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Overwatch – Winter Wonderland Update Now Live, Includes A Nutcracker Zenyatta Skin And More

It’s time to get into the holiday spirit in Overwatch and what better what to do it than to transform the game into a giant winter wonderland thanks to the latest patch  making it possible.

Much like the previous themed updates for Overwatch such as the Halloween update that featured some pretty sweet skins such as the Witch Mercy, the Winter Wonderland is no different. In fact contains my personal favorite skin so far in the game, Zenyatta dressed up as a nutcracker.

Below you’ll find the latest skins to be released in Overwatch including the aforementioned nutcracker skin:

https://www.youtube.com/watch?v=AaSBzf4Ofsg

Alongside the new update, Blizzard has also released the patch notes for the Winter Wonderland update. You can check them out here.

Overwatch is available for the PlayStation 4, PC and Xbox One platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Battlefield 1 – “Giant’s Shadow” Now Live, Nerfs Medic Syringe And Model 10-A Shotguns

Today marks a special day for those who happen to be Premium members for Battlefield 1 or pre-ordered DICE Stockholm’s latest shooter. As of right now, a new update is now live for Battlefield 1 that includes the first post-launch DLC map in “Giant’s Shadow“.

Which also includes some game adjustments such as nerfing the Syringe gadget from the Medic class to where it now has a short cooldown to when it can be used again making it a bit harder to get those revive trains going. Alongside some adjustments, the December 13th update will also include some new additions to the game such as Spectator mode and the new grenade launcher gadget for the Support class.

Below you’ll find some of the highlights of the patch, or if you feel like reading the entirety of the patch notes you can do so here.

  • Syringe:
    • We’ve added a short cool down between syringe uses and added the ability to ignore the cooldown if near an ammo crate. Together a Medic and a Support can team up to quickly revive a large amount of soldiers. The cool down is minor, and is intended to only prevent the near instant revive of several soldiers in a very short time. Reviving a single soldier is unaffected. We feel this is a good balance to prevent “revive trains” from a single Medic, while not reducing the usefulness of revive, with a bonus of additional teamplay.
  • Shotguns:
    • Reduced the range for the buckshot variants of the M97 Trench Gun, Model 10-A and Sawed Off Shotgun, reducing the maximum one-hit kill distance.
    • M97 Trench gun  added an extra pellet to all variants and slightly improved the damage drop-off for the Sweeper variant.
    • Backbored shotgun variants had their range improved, as previously you took too big of a hit for the improved recoil.
    • 12g Automatic increased the accuracy to allow users to make use of its high rate of fire more effectively.
  • Martini-Henry Infantry:
    • It is now affected by a 0.9 multiplier to the lower torso and upper arms and a 0.75 multiplier to the legs and forearms, like the other rifles with sweet-spot mechanics.
  • General:
    • Monte Grappa, Suez, Ballroom Blitz & Argonne Forest – Made tweaks to certain areas of the map where attackers had a very difficult time capturing specific sectors.
    • Wrecked Airship parts left behind by a destroyed airship should no longer occasionally kill soldiers.
    • Fixedrubber banding issues and non-smooth movement of airplanes in MP.
    • Slightly adjusted the matchmaking ruleset for Operations to reduce the chance of entering an Operation that is about to end.
  • Spectator Mode:
    • In Spectator, players will be able to join a live BF1 match as an observer.  From there, observers can switch between first-person and third-person camera views of all the players on the battlefield through our Player View mode, get an overhead bird’s eye view of the battlefield in Table Top mode, or fly a camera through the world using Free Cam mode.

Giant’s Shadow is available now for Premium members and those who pre-ordered the game. For those who didn’t, you will have to wait till December 20th.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Call Of Duty: Modern Warfare Remastered – December Update Adds More Maps And Game Modes

With an ever growing list of games dropping new content this upcoming Tuesday just in time before the big holiday rush, you can now add another title to that list thanks to the latest trailer that went live for Call Of Duty: Modern Warfare Remastered.

