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Mortal Kombat Movie IMAX Poster Revealed By BossLogic

Prepare to get over here and check out something pretty awesome, as the official Mortal Kombat movie IMAX poster has been revealed by popular Australian artist BossLogic — who collaborated and created the fantastic piece together with Warner Bros.

You can check out the full poster in all of its mighty glory below.

For the plot of the new MK film, here’s the official synopsis from the movie’s website.

In “Mortal Kombat,” MMA fighter Cole Young, accustomed to taking a beating for money, is unaware of his heritage—or why Outworld’s Emperor Shang Tsung has sent his best warrior, Sub-Zero, an otherworldly Cryomancer, to hunt Cole down. Fearing for his family’s safety, Cole goes in search of Sonya Blade at the direction of Jax, a Special Forces Major who bears the same strange dragon marking Cole was born with. Soon, he finds himself at the temple of Lord Raiden, an Elder God and the protector of Earthrealm, who grants sanctuary to those who bear the mark. Here, Cole trains with experienced warriors Liu Kang, Kung Lao and rogue mercenary Kano, as he prepares to stand with Earth’s greatest champions against the enemies of Outworld in a high stakes battle for the universe. But will Cole be pushed hard enough to unlock his arcana—the immense power from within his soul—in time to save not only his family, but to stop Outworld once and for all?

A week ago, the MK movie was delayed from initial release of April 16 to a week later in April 23.

Mortal Kombat will be released in theaters and HBO Max on April 23.

Source: BossLogic

Tim Villasor

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Full Version of Timesplitters 2 Hidden in Homefront: The Revolution Code Discovered, Here’s a Look of It in Action

In case you didn’t know, the full version of Timesplitters 2 has been hidden inside Homefront: The Revolution. Yep, you read right, a full, playable version of Timesplitter 2 was hidden right inside another game, and up until this point no one knew how to unlock it. Well, seems that has all changed, making TimeSplitter 2 fully playable in 4K on PlayStation and Xbox.

As discovered by Twitter user Spencer Perreault, a button combo that can be used at the main menu of Homefront Revolution has been re-discovered (after the original creator lost it) that’ll actually let players play a full version of TimeSplitter 2 within the game itself. Here, watch it in action!

How to Unlock TimeSplitter 2 in Homefront Revolution

It’s not a very complicated process, and requires no actual progression in Homefront Revolution. All you have to do is be on the main title screen and enter the following code for your respective platform.

Xbox Users: LT+Up, LT+Up, Down, LT+Right, RT+Left, RT+B, LT+Y, LT+Y, RT+X, LT+A

PlayStation Users: L2+Up, L2+Up, Down, L2+Right, R2+Left, R2+Circle, L2+Triangle, L2+Triangle, R2+Square, L2+X

Assuming you’ve enter the code correctly you should now be able to fully play TimeSplitter 2 in 4K!

Additionally, a few other cheats have also been discovered that players can also use for TimeSplitter 2.

Talk about a pretty kickass discovery! We don’t own Homefront: The Revolution ourselves to try this (though it’s now tempting to get,) but it certainly is a great opportunity for those that do to give this gem of a game a try.
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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Resident Evil Village Mother Miranda Portrait, Map, and Clearer Promo Image Released

We’re less than a month away to the release of the next installment of the Resident Evil series, and Capcom is teasing Resident Evil Village with a new Mother Miranda portrait, the map of the village, and a clearer promo image released.

Here the new batch of photos from the RE Village team.

The first image is a portrait that gives us our first real look at Mother Miranda — who plays a central part in the story yet the details still remain a mystery. What has been revealed in past trailers is that Lady Dimitrescu has spoken and communicated with MM, and we’ll likely find answers once RE Village is released and we play the entire game in full.

The second image is literally a map of the entire village and location the game takes place in — a remote European snowy setting that has a town and a large castle looming above it in the mountains.

Finally, we have a clearer look at the previously released promotional image, which features Ethan Winters, Chris Redfield, Baby Rose, and the still unidentified mysterious enemy that will feature in the game.

We’ll find out more for sure with the second RE Showcase digital event happening this April 15.

Resident Evil Village will be released for PS5, PS4, Xbox Series X|S, Xbox One, Google Stadia, and PC on May 7.

