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The Division 2 10th Anniversary Update Released via Patch 2.22

Ubisoft has released a new update for The Division 2 hours ago and this is to mark the franchise’s 10th anniversary.

Players will see The Division 2 update 2.22 out for download, but this doesn’t come as a major seasonal content drop, but is a bigger one that ushers in new modes and more.

Read on for what Realism Mode offers, as well as the new rewards players can earn.

The Division 2 10th Anniversary Update Adds New Modes and More via Patch 2.22

REALISM MODE

To celebrate ten years of The Division, we wanted to create something that lets you experience the world from a fresh perspective. Realism Mode is exactly that, a limited time experience that lets you enter New York and see what it means to operate as a Division Agent in a more grounded and unforgiving way, where every decision matters.

It’s a separate character journey that takes place throughout the Warlords of New York campaign. WONY expansion will be accessible to all Division 2 players during the Anniversary Season, giving everyone the chance to step into Realism Mode during the celebration.

At its core, it’s about immersion and tension. Fights are faster and more lethal for both agents and enemies. Mistakes carry weight, but victories feel all the more satisfying.

You’ll notice the interface has been reduced, placing more emphasis on reading the world around you. Ammo is recovered directly from defeated enemies, and while skills remain powerful, their longer cooldowns and added risk make them tools best saved for critical moments.

Gear and weapon bonuses reflect the physical nature of what you wear, with heavier pieces providing increased protection at the cost of mobility, while lighter gear favors speed and flexibility at the cost of survivability.

Once the campaign is complete, New York is still yours to explore, with content available to replay at your own pace. In many ways, Realism Mode is a reflection of what has always sat at the heart of The Division, risk, survival and the feeling of navigating a living world one encounter at a time.

ANNIVERSARY EVENT PASS

The Anniversary Season also introduces a limited time Event Pass packed with rewards for you to earn. Progression through the Event Pass will feel familiar, with regular play and completed activities earning Season Pass XP that advances levels naturally over time just by playing. Global Event Stars can also be used to speed up progress.

CLANCY UNIVERSE COLLABORATION

This time, we reach into the wider Tom Clancy universe. Drawing inspiration from Ghost Recon, Splinter Cell, and Rainbow Six Siege, the track features outfit pieces from across those worlds, allowing you to assemble sets inspired by some of your favorite Clancy titles as you progress.

REWARDS OVERVIEW

While crossover rewards may draw the spotlight, the event offers much more. You can collect Exotic, Legacy and Enhanced Legacy Caches, the new 10 Year Anniversary Cache, and chase newly added Exotic and Named gear.

Free Premium
Harrier Pride Exotic Backpack Recalibration Cache
Big Alejandro Exotic LMG Optimization Cache
Gear Shift Named LMG Legacy Season Cache
Impetus Wyvern Wear Named Chest Enhanced Legacy Season Cache
IQ Uniform DOC Uniform
Kestrel Uniform Archer Uniform
Nomad Uniform Walker Uniform
10Year Anniversary Cache

GEAR AND WEAPONS

Here is a closer look at the gear and weapons arriving with the anniversary lineup.

Big Alejandro
Exotic LMG
Talent Cover Shooter

Every bullet fired while in cover increases weapon damage by 1% up to 100%. The bonus lasts for 15 seconds.

Getting a kill with this weapon while in cover resets the duration.

The bonus damage is canceled by reloading, swapping weapons, or exiting combat.

Harrier Pride
Exotic Backpack
Talent Rebalance

Getting kills and hitting enemies 3 times builds Red stacks. Each stack provides 0.5% Weapon Damage.

Getting hit 3 times builds Blue stacks. Each stack provides 0.5% Damage Resistance.

Upon reaching 80 stacks in total, receive a separate bonus of 0.5% Damage Resistance per Red stack and 0.5% Weapon Damage per Blue stack until the next time the stack cap is reached.

Gear Shift
Named LMG
Talent Perfect Measured

The top half of the magazine has 25% rate of fire and -30% weapon damage.

The bottom half of the magazine has -18% rate of fire and 38% total weapon damage.

Impetus
Wyvern Wear Named Chest
Talent Perfect Kinetic Momentum

When in combat, each skill generates a stack while active or not on cooldown.

Stacks increase your total skill damage by 1.5% and total skill repair by 2%. Up to 18 stacks per skill. Lost when on cooldown.

10 YEAR ANNIVERSARY CACHE

Guaranteed rewards include seasonal items from the Burden of Truth through Mutiny seasons, alongside anniversary themed vanity:

  • Jubilee Hat
  • CERA Hat
  • Commemorative Hoodie
  • Ten More Years Hoodie
  • BOO Shirt
  • Mission Shirt
  • Tetractys Arm Patch
  • What Remains Weapon Skin
  • Ten More Years Weapon Skin
  • Commemorative Weapon Skin
  • Event Named Items – available with a chance per cache
  • Impetus
  • Gear Shift

Seasonal Exotics – available with a chance per cache

  • Overdogs
  • Nimble Holster
  • Beacon
  • Pakhan
  • Exodus Gloves
  • Bittersweet
  • Oxpecker
  • Shroud

Event Exotics – available with a chance per cache

  • Harrier Pride
  • Big Alejandro

ANNIVERSARY ACTIVITIES

GLOBAL EVENTS

Two familiar Global Events from the original The Division make their return: Ambush and Assault.

Ambush rewards patience and positioning, building towards a damage multiplier that can reach up to 200% while you stay still and gradually dropping as you move.

Assault, on the other hand, favors aggressive play, granting increased damage against nearby enemies with a multiplier of up to 200%.

Each Global Event will run for one week and has its own unique mask to earn. Over the anniversary month, Ambush and Assault rotate twice, so be sure to take part each week to collect all four of them.

  • Ambush: March 3 – March 10
  • Assault: March 10 – March 17
  • Ambush: March 17 – March 24
  • Assault: March 24 – March 31

PANDA DAY PROJECT

Alongside the Anniversary Season activities, a themed project will be available from March 16 to March 24 in celebration of National Panda Day. Agents can complete Manning National Zoo and earn the Panda backpack trophy, proving that Division agents protect all civilians, even the ones covered in fur.

ANNIVERSARY GIFT

To mark the occasion, every The Division 2 player who logs in during the anniversary month will receive an exclusive hoodie featuring Tommy the Bear, a small thank you for your continued support.

ANNIVERSARY BUNDLE

The Anniversary Bundle brings a set of extras designed to complement the celebration. Agents can unlock Frost and Flame, a special weapon skin for the Big Alejandro exotic, 50 additional stash space to support growing inventories, and 20 Event Pass level skips.

KNOWN ISSUES

General

  • As the Stash is not available in Realism Mode, players who purchase the One Time Offer or Anniversary Bundle while using a Realism character will need to switch to a non-Realism character to access Vanity and gameplay rewards stored in the Stash. Items are not lost and remain accessible once switching characters.

Gear

  • Newly dropped or crafted instances of the Lockdown Named Shotgun have incorrect attributes and Total Damage values.

Realism Mode

  • The Military Mk17 deals less damage than intended.
  • Certain cinematics may not play if the player has previously completed the WONY campaign on a non-Realism character.
  • “Share items” hints may appear on Item Preview screens within the Inventory when acquiring items while grouped.
  • You can also track some of the top-level investigations being conducted by the team over on our Known Issues Board.

Another Ubisoft game that saw a major update drop today is Rainbow Six Siege, which saw Solid Snake from Metal Gear introduced as a new operator.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Ninja Gaiden 4 Update 1.004 Slices Out for The Two Masters DLC

Team Ninja and PlatinumGames have released the latest title update for Ninja Gaiden 4, and this brings The Two Masters DLC, which is the first expansion for the action game.

Console gamers will see this mandatory download as Ninja Gaiden 4 update 1.004 (complete version 1.004.000), even if they’re not interested in the expansion.

For details on the new premium DLC, as well as a look at it in action, read on.

Ninja Gaiden 4 Receives New DLC via Update 1.004

So far, the developers have not shared what gameplay changes were made with today’s DLC drop. While the premium DLC is available for purchase optionally, the title update is a mandatory download, which is par for the course when it comes to these things.

The premium Two Masters DLC includes:

  • 3 new campaign chapters
  • 2 new weapons (Solitaire Scythe & Jakotsumon Gauntlets)
  • New enemies
  • New trials
  • Abyssal Road challenge mode.

Update: Here’s what’s in store for every base game owner with this free update.

  • New “Weapon Sets” feature to customize weapon/ninpo wheel layout
    *Accessible from the Equipment menu 
  • Ability to skip sequence that triggers when player dies 
  • Controller layout and mouse & keyboard layout options added to initial bootup settings 

Adjustments

  • Added invincibility frames to the startup of the following moves: 

Universal 

・(Fatal Flash)Up until the moment required to perform a Perfect Fatal Flash 

Takeminakata 

・(Twin Blades)↓↑Y/△ 

・(Twin Blades)Rotate Stick + X/□ 

・(Tachi)↓↑Y/△ 

Yatousen 

・(Lance)↓↑Y/△ 

Kage-Hiruko 

・(Assassin’s Tools)Rotate Stick + X/□ 

・(Mechanical Arms)↓↑Y/△ 

Dark Dragon Blade 

・(Base)Rotate Stick + X/□ 

・(Shadow-gleam)Rotate Stick + Y/△ 

Dragon Sword 

・(Base)Rotate Stick + X/□ 

・(Gleam)Rotate Stick + Y/△ 

  • When using Twin Blades, can cancel out of mid-air Y/△ attack after striking the ground.  
  •  When using Twin Blades, can cancel out of mid-air Y/△ attack into an Ultimate Technique after striking the ground.  
  •  Slightly increased the homing properties of Wind Run 
  •  Burabura enemies will now drop essence when you defeat them  
  • *They will not drop essence when they self-destruct 
  •  Adjusted the transparency of enemies in front of the camera to improve visibility during combat  

Major fixes

  • Slightly reduced loading times 
  • Fixed an issue which made the targeting of on-landing ultimate techniques unreliable when there is no directional input following a Wind Path. 
  •  Fixed an issue that resulted in missing invincibility frames during a follow-up heavy attack (Mirage) after a Perfect Reverse Wind.
  • Made it less likely to fall off ledges when performing a Wind Path or jump shuriken.
  • CHAPTER 6 (“Guiding Winds”): Fixed an issue that would make it impossible to progress after falling out of bounds from a specific area
  • CHAPTER 8 (“Drowned District”): Fixed an issue that caused players to fall out of bounds in a specific area after performing an Obliteration Technique against an Ilcanis, making it impossible to progress. 
  •  CHAPTER 11 (“Infiltration”): Fixed an issue that caused players to fall out of bounds in a specific area when using Raven Gear before being detected by an enemy, making it impossible to progress.  
  •  CHAPTER 19 (“Ebon Wings): Fixed an issue where, during the battle with Ryu, Ryu would step out of the stage’s bounds, making it impossible to progress. 
  •  CHAPTER 6 (“Guiding Winds”): Fixed an issue that caused lighting flickers in certain areas. 
  •  CHAPTER 3 (“Phantom Pleasure Quarter”): Fixed an issue where impact from the pulse wave emitted when Kitsune Courtesan changes phases would prevent players from achieving Untouchable.  
  •  CHAPTER 12 (“Dragon’s Maw”): Fixed an issue that would prevent accumulation of Ninja Coin and exp from enemies who die from falling off ledges in specific areas.  
  •  CHAPTER 11 (“Infiltration”): Fixed an inaccuracy in the displayed Purgatory enemy information 
  •  Fixed an issue that caused the transition to the game over screen after dying as Ryu during a Trial to be longer than when playing as Yakumo.
  • Other minor fixes 

Microsoft Store™ / Steam®

Major fixes

  • ・Fixed an issue with certain configurations that would prompt players to update their drivers regardless of whether their system required an update.

More details on the DLC and how to access it:

This new expansion adds brand-new story chapters to the NINJA GAIDEN 4 saga, along with fresh challenges for the most skilled warriors among you; including Abyssal Road, a brutal new survival mode designed to push your mastery to the limit.

To mark the launch of The Two Mastersall leaderboards will be reset on March 4, giving everyone a fair shot to climb the rankings while taking full advantage of the DLC’s new content and mechanics.

Note: Access to the The Two Masters story content and Abyssal Road requires players to have completed the base game’s main story, and the difficulty is designed with that in mind. However, all DLC owners will immediately gain access to Yakumo and Ryu Hayabusa’s new weapons, even if you’re still on your journey to defeat the Dark Dragon.

If Team Ninja releases anything about today’s update outside of the DLC info, we’ll update the article. If you’re looking for more action games to scratch that itch, Scott Pilgrim EX might do the trick, and our review explains why.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 6 Faces Player Outrage After Turning $50 Skins Free in Just One Week

Since its release, Battlefield 6’s journey has been a rollercoaster. There have been great moments that brought back the best parts of the series, but also setbacks, such as a less-than-ideal launch for REDSEC and a drop in player numbers.

Battlefield 6 continues to rely on new content and also on microtransactions, including cosmetic skins. These cosmetics are now at the center of a new controversy.

Expensive Battlefield 6 Skins Quickly Become Free and Fans Are Not Happy

Battlefield 6 skins

The new Battlefield 6 skins were created in collaboration with clothing brand 5.11. They include four outfits and came with a special, and quite expensive, way to unlock them. To get access, players had to place an order in the 5.11 clothing store.

By spending at least 50 dollars in the store, players received a ticket for one skin. Just one — it only unlocked a single cosmetic item. The other three skins were sold separately in a pack priced at 16 euros.

This decision quickly led to complaints from fans, many of whom were excited about the new skins. Even so, many players decided to pay for them.

Only one week later, all the skins became available for free in Battlefield 6. Players simply need to complete very easy in-game challenges to unlock them.

To make things worse for some players, the skins are still being sold. The three-skin pack remains available, although it now offers a discount if you have already unlocked one of the skins.

So far, EA has not clearly explained why the skins were made free just one week after being sold through a paid promotion.

“This is a huge middlefinger to the people who actually paid for the bundle and even more for the 5.11 order,” one user wrote on ResetEra. Another comment said that “EA/DICE are really pulling Destiny levels of pissing off a fanbase that would be absolutely dying to love your game.”

