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Resident Evil Village Release Date Set for May 7, New Trailer Crawls Out & PS4/XB1 Versions Confirmed

During Capcom’s Resident Evil Showcase event, Capcom has released a new Resident Evil Village trailer, which is different from our first-ever gameplay look set to come later in the show. Not only that, but we also got the most important info of all and that’s the Resident Evil Village release date which is set for May 7, 2021!

There seems to be a bunch of new characters featured, which leaves us with a whole lot of questions more than anything else. In addition to the release date, it’s been confirmed by Capcom that Resident Evil Village will be released on PS4 and Xbx One, and will be a free upgrade to next-gen!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Resident Evil Showcase Livestream – Watch the Horror Unfold Here

Horror fans, Capcom is here to bring you our first fright-filled digital event of the year! Announced earlier this month, Capcom is hosting the Resident Evil Showcase livestream today! Prepare for our first-ever gameplay look at Resident Evil Village, and a few surprises!

Schedule: Starts 2 pm PT/5 pm ET/10 pm UK/6 am HKT

Resident Evil Showcase Livestream:

Don’t forget to sign up to an unannounced Resident Evil title’s closed beta that’s starting soon! We’re expecting Resident Evil Village’s online/multiplayer component to be revealed during the event and then some. Make sure to read up on Resident Evil Re:Verse right here.

We’ll get the relevant news up right here on MP1st as it happens.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EPOS GTW 270 Hybrid Wireless Gaming Earbuds Announced

While EPOS is known for audio gear in gaming circles with its Sennheiser headsets, the company has today announced wireless gaming earbuds! Called the GTW 270 Hybrid, these earbuds are the first solely EPOS branded mobile gaming peripheral.

Designed for gamers, the GTW 270 Hybrid connects to the Nintendo Switch out of the box, and is also compatible for PC, PlayStation and Android & Apple devices. According to EPOS, these low-latency wireless earbuds can run for five hours of charge, and an additonal 20 hours via the charging case. The GTW 270 Hybrid connects to devices through a USC-C dongle, along with Bluetooth.

Check out screenshots of it along with the key features below.

Features:

Closed acoustic earbuds

Closed-back and in-ear for maximum noise reduction and maximum game focus

Multi-platform compatibility

Multi-compatibility through the USB-C aptX™ low-latency dongle and Bluetooth®

IPX 5 water resistance

IPX 5 water resistance protects the earbuds from sweat and light rain

Compact design and organic shape

Unique light-weight organic shape for secure and comfortable in-ear fit

Portable charge case

Up to 20 hours of listening time: five on the earbuds plus 15 more with the case

The GTW 270 Hybrid is available now for $199, while the dongle-free GTW 270 can be pre-ordered now for $169 though there’s no set release date just yet.

As someone who wears glasses all the time, this could be the perfect gaming headset without getting my glasses’ frame messed up! We’ll try and get our mitts on one and push out a review.

Update: Added that the earbuds can be used on Apple devices too.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rogue Company Update 1.46 January 21 Sneaks Out (Update)

While rogues just got the big Two to Tango update for Rogue Company last week, First Watch Games has released the Rogue Company update 1.46 January 21 patch today. Don’t expect anything major though, as this is an unannounced patch.

Rogue Company Update 1.46 Januaray 21 Patch Notes:

Update: RadarX has confirmed that there’s no player-facing changes in today’s patch aside from the skins fix!

There were no major player facing notes. This did fix an outstanding issue with 2 skins however

Currently, First Watch Games has not released any official changelog for Rogue Company’s latest patch.

However, Rogue Company Community Manager RadarX has tweeted the following today:

For folks missing their Kikuma Ronin or Arctic Camo in @RogueCompanythese should now be available!

Unfortunately, that’s all the info we have so far. Chances are high that this patch is for server fixes and nothing more. Same as before, if we spot any changes, we’ll update the post. If you spot any gameplay-related changes or technical fixes, let us know what you find down in the comments below. We’re keeping an eye out on the game’s community and will update the post with anything substantial that crops up.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Weekly Reset & Marketplace Update January 21, 2021

Crystal Dynamics has pushed out the Marvel’s Avengers weekly reset and Marketplace update for January 21, 2021! Same as before, check out the missions, modifiers and what other new-ish stuff you can do for maximum rewards.

Marvel’s Avengers Weekly Reset & Marketplace Update January 21, 2021:

PRIORITY MISSIONS  

Priority Missions have modifiers that will challenge even the toughest Super Hero. Your first weekly completion of these missions earns you unique gear you won’t find anywhere else.

In Honor’s Name  

Minimum Power Level 25, +3 Power Level Offset

Modifiers:

  • Pressure: No automatic recovery of Willpower when critically injured.
  • Torpedo: Projectile damage from any source is greatly increased.
  • Snowball: Cryo damage from players is increased.

Guaranteed Reward: Epic Gear

Private Eye  

Minimum Power Level 120, +5 Power Level Offset

Modifiers:

  • Famine: Enemies do not drop Regen Packs when defeated.
  • Goliath: Significantly increased presence of Exos.
  • Bane: Significantly increased presence of Adaptoids.
  • Supercharged: All heroic abilities charge faster and inflict more damage.

Guaranteed Reward: Polychoron & Hero-Specific Gear

PRIORITY HARM CHALLENGES  

Priority HARM Room Challenges have additional modifiers and reward comics that increase your collection and boost your stats.

Weekly First Completion Reward: The Invincible Iron Man (2004) #1

Minimum Power Level 15 Challenge

Modifiers:

  • Collider: Particle damage from players is increased.
  • Torpedo: Projectile damage from any source is greatly increased.

Minimum Power Level 100 Challenge, +5 Power Level Offset

Modifiers:

  • Maelstrom: All heroics charge at a significantly increased rate. Entering critical health drains all Heroic energy.
  • Collider: Particle damage from players is increased.
  • Pressure: No automatic recovery of Willpower when critically injured.

MEGA HIVE  

The Mega Hive is a single-player chain of eight missions that tests your team’s might. Each week you’ll have a shot at completing the Mega Hive mission chain. When you defeat all eight missions, the Mega Hive mission chain is removed from the War Table until the next weekly refresh, when you can run it again with new modifiers.

This week’s modifiers include:

  • Resurgence: Enemy health regenerates after a short delay.
  • Famine: Enemies do not drop Regen Packs when defeated.
  • Oasis: Regen Packs have increased Willpower benefit.
  • Scourge: Significantly increased presence of Prime Synthoids.

Weekly Rewards: As you progress through the Mega Hive, rewards start as basic gear, resources, and small amounts of cosmetic currency. The more missions you survive, the more resource drops increase. As you near the final mission, you’ll see better gear and artifacts awarded more often, as well as increased chances for patterns/nameplates. When you complete all eight Mega Hive missions you’ll be rewarded with exclusive goodies reserved for this gauntlet, including a significant amount of high-quality resources.

This week’s Marketplace spread features Kate Bishop’s new Legendary Young Avenger outfit! Check out new Uncommon Nameplates as well for Kate, Ms. Marvel, Captain America, Hulk, and Iron Man.

PlayStation Exclusive Community Challenge  

Team up with the global player base to meet mega-goals and unlock rewards.

Goal: Defeat 1,000,000 watchdogs

Reward: Hulk Nameplate 46

We’ll be back next week for the latest activities update.

Source: Avengers Square Enix

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Resident Evil Village Multiplayer Mode Re:Verse Leaked Ahead of Event

In just a few short hours, Capcom’s Resident Evil Showcase will start, and give us not only our first gameplay look at Resident Evil Village, but also a few surprises planned by Capcom, too. It looks like one of these surprises have been leaked ahead of the official announcement, and it’s for the Resident Evil Village multiplayer mode!

Officially called Resident Evil Re:Verse, its existence was leaked by Humble Bundle store page for Resident Evil Village (which has since been pulled). Thankfully, Twitter user @Edward_Outcast (via IGN) managed to screenshot it along with more details!

https://twitter.com/Edward_Outcast/status/1352247514607603717?s=20

It’s not confirmed to be multiplayer, though it does mention an “end of service” and such where it’s heavily implied.

Details of the operational period for Resident Evil Re:Verse, including commencement of availability and any potential announcements relating to the end of service, can be found on the official website,” the copy reads. “Please note that, depending on the timing of your purchase of Resident Evil Village, Resident Evil Re:Verse may already no longer be available, and/or the title may become available through other means in the future.

The description in the tweet also points to a website for Re:Verse which directs to an error landing page for now. It looks like the rumors of a planned Resident Evil Village online component from last year are indeed true. And add in the fact that Capcom is now accepting closed beta sign ups for an unannounced multiplayer game, and well, it seems this Resident Evil Village multiplayer announcement is a lock.

Stay tuned later today for the Resident Evil Showcase which starts 2 pm PT/5 pm ET/10 pm UK/6 am HKT. MP1st will be on hand to report on any major announcements.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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King of Fighters 15 Introduces Meitenkun in New Character Trailer

Get ready to brawl it out with some fighters new and old when KOF returns, as SNK has released a brand new character trailer for The King of Fighters 15 — which introduces us to a new character in the form of the sleepy pillow holding martial artist named Meitenkun!

Check out trailer below courtesy of SNK.

As a sleepy head fighter who is both underestimated as he is unpredictable, Meitenkun may just be the kind of new challenger that KOF players new and old will want to test out. He fights similarly to another child like KOF character in Bao — the mysterious child prodigy who first appeared in KOF ’99 and teamed up with Athena Asamiya and her Psycho Soldier team.

Here’s the character’s description courtesy of PR Times Japan.

