Home > News

Dead by Daylight Update 2.38 Slashes Out for Patch 5.4.1 This Dec. 7

Behaviour Interactive has released the Dead by Daylight update 2.38 patch this December 7, which the studio calls Patch 5.4.1. Check out the complete patch notes for this update below.

Dead by Daylight Update 2.38 Patch Notes | Dead by Daylight Bugfix 5.4.1 Patch Notes:

Bug Fixes

  • Fixed an issue that caused the Crow Food archive challenge not to gain progress.
  • Fixed an issue that caused the Sprint & Slash archive challenge not to gain progress.
  • Fixed an issue that caused the Beast Awakens archive challenge not to gain progress.
  • Fixed an issue that allowed players to surpass the Blight turn rate limits by using frame rate limiting software.
  • Fixed an issue that allowed survivors to complete the opening of the hatch when put into dying state
  • Fixed an issue that sometimes caused the Oni and Spirit’s hair to disappear during the intro pan.
  • Fixed an issue that caused The Artist’s Crows’ aura to remain visible after downing a Survivor who was repelling crows
  • Fixed an issue that caused the damaging crows not to be counted as protective hits
  • Fixed an issue that caused Corrective Action not to consume a token when another Survivor failed a skill check
  • Fixed an issue that caused the New and Sale badges to not disappear after clicking the Store buttons.
  • Fixed an issue that prevented the killer player from hearing a boon totem being blessed.
  • Fixed an issue that prevented the boon totem blessing SFX from looping correctly.
  • Fixed an issue that prevented Survivors to be picked up at a corner near the Exit Gates in Autohaven Wreckers.
  • Fixed an issue that caused missing Thai accents and punctuation in the Subtitles Settings text.
  • Fixed several texts exceeding the button size in the Game Manual in some languages
  • Fixed an issue with the hook 3D model remaining visible in Play as Killer when switching from an empty charm slot to a Killer cosmetic slot in the Lobby.
  • Fixed an issue that caused the spotlight to be delayed when fully repairing a short pole or yellow generator
  • Fixed an issue that cause the black ink VFX to be missing from the survivor’s eyes and mouth when getting Mori’ed by the Artist.
  • Fixed an issue that caused Coup de Grace to get too many tokens

That’s about it for the patch.

Source: Dead by Daylight forums

MP1st Staff

Home > News

Uncharted 4 and Lost Legacy Standalone Versions Delisted From PlayStation Store

If you’re aiming to purchase last generation’s Uncharted games you’re out of luck, as Uncharted 4 and Lost Legacy’s standalone versions have been delisted from the PlayStation Store — with only the bundle containing both games the only one available for purchase.

The news comes just after the announcement of the Uncharted: Legacy of Thieves Collection for PS5 — which will contain remasters of both Uncharted 4 and Uncharted: The Lost Legacy. Both games are critically acclaimed and best sellers, and the delisting is probably Naughty Dog’s way of preparing for the new version’s release and offering it at full price — as those who already own both versions of the game for PS4 can upgrade to the PS5 remaster for $10.

Here’s the description of the new collection from Naughty Dog themselves.

This brand-new remastered bundle includes UNCHARTED 4: A Thief’s End, featuring Nathan Drake as he hunts for Captain Avery’s long-lost treasure, setting off for one final far flung adventure across the jungles of Madagascar to long lost pirate colony of Libertalia. It also includes UNCHARTED: The Lost Legacy, which chronicles Chloe Frazer’s breakout exploits as she moves from frenemy to hero. Enlisting the assistance of renowned mercenary Nadine Ross, Chloe ventures to India’s Western Ghats to locate the Golden Tusk of Ganesh.

You can read the rest of the details for the Uncharted Legacy of Thieves Collection here. The set will be priced at $49.99 and will be released for PS5 on January 28, 2022.

Source: VGC

Tim Villasor

Home > News

Red Dead Online Weekly Update December 7 Reset

Rockstar Games has rolled out the Red Dead Online weekly update December 7 reset of activities and discounts! Same as before, for the recap, head on below for the list of new activities, discounts and more.

Red Dead Online Weekly Update December 7 Reset:

Snowfall is in the forecast across the frontier next week as Red Dead Online’s limited-time, four-week festive event arrives just in time for the holidays.

Christmas-themed locomotives will be pulling into new, seasonal Call to Arms locations, while players can catch decorations, caroling, music and more from Campsites to Saint Denis, as the five states celebrate the Christmas spirit.

Highlights include:

  • Snow and Christmas-themed celebrations are coming next week, including decorations at Campsites, Moonshine Shacks, and at Saint Denis, plus Rank lock restrictions will be lifted on the Double Barrel Shotgun, including the seasonal Krampus Shotgun Variant, from December 14 to January 5
  • Double RDO$ on all Trader Sales and Moonshine Sales, plus Double RDO$ and Role XP on all Bounty Missions
  • New Seasonal Call to Arms locations coming: From December 21 to January 5 players will defend Colter, Rhodes, Hanging Dog Ranch, and Emerald Ranch under Winter weather, with reports of cougars, wolves, and bears appearing, as well as a Christmas-themed locomotive (bearing gunmen) arriving at either Rhodes or Emerald Ranch’s train stations
  • Double RDO$ and Character XP on Call to Arms, plus those who reach the last wave in any of the upcoming Holiday Call to Arms locations will net an Offer for 50% off any weapon
  • Triple RDO$ and XP, plus Double Gold, on Make it Count and Last Stand, and Double RDO$, XP, and Gold on Gun Rush, Gun Rush Teams, Spoils of War, Up in Smoke, and Overrun
  • Christmastime Bonuses and Offers: Anyone who logs in between December 14 and Christmas Day will receive Rewards for 25 Capitale and a free Accessory, the Winter Evans Repeater will be free to all players between December 14-29, while logging in between December 26 and January 5 will net 10 sticks of Volatile Dynamite, 20 Fire Arrows, plus a Reward for a free Weight Loss Tonic and a Reward to clear a player’s bounty in all states
  • A Free ‘Good to See Ya’ Emote for anyone who orders a drink at any Saloon, and a Free Winter Shotgun Coat for all players that login anytime from December 28 to January 5
  • New Year Bounty Hunter Bonuses and Rewards: From December 28 to January 5, turning in a Player Bounty alive will fetch a Reward of 2,000 Bounty Hunter XP, while a dead one will net RDO$200, meanwhile, 2 Hawkmoth Bolas will be earned on any completed Legendary or Infamous Bounty
  • New Discounts: 5 Gold Bars off both the Bounty Hunter License and Prestigious Bounty Hunter License, 50% off all Bolas, 40% off all Role Weapon Variants, Breton Horses, Sniper Rifles, Novice, Promising, and Established Bounty Hunter Role Items, and all Single Bandoliers, plus 30% off the Bounty Hunter Wagon and all Ammo
  • Prime Gaming Benefits: Players who connect their Social Club account to Prime Gaming through December 20 will get a Reward for a free Stable Slot and 5 Special Horse Medicines, while doing so between December 21 through January 17 will net Rewards for a Bolt Action Rifle and a free Coat

Discounts

Those looking to join the ranks of the head-hunters can take 5 Gold Bars off both Bounty Hunter Licenses, as well as half off all Bolas (including Hawkmoth, Brookstone, and Gravesend variants), 30% off the Bounty Hunter Wagon, and 40% off all Novice, Promising and Established Bounty Hunter Role Items.

See below for the complete list of discounts available from vendors across the frontier, as well as the Wheeler, Rawson and Co. Catalogue for the next four weeks.

  • 5 Gold Bars off the Bounty Hunter License
  • 5 Gold Bars off the Prestigious Bounty Hunter License
  • 50% off all Bolas (including Hawkmoth, Brookstone, Gravesend)
  • 30% off all Ammo
  • 30% off all Bounty Hunter Wagon
  • 40% off all Role Weapon Variants
  • 40% off all Breton Horses
  • 40% off all Sniper Rifles
  • 40% off all Novice, Promising, and Established Bounty Hunter Role Items
  • 40% off all Single Bandoliers

That’s it for this week. Tune in next week for the next Red Dead Online update.

MP1st Staff

Home > News

Uncharted Legacy of Thieves Collection PS5 Release Date & Other Details Revealed

Nathan Drake is set to revisit his adventures on the PS5, and now Sony has revealed the release date and more details on the Uncharted Legacy of Thieves Collection coming to the platform, including its pricing and improvements. In addition to these, a new trailer has also been shown to announce that the game is now live for pre-order ahead of its January 28, 2022 release.

You can check  out the Uncharted Legacy of Thieves Collection PS5 pre-order trailer below:

Here are some of the improvements players can expect once the game comes out on the PlayStation 5:

Graphics

First off, graphic updates. Here’s a look at the options players can select from:

  • Fidelity Mode – For those of you who have a 4K display and want super sharp resolution above all else to enjoy the stunning environments and details the Uncharted series is known for, select Fidelity Mode and play in native 4K resolution with a 30fps target framerate.
  • Performance Mode – We carried over the high framerate PS4 patch with Performance Mode, which targets a 60fps frame rate.
  • Performance+ Mode – If you’re all about the smoothest gameplay possible and don’t mind a resolution drop, try out our first ever Performance+ Mode which targets 120fps* at a 1080p resolution.

Features

Thanks to the power of the PS5 console, the load time is near instant so you can jump into the action faster than Nate or Chloe can draw their weapons (which, if you’ve seen Chloe take on a band of mercenaries before, is pretty fast). Enjoy Spatial 3D Audio* and know where the shots are coming from and immerse yourself in the ambience of the locations across both games. With the DualSense wireless controller’s haptic feedback and adaptive triggers, we’ve fine-tuned the rumble and resistance here: feeling the 4×4 vehicles roll along in your hands or landing a punch and then rope swinging to safety has never been so rewarding.

Pricing and Upgrades

Uncharted Legacy of Thieves Collection PS5 release date

The Uncharted: Legacy of Thieves Collection will be available physically and digitally for the PS5 console for USD $49.99/€49.99 MSRP. You can pre-order digitally here.

Players who purchased Uncharted 4: A Thief’s End, Uncharted: The Lost Legacy, or Uncharted 4: A Thief’s End & Uncharted: The Lost Legacy Digital Bundle have the option to pay $10/€10 to upgrade to Uncharted: Legacy of Thieves Digital Version. The upgrade will be available starting at launch on January 28, 2022.

Owners of PS4 disc copies must insert them into the PS5 every time they want to download or play the PS5 digital versions. PS4 game disc owners who buy the PS5 Digital Edition disc-free console will not be able to get the PS5 version for the discounted price.

PlayStation Plus members who claimed Uncharted 4: A Thief’s End via their PlayStation Plus subscription are not eligible for the $10/€10 digital PS5 upgrade.

Please note that the multiplayer mode included in Uncharted 4: A Thief’s End and Uncharted: The Lost Legacy will not be a part of this new collection.

As part of a promotion for the upcoming Uncharted movie, Sony has also announced that players who purchase or upgrade to Uncharted: Legacy of Thieves Collection on PS5 via PlayStation Store are eligible for a voucher code for one standard ticket to see the movie in participating theaters. The Uncharted movie will release theatrically on February 11, 2022.

Players who are awaiting the game’s release on PC will have to wait a bit more, though, as besides the PS5 release date Sony has not yet released any more details on Uncharted Legacy of Thieves Collection for PC. It is now up for wishlisting on the platform on either Steam or the Epic Games Store.

Souce: PlayStation Blog

MP1st Staff

Home > News

Far Cry 6 Update 1.000.007 Released for Title Update 3 This Dec. 7

Ubisoft has released the Far Cry 6 update 1.000.007 patch this December 7 for Title Update 3. This patch is out for both last-gen and next-gen consoles, and brings quality of life improvements, bug fixes and more. Check out the patch notes as well as file sizes for each platform below.

Far Cry 6 Update 1.000.007  Patch Notes:

Patch sizes (based on development environment, install sizes will vary for different language packs):

  • PC: ~ 8 GB without HD Texture Pack, ~12.4 GB with HD Texture Pac
  • PlayStation 4: Between 15 – 21 GB depending on language pack
  • PlayStation 5: 22.75 GB
  • Xbox One: ~10 GB
  • Xbox Series X: ~14 GB
  • Xbox Series S: ~10 GB

Quality-of-Life updates

  • Made several adjustments to reduce the instances where HUD elements would be blocked or hidden, e.g., when changing region.
  • When starting a Special Operation, the player joining the Co-Op session will now be informed which Special Operation is being started.
  • Increased Mission tracker icon and font size when using the “Increased” option for UI and Fonts Scaling under the Vision option menu.
  • Added MSI Mystic Light RGB support to the game.

New Utility Packs – Coming December 16:
Materials Pack

  • Basic Materials Pack: 300 Far Cry Credits
  • Advanced Material Pack: 1000 Far Cry Credits
  • Specialist Materials Pack: 2000 Far Cry Credits

Yaran Pesos Pack

  • Small Yaran Pesos Pack: 300 Far Cry Credits
  • Medium Yaran Pesos Pack: 500 Far Cry Credits
  • Large Yaran Pesos Pack: 1000 Far Cry Credits

Bug fixes:

General

  • Fixed an issue that could cause NPC models to become corrupted for player joining a co-op session, after an extended co-op playtime.
  • Fixed an issue that could cause enemies to not be shown on the minimap during the “Cocodrilo” Special Operation.