That details the new content that will be available for free such as Hardpoint and Gun Game being added as new game modes and six more maps from the original title.  Which is none other than Bloc, Countdown, Pipeline, Showdown, Strike and Wet Works.

You can watch the trailer above to see the maps being showcased for the first time on the current gen systems.

Additionally, it also seems that the winter Crash map that was previously exclusive to the PC port of the original title is indeed coming to all three platforms if the last second tease is anything to go by.

Call Of Duty: Modern Warfare Remastered is only available for those who purchased the Legacy, Digital Deluxe, or Legacy Pro editions of Call of Duty: Infinite Warfare.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Battlefield 1 – Free DLC Map “Giant’s Shadow” Available Starting December 13

Christmas is coming a bit early this year to Battlefield 1, as the previously announced free Giant’s Shadow map for DICE Stockholm’s latest shooter is being released very soon.

As starting December 13th for those who are premium owners or happened to pre-order Battlefield 1 can be the first to partake in the first of many post-launch content that DICE Stockholm that has planned. And judging from the trailer showcasing what you can expect from the free map, it appears that the rumor of DICE adding a crossbow grenade launcher to the game is indeed true.

Check out the trailer above to get the first glimpse of Giant’s Shadow and the upcoming crossbow grenade launcher.

Additionally, for those who didn’t meet the criteria of playing Giant’s Shadow when it launches this upcoming Tuesday will just have to simply wait a week more to get in on the action.

Battlefield 1 is available for the PlayStation 4, PC and Xbox One platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > Videos

First Marvel Vs. Capcom: Infinite Gameplay Footage Released, Ultimate Marvel Vs. Capcom 3 Now Available On The PlayStation 4

Today has been a very great day for Marvel fans, as not only did Marvel Vs. Capcom: Infinite get officially announced earlier today during the PlayStation Experience. It seems Capcom has a few more treats for “Mahvel” fans.

Such as those who are awaiting the first gameplay footage of MvC: Infinite won’t have to wait long as Capcom recently showcased a glimpse on what you can expect to your hands into next year when the game officially launches.

Check out the footage above.

Additionally, if you’re itching to get back into the groove of the MvC series those who own a PlayStation 4 won’t have to wait long. As starting right now, a remastered copy of Ultimate Marvel Vs. Capcom 3  is now available for purchase. However, for those on the PC and Xbox One platforms will have to wait a bit longer, as it launches March 2017.

Marvel Vs. Capcom: Infinite is set to be released late 2017 for the PlayStation 4, PC and Xbox One platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Marvel Vs. Capcom: Infinite – Slated For A 2017 Release Date

After weeks of speculations on whether or not a new Marvel Vs. Capcom game was in the works, has now been officially confirmed thanks to this year’s PlayStation Experience.

Which the announcement trailer that you can view above, showcases what you can expect when Marvel Vs. Capcom: Infinite launches sometime next year such as the inclusion of Ms. Marvel, Iron Man, Mega Man and of course Ryu. Though, it also appears Capcom is dialing it back a bit as Marvel Vs. Capcom: Infinite appears to focus on 2v2 fights like the original title.

Judging from the trailer, it appears that an old mechanic from one the very first Marvel fighting games is coming back. This, of course, appears to be the use of the Infinity gems in some way.

Marvel Vs. Capcom: Infinite is set to be available for the PC, PlayStation 4 and Xbox One sometime in 2017.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Mass Effect Andromeda Gameplay Reveal

As this year’s annual ‘The Game Awards’ approached it’s final moments, Mass Effect fans finally got a peak on what they’ve awaiting for a long time since the announcement of Mass Effect Andromeda last year.

This, of course, is the none other than the first gameplay footage of BioWare’s upcoming title in which you can view in the video above.

Mass Effect Andromeda is expected to release the first quarter of 2017 for the PlayStation 4, PC and Xbox One platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > Title Updates and Patches

PvZ: Garden Warfare 2 – Latest Update Includes Four New Variants, Balance Changes And More

With the Trials of Gnomus DLC now a few months old, which brought with it two brand new characters for Garden Warfare 2, giant puzzles and more. It seems PopCap HD is still working on new content for the community, since as of today a new update for Garden Warfare 2 is now available as of this writing. A trailer for the Frontline Fighters has also been released which can be viewed above.

