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Insurgency Sandstorm Update 1.07 Out for Operation: Warlord This Dec. 8

New World Interactive has released the Insurgency Sandstorm update 1.07 patch this December 8, and this one brings Operation: Warlord to consoles! Check out the full patch notes below.

Insurgency Sandstorm Update 1.07 Patch Notes | Insurgency Sandstorm Update 1.11 (Console) Patch Notes | Insurgency Sandstorm Operation: Warlord Patch Notes:

Hello Console Friends,

We have plenty to share with you today, so thank you for joining us here in these release notes. We are really excited to be rolling this update (and hotfix) out today, and can’t wait to hear what you all think about it! This post is hefty so time to dive right in.

ABOUT THE CRASHES

The crashing issues that some of you on console have been experiencing has been a serious concern for all of us on the Insurgency: Sandstorm team. We believe this update will address most of them. Because most of these are related to memory, an almost uncountable number of variables impact if a crash will occur. As such, while many of these crash fixes are addressed with this update – lots of optimisation has gone into the game over the past two months – we expect to continue working on this throughout 2022 as well.

The crash reports sent in to us through to console directly and also through our support team are really helpful, thank you!

INTRODUCING OPERATION: WARLORD

Welcome to our first major content update for consoles! Operation: Warlord includes a whole bunch of new stuff. Read on, Macduff!

NEW MAP: GAP

Two worlds collide in Gap. A luxurious hotel and the neighbouring slums are a close-quarters battleground offering intense gameplay where any step could be your last. Tight alleyways, exposed rooftops, opulent hallways, and a gold-plated lobby are only a few of the spaces where confrontation will take place.

Gap supports the following game modes:

  • Co-op
    • Checkpoint Security
    • Checkpoint Insurgents
    • Outpost
    • Survival
  • Versus
    • Push Security
    • Push Insurgents
    • Frontline
    • Domination
    • Firefight
    • Ambush

NEW GAME MODE: AMBUSH

We have added a new Versus Mode called Ambush, a single-elimination scenario that was originally introduced in Insurgency (2014). Escort the VIP to the objective as the extracting team (Security), or hunt down and eliminate them as the ambushing team (Insurgents). Check out the Ambush preview video!

This mode is available on the maps below:

  • Power Plant
  • Summit
  • Refinery
  • Ministry
  • Gap
  • Precinct
  • Hillside
  • Farmhouse
  • Citadel
  • Crossing
  • Tell
  • Hideout

A new option to enable or disable VIP selection was added to the Settings Menu under “Allow VIP”. If you do not wish to be selected as the VIP then remember to uncheck this box!

Your first successful extraction in this game mode will grant you both of the new unlockable cosmetic sets: Sporty and Big Spender. Details on these cosmetics can be found below.

NEW WEAPONS: P90 AND VECTOR

Operation: Warlord brings two new SMGs to the game: the P90 for Insurgents (5 supply points) and the Vector for Security (6 supply points). Both weapons support Optic, Barrel, and other upgrades, and offer unique iron sights. These specialist weapons are exclusive to the Advisor Class, and offer new and lethal ways to approach combat.

NEW UPGRADE: POINT SHOOTING GRIP

The new Point Shooting Grip is here, adding precision, and changing how close quarters combat is fought out. This new attachment improves hip-firing at close range while including a laser-sight. The Point Shooting Grip is available to both factions on co-op modes only.

NEW UNLOCKABLE COSMETICS: SPORTY AND BIG SPENDER

Operation: Warlord is all about Insurgents going into battle wearing their flashiest gear. They are confident, and they want the enemy to know it. Meanwhile, Security is made up of private contractors each sporting personalised equipment and looking to not be too conspicuous. They’re here to do their jobs.

The Sporty and Big Spender sets are unlocked for the player after their first successful extraction in the new game mode, Ambush.

Sporty – Gaudy and brash, this fighter chooses style over substance.

  • Sporty (Hairstyle)
  • Half Wrap Mask (Facewear slot)
  • Gaudy Sunglasses (Eyewear slot)
  • Sport Shirt Top (Torso slot)

Big Spender – Privately-contracted, this soldier equips personalized tactical gear.

  • Elastic Band Goggles (Facewear slot)
  • Overdesigned Tac Gloves (Hands slot)
  • Combat Hoodie with Hood Down (Torso slot)

NEW COSMETICS: INSURGENT HAIRSTYLES

Two new hairstyles have been added to the Insurgents faction:

  • Sporty
  • Sweptback

NEW DLC: THE PRAETORIAN SET BUNDLE

New DLC cosmetics are now available for purchase, they are included in the Year 2 pass for those of you who have that either standalone or via the Gold Edition. These cosmetic items can be combined with the others in-game.

Buying these helps us to continue work on Insurgency: Sandstorm post-launch, and we greatly appreciate the support! Here is a breakdown of each cosmetic.

“Gray Man” Gear Set for Insurgents

  • Gray Man Mask (Facewear slot)
  • Gray Man Top (Torso slot)
    • Gray Man Top Camo
  • Gray Man Bottom (Legs slot)
    • Gray Man Bottom Camo
  • Gray Man Gloves (Hands slot)

“Chrome” Weapon Skin Set for Insurgents

  • Desert Eagle
  • TOZ-194
  • AKM
  • FAL
  • P90
  • MP5A2

“PMC” Gear Set for Security

  • PMC Headset (Headgear slot)
    • PMC Headset Backwards
    • PMC Headset Britain
    • PMC Headset Canada
    • PMC Headset Germany
    • PMC Headset Turkey
    • PMC Headset USA
  • PMC Glasses (Eyewear slot)
  • PMC Top (Torso slot)
  • PMC Bottom (Legs slot)
  • PMC Gloves (Hands slot)
  • PMC Boots (Feet slot)
  • PMC (Left Arm Tattoo slot)

“Two-Tone” Weapon Skin Set for Security

  • Vector
  • PF940
  • M870
  • VHS-2
  • M4A1
  • MP7

CHANGES

  • Enabled Replay functionalities on all console platforms.
  • Crossing (map) has been temporarily removed from matchmaking on all console platforms due to crashes.
  • Outskirts (map) is added back into matchmaking on all console platforms.

RESOLVED ISSUES

GENERAL

  • Reduced the number of crashes caused by memory issues on all platforms by optimizing assets.
  • Fixed an issue where the transition between prone and crouch was not available. Players can now cycle through all stances as intended.
  • Fixed an issue where the “Survival” game mode was being translated into certain languages.
  • Fixed an issue where navigation through the Tutorial Menu would not work after joining and leaving a party.
  • Fixed an issue where navigation through the Radial Menu would not work if the player’s camera was pointed directly at another player.
  • Fixed an issue where the “Reset Enemies” function did not work properly in the Range.
  • Patched a hole in the Warlord Legs DLC item.
  • Fixed an issue where characters and weapon models could not be rotated using the right stick in the Customization and Loadout Menus when users set their language to Korean or Simplified Chinese.
  • Fixed an issue where the camera zoom keybinds in Spectator mode were not displayed according to the selected controller layout.
  • Fixed a lighting issue on Hideout which caused shadows to move spookily.
  • Fixed an issue where allied AI was not planting explosives at caches in Checkpoint Security.
  • Fixed an issue where the AI would congo line to Objective A on Farmhouse.
  • Fixed an issue where AI would get stuck near Objective A on Checkpoint on Farmhouse.
  • Fixed a visual issue that was appearing on water on Hideout.
  • Fixed an exploit location around the tent area on Gap.
  • Fixed a crash when joining a disbanded party.
  • Fixed an issue where a party invite during a match could cause invitees to return to the Main Menu after accepting the party invite.
  • Fixed an issue where frame rates would drop when swapping or scavenging weapons.
  • Fixed an issue where certain weapons from Survival crates could not be properly reloaded.
  • Fixed an issue where the Ammo display HUD element would show a Drum Magazine instead of a Smoke Grenade when performing an ammo check while using the AK-74 equipped with the smoke launcher active.
  • Fixed an issue where the 2x and 1x optics would automatically toggle when sprinting in hardcore checkpoint.
  • Fixed an issue where the “Enter Replay ID” button in the Stats Menu could not always be selected.
  • Fixed an issue where the text would overflow inside a drop down menu in the Stats section that affected the Spanish and Brazilian Portuguese languages.
  • Fixed an issue where part of the UI did not display the correct team colour.
  • Fixed an issue where dead players would gain objective points after an objective capture in Survival mode.
  • Fixed an animation issue that could occur when picking up thrown mines by disabling the ability to throw mines. Mines can now only be planted.
  • Fixed an issue where there was a chance that Checkpoint could unintentionally end in a Draw.
  • Fixed an issue where the Heavy Breathing audio would not stop when entering a vehicle.
  • Fixed a localisation issue in the Network Widget where the text was only partially translated.
  • Fixed an issue where an accessory was not highlighted when exiting its selection screen in the Loadout Menu using a gamepad.
  • Fixed an issue where certain head and facial hair combinations would be misaligned:
    • Rob and Imperial.
    • Soran and Imperial.
    • Soran and Garibaldi.
  • Fixed an issue where the opacity of the Objective Status Indicator would not appear consistent every time.
  • Fixed an issue where the Universal Digital weapon skin would not apply on the extended magazine on the MK 17 Mod 0.
  • Fixed an exploit that allowed players to shoot within restricted areas.
  • Fixed an issue where the C4 would remain suspended in the air even after the glass panels are shattered.
  • Fixed text overrun in the Credits Screen in the Turkish language.
  • Fixed an issue where Replays of maps played in the Night scenario would be replayed with the Day scenario lighting.
  • Fixed an issue where a random item would be displayed and highlighted when nothing was selected in the Inventory Menu.
  • Fixed an issue where water bodies would block bullets and not damage the player’s body parts that were submerged.
  • Fixed an issue where the fire support global and specific cooldown bars were not appearing on the HUD and radial menu.
  • Fixed an issue where the cosmetics on the character would not update when hovering over the appearance presets until a class was selected.
  • Fixed an issue where the Desert Hex weapon skin did not apply onto the compensator, flash hider, flashlight and laser attachments on the M45.
  • Fixed an issue where the Resupply Cooldown UI element does not always appear after the player had walked away from the resupply crate.
  • Fixed an infinite reload animation issue when spectating a player that was using a shotgun or MR 73.
  • Fixed an issue where classes that were completely occupied did not appear grey to indicate that all slots have been taken.
  • Fixed an issue where the order of the explosive slots in-game did not match the Loadout Menu.
  • Fixed an issue where the autocannon strafe fire support coordinates and orientation were not taken at the time of the callout.
  • Fixed an issue where the version number text could block players from clicking on elements covered by it.
  • Fixed the idle animation for the Desert Eagle.
  • Fixed an issue where players were able to prone in the water.
  • Fixed an issue where a comma would appear before the spectators list when viewing the scoreboard in Replays.
  • Fixed an issue where the fingers would appear broken during the ready animation when the player has the AKM or AK-74 equipped with any grip and drum magazine.
  • Fixed an issue where players could shoot a shotgun without using any ammunition.
  • Fixed an issue where the locked Achievements Icons were displaying the unlocked icon and vice versa in the Stats Menu.
  • Fixed an issue where the “Movement” and “Changing Loadout” lessons windows did not close after completion.
  • Fixed a display issue with the MR 73 in the Loadout Menu that occurred after removing the primary weapon.
  • Fixed an issue where the Supply Points indicator appeared at the bottom center of the Loadout Screen.
  • Fixed a visual issue that would cause the screen to flicker when swapping between the Loadouts and Inventory screens in the Customisation Menu.
  • Fixed an issue where the game type would default to the first option (Versus) when swapping between the factions in the Customise Menu.

PLAYSTATION

  • Fixed a crash on the PS4 that would occur after two hours of launching the app.
  • Fixed a crash that would occur after joining an ongoing Co-op Checkpoint scenario.
  • Fixed a crash that would occur while playing through Basic Training.
  • Fixed an issue where the incorrect inventory icon would appear after unlocking new weapons or cosmetics.
  • Fixed a visual issue with glass on Gap.
  • Fixed an issue where DLC items would still appear on the Character on the Main Menu after removing them.

XBOX

  • Fixed an issue where the pre-order DLCs were not unlocking properly.
  • Fixed an issue where Party functionalities could not be accessed when the party was at capacity.
  • Fixed an issue where blocked players were still able to communicate with others.
  • Fixed a party invite issue where some party members would return to the Main Menu instead of continuing in the same match as the party leader.
  • Fixed a crash on game launch that could occur when switching between Microsoft accounts.
  • Fixed an issue where players could get stuck in the Loadout Menu if they attempted to sign out from their account while loading a scenario in Local Play.
  • Fixed an issue where the audio from the explosion of suicide bombers was distorted.

SURVIVAL MODE IMPROVEMENT

  • Increased enemy AI difficulty by decreasing reaction time and increasing accuracy.

GAMEPLAY IMPROVEMENTS

  • Flashlight brightness levels have been adjusted for consistency for all primary and secondary weapons.
  • Direct hits from molotov cocktails will no longer cause instant death.
  • The Fragger class is now broken down into five classes: Assaulter, Advisor, Breacher, Gunner, and Marksman.
  • Night Vision Goggles can now be worn and taken off using one hand. This allows players to keep their weapon on screen and have the ability to fire while toggling.
    • New 1P and 3P animations added for the toggling of NVGs.
  • The interact and reload actions are now mapped to the same “X” button when using a gamepad in the Modern controller layout.
  • Players will no longer sit in spectate mode while a server populates and will now be able to play while waiting for the server to populate.

VOICEOVER IMPROVEMENTS

  • Implemented new voiceover triggers for the following events:
    • Explosive Drone detonates.
    • Bomber Drones finish their run.
    • Insurgents station does not hear the entire request.
    • Security station does not hear the entire request.
    • Support helicopter fires and misses target.
    • Support helicopter searches for targets.
    • Support helicopter confirms kills.
  • Voiceover lines played in-game are now synced so all players hear the same line.
  • Static plays when a character is killed while speaking through the radio.
  • Different reloading voiceover lines play depending on whether the equipped weapon is magazine fed or not.
  • AI will now always respond back to ‘intimidate’ voice lines from any player within the vicinity and continue to respond when provoked.
  • Enemy AI that are blinded by flashbangs will now play a voiceover line.
  • Fixed an issue where characters would play the Wounded or Suppressed voice lines upon death.

USER EXPERIENCE IMPROVEMENTS

  • Improved readability of teammate indicator icons:
    • Increased the thickness and opacity of the friendly teammate indicator icon.
    • The icon now flashes when friendly teammates are nearby.
    • Teammate icons now appear around the edges of the screen similar to objective icons.
  • The default colour of party members is now green and more visible by default, this can be adjusted in the Settings Menu if desired.
  • Updated the Appearance Selection Screen with a gradient and vertically centered the UI elements to be consistent with other screens.
  • Added audio and visual feedback when collecting ammo from supply crates, performing a full resupply, or scavenging for ammo from weapons on the ground.
  • Added the scavenge animation when resupplying ammo from a supply crate.
  • Improved melee attack responsiveness by increasing animation speed and decreasing delay between attacks.
  • Added icons for each section in the Appearance Screen.
  • The selected scenario in Local Play will persist after changing maps or lighting scenario.
  • The last focused position will now be kept when returning to the Main Menu.
  • Increased the contrast of UI elements in the Appearance Menu to improve readability.
  • The “Reset to Default” button in the Settings Menu will no longer move the focus to the first item in the list instead it will remain at the same position.
  • Added audio feedback when hovering, clicking, and navigating through menus.
  • Improved the overall layout of the Appearance Screen.
  • Network service icons are now smaller and more subtle on the Main Menu.
  • Smoother new select and hover sounds used as audio feedback across all interface elements.
  • The invite friends pop-up will appear automatically after creating a party.
  • The weapon held by the character on the Main Menu now features its respective upgrades.
  • The weapon held by the character on the Main Menu is now the primary weapon equipped in the Loadout Menu.
  • The tactical map will now display faction-specific icons to indicate spawn locations.
  • The order of the maps are now displayed in alphabetical order in the Local Play Menu.
  • Added visual feedback when hovering over the center of the in-game Radial Menu.
  • Improved navigation between elements in the in-game Radial Menu.

ENEMY AI IMPROVEMENTS

  • The snap shooting fixes have made gameplay against enemy AI less challenging, to balance this we have increased the reaction speed and accuracy of enemy AI.
  • Enemies are more coordinated and can use smoke as cover to advance through the level in order to capture objectives more effectively.
  • Improved enemy navigation towards objective areas.
  • Enemies now take a longer time to react and fire upon players who are hidden in the shadows.
  • Reduced occurrences of hip-firing from long ranges.
  • Enemies will react to live C4 by retreating.
  • Enemies will not immediately retreat off a lost objective when engaged in combat.
  • Gunner enemies will search for more effective cover locations to set up.
  • Scavenged magazines dropped by enemies are now always full.
  • General improvements to the pathfinding behaviour.

LOADOUT SYSTEM REVAMP

We have revamped the look and usability of the loadout system. Below are some of the main changes that have been made:

  • Weapon upgrades and attachments appear in slots surrounding the weapon preview.
  • The weapon model now occupies more space on screen and can be seen in greater detail.
  • Improved audio feedback in the Loadout screens.
  • Added a back button in the Appearance and Loadout screens to reduce selection travel time when customising characters.
  • Weapons now point to the left by default.
  • 1.5x optics now appear between the 1x and 2x optics in the Optics list.
  • The in-game Menu, Class Selection and Customisation, and Loadout Menu layouts have been adjusted to better fit ultrawide monitors.
  • Attachments will now be previewed on weapons when hovering over their name in the list.
  • Added an arrow to preview changes on the weight bar to improve visual feedback.
  • The equipped weapon skin will now be saved until the player decides to remove it.