Vaas: Insanity

  • Fixed an issue that could cause the host to be stuck in a black screen after pressing “Save and Quit” in the final scoreboard.
  • Fixed an issue that caused the “Self-Help”, “Dear Diary” and “Freudian Field Day” achievements to not correctly unlock after meeting the required conditions.

PC

  • HD Texture Pack – Some assets appearing blurry

Developer comment: We have made some changes for the HD Texture Pack on PC that should decrease the blurriness that appeared for some players when using the HD Texture Pack. When looking into these reports, we are seeing players using graphics cards with less than 12 GB of VRAM available. When using the HD Texture Pack with less than the minimum required VRAM available, the performance and the look of the game can be worse than without the pack.

  • Fixed an issue that caused the “Aim Type” and “Weapon Wheel Interaction” options to reset to default when restarting the game.

Xbox

  • Fixed an issue that could cause the Vaas: Insanity DLC to become unavailable when signing-out and signing-in to the same Xbox Live profile.
  • Fixed an issue that caused players to constantly be prompted with a “Quit Game” message after restarting from Rest mode.

Xbox One

  • Fixed an issue that could cause weapons and weapon attachments to disappear.

Xbox Series X|S

  • Fixed an issue that could cause the Menu cursor to get stuck on screen when opening the military escalation popup after loading a save.

If you haven’t played Far Cry 6 yet, it might be more of the same, but what’s there is fantastic. Read our review of it right here.

Source: Ubisoft forums

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Far Cry 6 Update 1.06 Patch Notes; Brings QoL & Bug Fixes for TU3 This December 7

Ubisoft has released the Far Cry 6 update 1.06 patch this December 7, which is called Title Update 3, and brings a host of gameplay improvements, upcoming content and more. Read on for the full patch notes below.

Far Cry 6 Update 1.06 Patch Notes | Far Cry 6 Title Update 3 Patch Notes:

Patch sizes (based on development environment, install sizes will vary for different language packs):

  • PC: ~ 8 GB without HD Texture Pack, ~12.4 GB with HD Texture Pac
  • PlayStation 4: Between 15 – 21 GB depending on language pack
  • PlayStation 5: 22.75 GB
  • Xbox One: ~10 GB
  • Xbox Series X: ~14 GB
  • Xbox Series S: ~10 GB

Quality-of-Life updates

  • Made several adjustments to reduce the instances where HUD elements would be blocked or hidden, e.g., when changing region.
  • When starting a Special Operation, the player joining the Co-Op session will now be informed which Special Operation is being started.
  • Increased Mission tracker icon and font size when using the “Increased” option for UI and Fonts Scaling under the Vision option menu.
  • Added MSI Mystic Light RGB support to the game.

New Utility Packs – Coming December 16:
Materials Pack

  • Basic Materials Pack: 300 Far Cry Credits
  • Advanced Material Pack: 1000 Far Cry Credits
  • Specialist Materials Pack: 2000 Far Cry Credits

Yaran Pesos Pack

  • Small Yaran Pesos Pack: 300 Far Cry Credits
  • Medium Yaran Pesos Pack: 500 Far Cry Credits
  • Large Yaran Pesos Pack: 1000 Far Cry Credits

Bug fixes:

General

  • Fixed an issue that could cause NPC models to become corrupted for player joining a co-op session, after an extended co-op playtime.
  • Fixed an issue that could cause enemies to not be shown on the minimap during the “Cocodrilo” Special Operation.

Vaas: Insanity

  • Fixed an issue that could cause the host to be stuck in a black screen after pressing “Save and Quit” in the final scoreboard.
  • Fixed an issue that caused the “Self-Help”, “Dear Diary” and “Freudian Field Day” achievements to not correctly unlock after meeting the required conditions.

PC

  • HD Texture Pack – Some assets appearing blurry

Developer comment: We have made some changes for the HD Texture Pack on PC that should decrease the blurriness that appeared for some players when using the HD Texture Pack. When looking into these reports, we are seeing players using graphics cards with less than 12 GB of VRAM available. When using the HD Texture Pack with less than the minimum required VRAM available, the performance and the look of the game can be worse than without the pack.

  • Fixed an issue that caused the “Aim Type” and “Weapon Wheel Interaction” options to reset to default when restarting the game.

Xbox

  • Fixed an issue that could cause the Vaas: Insanity DLC to become unavailable when signing-out and signing-in to the same Xbox Live profile.
  • Fixed an issue that caused players to constantly be prompted with a “Quit Game” message after restarting from Rest mode.

Xbox One

  • Fixed an issue that could cause weapons and weapon attachments to disappear.

Xbox Series X|S

  • Fixed an issue that could cause the Menu cursor to get stuck on screen when opening the military escalation popup after loading a save.

Source: Ubisoft forums

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Bungie 30th Anniversary Trailer Showcases Everything New

It’s finally here, avid Destiny 2 players! The Bungie 30th Annivesary update will be arriving later today, and ahead of that Bungie has release the Destiny 2 Bungie 30th Anniversary trailer to showcase all the new and exciting stuff Guardians can look forward to. Check out the trailer below:

Look at all those Gjallarhorns!

Besides the Destiny 2 30th Anniversary trailer, here’s a short description of the small DLC update via Steam:

Celebrate Bungie’s 30th Anniversary with a new dungeon, the Gjallarhorn Exotic Rocket Launcher, Thorn armor set, and an arsenal of weapons, gear, and cosmetics inspired by Bungie’s past.

30th Anniversary Pack owners also gain access to additional cosmetic reward chests in the free Dares of Eternity activity.

Grasp of Avarice
Plunder the new three-player dungeon inspired by famed Cosmodrome loot caves of yore. Reveal a tale of riches and regret as you follow an adventurer who traded his humanity for treasure.

Treasure Galore
The Exotic Gjallarhorn returns alongside new weapons, ornament sets, emotes, Sparrows, Ghost Shells, and more. Pack your inventory with rewards that represent 30-years of Bungie, a legendary community, and a birthday party that could only happen starside.

Stay tuned here at MP1st for the complete patch notes on the 30th Anniversary patch for Destiny 2 once it drops later today.

MP1st Staff

Home > News

Uncharted Legacy of Thieves Collection PS5 Preload Date, File Size Revealed

As Sony revealed pre-order details and a brand-new trailer, we also now have information on the Uncharted Legacy of Thieves Collection preload date as well as its PS5 file size. Head down below for more details on the release so you can prepare your SSD for when the game drops this January 28, 2022.

The information comes from Twitter, where renowned dataminer PlayStation Game Size revealed the preload date for Uncharted Legacy of Thieves on PS5 as well as its file size:

Uncharted™: Legacy of Thieves Collection (PS5)

Download Size : 89.911 GB (Without Day One Patch)

Pre-Load : January 21  Launch : January 28

As you can see, the collection is quite hefty, so if you’re planning on getting it digitally make sure to free up some space.

In addition to this preload information, did you know that you can get a ticket voucher to watch the Uncharted movie coming out this February if you purchase the Uncharted Legacy of Thieves Collection on PS5? You can check out the full details on that via the PlayStation Blog. You can also check out our Uncharted archives to follow the game’s updates, including its eventual release on PC!

Source: PlayStation Game Size

MP1st Staff

Home > News

Knockout City Update 4.00 Patch Notes; Strikes Out for Season 4 This Dec. 7

Velan Studios has rolled out the Knockout City update 4.00 patch (PS4 version 4.000.000) this December 7, which is for the Season 4 content! Same as before, this title update includes new content, a host of gameplay-related changes, and more! Read on for the official patch notes.

Knockout City Update 4.00 Patch Notes | Knockout City Season 4 Patch Notes | Knockout City Update 4.000.000 Patch Notes:

NEW AND IMPROVED FEATURES

  • Patch 4.0 introduces Season 4: Alien Invasion, which comes with a host of new additions! You can read all about what Season 4 has to offer, but here’s a short list of what you have to look forward to:
    • New Map: Alien Smash Site has been added to all new and existing Playlists in Street Play, League Play and Private Matches
    • New Training: Training 9 introduces the various aspects of the new map, as well as new training contracts to complete (and free Holobux to score!)
    • New Cosmetics and Bundles in the Brawl Shop, which will rotate in throughout the Season. (Dev note: My personal favorites are the new voices!)
    • New UFO Crew Vehicles! You can earn them from Crew Contracts or purchase them from the Brawl Shop throughout the Season.
    • New Energy Drink, the Pom-Passer, which rewards 15 XP for hits by teammates using balls that you passed to them.
  • We’ve added three new music tracks from The Listeners for you to bop around to while you play!
    • Dev note: Technically, this is part of what Season 4 has to offer, but it’s so exciting, it deserves its own bullet point. If you’ve been following along, Knockout City features several different bands, played by the DJ on the moon. Looks like he’s discovered a whole new band with a new sound, just in time for this Season. You’ll hear these brand new songs right away on the Title Screen, and in the match music. They’ll also be permanently added to the game!
  • Several major improvements to League Play:
    • Team KO is back as the focus of League Play in Season 4. You can learn more about our decision to return to Team KO here.
    • Team Elimination will return to the Daily Playlist rotation, and has picked up some new polish and balancing improvements to the Danger Zone and ball/player spawning behavior. These improvements have also been propagated to all modes that use the Danger Zone. As always, let us know what you think about these changes!
    • At Diamond Rank, Skill Rating (SR) ties are now decided by Win Spread, which is your total number of wins at Diamond minus your total number of losses at Diamond.
    • ALL players now start at Skill Rating 0 when they first reach Diamond, putting everyone at even footing when they first arrive.
    • The amount of bonus SR players receive (or lose) based on their MMR value has been significantly reduced, further reducing any unfair advantages while still subtly rewarding players with better win/loss records in ranked play.
    • Exclusive new Season 4 cosmetics are available to earn for each Rank Tier in League Play, including bonus Player Icons and Holobux for brawlers that place in the top 1000/500/100/50/10/5/4/3/2/1 places on the Leaderboard.
    • Dev note: We want your League Play experience to be the best it can be, so as always, please let us know what you think about these changes. You can leave us feedback by using the #tell-us channel in our Discord.
  • Look-up angle increase. Players can now look up at a much sharper angle, decreasing the advantage opponents have when they are high up in the air.
    • Dev note: This was added to help players react strategically to players who would fly high above them, have a teammate toss them a ball and beam it onto an unsuspecting player below (affectionately known as the AC-130 strat).
  • Contracts:
    • The difficulty and quantity of some Contracts have been decreased a bit to make them more easily attainable and fun. They still require skill and time investment in different amounts, but some of the more unreasonable requirements with low completion rates have been improved.
  • Improved free-throw indicator. When charging an untargeted ball, the preview hologram for where the ball will target now animates and changes states depending on whether the target location will hit geometry or a point in space.
    • Dev note: This was added as part of the Conflict Escalation playlist, but realized this was useful across all game modes, especially for knowing where you’re going to throw an opponent you happened to catch in ballform. So this has been added as a permanent improvement to the game.
  • Introducing: Auto Sprint! A new option for the Sprint Button setting, Auto, lets the player automatically sprint when moving forward unless they are actively charging a ball.
  • To help us dive deeper into player lag and connection issues, we’ve implemented the Report Server button, which allows you to report your experience on a server, once per game. Please use this function if you’re experiencing lag, lag spikes, or poor connection issues. We also introduced the Lag Report form, which you can use to give us more detailed feedback about the types of lag-related issues you’re seeing.
  • To help you remember exactly where you landed at the end of the Season, the League Play Season rewards sequence will now include a message about your final Leaderboard placement when notifying you of rewards, to help you remember exactly where you landed.
  • One nice thing about virtual stores: you don’t need to lease extra space to offer more inventory. You’ll now find two additional items for sale in the Brawl Shop every day of the week.
  • The Social Menu, Match Results, and Next Match screens will now display group indicators for all players in a match that are in a group together. Each group will be color-coded for the team that group is in. So, in a 4v4 match, if there are 2 groups of 2 people, each group will be represented by a different color.
  • When spectating other players in KO Royale, the camera is now smoother.

BUG FIXES

PC

  • Fixed audio issues on PC if the game application was put in the background or minimized.

PS5

  • Fixed a possible crash for PS5 players who suspend the game while restarting.
  • Fixed an issue that caused some players to see a black screen when progressing past the Title Screen on PS5 in Performance Mode due to changing refresh rates and/or screen resolutions.

Switch

  • Fixed an issue on Switch with Soda Ball sound effects playing twice after the ball explodes.

Gameplay

  • We fixed an exploit that allowed players to catch a pass and fake throw repeatedly to keep the ball charged. You may have heard this one referred to as “traveling.”

Voice Chat and Text To Speech

  • Fixed some problems with voice chat that would cause it to stop working for some players.
  • Fixed various issues where text-to-speech would stop working.