Meitenkun | MEITENKUN
A boy fighter who always holds a pillow sleepy. He trains with Shun’ei under the old master Tung Fu Rue. The fighting style is “Hachigoku Sleeping Fist” named after Tan. It has a huge amount of energy that makes it known as Tan’s secret weapon. (Profile is from KOF XIV)

As we await more info and details from SNK regarding KOF 15, check out the recent King of Fighters 15 Announcement Trailer here.

The King of Fighters 15 is set to be released some time this 2021.

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Dauntless Update 1.45 January 21 Ushers in New 1.5.2 Content

Phoenix Labs has just rolled out the first update for Dauntless in 2021! The Dauntless update 1.45 January 21 patch is also called as the Dauntless patch 1.5.2 and is out on all platforms. This includes new content, gameplay changes and more.

Dauntless Update 1.45 January 21 Patch Notes (1.5.2):

New to Dauntless:

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Alex Co

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Borderlands 3 Update 1.21 January 21 Out for Fixes, 3 Weeks of Arms Race Mini Events Announced

Gearbox Software has released the first Borderlands 3 patch of 2021! The Borderlands 3 update 1.21 January 21 patch introduces a host of fixes, and Gearbox has also announced three weeks of Arms Race mini events too! Head on below for the details and patch notes.

Borderlands 3 Update 1.21 January 21 Patch Notes:

UPDATE NOTES

  • Addressed a potential progression blocker created when Xbox Series X|S users would log into a map before the host and interact with mission objectives in multiplayer
  • Updated vehicle spawners to not activate while another player has started travel to another map
  • Added Anointment support to the Linc Legendary pistol
  • Adjusted the damage of thrown Tediore weapons
  • Addressed a reported concern that the Action Skill End apply Terror Anointment was only applying one stack of Terror
  • Updated the Siren’s Infusion and Forceful Expression skills to work with the Cryo element
  • Updated the Siren’s Ascendant skill to work with Expedite
  • Updated the Gunner’s Iron Cub to receive Action Skill Damage boosts from Class Mods
  • Adjusted the Gunner’s skills Desperate Measures, Stroke the Embers, and Scorching RPMs to work with Iron Cub
  • Addressed a reported concern that the Beastmaster’s Cmdl3t Class Mod was causing pets to behave strangely
  • Adjusted the Operative’s Devil Raider skin’s appearance on head customizations
  • Addressed a reported concern that the Hot Spring grenade mod would continue to heal players after the Area of Effect ended
  • Players entering Arms Race will now start with a full-heal
  • Skill points gained during Arm Race have been changed to update without the need for a Save/Quit
  • Updated the mini-map to follow party member’s locations while in spectator mode
  • Made a change to the timer bar in Arms Race to correctly show the amount of time remaining during the “Kill Heavyweight Harker” objective
  • Mission weapons will no longer stay in a player’s inventory during Arms Race
  • Addressed a reported concern that action skills would not properly unlock while in Arms Race when a level one character gained a level
  • [Xbox Series X|S] Addressed a reported concern that a player’s controller could continue vibrating through a loading screen in some instances
  • [Xbox Series X|S] Addressed a reported concern that the controller would vibrate while loading into a map if using Iron Cub

HOTFIXES

  • Activates the Clear Skies Arms Race Mini-Event until January 28 at 8:59 AM PT

GEAR ADJUSTMENTS

Baby Maker

  • Increased weapon damage and fire rate

Sledge’s Shotgun

  • Increased weapon damage

Scorpio

  • Increased weapon damage

BearCat

  • Increased weapon damage

In addition to today’s patch, three consecutive weeks of Arms Race mini events will commence starting today, January 21! The upcoming mini events will be available to all players who own the Designer’s Cut add-on or Season Pass 2! Head on below for the details.

The upcoming mini-events are available to all players who own the Designer’s Cut* add-on or Season Pass 2*, which currently includes Designer’s Cut plus additional cosmetic content and will also include the all new Director’s Cut add-on upon its release this spring. Both Season Pass 2 and the Designer’s Cut add-on are now available for purchase across PC, Stadia, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X|S:

  • Week 1 – Clear Skies: Week one kicks off January 21 at 9AM Pacific Time with the Clear Skies mini-event, during which the encroaching storm will take longer to close in. That means you’ll be able to safely explore even more of the map in a single run. In addition, all enemy types are more likely drop rare gear when killed during this event, so be sure to take down every enemy in sight.
  • Week 2 – Extra Extra Extraction: Incoming! With the Extra Extra Extraction mini-event starting January 28 at 9AM Pacific Time, Air Drops will have a greatly increased chance to drop DAHL Chests, creating more opportunities to score Arms Race-exclusive gear. Plus, extraction stations will offer additional slots, allowing you to extract even more gear out of Arms Race.
  • Week 3 – Gear Rush: The third mini-event, Gear Rush, launches February 4 at 9AM Pacific Time. During the Gear Rush mini-event, Rare Chests are more likely to appear in Arms Race, and the Green DAHL chests located at major points of interest in the Stormblind Complex have an increased chance to contain Arms Race-exclusive gear. But make sure you don’t spend too long admiring the gear you find because the Murdercane will be closing in at a quicker pace

Once we get word of the next event or title update for Borderlands 3, we’ll let our readers know.

Source: Patch Notes via Borderlands

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Alex Co

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EA UFC 4 Update 7.00 January 21 Brings Young Conor McGregor & More

EA Vancouver has released the first big title update to EA UFC 4! The EA UFC 4 update 7.00 January 21 patch brings new fighters, gameplay changes and more to the game. With Conor McGregor headlining uFC 257 this coming Saturday with his rematch with Dustin Poirier, EA Vancouver has decided to release a younger version of The Notorious and more!

Check out the trailer for this title update featuring a younger McGregor and the full patch notes below.

EA UFC 4 Update 7.00 January 21 Patch Notes:

At UFC 178, Conor’s decisive victory against Dustin Poirier made the fight world sit up and take notice. Now, days away from their highly anticipated rematch, we’re celebrating Conor’s return with a Legacy fighter model recreating his appearance at UFC 178. The new Legacy model will have a 4.5 star overall rating in the Featherweight division. Additionally, we’ve added some new Conor themed vanity to the game.

Jiri Prochazka, currently the 5th ranked Light Heavyweight in the UFC, joins the digital octagon with a 4-star overall rating including 4.5 stars for striking and health.

Here’s a message from the dev team regarding today’s update, which includes updated movesets for existing fighters, and even a new calf kick!

In addition to the fighters mentioned above, we have also unlocked two pre-existing fighter models you may remember from our Fight Night series – Andre Bishop and Isaac Frost. Both have been added to the Heavyweight roster.

Gameplay received some significant improvements and changes in this patch. The team has continued to review community feedback and for this patch we’ve focused on making more impactful changes to both stamina and submissions. Additionally, there are many other improvements to gameplay including gameplay sliders for online invite matches, a new kick type – calf kicks, attribute balancing, and tons of fighter moveset updates.

A new type of leg kick has been added to the game – calf kicks. With the addition of these new kicks, the regular leg kick is now done by holding the kick button and tapping the button results in the calf kick. Calf kicks target a lower part of the leg which makes them more effective for destabilizing your opponent (interrupting strikes) and safer than regular leg kicks versus checks. For balance purposes, these new kicks will deal a little less damage than regular leg kicks but they can combo with other strikes in the same way.

PATCH 7.0 FULL NOTES

Major Updates

  • Added 2 new fighters:
    1. Conor McGregor from UFC 178 added to Featherweight
    2. Jiri Prochazka to Light Heavyweight
  • Added Jessica Andrade to Flyweight and Bantamweight divisions
  • Unlocked Andre Bishop and Isaac Frost in Heavyweight
  • Added additional settings to Online Invite match settings, including gameplay sliders
  • Added a venue select to Online Quick Fight and Online World Championship to prioritize venue preference during matchmaking
  • Fixed Event & Tournament Mode CAF scaling issues and mismatched Ratings & AI

