass.
- Fixed a crash that could occur when a player tried to spectate another player while near an interactable object.
- Maintenance Synths that are in their docking stations will now spawn at the appropriate difficulty level.
Once a new title update or new content drop is announced, we’ll let our readers know. Stay tuned by bookmarking our Aliens Fireteam Elite game hub.
Source: Aliens Fireteam Elite
PSN Store Sale “Games Under $15” Launched, Over 190 Items Discounted
Aside from the “PlayStation Indies” sale on-going now on the PlayStation Network, Sony has also rolled out another PSN Store sale “Games Under $15” promotion, which we see almost every month. Check out the full list of discounted games below to see if there are any that grab your attention.
PSN Store Sale “Games Under $15” List – Ends 3/16:
PSN Store Sale Link for Games Under $15 (NA)
Be sure to check out the other huge PlayStation Sale happening currently called “PlayStation Indies.” It has more than 500 items on discount, so there’s sure to be tons of great deals onboard, including some hidden gems from across many different indpendent game developers and publishers! Also, keep track of all the current gaming sales via our official Deals hub.
More MP1st Reading:
Gotham Knights Release Date Announced for October 25
Following up on their promise of not delaying the game past 2022, WB Games has revealed the Gotham Knights release date, with the highly anticipated Batman Family adventure coming this October 25. Check out the full announcement made over on the official Gotham Knights Twitter page:
Gotham will always need its heroes. Suit up for an all-new adventure on 10.25.22. #GothamKnights pic.twitter.com/d7oV2LbcT8
— Gotham Knights (@GothamKnights) March 9, 2022
Gotham will always need its heroes. Suit up for an all-new adventure on 10.25.22. #GothamKnights
Earlier this January, Warner Media CEO Jason Killar took to Twitter to announce that its “full slate of highly anticipated games” is coming in 2022, with Gotham Knights and Hogwarts Legacy at the banner. As we now have the official release date for Gotham Knights, that leaves Hogwarts Legacy. Stay tuned here at MP1st for the announcement for that title once it’s out!
In case you missed it, Gotham Knights recently went all in with trailers and new screenshots during its presentation at DC Fandome. You can check out the trailer here which showcases the Court of Owls, and screenshots released here.
Source: Twitter
Elden Ring Pause Button Workaround Discovered
A Souls YouTuber has found an Elden Ring pause button workaround, allowing players to pause the game for the first time ever in the history of the series! In a rather smart discovery of how the in-game menu works, YouTuiber Iron Pineapple demonstrated over on Twitter just how you can pause your game in Elden Ring, and it’s very easy once you get the hang of things.
Check out his explanation of the pause button for Elden Ring below:
guess what, Elden Ring DOES have a pause button
just open "Menu Explanation" while on the inventory screen
this isn't a meme, it actually works lmao pic.twitter.com/0tNLFaWwC7
— Iron Pineapple (@IronPineapple_) March 8, 2022
guess what, Elden Ring DOES have a pause button
just open “Menu Explanation” while on the inventory screen
this isn’t a meme, it actually works lmao
The embedded video shows his character surrounded by enemies as he tries to open the menu. However, instead of just dying as what would regularly happen in a Souls game, Iron Pineapple navigated to the “Menu Explanation” of an item inside his inventory, which immediately then halted the music and sounds happening in-game, indicating that the game is indeed paused.
As for if this works in multiplayer, especially invasions, it’s currently still unknown. If it does, then this would be an issue, and expect FromSoftware to come up with a patch to fix it. In the meantime, however, players can enjoy pausing in the game for the first time in the series.
Elden Ring recently came across some criticisim from developers from other studios, including Ubisoft and Guerrilla Games. Check out the full story here.
Source: Twitter
Dying Light 2 March 9 Update on PC Now Live, Fixes Quest Blocks & More
Techland has released the Dying Light 2 March 9 update on PC today (tagged as version 1.2.0 by the devs), and this one fixes several annoying quest blocks, eliminating all other known instances of the deathloop bug, and so much more! Check out the full Dying Light 2 March 9 patch notes on this latest update below.
Dying Light 2 March 9 Update Patch Notes for PC | Dying Light 2 Update 1.2.0 Patch Notes:
- All known cases with “Deathloops” eliminated.
- Fixed blocks in multiple quests – Into The Dark, Assassination, Sophie in The Raid Quest, Hubert in The Only Way Out, Veronika, Nightrunners, The Lost Light, Double Time.
- Solved problems with safe zones (in-game clock stops, can’t sleep).
- Stability issues fixed: crashes or black screens in certain situations
- Numerous story progress blocks fixed
- Fixed issues with accepting invites
- Challenges issues fixed: no weapon when inventory full, difficulty balance improved, tools requirements properly handled
- Fixed co-op parties spawning in distant places
- Improved/fixed replication of city open world activities: windmills, hanging cages, loot chests, NPC rescue issues
- Fixed enemies and players falling through the ground in certain situations
- Several performance drops fixed
- Paraglider and Grappling Hook upgrades can be applied correctly for players that obtained them during cooperative sessions.
