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Check Out The Latest Borderlands: The Pre-Sequel Trailer, Hints At New Doppelganger Class

Can’t wait until the latest the “Pre-Sequel” of the Borderlands series launches next month? Both 2K Australia and Gearbox Software have released a pretty lengthy video that will hopefully tie you over, featuring both Mister Torgue and Sir Hammerlock.

Check out the video above.

Additionally, it appears that the fifth playable character that was spotted during the initial announcement of the season pass for the Pre-Sequel finally has a name. According to the trailer, the fifth playable character will be called a “Doppelganger”:

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Borderlands: The Pre-Sequel is set to launch on October 14 for the Linux, PC, PlayStation 3 and Xbox 360 platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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First Look at Battlefield Hardline’s High-Speed Chase Multiplayer Mode, Hotwire – New Trailer

New to the Battlefield franchise, Hardline is introducing a vehicle-focused game mode that puts thug cars and police cruisers in a high-speed chase over a constantly moving objective.

Hotwire, as the game mode is called, seems ripped straight out of a scene from Bad Boys, as far as the new trailer goes, and is sure to inject some adrenaline-pumping gameplay into Battlefield Hardline this Spring.

Catch the new gameplay trailer above and tell us what you think of the new game modes in the comments!

Be sure to read up on the latest Battlefield Hardline details right here.

David Veselka

Musician, Gamer, Geek. Subscriber

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The Master Chief Collection Gets a Proper Halo 3 Campaign Demo and Commentary

While Halo 2 is getting the proper Anniversary treatment this fall in Halo: The Master Chief Collection, other titles in the series are also getting a necessary 1080p and 60 frames per second upgrade, along with a few lighting and detail improvements to bat.

Halo 3, for example, doesn’t look too shabby now, compared to its last generation appearance.

343 Industries Executive Producer Dan Ayoub provides commentary over some Halo 3 campaign gameplay that was originally shown to audiences at the studio’s developer panel at PAX Prime 2014. You can catch it above to get a proper look at the Xbox 360’s debut Halo game running on Xbox One.

Unfortunately, you can’t quite see it in 60 frames per second, but you can at least catch the sights and sounds. What are your thoughts on the new and improved Halo 3?

Halo: The Master Chief Collection includes Halo: Combat Evolved Anniversary, Halo 2 Anniversary, Halo 3, Halo 4, Halo: Nightfall, and access to the Halo 5: Guardians beta, arriving on Xbox One this November 11.

David Veselka

Musician, Gamer, Geek. Subscriber

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New The Master Chief Collection Gameplay and Screens Show Off Halo 2 Anniversary’s Zanzibar Remake

Check out how Zanzibar is shaping up in Halo 2 Anniversary.

Halo: The Master Chief Collection developer 343 Industries has outed a batch of new gameplay screens that show off the fan-favorite Halo 2 multiplayer map and how it’s been updated for its debut Xbox One release this Fall.

Thus far, we’ve seen plenty of gameplay footage of Lockout, Sanctuary, and Ascension — three of six Halo 2 multiplayer maps being remade for Halo 2 Anniversary — but we’ve yet to see very much of the two other previously announced remakes, Zanzibar or Coagulation.

Here are eight new screens of Zanzibar [UPDATE: as well as brand new gameplay footage], including a few additional shots of Lockout and Sanctuary.

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Lookin’ sharp!

For the latest on The Master Chief Collection, be sure to check out our recap of 343 Industries’ PAX Prime 2014 presentation.

Still, we await the unveiling of Halo 2 Anniversary’s sixth map remake. Any guesses on what it might be?

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny Grosses Over $325 Million Sold Worldwide In First Five Days, 100 Million Hours Played

After being named the biggest new video game franchise launch in history, Bungie’s latest project, a shared-world, sci-fi first-person shooter from the talented minds at Bungie called Destiny, is confirmed to have sold-through more than $325 million world wide in its first five days of launch.

