Home > News

Weapon Parts Won’t Be An Issue In Destiny’s Next Patch, More Economy Updates Due In December

Destiny’s next patch will put an end to the Weapon Parts drought, Bungie promises.

Since the most recent economy updates that were made in the game’s last patch, many players have voiced complaints over how difficult it has become to find and collect one of Destiny’s most basic materials used to upgrade weapons. Prior to this, The Taken King DLC also introduced a new upgrade method, called Infusion, that also involves even heavier consumption these materials. Luckily, changes are on the way and due to arrive this month.

“We’ve read a lot of feedback about the abject poverty that was induced when we adjusted their drop rate,” Bungie Community Manager DeeJ wrote in the latest Weekly Update. “My Boss says things are getting dire for him! He’s down to only 1,656 of them, so we need to act fast. As part of the November update, we’re authorizing Banshee-44 as your Weapon Parts dealer. He’ll accept Glimmer as a form of payment.”

In addition, Bungie aims to make even more tweaks to Destiny’s economy in December. “Rumor has it that Petra will have use for your Etheric Light, and Eris has been asking if anyone out there is hoarding a surplus of Worm Spore,” DeeJ explained. “Turns out she loves the stuff.”

Great news for those feeling the severe withdrawal. Keep your sights on MP1st for more news on incoming Destiny updates.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Overwatch Heading To Xbox One & PlayStation 4, Launches Spring 2016 [Updated]

UPDATE

Blizzard has officially announced a $60 USD version of Overwatch coming to PlayStation 4, Xbox One, and PC on or before June 21. You can check out the official product page here on Blizzard.net.

Check out the trailer!

[youtube id=”aXUkAQyzb6g”]

ORIGINAL STORY

Blizzard’s upcoming PC shooter, Overwatch, is also getting a console launch this spring, according to a pre-order promotion on Battle.net.

The listing, which calls it Overwarch: Origins Edition, also says the game will launch on PC, Xbox One, and PlayStation 4 “on or before June 21st, 2016.”

overwatch_ps4_xbox_one.0

Other than the ad, Blizzard hasn’t quite made an actual announcement, though we do expect to hear a thing or two about Overwatch sometime this weekend. BlizzCon 2015 kicks off this Friday, November 6. Currently, the game is in closed beta on PC.

Thanks, Polygon

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Battleborn Delayed To May 3 – “Creating New IP Is Hard,” Says Gearbox

If you have been eyeing up Gearbox Software’s upcoming ‘Hero’ FPS game, Battleborn, you’re in for some slightly unfortunate news about the game’s released.

Originally set to be released on February 9, 2016, Gearbox Softwarehas announced on Twitter that Battleborn will miss its original release date and will instead launch three months later on May 3.

“Creating new IP is hard, and we can’t help but be Gearbox,” the developer wrote. “So Battleborn is now launching May 3, 2016.”

However, if you still wish to get a taste of what Battleborn has to offer, you can still sign up for the game’s Closed Technical Test which is set to conclude this upcoming Monday.

Battleborn is will be available for the PC, PlayStation 4 and Xbox One platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > Features

Top 10 All-New Things You Need To Try In Call of Duty: Black Ops 3

Call of Duty: Black Ops 3 is jam-packed with stuff to do. From competitive multiplayer and co-op zombies to story missions and top-down arcade games, there’s a lot to explore in the latest shooter from Treyarch.

Now, we know what you’re thinking. As soon as you get your hands on the game, it’s probably right off to “NUK3TOWN 24/7” with you faster than you can switch to your sidearm. (Because it’s quicker than reloading, remember?) But once you’ve gotten all that launch day hype out of your system, we’ve picked out the top 10 things you need to try that are brand new to the series, some lesser-known than others, and that also weren’t in the Black Ops 3 Beta.

In no particular order, here they are:

1

EXPLORE THE SAFEHOUSE

Early on in Black Ops 3’s Campaign, you’ll be introduced to the many features found within the Safehouse, including combat training, Cyber Core customization, loadout editing, and more. You can even read up on everything there is to know about the the Black Ops 3 universe through the Codex at your Data Vault. Here’s a brief tour:

[youtube id=”GfLSdSZ-QSs”]

2

BEAT THE CAMPAIGN AND PLAY NIGHTMARES

We’ll keep this as spoiler free as possible, but upon completing Black Ops 3’s Campaign, you’ll unlock a brand new mode called “Nightmares” which continues the Black Ops 3 Zombies story line via mission-based scenarios. Like the Campaign, it can also be played solo or co-operatively.

3

VISIT THE BLACK MARKET

As you earn Cryptokeys by playing matches in Black Ops 3 multiplayer, you can use them to purchase and unlock Common or Rare Supply Drops from this shady character at the Black Market. Supply Drops offer a wide range of random rewards, including emblems, calling cards, paint decals, weapon camos, and attachment variants. There are also Specialist customization items like helmets, armor, taunts, and gestures. For 10 Cryptokeys, a Common Supply Drop has the chance to drop a Rare item or better. For 30 Cryptokeys, a Rare Supply Drop is Guaranteed to drop a Rare item or better.

Call of Duty. Black Ops 3 Screen Shot 2015-11-05, 1.08 PM 1

4

CUSTOMIZE A WEAPON AT THE GUNSMITH

At the Gunsmith, which can be accessed via the “Identity” menu, you can assemble your weapon any way you like and save the preset to take with you into multiplayer. In addition to paint jobs and camo patterns, you can even fiddle with attachment variations to really make your weapon stand out. When you’re all done, you can take a snapshot and save it to your media storage.