- PK Crossbow reward is correctly given to players in cooperative mode. This fix will prevent new cases from appearing.
- Improved Biter behavior during the day. The enemy latches onto the players more frequently which diversifies enemy encounters.
- Performance of blunt weapons improved to reflect the sense of weight.
- Improved enemy reaction depending on the type of weapon – to better reflect the weight of the weapon.
- Human opponents can now block players’ attacks during light hit reaction time.
- Light hit reactions for human enemies have been shortened.
- Opponents enter ragdolls more often.
- Ragdoll works more naturally.
- Ragdoll behaves differently depending on the used weapon type.
- Appropriate forces are applied when falling from a height and when hitting different parts of the body while maintaining the force given from the direction of the blow.
- When a ragdoll collides with its surroundings – the appropriate sound and FXs are played depending on the surface the body falls on.
- Improved spikes detection. The enemy is now always stamped on the spikes after a hit. Additionally spikes audio feedback is now improved and new FXs were added (displayed based on the body’s physical momentum).
- Howler’s senses range increased.
- Increased the Howler resistance to range weapons.
- The chase is triggered when a Howler is hit by a ranged weapon and is still alive.
- Volatiles come out of hiding spots faster during the chase.
- Level 4 of the chase is now more difficult.
- Survivor Sense now works correctly and can be triggered without any cooldowns after getting hit or performing specific parkour actions.
- Improvements to the Options Menu information architecture incl. a dedicated Accessibility Tab.
- Added feature to show, hide or dynamically display Player Health Bar, Item Selector, and Time of Day Indicator.
- The dynamic setting for Player Health Bar is the new default and hides the bar when the player is at 100% health.
- The dynamic setting for Item Selector is the new default. The Item Selector becomes visible when in combat and when performing combat actions or using D-Pad.
- The dynamic setting for the Time of Day Indicator is the new default setting. The Time of Day Indicator becomes visible during day-night transitional periods.
- All of the widgets that are set Hidden or Dynamic become visible in Extended HUD.
- Visual Improvements to Player HP and Stamina bars. These elements are lighter and their colors are more neutral.
- Visual Improvements to the enemies’ stance meter to more clearly indicate its connection to blunt weapons.
- Fixed an issue where the opponent does not react correctly to other players and does not change behavior that might lead to several glitches during CO-OP play.
- Alternate opponent behaviors in Phase 2 during CO-OP play.
- Opponent performs area attacks more frequently during CO-OP sessions.
- Shortening the narrative scenes between the phases in a boss fight.
- Boss fight pacing improvements.
- Improvements of the game endings sequences. Additional end-of-game scenes have been added to better align gameplay and outro scenes.
- Higher Rank Bows are now more easily accessible at Merchants and in the world.
- Banshees and Chargers are now more easily spotted in the Infected hordes during the night.
- Introduced high-performance preset that optimizes the displayed graphics which allows you to play Dying Light 2 on older computers and laptops.
- PC DX12 cache-related improvements. The game now works smoother upon the first launch.
- AVX technology is no longer used in the game, improving issues related to a game crashing on the launch.
- Improvements in outdoor lighting.
- Improvements to sun shadows.
- Improvements to spotlight shadows.
- Improvements to Motion Blur – added intensity and distance blur customization.
- Player hits with sharp weapons are now more precise and allow Players to chop off body parts of opponents and cut them in half more easily (vertically and horizontally).
- Reworked audio for enemy hit response – different sounds are played depending on the strength of the hit and the damage the player deals.
- Blood splats on the ground appear when Player hits the opponent.
- If a player is close to the enemy during the attacks, the opponent’s blood will splash on the screen.
- Improved blood effects on enemy bodies after hits.
- A dead enemy is now interactive and reacts accurately to blows and injuries.
- A new effect of bloodstains on the enemies’ bodies after hit.
- New blood FXs have been added.
… and numerous additional bug fixes and quality improvements.
That’s about it for the patch. Stay tuned here at MP1st for the release of this patch on consoles, which is expected to be coming soon after the release of the one for PC.
Source: Steam
Horizon Forbidden West Update 1.07 Adds “Always Off” Option for UI & More This March 9
Guerrilla Games has released Horizon Forbidden West update 1.07 (PS5 version 1.007) that adds a new “Always Off” option for the UI, side quest bug fixes, photo mode improvements and loads more! Read on for the Horizon Forbidden West March 9 patch notes below.
Horizon Forbidden West Update 1.07 Patch Notes | Horizon Forbidden West Update 1.007 Patch Notes | Horizon Forbidden West March 9 Patch Notes:
** Please note that some patch notes may contain SPOILERS!**
FIXES AND IMPROVEMENTS
Main Quests
- Fixed an issue in main quest ‘Reach for the Stars’ where the quest would not progress correctly if the second shuttle cable connector was shot first.
- Fixed an issue in main quest ‘Reach for the Stars’ where the player could exit the play space.
- Fixed an issue in main quest ‘The Embassy’ where rushing back through the Barren Light gate during The Embassy will get the player stuck in Barren Light.