Publisher Activision made the announcement today, based on “Chart-Track, first parties, retail customer sell-through information and Activision Blizzard internal estimates.”

In addition, the company also notes that, thus far, gamers have already logged more than 100 million hours of online play within the first week — a number on par with Activision’s Call of Duty titles — and have participated in 137 million activities.

“Millions of gamers are having a great time playing Destiny and can’t put down their controllers,” writes Activision Publishing CEO Eric Hirshberg. “And this is just the beginning. Destiny is a platform that will grow and evolve and we will continue to work closely with our partners at Bungie to bring a long line of new experiences and content to life in the game.”

Earlier, it was reported that Activision budgeted $500 million to the new IP’s development and marketing costs. Clearly, the company is on course to make profits sooner, rather than later.

More Destiny content is on the way, including a handful on in-game events as well as two expansion packs, The Dark Below and House of Wolves, both included in Destiny’s $35 Expansion Pass.

What’s your first week with Destiny been like? Tell us in the comments!

David Veselka

Musician, Gamer, Geek. Subscriber

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Watch 8 Minutes of Call of Duty: Advanced Warfare Kill Confirmed Gameplay

Sledgehammer Games provides a first look at a returning game mode coming to Call of Duty: Advanced Warfare this Fall, a fan-favorite since it was first introduced in Call of Duty: Modern Warfare 3, Kill Confirmed.

Lead Multiplayer Designer Greg Reisdorf commentates over 8 minutes of gameplay with IGN, which you can catch below. You’ll notice that the new twist on this version of the game mode is that dog tags pop up in harder-to-reach places, thanks to Advanced Warfare’s new player movement.

Earlier this week, we got a look at Advanced Warfare’s new Momentum game mode, which takes heavy influence from an oldie but a goodie game mode from Call of Duty: Advanced Warfare called War. Watch it here, if you missed it.

Advanced Warfare hits Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC on November 3 for those who’ve pre-ordered the Day Zero Edition.

David Veselka

Musician, Gamer, Geek. Subscriber

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Latest Destiny Hot Fix Makes Public Events Occur Twice as Often

Destiny gamers may have noticed some short downtime during their play session yesterday when developer Bungie applied the game’s first hot fix.

While small, the update fixes a handful of known issues while improving stability and reducing crashes. More notably, however, it also increases the frequency of Public Events by 100%, so they should occur twice as often now.

Check out the full notes below, courtesy of Bungie.

Engineering

  • Fixes for Durango bootflow issues
  • Changes in network configuration to improve stability
  • Fixes for issues causing game crashes

Events

  • Public Events should occur twice as frequently in public spaces

Earlier this morning also marked the opening of the Vault of Glass raid which was beaten 14 hours later by a hardcore Destiny clan known as PrimeGuard.

More events are on the way, including more Crucible playlists and a new story mission.

Keep your sights on MP1st for more Destiny updates.

David Veselka

Musician, Gamer, Geek. Subscriber

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14 Hours and 1,605 Deaths Later, Destiny’s Vault of Glass Raid Has Been Conquered

14 hours and 1,605 deaths later, a Destiny clan called PrimeGuard has conquered all of the challenges presented by the Vault of Glass, Destiny’s first 6-player level 26 raid.

The clan posted proof of their victory on Twitter.

Developer Bungie also took note, congratulating the team while posting their statistics while also challenging them to re-attempt the raid on Hard Tier. 

If you work out the KD of every member, it appears that the raid resulted in 1,605 deaths in total, so kudos to the clan for their insane perseverance.

Bungie community manager David “DeeJ” Dague also took to Twitter to congratulate the squad as well.

Congratulations, PrimeGuard!

If you’re planning on tackling the raid yourself, here are a few things you’ll need to know.