In other Battlefield 6 news, DICE has confirmed they are looking to improve weapon mastery and progression so it won’t feel like an unnecessary grind.

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Taha

Television kills your vision.

Home > Title Updates and Patches

NBA 2K26 New Update 1.017 Released on March 3

Visual Concepts has released an unannounced title update for NBA 2K26, and this is a minor patch that deals with issues and doesn’t add any new content as far as we’re aware.

Console gamers will see this download as NBA 2K26 update 1.017  (complete version 1.017.000), and this doesn’t solve every issue reported by the community, but deals with a big one.

NBA 2K26’s March 3 Update Released as Version 1.017

No patch notes have been released by the developers so far, but based from the community, it seems it was rolled out on current-gen platforms to remove exploits/cheats.

Some of the exploits said to be removed include:

  • VC glitches
  • Auto green/ lag switch

When it comes to recently resolved issues, Visual Concepts has noted the MyTeam bug where ” Some players who earned the 97+ OVR NBA Premium Pack from The Exchange received a WNBA Player Card from it,” and has marked this one as resolved.

The community is still sharing new issues/bugs in the game’s official Discord server and the latest ones include:

  • Issue connecting to 2K servers
  • Missing VC after purchase
  • Unable to turn off location-based tracking
  • Crew reward can’t be collected
  • Customize HUD settings are resetting randomly

We’re not expecting any official changelog to be released, but if we do get one, we’ll update the article with the info.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

The Outer Worlds 2 Version 1.1.0.0 Released for Quality-of-Life Additions via Update 1.100

Obisidian Entertainment has pushed out The Outer Worlds 2’s latest patch, which the developers tag as version 1.1.0.0. This brings bug fixes and even quality-of-life features to players.

Console gamers will see this download as The Outer Worlds 2 update 1.100 (complete version 1.100.000), and this also tackles a long list of community-reported issues.

The Outer Worlds 2 New Update for March Adds New Stealth Kill Animations and More

Time of Day Advancement (Wait X hours)

You can now advance the in-game time of day from as little as 1 hour all the way up to 24 hours. This new feature is accessible from the pause menu while not in combat.

New Stealth Kill Animations

New 1st & 3rd person stealth kill animations have been added for the following one-handed and two-handed melee weapons: Impact Hammer, Plasma Cutter, Stun Baton, Tossball Blocker, and the Sentry Blade.

Console Gamepad Rebinding

Rebinding gamepad buttons and triggers on both Xbox and PS5 controllers is now supported on console and PC. One note: the Pause Start button (all platforms) and L2 R2 triggers (PS5 only) are not currently able to be rebound due to platform requirements.

Walk toggle

A keyboard toggle for in game walk has been added to the game. The default key binding is “Y”, which can be rebound to any primary or secondary key of your choice.

Along with these new features we have also addressed community reported issues and so much more.

Major Issues and Crashes:

  • Addressed a rare crash on Paradise Island that sometimes triggered after skipping the landing cutscene.
  • Fixed a rare crash due to an invalid user during the PS5 bootup process.
  • Mitigating crash behavior when interacting with Armor Mannequins.
  • Addressed an issue where sometimes the game would crash upon entering the Player Ship.
  • The player will no longer be able to access Auntie Cleo’s office prematurely after completing the faction quest.
  • Resolved an issue where killing Vaillencourt’s team in a specific order would lock the exit door. The Rift Lab exit should now reliably open after combat.
  • Updated scripting to prevent the Client Intake station door from getting stuck if the player fast traveled into the Player Ship after sending the ACHQ tram toward the Client Intake stop.
  • The player will no longer be soft locked in conversations due to the Foot In Mouth perk timer expiring and leaving them with no available responses to select.
  • The Greater Tranquility Station briefing conversation now triggers when a save is loaded at or players move toward the console table if it failed to trigger.

Community Reported Issues:

  • The game will no longer occasionally freeze when exploring Paradise Island (Note: This unfortunately is not a retroactive fix for affected saves).
  • The game will no longer occasionally crash when exploring Golden Ridge near the D.A.E (Note: This unfortunately is not a retroactive fix for affected saves).
  • Updated scripting so players that manage to skip Aza’s forced conversation after dealing with Ziegler and his cultists (by immediately fast traveling or possibly starting a different conversation) can still wrap up Aza’s quest by interacting with her directly.
  • Updated scripting to prevent Tristan’s final quest from being impossible to complete if Tristan died in each fight in the Arbiter Training Camp portion of the quest.
  • Looping audio events and audio effects will now properly pause when player enters the pause menu
  • Improved Marisol and Niles position in The Incognito’s Crew Quarter to prevent the player from getting stuck.
  • Added additional logic to Mitt’s conversation so that players may continue to progress the Wanted: Genuine Authenticity quest when doing specific steps out of order.
  • Fixed an issue where a boss door at Central Control would be unopenable if the player removed Aza from the party previously.
  • Saboteur of Paradise progresses or completes if the “Explore Vox Relay” objective was not completed when reaching the Command Floor as intended.
  • Marisol’s voice lines should now play correctly when selected.
  • All for None trophy should now properly unlock on PS5.
  • Some pets that have managed to escape will be returned to their designated space on the Incognito.
  • Controlling for Convenience quest can now be started via the Oracle Laureate, and the correct sample is given to the spy when turned in.
  • Adjusted the tuning of the experiment settings for the brain off in Endpoint’s End to be more fair.
  • Performance updates to the Undisputed Claim level to resolve audio distortion.
  • Obtaining good footage of Inez’s raid on Praetor now requires a reasonable amount of effort.
  • Minor fixes to the Kaur and Milverstreet content to improve quest flow when done in a particular order.
  • Disabling interaction highlights no longer prevents observation indicators from appearing.
  • The rifted vending machine in Free Market Station will no longer become uninteractable when leaving and returning to the area.
  • Companions will no longer refer to party members that have been permanently dismissed or left the party after Raptidon interaction on Praetor.
  • Persephone will now properly respond to the player allowing her to copy the Satellite data after the player completes Crash Course in Telemetry.
  • Tactical Trajectile Defense Helmet no longer blocks shots in third person.
  • Fixed a progression issue with the Secret Recipe in the Forbidden Secrets of the Undisputed Claim quest.
  • Fixed an issue with crime causing an unintended hostile response across level transitions.
  • The player should no longer get teleported to the Best Choice bar after entering the main tower lobby of the Undisputed Claim.
  • Updated Archivist Stallworth so being KOS with the OA no longer makes her and all of Free Market Station hostile to the player.
  • Resolved an issue where players didn’t have the option to turn in Fiddling with Fulgurating Fulminations quest with Exemplar Simon.
  • Minor improvements to the conversation with Abner at Outpost Endurance to prevent looping.
  • Minor changes to the conversation with Artificer Laureate to prevent the Newton quest from reaching a bad state.
  • Fixed a rare issue in Winter’s Grasp where the player could be trapped in the final room.
  • Players will now reliably receive Monastery lift codes, even if they previously killed Marisol and Svoboda at the Zyranium manufactory. This fix is retroactive, and the quest can be progressed at Matriarch’s Mercy.
  • Inez’s graft should no longer reset after transferring saves.
  • Made an update to prevent switching the target save directory while outside of the main menu.
  • Using Steal All while pickpocketing will no longer loot hidden items from the target’s inventory.
  • Fixed a rare case where the player would become unable to save after certain crimes.
  • Progress made toward the Dance Dance Disfiguration achievement will now be preserved across save /load and level transitions.
  • Updated scripting to prevent the possibility of locking players out of obtaining Niles’ final companion perk by skipping his conversation outside the Tomb.
  • Minor improvements to improve interactable highlight consistency.
  • Crowd NPCs should no longer be despawned while near the player or in the player’s view.
  • Fixed an issue where lists in menus would not sort properly when first opened.
  • The player’s facial hair will no longer disappear when wearing certain helmets.
  • Removed a perk check from the automech doctor on Golden Ridge. It now simply requires hack skill. This was a redundant check because the perk skill is a level 10 hacking skill, and the hack check itself was set lower than 10.
  • Moved the Free Market Station player ship and landing pad fast travel point further away from the ship to help prevent difficulties with selecting the fast travel point on consoles.
  • , [, and ] can now be used for key bindings.
  • Minor scripting improvements to prevent Inez from mentioning quest information that is not relevant to the current quest.
  • Fixed cases where some NPCs could see the player while they were wearing the bucket hat.
  • Fixed desaturated save file screenshots on PS5.
  • Picking up a mine mid observation will properly stop the detection audio.
  • Prevented controller auto aim from incorrectly jumping player aim horizontally when attempting to adhere to the current target.
  • Stat modifications from perks will now be correctly reflected in the weapon stat details shown in the inventory screen.
  • Improved visual appearance of Protectorate Gunner armor in 3rd Person.
  • Updated the Armageddon weapon description on the inspect page to display correct information.
  • Removed redundant exit text from terminal conversation in the Undisputed Claim.
  • Removed an unreachable mine from the Golden Ridge overlands.
  • Inez now reliably remains on the ship after completing her final companion quest.
  • The final datapad required for the Mysterious Locked Safe on Cloister has been repositioned and now sits above the snow on a pile of debris North of Newton.
  • Made adjustments to the Medical interactable on Paradise Island to support multiple interactions.
  • Hurley will no longer reward players if she has already been pickpocketed.
  • Completing an untracked quest will display the tracked quest again when set to Always On.
  • The item selection highlight will no longer reset to the top left corner of the inventory screen after the player junks or sells an item.
  • Fixed an issue where Aza’s self heal perk was activating while hostile.
  • Inez’s Emergency Procedures perk will now properly clear the player’s toxicity and crash state when using her companion ability.
  • Updated the Inhaler perk icon and text to be more accurate.
  • Updated Milverstreet’s conversation at the Undisputed Claim to avoid him mentioning the player retrieving the Mental Refreshment info from the Ministry of Accuracy if they did not.
  • Minor conversation adjustments to improve flow.
  • Wearing armor that uses a self repairing armor mod will no longer cause unequipped armor items in the player’s inventory to sometimes display incorrect armor values.
  • The optional objective to sabotage the ship in Niles’ first quest now properly sets to irrelevant when the player or Niles refuses to do so.
  • Mantisaur boss should now properly ragdoll on death.
  • Art improvements across Paradise Island.
  • Art improvements across the Cloister level.
  • The character will not appear twice in the inventory screen when changing tabs quickly.
  • Spelling error updated on an examinable in Rift Lab.
  • Art improvements across the End Game region.
  • Dismembered humans should now spawn a blood pool when they die.

Content & Quests:

The Outer Worlds Update 1.004

  • Updated the A Most Extraordinary Specimen quest to only advance on acquiring both grafting parts after sparing Rasmussen.
  • Bradford no longer attacks when in combat at Fort Endurance.
  • Invocation of Inconclusive Innocence no longer advances incorrectly during Pinching the Pupa.
  • Fix for dead NPCs blocking doors.
  • Fixed cases where companions would become unresponsive after certain interactions.
  • Updated scripting surrounding purchasing the shield gadget from Delphinia so the quest to obtain the gadget starts and immediately completes in that circumstance.
  • Updated scripting so Inez’s WTT flag is turned off when exiting the ship just prior to leaving Paradise Island for Golden Ridge (and turns back on when re-entering the ship), as her conversation for leaving PI without resolving her failing graft can only happen while in the ship.
  • Weylon no longer becomes frightened when nearby characters are attacked.
  • Improved Huguenard’s conversation logic to show more appropriate player response options.
  • The pit outside of the entrance to Algid Menagerie will now always kill the player as intended.
  • The quest, Forbidden Secrets of The Undisputed Claim, now fails as intended when the player is Kill on Sight with the Auntie’s Choice faction.
  • XP rewards are now granted when delivering the Calcaduceus to Ruth on introduction.
  • Corbin will no longer perform strange movement after defeating Montelli.
  • Updated Gertie’s conversation so the An Equitable Arrangement quest properly starts when it should.
  • Players are able to return Scrabbles to Torres if they have gained Kaur’s support and cleared the Bridge of the Revenant.
  • Updated scripting for the Half Truths in Advertising quest to handle a number of corner cases, including the quest telling you to return to Willard but Willard not properly closing out the quest if Crawford was killed at the AC camp after giving the party the briefing.
  • Added a quest beacon for the initial fight in the base of the Arbiter Training Camp.
  • The Order Courier’s good bye bark now triggers correctly after Vox Relay.
  • The Monastery boss confrontation will continue to be hostile after loading an autosave.
  • Subversive Corpses now appear at the proper time for the Pressing Cares quest.
  • Horizon Point Station Security Op Bathroom now displays the correct map image.
  • Matching conversation skill check to blast door interaction difficulty in Fairfield.
  • Modified navigation in the Tomb to prevent companions from walking through the Golden Shroud armor display case.
  • The Archive Companion intro should properly trigger in all instances.
  • Killing Jackson while he is falling will now prevent his allies from also throwing themselves off the harvester.
  • The player will no longer force exit combat on entering the observatory.
  • Intoxicant Facilitator Cole will no longer greet the player if hostile.
  • The player can now start the For Whom the Bridge Tolls quest from the Warden if they previously refused it.
  • Improved Zebulon spawn conditions if the player dismisses Niles before having the intro conversation with Zebulon.
  • Updated setup so Inez no longer complains about the player killing certain NPCs (Ormsby, Griggs) or groups (the AC troops at Winter’s Grasp under certain conditions).
  • The Aunties Choice troops at Winter’s Grasp will become permanently hostile and the side quest will fail if the players chooses to do a full burndown.
  • The player may no longer attempt to freeze Curativist’s summoned guards in Cold Storage.
  • Hoyt will now properly react if the player pickpockets a quest item from him and uses it before quest turn in.
  • Persephone will no longer alarm OA to player trespassing.
  • Addressed an issue where Lucy was unresponsive to player interactions between patches. Players will need to save/load and return to Lucy to see the examinable again. This only applies if the Crabble is not hostile toward the player.
  • Improved conditionals for Inez’s conversation flag in Westport.
  • Addressed an issue where Wotjek would not return to his position after a fight.
  • Resolved and issue that prevented one of Marisol’s end slides from playing.
  • Curativist holder’s intercom is now properly disabled if the player previously threatened or scared her.
  • Players who enter and exit the Vox before going to DeVries’ house will now have their quest properly progress.
  • The Monastery boss confrontation will continue to be hostile after loading an autosave.
  • Hurley will no longer bark about the locked experiment wing while she is hostile to the player.
  • The turret in the Archive will continue to animate sweeping back and forth until the end of the puke sequence.
  • The microphone to the Monastery Anchorhold will now disable when there are no NPCs present.
  • Corrected some subtitles to better match the voice over.
  • Updated scripting in the Algid Menagerie so that the graft cases only animate once after sparing Rasmussen.
  • Gary and his friend can no longer interrogate the player for crimes.
  • Companions should now reliably strategize with the player about the Archive at the start of the level.
  • Removed an interaction highlight from one of the weapons on display at the Free Market Station bazaar.
  • Fixed a scripting error that was overwriting the wrong material slot for one of the large meshes in the Cloister Underlands.
  • Vicar Eudicot can no longer become distracted while fixing lights, which resulted in a strange looking death.
  • Updated scripting in Westport to properly track how the player sabotaged the water purifier so various reactivity in the area can play as expected.
  • Ambient barks from NPCs around Westport will now more reliably trigger.
  • Middle Manager Twombly will now leave the ACS Undisputed Claim if the player kills all his minions.
  • Corpses, dung, and a tossball card in Fort Endurance’s mantisaur cage are no longer owned and can be taken freely.
  • Auntie’s Choice troopers on Cloister now have barks that play when the player interacts with them.
  • The supply depot in the Praetor Blockade will now correctly display damaged props when blown up.
  • Griswold in his confused state on Cloister seems to have forgotten how collision works and occasionally finds himself inside the snow mounds. His pathing has been updated.
  • Adjusted pathing so that automechanicals in the Cloister underlands power station will no longer become stuck at the galvanic barrier during combat.
  • Grounded floating pickups around Golden Ridge.
  • Corrected a typo on one of the Praetor Shrines.
  • Updated scripting so that the quest objective notification to find a way around the blockade on Praetor only triggers once.
  • If convinced to stand down, Wray will give the player a keycard to his safe (if it is still in his inventory).

