We’re back again with another day of new winter savings, as the new Steam Winter Sale Day 11 and Day 12 featured deals are now live! Check out the full list of featured deals below, and see if there’s anything you’re going to be picking up in this latest Steam sale.
Stay tuned from here on out until January for the complete list of featured deals for the Steam Winter Sale! Check out the earlier featured deals in the Steam Winter Sale here.
With 2021 in the rearview, it’s time to look ahead towards 2022! Here are the MP1st staff’s top 10 most anticipated games of 2022 and what some of us had to say about each game.
MP1st Staff Top 10 Most Anticipated Games of 2022:
10. Call of Duty: Modern Warfare 2
“Sure, this hasn’t been announced yet but there are few things more reliable than the fact that a new Call of Duty will be released every year. And with it being Infinity Ward’s turn at bat, their next game being a sequel to the phenomenal Modern Warfare reboot (which was a critical and commercial success) is a foregone conclusion.” – Sean
“The godfathers of Call of Duty are back next year. Modern Warfare 2019 was a hit with the casual fanbase but dedicated COD fans had plenty to say about it. Will IW take that feedback to heart?” – AJ
9. Evil West
“I love Westerns. I always have. In fact I love the Romanticized West in all forms of art, painting and music included. Part of it is growing up in both Colorado and Arizona I think. I also love Beat ‘Em Ups and Doom. Basically, Evil West is a cross section of things I love that I didn’t expect to ever get crossed. And I’m all here for it.” – Tim
8. A Plague Tale: Requiem
“A Plague Tale Innocence was a story of a smaller studio punching way above their weight class, and creating a deep, rich storyline with AAA level graphics in the process. What can they pull off now that they have the full weight of Microsoft behind them?” – AJ
“I was able to see a behind closed door demo of A Plague Tale: Innocence at E3 2017 and I knew then it was going to be something special. When I played it my feelings were vindicated and it turned out to be one of my favorite games of 2019. The sequel looks even better and it being current-gen only makes me even more excited for it.” – Sean
7. Sonic Frontiers
“Sonic Adventure is regarded as one of my favorite Sonic games, one that I still feel hasn’t been beaten by any new 3D sonic games to date. So there is a lot of expectation on Sonic Frontier being an open world and all, but perhaps the studio will finally be able to pull off the greatness the series so rightfully deserves again.” – James
“Open World Sonic is a dream I’ve had since I was a small child. The world of the Sonic the Hedgehog universe is so interesting to me and the idea of having a large open area to dash around is exciting. Assuming they pull it off this has the potential to be the best Sonic ever. (Now if only we can get another Sonic Riders).” – Tim
6. Starfield
“It’s been more than half a decade since a proper Bethesda game and a full decade since the last proper Bethesda RPG. (Fallout 4 was an open world shooter and a building game. I don’t care what they try to tell us.) So I’m very excited for this either way. The fact that it’s set in space and all the other cool stuff we know about is secondary to me even if it would normally be front and center.” – Tim
“Bethesda’s first major title since the Microsoft acquisition. After the disastrous launch of Fallout 76, Bethesda have something to prove and a new IP is the perfect opportunity to show they are still a titan in the industry.” – AJ
“We know next to nothing about this game other than it being described by many as Fallout/Skyrim in space. Well that’s enough for me to be excited.” – James
5. Suicide Squad: Kill the Justice League
“I am going strictly by faith here, but surely, Rocksteady has something special considering they have had what? Five or so years of silence and just working on this one game?” – Alex
“For a time, Rocksteady was my favorite developer. The Batman Arkham Trilogy are likely all three in my top 10 games of all time. After almost a decade without a new product from them, and reports of at least two mystery games that got canceled before they were revealed, I am so ready to see what they have been working on. So far I’m lukewarm on what they’ve shown, but I trust them enough to withhold judgment.” – Tim
“I was on the fence about this one, mostly because of Marvel’s Avengers not sitting too well with me and many others. However, after the recent gameplay reveal I would be lying in saying this isn’t a game I’m looking forward to.” – AJ
4. Saints Row
“The real ones know that Saints Row 2 is the actual best game in the Saints Row series and knowing that Volition is going back to the first two games as the model for their reboot is all that I need to be excited about it.” – Sean
“I am cautious about anything that gets a reboot nowadays, and while some of the promotional material for the Saints Row Reboot hasn’t at all sit well with fans, I am interested in seeing the series go back to its original roots.” – James
“The Saints Row series, especially Saints Row The Third, were games that fascinated me for years but I was not able to actually get around to until two years ago. When I finally did I fell in love. Saints Row The Third is one of my favorite open world games of all time. Rebooting the series is an understandable move and I’m excited to see what this new iteration looks like.” – Tim
3. Horizon Forbidden West
“It’s rare to see a game studio move away from the genre they’ve built their livelihood on, yet that’s exactly what Guerrilla Games did when they released Horizon Zero Dawn. It was a shock then, one that truly paid off as it is easily one of the best titles of the PS4 generation. While the sequel is cross-gen, I have no doubts that the studio will be aiming to deliver an experience like no other.” – James
“Who would want miss this? Forbidden West looks to be the next-gen experience we’re looking for. If you played the first one, you’ll want to know what improvements were made, where the story was headed, and just what the fuck are these robot dinos.” – Alex
“Guerrilla Games have always pushed the industry forward. Horizon Forbidden West promises to be bigger and better than 2017’s Horizon Zero Dawn. While my excitement has been somewhat dampened by the fact that the game will be cross-gen, I am no less eager to see what Forbidden West has in store.” – AJ
“The sequel to my favorite game of 2017 would be number one in any other year but with FromSoftware releasing a new game and Horizon: Forbidden West being cross-gen, I’m just not as hyped for it as I feel like I should be.” – Sean
2. God of War: Ragnarok
“After the ending in the 2018 reboot, who wouldn’t be intrigued to see where Sony Santa Monica is taking Kratos next? And with the studio confirming that the saga will end with Ragnarok, I am very intrigued to see where it ends, and who dies.” – Alex
“God of War 2018 is amongst my favorite in the entire franchise and its sequel is looking to deliver on even a bigger scope.” – James
“The sequel to 2018’s Game of the Year.” – AJ
“Much like Horizon: Forbidden West, this follow up to my favorite game of 2018 would be higher on my list if it was current-gen only. Coupled with the fact that Cory Barlog isn’t the director and I’m far less hyped than I am ‘I’ll play it when it comes out.’” – Sean
1. Elden Ring
“FromSoftware is my favorite developer and it’s a new FromSoftware game. Easy choice for number one. That said, I was fortunate enough to play the Network Test for 11 hours and when I was done all I wanted to do was play more Elden Ring. I should also note that this is the only exception to my “I’m not as hyped for cross-gen games” rule.” – Sean
“If the technical test was anything to go by, Elden Rings is looking to be one of From Software’s greatest and most ambitious titles yet.” – James
“As a huge From Software fan, Elden Ring looks to be their most ambitious title yet.”- AJ
“While I am not the biggest From Software fan, I still appreciate the studio’s work. And with Elden Ring being a bit more accessible, that could be just the thing that motivates me to finish a From game.” – Alex
So there you have our most anticipated games of 2022. Did yours make the list? Leave a comment below to let us know what are your most anticipated games of the year!