David Veselka

Musician, Gamer, Geek. Subscriber

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New Co-Op and Competitive Multiplayer Maps Hit Killzone: Shadow Fall Today

A batch of brand new multiplayer maps arrive on the PlayStation Network today for the Guerrilla Games’ sci-fi first-person shooter, Killzone: Shadow Fall, all for free.

Competitive players can look forward to the new player versus player map, The Statue, taking place in an under-construction armory building in Helghast territory.

Here’s a quick minute-long gameplay video showing off the new battleground:

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For co-operative players, two new maps are being introduced to Killzone: Shadow Fall Intercept, The ATAC Tower and The Canal.

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Again, you’ll find all the new Killzone: Shadow Fall content on the PlayStation Network.

David Veselka

Musician, Gamer, Geek. Subscriber

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New Assassin’s Creed Unity Co-Op Trailer – Killing is Better With Friends

In Assassin’s Creed Unity, developer Ubisoft is bringing co-op gameplay to the forefront, allowing you and up to three other players to take on Missions and Heists as a squad of assassins in the French Revolution.

Watch the four playable characters of ACU come together and take down their opponents in fashion in this just-released cinematic gameplay trailer:

Assassin’s Creed Unity hits Xbox One, PlayStation 4, and PC on November 11.

David Veselka

Musician, Gamer, Geek. Subscriber

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Forza Horizon 2 Goes Gold, Demo Now Available on Xbox One, Free Bonus Car Pack Detailed

Two weeks ahead of launch on Xbox One and Xbox 360, Playground Games’ open-world racer and sequel to the original that launched nearly two years ago, Forza Horizon 2 has officially gone gold.

Xbox Europe’s Graeme “Acey Bongos” Boyd and off-road/rally racer Tanner Foust made the announcement in style with the help of Lamborghini.

Available today on Xbox One, you can now get behind the wheel of Forza Horizon 2’s official demo, which you’ll find on the Xbox One Store.

In addition, the studio has also announced a free bonus car pack that’s coming to Forza Horizon 2 at launch, available to all players. The pack includes eight free cars:

  • 2003 Ford Focus RS
  • 1997 Land Rover Defender 90
  • 1993 Clio Williams
  • 2015 Ford Mustang GT
  • 1987 Buick Regal GNX
  • 2012 Cadillac Escalade ESV
  • 1968 Abarth 595 esseesse
  • 1956 Ford F-100

Lastly, Horizon 2’s VIP Membership and Car Pass have also been detailed.

The VIP Membership, $19.99 or $9.99 digitally for Forza Motorsport 5 VIP Members, gets you the VIP Car Pack, including 2X player in-game reward acceleration, access to exclusive multiplayer events, in-game gifts from the Forza community team, and special in-game recognition. The VIP Car Pack included:

  • 2012 Lamborghini Urus
  • 2014 Tesla Model S
  • 1967 Ferrari 330 P4
  • 1949 Mercury Coupe
  • 2013 Donkervoort D8 GTO

The Car Pass, $24.99, on the other hand, gets you access to six monthly add-ons that begin rolling out this October. Each pack contains five cars, while owners of the pass will receive one free bonus ride, the 2010 Noble M600, bringing the number up to 31 downloadable cars in total.

Hit the open road when Forza 2 Horizon launches on Xbox One and Xbox 360 September 30.

David Veselka

Musician, Gamer, Geek. Subscriber

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The Vault of Glass Is Open, Here’s What you Need to Know About Destiny’s Most Difficult Mission

The most arduous challenge that Bungie’s shared-world shooter, Destiny, has to offer is now open to any and all Guardians of a high enough rank.

While the just-opened Vault of Glass raid may still be accessible to Guardians below level 26, the studio stresses that “to even approach this trial of teamwork and combat, the Guardians in your Fireteam will need to be level 26.”

You’ll also need a full team of six players that you’ll have to recruit manually, as there is no matchmaking built into the raid. According to Bungie, it is imperative that you configure loadouts so that your fire team is versatile and able to handle a variety of situations. Communication, cooperation, and synchronization will be key to success.