LEVEL DESIGN IMPROVEMENTS

  • Bab
    • Fixed a wall that was incorrectly blocking bullets.
  • Citadel
    • Fixed an exploit on Citadel Push on Objective A giving the Security team an unfair advantage.
    • Fixed an issue where two blocks on the ground would block players from advancing as intended.
    • Fixed an issue where players could get stuck on an overhang while walking up the stairs.
    • Fixed an issue where players were able to climb rocks to reach an exploitable area.
    • Fixed an issue where certain textures were displaying incorrectly.
    • Fixed an issue where it was possible for players to crawl underneath a portion of the level.
  • Farmhouse
    • Fixed an exploit on Farmhouse Push on Objective A where a player could stop the objective from being captured.
  • Hideout
    • Fixed an issue where a cabinet would disappear and reappear as the player moves around it.
    • Fixed an issue where players could access an area outside the playable boundaries.
  • Ministry
    • Fixed an issue where players were blocked by unbreakable glass.
  • Outskirts
    • Fixed an issue where players were able to access an exploitable area on a rooftop.
  • Precinct
    • Fixed an exploit location where players were unintentionally able to hide in certain areas.
    • Fixed an issue where a wall did not connect all the way to a column revealing an empty area.
  • Range
    • Fixed a visual issue with the lockers (z-fighting).
    • Fixed an issue where a piece of sheet metal was clipping through a sandbag.
  • Refinery
    • Fixed an issue where an oil derrick was unintentionally blocking bullets.
  • Tell
    • Fixed an issue where enemy AI would get stuck after successfully capturing Objective E.
    • Fixed an issue where the AI would occasionally get stuck upon spawn.
    • Fixed an issue where an invisible collision obstructed player movement.
    • Fixed an exploitable area that allowed players to spawn camp the Security team and block the capture of Objective C on Push Insurgents.
    • Fixed multiple locations where enemy AI would get stuck on the map.
  • Tideway
    • Fixed multiple exploit locations where players were able to hide inside a rock.
    • Fixed and blocked the path to an exploitable area to a rooftop.

KNOWN ISSUES

We currently have 1,900+ issues that the team has categorised as bugs. Some are big, some are small, and unlike Goldilocks none of them are just right. What this means is that we can’t possibly include the entire list in these notes, so, below is a snapshot of the issues that have been brought to our attention more recently as well as some actively being worked on for the next update.

  • There is an issue where the “There For You” and “Play to Win” trophies / achievements cannot be unlocked.
  • There is an issue where gore is not showing up for some players.
  • There is an issue where ragdoll death is played instead of full death animations.
  • Replays are displayed in lower than expected frame rates.
  • The screen may flicker at certain locations in the Firing Range.
  • The game may crash if the player is on the Local Play loading screen and they accept a party invite.
  • There is an issue where the Select button is not grayed out when there are no party members.
  • There is an issue where coloured circles may appear at the bottom of the screen on Farmhouse.
  • There are texture loading issues that happen when ADSing after loading a level on Xbox One.
  • There is a memory-related crash occurring on Bab and Precinct while in co-op.
  • There is an AI issue where some bots do not attack the player in Outskirts.

OPERATION: WARLORD CONSOLE HOTFIX #1

The following are the notes for the hotfix that is also available today on PlayStation and Xbox platforms.

RESOLVED ISSUES

GENERAL

  • Fixed an issue where the weapon firing sound was not playing.
  • Fixed an issue where the highlighted selection would disappear when scrolling through the Aesthetics section in the Loadout Menu.
  • Fixed an issue where text was missing for the Ammo Carrier, Armor, and Accessory slots in the Loadout Menu after changing languages.
  • Fixed an issue where the ambient sounds were missing during gameplay.
  • Fixed an issue where the 1P and 3P sounds were missing on the Vector and P90.
  • Fixed an issue where the character and AI voice lines were being truncated.
  • Fixed an issue where the values in the Settings Menu would reset to default after relaunching the game.
  • Fixed an issue where UI elements would overlap each other.

PLAYSTATION

  • Fixed an issue where restrictions on social features and communication were not applied correctly to an account when in game.

XBOX

  • Fixed an issue where controller inputs would stop working when the controller was  disconnected while changing accounts using Account Picker.
  • Fixed an issue where players could get stuck in a pop-up after turning off and on the controller in the Main Menu.
  • Fixed an issue where the Title icon and name were missing in the Xbox Game Hub.

That’s about it for the patch.

Source: New World Interactive

MP1st Staff

Home > News

Black Desert Online Update 2.12 Out for Conquest Wars & More This Dec. 8

Pearl Abyss has released the Black Desert Online update 2.12 patch this December 8, and this one is for the end of Season+ as well as Conquest Wars and more. Head down below for the complete patch notes.

Black Desert Online Update 2.12 Patch Notes:

The latest Black Desert update is here, and brings a close to the Season+ server and ushers in the arrival of Valencia Node and Conquest Wars. Read on to find out what else is in store for the December 8th Update.

Season+ Ends

● As Season+ has ended, there will be multiple changes that will take place during the transition period.

– All Season+ Characters that have yet to graduate will be converted into regular characters.

– Adventurers who have not completed ‘[Season Server Graduation] At the Crossroad’ or ‘[Season Server Graduation] Into the Big Wide World’ will find their Gift Box Full of Memories and the Fughar’s Letter of Encouragement in their mail. Head to Rewards>Mail to collect them.

* This mail will be deleted on February 28th 2022 at 11:59PM (UTC+0), so please make sure to collect it as soon as possible.

– All Season quests that have not been completed have been deleted.

– Your highest level Tuvala gear per slot has automatically been converted, if it had not already been done so by the December 8th Maintenance.

– Tuvala enhancement materials, Tuvala conversion stones, unconverted Tuvala gear, and other seasonal items have been deleted.

 

※ Please refer to the End of 2021 Season+ for more detailed regarding the automatic Tuvala gear conversion and items which are deleted.

 

● As Season+ has concluded, the following servers have changed.

NA
Before After
NEW Olvia NEW Olvia – Novice
Season-1 New Olvia – 1
Season-2 New Olvia – 2
Season3 Rulupee

 

EU/ASIA
Before After
NEW Olvia NEW Olvia – Novice
Season-1 New Olvia – 1
Season-2 Rulupee -2

 

Valencia Node Wars, Conquest Wars.

● Node and Conquest Wars have been added to the Valencia Region.

※ After the maintenance on December 8th 2021, taxes will begin accumulating for Valencia Conquest and Node Wars. Therefore, the first week will see lower payouts than expected.

Valencia Node Wars
Day Region Tier Max. Number of Participants
Sunday Pilgrim’s Sanctum: Fast  Tier 1  – Hard 30 People
Altinova Gateway  Tier 2 50 People
Gorgo Rock Belt 35 People
Crescent Shrine 50 People
Ibellab Oasis  Tier 3 35 People
Roud Sulfur Works  Tier 4 60 People
Monday Ivory Wasteland  Tier 1  – Medium 30 People
Valencia Plantation  Tier 2 25 People
Rock Post  Tier 3 35 People
Tuesday Taphtar Plain  Tier 2 60 People
Aakman  Tier 3 60 People
Wednesday Altas Farmland  Tier 1  – Easy 20 People
Ivero Cliff  Tier 1  – Medium 40 People
Pilgrim’s Haven  Tier 3 25 People
 Thursday Rakshan Observatory  Tier 1  – Medium 20 People
Fohalam Farm 30 People
Barhan Gateway  Tier 2 25 People
Cadry Ruins  Tier 4 60 People
Friday Bashim Base  Tier 1  – Hard 40 People
Desert Naga Temple  Tier 2 25 People
Valencia Castle Site  Tier 3 60 People
Ancado Coast 30 People

Valencia Conquest War has the following limits:

Stat Name Limit
AP 475
Evasion 847
Evasion Rate 20%
Damage Reduce 347
Fixed Damage Rate Reduction 23%
Accuracy Limit 726
Accuracy Rate Limit 20%
All Resistance Limit No Limit
Special Evasion Rate Limit 30%

 

Stabilization Changes

● Loading Screens have been reverted to static images.

● Memory usage of translation data has been optimized.

● The way the game handles Item Tooltips has been modified.

 

Content Changes

● The alerts that display at certain times for Imperial Alchemy/Delivery have been modified.

Before After
The Imperial Crafting/Fishing Delivery Managers in each territory have begun receiving deliveries. The Imperial Fishing Delivery Managers in each territory have begun receiving deliveries.

Monster Changes

● The probability of obtaining Black Magic Crystals at the following spots has been increased.

– Some monsters which would not drop Black Magic Crystals in the spots below have been modified to now be able to drop Black Magic Crystals.

– Therefore the probability of obtaining Black Magic Crystals have increased in the following ways.

Region Increased Probability
Gahaz Bandit’s Lair About 7.5 times increase
Waragon Nest About 1.8 times increase
Bashim Base About 6 times increase
Aakman Temple About 2.4 times increase
Roud Sulfur Mine About 150 times increase
Crescent Shrine About 15 times increase
Cadry Ruins About 7.5 times increase
Pila Ku Jail About 10 times increase
Hystria Ruins About 1.2 times increase

● Added Black Magic Crystal items to the drop tables of the following zones.

– Information has been added to the Item Drop UI.

Monster Zone
Desert Naga Temple
Titium Valley
Kratuga Ancient Ruins
We increased the drop rates of “Black Magic Crystals,” items required for both the guaranteed PEN (V) accessories and PEN (V) boss gear questlines, from level-appropriate mid-tier monster zones throughout the Valencia territory. We hope that this update will help many more Adventurers to progress through these questlines in order to obtain the upgrades they need. (The drop rate for Black Magic Crystals from Roud Sulfur Mine were comparatively much lower than other monster zones, so we increased their drop rate by about 150 times to match that of other zones.)

Node War and Conquest War

● Gates have been added to the World Map during Calpheon, Mediah and Valencia Conquest Wars.

– If the gate has been destroyed, you will also be able to see it on the World Map.

 

Character Changes

● Changed the ‘test NPCs’ in the Battle Arena from Monster-type to Character-Type.

– When skills are used on these test NPCs, any inflicted debuffs/CCs and the number of times the corresponding debuffs/CCs that are inflicted will now display.

 

● Fixed the issue where the Invincible effect wouldn’t go away if your screen froze temporarily while your character had the effect applied.

 

● Improved the visual effects of the special actions for the [Mystic] Makalu outfit.

Item Changes

Naru gear was really helpful for leveling from the Serendia questline to the Mediah questline and was also a sort of a tutorial gear that helped with understanding all levels of enhancement in Black Desert. The gear was designed to help you progress through Mediah with little difficulty, but Adventurers not yet used to the skill commands felt a much steeper difficulty spike than others. Due to this, we improved the stats of the Naru gear to allow for a safer adventuring experience. We will continue to provide quality-of-life updates for our new Adventurers.

● Added a feature to easily exchanges the PEN (V) Naru gear (excluding accessories) obtained by a season character for PRI (I) Tuvala gear through the relevant UI.

※ You will be able to check out this feature in the upcoming Season.

– The button for converting to PEN (V) Naru gear will appear in the upper left of the Equipment UI when your season character has a piece of PEN (V) Naru gear equipped or in their Inventory.

– Use the Convert UI to convert your PEN (V) Naru gear into PRI (I) Tuvala gear.

– Changed the Season Pass objectives for converting to PRI (I) Tuvala gear, due to the addition of this feature.

● Added effects to each parts of the Naru gear that improves depending on their enhancement levels, PRI (I), DUO (II), TRI (III), TET (IV), and PEN (V).

Parts Effects PRI (I) DUO (II) TRI (III) TET(IV) PEN (V)
Main Weapon Extra AP Against Monsters 6 8 10 12 14
Sub-weapon Extra AP Against Monsters 6 9 12 15 18
Greatbow Extra AP Against Monsters 2 3 4 5 6
Each Part of Defense Gear Monster Damage Reduction 1 2 3 4 5
Max HP+ 10 20 30 40 50

● Changed the description for ‘Monster Damage Reduction Up,’ an extra effect gained by enhancing gear.

Before After
Monster Damage Reduction Up (enhancement level PRI or up) Monster Damage Reduction Up (Pri or higher)

● Changed the name of the Nude Deep Black Underwear to Nude Black Underwear.

● The description of Cron Stones will now mention that in the event of an accessory enhancement attempt failure while using the stones, the enhancement level of the item can degrade.

● Your character will now cheer when obtaining a Pure Black Stone item.

● Added a note of caution to the item description of the Pure Black Stone about its duration and expiration.

● Changed the [PEN(V) Boss Gear]: The Best Deal questline’s upgradable equipment to no longer allow characters with less than 0 Karma to equip it. (This does not apply to the final PEN(V) Boss Gear)

● Separated [Sorceress, Lahn] Cartian Shoes from [Sorceress, Lahn] Cartian Armor.

– Added [Sorceress, Lahn] Cartian Shoes to the outfit boxes that contain [Sorceress, Lahn] Cartian Armor.

* Adventurers who had the [Sorceress, Lahn] Cartian Armor in their possession will receive the [Sorceress, Lahn] Cartian Shoes in their storage in Heidel.

 

Quest and Knowledge Changes for Black Desert Online Update 2.12

● Knowledge about the Smuggling NPC’s will now be available. You can find the knowledge in the following locations.

Knowledge Talk to the following NPC’s to obtain Knowledge
Telshir Abdul Jaum
Epil Tanbu Ahon Kirus
Zahad Tatar
Valgon Maguliggio
Roxanna Tavu
Mysterious Man Lolly

 

Pearl Shop

● More detailed descriptions have been added to the following items sold in the Pearl Store.

Items that have been added and modified in detail.
Wizard Gosphy Added details on how you have a higher chance at getting a higher tier pet than other pets when exchanging pets.
Bookshelves Purchasable with Pearls (Interior – Furniture) Added text regarding the probability of obtaining Knowledge.

Check out info regarding the probability of obtaining Knowledge on our Adventurer’s Guide.

[All Classes] Underwear Added text regarding Luck and its effects.
Fisto/Dark Thorn Fishing Boat Set

Belle Epoque Rowboat Set

Added text regarding the equip effects of each part.
Fairy Queen’s Might Added info regarding the chance for your Fairy to change into one of all available personalities when using “Reset Persona.”
Wagon Sets Purchasable with Pearls Added text regarding the equip effects of each part.
Reset Mount Growth Added text regarding the probability to obtain new skills.

You can find info regarding the probability to obtain new skills after using “Reset Mount Growth” in the BDO Wik

Ornette’s Dark Honey Wine Added text that includes an example of growth EXP depending on your Fairy’s level.
Mount Brand Spell Stone Changed the text regarding the increase in probability to obtain skills when your mount levels up..
Horse Appearance Change Coupon Added details on how using the item does not change your mount’s breed..
Premium Horse Appearance Change Coupon Changed the text regarding learning a skill and EXP obtainable if the horse doesn’t learn a skill when changing appearances.

Added details on how using the item does not change your mount’s breed.

Elion’s Tear Changed the text regarding the HP and MP when resurrecting your character.

Changed the text regarding restoration of EXP lost from death.

[All Classes] Splat Fisher’s Clothes Set

[All Classes]  Da-Dum Da-Dum Diving Suit Set

Changed the description regarding Stamina consumed while swimming.

UI Changes for Black Desert Online Update 2.12

● Changed the Item Drop information of the ‘Gatekeeper’ monsters of the following zones to not be displayed on the Item Drop Information page.

Monster Zones Item Drop Info Changed to Not Be Displayed
Crescent Shrine Black Spirit’s Claw Piece
Yona’s Fragment
Intricately Patterned Mystical Shard
Gold Bar 10G
Desert Naga Temple Black Magic Crystal – Vigor
Black Spirit’s Claw Piece
Intricately Patterned Mystical Shard
Gold Bar 10G
Titium Valley Black Magic Crystal – Precision
Black Spirit’s Claw Piece
Intricately Patterned Mystical Shard
Gold Bar 10G
Cadry Ruins Black Spirit’s Claw Piece
Intricately Patterned Mystical Shard
Gold Bar 10G

● Ancient Spirit Dust has been added to the Item Drop Menu for Aakman Temple.

● The Check Box button has been modified to display the J’s Hammer item when used to enhance items.
● The performance of the Party UI has been optimized.

 

Other Changes for Black Desert Online Update 2.12

● Fixed the issue where storing Marni’s Stones in Storage would cause their item icons to appear abnormal.

● Fixed the issue where the scroll bar on the Central Market transaction history would regularly reset after a certain period.

● After-images that appear in certain situations have been fixed.

● The area around the Syca fight in Sycrakea has been modified.

● Fixed an issue where Sycrid would not die as intended in certain situations.

● Fixed an issue where grass would appear on the floor in the Glish-3 Residence.

● Fixed an issue with gathering in Gorgo Rock Belt.

● Fixed an issue where Stabilized Magic Black Stones, Cleansed Magical Black Stone, Pure Magical Black Stone Icons would not display in the crafting notes.

● Fixed a typo in the message that shows when Kvariak spawns.

● Fixed various typos in different languages.

● Fixed an issue where NPC’s in Altinova say lines that do not match their character.

● Changed the item required to complete the “Curing Someone” quest from a trade item to a quest item.

– Due to this change, the reward item for the preceding quest, “Craft Medical Kit” was changed to the pertaining quest item.

● Fixed Lloyd in Casta Farm to no longer appear in an awkward stance.

● Made the quest summary for “[Processing] Trent Worker Experience?” under the “[ADV Support] Inventory Expansion!” Suggested questline tab read more clearly.

● Fixed the issue where “Returning” under the “Nightmare Revealed” main questline wouldn’t appear for normal characters.

● Fixed the issue where “Gateway to Heidel” and “Reinforcing the Quarry” under the “The Concerns of Bobby Lauren” main questline wouldn’t appear for normal characters.

● Fixed an issue where the Hypothermia and Heatstroke Debuffs would not apply on Tyrant’s Hill.

● Fixed an issue where players could be damaged while mounting the Flame Tower, Enhanced Flame Tower and Hwacha.

● Fixed an issue where the wrong error message would display when selecting an item that had already been installed within a residence.

● Fixed the issue where relogging as the party leader while fighting a boss summoned from a scroll would prevent your party members from dealing damage to the summoned boss.

● Fixed an issue where Cron Stones could not be added to Dream Horse attempts after using the training function.

● The tooltip for the recommended quest, ‘Investigating Rumors’ has been fixed.

That’s about it for the Black Desert Online Update 2.12 patch notes.

Source: Black Desert

MP1st Staff

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Virtua Fighter 5 Ultimate Showdown Update 1.30 Rolled Out

SEGA has released the Virtua Fighter 5 Ultimate Showdown update 1.30 patch this December 7 (or December 8 depending on where you are in the world), and it includes new content — for a price though. Read up on what’s new down below.

Virtua Fighter 5 Ultimate Showdown Update 1.30 Patch Notes:

Update: Per the PS4’s update history:

•Added Yakuza Series Collaboration Pack
•Added an option to stop an ongoing Team, Tournament, or League Match.
•Adjustments made to Tournament Event matchmaking.
•Adjusted the fence within a stage to be semi-transparent.
•Fixed various minor issues.

