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Battleborn – PlayStation Experience 2015 Reveals Latest Playable Character, Toby

Announced during the PlayStation Experience 2015, another new playable character has been revealed for Gearbox Software’s newest title, Battleborn.

You can check out the very first glimpse of Toby in the video provided above.

Unfortunately, for those who wanted to get a closer look at Toby’s hex skill line, you may have to wait a little longer, as it seems Gearbox hasn’t shared details on what exactly Toby is capable of aside from his four skills that were showed in the reveal video.

Battleborn is set to launch on May 3 2016, for the PC, PlayStation 4 and Xbox One platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Halo 5: Guardians Gets 4 New Maps In December, Playlist Updates & UI Improvements Inbound Too

Major improvements are coming to Halo 5: Guardians in the coming weeks with the recently-revealed Cartographer’s Gift update.

Fans got a brief teaser yesterday, but developer 343 Industries took the time to explain what else is in store during the latest community update earlier today. Read on for a summary of what’s coming, including new maps and REQs, along with changes to playlists and the game’s user interface.

CARTOGRAPHER’S GIFT

As we saw yesterday, the Cartographer’s Gift update will throw a ton of new REQ packs into the mix, including new weapons, armor, and Legendaries. Warzone fans will get a brand new map called Battle of Noctus while Arena-goers will get three new maps: Overgrowth, Antifreeze, and Entombed.

Here’s a sneak peek of a few of the new REQs and maps. Clearly, more will be revealed closer to launch, which 343 says will be during the week of December 15.

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FILE BROWSER

The upcoming Forge Update “will support a basic implementation of File Browser, which will allow you to bookmark, play, and share maps and modes created by players on your active roster,” says 343. You’ll need to follow the player you want to download a map or mode from. Improvements to the File Browser will continue in future updates.

SEASONS

The Cartographer’s Gift update, launching during the week of December 15, will also mark the start of Arena’s January 2016 Season (ending January 31). Pre-Season ranks, which includes your current CSR for each playlist as of this writing, will be saved on your Halo Waypoint Service Record before being reset in-game for the upcoming season. At the end of each season, those who’ve qualified (played 10 matches) in at least one playlist will earn an “exclusive seasonal pack reward emblem.”

SOCIAL

Social playlists are coming with the arrival of the next update, one of which is confirmed to be Big Team Battle. 343 says that “all social playlists will feature appropriate join-in-progress windows” and that there’ll be a mix of currently available modes in social playlists.

6 PLAYER FFA

In the next update, Free For All will be updated to include six players instead of eight. 343 explained that the “decision is not one that was taken lightly, and ultimately, it was decided that 6 player FFA gives players a bit more room to determine who’s the best on the battlefield.”

UI UPDATE

December’s update will also bring a number of improvements to Halo 5’s user interface, including a few new features as well. You’ll find the current patch notes below, though 343 says more surprises are to come.

New Features

  • Forge Lobby will be accessible from the Main Menu under Multiplayer.
  • New Forge Monitor UI built from the ground up for Halo 5.
  • The current Season will be displayed in the Arena matchmaking menu.
  • File Browser for Maps & Modes accessible from Active Roster and Custom Games, with File Options to Edit Name, Description, Save, Report.

Improvements

Lobby

  • Your REQ Points and number of unopened REQ packs will be visible during intermission and in Lobby.
  • Fixed bug around Fireteam sorting – The Fireteam Leader will now be displayed at the top followed by his or her team in alphabetical order by Gamertag. For Custom Games, all other teams will be grouped together and then sorted alphabetically as well.

Roster

  • Friend Status will now be visible from the Friends list so you can see what your buddies are doing in Halo 5: Guardians.
  • Fixed bug around Friend sorting so it sorts online and offline friends alphabetically.

Spartan Hub / REQs:

  • REQ Rarity and Description will be visible for all REQs when opening a REQ pack or browsing your Collection whether you own it or not.
  • REQ Energy Cost will also be displayed for all REQs when opening a REQ pack or browsing your Collection.
  • Additional Controller Settings are being added (look for a blog next week).

Spectate:

  • Adding hidden controls to Change Player POV without using the UI for up to 8 players in 4v4 or FFA (if this piques your interest, be on the lookout as we’ll have more details in an upcoming blog).
  • From the Scoreboard, you’ll be able to Change Player POV to a selected player. Press the View button to bring up the Scoreboard; use d-pad to navigate and A-button to select a POV.
  • Fixed bug around Player POV Selector sorting. It will now sort by team, and then alphabetically by Gamertag.
  • Fixed bug around controls for Zooming while in Free Cam.
  • Fixed bug around not being able to hide the Player POV Selector in some cases when toggling UI visibility.

HUD:

  • The Location Callout will now appear when dead, spectating, in Smart-Link, etc.
  • The Highest Score per Column in the in-game Scoreboard will have a visual callout allowing you to see very quickly which player has the most kills, most assists, and least deaths.

CONTROLS

The next patch will also introduce “additional updates for those who’d like to further refine their controller settings,” says 343.

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny’s Titan Class Gets Tweaked For December, Check Out The Patch Notes

Later this month, Destiny developer Bungie will be deploying a new game update that will not only have an effect on weapon balance, it also promises to bring in a number of tweaks to one of the game’s three character archetypes, the Titan.

As promised in yesterday’s Weekly Update, Senior Design Lead Sage Merrill gave out a few points on some of the design goals of the game’s sandbox team with regards to the Titan and its three sub-classes earlier today. The changes being introduced later this month are a first for the title, which hasn’t seen a class balance update since launch. It arrives following numerous complaints about the Sunbreaker Titan’s effectiveness in all PvP modes.

If you’re interested, be sure to read the details on Bungie.net, but below are the point-form design goals and upcoming patch notes for the Titan in Destiny’s December Update. All three of the Titan’s sub-classes are being touched, so if that’s the character you run, you may want to pay attention.

DESIGN GOALS

Solar Titan

  • Give other players a glimmer of hope standing against a Solar Titan in PvP.
  • Bring down the average KDR so it’s closer to the ideal (1.0)
  • Encourage taking alternate paths through the Node tree.

Arc Titan

  • Bring average KDR up so that they are competitive with other Subclasses.
  • Reinforce the Strikers Hard Charging Melee role.

Void Titan

  • Double down on the Instant Base/Ready for anything Combat/Support role.

PATCH NOTES

Sunbreaker

  • Melee
    • Titan Melee: Extend Titan Melee range (+12.5%)
    • Sunstrike: Decrease DOT Time (6.5s ->5.5s)
  • Super
    • Hammer of Sol: Reduce Damage Resistance during Super (-9.09%)
    • Hammer of Sol: Slow Hammer travel speed by (-1.32%)
  • Passives
    • Forgemaster: Reduce Splash damage detonation radius multiplier (-20%)
    • Flameseeker: Turn down Hammer tracking bonus (-25%)
    • Flameseeker: Remove +1 Recovery, and +1 Agility stat bonuses
    • Fleetfire: Added +1 Agility stat
    • Firekeeper: Added +1 Recovery stat
    • Cauterize: Added cooldown (0s -> 3s)
  • Movement
    • Catapult Lift: Faster Initial velocity (+5%)

Striker

  • Melee
    • Titan Melee: Extend Titan Melee range (+12.5%)
    • Storm Fist: Increase base damage (+18.2%)
    • Overload: Now also provides faster melee recharge (+50%)
    • Discharge: Additional Damage (+7.69%)
    • Discharge: Changed AOE to spherical shape
    • Amplify: Increased Super energy bonus (+30%)
  • Passives
    • Headstrong: Now also provides Faster Sprint
    • Transfusion: Improve cooldown(5s ->3s)
    • Unstoppable: Now provides a total of +2 Armor (+1 additional)
    • Unstoppable: Increased damage resistance (+25%)
    • Juggernaut: Improved Shield health (+14.3%)
    • Juggernaut: Now works when airborne
  • Movement
    • Catapult Lift: Faster Initial velocity (+5%)

Defender

  • Melee
    • Titan Melee: Extend Titan Melee range (+12.5%)
  • Super
    • Ward of Dawn: Recharge Grenade and Melee Abilities on Super cast
  • Movement
    • Catapult Lift: Faster Initial velocity (+5%)

Any Titan mains in the house? What are your thoughts on the upcoming changes? Are they fair? Sound off below!