Because the Vault of Glass is not a limited time event, players will have as long as it takes to complete its challenges. That said, you’ll only have one week before your progress is reset. That means, if you’re starting tonight or any time this week, you’ll have until 2AM Pacific on Tuesday morning, September 23 before you’ll be required to start anew.

In order to continue the raid from where you left off after taking a break, you’ll need to follow the exact same Fireteam leader back into the mission — something important to keep in mind.

If being ready isn’t a thing that will happen any time soon for you, you can always catch the handful of live streams that have been rounded up by the studio right here.

If you’re finding it difficult to gather a party of six level 26 Guardians, Bungie.net forum user beerock has developed a very useful tool to help players on any platform find each other and make things happen. You can check out beerock’s matchmaking website right here.

If you’re off to enter the Vault of Glass, then we wish you the best of luck. Be sure to share your spoiler-free findings in the comments below!

If it’s not for you just yet, here are a few other upcoming Destiny events to look out for.

David Veselka

Musician, Gamer, Geek. Subscriber

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The Road Ahead For Brutal FPS Interstellar Marines – Interview With Zero Point Software

Independent Danish video game developer Zero Point Software is about to move into the next phase of early access for their immersive, sci-fi, first-person combat-survival game, Interstellar Marines, with the introduction of “The NeuroGen Incident.” On September 18, the new gameplay module will focus solely on co-operative, team-based action, offering a new story-based mission that will put to the test the survival and combat tactics of you and three other friends.

Launching on Steam Early Access back in July 2, 2013, followers of the gritty and realistic shooter have been enjoying competitive multiplayer game modes set in a futuristic underground training facility beneath the sands of Nevada. Here, the world’s most elite special forces train to become part of the Interstellar Marines program by learning to adapt and survive against unpredictable environmental conditions and unknown enemies.

With still plenty of work and development time ahead, I had the chance to catch up with Zero Point Software community manager Carsten Boserup — travelling all the way from Copenhagen, Denmark — at PAX Prime in Seattle, Washington to talk about what the near and far future holds for Interstellar Marines and Zero Point.

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A run-through of the Interstellar Marines training module that was playable at the Alienware booth at PAX Prime 2014

According to Boserup, Interstellar Marines is “a first-person shooter, obviously. But, it’s going to be heavily tactical-focused and it’s going to be immersive, meaning you’re going feel and breathe this marine you’re playing as, and it’s going to be brutal.”

“Interstellar Marines is currently a multiplayer-only game, but our main focus is actually going to be the co-op,” he added.

The studio aims to drive players forward with a gripping story line and hopes to offer enough customization options that players will be able to shape their marine to fit whatever role they like, instead of being tied down to specific classes.

“It’s going to be a long journey for you as a player because this game is going to be so heavily story driven,” Boserup explained. “There’s going to be RPG elements to it so you will sort of develop your marine into being a, whatever, like, a jack-of-all-trades, you could be a medic in your squad for your friends, the sniper guy, or a heavy guy. You don’t want to have four medics or four snipers. You want to split it up and make sure that everybody serves their purpose.”

“It’s going to take place in a believable future. So, it’s going to be sci-fi, but it’s going be what we call realistic sci-fi — not fantasy sci-fi like what you see in Star Wars. So, something you can actually relate to even today, you know? With the twist of having all the space travel, I guess the best comparison would be with Aliens, you know, the second one, because they’re so relatable. They still have [normal] weapons. They don’t have holograms. They’re just really relatable, but it works really well. You still have the feeling that they’re still pretty advanced, even though they get their asses kicked. But, they have the right gear to do their job.”