For those who played Battlefield 2’s Project Reality mod, you’ll soon have a new game to play, as the Battlefield 3 Reality Mod is slowly becoming a reality, and we have our first glimpse of gameplay for mod!
Check out this short three-minute clip to see a more grounded and realistic take on Battlefield 3!
The long wait is about to be over. We are extremely happy to finally reveal some gameplay footage to the public. We hope that this will give you a first good impression on what to expect for the mod.
All in all, we’ve been struggling with getting the mod to a releasable state. Memory leaks, VoIP, Covid and real life in general have been hard on all of us. But we never gave up, and we are extremely happy to announce that the Open Alpha will start very soon™.
Those interested, you can keep tabs on the mod’s development via the Discord server.
If you’re interested to test it out once it’s available in Open Alpha, you’ll need a legitimate copy of Battlefield 3 and all the game’s DLCs on PC (Steam and Origin versions work).
— BF3: Reality Mod —
BF3: Reality Mod is a BF3 modification that focuses on communication and teamwork. It draws inspiration from the successful BF2 “Project Reality” mod. It offers a complete gameplay and UI overhaul that creates a more tactical and meaningful experience.
BF3 Reality Mod is built using the Venice Unleashed framework, and both that and the mod are not affiliated with DICE or EA, so don’t expect any official support if something breaks.
It’s finally here, folks! We just started a new year. With that said, we have another year of gaming wrapped up, and we here at MP1st thought it would be best to acknowledge the cream of the crop, and which games stood out the most. While 2022 has already started, we’re here to deliver the MP1st Year End Awards, and name our Game of the Year for 2021!
Note that the winners here have been picked via staff voting, and have been made with no platform bias. Simply put: these are the best experiences we’ve had this 2021.
MP1st Year End Awards – Game of the Year 2021 Winner:
Best Action Game – Returnal
Housemarque’s first-ever AAA game didn’t just deliver, but it managed to smash everyone’s expectations. It’s easily one of the best surprises of the year. Our review states, “Returnal is a great game and showcase for the PS5. It reminds me of what I have aways loved about video games; gameplay that hooks you and keeps you invested in that “one more quarter” kind of way that so relatively few games do these days. Housemarque largely succeeds with their first AAA outing in a big way and have released what I feel is the first true Game of the Year contender for 2021.”
Double Fine is in fine form once again with Psychonauts 2. Not only is it a charming platformer, but it brings the humor, memorable characters, and most importantly, the fun, into the genre. This is one adventure players should check out.
Best Audio – Returnal
When the PS5 was announced, one of the key defining features that Sony hyped up about was the console’s all-new Tempest Audio Engine. At first many thought it may have been a gimmick solely used for marketing purposes, but after the release of Resident Evil Village and Returnal, we can finally see what all the hype was about. If there is ever more of a game that demonstrates true 3D audio, then look no further than Returnal. Pairing the title up with PlayStation’s own Pulse headset, and of course the DualSense, Returnal is capable of delivering a fully immersive experience thanks to the help of the developers utilizing the Tempest Engine. A true audio showcase.
When Xbox and Playgrounds Games announced Forza Horizon 5 back at E3 2021, we were simply blown away by the visuals they were pushing. I don’t think there has ever been a racer that has looked this good, at least in the scope of being open world. On a visual level, Playground Games has really outdone themselves, making a rich and vibrant world filled with an abundance of details. Best of all, it runs incredibly smooth.
Best First Person Shooter – Halo Infinite
Who’d have thought it? After a disastrous reveal, 343 Industries would rise up and deliver a free-to-player Halo game that was worth it and then some. Halo Infinite managed to kick Call of Duty Vanguard and Battlefield 2042 to be our first-person shooter of the year! Our review states, “All in all, Halo Infinite is a worthy entry to this legendary franchise. That is an achievement by itself. But what I really appreciated is the fact that 343 took risks. These risks are things that could have completely soured the experience and turned away even the most diehard fans of the franchise. In the end though, those risks paid off. Infinite is in my opinion, 343’s best Halo title yet, and I couldn’t be more excited to see where it goes from here.”
For a lot of staff members, Battlefield 2042 was supposed to represent a return to form for the franchise after taking a long hiatus from the modern war setting. Sadly, as outlined in James’ MP1st review of Battlefield 2042, the title didn’t live up to expectations and instead, offered an experience that didn’t quite feel like a Battlefield experience anymore. That’s not to say the studio can’t turn things around, as it is a live service after all, but they have a long way to go before a bulk of the fans come to accept it.
Best Indie Game – Narita Boy
Tim Lawrence (from our Narita Boy Review) – “Narita Boy didn’t have to be very good. It was largely crowd funded on Kickstarter and once it was out it could have been like a lot of Kickstarter games and been a non-starter that got launched and fell flat. But the team at Studio Koba really pulled this one out. It’s not a life changing experience nor is it some deeply spiritual journey, but I think it’a a fun retro game that understands it’s still a modern release. This is the sort of project that makes big publishers take a team seriously and whether they decide to partner with a publisher or stay indie: I suspect we’ll see more from Studio Koba coming down the pipeline…er, datastream.”
Multiplayer Game of the Year – Halo Infinite
343 Industries snags another year-end award from MP1st! Unsurprisingly, the game is a better experience for online gaming than Battlefield 2042 and COD Vanguard! Our review by AJ states, “In short: it is fantastic. Halo Infinite multiplayer is a perfect blend of old school Halo, with just enough modern flair to keep new players and fans of Halo’s contemporaries happy.”
Surprised? Yeah, thought so too. In the end, a game without any progression mechanics, guns or multiplayer explosions is what won as Game of the Year here on MP1st! Our review says, “At the end of the day, that is what stands out in It Takes Two. It’s fun. The game is effortlessly fun. While the marriage of gameplay and story wasn’t what I had hoped – I wasn’t ever really invested in May and Cody’s relationship – I was constantly having fun playing it. And for me, that is what matters most. Highly recommended.”
It’s interesting to look back at the way computers have been described or depicted at various times in their history. In the ’80s and ’90s, when the technology was still rather new and was just being introduced to the general public in a serious way, there was a lot of interest in exploring and trying to understand exactly what we had created. The rather inaccurate and simple methods of things like The Computer Wore Tennis Shoes fell out of popularity and there was a shift towards the near mystical, and calling this sub-genre ‘Technological Fairy Tales’ wouldn’t be altogether inappropriate. Tron was the most successful of this type of story and it’s this legacy that Narita Boy is looking to pay its ritual tribute to. The questions, then, are how good does it do this? Is it a rip-off or a truly original product that just knows what it’s inspirations are? And, probably most importantly, is it any fun to play? Let’s talk about it.