Bots

  • Sometimes, new player training bots would not show the correct name or Player Icon in menus. They should now always have a unique name and a Player Icon of the first letter of their name.

Social Menu

  • In the Recent Players list, the most recent players now sort to the top of the list.
  • On all platforms, fixed some issues that could cause players’ current status information both in and out of game (e.g. on friends lists) to be out of date.

Audio / Visual

  • Fixed some visual issues with lighting in Enhanced Lighting Quality mode.
  • Adjusted the lighting in the maintenance room in Lockdown Throwdown during Midnight Madness to not be so red.
  • Made the Z3R0 Voice the proper volume.

Matchmaking

  • Fixed an issue that could cause the Matchmaking indicator to incorrectly display “Joining Match in Progress” if a match was found when the reward sequence was playing.

Spectating

  • Spectators could spectate a KO’d brawler in some game modes; they will now skip over KO’d players when switching.
  • Spectating brawlers playing with controllers will no longer feel controller vibration for the spectated brawler’s actions.

Maps

  • Fixed an issue where the player could stand on an invisible box in Jukebox Junction and be KO’d as soon as a train started moving.
  • Fixed some issues where brawlers could be thrown through the ceiling in some places.

Contracts

  • Sometimes, Contracts would not show your progress while waiting for a match to start before updating to the proper amount.”. This has been corrected, and you’ll see the correct amount of progress immediately.
  • Crew Contracts that require the completion of other Crew Contracts now give their rewards immediately after being completed instead of after the next match completed.
  • Fixed some issues that prevented a Daily Login Bonus from being awarded.
  • Fixed an issue that would cause settings, new item indicators, and tracked contracts to be reset.

UI

  • Fixed missing player and crew names in the Next Match or Match Results screen.
  • Fixed many issues in the rewards sequence with contracts progression not animating properly.
  • Fixed an issue in the Contracts list where trying to view rewards would result in a permanent loading icon until the player scrolled the list in specific ways.
  • Paging through the user Leaderboard should now correctly center around your player.
For the new Brawl Pass and other details, head on over here.
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Modern Warfare & Warzone Update 1.48 Pre-Load Rolling Out for Warzone Pacific Season 1 (Update)

For those heavy into Call of Duty: Warzone, rejoice! The time is almost here! Raven Software has released the Modern Warfare & Warzone update 1.48 patch this December 7, which is available as a pre-load for PS4 and PS5 players, and this is to bring Season 1 of Warzone Pacific into the hit battle royale game. While gamers can download the patch, the actual kick off will be later tonight/tomorrow depending on your region.

Update: For those looking for the December 9/December 10 patch notes that includes weapon tuning changes, head on over here.

Modern Warfare & Warzone Update 1.48 Patch Notes | Warzone Pacific Update 1.48 Patch Notes:

Size: 45GB

Warzone Pacific Start Time: 9PM PST/12MN EST/1PM HKT

Update: Here are the official patch notes and playlists for Warzone Pacific (via Raven Software)!

PLAYLIST:

 

EVENTS:

24-Hour Exclusive Early Access

Starting on December 8th, anyone who has purchased Call of Duty: Vanguard (and plays at least one Multiplayer match) will be able to participate in a 24-hour Caldera exclusive access event in Warzone Pacific.

MODES:

Raven Software has not released the official patch notes just yet. However, we do know the new content incoming which Activision has shared via oress release. Given how Vanguard is being integrated into Warzone with this patch, the new perks, etc. are all lumped in as new stuff for both games.

Vanguard Royale

We’ve created a brand new Battle Royale experience, true to the spirit of Vanguard.
This new mode will focus on a few key pillars:

  • Dogfighting Planes & Anti-Air Combat
    • Jump into Fighter Planes to rain down pain on foes or head for the Anti-Aircraft Guns to shoot them out of the skies.
  • Core Vanguard Experience
    • Players will play with a WWII-era ruleset, having access to Vanguard-only themed Weapons, Operators, Vehicles, Killstreaks, and more. This ruleset will extend to custom Player Loadouts.
  • New Environmental Hazards
    • Bombing Runs will occur throughout each game at random at any given time.
      • These will be announced and appear on the Tac Map as a red circle, so eyes to the skies!

In addition to the above, a number of changes should be expected, including but not limited to:

  • Larger Initial Circle
    • The radii and times for Circle collapses have been rebalanced to accommodate dogfighting further into the mid-late game. The overall game length remains the same as Battle Royale.
  • Public Events
    • The new Public Event structure is as follows:
      • Circle 1
        • Weapon Crates or Cash Drops
      • Circle 2
        • Loadout Drops
      • Circle 3
        • Fire Sale
      • Circle 4
        • Weapon Crates or Cash Drops (High Probability)
        • Resurgence or Jailbreak or Loadout Drops (Low Probability)
      • Circle 5
        • Restock
      • Circle 6
        • Loadout Drops
      • Circle 7 & 8
        • Public Events conclude, you’re on your own!

Inspired by the positive reception of Operation: Flashback, the team wanted to bring these Public Events across to Vanguard Royale. We also heard the feedback that Players still wanted to feel a sense of strategy and mastery, so we have made some key changes to remove the haphazardness of Public Events in this mode.

  • Buy Stations (Vanguard Royale)
    • Loadout Markers will be available for purchase after the Loadout Drop Public Event.
    • UAV’s will not be available from Buy Stations in this mode but can be acquired as Contract rewards.

Below is a list of all of the gameplay elements that are either included or excluded based on our WWII-era ruleset:

And as a special treat, we’re offering Players a chance to earn unique limited-time rewards including an Emblem and Calling Card.

 

Vanguard Resurgence

With thanks to our friends at Beenox, the beloved Resurgence gameplay experience drops into the Pacific! This mode is tailored to a selection of hand-picked POI’s on the new Caldera map. With a max Player count of 48, this mode will follow the same WWII-era ruleset designed for Vanguard Royale, but with the gameplay that Players have come to know and love from Rebirth Island.

This mode is a great way for players old and new alike to learn the new POI’s on the Caldera, with Rebirth Resurgence returning to the Playlist rotation on December 16th.

 

Battle Royale

The greatest Call of Duty sandbox ever! In this version of Caldera, anything goes. Access Vehicles, Weapons, Operators, Killstreaks, new Contracts, new Public Events and more from every timeline!

Whilst the overall game time for Battle Royale remains aligned with the Verdansk experience, we have used our learnings and findings from the past two years of Warzone development to refine the circle speeds to better reflect the size and topography of Caldera, with slower Circle closing speeds but a faster time between Circles to give players more time to traverse the peak!

 

Plunder

It wouldn’t be Warzone without there being big money on the line, with a Plunder experience built for the Caldera lining up on day one including all Vehicles, Weapons, Operators, Killstreaks, new Contracts and more from every timeline!

MAPS:

Thank you to all of our peers who helped bring Caldera to life… special shoutout to Sledgehammer Games, Beenox, Toys for Bob, and High Moon Studios.

New Map: Caldera

Caldera comprises 15 huge, distinct areas to explore and fight across once Operation Vulcan begins. There are also hundreds of lesser points of interest to investigate and use to your tactical advantage.

New Regions:

  • Arsenal
  • Docks
  • Runway
  • Ruins
  • Mines
  • Peak
  • Beachhead
  • Village
  • Lagoon
  • Airfield
  • Fields
  • Sub Pen
  • Power Plant
  • Capital
  • Resort

For a full breakdown of each new region, check out the Caldera Introduction blog here.

New Gulag

Created by our friends at High Moon Studios, this new Gulag experience is set deep within the mines of Caldera. Using all the learnings developed from the many Gulags that have been designed since Warzone launched in 2020, the team focused on both equality of the combat experience. Let’s not forget about the all-important spectator experience as well – that is, if multiple of your Squad have been unfortunate enough to have been eliminated at once!

 

Rebirth Island

Rebirth Island will remain available to all Warzone players, whether or not they own Vanguard, during the initial 24 hour exclusive access period.

The map will then be removed from the Playlist until it returns on December 16th with the Week 2 Playlist update.

GENERAL:

With the launch of Season One, all Warzone players can gain access to everything that Vanguard brought to the arsenal and barracks including but not limited to:

  • Over 40 New Weapons
  • Over a dozen New Operators
  • New Prestige, Calling Cards, Emblems, and More

At the start of this season, cross-progression between Vanguard and Warzone will be enabled, allowing you to rank up through Seasonal Prestige and unlock new content through the Battle Pass and Challenges.

New Onboarding Tutorial

Developed by our friends at Toys for Bob, we have a brand new Tutorial ready for Players who are fresh to Warzone. This tutorial will take you into the heart of Caldera and teach you everything you need to know for survival.

GAMEPLAY:

Season One comes with more than just a shiny new map – including a slew of brand new features and important changes to features you’ve familiarized yourself with already.

New Vehicles

  • Fighter Plane
    • Rain down destruction and reign supreme with the Fighter Plane. This versatile two-seater vehicle provides as much combat support with its front-mounted weapon systems as it does squad support—via sonar ability that pings enemy troop locations as well as legendary crates.
  • Utility Truck
    • With room for two in the front and however-many-you-can-fit in the back, the Utility Truck is a powerhouse cargo and transport vehicle that shakes off incoming fire while plowing through any terrain stupid enough to get in its way. Additional variant swaps cargo space for high-powered AA attachment so you can rule the skies and the ground.
  • Squad Transport
    • Agile turns and a frame built to take punishment make the Squad Transport ideal for relocating up to four Operators across the battlefield. Best-in-class suspension devours off-road obstacles for breakfast, and a ripping top speed means plenty of dust for your enemies to eat.

 

New Contracts

Three new types of Contract will spawn in Caldera including:

  • [TOP SECRET]
    • A Contract is selected at random but with significantly increased rewards. Who knows what you’re gonna get?
  • Big Game Bounty
    • Time to hunt down an enemy Operator with an impressive elimination count – assuming you’re confident enough to risk it!
    • Rules:
      • Will only show on the Tac Map at the end of the 1st Circle.
      • Will not select the same target multiple times in a row.
  • Supply Drop
    • A valuable Supply Drop crate will drop into the map that only your squad has the coordinates to… but be careful, other teams can see the green smoke and try to steal it!

New Public Events

  • Restock
    • All supply boxes on the map will close again and refresh their loot.
  • Resurgence
    • For a short duration, the Resurgence effect will allow Players to respawn so long as a teammate is boots on the ground.
  • Cash Drop
    • The well known Plunder Cash Drops will begin to spawn.
  • Heavy Weapons Crate
    • New and highly desirable Weapons can be obtained from these crates.

New Tac Map

  • We’ve brought you a new look to compliment the beauty of a 1940s Caldera!
  • Players are now able to ping on the Tac Map after being eliminated or while in the Gulag.

New Mechanics

  • Flying
    • Players are now able to operate the Fighter Plane. Take to the skies! But don’t get too comfortable.
  • Anti-Aircraft Gun
    • Fixed to the ground or mounted on the back of a Utility Truck, use this heavy duty Weaponry to clear the skies of those pesky planes.
  • Gasoline Can
    • Pick them up, ignite them, throw them, send them up an ascender, set up a trap, shoot at them on the ground or in someone’s hands (you decide). These new little toys will explode, causing damage and releasing a non-toxic smoke to blind your enemies.
  • Shallow Water
    • Molotov Cocktails and Thermites that are thrown into water will now behave similarly to Smoke Grenades.
    • The Tracer Perk effect will be enabled for Players in water that reaches their ankles.
    • The Cold Blooded Perk effect will be enabled for Players in water that reaches their knees.
    • Players are unable to lie prone in knee-deep water.

Gameplay Adjustments

  • The Stopping Power Field Upgrade has been removed from loot.
  • The Gulag will now allow the victor to redeploy with the Weapon(s) and equipment that remain at the end of the duel.
  • Buy Station
    • UAVs now cost $6,000, up from $4,000 when available.
  • Loadout Drop Markers
    • These can only be purchased at Buy Stations after the first free Loadout Drop Public Event has taken place.
    • This change only affects Vanguard Royale and Battle Royale.
  • Dead Silence
    • This Field Upgrade will now refresh on the first kill only, with reduced drop rates found in loot.

We will continue to monitor the strength of this Field Upgrade over the season.

  • Melee Damage
    • Melee and non-Melee Weapons will now require at least three hits to achieve Melee Finisher damage.
  • Lethal Equipment
    • Claymore
      • Damage increased to 200, up from 150
    • Frag Grenade
      • Damage increased to 112/225, up from 70/140
    • Molotov Cocktail
      • Damage per tick increased to 21|36|43, up from 15|25|30
      • Duration increased to ~12.5 seconds, up from ~6.5 seconds
    • Proximity Mine
      • Damage increased to 225, up from 200
    • Semtex
      • Damage increased to 74/150, up from 70/140
    • Throwing Knife
      • Damage increased to 250, up from 200, on hits to Upper Torso and Headshots

Lethal Equipment has been revised to pack a heavier punch. This balance pass should provide more versatility and provide more impactful hits for Players not at max plates. With this change if a lethal did not down a player with full plates it still will not. However, it will now be a critical hit to players with little or no plates (the exception being the throwing knife).