Interstellar_Marines_POTW_0054

Going hands-on with Interstellar Marines’ training mission at PAX, the first thing that struck me was the believable atmosphere created through realistic use of light and shadows and the function of my soldier’s visor and equipment. To create the most immersive experience possible, Zero Point has placed heavy emphasis on how you use your gear to navigate your surroundings. Your flashlight and laser sight both offer clear benefits, but also have an impact on how enemies react. Meanwhile, your visor, the most useful piece of equipment you have, can also work against you in certain weather conditions or if damaged. Lifting it up off your face may clear up your vision and allow you to communicate better, but it will leave you susceptible to hazardous gasses and in the dark when it comes to pertinent intel.

Boserup gave me a detailed rundown of the sort of role your gear plays in Interstellar Marines.

“You’ll have this suit that’s part of this complete system that counts your weapons, your weapon ammunition type. It counts how you’re performing during this training, because all of this first prologue is actually where you’re training, so part of it is evaluating you. But you’re also going to have all your tactical displays. You’re going to have your proximity radars, pulse meters, different kinds things, tools, intercoms, so you can communicate with your friends just to make you more efficient and still have that high-tech feeling.”

“But it can also be destroyed. It can be disabled. That will leave you, well, pretty much screwed. If you don’t have that, you can’t communicate with your friends unless you open your visor and yell at them. But you also have to open up your visor to breathe, but there might be gasses or low oxygen so you will suffocate or at least be affected by it. Your stamina is affected. Your combat efficiency will be affected. You might not be able to aim properly.”

“It’s going to be important how you engage a target, how you approach, how you enter a room. All these things, you got to have it sorted out with your teammates. Be tactical, stay in formation, don’t cross your line of fire because there’s going friendly fire on and, the enemy, they’re going to be able to suppress you. That’s going to make things more blurry for you, just giving you a hard time.”

Interstellarmarinescr-2

When it comes to certain lighting or weather conditions, Boserup says “It’s going to be able to change randomly from mission to mission and in the same mission.”

“So, sometimes you play it might be different. The AI are going to be reacting to sound and visual, so if you have the flashlight on, they can react to it. But, if they come too close, they can actually have a blinding effect and the laser will also maybe give away your position, but it will help you be more accurate in hip fire. Later on, you can have night vision, and that will be great for when it’s completely dark. But, if somebody turns on the flashlight right in your face, you’ll be blinded and affected by that. So, there’s pros and cons to everything you do and you really have to mind your step and what kind of gear you use for each operation.”

“So, [you’ll have to] adapt to the environment. We have this indoor simulated training environment that takes place outdoor and there’s going to be thunder storms, there’s going to be rain, there’s going to be snow, there’s going to be different kinds of things that you can’t really prepare for. So, you got to be ready to adapt to the current situation, not only the environment, but also the combat situation.”

I commented that, just like in real life combat, you’re likely not only concerned about your enemy, but you’re also battling your conditions and environment.

“It’s part of the realism that we’re trying to aim for, even though it’s not realistic that the environment changes, but it’s just part of getting the marine trained for this so they can adapt and survive and complete the job,” Boserup answered.

running-man-interstellar-marines

Once I got my bearings and began running in to actual enemies, which, in this case, were aggressive bots that liked to get right up in your face with deadly melee attacks, I quickly learned that they can be quite difficult to take on solo. I asked Boserup for any tips he might have, as I clearly needed them.

“In this one [the training simulator], you’re alone. So, the best thing to do is just be really quiet because they hear you. It’s good to just have an idea — if you go into a room, make sure to just really scan the area, take out the targets. Really prioritize, ‘this guy first, this guy second, and this guy third.’ But that will come from training, that you’re quick enough to take the guy who’s the most dangerous.”

“But, other than that, if you have your friends, you got to do the same. Don’t walk into your line of fire, stay in formation as much as possible, already have agreements; ‘when you go in, you go right, you cover right. When you go in, you go center, you go forward, you cover that. When I go in, I got left. You don’t have to worry about left because I got that covered. And If I go down, the guy behind me, the medic, he better pull me back.’ It means the squad maybe has to pull back a bit so we still can keep that cover, but just this time only two guys.”