Source: IGN

Tim Villasor

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Outriders Update 1.05 April 9 Rolled Out for Loads of Fixes (Update #2)

Following yesterday’s server-side update for Outriders, People Can Fly has released the Outriders update 1.05 April 9 patch that’s live now on PlayStation and PC! Xbox gamers will be getting it at a later date, which we touched on below in the patch notes.

Update #1(April 9, 5:00pm CT): The PS5 patch has yet to be released, but People Can Fly did say (see details below) its coming. Sadly this means that players on that console won’t be able to crossplay for the meantime.

Update #2 (April 9, 5:50pm CT): The PS5 patch has been delayed, see below details.

Outriders Update 1.05 April 9 Patch Notes:

PC & Console Platforms:

  • Once platforms have been updated to the same patch version, cross-play across platforms will become viable again
    • EDIT: 09.04.21 – 19:05 UTC
      • With the release of this patch, Crossplay between PlayStation and PC is now possible.
      • Crossplay between Xbox and PC/PlayStation has been temporarily disabled until the Xbox patch has released.
      • Crossplay between consoles and PC will be fully restored once the Xbox patch has gone live.

​

  • Overall stability improvements for the matchmaking service
  • Crash Fixes
    • Will Fix a multiplayer crash that could result in client players having their inventory wiped
    • Will fix the crash when completing the “A Bad Day” side quest.
    • Will fix the crash that occurs in No Man’s Land when your language is set to Spanish (Yes, we know. Video game code is a magical thing).
    • Will fix crash on launch issues
    • Will include many more “random” crash fixes
      • We are confident that these fixes will address the majority of crashes reported, as there are only a handful of root causes but the crashes they generate appear in a number of places.
  • Will fix the HUD disappearing in certain cases
  • Will fix bugs that interfere with players re-spawning in multiplayer Expeditions
  • Will fix bugs with players getting stuck on geometry (including when using Gravity Leap) or falling out of the world.
  • Will change the default matchmaking setting from “Open” to “Closed”.
    • You will still be able to manually change this setting to “Open” through your game settings
    • This change will prevent players from joining games where the host didn’t intend to play in multiplayer. It will also cut down on AFK lobbies
    • This will also help improve matchmaking times, as the queues will be less likely to be overwhelmed by the sheer volume of constant matchmaking requests generated by “open” games.
  • Many other minor fixes and improvements

PC Specific:

  • Will Fix a performance issue where GPU is not being fully utilized. This should help with stuttering and DX11/12 issues

For crossplay functionality, PlayStation and PC crossplay seems to be back, though Xbox to PC is still unavailable for now. Read up on that and more below.

Hopefully, Xbox gamers get the patch soon as well.

Stay tuned to our Outriders review hitting the site soon.

Update#1: Concerning Outriders Update 1.05 on PS5

Update April 9 5:55pm central time #2: Outriders Ps5 1.05 Update has been delayed.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: The Last of Us Remake in Development for PS5 By Naughty Dog

Take this with a grain of salt for now, but one of the most critically acclaimed games in recent memory may be getting a new lease in life — as The Last of Us Remake is rumored to be in development for PS5 by Naughty Dog.

According to a report by Bloomberg, the TLOU remake supposedly began life under Sony Interactive Entertainment’s Visual Arts Service Group — a group of developers who assisted in some other high profile games such as Spider-Man and Uncharted before wanting to take on a grander project. That was supposedly the new TLOU remake, however Sony let Naughty Dog take over and oversee things in recreating their 2013 game of the year masterpiece — which already got remastered for the PS4 and has a live-action TV series adaptation on the way by HBO.

Michael Mumbauer, who took over direction of the Visual Arts Service Group in 2007, recruited a group of about 30developers, internally and from neighboring game studios, to form a new development unit within Sony. The idea was to expand upon some of the company’s most successful franchises and the team began working on a remake of the 2013 hit The Last of Us for the PlayStation 5. But Sony never fully acknowledged the team’s existence or gave them the funding and support needed to succeed in the highly competitive video game market, according to people involved. The studio never even got its own name. Instead, Sony moved ownership of the The Last of Us remake to its original creator, Naughty Dog, a Sony-owned studio behind many of the company’s best-selling games and an HBO television series in development.

Deflated, the small group’s leadership has largely disbanded, according to interviews with eight people familiar with the operation. Many, including Mumbauer, have left the company entirely. Mumbauer declined to comment and others asked not to be named discussing private information. A representative for Sony declined to comment or provide interviews.