  • Tactical Equipment
    • Decoy Grenade
      • Will now fire rubber bullets with a chance to hit nearby enemies dealing 1 point of damage
    • Heartbeat Sensor
      • Pulse time increased to 6 seconds, up from 3 seconds
    • Snapshot Grenade
      • Detection radius increased to 28 meters, up from 14 meters
    • Stim
      • Will additionally apply a 3 second boost that increases movement, slide, and sprint speed
    • Stun Grenade
      • Stun duration decreased to 2.5/4.5 seconds, down from 4.7/5.5 seconds

With these changes, our goal is to provide Players with a range of viable Tactical Equipment to choose from, rather than feeling disadvantaged for exploring outside of the commonly accepted choices – notably Stuns, Heartbeat Sensor, and Flash Grenades.

  • Gas Mask
    • The Gas Mask animation will now wait for reloading, Armor Plate insertion, or Grenade throwing animations to complete.

We know that the Gas Mask is a crucial tool for survival but at times it can also be detrimental. This change is intended to maintain Player agency and provide more control around the mask, while still giving players already inside the circle the tactical edge.

UI, UX & MORE:

We’re introducing a revamped Settings menu layout inspired by Vanguard, including the following updates:

  • Reordering of the available Options
  • A new Interface tab that now hosts the preexisting Accessibility and HUD options
  • Graphics options have been split into two tabs:
    • Display
    • Quality
  • Addition of the following options:
    • Min/Max Input Deadzone per Stick
      • Left Stick Min Input Deadzone
      • Right Stick Min Input Deadzone
      • Left Stick Max Input Deadzone
      • Right Stick Max Input Deadzone
  • Walk Keybind & Speed Setting
    • Player can assign a key to the new Walk option
    • Customize the speed at which the Walk key makes you move
  • Custom Sensitivity Per Zoom
    • Players can now customize their sensitivity per ADS Sens. Multiplier type

 WEAPONS:              

New Weapons (Launch)

» Assault Rifle «

  • AS44 (VG)
    • Fast firing full-auto assault rifle ideal for close to mid-range engagements.
  • Assault Rifle Hotel (VG)
    • High-accuracy and low-recoil allow this assault rifle precision at longer ranges.
  • Assault Rifle Charlie (VG)
    • High-caliber full-auto with accuracy for long distance engagements.
  • Cooper Carbine (VG)
    • This short range AR is easy to control with a fast fire rate.
    • Available via the Season One Battle Pass.
  • Assault Rifle Bravo (VG)
    • Four-round burst rifle, accurate at medium to long range.
  • NZ-41 (VG)
    • Full-auto assault rifle with very accurate initial fire. Recoil becomes difficult to control with sustained fire.
  • Assault Rifle Alpha (VG)
    • Versatile assault rifle adaptable to any situation.
  • Volkssturmgewehr (VG)
    • Quick and mobile full-auto assault rifle. Ideal for pushing enemy positions at short to medium range.

» Handgun «

  • 1911 (VG)
    • Versatile semi-automatic pistol accurate at close and medium range.
  • Klauser (VG)
    • Steady high-caliber semi-automatic pistol more effective at range than other pistols.
  • Machine Pistol (VG)
    • Very fast firing fully-automatic pistol. Effective at close range.
  • RATT (VG)
    • Fast-firing semi-automatic pistol. Effective at close range.
  • Top Break (VG)
    • High-caliber revolver effective out to medium range.

» Launcher «

  • M1 Bazooka (VG)
    • Shoulder-fired launcher firing 60mm explosive rockets. Highly effective against vehicles.
  • MK11 Launcher (VG)
    • Repurposed launcher firing two-inch mortars. Very effective against infantry.
  • Panzerfaust (VG)
    • Disposable launcher firing a shaped charge warhead. Effective against vehicles and infantry.
  • Panzerschreck (VG)
    • Shoulder-fired launcher firing 88mm explosive rockets. Highly effective against vehicles.

» Light Machine Gun «

  • Light Machine Gun Charlie (VG)
    • Full-auto LMG with accurate initial fire. Recoil becomes difficult to control with sustained fire.
  • DP27 (VG)
    • Versatile LMG capable of full-auto accuracy up to medium range and accurate in burst at long range.
  • MG42 (VG)
    • Extreme rate-of-fire LMG able to suppress enemy forces at medium range.
  • Type 11 (VG)
    • Lighter LMG offers additional maneuverability to reposition during battle.

» Melee «

  • Combat Shield (VG)
    • Improvised armored shield. Impenetrable to ballistics and resistant to most explosives.
  • FS Fighting Knife (VG)
    • Commando fighting knife. Effective at surprise attacks or in close-quarters fighting.
  • Sawtooth (VG)
    • A club crafted from the jaws of the ocean’s most fearsome predator.
    • Available via the Season One Battle Pass.

» Shotgun «

  • Combat Shotgun (VG)
    • Pump-action shotgun offering additional effective range.
  • Double Barrel (VG)
    • Break-action shotgun with a fast rate-of-fire. Effective at close range.
  • Einhorn Revolving (VG)
    • Prototype shotgun with a revolving cylinder. Effective at close range.
  • Gracey Auto (VG)
    • Semi-auto shotgun with a very fast rate-of-fire. Effective at very close range.

» Sniper Rifle «

  • 3-Line Rifle (VG)
    • Heavier bolt-action rifle offers increased stability. Immediately lethal almost anywhere on the body.
  • Gorenko Anti-Tank Rifle (VG)
    • Heavy semi-automatic anti-tank rifle with devastating performance against infantry and vehicles alike.
    • Available via the Season One Battle Pass.
  • Kar98k (VG)
    • Versatile bolt-action rifle. Immediately lethal to the torso and head.
  • Type 99 (VG)
    • Lighter bolt-action rifle offers additional maneuverability. Immediately lethal to the upper torso and head.

» Submachine Gun «

  • M1912 (VG)
    • High rate-of-fire SMG with high ammo capacity. Ideal for close range engagements.
  • Submachine Gun Charlie (VG)
    • Workhorse SMG suited to all short to medium range engagements.
  • Owen (VG)
    • High-caliber full-auto SMG with accuracy for medium ranges.
  • PPSh-41 (VG)
    • Incredibly fast firing SMG that eliminates close range threats quickly.
  • Sten (VG)
    • High-mobility full-auto SMG ideal for flanking enemy positions.
  • Type 100 (VG)
    • High-accuracy and low recoil SMG offering additional effective range.

» Tactical Rifle «

  • G-43 (VG)
    • High rate-of-fire semi-automatic rifle most effective at medium range.
  • M1 Garand (VG)
    • Versatile rifle offering effective accuracy and stopping power at all ranges.
  • SVT-40 (VG)
    • High-caliber semi-automatic battle rifle. Especially effective with headshots.

New Weapons (In-Season)

» Melee «

  • Katana (VG)
    • A single-edged Japanese longsword. Deadly in close quarters combat.
    • Available later in Season One via Store Bundle.

New Unlock Challenge Missions (BOCW)

  • Grav: Assault Rifle (BOCW)
    • Using Assault Rifles, kill 3 enemies who are at a lower elevation in 15 different completed matches.
  • .410 Ironhide: Shotgun (BOCW)
    • Using Shotguns, get 2 Point Blank kills in 15 different completed matches.

Weapon Adjustments

Please be aware that a balance update will be released shortly after launch that will include considerable changes across Weapons from all 3 Chapters (MW/BOCW/VG). More information about this update will be made available via our social channels and Trello board.

» Melee «

  • Ballistic Knife (BOCW)
    • Melee damage decreased to 90, down from 135
  • Battle Axe (BOCW)
    • Damage decreased to 135, down from 175
  • Cane (BOCW)
    • Damage decreased to 135, down from 150
  • Kali Sticks (MW)
    • Damage decreased to 65, down from 90
    • Lunge Distance decreased by 7.7%
    • Melee Finisher now requires 4 hits, up from 2
    • Note: These changes also affect MW Multiplayer
  • Mace (BOCW)
    • Damage decreased to 135, down from 150
  • Sai (BOCW)
    • Damage decreased to 70, down from 135
    • Lunge Distance decreased 7.7%
    • Melee Finisher now requires 4 hits, up from 2
OPERATORS:

New Operators

  • Francis “Kai” Lanakila: S.O.T.F. Trident (Launch)
    • Automatically unlocked at Tier 0 with purchase of the Season One Battle Pass.
  • Lewis Howard: S.O.T.F. Trident (In-Season)
    • Acquire Lewis via featured Bundles, set for launch during Season One.
  • Isabella Rosario Dulnuan Reyes: S.O.T.F. Trident (In-Season)
    • Acquire Isabella via featured Bundles, set for launch during Season One.

NOTE: Those who have all three members of Trident and level them up to 20 will get special gold-trimmed outfits, as well as some incredibly badass Platinum Operator Skins if they maxed out all 12 Operators from the other four Task Forces.

PRESTIGE:

At the start of Season One, your Season Level will refresh to Level 1 and your progress will resume from the highest Prestige Level you achieved previously — three, if you reached the top level during the pre-season.

Starting with Season One, every 10 levels within Prestige offers a new Zombies and a Multiplayer / Warzone Pacific Challenge to complete for XP and a Calling Card. Complete all 20 within a seasonal set for that game mode to unlock an incredible animated Calling Card that shows off your elite abilities.

This season offers four additional Prestiges to achieve across the first 200 levels, as well as a new Weapon Blueprint:

  • Level 50
    • New Prestige
    • Emblem
    • Weapon Blueprint
    • Battle Pass Tier Skip
  • Level 100
    • New Prestige
    • Emblem
    • Battle Pass Tier Skip
  • Level 150
    • New Prestige
    • Emblem
    • Battle Pass Tier Skip
  • Level 190
    • All Season Challenges Available
  • Level 200
    • New Prestige
    • Emblem
    • Battle Pass Tier Skip
    • Master Prestige Calling Card
  • Levels 250–1,000
    • Ability to earn additional Prestige Levels, if they were not reached during the pre-season.

NOTE: Your Prestige-leveling journey is synchronized between Vanguard and Warzone Pacific, meaning you can progress through Season Levels and increase your Prestige Level by earning XP in either game!


Season One for Vanguard and Warzone includes:

  • Five new free weapons
  • New Maps, including MW3 Dome Remake Radar
  • Popular mode Control returns
  • Two new perks and Incendiary Lethal Grenade for loadouts
  • Fresh objectives, new weapons and challenges for Vanguard Zombies
  • Festive Fervor celebrations later this month
  • and much more!
The Season One Battle Pass for Vanguard and Warzone Pacific includes:
  • Three Free Functional Weapons. Two New Perks. New Equipment. All Free. Period.
  • Over 30 Free Items, Including Some for Clans. 300 COD Points, Weapon Blueprints, and more. Earn even more items by joining a Clan with friends, then party up to get that 10% global XP boost.
  • Trident’s First Operator: Francis “Kai” Lanakila. Here for a good time, not a long time. Purchase the Battle Pass to unlock him immediately at Tier 0.
  • A “Battleprepped” Legendary Skin, Free with Battle Pass Bundle. Pick up the Battle Pass Bundle to get access to all 100 Tiers, skip ahead to Tier 20, and grab a menacing new skin for Polina.

Two New Perks and Incendiary Lethal Grenade for Loadouts

Serpentine — Perk 1, Tier 21 of Season One Battle Pass

  • Sprinting reduces incoming damage.
  • Breaking out into a regular sprint slightly reduces all damage from ballistics and explosives, while Tactical Sprinting can cut damage by more than a quarter of its normal value.

Intuition — Perk 1, Tier 44 of Season One Battle Pass

  • Your vision pulses when enemies are nearby, even through walls.
  • Similar to High Alert in previous games, but with shorter range, Intuition allows you to perceive threats before they round corners or burst through doors. This is done without the need to suppress them like Piercing Range, making it a more passive option for those looking for more close-range engagements.

Special Incendiary Grenade — Lethal Equipment, Tier 39 of Season One Battle Pass

  • Obscures an area in a white fog and burns those who come close.
  • A handheld and extremely limited version of the Firebombing Run Killstreak, the Incendiary Grenade deals a small burst of damage within a large radius at the detonation point, then deals burn damage every second to those who stay within its range. This damage scales the longer someone is within the area and lasts for a longer time than its rivals, the Thermite and Molotov Cocktail.

VANGUARD ZOMBIES OVERVIEW

  • Prepare for the Purge and New Covenants. A fresh Objective to conquer at season launch, as well as 14 new ways to use those Sacrificial Hearts.
  • New Weapons and Challenges. Bolster your loadouts with five new weapons, bring launchers into the fight, and complete new Career Challenges and Season Challenges for unique rewards.
  • Tome of Rituals, Support Killstreaks, New Area, Holiday Updates, and More In-Season. Upgrade those Artifacts for more powerful Dark Aether abilities, discover new secrets in Von List’s Office, and craft powerful Support tools to use against the undead threat later in the season.