- Fixed an issue in main quest “Death’s Door” where the player could summon their mount in an underground location.
- Fixed an issue in main quest “Death’s Door” where the player cannot interact with a console.
- Fixed an issue in main quest ‘The Sea of Sands’ where the objective to craft the diving mask updated incorrectly, blocking progression.
- Fixed an issue in main quest ‘Thebes’ where the player could squeeze through a gap in geometry near the Underwater Powerplant and fall out of the world.
Side Quests
- Fixed an issue in side quest ‘Breaking Even’ where the player could not talk to Porguf to turn in the quest if Talanah was also present in Camp Nowhere.
- Fixed an issue in side quest ‘Shadow in the West’ where reloading a save could respawn the player outside of an enclosed combat space.
- Fixed an issue in side quest ‘Blood Choke’ where Atekka could be idling unresponsively outside Thornmarsh if the player approached from a certain direction.
- Fixed an issue in side quest ‘A Soldier’s March’ where Penttoh could become unresponsive while moving towards the mountain peak, thus blocking progression.
- Fixed an issue in side quest ‘The Second Verse’ where the “Talk to Zo” objective does not update after abandoning the side quest midway.
- Fixed an issue in side quest ‘Nights of Lights’ where the “Gather the Gizmo” objective does not update.
World Activities
- Fixed an issue in Gauntlet races where in rare cases the race did not start after completing a practice run.
- Fixed an issue in Gauntlet races where coming in last place could count as a win.
- Fixed an issue in Gauntlet Run: The Stillsands, where the player could be directed to play the Activity before the Activity can be started.
- Fixed an issue with the Elusive Fanghorn salvage contract where the quest would sometimes not complete correctly.
- Fixed an issue with the Elusive Fanghorn salvage contract where the machine trails would not show if the player fast traveled away during the objective.
- Fixed an issue with the ‘Ravager Cannon’ salvage contract where the objective did not update correctly if the player detached one of the cannons with a high damage, high tear attack.
- Fixed an issue with the Eastern Lie Regalla camp where loading a save made at the campfire would place Aloy at a different campfire.
- Fixed an issue in Salvage Contract Ancient Relics, where the “Gather Ancient Relics” objective would stay stuck on 2/3.
- Fixed an issue in Regalla Camp Devil’s Grasp where enemies may not respawn after reloading a save game during the “Kill the Rebel Leader” objective.
- Fixed an issue in Rebel Outpost Jagged Deep where the player could teleport across the map when reloading a save game.
- Fixed an issue in Sunken Cavern: The Gouge, where the player could swim through a gap in the cave wall.
UI/UX
- Added an ‘Always Off’ option for weapons & ammo, and tools & potions in the Custom HUD options.
- Fixed several outfit icons that used the incorrect assets in the inventory menu.
- Fixed an issue with the map where unnatural movement would occur when centering the view on the player or a quest objective.
Graphics
- Added smoother transition between Tropospheric and Cirrus cloud layers, and better matching of the coloring of the supercell Anvil and Cirrus clouds.
- Fixed an issue with the Very Large Array Tallneck where the model would display low level detail at a certain distance.
- Made multiple tweaks to vegetation to improve image quality in the Favor Performance mode.
- Fixed an instance of flickering white lights in main quest ‘Death’s Door’.
- Improved stability of depth of field during cinematics.
- Reduced stepping artifacts from SSAO in extreme closeup situations
- Reduced changes to saturation on motion blur.
- Improved quality and stability of shadows.
- Improved quality of grass in specific situations.
Performance and Stability
- Multiple crash fixes.
- Fixed several instances where NPCs and textures would visibly stream in on PS4™ when the player approached a settlement at high speed.
- Fixed several instances where loading screens or black screens would trigger unintentionally.
- Fixed an issue with streaming after the end credits sequence was skipped.
Photo Mode improvements
- Increased precision in precision mode to allow for much more control when orienting and moving the camera, especially when using long focal lengths and large apertures.
- The minimum focus distance has been reduced to 5cm allowing for more creative shots and macro photography.
- Changed the film back to 35mm full frame, for more clear focal length and DOF translation, and more intuitive selection of focal lengths for virtual photographers.
- Added many more focal lengths to cover the range between 10mm and 300mm in 35mm full frame allowing for more creative expressions.
- Added a FoV match for the default camera.
- Increased the radius that photographers can use around Aloy from 5 to 10 meters.
- Various small quality of life improvements.
- The Auto Focus rectangle and the Rule of Third grid are now hidden when using the Hide UI option.
- Fixed an issue where a moire effect could be visible on characters’ skin during close-up shots.
Other
- Fixed a camera collision issue that would sometimes occur when the player was mounted and maneuvering near obstacles of a certain height.
- Fixed several animation issues with NPCs in settlements.
- Slightly increased the ammo cost of the Propelled Spike weapon technique for game balance reasons.
- Fixed an instance where Aloy could get stuck inside geometry in the Memorial Grove settlement when trying to jump out through a gap in the wall.
- Fixed an issue where the game would appear to hang briefly after skipping through the end credits sequence.