Gameplay Updates

  • Added calf kicks to all fighters.
  • Added a new set of standup blocking animations and polished the old set.
  • Fixed an issue with attribute information displayed for a few archetypes.
  • Increased penalty for the attacker’s rapid movement in limb submissions.
  • Fixed an issue to allow Body Side Kicks to track walking to one side (the outside).
  • Tuned stamina recovery to be slower when stamina is high.
  • Tuned strike stamina costs between weight divisions.
    • Reduced the cost for heavier divisions and increased it for the lighter ones, with very little change to the divisions in the middle, such as lightweight. Even in the heaviest and lightest divisions, this adjustment was small.
  • Decreased permanent body damage by 10%.
  • Decreased block breakdown by 15%.
  • Decreased head roundhouse bleedthrough from 20% to 10%.
  • Single and low single bails now require a stamina advantage of 30%.
    • Attempting it without such an advantage will result in the drive ending in favor of the defender.
  • Fixed an issue where submissions were finishing before the progress bar had completed and when chains were activated at certain timing.
  • Reduced damage of clinch rear knees to head and body from collartie, Muay Thai, and single under by 20%.
    • This still leaves the head knees damage slightly higher than the elbows. The lead knees, which are slower, retained their previous damage.
  • Reduced Bleedthrough of clinch knees.
    • Since evading them is not an option, blocking the correct height is the best defense available so we made blocking them a bit better. They can still deal significant damage through the block if the block meter is low.
  • Slowed down the head peel fake from dominant back side
    • This is the entry for the bulldog choke and the transition to back sitting added in the previous patch. The starting animation was too fast, meaning it could be faked too quickly. We slowed the starting animation down considerably, but did not change the denial windows so only the fakes should be affected.
  • Refined the starting animation of the transition from back side to full guard
    • The animation was previously too hard to read because the shoulders took long to start to shift. Now the shoulders should start to shift right away, making reactive denials against this move more viable even though the denial window isn’t changing.
  • Increased denial window for the hip toss from collartie and muay thai clinch
    • Please note that this increase will affect the time the defender has to scramble. The hardest part for the defender will probably be to not be pressing high block by the time the scramble window starts, as that prevents the scramble.
  • Increased the permanent stamina cost of ground transition by 50%.
  • Reduced recovery of the resistance to head health events between rounds.
  • Greatly decreased the stamina cost of the wizzer escape.
  • Attacker can now cancel their submission pressing R1 and L1 together, (LB+RB on Xbox)
  • Increased the effect of submission defense rating
  • Submission strength tuning
  • Crucifix strike damage has been reduced by 25%
  • Reduced number of leg health events before TKO
  • Decreased the effect of the cardio attribute on starting stamina
  • Made plodding footwork stamina threshold more dynamic, based on footwork and leg health
  • Increased the clinch back takes stamina cost
  • Made special backwards leg lunge mitigate leg damage, instead of increasing it.
  • Made it so the defender can instantly escape from the back clinch after the osoto-gari scramble, unless the attacker has a 30% stamina advantage.
  • Restricted the use of the muscle modifier on the ground to the same rules we had in UFC 3
    • It is only available for get ups and the sitout sweeps from sprawl.
  • Tuned custom fighter AI tendencies.
  • Made reversals and arm traps wipe grapple advantage
    • Previously, reversals and arm traps would not clear the grapple advantage upon reaching the new position. Previously, the dominant fighter could have a lot of GA in his favor and would maintain it in the new position after being reversed, such as from an arm trap from side saddle to side control. Now, the reversals and arm traps will clear the GA and grant a small amount (of a successful denial) to the fighter who performed the reversal.
  • Lowered frequency with which the AI intercepts takedowns with strikes
  • Fixed bug in AI takedown feints reducing actual takedown frequency
  • Added ability for AI to execute imanari rolls

Moveset Updates

Alex Perez

  • Added Lead Switch Kick Body Level 2
  • Lead and Back Roundhouse Body Level 2 to Level 3
  • Updated AI to use Cerrones

Anthony Pettis

  • Added Lead Axe Level 3
  • Back Uppercut Level 2 to Level 3
  • Back Hook Level 2 to Level 3
  • Back Spin Heel Kick 2 to Level 4

Brandon Moreno

  • Back Uppercut Level 2 to Level 3
  • Boxing Combos Level 3 to Level 4
  • Jab Level 2 to Level 3
  • Cross Level 2 to Level 3
  • Jab Body Level 1 to Level 2
  • Lead Hook Level 3 to Level 4
  • Lead Hook Body Level 2 to Level 3
  • Back Hook Level 2 to Level 3
  • Back Uppercut Level 2 to Level 3
  • Back Roundhouse Head Level 2 to Level 3
  • Lead Overhand Level 2 to Level 3
  • Back Overhand Level 2 to Level 4

Bruce Lee

  • Added Lead Question Mark Kick Level 3
  • Added Back Question Mark Kick Level 3
  • Added Lead Front Kick Body Level 2
  • Added Back Spinning Heel Kick Level 3

Charles Oliveira

  • Added Back Superman Elbow Level 1
  • Added Lead 6 to 12 Elbow Level 3
  • Added Power Single Leg Level 2
  • Added Power Double Leg Level 2
  • Added Back Spin Heel Kick Leg Level 2
  • Added Lead Tornado Kick Level 2
  • Added Back Spin Side Kick to Head Level 1
  • BJJ Level 4 to Level 5
  • Wrestling Level 1 to Level 2
  • Leg Locks Level 1 to Level 2
  • Boxing Combos Level 3 to Level 4
  • Jab Level 2 to Level 3
  • Cross Level 3 to Level 4
  • Lead Side Kick to Leg Level 1 to Level 2
  • Lead Side Kick Body Level 1 to Level 2
  • Lead Side Kick Head Level 1 to Level 2
  • Lead Roundhouse Head Level 1 to Level 2
  • Back Roundhouse Head Level 2 to Level 3
  • Lead Roundhouse Body Level 1 to Level 2
  • Back Roundhouse Body Level 2 to Level 3
  • Back Front Kick Body Level 2 to Level 3
  • Wrestling Takedowns Level 1 to Level 2
  • Back Single Leg Level 1 to Level 2
  • Back Double Leg Level 1 to Level 3
  • Back Leg Kick Level 2 to Level 3

Chris Weidman

  • Guillotine Submissions Level 2 to Level 4

Colby Covington

  • Wrestling Level 4 to Level 5

Cory Sandhagen

  • Added Back Spinning Backfist Level 3
  • Added Lead Side Kick Head Level 2
  • Added Back Ducking Roundhouse Level 2
  • Lead Side Kick to Leg Level 1 to Level 2
  • Lead Roundhouse Head Level 2 to Level 3
  • Back Roundhouse Head Level 2 to Level 3

Dan Henderson

  • Added Back Spinning Backfist Level 2

Deiveson Figueredo

  • Added Back Front Kick Head Level 2
  • Added Lead Front Kick Body Level 2
  • Added Back Superman Elbow Level 2
  • Added Lead Flying Double Knee Level 2
  • Boxing Combos Level 3 to Level 4
  • Wrestling Get Ups Level 1 to Level 3
  • Jab Level 2 to Level 3
  • Lead Uppercut Body Level 2 to Level 3
  • Back Hook Body Level 3 to Level 4
  • Lead Roundhouse Head Level 1 to Level 2
  • Back Roundhouse Head Level 2 to Level 3
  • Lead Roundhouse Body Level 1 to Level 3
  • Back Roundhouse Body Level 2 to Level 4
  • Lead Leg Kick Level 1 to Level 2
  • Back Leg Kick Level 2 to Level 3

Jared Connonier

  • Lead Leg Kick Level 2 to Level 3
  • Back Leg Kick Level 3 to Level 4

Jairzinho Rozenstruik

  • Added Level 2 Lead and Back Elbows

Jon Jones

  • Lead Flying Knee Level 2 to Level 3

Jose Aldo

  • Boxing Combos Level 3 to Level 4
  • Straight Body Level 3 to Level 4
  • Back Hook Body Level 3 to Level 4

Justin Gaethje

  • Back Ducking Roundhouse Level 3

Kevin Gastelum

  • Lead Hook Level 3 to Level 4

Louis Smolka

  • Back Leg Kick Level 2 to Level 3
  • Back Roundhouse Body Level 2 to Level 4

Max Holloway

  • Back Roundhouse Head Level 2 to Level 3
  • Lead Roundhouse Body Level 2 to Level 3

Stephen Thompson

  • Added Level 2 Lead and Back Elbows
  • Boxing Combos Level 2 to Level 3

Tecia Torres

  • Added Back Spinning Backfist Level 3
  • Lead and Back Hooks Level 2 to Level 3

Tim Means

  • Jab Level 2 to Level 3

TJ Dillashaw

  • Added Level 2 Lead and Back Elbows
  • Guillotine Submissions Level 2 to Level 3

Tony Ferguson

  • Added Lead Side Kick Body Level 2

Uriah Hall

  • Added Heel Hook from Stacked Guard Level 1
  • Added Leg Chokes Level 1
  • Added Back Oblique Kick to Leg Level 2
  • Added Back Ducking Roundhouse Level 2
  • Added Rolling Thunder Level 2
  • Added Lead Switch Kick Body Level 2
  • Added Lead Flying Knee Level 3
  • Back Roundhouse Head Level 2 to Level 3
  • Lead Roundhouse Body Level 2 to Level 3

Yair Rodriguez

  • Added Lead Hook Kick Level 2
  • Added Back Question Mark Kick Level 2
  • Added Lead Switch Kick Body Level 2

Zabit Magomedsharipov

  • Lead Roundhouse Head Level 2 to Level 3
  • Back Roundhouse Head Level 2 to Level 3
  • Lead Roundhouse Body Level 2 to Level 3
  • Back Roundhouse Body Level 2 to Level 3

Players can expect an upcoming blog from the dev team that will go into detail regarding the changes made to the submission and stamina. Once that’s made public, we’ll be sure to let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Apex Legends Season 8 Launch Trailer Features Fuse

Set to launch on February 2, Respawn Entertainment has released the Apex Legends Season 8 launch trailer! While we don’t really see any gameplay, or witness — incoming legend — Fuse’s abilities, we do get a lot of action!

When Salvo joined the Mercenary Syndicate, Walter “Fuse” Fitzroy got his chance to join the Apex Games. Not everyone on his home planet was happy about it. Fuse thought he’d left his feud with Maggie behind him, but she wouldn’t let go so easily. When his big entrance didn’t go as planned, would he still be able to stick the landing?

Apex Legends™ is a free-to-play battle royale game where legendary characters battle for glory, fame, and fortune on the fringes of the Frontier. Play for free now on PlayStation® 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Origin and Steam. Learn more about Apex Legends Season 8 – Mayhem coming February 2:

Once the patch is out for Season 8, we’ll be sure to let our readers know.

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Alex Co

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NBA 2K21 Player Ratings Update January 21, 2021 Rolled Out, Here’s the Full List

With the NBA season on-going, there’s bound to be some players who improved from how they played last year, and some players whose play regressed as well. With this in mind, Visual Concepts has released the NBA 2K21 player ratings update January 21, 2021 list!

There are a ton of high profile players whose overall rating has changed, though not much. Head on below for the full list.