Now this is still a report and there’s nothing confirmed about this at all, but the story also says that Sony Bend is developing a new game after their Days Gone 2 pitch got rejected by Sony.

Source: Bloomberg

Tim Villasor

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Destiny 2 Trials of Osiris Rewards This Week April 9, 2021 (Update)

Guardians, it’s Friday, and that means another Trials of Orisis set of rewards are now available in Destiny 2 provided you’re good enough. Same as always, MP1st is here to bring you the Destiny 2 Trials of Osiris rewards this week April 9, 2020! Check out this week’s map and win rewards below.

Destiny 2 Trials of Osiris Rewards This Week April 9, 2021:

Don’t forget that we’ll be updating the rewards list as they are known, so make sure to check back on this post from time to time. Once it’s finalized, we’ll post an “update” in the headline and let our readers know it’s final.

Trials of Osiris Map

Dead Cliffs

Rewards

Rotation not known yet, please let us know!

  • 3 Wins (Powerful): Sola’s Scar! (Legendary Sword)
  • 5 Wins (Powerful): Legs!
  • 7 Wins (Pinnacle): Igneous Hammer! (Legendary Hand Cannon)
  • Flawless (Pinnacle): Tomorrow’s Answer! (Legendary Rocket Launcher)

Bounties

Name Description Cost Requirement Reward
End Game Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. Awards the 3 Win Challenge reward from this week. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Progress & 5 Trials Token & 1 Trials Engram
Trial of Decryption Collect Trials Engrams before Trials ends this week. 1000 Glimmer 3 Progress XP & Glimmer & 35 Valor Rank Progress & 5 Trials Token

Passages

Name Perk Cost
Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased tokens from reaching 3, 5, and 7 wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Xur Location Today April 9, 2021 (And What Xur Is Selling)

it’s Friday and another end of the week! Which means Xur is back to sell his wares in Destiny 2! If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today April 9, 2021 post is live, and once again, we have the hooded one’s location and his entire inventory list.

Destiny 2 Xur Location Today April 9, 2021 (And What Xur Is Selling):

Xûr, Agent of the Nine

Description:

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Winding Cove, EDZ


Exotic Gear:

Name Type MOB RES REC DIS INT STR Total Cost
Exotic Engram Engram 97 Legendary Shards
The Prospector Heavy Grenade Launcher 29 Legendary Shards
Wormhusk Crown Hunter Helmet 15 10 7 2 15 14 63 23 Legendary Shards
Mk. 44 Stand Asides Titan Leg Armor 19 13 2 18 9 2 63 23 Legendary Shards
Felwinter’s Helm Warlock Helmet 9 14 7 16 7 8 61 23 Legendary Shards

Exotic Ciphers:

Name Type Cost
A Question Quest Step

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Thanks, Reddit!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Hunt Showdown Update 1.21 April 9 Drops for Hotfix 1.5.0.5

Hunters, Crytek has released a new patch for Hunt Showdown today! The Hunt Showdown update 1.21 April 9 patch is called hotfix 1.5.0.5, and includes quite a number of gameplay-related fixes and tech changes as well. Head on below for the full patch notes.

Hunt Showdown Update 1.21 April 9 Patch Notes:

Gunplay

  • Reduced the impact damage of the Hand Crossbow poison bolt from 127 to 107. This will mean it is far less likely for players to die too quickly and will give them a chance to escape the poison cloud.

UI

  • Fixed an issue where single-shot weapons were displaying the incorrect amount of ammo for the second ammo slot.

Store

  • Fixed an issue where FMJ ammo for some weapons would incorrectly display a change in effective range.

Bug Fixes:

Audio

  • Fixed an issue where the headshot sound would play unintentionally when a player has been hit by an explosion.

Gunplay

  • Fixed an issue where spare ammo was duplicating itself in some cases when carrying two of the same ammo types.
  • Loaded ammo (bullet in the chamber) will now be returned to the ammo pool correctly when the weapon is inactive (I.e., dropped on the ground).

Misc

  • Fixed several potential crashes that could occur for players.

Mission

  • Fixed a rare issue that could result in Scrapbeak not being one of the available Boss targets. (Scrapbeak is supposed to be in all missions so we have corrected this issue).
  • Fixed an issue where players that took too long to load into a match might not earn event points as intended.
  • Fixed an issue that resulted in the mission summary not automatically displaying after reconnecting to the backend (rare occurrences).