- Fixed an issue where the PS5 Operating System “Game Presets” difficulty would override the difficulty level in-game.
- Fixed an issue where interactable objects would sometimes lose collision, causing the player to fall through the object.
- Fixed an issue where the player might fall through the world when fast traveling while on a mount.
KNOWN ISSUES
We are currently looking into several issues reported by the community. Please note that these issues are not yet fixed in this patch, but our teams are investigating them with high priority.
- In this patch, the team have made several tweaks to vegetation to improve image quality in the Favor Performance mode. Please let us know your feedback. The team will continue to investigate reported graphical issues regarding shimmering, sharpening and screen saturation.
- Some players have reported that the Firegleam icons do not get removed from the map after interacting with them; this will be fixed soon!
- Some players have reported that certain music tracks keep repeating during their playthrough. We have included a partial fix to prevent this issue from happening in patch 1.06, but are still looking into a fix for players who are experiencing this issue. If you encounter this, please use the Support Form to submit a video of where and when the music can be heard.
In other Horizon news, go take a look at our feature where we breakdown how the Decima game engine has evolved graphically by comparing it to other games.
Source: Reddit
New PlayStation Store Sale “PlayStation Indies” Live, Over 500 Items Discounted
Sony has launched a new PlayStation Store sale this March 9, and it’s for the “PlayStation Indies” sale! As one might expect, this one is all about the independent gaming scene! While there are no AAA games on hand, there are a bunch of hidden gems. Check out the massive games list below to see the discounted offerings.
- Related Reading: New State of Play Set for March 9; to Feature Japanese Publishers
New PlayStation Store Sale “PlayStation Indies” List of Games:
PSN Store PlayStation Indies Link
Thanks, PlatPrices!
Rocket League Update 2.12 Revs Out on March 8 for Season 6
In order to prepare for the launch of Season 6 tomorrow, developers Psyonix has begun rolling out the Rocket League Update 2.12, Here’s everything we know that’s included in today’s Rocket League update.
Rocket League Update 2.12 Patch Notes | Rocket League March 8 Patch Notes:
NEW CONTENT
New Arena Variant
-
‘Neo Tokyo (Comic) is now available in Private Matches, and Free Play
CHANGES AND UPDATES
Soundtracks
-
‘Rocket League OST Vol. 1’ and ‘Rocket League OST Vol. 2’ music playlists have been removed from the game
BUG FIXES
- [PlayStation] Fixed a crash scenario involving four-player splitscreen
- [PC] Fixed a bug causing framerate cap to reset on start or when opening the Settings menu
- Fixed a trading error when attempting to trade equipped Avatar Borders and Player Banners
- Fixed a notification display error when looking at new items
- The SARPBC Theme Player Anthem now plays correctly when streamer safe is enabled
- Fixed a bug causing Painted Samurai Car Bodies to lose color on trim when using its Common Decals
- Fixed localization for Tournament queue text
- Fixed appearance of several Painted Excavator Trails
- Fixed a bug causing XVII Decal to change trim color on Marauder
- Centered several Decals for the Insidio Car Body
- The 50th Anniversary and Hot Wheels Race Team Decals for Fast 4WD and MR11 will now change colors when switching teams
- Fixed Exo and Planetarium Paint Finishes on Gizmo
- Fixed a Paint Finish error when using the 2020 Team Liquid decal on Fennec Car Body
Source: RocketLeague
PUBG Upcoming Update 16.2 Patch Notes Revealed; Going Live on March 23
PUBG Corp. has revealed the PUBG upcoming update 16.2 patch notes ahead of its launch on consoles on March 23, and this one is for a ton of new changes and fixes across the board. Head down below to see everything new in the upcoming patch for the game.
PUBG Upcoming Update 16.2 Patch Notes:
16.2 HIGHLIGHTS
To be updated with the Live Server update.
LIVE MAINTENANCE SCHEDULE
- PC
- March 16, specific time to be updated.
- Console
- PDT: March 23, 2022, 9 PM – March 24, 2022, 4 AM
- CET: March 24, 2022, 5 AM – 12 PM
- KST: March 24, 2022, 1 PM – 8 PM
※ PLEASE KEEP IN MIND THAT THE FEATURES AND UPDATES WE PROVIDE BELOW MAY BE MODIFIED OR EVEN POSSIBLY REMOVED DUE TO REASONS SUCH AS BUGS, IN-GAME ISSUES, AND/OR COMMUNITY FEEDBACK. WE WILL UPDATE OUR PLAYERS IF SUCH CHANGES OCCUR.
NEW TACTICAL GEAR
TACTICAL PACK
Update 16.2 kicks off with a new Tactical Gear, the Tactical Pack! Store almost any type of item and come up with all kinds of wacky play styles with this super backpack; turn into a missile silo with four Panzerfausts, or carry two extra sets of vests and helmets for emergencies, or dominate every combat range with an SMG, AR, and DMR combo! Or even better yet, why not carry four Mountain Bikes (because you can) so you and your squad would never need a vehicle again?