NBA 2K21 Player Ratings Update January 21, 2021:

Movers Sorted by OVR

  • LeBron James: 97 OVR (-1)
  • Giannis Antetokounmpo: 96 OVR (-1)
  • James Harden: 95 OVR (-1)
  • Anthony Davis: 94 OVR (-1)
  • Nikola Jokić: 94 OVR (+1)
  • Joel Embiid: 93 OVR (+1)
  • Bradley Beal: 91 OVR (+3)
  • Paul George: 90 OVR (+1)
  • Bam Adebayo: 89 OVR (+1)
  • Khris Middleton: 88 OVR (+1)
  • Nikola Vucevic: 88 OVR (+1)
  • C.J. McCollum: 88 OVR (+1)
  • Zach LaVine: 87 OVR (+2)
  • Trae Young: 87 OVR (-2)
  • Zion Williamson: 87 OVR (+1)
  • Ben Simmons: 86 OVR (-1)
  • Ja Morant: 86 OVR (+1)
  • Brandon Ingram: 86 OVR (-1)
  • Shai Gilgeous-Alexander: 86 OVR (+2)
  • Russell Westbrook: 86 OVR (-1)
  • Julius Randle: 85 OVR (+2)
  • Chris Paul: 85 OVR (-2)
  • Collin Sexton: 84 OVR (+1)
  • John Collins: 84 OVR (-1)
  • Clint Capela: 84 OVR (+2)
  • Gordon Hayward: 84 OVR (+1)
  • Mike Conley: 84 OVR (+2)
  • Jerami Grant: 84 OVR (+4)
  • Kyle Lowry: 84 OVR (-2)
  • Fred VanVleet: 84 OVR (-1)
  • Christian Wood: 84 OVR (+1)
  • Lauri Markkanen: 83 OVR (+2)
  • Pascal Siakam: 83 OVR (-1)
  • Chris Boucher: 83 OVR (+5)
  • Mikal Bridges: 83 OVR (+4)
  • Deandre Ayton: 83 OVR (-1)
  • Terry Rozier III: 82 OVR (+1)
  • Montrezl Harrell: 82 OVR (+1)
  • Otto Porter: 81 OVR (+1)
  • LaMelo Ball: 81 OVR (+3)
  • Jordan Clarkson: 81 OVR (+2)
  • Richaun Holmes: 81 OVR (+2)
  • Aaron Gordon: 81 OVR (+1)
  • Myles Turner: 81 OVR (+1)
  • LaMarcus Aldridge: 81 OVR (-2)
  • Wendell Carter Jr.: 80 OVR (+2)
  • Harrison Barnes: 80 OVR (+1)
  • Hassan Whiteside: 80 OVR (-2)
  • Tyrese Haliburton: 80 OVR (+3)
  • Joe Harris: 80 OVR (+2)
  • Blake Griffin: 80 OVR (-3)
  • DeMarcus Cousins: 80 OVR (-1)
  • Keldon Johnson: 80 OVR (+2)
  • Cameron Johnson: 80 OVR (+3)
  • Malik Beasley: 80 OVR (+1)
  • Jusuf Nurkić: 80 OVR (-1)
  • Andrew Wiggins: 80 OVR (-1)
  • Eric Paschall: 80 OVR (+1)
  • Donte DiVincenzo: 79 OVR (+1)
  • Brook Lopez: 79 OVR (-2)
  • Bobby Portis: 79 OVR (+2)
  • Marcus Smart: 79 OVR (-1)
  • Louis Williams: 79 OVR (-1)
  • Brandon Clarke: 79 OVR (+2)
  • De’Andre Hunter: 79 OVR (+2)
  • P.J. Washington: 79 OVR (+2)
  • Derrick Favors: 79 OVR (+1)
  • Dennis Schröder: 79 OVR (-1)
  • Kentavious Caldwell-Pope: 79 OVR (+2)
  • Terrence Ross: 79 OVR (-1)
  • Jalen Brunson: 79 OVR (+1)
  • Monte Morris: 79 OVR (+1)
  • Eric Bledsoe: 79 OVR (-2)
  • Mason Plumlee: 79 OVR (+1)
  • Eric Gordon: 79 OVR (+2)
  • Rudy Gay: 79 OVR (+1)
  • Patrick Mills: 79 OVR (+1)
  • Enes Kanter: 79 OVR (+1)
  • Shake Milton: 78 OVR (+2)
  • Thaddeus Young: 78 OVR (+2)
  • Larry Nance Jr.: 78 OVR (-1)
  • Kyle Anderson: 78 OVR (+1)
  • Buddy Hield: 78 OVR (-2)
  • DeAndre Jordan: 78 OVR (-1)
  • Doug McDermott: 78 OVR (+3)
  • Al Horford: 78 OVR (-1)
  • Draymond Green: 78 OVR (-1)
  • Pat Connaughton: 77 OVR (+2)
  • Daniel Gafford: 77 OVR (+1)
  • Daniel Theis: 77 OVR (-1)
  • Tristan Thompson: 77 OVR (-1)
  • Nicolas Batum: 77 OVR (+2)
  • Kevin Huerter: 77 OVR (+2)
  • Rajon Rondo: 77 OVR (-1)
  • Devonte Graham: 77 OVR (-2)
  • James Johnson: 77 OVR (+2)
  • Maxi Kleber: 77 OVR (+1)
  • Will Barton: 77 OVR (-1)
  • Devin Vassell: 77 OVR (+3)
  • Jae Crowder: 77 OVR (-1)
  • Dario Šarić: 77 OVR (+1)
  • Hamidou Diallo: 77 OVR (+6)
  • Robert Covington: 77 OVR (-1)
  • Gary Trent Jr.: 77 OVR (-1)
  • Damion Lee: 77 OVR (+2)
  • Davis Bertans: 77 OVR (-1)
  • Tyrese Maxey: 76 OVR (+4)
  • Payton Pritchard: 76 OVR (+3)
  • Jeff Teague: 76 OVR (-1)
  • Dillon Brooks: 76 OVR (-1)
  • Gorgui Dieng: 76 OVR (+2)
  • Xavier Tillman: 76 OVR (+6)
  • Bogdan Bogdanović: 76 OVR (-2)
  • Precious Achiuwa: 76 OVR (+2)
  • Bojan Bogdanović: 76 OVR (-3)
  • Nemanja Bjelica: 76 OVR (-1)
  • Immanuel Quickley: 76 OVR (+4)
  • Marc Gasol: 76 OVR (-1)
  • Alex Caruso: 76 OVR (+1)
  • Khem Birch: 76 OVR (+2)
  • Trey Burke: 76 OVR (+1)
  • JaMychal Green: 76 OVR (+4)
  • T.J. McConnell: 76 OVR (+1)
  • Nickeil Alexander-Walker: 76 OVR (+5)
  • Sterling Brown: 76 OVR (+3)
  • Lonnie Walker IV: 76 OVR (+3)
  • Cameron Payne: 76 OVR (+1)
  • Langston Galloway: 76 OVR (+1)
  • Naz Reid: 76 OVR (+2)
  • Ricky Rubio: 76 OVR (-2)
  • Raul Neto: 76 OVR (+2)
  • Deni Avdija: 76 OVR (-1)
  • Luke Kennard: 75 OVR (-1)
  • John Konchar: 75 OVR (+3)
  • Kelly Olynyk: 75 OVR (-2)
  • Miles Bridges: 75 OVR (-1)
  • Royce O’Neale: 75 OVR (+1)
  • Jabari Parker: 75 OVR (-2)
  • Nerlens Noel: 75 OVR (-1)
  • Kyle Kuzma: 75 OVR (-1)
  • Talen Horton-Tucker: 75 OVR (+3)
  • Jeff Green: 75 OVR (-1)
  • P.J. Dozier: 75 OVR (+2)
  • Isaiah Hartenstein: 75 OVR (+2)
  • Josh Hart: 75 OVR (-1)
  • JJ Redick: 75 OVR (-1)
  • Delon Wright: 75 OVR (+1)
  • Wayne Ellington: 75 OVR (+3)
  • Sviatoslav Mykhailiuk: 75 OVR (+1)
  • Aron Baynes: 75 OVR (-1)
  • Alex Len: 75 OVR (-1)
  • Isaiah Roby: 75 OVR (+5)
  • Mike Muscala: 75 OVR (+2)
  • Jarred Vanderbilt: 75 OVR (+5)
  • Rodney Hood: 75 OVR (-1)
  • Kelly Oubre Jr.: 75 OVR (-2)
  • Kevon Looney: 75 OVR (+1)
  • Robin Lopez: 75 OVR (+2)
  • Cedi Osman: 74 OVR (-1)
  • Taurean Prince: 74 OVR (+1)
  • Grayson Allen: 74 OVR (+2)
  • Kendrick Nunn: 74 OVR (-2)
  • Andre Iguodala: 74 OVR (-2)
  • Cody Martin: 74 OVR (+2)
  • Caleb Martin: 74 OVR (+2)
  • Malik Monk: 74 OVR (-1)
  • Glenn Robinson III: 74 OVR (-1)
  • Markieff Morris: 74 OVR (-1)
  • Wesley Matthews: 74 OVR (-1)
  • James Ennis: 74 OVR (-1)
  • Nicolò Melli: 74 OVR (-1)
  • Saddiq Bey: 74 OVR (+2)
  • Isaiah Stewart: 74 OVR (+2)
  • Stanley Johnson: 74 OVR (+3)
  • Jae’Sean Tate: 74 OVR (+5)
  • Trey Lyles: 74 OVR (-1)
  • Darius Bazley: 74 OVR (-2)
  • Ed Davis: 74 OVR (+2)
  • Harry Giles III: 74 OVR (-1)
  • Bryn Forbes: 73 OVR (-1)
  • Desmond Bane: 73 OVR (+1)
  • Gary Harris: 73 OVR (-1)
  • Edmond Sumner: 73 OVR (+2)
  • Aaron Holiday: 73 OVR (-1)
  • Damian Jones: 73 OVR (-1)
  • Kenrich Williams: 73 OVR (+2)
  • Jarrett Culver: 73 OVR (-1)
  • Jordan McLaughlin: 73 OVR (-1)
  • Juan Hernangómez: 73 OVR (-1)
  • Ish Smith: 73 OVR (-1)
  • Troy Brown Jr.: 73 OVR (-2)
  • D.J. Augustin: 72 OVR (-2)
  • Semi Ojeleye: 72 OVR (+1)
  • Patrick Patterson: 72 OVR (-2)
  • Georges Niang: 72 OVR (-1)
  • Gary Clark: 72 OVR (-3)
  • Timothé Luwawu-Cabarrot: 72 OVR (-3)
  • Reggie Perry: 72 OVR (+3)
  • Kira Lewis Jr.: 72 OVR (-1)
  • Juan Toscano: 72 OVR (+2)
  • Mike Scott: 71 OVR (-1)
  • Ryan Arcidiacono: 71 OVR (+1)
  • Cory Joseph: 71 OVR (-2)
  • Reggie Bullock: 71 OVR (-1)
  • Dwayne Bacon: 71 OVR (+1)
  • Mason Jones: 71 OVR (+4)
  • Jake Layman: 71 OVR (-1)
  • Brad Wanamaker: 71 OVR (-2)
  • Mychal Mulder: 71 OVR (+1)
  • Isaiah Joe: 70 OVR (+1)
  • Jordan Nwora: 70 OVR (+1)
  • Solomon Hill: 70 OVR (-1)
  • Brandon Goodwin: 70 OVR (-1)
  • Nathan Knight: 70 OVR (+3)
  • Miye Oni: 70 OVR (+2)
  • Kyle Guy: 70 OVR (+1)
  • Jordan Bone: 70 OVR (+1)
  • Landry Shamet: 70 OVR (-2)
  • Dean Wade: 69 OVR (-1)
  • Lamar Stevens: 69 OVR (+1)
  • Max Strus: 69 OVR (+1)
  • Gabe Vincent: 69 OVR (+2)
  • Sam Merrill: 68 OVR (+1)