SEGA has not released any patch notes or fighter changes for the game, but the Yakuza Series Collaboration Pack DLC is now available, amd it includes new costumes and music tracks. There are also a ton of new costumes added.

 

Per the game’s official site, here are the official content of the Yakuza DLC pack, as we as LINE stickers that are set to be on sale starting December 8, 2021 too!

■ “Ryu ga Gotoku” series collaboration pack

The “Ryu ga Gotoku” series collaboration pack contains costumes and BGM of attractive characters that color the “Ryu ga Gotoku” series. Furthermore, in addition to the original costume, it is a special pack with many new arrangement BGM and stamps added.

“Virtua Fighter esports main game & DLC” Ryu ga Gotoku “pack is 3,300 yen (tax included), additional download content (DLC)” Ryu ga Gotoku “series collaboration pack is 1,100 yen (tax included) It will be sold at.

<Product name>

・ Virtua Fighter esports main game & DLC “Ryu ga Gotoku” pack: 3,300 yen (tax included)

・ “Ryu ga Gotoku” series collaboration pack: 1,100 yen (tax included)

 

<Contents>

・ Character customization items (approx. 650 types)

・ Character costume type (19 types in total)

・ “Ryu ga Gotoku” series character costumes (19 types in total)

・ “Ryu ga Gotoku” series BGM (20 songs in total)

・ “Virtua Fighter 3” Arranged BGM (20 songs in total)

・ Stamps for watching games (40 types in total)

■ Costumes of attractive characters that color the “Yakuza” series

 

 

 

■ Approximately 650 types of original costumes have been added!

 

 

 

■ “Virtua Fighter esports ” LINE Creators Stamp 2nd release decision!

The second LINE Creators’ Stamp of “Virtua Fighter esports” will be on sale from December 8, 2021 (Wednesday) on the free communication app “LINE” operated by LINE Corporation. Based on the in-game “watching mode” stamp, all 40 types of stamps are added with easy-to-use lines.

Type: All 40 types

Price: 120 yen (50 LINE coins)

If there’s new info regarding bug fixes and whatnot, we’ll be sure to update the post to reflect it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Last of Us HBO Series Taps Nick Offerman to Play the Role of Bill

The role of a familiar TLOU supporting character has been recast, as The Last of Us HBO series taps Nick Offerman to play the role of Bill, a survivor who lives in his own fortified town and helps Joel and Ellie in their adventure.

According to Variety, the role was originally supposed to be played by Con O’Neill. Unfortunately, scheduling conflicts with the actor forced him to bow out, and HBO then went on to hire Parks and Recreation actor Nick Offerman to step up for the vacant role instead.

Offerman joins Pedro Pascal and Bella Ramsey, who are set to play the main characters Joel and Ellie. Below is a brief description of The Last of US TV series from HBO’s official website for the show.

The series takes place twenty years after modern civilization has been destroyed. Joel, a hardened survivor, is hired to smuggle Ellie, a 14-year-old girl, out of an oppressive quarantine zone. What starts as a small job soon becomes a brutal, heartbreaking journey, as they both must traverse the U.S. and depend on each other for survival.

If you missed the first teaser image HBO released for The Last of Us, you can check it out here. The first season is expected to be released some time in 2022.

Source: Variety

Tim Villasor

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Resident Evil 2 Becomes Dead Space With New Mod, Check It Out in Action

If you ever wanted Isaac Clarke to venture into the zombified streets of Raccoon City then now’s your chance, as Resident Evil 2 becomes Dead Space with a brand new mod released that switches the zombie apocalypse characters out with those found from the future!

Created by modder 4kodda, the Dead Space Mod for the Resident Evil 2 Remake turns our favorite leads from the game into characters from Electronic Arts’ futuristic survival horror franchise! Check out the video below to see how this mod looks in action!

As you can see, a number of changes have been done by the mod to turn the Raccoon City incident into a Dead Space adventure. Rookie cop Leon S. Kennedy for instance gets several Dead Space 2 skins including a fully animated Isaac Clarke, while Claire Redfield gets a variety of DS 2 skins as well as new hairdo that is inspired by Isaac’s love interest Elle Langford. Finally the biggest nuisance of the game gets pretty terrifying skins, as Mr. X will now give it to you as a Necromorph!

While the mod is definitely fun to see and try out if you have the means, Dead Space is actually making a return with a remake coming up at end of 2022– and the developers have promised that they will share more updates next year.

Source: TheGamer

Tim Villasor

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Diablo 3 Update 1.40 Out for Season 25 Patch 2.7.2 This December 7

Blizzard Entertainment is about to kick off the latest season of Diablo 3 this week with Season 25! The studio has released the Diablo 3 update 1.40 patch this December 7, and this is to bring the patch 2.7.2 data into gamers’ hands, and usher in Season 25, which will start on December 10 at 5PM PST/8PM EST/9AM HKT. Patch notes and more details are listed down below.

Diablo 3 Update 1.40 Patch Notes | Diablo 3 Update 2.7.2 Patch Notes | Diablo 3 Season 25 Patch Notes:

PATCH 2.7.2

Note: All changes apply to all versions of Diablo III, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, and PC unless otherwise indicated.


Seasons

Season 25 introduces a new type of socketable item called Soul Shards. Nephalem can find 7 unique Soul Shards, based on the Lords of Hell, which give players demonic new powers. One of 3 Prime Evil Soul Shards can be equipped into Helms and one of 4 Lesser Evil Soul Shards can be equipped into Weapons. Each Soul Shard can be upgraded three times using a new seasonal-exclusive consumable, the Hellforge Ember.

Soul Shards and Hellforge Embers can drop from anywhere in Sanctuary, but Soul Shards have a higher chance to drop from Bosses. Soul Shards cannot be traded, but can be salvaged or utilized in Caldesann’s Despair. You may only equip one Prime Evil Soul Shard and one Lesser Evil Soul Shard at a time. Lastly, Soul Shards and Hellforge Embers only drop in Seasonal play, and will not transfer to your non-seasonal character when the season ends. For a look into the capabilities for each of the Soul Shard powers look below:

Prime Evil Soul Shards

Sliver of Terror 

  • Base Power: Your cooldowns are increased by 25%. For every skill on cooldown, you take 12.5% reduced damage and deal 25% 12.5% increased damage.
  • Additional Powers:
    • Your attack speed and critical hit chance are increased by 7% 5% for each skill on cooldown.
    • You cast a devastating Ring of Fire after killing 100 enemies.
    • If three or more skills are on cooldown, your lightning and fire skill damage are increased by 50%.

Shard of Hatred 

  • Base Power: You deal 15% reduced damage while you have 3 or fewer enemies within 25 yards. If more than 3 enemies are within the same distance, you deal 10% 5% increased damage per enemy (to a maximum of 100% 50%).
  • Additional Powers
    • Killing an elite enemy pulls all enemies within 40 yards to where the elite died.
    • Your Movement speed is increased by 50%. Each enemy within 25 yards reduces your movement speed by 10% up to 70%.
    • You now deal 15% 10% increased damage for every enemy instead of 10% 5% (to a maximum of 150% 100%)

Fragment of Destruction 

  • Base Power: You move unhindered through enemies. Each enemy you pass through receives Mark of Destruction for 7 seconds. Each marked enemy that dies removes 1 second from one of your skills on cooldown. If the Mark of Destruction expires before the enemies die you lose 2% of your maximum health as damage. Marks are not applied if you are below 35% health.
  • Additional Powers
    • You have a 25% Chance to restore 5% health when an enemy dies with Mark of Destruction active.
    • When you apply Mark of Destruction to an enemy, you increase your movement speed by 5% for 7 seconds. Max 10 Stacks.
    • You now leave a trail of fire in your wake that slays enemies with the Mark of Destruction and are below 10% health.

Lesser Evil Soul Shards

Stain of Sin 

  • Base Power: You deal 25% less damage. When you kill 50 enemies, you spawn a pool of blood that increases the damage done to elite enemies by 150% and lasts 15 seconds.
  • Additional Powers
    • The pool of blood now negates Elite affixes within its area.
    • You gain an additional Rift Progress Orb when you kill and elite pack.
    • The pool of blood now collects Rift Progress Orbs.

 

Dregs of Lies 

  • Base Power: You deal 25% less damage. Your pets deal 50% 25% increased damage.
  • Additional Powers
    • Killing an elite enemy reduces all your active cooldowns by 5 seconds.
    • On receiving fatal damage, spawn a shadow that prevents your death, restores your health to 35%, and grants +225 All Resist to all party members while it is active. The shadow only lasts 15 seconds.
    • Each time your pet hits an enemy, your damage is increased by 1% 0.5% for 5 seconds. This stacks up to 100 times. When you reach 100 stacks, the stacks quickly reset to 0.

 

Remnant of Pain 

  • Base Power: Your Critical Hit Chance is reduced by 15%. Attacks against Incapacitated enemies are automatically critical hits.
  • Additional Powers
    • Hitting enemies with cold damage has a 50% chance to freeze them. Cold skill damage is increased to frozen targets by 20%.
    • Gain passability while your movement speed bonus is over 50%. When you move through enemies you knock them back and stun them for 2 seconds.
    • When you critically hit an enemy you increase the attack speed all players by 5% for 5 seconds. Max 10 stacks.

 

Essence of Anguish 

  • Base Power: Every time you deal poison damage to an enemy you increase your cooldown reduction and movement speed by 2.5% while your damage received is increased by 5% for 10 seconds. Max 10 stacks.
  • Additional Powers
    • Your movement speed and cooldown reduction can be increased up to 15 times by dealing poison damage to an enemy.
    • When you deal poison damage to an enemy they receive 50% increased poison damage from all sources for 10 seconds.
    • Killing an enemy deals the damage done by the death blow to all enemies within 25 yards.

Items

General

  • Depth Diggers: Primary skills deal 80-100% additional damage.

Barbarian

  • Remorseless: While both Wrath of the Berserker and Call of the Ancients are active, Hammer of the Ancients deals 600-800% increased damage.

Witch Doctor 

  • Shukrani’s Triumph: After the initial duration of Spirit walk ends, it will continue to last until you attack 3 times or until an elite enemy is within 20 yards of you. Attacks while in the spirit realm deal 75-100% increased damage.
  • Lakumba’s Ornament: Reduce all damage taken by 60% if your Soul Harvest stack is at least (1-3), and an additional 2% for each stack of Soul Harvest.
  • Spider Queen’s Grasp​: Corpse Spiders deals an additional 600-800% damage and releases a web on impact that Slows enemies by 80%.
  • Brood of Araneae​: Corpse Spiders deals an additional 75-100% damage, and each spider bite causes the target to take an additional 1% damage from Corpse Spiders for 5 seconds.
  • Spirit of Arachyr (2-piece bonus): Summon a permanent Spider Queen connected to you by an infested thread. Enemies caught in the thread are infested. Corpse Spider attacks against infested enemies inflict the same damage to all infested enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders. Corpse Spiders now spawns with health.
  • Spirit of Arachyr (4-piece bonus): The Spider Queen now leaves behind webs that lasts for 15 seconds and Slows enemies. Infested enemies remain infested while on the web. You take 75% reduced damage while in the web and for 4 seconds after.
  • Spirit of Arachyr (6-piece bonus): The damage of creature skills is increased by 17500% 25000%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas.

Demon Hunter

  • Marauder’s Encasement (4-piece bonus): Sentries cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do, as well as automatically cast your equipped Hatred spenders.
  • Marauder’s Encasement (6-piece bonus): Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, Vengeance, and Sentries deal 12000% increased damage for every active Sentry.
  • The Shadow’s Mantle (6-piece bonus): Impale deals an additional 75000% weapon damage to the first enemy hit, and 25000% to subsequent enemies.
  • Bombardier’s Rucksack: You may have 2 additional Sentries. Cluster Arrow deals 150-200% increased damage.

Necromancer

  • Bones of Rathma (6-piece bonus): Each permanent active minion increases the damage of Army of the Dead by 1750%, up to 31,500%.

Wizard

  • Firebird’s Finery (6-piece bonus): You gain 5000% increased damage while Ignite is applied to a target. Hitting an Ignited enemy with a non-channeling fire spell deals Ignite damage multiplied by Combustion stacks. Pets cannot trigger this effect

Bug Fixes

  • Fixed a bug that prevented pets cast by the player from proccing Oculus Ring if it is equipped on a Follower.
  • Fixed a bug that caused Momentum stacks to not always apply properly when using Calamity and The Ninth Cirri Satchel.
  • Fixed a bug where Life per Second granted from Mantra of Healing isn’t being applied to the shield generated by Molten Wildebeest’s Gizzard.
  • Fixed a bug where Mystic Ally: Earth Ally damage was not increased by The Crudest Boots.
  • Fixed a bug that prevented Mystic Ally: Fire Ally active from attacking the Rift Guardian Perendi.

For a deeper look at the season’s rewards, season theme, and more, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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SCUF PS5 Controller “SCUF Reflex” Announced, Features and Prices Listed

If you’re playing competitive shooters on the PlayStation 5 and you want to hone that edge even further, then SCUF may have the controllers for your needs. The premium controller manufacturer has announced the SCUF PS5 controller dubbed the “SCUF Reflex,” which includes features one would expect from SCUF controllers.

The SCUF Reflex comes in three versions: the basic SCUF Reflex, the Reflex Pro, and an inaugural first-person shooter model, the Reflex FPS.

All three Reflex models feature four removable back control paddles, programmable directly on the controller and toggled through at the press of a button. Paddle profiles make it easy to fine-tune controller settings and save them for different games. No pause in gameplay, remapping tool, or software app is required. Reflex and Reflex Pro feature the DualSense™’s adaptive triggers, giving gamers the ability to experience immersive PlayStation 5 gameplay alongside the SCUF control advantage.

For fans of first-person shooters such as Call of Duty or Destiny, the Reflex FPS model features high-performance grip along with instant bumpers and instant triggers – eliminating trigger pull and offering a one-tap motion similar to a mouse click for advanced speed, ideal for fast-paced shooters. Reflex FPS also comes without force feedback motors or adaptive triggers, creating a lightweight controller that removes unwanted vibrations while playing, so you can keep your aim on point at all times.

Here’s a feature list for the SCUF Reflex across all three models:

  • Four rear, remappable paddles that can be configured to 12 functions
  • Profile Switch allows you to save three remapping configurations for different games
  • Adaptive triggers, from the PS5 DualSense™ controller, changes force and tension to improve in-game immersion (Reflex and Reflex Pro only)
  • High-performance grip for advanced comfort and endurance (Reflex Pro and Reflex FPS only)
  • Instant triggers and bumpers alleviate pull distance for faster activations (Reflex FPS Only)
  • Wireless connectivity to play comfortably from a distance
  • Improved thumbstick design and material for more grip and durability
  • Interchangeable thumbstick options, including long, short, domed, and conclave, for optimized fit
  • Removable faceplate trim to swap colors and thumbsticks easier
  • Anti-friction rings for smoother, more controlled thumbstick movement
  • Mute your headset at the tap of a button
  • Built-in rechargeable battery, charged via USB Type-C

The SCUF Reflex is fully compatible with both the PS5 and Windows 7+ PCs. SCUF Reflex starts at $199.99, Reflex Pro starts at $229.99, and Reflex FPS starts at $259.99. All three are now available, and you can get yours here.

MP1st Staff

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COD Warzone Pacific RICOCHET Anti-Cheat Rolled Out, Progress Report Revealed

As part of the developer’s initiative to combat the rise of unfair play, Raven Software has rolled out the COD Warzone Pacific RICOCHET Anti-Cheat alongside a progress report on how the system has been working so far. Check out the details straight from a Call of Duty blog posting below and see if you’re part of the RICOCHET rollout that has been happening.

As revealed in the blog, it appears that the anti-cheat has been officially live on some servers. The anti-cheat system has been rolled out in anticipation for COD Warzone Pacific which is launching tomorrow for Vanguard owners (December 9 for everyone else):

RICOCHET Anti-CheatTM is already live across Call of Duty®: Vanguard and Call of Duty: Warzone™ with server-side updates and other backend elements to combat cheating.

With the launch of Call of Duty: Warzone Pacific tomorrow, #TeamRICOCHET continues its new anti-cheat security initiative with the rollout of an internally developed PC kernel-level driver for Warzone, which will activate first in the Asia-Pacific region before expanding worldwide.

The developers also shared an FAQ on RICOCHET to help player acclimate to this new anti-cheat system:

Q- Where does the rollout plan begin?

Initial rollout will begin first within the Asia-Pacific region before expanding worldwide.

Q- I am not located in the Asia-Pacific region. When does the rollout expand to my region?

#Team Ricochet will provide updates, including when the PC kernel-level driver rollout expands, across our franchise and studio social channels.

Q- When Warzone Pacific launches, what will I see?

When you boot up Warzone Pacific, you’ll see the RICOCHET Anti-Cheat logo as part of the game’s loading screen. The kernel-driver installation process is automatic. Once available, when Warzone Pacific launches, the driver will launch with the game. When you exit the game, the driver will shut down.

Q- What can I expect from RICOCHET Anti-Cheat?

RICOCHET Anti-Cheat is an evolving initiative that will grow stronger as its systems learn more about cheating behavior. #TeamRICOCHET is committed to continuously monitoring and updating our security measures to fight unfair play. Every update we make forces cheaters to change their tactics, which provides us with more information to identify and expel them from the community. You can help the team by reporting cheaters as they happen:

·       Learn how to report a player in Call of Duty: Warzone

·       Learn how to report a player in Call of Duty: Vanguard

Warzone Pacific is launching a day early tomorrow for COD Vanguard owners, so if you’re playing on PC in the Asia-Pacific region let us know if you’ve noticed any changes with regards to cheaters in-game.

Source: Call of Duty

MP1st Staff

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Battlefield Portal XP FAQ: XP Caps, Earn Rate, & Why Farming Servers Are Bad Per DICE

While we’re waiting on update 3.1 for Battlefield 2042, DICE has rolled out a quick Q&A about the game! More specifically, a short but sweet Battlefield Portal XP FAQ about XP caps, earn rates, weapon mastery, and even why farming servers are frowned upon by the studio.

This mini Q&A was conducted via the Battlefield Direct Communication Twitter, and we’ve compiled everything in one easy read below.

Battlefield Portal XP FAQ:

Can you earn XP in Battlefield Portal?

All of our featured modes work the same as CQ and BT in All-Out Warfare, earning XP at the full rates, unlocking new weapons, ribbons and attachments, and progression for your Mastery.

Custom Experiences work differently.