I then asked what type of enemies we might encounter in some of the upcoming missions.

“In this simulated training environment, there’s going to be genetically modified creatures. That’s actually part of the story line in this prologue, where they’re sort of trying to kill you to find the best of the best. That’s how it works. So, you might be shooting taser rounds when you’re fighting, training against other marines, but that’s because you’re not supposed to kill each other. But, the final test, the final exam, you might end up dying. There’s going to be the robots again, they’re going to be humans, hostages, security robots — with weapons and just purely melee. So, it’s just a great simulation training environment that should prepare you for the other campaigns that are coming later on where you actually go on live missions. That’s where you’re going to fight space terrorists, pirates, etc. You’ll fight other soldiers, mercenaries, aliens at some point maybe, like creatures on foreign planets.”

interstellar_concept

If there’s one thing I took away from my conversation with Boserup, it’s that Zero Point Software has a pretty robust and ambitious plan set in place to ensure a content-filled future for Interstellar Marines, an approach that was inspired by a little game you might know.

“We’re really inspired my Minecraft, where it’s just pretty much in development all the time but you add stuff and that,” Boserup told me.

“But, we’re going to be in early access for a long time. The things are going to be better. It’s going to be more polished, more optimized. There’s going to be more content, missions to play, and, at some point, actual campaigns. In our minds, right now, I think when we have all the campaigns, then we go full release. When the package is complete, then you have the release.”

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Game Director Kim Haar Jørgensen on Zero Point’s vision for Interstellar Marines in under five minutes

Interstellar Marines development is currently purely focused on PC, Mac, and Linux, but it doesn’t mean that Zero Point is throwing all possibilities for a console port out the window.

“We’ve been getting requests to go on other platforms and, at some point, we’ll have to decide later on,” Boserup explained.

“At this moment, the focus is on PC and on Steam. We get a lot of requests on getting the controller support in, so we’re probably going to get it [in]. So, hopefully we can support all the people who will play this game because, I mean, it has the pacing — you could play it with an Xbox. It’s not a run-and-gun game. There’s time to be tactical and I think that the controller would work really well in this game, especially the co-op.”

With that, there are no plans for cross-platform play, however.

“I’m not sure how it would work with controller versus guys playing on mouse and keyboard,” Boserup admitted. “There might be a small difference in reaction time. I know there are guys who are really good with a controller, but I haven’t seen them beat a PC mouse and keyboard guy yet.”

You hear that, console scrubs? Sounds like a challenge to me.

All kidding aside, you’ll find Interstellar Marines on Steam for $18.99. If you want to secure a unique honorary game profile, a spot in the Hall of Honor and game credits, all future updates, the original soundtrack and all future soundtracks, a digital art book, and one extra Interstellar Marines key to give to a friend, you can also get the Spearhead Edition for $43.99.

For more on Interstellar Marines, keep your flashlight and laser sights on MP1st.

David Veselka

Musician, Gamer, Geek. Subscriber

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Rockstar Tells Us Why Grand Theft Auto V Was Delayed On PC

When gamers heard that the PC version of Grand Theft Auto V would launch two months behind the next-gen console version’s launch, on January 27th, it left many curious as to why. Those who remembered the PC port of Gran Theft Auto IV know that Rockstar didn’t deliver a very polished product last time, so will this time be any different?

Luckily, it seems like Rockstar’s mindset for the PC version of one of the best selling video games of all time on consoles has changed. As they detailed in a Rockstar Newswire comment, Rockstar wants to give it the extra time to make it the best it can be:

We’re glad to see so many of you are excited for the upcoming release of the new versions of GTAV and we look forward to sharing more details with you soon, we are also incredibly excited to be bringing GTAV to the PC, but the game requires a little more development time in order to ensure that it is as amazing and polished as possible. Please do stay tuned as we reveal new features and information about all the new versions in the weeks ahead.