Forever Young
I feel obligated to start my discussion by saying that I really don’t like when a modern game has pixel graphics. Old games are charming because of their pixels but they’re products of their time. As a rule, I prefer graphics that either use current tech, are distinctive, or have a strong art direction. Narita Boy is the exception that proves the rule. These are pixel graphics, but the art direction, lighting, and effects are absolutely top shelf. The themes and setting contribute heavily to why this works for me.
Every time I boot it up I’m more impressed with it, and I think largely with just how much I like it. There’s a real emotional weight to the visuals, as it feels like you’re inside a world encased in an old operating system. You can grasp the “Creator’s” own melancholic pained state of mind as you explore the ruins of the world he’s created only to accidentally allow it to be destroyed by pieces of itself. The way the sprites are animated is reminiscent of the detailed animation of the Metal Slug games but with far fewer pixels. The lighting effects, as well as the background vistas that are employed, go a shocking distance towards recreating a lot more of the dreary aesthetics of 80’s techno-fantasy. It’s a masterclass in using modern technology to imitate and greatly enhance the look and feel of a past era.
A word of critique that I ought to mention. The game defaults upon starting with an optional CRT filter to really complete the feel of playing a game set in the 80’s. While it’s better than some CRT filters I’ve seen, it still gave me a headache and was more distracting than anything so I turned it off in the options. Personally, I’m not sure why developers keep trying this as the look of a CRT was very much a mechanical thing and can’t truly be imitated without physically replicating the actual limitations of those old sets (look up vector graphics for an even more extreme version of this phenomenon).
Everybody Wants to Rule the Digital Kingdom
While it is a 2D genre mashup with elements of Metroidvanias, beat-em-ups, and traditional platformers, Narita Boy is very story-driven. You play as the titular Narita Boy, a user of a new and popular computer and operating system that gets sucked into the Digital Kingdom late one night in the mid 80’s. The Digital Kingdom, which is what the residents of the operating system call their home, is in desperate need of help. It seems that one of the leaders of the three houses of the Trichroma, who is named simply HIM, and his army of programs called “Stallions,” have risen up in an attempt to take over the other two tribes.
You are the prophesied hero that the Creator, a Japanese-American computer scientist that designed the system and sports a slick pair of sunglasses at all hours of the day, promised would come to save the Digital Kingdom. It’s all a little silly but it takes itself sincerely with a very subtle humorous hand that prevents it from being cheesy. It often genuinely feels like you’re exploring the devastated ruins of a great civilization. For comparison purposes, think of the obvious Tron influence combined with Blade Runner and the Arabian Knights fairy tales, all set almost exclusively at night or dusk.
Dancing In The Dark
As I’ve already mentioned, this is a mixed genre experience. The main structure is to enter a new area, speak with some NPC (the game’s dialogue is entirely text-based with no voice-over present) and then set about completing puzzles, memorizing patterns of three shapes in a row that are hidden in the game world in order to activate teleporters and gain access to new areas, finding keys, and fighting groups of enemies along the way. While all of this is fun, the standout is combat. It’s not a complex system like one might expect from something like last year’s Hades, but it has just enough moves and varied options that it is fun and makes you feel like the cool tech ninja you’re supposed to.
If I were to offer any critique to the gameplay, it’s the way it handles objective finding and tracking. All the directives in each area are given by talking to NPCs, so you really ought to stop and talk to every single one. Not much of an issue since the writing is enjoyable if often filled with the game’s own internal lingo (think a milder version of A Clockwork Orange in some respect).
However, once an objective is added to your list, there isn’t any indication of where the person or item you’re looking for is. This is fine if you’re able to play in relatively long stretches over a short period of time, since the areas do eventually bottleneck down to a single way forward. That said, if you are playing in spits and spurts when you can, you’ll often get lost upon loading a save and have to wander around for a while trying to remember where everything is. Considering the size of some of the areas that can take some real time. It’s not a game breaker, and I get that they’re going for a retro feel with it, but for adults with jobs and responsibilities, it’s a limitation more than an asset. The one consolation is that the checkpoint system is generous and saves often.
Pump Up The Jam
The music that Studio Koba put together is also exceptional. It fits the mood of the game perfectly and is good enough that I’d listen to it on its own. The sound effects and ambient sounds otherwise aren’t as memorable or stand-out unique, but that’s no knock against it as it does its job and wasn’t ever a distraction.
The music is what one might expect given the setting: a vibing synth score with a moody contemplative feel, at least until the battle music kicks in, at which point it becomes much more urgent and kinetic. Out of the different areas my favorite score is the one for the Yellow Chroma; I really dig the desert ruins motif and the music fits perfectly.
The Final Countdown
Narita Boy didn’t have to be very good. It was largely crowdfunded on Kickstarter, and once it was out it could have been like a lot of Kickstarter games, or it could have been a non-starter that got launched and fell flat, but the team at Studio Koba really pulled this one out. It’s not a life-changing experience nor is it some deeply spiritual journey, but I think it’a a fun retro game that understands that it’s still a modern release. This is the sort of project that makes big publishers take a team seriously, and whether they decide to partner with a publisher or stay indie, I suspect we’ll see more from Studio Koba coming down the pipeline…er, datastream.
Score: 8.5/10
Pros:
Gorgeous graphics.
Interesting and well done story and atmosphere.
Solid soundtrack.
Cons:
Opaque player directives and no way to jog your memory after an absence.
Combat, while not bad, could have been more engaging.
With a little over a month to go till release, it finally looks like Techland is gearing up to showcase the last-gen version of Dying Light 2 as it has been confirmed that Dying Light 2 last-gen gameplay will be dropping sometime this month, which should be a relief for those who are planning on getting the game on PS4, Xbox One.
Taking to both Discord and Twitter, community manager Uncy too to addressing questions revolving around the last-gen version of Dying Light 2, confirming that that the studio will be showing it off this month.
A lot of people were asking me on Discord, so I think it's only fair to also say it here: We're planning to show old-gen gameplay as we know how important it is for our players. I cannot share any dates yet, you can expect it to be shown in January#Dyinglight2@DyingLightGame
A lot of people were asking me on Discord, so I think it’s only fair to also say it here: We’re planning to show old-gen gameplay as we know how important it is for our players. I cannot share any dates yet, you can expect it to be shown in January
Last year in November, we were given the opportunity to get some hands-on time with the PC version at a press event, which did include a sneak peak presentation from Techland on the last-gen version (PS4 Pro) of Dying Light 2. Sadly, since we didn’t get to play it ourselves, we didn’t want to comment much on its performance, but suffice to say it did look like the team was working hard to ensure the title was optimized for the platform. With the build being old and months passing since then, we hope this updated look impresses players still playing on the older platforms.