[youtube id=”1thuPTWi0FA”]

5

CUSTOMIZE YOUR SPECIALIST

Like your Campaign character, you can customize the look of your Multiplayer Specialist with different head, body, and gesture options. You can even flip over each Specialist card to learn more about the history and abilities of each character.

[youtube id=”aXqN3GZ18sg”]

6

PLAY FREERUN

Time yourself on four different obstacle courses in Black Ops 3’s new Freerun mode. Each one presents a different set of challenges at varying difficulty levels. Here’s a look at the Intermediate course, Sidewinder.

[youtube id=”VgvwHxJpoo4″]

7

DISCOVER DARK OPS

In Multiplayer and Zombies, there are classified Dark Ops challenges that are only revealed as you earn them. Our guess is that they’re pretty rare and difficult to achieve, as their completion does not count towards your Operations progress. You’ll find them under “Menu” and “Challenges.” Good luck figuring them out!

Multiplayer Dark Ops

Call of Duty. Black Ops 3 Screen Shot 2015-11-05, 1.07 PM

Zombies Dark Ops

Call of Duty. Black Ops 3 Screen Shot 2015-11-05, 1.08 PM

8

MAKE GOBBLEGUM AT DR. MONTY’S FACTORY

As you learn to survive Black Ops 3’s new Shadows of Evil Zombies mode, you’ll find new ways to power your character up with various Perk-like abilities by chewing up some GobbleGum from any GobbleGum machine. You can customize the set of GobbleGums you’ll take with you in-game which you’ll earn randomly from these machines. Some unlock as you level up while others must be created at Monty’s Factory using Liquid Divinium.

Call of Duty. Black Ops 3 Screen Shot 2015-11-05, 3.17 PM

 

9

UNLOCK DEAD OPS ARCADE 2

This one’s easy. From your Data Vault in the Safehouse, click on the option in the upper-rightmost corner on the homescreen. Welcome to Dead Ops Arcade 2, a top-down, twin-stick arcade shooter with a modern twist.

[youtube id=”AIVwWzL1cgY”]

10

TRY OUT THIS NEAT EASTER EGG ON NUK3TOWN

Here’s what happens when you piss off those innocent-looking mannequins scattered around NUK3TOWN. Video courtesy of MrDalekJD.

[youtube id=”C8IpIExLoD0″]

As if there wasn’t already a plethora of things to keep you busy, we hope this list brought to your attention a few of the game’s new activities and features that you might have missed.

Stay tuned for our full review next week. Until then, happy Call of Duty: Black Ops 3 launch day!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Videos

EA Crafts Interactive Tour Of All 4 Star Wars Battlefront Planets

Visually, Star Wars Battlefront is shaping up to be a truly breathtaking game. From the lush forests of Endor to the rocky landscapes of Sullust, DICE’s upcoming shooter appears to have some of the most detailed environments we’ve seen in a video game yet.

In Battlefront, Rebels and Troopers will battle in multiple settings across four different iconic Star Wars planets. You can now explore these locations via an expertly presented planet viewing tool that EA has recently put together on the game’s official website, similar to the one Bungie crafted for Destiny back in 2014. Check out the short teaser above to wet your appetite, then head on over to this link to get the tour started. Make certain your speakers are turned up in order to really enjoy all the laser blasts and big explosions!

Also, be sure to drop by the comment section below to tell us what location you’re most excited to see fully-realized in the game.

Star Wars: Battlefront launches November 17.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Videos

Rainbow Six Siege – Ubisoft Reveals Plans For Full Year Of Post-Launch Content

With Rainbow Six Siege, Ubisoft is aiming to keep fans happy well after launch with a solid, year-long roadmap of post-launch content involving game updates, events, free expansions, and paid downloads.

The studio detailed that plan in a blog post and video earlier today, revealing four different seasons of content, starting with “Operation Black Ice” this January. Here’s the Year One Roadmap at a glance:

r6_post_blog_timeline

“Rainbow Six Siege will be actively supported with regular gameplay balancing, tweaks, improvements to features, and detailed patch notes. Additionally, a dedicated team of about 80 people will continually listen to fan feedback, monitor gameplay statistics and ensure that the experience is the best it can be. Events and competitions are also in the works, as are four major content expansions for 2016 that include new maps, operators, modes and weapons that will be playable at no additional cost.”

While things like new Operators and Weapon Skins can be unlocked with Renown, earned through a multitude of actions, things like Renown Boosts, Premium Weapon Skins and other cosmetic items can be purchased with R6 Credits. These are bought in chunks of 600, 1200, 2670, 4920, or 7560 with the first costing $4.99 USD and larger bundles costing more but at a bigger discount. Meanwhile, new Operators added post-launch will take 25,000 Renown each to unlock, which Ubisoft says is reflective of about 25 hours of gameplay, or 600 R6 Credits each.

As the studio announced earlier, all new downloadable maps added after release will be free of charge in an effort to keep Rainbow Six Siege’s community united. With this system in place, Ubisoft hopes that players will never feel forced to pay for new content, but we want to know what you think. Does it sound fair to you? Tell us in the comments!

Rainbow Six Siege launches December 1.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Videos

Plants vs. Zombies: Garden Warfare 2 Launch Date Set, New Gameplay Trailer

Plants vs. Zombies: Garden Warfare 2 will launch February 23, according to the latest trailer from EA and PopCap Games.