Combat & Systems:

  • Improved animation blending for Ursopod during their mantle parkour.
  • Prevented VALERIE from gaining a zyranium boost after fast traveling while the player has zyranium grenades equipped.
  • NPCs should now more consistently move to better cover locations during combat with less visible shuffling.
  • Shadows should now render faster and cleaner after loading a save.
  • The Bolter Pistol will no longer prevent the player from firing if the player attempts to reload in the middle of a charged shot.
  • Inez will now engage in combat with the player, even if her animation is interrupted, during her companion quest in Algid Menagerie.
  • Autosaves will no longer trigger while the player has the maximum amount of zyranium poisoning.
  • The “wants to talk” icon will no longer display for companions that the player has not recruited yet.
  • Gave Tristan a good talking to about hovering midair when leaping across chasms. He will no longer show off his true powers.
  • Companions performing a melee attack will now consistently follow through instead of teleporting during the attack.
  • NPCs will now more consistently be hostile to the player, resolving a rare instance where hostility would permanently drop.
  • Tristan’s Beg For Mercy perk effect will now more reliably be applied.
  • Companions should no longer stand still from fast traveling shortly after combat has ended.
  • Strengthened guarantees that NPCs always leave their character spawners.
  • Improved global illumination quality for grass on Low and Medium graphics settings.
  • Players will no longer experience a soft lock if they perform a stealth attack directly after a forced conversation.
  • Aza’s Frost Charge perk will properly now spawn a hazard as expected.
  • If the player is detected while hacking an automechanical, the interaction will now properly be disabled.
  • Dock workers will now navigate consistently to their animation stage.
  • Sneak attack damage predictions will now be more accurate for certain modded weapons.
  • Crowd NPCs will appear more consistently when a player fast travels into a settlement.
  • Banter between companions will now more frequently resume after being interrupted by combat.
  • The observation UI on hidden objects will no longer disappear after the player exits a conversation.
  • Marisol’s totems will now spawn the proper VFX when deployed.
  • Bounty notifications will not be displayed if it makes no sense for a faction.
  • Tristan now more reliably teleports near his target and without obstacles in the way when using his combat ability.
  • The nearest NPC will bark if the player does something suspicious, instead of other NPCs sometimes barking from quite far away.
  • Fixed the Profligate Spender flaw being offered at level 30 and being unable to redeem bits.
  • Sneak bonuses will now be applied to concussive mines.
  • Improvements to AI locomotion quality.
  • Companions now play revive animations when getting up after combat.
  • Dead hover drones no longer appear in the air after loading a save.
  • The Run and Hitter perk’s melee buff will no longer end while the player is in midsprint.
  • Inez will no longer infinitely cast her combat ability when in an active elevator.
  • Unarmed NPCs now correctly display that they do not have a weapon when using Marisol’s scanner.
  • Companions will no longer block the player’s view when using computer terminals.
  • Frozen and Frightened NPCs will no longer slide around without animating.
  • The dematerializer will no longer disappear when trying to switch weapons while charging.
  • When charging the dematerializer, the Cancel button prompt will no longer unexpectedly disappear or flicker.
  • Gary can no longer be targeted by companion commands.
  • Valerie’s “Salvaging Tools” perk text now accurately describes its functionality.
  • Speech Attacks now properly work on William Wray.
  • The smoke grenade’s effect should now consistently be the correct size.
  • Melee damage numbers will now only appear when actually hitting something.
  • Thorns Berserkers maintain normal velocity when they get unstuck from behind level geometry during their charge attack.
  • Grenades that explode mid-air will now correctly play their explosion SFX.
  • Gary will no longer attack the player from beyond the veil.
  • NPCs now open doors when a door is closed immediately before they pass through it.
  • Distraction devices will no longer highlight dead NPCs.
  • Corpse ash piles will no longer appear floating after loading a save.
  • Certain Science-related interactables will now resume their animations when loading saves.
  • Automechs in zyranium fields can now be targeted by companion commands.
  • Companion health will now properly update when recruited for the first time.
  • The Tactical Time Dilation reticle will no longer appear on screen when Tactical Time Dilation is not in use.
  • Removed duplicate Matthew Singh tossball card in Fairfield.
  • VALERIE’s Strength Module will no longer trigger when far beyond melee range of a target.
  • Zyranium poisoning screen effects will no longer be incorrectly applied to the player’s screen when near disabled zyranium hazard zones.
  • The camera will no longer be zoomed out when interacting with computer terminals immediately after vaulting over an obstacle.
  • Combat no longer immediately starts when stealth killing someone in sight of another NPC if the player is not seen.
  • Wasteful Flaw no longer triggers effect when pickpocketing an NPC.
  • Companion revive chatter is now audible after the player is revived.
  • The waterfall in Laplace’s garden should now display on Low Graphics settings.
  • Fall sound is now paused  in menus.
  • Fixed Serendipitous Slayer auto reloading if the perk activates on the last unit of ammo in the weapon.

Art:

  • Improved the collision of Cloister’s overlands.
  • Improved hardware ray tracing quality in Horizon Point Station.
  • Removed minor clipping from inside the Cold Storage elevator.
  • Adjusted blocking volume to prevent players from reaching out of bounds areas on Cloister.
  • Added additional cliffs to prevent players from getting out of bounds in Cold Storage.
  • Addressed gaps in geometry that previously allowed players to see out of bounds of the Archive.
  • Made adjustments to rock collision on Paradise Island.
  • Removed a floating object in Winter’s Grasp.
  • Moved a beam to prevent clipping.
  • Improved collision precision on Cloister’s overlands.
  • Fixed collision on a flowerpot.
  • Addressed floating and or clipping meshes across the Cloister overlands.
  • Addressed players being able to get out of bounds around the Praetor overlands.
  • Addressed z fighting (textures that were literally fighting each other) in the Algid Menagerie.
  • Addressed the player being able to get out of bounds around the Cloister overlands.
  • Terminal screens now have the correct faction applied.
  • Improved the visuals across the Cloister overlands.
  • Repositioned assets for optimal player experience.
  • Improved collision so the player can no longer get inside rock meshes.
  • Addressed gaps between rocks on Praetor.
  • Roof collisions fixed on a building.
  • Removed a visible seam in the road to Sentinel HQ.
  • Adjusted scaffolding in Golden Ridge to allow better player navigation.
  • Removed floating grass clumps on Cloister’s overlands.
  • Cleaned up gaps in the landscape of Cloister’s overlands.
  • Addressed an issue where Greater Tranquility Station’s ship interior windows were creating shadow artifacts on the player.
  • Moved a verachnid corpse to prevent clipping.
  • Improved collision in the Algid Menagerie.
  • Made improvements to the railings in Westport.
  • The watering can prop in Paradise Island is no longer clipping.
  • Moved a helmet pickup to prevent floating.
  • Addressed z fighting (textures that were literally fighting each other) on the freight door mesh.
  • Floor pieces across Paradise Island overlands no longer clip.
  • Made improvements to the trim mesh to prevent z fighting (textures that were literally fighting each other).
  • Replaced a barrier mesh with one that has a proper hitbox.
  • Addressed z fighting on the Cloister overlands.
  • Moved ground mesh to prevent z fighting (textures that were literally fighting each other).
  • Replaced the stair mesh with a new mesh instance to fix a clipping issue.
  • Adjusted a trim piece so that it is no longer clipping.
  • Added extra collision volumes to rocks in Golden Ridge.
  • Deleted an extra mesh that was causing z fighting (textures that were literally fighting each other).
  • Addressed floating or offset geometry in the Cloister overlands.
  • Added blocking volumes to rock meshes.
  • Fixed texture stretching on various rocks.

Animatio:

The Outer Worlds 2 Price drop

  • NPCs should no longer moonwalk, despite being in space.
  • VALERIE no longer sometimes visibly pops into place after the med-bay conversation on the Incognito.
  • When pivoting, the player should no longer get stuck facing forward in 3rd person.
  • Added additional safeguards to ensure prop use is consistent and correct for animation.
  • Added scripting to allow 3rd person footsteps to trigger walking SFX on different surfaces.
  • Minor quality improvements for locomotion stops.
  • Improvements to AI locomotion quality.
  • Made an adjustment to NPCs so that they better maintain their pose when taking cover.
  • The player screen should no longer flicker at the beginning of the messenger conversation in Paradise Island.
  • Updated 3rd person 2-Handed heavy melee equip animation.
  • Updated the pre-recorded video for Seer Wiley to fix incorrect animation playing under certain circumstances.
  • The player will no longer briefly mime holding a weapon after entering the player ship.
  • Adjusted pathing around a snow pile for better locomotion.
  • Adjusted leaning pose placement.
  • Corrected normals on the generic clothing outfit for body type 2.
  • Corrected missing geometry on some Sub Rosa armors for body type 2.
  • Fixed a case where gestures that do not match the character’s idle could play during conversations.
  • Adjusted collision on certain meshes to help the 3rd person camera stay contained in the world.
  • Improved the overall look of the Zyranium suit when hovering in 3rd Person.
  • Made visual improvements to the holster and unholster animation for two handed melee weapons viewed in 3rd person.
  • When mantling into a vent, the player parkour animation will now only play once.

UI/UX:

  • Transferring items or exiting that menu will no longer allow the Hold audio to persist unexpectedly.
  • Releasing the Transfer All input will no longer transfer the currently viewed item.
  • Fixed an issue where it was difficult to select the Balanced Visual Mode in settings on Xbox.
  • Declining the Quit Game dialog after first opening the Settings Menu will correctly return focus to the Pause Menu.
  • Using a scope will no longer make the NPC Awareness meters bigger.
  • Resetting keybindings to default now properly updates the rebinding widgets so that conflicts are detected properly, and the list is correctly populated.
  • Selling items to the vendor will no longer mismanage the page selector.
  • Leaving HDR Calibration will properly reactivate the Settings Menu, ensuring normal exit flow.
  • Disabled forced Magnetism movement for controller on the Ledger Map. Additionally, the detection of closest and nearby entries has been reworked to be more precise and make sense with the circular entries instead of squares.
  • Properly clearing New Item flags on the Crafting screen to ensure they do not reappear after save and load.
  • The weapon section of the ammo readout widget on the HUD now shows the weapon as not enabled when there is no ammo loaded or when it is holstered.
  • Equipped items are now always previewed on hover and select, regardless of whether preview is enabled on non-equipped items.
  • Dropping and junking of Companion Upgrade Kits has been removed.
  • Added a unique Player Ship, the Incognito, icon to fast travel for easier identification relative to normal fast travel locations.
  • Sorting by Armor Type will now resolve matching items, items of the same type and or armor rating, alphabetically.
  • Configuring keybinds with Mouse Thumb Buttons 1 or 2 will now display the correct icon.
  • Resetting keybindings to default now properly rebuilds the list of keybindings.
  • Conversation subtitles will now be correctly restored if they were turned off before the conversation started and turned back on during the conversation.
  • Saving will now be blocked while priming a throwable item.
  • The Compare Item widget now only appears when applicable.
  • Hovering and unhovering items in the vendor screen now only display Restricted Access and the Purchase Info panel when appropriate.
  • Improved navigation to consistently return players to their previously highlighted save selection, instead of defaulting to the top of the save list.
  • Wielding a melee weapon no longer hides the Swap Weapon prompt.
  • Increased energy meter should now stay more properly aligned with HUD after saving and loading the game.
  • Deleting all saves from the current playthrough will no longer hide a second playthrough’s saves.
  • Updating the language in Settings will properly update the Build Version text.
  • Items will more reliably be sorted in inventory to prevent accidental purchases or sale of player items.
  • Restoring proper item filtering and material sorting to the Breakdown screen when navigating between tabs.
  • When switching from controller input to mouse and keyboard on the companion screen in the ledger, the companion will no longer be equipped with the player’s armor and helmet.
  • When the quest journal is opened, quest addendums will now be initialized correctly.
  • Modifying the number of weapon and throwable slots with perks or mods now appropriately updates the visuals on the Equipment Readout in the HUD, and they learned to count.
  • The shy Player Info on the minimap has been moved to prevent it from disappearing when the player takes damage.
  • Hovering elements behind the fast travel select prompt will no longer interact with these lower priority elements.
  • Holding left or right on a given setting will continue to update the value after a short delay.
  • The character model in the ledger can now be rotated regardless of which inventory tab is first displayed when the ledger is opened.
  • The perks list will now correctly display all skill requirement icons after the list is sorted.
  • The hold audio cue during pickpocketing will now cancel if the player attempts to sneak attack mid-way through.
  • Switching between input devices will no longer unexpectedly display white squares in the Interact prompt.
  • There is now an animated notification upon successfully crafting an item on a workbench that shows what was crafted and how many are now in the inventory.
  • Gadget icons in the HUD properly switch between their enabled and disabled state.
  • The equipment display should no longer shrink if gadget energy is off or shown elsewhere.
  • The Active Playthrough Indicator no longer displays when scrolled out of view on the Save and Load menu.
  • When hovering between equipped helmet, armor, and weapons, the item hovered over is now always previewed immediately without requiring moving off and back on again.
  • Junking and unjunking items will no longer triggert Item Gained notifications.