That introduces one new variant for the Corn, Imp, Pirate and Rose classes that can only be obtained in the new Frontline Fighter sticker pack that’s set to go live later on. It should be noted that two of the new variants ‘Commando’ Corn and Scallywag Imp are legendary variants, so it’s probably best to start saving up your coins if you wish to unlock them when the latest sticker packs becomes available.

Additionally, with the latest update also brings with it a round of new balance changes such as buffs for Captain Cannon and Electro Peashooter. You can check out the changes here.

Garden Warfare 2 is available for the PlayStation 4, PC and Xbox One platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Titanfall 2 – Free Multiplayer Trial Starts This Weekend

With TitanFall 2 set to receive it’s first big update in the upcoming hours, Respawn Entertainment has something in store for everybody this week, even if you don’t own a copy of Titanfall 2.

From December 2nd to December 4th, you’ll be able to partake in a multiplayer trial for Titanfall 2. Though, it should be noted that for those who are EA Access members can get a few extra days as the trial kicks off on November 30th.

Additionally, a new video is out showcasing the ‘remastered’ Angel City map that’s set to be made available on December 3rd. Check out the video above.

Titanfall 2 is available for the PlayStation 4, PC and Xbox One platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Titanfall 2 First DLC Drops November 30th

Respawn entertainment took to their bi weekly blog to detail the brand-new content that is dropping next week.

As stated before, Respawn has once again reiterated that all DLC concerning any kind of balancing alterations (new guns, loadouts, ect) along with maps, and game modes would all be free with the first batch of this dropping next Wednesday. Down below you can view a full list of new content, which includes a remake of Angel City, which was featured in the first Titanfall. Additionally new Titan kits will be available for each titans along with various bug fixes and features.

  • Angel City map: A fan favorite map from Titanfall 1 is reborn for Titanfall 2.
    • Fans that pre-ordered Titanfall 2 will get access to the Angel City map starting on November 30. All other players will get access to the Angel City map starting on December 3rd.
  • Wingman Elite Pistol
  • Titan Kits: Get more customization for your Titan with these all new kits.
    • Ion: Refraction Lens
      • Splitter Rifle splits 5 ways
    • Scorch: Scorched Earth
      • Flame Core ignites the ground, leaving thermite in its wake
    • Northstar: Threat Optics
      • Enemies are highlighted while zooming in
    • Tone: Burst Loader
      • Aiming allows the 40mm to store up to 3 shots to burst fire
    • Legion: Hidden Compartment
      • Power Shot has two charges
    • Ronin: Phase Reflex
      • When doomed, Ronin phases out of danger
  • Pilot Execution: Inner Pieces
    • Phase into an unsuspecting victim
  • Stats screen
  • FAQ menu
  • In-game store

This update also introduces us to the first batch of microtransactions. Now these MT are only cosmetics and in no way shape or form alter or give players a gameplay advantage. New skins and camos will be introduced, but the beef of these cosmetics are the Prime Titans which are brand-new frames. This update will introduce two new frames, though it hasn’t been stated which Titans are getting them.

 

We are still working on our review, but trust us when we say this. This game is worth buying, and it’s currently on sale on both the Xbox Live network and PlayStation Network.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

The Division – 1.5 Patch And Survival DLC Now Available For PC, Xbox One

After releasing the 1.4 patch for The Division, which most can agree that it made many significant changes to the game such as adopting Diablo’s “loot can drop from anywhere” motto and a better end game. Massive Entertainment is now ready to release the second of three the DLC pieces for The Division.

Starting as of today, for those playing The Division on the PC and Xbox One can sink their teeth into the new Survivor DLC which puts you in the middle of a  more hardcore experience. As you’ll have to put your survival skills to the test as you survive the harsh NYC winter with little to no gear while fighting NPC’s and other agents who want to put you six feet under for the scraps you happened to come by.