What is a featured mode?

This is what you see when you first enter #Battlefield Portal, and are a mix of officially authored experiences (such as Rush), and highlighted Community Created experiences that we’re providing full matchmaking for (such as Snipers & Knives by Stodeh)

How about XP in Custom Experiences?

XP can be earned on Community Created experiences. With this you will level up, unlock new gadgets, vehicles, and weapons. We re-enabled this following careful and clos

Do I earn less XP playing Custom?

XP is capped per minute, with that cap resetting once per minute. If you trigger the cap, it doesn’t impede you earning XP after that trigger. Modes designed to be played normally largely reward the same XP overall as you would get in CQ or BT.

Why do you cap XP in Custom Experiences?

We want Battlefield Portal to encourage players to build creative experiences that are fun to play.

Without caps in place, farming servers end up saturating the Server Browser with valueless experiences, and we want to discourage that.

Do I still receive ribbons and End of Round performance in Custom Experiences?

Ribbons are not presently available in Custom.

Match Completion, and Victory Bonuses are awarded at the same values as other modes and make up for the largest percentage of XP earned across the game

Can I earn progress towards Mastery in Custom?

Not presently. Mastery rewards are designed to be showcases for the committed, and until we’ve determined if we’re able to establish further safeguards, we won’t change that.

Mastery is earnable in official Portal experiences.

Are Weapon Attachments considered part of Mastery?

They are. Presently these will only unlock in All-Out Warfare, Hazard Zone, and official Portal experiences.

Do you adjust the XP caps?

We do. This past week we raised the caps, and as more diverse custom experiences start to fill the server browser, we’ll monitor and make favourable adjustments where we can.

Why are you against farming servers?

It’s not fun, and farming servers prevent established communities from hosting fun events, and folks from running experiences that better reflect the experiences they want to have. They’re dull, and exploitative, and we don’t want them.

Speaking of the next patch, DICE has talked about that a bit, and have shared some of the changes confirmed to be included in the next patch, which will be released this December.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Down With Login Issues, Epic Investigating This Dec. 7 (Update)

If you’re trying to log in to Fortnite right now but can’t, it’s not just you! Fortnite down reports have surfaced, and they seem to be associated with login issues. Reports are surfacing from players from social media and even the game’s subreddit about the login problems.

Note that this seems to be happening to both PC and console gamers currently.

Fortnite Down and Login Issues This December 7:

Update: Epic Games has announced that the issue has been resolved!

Is Epic Games and Fortnite down?
byu/randomusicjunkie inFORTnITE

Thankfully, Epic Games is aware of it, as the studio has posted the following acknowledgement:

Same as in every game, we are going to monitor the situation and will update the post if Epic relays a new message, or if anything new arises. For those who can log in (and even those who still can’t), share your platform and region, so other Fortnite players will be informed whether the game should be working for them as intended or not.

This is bad timing for the game, as the most recent chapter has just launched earlier this weekend, and we have the info and datamined stuff listed here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Terraria Update 1.26 Out for Fixes and Improvements This Dec. 7

Re-logic has released the Terraria update 1.26 patch notes this December 7, and this one is for fixes and improvements on the PlayStation and Xbox consoles. Check out the full patch notes below.

Terraria Update 1.26 Patch Notes | Terraria Update v1.4.0.5.6 Patch Notes:

New!​

  • Move the Sun! You can now control the sun and the moon on the frontend menu by holding RT/R2 + right stick. Give it a whirl!
  • It’s back! It is again possible to use the Touch Pad on the PS4 Dualshock Controller to zoom in and out of the world and transition between the world and map!
    • In Settings >> Controller >> Pinch Zoom World and Pinch Zoom Map are now available

Improved! ​

  • Based on player feedback we’ve fixed the hotbar navigation when a Dynamic Hotbar item is bound to a hotbar slot, making it easier to jump through the Hotbar
  • Improved mouse & keyboard support across the board. Keyboard bindings for inventory management are now closer to PC
    • Use Shift/Ctrl/Alt + click to quick deposit/sell, quick trash and favorite items
    • Press Alt + left click to toggle the vanity visibility on equipment (this differs from PC, pressing Alt changes the cursor to an eye and you can click anywhere in the slot)
    • In Settings >> Keyboard & Mouse >> Quick Trash can be set to Shift + click or Ctrl + click
  • Improved world creation speed!
  • Improved boot up time, the game now starts a little bit quicker!

Fixed!​

Multiplayer and Split Screen

  • Fixed mannequins losing items when placed by the host and not being able to be seen by other players
  • Fixed an issue in multiplayer where an item was lost if held when a chest was closed
  • Fixed player 2+ in split screen being immune to projectiles
  • Fixed a few issues where open menus caused navigation conflicts or problems navigating the game in split screen and multiplayer
  • Fixed issues where open menus interfered with joining multiplayer games
  • Fixed the issue where users were unable to navigate through the Options menu during multiplayer if their network connection was lost when a menu was open
  • Fixed the delay in picking up items when the host threw an item to another player
  • Fixed a number of crashes
    • Fixed some player reported crashes when player encounters certain trees from their 1.3 worlds
    • Fixed the crash when the Painter’s house is in a hallowed-snow graveyard biome and trying to open his shop
    • Fixed a bug on PS4 where some worlds are unable to be hosted, or cause a crash when they move to an area which was very built up (many items placed in one location). If you have worlds where you cannot get your friend to join them, and you’re able to access your files on PS4, please send us the world file so we can investigate further Upload your PS4 game files to the devs
    • Please let us know if you experience a crash by reporting it in the forums and including as much detail as possible!

And many more fixes!

  • Fixed the issue where some players were unable to unlock Pet Collector achievement. Please let us know if you still are having an issue by raising a bug in the forums!
  • Fixed! The housing menu should be easier to navigate/query/assign npcs now!
  • Fixed the issue where player’s couldn’t quick equip an item from a chest, as long as there isn’t a conflicting binding for Use Item bound in the Settings
  • Fixed the controller binding for Research! You can now open the Research menu directly from an item in the Inventory. You can find this in Settings >> Controller >> Controller Bindings: Edit >> Inventory and bind Research Item!
  • Fixed a number of UI visual and graphical issues
  • Fixed that one hairstyle being displayed outside the hairstyle list menu.
  • Fixed an issue where the player was prevented from continuing to play if they died while a text input box was open
  • Fixed issue where sometimes when using a crafting station items could appear at a locked-on enemy’s location
  • Fixed item pickup range in Journey mode to match PC. It’s now possible to throw items from the inventory without immediately picking them back up!
  • Fixed multiline editing on signs and tombstones for PS4.
    • Sorry Xbox players ;( this is a harder fix to add as it’s not supported by the Xbox’s default text input system
  • Fixed a bug where the frame rate would drop when the housing menu was open and you had a lot of NPCs
  • Fixed the issue where the summons tag on enemies could disappear if you got too far away from the enemy, making it hard to know who your summons were targeted on
  • Fixed the issue where the biome artwork behind the map was incorrectly scaled depending on UI zoom level and especially in split screen
  • Fixed a graphical glitch in the tutorial dialog boxes
  • Fixed a missing controller prompt on tutorial dialog boxes

That’s about it for the patch.

Source: Terraria forums

MP1st Staff

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Warframe The New War Features & Customizations Outlined; Act One Teaser Released

Following the unveiling of its cinematic trailer a few days ago, Digital Extremes has revealed more information on Warframe The New War features and customizations. In addition to this, a teaser for the expansion’s Act One has also been unveiled, and you can check all of it out below:

Here are some of the key features coming to Warframe The New War:

New Playable Characters in Act I

The Origin System is in need of new warriors to band together to fight back against the invading Sentient threat. Players will experience the first part of The New War from different perspectives and take control of iconic enemies including Kahl-175 the Grineer, Veso the Corpus Tech, and the Dax: Teshin, as they fight across the Origin System to push back the invading Sentient force.  While the war rages on, so will the fight for the truth behind the conflict – understanding the Lotus’ past to unlock a new future.

New Warframe – Caliban

Erra’s twisted masterpiece, a true hybrid of Warframe and Sentient. Raised from the wreckage of the Old War to carve a swathe through the New. Caliban is Warframe’s 48th unique playable Warframe and will be added to the game on all platforms on December 15 when The New War launches. A Sentient-Warframe hybrid, Caliban has a passive Ability to resist damage types as he continues to take hits (for himself and his squadmates). Caliban was first revealed during TennoCon 2021’s Art of Warframe digital panel.

  • Passive Ability: Adaptive Armor – Allies within Affinity range gain increased resistance to the types of damage they are currently taking.
  • Razor Gyre – Become a spinning vortex of death. Hold Fire to accelerate the maelstrom, increasing damage, then target an enemy to dash toward them. Hitting enemies inflicted with Sentidnt Wrath creates a destructive blast.
  • Sentient Wrath – Smash the ground sending out a wave of destruction. Those not killed by the initial blast are helplessly lifted into the air where they continue to suffer damage for a short time.
  • Lethal Progeny – Call on Caliban’s Sentient aspect to produce up to three Conculyst comrades to fight by his side, and repair shields when not in combat.
  • Fusion Strike – Converge three streams of raw energy upon a single point, causing a massive reactive blast. The fallout from the blast will strip the armor from all enemies that touch it.

Harrow Prime Access

Harrow Prime Access will launch on December 15 alongside The New War and for a limited-time, players can instantly unlock or earn Harrow Prime and his signature Weapons and Accessories. Always prepared to sacrifice, this monastic Warframe uses the Void to bolster allies’ defenses and amplify their lethality.

  • Scourge Prime – Smite the unrighteous with Harrow Prime’s signature speargun
  • Knell Prime – Ring a funeral toll upon enemy skulls with Harrow Prime’s signature pistol
  • Prime Accessories
    • Nave Prime Syandana: Invest Harrow Prime with this golden Syandana of holy office
    • Templar Prime Suit: The dress uniform worn with pride by Harrow’s faithful legions

Warframe The New War will be releasing on December 15 for PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and Nintendo Switch.

MP1st Staff

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The Long Dark Update 1.98 Brings Perilous Constraint Patch This Dec. 7

Hinterland Games has released The Long Dark update 1.98 patch this December 7, and this one adds a significant patch called Perilous Constraint to the game. Check out the full patch notes below.

The Long Dark Update 1.98 Patch Notes | The Long Dark Perilous Constraint Patch Notes:

Hello Survivors,

We just launched our latest update to Survival Mode, called PERILOUS CONSTRAINT. This update includes:

  • New to Survival! Blackrock Region added to Survival Mode. It connects to Pleasant Valley via a Transition zone, and to Timberwolf Mountain via a cave system.
  • New to Survival! The Noisemaker from Episode Four is now available for crafting and use in Survival Mode. Note that the Blueprint unlocks after you find your first Noisemaker, currently only discoverable in Blackrock Region.
  • New to The Long Dark! The Ballistic Vest. It’s the first piece of protective gear in the game and offers strong defense against physical harms from wildlife attacks.
  • Various quality-of-life improvements, including making Crampons repairable, and a new piece of soundtrack music, along with many bug fixes.

You can check out more information about the update here:

That’s about it for the patch.

Source: Hinterland forums

MP1st Staff

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Apex Legends Update 1.84 Patch Notes; Out for Raiders Collection Event This Dec. 7

Respawn Entertainment has released the Apex Legends update 1.84 patch this December 7, and this is for the Raiders Collection Event that goes live today. Read up on the complete patch notes for today’s event and gameplay-related changes below.

Apex Legends Update 1.84 Patch Notes | Apex Legends Raiders Collection Event Patch Notes:

LEGENDS

  • Wattson: Fixed the issue with fences “sticking” when trying to place a node near a fence.
  • Wattson: Fixed bug for cases where Wattson’s Fence nodes ignored player collision.
  • Wattson: Fixed bug with the blueprint line not showing up to signify where the fence will be created.
  • Wattson: Fixed issue where Caustic’s Ultimate isn’t zapped by the Interception Pylon.
  • Wattson: Fixed bug where Arc Stars could stick to and damage the Interception Pylon
  • Ash: Based on feedback we’ve increased the audio presence of Ash’s Ultimate.
  • Ash will no longer “bleed” when shot and now displays sparks [like Pathfinder and Revenant].
  • Ash: fixed cases where a grid pattern would show on some rare and common skins.
  • Valkyrie / Revenant: Fixed a bug where using a Skydive with Death Totem at a specific time caused Valkyrie’s skydive to enter a bugged state.
  • Valkyrie: Fix for Birthright Skin where Valk’s jetpack control clips into her hands in first person.

ARENAS

  • Arenas: Fixed bug where Seer could continuously charge his tactical after it’s reached zero uses.
  • Arenas: Reduced reconnect times since the matches are shorter than a Battle Royale match.
  • Arenas: Fix for missing ammo UI on the common, rare, or epic, CAR.
  • Arenas: Fix for missing horizontal black bars while spectating.
  • Arenas: Fix for cases where the Death Tab is missing from the shop window.

ADDITIONAL BUG FIXES

  • Fixed issue with a spot on Storm Point where players could camp in unintended areas near Command Center.
  • We also addressed multiple minor bugs around the map ranging from misplaced kill triggers and holes in geo.
  • Bocek Compound Fracture Legendary skin bug: Fixed an issue where players would still see iron sights when aiming even if another sight is equipped.
  • R-301 Dynastic Cycle Legendary skin bug: Fixed an issue with the gun using a mix of two different skins.
  • Fixed bug for cases where the Loba Edition displays “No Price Found” when viewed in the store tab.
  • Based on feedback we’ve reduced the SFX on reactive skins for the Volt.
  • Fixed bug where players were unable to scroll downwards when looting a death box or black market.
  • Fixed bug that was preventing players from getting Rampart’s Heirloom even after buying all 24 event packs.
  • Fixed bug where players could skydive faster after spamming Ping.
  • Fixed issue with players seeing the 888 Elite Mode Badge constantly unlocking.
  • Fixed bug where dive trails were not rewarded properly.

BALANCE CHANGES

Seer

  • Decreased Focus of Attention detonation delay from 1.6s to 1.4s

Dev Note

Seer was dialed back to a healthier spot with the balance hotfix soon after his release. However, after four months of evaluating his use in the live game, the detonation delay seems a little too sluggish. We want to improve its feel while continuing to evaluate the reveal meta as a whole.

Arc Star

Sticks

  • Base stick damage lowered from 30 -> 10
  • Shield Damage Multiplier increased from x3 -> x4 (stick on shielded enemy will now max out at 40 instead of 90)
  • Sticking an enemy now applies a slow debuff (reverting Legacy update change)

Non-Sticks

  • Slow duration is now driven by distance to the center of Arc Star detonation

Dev Note

Arc stars excel in a lot of areas. They have high damage potential coupled with a punishing slow, and can be thrown more accurately than other ordnance types. Removing the stick slow created some degenerate play patterns and often made it hard to tell when you got stuck in the heat of battle. We’re bringing that back with a tradeoff of lower damage potential and a proximity based slow falloff in non-stick cases. These changes make stick scenarios more consistent across shield types and make arc stars less effective at area denial.

Splatter Rounds

  • Removed increased magazine capacity

Dev Note

Big Maude has been an awesome drop location and a reliable source of early power for teams that win the hotdrop. However, the paintball weapons are proving to be a little too strong so we’re going to remove the increased mag size but keep the handling improvements.

Crafting

  • Shotgun ammo, sniper ammo, and arrow crafting output reduced to a single stack

PRIVATE MATCH

  • Observer Mode – UI and Scoring Improvements for in-game stats menu.
  • Observer Mode – Reduced opacity on Loba’s Back Market for map & mini-map.
  • Observer Mode – Added toggle option to show next ring location.
  • Added [Team] Eliminated text in kill feed for Private Match Anonymous mode.
  • Admins now have the ability to end matches in either Observer or Player positions.
  • Fixed issue for real time API delay after running consecutive games.
  • New real time API events including:
    • Shots fired
    • Kill awarded
    • Line by line formatting
    • Unique player IDs

QUALITY OF LIFE

New Custom Reticle Color System

Custom Reticles are here! The new UI can be opened under Gameplay Settings by selecting the Customize option under Reticle.

Once in the new Custom Reticle UI you’ll be able to:

  • Select a color from some of our recommended favorites
  • Use the color and brightness sliders to find that perfect color
  • Manually enter an RGB color
  • Toggle between 4 different hand picked environments to preview your reticle

Dev Note

You’ll be able to pick from a lot of colors in the new system, but darker colors won’t be selectable because of how some of our reticles react to the world (additive effect) which would make them invisible. If a manually entered RGB value is in that range, we will do our best to keep that hue but will bring that value closer to a safe color.

In other Apex Legends news, Game Director Chad Grenier has posted a letter to the community as part of his announcement that he will be departing Respawn after 11 years with the studio.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlanetSide 2 Update 2.39 Shoots Out for Auraximas This Dec. 7

Daybreak Games has released the PlanetSide 2 Update 2.39 December 7 patch, and for this edition it’s for the Auraximas celebration! Check out the complete patch notes below.

PlanetSide 2 Update 2.39 Patch Notes:

Auraximas is Upon Us!
A snowy Sanctuary heralds the beginnings of Auraximas, a holiday tradition for Auraxians young and old. With this festive season comes Snowmen-littered battlefields, a limited-time holiday directive, gift-giving missions, and special items available in the Depot.

Sanctuary’s Snowfall

  • The Sanctuary neutral ground comes to life as new sights and sounds permeate the corridors.
  • Watch out for the Snowblowers, they’re quite powerful!

[IMG]

Time-Limited Missions

  • Sanctuary’s observation drone is making a list, checking it… multiple times, and they need your help to obtain gifts for the denizens stationed aboard.
  • Receive one new Auraximas mission each day, and earn a special title reward when all are complete!

[IMG]

A new Holiday Directive!

  • Life on the battlefield can be made just a bit brighter with a new Auraximas directive!
  • Progress through these holiday challenges, and receive a sweet new camouflage on completion!

[IMG]

Snowman Surprise

  • You’ll occasionally find Snowman throughout the combat areas on Auraxis. Destroy them for extra experience!
  • An elusive Golden Snowman can occasionally be found hidden among them, destroying this one will yield a holiday hood ornament!
  • You can deploy your own Snowman Soldier by unlocking this (very) tactical item from the Depot.

[IMG]

Special Items In the Depot!
A barrage of holiday items can be found in the Depot!