Audio:

  • When transitioning levels, the player will no longer see radio stations in the Wireless menu that are not present in the current game level.
  • Prevented circumstances that lead to mechs saying “Mobility Interrupted” indefinitely.
  • Wind tower SFX will no longer play in the main menu if the player exits out of the game.
  • Cancelling the Autodoc animation now also cancels the audio.
  • Exiting the end cinematic early now properly cancels end cinematic audio.
  • When the player radio is forced on by an in-game event, the player can no longer access the menu to disable it until the event is complete.
  • Cancelling the cutscene for traveling between planets now properly cancels the audio as well.
  • The welcome message in Mental Refreshment is now more welcoming.
  • Zebulon puzzle barks over the intercom in Matriarch’s Tomb now have the proper audio SFX applied.
  • Projectile explosion sounds are now heard on more surfaces.
  • After loading a save of the Sovereign Ship, only one music track will play instead of two.
  • Companion revive chatter is now audible after the player is revived.
  • Wet walkable areas now respond and splash when players walk through them.
  • Gorvids have fewer loogies.
  • Vaillancourt voice over now has the proper intercom audio SFX applied.

Miscellaneous:

  • Audio log playback progress bars now consistently show the correct amount of progress.
  • Electrocuted status for companions now displays a properly formatted text string.

While we aren’t expecting another patch this month, chances are, Obsidian will roll out another one in April.

When it comes to former Xbox-exclusive games hitting other platforms, the rumor mill has mentioned that Starfield will be released on the PS5 next month.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Fallout 76 The Backwoods Update Stomps Out via Patch 2.20

The latest major update for Fallout 76 is live, and this for The Backwoods Update that ushers in Bigfoot, balance changes and more.

Those on consoles, you should see this download appear as Fallout 76 update 2.20, and this is another hefty download to add to the game’s overall file size.

For the complete patch notes, read on.

Fallout 76 The Backwoods Update Adds New Content on March 3

Update Highlights

  • Bigfoot Has Arrived – The legendary Bigfoot has appeared and will be invading your Public Events. This 4-Star Legendary creature has a chance to drop a new, exclusive 4-Star mod, Thrillseeker.
  • Uninvited Guests – Bigfoot isn’t alone with its desire to ruin your fun. Other special creatures such as a more challenging Deathclaw Matriarch, Wendigo Colossus, and more have the chance to show up and crash your party.
  • Activities and Public Event Balancing – Many Activities (formerly “Events”) and Public Events have received updates to improve their rewards and event flow to keep you playing and not waiting around.
  • Pip-Boy Improvements – Your Pip-Boy is now faster, smoother, and has some new menus to help you get to what you’re looking for faster than before.
  • Armor Balancing – Reduced armor weight (in and out of stash) and more resistances baked into the armor itself to give you more choices on how you protect yourself.
  • Vanity Lights – New Photo Mode feature. Take photos during the night or in dark interiors without worrying about how to make your character shine!
  • Season 24: Rip Daring and the Cryptids From Beyond The Cosmos – Rip Daring sets off on another adventure this time facing off against extraterrestrial creatures! We hope you’re ready for another Rip Daring adventure!

Update Version 1.7.23.30 & Sizes

  • PC (Steam): 3.9 GB
  • PC (Microsoft Store): 23.2 GB
  • Xbox: 24.8 GB
  • PlayStation: 22.4 GB

The Arrival of Bigfoot

Bigfoot has emerged from hiding in the Appalachian wasteland!

Armed with a giant tree branch to slap you around and bloodsucking ticks to throw, Bigfoot has a chance to appear at the end of a select group of Public Events. Which ones? You’ll have to figure that out because taking this creature down gives you a chance at earning a 4-Star Legendary Item with the new 4-Star mod, “Thrillseeker” on it.

To celebrate its arrival, we’re holding a little event for this larger-than-life creature. We’re calling it “Bigfoot’s Bash”! During the first full week of the update, Bigfoot and the Public Events that spawn it will have an extremely high chance of appearing. After which, it’ll return to being its normal camera-shy self.

We hope you’re ready to take on this legendary cryptid! Do note, if it takes you too long to bring this creature down it will return to the wild! So, act fast when you see it appear.

Uninvited Guests

Bigfoot isn’t the only surprise that could be waiting for you at the end of a Public Event. The Wendigo Colossus or a Deathclaw Matriarch can appear at the end of events like “Guided Meditation” and “Distinguished Guests”.

They are not the only two that can crash your party though. Make sure to participate in all the Public Events to see who else will show up to give you more rewards.

Season 24 – Rip Daring and the Cryptids From Beyond the Cosmos

Rip Daring is back for another adventure and this time he’s hunting extraterrestrial creatures. Earn new seasonal rewards such a Pip-Boy display, Bigfoot Stien Display, and an Alien Weather Machine!?

Events

Events have been renamed to Activities

We have rebranded the variety of smaller “Event” quests as “Activities” to better represent what we felt they truly are. A quick activity to complete with a couple of friends or on your own. Public Events will retain their name.

  • Activities will now be shown within the “Featured Activity” list when opening the map alongside Daily Ops and Public Events, making them much easier to find and join.
  • Public Events have been given their own unique icon.
  • We have adjusted the min/max levels of enemies that spawn during all Activities and Public Events to provide more of a challenge for higher level players, while still staying balanced for lower. Additionally, the difficulty labels have been removed.

How to Start an Activity

Activities will now operate on a time-based rotation which means several activities, such as Collision Course, can no longer be started by approaching the area it takes place in. There are some exceptions to this rule which we’ll detail below.

How does this work?

  • Approximately every 10 minutes, and depending on available activities being completed, players can expect a new Activity to become available, chosen randomly. Activities will not repeat until they have all been completed.
  • Enclave Activities, which previously required players to progress through the Main Quest to participate in, are now available to all players through this new system. (A Real Blast, Bots on Parade, Dropped Connection)
    • Worry not, members, as you can expect to receive…additional rewards for your commitment.
  • Powering Up will still need to be activated by approaching any of the 3 broken down Power Plants, which become available on a fresh server or 8 hours after the last repair was completed.
  • Riding Shotgun will also be excluded from the time-based rotation pool. You can repeat this activity every 20 minutes upon speaking to Vinny.
  • Hordes will appear as an Activity. They won’t interfere with the new Activity rotation noted above.

Reward Pools Update

All Activities and Public Events have received updated base reward pools. Any unique reward for an Activity or Public Event remains in place.

We have also removed items we felt bloated the play experience and just added weight to your inventory such as ammo/scrap/chem drops from the event rewards. These are things we feel should be found while playing and killing enemies rather than just dumped into your backpack without you choosing to get them.

  • Activities will now reward 75 Caps, a chance at a Legendary Item, 1 regional item schematic or mod, 3-5 Legendary Scrip, and Experience based on player level.
  • Public Events will now reward 150 Caps, 2 Legendary Items, 3-5 Legendary Modules, 3 Treasury Notes, 1-3 Improved Bait (if Fishing Main Quest is complete), 1 U-Mine-It map (if you have none), and Experience based on player level.
  • A variety of Player Titles have been added for Public Events, and a variety of C.A.M.P. Titles have been added for Activities.

World Loot Updates

We’re taking this opportunity to make a pass at updating various World Loot containers too.

  • The contents of lockboxes found throughout the world have had their loot improved.
    • Chance to receive a legendary item, depending on lock difficulty.
    • U-Mine-It Maps can now be found.
    • Contextual Season Items: depending on active challenges, players will now have a chance to find a related item (such as soap) to help progress their daily/weekly goals.
  • U-Mine-It Maps will now have improved loot depending on the level of the map used to activate the Lucky Strike quest.
    • Caps rewards have been adjusted for each tier of map used (75 -> 150 -> 225).

Balancing Pass on Activities and Public Events

fallout 76 down march 3

Jail Break and Dogwood Die Off, have been disabled. These two events were going to take much more time and effort to bring up to the quality we would like so we have made the decision to disable them for now.

Always Vigilant

  • Additional Legendary Enemies can spawn.
  • Overall timer has been reduced to 3 minutes.
  • Enemies should now spawn more frequently.
  • Increased Roverbot’s health pool.

AWOL Armaments

  • Players can now begin the activate the recall beacon immediately after talking to Sergeant Gutsy
  • We’ve increased the variety of robots that will appear during the waves
  • Sentry Bot will now be a guaranteed Legendary enemy

Back on the Beat

  • Additional loot has been added to the saferooms
  • Enemy waves have been adjusted
  • Steelheart’s movement speed has been increased, and health decreased

Battle Bot

  • Allowed time between the card swipes has been increased from 4 seconds to 10
  • Sentry Bot will now spawn as a Legendary

Beasts of Burden

  • Additional Legendary Enemies can spawn
  • The Ogua is now always a 3-star legendary enemy, and its overall strength has been increased

Bots on Parade

  • Additional Legendary Enemies can spawn
  • Amount of time required for the repair sequence has been reduced

Breach and Clear

  • The locked Hornwright Boxes now have a chance to drop a legendary item, and a U-Mine-It Map
  • Allowed time to start the activity has been reduced from 60 minutes to 5 minutes
  • Reduced the collection timer from 45 seconds to 30 seconds

Campfire Tales

  • Additional Legendary Enemies can spawn
  • Players can now receive Tadpole badges if they are not a Possum Scout, or Possum badges if they are. Ever upwards, scouts!
  • Increased the strength of the Flatwoods Monster

Census Violence

  • Additional Legendary Enemies can spawn
  • The Census Taker can no longer be crippled by enemies
  • Increased the Census Taker’s movement speed and health
  • Reduced the length of the activity from 5 minutes to 4 minutes

Collision Course

  • Additional Legendary Enemies can spawn
  • Reduced the overall time of this activity by 2.5 minutes

Dangerous Pastimes

  • Additional Legendary Enemies can spawn
  • Balance adjustments for the enemies

Death Blossoms

  • Reduced the overall duration and wait times
  • Increased the health of the Corpse Flowers
  • Mole Rats have been replaced by Cultists
  • Health Bars have been added to display status of each flower

Distinguished Guests

  • Additional Legendary Enemies can spawn.
  • Increased Health pools of the Wait Staff.
  • The place settings and center pieces now have a glowing VFX, making them easier to spot.
  • Quest targets for the Robot Waitstaff have been adjusted.

Dropped Connection

  • New rewards can now appear in the final cache drop.
  • Increased odds of Legendary creatures appearing.

Eviction Notice

  • Slightly reduced the number of Legendary Enemies that can spawn.
    • Dev Note: Eviction Notice has always been a lucrative event. Today’s changes bring it closer in line with other events, but players should still expect for the event to provide more Legendary Enemies than other events.
  • Quest markers have been added to the Meat Bags
  • Balance adjustments for the enemies

Feed the People

  • Additional Legendary Enemies can spawn

Fertile Soil

  • Farmhand Supervisors are now all guaranteed Legendary Enemies

Fly Swatter

  • Increased the strength of the Vertibot

Free Range

  • Additional Legendary Enemies can spawn
  • The Brahmin will no longer attempt to attack
  • Sheepsquatch will now always be a Legendary Enemy, and has had its strength increased

Heart of the Swamp

  • Additional Legendary Enemies can spawn
  • Adjusted the difficulty of the Grafton Monster

Irrational Fear

  • Additional Legendary Enemies can spawn
  • Quest trackers have been added to the enemies

It’s a Trap

  • Scorchbeast will now always spawn as a 3-Star Legendary Enemy.

Leader of the Pack

  • No longer triggers a Horde upon completion. Instead, a new objective to hunt the Alpha Wolf has been added to this Activity after defeating the pack leaders.

Line in the Sand

  • Adjusted spawn timers, allowing Enemies to spawn more often
  • Enemies should no longer spawn outside of the Event Radius
  • Pathing for the Scorched has been improved

Lode Baring

  • Adjusted the rewards available from the kiosk

Manhunt

  • Grafton Dam has been adjusted to make this feel more like an infiltration
  • Mad Dog Malone’s health and damage have been increased
  • Mad Dog Malone’s guards will now spawn as Legendary

Monster Mash

  • Additional Legendary Enemies can spawn.
  • Adjusted the rewards available in the Candy Machine.
  • Fixed an issue causing the Monster Mask appearance to be stuck on a character.

Moonshine Jamboree

  • Ghouls have been replaced with Floaters.
  • Reduced total time of different stages.

Most Wanted

  • Reduced the number of buckaroos needed to 500
  • If defeated, the Golden Varmint will now provide 500 caps and a random legendary item
  • Nuka Point payout has been increased to 7,500
  • Additional Legendary Enemies can spawn

One Violent Night

  • Additional Legendary Enemies can spawn.
  • The Nightstalker is now a guaranteed 3-Star Legendary enemy.
  • Increased the strength of the Night Stalker.