Are you excited that they are taking the time to make the PC version better than it’s predecessor, or do you think it will still fall short of expectations? Let us in the comment section below and be sure to catch all of our coverage on GTA V here. 

Den Kovacs

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Chivalry: Medieval Warfare Rides to Xbox 360 and PS3 This Fall

Now partnered with video game publisher Activision, developer Torn Banner Studios has announced that their hilariously brutal first-person combat game, Chivalry: Medieval Warfare, will ride to Xbox 360 and PlayStation 3 this Fall.

Originally launched on PC in 2012, Chivalry: Medieval Warfare is a class-based 12-player combat game where battles are waged on castle grounds with swords, maces, axes, and longbows amidst several different multiplayer game modes.

With the help of Activision, console gamers on the Xbox 360 and PS3 will be able to join in on the grotesque multiplayer action through Xbox Live and PlayStation Network, respectively, this Fall.

David Veselka

Musician, Gamer, Geek. Subscriber

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Minecraft and Microsoft Join Forces in $2.5 Billion Deal

The world’s most popular open-world sandbox title and its developer, Mojang, are joining Microsoft’s family of studios, including 343 Industries, Turn 10 Studios, and Lionhead Studios.

Not only has Minecraft become the most popular franchise in its genre, it’s also become one of the most popular video games of all time with over 100 million downloads on PC since 2009 while also enjoying noteworthy success on iOS, Android, Xbox, and PlayStation devices.

In lengthy letter on Xbox Wire, Head of Xbox Phil Spencer wrote that the company hopes to allow Minecraft to continue its success while also continuing to make Minecraft available across all of the platforms it currently finds its home on.

“The Minecraft community is passionate and diverse, ranging across all ages and demographics,” he wrote. “We respect the brand and independent spirit that has made Minecraft great, and we’ll carry on the tradition of innovation to move the franchise forward.”

Spencer hopes that Microsoft’s investment in cloud, Xbox Live, and mobile technology will “enable players to benefit from richer and faster worlds, more powerful development tools, and more opportunities to connect with the Minecraft community.” Minecon will continue next year, with more news to come in the coming months.

Mojang’s Owen Hill also took a few moments to explain the merger over on the studio’s official website, offering some reasoning behind the $2.5 billion USD deal.

“Minecraft has grown from a simple game to a project of monumental significance,” Hill wrote. “Though we’re massively proud of what Minecraft has become, it was never Notch’s intention for it to get this big.”

“As you might already know, Notch is the creator of Minecraft and the majority shareholder at Mojang. He’s decided that he doesn’t want the responsibility of owning a company of such global significance. Over the past few years he’s made attempts to work on smaller projects, but the pressure of owning Minecraft became too much for him to handle. The only option was to sell Mojang. He’ll continue to do cool stuff though. Don’t worry about that.”

“There are only a handful of potential buyers with the resources to grow Minecraft on a scale that it deserves. We’ve worked closely with Microsoft since 2012, and have been impressed by their continued dedication to our game and its development. We’re confident that Minecraft will continue to grow in an awesome way.”

Though it’s unclear what sort of shifts might take place within the studio itself, Owen has confirmed that founders Notch, Carl, and Jacob are leaving and moving on with other projects.

You’ll find more specifics over on Mojang’s official site.

David Veselka

Musician, Gamer, Geek. Subscriber

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New Call of Duty: Advanced Warfare Multiplayer Mode Unveiled – Momentum

Sledgehammer Games Lead Multiplayer Designer Greg Reisdorf drops the first details on Call of Duty: Advanced Warfare‘s new multiplayer game mode, Momentum.

Originally inspired by Call of Duty: World at War’s “War” game mode, Momentum places 5 capture points on a map in a straight line, creating linear battles between two teams trying to push the other back with captures. The more points you hold, the more your momentum increases, allowing you to capture points quicker.

Check out some of IGN’s gameplay below, along with commentary from Reisdorf on the new map, Retreat.