Once we know regarding the next major update, we’ll let our readers know.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ghost Recon Breakpoint 2021 Roadmap Announced, Title Update 4.0.0 Out in Spring

As promised last month, Ubisoft has now shaared the Ghost Recon Breakpoint 2021 roadmap! Players can expect two major title updates to come this year for free, which will include new features and more.

Head on below for the roadmap details, and what’s coming in title update 4.0.0, and 4.1.0!

Ghost Recon Breakpoint 2021 Roadmap Details:

  • Title Update 4.0.0, coming to players this spring, will focus on improving the players’ experience with AI teammates, including a new progression system, added customization and more features requested by the community.

TITLE UPDATE 4.0.0 TEAMMATE EXPERIENCE UPDATE

We were thrilled by your reactions when we introduced the AI teammates and wanted to keep improving on them. This title update will focus on the AI teammates. We knew that adding them to the game was only the first step, and we are happy to announce that their capabilities will be further improved based on your feedback.

The Teammate Experience Update is focused on improving your experience with your AI squad, while also adding some community requested features. Discover a new XP progression for your AI squad, and unlock new passive skills and abilities as you play. A dedicated quest log will also be available for you to experiment with the new AI squad features, while rewarding you with cool and exclusive rewards!

  • Title Update 4.1.0 which is set to be one of the biggest operations so far, will release in the fall.

TITLE UPDATE 4.1.0

Intel brief for this operation is classified, and Ghosts have not been granted full access to this information. Mission details to be revealed later this year. It seems to be one of the biggest operations so far.

The 4.0.0 patch will be out in spring, while the 4.1.0 patch is expected in the fall. More details regarding both will be shared at a later date according to Ubisoft.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Sony Bend Developing New Game as Days Gone 2 Pitch Gets Rejected

We got some bad news for Days Gone fans as the sequel pitch (presumably called Days Gone 2) has apparently been rejected by Sony, leaving Sony Bend to work on a new IP instead.

As reported by sources close to Bloomberg, talks among developers at Sony owned studios have become a bit dissatisfying after some recent allege decisions made by Sony. Specifically, Sony Bend has been placed to work under Naughty Dog two projects, one being The Last of us 2 multiplayer mode, the other a unannounced Uncharted project.

This decision was apparently made after Sony rejected the studio’s pitch for a Days Gone sequel, despite the title having moderate success in sales. Because of this, some of the staff from Sony Bend have left the studio, with two key members already confirmed as leaving back in December 2020.

The studio has now since been taken off (at the request of the studio) the Uncharted project and are now working on a new game.

This is definitely a bummer for those hoping for Days Gone 2. That said, are you happy to hear this news or would you rather the studio follow up with a sequel?

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Oddworld: Soulstorm Update 1.06 Patch Notes Squashes Out, 1.07 Releasing in Next Few Days

Taking the communities feedback since release, Oddworld Staff has released the Oddworld: Soulstorm Update 1.06 patch notes as well as a preview for the next 1.07 update.

Oddworld: Soulstorm 1.06 Patch Notes:

  • Improvements to cover in The Blimp (more to come here)
  • Prevented the player being able to loop around in Phat Station and get stuck
  • Abe now connects to monkey bars much more reliably (more improvements coming here too)
  • Fixed Mudokons occasionally being reluctant to enter lockers
  • Fixed unresponsive Sligs after they’ve been on high alert
  • Slap mines will now turn on/off as expected, whichever is closest to Abe when activated
  • Streamer mode timer now stops when the game is paused or focus is elsewhere (PC)
  • Fixed Stoopy and Alf occupying the same space during the cutscene at the end of The Ruins
  • NPC AI Improvements (notes per PS4)
  • UI Improvements (notes per PS4)
  • Level Navigation Improvements (notes per PS4)

Oddworld: Soulstorm Update 1.07 Preview

Also noted on the blog site is the planned release for Oddworld: Soulstorm Update 1.07. It should be coming in the next few days and is planned to fix the following:

  • Some improvements to Sligs in The Blimp
  • Unexpected Mudokon behavior in one of the very late levels being fixed
  • Other bugs and QoL improvements to be revealed

We will be sure to post the full patch details once they go live! Hope everyone’s enjoying the newest Oddworld, we know we sure are.