Biggest winners for this latest player ratings update are Jerami Grant and Mikal Bridges who each got +4 on their overall rating, and Bradley Beal who jumped +3 and is now a 90+ overall player. Oh, and with LaMelo Ball being the youngest player to ever record a triple double, Visual Concepts has also increased his overall rating +3!

Stay tuned here on MP1st for the latest NBA 2K21 news.

Source: NBA 2K

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA Online Weekly Update January 21, 2021

It’s another week, and while it’s up a little bit later than usual, MP1st is here to bring you the GTA Online weekly update January 21, 2021 activities refresh and summary! Head on below for what’s new this week, as well as the discounts available.

GTA Online Weekly Update January 21, 2021:

  • New Vehicle: The Vapid Slamtruck, available for purchase from Southern San Andreas Super Autos
  • Double GTA$ & RP in the Bunker Series and Gunrunning Sales
  • Doubled Gunrunning Research speeds
  • A free Faded Vapid Tee for players who have already unlocked the Vapid Tee
  • The Vapid Peyote Custom is this week’s top prize at the Lucky Wheel
  • 40% off all Bunkers, plus 30% off Bunker Modifications & Upgrades
  • Vehicle Discounts: 25% off the Vapid Winky, and 40% off the Vapid GB200, Vapid Caracara, Vapid Caracara 4×4, and the HVY APC
  • Prime Gaming Bonuses: Players who connect their Social Club account with Prime Gaming will get the Kosatka submarine’s Sonar Station for free, plus a GTA$200K bonus for playing any time this week
  • Prime Gaming Discounts: 80% off the Pegassi Osiris and 70% off the Progen PR4

DISCOUNTS

Those looking to drop off the grid and build a lair of their own would be wise to take advantage of the discounts on Bunkers and their customizations this week, as well as the sales on vehicles to fill up garage space and keep you company in the cavernous hallways of your subterranean safehouse. The full list of discounts follows below.

Bunkers – 40% off

Bunker Modifications & Upgrades – 30% off

Vehicles:

  • Vapid Winky – 25% off
  • Vapid GB200 – 40% off
  • Vapid Caracara – 40% off
  • Vapid Caracara 4×4 – 40% off
  • HVY APC – 40% off

Check back next week for the next GTA Online weekly update.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Studio Claims Respawn Stole Apex Legends Fuse Character Design

Earlier this week, Respawn Entertainment announced Apex Legends Season 8, which will be highlighted by a new legend named “Fuse.” Apparently, Fuse’s character design was heavily inspired by indie studio NOWWA’s character for its upcoming game, BulletVille– a new, fast-paced multiplayer hero shooter that’s set to hit PC, PS5, Xbox Series X, Switch, and mobile.

If you’re wondering how a still-unreleased game managed got allegedly cribbed by Respawn, Bulletville shows a few tweets dated back in May 2019 that featured the hero named Hunter which bears a lot of similarities with Fuse.

https://twitter.com/NowwaCorp/status/1138042633769672704

Also of note, NOWWA claims that BulletVille playtests were done with EA back in October and November 2020, which reinforces the studio’s idea that Hunter was the “inspiration” for Fuse. Check out the side-by-side comparison as well as design similiarities below.

Per the email sent by NOWWA:

Apex Legends Season 8 Start Date

Fuse is a macho man with an eyepatch, a biker attire, a skull belt, a mechanical arm, a moustache, a belt of grenades, gloves, a necklace, a vest jacket with circular symbol on the back, leg holsters, a red/grey color scheme, a characteristic grey stripe of hair. 

In comparison to BulletVille’s Hunter:

Hunter is a macho man with: 

  • An eyepatch
  • A biker attire
  • A skull belt
  • A mechanical arm
  • A moustache
  • A belt of grenades
  • Gloves
  • A necklace
  • A vest jacket with circular symbol on the back
  • Leg holsters
  • A red/grey color scheme
  • A characteristic grey stripe of hair.

Also pointed out by NOWWA, Hunter has a rocket launcher and a pistol as weapons, and Fuse’s ultimate ability is….

A rocket launcher! We’ve also included a gameplay clip of Hunter below.

If you’ve noticed that Hunter’s outfit reminds you of a certain Marvel superhero, it’s because he’s inspired in part by it too! In an email exchange, we asked NOWWA if Hunter’s outfit was inspired by the Punisher to which the studio replied with:

” Indeed, good catch! The skull on the belt was inspired by both The Punisher and pirate lore. “

Here’s what the Punsher looks like in his most recent adaptation (Netflix’s series starring Jon Bernthal):

If you’re interested to know more about BulletVille, head on over to the official site where beta sign ups are now live.

We’ve reached out to Respawn Entertainment parent company EA, and will update the post if we get a statement back.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Puzzle Quest 3 Announced, Coming to Consoles, PC & Mobile

Those who like puzzles on their RPGs, 505 Games has announced Puzzle Quest 2! In development by Infinity Plus 2, there’s no gameplay that can be seen in the announcement trailer, though I suspect it’ll be the same as before, though with better graphics, animations and whatnot.

Check out the Puzzle Quest 3 announcement trailer below.

Embark on a heroic journey across Etheria to discover the meaning behind the ancient Red Dragon’s dying words. Prepare for a new Quest!

According to the game’s official website, the puzzle-RPG hybrid is set for release on PC, mobile and unspecified consoles, though I gather that’ll include the PS4, Xbox One, and maybe the Nintendo Switch given the game isn’t really graphics-intensive.

As someone who loved Puzzle Quest (didn’t get around to playing Puzzle Quest 2, sadly), I’m all for this. This is one game that’s great to play when you’re cleansing your palate from shooters and whatnot.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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TERA Update 1.73 January 21 Is for Hotfix 89.02

Those playing Bluehole Studio’s MMORPG TERA, there’s a new hotfix out for the game on consoles! The TERA update 1.73 January 21 patch is also listed as hotfix 89.02 and brings a short list of fixes rolled out during the maintenance period.

TERA Update 1.73 January 21 Patch Notes (89.02):

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PUBG Update 1.60 January 21 Deploys Update 10.2

The first major update for PlayerUnknown’s Battlegrounds (PUBG) of 2021 is now live on both PC and consoles! Console gamers will see this as  the PUBG update 1.60 January 21 patch, which brings the Update 10.2 content and new features on board.

Complete patch notes and deployment schedule can be seen below.

PUBG Update 1.60 January 21 Patch Notes (Update 10.2):

Live Maintenance Schedule:

  • 1/21 2021 1 PM – 7 PM KST
  • 1/20 2021 8 PM – 1/21 2021 2 AM PST
  • 1/21 2021 5 AM – 11 AM CET

PUBG GLOBAL INVITATIONAL.S

Are you ready for the new PGI.S? The PUBG Global Invitational.S sets teams from around the world against each other in a week-long tournament. Teams will battle for placements in weekly tournaments and rack up prize money as the overall tournament goes on. There’s a new Pick’em Challenge available as well, giving you a chance to earn sweet PGI.S gear for predicting the winners. This will be a tournament unlike any other, so tune in, pick’em, and win!

PGI.S Lobby Update

  • PGI.S themed lobby has been updated for the normal match with kickass BGM.

Other PGI.S Related Updates

  • PGI.S logo graffiti has been painted around the buildings of Erangel and Miramar.
  • Starting plane will be dragging PGI.S promo banners in Erangel, Miramar, Sanhok, Vikendi and Karakin.
  • New PGI.S loading screen splash art has been added.
  • Due to performance issues, digital screens on Erangel and Miramar will not be supported on console platforms

New Vehicle: Coupe RB

There’s a new roadrunner in town. Introducing the Coupe RB, a vintage sports car with a blazing top speed of 150 km/h, making it second (on land) in speed only to the Motorbike. The Coupe RB won’t carry your whole squad, but it will get you to where you need to go fast. Try out the Coupe RB on Erangel, Miramar, and Sanhok!