And sticking to the subject of the game, the studio also announced that Dying Light 2 will feature over 500 unique pieces of gear that players can collect and equip.
Not bad, though hopefully there is plenty of variety amongst that gear and not a bunch of reskins/re-coloring.
Dying Light 2 Stay Human will be launching on February 4 PlayStation 5, Xbox Series X/S, PlayStation 4, Xbox One, Switch (cloud streaming), and PC. You can watch us play it for 16 minutes right here (raw footage, no commentary).
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
It’s another year wrapped up, folks! 2021 is ending, and same as 2020, it’s been quite a challenging year with the pandemic still gripping people in fear, and affecting our lives. We here at MP1st are affected as well, though that hasn’t stopped us from sharing some of the triumphs we’ve experienced this year.
As some might not know, I started doing MP1st full-time just last year (2020). Before that, it was more of a side gig to my other video game-related job. I took the plunge last year, and so far, there are no regrets. This 2021, the site has seen amazing growth, tons of upside, and just flattened my expectations. We interviewed a lot of studios this year, played a lot of games early for previews, broke news stories, and more! And we couldn’t have done any of that without you, our readers.
Regardless if you saw the site from a Reddit thread, a forum post, on social media, or elsewhere, please accept my sincere thank you for being part of the site. Even those who comment nasty things about certain games, I appreciate your honesty and level of interaction with everyone else.
What’s in store for 2022? More of the same but better! We are ramping up our output overall, we’ll be focusing on more guides, more interviews and features.Expect more giveaways, new voices to be heard on the site, and a bigger focus on not such AAA games, but everthing else, too. We want to blow 2021 away both in terms of numbers (viewership), and in terms of content. We’re hoping that you, and everyone else who manages to stumble upon this, are in for the ride as well.
If you have comments, suggestions or anything else in mind, send me an email (alex at mp1st dot com) or a tweet, or leave a comment below. I promise, your voice will be heard. I’m aiming for more of these “Straight Shooting” segments to be part of the site, so that other staff members (outside of me, the Editor-in-Chief) will connect to our readers.
Here’s to pandemic-free 2022, everyone! Happy New Year!
Back in October, FromSoftware announced that Elden Ring would be delayed from its initial release in January, to the new one we know now which is on February 25, 2022. Creative Director Hidetaka Miyazaki has now spoken up a bit about the delay, and even some of the game design choices that the team is focused on.
Speaking in the latest issue of EDGE magazine (Feb. issue, #367), Miyazaki was asked what prompted the game’s delay from its original release date.
Q: What prompted the decision to push back the game’s original release date?
Miyazaki: The level of freedom that we wanted to ultimately achieve in Elden Ring exceeded what we were initially planning for. This [complexity] gradually built up, and the time needed to debug and QA in particular took a lot more effort.
In the same interview, Miyazaki mentioned that the dev team did a lot of trial and error in terms of game design, and how they focused on game tempo in order to keep the player from getting bored.
Q: Given the scope and complexity of the project as a whole, were there any particular mechanics or gameplay systems that were particularly difficult to get right?
Miyazaki: There were a number of challenges that, of course, came with the scope of this game and of the world. There are a lot of areas in which we’ve had to use trial and error since creating the Dark Souls series, iterating on those mechanics and formulas, expanding on them in this new sense of scale. A lot of it was related to the game tempo – the rhythm and the flow of the game, to keep the player from getting bored, to keep them interested, exploring and having fun. And, of course, in this brand-new huge world that we’ve created, we wanted to prioritise that fun and level of player freedom more than anything. So with that comes a lot of characters, a lot of events that you’re trying to incorporate, and you don’t want anything to tread on the toes of anything else – you want it all to mingle and to mesh nicely with the player and their own motivations as well. But you want it to be there, and you want it to provide that stimulation for progressing forward and exploring. So that was probably one of the biggest challenges.
If you’re looking forward to Elden Ring, you might want to check the issue out, as it dives deep into the game’s ties with Game of Throns scribe George RR Martin, and more.
For more on Elden Ring, check out our hands-on impressions of the game right here. Bandai Namco also released 15 minutes of official gameplay that fans should check out, too.
We’re back again with another day of new winter savings, as the new Steam Winter Sale Day 10 featured deals are now live! Check out the full list of featured deals below, and see if there’s anything you’re going to be picking up in this latest Steam sale.
Steam Winter Sale Day 10 Featured Deals:
Events
Redeem a sticker every two days in the Points Shop.
Stay tuned from here on out until January for the complete list of featured deals for the Steam Winter Sale! Check out the earlier featured deals in the Steam Winter Sale here.
Those seeking for the latest reward in Destiny 2’s weekly PvP mode, MP1st is here to bring the new Destiny 2 Trials of Osiris rewards this week December 31,2021 edition! Check out what you can win, and this weekend’s map pick for the last day of 2021.
New Destiny 2 Trials of Osiris Rewards This Week December 31, 2021:
Trials of Osiris Map
Wormhaven
Rewards
Reputation Rank 4: Upgrade Module (2)
Reputation Rank 7: Enhancement Prism (3)
Reputation Rank 10: Trials Weapon (Changes on every rank reset)
Reputation Rank 13: Upgrade Module (2)
Reputation Rank 16: Trials Weapon (Changes on every rank reset)
Flawless Reward: IgneousHammer (Legendary Hand Cannon) (Adept)
Reputation System, Trials Engrams, and Adept Farming
Win individual rounds within each match to gain trials reputation.The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available trials loot you have previously obtained, or it can be taken to Master Rahool for a random Trials drop. Your reputation increases after every match completion, based on the amount of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).
Once you have gone flawless, keep playing! Every win on your still-flawless card will give you a chance at bonus, additional post-match drops of the Adept weapon for that week. Once you lose a game, you will no longer get these adept drops. However, still winning games at 7 wins even on a non-flawless can can drop bonus trials engrams, prisms, and even ascendant shards.
When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone flawless that week. This resets your card so you can start anew.
Passages
Name
Perk
Cost
Passage of Ferocity
Your third match win grants a bonus win.
10000 Glimmer & 15 Legendary Shards
Passage of Mercy
Forgives one loss per run.
10000 Glimmer & 15 Legendary Shards
Passage of Wealth
Increased Trials Rank points from reaching 3, 5, and 7 match wins on a ticket.
It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares in the last day of 2021! If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today December 31, 2021 post is live, and you can check out Xur’s list of items this week in one handy list below.
Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.
TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.
When does Xûr visit?
Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.