Source: Oddworld

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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No Man’s Sky Update 3.35 for April 9 Blasts Out for Bug Fixes

Hello Games has released the No Man’s Sky update 3.35 for today, April 9 which addresses several bugs introduced from the Expedition update, including an issue with HDR on the PS5.

No Man’s Sky Update 3.35 Patch Notes

  • Fixed an issue that caused Explorer-class starships to change appearance. All ships should now use the same wings and fuselage parts as before the Expeditions update. A limited number of ships may still select new colors. A fix for this will follow shortly.
  • Fixed an issue that caused Power Inverter switches to malfunction.
  • Fixed an issue that caused a specific Multi-Tool broken slot to require an inordinate number of Ion Batteries to repair.
  • Fixed an issue that required players to gain an S-Class Multi-Tool to unlock the ‘Light Show’ milestone, instead of an A-Class Multi-Tool.
  • Fixed an issue that caused the glow on the star representing the final phase of the Expedition to be overly orange.
  • Fixed a number of UI issues that could occur when every milestone in an Expedition was complete.
  • Fixed an issue that could cause the music to be clipped at the start of an expedition.
  • Fixed an issue that could prevent the reward for Phase 5 of the expedition being claimed when completing the expedition a second time on a new save.
  • Fixed a visual glitch in the starship cockpit map.
  • Fixed an issue that prevented the glowing grass found on some lush planets from glowing.
  • Fixed a graphical glitch on the save deletion screen when running in HDR on PS5.
  • Fixed a PlayStation 5 specific HDR issue.
  • Fixed a rare PS5 specific crash that could occur during load.
  • Fixed a terrain generation crash on next-generation consoles.
  • Fixed a rare crash that could occur when loading the game.
  • Fixed a soft-lock that could occur when interacting with an NPC on the space station.
  • Fixed a crash related to creature navigation.
  • Fixed a number of memory-related crashes on Xbox One X.
  • Fixed a crash that could occur while interacting with an NPC that had been network desynced.
  • Fixed a multiplayer-related crash in the animation system.
  • Fixed a PC-specific issue that could cause hitching while loading shaders.
  • Fixed a crash related to network synchronization of starships.

Source: NMS

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Dauntless 2021 Roadmap Outlines What’s Coming this Spring and Summer

A new season of Dauntless just launched, bringing with it a massive amount of new content for players to experience. While no doubt many will be busy with the new seasonal hunt, developers Pheonix Labs have also outlined Dauntless 2021 Roadmap for the Spring and Summer months, giving us a sneak peak at even more content!

Dauntless 2021 Roadmap for Spring and Summer

Dauntless 2021 Roadmap

Available now, Dauntless 1.6.0 Update – Read the Full Changelog Here: Dauntless Update 1.50 for April 8 for Infinite Radiance Season

    • Wound and War Pike Rework
    • Trials Leaderboard Rework
    • Time Strike Hunt Pass
    • Reward Cache and Challenges
    • Primal Behemoths in the Hunting Grounds
    • Faction: Past in Slayers Path

April 22 Dauntless 1.6.1 Update

  • Bugs Fixes and Quality of Life Updates

May 6 Dauntless 1.6.2 Update (Big Update)

  • Portal to Keystone Behemoths in the Hunting Grounds
  • Elder Behemoths in the Hunting Grounds
  • Ability to Directly Forge Aethersparks into Aetherhearts
  • Faction: Future in Slayer Path

May 22 Dauntless 1.6.3 Update (Big Update)

  • Radiant Behemoth
  • New Radiant Island in the Hunting Grounds
  • Radiant Legendary Weapon, Cell, and Armour
  • New Hunt Pass

That’s all the details we have for now on Dauntless 2021 roadmap for the Spring and Summer months. Be sure to check back here in the next few weeks for details on the April 22 update, and also back in May when the next major patches are set to release. Till then, happy hunting!

Source: Press Release

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Marvel’s Avengers Roadmap 2021 Updated, April and May Content Revealed

Last month we saw the release of the Hawkeye DLC for Marvel’s Avengers, and while most players are probably just finishing it up, it seems that the next wave of content is hitting soon as Crystal Dynamics have updated the Marvel’s Avengers 2021 Roadmap.

In a blog post, Crystal Dynamic confirmed that the next round of free DLC is coming rather soon. First up for this month we will be seeing the Tachyon Anomaly, an event dubbed the “Temporal Assault Event” where players will be able to use the exact same heroes! Tachyon Rift Missions will be appearing more frequently and will scale from power level 1-100. No further details on the even have been provided, though we expect to hear on all that real soon.

https://twitter.com/PlayAvenger/status/1380294025887027201

Following up in May is the Red Room Takeover Event, which will introduced new, deadly versions of HARM rooms and be centered around Black Widow. 