From last week, you can also learn about two new multiplayer maps coming to Advanced Warfare this November 3, Retreat and Recovery by following the links.

Were you a big fan of War in World at War? Are you happy to see its return as Momentum in Advanced Warfare?

David Veselka

Musician, Gamer, Geek. Subscriber

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Elite: Dangerous Gets a Price Tag And Pre-Order Edition

If you’ve been following the recent hype around space simulators, Elite: Dangerous has finally been given a price on both the standard and preorder Mercenary editions.

While the former will cost $60 at launch, pre-ordering the latter will surprisingly only set you back $50 and will even include bonus digital content.

For those of you interesting in the Mercenary Edition you’ll receive the following:

  • Eagle Fighter docked in a secondary location in-game
  • Exclusive pack of ship paint jobs
  • A ‘day one’ ship decal
  • A digital players guide
  • A digital art book

Along with those extras, developer Frontier Developments has also said that the Mercenary Edition will receive more preorder incentives, which will be announced at a later time.

While Elite: Dangerous has yet to see a specific launch date, it has a window release for 2014, and if you can’t wait to play it, you can buy yourself into the beta for $75 which also gives you access to the Mercenary Edition of the game.

Source: Elite: Dangerous via Gamespot

 

 

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Looks Like Advanced Warfare Will have 50 Ranks and 15 Prestige Levels

According to Sledgehammer Games co-founder Michael Condrey, it appears that the studio has settled on the number of ranks and Prestige levels that will be achievable in Call of Duty: Advanced Warfare’s multiplayer.

On Twitter, Schofield tweeted this image of what we think is the 7th Prestige symbol. He also wrote, “50/15,” which sounds a lot like the number of ranks/prestige levels that will be in the game.

Condrey indicated that the team was debating between 10 or 15 Prestige levels earlier last month. Traditionally, most Call of Duty titles hover between 50-55 ranks and around 10 Prestige levels, but it looks like Sledgehammer is upping that Prestige number up to 15.

Sound like a good number to you? Hopefully we can expect some sweet Prestige rewards along the way.

If you missed it, check out the reveals for two brand new Call of Duty: Advanced Warfare multiplayer maps, Retreat and Recovery.

David Veselka

Musician, Gamer, Geek. Subscriber

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Grand Theft Auto V Gets a PC, PS4, and Xbox One Release Date

Leave it to Rockstar to make the announcement everyone’s been waiting for in style.

The studio’s latest trailer, captured on PlayStation 4 and featuring our favorite trio of loveable bank robbers along with a colorful cast of supporting characters, unveils that the PlayStation 4 and Xbox One version of Grand Theft Auto 5 will launch this November 18 with the PC version launching a while after on January 27.

According to the latest bit of info, GTA V on PS4, X1, and PC will take advantage of the extra power to provide increased draw distances, finer texture details, denser traffic, upgraded weather and damage effects, and enhanced resolutions, in addition to new wildlife, weapons, vehicles, and activities. The PC is also getting an advanced video editor while all versions will enjoy over 100 new songs and new DJ mixes.

Meanwhile, Grand Theft Auto Online gets a boost in player count to 30 players total while all previously released content, including your character and his or her progression, will transfer over.

Those returning from the PlayStation 3 or Xbox 360 version of the game will be treated to exclusive new content, including rare versions of classic vehicles and a faster, more maneuverable Blimp. There are also new activities like wildlife photography and new shooting range challenges to look forward to as well.

Lastly, those who pre-order any of the three new versions will be entitled to $100,000 in in-game cash, split evenly across your GTA V story bank account and GTA Online bank account.

So, hang tight until this Holiday season and you’ll be revisiting the sandy beaches of Los Santos and desert hills of Blaine County in no time. Meanwhile, watch the new trailer above and check out these 16 new GTA V images:

David Veselka

Musician, Gamer, Geek. Subscriber