  • Decals
  • Tire Trails
  • Lumifiber
  • Weapons
  • Holiday Hats
  • Vehicle Horns
  • Profile Banners
  • Camouflage

[IMG]

December Discounts and Double Experience!
Adding to the holiday festivities, we’ve set each weekend up with select bundle discounts and double experience throughout December!

The DOUBLE (and TRIPLE?) EXPERIENCE schedule is as follows:

  • Dec. 03, 04, 05 – Double XP for ALL
  • Dec. 10, 11, 12 – Double XP for ALL
  • Dec. 17, 18, 19 – Double XP for ALL
  • Dec. 24, 25, 26 – TRIPLE XP for MEMBERS
  • Dec. 31, Jan. 01, 02 – Double XP for ALL

The following bundles will be heavily discountedduring these days:

  • Dec. 11, 12
    • One-Year Anniversary Bundle 50% off – 3999 DBC (1999 DBC discounted)
    • Two-Year Anniversary Bundle 50% off – 3999 DBC (1999 DBC discounted)
  • Dec. 18, 19
    • Three-Year Anniversary Bundle 50% off – 3999 DBC (1999 DBC discounted)
    • Four-Year Anniversary Bundle 50% off – 3999 DBC (1999 DBC discounted)
  • Dec. 25, 26
    • Commander’s Five-Year Anniversary Bundle 60% off – 8999 DBC (3599 DBC discounted)
    • Warmachine’s Six-Year Anniversary Bundle 60% off – 8999 DBC (3599 DBC discounted)

Exceptional V
A new Exceptional directive has been added. This directive can currently be completed with a combination of 9th anniversary and Auraximas holiday weaponry.

Players who complete this new directive receive access to the NS Chevalier helmet!
[IMG]

Implants
Berserker

  • Health regeneration from 50 per sec to 40 per sec.
  • Now has a 2 second delay before regeneration activates after taking damage.
  • Does not stack with Nanite Auto-Repair.

Misc. Changes, Fixes, and Additions

  • Nascent Expeditions has been given a new contractor image for campaign missions that they offer. (While Nascent Expeditions is technically a part of the New Conglomerate, they are their own organization.)
  • Lodestars should no longer spawn players beneath the ground.
  • Fixed issues with Lodestar/Wasp/Deliverer not acting as “true” vehicles in some cases, for the purposes of missile Lock-ons, Proximity Repairs, and others.
  • Bastion Fleet Carrier side and under-mounted hardpoints no longer fail to follow the Bastion after being destroyed.
  • Chapter 02 start date has been moved to Jan. 19, 2022, though this date is subject to change.

That’s about it for the patch.

Source: Daybreak Games forums

MP1st Staff

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PSN Down Reports Surfacing This December 7

If you’re having issues connecting online or playing games on the PlayStation Network (PSN), it might not be your internet, as PSN down reports have surfaced this December 7.

Update (12/15/21): If you’re being routed to this post, PSN is down again this December 15 it seems. Check out updates about it here.

PSN Down Status This December 7:

Over on Downdetector, a spike can be seen of people reporting that PSN Is down:

Image

Over on the PS4 subreddit, a thread has surfaced of people stating that PSN is down for them:

Are the Playstation Servers under maintenance?
by inPS4

Currently, Sony’s Ask PlayStation Twitter which handles announcements for these server downtimes has not shared anything about it Also, what’s interesting here is, there’s not a lot of reports that the PlayStation Network is down, so this could be an isolated incident in a particular state, region, etc. If PSN is down for you, let us know where you’re located, so we have an idea on where the service is running into issues.

We’ll be monitoring the situation and will update the post once we know more info about it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Weekly Reset December 7, 2021 and Eververse Rotation

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 is now live! The new Destiny 2 weekly reset December 7, 2021 refresh of activities is now live, with details listed below, along with the Eververse rotation of items for sale.

Note: At the time of writing, servers are currently down for the big 30th Anniversary update maintenance. You can check out the full patch notes for this latest update here.

If you’re interested in finding out what this new update brings in terms of content, features, and more, check out the trailer for the Destiny 2 30th Anniversary patch here.

New Destiny 2 Weekly Reset December 7, 2021 and Eververse Rotation:

At the time of writing, the text version of the regular weekly reset is not yet up due to the ongoing maintenance. We’ll update this post once the text version of the weekly reset is up.

New Destiny 2 Weekly Reset December 7

Thanks, niris.tv !

MP1st Staff

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Destiny 2 Update 1.030 Released for 30th Anniversary Update 3.4.0 This Dec. 7

Bungie has released the Destiny 2 update 1.030 patch this December 7, which is for the game’s 30th Anniversary update. The title update is available on both last-gen and next-gen consoles, and includes a long list of gameplay-related changes, tweaks to classes and more.

Destiny 2 Update 1.030 Patch Notes | Destiny 2 30th Anniversary Patch Notes:

ACTIVITIES  

CRUCIBLE 

  • Currency rewards lockout at three, five, and seven wins no longer clear on ticket resets.
  • Added a playlist tooltip to indicate that Cross Play must be enabled to access Trials.
  • Trials passages now display a warning message if the player account owns a seven-win ticket.
  • Added Third Person Camera Restricted tooltip and load screen hint to Trials, Elimination, and Showdown.
  • Fixed an issue that prevented the Dead Cliffs map from loading correctly in Glory playlists.
  • Removed Anomaly and The Dead Cliffs from Momentum Control rotation.
  • Fixed missing string for Legendary Valor Triumph and corrected number of times that it requires reaching the Crucible Rank of “Legend.”
  • Crucible bounties for zone capture now apply to all Crucible modes.
  • Rusted Lands: Fixed an issue where dynamic objects, like barrels or bricks with physics and hive exploding objects, were missing from this map.

LOST SECTORS 

  • Improvements:
      • Adjusted the music in Legend and Master Lost Sectors to scale as lives and time begin to run out.
      • The “Darkness Zone” tendrils and sound will now play when players run out of revives in Legend and Master Lost Sectors, and in Grandmaster Nightfalls.
      • Players will now see a “No Revives Remaining” warning when out of revives in Legend and Master Lost Sectors, or in Grandmaster Nightfalls.
      • Players will no longer see “Revives: +0” when defeating Champions after the time limits have passed in Legend and Master Lost Sectors, or in Grandmaster Nightfalls.
  • Fixes:
      • Fixed an issue where the post-game completion screen for Legend and Master Lost Sectors didn’t show any stats.
      • The Empty Tank Lost Sector on Tangled Shore now rewards the correct Exotics gear, in line with the other Lost Sectors’ reward rotation.
      • Excavation Site XII: Fixed an issue where the barrier at the entrance in Legend and Master difficulty had a gap that allowed players to go outside of the Lost Sector. This Lost Sector will enter active rotation again in a future season.
      • Added an energy barrier to the Scavenger’s Den Lost Sector on EDZ, when playing on Legend or Master difficulty, to prevent skipping most of the encounters in the Lost Sector. This Lost Sector will enter active rotation again in a future season.

STRIKES 

  • The Corrupted:
      • To reduce the overall length of the strike and make it less painful after hard wipes in the elevator encounter, we have removed the Taken combatants in the dark Ascendant Plane hallway leading up to the elevator.
      • If a fireteam hard wipes during the final phase of the boss fight in the Ascendant Realm, when they respawn, the portal to the Ascendant Realm will take them straight to Phase 2, instead of making them replay the platforming section between Phase 1 and Phase 2.
      • When a fireteam arrives at the platforming area before the boss fight in The Adytum, any fireteam members or Ghosts left behind in earlier parts of the strike will now be teleported forward to join their fireteam.
      • When players begin the elevator encounter, any straggler players or their Ghosts will be pulled forward to join their fireteam.
      • Fixed an issue where Sedia’s shields would regenerate faster than expected on Nightfall difficulties. Her shields now regenerate based on health threshold in Nightfalls, just like they do in Direct Launch or the Vanguard playlist.
      • The portal to the Ascendant Realm after Phase 1 of the boss fight should now reliably place players facing the correct direction.
      • Fixed an issue that was preventing the combatants from walking to part of the right-side area during the first half of the boss-fight. Psions should now spread out a little bit more on that right platform.
      • Fixed an issue where a Taken Acolyte would spawn  within the floating platform area before the boss fight, and immediately fall to its death before ever really getting to live.
      • Fixed an issue where, in certain conditions, the relic would despawn and never respawn during the boss phase.
      • Fixed a cosmetic issue where the relic spawners during the boss phase would spin before the relic was spawned.
  • The Inverted Spire:
      • Fixed an issue where a player’s Ghost would appear too far back in the strike upon death near the drill area. The Ghosts now appear at set safe locations in the drill area.
  • The Scarlet Keep:
      • Fixed an issue where the crystal to continue the strike would be permanently invincible if players got to the wizard at the first stop of the elevator and killed it before the crystal could spawn.
      • Strikes: Fixed an issue where the catchup version of Grandmaster Hollowed Lair had different modifiers than the weekly featured version.

FREEROAM 

  • Fixed an issue where a wall of Taken miasma could appear in a doorway in Rheasilvia during Freeroam, when it shouldn’t be there.

RAIDS 

  • Fixed an issue in the Last Wish raid that for some fireteams caused the final encounter to not start properly, causing unavoidable failure.
      • Queenswalk Escape: When players picked up Riven’s Heart, there was an issue where the encounter wouldn’t start, resulting in no enemies spawning and immediate teleportation into the inside of the Heart.

UI/UX  

TEXT CHAT 

  • Players on Xbox, PlayStation, and Stadia platforms can now opt into seeing text chat messages within various chat channels.
      • Updated terminology for text chat settings on these platforms to reflect functionality available.
  • Expanded Whisper chat settings for all platforms.
      • Added increased granularity to filter who may send you Whisper chat messages.
  • Added the option to remap the “Show / Hide Text Chat” button on PC.
      • This is mapped to the L key by default but the option to remap this was not exposed.
      • Settings > Text Chat > Keybindings > UI > CUI option was removed for binding a keyboard button to Show / Hide Text Chat.
  • Fixed an issue that was preventing use of Korean IME input on Windows.

STASIS VENDOR 

  • Fixed an issue where Stasis Aspect quests were not consistently shown on the Stasis vendor until after the player has acquired their second Stasis Aspect.
      • Additional text has been added to locked quests describing how to unlock each, respectively.

STASIS SUBCLASS SCREEN 

  • Fixed various issues where the pips for Aspects and Fragments would sometimes show an inaccurate counter.
      • The pips counter displays based on the page of the socket trays last inspected.
      • The pips under the socket slots display counts the empty socket.
      • In the Stasis subclass screen, the number of pips for aspects and fragments is one less than the total.

BOOTFLOW 

  • Cross Save Information Screen
      • Updated the visuals for the Cross Save screen to align with the style of the Cross Play screen introduced with the launch of Cross Play in Season 15.
  • Windows Store Settings Screen
      • Updated the Settings screen to allow new players on Windows Store to set text chat preferences to match those available to new players on Steam.

ROSTER 

  • Fixed an issue on PC platforms where players could experience FPS drops in various situations where the Roster was updating more often than intended.
      • The largest FPS drops were seen in the Roster, Tower, and while in Orbit.
  • Fixed an issue where max-length Bungie Names could wrap onto a second line and obscure other UI elements in some Roster tooltips.
  • Reduced the width of the friction area on the Social Preferences tab when using a controller.
  • Fixed an issue where Roster contacts could appear as blank entries while waiting for all relevant data to load before showing any content.
  • Updated the icon for Social Preferences set to “Public” to distinguish the setting from the “Joinable Fireteam” icon to avoid confusion.
  • Fixed an issue where a player could appear Offline but also showed as joinable in some cases.
  • Fixed an issue where players may not receive an error notification if they accept a fireteam invite but fail to join successfully.
      • Sending a fireteam Invite then setting Social Preferences to Closed will result in no error message pop-up when a player accepts the fireteam invite.
  • Fixed an issue where the “Invite to Fireteam” button was hidden if the local fireteam privacy was set to “Closed.”
  • Fixed an issue where pending invites from offline players could show a circle icon when the platform is unknown.
  • Fixed an issue where blocked players did not consistently appear with a blocked icon on Roster screens.
  • Fixed an issue on Steam where some platform icons could default to a generic platform icon, most notably with Steam not showing a PlayStation player’s icon.
  • Updated text on Windows Store for various tooltips where terminology was overly generic.

GAMEPLAY  

ARMOR 

  • FROST-EE5
      • In PvP game modes, ability-energy gain is no longer generative with other energy-regeneration boosts.
  • Heart of Inmost Light
      • Using abilities more consistently now stacks the empowerment buff.
      • Buff text now displays which ability is empowered and how many stacks of empowerment it has.
      • In PvP game modes, reduced buff duration and ability-regeneration rate by ~50%.
  • Contraverse Hold
      • Ability-regeneration boost now always lasts for 1.4s.
        • Previously, the boost would range between 1s and 4s.
        • Previous average duration was 1.35s due to weighting.
      • In PvP game modes, reduced grenade-energy gain by 50%.
  • Doomfang Pauldrons
      • In PvP game modes, reduced Super-energy gain by 50%.
  • Shinobu’s Vow
      • In PvP game modes, reduced grenade-energy gain per hit by 66%.
  • Chromatic Fire now works with Stasis subclasses as intended.
  • Crown of Tempests
      • In PvP game modes, reduced energy-regeneration boost duration from 7s to 4s.
  • The Stag
      • In PvP game modes, reduced class-ability energy gain by 50%.
  • Icefall Mantle
      • Stasis overshield can now be cancelled by pressing the class-ability input again.
  • Dunemarchers
      • Once a player is hit by a Dunemarchers lightning chain, they cannot be hit again by Dunemarchers for 2s.
      • Dunemarchers lightning now only chains on targets that are alive.
  • Armor Mods
      • Can now be applied instantaneously with a button press. Removed all Glimmer costs for socketing armor mods.
  • Melee Kickstart
      • In PvP game modes, reduced melee-energy gain by 50%.
  • Grenade Kickstart
      • In PvP game modes, reduced grenade-energy gain by 50%.
  • Utility Kickstart
      • In PvP game modes, reduced class-ability-energy gain by 50%.
  • Bolstering Detonation
      • In PvP game modes, reduced class-ability-energy gain by 50%.
  • Focusing Strike
      • In PvP game modes, reduced class-ability-energy gain by 50%.
  • Perpetuation
      • In PvP game modes, reduced class-ability-energy gain by ~25%.
      • Change varies slightly based on how many copies of the mod you have equipped.
  • Bomber
      • In PvP game modes, reduced grenade-energy gain by ~45%.
  • Outreach
      • In PvP game modes, reduced melee-energy gain by ~45%.
  • Dynamo
      • In PvP game modes, reduced super-energy gain by ~45%.
  • Distribution
      • In PvP game modes, reduced energy gain by ~45%.
  • Momentum Transfer
      • In PvP game modes, reduced melee-energy gain by 50%.
  • Impact Induction
      • In PvP game modes, reduced grenade-energy gain by 50%.

WEAPONS

Archetypes
  • Shotgun
      • Reduced Slug Shotgun PvE damage bonus from 30% to 20%.
      • Gave Pellet Shotguns a 10% PvE damage bonus.
  • Linear Fusion Rifle
      • Increased PvE damage by 10%.
  • Caster Sword
      • Reduced Heavy attack ammo cost from 8 to 5.
  • Bows
      • Increased damage vs minors by ~10%.
  • Sidearms
      • Increased Sidearm projectile speed from 999 to 9999 (which makes them hitscan regardless of framerate).
Exotics
  • Vex Mythoclast
      • Reduced Aim Assist stat by 25.
      • Reduced the Linear Fusion Rifle mode Aim Assist Cone scalar from 1.1 to 1.05.
      • Now requires three player kills for full Overcharge instead of two.
  • Fighting Lion
      • Removed the multi-hit requirement (i.e. dealing any damage will grant the buff).
      • Increased the buff to the reload stat from +50 to +70.
      • Reload will still be slow if you miss, but if you land any damage Fighting Lion will reload faster than it did before the nerf.
      • Increased the buff duration to 7s.
  • Arbalest
      • Now has intrinsic anti-barrier.
  • Sleeper Simulant
      • Increased magazine size from 3 to 4, increased PvE damage by 6%.
  • Suros Regime
      • Dual Speed Receiver mode now grants the following in addition to its current effects: +30 range, +3 zoom.,
  • Cryosthesia 77K
      • Removed “variable trigger” completely, now fires on trigger press instead of release (this will make it feel much more responsive).,
      • Charged shot moved to special reload. Getting a kill with the Sidearm enables access to the special reload.
      • Once the charged shot is fired, the weapon reverts to standard Sidearm fire.
        • This does NOT cost your entire magazine.,
      • Charged shot now deals an AOE which freezes AI and slows players (direct hits still freeze).,
  • Leviathan’s Breath
      • The catalyst now grants the Archer’s Tempo perk in addition to its other effects.
  • Whisper of the Worm
      • Reduced delay on activating Whispered Breathing from the catalyst from 2.1s to 1.2s.
      • White Nail magazine refill changed, was three from inventory now pulls two from inventory, one from thin air.
      • Increased damage in PvE by 10%.
  • D.A.R.C.I.
      • Reduced flinch, recoil, and bloom by 50% while Personal Assistant is active.
      • Personal Assistant now has a 1s delay before deactivating when off target (was instant).
      • Increase damage in PvE by 20%.
  • Malfeasance
      • Increased explosion damage by 50%.
  • Dead Man’s Tale
      • Improved consistency in hip fire with the catalyst: increased reticle friction falloff distance, less recoil, improved accuracy.
  • Heir Apparent catalyst
      • Reduced damage resistance against players from 75% to 25%.
  • Lorentz Driver:
      • Telemetry patterns no longer reward ability energy.
Perks
  • Adrenaline Junkie
      • Kills can add single damage stacks or extend existing ones.
      • Grenade kills boost the stacks immediately to x5.
      • Lowered the duration to compensate for weapon activation.
  • Vorpal Weapon
      • Now 10% on Heavy weapons, 15% on Special, 20% on Primary, whereas it used to be 15% across the board.
      • No change to damage vs players in Super.
  • Whirlwind Blade
      • Increased number of stacks needed to hit maximum damage from five to ten.
  • Pulse Monitor
      • Changed health threshold from 90% health, any shield to any health, 30% shield.
Mods
  • Quick Access Sling
      • Functionality changed:
        • Was: +100 handling, 0.9 ready/stow/aim down sights time for 0.4s after running out of ammo.
        • Now: 0.9 ready/stow time all the time.
      • This change also applies to the “Swap Mag” perk, as they use the same perk behind the scenes.
  • Full Auto Retrofit weapon mod
      • Added a “Full Auto Retrofit” weapon mod that enables full auto while the trigger is held, usable on Legendary Hand Cannons, Sidearms, Scout Rifles and Pulse Rifles.
      • This is unlocked by default for all players.
Fixes
  • Restored missing flavor text to reissued Dungeon weapons.
  • Fixed an issue where Telesto’s bolts would sometimes persist after detonating, allowing them to detonate again. This is the last we will be hearing about Telesto for sure.
  • Fixed an issue where the Hothead Rocket Launcher had no UI tell for a target lock when it has the “tracking module” perk.
  • Fixed an issue where the Dreaded Venture and Bite of the Fox Sniper Rifles muzzle flashes were obscuring more of the screen than intended.
  • Fixed an issue where Ager’s Scepter’s empowered mode wouldn’t deactivate when tethered.
  • Fixed an issue where, after using their Super, a player could keep using Ager’s Scepter’s special reload indefinitely.
  • Fixed an issue where the Uzume RR4 Sniper Rifle scope would flash white when firing.
  • Fixed an issue where Vulpecula would show incorrect up/down arrows when comparing magazine perks.
  • Adjusted the scope settings for D.A.R.C.I.’s “Mind Of Its Own” ornament so that its flinch and recoil behavior match that of D.A.R.C.I. and its other ornaments.