The video, above, reveals the date and shows off new gameplay footage of the “Grass Effect” Z7-Mech, a new Zombie character based on BioWare’s Mass Effect universe, available as a pre-order bonus. Senior Creative Director Jeremy Vanhoozer comments on the studio’s love of spoofing popular titles and, for a shooter that is essentially a much more light-hearted and cartoony version of DICE’s Battlefield games, Mass Effect looks like a perfect fit.

Plants vs. Zombies: Garden Warfare 2 will arrive on Xbox One, PlayStation 4, and PC.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Halo 5: Guardians Launch Breaks Records, REQ Crowdfunding Boosts Halo World Championship Prize Pool To $1.5 Million

After a rough start on Microsoft’s newest console generation, Halo is back on its feet with record-breaking success following the series’ most recent launch, Halo 5: Guardians.

Since its release on October 27, 343 Industries’ shooter has become the “fastest-selling Xbox One exclusive game to-date, with more than $400 million in global sales of Halo 5: Guardians games and hardware, pushing the franchise to over $5 billion lifetime,” says Xbox. Fans have logged over 21 million hours of total gameplay with 9 million hours spread across nearly 7 million Arena and Warzone multiplayer matches. The launch itself earned a Guinness World Records title for “most watched video game launch broadcast” with more than 330,000 unique streams on the eve of release.

Our review was almost entirely positive, praising the game’s immensly improved multiplayer experience over previous titles.

Microsoft, 343 Industries, and the fans themselves aren’t the only ones celebrating Halo 5’s success. The enthusiasm surrounding Halo 5’s in-game REQ packs has lead to $500,000 more in prize pool money for the upcoming Halo World Championship later this year. That’s a 50% increase to the $1 million prize pool 343 announced earlier this year in just one week.

The Championship kicks off this December with the grand finals taking place in March 2016. 16 teams in total will participate, representing the following regions:

CS-cYlrUcAQEClj

Infographic courtesy of Halo Waypoint.

Registration info, tournament format, and more details are to come in the coming weeks, says 343.

What’s your first week with Halo 5: Guardians been like? What part are you enjoying the most? Tell us in the comments!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Check Out Call of Duty: Black Ops 3’s Sweet Prestige Emblems, Including Master Prestige [Updated]

Days away from launch, Treyarch is keeping Call of Duty: Black Ops 3 hype levels up with more teases of what’s to come.

On Twitter, the studio has begun revealing the emblems you’ll earn upon Prestige-ing in Black Ops 3’s multiplayer and, in true Treyarch style, they’re pretty bad-ass. Here are the emblems confirmed so far, but we’ll keep adding more as Treyarch reveals ’em.

UPDATE: Treyarch Studio Design Director David Vonderhaar has confirmed via Twitter that Black Ops 3 will have “55 levels; 10 levels of Prestige” and teased that the team also has “plans for something after (that isn’t more Prestige levels.)” Here are all 10 Prestige emblems, including Prestige Master.

[Leaked Emblem list removed. All official Emblems are above.]

Call of Duty: Black Ops 3’s launch is just over the horizon, hitting PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC this Friday, November 6.

Which emblem is your favorite so far? Tell us in the comments!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Videos

New Star Wars Battlefront DLC Trailer Teases Epic Fight From The Battle of Jakku

On December 1, Star Wars fans who pre-ordered Star Wars Battlefront will be the first to set foot in the Battle of Jakku, the setting of the game’s first downloadable multiplayer expansion, launching free for everyone.

The DLC sets up some of the events that take place in Disney’s upcoming Star Wars film, The Force Awakens, and depicts the crash of a massive Star Destroyer on the surface of a remote desert planet following the conclusion of the Battle of Endor. If you didn’t pre-order, it’s okay. You’ll get it one week later, on December 8, also for free.

Up to now, we’ve seen the concept art, but today, EA and DICE are giving fans a small glimpse of the upcoming expansion via a short but bone-chilling gameplay cinematic. You can watch it above.

It seems EA is a roll when it comes to amazing game ads. Check out the kick-ass Star Wars Battlefront launch trailer that debuted last week.

Star Wars Battlefront launches November 17.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

Hands On With The SCUF Infinity1 Controller For Xbox One & Giveaway Contest Details

Last year, we reviewed Scuf Gaming’s debut professional controller for the Xbox One, praising the SCUF One’s ability to improve aiming and movement capabilities in any first-person or third-person shooter while making the whole gaming experience a lot more comfortable on the hands.

Since then, the company has made a number of upgrades to their Xbox One controller model, developing new features like interchangeable thumbsticks, improved button switches, and new paddle designs. Curious to know if these small efforts could make a big difference in performance and enjoyment, we took the new SCUF Infinity1 for a spin and were quite pleased with the results.

We’ll dive into the details below, but before we do that, make sure to check out our original review of the SCUF One, as it should provide a pretty good overview of the controller’s purpose, what it does, and who its target audience is.

Infinity1-design-options

As for the Infinity1, the first upgrade that will catch your eye right away is the new and improved thumbstick control system that not only gives the user a broader range of customization options, it’s easy to use and actually improves the way the thumbsticks feel.