Features rewards like animated nameplates, outfits inspired by the Marvel Cinematic Universe, a deadly HARM Room hacked by Yelena Belova, and more secrets to decrypt.
During this event we will also be getting some MCU inspired skins for various characters added to the in-game marketplace. Talk about exciting! No firm release dates have been given to either of the content, but we should be hearing more on the Tachyon Anomaly Event drop real soon. When we do get an exact release date we’ll be sure to let you all know! Oh and we’re sure Crystal Dynamics is going to be talking about the rest of the Marvel’s Avengers Roadmap 2021 Update in an upcoming stream, so we’ll keep you posted on that as well. 
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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Dauntless Update 1.51 Issued for Quick Debuffs Bug Fix

A new Dauntless update has just been released across platforms, addressing a bug that cropped up from the last bit update. Here are the details on Dauntless update 1.51

Dauntless Update 1.51 Patch Notes

  • Primal debuffs are not disappearing until the player leaves the island (This is fixed now)

Again, it’s a very small and quick bug fix. Nothing (for now) additional has been announced by Phoenix Labs, though the team has acknowledge a number of other known bugs below that they are currently working on.

Known Bugs From Dauntless Update 1.50 That Are Being Investigate:

  • UI Shows 0XP for some players (but it is being counted)
  • Power Surged items displaying incorrect bonuses
  • Using special and dodge with Chainblades halts player
  • All Behemoth kills are awarding Slay Primal Behemoth quest step

All these should be hopefully getting fixed in the next update (or after). We will be sure to continue to monitor Dauntless until then.

Source: Favro

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Outriders Bullet Rounds Nerfed & More in April 8 Server Update

People Can Fly has released some server side re-balances for Outriders, nerfing a number of skills, including the one for bullet rounds. Here’s a breakdown of all the changes made for the April 8 server update, including the Outriders Bullet Rounds Nerf.

Outriders Bullet Rounds Nerfed & More for April 8 Server Update

  • Historian, bounty hunt, and monster hunt quests no longer grant Legendary items for each subsequent completion

    • While rewarding players for completing all the Historian, bounty hunt, and monster hunt quests is still our intention, we did observe unintended results when players repeated this activity in combination with a specific multiplayer bug.

    • With this rewards adjustment we want to eliminate this exploit behaviour while still making that quest line worth the effort.

    • Players who took advantage of this exploit will not be punished.

  • Adjusted loot on specific enemies: Tooka Beast, Splittooth, Sandshifter and Coldclaw

    • These particular beasts are being too generous considering the required effort to take them down.

  • Chem Plant – Expedition time for Gold/Silver/Bronze adjusted to 650 / 1150 / 1500 seconds (Previously: 957 / 1303 / 1650)

  • Boom Town – Expedition time for Gold/Silver/Bronze adjusted to 390 / 589 / 776 seconds (Previously: 422 / 607 / 792)

    • Some Expeditions seem to be too generous in their required completion times when compared to others.

    • We want to avoid such disproportionate discrepancies, as we believe making all expeditions viable leads to a more diverse and thus more interesting endgame.

  • Critical Rating Damage Multiplier on Tactical Assault Rifle reduced to 165% (Previously: 175%)

  • Critical Rating Damage Multiplier on Marksman Rifle reduced to 250% (Previously: 300%)

    • Marksman Rifles with a 300% crit rate showed up to be dominating multiple crit builds. By making the modifier the same as for a Bolt Action Rifle, we want to offer players more options when choosing what gun to use.

  • Duration of the Massacre AP buff has been reduced to 3 seconds

    • This is a temporary measure until we have fixed an issue with the stacking cap.

Bullet abilities (Twisted Rounds, Blighted Rounds and Volcanic Rounds):

While we fully intend to provide the overpowered feel for the best builds out there, we are also committed to making sure that there is build diversity in the top performing builds.

Late in the demo lifecycle, we discovered a bug with regards to the bullet augmentation abilities damage calculation formula. While we fixed this bug, some unforeseen imbalances were unfortunately introduced, which has led to bullet based abilities vastly outperforming other skills. The main problem with this is that such bullet based builds require much less investment to make them “top tier”, compared to other builds.