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 5 – 343 Teases Free Content In December Update, HCS Prize Pool Reaches Over $2 Million

343 Industries promises ongoing free content for Halo 5: Guardians with the next big update arriving later this month.

Alongside Forge Mode, the popular sandbox mode that lets users create and share their very own Halo maps, the free Cartographer’s Gift Update will introduce new Warzone and Arena maps (Battle of Noctus and Overgrowth, respectively), new armor, new weapons, and new Legendaries.

Check out the December teaser below.

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The studio also shared news regarding the upcoming Halo Championship Series, announcing that the prize-pool for the Halo World Championship has now reached over $2,000,000 with the help of crowd-funding through sales of REQ packs.

Special HCS-themed REQ packs went on sale earlier today in the in-game store and on Halo Waypoint. If you’re interested, get ’em quick, as they’re only on sale until the end of Sunday, December 6.

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Stay tuned for more updates on upcoming Halo 5: Guardians content!

David Veselka

Musician, Gamer, Geek. Subscriber

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Rocket League Coming To Xbox One With Halo & Gears of War Cars

Psyonix and Microsoft delivered exciting news for Xbox fans at the Game Awards Show 2015, announcing that the popular PlayStation 4 and PC soccer-racing game, Rocket League, will be making its way to Xbox One this February.

The new version of the popular indie title will launch with cars representing iconic Xbox games, including Halo and Gears of War.

Check out the trailer above.

UPDATE: Developer Psyonix has clarified on Twitter that Rocket League will be unable to support cross-platform play on Xbox One.

Rocket League on PlayStation 4 and PC got updated earlier this month with new downloadable content, which also offered a free map to all users. You can pick up the Chaos Run DLC now for $3.99 USD.

David Veselka

Musician, Gamer, Geek. Subscriber

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Mortal Kombat X’s Second Kombat Pack Includes Bo’ Rai Cho, Leatherface, New Cyborgs, & A Xenomorph

Announced just prior to this year’s The Game Awards, Mortal Kombat X is getting ready to expand its roster once again with the newly announced Kombat Pack 2, featuring returning characters and a pair of horror films icons.

Check out the reveal trailer above to get your first look at Bo’ Rai Cho, a Cyrax and Sektor hybrid, Leatherface, and a Xenomorph.

The characters from Kombat Pack 2 are set to start launching early 2016.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Star Wars Battlefront Won’t Bring Balance To The Force, But It Looks Amazing – Review

Battlefront is back. No, not the 2004 shooter from Pandemic Studios, but a fresh and modern take on one of Star Wars’ most beloved video game series, this time from the reputable studio that brought you shooters like Battlefield 3 and Battlefield 4.

Through adverts, trailers, and gameplay reveals, the Stockholm-based studio has made its promise to deliver the most authentic Star Wars experience you could possibly get in a video game very clear. By using techniques like photogrammetry and benefiting from direct access to the source material, a simple in-game screenshot might tell you that DICE has made massive strides in achieving this. Star Wars Battlefront not only looks beautiful, it looks exactly like Episodes IV, V, and VI.

With a strong pedigree in the industry, DICE also brings years of triple-A development experience to the table, so it’s no wonder that shooter fans everywhere have Battlefront on their radar just as much as Star Wars fans do. The question is, can it satisfy both, and does it have the gameplay to match the visuals?

She looks like a lot, but does this shooter have it where it counts?

Battlefront

At first glance, Star Wars Battlefront’s home-screen will appear full of options with a large menu of multiplayer modes to pick from, along with a handful of different mission modes to explore.

There are nine multiplayer modes on offer that range in player count from eight-player skirmishes to larger, 40-player battles. While some go all-in with iconic Star Wars heroes, villains, aerial fighters, and ground vehicles, others present a more intimate struggle between the Imperials, Rebels, and their blasters.

Supremacy, Walker Assault, and Fighter Squadron are all-in-one game modes that do a fantastic job transporting the player to a galaxy far, far away and delivering the essential Star Wars experience in video game form. Though different objectives are outlined in each, their size and scale make it easy to reenact memorable, large-scale Star Wars conflicts through the eyes of your favorite character or in the pilot seat of your favorite vehicle. It’s all wonderfully brought to life in stunning detail and spectacular realism thanks to the powerful Frostbite 3 engine. Whether blasting your way through Rebel scum on Endor or toppling an AT-AT in a Snowspeeder on the surface of Hoth, you might even find some moments in the game more exciting than the films.

Battlefront

Battlefront’s six other modes struggle to capture the same magic and will likely fall off your radar after only a few hours of game time, however. Because there isn’t anything particularly complex about any of them and the game only allows players to squad-up with one other, there really isn’t much opportunity to master unique strategies or craft different experiences through continued playing. One exception, I might add, is Battlefront’s round-based Heroes vs. Villains mode, which is not only fun and competitive in a chaotic kind of way, but is also a great place to get some practice with all the different character abilities.

At the end of the day, Battlefront’s charm really only lies in these four aforementioned game modes, whereas the rest come across as filler and are ultimately forgettable. And with a very predictable map rotation, a sense of boredom often creeps in sooner than you might expect. While I don’t know if it would have been technically feasible, the ability to bring in a friend via split-screen, I think, would have gone a long way in adding replay-ability to more of the game’s online multiplayer modes.

Battlefront

Offline, Battlefront’s training mode is the closest thing you’ll get to a story-driven campaign like Galactic Conquest from the older Battlefront games, which is, sadly, not present in this interactive Star Wars package. Still, it’s worth a play-through. Each mission presents a specific scenario, be it an X-wing chase in Beggar’s Canyon or an AT-ST assault on Sullust, along with some light dialogue, introduction movies, and a tour of some of the game’s vehicles and characters. With only five of them in total, I wish the mission list was expanded into something more representative of a full campaign, even if that meant cutting some of the other, less appealing mission modes.

Battle missions are quite simple in design, following a basic team deathmatch set-up with tokens that must be picked up from dead enemies and fallen friendlies in order to rack up enough points for a win. Survival, as the name implies, challenges you to out-smart and out-gun increasingly difficult waves of enemy AI. Aside from challenge stars to collect, there isn’t much reason to return to either mode after one or two play-throughs of each map.

With no online split-screen capabilities, Battlefront falls short of the party game I think it could have been and ends up providing only a few hours of co-op content, as opposed to long, sleepless nights of fun.

Battlefront

From the get-go, Battlefront hands all players a neatly-presented, career-wide diorama of trophies to collect, spanning multiple modes and providing completionists with a clear and appealing visualization of their ultimate goal. Ticking off all 30 won’t be an easy task, though it appears that it will require more time than it does skill.

As you complete matches and missions, you’ll earn Credits to spend on Star Cards (abilities), blasters, and customization options for your Rebel soldier or Stormtrooper. Given that you can play in third-person, Credits spent on your looks won’t go to waste, but when it comes to Star Cards and blasters, you’ll probably find a few that are more appealing than others, narrowing your unlock path.

With three slots per hand of cards, you’ll be very tempted to fill yours with only the most advantageous abilities like the Thermal Detonator (grenade), Explosive Shot (increased damage), and Barrage (grenade launcher). You might, however, consider tuning your second hand of cards towards anti-vehicle combat for modes like Walker Assault. As you get rolling, you can choose to upgrade your current cards, or spend your Credits on new items that unlock as you rank up. By level 32, you should have access to everything, provided you have the Credits to spend.

In total, there’s a fair amount to unlock, but I never found the ‘carrot’ in front of my face all that appealing, making the chase feel a lot more sluggish than it could have been.

Battlefront

Most multiplayer modes cycle through a selection of six to nine maps — or four if you’re playing Supremacy, Walker Assault, or Fighter Squadron — all based on easily recognizable Star Wars locations like Hoth, Tatooine, and the forest moon of Endor. Sullust, a previously unexplored planet, also makes its first up-close appearance in a Star Wars game.