ABILITIES 

VARIABLE ABILITY COOLDOWNS 

  • The cooldown time for grenade, melee, class, and super abilities now varies based on the power output of the ability.
      • Note: Previously, all abilities in these categories generally shared the same cooldown time.
      • Note: All ability cooldown times listed in these patch notes use the base cooldown time, which is the cooldown time at tier 3 of the relevant armor stat (STR, DISC, etc).
      • The cooldown times for these abilities are now listed on the subclass screen under the ability description.

SUPERS 

  • Reworked how Super energy is generated.
      • Super energy is now primarily generated by dealing and taking damage.
      • Super energy regen amount varies based on target type and damage source.
      • Reduced Super gain on kills, assists, and objective captures.
      • Reduced passive Super-energy regeneration speed.
  • Super regen speed now varies per Super
      • Tier 5 (fastest regen)
        • Well of Radiance
      • Tier 4
        • Blade Barrage
        • Silence and Squall
      • Tier 3
        • Shadowshot
        • Burning Maul
        • Arc Staff
        • Nova Bomb
        • Thundercrash
      • Tier 2
        • Golden Gun
        • Chaos Reach
        • Nova Warp
        • Stormtrance
        • Daybreak
        • Sentinel Shield
      • Tier 1 (slowest regen)
        • Spectral Blades
        • Fist of Havoc
        • Hammer of Sol
        • Glacial Quake
        • Winter’s Wrath

STASIS 

  • Stasis crystals
      • While forming, Stasis crystals now slow nearby players instead of freezing them.
      • They still freeze PvE combatants while forming.
      • Increased slow/freeze radius while forming from 1.75m to 2.6m.
      • Reduced crystal-formation damage from 20 to 10.
      • Reduced crystal detonation damage vs players by ~55%.
      • Increased crystal detonation damage vs. PvE combatants by ~60%.
      • Increased crystal detonation radius from 6m to 8m.
  • Whisper of Shards
      • Reduced grenade regeneration in PvP game modes by 50%.
  • Whisper of Chains
      • Increased damage reduction vs. PvE combatants from 25% to 40%.
  • Whisper of Fissures
      • Reduced max damage vs. players from 29 to 8.
      • Reduced detonation radius in PvP game modes from 9m to 8m.
  • Whisper of Rending
      • Increased Kinetic-weapon damage vs. Stasis crystals by 100%.
  • Frozen status effect
      • Fixed an issue where frozen players could still interact with objects and revive players.

TITAN 

  • Shoulder Charge Abilities: Seismic Strike, Hammer Strike, Shield Bash
      • Sprint activation time reduced from 1.5s to 1.25s.
      • Increased targeting range from 5.5m to 6.8m.
      • Lunge range increased from 5.5m to 6.8m.
      • Targeting-cone width increased by ~10%.
      • Now suppresses victim’s melee lunge for 1s on hit.
      • Increased damage vs. PVE combatants by 25%.
      • Reduced damage vs. players (no longer guaranteed one-shot kill).
  • Towering Barricade
      • Increased cooldown from 37s to 40s.
  • Rally Barricade
      • Reduced cooldown 37s to 32s.
  • Top-Tree Sunbreaker
      • Hammer Strike melee
        • Reduced direct impact damage from 170 to 120.
        • Increased cooldown duration from 82s to 90s.
  • Middle-Tree Sunbreaker
      • Burning Maul Super
        • Heavy slam can now be aimed until hammer impacts the ground.
          • Note: Previously, aim direction was locked as soon as slam animation started.
  • Hammer Throw melee
      • Increased cooldown from 82s to 90s.
      • Increased knockback vs. some heavier combatants.
  • Roaring Flames
      • Reduced the bonus to ability damage when Roaring Flames and Wormgod Caress Exotic perk are active.
  • Top-Tree Striker
      • Aftershocks
        • Scaled energy gains by tier of the hit target.
        • Now grants 10% grenade energy for the primary player target and 5% additional grenade energy for secondary player targets in the AOE detonation.
          • Note: Previously granted 20% grenade energy for each target hit.
  • Seismic Strike melee
      • Reduced AOE damage from 90 to 40.
      • Now blinds enemies in the area on hit.
      • Increased cooldown from 82s to 90s.
  • Middle-Tree Striker
      • Thundercrash Super
        • Slightly increased how much you’re forced downward during flight.
      • Inertia Override
        • Reduced melee energy gain in PvP from 20% to 10%.
      • Ballistic Slam melee
        • Increased cooldown from 82s to 90s.
        • Fixed an issue where destroying projectiles would generate Super energy.
  • Bottom-Tree Striker
      • Knockout
        • Melee lunge range and melee damage bonus now deactivate after a melee kill.
      • Trample
        • Super energy gain from Fist of Havoc light attack decays to minimum increase over three PvP kills (down from seven).
      • Frontal Assault melee
        • Increased cooldown from 82 to 106s.
      • Fist of Havoc
        • Heavy slam radius reduced from 8m to 6m (bottom-tree only).
  • Top-Tree Sentinel
      • Defensive Strike melee
        • Increased cooldown from 82s to 90s.
      • Ward of Dawn super
        • Now takes 50% less damage from Stormtrance Landfall.
        • Reduced the amount of Super energy provided by Ward of Dawn Orbs of Power.
  • Middle-Tree Sentinel
      • Tactical Strike melee
        • Increased cooldown from 82s to 90s.
  • Bottom-Tree Sentinel
      • Shield Bash melee
        • Increased cooldown from 82s to 90s.
        • Reduced AoE damage from 90 to 40.
  • Behemoth
      • Diamond Lance
        • Increased fragment slot allowance from one to three.
        • Now spawns a Diamond Lance upon:
          • Killing PvE combatants with Stasis Weapons.
          • Killing three players with Stasis weapons without dying.
          • Killing an enemy with a Stasis ability.
          • Shattering an enemy.
  • Shiver Strike
      • Increased Shiver Strike damage while in Glacial Quake by 50%.
  • Howl of the Storm
      • Extended freeze-cone length to compensate for crystals no longer freezing on creation.

HUNTER 

  • Marksman’s Dodge
      • Refactored cooldown benefit per tier of Mobility stat.
        • Tier 10 Mobility cooldown increased from 11s to 14s.
        • Base cooldown unchanged at 29s.
      • No longer breaks projectile tracking.
      • Gambler’s Dodge
        • Refactored cooldown benefit per tier of Mobility stat.
          • Tier 10 Mobility cooldown increased from 11s to 18s.
          • Base cooldown duration from 29s to 38s.
        • No longer breaks projectile tracking
  • Top-Tree Gunslinger
      • Proximity Explosive Knife melee
        • Increased cooldown from 96s to 100s.
        • Fixed an issue where melee cooldown time was longer when melee-energy was fully charged (all throwing knives).
  • Middle-Tree Gunslinger
      • Knife Trick melee
        • Reduced cooldown from 96s to 82s.
  • Bottom-Tree Gunslinger
      • Weighted Throwing Knife melee
        • Increased cooldown from 96s to 109s.
      • Practice Makes Perfect
        • Reduced duration in PvP game modes from 3s to 2s.
  • Top-Tree Arcstrider
      • Combination Blow melee
        • Reduced cooldown duration from 96s to 15s.
  • Middle-Tree Arcstrider
      • Tempest Strike melee
        • Detonation height increased from 2.5s to 3m.
        • Increased tolerance for traveling over uneven ground.
        • Increased cooldown from 96s to 100s.
  • Bottom-Tree Arcstrider
      • Disorienting Blow melee
        • Increased cooldown from 96s to 100s.
  • Top-Tree Nightstalker
      •  Snare Bomb melee
          • Reduced cooldown from 96s to 90s.
  • Middle-Tree Nightstalker
      • Corrosive Smoke melee
        • Reduced cooldown from 96s to 90s.
  • Bottom-Tree Nightstalker
      • Vanish in Smoke melee
        • Reduced cooldown from 96s to 75s.
  • Revenant
      • Grim Harvest Aspect
        • Increased fragment slots from two to three.
      • Shatterdive
        • Increased damage vs. frozen PvE combatants by 100%.
        • Note: Is much less lethal vs. players due to Stasis crystal changes.
      • Withering Blade
        • Increased cooldown from 95s to 113s.

WARLOCK 

  • Uncharged Melee
      • Reduced melee range from 5.5m to 4.5m (now matches Hunter and Titan).
      • Reduced suppression time after melee (can now melee back-to-back at the same speed as Hunter and Titan).
  • Top-Tree Dawnblade
      • Celestial Fire melee
        • Increased cooldown from 82s to 100s.
  • Middle-Tree Dawnblade
      • Guiding Flame melee
        • Increased cooldown from 82s to 90s.
      • Benevolent Dawn
        • Reduced buff duration by 50% in PvP game modes.
      • Well of Radiance
        • Reduced the amount of Super energy provided by Well of Radiance Orbs of Power.
        • Can now by slowed/frozen by Duskfield Grenades and other slow volumes.
  • Bottom-Tree Dawnblade
      • Igniting Touch
        • Increased melee cooldown from 82s to 90s.
        • Detonations from Solar ability kills and burn kills now chain more consistently.
      • Everlasting Flames
        • Super-energy gain now drops to minimum amount after four kills instead of seven kills in PvP game modes.
      • Phoenix Dive
        • Fixed an issue where movement abilities were suppressed for 2.5s after Phoenix Diving.
  • Top-Tree Stormcaller
      • Arc Web melee
        • Reduced grenade energy gain per chain by 50% in PvP game modes.
      • Chain Lightning melee
        • Increased cooldown from 82s to 90s.
  • Middle-Tree Stormcaller
      • Chaos Reach
        • Reduced damage per tick vs. players from 33%.
        • Increased damage tick rate vs. players by 33%.
      • Ball Lightning melee
        • Increased max flight distance from 25m to 27.5m.
        • Increased cooldown from 82s to 113s.
      • Ionic Trace
        • Increased tracking turn speed by 14%.
        • Reduced ability energy gain by ~50% in PvP game modes.
  • Bottom-Tree Stormcaller
      • Rising Storm melee
        • Increased cooldown duration from 82s to 90s.
        • Reduced ability-energy gain vs. players by 50%.
      • Electrostatic Surge
        • Reduced class-ability recharge bonus by 50% in PvP game modes.
  • Top-Tree Voidwalker
      • Entropic Pull melee
        • Increased cooldown duration from 82s to 90s.
  • Middle-Tree Voidwalker
      • Atomic Breach melee
        • Increased cooldown duration from 82s to 90s.
      • Handheld Supernova
        • Increased damage vs. Champions and bosses by 30%.
        • Reduced damage vs. players (now deals 150 damage max).
        • Increased projectile range from 12m to 14m.
        • Increased push physics-impulse strength.
      • Dark Matter
        • Now scales energy gains by enemy type.
        • Reduced energy gain for player kills.
          • Now grants 15% melee energy, 10% grenade energy, 10% class-ability energy for killing a player.
      • Nova Warp
        • Increased damage vs. Champions and bosses by 30%.
  • Bottom-Tree Voidwalker
      • Devour melee
        • Reduced cooldown duration from 82s to 75s.
      • Shadebinder
        • Penumbral Blast melee
          • Increased cooldown duration from 95s to 113s.
          • Increased proximity detonation radius vs. PvE combatants by 100%.
      • Winter’s Wrath super
        • Reduced shatter-pulse damage vs. enemy Supers.
          • Must now generally freeze and shatter all Supers twice to kill.
      • Bleak Watcher
        • While Bleak Watcher is equipped, all Stasis grenades charge at Glacier Grenade rate.

GRENADES 

  • In general, increased damage to PVE combatants.
  • In general, increased cooldown based on power output.
  • Switching grenades in the subclass screen now resets grenade energy to 0.
For a complete breakdown of specific grenade changes:
GRENADES
Void Grenades
Name New cooldown duration in seconds (at Tier 3 Discipline stat) Previous cooldown duration Functionality changes
Scatter Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
Axion Bolt 91 82
  • Increased damage vs. PvE combatants by 15%
  • Increased bolt tracking search radium by 33%
  • Increased bolt movement speed by 10%
  • Increased bolt travel distance by 15%
Vortex Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
  • Reduced initial detonation damage from 50 to 20
Voidwall Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
Spike Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
Magnetic Grenade 121 82
  • Increased damage vs. PvE combatants by 17%
  • Now sticks to all surfaces
  • Now always detonates twice
    • Previously only detonated twice when stuck to an enemy
  • Increased throw speed by 33%
  • Increased tracking strength and cone length to account for faster speed
Suppressor Grenade 121 82
  • Increased damage vs. PvE combatants by 15%
Arc Grenades
Name New cooldown duration in seconds (at Tier 3 Discipline stat) Previous cooldown duration Functionality changes
Lightning Grenade 121 82
  • Increased damage vs. PvE combatants by 23%
  • Increased minimum damage vs. players from 50 to 60
  • Increased max damage vs. players from 150 to 160
Pulse Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
Flashbang Grenade 91 82
  • Increased damage vs. PvE combatants by 15%
  • Increased blinding radius by 20%
  • Reduced max damage from 130 to 120
Arcbolt Grenade 121 82
  • Increased damage vs. PvE combatants by 15%
  • Increased damage per bolt from 90 to 105
Skip Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
Flux Grenade 182 82
  • Increased damage vs. PvE combatants by 15%
  • Increased attached detonation damage from 150 to 250
  • Removed projectile tracking
  • Added small amount of aim assist
  • Increased throw speed by 117%
  • Now sticks to all surfaces
  • Increased arming time from 0.9s to 1.7s
Storm Grenade 91 82
  • Increased damage vs. PvE combatants by 15%
Solar Grenades
Name New cooldown duration in seconds (at Tier 3 Discipline stat) Previous cooldown duration Functionality changes
Fusion Grenade 73 82
  • Increased damage vs. PvE combatants by 15%
  • Reduced damage from vs. players 150 to 130
  • Now sticks to all surfaces
  • Reduced tracking strength by 25%
Firebolt Grenade 64 82
  • Increased damage vs. PvE combatants by 15%
  • Reduced damage per bolt from 90 to 65
Solar Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
  • Reduced initial detonation damage from 50 to 20
Tripmine Grenade 91 82
  • Increased damage vs. PvE combatants by 15%
Swarm Grenade 91 82
  • Increased damage vs. PvE combatants by 15%
Incendiary Grenade 121 82
  • Increased damage vs. PvE combatants by 25%
  • increased detonation radius by 10%
  • Increased damage vs players
    • If explodes right under another player, deals 170 damage
      • Lingering burn damage can kill
    • If not under a player, max damage increases from 120 to 130
Thermite Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
Stasis
Name New cooldown duration in seconds (at Tier 3 Discipline stat) Previous cooldown duration Functionality changes
Coldsnap Grenade 121 117
  • Increased damage vs. PvE combatants by 15%
  • Increased seeker travel speed from 10m/s to 17m/s
Glacier Grenade 152 117
  • Increased damage vs. PvE combatants by 15%
  • Grenade projectile now bounces off enemy Barricades instead of detonating immediately
Duskfield Grenade 64 117
  • Increased damage vs. PvE combatants by 15%
  • Increased slow-stack tick rate by 10%
  • No longer pulls enemies on detonation

BOUNTIES AND PURSUITS 

  • Fixed an issue causing the Season 14 Iron Banner pursuit to persist in the quest log after Season 15 started.

GENERAL 

  • Contextual Ornament Selling
      • Players will be able to purchase Exotic weapon and armor ornaments wherever they are viewing them. Contextual purchases can be completed from the item details screen, Collections, and Transmog.
  • Director Dialogs – Director Tab Linking
      • Players will be able to navigate to a targeted Director tab from a relevant message, allowing them to effortlessly take action after reading a Director dialog.
  • VFX performance and photosensitivity tweaks – Screen Explosions
      • Reduced instances of bright flashes and frequent white animations against dark contrasts.
      • Updated near fade on particles.
  • VFX performance and photosensitivity tweaks – Hive Headshot and Darkness Blast
      • Hive headshot VFX intensity reduced.
      • Hive Darkness blast detonation and projectile intensity reduced.
  • VFX performance and photosensitivity tweaks – Taken projectiles and Muzzle flashes
      • Arc Rifle, Taken Slug Rifle, necromancer VFX reduced intensity and normalized lights.
  • VFX performance and photosensitivity tweaks – Hallowed Lair Boss Fight
      • Adjusted intensity/particle near fade for multiple VFX in boss fight.
      • AOE intensity reduced.
      • Lightning Strike particles and light intensity reduced.
      • Impact particle near fades updated.
      • Cloud brightness animation frequencies slowed down.
      • Decals reduced in intensity.
  • VFX performance and photosensitivity tweaks – Scorn VFX
      • Intensity of spawn/object effects reduced.
      • Performance and near fades updated on spawn.
      • Toxic muzzle flash, projectile, performance, and intensity tweaks.
  • VFX performance and photosensitivity tweaks – Finisher Intensity
      • Adjusted shader and lights on finisher to not bloom.
  • VFX performance and photosensitivity tweaks – Arc Abilities/Screen VFX
      • Arc object effect debuff have reduced intensity when in close proximity/first person.
      • Reduced on/off flashings of Arc screen effects.
      • Reduced on/off flashing of Arc screen shaders.
  • Fixed an issue where the Colossus’s Rail Cannon could deal more damage at higher framerates.
      • We reworked this a bit so Rail Cannon projectiles will no longer deal flyby damage (the offending damage that was framerate dependent). They will now only apply damage on direct hits but will hit you a bit more often. Average damage output is about the same as you’d receive at 30fps.
  • Fixed various issues where some “How To” toasts were set to a higher priority than some system messages.
  • Fixed an issue where Ultra combatants’ health bars were not consistently respecting colorblind settings.
      • Ultra-combatant health bars would display inconsistent coloring in multiple colorblind modes.