Treyarch is preparing new Zombies updates for after the new year, which will include more content and features:

  • The Tome of Rituals. Your Artifacts will be able to grow in power through the Tome of Rituals, offering greater Dark Aether abilities to aid in your survival.
  • Von List’s Office. Few know what Von List is hiding in his personal quarters, but it may offer clues as to Kortifex’s plans. Dark secrets may also be waiting beyond a mysterious new portal…
  • Support Killstreaks. The devastating Warmachine and Deathmachine will be ready to help you fight the rotting masses, so long as you have the Salvage to spare at the Crafting Table (or get lucky at the Mystery Box).
  • Additional Features. New weapon unlock challenges, Mystery Box weapon updates, Server Pause functionality, and more are planned for later in Season One, including festive new holiday theming in Stalingrad.

Here’s a quick look at Warzone Pacific:

For those playing Vanguard, head on over here to see what’s coming in Season 1!

Once the official patch notes are out, we’ll be sure to update the post.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

World War Z Update 1.31 Out for Changes and Fixes This Dec. 7

Saber Interactive has released the World War Z update 1.31 patch this December 7, and this one is for some changes and fixes to the game across platforms. Head down below for the complete patch notes.

World War Z Update 1.31 Patch Notes:

At the time of writing, Saber Interactive has not yet released the full patch notes for this latest update. However, some Reddit users have taken to a thread to discuss all known changes, which you can check out below:

Known Changes

Challenges

  • Players can now reroll a daily challenge (such as “Kill X zombies”) once a day
  • Removed several invalid mutator combinations for daily challenges
  • Fixed issue with daily challenge maps not activating any mutators
  • Fixed issue with wrong display of mutators in daily challenges
  • Fixed issue with displaying weekly challenge complete status in UI

Misc

  • Fixed friendly fire with Chainsaw
  • Fixed several issues with character voice overs not working properly
  • Special enemies will no longer play incorrect voice overs when spawned
  • Various fixes and improvements

Stability

  • Fixed several gameplay crashes
  • Fixed some gameplay bugs that were causing inability to progress in levels

We’ll update this post once the full patch notes for World War Z update 1.31 are out.

In case you missed it, we also had an interview with Saber Interactive on World War Z, their future projects, and more. Check out the full interview here.

Thanks, alexdewitt !

MP1st Staff

Home > News

Check Out Horizon Forbidden West Combat in Action in New GIFs

As the game’s release draws ever closer, developer Guerrilla Games has steadily been revealing more of the upcoming Horizon Forbidden West, with their latest blog posting detailing more on the game’s combat mechanics. Head down below to learn more on how Aloy will deal with the enemies standing in her way in Horizon Forbidden West.

Combat evolved

For the team at Guerrilla, one of the goals for Horizon Forbidden West was to significantly evolve the combat design from Horizon Zero Dawn, and to continue to build on the principles of player freedom and choice during encounters in the open world.

On Aloy’s combat mechanics, Charles Perain, Combat Designer, had this to say

“Our changes to combat design stayed true to Aloy’s identity. First, we wanted to add additional depth to gameplay and increase the skill cap for players, through skills like melee combos and Valor Surges. Players who spend some time perfecting their combat skills will find some efficient and stylish ways to dispose of their enemies. Second, we wanted to cater to a variety of playstyles and really focus on freedom of choice. Through new weapons and outfits, which can be upgraded at a workbench, players can adapt their tactics. Finally, we wanted to design challenging enemies that encourage players to use all their abilities and skills. A whole new set of machines as well as advanced human enemies will keep players on their toes throughout the game!”

Authentic animation

The skill tree has been overhauled and restructured, featuring many new abilities that promote and enhance different playstyles or combinations of those. From an animation perspective, increased possibilities for Aloy and her enemies presented some unique challenges for the team.

Richard Oud, Gameplay Animation Director at Guerrilla, describes the animation process for Aloy in the blog:

“We extensively research to understand the anatomy and locomotion of a character. There are lots of differences between animating a human or a machine, however the core pillars for what we wanted to achieve with both were very similar.’

‘First, we wanted to create clarity for players. Each human class or machine is designed around a clear gameplay function, which the animation team communicates to the player through actions, posture, and motion. We rely on readable silhouettes and behaviors that the player can recognize, so you can anticipate or react to an enemy move. We play around with the timing of those movements to not only create windows of opportunities for the player to strike, block, or run, but also to show some personality traits in the animations themselves.’

Bringing battles to life

And those combat cues do not only exist in visual form; Guerrilla’s Audio team plays a pivotal role in breathing life into these epic battles. Senior Sound Designer Pinar Temiz explains how machines, unique enemies to the world of Horizon, have to sound just right.

“Our main challenge for the machines was to balance the established sonic characteristics from Horizon Zero Dawn with the freshness and complexity of the new surroundings and machine types in the Forbidden West. There are machines with even more expressive animations and world functions in this new frontier — which required even more detailed sound design to match. We had to apply what worked well in the first game and build a sound palette that made each machine come to life, while keeping them unified in their ‘Horizon-ness’.’

Awe-inspiring Machines with unique abilities

Sound isn’t the only thing that makes the machines in the Forbidden West more impressive and threatening than before.

“The team did a lot of research to get to the core personality and character traits of an enemy, as we were looking to make the world as authentic and immersive as possible,” Richard explains. “We’d usually start with a full enemy overview, including its intended strengths and weaknesses as well as keywords and traits that could fit the character. Then we’d start studying nature documentaries, feature films, encyclopedias, comic books, concepts art, and more — anything that will help get to the core of the character.’

New enemies to deal with

Aloy does not just encounter many threatening machines in the Forbidden West… She also has to deal with an increased number of human enemies, for example with Regalla’s rebels, a faction of the Tenakth tribe. This led Guerrilla to focus on a more in-depth combat system for encounters against humans, including new enemy classes with their own combat behavior and functions.

Gear up for the Forbidden West

Despite all the danger that lurks in the Forbidden West, Aloy will have plenty of opportunities to gear up and prepare before facing the worst of foes. It’s up to you to decide how to approach a situation, by using your skills, the surroundings, and the cues that the world gives you.

‘The scanning mechanic from Horizon Zero Dawn is still in place, and will highlight your opponent’s weaknesses as well as their movement path. Don’t forget to craft potions and keep your berry pouch filled to the brim in case things go awry. And lastly, mix all the new traversal tools with our combat mechanics to create truly spectacular action!”

Check out the full blog by Guerrilla over on the PlayStation Blog, and let us know what you think of Aloy’s combat in Horizon Forbidden West down in the comments below!

Source: PlayStation Blog

MP1st Staff

Home > News

Battlefield 2042 Mouse Aiming Issue Explained by DICE, Audio Changes & More Coming in Next Patch

While DICE has already acknowledged the Battlefield 2042 mouse issue that surfaced with last week’s patch, one DICE dev has went out of his way to explain the nuances of it, and how a oarticular Battlefield 2042 mouse aiming issue compares to other games.

Over on Reddit, BF2042 Gameplay Designer Florian Le Bihan responded to a thread which claims Farming Simulator 2021 has more accurate mouse input than Battlefield 2042. Here’s Le Bihan’s complete comment that even has a link to an example:

To kick things of, I’m not disagreeing on the fact that mouse aiming may have issues right now. We have eyes on it and we’re actively investigating what can be wrong and how we improve this amongst other input related issues.

However, I was curious about what Silk showed in this video and gave this software (Mouse Movement Recorder) a go to better understand what information it actually gives and I think the testing isn’t really showing anything that can prove any issue sadly. It doesn’t show a problem at least for mouse input acceleration because it can’t really clearly show that clearly in FPS games.

From testing, having both green and red is perfectly normal for FPS games or any shooters and games where the program needs to lock the pointer to screen center. This is actually what the green & red mean here, they indicate that the pointer is being re-positioned on positive or negative axis which you will find in any shooter games most likely.

If Farming Simulator locks the mouse pointer too, you should see both green & red most likely, specifically when giving diagonal mouse input, you’ll get a lot of red because the repositioning will be negative. This is not shown in the example of the video but if some input updates are green then some are most likely also red red depending on the movement.

This can be seen on games where we know the mouse input is probably some of the most consistent and responsive in the FPS industry like CSGO. Here is an example: https://www.youtube.com/watch?v=5MdOaVKj9dU

Le Bihan isn’t done there. Over on Twitter, Le Bihan has responded to some gamer concerns and whether they are being worked on. We’ve included the player reports that Le Bihan has confirmed will have fixes in the next title update, which includes audio changes for footsteps cofirmed!

Bear in nind that the stuff listed above aren’t the entire list of fixes being rolled out or worked on by DICE, but rather just some that Le Bihan has confirmed that are in the works.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

COD Vanguard Update 1.08 Fires Out for Season 1 Data This December 6 (Updated)

In case you didn’t know, Season 1 of Call of Duty Vanguard is starting on December 8! While we’re a few days away from that, Sledgehammer Games has released the COD Vanguard update 1.08 (PS5 version 1.008) patch that brings in the actual data, though it can’t be accessed yet until December 8.

Update: Official patch notes have been added.

COD Vanguard Update 1.08 Patch Notes | COD Vanguard Update 1.008 Patch Notes:

Size: 9.5GB (PS5)

The official patch notes have not been released yet, however Sledgehammer Games has shared the new content incoming with Season 1!

Season One for Vanguard and Warzone includes:
  • Five new free weapons
  • New Maps, including MW3 Dome Remake Radar
  • Popular mode Control returns
  • Two new perks and Incendiary Lethal Grenade for loadouts
  • Fresh objectives, new weapons and challenges for Vanguard Zombies
  • Festive Fervor celebrations later this month
  • and much more!
The Season One Battle Pass for Vanguard and Warzone Pacific includes:
  • Three Free Functional Weapons. Two New Perks. New Equipment. All Free. Period.
  • Over 30 Free Items, Including Some for Clans. 300 COD Points, Weapon Blueprints, and more. Earn even more items by joining a Clan with friends, then party up to get that 10% global XP boost.
  • Trident’s First Operator: Francis “Kai” Lanakila. Here for a good time, not a long time. Purchase the Battle Pass to unlock him immediately at Tier 0.
  • A “Battleprepped” Legendary Skin, Free with Battle Pass Bundle. Pick up the Battle Pass Bundle to get access to all 100 Tiers, skip ahead to Tier 20, and grab a menacing new skin for Polina.

Two New Perks and Incendiary Lethal Grenade for Loadouts

Serpentine — Perk 1, Tier 21 of Season One Battle Pass

  • Sprinting reduces incoming damage.
  • Breaking out into a regular sprint slightly reduces all damage from ballistics and explosives, while Tactical Sprinting can cut damage by more than a quarter of its normal value.

Intuition — Perk 1, Tier 44 of Season One Battle Pass

  • Your vision pulses when enemies are nearby, even through walls.
  • Similar to High Alert in previous games, but with shorter range, Intuition allows you to perceive threats before they round corners or burst through doors. This is done without the need to suppress them like Piercing Range, making it a more passive option for those looking for more close-range engagements.

Special Incendiary Grenade — Lethal Equipment, Tier 39 of Season One Battle Pass

  • Obscures an area in a white fog and burns those who come close.
  • A handheld and extremely limited version of the Firebombing Run Killstreak, the Incendiary Grenade deals a small burst of damage within a large radius at the detonation point, then deals burn damage every second to those who stay within its range. This damage scales the longer someone is within the area and lasts for a longer time than its rivals, the Thermite and Molotov Cocktail.

VANGUARD ZOMBIES OVERVIEW

  • Prepare for the Purge and New Covenants. A fresh Objective to conquer at season launch, as well as 14 new ways to use those Sacrificial Hearts.
  • New Weapons and Challenges. Bolster your loadouts with five new weapons, bring launchers into the fight, and complete new Career Challenges and Season Challenges for unique rewards.
  • Tome of Rituals, Support Killstreaks, New Area, Holiday Updates, and More In-Season. Upgrade those Artifacts for more powerful Dark Aether abilities, discover new secrets in Von List’s Office, and craft powerful Support tools to use against the undead threat later in the season.

Treyarch is preparing new Zombies updates for after the new year, which will include more content and features:

  • The Tome of Rituals. Your Artifacts will be able to grow in power through the Tome of Rituals, offering greater Dark Aether abilities to aid in your survival.
  • Von List’s Office. Few know what Von List is hiding in his personal quarters, but it may offer clues as to Kortifex’s plans. Dark secrets may also be waiting beyond a mysterious new portal…
  • Support Killstreaks. The devastating Warmachine and Deathmachine will be ready to help you fight the rotting masses, so long as you have the Salvage to spare at the Crafting Table (or get lucky at the Mystery Box).
  • Additional Features. New weapon unlock challenges, Mystery Box weapon updates, Server Pause functionality, and more are planned for later in Season One, including festive new holiday theming in Stalingrad.