The in-game representations of these backdrops are, at times, unbelievable and are incredibly faithful to the films. Battlefront is 100% Star Wars every inch of the way, from the textures and scratches on Luke’s Lightsaber to the snow-covered mountains surrounding the accurately-recreated Rebel base on Hoth. Endor on Walker Assault is breathtaking and it’s nice to finally see a dense forest area done right in a video game. The rocky environments of Sullust are equally as impressive, especially the way the light reflects off of surfaces. It’s imperative that you play a match or two with all of the game’s HUD elements turned off to really soak in the views, which is a nice feature in and of itself.

To my surprise, the impressive visuals and details are retained throughout Battlefront’s split-screen experiences, though the frame rate, at least on consoles, is understandably cut in half, maintaining 30FPS with only a few drops.

Battlefront

Each sound effect, be it the crack of a blaster, the rumble of a Tie Fighter, or the swoosh of a lightsaber, has been precisely recreated to match the original. Even explosions retain the classic look and sound of the same practical effects that were used in the original films. But hearing all those familiar noises again — and, of course, the music — in masterfully mixed 5.1 or 7.1 surround sound on more modern hardware is really something special. The audio team at DICE has never failed to impress and they were the perfect team to bring the sounds of Star Wars back to life in a 2015 video game.

In general, the presentation quality of Star Wars Battlefront is through the roof and is indicative of the movies that inspired it. The menus are beautiful to look at and even celebrate iconic Star Wars props that pan across the screen from time to time. The classic George Lucas-style transitions between scenes are also a nice touch that go a long way in making Battlefront about as Star Wars-y as it can get.

Quite easily, it’s the best looking and best sounding Star Wars game to-date — heck, maybe even the best looking and best sounding shooter to-date. Whether you find your home on PlayStation 4, Xbox One, or PC, you’re in for a treat, especially if you’re someone who gets excited about reliving those early Star Wars memories.

Battlefront

Battlefront, which is a fresh reboot of the series and not Battlefront III, has its work cut out for it. Attempting to appeal to fans of the original, its sequel, fans of EA games, and fans of Star Wars in general is no easy task. DICE’s shooter nails in some regards, but misses in others.

Battlefront and Battlefront II are old games. Those who’ve played it and have enjoyed the living daylights out of it, including myself, are older now and our tastes in shooters have likely changed. DICE could have layered complex gameplay mechanic upon complex gameplay mechanic to expand the systems utilized by modern shooters like Battlefield 3 and Battlefield 4, but then what about the wide pool of Star Wars fans that don’t play those games? After all, Star Wars is a universe shared by everyone.

With that in mind, DICE has clearly opted for a more casual first-person and third-person shooter experience, overall. Battleront’s gameplay is about as basic as you can get: point your blaster at the enemy and pull the trigger. Very little recoil control is needed, though you do need to account for travel time and some spread. Zooming in and changing stance won’t affect accuracy, meaning you can hop around and fire away without a worry, provided your aim is true. The game, however, will still award those trained to aim at the head. Even flying is as simple as moving the thumbstick where you want to go without having to worry about pitch and yaw, etc.

Instead of selecting vehicles, power-weapons, and heroes or villains as loadout options, players will find these items as blue-colored power-ups scattered throughout each level. The way it’s set up does mean that those who’ve learned where the hero and villain pick-ups are at the start of a match will likely get it every time, so newcomers will have a bit of memorizing to do. Otherwise, the pick-up system is alright at giving everyone a shot at flying vehicles or taking control of powerful abilities, even if it might encourage camping.

Battlefront

In my experience, matchmaking in Battlefront has performed exceptionally well at finding good games quickly. My connection quality has never come up as a point of frustration, and I don’t recall ever becoming a victim to severe lag. I only found it a little odd that it would sometimes put me on a team of nine when the other only had seven or eight.

If you’re going into this game looking for a balanced, fair, and competitive fight, you’re going to have a bad time. Blasters don’t always hit straight, which can be frustrating, and the the explosive spam can get out of hand at higher levels. A lot of items are simply too powerful for their own good, or, in other words, are easier for newcomers to use. Things like the Homing Shot, for example, are complete overkill against infantry. I question why it’s even there, other than to perhaps arbitrarily fill out the unlock tree. But as more of these powerful abilities make their way to the battlefield, so too do the ways in which you’ll die unexpectedly in the blink of an eye. That, with the sometimes awful spawns, can lead to infuriating moments.

Again, the casual gamer will have the luxury of shrugging or even laughing these things off as something that’s just part of the fun, but the more seriously you take Battlefront as a competitive shooter, the harder it can be to keep your cool.

Battlefront

Ultimately, Battlefront is a game about reliving and recreating legendary Star Wars battles in near-perfect detail that sometimes even surpass moments from the films. It’s the kind of game I love to simply look at because — let’s face it — it looks astonishing. It’s also a lot of fun, if you don’t take it too seriously, and sounds great too. But beyond the three to four game modes that actually deliver those experiences, Battlefront is pretty dry for a video game and likely won’t keep you beyond a couple days’-worth of play time. I’m also worried that post-launch releases are only going to add more filler than meaty content, like a proper campaign mode or actual space battles. Even if they do, I’d be lying if I said it wouldn’t hurt to pay extra for things that perhaps should have been there at launch.

3.5 / 5

Battlefront is a difficult game to score. Given it’s popularity, I’m quite certain some will find it significantly more more enjoyable than others. My distaste for what I perceive as a dumbed-down shooter game might just be my unwillingness to admit that perhaps it wasn’t built for a gamer like myself. I look for steep learning curves and competition, but that’s not fair to a non-gamer who might be twice the Star Wars fan I am and who deserves to enjoy Battlefront just as much as I do. So, I suppose you should take my ramblings with a grain of salt. Anyways, here are my final thoughts:

If you’re looking for a shooter that will encourage months of play time and become the ultimate hub for endless co-op fun with friends and family, find these things in Star Wars Battlefront, you will not. What you will find, however, is a closest thing to actually being in a Star Wars movie, courtesy of a studio that went above and beyond to stay true to the real thing and bring your favorite Star Wars memories to life. Had the offering of activities been as generous as the presentation, Star Wars Battlefront would have been one to remember.

Star Wars Battlefront was reviewed on the PlayStation 4 via a review code provided by Electronic Arts.

David Veselka

Musician, Gamer, Geek. Subscriber

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Naughty Dog Shows Off Uncharted 4: A Thief’s End Multiplayer Beta Gameplay

The Uncharted 4: A Thief’s End Beta kicks off in just a few short days, giving owners of The Nathan Drake Collection a first taste of multiplayer in Naughty Dog’s upcoming action-adventure game for PlayStation 4.

On Twitch, the studio recently provided viewers with a brief tour of what Beta-goers will be getting on December 4, including new features like “Mysticals” and “Sidekicks.” We rounded up a few replays for your viewing pleasure below. Have a look:

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Uncharted 4: A Thief’s End launches March 2016.

David Veselka

Musician, Gamer, Geek. Subscriber

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Mortal Kombat X – First Kombat Pack 2 Character Set To Be Revealed During The Game Awards

Those who’ve been awaiting news regarding Mortal Kombat X’s future, specifically, what NetherRealm Studios has planned for their second Kombat Pack, will finally get some in just a few short days.

As according to the co-creator of the Mortal Kombat franchise, Ed Boon, who recently took to Twitter to share the news, MKX fans will get their first look at the first of four characters included in the upcoming Kombat Pack 2 DLC during The Game Awards show.

Not much else is known about what Kombat Pack 2 has in store, aside from these teasers released alongside an official statement.

The Game Awards is set to kick off on December 3 at 9PM EST. You’ll find more details here.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Star Wars Battlefront: Battle of Jakku DLC – First Gameplay Trailer

Check out the first, full gameplay trailer for Star Wars Battlefront‘s upcoming free DLC, the Battle of Jakku.

The above was recorded from EA and DICE’s recent Star Wars Battlefront livestream, courtesy of GamersPrey HD, but we’ll swap it with the official trailer in high definition as soon as it’s available. UPDATE: Swapped with the official PlayStation trailer.

As the EA revealed earlier, Battlefront’s Battle of Jakku DLC will introduce a brand new, 40-player multiplayer mode called Turning Point where the attackers must find and capture three different objective points within a certain time limit. Two new maps also join the mix, one big and one small: Graveyard of Giants and Goazan Badlands.