With a simple twist of the new thumbstick lock that comes with every controller, you can remove the rings surrounding the sticks, exposing the saddle underneath. From there, it’s a matter popping the sticks out and locking a new pair back in. It’s great because it lets the user not only experiment with colors, but also mix and match various stick lengths and designs in order to find what works best without having to open up the controller, potentially causing damage and voiding warranty.

While the new removable rings add more customization options to the controller, the “high-grade, self-lubricating” material they are made out of also ensures that the thumbstick glides along the edges, giving it a smoother, more polished feel. In my hands, this was noticeable right away and helped remove that “crunchy” feel you can sometimes get around rougher edges.

Ring-and-lock

On the back, the Infinity1’s paddle design has been completely overhauled so that they can easily be removed or so that additional paddles can be added — up to four in total. The design itself has also been revised so that the outer-most AXE paddles now boast a greater surface area, making them much easier to reach. I found that they now sat underneath my fingers more naturally and that I didn’t have to reach as far to press them.

Initially, I was worried that the better positioning could lead to more accidental presses, seeing as my fingers now rest on the paddles in my standard grip. Upon a single press, however, I quickly realized that the new Pro Edition switch design offers more resistance, which means only very deliberate inputs will be read. The firmer construction felt odd at first, but I now prefer the more solid feedback and louder “click” I get from each press. I feel like I can be rougher with the paddles and not worry about the switches underneath wearing out, which are now also built stronger.

Infinity1-paddles

As with previous models, the Infinity1 does come with the optional EMR key add-on that allows the user to electro-magnetically remap each paddle to any of the face buttons. The Infinity1’s optional hair triggers now also comes built-in to the Pro Grip handles and are adjustable using the standard SCUF key.

As far as the Infinity1 goes, whether you go crazy with all the extra options or not, the new thumbsick control design, paddle control construction, Pro Edition switches, and AXE paddle models are fantastic improvements over the original SCUF One. While the new upgrades enhance the overall ‘feel’ of the controller, they also make it easier than ever to customize and personalize your controller with different thumbstick designs, ring colors, and so on.

I spent a ton of time with the SCUF Infinity1 on games like Halo 5: Guardians, Destiny, and Call of Duty: Advanced Warfare and was pleasantly satisfied with the performance I was able to get out of it. The controller made jumping, boosting, and dodging while keeping my thumbs on the sticks and my aim steady a breeze.

If these types of games are your bread and butter and you’re looking to invest in professional gaming gear, I recommend checking out Scuf Gaming’s official website. Controllers start at $119.95 USD. On PlayStation 4? Check out our review of the SCUF 4PS controller.

Screen Shot 2015-11-02 at 2.31.50 PM

Now, for something really cool: we’re happy to announce that we are giving away a custom SCUF Infinity1 controller (pictured above) and Infinity1 Player’s Pack to one lucky reader this month! The contest is open to all residents of the United States and Canada and closes in two weeks at 12:00AM Pacific Time on Monday, November 16. The random winning entry will be chosen later that day and announced as soon as confirmation is made. Participants can gain up to three contest entry points by following the steps below.

The Infinity1 Player’s Pack includes Thumbsticks, Rings, a Trigger Grip Kit, Case, Cable, and GamerGrip. Along with the SCUF Infinity1 controller, the total package is valued at over $350 USD. Enter by logging in below and following the simple steps.

a Rafflecopter giveaway

Good luck!

This review was based on a custom SCUF Infinity1 “FPS Black” Xbox One controller provided by Scuf Gaming. Custom SCUF Infinity1 “Hulk” Xbox One controller and Infinity1 Player’s Pack prize pack also provided by Scuf Gaming.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Learn The Ins & Outs Of The New Xbox One Experience’s Home Page, Launching November 12

This Fall, Microsoft launches “the fastest and most social Xbox experience ever” as the New Xbox One Experience rolls out to all owners on November 12.

In addition to the ability to play Xbox 360 games on Xbox One for free, the New Xbox One Experience is packed with fan-requested features and introduces a brand new user interface along with new ways to navigate through all your content.

To help owners get familiarized with the overhaul, Xbox Live’s Larry “Major Nelson” Hryb and Xbox Engineering’s Richard Irving have shared two video walkthroughs, explaining the new Home and new Guide experiences.

New Home Experience Walkthrough

[youtube id=”75JjLKGk2UI”]

New Guide Experience Walkthrough

[youtube id=”TqmEK2ribLw”]

Having spent some time with the New Xbox One Experience as a Preview member, I think Xbox One owners will be pleased with the speed, accessibility, and ease-of-use of the new interface. Other than a few bugs that will hopefully be ironed out by launch, it has made viewing friends and managing parties while in-game a much smoother experience.

Given what you’ve seen of Microsoft’s latest and upcoming improvements to Xbox One, how has your thoughts on the console changed since launch?

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Treyarch To Deliver Modding & Mapping Tools For Black Ops 3 On PC In 2016

Developer Treyarch has delivered some fairly exciting Black Ops 3 news today in an announcement that is sure to get Call of Duty’s PC community amped up for the game’s big release this Friday.

On the studio’s official community website, Director of Development Cesar Stastny revealed the team’s goal to provide modding and mapping tools to Black Ops 3’s PC gamers by March of next year.

“Yes, you read that right…” he wrote. “We’ve still got a lot of work left to do, but here’s our current plan.”