  • Max capacity: 2 (Driver, Passenger)
  • Max speed: 150km/h
  • Only spawned in Erangel, Miramar and Sanhok

New Feature: Reputation System

Keeping in-game interactions healthy is important to us. We know passions can run high on the Battlegrounds, but toxic behaviour is never justified. To help keep things more civil while you kill each other, we’re introducing a new Reputation System to PUBG. This system will assign you a Reputation Level from 0-5 depending on how you treat your fellow players. Your Reputation Level will be displayed in the Team Finder, giving players searching for a group an idea of what kind of teammate you’ll be. Your Reputation Level will naturally increase as you play games, as long as you are not exhibiting toxic or otherwise disruptive behaviour. We hope this helps everyone have a better time on the Battlegrounds!

New reputation level will be displayed next to the players IGN.

  • Reputation level designates whether a player is well-mannered or toxic towards others.
  • Reputation level will be displayed in the Team Finder and team member list next to player IGN.
  • Reputation levels range from 0 to 5, for a total of 6 levels.

Reputation level is affected by the following:

  • Players reputation level will naturally increase with normal gameplay of Normal/Ranked Battleroyale matches.
  • Leaving a match repeatedly failing to return may lead to a decrease of reputation level.
  • Player’s reputation level can be decreased when reported with negative behaviour (obstructing gameplay, verbal abuse, team killing, etc.) or when banned due to violation of terms of service.
  • Being reported for suspected use of cheats itself does not affect reputation level.

Ranked Mode Update

We’re updating Ranked Mode penalties to allow for a certain amount of safe time if your team never fully formed. You can check out all the details around the system and how it works below.

Leaver penalties should be waived for players who leave within 5 minutes after the plane takes off if the player:

  • (1) chooses for matchmaking to find them teammates AND
  • (2) the plane takes off with an incomplete team (team of fewer than 4 players in Ranked squad mode), AND
  • (3) a member of the player’s pre-made team hasn’t left the match before the plane leaves.

If a player qualifies to have their leaver penalty waived, then the match is considered to be competitively invalid for that player. This means:

  • No stats are recorded on their Career page
  • No change is made to their RP
  • No matchmaking penalties are issued
  • Players will be granted any Pass XP and BP they would have earned as normal

RP Balance Changes.

  • We have increased the rank point cap to 44 from the previous 39.

PUBG LABS: Arena Mode

Schedule

  • 01/21 2021 After live server maintenance – 01/25 2021 4 PM KST
  • 01/20 2021 After live server maintenance – 01/24 2021 11 PM PST
  • 01/21 2021 After live server maintenance – 01/25 2021 8 AM CET

Arena Mode – 2nd Iteration Changes

  • Perspective – TPP
    • Only available in TPP.
  • Changes in default pistol
    • Changed default pistol to P18C.
    • For the first Arena Mode, we received feedback that players with the default P1911 pistol did not stand a chance against players with purchased weapons. As such, we’ve replaced it with the P18C, which comes with an auto-fire mode.
  • Loadout store improvements
    • Adjusted the amount of ammo given when purchasing a weapon.
    • Increased helmet price, which is now higher than the vest.
    • Starting from Round Four, weapons purchased from the loadout store will include attachments.
    • Players on a winning streak will earn bonus rewards accordingly and the teams who don’t lose any chances before the final round will be rewarded with an upgraded loadout store which has the following items:
      • Care Package items.
      • Special consumables like Adrenaline Syringe and the First Aid Kits.
    • Pistols and shotguns can now be found under the same category.
  • Loadout point balance adjustment
    • Reduced points earned for a kill from 150 to 100.
    • Reduced end of round points earned (both win/lose).
    • Since squads with fewer players are at a disadvantage, they will earn more kill points depending on their squad size.
    • Considering player feedback on how hard it is to win the next round after losing your items upon defeat, you’ll now get a small bonus to help you rebuy the gear you need.
  • UX improvements
    • To help reduce confusion during combat, we’re disabling kill feed messages from the other arenas, so now only events within your current arena will be shown.
    • There were quite a few players leaving the game after losing their first chance, thinking the game was over. We’ve added a message to let players know they’re still in it!
    • When starting a new round, map features such as zoom option and markers will revert to default.
  • Addition of the reporting system
    • Players in spectate mode can now report other players for cheating or behaviour that goes against our Rules of Conduct.

Gameplay

Stunt Emotes

And you thought flips were cool. Now you can trigger random stunts while mid-air on the Dirt Bike to really style on your enemies. There are a total of 6 new stunts available and best of all, they’re easy to perform. Simply hold down the L3 while in the air on a Dirt Bike and watch how cool you are.

  • New Stunt emotes exclusive for a dirt bike has been added.
  • 6 new default stunt emotes can be played.
  • The Stunt Emotes are triggerable only mid-air on a Dirt bike – and when the player is not about to hit something.
    • Hold L3 to trigger a random stunt emote
    • Release L3 to stop emote
  • Please note that the Horn functionality has been replaced with the Stunt Emotes for the Dirt Bike.

Other

  • Adjusted the reload animations of M416, Scar-L, QBZ, G36C to better match the reload speeds.
    • The reload animations adjustments are a follow-up to the Balance tweaks to the 556 guns in the 9.2 November update.
  • Haven gameplay mode update
    • Haven’s selectable gameplay mode has been updated
      • Duo / 1-man-duo → Squad / 1-man-squad

Inventory Improvements

To maximize PUBG’s strategy and the core fun of the Battle Royale, we continue to make improvements, including reducing the steps of unnecessary controls in console PUBG gameplay. The ‘Auto Attachment Options’, ‘Controller Preset C’ and ‘Custom Key Binding’, which were updated in the past, are good examples. We hope that the ‘Inventory Improvement’ will also be an update that will satisfy the survivors.

Of course, we don’t want this change to give a negative impact on the UX experience that has already been learned, but to improve the inconveniences. Please, continue to send us your feedback!

  • Keep the existing movement controls and added grid controls
    • You can navigate around the inventory from right to left and top to bottom with the D-pad and R-stick.
    • (Tap) R-stick will function the same and the select(A) key.
  • Intuitive improvements on item pick-up/drops
    • Added the ‘Quick Pick-UP/Drop’ feature to allow rapid item distribution between squad members.
    • You can quickly adjust the number of items you wish to pick-up/drop by using the R-stick.
  • Weapon/attachments UI/UX Optimization
    • Removed the unnecessary steps when selecting attachment slots in weapon slots.
      • Swapping from main weapon 1 to 2 can easily be done by selecting the new ‘Weapon slot change’ key.
    • Displays all attachment slots regardless of weapon type, and intuitively displays the availability of specific slots.
    • Applied animation to provide feedback on actions such as equipping/removing weapon/attachments
  • Button guide improvements
    • Button guides are displayed at the bottom of the inventory in the same location and content.
  • Tool-tip visual improvements
    • The tool-tip visuals have been improved to enable intuitive information recognition.

QoL Improvements

Notification System

  • Select the top right notification centre icon to see stacked notifications.
    • Pressing the Option button calls the menu on the top right corner
    • L-stick/D-pad can move the selection on the menu.
    • Pressing button A can enter a menu(news, notification, system menu)
    • Pressing the Option button/button B closes the called menu
  • When acquiring an item or a currency from out-game event etc. will toggle a notification.

  • The time displayed in Stadia’s Notification System is not the player’s local time, but Stadia’s machine local time.

  • A message will be shown on the notification centre in case of item or currency is soon to be expired.

Store QoL Improvements

  • Opening crates upon purchase
    • Players now can open purchased crates(Set, crate, random rate items) right way in “Purchase complete” pop-up screen.
  • New ‘move to store’ button has been added when browsing empty item category in customize tab.

Performance

  • Enhanced CPU performance by reducing physics calculation costs of invisible physics actors (vehicles, characters).
  • Optimized hitching and fps drops occurred when loading maps (when entering and manoeuvring the world).
  • Reduced the hitch occurred when updating a character.
  • Optimized memory usage to reduce crashes.

Skin & Item

  • Graffiti Themed Skin – 8 set items, 29 individual items, 2 not for sale items
  • Sales Period:
    • 1/21 2021 2 PM KST – 1/20 2022 2 PM KST
    • 1/20 2021 9 PM PST – 1/19 2022 9 PM PST
    • 1/21 2021 6 AM CET – 1/20 2022 6 AM CET
  • Lunar New Year – King and Royal Bodyguard – 6 set items, 9 individual items, 1 event item, 4 not sold separately items
  • Sales Period:
    • 2/3 2021 11 AM KST – 3/17 2021 11 AM KST
    • 2/2 2021 6 PM PST – 3/16 2021 7 PM PDT
    • 2/3 2021 3 AM CET – 3/17 2021 3 AM CET
  • PGI.S 2021
  • Sales Period:
    • 1st:
      • 1/21 2021 2 PM KST – 3/27 2021 5 PM KST
      • 1/20 2021 9 PM PST – 3/27 2021 1 AM PDT
      • 1/21 2021 6 AM CET – 3/27 2021 9 AM CET
    • 2nd:
      • 2/27 2021 11 AM KST – 3/27 2021 5 PM KST
      • 2/26 2021 6 PM PST – 3/27 2021 1 AM PDT
      • 2/27 2021 3 AM CET – 3/27 2021 9 AM CET