To achieve this, we have made a couple of adjustments for the Trickster and Technomancer classes, who benefit the most from their bullet abilities power. It’s uncertain as to whether these changes will prove too strong or too weak, so please do consider this to be only the first step, as we will continue monitoring and adjusting them in the future. Just like you, we hope to see more inspiring and crazy combinations of Abilities and Mods!

  • The base cooldown of the Twisted Rounds skill has increased to 25 seconds (Previously: 16 seconds)

    • While infinite uptime on bullets abilities was always our intention, it is intended to be high risk, high reward playstyle. However, given the current power of this skill, there is very little risk involved in this ability given its short cooldown, even when players fail to trigger ammo replenishment. Increasing its cooldown in combination with adjusting its damage should increase that risk and make this playstyle a more thrilling experience.

  • The Trickster’s Hero Tree nodes: – Disruptive Firepower, Scion of Power, Outrider Executioner – have had their power reduced to 35% (Previously: 50%)

    • The combination of Twisted Rounds’ increase of firepower on top of the multipliers provided by the class tree lead to huge increases of damage dealt by this ability. While we do understand the satisfaction this kind of power can bring, it is currently vastly outperforming our wildest expectations and we therefore need to bring it down a notch.

  • “Vulnerable” status – Power reduced to 15% (Previously: 25%)

  • The Technomancer Hero Tree node -“Damage Against Poison” – has had its power reduced to 15% (Previously: 30%)

    • While the Technomancer’s Blighted Rounds do not provide any damage increase on their own other than ignoring armor as Anomaly Damage, they do provide an excellent tool for spreading the Vulnerable and Toxic statuses. which in turn can scale out of proportion.

  • The Pyromancer Hero Tree Node – “Trial of Ashes” – has been reduced 15% extra damage (Previously: 30%)

Got to say, this is definitely not the kind balancing changes we wanted to see so close to release as a number of critical skills have severally dropped in their output. The community over on Reddit certainly don’t appear too happy about it either, especially those who play solo. Hopefully People Can Fly come back with some better adjustments. 

While we have you here, be sure to check out some of our guides here: Outriders Guides

Source: Reddit

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Resident Evil RE: Verse Open Beta Test Temporally Suspended Due to Matchmaking Issues

If you were hoping to jump into the RE:Verse open beta test that went officially live today, we have some bad news as Capcom has temporally suspended the beta due to matchmaking issues.

As posted on their Twitter, Capcom confirmed that until further notice, the RE: Verse open beta test will be suspended.

As we are still seeing issues with RE:Verse OBT matchmaking service, we have decided that until further notice to temporarily suspend the OBT to resolve the problem.  We will continue to investigate, and we apologize for any inconvenience caused.

No further details were provided as to when we could expect the RE: Verse beta to come back up, or if Capcom plans on extending it due to the downtime. For those wondering what these matchmaking issues were, players were reporting extremely long wait times when the beta opened up. So long in fact that they even outpaced the length of a full match. Capcom attempted to fix the issue earlier, though to no avail weren’t able to solve the issue.

With the downtime now in effect, hopefully Capcom can better pinpoint where the matchmaking issues were occurring. We will be sure to update this post as soon as we hear any updates on the beta returning back to full functionality.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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People Can Fly Sending an Appreciation Package to Outriders Players Who Suffered Rocky Launch

If you were one of the many who played Outriders during it’s first week of release, then you probably noticed that the game suffered some seriously downtime as servers went offline, matchmaking times, and even some account wipes. Well, seems that People Can Fly will be offering some compensation as they have announced details for an appreciation gift for Outriders players.

In a lengthy Reddit post, People Can Fly took to thanking the community for sticking with them, despite all the launch related issues (some still happening).

After working on Outriders for more than five years, we were as disappointed as you that the launch weekend did not go as planned. We ran into connectivity issues, which we have explained in full here.

Throughout all of this we really appreciated all your messages of support and encouragement and they helped us power through and improve the situation.

We would like to thank each and every one of you. Beyond just saying it, however, we would like to confirm that we are working on a small “appreciation package” for our launch window players.

Final details on the appreciation packages are still being worked on, but people can fly did confirm the who’s eligible and what they should expect to see from it.

Who Are Eligible for the Outriders Appreciation Package?