You can catch the trailer for the DLC above.

Additionally, Massive has also pushed out a new patch for the game which includes new weapons, gear sets, and a new world tier.

The Division is available for the PlayStation 4, PC and Xbox One platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Battlefield 1 – Massive Fall Update Now Live, Includes Changes To Operations And More

As of today, a new update for Battlefield 1 is now available for the PC, PlayStation 4 and Xbox One platforms that includes numerous improvements to the game. There are also various gameplay changes such as the ticket number for the attackers in Operations seeing a pretty significant increase.

While the change log for the fall update is pretty lengthy, below you’ll find a few of the important changes that were implemented in this patch:

  • Suez:
    • Added two additional flags on the Suez map, giving it a total of 5 flags.
    • Added 1 armored car for either team to spawn in their HQ.
    • Reduced the size of the capture volumes on the flags located in the villages, old A & B flag. This is to reduce the amount of building interiors located within the capture area. The change should result in the flags being easier to capture.
  • Operations:
    • Increase attacker maximum tickets for both player counts to 150 for 40 player Operations and 250 for 64 player Operations.
    • Increased the amount of tickets regained from killing retreating defenders after capturing a sector from 2 to 3.
    • Slightly reduced the time it takes to capture flags.
    • Increased the amount of minimum ticket regained when capturing a sector in 64p Operations from 30 to 50. (64 players)
  • UI:
    • The Quit button is now available at any given time when in the End of Round
    • You can customize your soldier from within the UI by selecting either the icon on Home or on Soldier.
  • Squad leader mutiny:
    • If the squad leader ignores requests for orders the leadership is transferred to another member of the squad after 60 seconds of a squad members requesting an order. The requesting player is added to the want-to-be-leader queue for that squad and a 60 seconds timer starts (the timer is not reset if there are other squad members waiting in the queue already). When the 60 seconds pass, the first member in the squad queue (the one who requested order earliest) is promoted as a squad leader. If there are other members in the queue after him, the timer is automatically reset to 60 seconds and if the new leader doesn’t give orders over that period either, then the next waiting in line is promoted and so on. However, if the current squad leader issues an order the current queue is cleared.
  • Rush:
    • Equal weather in Rush. Now uses same weather sequence and trigger conditions for both rounds in a match.

Alongside the new patch, it also appears that you’ll be able to buy Battlepacks with real money very ‘soon’. According to Amazon, it seems that this feature goes live on November 22nd and these will be the prices for the Battlepacks:

  • 3 Battlepacks: 5.49 USD
  • 5 Battlepacks:  8.99 USD
  • 10 Battlepacks: 16.99 USD
  • 20 Battlepacks: 29.99 USD

For more whats to come in the near future for Battlefield 1, feel free to read the road map that DICE Stockholm has outlined which includes the already implemented feature ‘squad leader mutiny’ as well as the upcoming free map, Giant’s Shadow.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Mass Effect: Andromeda Gets Official N7 Day 2016 Cinematic Trailer

Electronic Arts and BioWare have released the official N7 Day 2016 Cinematic Trailer of Mass Effect: Andromeda.

You can catch it above.

Mass Effect: Andromeda is set to release in Spring 2017 for the PC, PlayStation 4 and Xbox One.

Louis Thompson

Louis Thompson is a Senior Video Editor at Multiplayer First, in charge of handling all media related content on YouTube and other social platforms.

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Titanfall 2 – Map Hacks & Titan Balancing Coming

For those who are enjoying this stellar of a title called Titanfall 2, you may be happy to hear that Respawn Entertainment plans on releasing a patch that’ll address map hacks, along with some balancing for the Titans.

For those who don’t know what Map Hack is, its a streak reward that players can earn that’ll reveal all the opposing team locations to all other allies, even allowing you see right through walls. Respawn is aware that this is a pretty over-power streak reward and plans on tweaking it in an upcoming patch, along with the Tone and Legion Titans, though nothing is known about their tweaks.