- The Tactical Pack will:
- Take up your primary weapon slot.
- Have four attachment slots.
- Spawn in every map.
- Be available in Normal Matches, Custom Games, Training Mode, and Sandbox Mode(PC only).
- Hold almost any item in its slots, including weapons, helmets, vests, item stacks, etc.
- Stacks of an item (such as a stack of ammo) will take up a single slot, but a weight limit of 60 per slot applies to stack items only.
- Weapons holding attachments will be stored as they are.
- The Tactical Pack will not be able to store another Tactical Pack.
- The Trunk in Porters cannot store a Tactical Pack.
- Tactical Pack items are only accessible by the carrier.
- To use the items, they must first be removed from the Tactical Pack.
- When a player is holding the Tactical Pack in their hands, the normal looting interaction will be replaced with a new interaction to place the item directly into the Tactical Pack.
- Weapons stored in the Tactical Pack will hold all their current attachments and ignore the “Replace Attachments” option when swapped out with another weapon.
※ The “Replace Attachments” option allows you to enable/disable the automatic replacement of compatible attachments when picking up a new weapon. - If weapons are loaded before they’re added to the Tactical Pack, they will maintain their loaded state when pulled back out.
SPOTTER SCOPE
And we’re bringing in another! Meet the new mid-range scouting Tactical Gear, the Spotter Scope! This special set of binoculars will help you spy and mark your enemies and enemy Drones while also allowing non-verbal communication with your squad!
- The Spotter Scope will:
- Take up your primary weapon slot.
- Spawn in every map.
- Be available in Normal Matches, Custom Games, Training Mode, and Sandbox Mode(PC only).
- Be able to use in ADS mode.
- The Spotter Scope will have a fixed 4x zoom magnification feature.
- It will also provide real-time distance to the target you’re aiming at.
- Allow you to spot and mark enemy players and Drones.
- Every enemy player and Drone within 1KM of the Spotter Scope’s sight will be marked with a passive marker (white icon).
- A targeting rectangle is located at the center of the Spotter Scope view.
- If the user places the targeting rectangle to a marked enemy or Drone the passive marker will turn into an active marker (red icon).
- The active markers will be automatically shared to the user’s teammates.
- There is no limit to the number of active markers that can be created.
- Several enemies can be marked with the active marker at once, with each marker following its respective target.
- When the Spotter Scope is no longer marking an enemy with an active marker, the active marker will continue to follow its target for 7 more seconds before disappearing.
- To indefinitely maintain the active marker, the targeting rectangle of the Spotter Scope must continue to chase the enemy.
- Normal Screen Pings can also be placed while using the Spotter Scope.
- You will receive an Assist when the enemy you marked is killed by a teammate (only while the enemy has the active marker or within 5 seconds after the active marker disappears).
- The Spotter Scope will not detect or mark players hiding behind smoke made by Smoke Grenades.
- However, when an enemy hides behind cover or smoke after getting marked by the active marker by the Spotter Scope, the active marker will still follow them for 7 more seconds before disappearing.
TACTICAL GEAR: DRONE
The consistent color of the lights deployed Drones emit seemed to confuse many of our players, so we’ve changed the lights’ colors to the following:
- Deployed Ally Drone: Green lights
- Deployed Enemy Drone: Red lights
TRAINING MODE
AIM/SOUND LAB
Enter the newly-added private Aim/Sound Lab for even better shooting and sound play practice!
- You can enter this private practice area by interacting with either one of the three helipads in Training Mode.
- After entry, you will be asked to choose between two modes: aim practice or sound practice.
- Aim Practice
- Choose your weapon in the weapon selection window, interact with the start button, and start practicing after a 5-second countdown.
- Human figure-shaped targets will randomly spawn. The targets will first start out flat on the ground, then 3 to 7 random targets will come up simultaneously for you to shoot.
- Once a practice session is over, the number of headshots and the total number of hit targets will show up on the screen.
- Sound Practice
- You will start out with a basic Deagle and a red dot sight.
- Various sounds of primary weapons ranging from 15m~300m will be randomly played on targets.
- Once you shoot the correct target, the target will fall back and come back up right away.
- You will earn 10 points for shooting the correct target, 5 for the targets on either side of the correct one, and 0 for the rest.
- The identical gunshot will move between different targets every 5 seconds until the player shoots a target.
- Your total score will show up on the screen once a practice session is over.
- Aim Practice
- Each practice session has a time limit of 1 minute, but you are free to leave the session any time by interacting with the exit button in front of you.
IMPROVED SHOOTING TARGETS
- Practice on the newly-added human-shaped and vehicle-shaped targets at the Aim/Sound Lab and shooting practice ranges!
- You can see the different damages you inflict on the target based on the area you hit.
- Headshot damage on human-shaped targets will be displayed as red.
- Other body damage such as the torso, arms, legs, etc. will be displayed as white.
- Damage to the driver’s seat on vehicle-shaped targets will be displayed as red.
- Other damage such as the wheels and body will be displayed as white.
- Headshot damage on human-shaped targets will be displayed as red.