Once the official patch notes with gameplay-related changes are out, we’ll be sure to let our readers know.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

COD Vanguard Season 1 Pre-Load for PlayStation Live, Here’s What’s Coming

Call of Duty Vanguard players on PlayStation (PS4, PS5), some of you might have been prompted to download a download file today, and this is the COD Vanguard Season 1 pre-load! This is only out for PlayStation gamers, and not for everyone, as Activision is staggering the roll out as to not overtax the servers.

Season 1 of Vanguard starts this December 8, and here’s an overview of what’s coming!

COD Vanguard Season 1 Pre-Load Patch Notes:

Here’s the at-a-glance view (via Activision):

Season One for Vanguard and Warzone includes:
  • Five new free weapons
  • New Maps, including MW3 Dome Remake Radar
  • Popular mode Control returns
  • Two new perks and Incendiary Lethal Grenade for loadouts
  • Fresh objectives, new weapons and challenges for Vanguard Zombies
  • Festive Fervor celebrations later this month
  • and much more!
The Season One Battle Pass for Vanguard and Warzone Pacific includes:
  • Three Free Functional Weapons. Two New Perks. New Equipment. All Free. Period.
  • Over 30 Free Items, Including Some for Clans. 300 COD Points, Weapon Blueprints, and more. Earn even more items by joining a Clan with friends, then party up to get that 10% global XP boost.
  • Trident’s First Operator: Francis “Kai” Lanakila. Here for a good time, not a long time. Purchase the Battle Pass to unlock him immediately at Tier 0.
  • A “Battleprepped” Legendary Skin, Free with Battle Pass Bundle. Pick up the Battle Pass Bundle to get access to all 100 Tiers, skip ahead to Tier 20, and grab a menacing new skin for Polina.

Two New Perks and Incendiary Lethal Grenade for Loadouts

Serpentine — Perk 1, Tier 21 of Season One Battle Pass

  • Sprinting reduces incoming damage.
  • Breaking out into a regular sprint slightly reduces all damage from ballistics and explosives, while Tactical Sprinting can cut damage by more than a quarter of its normal value.

Intuition — Perk 1, Tier 44 of Season One Battle Pass

  • Your vision pulses when enemies are nearby, even through walls.
  • Similar to High Alert in previous games, but with shorter range, Intuition allows you to perceive threats before they round corners or burst through doors. This is done without the need to suppress them like Piercing Range, making it a more passive option for those looking for more close-range engagements.

Special Incendiary Grenade — Lethal Equipment, Tier 39 of Season One Battle Pass

  • Obscures an area in a white fog and burns those who come close.
  • A handheld and extremely limited version of the Firebombing Run Killstreak, the Incendiary Grenade deals a small burst of damage within a large radius at the detonation point, then deals burn damage every second to those who stay within its range. This damage scales the longer someone is within the area and lasts for a longer time than its rivals, the Thermite and Molotov Cocktail.

VANGUARD ZOMBIES OVERVIEW

  • Prepare for the Purge and New Covenants. A fresh Objective to conquer at season launch, as well as 14 new ways to use those Sacrificial Hearts.
  • New Weapons and Challenges. Bolster your loadouts with five new weapons, bring launchers into the fight, and complete new Career Challenges and Season Challenges for unique rewards.
  • Tome of Rituals, Support Killstreaks, New Area, Holiday Updates, and More In-Season. Upgrade those Artifacts for more powerful Dark Aether abilities, discover new secrets in Von List’s Office, and craft powerful Support tools to use against the undead threat later in the season.

Treyarch is preparing new Zombies updates for after the new year, which will include more content and features:

  • The Tome of Rituals. Your Artifacts will be able to grow in power through the Tome of Rituals, offering greater Dark Aether abilities to aid in your survival.
  • Von List’s Office. Few know what Von List is hiding in his personal quarters, but it may offer clues as to Kortifex’s plans. Dark secrets may also be waiting beyond a mysterious new portal…
  • Support Killstreaks. The devastating Warmachine and Deathmachine will be ready to help you fight the rotting masses, so long as you have the Salvage to spare at the Crafting Table (or get lucky at the Mystery Box).
  • Additional Features. New weapon unlock challenges, Mystery Box weapon updates, Server Pause functionality, and more are planned for later in Season One, including festive new holiday theming in Stalingrad.

For more on Season 1, head on over here.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Chivalry 2 Update 1.12 Patch Notes; Brings Merry Chivmas Patch 2.3 This Dec. 6

Torn Banner has brought some holiday carnage into Chivalry 2 starting today, as the Chivalry 2 update 1.12 (PS5 version 1.012) patch is now live this December 6, and this brings the Merry Chivmas content with patch 2.3!

Chivalry 2 Update 1.12 Patch Notes | Chivalry 2 Update 1.012 Patch Notes | Chivalry 2 Merry Chivmas Update Patch Notes:

Merry Chivmas (limited time event)

  • Holiday event ongoing until Jan 7
  • New winter holiday themed carriables and throwable items:
    • Small one-handed throwable snowballs
    • Big two-handed throwable snowballs
    • Throwable snowman heads and arms
    • Gift-wrapped presents
    • Carriable Yule Log
    • Throwable gift wrapped anvil
    • Throwable ornaments
    • Julbock (Yule Goat)
    • Chivmas Elves
    • Wooden toys
  • Added winter holiday customization items:
    • Agatha and Mason Reindeer Helmets
    • Agatha and Mason Santa Hats
    • Snowman Helmet
  • Winter holiday decorated maps:
    • Brawl: Cathedral (New map!)
    • Team Objective (TO): Galencourt, Coxwell, Falmire
    • Last Team Standing (LTS): Wardenglade, Galencourt, Falmire
    • Team Deathmatch (TDM): Wardenglade
    • Free-for-all (FFA): Wardenglade

Gamemodes

  • Arena
    • Adjusted idle kick timer to 45 seconds
    • Idle kick timer will now pause when a dead player is in spectate mode
  • Brawl
    • Knife can no longer drop if a player is killed when pressing F10
    • Brawl mode made available in Offline mode
  • FFA
    • Fixed non-standing / running spawns to not allow players to turn their heads a full 360 degrees
  • LTS
    • Added Galencourt to LTS mode
    • Map loading screens now visually correspond with each level
    • Fixed an issue where players would walk in place during the start of a round
    • Fixed an issue where players would not be able to look around during an initial auto-run segment (like on Fighting Pit)
    • Remaining player count for teams will now display accurately if a player switches team
    • Added Falmire and Galencourt as selectable maps in LTS offline play

Matchmaking

  • Reintroduced 40 player Matchmaking! Play 40p TO and LTS mode in the new Skirmish queue
  • [PS5] – Fixed an issue where the search timer would not appear for the party leader when queuing for the first time
  • New matchmaking queue added – Beginner Mode
    • 5v5 human players, with up to 40 bots
  • Full matchmaking changes for patch 2.3:
    • TO & TDM 64 (as is)
    • TO & LTS – 40p
    • LTS 12v12
    • FFA 40p
    • New Beginner mode
    • Arena mode remains as is

Parties

  • [PS4] – Party Widget now correctly updates when a player joins or leaves a party
  • [PS4 / PS5] – Fixed an issue where accepting a party invite while in-game would cause the controls screen to appear during the disconnect prompt
  • Pending party invites from other player parties no longer remain when accepting one player’s invitation
  • Fixed a rare instance where subsequent party joins on the same round of a match would cause the party to split between teams

Performance and Crash Fixes

  • Fixed a crash when firing an arrow while falling in an offline game
  • Fixed a rare crash that would happen during vote kicking
  • Fixed a rare crash involving Inventory UI
  • Fixed a rare crash when backfilling into a 64 player matchmaking server
  • Fixed a rare crash involving an invalid animation instance
  • Fixed a rare crash when clicking on your own name in the party list
  • Fixed a rare crash that would happen during the podium sequence in Arena mode
  • [XB1 / PS4] – Improved frame rate stability on title screen
  • [PS5] – Fixed a crash when playing on Galencourt in an offline game
  • [PS5] – Fixed a soft lock when pressing the options button while viewing game credits
  • [Consoles] – Fixed an issue where players would unintentionally be kicked from matches by anti-cheat

Weapons and Carryables

  • War Bow added to Longbowmen subclass
  • Balance changes made to one-handed stab-focused weapons:
    • Shortsword:
      • Stab windup increased by 0.025 seconds
      • Stab damage decreased from 50 to 45 units
    • One-handed Spear:
      • Stab windup increased by 0.04 seconds
      • Heavy stab windup increased by 0.025 seconds
    • Rapier:
      • Slash windup decreased by 0.055 seconds
      • Overhead windup decreased by 0.055 seconds
      • Stab windup decreased by 0.025 seconds
      • Heavy stab windup decreased by 0.025 seconds
      • Special damage increased from 50 to 55 units
      • Slightly increased special attack’s dodge back distance
  • Balance changes made to items featured in Brawl:
    • Candelabra attack speed slowed down
    • “Weapon-like” carriables can now be blocked by fists:
      • Candelabra
      • Recorder
      • Iron Pan
      • Broom
    • Lowered recorder’s overall damage output by 25%
    • Throwable two-handed bottle now deals more damage
  • Rake and Oar Paddle no longer teleport players when spamming special attack

Customization

New Customization

  • Agatha Archer:
    • Armour Set – Sharpshooter
    • Armour Set – Exceptional Sharpshooter
    • Armour Set- Elite Sharpshooter
  • Agatha Vanguard:
    • Armour Set – Tower Guard
    • Armour Set – Elite Tower Guard
    • Armour Set – Praetorian Gambeson
    • Helmet – Tower Guard Cap
    • Helmet – Praetorian Helm
  • Glaive:
    • Rusty Straight Fauchard
    • Straight Fauchard
    • Royal Straight Fauchard
    • Mason Cutting Fauchard
    • Feydrid’s Razor
  • Longbow:
    • Old Snakeskin Bow
    • Snakeskin Bow
    • Exotic Snakeskin Bow
  • Morning Star:
    • Rusty Gruz
    • Gruz
    • Royal Gruz
  • One Handed Axe:
    • Rusty Cavalry Axe
    • Cavalry Axe
    • Royal Cavalry Axe
  • Pole Hammer:
    • Rusty Pointed Hammer
    • Pointed Hammer
    • Royal Pointed Hammer
  • War Bow:
    • Weathered War Bow
    • War Bow
    • Superior War Bow
    • Engraved War Bow

Customization Fixes

  • Tournament helmets: fixed chain coif clipping issues
  • Mason – Tournament Helmet: fixed clipping issues with certain heads
  • Fixed an issue where rapidly previewing weapons would result in characters drawing random weapons
  • Fixed an issue where equipping the harp novelty item would remove the player’s shield on spawn

Combat

  • Archer:
    • Longbow – increased draw windup by 0.2 seconds
  • Vanguard:
    • Removed heavy handed perk for all subclasses except for Devastator – this perk allows the Devastator to carry heavy weapons with no speed penalty
    • Fixed an issue where if a Raider grabs a shield after throwing their knife away and equips their primary weapon, the player would be unable to attack, dodge, kick, or block after selecting shield from their inventory
  • Footman:
    • Increased bandage kit’s projectile speed
    • Reduced windup time when throwing a bandage kit
    • Fixed an exploit where a bandage kit could be thrown while in a downed state
  • Removed early tracers for stab-type specials. This change will prevent the weapons listed from feeling like an instant and unreactable hit:
    • Shovel
    • Dagger
    • Falchion
    • Javelin
    • Knife
    • One Handed Spear
    • Rapier
    • Short Sword
    • Sword
  • Removed exploit where reversed special attacks were possible
  • Adjusted time to be able to input an action after hitting the environment from 0.4 seconds to 0.5 seconds
  • Adjusted combo time after having a jab blocked from 0.3 seconds to 0.4 seconds
  • Improved player inputs during initial spawn to prevent accidental attacks or halts in movement
  • Made combo and feint inputs more consistent when inputted just before release
  • Fixed an issue where parry inputs would sometimes be ignored after being interrupted, staggered, or deflected
  • Fixed an issue where weapons would sometimes become invisible when being thrown / switching between items
  • Fixed an issue where certain projectiles would not always hit when successfully landing on an opponent
  • Feint into kick/jab will now be able to block an opponent’s kick/jab
  • Fixed a rare instance where a counter attack would sometimes not reliably come out after successfully countering an attack
  • Fixed a desync issue after landing from a fall
  • Removed exploit where semi-standing sprint attacks were possible
  • Sprint charge early attack tracers are disabled for all weapons. This change will prevent sprint charges from feeling like an instant and unreactable hit.
  • Disabled bouncing off of player heads. Players will now only slide off when landing on top of each other
  • Fixed a state issue where being disarmed while holding both a one-handed weapon and an off-hand throwable would cause the player to pull out their main weapon as if it was a one-handed weapon
  • Adjusted jab input lock out of parry break state from 1 second to 1.2 seconds to allow easier punishing when comboing from an attack that breaks an opponent’s parry
  • Added prevention measures for immediate movement cancellation of auto-run spawns
  • Fixed an issue with auto-run spawns locking character rotation
  • Fixed alignment discrepancy between first person and third person weapon tracers when crouching right before release
  • Fixed an issue where bots would sometimes become invulnerable during offline play