And for you Northstar players out there, you’ll be happy to know that they are working on a tweak that’ll increase the damage and decrease the duration of flight core. This will be a good tweak as often times Northstars are just sitting ducks when they use their flight cores.

For those on the fence, you can expect our review of Titanfall 2 sometimes next week.

Credited Source

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Enter The Space Hulk In This New Space Hulk: Deathwing Trailer

The official release date for Deathwing has been announced, and starting December 9th, you’ll be able to purchase and play this exciting title on PC with console versions coming later in 2017.

To celebrate this announcement, developer Streum On Studio has launched a brand-new trailer titled “Enter The Space Hulk.”

Space Hulk: Deathwing is set to launch a very limited closed Beta next week, with an open beta for those who pre-order on the 20th of November. We’ll be sure to keep a close eye on this title.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

New Call of Duty: Infinite Warfare Zombies in Spaceland Gameplay

During developer Infinity Ward’s Call of Duty: Infinite Warfare live stream earlier today, the studio showcased the first official Zombies in Spaceland gameplay, just in time for Halloween.

The audio on the stream is out of sync, but GamersPreyHD managed to sync it, which you can check out above.

Call of Duty: Infinite Warfare releases on November 4 for the PC, PlayStation 4 and Xbox One.

Louis Thompson

Louis Thompson is a Senior Video Editor at Multiplayer First, in charge of handling all media related content on YouTube and other social platforms.

Home > Features

Battlefield 1 Multiplayer Review – DICE’s Gamble To Return To The Past Pays Off

There’s no doubt about it. Today’s triple-A shooters are growing stale as developers more often than not rely on two periods of time to set their games in, be it the modern era or the future war. As of the mid-2000’s, whether it’s Call of Duty or Halo, if you’ve played one game, you’ve played them all. As we skip forward into the latter half of the 2010’s, gamers are craving something else and it’s about time for a change.

DICE Stockholm, while having delivered some our favorite console and PC shooters of the past decade, is no less responsible for the trend than any other developer. That’s why we were more than intrigued to learn that the studio’s next big project would shift focus to one of the most vicious wars ever, War World I. Aptly named, Battlefield 1 is a gamble, but is it what it’s going to take to freshen up the shooter scene and will it pay off?

BF1

It’ll be interesting to see where shooters might head to next and if Battlefield 1 will have any impact, but for now, DICE’s latest project breathes new life into a genre by simply making what was once old feel new again.

Despite taking place in the early 1900’s, Battlefield 1 still finds ways to introduce new ideas while still fitting the theme perfectly. For starters, one of the new game modes “War Pigeons” is an infantry-only game type about as far fetched as it sounds. Players must gun each other down while hunting for a pigeon that will carry a written letter to home base for support. As you hold the pigeon and begin to write, you’ll be highlighted on the map every few seconds, tipping the enemy team off to your location. Even if you manage to finish writing amidst the chaos, the enemy team can still deny you a point by shooting the bird down mid-flight. Escaping safely will land your team support from artillery teams. Why you’re writing to your infantry pals and not home to your mother is beyond me, however.

BF1

While War Pigeons is a worthy new addition to the series’ age-old formula, the game also combines the best aspects of modes like Conquest and Rush to make something else entirely new.

It’s called Operations and it is the best thing to happen to Battlefield in a long time. The mode mixes the point capture system of Conquest with the ticket system and progression of Rush and is the closest the series has ever gotten to delivering a true all-encompassing game type full of epic battles every time. Games are massive and span a series of levels or maps that depict actual battles from WWI.

Attackers have three battalions of 150 tickets each to overtake a section of map. Losing a battalion grants the attacking team access to the behemoth vehicles, which are meant to offer a helping hand to struggling teams. They vary in appearance from a massive air ship to a giant battleship or an armored train and offer a ton of fire power, requiring the opposing team to concentrate their resources to take out. They make an appearance in other modes as well and help to provide some variety in gameplay. They are also more-or-less are a replacement for the big fancy Levolution events introduced in Battlefield 4.