LAYOUT REARRANGEMENT
The general layout of Training Mode has been shuffled up a bit to accommodate this update’s new features and practice areas.
- A Vehicle Display Booth displaying the three most recently added vehicles has been added.
- An Item Display Booth displaying the three most recently added items has been added.
- A vehicle shooting range with targets moving at the same speed as vehicles has been added.
- The current warehouse holding the guns and attachments has been removed to enhance the mode’s performance. Use the convenient Training Helper to summon weapons and items anytime, anywhere!
- Dirt Bikes will now spawn instead of Scooters.
- Due to the rearrangement of Training Mode, Camp Jackal has been removed from Warmode in Custom Matches.
MODE ENTRY REQUIREMENT
- To encourage players to begin situational practices in various practice ranges, Training Mode will now also allow entry to players who completed Basic Training only.
MAP SERVICE
As we had already mentioned in our latest Map Service Plan announcement, Sanhok will be replaced with Haven in this update’s rotation for Normal Matches. Prepare to battle newly-added bots, enemy players, and the Pillar in the return of the industrial island, Haven!
- Normal Match
- Erangel / Miramar / Taego / Karakin / Haven
- Ranked Match
- Erangel / Miramar / Taego
WORLD
FIFTH ANNIVERSARY DECORATION
You’ll be noticing several fifth anniversary decorations at Erangel and Taego in Normal Matches, but we’ll be brief on the fifth anniversary explanation as separate announcements will be telling you more on our upcoming events, perks, and more!
KARAKIN
- Several landscape updates have been made to balance out the battle experience in Karakin.
- To provide a safer escape from Al Habar, trees and stone walls have been added around the area.
- Trees, rocks, and a stone wall have been added to the set of houses located at the upper right of Bashara to reduce the area’s vulnerability.
- The topography of the mountains surrounding Hadiqa Nemo has been readjusted.
- A mountain ridge has been added to block enemies’ view.
- The height of the mountains surrounding the area has been slightly lowered as they’ve been giving a bit too much of an advantage to many players.
- The mountain’s slope has become a little gentler with a bit more natural cover added as well.
- Item spawn spots have increased in bunkers near Bahr Sahir and Hadiqa Nemo.
- Directional alphabet signs such as E for East and X for explosive exit walls have been added to specific walls in Karakin’s bunkers to assist lost players.
HAVEN
- Bots acting like actual enemy players have been added to Haven.
- An option to adjust the map’s brightness has been added to Settings.
CARE PACKAGE SMOKE
- The Colorblind Mode setting will no longer apply to the red smoke from Care Packages due to a new feature to be added in a later update.
ITEM SPAWN BALANCE
We’ve heard your feedback that relatively useful weapons and their appropriate attachments should be spotted more frequently in Normal Match maps. Therefore, we ran thorough internal tests based on the data of our current item spawns and decided it’d be best to adjust the spawn rate of ARs, DMRs, SRs, and scopes in Erangel and Miramar to reduce the frustration players feel when they lose a battle after some unlucky looting.
※ This item spawn rate balance will only apply to Normal Matches.
ERANGEL
- Assault Rifles (AR) and Designated Marksman Rifles (DMR) spawn rate increased by approximately 62%.
- Sniper Rifles (SR) spawn rate increased by approximately 145%.
- Foregrip spawn rate increased by approximately 33%.
- Scope spawn rate increased by approximately 75%.
- Stock spawn rate increased by approximately 38%.
- Magazine spawn rate decreased by approximately 28%.
- Heal Items and Throwables spawn rate decreased by approximately 13%.
- Shotguns spawn rate decreased by approximately 27%.
- Handguns spawn rate decreased by approximately 48%.
MIRAMAR
Due to the widespread distribution of item spawn spots in Miramar, players relatively take a bit more time to loot. Therefore, the spawn rate of weapons and items has generally increased.
- Assault Rifles (AR) spawn rate increased by approximately 105%.
- Designated Marksman Rifles (DMR) spawn rate increased by approximately 123%.
- Sniper Rifles (SR) spawn rate increased by approximately 317%.
- Foregrip spawn rate increased by approximately 103%.
- Scope spawn rate increased by approximately 100%.
- Magazine spawn rate increased by approximately 10%.
- Muzzle attachments spawn rate increased by approximately 12%.
- Stock spawn rate increased by approximately 47%.
- Armor spawn rate increased by approximately 12%.
- Backpack spawn rate increased by approximately 16%.
- Helmet spawn rate increased by approximately 20%.
SURVIVOR PASS: PUNK WAVE
We first wish to thank you all for your patience. The next Survivor Pass: Punk Wave has finally arrived (with a better UI appearance too)! Turn into the punkiest star on the Battlegrounds by completing missions and collecting rewards.
We’ve also made some balance adjustments and general UI/UX enhancements for an even better Survivor Pass experience.
- To differentiate the XP of Survival Mastery/Weapon Mastery with the Survivor Pass XP, the Survivor Pass XP will now be referred as Pass XP.