LOCALIZATION 

  • Mexican Spanish Xûr voice talent has been recast.

In other Destiny 2 news, a new rumor has surfaced that mentions how the Halo franchise, which is Bungie’s former baby, will appear in Destiny 2 with the game’s 30th anniversary.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead by Daylight Update 5.004.100 Creeps Out for Patch 5.4.1 This Dec. 7

Behaviour Interactive has released the Dead by Daylight update 5.004.100 this December 7, and this one is also called Patch 5.4.1. This one has been released on the PlayStation 5 for a bunch of bug fixes, and you can check out the complete patch notes below.

Dead by Daylight Update 5.004.100 Patch Notes | Dead by Daylight Bugfix 5.4.1 Patch Notes:

Bug Fixes

  • Fixed an issue that caused the Crow Food archive challenge not to gain progress.
  • Fixed an issue that caused the Sprint & Slash archive challenge not to gain progress.
  • Fixed an issue that caused the Beast Awakens archive challenge not to gain progress.
  • Fixed an issue that allowed players to surpass the Blight turn rate limits by using frame rate limiting software.
  • Fixed an issue that allowed survivors to complete the opening of the hatch when put into dying state
  • Fixed an issue that sometimes caused the Oni and Spirit’s hair to disappear during the intro pan.
  • Fixed an issue that caused The Artist’s Crows’ aura to remain visible after downing a Survivor who was repelling crows
  • Fixed an issue that caused the damaging crows not to be counted as protective hits
  • Fixed an issue that caused Corrective Action not to consume a token when another Survivor failed a skill check
  • Fixed an issue that caused the New and Sale badges to not disappear after clicking the Store buttons.
  • Fixed an issue that prevented the killer player from hearing a boon totem being blessed.
  • Fixed an issue that prevented the boon totem blessing SFX from looping correctly.
  • Fixed an issue that prevented Survivors to be picked up at a corner near the Exit Gates in Autohaven Wreckers.
  • Fixed an issue that caused missing Thai accents and punctuation in the Subtitles Settings text.
  • Fixed several texts exceeding the button size in the Game Manual in some languages
  • Fixed an issue with the hook 3D model remaining visible in Play as Killer when switching from an empty charm slot to a Killer cosmetic slot in the Lobby.
  • Fixed an issue that caused the spotlight to be delayed when fully repairing a short pole or yellow generator
  • Fixed an issue that cause the black ink VFX to be missing from the survivor’s eyes and mouth when getting Mori’ed by the Artist.
  • Fixed an issue that caused Coup de Grace to get too many tokens

In case you missed it, you can check out the Dead by Daylight Portrait of a Murder 5.4.0 patch notes here.

Source: Dead by Daylight forums

MP1st Staff

Home > News

Destiny 2 Update 2.36 Patch Notes; Released for 30th Anniversary Update 3.4.0

Bungie has rolled out the Destiny 2 update 2.36 patch this December 7, which the developer calls update 3.4.0! This patch brings a TON of gameplay-related improvements, weapon balance changes, abilities tweaks and more. Read up on the long patch notes Bungie has whipped up below.

Destiny 2 Update 2.36 Patch Notes | Destiny 2 Update 3.4.0 Patch Notes | Destiny 2 30th Anniversary Update Patch Notes:

ACTIVITIES  

CRUCIBLE 

  • Currency rewards lockout at three, five, and seven wins no longer clear on ticket resets.
  • Added a playlist tooltip to indicate that Cross Play must be enabled to access Trials.
  • Trials passages now display a warning message if the player account owns a seven-win ticket.
  • Added Third Person Camera Restricted tooltip and load screen hint to Trials, Elimination, and Showdown.
  • Fixed an issue that prevented the Dead Cliffs map from loading correctly in Glory playlists.
  • Removed Anomaly and The Dead Cliffs from Momentum Control rotation.
  • Fixed missing string for Legendary Valor Triumph and corrected number of times that it requires reaching the Crucible Rank of “Legend.”
  • Crucible bounties for zone capture now apply to all Crucible modes.
  • Rusted Lands: Fixed an issue where dynamic objects, like barrels or bricks with physics and hive exploding objects, were missing from this map.

LOST SECTORS 

  • Improvements:
      • Adjusted the music in Legend and Master Lost Sectors to scale as lives and time begin to run out.
      • The “Darkness Zone” tendrils and sound will now play when players run out of revives in Legend and Master Lost Sectors, and in Grandmaster Nightfalls.
      • Players will now see a “No Revives Remaining” warning when out of revives in Legend and Master Lost Sectors, or in Grandmaster Nightfalls.
      • Players will no longer see “Revives: +0” when defeating Champions after the time limits have passed in Legend and Master Lost Sectors, or in Grandmaster Nightfalls.
  • Fixes:
      • Fixed an issue where the post-game completion screen for Legend and Master Lost Sectors didn’t show any stats.
      • The Empty Tank Lost Sector on Tangled Shore now rewards the correct Exotics gear, in line with the other Lost Sectors’ reward rotation.
      • Excavation Site XII: Fixed an issue where the barrier at the entrance in Legend and Master difficulty had a gap that allowed players to go outside of the Lost Sector. This Lost Sector will enter active rotation again in a future season.
      • Added an energy barrier to the Scavenger’s Den Lost Sector on EDZ, when playing on Legend or Master difficulty, to prevent skipping most of the encounters in the Lost Sector. This Lost Sector will enter active rotation again in a future season.

STRIKES 

  • The Corrupted:
      • To reduce the overall length of the strike and make it less painful after hard wipes in the elevator encounter, we have removed the Taken combatants in the dark Ascendant Plane hallway leading up to the elevator.
      • If a fireteam hard wipes during the final phase of the boss fight in the Ascendant Realm, when they respawn, the portal to the Ascendant Realm will take them straight to Phase 2, instead of making them replay the platforming section between Phase 1 and Phase 2.
      • When a fireteam arrives at the platforming area before the boss fight in The Adytum, any fireteam members or Ghosts left behind in earlier parts of the strike will now be teleported forward to join their fireteam.
      • When players begin the elevator encounter, any straggler players or their Ghosts will be pulled forward to join their fireteam.
      • Fixed an issue where Sedia’s shields would regenerate faster than expected on Nightfall difficulties. Her shields now regenerate based on health threshold in Nightfalls, just like they do in Direct Launch or the Vanguard playlist.
      • The portal to the Ascendant Realm after Phase 1 of the boss fight should now reliably place players facing the correct direction.
      • Fixed an issue that was preventing the combatants from walking to part of the right-side area during the first half of the boss-fight. Psions should now spread out a little bit more on that right platform.
      • Fixed an issue where a Taken Acolyte would spawn  within the floating platform area before the boss fight, and immediately fall to its death before ever really getting to live.
      • Fixed an issue where, in certain conditions, the relic would despawn and never respawn during the boss phase.
      • Fixed a cosmetic issue where the relic spawners during the boss phase would spin before the relic was spawned.
  • The Inverted Spire:
      • Fixed an issue where a player’s Ghost would appear too far back in the strike upon death near the drill area. The Ghosts now appear at set safe locations in the drill area.
  • The Scarlet Keep:
      • Fixed an issue where the crystal to continue the strike would be permanently invincible if players got to the wizard at the first stop of the elevator and killed it before the crystal could spawn.
      • Strikes: Fixed an issue where the catchup version of Grandmaster Hollowed Lair had different modifiers than the weekly featured version.

FREEROAM 

  • Fixed an issue where a wall of Taken miasma could appear in a doorway in Rheasilvia during Freeroam, when it shouldn’t be there.

RAIDS 

  • Fixed an issue in the Last Wish raid that for some fireteams caused the final encounter to not start properly, causing unavoidable failure.
      • Queenswalk Escape: When players picked up Riven’s Heart, there was an issue where the encounter wouldn’t start, resulting in no enemies spawning and immediate teleportation into the inside of the Heart.

UI/UX  

TEXT CHAT 

  • Players on Xbox, PlayStation, and Stadia platforms can now opt into seeing text chat messages within various chat channels.
      • Updated terminology for text chat settings on these platforms to reflect functionality available.
  • Expanded Whisper chat settings for all platforms.
      • Added increased granularity to filter who may send you Whisper chat messages.
  • Added the option to remap the “Show / Hide Text Chat” button on PC.
      • This is mapped to the L key by default but the option to remap this was not exposed.
      • Settings > Text Chat > Keybindings > UI > CUI option was removed for binding a keyboard button to Show / Hide Text Chat.
  • Fixed an issue that was preventing use of Korean IME input on Windows.

STASIS VENDOR 

  • Fixed an issue where Stasis Aspect quests were not consistently shown on the Stasis vendor until after the player has acquired their second Stasis Aspect.
      • Additional text has been added to locked quests describing how to unlock each, respectively.

STASIS SUBCLASS SCREEN 

  • Fixed various issues where the pips for Aspects and Fragments would sometimes show an inaccurate counter.
      • The pips counter displays based on the page of the socket trays last inspected.
      • The pips under the socket slots display counts the empty socket.
      • In the Stasis subclass screen, the number of pips for aspects and fragments is one less than the total.

BOOTFLOW 

  • Cross Save Information Screen
      • Updated the visuals for the Cross Save screen to align with the style of the Cross Play screen introduced with the launch of Cross Play in Season 15.
  • Windows Store Settings Screen
      • Updated the Settings screen to allow new players on Windows Store to set text chat preferences to match those available to new players on Steam.

ROSTER 

  • Fixed an issue on PC platforms where players could experience FPS drops in various situations where the Roster was updating more often than intended.
      • The largest FPS drops were seen in the Roster, Tower, and while in Orbit.
  • Fixed an issue where max-length Bungie Names could wrap onto a second line and obscure other UI elements in some Roster tooltips.
  • Reduced the width of the friction area on the Social Preferences tab when using a controller.
  • Fixed an issue where Roster contacts could appear as blank entries while waiting for all relevant data to load before showing any content.
  • Updated the icon for Social Preferences set to “Public” to distinguish the setting from the “Joinable Fireteam” icon to avoid confusion.
  • Fixed an issue where a player could appear Offline but also showed as joinable in some cases.
  • Fixed an issue where players may not receive an error notification if they accept a fireteam invite but fail to join successfully.
      • Sending a fireteam Invite then setting Social Preferences to Closed will result in no error message pop-up when a player accepts the fireteam invite.
  • Fixed an issue where the “Invite to Fireteam” button was hidden if the local fireteam privacy was set to “Closed.”
  • Fixed an issue where pending invites from offline players could show a circle icon when the platform is unknown.
  • Fixed an issue where blocked players did not consistently appear with a blocked icon on Roster screens.
  • Fixed an issue on Steam where some platform icons could default to a generic platform icon, most notably with Steam not showing a PlayStation player’s icon.
  • Updated text on Windows Store for various tooltips where terminology was overly generic.

GAMEPLAY  

ARMOR 

  • FROST-EE5
      • In PvP game modes, ability-energy gain is no longer generative with other energy-regeneration boosts.
  • Heart of Inmost Light
      • Using abilities more consistently now stacks the empowerment buff.
      • Buff text now displays which ability is empowered and how many stacks of empowerment it has.
      • In PvP game modes, reduced buff duration and ability-regeneration rate by ~50%.
  • Contraverse Hold
      • Ability-regeneration boost now always lasts for 1.4s.
        • Previously, the boost would range between 1s and 4s.
        • Previous average duration was 1.35s due to weighting.
      • In PvP game modes, reduced grenade-energy gain by 50%.
  • Doomfang Pauldrons
      • In PvP game modes, reduced Super-energy gain by 50%.
  • Shinobu’s Vow
      • In PvP game modes, reduced grenade-energy gain per hit by 66%.
  • Chromatic Fire now works with Stasis subclasses as intended.
  • Crown of Tempests
      • In PvP game modes, reduced energy-regeneration boost duration from 7s to 4s.
  • The Stag
      • In PvP game modes, reduced class-ability energy gain by 50%.
  • Icefall Mantle
      • Stasis overshield can now be cancelled by pressing the class-ability input again.
  • Dunemarchers
      • Once a player is hit by a Dunemarchers lightning chain, they cannot be hit again by Dunemarchers for 2s.
      • Dunemarchers lightning now only chains on targets that are alive.
  • Armor Mods
      • Can now be applied instantaneously with a button press. Removed all Glimmer costs for socketing armor mods.
  • Melee Kickstart
      • In PvP game modes, reduced melee-energy gain by 50%.
  • Grenade Kickstart
      • In PvP game modes, reduced grenade-energy gain by 50%.
  • Utility Kickstart
      • In PvP game modes, reduced class-ability-energy gain by 50%.
  • Bolstering Detonation
      • In PvP game modes, reduced class-ability-energy gain by 50%.
  • Focusing Strike
      • In PvP game modes, reduced class-ability-energy gain by 50%.
  • Perpetuation
      • In PvP game modes, reduced class-ability-energy gain by ~25%.
      • Change varies slightly based on how many copies of the mod you have equipped.
  • Bomber
      • In PvP game modes, reduced grenade-energy gain by ~45%.
  • Outreach
      • In PvP game modes, reduced melee-energy gain by ~45%.
  • Dynamo
      • In PvP game modes, reduced super-energy gain by ~45%.
  • Distribution
      • In PvP game modes, reduced energy gain by ~45%.
  • Momentum Transfer
      • In PvP game modes, reduced melee-energy gain by 50%.
  • Impact Induction
      • In PvP game modes, reduced grenade-energy gain by 50%.

WEAPONS

Archetypes
  • Shotgun
      • Reduced Slug Shotgun PvE damage bonus from 30% to 20%.
      • Gave Pellet Shotguns a 10% PvE damage bonus.
  • Linear Fusion Rifle
      • Increased PvE damage by 10%.
  • Caster Sword
      • Reduced Heavy attack ammo cost from 8 to 5.
  • Bows
      • Increased damage vs minors by ~10%.
  • Sidearms
      • Increased Sidearm projectile speed from 999 to 9999 (which makes them hitscan regardless of framerate).
Exotics
  • Vex Mythoclast
      • Reduced Aim Assist stat by 25.
      • Reduced the Linear Fusion Rifle mode Aim Assist Cone scalar from 1.1 to 1.05.
      • Now requires three player kills for full Overcharge instead of two.
  • Fighting Lion
      • Removed the multi-hit requirement (i.e. dealing any damage will grant the buff).
      • Increased the buff to the reload stat from +50 to +70.
      • Reload will still be slow if you miss, but if you land any damage Fighting Lion will reload faster than it did before the nerf.
      • Increased the buff duration to 7s.
  • Arbalest
      • Now has intrinsic anti-barrier.
  • Sleeper Simulant
      • Increased magazine size from 3 to 4, increased PvE damage by 6%.
  • Suros Regime
      • Dual Speed Receiver mode now grants the following in addition to its current effects: +30 range, +3 zoom.,
  • Cryosthesia 77K
      • Removed “variable trigger” completely, now fires on trigger press instead of release (this will make it feel much more responsive).,
      • Charged shot moved to special reload. Getting a kill with the Sidearm enables access to the special reload.
      • Once the charged shot is fired, the weapon reverts to standard Sidearm fire.
        • This does NOT cost your entire magazine.,
      • Charged shot now deals an AOE which freezes AI and slows players (direct hits still freeze).,
  • Leviathan’s Breath
      • The catalyst now grants the Archer’s Tempo perk in addition to its other effects.
  • Whisper of the Worm
      • Reduced delay on activating Whispered Breathing from the catalyst from 2.1s to 1.2s.
      • White Nail magazine refill changed, was three from inventory now pulls two from inventory, one from thin air.
      • Increased damage in PvE by 10%.
  • D.A.R.C.I.
      • Reduced flinch, recoil, and bloom by 50% while Personal Assistant is active.
      • Personal Assistant now has a 1s delay before deactivating when off target (was instant).
      • Increase damage in PvE by 20%.
  • Malfeasance
      • Increased explosion damage by 50%.
  • Dead Man’s Tale
      • Improved consistency in hip fire with the catalyst: increased reticle friction falloff distance, less recoil, improved accuracy.
  • Heir Apparent catalyst
      • Reduced damage resistance against players from 75% to 25%.
  • Lorentz Driver:
      • Telemetry patterns no longer reward ability energy.
Perks
  • Adrenaline Junkie
      • Kills can add single damage stacks or extend existing ones.
      • Grenade kills boost the stacks immediately to x5.
      • Lowered the duration to compensate for weapon activation.
  • Vorpal Weapon
      • Now 10% on Heavy weapons, 15% on Special, 20% on Primary, whereas it used to be 15% across the board.
      • No change to damage vs players in Super.
  • Whirlwind Blade
      • Increased number of stacks needed to hit maximum damage from five to ten.
  • Pulse Monitor
      • Changed health threshold from 90% health, any shield to any health, 30% shield.
Mods
  • Quick Access Sling
      • Functionality changed:
        • Was: +100 handling, 0.9 ready/stow/aim down sights time for 0.4s after running out of ammo.
        • Now: 0.9 ready/stow time all the time.
      • This change also applies to the “Swap Mag” perk, as they use the same perk behind the scenes.
  • Full Auto Retrofit weapon mod
      • Added a “Full Auto Retrofit” weapon mod that enables full auto while the trigger is held, usable on Legendary Hand Cannons, Sidearms, Scout Rifles and Pulse Rifles.
      • This is unlocked by default for all players.
Fixes
  • Restored missing flavor text to reissued Dungeon weapons.
  • Fixed an issue where Telesto’s bolts would sometimes persist after detonating, allowing them to detonate again. This is the last we will be hearing about Telesto for sure.
  • Fixed an issue where the Hothead Rocket Launcher had no UI tell for a target lock when it has the “tracking module” perk.
  • Fixed an issue where the Dreaded Venture and Bite of the Fox Sniper Rifles muzzle flashes were obscuring more of the screen than intended.
  • Fixed an issue where Ager’s Scepter’s empowered mode wouldn’t deactivate when tethered.
  • Fixed an issue where, after using their Super, a player could keep using Ager’s Scepter’s special reload indefinitely.
  • Fixed an issue where the Uzume RR4 Sniper Rifle scope would flash white when firing.
  • Fixed an issue where Vulpecula would show incorrect up/down arrows when comparing magazine perks.
  • Adjusted the scope settings for D.A.R.C.I.’s “Mind Of Its Own” ornament so that its flinch and recoil behavior match that of D.A.R.C.I. and its other ornaments.