Speaking of new vehicles, my favorite one so far is without a doubt the horse. The horse can be used to ride in and out of battle and is more powerful than you might believe, able to withstanding anti-tank rounds at times and allowing you to dice up enemy squadrons with your melee attack. Flying is, of course, also back and better than ever with a more realistic damage model and less lock-on trickery from some of the more recent games.

BF1

In addition to the two new game modes, Battlefield 1 also delivers tried-and-true classics like TDM and Domination, alongside Conquest and Rush. While veterans will know what to expect from them, the drastically different atmospheres of the era that have been remarkably captured in DICE’s Frostbite engine will open your eyes to a whole new war. All nine vanilla maps look fantastic.

Argonne Forest is a real stand-out with its lush forest and sections that have been torn apart by the war. One of my personal favorites is Ballroom Blitz where both opposing forces fight over a beautiful French Chateau. It may also be the game’s very own Operation Metro, if you catch my drift, as there’s never a dull moment. The ballroom quickly fills with empty bullet casings and deadly gas from the frequent battles that partake here.

Overall, Battlefield’s 1 map selection may very well be some one of the best to-date. I don’t find the urge to skip any maps in a rotation, aside from Sinai Desert, perhaps. Personally, I feel that the map’s layout is a bit dull and originally put me off on playing the beta.

As mentioned earlier, Levolution is gone and, instead, structures can be destroyed much more realistically and the terrain can even be deformed with high-explosives. It harkens back to the golden age of Battlefield: Bad Company 2 when maps ended up looking drastically different at the end of a match versus the start of one.

BF1

Despite Battlefield 1’s focus on such an early setting, the choice of weapons and customization options can be a bit limiting and skins only unlock randomly through crates. (There’s also no character customization, so players looking to really personalize their soldier will be disappointed.) Weapon loadout choices also stray from the familiar path as players select from different loadout packages instead of individual attachments.

For instance, the Medic class only has five different guns, but each one comes in a different variant that alters the way the weapons is used. The Autoloading 8 is a semi-auto rifle that packs a punch, but the extended variant of the gun trades power for more bullets, tailoring it towards more close quarters engagements.

While the actual weapon count is much more focused than previous titles, each one demands a slightly higher learning curve as their recoil can be much harder to tame while aiming down sight. The majority of iron sights tend to get in your way and the lack of different optics doesn’t help much either. It may take some time for you to find your preferred firearm, too, as some of the starting guns aren’t exactly beginner-friendly like in past titles. But once you get used to it, things really starts to come together and kills are that much more rewarding because of it.

BF1

Breaking the curse of rough launches, Battlefield 1’s first few days out in the wild has been a pretty smooth ride when it comes to server issues and bugs. A few bugs here and there could be looked at, but I think DICE would do well to implement a few quality-of-life fixes.

One issue that sticks out is a no-brainer like Battlepacks being tied to progress instead of RNG. As it stands, the current system awards Battlepacks randomly at the end of a match to a select few players, regardless of how well they did. It means everyone has an equal chance, but it’d be nice to feel rewarded for your prowess.

I also think DICE desperately needs to add a firing range or some sort of practice modes into the game so players can get accustomed to different weapons and vehicles. It can be intimidating for newcomers who might be reluctant to try something new in fear of hindering the team. Vehicles aren’t plentiful, so I think everyone would feel a lot better if there were a chance to practice using them outside of combat. Even better: provide a tutorial for the Squad Leader mechanic as, currently, it doesn’t look like many people realize how many extra points can be earned by giving out commands in-game.

BF1

4.5 / 5

In my eyes, Battlefield 1 is definitely what the shooter genre needed right now. I think fans were looking for an out from the mundane and DICE’s latest project delivers just that while still crafting an experience that’s even more “Battlefield” than every before.

There may be a lack of diversity in weapon selection and customization options, but Battlefield 1 makes up for it in fun factor thanks to game modes like Operations, or even the ability to run around rampantly slicing and dicing through enemies while on a horse. It also doesn’t hurt that Battlefield 1 is easily the best looking multiplayer shooter to-date that still runs at 60FPS, or more on PC.