- Maximum playtime to earn Pass XP per day: 6 hours → 8 HOURS
- Maximum Pass XP obtainable per day: 7200 Pass XP → 9600 PASS XP
- This does not affect the Pass XP rewards obtained from missions.
MAIN LOBBY
- A special BGM “PUBG 5th Anniversary” has been created and applied to the main lobby – Erangel and Taego won’t be the only ones celebrating our upcoming fifth anniversary!
UI/UX
- The current icons on the Hideout and Store tabs have been confusing some of our players, so they’ve been modified to deliver a clearer message.
- Regions with map selection can now find lore-related introductions added to each map in the map select page.
- (Console) The general design of the hold key icons has been updated.
PERFORMANCE
- A new compression technology has been implemented to every platform to reduce game size and improve decompression speed.
- This is expected to help relieve in-game hitches, especially on low-end hardware.
- Frame rates should be improved thanks to optimizations for render-heavy situations such as navigating cities.
BUG FIXES
GAMEPLAY
- Fixed the awkward character movement in Replay mode when a player jumps off a Motorbike.
- Fixed the remaining Drone icon of an ally’s on the minimap in Spectator Mode even after the teammate dropped the Drone.
- Fixed the missing item issue in the Drone’s inventory after using the Drone to pick up an item.
- Fixed the invisible Drone issue when deploying a Drone while using an emote.
- Fixed the awkward tripod issue of the Mk12 when using the weapon while prone.
- Fixed the white weapon icon of the player’s Drone even after the Drone is destroyed.
- (PC) Fixed the awkward character appearance of the player using a Drone after handing a weapon to that player through the Sandbox UI, and the black screen issue when the Drone is recalled.
- (Console) Fixed the notification message popping up during the login loading screen and disappearing less than 5 seconds later.
WORLD
- Fixed the disappearing rocks issue when entering ADS mode at a certain location in Karakin.
- Fixed the missing flame effect when throwing a Molotov at destroyable surfaces in Karakin.
- Fixed the missing siren sound alerting the first Black Zone in Karakin.
- Fixed collision, texture, performance, and more general issues in Karakin.
UX/UI
- Removed the Vehicles image from the world map in Training Mode.
- Fixed the appearance of pans in the Career tab for different level poses after equipping certain equipment skins.
- Fixed the issue of being able to Lock weapon items that are unable to be disassembled in the Customize tab.
- (PC) Fixed the bunched-up looked of the Ranked season’s countdown sign.
ITEMS & SKINS
※ Clipping issue: Graphics that are shown outside the visible part of an image/object.
- Fixed the invisible RYAN’s Slippers issue when equipping the item with a Divemaster Suit.
- Fixed the clipping issue of the Blood Hound Jacket when using an emote where the character raises their arms.
- Fixed the missing Partner logo issue when equipping the WackyJacky101’s VSS skin.
The patch is set to go live on March 23 for consoles, so stay tuned here at MP1st for when this latest update becomes available!
Source: Reddit
(Opinion): Why Nintendo Switch Shouldn’t Worry (Much) About Steam Deck
Since its reveal, the Steam Deck has been dubbed colloquially as a “Nintendo Switch killer,” if just to whet the appetite of console wars between Nintendo and PC fans. And on the surface, Valve’s handheld mini-PC has more than several notable strengths over the Switch: much higher processing power, the flexibility of being a PC which can run other apps and emulator software, and an extensive catalog of games which continues to grow as more developers figure out how to navigate the system’s Proton compatibility layer.
But Nintendo doesn’t need to be concerned about the Steam Deck too much, as it has faced many handheld challengers before; namely, Sega, Sony, and Atari (just to name a few) who all had similar strengths. Yet Nintendo has survived and triumphed over all of them in time. Even if the Steam Deck continues to persist, both devices are meant to solve different problems, and there are more than enough advantages for Nintendo Switch and any future Nintendo handheld to remain relevant.
Both Steam Deck and Nintendo Switch compete in similar areas by virtue of being two consoles meant to be carried on the go, though it wouldn’t be surprising if you were to opt to have either console (or both of them) merely sit safely at home. Each of these consoles cost over $300, with the Steam Deck’s 512GB version costing over twice that at $649. Along with a cellphone and other electronic devices on hand, you can easily be carrying well over a thousand dollars (excluding whatever you have in your wallet, of course).
Beyond competing for your time, money, and space, the Steam Deck also has the upper hand in one notable area which Nintendo should be concerned about: third-party titles. Not only does Steam have a higher frequency of sales – plus, there are other deals like Humble Bundle that package Steam keys for cheap – but the Nintendo Switch struggles to run third-party titles at the same framerate and fidelity compared to the Steam Deck. And in many instances, these are (sometimes buggy) third-party ports which have already been scaled back to accommodate the Switch’s lower specs. Indeed, many Switch titles such as Control Ultimate Edition and Dying Light 2 need to resort to using Switch Cloud Streaming to keep up, whereas the Steam Deck can run those titles natively.