Playing first-person shooters on the Nintendo DS may seem like an unusual idea at first, until you realize just how many ports of Call of Duty games are available on the system. While the original handheld has since been discontinued for years now, development for it has not stopped, and now you can even enjoy the wonders and pains of Counter-Strike on the Nintendo DS! An alpha version is now available for download, developed by a well-known programmer for Nintendo DS, PSVita, Wii, GameBoy, and more. Check out a video of the game running in the Nintendo DS below, as well as details on how you yourself can knife and smoke in the game, provided you have a DS as well.
The Counter-Strike port makes great use of the limited control options on the Nintendo DS, with the touchscreen replacing your need for a mouse for a system that’s not unlike what Call of Duty used for in their own DS games. The version used here seems to be a heavily downgraded version of Counter-Strike Source, one of the most popular versions of the game next to 1.6.
Fewnity, the game’s developer, also put up links to download the alpha version of the game via either MEGA or Mediafire. If you’re unfamiliar with the homebrew scene which allows these types of projects to be made possible, you can check out a well-maintained guide here or join this project’s Discord server.
Of course, both Nintendo 3DS and 2DS users are also able to play this one thanks to the wonders of homebrew, and you can check out a guide for playing DS titles on the systems here.
Nintendo DS users are not the only ones who will be able to play this special port, though, as it appears that Fewnity also showed Counter-Strike running on a PlayStation Vita a few months back. No word on the development, though, so be sure to stay tuned here at MP1st for more!
Let us know what you think in the comments down below!
Rockstar Games titles have always had the penchant of drawing more speculation and rumors than any other game in the market, and Bully 2, despite being unconfirmed for years now, is no exception. Recent details, however, have painted a light on an apparently cancelled Bully 2 version, including how it was much bigger than the original game, detailed game mechanics, and ultimately the reason on why it was scrapped.
Coming from an exclusive report from Game Informer, it would appear that the cancelled Bully 2 was supposed to be three times the size of the original game, but still smaller than Grand Theft Auto 4. However, deeper systems would be in place to make up for the lack of size, which at one point included houses to break into, utilizing an in-depth glass-breaking mechanic. The game also experimented with an honor system akin to Red Dead Redemption 1, although this time around it would be the victims of the player character’s pranks or overall mischief that would set the tone for the aspect.
A developer who spoke with Game Informer also spoke in-depth on the relationships on the game, saying:
“From what I remember reading [in] some of the design docs and my conversations with people is that you could build relationships with characters in the world. You’d be, like, best friends with the chef in the mansion or whatever, or the chef could really hate you or something, and that would open up different options. I don’t know to the extent of where that ended up – if that got pared down into a general ‘you’re good Jimmy’ versus ‘you’re bad Jimmy’ or what – but I know in some of the early ideas being thrown around, you would have that fine-grained level of relationships to other characters in the world.”
If all of these sound too good to be, it’s because it is. The developers giving their thoughts ultimately pointed to layoffs at Rockstar New England, the game’s developer, that lead to this version of Bully 2 being cancelled. Even before the layoffs, a lot of other developers were also moved to different projects like Max Payne 3 and Red Dead Redemption 1, which lead to some serious crunch within the studios.
It’s unknown if Bully 2 is still in development, or if it has been canned for good. While not as popular as their flagship Grand Theft Auto series, Bully and its elusive sequel still holds a place in the hearts of many, and it will be the biggest shame if Rockstar Games does not at least consider the game for future development.
Check out our Rockstar Games archives for more, and let us know what you think in the comments down below!
2021 is not yet done with the surprises it seems, as it appears that Clownfield 2042 multiplayer is here besides besides the official launch! In case you’re not in the know, Clownfield 2042 is a parody of DICE’s Battlefield 2042, clowning on many issues of the game and badly-launched AAA titles in general. Check out the announcement from the developer, as well as more information on the multiplayer component of Clownfield 2042.
As mentioned in a Steam announcement, Clownfield 2042 will have three multiplayer modes at launch. These include:
Free For All Deathmatch
Team Deathmatch
Domination
Riverside Sports, the developers, also mentioned that it will also include fully customizable loadout system, extra weapons, maps and more. An announcement on an original 80’s style shopping mall was also announced, which appears to be currently under development.
You can read the rest of the announcement below:
Down the road, more iconic maps and game modes will be implemented. With our current engine and systems in use, we have unlimited possibilities. Apocalyptic, Futuristic, Retro and World War 2 maps will be added, too.
Did you think we forgot about VOIP or a scoreboard? Of course not. Money hungry corporations might call these features “legacy”, but we’d call it necessity.
Everything mentioned above (plus more) will be making to its release day in just two days, December 31st, 2021. Thought we ain’t gonna do it? You watch.
Let’s finish off the year with a bang, no-clowns. See you on the Clownfield!
You can check out the game for yourself on Steam and have some fun clowning around with friends as a quirky look-back on 2021. Parody games have been on point recently, and Clownfield 2042 may end up becoming something like Crab Game, another prolific parody title on Steam, parodying the popular Korean Netflix series Squid Game.
MP1st also had the opportunity to play Clownfield 2042 early, so stay tuned here with us for an impressions piece and more. As for the game it’s making fun of, we recently ran our no-holds barred review of Battlefield 2042, which you can read about here.
Are you sold on Clownfield 2042 now that it has multiplayer? Let us know what you think in the comments down below!
In case you haven’t heard, TimeSplitters is coming back and not only as an official release from the original studio behind it, but as well as a separate fan remake of the original trilogy running on Unreal Engine 4. It has been a while since we’ve heard any updates from either project, but for TimeSplitters fans out there you may be happy to know that the fan remake has just received a substantial development update as the team have released a new dev video showing off their progress.
Down below you’ll find the video update that goes in-depth in a number of development update, including a look at some of the updated character models, audio, menu system, game modes and more!
Pretty exciting stuff, and what a surprise that they manage to get Tom Clarke-Hill to once again do voice work for the series!
While no release date is still set for TimeSplitters Rewind, the devs did close off the video with confirming that they are prepping for a second round of QA testing. So if you are interested in possibly partaking in that, keep an eye out on the official TimeSplitters Rewind Discord channel.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
We’re back again with another day of new winter savings, as the new Steam Winter Sale Day 9 featured deals are now live! Check out the full list of featured deals below, and see if there’s anything you’re going to be picking up in this latest Steam sale.
Steam Winter Sale Day 9 Featured Deals:
Events
Redeem a sticker every two days in the Points Shop.
Marvel’s Avengers is getting another dose of gamma radiation in the near future, as it appears that She-Hulk will be playable in the game! While not officially confirmed at the moment, her voice actor has all but seemingly acknowledged the report, with the hype now building to this newest member of the growing Marvel’s Avengers roster.
The report comes from Twitter user Miller, who’s been spot-on in his Marvel Avengers leaks since the game launch, and obviously is in the know when it comes to the game, as he has leaked upcoming heroes, changes, cosmetics and more.