Path to Enlightenment

  • Additional Legendary Enemies can spawn
  • Cultists have been added to the attack waves
  • Reduced the required amount of bioluminescent fluid from 50 to 30

Patrol Duty

  • More enemies are now present during the defense stage
  • The Penitentiary Guard can no longer be crippled by enemies
  • Increased the Penitentiary Guard’s movement speed and health

Project Beanstalk

  • Reduced the overall duration
  • Increased the movement speed of Pharmabot JD-7E
  • Pharmabot JD-7E can no longer be crippled

Project Paradise

  • Enemy waves have been adjusted for variety
  • Reduced the difficulty of the ambient creatures in Arktos Pharma
  • Reduced the required amount of collectables in each habitat to level the friendly creatures

Riding Shotgun

  • More loot has been added along the path of this event
  • Brahmin health has been balanced

Safe and Sound

  • Increased the strength of the Blue Devil

Spin the Wheel

  • Additional Legendary Enemies can spawn
  • Increased the health of the statues
  • Button timer has been adjusted from 30 seconds to 45 seconds
  • Nuka Point payout has been increased to 7,500

Surface to Air

  • Repairing the turret now only costs 1 steel, 1 gear, 1 oil, and 1 circuitry
  • Reduced overall time to 3 minutes
  • Increased amount of enemies

Tea Time

  • Additional Legendary Enemies can now spawn
  • Reduced overall time

Test Your Metal

  • If defeated, the Golden Eyebot will now provide 500 caps and a random legendary item
  • Reduced the start timer of the event to 5 minutes
  • Reduced the overall time

Tunnel of Love

  • Additional Legendary Enemies can now spawn
  • Nuka Point payout has been increased to 7,500

Uranium Fever

  • Molerats have been added to the enemy waves
  • Reduced the health of the Extractors

Pip-Boy Performance Update

Substantial Pip-Boy improvements are coming along with this update too. Smother navigation, improved responsiveness and more quality-of-life improvements should make navigating your Pip-Boy a better experience.

  • Performance Upgrades
    • Smoother Navigation: Menus load up to 52% faster, and inventory actions are 70% quicker.
    • Memory Efficiency: Up to 88% less memory usage, reducing lag and improving overall responsiveness.
  • UI and Quality of Life improvements
    • Clearer Tabs: Perks now have their own tab, separate from Effects, for easier management.
    • Recipe Book: Find Recipes and Plans faster with the new Recipe Book in the Notes tab.
    • Scrollable Text Boxes: No more shrinking text. Large Text boxes are able to be scrolled.
    • Dedicated Leads Tab: Organize quest-related info more clearly with a separate tab for leads.

Seasons Visibility Improvements

  • Season Flag Notification
    • A new blue exclamation mark flag appears to alert players about new seasons content they can unlock.
    • Disappears once the player enters the Seasons menu, it will reappear when new items are available.
  • Score Widget Enhancements
    • Updates to the score widget in the top corner of the screen now includes ticket balance, SCORE Progression, and a button to directly access the Seasons menu.
    • Includes reward image previews on unclaimed rewards.
  • Direct Navigation & UI Updates
    • Dedicated button mappings (V on keyboard, Menu Button on PlayStation and Xbox) for quick access to Seasons.
    • Updated flyouts for significant events (Challenge Completed, Ranking up, and Unlocking new Page).
    • Added ticket balance display to the paper map for better awareness
  • Reward Visibility Improvements
    • Rotating reward previews integrated into the widget.
    • Flyouts now highlight new page unlocks and major milestones without overwhelming players.

Vanity Lights for Photo Mode

Vanity Light is an additional feature to Photo Mode for lighting your characters. Select lighting styles and change their intensity in the Player tab to enhance your images and allow for pictures to be taken easily during nighttime hours or in interiors.

  • Steps to Access Vanity Lights:
    • Open Photo Mode
    • Select the Player tab
    • Choose from 5 light templates
    • Adjust the Intensity Slider for each
    • Take your picture!

Everyone is receiving one Vanity Light to use immediately.

Armor Update

Our intentions with these armor changes are to make different armors and under armors feel like they are viable options in a variety of situations you might find yourself in. We don’t want players to feel like there is only once “correct” choice when it comes to your equipment.

As you read through the notes below, please keep in mind our goals with this update:

  • Provide a wider range of viable armor choices based on your build and what you’re fighting.
  • Add more flexibility with how you decide to modify your armor to cover your needs.
  • Allow for more synergistic balance adjustments and better difficulty tuning for all present and future content.
  • We want storing items in your stash to be the ideal place to keep all your spare armor. So we’ve lowered the weight of armor across the board.

You can find all the changes to armor and related mods listed below.

General

  • We have changed the equation used for calculating damage reduction to put more emphasis on armor rating. Damage you take is now reduced first by your armor and then by special damage reducing effects.
    • A side effect of this change is that your armors will no longer break as quickly when you have special damage reducing effects.
  • All special damage reducing effects from different sources, such as “-15% Damage from Robots”, now multiply together rather than add.
  • Armors now have more elemental resistance options.
  • Braced armor mods have been redesigned to give +5% blocked damage reduction.
  • All under armor now share a new mod slot that controls which S.P.E.C.I.A.L. stat bonus is gained. The existing lining mods no longer grant any S.P.E.C.I.A.L. stat bonuses and instead grant more resistances.

Under Armor Mods

Standard Style

  • +2 CHA +2 END +2 AGI
  • Unlocked by default.

Vault Style

  • +2 END +5 INT +3 LCK
  • Unlocked by Gold Bullion Vendor (Foundation)

Raider Style

  • +2 PER +3 AGI +5 LCK
  • Unlocked from Raider Events (Moonshine Jamboree)

Secret Service Style

  • +3 STR +3 PER +4 END
  • Unlocked from Gold Bullion vendors (Vault 79)

Marine Style

  • +4 STR +3 END +3 AGI
  • Unlocked from Atlantic City quest The Most Sensational Game and Mutated Party Packs

Enclave Style

  • +4 PER +2 INT +4 AGI
  • Unlocked from Enclave Events

Casual Style

  • +5 CHA + 3 INT +2 LCK
  • Unlocked from Nuke Boss Events

Brotherhood of Steel Style

  • +4 STR +3 END +3 INT
  • Unlocked from Brotherhood of Steel Events (Test Your Metal, Line in the Sand)

Civil Engineer Style

  • +3 STR +3 PER +4 CHA
  • Unlocked from Flooded City quest The Human Condition

Default Legendary Mods and Unique Effects

Updated default Legendary Mods and added a unique effect to several armors:

Trail Warden – Metal Armor

  • Default Legendary Mods: Hunter’s, Perception, Thru-hiker’s
  • Unique Effect: +50% Throwing Weapon Damage
  • Now available from the Lode Baring Terminal

Stand Fast – Combat Armor

  • Default Legendary Mods: Chameleon, Hardy, Sentinel’s
  • Unique Effect: Armor Increases up to +50 as Speed Increases.
  • Now drops from One Violent Night

Silver Lining – Leather Armor

  • Default Legendary Mods: Life Saving, Endurance, Belted
  • Unique Effect: Reflect 10% of damage.
  • Now drops from Breach and Clear

Last Bastion – Urban Scout Armor

  • Default Legendary Mods: Bolstering, Luck, Durability
  • Unique Effect: Accuracy Increases up to +35% as Health Decreases.
  • Now drops from Enclave Activities

NEW Last Stand – Brotherhood Recon Armor

  • Default Legendary Mods: Zealot’s, Agility, Reflex
  • Unique Effect: Gain 50% of your evade chance as Damage Reduction. You can no longer Evade.
  • Drops from Nuka World on Tour Nuke Boss

NEW Bulwark – Secret Service Armor

  • Default Legendary Mods: Assassin’s, Elementalist, Adamantium
  • Unique Effect: This armor weighs twice as much and provides 35% more protection.
  • Drops from the Storm Goliath Nuke Boss

NEW Road Kill – Trapper Left Arm

  • New Default Legendary Mods: Overeater’s, Glutton, Thru-Hikers
  • Unique Effect: Eat animal corpses to restore life.
  • Drops from Meat Week

NEW Rage – Raider Armor

  • Default Legendary Mods: Auto Stim, Pain Killer, Burning
  • Unique Effect: You deal +1% damage when hit and take +1% damage, up to 100%. Stacks expire over time when not taking damage.
  • Drops from Earle Nuke Boss

Power Armor

  • Significantly reduced the weight of all Power Armor and the base weight of the Power Armor Chassis
  • A deployed Power Armor Chassis no longer removes its weight as if you dropped it.
    • Dev Note: This change was made to help indicate the item is still in your inventory and you have not dropped it.
  • Power Armor Chassis weight is now derived from its contents.
  • Equipped Power Armor now retains 100% of its weight.
  • Equipped Power Armor that is broken no longer has reduced weight.

Radiation

  • Nuke Zones will deal more radiation damage to those in Power Armor if they are not fully suited up (full set of Power Armor and using Rad-X). The damage is not immediate, and you should still expect to have time to react if you’re suddenly caught in a Nuke Zone while in your Power Armor.
  • Rebalanced radiation damage from the environment. Generally, the damage you take from environmental sources is now lower.
  • It is now easier to leverage mods on regular armor alongside items like Rad-X to reduce incoming radiation damage.
  • Hazmat suits now have a basic spread of resistances rather than just radiation resistance.

Legendary Mods

  • Mutant’s
    • New Effect: Up to 5% Damage Reduction as you acquire more mutations.
    • Damage reduction from “Mutant’s” now scales as you gain more mutations, capping at 5%.
  • Bolstering
    • New Effect: Up to 10% Damage Reduction when HP is Lower.
    • Reaching 5% HP provides the 10% damage reduction.
  • Vanguard’s
    • New Effect: Up to 10% Damage Reduction based on Max HP.
    • Having 1000 Max Health provides the 10% damage reduction.
  • Overeater’s
    • New Effect: Increases Max Health by up to +40 per piece.
  • Aristocrat’s
    • New Effect: Up to 10% Damage Reflection based on Caps held”
    • Holding 40K Caps provides the 10% damage reduction.
  • Elementalist
    • New Effect: Increased from +5 All Res to +25 All Res
  • Warming, Fireproof, HazMat, and Poisoner’s Mods
    • New Effect: Increased resistance value from +25 to +50
  • Defender’s
    • New Effect: 40% chance to automatically block attacks for weapons and 5% chance to automatically block attacks for armor.
  • Cavalier’s Weapon Mod renamed to Blocker
    • Damage Reduction from this effect explicitly applies to blocked damage now.
  • Cavalier Armor Mod
    • New Effect: -10% damage taken while sprinting.
  • Riposting
    • This effect now specifically reflects blocked damage. It also works with the new “auto block” effect.
  • Weightless 3-Star Mod has been reworked and renamed to Heavyweight
    • New Effect: Grants up to 10% reduced damage at 150% carry weight.

Armor Mod Adjustments

We’re making some adjustments to Armor Mod durability values to address instances where the rate at which how much durability was lost was inconsistent.

  • Power Armor Jetpack mod durability: -15 -> -15%
  • Power Armor Jetpack mod weight: +25% -> +20%
  • Power Armor Calibrated shocks mod durability: -15 -> -15%
  • Power Armor Calibrated Shocks mod weight: +20% -> +15%
  • Power Armor Tesla Coils mod durability: -15 -> -10%
  • Power Armor Stealth Boy mod durability: -15 -> -10%
  • Power Armor Gimbal Bracers mod durability: -20 -> -15%
  • Power Armor Reactive Plates mod durability: -15 -> -10%
  • Power Armor Targeting HUD mod durability: -15 -> -10%
  • Power Armor Elastic Servos mod weight: +17.5% -> +10%
  • Power Armor Elastic Servos mod durability: -10 -> -10%
  • Armor Custom Fitted mod durability: -15 -> -7.5%
  • Armor Custom Fitted mod weight: +15% -> +10%
  • Armor Muffled mod durability: -10 -> -10%
  • Armor Muffled mod weight: +15% -> +10%
  • Armor Cushioned mod durability: -10 -> -10%
  • Armor Cushioned mod weight: +15% -> +10%
  • Armor Aerodynamic mod durability: -6 -> -5%
  • Armor Aerodynamic mod weight: +15% -> +10%
  • Armor Pocketed mod durability: -10 -> -5%
  • Armor Pocketed mod weight: +10% -> +5%
  • Armor Deep Pocketed mod durability: -15 -> -15%
  • Armor Deep Pocketed mod weight: +15% -> +10%
  • Armor Jetpack mod durability: -15 -> -15%
  • Armor Jetpack mod weight: +25% -> +20%
  • Armor Pneumatic mod durability: -4 -> -5%
  • Armor Pneumatic mod weight: +20% -> +15%
  • Armor Braced mod durability: -6 -> -5%
  • Armor Braced mod weight: +25% -> +15%
  • Armor Stabilized mod durability: -10 -> -7.5%
  • Armor Stabilized mod weight: +25% -> +10%
  • Armor Stabilized mod Scope Stability effect: +10% -> +15%
  • Armor Sleek mod durability: -15 -> -7.5%
  • Armor Brawling mod durability: -4 -> -10%
  • Armor Brawling mod weight: +25% -> +20%
  • Armor BioCommMesh mod durability: -6 -> -10%
  • Armor BioCommMesh mod weight: +30% -> +15%
  • Armor BioCommMesh mod durability: -6 -> -10%
  • Armor BioCommMesh mod weight: +30% -> +15%
  • Armor Padded mod durability: -4 -> -5%
  • Armor Padded mod weight: +15% -> +10%
  • Armor Dense mod durability: -8 -> -10%
  • Armor Dense mod weight: +30% -> +20%
  • Armor Asbestos Lining mod weight: +30% -> +15%
  • Armor Lead Lined mod weight: +30% -> +20%
  • Armor Weighted mod durability: -8 -> -12.5%
  • Armor Weighted mod weight: +40% -> +25%
  • Armor Strengthened mod durability: -10 -> -15%
  • Armor Strengthened mod weight: +30% -> +20%
  • Armor Lighter Build mod durability: -4 -> -5%
  • Armor Ultra-Light Build mod durability: -8 -> -12.5%
  • Wood Armor Shrouded mod weight: -75% -> +10%
  • Wood Armor Shrouded mod durability: +0% -> -10%
  • Backpack Armor-Plated Mod Physical Resist (Level 50): 123 -> 126
    • Dev Note: This is a side effect of changing some data under the hood.
  • Armor Lead-Lined mod Radiation Resistance (Level 50): 38 -> 42
    • Dev Note: This is a side effect of changing some data under the hood.

Perks

  • Legendary Perks no longer require Perk Coins to unequip
  • Perk Coin limit has been increased to accommodate very high-level players.
  • Fixed an issue where the Blood Luster effect didn’t work with certain weapon’s bleed mods.
  • Portable Power (New Effect)
    • Increases movement speed while in Power Armor by 10% per Rank.
  • Sturdy Frame (New Effect)
    • Reduces the amount of stagger taken per rank.
  • Blocker now reduces damage from Blocked attacks
    • Rank 1: 15% more damage blocked
    • Rank 2: 20% more damage blocked
    • Rank 3: 25% more damage blocked
  • Fireproof
    • Renamed to “Hardy”
    • Removed fire damage reduction
    • Dev note: We have added many new sources of fire resistance and felt this perk was better suited to a single effect.