The Battle of Jakku will be available to download on December 1 for those who pre-ordered Star Wars Battlefront. It will be free to everyone who owns Star Wars Battlefront on December 8.

So, what’d you think of the reveal? Excited to explore some new maps and try out the new game mode?

David Veselka

Musician, Gamer, Geek. Subscriber

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Watch The Official Rainbow Six Siege Launch Trailer

Tactical shooter fans await the grand return of one of gaming’s most classic first-person shooter series next week with the launch of Rainbow Six Siege on PlayStation 4, Xbox One, and PC.

Ubisoft released the title’s official launch trailer earlier today, featuring a ton of slow-mo action set to the chilling words of William Shakespeare. You can watch it above.

Rainbow Six Siege arrives December 1, which is only a few days away. However, console and PC owners can download and play the Open Beta now until November 29 to get a small sample of what the full game will offer.

If you haven’t yet, find out what’s in Rainbow Six Siege’s Season Pass and check out the game’s minimum and recommended PC specs.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Black Ops 3 Gets Double Weapon XP This Weekend

Hot on the heels of Call of Duty: Black Ops 3’s first Double XP event, Treyarch has announced more to come this upcoming weekend, this time in the form of Double Weapon XP.

According to the studio, players will start earning twice the amount of experience points for their weapons, starting at 10AM PST on Thursday morning and ending at 10AM PST on Monday morning.

The boost in XP should help unlock those weapon attachments even faster and give you a little nudge in getting your Weapon Prestige levels sooner.

What weapons are you looking forward to ranking up this weekend?

David Veselka

Musician, Gamer, Geek. Subscriber

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Battle of Jakku DLC Brings New 40-Player ‘Turning Point’ Mode To Star Wars Battlefront

News from DICE and EA details what new maps and mode Star Wars Battlefront‘s first multiplayer expansion will bring early next month.

According to team, The Battle of Jakku recreates “the pivotal moment when the New Republic confronted key Imperial holdouts on a remote desert planet” in the “aftermath of the Rebel victory in the Battle of Endor…”

That means players will get to continue the fight across two new maps, Goazan Badlands and Graveyard of Giants. The former is best fit for modes like Blast, Drop Zone, Droid Run, Cargo, Hero Hunt, and Heroes vs. Villains, while the latter is suited for bigger modes like Supremacy, Walker Assault, Fighter Squadron, and the all-new mode, Turning Point.

For 40 players, Turning Point tasks the Rebel forces with finding and capturing one of three control points in Imperial control. If the first control point is captured within the time limit, additional time is granted and the Rebels will then have to reach the second and third points, culminating in one final stand at the Empire’s base. Throughout, players will be able to pilot vehicles like the Airspeeder and AT-ST.

Along with a description of the new mode, DICE and EA have updated the feature list of the Battle of Jakku DLC to the following:

  • Experience the events that created the massive, battle-scarred landscape of Jakku shown in Star Wars™: The Force Awakens™
  • 2 new maps set on the all-new planet of Jakku
  • Turning Point game mode
  • Available December 1st, 2015 for those that pre-ordered Star Wars™ Battlefront™
  • Available as a free download to all players on December 8th, 2015

It’s hard to imagine the new maps and mode without any gameplay footage, but what are your thoughts on the descriptions so far?

Source: Star Wars Battlefront

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Black Ops 3 Review – A Well-Rounded Shooter With A Lot To Offer

Call of Duty developer Treyarch is ‘back in black,’ looking to repeat another resonating success with one of gaming’s most animated communities. In 2012, the Santa Monica-based studio surprised us with what was perhaps the boldest step forward for the series since the original Modern Warfare. Black Ops 2 not only brought Call of Duty to new heights, it also became the franchise’s new standard-bearer for content, packing in a multi-layered single-player campaign, a bigger-than-ever zombies mode, and the most feature-rich multiplayer experience of its time.

With an extra year of development time and a jump to more powerful hardware, it’s perhaps no surprise that Black Ops 3 out-does its predecessor in almost every way. Though not all of its innovations might be seen as forward-moving, Treyarch’s latest is easily the series’ most complete and fulfilling Call of Duty package to-date.

Black Ops 3

For starters, the campaign has been re-worked to take advantage of four-player online co-op or two-player split-screen, which has a noticeable impact on the flow of the traditionally linear Call of Duty story mode. Black Ops 3’s campaign isn’t open-world by any means, but combat spaces now provide more room to maneuver and more options to take advantage of, breaking the corridor shooter stereotype. You’ll often find the extra firepower from co-op partners quite helpful, too. Some enemies will put up a tougher fight than you might imagine, though I wish it were because of more complex mechanics, rather than an overabundance of hit points.

Instead, the complexity lies in Black Ops 3’s new movement and ability systems. As you progress through the campaign’s ranks and earn Fabrication Kits, you’ll unlock a wide range of Cybercore Abilities organized into three different skill trees: Control, Martial, and Chaos. Think Crysis’ Nanosuit abilities, but for more specific scenarios. While some moves will wreak havoc on robotic systems, others will seriously mess up a human enemy’s day.

Wall running and boost jumping also open up more options, though I often found surfing walls more valuable in getting to places quickly, rather than finding new angles of attack. Oddly, the ability to boost jump is also hidden away as an upgrade option that can be quite hard to find. Believe it or not, it took me up until the second last campaign level to figure out that I needed to push Triangle on the “Traversal Enhancement” Tac-Rig module in order to unlock it.

Black Ops 3’s campaign doesn’t stop at the credits, however. Completing it will unlock an ‘almost’ well-kept secret called Nightmares mode, also playable with four players online or with two players on the same console. It takes you through the same levels but in a different order and with all new dialogue, telling an alternate story that revolves around the undead. As you can imagine, enemies are replaced with zombies and your character is tasked with figuring out how it all went down. It’s absurd and seems a little out of place at first, but it’s a heck-of-a-lot of fun.

Other distractions include customization of your loadout and exploration of the time and setting in which Black Ops 3 takes place while kicking back in the Safehouse. Once you’re through with all that, why not try for a high score in the top-down, twin-stick zombies shooter, Dead Ops Arcade 2?

The story will leave you scratching your head, but, overall, Black Ops 3’s campaign makes meaningful changes to the formula and does a great job exploring new territory.

Black Ops 3

Between Nightmares and Dead Ops Arcade 2, we’ve already counted two modes dedicated to the undead without even mentioning the main course, Shadows of Evil.

Set in an alternate, film-noire-inspired 1940’s, the map itself is overwhelmingly large at first, but can eventually be traversed quickly via train. Strewn throughout the busy environments are plenty of items to find, traps to initiate, and weapons to buy. New enemy types make it one of the series’ most challenging zombies mode yet while a bigger emphasis on puzzle-solving and easter eggs will make it one of the series’ most intricate.

Support for zombies has also stepped up a notch. Theater mode now records all zombies matches and weapon pick-ups can be customized via the main menu. In addition, new “Gobblegum” perks can be unlocked or created in Dr. Monty’s Factory and then transferred into a customizable set that your player can equip in-game. Best of all, four-player split-screen is back.

The care and production quality, including new voice acting talents and awesome cinematic movies, that went into this year’s offering makes Zombies an even more important element to Treyarch’s formula and will definitely leave fans craving more.

Black Ops 3 Zombies

Throughout the campaign, zombies, and multiplayer, Black Ops 3 adopts a new party system that lets groups jump from mode to mode, eliminating the need to break up and wait for the party leader to invite everyone to a new session. It’s a slick behind-the-scenes feature that saves time and headaches.

Playing co-operatively, for the most part, works well in online and offline modes. In one play-through of the campaign with a partner over 1,500 miles away, I occasionally suffered a few counts of connection issues and severe “rubber-banding.” Things only improved a little with someone much closer to my geographical location. Offline modes faired better, but I wasn’t surprised to run into a few instances where the frame rate would drop noticeably during split-screen, which inevitably lead to some screen tearing. Unfortunately, things get even uglier when taking a split-screen partner into online multiplayer. Even while playing alone, on PlayStation 4, graphically intense situations in the campaign dragged the frame rate down at times and I’m hearing similar stories from the Xbox One crowd as well.