While the setting may not be as relatable, it delivers a level of immersion the series has yet to reach. If anything, a trip to the World War One era is more a chance for the team to focus the Battlefield experience to a more analog and skill-based affair than it is a lesson in history, which is fine by me.

Even if you’re not a fan of the series, Battlefield 1 is worth a try as it’s not quite like anything else out there at the moment.

This review is based on an Xbox One version of Battlefield 1 provided by EA.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Infinite Warfare’s Day One Update Will Tweak Weapons, Improve Matchmaking, & More – Full Details

Just under one week away from launch and developer Infinity Ward is sharing what changes the studio has made to their upcoming shooter based on feedback from recent multiplayer beta tests.

Call of Duty: Infinite Warfare will launch with the following improvements on November 4, likely via a day one update. Some of the more notable tweaks include a fine-tuning of the shotgun and sniper weapon classes, as well changes to Scorestreaks and Rigs. The earn-rate of Salvage, used to build weapon variants, has also been increased and players will earn more Supply Drop Keys in round-based modes. Perhaps most importantly, improvements have also been made to matchmaking and dedicated servers.

Read on to get the specifics, which Infinity Ward posted on Reddit earlier today:

WEAPONS

We received a ton of great data from the Beta, allowing us to take a hard look at all of the guns and we will make changes as needed. Here are some of the immediate tweaks we will be implementing.

Shotguns

  • Increased the consistency of shotgun damage.
  • Shotgun damage at longer range has been increased.
  • Slightly increased the one shot kill range.
  • Both the Reaver and Banshee have received a slight bonus to their 1 trigger pull kill range.

Snipers

  • Bullet spread at the hip no longer gets smaller as the player ADS’s. Once the scope reaches the player’s eye, the bullet spread goes instantly to zero.
  • Sniper aim assist was reduced slightly for the KBS Longbow and the other bolt action snipers. Our turn rate while Aimed Down Sights is still slowed to help with precision aiming.
  • Sniper-class weapons no longer have any Aim Assist until the optic fully reaches the player’s eye.
  • For the ELO and Scout optics on snipers, the idle sway while ADS has been increased along with the player’s view bounce when moving. Because these optics are less zoomed in, the view bounce and the sway are felt less. These changes are to promote more stationary aiming and firing with these optics.
  • The Tracking Chip optic’s visuals have been improved.
  • Reduced bonus of the Quickdraw attachment on snipers.
  • Updated snipers to have more flinch when getting shot.

Launchers

  • The Howitzer Grenade launcher can now be fired from the hip instead of requiring full ADS

SMGs

  • The RPR Evo epic variant (Ripper) has had a tuning pass to increase recoil given its bonus fire rate

PERKS & RIG TRAITS

  • Marksman – We fixed a bug where, in addition to reducing flinch, it was also reducing recoil. This would then stack with Gun Perks and the Foregrip Attachment. This bonus reduction has been removed.
  • Momentum – Fixed issues with speed not being retained
  • Marked Target – The temporary red marker on the victim has been toned down

HEALTH REGEN AND SPAWNING

  • Health Regen time has been reduced.
  • Infusion bonus reduced.
  • Continuing to refine spawn system on beta maps, will assess remaining launch maps in live environment.

ECONOMY

  • Increased salvage gain in mission teams.
  • Changed currency value in supply drops.
  • Increased drop rate of keys in round-based modes.