Krizia Bajos will be playing Jennifer Walters aka She-Hulk when she appears in Marvel’s Avengers
Krizia Bajos will be playing Jennifer Walters aka She-Hulk when she appears in Marvel's Avengers pic.twitter.com/u5yinWl8vT
If you’re wondering how credible the source is, Miller is the one who previously reported on Christopher Judge voicing Black Panther in Marvel’s Avengers. This lends some credibility to this leak, but what makes it somewhat ironclad is that Krizia Bajos, who will reportedly voice She-Hulk in Marvel’s Avengers, also retweeted Miller’s tweet.
Krizia Bajos is a prolific voice actress for both video games and TV series. Some of her most well-known roles include games like Call of Duty: Warzone, Cyberpunk 2077, Spider-Man: Miles Morales, and many others.
MP1st also had the opportunity to ask Miller on whether She-Hulk is the next or last character to appear in Marvel’s Avengers, and here’s what he had to say:
Miller: She-Hulk is definitely not the last character coming to Marvel’s Avengers. But is she the next? The content release schedule shakeup that pushed her into 2022 brought with it some surprises from outside of the established rumors. Expect the unexpected!
All of this said, as is with everything unconfirmed, take this one with a grain of salt until officially confirmed. We’ve reached out to publisher Square Enix to seek clarification on this and will update the post if we hear anything back.
Check out more of Marvel’s Avengers via our official archives here.
Battlefield V was released back in November 2018. For those who didn’t warm up to the game, it’s been quite a wait for the next major entry in the franchise. But after three years of waiting, we finally got Battlefield 2042! While the concept is sound, the execution itself has lot left to be desired, and made us question just what the hell was DICE doing all this time that this took three years to make.
Three Years: No Campaign, and Still Not Enough Time in the Oven
I’m going to kick off this review with my biggest issue with Battlefield 2042, and that’s the fact that it somehow has launched with less content than the previous games in not only maps, but mechanics and features. With three years of development behind the latest Battlefield game, one would expect a great level of polish, as well as a title that could boast as the biggest, content-filled launch for a Battlefield to date. Sadly, that isn’t the case with BF2042.
First off, the map list for the core experience (not counting Battlefield Portal, which we’ll be talking about later) is seven. Comparatively, this is the least amount of maps shipped in a Battlefield game, though fairly not by much as they usually launch with around nine maps. However, unlike previous iterations, Battlefields 2042’s seven maps are only playable across three different modes (again core experience, and not counting Portal,) those being All Out-War (Conquest & Conquest Large,) Breakthrough, and Hazard Zone.
Immediately you can tell that isn’t a whole lot to play with, especially considering past Battlefields have five or more modes to shuffle through on all the maps, including iconic ones like Capture the Flag, TDM, and Rush. The latter two do exist, but that’s within Portal.
All Out-War should be pretty self-explanatory to any Battlefield fan, as it features a combination of both Conquest and Conquest Large (PC and next-gen only) where the goal is to capture as many points as possible, all while depleting the opposition’s tickets (lives).
Breakthrough was a mode featured previously in Battlefield 1, and Battlefield V, and is best described as a combination between Rush and Conquest. Two teams, attackers and defenders are put on a massive map, with defenders holding a majority of points at the start of each match. It’s up to the attackers to push forward and capture these points, while the defenders try to deplete the attackers of all their tickets. The bomb planting from Rush is replaced with Conquest’s base capturing, thus the description of Breakthrough being a mix of the two modes.
Hazard Zone is a completely new game mode introduced in BF2042. It’s essentially Escape from Tarkov Lite — very lite. Each match starts out with the briefing screen where you and your squad each will select one of the unique specialists that DICE has crafted. Unlike the other two modes, specialists are locked in and can only be one per squad, meaning no team is running around with four MacKays and so on.
The ultimate objective of this mode is to deploy and retrieve data drives scattered throughout the map. Some areas are heavily reinforced with bots, while others are not. The former has more data drives to be collected, but a higher risk as there are more opposing forces to deal with.
Eventually you’ll be able to extract, and it’s here that you’ll likely encounter other squads, in which you’ll battle out for survival.
It’s an interesting mode and I give praise to DICE for trying to give players something new, but ultimately I don’t think it’s a mode suited for the Battlefield franchise. Maybe it’s because Escape From Tarkov exists, and does it superiorly better, but personally I don’t see Hazard Zone becoming a series staple. I will say if DICE can up the stakes and create more tension during matches with tweaks and such it can get better, but for now I’m expecting this mode to be the least played out of the three.
So with three modes and seven maps to play them in, it doesn’t take long after playing to realize that you’ve probably experienced all there is to offer from the core Battlefield 2042 experience just a few hours after playing it. Even the gun list is barebones compared to past iterations, but personally I don’t mind that, as it allows weapon balancing to be handled better versus having to deal with a mass amount where the meta is constantly shifting after each update. Plus: content can and will be added over time, which includes maps, modes, and guns.
Regardless whether new content can and will be added at a later time, it’s inexcusable for DICE to be launching a Battlefield game with this light of content. Three years, and no campaign, one would imagine that the studio can fully put all their focus and efforts on refining key features of past Battlefield games; evolving them to near perfection in Battlefield 2042. Well, to be blunt, that’s a big no. For whatever reason, DICE has decided to wipe the board clean, literally, and instead gave us one of the most barebones Battlefield experiences to date. You can fix the lack of content in a game, but adding core missing mechanics isn’t quite as easy to do.
Lacking in maps, modes, and guns is one thing, but lacking in features that helped make the Battlefield experience what it is today is just downtirhgt abysmal. Where did the scoreboard go? Leaderboard? Stats tracker? In-game voice chat? Server browser? I won’t keep listing things as we have talked about that already in our list of missing features in the BF2042 that’s present in past Battlefield games article, and while not everything on that list will be missed, there are some arguably big features missing in this Battlefield.
I can’t even join a match and change to a specific squad anymore, as that has, for whatever reason, been forced to be completely random. If I am in a squad that refuses to play the objective, I’m screwed and will resort to praying to the RNG gods that I get placed in a squad that gives a damn. I’ve also had some matches where my friends would be placed in a different squad than me, unable to play with them in an effective, and efficient way.
It goes completely against the idea of team play or PTFO that players have pushed for since the creation of the franchise. Specialists don’t help push that kind of playstyle either.
I have no problems with the idea of Specialists. I know some out there are disappointed by their inclusion, as it’s seen as riding on the success of Rainbow Six Siege and other shooters that have specific characters (read: heroes), but I don’t necessarily think they’re bad; it’s more so how they’re handled in BF2042 that makes them bad.
Being able to play as any kind of Specialist, and using any gun you want is perhaps one of the smartest design decisions that DICE could make, truth be told. I enjoy playing certain roles in Battlefield games, but have always hated being forced to use specific types of guns. To me it never made sense why I couldn’t play a Support class and use X weapon. With the Specialist system, this is a non-issue.