I’d normally consider it unforgivable for Call of Duty, a series that built its name on a foundation of unflinching 60fps gameplay, to waver in this regard. But because I fancy me some pretty visuals every now and then, I can let it slide. Treyarch’s games looks fantastic with some of the most impressive lighting I’ve seen in a first-person shooter. It’s not just the campaign either. Multiplayer, which benefits from a more stable frame rate, also presents fantastic visuals and highly detailed environments. I particularly enjoy the way parts of your weapon casts shadows on itself, which makes the whole first-person experience that much more immersive.

In the grand scheme of things, I suppose the performance hits Black Ops 3 does take during co-op sessions are worth the trouble if fixing it meant cutting the feature all together. The ability to play with friends across all modes is a game-changer for the series, and helps turn it into a piece of entertainment that satisfies any mood the room might find itself in, online or offline.

Black Ops 3

Black Ops 3 isn’t short on things to do during the downtime in between multiplayer sessions either. If you’re not busy reviewing clips in Theater mode or exploring the new and improved CODcaster mode in Custom Games, you can put your creativity to work in the new Gunsmith and Paintshop additions.

You’ll need to acquire a good assortment of weapon attachment variants from the Black Market in order to really make use of Gunsmith, which allows you to swap out parts for others you’ve unlocked randomly via Cryptokeys. I expected there to be more options with parts that could be unlocked the same way weapon skins are, but that’s not the case here. Once you’re happy with your creation, after mixing and matching camos and paint jobs, you can save it as a Create-a-Class option, though you’ll need to be at the appropriate rank to actually equip the unlocked parts.

Over in Paintshop, you can let your imagination run wild with up to 64 layers of paint decals. Just take a trip to the Popular section in the Media menu and you’ll get a pretty good picture of the sort of possibilities at your finger tips. The more artistically inclined will likely sink hours creating designs for an assortment of weapons. The same goes for player-created Emblems, which also enjoys a boost in available layers. As of this writing, neither Paintjobs nor Emblems can be downloaded and applied to your own weapons, but here’s to hoping it happens, as there are already some masterpieces up there.

In Custom Games, Black Ops 3’s e-sports broadcasting tool, CODcaster, has been overhauled with a lot of really great options. Xray vision can be toggled on or off so audiences have a better awareness of player locations, the UI has been improved to include more information like Loadout details, and Team Identities can be customized by name and color. All of these options are neatly presented in-game as well and are certain to make Black Ops 3 tournaments this year and next a real pleasure to watch.

Black Ops 3

Of the many new features supporting it, two of the more notable additions to Black Ops 3’s multiplayer are the brand new movement mechanics and new Specialist characters.

Coming off of last year’s Advanced Warfare, which received mixed reactions to its brave adoption of new player abilities, I think Treyarch has found a sweet spot with Black Ops 3. Designers have managed to keep all of the action in frame while giving players plenty of enhanced mobility options. The boost jump, for example, is now less jerky and more floaty, making players easier to track. It feels really great, especially when changing direction mid-flight, and transitions seamlessly into the wall run or the boost slide. The magic, however, lies in Treyarch’s new “guns up” mentality. Whether jumping, wall running, sliding, or mantling over objects, the ability to fire is never taken away from the player. You can even reload and aim during some of those actions, which just feels ‘right.’ Imagine Crouching Tiger Hidden Dragon with a sniper rifles and flying tomahawks and you’ll get the idea.

At first, I was a little apprehensive over what affect the introduction of wall running and boost jumping might have on flow, but it turns out that a slight increase in map size while retaining the tried-and-true three-lane layout for most arenas is all it really took to keep things in order. Even the latest iteration of Nuk3town, Black Ops’ tiniest map, fairs surprisingly well. In general, the potential to chain long strings of movements together with the mix of underwater swim routes makes Black Ops 3’s maps some of the series’ most creative, not to mention the fantastic artwork.

Black Ops 3

Specialists are characters with their own unique ability or weapon that can be called upon by building ‘meter’ over time during a match. Progress is saved even through death, which puts their benefits in a tier somewhere between your standard loadout items and Scorestreak rewards — powerful enough to offer a major advantage for a brief period of time, but not powerful enough to disrupt balance. You can swap between Specialists at any time, except during a match. In the more competitive, 4v4 Arena game type, only one Specialist ability or weapon can be chosen per team, making that player responsible for filling a certain role.

I like that the nine characters give personality to Black Ops 3’s multiplayer. You might find yourself basing your pick off their looks alone, or perhaps because their backstory appeals to you. Their appearances can also be customized as they level up, too. You can even set end-of-match gestures that will be seen by all players if you place in the top three, though a lot of them come across as pretty awkward or just plain cheesy. They can get pretty repetitive as well, considering how slowly new ones are unlocked.

Gestures, along with unique player emblems, calling cards, paint decals, weapon camos, and attachment variants can be unlocked as random rewards through the Black Market, a new economy in Black Ops 3 multiplayer that runs off a currency called Cryptokeys. 10 will earn you a Common Supply Drop with the chance for a Rare item or better while 30 will buy a Rare Supply drop with a guaranteed Rare item or better. Each case unlocks three rewards.

The Black Market is quite clearly set up to monetize cosmetic items, which is fine because they’re cosmetic, but I’m not certain that they’ll be worth it in the end. The chances of finding exactly what you’re looking for can be incredibly slim. Not only will you get repeats, but unlocking a weapon skin, for example, only unlocks that skin for one weapon. Cryptokeys from match completion don’t come all that quickly either. Whether you choose to ignore it or not, there are still plenty of ways to unlock standard cosmetic goods, as there has aways been.

Black Ops 3

Interestingly, for all that’s new, which is a lot, Black Ops 3 still feels oddly familiar. Many of the guns and maps can be directly compared to some of the guns and maps from Black Ops 2, which isn’t necessarily a bad thing. But if it wasn’t for the sheer amount of stuff you can do in this game, I’d argue that Black Ops 3 does better at progressing the series sideways than it does forward — offering something fun and different, but with a lack of true innovation. For instance, I don’t particularly feel that the studio has done everything it could have to improve on some of the things that matter most, like network connection.

Black Ops 3 feels a little tighter than in predecessor, but the so-called ‘lag compensation’ can get really rough at times. It’s as if there’s a constant inconsistency in the way the game is telling me how many times I’ve been shot while I’m in a gunfight, leading to frustrating moments like getting hitmarker after hitmaker, only to be gunned down in what feels like two bullets. I know that’s not what’s actually happening; you can see it in the Killcam, but there’s often a clear discrepancy between what I and my opponents see. Lag is also fairly present in certain playlists. Chaos Moshpit, in particular, has been the most punishing for my party and I. If Call of Duty wasn’t so fast-paced, I’d be a little more lenient, but having enjoyed hours of true dedicated server-supported multiplayer in Halo 5: Guardians earlier this month, it can be hard to ignore at times.

One area that has me pleasantly impressed, however, is the work the studio has done on Black Ops 3’s sound design. The audio team really nailed it this year with a crystal clear, directional audio design mixed with some bad ass sound effects for weapons and explosives. Score streaks sound scary again, as they should, and the sound of being shot at by a sniper almost makes you want to duck for cover in real life. The way sound is occluded makes it easy to tell how far away you are from the action while pinpointing enemy footsteps is as easy as it has ever been. With the Awareness perk equipped and a good set of headphones on, you’ll be unstoppable in game modes like Free-For-All and Search-And-Destroy. Some moments are ruined by the corny dialogue, however, and I really miss the more informative and realistic call-outs from Call of Duty: Ghosts. But, overall, Black Ops 3 is a real treat to listen to.

Black Ops 3

With the amount of content built for this game, it’s as if Black Ops 3 was crafted to last more than a year or two. Should its popularity reach the same levels Black Ops 2 enjoyed, It’d be a shame to launch another Call of Duty game at the same time next year and expect fans to forget about this one. With the usual offering of map packs and zombies experiences to come, I foresee Black Ops 3 keeping Call of Duty fans busy for a long time coming.

4 /5

If only the quality of the online and co-op experiences matched the quantity of impactful new features and activities, Black Ops 3 might have been the near-perfect shooter Call of Duty fans were waiting for. Though it falls just short of it, that won’t stop it from satisfying your FPS cravings this year and next while offering the best bang for your buck this holiday.

Treyarch, we’re glad to have you back.