Creatures/Enemies

  • Some stronger enemies’ outgoing damage has been reduced (Raid bosses, etc.)
  • Some enemies’ poison, fire, and cryo damage has been increased a bit to account for players having much easier access to those resistances.

Weapons

  • All Cursed weapons can be modified in Legendary Crafting now.
  • Cursed mods now increase damage by 35% (up from 15%) and attack speed by 15% (down from 20%)
  • Added new Legendary effects to some unique weapons. This does not affect existing items.
  • Civil Unrest
    • Assassin’s
    • Inertial
    • Swift
    • Increased unique AP bonus from 10 to 50.
  • Perfect Storm
    • Quad
    • Hitman’s
    • Nimble
  • Black Diamond
    • Anti-Armor
    • Riposting
    • Strength
    • Bonus cryo damage
  • Removed the Overheat mechanic from the Gauss Minigun and slightly lowered its damage.
    • This is a temporary removal of the Overheat mechanic as we plan to reevaluate it in a later update.
  • Fixed some inconsistencies with the Stabilizer’s 4-Star legendary mod. It now improves Weapon Cone of Fire, Recoil, and Stability by 40%.

Armor

  • ‘Hellcat Helmet’ PA now has the Headlamp Modification option available in Power Armor Station modify menu.
  • Hellcat, Union, & Vulcan Power Armor suits now correctly produce the “jingle” footfall sounds once Northern Lights Power Armor skin has been applied.
  • Makeshift Ronin Helmet now counts as a Gas Mask.
  • Targeting HUD works on living targets & no longer highlights robots.

C.A.M.P.s & Workshops

  • Fixed an issue where bushes wouldn’t be bulldozed when building overtop of them.
  • “Hazmat Mr. Fuzzy Plushie” and “Pioneer Scouts Squirrel Mr. Fuzzy Plushie” previews face forward in the C.A.M.P. Build Menu.
  • Dynamite Box now has a build limit of 25 in C.A.M.P.s and workshops
  • Hollywood Floor Light now only powers on when a power source is nearby.
  • Newly created blueprints will now display requirements.
  • The Molerat windchime should now correctly snap to ceilings.
  • Vault-Boy Santa Snow Globe Lamp now faces the right direction in the workshop menu.
  • Wooden kitchen tables should now make proper wood-like sounds when destroyed
  • Vulcan Power Armor now works as intended when players are under water.

Public Events & Activities

  • Fixed an issue where Mischief Night did not drop Treasury Notes.
  • Monster Mash mask will now be visually dropped when mask is dropped from inventory by event rules or by leaving the event.
  • Patrol Duty: Emergency broadcast message will now be played when the event fails.
  • Re-added missing rare rewards to Spooky Scorched Rare category recipes.
  • Riding Shotgun: Blue Ridge Supplies are no longer available to loot before speaking with the Caravan guard, preventing players from being unable to progress the activity.
  • The Big Bloom, Moonshine Jamboree, Tunnel of Love, and Most Wanted: Active players can now listen in on another player’s conversation with an NPC when it’s relevant to the Event.

Gameplay

  • Adjusted how challenge completion event is triggered to be more consistent.
  • Buildings in the Rust Kingdom no longer flicker when observing from nearby cliff.
  • Fixed an issue that allowed the Chem Duration effect from the BioCommMesh armor mod to remain active after the armor with then modification was unequipped.
  • Daily/Weekly challenge for items at a player vendor now accepts when multiple items are bought.
  • Explosions will now affect the condition of limbs.
  • Fixed an issue where Center Masochist was only displaying +25% increased damage rather than reflecting 50% at Rank 2 and 75% at Rank 3.
    • Note: This was a display issue – the actual damage dealt was working correctly at all ranks.
  • Fixed an issue where Gamma Green Tea did not produce extra ingredients when harvesting Kaleidopore Flowers.
  • Fixed an issue where monsters could play knock down animation again when already knocked down.
  • Fixed an issue where Turbo-Fert Fertilizer grenades had no effect on Prickeye Plants.
  • Grenade throwing arc now displays correctly while holding a 2-handed projectile weapon in 1st person.
  • Items with only Bounty Mods can now be scrapped.
  • The armored Deathclaw will no longer turn on the Beastmaster during gearing up when no other targets are nearby.
  • Fixed an issue causing damage to limbs to be higher than designed. -Increased the movement speed cap from 120% to 150%.
  • The default amount of damage reduction when blocking attacks has been reduced from 100% to 60%.
  • Greatly decreased the condition damage weapons take from blocking.
  • The Ultragenetic Mole Miner Stalkers now deals a significant amount of physical damage and inflicts a deadly bleed instead of dealing a killing blow.]
  • Players have 90% damage reduction against their own attacks.
  • Rad-X radiation resistance: 200 -> 600
  • Rad-X: Diluted radiation resistance: 100 -> 250
  • Med-X damage resistance: 25 -> 125

Legendary Mods

  • Added the missing names to the Legendary Mods introduced in Burning Springs.
  • Fixed some inconsistencies with the Stabilizer’s 4-star legendary mod. It now improves Weapon Cone of Fire, Recoil, and Stability by 40%.
  • Wearing a full set of armor with the Reflex mod now applies the correct bonus.
  • The Harpoon Gun’s Barbed mod now works with its base bleed effect rather than removing it. This issue was also noticed with the following weapons that also have a base bleed and a mod that adds bleed so this change applies to them too.
    • Ski Sword
    • Revolutionary Sword
    • Chinese Officer Sword
    • Machete
    • Shishkebab
    • Headhunter Scythe

Perks

  • Addressed an issue where the Blood Luster effect didn’t work with certain weapons’ bleed mods.
  • Adjusted description of Homebody Perk.
  • All Night Long now appropriately doubles the duration of Nuka Cola Dark.
  • Hack and Slash now applies bleeding damage over time applicable melee weapons.
  • Ironclad now correctly applies armor bonuses.

Miscellaneous

  • Added Weight to the Giant Red Dinosaur Plan (0.25)
  • Assaultron Faceplates now update with color mods.
  • Challenges that previously did not have flyouts appear on completion should now properly show completion flyouts.
  • Fishing: Fixed a missing sound effect when Large fish are caught.
  • Fix to prevent the camera moving unexpected while speaking with The Ghoul in Highway Town if another player speaks to Rattler at the same time.
  • Fixed an issue where the player could unintentionally get inside of a pipe. No weird gases here!
  • Fixed several visual issues with the Legion Legate Outfit.
  • Fixed an issue causing “The Ghoul” to not speak to a player in Appalachia if “Activity: Monster Mash” was active when they joined the world.
  • Fixed an issue where in-world items were disappearing when looking through junk fence in Super Duper Mart.
  • Fixed an issue where players were getting stuck between a crane and a set of cluster tires when exploring Rust Kingdom.
  • Fixed issue where fast traveling anywhere from Chop Shop basement was free.
  • Fixed the error message when transferring non-quick heal meds to be accurate.
  • If you happen upon a weapon in the game before you unlock its recipe you are still allowed to repair it.
  • Removed an error from the loading screen tip about The Prickeye Plant.
  • The lamp in the office near C.A.M.P. retrieval room in Vault 76 now works correctly on first interaction.
  • The Radhog Alpha Hide is now able to be properly auto-scrapped.
  • Fixed an issue which could cause the Ghoul to not animate correctly.

Quests

  • Casting Off: Fixed an issue where the “Linda-Lee Shortwave Signal” would continue to be available in the Pip-Boy after it had been listened to.
  • In Quest “Insurrection”, fixed an issue where “Letter to Madman” was not added to inventories when picked up.
  • Insurrection: Fixed an issue where the player could no longer progress from “Return to Leonard” objective.
  • Insurrection: Fixed an issue where the player could no longer progress when on “Talk to the loan shark” objective.
  • Kevan Asherton should descend the tunnel to collect ore regardless of whether Kevan was interrupted by combat before reaching the locked gate.
  • Wasted on Alcohol: Quest should no longer display debug text after completion.
  • Welcoming Committee: Fixed a minor visual issue with the Rust Guards.

Weapons

  • Black Powder Rifle’s Large bayonet can now be learned by scrapping the Black Powder Weapon.
  • Fancy Single Action Revolver and Fancy Pump Action Shotgun skins now display correctly.
  • Feral’s now should only be applied to Melee weapons.
  • Fixed an issue which caused some weapon animations to not work correctly in third person while crouching.
  • Light Machine Gun Prime Receiver can no longer be sold to vendors.
  • Short Handmade rifles now have the correct option for Default Appearance.
  • Sniper’s mod should no longer be disabled for any hostile creature close to you.
  • The Fatman MIRV will now correctly create a main detonation and 5 child detonations.
  • Fixed an issue which caused some weapons to break again after repair at a workbench.
  • The Death Tambo now correctly counts as a bladed weapon when completing “bladed” challenges.

Workbench

  • Arranged the armors in Light, Sturdy, and Heavy categories.

UI

  • The “Notes” category in the Pip-Boy inventory can now be sorted.
  • Crafting Menus Now Correctly Refer To “Stable Flux” & Not “Raw Flux” As The Required Crafting Material.
  • Fixed an issue which could cause some legendary weapons to be missing their prefix names.
  • Fixed an issue on the Wiffle Bat where the blood decal was appearing incorrectly.
  • Fixed instances where items would not rotate when viewed in the Pip-Boy and Workbenches.
  • Fixed various typos.
  • Head Hunt window preview should no longer have a repair kit icon as a potential reward
  • Metallic Scrap Now Appears Correctly In Pip-Boy Junk Menu, Pip-Boy Inspect Menu & Chemistry Station Smelt Menu.
  • Multiple instances of the same effect are combined for one single entry in the Pip-Boy Stat screen.
  • Text in Pip-Boy for unarmed effect for Vintage and Sugar-Free Nukashine appears correctly.
  • Fixed an issue which caused some events to not display in the Pip-Boy as inactive upon completions as designed.
  • The V.A.T.S. accuracy bonus is now correctly displayed when the associated stock or sight mods are added to the following weapons:
    • Combat Shotgun
    • Double-Barrel Shotgun
    • Cold Shoulder
    • Crowd Control
    • Crushing Blow
    • Gauss Shotgun
    • M79 Grenade Launcher
    • Pump Action Shotgun
    • Salt of the Earth”
  • The unique effect of an item now takes priority over the 1-star effect in the Pip-boy Item Card.
  • Underarmor is now shown under the Armor tab in the Pip-Boy
  • Armor and clothing not equipable by the player is now sorted under “Misc”.

Visuals

  • Fixed several visuals issue where armored Burning Deathclaw displayed incorrect textures.
  • Fixed various misplaced objects in the world.
  • Improved frame rate when moving large workshop structures.
  • The Character Select Photo window displays its content correctly in Super Ultra Wide 32:9.
  • The visual artifact causing part of the Rusted Coat of Arms Outfit to appear in first-person view has been resolved.
  • Various Mini Season Challenges missing completion flyout now have a completion flyout.
  • Vault Boy Elf Lawn Gnome properly bursts into a cloud of dust when destroyed…Stop shooting the gnomes!

That’s one heck of an update! Given the amount of new content added and gameplay changes made, don’t bew surprised to see a new update get released to fix any lingering issues.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fallout 76 Down on March 3 for The Backwoods Update

Bethesda has taken the Fallout 76 servers down on March 3, and this is to apply The Backwoods Update on all platforms.

For those unable to connect to the game’s servers, don’t fret, as the downtime is expected to last for a few hours and affects all platforms (console, PC).

Read on for what to expect from the patch, as well as the downtime.

Fallout 76 Down and Offline on March 3 to Apply Game Update

Per Bethesda, Fallout 76 will undergo maintenance starting at 10 am ET/7 am PT/11 pm HKT. Same as before, no timetable has been given as to how long the servers will remain offline. However, given past maintenance outages, this usually takes anywhere from 2-6 hours.

During the server outage, players won’t be able to matchmake, enter games. In short: the game is literally unplayable for the time being even if the update has been applied.

Speaking of which, The Backwoods Update includes the following pieces of new content added:

  • Bigfoot Has Arrived – The legendary Bigfoot has appeared and will be invading your Public Events. This 4-Star Legendary creature has a chance to drop a new, exclusive 4-Star mod, Thrillseeker.
  • Uninvited Guests – Bigfoot isn’t alone with its desire to ruin your fun. Other special creatures such as a more challenging Deathclaw Matriarch, Wendigo Colossus, and more have the chance to show up and crash your party.
  • Activities and Public Event Balancing – Many Activities (formerly “Events”) and Public Events have received updates to improve their rewards and event flow to keep you playing and not waiting around.
  • Pip-Boy Improvements – Your Pip-Boy is now faster, smoother, and has some new menus to help you get to what you’re looking for faster than before.
  • Armor Balancing – Reduced armor weight (in and out of stash) and more resistances baked into the armor itself to give you more choices on how you protect yourself.
  • Vanity Lights – New Photo Mode feature. Take photos during the night or in dark interiors without worrying about how to make your character shine!
  • Season 24: Rip Daring and the Cryptids From Beyond The Cosmos – Rip Daring sets off on another adventure this time facing off against extraterrestrial creatures! We hope you’re ready for another Rip Daring adventure!

If the maintenance period is extended or if Bethesda issues an update about it, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Phasmophobia 6 Tanglewood Drive Rework Released via Update 1.000.029

Kinectic Games has released the latest major update for horror game Phasmophobia, and this time, it brings the much-anticipated 6 Tanglewood Drive rework.

Tagged by the developers as v016.00, console gamers will see this as Phasmophobia update 1.000.029 on consoles and this also adds a new challenge to the Event Board.

Read on to see what changed with the map with today’s title update.

Phasmophobia’s 6 Tanglewood Drive Map Rework Finally Lands for Players via Update 1.000.029

New:

6 Tanglewood Drive: This location has received a complete visual overhaul, with new assets, props and interactions for both the Ghost and the Player.