Bugfix

Gameplay

  • Fixed the issue where some pass missions could not be accomplished in Haven.
  • Fixed the issue where players could respawn with a ghillie suit equipped when killed while equipping a ghillie suit in TDM.
  • Fixed the foliage clipping through a vehicle while in FPP mode in certain maps.
  • Fixed the case where character’s body equipping a ghillie suit could be invisible to others.
  • Fixed the issue where players could change perspective to TPP when spectating other players in FPP game mode.
  • Fixed the awkward POV when viewing a kill cam of a character equipped with a ghillie suit.
  • Fixed the issue where the deaths in Blue Zones were recorded as suicides.
  • Fixed the issue where the two characters collide after going prone in a moving ferry, they receive fall damage.
  • Fixed the issue where the headshots were not reflected in the Career page.
  • Fixed the issue where the AI pillar guard positions are rendered in wrong locations.
  • Fixed the store issue where it only displays the loading screen after purchasing an item or requires a long loading time for the item popup to be displayed.
  • Fixed the issue where the completed missions were displayed in the System Menu’s Mission List.
  • Fixed the issue where sending a cross-platform invite to another player in a custom match causes abnormal behaviour.
  • Fixed the issue where players are able to use the emergency parachutes while in a DBNO state when falling from non-fatal heights.
  • Fixed the issue where certain bots would constantly walk around.
  • Fixed the issue where “Enemy Spotted” ping would function while navigating through the inventory when it is bound to the RB/LB buttons using the custom key binding feature.
  • Fixed the issue where the message ‘Invalid Season’ is displayed when checking out the profile of an invited friend.
  • Fixed the issue where you cannot navigate either GNB, LNB after pressing the Options button two consecutive times.
  • Fixed the issue where the character’s wrist is bent too much when equipped with certain weapons in preview.
  • Fixed the issue where the localization was not complete in the Team finder guide popup

Sound

  • Fixed the unclear sound of UMP45 if another player is firing from a distance.
  • Fixed the duplicate click sound played when clicking on the preview button in the customize screen.

World

  • Fixed the issue where players could clip through a certain building in Abbey, Vikendi.
  • Fixed the issue where enlarging the minimap while flying in the helicopter, makes the minimap glitch.
  • Fixed the issue where the last Blue Zone was set as a non-playable area in Haven.
  • Fixed the issue where the vehicles collided with the land when driving over low hills.
  • Fixed the issue where it was hard or impossible to enter certain buildings in Georgopol of Erangel.

UI/UX

  • Fixed the issue where inappropriate RP changes were displayed in the match history section during placement matches.
  • Fixed the issue where starting plane’s seat UI were sometimes displayed as empty.
  • Fixed the issue where some pages of the store page not loaded when entering store page after restarting a lobby.
  • Fixed the issue where profiles of players located in ‘Unassigned’ ‘Observer’ section of custom match session cannot be loaded.
  • Fixed the issue where centre pointer not displayed in replays.
  • Fixed the issue where the earned/lost RP was displayed in the Match History in Ranked.
  • Fixed the issue where the currency and system UI are not displayed when returning after completing the TDM.

Skin & Item

  • Fixed the issue where the visor of Mad’s Motorcycle – Helmet (Level 1) is not displayed when equipped by a male character.
  • Fixed the issue where the nose of Killer Clown Mask could clip through when equipping face-covering helmet items.
  • Fixed the issue of the clipping issue when Gas masks and Helmet skins are equipped at the same time.

In other PUBG news, rumor has it that PUBG 2.0 and PUBG Mobile 2.0 is in active development right now.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Fall Guys Xbox Version Confirmed by Xbox Game Pass IG Account (Update)

With Mediatonic’s Fall Guys: Ultimate Knockout coming out of nowhere last year and becoming a mega hit, it was only a matter of time until it was playable on other platforms outside of the PS4 and PC. Well, it seems today, we just got our Fall Guys Xbox version confirmation, though an accidental one at that.

Over on the official Xbox Game Pass Instagram, the account confirmed that Fall Guys is headed to Xbox Game Pass in answering a fan.

Given Fall Guys’ party element and how it’s way more fun with a ton of players falling over each other, its inclusion in Xbox Game Pass is a logical step, and one I think a lot of gamers will be happy with.

We’ve reached out to Microsoft to seek confirmation on this and will update the post once we get a statement.

Update: The official Devolver Digital Twitter account (publisher of Fall Guys) has said that the game is not coming to any form of Game Pass. However, this doesn’t mean it’s not coming to Xbox platforms. We’ve contacted Microsoft regarfing this and will update the post if we hear anything back.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 3.01 Is for v15.21; Fixes & Datamined Content Listed – January 20, 2021 (Update)

Epic Games has released the next significant update to Fortnite today! The Fortnite update 3.01 is live now and this is the Fortnite v15.21 patch per Epic Games’ patch numbering. Same as always, check out the known fixes below, as well as the datamined info from the patch.

Fortnite Update 3.01 January 20 Patch Notes (v15.21):

Here are the known value changes by reliable Fortnite dataminer HYPEX:

https://twitter.com/HYPEX/status/1351826445144883200

Some patch notes (might be wrong, but these are the values epic changed today)

– The wide chests type might return in the map or specifically in the Stealthy POI!
– Teleport Booths are back?
– Some Henchmen might be back

15.21 Patchnotes:

– New Boss Character + Mythic Item
– Jungle Hunter Quests
– IO Guards removed from Arena

Known Issues Addressed by v15.21 (via Trello):

Battle Royale:

Sand Tunneling temporarily disabled.

Description

We’ve temporarily disabled Sand Tunneling on the Island while we investigate an issue. We’ll let everyone know when this feature returns.

Creative:

Billboards that use channels to activate or hide text are not functioning properly.

DescriptionBillboards that use the “set text visible when receiving from” and “set text hidden when receiving from” settings are only working as intended for a moment.

If using a channel to activate text, the text will appear for a short time and then disappear.

If using a channel to hide text, the text will disappear for a short time and then continue to stay visible.

There’s also the introduction of the Pele Cup in today’s update!

SUPPORT YOUR FAVORITE CLUB: KICKOFF SET

Starting January 23, choose from 10 different variants of male and female Outfits and represent your favorite club in-game.

Each Outfit can be swapped to any of the 23 football clubs we’ve teamed with from around the globe.

Clubs include:

  • Manchester City FC
  • Juventus
  • AC Milan
  • Inter Milan
  • AS Roma
  • Seattle Sounders FC
  • Atlanta United
  • Los Angeles FC
  • Santos FC
  • Wolves
  • West Ham United FC
  • Sevilla FC
  • Sporting CP
  • Borussia Mönchengladbach
  • FC Schalke 04
  • VFL Wolfsburg
  • Rangers FC
  • Celtic FC
  • Cerezo Osaka
  • Melbourne City FC
  • Sydney FC
  • Western Sydney Wanderers
  • EC Bahia

PELÉ’S AIR PUNCH EMOTE

We’ve partnered with Legendary Brazilian superstar, Pelé, to bring his iconic celebration into the game. Celebrate your Victory Royale like Pelé did 1,282 times throughout his illustrious career: Pele’s Air Punch Emote will be available in the Item Shop on January 23!

PLAY IN THE PELÉ CUP

On January 20, Fortnite’s football fun gets competitive with the Pelé Cup. Players participating in the Cup will have a chance to win the Air Punch Emote and Kickoff Set for free. Top scorers will also have the opportunity to win a customized signed shirt. Read the Pelé Cup official rules.

Fortnite v15.21 Datamined Info:

https://twitter.com/HYPEX/status/1351824594882207745

Once the full list of gameplay fixes and technical fixes have been released, we’ll update the post. Likewise, we’ll update the post once the final datamined content have been revealed, and will make a note of it in the post.

Update: It seems that’s all the datamined info in patch v15.21! We’ve also updated the post with the official fixes via the Fortnite Trello board.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Nioh 2 Update 1.23 Adds New Items & Fixes – January 20, 2021

Team Ninja has released a new Nioh 2 patch today, and while it was rolled out earlier for the Japanese version of the game, it’s live for everyone now. The Nioh 2 update 1.23 January 20 patch adds a few new items in the game, and includes gameplay fixes as well.

Nioh 2 Update 1.23 January 20, 2021 Patch Notes:

Additional elements
    • Added 6th and subsequent layers to “Naraku Jigoku / Deep”
    • Add a new picture scroll
    • Added a copy of “Old Woman Tengu”
      * If you clear a certain mission in “Taichi Samurai Secret History”, it will appear in “Trading” of “Hidden Tea Room”.
      * You can play “Taichi Samurai Secret History” by purchasing the additional content “Taichi Samurai Secret History” or “Nioh 2 Season Pass”.
Adjustment
  •  Weapon adjustment
    [sword]

    • Adjusted the motion speed and the amount of advance for the fast attack on the upper stage of the “sword”.
    • Adjusted the knockback of the “Dark Shadow Sword” so that the sword martial art “Dark Shadow Rougetsu” can be easily hit.
    • Adjusted the homing of the slashing attack of the sword martial art “Kagerotsuki” upward.
    • Adjusted the occurrence of slashing attacks and homing of the sword martial art “Exquisite Sword” upward.
    • Slightly speed up the operation of the sword martial art “Yaksha Ichimonji” at the maximum accumulation

    【Two Knife】

    • Adjusted the attack occurrence and advance distance of the dual wield martial art “Ryu / Human” upward

    【gun】

    • Adjusted to make it easier to hit the spear martial arts “Windmill” and “Windmill 2” in succession, and to reduce the amount that drops when hitting an enemy.
    • Added hits when swinging a spear with the spear martial art “Kayabuki”, and adjusted the damage by the amount of increased hits.
    • Adjusted so that you can remnant with the spear martial arts “Kayabuki” and “Asuka”

    【ax】

    • Adjusted the rush speed of the ax martial art “Iwahammer” upward to shorten the timing of being able to remnant and recovering from rigidity.
    • Ax martial art “Todoroki” can be remnant, and the timing to recover from rigidity is shortened
    • Shortened the timing of recovery from rigidity of the ax martial arts “Kongo”, “Ki”, ​​and “Burning Fire”.