What isn’t fine, however, is how the system feels classless compared to past Battlefields. You can’t combo certain gadgets. So for example, the Engineer used to be able to carry both the repair tool and rockets, while the Medic can use medkits and the defib. Those pairings are gone, and you are now forced to pick one or the other with those respective specialists. No more being on tank buster duty while repairing a nearby tank. It’s one or the other, never both.
That makes teamplay feel less of a focus as it employs players to be more selfish in their loadouts and gear it towards a lone wolf set-up.
Another issue that Alex and I previously mentioned in our Battlefield 2042 beta preview is how Specialists lack identities. Of course, not being able to mix gadgets so they fit a class accounts to that, but the fact that everyone — that means your team and the enemy — can play as any Specialists just makes the whole battle feel pointless.
DICE has explained the reasoning why both the US and Russia armies are using No-Pat (Non-Patriated) forces, but it feels more like a convenience and an excuse to be able to use the same Specialists for both sides. That’s fine, however they really should have thought of a better way to differentiate the teams instead of using a small glow stick on the uniform. You can keep the Specialists and their voices, but at least give players faction-locked skins. Try playing BF2042 with no HUD and tell me how that goes when you’re unloading a full clip into a teammate.
Maybe that’s nitpicking, but look at it like this: You will never see DICE or EA release a cinematic trailer for upcoming Specialists, or current ones that’ll show them fighting themselves because they obviously know how silly that looks. It’s dumb from a marketing standpoint, so why wouldn’t it be dumb from a gameplay standpoint.
Furthermore, taking a look at the official lore lead up to BF2042 (via EA,) it’s easy to see that this is a pretty serious story that DICE is trying to build on. Food and fuel shortages are at an all-time high, igniting a war between the US and Russia. We all know war is no laughing matter, and while this is a video game, I cannot help but chuckle at the set-up mostly due to the Specialists being all smiley and cheerful post-match. This is one of the line spoken by the specialist Anghel during post match with a smirk, “Don’t be sad, this is just how it works out sometimes.” Who is this even directed at? The player? The starving person they’re trying to save? Who? It feels like something lifted out of Fortnite, which, I mean no disrespect towards since that game is obviously geared as such from the get-go. DICE has spent somewhat a decent amount of time with setting up the lore, yet it’s hard to care about it when you have these extremely cringy one liners all throughout matches.
I’m sure this will be addressed eventually in a future update, but for now we’ll just have to deal with it, which sadly, that seems to be the trend of every Battlefield game that has launched since Battlefield 3 — having to deal with a very buggy, unpolished experience.
Continuing the Tradition of Buggy Launches
Taking the amount of maps, game modes, features, and mechanics that are available day one, I’ve made it clear that there isn’t a whole lot. Yet despite being light, I can’t even claim that this is a very polished experience. Seriously, the amount of bugs that are present is insane for a high profile game such as Battlefield that immensely lacks in what previous entries had. At the very least it would have been great to be able to say this is the most polished Battlefield launch in the history of Battlefield, but we can’t, because it simply isn’t.
On a performance level, at least on PS5, the experience is surprisingly near locked at 60fps with occasional dips during heavy explosive moments. That’s to be expected, because this is such a huge, massive online game that has to account for 128 players. I’m surprised that the frames-per-second in general, at least on the PS5, is as good as it is, definitely better than where it was at in the previous beta.
However, the big issues come in the general lack of polishing in everything else. From crashes, clipping, rubber banding, screen locks, queue locks, to epilepsy inducing graphical bugs, Battlefield 2042 has it all when it comes bugginess. This, coming from one month after the game launched with three major patches already released. Has it gotten better? Yes, but it’s still a buggy experience.
Portal to the Rescue
Perhaps the best part about Battlefield 2042 is Battlefield Portal, a mode dedicated to fans as it allows them to craft unique Battlefield experiences with custom game modes played on classic maps picked from some of the best Battlefield games, Bad Company 2, Battlefield 3, and BF1942 amongst the line-up of maps that players can pick from, and wow! Does it feel good revisiting some of these classics.
Now I did mention earlier that I wasn’t counting Portal as part of the Battlefield 2042 experience and that’s because of how vastly different it is. This is mostly due to the fact that, while DICE Sweden handled Battlefield 2042, Ripple Effect, formally known as DICE LA, came in at some point mid-development to create this mode. So essentially it’s a different mode created by an entirely different branch of DICE. And that shows.
To me, Battlefield Portal should have been THE premier game that DICE should have went with. It’s a collectiveness of all the great Battlefield hits, wrapped in one beautifully, well crafted experience. You want classic factions to be able to tell the difference between teams? You got it. What about classes? Yes, that exists. Rush? TDM? Oh yeah, and so much more.
Even the community can get in and create their own mode as we reported previously about a custom made Battle Royale experience and more.
It’s fantastic, and compared to the core experience, Portal is loaded with weapons and maps to experience everything. Again, it is essentially an entirely different game.
This is why I mentioned early that I didn’t “count” Portal as part of the core mode, because they play entirely different. Where 2042 focuses on its estranged Specialist system, Portal offers an experience closer to what many remember Battlefield is with its classic class-based system. Additionally, even the gameplay from said Battlefield is mimicked, though not perfect. What I mean is Battlefield Bad Company 2 in Portal plays closer to the original game than it does to 2042 new movement and such. Same for Battlefield 3, and BFV.
Everything is handled differently, and this even shows on DICE’s side. I started writing this review before DICE had initially dropped any of the recent major updates. One of them introduced Rush to BF 2042 maps. This was a great update, though the kind that should have been there at launch, but great nonetheless. Yet despite adding a beloved mode for the new maps, it was never featured on the core experience outside of the playlist feed, which gets updated to promote newer modes and events.
Dropping into the All-Out-War menu, which is the “core” playlist for Battlefield 2042, Rush is nowhere to be found. If you do see it on the main menu, then it’ll boot you into the Portal Menu rather than take you into matchmaking.
This might be nitpicking to the extreme, but it really does highlight the separation between the modes. Portal even has a server browser to browse all the custom games and lobbies whereas core 2042 relies solely on a matchmaking system.
I am sure DICE and Co. will streamline this better in future updates, but in its current state Portal and core 2042 feel like two games forcibly lumped together with no real consistency. Even the promised experience of XP being earned in everything you do isn’t as good as it should be, though that is thanks to the unsurprising XP farming lobbies.
Not the Size That Counts, But How You Use It
As excited as I was to see DICE up the player count in Battlefield 2042, after putting in countless hours I’ve come to the realization that more isn’t always the best answer. That’s a bit contradictory to me saying that BF2042 lacks content, but in this case going for the numbers most definitely played a role in making Battlefield 2042 feel less of a Battlefield game.