  • Rooms: While more substantial changes have been made to the layout of rooms such as the basement and kitchen, to improve gameplay and level flow, the rest of 6 Tanglewood Drive retains its overall level design.
  • Yes, the potato remains.

The new Tanglewood Terror challenge has been added to the Event Board.

Fixes:

  • Various fixes and improvements

While there’s a new map rework introduced, there are also a handful of issue that are affecting the map rework currently, which are listed below.

The following apply only to 6 Tanglewood Drive.

  • The utility room sink can’t be interacted with.
  • Some areas / items may appear lit while the light is off.
  • UV finger print on the TV remote in the lounge can appear much larger than intended.
  • During a Blood Moon, the audio for the rain may not be heard by the player..
  • The doors to the hiding spot in the foyer may appear incorrectly when in multiplayer.

No timetable has been given on when a patch to resolve these issues will be released, but once it’s out, we’ll let our readers know.

Don’t forget to check out the Phasmophobia roadmap for 2026, which leads up to the version 1.0 release.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Y11S1 Silent Hunt Brings Solid Snake via Patch 3.28/1.000.133

The big Y11S1 patch for Rainbow Six Siege is live! Called “Silent Hunt,” console gamers will see the download as Rainbow Six Siege update 3.28/1.000.133, and this is a hefty file size.

Players can expect the introduction of Solid Snake from Metal Gear to be the newest operator added, as well as anti-toxicity improvements, balancing changes and more.

For the complete patch notes and details on the new content, read on.

Rainbow Six Siege Y11S1 for Operation Silent Hunt Adds Super Spy Solid Snake

Solid Snake – Attacker

Primary Weapon 
F2
PMR90A2

Secondary Weapon
TACIT .45

Gadget
Frag Grenade
Stun Grenade
Impact EMP Grenade
Smoke Grenade
Breach Charge

Health
1/3

Speed
3/3

Unique Abilities and Playstyle

Find nearby enemy threats with Solid Snake’s Soliton Radar Mk. III, a handheld device with a minimap that marks any hostiles present. Use the device’s precision mode to pinpoint threats, but be wary, as this will alert enemies that they’ve been detected by Solid Snake. The Radar provides a view of immediate surroundings, making it an excellent tool for recon that allows allies to lay groundwork and take map control quickly. While hunting down enemies, Solid Snake can also scavenge gadgets from fallen Operators to adapt to the ever-changing needs of the battle.

ANTI-TOXICITY IMPROVEMENTS

REPORTING

Toxicity reports now offer 16 categories to choose from instead of four, letting players be more specific in their reports and helping the moderation team better target sanctions.

TEXT CHAT

The detection system is now more advanced and with greater context awareness. We’ve also updated the feedback to align with the newer system previously established by voice chat moderation.

RANKED MATCH CANCELLATION

If a team causes a match to be cancelled, any players from that team who are disconnected will get an abandon penalty and a queue penalty.
If a player abandons a match which leads to it to be cancelled, that player and their squadmates will receive a match loss. Other teammates who are not in that player’s squad do not get the loss.

MAP MAINTENANCE

NEW MODERNIZED MAPS

This season adds modernized touches to Coastline, Villa, and Oregon, bringing updated graphics and lighting to these maps alongside new destructible ingredients and an overall health pass.

PLAYLIST

1V1 ARCADE

Players now have the chance to face off against another player in a public 1v1 mode in the Arcade playlist that offers online matchmaking. Settings and maps for this new mode were inspired by those favored by content creators and those picked most by players in the Custom Game 1v1 preset. This mode follows the same ruleset as Bomb mode.
Get ready to face off and see who’s the best! The new Arcade mode will be active for a limited time from April 16 to 30 during Operation Silent Hunt.

RANKED MAP ROTATION

To give players a more varied and dynamic landscape, the maps in Ranked will rotate. At the start of the season, Kanal, Skyscraper, Theme Park, and Outback will be removed and Emerald Plains will join the rotation. This change will decrease the total number of Ranked maps from 16 to 13. Midway through the season, Coastline, Villa, Oregon, and Emerald Plains will be replaced by Skyscraper, Theme Park, Stadium Bravo, and Favela.

MATCH REPLAY

FREE CAM OPTIMIZATION

Using the free cam with mouse and keyboard should be a smoother experience after a small optimization initiative launches this season. A new move-slow function can be remapped to an input of choice in addition to new options that adjust camera movement speeds and zoom behavior.

REPLAY CONTROLS REWORK

A recently redesigned Replay HUD launches new customization options so players can hide various elements to fit their specific needs and preferences.

BALANCING

rainbow six siege year 11 roadmap

NEW CADENCE & APPROACH

Players told us that balancing shouldn’t come at the cost of fun or feel like endless nerfs. We agree. Our approach now goes beyond data so changes enhance gameplay without sacrificing enjoyment.
Starting in Year 11, seasons will feature four updates released every three weeks, alternating between major balancing updates with Ranked map rotations and smaller balancing updates.
Each season will also target a specific meta. In Season 1, we’ll focus on entry-fragging and roaming roles. .

SKOPÓS

The v10 Pantheon Shells will move faster and hit harder in Year 11 with mobility and destruction boosts, plus reduced timers so Skopos can swap shells quicker.

  • Same destruction as Aruni’s melee attacks
  • Speed rating increased to 3 (from 2)
  • Health rating reduced to 1 (from 2)
  • Active Shell idling time reduced to 1.3 seconds (from 1.5)
  • Idle Shell activation time reduced to 1.3 seconds (from 1.5)
  • Swap cooldown time reduced to 0.5 seconds (from 3)

FLORES

Flores will receive the T-95 LSW to improve the flexibility of his loadout.

F2 ASSAULT RIFLE

Vertical, Angled, and Horizontal grips are now available for the F2, making it easier to control the weapon’s recoil.

BALLISTIC SHIELDS

Shield Operators (Blackbeard, Blitz, Montagne, Fuze, Clash) no longer can dash through undamaged barricades, lessening their ability to rush on their enemies and encouraging them to engage in combat from a farther distance.

OBSERVATION BLOCKER

Deploying an Observation Blocker is now faster (down to 1 second from 2.5), letting Defenders deploy quickly at the start of the Preparation Phase so they have time to focus on the rest of their setup.

YING

The cluster flashes from Ying’s Candela increases to 1.6 seconds from 1.4 seconds for more consistent entry.

ALIBI

Alibi’s last ping from her Prisma does not disappear when the debuff ends, so the amount of pings is increased by 1 to create stronger intel pressure.

ELA

The concussion effect of Ela’s Grzmot mines has a longer duration, up from 7 seconds to 9 seconds.

AMARU

Amaru has 5 Garra Hook charges instead of 4, which improves her overall mobility.

BATTLE PASS

Premium Battle Pass track will include two Black Ice Packs. These Packs contain Black Ice weapon skins in green, pink, purple, or red color variants.

OPERATOR PRICE DECREASE

Subtle changes are happening around Operation Silent Hunt. As new Operators appear, existing ones are becoming more accessible and receiving price decreases. Brava receives a discount and moves to 10,000 Renown, or 240 R6 Credits, followed by Deimos at 15,000 Renown, or 360 R6 Credits. Finally, we have Rauora going for 20,000 Renown or 480 R6 Credits.

ADDITIONAL UPDATES

AUDIO

Zero, Deimos and Solid Snake have been added to the conversation system.

TRAINING & ONBOARDING

  • Villa, Skyscraper, Fortress and Theme Park have been added to Enlisted and Field Training Playlists.
  • Twitch, Zero, Nomad, Nokk, Flores, Maverick, Amaru, Kali and Sens have been added to Enlisted and Field Training Playlists.
  • Modernized versions of Oregon, Villa, Yacht and Coastline have been added to Landmark Drill and Clear House Playlists.

For the bug fixes implemented in this update, read on here.

With a title update this big, don’t be surprised to see a follow-up patch get released soon. Check out the Year 11 roadmap right here to see what else Ubisoft has planned.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Scott Pilgrim EX Review – Rock On

Scott Pilgrim is a franchise that just keeps on going across different media. Starting as a graphic novel, the series spawned a cult-classic movie, a well-received video game that was once delisted and later revived in a remaster, and an animated reimagining titled Scott Pilgrim Takes Off. While that latter series has seemingly been canceled,

Tribute Games has worked on a brand new game with a completely original story set in that universe with Scott Pilgrim EX.

Get the Band Back Together

Rather than be another adaptation of the source material that we had in Scott Pilgrim vs. The World: The Game, this game instead is a whole new adventure that is not based on any prior material other than involving the characters. It’s not a reimagining either, as it seems to basically be taking place at some point after some amalgamation of the events of the main story that people know from the graphic novels, movies, and the first game, where Scott had defeated all of Ramona’s evil exes and Scott Pilgrim Takes Off.

From the start, you can tell just how beautiful Scott Pilgrim EX is, which is no surprise at all considering the pedigree of the game’s developers. Besides the recent Teenage Mutant Ninja Turtles: Shredder’s Revenge and Marvel Cosmic Invasion that looks gorgeous, the developer is made up of people who worked at Ubisoft on the original Scott Pilgrim vs. The World: The Game, which created the look of the graphic novels in game form already and perfected it even further here.

In fact, the game draws one of its many inspirations from series like Mega Man, here by setting it in Toronto in the year 20XX. To start the game, Scott and his band Sex-Bob-Omb are rocking out at band member Stephen Stills’ house when all of a sudden a series of attacks happen and all of the members of the crew, sans Scott, are kidnapped, followed up by a mysterious villain named Mecha Scott showing up. At this point, we don’t even know the connection between these events, as a lot is going on in Toronto at the time too.

This leads Scott into a special basement area seemingly created by Scott’s roommate, Wallace, who was not present when everyone was kidnapped. While he isn’t around himself, an AI version of Wallace has been created that will help you in your journey, including a series of what he calls “tutorials” during the game that essentially lead to fights with Mecha Scott most of the time.

From there, you must go out to try and rescue your friends that have been trapped in various places, including within Riff Rifts that spawn time and space. Not only do you have to rescue your friends, but you must also rescue all of their instruments to use as a way to advance in the game and eventually play a concert at the end.

In a sense, the instruments work as the MacGuffins of Scott Pilgrim EX, where you will be instructed on the map on where to go after each, which you must find and pair with a unique riff that must be played to open the Riff Rifts across Toronto. I really did appreciate how you had to collect the different riff sounds and actually input them yourselves when you learn them and when you use them, as it made me feel nostalgic for The Legend of Zelda: Ocarina of Time, which I have no doubt they were at least somewhat trying to reference by doing so.

Face Your Enemies

Not only do you have to worry about saving your friends, but three enemy factions have popped up around Toronto and are trying to take over: the Robots, the Demons, and the Vegans. All of this seems to be happening as a result of the mysterious G Corp, which has started stirring up trouble, so Scott has a lot of work to do.

By having the three enemy factions in the game, I greatly appreciated just how varied a lot of the enemy designs were, even if there were still some that were just recolored versions of others already in the game. The Robots have some unique looks, with some more standard-looking robots, one that looks like it’s wearing an orange Goku gi, and even a few that look like they were ripped straight out of Mega Man. Then you have the Demons, which feature a unique array of different enemy designs that were some of the most difficult to fight at times as well. Lastly, the Vegans are the only human-based enemy faction in the game and they felt like they were taking direct inspiration from series like Streets of Rage and River City Ransom with their designs. I love how the various enemies definitely were inspired by other series at times, but still felt like their own things here in the game, with the colorful designs and attack patterns.

The different enemies in the game also pair well with the game’s story that has some unknown villains that I’ll keep quiet so you can experience them for yourselves, with a really fun final boss fight that is made up of two parts. We even get a cliffhanger at the end that really has me waiting to learn more, whether that’s in future DLC or even a sequel eventually.

Scott Pilgrim EX’s map is pretty simple to navigate, with it branching off in deeper paths for certain areas. The only time it can really get confusing is when you need to access somewhere within a place where the map icon may be less precise. For instance, there is a point where you have to go to a school to get a new riff to play, but the icon on the map will not have the school in the area. You will have to remember that you accessed the school in that area through a portal found in a magazine inside a shop, so it takes a little bit of thinking.

With the way you are consistently going to find new instruments and riffs to open the Riff Rifts in the game, some parts of the game feel like a Metroidvania, with how you will go back to areas you have already visited to unlock new areas to dive deeper into one section of town that was previously unreachable. The map even lets you know where you need to go next too, which was a big help to make the game not feel bogged down with too much unnecessary traversal.

The combat in Scott Pilgrim EX is similar to what we saw in the past, but it feels more fluid than ever here. You have a fast or strong attack at your disposal, as well as the ability to grab and potentially throw an enemy. From there, you can hold the strong attack button and the throw button to unleash a super attack, which does use of what is known as GP. The GP meter is found just beneath the HP meter in the game, so always keep an eye on that. You can also pull off a fast or strong finisher that expends GP. It’s wise not to use all of your GP up, though, because it has a very useful reason that we’ll discuss a bit later. There are also other more intricate moves within the combat that you can play around with and get the hang of in no time.

As you play through Scott Pilgrim EX, you will work to save your bandmates by completing each of the 12 story quests. These generally consist of a series of smaller fights against hordes or enemies and then culminate with a boss fight. The boss fights are some of the best parts of this game, as there is not a single one that is like the others besides maybe repeat fights against Mecha Scott, but even those change things up as well. These fights can be a grind too, as the enemies before can really whittle down your health and have you in trouble by the time the boss comes across. This often led me to better prepare by making sure I had full health going into the area and having the one usable item you can use to replenish health when you die.

Level Up

If you are finding the game too hard, especially with the waves of enemies and boss fights, Scott Pilgrim EX lets you work towards building up your character to make things a little easier. Not only does the game offer multiple difficulty options to choose from, but you can level up your character in a number of ways. This includes permanent stat boosts that you can get from defeating bosses, random drops in battle, or even as purchases in stores. There are also badges and accessories you can equip to your character after purchasing them in stores, which can be a major help. You are limited in the number of these you can have equipped at a time, so a lot of strategy comes into play with how you want to pick which to use.

Scott Pilgrim EX features seven total characters that you can play as, including the titular Scott, Ramona, and even a number of her exes like Matthew Patel, Lucas Lee, Roxie Richter, and even Robot-01. There is also another character, but you’ll have to play to find out who that one is. Each character has their own stats that you must level up too, so make sure to start with the character you likely plan on doing the entire playthrough with so they will be as leveled up as possible. A good example of this is that my Scott was level 242 by the time I finished my first playthrough, while the rest of the characters were only level 16 by default.