That said, this isn’t the first time Nintendo has had to face competition against other consoles with much better hardware. In fact, they expect it and embrace it. The Nintendo Switch has had to cross swords with Xbox’s and Playstation’s latest consoles, but not in a direct sense. Nintendo has positioned itself as a companion console, as if it were just an extra accessory to purchase alongside one of them. As Gunpei Yokoi, the designer behind many of Nintendo’s key products, has explained, Nintendo has the philosophy of “lateral thinking with withered technology,” choosing to watch other companies compete over the shiniest, most powerful specs while Nintendo provides great gameplay with cheaper, more readily available technology.
By following this philosophy, sales of the Nintendo Switch have reached over 103 million units (so far), more than the Wii during its lifetime, leveraging the console’s affordable price point, accessibility, and overall ease of use. Much of the audience for the Steam Deck are tech-savvy, who likely have considerable Steam libraries and the technical know-how to utilize the console for more than just games. The Nintendo Switch is aimed instead at more casual gamers who don’t want to worry about compatibility issues and early access woes, parents who want to introduce a console to their kids without breaking the bank, and Nintendo fans who want access to its lineup of first-party titles.
And therein lies the most important, albeit obvious, point: The Nintendo Switch is, in essence, a pass in the shape of a $300 piece of hardware that grants access to Nintendo’s numerous exclusives, many of which are critically acclaimed, have mass appeal, or typically both. Whether it’s Mario, Zelda, Metroid, Smash Bros., Pokémon, Bayonetta, or Shin Megami Tensei, the Nintendo platform is more than worth the cost of entry. While the Steam Deck isn’t necessary to play any game in particular, the Nintendo Switch is most certainly the opposite.
While both Steam Deck and Nintendo Switch arrive seemingly close to the same point as handheld consoles, they come from vastly different perspectives, and that protects them from each other in the marketplace. Both cater to different clientele for mostly different reasons. The Steam Deck is an open environment where the consumer has vast control over what they can do with the system, whereas the Nintendo Switch is a walled garden that’s bountiful, unhurried, and well-guarded. Nintendo, with its focus on accessibility and high-quality exclusives, can peer from atop the walls of its kingdom at its new Steam Deck neighbors and rest soundly in the knowledge that they can co-exist peacefully, without fear.
Discord Down and Having Message Issues This March 8 (Update)
Those who use Discord as their primary tool for communicating in games, you might be wondering why it’s taking ages for your buddies to reply to your messages. Well, it’s not them (or you), but rather, Discord down reports are surfacing this March 8!
Discord Down and Messages Issues This March 8:
Update: According to Discord, things should be going back to normal now…
Mar 8, 12:19 PST
Mar 8, 11:49 PST
Mar 8, 11:43 PST
Here’s the acknowledgement and announcement from Discord regarding the issues today:
Mar 8, 10:29 PST
Mar 8, 10:12 PST
Mar 8, 10:08 PST
Mar 8, 09:54 PST
Mar 8, 09:53 PST
Mar 8, 09:16 PST
We’ll be updating the article as more news surfaces. In the meantime, go use another messaging app to bug your buddies, alright?!
Source: Discord Status
Kena Bridge of Spirits Update 1.16 Released This March 8
Ember Lab has released the Kena Bridge of Spirits update 1.16 (PS5 version 1.016) patch today, and same as before, this is an unannounced title update. Check in what’s new down below.
Kena Bridge of Spirits Update 1.16 Patch Notes | Kena Bridge of Spirits Update 1.016 Patch Notes | Kena Bridge of Spirits March 8 Patch Notes:
Update: Here are the official patch notes via Ember Lab:
March is here and we’re happy to release an update that address several bugs which should improve the overall experience. Enjoy and thank you for the continued support!
This patch includes the following fixes:
- Canceling a Rot Infused Arrow/Bomb now returns a pip of Rot Courage to Kena.
- Improved Rot Hammer targeting.
- Fixed bug with enemies sometimes not spawning during a Cursed Chest fight.
- Fixed bug with moving platform in the Village Heart Caves not rising high enough.
- Fixed interaction with Hana being possible after defeating the Woodsmith.
- Fixed bug where Mask view would not always enter first-person.
- Fixed sensitivity setting not affecting Photo Mode and the Mask. Improved camera control to more closely match the in-game camera.
- Fixed bug with Corrupted Taro getting stuck when bound at the wrong moment.
- Fixed small animation bugs.
- Fixed control remapping menu bug.
So far, Ember Lab has not released the official patch notes for today’s patch just yet, but we’re expecting that to change within the day given the studio has been on the ball when it comes to changelogs.
In the meantime, go check out the fixes made in patch 1.15, and 1.14.
Patch 1.15:
This patch includes the following:
- Lunar New Year Tiger Hat
- Minor bug fixes
Patch 1.14:
This patch includes the following:
- Holiday Hats
- Minor bug fixes
Given the trend of patches, expect a new hat (maybe) and some bug fixes to be included in today’s patch. You can check out our review of Kena right here, where we state, ” Kena: Bridge of Spirits is a good game that could have been better had Ember Labs tightened up the combat controls and offered better reasons to explore the gorgeous world they created.”

 









 