Maps

  • New Brawl map added – Cathedral
  • All weapon racks now instantly give the item to the player instead of requiring the player to hold the action command

Courtyard

  • LTS – removed bow rack (should only appear during TDM and FFA)

Coxwell

  • Reduced time being carried over across all objective stages
  • Reduced spawn time for Agatha peasant players in the last stage from 15 seconds to 10 seconds

Darkforest

  • Fixed an issue where the catapult could be destroyed by oilpots during convoy

Falmire

  • LTS – Adjusted initial spawn
  • Fixed an issue where the win condition wouldn’t trigger when the Agathian VIP reached the boat during the final objective stage
  • Removed second lever that’s closer to Mason spawn during the “Door” stage

Galencourt

  • TO:
    • Fixed an issue where objective text from the second stage would persist in the third stage
    • Removed feathered caps from Agatha Battle Monks (this is not proper attire for those who study in the Cathedral!)
    • Adjusted combat zones to allow Agathians to retreat without dying due to being out of bounds during the second last stage
  • LTS:
    • Now playable in matchmaking

Lionspire

  • Great Hall Brawl:
    • Increased general indoor lighting
    • Adjusted subsequent spawn timers from 9 seconds to 12
  • TO:
    • Battering Ram now charges immediately upon player input

Rudhelm

  • TO:
    • Reduced Ramp stage allocated time by two minutes
    • Minimum time is now 7:31 minutes, the maximum stage time is 9:30 minutes
  • Brawl:
    • Lowered chandeliers to make them easier to hit with throwables
    • Removed chickens due to it affecting spawners and causing problems

Tournament Grounds

  • LTS – Fixed an issue where the throne would not appear

Animation

  • [PS4 / XB1] – Fixed an issue where characters would not animate during the Arena podium sequence
  • Character eyes no longer pop out during podium sequence in Arena modes
  • Fixed an issue where jabs, kicks, or special attack animations would not always play right after successfully blocking an attack
  • Fixed third person animation issues while holding the candelabra
  • Fixed an issue where the javelin would slide upwards when throwing a shield
  • Fixed javelin throwing animation
  • Slowed down the two handed weapon throwing animation speed to look smoother

Audio

  • Normalized audio levels for distant voices
  • Continuous music default setting now set at 75%

UI

  • FFA – Fixed issue where UI would display incorrect maximum number of players when joining from spectator
  • Added animation and sound when selecting a matchmaking queue on the play screen
  • Updated player list assets for further consistency between regions
  • Unified bottom bar navigation items for further UI consistency
  • “JOIN GAME” button in Social tab is now hidden when not the party leader
  • Fixed New weapon notifications not updating immediately after viewing a weapon
  • Fixed an issue where there would be double scroll bars when viewing helmet and armour tabs
  • Fixed scrolling issue when viewing the update prompt or other bodies of text
  • Fixed an issue where first initial input to open the head type customization item would do nothing
  • Fixed an issue where the beard tab would appear randomly when switching between teams during head or imperfection customization
  • Fixed an issue where pressing escape while viewing head customization list would create duplicate categories
  • Fixed an issue where menu items wouldn’t highlight after traveling back and forth between menus
  • Various localization fixes

Controller

  • Spectator – D-pad left and right now decreases and increases right stick sensitivity
  • Fixed a navigation issue when viewing head customization menu
  • Fixed a navigation issue when highlighting the “Invite Party Members” button
  • Made customization class navigation more consistent
  • Fixed button icon not properly being displayed for refreshing the server browser on PC

Misc

  • Fixed an issue where vote kicking a player from the game would also remove a siege weapon from the game if mounted by the kicked player

Source: Reddit

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Solar Ash Update 1.04 Flies Out This December 6

Heart Machine has released the Solar Ash update 1.04 (PS5 version 1.005) patch this December 6, and this is for a small list of fixes that should help playing the game a little bit better. Read on for the official patch notes below.

Solar Ash Update 1.04 Patch Notes | Solar Ash Update 1.004 Patch Notes:

Here’s what Heart Machine has announced today:

  • Rei will no longer get stuck under clouds on the Crater Ouroboros onboarding point
  • Improved saving during end-game cinematic to prevent hangs and save corruption

Not sure what Solar Ash is? Here’s the official description about the game from the devs:

Set amidst a surreal dreamscape filled with long-abandoned ruins of great civilizations past, you play as Rei, a Voidrunner determined to stop at nothing to save her planet from falling prey to the Ultravoid’s path of eternal hunger.

Fight through mobs of grotesque creatures, grind rails with sheer delight, grapple to wild heights, take down enormous bosses, and surf the ashen clouds of shattered, bygone worlds swallowed by the void.

You can check out the latest gameplay trailer for it here as well.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

DayZ Update 1.34 Patch Notes; Out for Fixes This December 6

Bohemia Interactive has released the DayZ update 1.34 patch this December 6 on consoles and PC, and this brings in a host of fixes. Check out the official patch notes below for both platforms.

DayZ Update 1.34 Patch Notes | DayZ December 6 Update Patch Notes:

Console:

CONSOLE UPDATE 1.15 – Hotfix 1 – Version 1.15.154355 (Released on 06.12.2021)

GAME

FIXED

  • Fixed a game crash cause by bad memory handling of particles
  • Flash lights could not be toggled while attached to a helmet
  • Fire barrels could despawn when all attachments were removed
  • L button could not be used on M&K to switch on a head torch
  • Inventory attachment slots were not visible on some items while in hands
  • AUR rifles played the reload sound twice when reloading

SERVER

  • Fixed: Gameplay settings modifiers for stamina (sprintStaminaModifierErc and sprintStaminaModifierCro) were not working correctly
  • Fixed: Incorrect message handling on loot from the dynamic events (causing excessive flooding of logs)

PC:

UPDATE 1.15 – Hotfix 1 – Version 1.15.154355 (Released on 06.12.2021)

GAME

FIXED

  • Fixed a game crash cause by bad memory handling of particles
  • Fire barrels could despawn when all attachments were removed
  • Inventory attachment slots were not visible on some items while in hands
  • AUR rifles played the reload sound twice when reloading

SERVER

  • Fixed: Gameplay settings modifiers for stamina (sprintStaminaModifierErc and sprintStaminaModifierCro) were not working correctly
  • Fixed: Incorrect message handling on loot from the dynamic events (causing excessive flooding of logs)

MODDING

  • Fixed: Crash when calling GetGame().ObjectDelete() on a ParticleSource managed by a ParticleManager, it will now ignore the request and output an error

Source: DayZ forums (1, 2)

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

Sloclap Talks Sifu – Inspiration, Aging and Martial Arts (Interview)

Possibly one of the most intriguing games headed to the PS4, PS5 and PC next year is Sloclap’s Sifu — a game that’s not only about martial arts, but about aging as well. MP1st had the chance to talk to Sloclap about the upcoming brawler, and we asked about the aging process, bosses, and more!

Talking to us about the game is Executive Producer Pierre Tarno, who gave excellent answers on the questions we threw his way.

MP1st: Does dying play any role in the narrative? Will the assassins/enemies react differently to say facing off a younger version than an older version of the main character?

Tarno: Enemies will react to the main character rising back up after dying, but they will not react differently depending on their age.

MP1st:  Is Sifu a timed console exclusive? What’s the deal there? 🙂

Tarno: Nothing to share yet there but if that changes we’ll let you know!

MP1st:  Will there be different fighting styles like in Absolver? If so, how does that play in the whole death mechanics? For example, if I opt for one fighting style over another will the main character become more proficient in that style? What about upgrades and skills, will those act differently as the character ages?

Tarno: There are hundreds of fighting combinations in Sifu but it’s wholly different from Absolver in that it’s all in real time and not card-based at all, and also rooted in the Pak Mei style of Kung Fu – so you will never come across someone doing Drunken Boxing or Karate like in Absolver. The game is focused on a single fighting style but the variety of moves and combinations keep things fresh and feeling unique.

Regarding skills and aging though, aging does not have a negative effect on your skills. You will lose maximum health as you age but the trade off is that you have more offensive power.

MP1st: Let’s say I’ve learned all there is to know about Sifu, and become a “master” of Kung Fu and all. Is it possible to beat the campaign without ever dying and/or aging?

Tarno: Yes!

Sifu

MP1st: Is this how difficulty is being handled? The less you die the “harder” it is, or the more you age the “easier” fights become? Are there difficulty options?

Tarno: We want Sifu to challenge players and to encourage them to learn, improve and adapt. The ability to rise up from death will help new players by allowing them to fail and try again multiple times when they face difficulty. But the price of mistakes will rapidly increase, and in order to fully complete the game they will have to master the combat system.

There will not be difficulty setting at launch, but this is something we may implement later.

MP1st: How old can the player get? If you can’t answer that, I suppose, can players only die so many times before it’s game over? How does that work?

Tarno: The more you die, the faster you will age. This takes the form of a death counter: the first time you die, you’ll age by one year. The second time, by two years, the third by three, and so on. The only way to lower or reset that counter is to use one of the available shrines or beat specific enemies such as the chapter bosses.

Ending a chapter will reset your death counter, but your age will not be affected. There is no way to get younger, you will only get older as you fall and get back up – you can cheat death for a while, but in the end time catches with everyone. Past a certain age, you won’t have enough life left in you to sustain the pendant, and you won’t be able to get back up anymore. Your ultimate death will translate into a definitive game over.

MP1st: Ballpark estimate for the campaign length? Can we expect it to be as long as Absolver? No multiplayer this time around, what can players expect in terms of replay value?

Tarno: The campaign length will vary depending on the Kung Fu skills of the player. In terms of replay value, there are a couple of hidden secrets inside the game that might take a couple runs for players to fully understand.

MP1st: Let’s talk about the DualSense how is the team utilizing the new PlayStation controller? Obviously I don’t know the control scheme of things but I can imagine if say the block was mapped out to one of the triggers there might be some forced feedback? Tell us something.

Tarno: We can’t go into too much details yet, but Sifu will support PS5 specific features, including haptic feedback!

MP1st: My dad was a grandmaster in Ngo Cho Kun Kung-Fu (and Praying Mantis), and I practiced Kung-Fu, MMA, arnis, and other martial arts growing up, as well. What particular style does Sifu use in the game? What martial arts are its inspiration?

Tarno: Wow that’s awesome! The style we are focused on for Sifu is the Pak Mei style. Jordan (our creative director) and myself, as well as others in the studio have various backgrounds in martial arts but Jordan specifically trained in the Pak Mei style. We’ve worked closely with a sifu here in France to make sure the details of the Pak Mei study are represented accurately in the game. There’s so much history and nuance across all of the styles but we’ve been super inspired by diving deep into this one for Sifu.

MP1st: Can SloClap name who their martial arts advisor(s) are in terms of background?

Tarno: Absolutely – we’ve worked closely with Benjamin Colussi, a Pak Mei master and the Sifu fight choreographer. Benjamin has been studying martial arts since he was 14, eventually making his way to China to study under a master there.

MP1st: Are the devs of SloClap familiar with the Yip-Man series of films or even Once Upon a Time in China (Jet Li’s)? What films inspired Sifu in terms of martial arts and combat choreography?

Tarno: The list is not exhaustive, but for the immersion and impact feeling : The Raid (Gareth Evans), John Wick (Chad Stahelski), Sha Po Lang (Wilson Yip), Tom-Yum-Goong (Prachya Pinkaew).

Jackie Chan’s movies for the one versus multiple enemies and use of environment : Police story (Jackie Chan), Dragons Forever (Sammo Hung), Miracles (Jackie Chan).

And other ones, not necessarily Kung-fu movies, but references we liked that influenced our work story-wise : Fearless (Ronny Yu), The Blade (Tsui Hark), Blade of the immortal (Samura), Kill Bill (Quentin Tarantino).

MP1st: In terms of weapon combat, will the game feature any weapon-based martial art like arnis (kali), knife-fighting and the sort?

Tarno: No, the game is focused on Kung Fu, and some traditional weapons like the long staff will be available at different points of the game, as well as some more crude alternatives (machete, metal bar etc.) More exotic martial arts weapons will be used by some of your enemies.

MP1st: What made Sloclap decide to focus on the Eastern-side of the world? I mean, in terms of setting, combat and the like, it’s clearly inspired by Hong Kong, and other Asian countries’ form of combat.

Tarno: We set out to make an authentic Kung Fu action game and setting it in a fictional Chinese city made the most sense to us. A lot of the original members of Sloclap have or still practice martial arts and take it very seriously. That’s why we enlisted Benjamin Colussi, a master himself, to join the team and consult with us to make sure every detail in our combat and things like the Wuguan were authentic in details.

MP1st: In martial arts movies, a “boss” or the main villain usually gives our hero a run for their money due to how well-versed they are in combat. Is this the case in Sifu? Like, will players feel that bosses and main villains will be better in combat or is it more of a case of these enemies having longer health bars, they take less damage, etc.?