  • “You will be able to create Maps & Game Modes and more!”
  • “We will include Unranked Dedicated Server Files with the tools so you can run servers with modded content anywhere you choose.”
  • “We will provide an Unranked Server Browser so you can easily find and join servers with modded content.”
  • “Closed Alpha target date: March 2016”

According to Stastny, there is “much more news to come including updates on Open Beta timing.” Those interested can look forward to periodically published developer blogs that will outline the studio’s plans.

He also stressed that some things could change during development, as not all things go according to plan. “Sometimes features slip or drop off altogether, sometimes they get replaced with other, more awesome features as we hit into limitations of our original plans,” he said.

If Treyarch delivers, this means pretty big things for the game’s lifespan on PC, so we’re very curious to see how it will fit in with Call of Duty’s yearly release schedule and if future titles will receive similar support.

Are you a Call of Duty player that lives on PC? What’s your take on the news?

Source: Treyarch

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Kevin Kicks Ass In Call of Duty: Black Ops 3’s “Seize Glory” Live-Action Trailer

Starring Michael B. Jordan, Cara Delevingne, and Marshawn Lynch, Activision presents the latest live-action trailer for Treyarch’s upcoming shooter, Black Ops 3, in traditional Call of Duty fashion.

It could have been better, but they cut out the part where I take out Cara’s character with a 360 no-scope and go on to get a 25-killstreak and call in a T-Nuke (not a Tactical Nuke but a Tea-Bag Nuke that that explodes millions of dried tea bags in all directions at high speeds, effectively tea-bagging every enemy on the battlefield at once) shortly after yelling, “are you man enough four all this f***in’ tea!? The director said it wasn’t unsuitable for younger viewers, or something like that.

Anyways, enjoy!

Call of Duty: Black Ops 3 launches this Friday, November 6.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

Halo 5: Guardians Multiplayer Might Just Be The Series’ Best – Review

It’s been an uphill battle for 343 Industries, coming off of mixed reception to its debut Halo title on Xbox 360 in 2012 and catching major heat for the messy launch of Halo: The Master Chief Collection on Xbox One last year. Now, the Kirkland-based developer is still out to prove that it has what it takes to bring the legendary franchise back into the limelight on a new generation of hardware with Halo 5: Guardians.

After a promising multiplayer beta almost one year ago, things were certainly looking up. Since then, riveting ad campaigns have hooked story fans in while talk of a return to true multiplayer form along with bigger experiences than ever before has gotten PvP devotees on the edge of their seat.

With October 27 having come and gone, is Halo 5: Guardians evidence enough that 343 is finally worthy to bear the Mantle of Responsibility? With days of play time both before and after launch, we’re ready to make the call.

Halo 5

Steering clear of any story spoilers, I felt let pretty down by the rather uninteresting narrative between the campaign’s two protagonists: the legendary UNSC soldier, Master Chief, and the rising ONI hero, Spartan Locke. It wasn’t the tale that Halo 5’s masterfully crafted ad campaigns lead us to believe we would get. Instead, the campaign spent most of its efforts setting up the beginning of a brand new and very unexpected arch that is clearly meant to be concluded in Halo 7 or Halo 8. In other words, it’s Halo 2 all over again, and I think fans will be very divided over their thoughts on it.

To my relief, most of my story-related concerns were buried and forgotten underneath the campaign’s excellent sandbox and combat design. Halo’s gameplay has never been this refined and it only gets better as more and more human-controlled Spartans join the fray. Especially on Heroic and Legendary difficulties, you’ll find that many of the higher-tier enemies will soak up a ton of damage if attacked in a standard, head-on fashion. That’s because encounters are now built to reward careful thinking and proper execution of team tactics.

Flanking, for instance, will yield quicker kills now that many enemies’ backsides can be targeted as critical points once enough damage has been done to their armor. On Legendary, even mid-tier baddies like the Promethean Knight will make fast work of your fire team if you’re not quick to co-ordinate; it may often take a few tries to discover the perfect strategy. It’s the kind of difficulty that’s fair, rather than frustrating, and only gets more challenging and rewarding as more players are added.

Furthermore, environments are cleverly laid out to encourage exploration and experimentation, be it to overcome a difficult fight or discover bits of intel that tell more of the story, and to spur multiple play-throughs. A craving to experience the campaign all over again as a team of four while taking full advantage of the rich sandbox options that 343 has laid out kicked in almost immediately after my first, solo completion. Playing alone simply doesn’t do it justice.

A brief note on a pretty neat new feature: players can now save and keep up to three checkpoints to return to at any time during the course of the campaign. Achievement hunters tackling difficult challenges that they’d like to return to at a later time will certainly appreciate this detail, as would anyone simply wanting to relive a boss fight or cutscene without having to struggle through earlier checkpoints.

Halo 5

Amidst the number of improvements over 343’s 2012 debut title is a perceivable upgrade to the game’s audio design, most notable in multiplayer. Every little “beep” and “boop” comes through clearly and with purpose so you’re precisely aware of that ‘nade you just picked up, whether your shields are low or recharging, or, best of all, if you scored a headshot with that oh-so-satisfying “pop.” It’s music to my ears. Weapon sounds are true-to-life — the human weapons, at least — and react to your surroundings, whether you’re outside, inside, in a big hall, or in a small room.

On the field, Spartan callouts help make the player aware of their surroundings, but can also be turned off. They might not be of use to a party with strong communication, for example. My suggestion, however, would be to take advantage of them, as they’re awfully specific. In Arena multiplayer, 343 has nailed down names for nearly every open space, platform, or catwalk for each map and it’s totally worth memorizing some of the important ones by exploring areas in a solo Custom game.