While 128-player matches sounds good — honestly, it probably would be if it meant that it matched the original experience — it isn’t, and the players have been outspoken about it. So much so that the studio themselves have permanently added 64-player playlists. Why the dislike for 128 players? Well, because despite being a big number, the maps feel empty with little to no action.
They’re too big with objectives spaced too far a part from one another. On the 128 map variants you will find it very common to be walking in empty spaces and in long stretches just to be killed as you approach an objective. And it’s not that I’m bad at BF2042 (I’m not the best either,) but there is something severely off about the designs of these maps. There isn’t a whole lot of in between cover compared to past Batlefield maps. And I’m all for variety, but every new map in BF2042 plays in a similar fashion. I can’t say there’s a map that plays like Operation Metro where everything is tightly packed for intense close quarters. No Seine Crossing, no Strike at Karkland, Operation Locker. Heck, looking at the Portal maps, core BF2042 doesn’t even capture what those offered. The BF2042 maps are designed to be played with 128 players, and even that it doesn’t feel it.
The 128 mentality also made the maps suffer in its destruction element. Look, I won’t deny the fact that Battlefield has been on a downward with its destruction since Bad Company 2, but it is severely lacking in 2042. Look at the sandstorm or the twister that happen during random matches. Yeah they’re cool to look at, but that novelty wears off fast as they literally offer nothing on a gameplay level other than an annoyance. Battlefield 4 had levelution, which would have been great to pair with the weather events. Instead you are given a very untouched map after a massive twister rips right through it. It’s unsatisfying to say the least.
That’s not to say that there isn’t any destruction as some structures can be nearly obliterated, but even still it just feels lacking. I can’t get over the fact that buildings can almost be demolished, yet roofs for them are untouched of any kind of damage. This results in enemies camping on them with no way for ground players to be able to reach them unless they waste the time finding a high enough location to jump from. I get that they don’t want a building to be completely destroy, but at least give an alternative like a ladder to reach them or some climbable containers. To me it doesn’t make sense why the only means to get to some locations is to jump to them from say a helicopter. I’ve had matches where there would always be one enemy on top of a capture point because Of the building having a roof that was in accessible from the ground. It’s just poor design.
Best to Wait The Year, or Till Season 1 Starts
While Battlefield 2042 has a lot of upside with Battlefield Portal, it’s hard to deny how much of a disappointment it in its current state. When you factor in that it took three years to develop, and no single-player campaign to even think of, well, it just makes it worse than it is.
The upside to all this is, DICE can continually push out patches in order to stomp out bugs, add in features, and so on. This is a live service game, so expect more content to be doled out as the game’s lifecyle continues. However, will players still be there when the game finally realizes its potential? We can’t say for certain. As it is right now, one can’t help but feel disappointed at BF2042. It should have beent he big one that made people forget about the sour taste BFV left in everyone’s mouth. But sadly, BF2042 seems to show that DICE has not learned from their past mistakes, and have even created new ones that shouldn’t have been issues at all.
The best we can hope for right now is to wait for Season 1, or the succeeding seasons to see if DICE has fixed enough issues, added in enough standard quality of life improvements, and of course, content, to warrant a purchase or to give the game enough game time. Until then, this is one war you might want to think twice before signing up for.
Score: 6/10
Pros:
Battlefield Portal has a lot of potential
Classes being able to use all guns is a step in the right direction
64 player variation shows promise
Cons:
Lack of content (guns, maps, etc.) will mean players will experience everything the game has to offer really quick
Bugs, bugs, and more bugs
Missing standard features like all chat, a scoreboard, settings and more
The lore and specialists contradicting one another in tone.
New maps in general aren’t that well designed.
Destruction is lacking, especially in weather events.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
It’s that time of week again and that means a whole new set of challenges for players to complete in Battlefield 2042. Here’s the lowdown on everything you need to know and do to earn the Battlefield 2042 weekly reset challenge #4 (Dec. 30 – Jan 6) reward.
How to complete Battlefield 2042 Weekly (Dec. 30 – Jan 6) Challenge #3 (Preseason)
2,000 damage inflicted – Reward 5000 XP
2,000 teammates health replenish – Reward 5000 XP
30 teammates revived – Reward 5000 XP
This week’s challenge is a little bit more difficult than past ones. While dealing damage and replenishing health should be no problem, it’s the reviving teammates one that players will most likely spend the most time on. Just be on the look out for downed players. As a pro tip, please don’t storm into a gunfight just to revive someone as it will certainly ensure immediate death to you and the revived player. Make sure everything is cleared with no enemies nearby for optimal gameplay for everyone. Otherwise prepare to receive a lot of angry DMs or players refusing to be revived. As always, once you’ve complete all the challenges above and earned the 15,000 XP bonus you will unlock this week’s reward which is a new weapon charm. These can be used across every weapons that allow charms, so no previous unlocks are required.
Every week on Thursday at 4:00am PT/6:00am CT/7:00am ET the Battlefield 2042 weekly challenges refresh, revealing a new weekly reward. If you are interested in staying up-to-date on when these rewards and weekly challenges drop, be sure to follow MP1st on Twitter, or keep a watchful eye on our guide page for Battlefield 2042.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
While God of War Ragnarok still has no firm release date, it seems that it could be launching closer than expected, as God of War Ragnarok has officially been rated in Saudi Arabia! Typically, game ratings are submitted by the publisher right at the tail end of production, or when no major story beats and such are expected to be changed (since that would constitute another board review).
The ESRB (Entertainment Software Ratings Board) equivalent in Saudi Arabia is the General Media Authority, which has tagged God of War Ragnarok with an “18 and over” rating (or M for Mature), which shouldn’t surprise anyone.
God of War Ragnarök… …حصلت على تصنيف مناسب لعمر 18 فما فوق خلك واعي، وتأكد من وجود التصنيف العمري
— التصنيف العمري للألعاب الإلكترونية (@Gmedia_Games) December 29, 2021
Will we get the ESRB rating soon? I wouldn’t be surprised if we did. That said, the game did surface on the PlayStation Network as well recently, which was spotted by a reliable data scraper. It tagged GOW Ragnarok as being targeted for a September 30, 2022 launch, though it’s most likely a placeholder.
Atreus seeks knowledge to help him understand the prophecy of “Loki” and what role he is to play in Ragnarök. Kratos must decide whether he will be chained by the fear of repeating his mistakes or break free of his past to be the father Atreus needs.
Weapons of war
The Leviathan Axe, Blades of Chaos and Guardian Shield return alongside a host of new abilities for both Kratos and Atreus. As they take on gods and monsters from across the Nine Realms, Kratos’ deadly Spartan skills will be tested like never before as he fights to protect his family.
Explore the realms
Journey to dangerous and stunning landscapes while facing a wide variety of enemy creatures, monsters and Norse gods as Kratos and Atreus search for answers and allies.
Once we know more regarding Kratos and Atreus’ upcoming adventure, we’ll let our readers know.