  • All players who played between March 31st and April 11th (UTC timezones) are eligible

  • Any players outside the above window, but for whom we will have performed an automatic inventory wipe restoration are also eligible

  • Your highest leveled character will receive:

    • A level appropriate Legendary Weapon

    • A level appropriate amount of Titanium

    • The emote “Frustration”, which is otherwise unobtainable at this moment in time. The irony here was not intentional but is fitting.

Once People Can Fly announces a release date and the full details on the Outriders appreciation package, we’ll be sure to issue a new post. In the meantime, continue on enjoying the game Outriders!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Streets of Rage 4 Mr. X Nightmare DLC Announced

Get ready to brawl with a dose of nostalgia and awesome again with some brand new content coming for Streets of Rage fans, as Streets of Rage 4 Mr. X Nightmare DLC has been announced — with new playable characters, game modes, and more coming to the game!

Check out the new trailer reveal for the DLC in action!

Of course, here are the details on the new paid content via press release.

Publisher and co-developer Dotemu with co-developers Lizardcube and Guard Crush Games today announced their smash hit Streets of Rage 4 is receiving paid DLC: Mr. X Nightmare. The DLC is adding three new playable characters and a special Survival game mode later this year on PC, PlayStation 4, Xbox One, and Nintendo Switch. A separate free update is arriving alongside the DLC on all platforms with additional content. The news follows Streets of Rage 4 clearing more than 2.5 million copies downloaded across all platforms.
Today’s announcement trailer showcases officer Estel Aguirre, one of Mr. X Nightmare’s three included fighters, as she goes off duty to join forces with the heroes of Streets of Rage 4 for the first time. Formerly appearing in the game as an intimidating, boss fight-style foe, Estel’s powerful slugs and spin kicks dish out serious damage to anyone foolish enough to get in her way. Witness Estel in action and spot a hint at the DLC’s two other characters still to be revealed by viewing the trailer.
Mr. X Nightmare also introduces a unique Survival mode, which challenges players to elevate and prove their true capabilities through special tests of skill; more details on this mode’s design and gameplay will be shared soon. Players can additionally build their own personalized fighting style with new moves via incoming character customization, while extra weapons and enemies are sure to keep the battles ahead interesting. Mr. X Nightmare includes lively new original music from Tee Lopes, a composer and arranger previously featured in Sonic Mania, League of Legends, and Monster Boy and the Cursed Kingdom among other titles.
Separately, the free update serves up a brutal challenge for Streets of Rage 4’s most formidable players via the New Mania+ difficulty. An in-depth training system is arriving to help brawlers perfect their strategies and alley-clearing combos, and fresh color palette options keep Wood Oak City’s most dangerous fighters looking sharp.
Streets of Rage 4 of course is a revival of the classic 90’s beat ’em up series that gets the modern treatment, and we reviewed this fantastic game last year which you can read here.
Streets of Rage 4 is available for PS4, Xbox One, Nintendo Switch, macOS, Linux, and PC.

Tim Villasor

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Resident Evil Showcase Second Digital Event Scheduled on April 15

Get ready to learn more of what’s to come in the world of Survival Horror, as Capcom has officially announced the date for the next Resident Evil Showcase — with the second digital event scheduled on April 15.

Here’s the trailer promoting the new RE Showcase event from the development team.

Much like first showcase held at the start of the year, this digital event aims to bring new information on the upcoming new installment Resident Evil Village, as well as the multiplayer game RE:Verse and other updates related to the series. The Resident Evil series recently turned 25 years old — and Capcom has honored that anniversary by launching a brand new all-in-one website called Resident Evil Portal as well as spearheading fan interaction by letting them shared their favorite RE related memories, collections, and cosplay via the RE:Mind initiative.

Here’s an overview on RE Village and its plot from the Capcom team.

Experience survival horror like never before in the eighth major installment in the storied Resident Evil franchise – Resident Evil Village.

Set a few years after the horrifying events in the critically acclaimed Resident Evil 7 biohazard, the all-new storyline begins with Ethan Winters and his wife Mia living peacefully in a new location, free from their past nightmares. Just as they are building their new life together, tragedy befalls them once again.

It has been reported that Resident Evil Village’s second demo has already been uploaded to PSN. We’ll probably get the official reveal and announcement of its release in this showcase.

Resident Evil Village will be out for the PS5, PS4, Xbox Series X|S, Xbox One, Google Stadia, and PC on May 7.

Tim Villasor

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