This review was based on a retail version of Call of Duty: Black Ops 3, courtesy of Activision, on a personal PlayStation 4.

David Veselka

Musician, Gamer, Geek. Subscriber

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Activision Announces 32 Teams Competing In Call of Duty World League Pro Division Invitational

Activision has announced the 32 teams that have been asked to compete in the upcoming Call of Duty World League Pro Division Qualifying Invitational Tournament.

In invitational begins next month, starting on December 4 in North America and December 5 in Europe and Australia/New Zealand. The event wraps up on December 6 in all regions and can be watched online over at CallofDuty.com/Esports.

Of the 32 participating teams, 16 (8 from North America, 4 from Europe, and 4 from Australia/New Zealand) will move on to compete in the Regional LAN Championships where the first entrants into Stage 1 of the Call of Duty World League Pro Division will be decided.

The Call of Duty World League was announced last September as the series’ new structure for eSports in 2016. It will feature both Pro and Challenge Divisions, the first of which will lead directly into the Call of Duty Championship this next Fall.

For now, here are the 32 teams gearing up for next month’s Qualifying Invitational Tournament:

North America

3sUP

  • Cameron “CaLiFa” Joyner
  • Andy “Strife” Dinh
  • Danny “Miyagi” Ho
  • Brett “Baker” Baker

Apotheon Esports

  • Damod “FEARS” Abney
  • Phillip “PHiZZURP” Klemenov
  • Tyree D’Neko “Legal” Glover
  • Andres “Lacefield” Lacefield

compLexity Gaming

  • Anthony “NameLeSs” Wheeler
  • Christopher “Parasite” Duarte
  • Marcus “MiRx” Carter
  • Richard “Ricky” Stacy

Denial eSports

  • Anthony “Methodz” Zinni
  • Mikhail “Blfire” Glushenok
  • Tyler “Felony” Johnson
  • Aaron “CMPLX” Vetelino

Dream Team

  • Steven “Diabolic” Rivero
  • Martin “Chino” Chino
  • Nick “Happy” Suda
  • Troy “Sender” Michaels

Enigma6 Gold

  • Kenneth “Dedo” Dedo
  • Renato “Saints” Forza
  • Doug “Censor” Martin
  • Bryan “Apathy” Zhelyazkov

FaZe Clan

  • James “Clayster” Eubanks
  • Thomas “ZooMaa” Paparatto
  • Dillon “Attach” Price
  • Ian “Enable” Wyatt

Luminosity Gaming

  • Chris “Replays” Crowder
  • Jordan “ProoFy” Cannon
  • Michael “SpaceLy” Schmale
  • Johnathan “John” Perez

OpTic Gaming

  • Seth “Scump” Abner
  • Ian “Crimsix” Porter
  • Matt “FormaL” Piper
  • Damon “Karma” Barlow

Rise Nation

  • Daniel “Loony” Loza
  • Samuel “Octane” Larew
  • Nick “Classic” DiCostanzo
  • Josiah “Slacked” Berry

Team eLevate

  • Ulysses “AquA” Silva
  • Brice “Faccento” Faccento
  • Remington “Remy” Ihringer
  • Jared “Nagafen” Harrell

Team EnVy

  • Jordan “JKap” Kaplan
  • Patrick “ACHES” Price
  • Austin “SlasheR” Liddicoat
  • Tyler “TeePee” Polchow

Team Kaliber

  • Brandon “Sharp” Rodgers
  • Dylan “Theory” McGee
  • Jeremy “Neslo” Olsen
  • Jevon “Goonjar” Gooljar

Team Orbit

  • Lamar “Accuracy” Abedi
  • Ryan “Lawless” Lawless
  • Jonathan “Pacman” Tucker
  • Jamal “Wheats” Lee

TBD

  • Joseph “MerK” Deluca
  • Jeremy “StuDyy” Astacio
  • Adam “KiLLa” Sloss
  • Marcus “MBoZe” Blanks

TBD

  • Vaughn “Tipsy” Brown
  • Spencer Lee “Anticity” Askins
  • Matthew “Burnsoff” Potthoff
  • Coleman “ColeChan” Chancey

Europe

Epsilon eSports

  • Rhys “Rated” Price
  • Joe “Joee” Pinnington
  • Thomas “Moose” Handley
  • Joshua “Watson” Watson

FAB Games

  • Massi “GunElite” Safi
  • Kevin “Kivi” Fiala
  • Michael “QuiCky” Bühler
  • Anton “Barca” Rinas

Giants Gaming

  • Antonio “TojoR” Jorda Martin
  • Fran “Pelukaa” Rubio
  • Zhivko “EupHo” Dimitrov
  • Alvaro “JaayZ” Cordoba

Team Infused

  • Mark “MarkyB” Bryceland
  • David “Urban” Marsh
  • Adam “Peatie” Peate
  • Trei “Zer0” Morris

Team Orbit

  • Shane “Shane” McKerral
  • Stephen “Vortex” Allan
  • Ben “Desire” Wright
  • Gurdip “SunnyB” Bains

Team Vitality

  • Kevin “BroKeN” Georges
  • Clément “Rskn” Hattée
  • Corentin “Gotaga” Houssein
  • Wailers “Wailers” Locart

TBD

  • Tom “Tommey” Trewren
  • Jordan “Jurd” Crowley
  • Dylan “MadCat” Daly
  • Callum “Swanny” Swan

TBD

  • Josh “Joshh” Sheppard
  • Ben “Bance” Bance
  • James “Dominate” Batz
  • Jordan “Reedy” Reed

Australia/New Zealand

Avidity

  • Steven “Azzi” Azzi
  • Cameron “Yelzar” Turner
  • Harrison “Pixell” Heselden
  • Kainen “Swiftaz0r” Kini

Citadel Gaming

  • Adam “DizmuLL” Briers
  • Nathan “Carry” Hampton
  • Billy “Bundo” Wall
  • Stuart “Hoju” Topham

Original

  • Jake “Hopey” Hope
  • Dean “Dean” Beldzinski
  • Mitchell “Vqnishh” Dame
  • Jack “Rival” Prendergast

Plantronics MindFreak

  • Mitchell “BuZZO” Mader
  • Conrad “Shockz” Rymarek
  • Lincoln “Fighta” Ferguson
  • Denholm “Denz” Taylor

Plantronics Nv

  • Kyle “Vilesyder” Colyer
  • Daniel “Claw” Taylor
  • Justin “Fergz” Ferguson
  • James “Macka” Mckenzie

Sway Gaming

  • Timothy “Juust Sway” Meier
  • Ethan “renzy” Tierney
  • Nicholas “ToastyJaffa” Anderson
  • Cale “Twisted” Robertson

Tainted Minds

  • Hayden “Damage” Handakas
  • Billie Jake “Chilean” Parrra
  • Jacob “Fate” Fitzpatrick
  • Reef “Eminence” Galloway

Team Immunity

  • Ryan “killerpi3” Wallath
  • Guy “Guydra” Worthington
  • Nathan “bacabec” Munro
  • Rene “Zeuss” Corporaal

Source: Activision

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny’s December Update Will Bring New Exotics & Weapon Balance Changes

Destiny‘s next big update, arriving this December, aims to present Guardians with new Exotics to earn while making sweeping changes to the game’s PvP meta once again.

“We’re infusing loot tables with some more gold to mine from your action,” wrote Bungie’s community manager in the latest Weekly Update, referring to the incoming Exotics. “Two of them are exclusive to Year Two. Others are weapons and armor from Year One that have been upgraded to keep pace with your Level 40 character. A couple of those Year One reprisals might even have some new surprises tucked away in their talent trees.”

As they’re arrival approaches, the studio says it will share what’s coming via its Instagram page. So, give it a follow if you’re curious.