Visually, Halo 5 is a pretty game thanks to the beautiful artwork and wonderful character design, though I wouldn’t call it the prettiest game on Xbox One. Some textures, especially in multiplayer, could use more detail and some of the lighting techniques don’t appear up to the standards of other games. In addition, effects like explosions are still noticeably flat, and the game does this weird thing where the animation of characters at a distance are displayed at 30 frames per second. It’s quite jarring when juxtaposed with an environment that is otherwise presented at a rock solid 60 frames per second.

Halo 5

But wherever the game’s visual quality might fall short, it does so for the greater good and in the name of performance and gameplay. As a result, Halo 5 is the smoothest and most responsive Halo ever. Even in hectic Warzone matches, with 24 players, enemy AI, vehicles, and explosions everywhere, the frame rate never budges. It leads to gunplay that’s as precise as you can get on a console shooter and makes the controller disappear, so to speak, as you feel more connected to the action.

This also becomes evident as you learn to master Halo 5’s new Spartan Abilities, which are intuitively integrated into all control schemes and, for once, actually make you feel like the super soldier you really are. Every player has access to them; they aren’t unlocks or perks and they’re available across all modes of play. Of the new moves (slide, shoulder charge, ground pound, thrust, and clamber), thrust and clamber had the biggest and most exciting impact on gameplay for me.

After a few games getting used to dashing in and out of cover, boosting across large gaps, and clambering up and over ledges, I think you’ll agree that the new maneuvers really do become the fourth pillar to Halo’s “holy trinity” of guns, grenades, and melee. More importantly, the new mechanics blend in naturally without disrupting that classic “Halo” feel. In fact, with the return of de-scoping and flag-juggling, along with the inability to recharge shields while sprinting, 343’s shooter, feels more “Halo” than ever.

Speaking of past Halo titles, it’s truly heartwarming to see Halo 2’s philosophy of balanced gameplay and fair competition return to a new era of Arena multiplayer. 343 couldn’t have drawn inspiration from a better source while introducing what they’ve learned to a more modern landscape of first-person shooters where equal loadout starts and power weapon drops are rare.

Halo 5

The sense of balance extends to the new (and returning) Arena maps and power weapon layouts. Pick-ups like the Battle Rifle, DMR, and SMG still excel in their given roles, but at the same time, starting weapons like the Magnum and Assault Rifle can be just as useful. Critical weapon spawn locations will be highlighted by your HUD, but most of the mid-tier weapons and other power-ups must still be discovered by the player.

It reinstates a level of complexity in otherwise simple game modes like Slayer and Free For All, giving skillful players the opportunity to rise above the rest while hopefully inspiring others to master the arena and not just their aim. This is perhaps the crowning achievement of Halo 5’s Arena multiplayer: at times, it can feel more like a well-established sport than a video game, bringing out the competitor in everyone.

To me, no mode demonstrates this better than Halo 5’s new Arena Breakout mode, my new personal favorite. A fairly new concept to Halo, Breakout trades your ability to respawn for quick, successive matches of elimination. Player shields are removed, upping the lethality significantly, and maps are built like small paintball courses with more direct and symmetrical lines of sight with plenty of obstacles and cover strewn throughout.

Halo 5

Success is determined by proper positioning and good callouts, so it wouldn’t hurt to either get on the mic or bring in a fire team of your own. That said, a fast and accurate trigger finger can carry an entire team to victory with some crazy turn-arounds that will get everyone off their seat screaming. 343 has also made improvements to the mode since the beta, adding a central flag that can be captured and taken to the enemy base for a point. It adds an alternative path to winning while discouraging players from hiding in corners.

At launch, you’ll find a very focused list of only four Arena game types, plus a Team Arena playlist that mixes modes together, including Capture-the-Flag and Strongholds, Halo 5’s take on Domination. It leaves a bit to be desired, but 343 has stated the team’s intention to shift playlists around and add to them when appropriate, as the studio has demonstrated in previous projects. There are enough maps, though some appear to be weighed more heavily in the rotation than others, leading to a number of repeats. Of the new Arena maps, Coliseum and Truth standout as some of the more memorable ones, the former being a colorful Forunner battle ground and the latter being a remake of Halo 2’s iconic Midship map. Fathom and The Rig, made up of more human architecture, have also been growing on me the more I play.

Halo 5

Keeping up your highest level of play in competitive four versus four matches in order to place well in one of Halo 5’s five different ranking tiers (Bronze, Silver, Gold, Platinum, and Diamond) can be exhausting. That’s why, for those times when you just want to shoot sh*t and have fun while being part of something really big and epic, there’s Warzone.

Warzone is a new concept for Halo, though perhaps lightly inspired by Halo: Reach’s Invasion mode. It ups the player-count to 24 while successfully mixing elements of Big Team Battle, AI boss fights, and MOBA-style mechanics from other games. Matches can range drastically in length from 5 minutes to 25 minutes, depending on how well-coordinated the teams are, and come complete with opening and closing cutscenes. Interestingly, a win state can be achieved in one of two different ways: by being the first to accumulate 1000 points through player kills and high-level boss kills, or by capturing and controlling east, west, and central spawn locations before opening up and taking out the cores at enemy HQ.