SCORESTREAKS AND RIGS

Scorestreaks

  • AP-3X
    • Increased health, bullet damage, and weapon accuracy up close to help with target acquisition
  • RC-8
    • Increased health, increased weapon accuracy to help with target acquisition, slight increase in fire rate, and slight damage increase on splash damage
  • T.H.O.R
    • Increased speed of tracking rockets
    • Increase damage of both tracking and straight fire rockets
  • Bombardment
    • Slight decrease in both time to the initial drop and the time between each subsequent drop
    • Updated area damage to be consistent inner to outer

Rigs

  • Refining payload balance
  • Slight tweaks to gameplay balance across rigs

MODES

  • Defender: When carrying the Drone, the score-per-second bonus has been bumped from 5 score per second to 10 score per second. Scorestreak carrier bonus is unaffected.
  • Gun Game: Now features all classic weapons. In future updates, weapons with alternate functions will retain their state upon spawn.
  • Domination: When you step off a flag, the current capture bar progress starts to decay. The rate of this decay has been halved from the Beta. This allows players to hop off a flag to defend it and then get back on the flag with less progress loss

MATCHMAKING

  • Potential player evaluation was too strict. We were doing some very thorough testing of your connection to other players before placing you in a lobby with those players. This turned out to be a bit too thorough, and eventually was relaxed, leading to shorter matching times.
  • Incorrect geographic categorization. There was an issue in our geolocation system which was causing some players to be incorrectly categorized. This was also resolved during the beta, improving matchmaking times.
  • Dead lobby cleanup. The process which cleans up unused or dead lobby information from our back end was taking too long. This was causing a number of slowdowns when searching for a match.
  • The matchmaker was always quite good at generating new lobbies, but one thing we noticed was that queueing into a join in progress situation was taking much longer. This was due to some issues in the way we track information about the lobbies that are currently playing a match. These issues were also addressed during the beta, and sped up the join in progress case immensely.

TTK (TIME TO KILL / ENGAGEMENT)

  • We know a lot of you had different experiences with TTK during the Beta. With the above adjustments to dedicated servers, matchmaking, and weapon tuning, we think you’ll find that the TTK will be more balanced at launch, both on the attacking and receiving end. We’ll continue to monitor and balance throughout the year as need and would love your feedback in the process.
  • We’re always looking at TTK and will continue to balance and monitor

DEDICATED SERVERS

  • One of the major infrastructure changes we made this project was how dedicated server allocations work. We’re using a new load balancing system on the servers themselves, as well as pretty heavily changed how the game chooses a datacenter to use, and requests a dedicated server from that datacenter.
  • At the start of the Beta, you may have noticed some host migrations and some poorer quality matches. We discovered some issues where the new system was dropping our dedicated server utilization numbers way below target. After some tweaks and fixes we were able dramatically improve our dedicated server utilization for the second weekend and beyond.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

EA Says No Season Pass For Titanfall 2, DLC Maps & Modes Will Be Free

Hours before the game’s official launch, Titanfall 2 developer Respawn Entertainment isn’t busy hyping fans up for ‘a great deal on all post-launch content’ for their upcoming triple-A shooter sequel.

Instead, the studio has announced that Titanfall 2 will not launch with the season pass at all. All post-launch maps and modes will be free for gamers on all platforms.

“This means no splitting up the community and it all starts with the legendary Angel City map, remastered from the original Titanfall,” the studio wrote on the game’s official website. “This means once you’ve purchased Titanfall 2, your investment includes a full single player campaign, the full multiplayer maps and modes, and long-term support with no hidden costs. You can pre-order the game to play 3 days early, but it will never cost you extra.”

Last March, Respawn made all downloadable content for Titanfall free to all gamers on Xbox One and PC. To this day, you get can get the original game and all of the maps and modes that were released for it for only the cost of the base game. Later that month, Respawn lead Vince Zampella mentioned that the studio was also considering keeping it that way for the sequel. Lucky for fans of the series, it looks it will indeed remain that way.

Titanfall 2 launches October 28 for PlayStation 4, Xbox One, and PC.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Videos

Dark Souls III Ashes of Ariandel DLC Lands on PC, PS4 and Xbox One

To celebrate the launch of the Dark Souls III Ashes of Ariandel DLC, Bandai Namco Games released the launch trailer.

You can check out the launch trailer above.

Louis Thompson

Louis Thompson is a Senior Video Editor at Multiplayer First, in charge of handling all media related content on YouTube and other social platforms.

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