Destiny’s December Update also marks that time of year that weapon balance gets a shake up with new tweaks coming to standard weapon classes and Exotic weapons. Destiny’s Sandbox Designer Jon Weisnewski shared details in a new developer update. You should give it a read here, but you’ll also find the highlights below:

AUTO RIFLES

Goals:

  • Auto Rifles are optimal at close to medium range
  • Auto Rifles can effectively compete against Pulse Rifles in PvP

Changes:

  • Small increases to base damage.
    • Low RoF (Suros Regime, An Answering Chord): 3% base damage increase
    • Med RoF (Zhalo Supercell, Paleocontact JPK-43): 7% base damage increase
    • High RoF (Arminius-D, Necrochasm): 4% base damage increase

PULSE RIFLES

Goals:

  • Pulse Rifle is optimal at medium range, but can still effectively engage enemies at close or medium-long range
  • Pulse Rifles should feel strong in PvP, but don’t become the only competitive option

Changes:

  • Reduce base damage.
    • Low RoF (The Messenger, Spare Change): 9% base damage reduction
    • Med RoF (Hawksaw, No Time To Explain, Red Death): 8% base damage reduction
    • High RoF (Bad Juju): 8% base damage reduction
    • Highest RoF (Grasp of Marok): 2% base damage reduction
  • Reduce damage falloff to start between Auto Rifle and Hand Cannon ranges.
    • A low range Pulse Rifle will have shorter damage falloff than an average Hand Cannon.
    • A high range Pulse Rifle will have farther damage falloff than an average Hand Cannon.
  • Increase base damage against AI combatants to 1.3x (was 1.25x).

HAND CANNONS

Goals:

  • Hand Cannons are optimal at close to medium range
  • Rewards agility under fire, precision targeting, and snap shots
  • Hand Cannons cannot reliably compete with Scout Rifles at long range

Changes:

  • Increase ADS Accuracy for more reliable shooting at close to medium range

FYI:

  • Golden Gun is not, and never will be affected by Hand Cannon weapon changes.

SHOTGUNS

Goals:

  • Shotguns are most effective at very close range
  • Complements melee attacks and other close-quarters class builds
  • Offensively closing on an enemy with a Shotgun is a risk/reward timing game
  • Reduce weapon agility so that CQ combat is more deliberate.

Changes:

  • Reduce starting damage falloff to match melee lunge ranges.
    • Low range stat falloff starts at standard melee lunge.
    • High range stat falloff starts at Blink Strike lunge.
  • Final damage falloff distance extends 0.5 meters longer for a smoother drop.
  • Slower ready/stow times for all shotguns.
  • Additional recoil across the entire Stability stat range.
  • Slower reload speed across the entire Reload stat range.
  • Slower time to Aim Down Sights for all shotguns.
  • Slower base movement speed when Shotguns are the active weapon (Walk, Run and Aim Down Sights. Sprint is unaffected.)
  • Add 2 frames delay when firing out of sprint.
  • Increase base damage against AI combatants to 1.6x (was 1.55x).

FUSION RIFLES

Goals:

  • Fusion Rifles are optimal at mid-range, where targets are easier to track but they’re not close enough to attack while charging up
  • Requires combat foresight and the ability to predict a target’s movement to use successfully
  • Accentuate close range/medium range effectiveness by tuning charge speed and stability
  • Make players feel more judicious about spending ammo

Changes:

  • Increase Charge Speed on fast charging Fusion Rifles, but reduce burst damage to compensate
  • Fusion Rifles behave more predictably based on player state
    • Reduced Hip Fire Stability for all Fusion Rifles
    • Increased ADS and Crouched Stability for all Fusion Rifles
  • Reduction in carried ammo inventory for all Fusion Rifles
  • Increased base damage against AI combatants to 1.25x (was 1.15x)

SNIPER RIFLES

Goals:

  • Sniper Rifles are optimal at long range, and difficult to use for medium or short range combat
  • Sniper Rifles reward thumb skill with high damage against precision targets
  • The Luck in the Chamber perk on Sniper Rifles should still require precision shots

Changes:

  • Extend Sniper Rifle damage falloff so damage only reduces for very long range shots.
  • Luck in the Chamber on Sniper Rifles now only buffs precision damage.

SIDEARMS

Goals:

  • Sidearms should always feel light and responsive. Reload and handling stats go from good to great.
  • Sidearms are optimal at close to medium range, and lose effectiveness at long range.
  • Sidearms are intended to act as an all-purpose support tool for your primary weapon rather than a special case alternative.

Changes:

  • Increase ready/stow speed for all Sidearms.

THE FIRST CURSE

Changes:

  • The First Curse perk now refills the magazine when activated, provides better Stability, better Target Acquisition, and damage falloff starts further out while the perk remains active.
  • +25 to First Curse base range.
  • Fixed a bug where The First Curse perk would deactivate if the player summoned their Ghost.
  • Boost to Imprecation base range and magazine size.

HAWKMOON

Changes:

  • Reduce base Range by 20.
  • Lucky bullets from both Luck in the Chamber and Holding Aces now deal 1.2x bonus damage (was 1.3x).

THE CHAPERONE

Changes:

  • Reduce base damage.
  • Increase precision damage scalar to 1.75x (was 1.1x).

FABIAN STRATEGY

Changes:

  • Front Lines perk on Fabian Strategy no longer buffs Rate of Fire as a bonus modifier. Front Lines now increases the base Rate of Fire stat to highest speed. Damage per bullet is offset to match the High RoF archetype.
  • Removed Extended Mag perk and replaced with Flared Magwell. Removed Small Bore perk and replaced with Rifled Barrel. Needed to make these changes to prevent shipping a magazine bug that could trigger when reloading the weapon while Front Lines perk was active.
  • Increased base Reload and Stability on the weapon to help offset the removed stat upgrades.

BLACK SPINDLE

Changes:

  • Removed scope upgrades from Black Spindle talent grid (Spindle only has one scope). Replaced with Barrel upgrades.

SLEEPER SIMULANT

Changes:

  • Maximum inventory ammo buffed (from 7 -> 9)
  • Ammo swap exploit removed (weapon no longer converts one ammo from a different heavy weapon to a full inventory)
  • Inventory no longer benefits from Fusion Rifle armor perks, but does benefit from Heavy Ammo armor perks.

What are your thoughts on the coming changes? Do they address any of your concerns with the current PvP balance?

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Black Ops 3 Update Hits PlayStation 4 & Xbox One With New Patch Notes

Treyarch has issued the latest Call of Duty: Black Ops 3 patch notes following a recent game update on PlayStation 4 and Xbox One earlier today.

The notes, which you can read below, include changes made in today’s patch, as well as all of the changes made in Black Ops 3’s Settings Updates since launch, so there’s a lot to read up on. Have a look:

Multiplayer

GENERAL

  • Leaderboards enabled in the Barracks.
  • Players are now awarded Cryptokeys in Arena and Public matches, after playing consecutive matches in the same playlist.
  • Team balancing in Arena and Public Matches has been improved to more consistently maintain even teams.
  • Fixed a UI error when entering Prestige in the Multiplayer Frontend menus.
  • Addressed a UI error in Fileshare when selecting an empty tab.
  • Addressed an issue where hosts were able to leave as soon as the game began.
  • Fixed an issue where white boxes were appearing for Custom Classes in Create-A-Class.

GENERAL GAMEPLAY

  • Addressed a case where Scorestreak kills were counting toward Specialist kills for Challenge completion.
  • Fixed an issue where Players could have attachments which should be locked after prestiging weapons.
  • Players are now prevented from spawning at the same spawn point when there are high Player counts in Free-For-All and Gun Game.
  • Addressed a case where Players were able to spawn in after the match time expired.
  • Search & Destroy kill elimination has been changed from 250 XP to 500 XP.
  • The Cerebus Scorestreak can no longer be destroyed by a friendly teammate’s Power Core Scorestreak.
  • The Mothership Scorestreak will no longer count toward the “Hard Counter” challenge.
  • Fixed an issue where Players were randomly receiving online error messages while in matches or in menus. [Xbox One]

SPECIALISTS

General

  • Specialist Weapons and Abilities now charge at a reduced rate over time in Objective modes.
  • Corrected text descriptions for Specialist weapon multi-kills which unlock Specialist Epic.

Outrider

  • Vision Pulse ability recharge speed has been slightly reduced.

Nomad

  • Fixed an issue with the unlock requirements for the 9th helmet.
  • Rejack ability recharge speed has been slightly increased.
  • H.I.V.E. trigger radius slightly reduced.

Reaper

  • Scythe has had its ammo reduced from 200 to 160.

Firebreak

  • Heat Wave ability recharge speed has been slightly increased.