ABILITIES 

VARIABLE ABILITY COOLDOWNS 

  • The cooldown time for grenade, melee, class, and super abilities now varies based on the power output of the ability.
      • Note: Previously, all abilities in these categories generally shared the same cooldown time.
      • Note: All ability cooldown times listed in these patch notes use the base cooldown time, which is the cooldown time at tier 3 of the relevant armor stat (STR, DISC, etc).
      • The cooldown times for these abilities are now listed on the subclass screen under the ability description.

SUPERS 

  • Reworked how Super energy is generated.
      • Super energy is now primarily generated by dealing and taking damage.
      • Super energy regen amount varies based on target type and damage source.
      • Reduced Super gain on kills, assists, and objective captures.
      • Reduced passive Super-energy regeneration speed.
  • Super regen speed now varies per Super
      • Tier 5 (fastest regen)
        • Well of Radiance
      • Tier 4
        • Blade Barrage
        • Silence and Squall
      • Tier 3
        • Shadowshot
        • Burning Maul
        • Arc Staff
        • Nova Bomb
        • Thundercrash
      • Tier 2
        • Golden Gun
        • Chaos Reach
        • Nova Warp
        • Stormtrance
        • Daybreak
        • Sentinel Shield
      • Tier 1 (slowest regen)
        • Spectral Blades
        • Fist of Havoc
        • Hammer of Sol
        • Glacial Quake
        • Winter’s Wrath

STASIS 

  • Stasis crystals
      • While forming, Stasis crystals now slow nearby players instead of freezing them.
      • They still freeze PvE combatants while forming.
      • Increased slow/freeze radius while forming from 1.75m to 2.6m.
      • Reduced crystal-formation damage from 20 to 10.
      • Reduced crystal detonation damage vs players by ~55%.
      • Increased crystal detonation damage vs. PvE combatants by ~60%.
      • Increased crystal detonation radius from 6m to 8m.
  • Whisper of Shards
      • Reduced grenade regeneration in PvP game modes by 50%.
  • Whisper of Chains
      • Increased damage reduction vs. PvE combatants from 25% to 40%.
  • Whisper of Fissures
      • Reduced max damage vs. players from 29 to 8.
      • Reduced detonation radius in PvP game modes from 9m to 8m.
  • Whisper of Rending
      • Increased Kinetic-weapon damage vs. Stasis crystals by 100%.
  • Frozen status effect
      • Fixed an issue where frozen players could still interact with objects and revive players.

TITAN 

  • Shoulder Charge Abilities: Seismic Strike, Hammer Strike, Shield Bash
      • Sprint activation time reduced from 1.5s to 1.25s.
      • Increased targeting range from 5.5m to 6.8m.
      • Lunge range increased from 5.5m to 6.8m.
      • Targeting-cone width increased by ~10%.
      • Now suppresses victim’s melee lunge for 1s on hit.
      • Increased damage vs. PVE combatants by 25%.
      • Reduced damage vs. players (no longer guaranteed one-shot kill).
  • Towering Barricade
      • Increased cooldown from 37s to 40s.
  • Rally Barricade
      • Reduced cooldown 37s to 32s.
  • Top-Tree Sunbreaker
      • Hammer Strike melee
        • Reduced direct impact damage from 170 to 120.
        • Increased cooldown duration from 82s to 90s.
  • Middle-Tree Sunbreaker
      • Burning Maul Super
        • Heavy slam can now be aimed until hammer impacts the ground.
          • Note: Previously, aim direction was locked as soon as slam animation started.
  • Hammer Throw melee
      • Increased cooldown from 82s to 90s.
      • Increased knockback vs. some heavier combatants.
  • Roaring Flames
      • Reduced the bonus to ability damage when Roaring Flames and Wormgod Caress Exotic perk are active.
  • Top-Tree Striker
      • Aftershocks
        • Scaled energy gains by tier of the hit target.
        • Now grants 10% grenade energy for the primary player target and 5% additional grenade energy for secondary player targets in the AOE detonation.
          • Note: Previously granted 20% grenade energy for each target hit.
  • Seismic Strike melee
      • Reduced AOE damage from 90 to 40.
      • Now blinds enemies in the area on hit.
      • Increased cooldown from 82s to 90s.
  • Middle-Tree Striker
      • Thundercrash Super
        • Slightly increased how much you’re forced downward during flight.
      • Inertia Override
        • Reduced melee energy gain in PvP from 20% to 10%.
      • Ballistic Slam melee
        • Increased cooldown from 82s to 90s.
        • Fixed an issue where destroying projectiles would generate Super energy.
  • Bottom-Tree Striker
      • Knockout
        • Melee lunge range and melee damage bonus now deactivate after a melee kill.
      • Trample
        • Super energy gain from Fist of Havoc light attack decays to minimum increase over three PvP kills (down from seven).
      • Frontal Assault melee
        • Increased cooldown from 82 to 106s.
      • Fist of Havoc
        • Heavy slam radius reduced from 8m to 6m (bottom-tree only).
  • Top-Tree Sentinel
      • Defensive Strike melee
        • Increased cooldown from 82s to 90s.
      • Ward of Dawn super
        • Now takes 50% less damage from Stormtrance Landfall.
        • Reduced the amount of Super energy provided by Ward of Dawn Orbs of Power.
  • Middle-Tree Sentinel
      • Tactical Strike melee
        • Increased cooldown from 82s to 90s.
  • Bottom-Tree Sentinel
      • Shield Bash melee
        • Increased cooldown from 82s to 90s.
        • Reduced AoE damage from 90 to 40.
  • Behemoth
      • Diamond Lance
        • Increased fragment slot allowance from one to three.
        • Now spawns a Diamond Lance upon:
          • Killing PvE combatants with Stasis Weapons.
          • Killing three players with Stasis weapons without dying.
          • Killing an enemy with a Stasis ability.
          • Shattering an enemy.
  • Shiver Strike
      • Increased Shiver Strike damage while in Glacial Quake by 50%.
  • Howl of the Storm
      • Extended freeze-cone length to compensate for crystals no longer freezing on creation.

HUNTER 

  • Marksman’s Dodge
      • Refactored cooldown benefit per tier of Mobility stat.
        • Tier 10 Mobility cooldown increased from 11s to 14s.
        • Base cooldown unchanged at 29s.
      • No longer breaks projectile tracking.
      • Gambler’s Dodge
        • Refactored cooldown benefit per tier of Mobility stat.
          • Tier 10 Mobility cooldown increased from 11s to 18s.
          • Base cooldown duration from 29s to 38s.
        • No longer breaks projectile tracking
  • Top-Tree Gunslinger
      • Proximity Explosive Knife melee
        • Increased cooldown from 96s to 100s.
        • Fixed an issue where melee cooldown time was longer when melee-energy was fully charged (all throwing knives).
  • Middle-Tree Gunslinger
      • Knife Trick melee
        • Reduced cooldown from 96s to 82s.
  • Bottom-Tree Gunslinger
      • Weighted Throwing Knife melee
        • Increased cooldown from 96s to 109s.
      • Practice Makes Perfect
        • Reduced duration in PvP game modes from 3s to 2s.
  • Top-Tree Arcstrider
      • Combination Blow melee
        • Reduced cooldown duration from 96s to 15s.
  • Middle-Tree Arcstrider
      • Tempest Strike melee
        • Detonation height increased from 2.5s to 3m.
        • Increased tolerance for traveling over uneven ground.
        • Increased cooldown from 96s to 100s.
  • Bottom-Tree Arcstrider
      • Disorienting Blow melee
        • Increased cooldown from 96s to 100s.
  • Top-Tree Nightstalker
      •  Snare Bomb melee
          • Reduced cooldown from 96s to 90s.
  • Middle-Tree Nightstalker
      • Corrosive Smoke melee
        • Reduced cooldown from 96s to 90s.
  • Bottom-Tree Nightstalker
      • Vanish in Smoke melee
        • Reduced cooldown from 96s to 75s.
  • Revenant
      • Grim Harvest Aspect
        • Increased fragment slots from two to three.
      • Shatterdive
        • Increased damage vs. frozen PvE combatants by 100%.
        • Note: Is much less lethal vs. players due to Stasis crystal changes.
      • Withering Blade
        • Increased cooldown from 95s to 113s.

WARLOCK 

  • Uncharged Melee
      • Reduced melee range from 5.5m to 4.5m (now matches Hunter and Titan).
      • Reduced suppression time after melee (can now melee back-to-back at the same speed as Hunter and Titan).
  • Top-Tree Dawnblade
      • Celestial Fire melee
        • Increased cooldown from 82s to 100s.
  • Middle-Tree Dawnblade
      • Guiding Flame melee
        • Increased cooldown from 82s to 90s.
      • Benevolent Dawn
        • Reduced buff duration by 50% in PvP game modes.
      • Well of Radiance
        • Reduced the amount of Super energy provided by Well of Radiance Orbs of Power.
        • Can now by slowed/frozen by Duskfield Grenades and other slow volumes.
  • Bottom-Tree Dawnblade
      • Igniting Touch
        • Increased melee cooldown from 82s to 90s.
        • Detonations from Solar ability kills and burn kills now chain more consistently.
      • Everlasting Flames
        • Super-energy gain now drops to minimum amount after four kills instead of seven kills in PvP game modes.
      • Phoenix Dive
        • Fixed an issue where movement abilities were suppressed for 2.5s after Phoenix Diving.
  • Top-Tree Stormcaller
      • Arc Web melee
        • Reduced grenade energy gain per chain by 50% in PvP game modes.
      • Chain Lightning melee
        • Increased cooldown from 82s to 90s.
  • Middle-Tree Stormcaller
      • Chaos Reach
        • Reduced damage per tick vs. players from 33%.
        • Increased damage tick rate vs. players by 33%.
      • Ball Lightning melee
        • Increased max flight distance from 25m to 27.5m.
        • Increased cooldown from 82s to 113s.
      • Ionic Trace
        • Increased tracking turn speed by 14%.
        • Reduced ability energy gain by ~50% in PvP game modes.
  • Bottom-Tree Stormcaller
      • Rising Storm melee
        • Increased cooldown duration from 82s to 90s.
        • Reduced ability-energy gain vs. players by 50%.
      • Electrostatic Surge
        • Reduced class-ability recharge bonus by 50% in PvP game modes.
  • Top-Tree Voidwalker
      • Entropic Pull melee
        • Increased cooldown duration from 82s to 90s.
  • Middle-Tree Voidwalker
      • Atomic Breach melee
        • Increased cooldown duration from 82s to 90s.
      • Handheld Supernova
        • Increased damage vs. Champions and bosses by 30%.
        • Reduced damage vs. players (now deals 150 damage max).
        • Increased projectile range from 12m to 14m.
        • Increased push physics-impulse strength.
      • Dark Matter
        • Now scales energy gains by enemy type.
        • Reduced energy gain for player kills.
          • Now grants 15% melee energy, 10% grenade energy, 10% class-ability energy for killing a player.
      • Nova Warp
        • Increased damage vs. Champions and bosses by 30%.
  • Bottom-Tree Voidwalker
      • Devour melee
        • Reduced cooldown duration from 82s to 75s.
      • Shadebinder
        • Penumbral Blast melee
          • Increased cooldown duration from 95s to 113s.
          • Increased proximity detonation radius vs. PvE combatants by 100%.
      • Winter’s Wrath super
        • Reduced shatter-pulse damage vs. enemy Supers.
          • Must now generally freeze and shatter all Supers twice to kill.
      • Bleak Watcher
        • While Bleak Watcher is equipped, all Stasis grenades charge at Glacier Grenade rate.

GRENADES 

  • In general, increased damage to PVE combatants.
  • In general, increased cooldown based on power output.
  • Switching grenades in the subclass screen now resets grenade energy to 0.
For a complete breakdown of specific grenade changes:
GRENADES
Void Grenades
Name New cooldown duration in seconds (at Tier 3 Discipline stat) Previous cooldown duration Functionality changes
Scatter Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
Axion Bolt 91 82
  • Increased damage vs. PvE combatants by 15%
  • Increased bolt tracking search radium by 33%
  • Increased bolt movement speed by 10%
  • Increased bolt travel distance by 15%
Vortex Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
  • Reduced initial detonation damage from 50 to 20
Voidwall Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
Spike Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
Magnetic Grenade 121 82
  • Increased damage vs. PvE combatants by 17%
  • Now sticks to all surfaces
  • Now always detonates twice
    • Previously only detonated twice when stuck to an enemy
  • Increased throw speed by 33%
  • Increased tracking strength and cone length to account for faster speed
Suppressor Grenade 121 82
  • Increased damage vs. PvE combatants by 15%
Arc Grenades
Name New cooldown duration in seconds (at Tier 3 Discipline stat) Previous cooldown duration Functionality changes
Lightning Grenade 121 82
  • Increased damage vs. PvE combatants by 23%
  • Increased minimum damage vs. players from 50 to 60
  • Increased max damage vs. players from 150 to 160
Pulse Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
Flashbang Grenade 91 82
  • Increased damage vs. PvE combatants by 15%
  • Increased blinding radius by 20%
  • Reduced max damage from 130 to 120
Arcbolt Grenade 121 82
  • Increased damage vs. PvE combatants by 15%
  • Increased damage per bolt from 90 to 105
Skip Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
Flux Grenade 182 82
  • Increased damage vs. PvE combatants by 15%
  • Increased attached detonation damage from 150 to 250
  • Removed projectile tracking
  • Added small amount of aim assist
  • Increased throw speed by 117%
  • Now sticks to all surfaces
  • Increased arming time from 0.9s to 1.7s
Storm Grenade 91 82
  • Increased damage vs. PvE combatants by 15%
Solar Grenades
Name New cooldown duration in seconds (at Tier 3 Discipline stat) Previous cooldown duration Functionality changes
Fusion Grenade 73 82
  • Increased damage vs. PvE combatants by 15%
  • Reduced damage from vs. players 150 to 130
  • Now sticks to all surfaces
  • Reduced tracking strength by 25%
Firebolt Grenade 64 82
  • Increased damage vs. PvE combatants by 15%
  • Reduced damage per bolt from 90 to 65
Solar Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
  • Reduced initial detonation damage from 50 to 20
Tripmine Grenade 91 82
  • Increased damage vs. PvE combatants by 15%
Swarm Grenade 91 82
  • Increased damage vs. PvE combatants by 15%
Incendiary Grenade 121 82
  • Increased damage vs. PvE combatants by 25%
  • increased detonation radius by 10%
  • Increased damage vs players
    • If explodes right under another player, deals 170 damage
      • Lingering burn damage can kill
    • If not under a player, max damage increases from 120 to 130
Thermite Grenade 105 82
  • Increased damage vs. PvE combatants by 15%
Stasis
Name New cooldown duration in seconds (at Tier 3 Discipline stat) Previous cooldown duration Functionality changes
Coldsnap Grenade 121 117
  • Increased damage vs. PvE combatants by 15%
  • Increased seeker travel speed from 10m/s to 17m/s
Glacier Grenade 152 117
  • Increased damage vs. PvE combatants by 15%
  • Grenade projectile now bounces off enemy Barricades instead of detonating immediately
Duskfield Grenade 64 117
  • Increased damage vs. PvE combatants by 15%
  • Increased slow-stack tick rate by 10%
  • No longer pulls enemies on detonation

BOUNTIES AND PURSUITS 

  • Fixed an issue causing the Season 14 Iron Banner pursuit to persist in the quest log after Season 15 started.

GENERAL 

  • Contextual Ornament Selling
      • Players will be able to purchase Exotic weapon and armor ornaments wherever they are viewing them. Contextual purchases can be completed from the item details screen, Collections, and Transmog.
  • Director Dialogs – Director Tab Linking
      • Players will be able to navigate to a targeted Director tab from a relevant message, allowing them to effortlessly take action after reading a Director dialog.
  • VFX performance and photosensitivity tweaks – Screen Explosions
      • Reduced instances of bright flashes and frequent white animations against dark contrasts.
      • Updated near fade on particles.
  • VFX performance and photosensitivity tweaks – Hive Headshot and Darkness Blast
      • Hive headshot VFX intensity reduced.
      • Hive Darkness blast detonation and projectile intensity reduced.
  • VFX performance and photosensitivity tweaks – Taken projectiles and Muzzle flashes
      • Arc Rifle, Taken Slug Rifle, necromancer VFX reduced intensity and normalized lights.
  • VFX performance and photosensitivity tweaks – Hallowed Lair Boss Fight
      • Adjusted intensity/particle near fade for multiple VFX in boss fight.
      • AOE intensity reduced.
      • Lightning Strike particles and light intensity reduced.
      • Impact particle near fades updated.
      • Cloud brightness animation frequencies slowed down.
      • Decals reduced in intensity.
  • VFX performance and photosensitivity tweaks – Scorn VFX
      • Intensity of spawn/object effects reduced.
      • Performance and near fades updated on spawn.
      • Toxic muzzle flash, projectile, performance, and intensity tweaks.
  • VFX performance and photosensitivity tweaks – Finisher Intensity
      • Adjusted shader and lights on finisher to not bloom.
  • VFX performance and photosensitivity tweaks – Arc Abilities/Screen VFX
      • Arc object effect debuff have reduced intensity when in close proximity/first person.
      • Reduced on/off flashings of Arc screen effects.
      • Reduced on/off flashing of Arc screen shaders.
  • Fixed an issue where the Colossus’s Rail Cannon could deal more damage at higher framerates.
      • We reworked this a bit so Rail Cannon projectiles will no longer deal flyby damage (the offending damage that was framerate dependent). They will now only apply damage on direct hits but will hit you a bit more often. Average damage output is about the same as you’d receive at 30fps.
  • Fixed various issues where some “How To” toasts were set to a higher priority than some system messages.
  • Fixed an issue where Ultra combatants’ health bars were not consistently respecting colorblind settings.
      • Ultra-combatant health bars would display inconsistent coloring in multiple colorblind modes.

LOCALIZATION 

  • Mexican Spanish Xûr voice talent has been recast.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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