Throughout, in addition to scoreboard points, players earn Requisition points individually through their actions which gradually increases their REQ level. Each level opens up a new tier of increasingly powerful loadout options, power weapons, vehicles, and boosts that can be called in at REQ stations or upon respawning after death. It’s a very well-thought out progression that turns what would otherwise be a bland game of Domination into a storied battle that moves through different phases. And there’ll certainly be stories to tell when your team calls in two Scorpion Tanks, a Wraith, and a Phaeton late in a gruesome, neck-to-neck fight.

Halo 5

If Red versus Blue is the only fight you’ll take part in, 343 has also thrown in a variation of Warzone called Assault, an asymmetrical mode that removes enemy AI from the battlefield and changes up the objectives to an attack/defense structure. The goal of the attackers is to sequentially capture two enemy bases before breaking through the defenders’ final line that protects the core of their HQ. The defenders, on the other hand, need only to successfully defend one capture point within the six-minute time limit to win. It’s a fairly simple game mode that is, once again, greatly enhanced through the use of REQ cards as players level up and the match ramps up to its grand conclusion or tragic finale.

Map selection is fairly limited with only three Warzone maps at launch and an alternative of each for Warzone Assault modes. To 343’s credit, they’re pretty big and it’s likely you won’t explore the entirety of any one map in your first few play-throughs. Nevertheless, this is an area that could definitely benefit from post-launch support in order to provide more variation for dedicated players.

As with most of Halo 5’s multiplayer offerings, Warzone becomes more and more enjoyable the bigger your party and fire team gets. If you can muster up anywhere between five to eleven other friends, it’s highly worth the effort and organization.

Halo 5

Leading up to Halo 5, I held some apprehensiveness over the idea of reward cards that could be acquired randomly through the purchase of tiered packages. As it turns out, they make a lot of sense and retain usefulness without granting any one player too much power. REQ packs come in three different sizes: Gold for 10,000 REQ points or $2.99 USD, Silver for 5,000 REQ points or $1.99 USD, and Bronze for 1250 REQ Points. REQ points are accumulated by completing Warzone matches and come in at a steady enough rate that I never felt deprived. Even if you throw your wallet at the screen and rake in a mountain of sweet loot, you still need to earn it in-game. Power weapon, vehicle, and boost rewards are also set to a cooldown timer.

REQ packs are also the source of cosmetic items, like helmets, armor pieces, and skins for your weapons. These can be sported across both Warzone and Arena game modes, while consumables and loadouts are exclusive to Warzone.

Naturally, REQs definitely do alter the unlock path you might be used to from previous Halo games. No longer can you purchase or earn the armor you’re after. Instead, you just have to hope for the best as you open packs you’ve purchased or earned upon completion of a commendation or upon ranking up. As I mentioned earlier, the flow is steady enough to keep me satisfied, but it’s really up to your preference whether or not you welcome the random progression over the traditionally predictable unlock system. Admittedly, I’d be a little sad if REQs didn’t return in Halo 6, as I personally enjoy the excitement of blindly opening packs like Christmas presents. However, in the future, it wouldn’t hurt to include a mix of items that can also be attained by completing specific achievements.

Halo 5

So, what about Halo 5’s launch? Right. The unplayable state that Halo: The Master Chief Collection was in during the months following launch has put a great deal of doubt into the minds of those affected that 343 could launch a quality product. It’s likely that a lot of you are basing your purchase decision heavily on what early adopters have to say about Halo 5’s performance thus far.

I’m happy to announce that, except for a brief period of time when Xbox Live’s servers couldn’t be accessed, stability between Halo 5’s launch and this writing has been exceptional. In my testing, I’ve gotten into all my games in a matter of seconds and can reliably maintain a strong connection throughout. I’ve run into the odd teleporting enemy that’s lagging out, but almost always feel as if my shots are landing where they’re supposed to. Clearly, 343 was careful avoid their earlier missteps, but as a title built from the ground up for Xbox One, I suppose Halo 5 was set on the path to success early on.

Halo 5 is a game with very clear objectives: smooth 60 FPS gameplay, refined sandbox combat that’s even better with friends, perfectly balanced Arena multiplayer, bigger than ever Warzone battles, and a strong online structure with stable dedicated servers. Though a few sacrifices had to be made in order to achieve this, Halo 5 accomplishes its goals. Between Co-Op Campaign, Arena, and Warzone, 343 has crafted experiences for both the competitive gamer and the casual crowd, making Halo 5: Guardians the definitive Xbox One multiplayer shooter of 2015.

With a vastly improved Forge mode launching in December, there are even more experiences to look forward to just over the horizon. Beyond that, I forecast a united and healthy Halo 5 community that out-lives the holiday season thanks to 343’s decision to offer all future downloadable multiplayer maps for free.

Halo 5

4.5 / 5

If you’re a multiplayer nut, Halo fan or not, and own an Xbox One, it’s my recommendation that you add Halo 5: Guardians to your library. That said, if the direction 343 Industries took Halo 4 in 2012 only left you with disappointment and last year’s Master Chief Collection mess left you with a broken heart, I’d understand if it’d take a little more than my praise to make the leap. But what I will say is this: should you take my word for it, I think you’ll find 343 now worthy to bear the Mantle and agree that Halo 5: Guardians multiplayer is the series’ best.

This review was based on an early review code for Halo 5: Guardians, courtesy of Microsoft, as well as the post-launch, retail environment on a personal Xbox One.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Videos

New Rainbow Six Siege Trailer Profiles The Russian Spetsnaz

Rainbow Six Siege‘s latest gameplay trailer gives players a rough overview of the tactics and strategies employed by the Russian Spetsnaz, another unit to join Siege’s selection of counter-terrorists.