WEAPONS

General

  • Longshot distance settings updated for each weapon class.
  • Fixed an issue where some damage from shotguns was getting reduced when the Long Barrel attachment was equipped.
  • Fixed Launchers not earning weapon XP for destroying vehicles.
  • Quickdraw ADS speed bonus for LMG’s slightly reduced.

Submachine Guns

VMP

  • ADS time slightly increased to match other SMG’s.
  • Hip fire spread slightly increased to match other SMG’s.

Pharo

  • Close damage range slightly reduced.

Razorback

  • Damage range increased.

Assault Rifles

KN-44

  • Fixed the ADS view for the ironsights, when a Clan Tag or Kill Counter is attached to the weapon.

XR-2

  • Hip fire spread increased to match other Assault Rifles.
  • Minor tweak to the fire rate.

HVK-30

  • Increased ability to control recoil.

ICR-1

  • Fixed an animation issue when the weapon had the Varix 3 Optic and Suppressor attached.

M8A7

  • Fire rate increased.
  • Fixed an issue with the ironsights when the Kill Counter was attached.

Shotguns

KRM-262

  • Increased lethal range.

Haymaker 12

  • Fire rate and damage range slightly reduced.

Argus

  • ADS time increased.
  • Close range damage increased.

Light Machine Guns

BRM

  • ADS speed slightly reduced.

Dingo

  • Increased ability to control recoil.

Gorgon

  • Clip size reduced from 50 to 40.
  • ADS time has been slowed down.
  • No longer deals extra damage to vehicles without FMJ.
  • Increased recoil.
  • Increased hip-fire spread.

48 Dredge

  • Fixed magazine count on Extended Mag. This was previously ending on 1 bullet, then playing a 6-round burst audio when the last bullet was fired.
  • Slightly increased the ADS time.

Pistols

L-CAR 9

  • Close damage range slightly reduced.

EQUIPMENT

Thermite

  • Damage rate reduced. Now takes longer to be killed by Thermite.

ARENA

  • Players now prevented from joining a post-match lobby.
  • All banned items are now correctly being restricted while in-game.

CHALLENGES

  • Addressed issues with Hard Counter, Actionable Intel, Ante Up, Fast Earner, Bypassed Security, Hard Counter, Destroyer, Defender, Assault, Steady Aim, and Focused Challenges. These should now unlock and track progress correctly.

MEDALS

  • Medals will all display in their respective sorted category in the Medals section of the Barracks.
  • Fixed issues for the Tag and Bag, Surprise Attack, GI Unit Kill, and Silent Killer Medals not populating in the Barracks.
  • Fixed issues with the You’re Done and Shut Down medals. These will now be awarded correctly.
  • The extraneous Secure Point Medal displayed in the Medals section has been removed.

MAPS

EXODUS

  • Fixed an exploit where Players were able to mantle into an unintended area of one of the buildings.

FRINGE

  • Fixed an issue where Players were able to mantle into an unplayable space in Fringe.

NUK3TOWN

  • Addressed an exploit spot involving a wall of one of the buildings.
  • Improved Cerebus Scorestreak’s pathing on the 2nd floor of the houses.
  • Addressed an issue where Players were able to stand outside of the map boundaries.
  • Players are no longer able to shoot through a wall on the 2nd floor of one of the buildings.
  • Fixed an exploit where users were able to stand on a ledge under one of the 2nd floor windows.
  • Players can no longer wedge themselves in between a tower and one of the high walls.
  • Fixed an issue with dead player models outside the white fenced area.
  • The Safeguard robot will no longer get stuck outside the North Garage, when attempting to path toward the North Goal.
  • Fixed 2 exploits where the player could see into the spawns, as well as shoot players through glass.
  • Fixed an issue with max number of bots during Free-For-All or Team Deathmatch.

ZOMBIES

  • Addressed exploits in the Shadows of Evil and The Giant maps.
  • Fixed a matchmaking issue where players were able to enter lobbies when they were already full.
  • Addressed various areas where zombies would not path to players.
  • Players will now be rewarded with a Dark Ops calling card when they Prestige.

CAMPAIGN

  • Player can now equip custom Paintjobs in the Armory in the Campaign Safehouses.
  • Players can now use the Weapon Builder to access Gunsmith and Paintshop in the Campaign Safehouses.
  • Addressed stability issues.

Source: Black Ops 3 Forums

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo World Championship Prize Pool Grows To $1.7 Million, Registration Now Open

Prize money for the upcoming Halo Global Championship reaches a new milestone as fans continue to support crowdfunding efforts through Halo 5: Guardians REQ packs.

According to developer 343 Industries, contributions have reached over $700K to-date, raising the total prize pool to a cool $1.7 million, which will be divvied up accordingly among the 16 participating teams.

Today, the studio announced new set of Halo Championship Series-themed in-game items that will be available during the season and that can be purchased to help support the tournament further. The set comes with the HCS Athlon Helmet, HCS Athlon Armor, HCS Assault Rifle Skin, HCS Magnum Skin, and HCS Emblem.

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hcs_comp-red-chop-628b71941cbd4de3ae68b10aebceba65

Over on Halo Waypoint, official registration details have now been posted for all regions. Qualifiers will be hosted by MLG in North America, Gfinity in the United Kingdom, and ESL in Australia, New Zealand, Asia, Europe, Middle East, Africa, and Latin America. Visit the Waypoint link for a timeline of events for each region, starting December 6. You can also now read up on the official Halo World Championship rules and regulations here.

The Halo World Championship Finals take place March 19-20, 2016.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Black Ops 3’s First Double XP Weekend Starts Thursday

Call of Duty: Black Ops 3 fans are in for a round of double XP, starting this Thursday.

Treyarch announced on Twitter that the game’s first Double XP Weekend starts Thursday at 10AM PST/1PM PST and ends Monday at 10AM PST/1PM PST. A small footnote mentions that these times are for PlayStation 4, Xbox One, and PC only. PlayStation 3 and Xbox 360 times are to be dated.

See you online this weekend!

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 5: Guardians Big Team Battle Update Launches Today With Patch Notes

Halo 5: Guardians‘ Battle of Shadow and Light update is here, bringing Big Team Battle and a selection of new Requisition items to 343 Industries’ shooter.

The update, around 6GB, also includes a few general tweaks, including a fix for “an aiming issue that could occur due to variance in controller hardware.” You can read the detailed patch notes below, courtesy of Halo Waypoint.

Halo 5: Guardians – Battle of Shadow and Light Update

New features:

  • Added 48 new REQs, including new armors, helmets, weapon skins, weapon and vehicle variants, a new visor and assassination, and new emblems. See below for a breakdown of what’s included.
  • Added Big Team Battle playlist to Arena matchmaking
  • Added BTB (Big Team Battle) Capture the Flag, Strongholds, and Slayer to matchmaking and custom games. The mode details are as follows:

BTB game types. Motion Tracker is the same size as Warzone (25m). Matches are 16 minutes.

  • BTB CTF – Score to win: 3 Captures
  • BTB Strongholds – Score to win: 150 points
  • BTB Slayer – Score to win: 100 points

4 BTB maps, available in matchmaking and custom games.

  • Recurve by The Fated Fire & the 343 Multiplayer Team
  • Guillotine by The Psycho Duck & the 343 Multiplayer Team
  • Deadlock by Nokyard & the 343 Multiplayer Team
  • Basin by the 343 Multiplayer team
  • Fixed an aiming issue that could occur due to variance in controller hardware. Head here (Halo 5 Aiming & Controllers) for more details.
  • Made a variety of tuning tweaks to Warzone Assault, including the below. Head here (Warzone Assault Tuning Changes) for more details.
    • Faster REQ leveling
    • Decreased base capture time from 20 seconds to 16 seconds
    • Reduced starting grenade count to 1
  • Added the “deliver” nav point for vehicle drivers who have a friendly flag carrier as a passenger.
  • Fixed an issue where players were able to use the driver and gunner seats while holding the flag. Now, the flag carrier can only sit in the passenger seat.
  • Improved Post-Game-Carnage-Report consistency.

REQs. Will be rolling out over time:

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BTB map gallery:

See you on Big Team Battle with those fancy new REQs!

David Veselka

Musician, Gamer, Geek. Subscriber