    【Lock sickle】

    • Adjusted the power damage of the Kusarigama martial art “Retreat” upward, shortening the timing to recover from rigidity
    • Adjusted the homing of the slamming attack of the Kusarigama martial art “Rantenryu” upward.

    [Odachi]

    • Adjusted the forward distance of the Odachi martial art “Ura Hammer” upward

    【Rotary Rod】

    • Adjusted the attack occurrence and homing of the club martial art “Kuren” upward, shortening the timing to be able to remnant and recover from rigidity
    • Slightly speed up the attack movement of the martial arts “Sweep”
    • Adjusted the homing of the martial arts “Tenjo Ren” and the strong attack in the upper row.

    [Hatchet]

    • Adjusted the homing of the hatchet martial art “Bantaka” upward to shorten the timing to recover from rigidity.
    • Changed the hatchet martial art “Miyama Crossing” so that you can retire when energy is consumed.

    [Naginata Kama]

    • Shortened the timing to recover from the rigidity of Naginata Kama martial arts “Gekinami Blade” and some normal attacks in the lower row
    • Naginata Kama martial arts “flash blade” and “ground turning blade” can be remnant, and the timing to recover from rigidity is shortened.
    • Adjusted to make it easier to hit the Naginata Kama martial art “Void Leg”
    • In Naginata Kama martial arts “Random Cutting Wheel”, enable the back hit of the returning part and adjust the damage downward (total damage including the back bonus increases)

    [Back]

    • Adjusted the forward distance of the back martial art “Shinkage Leg” upward
    • Adjusted the homing of the back martial art “Wolf Hand” upward

    [Preparation club]

    • Adjusted the martial arts martial arts “Ryuhatsu” to make it easier to get out of the strong attacks in the middle row.
  • Player adjustments
    • Adjusted the amount of magical power added and the amount of attribute accumulation for some attacks of the “prepared club” downward.
    • Adjusted the amount of magical power added for all attacks with “axe”, “dual wield”, “kusarigama”, “hatchet”, and “bare hand”.
    • Increased the consumption magic power of the youkai technique “Ox-Head Demon”
  • Adjustments about the enemy
    • Extending the rigidity of some attacks of “Kukai”
    • Partially limited the timing of energy recovery of “Kukai” and adjusted so that the energy damage in a difficult situation becomes large
    • Increased the rigidity of some attacks of “Itsumade” and adjusted the ones with excessive attack judgment appropriately
    • Adjusted so that when you hit the down state of “Itsumade”, you will not be hurt.
    • Adjusted so that the stagger when returning the big skill of “Itsumade” as a special skill becomes longer
    • Adjusted so that the power damage when destroying the weak point of “Itsumade” becomes large
    • Adjusted to increase the energy after the difficulty level “Shura no Yumeji” for “Dream Demon”
    • Adjusted the big skill to summon the guardian spirit of “Shibata Katsuie” so that it will be easier to return with “special skill”
    • Adjusted to mitigate the power damage of the flame ruts created by “Rindo” and “Kasha” on the ground.
    • Adjusted the effect of absorbing the physical strength of “One Difficulty” so that it does not absorb more than the remaining physical strength of the player
  • Adjustments regarding the abyss
    • Regarding “Higan” of “Naraku Jigoku”, if you worship one or more “Jizo Kodama”, the route that can move to “Hell” will be added to the starting point. In
      “Naraku Jigoku / Deep”, the first Changed to add a route that can move to “Hell” at the start from.
    • When moving from “Higan” to “Hell” in “Naraku Jigoku”, if the guardian spirit is lost, it will not be automatically called “Recall”, and even after transitioning to “Hell”, Amrita etc. will be used with “Invited Candle” Changed to be able to collect
    • Adjusted the drop + value in the higher hierarchy of “Naraku Jigoku” upward.
    • When playing “Marebito” in “Naraku Jigoku”, the number of lapis lazuli in the Netherworld to drop is adjusted to increase according to the progress of your hierarchy.
    • Adjusted so that the attack frequency of “Abe no Seimei” that appears in “Invitation of supporters” of “Naraku Jigoku” is high.
  • Adjustments regarding predicament
    • Changed to lower the upper limit of health recovery when receiving damage while using the ninjutsu “Death Life Maru”
    • Adjusted downward so that the amount of decrease in the “Amulet” effect time when receiving damage while using the Ninjutsu “Death Life Maru” is large.
    • Added various skills that activate when the physical strength is 30% or less to “Sword skill”, “Odachi skill”, and “Two sword skill”
  • Adjustments related to surgery
    • Adjusted the amount of magical power added downward when the special effect of the magical power addition system is activated by hitting the onmyodo “fire mark”, “water mark”, and “lightning mark”.
    • Adjusted the cost of preparing the 3rd level of the Yin-Yang technique “Fire Mark”, “Water Mark”, and “Lightning Mark”
    • Ninjutsu “Kasha Swordsmanship” has been reduced and adjusted
    • Added some attacks that can be reflected by “Repulsion”
  • Adjustments for special effects
    • Reduced the count reduction amount when receiving damage from 2 to 1 for the advantageous effect obtained with the special effect “Iwagashi”.
    • Fixed a bug where damage was increased even for enemies who were not exhausted by the special effect “Skillful packing”, and adjusted the melee attack damage to enemies who were exhausted upward.
    • Adjusted the effect size of the following alignment effects upwards
      , Futsunushi’s grace
      , Takemikazuchi
      ‘s grace
      , Kagutsuchi’s grace
      , Omoikane’s grace, Omoikane’s grace
    • Fixed a bug where the special effects “attack power” and “defense power” of the soul charge were doubled, and adjusted the value to about double.
    • Reduced the amount of decrease in energy recovery speed for the special effect “Guide to Tendou” given to picture scrolls.
  • Other adjustments
    • Increased the upper limit of weapon proficiency * After reaching “Nio’s Dream Road”
    • Adjusted to reflect the progress of “Naraku Jail” regarding the strength of enemies in “Training Ground”
    • Changed to start with melee weapon 1 selected for training missions with fixed equipment.
    • When reassigning the value of “Correction LV” in “Ability Flowering”, the required amount of Amrita is relaxed and adjusted.
    • Adjusted so that you will not be paralyzed for a certain period of time when you release the paralysis with “Goma Ash”
    • Adjusted the increase probability of the + value of small items deposited with “Stone of Difficulty” upward, and also adjusted the amount of increase when the + value of small items is low with “Stone of Difficulty, Nioh”.
    • Added “Type Order” to the list order of “Sale” and “Disassembly” of “Blacksmith”
Bug fixes
    • Fixed a bug where youkai might not be hit by “Kumikai” when youkai were exhausted with certain martial arts.
    • Fixed a bug that the enemy’s “difficulty” may not be canceled for martial arts derived from a specific lack of energy.
    • Fixed a bug where the ax martial art “Todoroki” would cause the “Iwagashi” count to accumulate even if it was not guarded.
    • Fixed a bug that the “martial arts customization skill” of “Asuka” was not reflected in the spear martial art “Kayabuki”.
    • Fixed a bug where you couldn’t interrupt with a feat during guard motion when equipped with “Naginata Kama”
    • Fixed a bug that sometimes you could not avoid in the intended direction in the second avoidance when avoiding continuously with the lower stance of “Hatchet”
    • Fixed a bug where evasive attacks could not be issued with “Hatchet”
    • Fixed a bug that “Free to separate” may not be activated when an enemy’s attack is received immediately before with the training club martial art “Small stop”.
    • Fixed a bug that the attack may not occur when entering an attack after an evasive attack with “Sword” or “Tonfa”
    • Fixed a bug that the setting of the martial arts customization of the previous stance may be inherited when the same martial art of “back” is activated continuously with different stances.
    • Fixed a bug that damages even if you move away from the enemy after using the monster technique “Ox-Head Run”
    • Fixed a bug where the counts for “Iwagashi” and “Dancing” could be reduced while not being damaged while fighting a specific enemy.
    • Fixed a bug that level sync is not applied to clear rewards when clearing missions with level sync applied.
    • Fixed a bug where Amrita would be lost if he died immediately after selecting “Proceed to Hell” in “Naraku Jigoku”.
    • Fixed a bug that enemies would detect when worshiping at a company on a specific equinoctial week in “Naraku Jail”
    • Fixed a bug that the current values ​​of “Physical Strength” and “Your Power” may decrease when calling “Battle Preparation” while worshiping at “Sha”.
    • Fixed a bug that the special effect “Addition of magical power when enemies are chaotic” may not be activated under certain conditions.
    • Fixed a bug that “Magic Advance Borrowing” is canceled when “Transformation Technique” is activated.
    • Fixed a bug that + disappears when depositing small items with “+ alignment effect” when selecting a difficulty level other than “Nio’s Dream Road” in “Stone of Difficulty”.
    • Fixed a bug where “Consumable Items” could be replenished from the warehouse when performing “Battle” during a mission.
    • Fixed a bug that could not be ported to special effects with inheritance when “Soul Matching” of “Blacksmith”
    • Fixed a bug where the number of souls in possession would continue to be displayed on the screen even after the life was lost and the souls were lost.
    • Fixed a bug that the play record “Number of layers that advanced through Naraku Jigoku in one challenge” is not counted correctly when the game is ended in the middle.

Once there’s a new game update for Nioh 2, we’ll be sure to let our readers know.

Source: GameCity

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.