Tachanka, Glaz, Kapkan, and Fuze bring their unique, and fairly old-school abilities to the unit, making them a tough and rugged crew you don’t want to mess with. You’ll find where there strengths lie in the new trailer Ubisoft revealed earlier today, just above.

Be sure to visit the links below for a look at the previously revealed counter-terrorist units that will also make an appearance in Rainbow Six Siege.

Rainbow Six Siege hits PlayStation 4, Xbox One, and PC on the 1st of December.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Black Ops 3’s NUK3TOWN Looks Better Than Ever, Check Out The New Gameplay Trailer

Surviving decade after decade of chaos and destruction, the cute little suburban cul-de-sac famously known for getting blown up all the time is rebuilt once more in Treyarch’s Call of Duty: Black Ops 3.

This time, NUK3TOWN, as it’s called, embraces the game’s new movement mechanics by providing walls and obstacles for players to run along and jump over, bringing new gameplay elements to the map. You can see the crazy action for yourself in the new trailer, above, which shows off some of the new shortcut spots and also features the new Operator, Firebreak.

You’ll get NUK3TOWN as a free pre-order bonus on PlayStation 4, Xbox One, and PC.

What do you think of the new look?

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Rocket League Mutator Update Coming November, Ice Hockey Update Arrives December

This November, the greatest sports game on PlayStation 4 and PC is getting updated with brand new content that will allow players to “mix, match, and mutate” their Rocket League matches with wonky new modifiers.

The update is free and will allow players to apply mutators like the Cubic Ball, Demolition Ball, Moonball, Beach Ball, and a whole lot more. You’ll see a few of them in action in the new trailer above.

There’s more coming too. The new trailer also teases another free update arriving this December that will bring Winter to Rocket League, introducing new ice hockey rinks and replacing the standard ball with a hockey puck. As a Canadian, I approve.

Keep a lookout for more details on both updates in the coming months.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

New Insurgency Patch Adds Linux Support Along With Free Content Updates

Insurgency, the military-inspired shooter from developer New World Interactive, is once again being expanded with brand new content in another free update on Steam.

The Conquer Update, now available, add Linux support, in addition to an official Steam Controller profile for users of Steam’s new product. There’s also a new cooperative mode, a new map, and a ton of improvements to existing environments. New weapons include the Galil assault rifle, Sterling sub machine gun, and Model 10 revolver. Be sure to check out the overview trailer above.

You’ll find the full changelog on Insurgency’s official website, but here’s what’s new when it comes to content:

New Engine Features

  • SteamOS and Linux support
  • Added official Steam Controller profile

New Game Features

  • New Conquer Cooperative mode. Secure and hold three objectives, while seeking out enemy weapon caches to cripple their supply.
  • New navigation mesh spawning system allowing the game to have three times more coop scenarios while reducing the game by 1.5gb on your hard drive. New coop scenarios which were previously not supported include Conquer (day and night), Hunt (day), Outpost (night) and Survival (day).
  • All new AI behaviors including use of cover, retreating, weapon based stances, bipod usage, pistol swap, arousal system; improved combat logic, use of grenades and targeting system
  • New environment interaction features including sprinklers, breakable radios, cash registers, breakable pots, improved breakable vehicle windows.

New Maps

  • Kandagal.
  • Layout for Contact expanded, with day and night versions.

Weapons and Upgrades

  • Galil assault rifle.
  • Sterling sub machine gun.
  • Model 10 revolver.
  • Grenade launcher sights.
  • Extended magazines.
  • Updated M1 Carbine & L1A1 SLR models.
  • Updated first person pistol animations.
  • New M4A1, M16A4 & MK18 first person animations.
  • New Grenade, Molotov, C4 & IED first person animations.
  • 7x scope is now available on the M16A4 for the designated marksman.

Insurgency is now being featured in the latest Humble Bundle. Otherwise, it’s available on Steam for $14.99 USD.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Uncharted 4: A Thief’s End Multiplayer Revealed, Beta Starts December

Multiplayer returns in Naughty Dog’s next big instalment of the popular Uncharted series.

The studio revealed Uncharted 4: A Thief’s End multiplayer earlier today during Sony’s press conference at Paris Games Week. They debuted a new gameplay trailer showing off a few of the new mechanics and announced a multiplayer beta beginning on December 4 and ending on December 13 later this year. It will be open to anyone who purchased Uncharted: The Nathan Drake collection.

According to the studio’s latest blog update, here’s what’s new for Uncharted 4 multiplayer:

Sidekicks: “When you are in a pinch you can call in your friendly Sidekick to help you. These are unique, AI controlled characters that come equipped with unique abilities that can help turn the tide of a battle.”

Mysticals: “These are supernatural abilities from the Uncharted series that give a player unique powers. See if you can recognize what Mystical abilities we are showing off in the trailer.”

Grappling Hook: “Last, you will be able to leverage the grappling hook in a number of locations in our multiplayer maps. We have also heavily leveraged this exciting mechanic for our melee. Yes, you will be able to land on people and take them out –would you expect less?”

Check out the trailer above and be sure to drop a comment or to below telling us what you thought!

Uncharted 4: A Thief’s End launches March 18, 2016.

David Veselka

Musician, Gamer, Geek. Subscriber