Tarno: Bosses in Sifu will offer a very different gameplay experience from other fight situations. We want them to push players to their limits and force them to adapt to different and changing patterns. Bosses will each have a specific style of combat.


We’d like to thank Sloclap for taking the time out to speak to MP1st. Sifu will be launching on the PS4, PS5, and PC February 8, 2022

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

COD Vanguard Season One Overview – Here’s Everything You Need to Know

Starting December 8, Call of Duty players are welcomed to partake in a new era of the game as the COD Vanguard Season One overview is here. Detailed in a hefty blog, here’s everything you need to know about the Vanguard multiplayer experience, the brand-new Caldera map coming to Warzone, and everything new coming with the game’s latest Battle Pass.

COD Vanguard Season One Overview

COD Vanguard Season One Overview

  • Vanguard Owners Drop in on December 8. Play the new Pacific map, Caldera, a day early by owning Call of Duty: Vanguard. Rebirth Island will remain live during this time for all other players.
  • The Battle Pass: The Best Value Gets Better. Three functional weapons, two Multiplayer Perks, new Equipment in Vanguard, as well as other unprecedented free items in Tiers and dozens of other items in the full Battle Pass.
  • Tips of the Three-Pronged Spear. S.O.T.F. Trident is prepared to pierce through the Pacific, with Francis “Kai” Lanakila arriving first with the Season One Battle Pass.

Purchase Call of Duty: Vanguard before December 8 to participate in a 24-hour Caldera exclusive access event in Warzone Pacific, which begins on December 8 at 9 AM PT. Digital copies of Vanguard come with immediate access to Caldera during its 24-hour exclusivity period, while those who purchase a physical version must install and boot Vanguard and get past the initial interactive screen to gain access to this Warzone Pacific event.

The Season One Battle Pass for Vanguard and Warzone is set to offer a new standard in value, both within the free Battle Pass System and the full Battle Pass containing access to up to 100 Tiers.

  • Three Free Functional Weapons. Two New Perks. New Equipment. All Free. Period.
  • Over 30 Free Items, Including Some for Clans. 300 COD Points, Weapon Blueprints, and more. Earn even more items by joining a Clan with friends, then party up to get that 10% global XP boost.
  • Trident’s First Operator: Francis “Kai” Lanakila. Here for a good time, not a long time. Purchase the Battle Pass to unlock him immediately at Tier 0.
  • A “Battleprepped” Legendary Skin, Free with Battle Pass Bundle. Pick up the Battle Pass Bundle to get access to all 100 Tiers, skip ahead to Tier 20, and grab a menacing new skin for Polina.

Over 120 items are yours to unlock through the free Battle Pass System and all 100 Battle Pass Tiers in Season One, including several Tiers that stack two-for-one rewards with one exclusive for Vanguard and one to use across both Vanguard and Warzone.

These items include Highlight Intros and Killcam Vanities, the latter of which wraps a fancy or gnarly border effect around an enemy as they see their demise. But when it comes to making those highlights and looking good while doing it, you’re going to need some new Weapon Blueprints and Operator Skins.

Weapon Blueprints

Those looking to bolster their Loadouts will want to grab over a dozen Weapon Blueprints across the Battle Pass, including the following:

Epic “Headhunter” Assault Rifle Blueprint (Tier 5) – A ten-attachment armament focused on precision and hard-hitting shots. Its 20 hollow point short rounds per magazine will do plenty of damage anywhere on a target, with a 3.5x rifle scope granting great visibility to the shots that can be made easily be made downrange.

Legendary “Dirtdigger” LMG Blueprint (Free for Clans at Tier 55) – Send the opposition six feet under with a 10-attachment weapon built to act like an assault rifle. A fast belt and the Discard Proficiency makes it easy to swap magazines in between engagements (just be sure to have Scavenger handy), while the weapon’s Barrel and Stock make it easier to move around the map. Rather use it as a traditional LMG? Flip the sights from a 1.5x to 4.5x magnification to get those longshots.

Legendary “Gargoyle” Sniper Rifle (Tier 71) – With a design seemingly ripped from the side of a stained-glass building guarded by a sinister gargoyle, this 10-attachment rifle can keep your Operator unflinching like stone day or night. Meant for more mid-range engagements due to its 3.5x rifle scope, a sniper can make use of its fully loaded Lengthened three round fast mags to deal with small groups quickly.

Legendary “Bullseye” Handgun (Free Tier 81) – With this nine-attachment revolver, an Operator can down enemies as swiftly as the eagle brandished on its handle. Its all build around an experimental barrel that deals one-shot headshots in Multiplayer. With other attachments keeping the weapon accurate, as well as a scope that can have up to 6x magnification, an Operator can use this Secondary to shock a foe downrange.

Operator Skins

Want new gear for your Operators? The core twelve special forces are prepared for the Pacific with new skins, including:

Halima “Desert Cover” Skin (Tier 10) – Whether the fight rages in the arid North African deserts or the humid Pacific jungles, Halima is prepared with her warm-weather gear.

Shigenori “Konara” Skin (Tier 20) – Deal fatal blows to all foes under the Caldera forest’s dense canopies as Shigenori, who brings his custom foliage-fitted gear into the fight via the Battle Pass.

Polina “Rising Legend” Skin (Tier 90) – Outside of her signature ushanka, Polina is geared up for the Pacific with a uniform designed for the humid conditions and tropical environment of the battles ahead.

These Operator Skins, Weapon Blueprints, and other Loadout and Player Profile items are all on top of some COD Points: 300 across Free Tiers in the Battle Pass System and another 1,000 within the full Battle Pass.

Add in two Vanguard Multiplayer Perks and a new Lethal Grenade for your Loadouts — all completely free to earn — and you have plenty of value to get outside of some awesome rewards at Tiers 95 and 100.

Following some more Legendary items in the next few Tiers — including 100 COD Points for free at Tier 98 — your reward for reaching Tier 100 is worthy of a true warrior:

  • “Awoken” Legendary Francis Skin. Don the mask of a fearsome fire legend with this Legendary Skin, designed for the first Trident Operator to the fight.
  • “Harvester” Legendary Assault Rifle Blueprint. A 10-attachment configuration for the new short-ranged Assault Rifle, the Harvester is all about pumping out hard-hitting damage against enemies and their technology with great speed and agility.
  • Title, Emblem, and Charm. Let the lobby know you are ready to light it up with a new Title, Emblem for your profile, and a fiery Charm that can be placed on nearly any weapon of your choosing.

Pacific: Bundle Overviews

In addition to the first Bundle for the Welgun and Katana, along with Operators Francis and Isabella, Season One will bring a host of new Store content, including the first Pro Pack in Vanguard.

Fit for a fight in the Pacific, the Skull Collector Pro Pack contains seven items on top of 2,400 COD Points for only USD $19.99 SRP or your regional equivalent — essentially, a free pack of Legendary items if you were already planning to pick up 2,400 COD Points in the store.

VANGUARD MULTIPLAYER OVERVIEW

  • Multiplayer Heads Across the Pacific. Prepare for Paradise, an all-new map based in the Pacific, and remember your Call of Duty®: Modern Warfare® 3 Dome strategies for Radar.
  • Control Returns, another Returning Mode Dropping In-Season. The competitive mode will arrive in the launch window of Season One, while veterans of the franchise may want to get in the zone for a festive surprise later in season…
  • Get Intuition, Serpentine, and Incendiary Lethal Grenade in Battle Pass Free Tiers. Know your enemy’s position, take less damage on the move, and lock down objectives.

New Maps, Including MW3 Dome Remake Radar

Paradise (Launch): A weapons testing site somewhere in the Pacific Ocean hosts all task force Operators for joint exercises. Medium-sized three-lane-style map featuring an underground tunnel and pools of toxic waste.

Radar (Launch): A reimagined version of Dome, the classic Modern Warfare 3 map. This small radar station in the Pacific is built for fast-paced combat. Remember to not camp on the catwalks!

Control Returns (Launch Window)

Best known as a popular third mode in competitive Call of Duty, Control will see a return in Vanguard Multiplayer in the launch window of Season One.

Control mixes the limited-life nature of Search and Destroy with the objective style of Hardpoint and the elimination-centered gameplay of Team Deathmatch. Two teams alternate between attacking or defending two fixed capture zones on the map with limited respawns. Attackers either have to capture both zones or completely eliminate the Defenders before the time limit.

Two New Perks and Incendiary Lethal Grenade for Loadouts

Serpentine — Perk 1, Tier 21 of Season One Battle Pass

  • Sprinting reduces incoming damage.
  • Breaking out into a regular sprint slightly reduces all damage from ballistics and explosives, while Tactical Sprinting can cut damage by more than a quarter of its normal value.

Intuition — Perk 1, Tier 44 of Season One Battle Pass

  • Your vision pulses when enemies are nearby, even through walls.
  • Similar to High Alert in previous games, but with shorter range, Intuition allows you to perceive threats before they round corners or burst through doors. This is done without the need to suppress them like Piercing Range, making it a more passive option for those looking for more close-range engagements.

Special Incendiary Grenade — Lethal Equipment, Tier 39 of Season One Battle Pass

  • Obscures an area in a white fog and burns those who come close.
  • A handheld and extremely limited version of the Firebombing Run Killstreak, the Incendiary Grenade deals a small burst of damage within a large radius at the detonation point, then deals burn damage every second to those who stay within its range. This damage scales the longer someone is within the area and lasts for a longer time than its rivals, the Thermite and Molotov Cocktail.

VANGUARD ZOMBIES OVERVIEW

  • Prepare for the Purge and New Covenants. A fresh Objective to conquer at season launch, as well as 14 new ways to use those Sacrificial Hearts.
  • New Weapons and Challenges. Bolster your loadouts with five new weapons, bring launchers into the fight, and complete new Career Challenges and Season Challenges for unique rewards.
  • Tome of Rituals, Support Killstreaks, New Area, Holiday Updates, and More In-Season. Upgrade those Artifacts for more powerful Dark Aether abilities, discover new secrets in Von List’s Office, and craft powerful Support tools to use against the undead threat later in the season.

Treyarch is preparing new Zombies updates for after the new year, which will include more content and features:

  • The Tome of Rituals. Your Artifacts will be able to grow in power through the Tome of Rituals, offering greater Dark Aether abilities to aid in your survival.
  • Von List’s Office. Few know what Von List is hiding in his personal quarters, but it may offer clues as to Kortifex’s plans. Dark secrets may also be waiting beyond a mysterious new portal…
  • Support Killstreaks. The devastating Warmachine and Deathmachine will be ready to help you fight the rotting masses, so long as you have the Salvage to spare at the Crafting Table (or get lucky at the Mystery Box).
  • Additional Features. New weapon unlock challenges, Mystery Box weapon updates, Server Pause functionality, and more are planned for later in Season One, including festive new holiday theming in Stalingrad.

Season One Challenges and Events

Season One launch is the kickoff for the Festive Fervor celebrations to come, as well as all the pulse-pounding free content when the new year arrives.

Expect more intel about Festive Fervor later this month. And as you prepare for the holidays, remember that the season of Prestige is upon us!

At the start of Season One, your Season Level will refresh to Level 1 and your progress will resume from the highest Prestige Level you achieved previously — three, if you reached the top level during the pre-season.

Starting with Season One, every 10 levels within Prestige offers a new Zombies and a Multiplayer/Warzone Pacific Challenge to complete for XP and a Calling Card. Complete all 20 within a seasonal set for that game mode to unlock an incredible animated Calling Card that shows off your elite abilities.

This season offers four additional Prestiges to achieve across the first 200 levels, as well as a new Weapon Blueprint:

  • Level 50: New Prestige, Emblem, Weapon Blueprint, and Battle Pass Tier Skip
  • Level 100: New Prestige, Emblem, and Battle Pass Tier Skip
  • Level 150: New Prestige, Emblem, and Battle Pass Tier Skip
  • Level 190: All Season Challenges Available
  • Level 200: New Prestige, Emblem, Battle Pass Tier Skip, Master Prestige Calling Card
  • Levels 250–1,000: Ability to earn additional Prestige Levels, if they were not reached during the pre-season.

Remember: Your Prestige-leveling journey is synchronized between Vanguard and Warzone Pacific, meaning you can progress through Season Levels and increase your Prestige Level by earning XP in either game!

THE LAST HOURS OF VERDANSK

At 9 PM PT on December 7, the Verdansk we knew will be gone.

Operators should prepare to infiltrate the Last Hours of Verdansk, a limited-time mode in Warzone starting tomorrow that contains exclusive rewards for participation and victory. Those who want to play on Verdansk one last time may want to join this explosive finale, where bunkers are your only safe haven from what will come.

Remember: after 9 PM PT on December 7, the Warzone servers will shut down alongside the Season One Update. They will be back online at 9 AM PT December 8, where Vanguard owners can drop into Caldera and everyone can get back to Rebirth Island for the start of Warzone Pacific.

You can check out the official post over on the Call of Duty blog to know more about the full overview of COD Vanguard Season One and its integration with the new Warzone in Caldera.

Source: Call of Duty Blog

MP1st Staff

╳