Not only do you have multiple playable characters, but the game also provides you with even more characters as assists in the game. These can be activated in battle by expending GP, with the amount depending on which assist you have equipped. Starting the game, you already have a few assists to choose from, but you will unlock many more as you play through the game and save your friends or defeat certain bosses. Two of the most useful I found were Young Neil’s assist, where he causes a stampede of Sex Bob-omb’s fans that trample the enemies on the screen, and Stephen Stills’ where he will make you invincible for a period of time. Pairing an assist like the latter with the badge Wallace Plush, which drains GP from enemies with each attack, can be really deadly.

Coming up with some helpful combos like this is especially helpful, too, because of the game’s checkpoint placement, which I was not very fond of at times. You’ll see the checkpoint markers while you walk around on the map and all, but there are some of the boss fights that not only have you going back to the beginning of the boss sequence, but also going back a good ways forcing you to backtrack more than you should be in that case just if you happened to lose way into a boss fight sequence.

The game has so many little easter eggs that are nods to things in Scott Pilgrim or just the world in general, as briefly mentioned prior. This is especially evident with the abundance of shops you can visit, including Cold Topic, which specializes in alternate character palettes. One of my favorite references was when Scott’s parents show up randomly in town and mention they just got back from vacation visiting areas with a bunch of zones like Emerald Hill Zone and Casino Night Zone, obvious references to Sonic the Hedgehog.

Music always plays a key part in anything Scott Pilgrim, and the soundtrack in this game is very good. It keep an upbeat tempo throughout the different locales that keep your heart pumping as you are fighting an array of different baddies. There are also some little references in there as well, including one I noticed where the Vegan Police Station’s tune was very reminiscent of the F-Zero theme. Maintaining the classic 16-bit sounding soundtrack was a wise decision here without a doubt.

Scott Pilgrim EX runs very well from my time playing through the game. There was only one point in the game where it glitched out on me and required a restart to return to the last checkpoint. This happened during a section where one of the phases of enemies spawning during a boss area did not continue as it should and instead got stuck between the two phases. Thankfully, this was a one-time occurrence and didn’t cause too many issues.

Verdict

Scott Pilgrim is a property built perfectly for gaming, with its reverence for games throughout. We already saw this before in Scott Pilgrim vs. The World: The Game, and now Scott Pilgrim EX exemplifies this idea even further. Even though the overall experience is pretty short at only three to four hours, everything packed into Scott Pilgrim EX is a pure joy to play and can be enhanced even further in multiplayer both locally or online.

Pros

  • Fluid gameplay with lots of layers
  • Exceptional boss fights
  • Strategy with pairing of badges, accessories, and assists
  • Vibrant colors look like the graphic novel leapt off the page
  • Fun playable characters and leveling system
Editor’s Choice Badge
Verdict
9/10
Scott Pilgrim EX proves once again why the series is a perfect fit with gaming, this time with a fantastic adventure for Scott and company to go along to try and save Toronto and get their concert in before all is said and done!

Cons

  • Fairly short experience
  • Checkpoint system can be a little frustrating at times
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Dean James

Home > Title Updates and Patches

ARC Raiders Hotfix for March 3 Fixes Weapon Exploit via Update Version 1.000.026

Embark Studios is back with another minor update for ARC Raiders, and this time, it’s to patch out an exploit alongside other gameplay improvements.

The hotfix for March 3 will appear as ARC Raiders update 1.000.026 and this should be a small download across all platforms.

Same as the hotfix released last week, don’t expect this patch to be a big one when it comes to changes made, but the items it resolves are important issues, with the most notable being the weapons exploit that allowed players to put armaments in a safe pocket without the Safekeeper Augment.

For the complete patch notes, read on, raiders!

ARC Raiders Weapon Exploit Fixed in Update Version 1.000.026

ARC Raiders Update 1.000.020

Here are the changes made today per Embark:

  • Fixed an exploit that allowed players to put weapons in a safe pocket without the Safekeeper Augment.
  • Fixed an issue that allowed players to put the Snaphook into a safe pocket while in use.
  • Lowered the drop rate of rare blueprints slightly and raised the drop rate for high tier materials in First Wave Caches on the Hurricane map condition.
    • Dev note: The main reason for this change is that the First Wave Caches have been handing out a lot of blueprints, especially given how good players have been at tracking them down and looting them. To help balance that out, we’re bumping up the drop rates for higher-tier materials inside the caches. So while you might see a few fewer blueprints overall, you’ll be getting better materials in return. Caches will still be a solid way to find blueprints, just not to the point where you can reliably walk away from every session with 3–5 of them.
  • Added a very hot fix for the Dam Controlled Access Zone.
  • Fixed an issue where some ARC would occasionally cause performance drops.
  • Fixed an issue where the final stage of the quest “Worth Your Salt” could not be completed if someone else had already done it in the same raid.
  • Fixed a rare issue where players would crash when navigating to the Player Proximity menu.

If you haven’t logged into the game since last week, here are the small set of fixes rolled into the game in the last few days of February:

  • Fixed different instances of client and server crashes.
  • Fixed several server performance issues.
  • Fixed certain instances where crouch was skipping the recovery time after a dodge roll which will also affect Il Toro.
  • Fixed some Patchwork customization items displaying before they should, it may take some time for it to take effect (note that the image of the Patchwork outfit for the second Expedition also incorrectly displayed a bandolier, which will be brought back for the third Expedition).

Given the Shrouded Sky content was just released last week, don’t expect another major content drop until later this month when Flashpoint is released, which adds a new map condition, new ARC threat and more.

Check out the Q1 roadmap to know what else is on the way.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Division 2 Down on March 3 and It’s for Something Big

Ubisoft has taken The Division 2 servers down on March 3, and this isn’t just for your standard title update. It’s not even for a new seasonal content drop, but something much bigger.

Agents won’t be able to access the game until much later and there’s a good reason for that, as Massive Entertainment has something big lined up.

Read on for the schedule and an idea of what’s incoming today.

The Division 2 Servers Taken Offline on March 3 for Year 8

The Division 2 Down oct. 28

Update: Better late than never, but here are the patch notes and details on the new content for The Division 2’s 10th Anniversary update.

Expect The Division 2’s servers to be offline on March 3 starting at 9:30 am CET/3:30 am ET/12:30 am PT/4:30 pm HKT. The game will be unavailable for five hours (estimated).

Massive Entertainment is keeping the patch notes secret, as the lead-up to the game coming back online will be met with a livestream showcasing Year 8 plans for The Division 2, and possibly beyond.

Chances are, we’ll finally hear more about the Survivors content planned, and maybe a release date for it too.

The stream will mark the franchise’s 10th anniversary and is set to air at 9 am PT/6 am ET/7 pm HKT. Expect update on The Division Resurgence, Year 8 plans, and we’re hoping something about The Division 3 too.

Once more details about the update is live, we’ll have it up on the site. The patch notes should be on a separate article, with the breakdown of info on what to expect this year in another.

It’s a good time to be a The Division fan, and MP1st will be covering the event of agents.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Battlefield 6 Update on March 3 Brings Version 1.000.013 Gameplay Improvements

DICE has pushed out Battlefield 6 updater 1.000.013 on March 3, and this is for patch version 1.2.1.5.

While this doesn’t bring in any new content, it does apply gameplay-related changes and bug fixes.

Read on for everything that got changed and fixed in today’s update via the official patch notes.

Battlefield 6’s New Update Applies Version 1.000.013 on March 3

Battlefield 6 Next Update 1.2.1.5

Major Updates for 1.2.1.5

  • Implemented additional stability improvements to reduce client crashes.
  • Improved frontend tile loading times for a smoother menu experience.
  • Restored missing Store items to player inventory from the Bountiful Harvest, Pax Vanguard, and Devil Dogs bundles.

CHANGELOG

PLAYER

  • Addressed a crash that could occur during camera behaviour transitions.
  • Implemented further stability improvements to reduce client crashes.
  • Resolved an issue where initiating a revive while equipping a mask could cause the mask to remain in hand and block weapon usage.
  • Restored previously owned items that had disappeared from player inventories, including content from the Bountiful Harvest, Pax Vanguard, and Devil Dogs bundles.

WEAPONS

  • Improved the visual fidelity of the Objective Ace skin when viewed at longer distances.

MAPS & MODES

  • Updated spawn logic with an additional out-of-combat area check to prevent unintended spawn locations.

UI & HUD

  • Corrected an issue where the Tier Skip deeplink in the Bulletin directed players to an empty Store screen.
  • Improved frontend tile loading times to reduce delays when navigating menus.
  • Resolved an issue where Battle Pass rewards on the active path could display placeholder text or missing icons.

PORTAL

  • Addressed a crash related to area validation checks.

REDSEC

PLAYER

  • Resolved an issue in Battle Royale where the Tracking Pulse Recon trait could activate when destroying any deployable gadget.

UI & HUD

  • Addressed an issue in Battle Royale Duos where pings were not displayed in the elimination feed.

AUDIO

  • Resolved an issue in Gauntlet where Gas Mask voice-over lines would play while inside armoured vehicles.

In other Battlefield 6 news, DICE has confirmed they are looking to improve weapon mastery and progression so it won’t feel like an unnecessary grind.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 6 Progression and Weapon Mastery to Be Improved According to DICE

Even with countless updates and seasonal content drops, one thing that hasn’t changed much and has been a constant sore point for a lot of Battlefield 6 players is weapon progression.

For some reason, DICE made it very grind-y to unlock attachments for guns. While the devs changed this within the game’s first month of launch, it wasn’t good enough.

Players had to slog through hours upon hours of weapon grinding just to get the good attachments that were locked high up a weapon’s level.

Thankfully, that seems to be changing soon.

Battlefield 6 Weapon Progression to (Finally) Be Improved

battlefield 6 larger maps

In a new Community Update by DICE, the studio talked about Season 2 and some of the improvements on the way. Chief among the topics discussed was progression — something the community has been asking for since launch.

Here’s what DICE had to say about it:

Progression

Progression has been a consistent topic of discussion. We’ve continued monitoring data and reviewing your experiences, and it’s clear that certain parts of progression, particularly within Weapon Mastery, are taking too long to feel rewarding.

With the next phase of this season, we’re introducing targeted adjustments aimed at smoothing the overall progression pacing and reducing unnecessary grind.

Weapon Mastery progression will feel faster and more consistent. We’ve tuned the Mastery XP curve to smooth out attachment unlock pacing, increased the rate at which sidearms rank up so they align more closely with primary weapons, and moved camo unlocks earlier so cosmetic rewards arrive sooner in your progression journey.

These adjustments build on the progression updates introduced at the start of the season. We will continue to evaluate how these changes land across different modes and playstyles, with further refinements later in the season.

Other topics the studio touched on was the ping system. and how in a following update, DICE will address an issue where enemies spotted using the Recon Drone would not consistently remain marked for squad members.

Later in Season 2, DICE is also planning refinements to the ping system focused on “improving clarity, reducing visual noise, and strengthening squad readability.” With these changes, DICE aims to make communiation faster and easier to interpret. Expect more updates to the ping system in the future, with details to be shared in as we get closer to release for these updates.

In related news, DICE says they “completely emphatize” with the player base who want more maps and content, though it doesn’t seem like it’ll be changing anytime soon based on the dev’s comment.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Minecraft Update 3.33 Released for Bedrock Edition 26.3

Minecraft Bedrock Edition 26.3 is live on all platforms on March 2, and this brings a short list of fixes. Console gamers will see this download as Minecraft update 3.33, and expect this to be a small download.

The fixes released today are aimed to make the game run more stable, so don’t expect a robust patch notes list.

Minecraft Updated to Ver. 3.33 on March 2

Fixes:

  • Fixed an issue with the localization of some items from the Mounts of Mayhem drop. These will now show in the chosen language correctly (MCPE-235956)
  • Fixed a crash that could occur when loading a world or Realm

There was also a patch released last week that applied the following fix:

  • Fixed an issue with add-ons that could result in crashes or missing textures (MCPE-235929)

If the patch is released on last-gen platforms, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Yakuza Kiwami 3 & Dark Ties New Update 1.14/1.014 Fixes Issue With Haisai Girls’ Base

RGG Studios has released Yakuza Kiwami 3 & Dark Ties update 1.14/1.014 today, March 2 , and this is another minor patch that aims to resolve a few key issues.

Expect a small download for this patch, as it mostly deals with technical problems.

Read on for the official patch notes, as well as what got fixed previously.

Yakuza Kiwami 3 & Dark Ties March Update Applies Ver. 1.14/1.014 Fixes

FIXES:

Yakuza Kiwami 3

  • Fixed a rare issue where players are unable to return to the surface after going into the Haisai Girls’ base in Downtown Ryukyu and Kamurocho.

Yakuza Kiwami 3 & Dark Ties

  •  Improved text subtitles and various localization issues
  • Other various bug fixes to improve overall stability and quality

Patch 1.13 was released last week and included the following fixes:

Yakuza Kiwami 3

  • Fixed an issue in Chapter 9 where loading save data in Purgatory would change the in-game time to night and block story progression.

*If this issue is occurring, applying Patch 1.13 and then saving/loading in Kamurocho will allow the story to progress normally.

*If you are currently in Downtown Ryukyu, please go to Kamurocho and save/load to fix the issue.

  • Fixed an issue in Downtown Ryukyu where triggering another event during the Okinawa Soba Delivery substory would make it impossible to progress.

Dark Ties

Fixed an issue in Chapter 2: Head to Hell’s Arena, where beating the Trial of Demise in Survival Hell for the first time would prevent further progression.

Yakuza Kiwami 3 & Dark Ties

  • Fixed an issue where the game could crash when placing large bets at the casino roulette.
  • Improved text subtitles and localization issues.
  • Various other bug fixes improving stability and overall quality.

<For Steam>

  • Fixed an issue where repeated play of certain minigames under specific environments could cause performance drops.
  • Fixed Steam-specific issues and improved overall stability.

Once another one is released by RGG, expect it here on MP1st. If you’ve yet to pick up the game, go read our review.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Starfield PS5 Launch Tipped for April 2026

Microsoft, despite its recent leadership changes, seems committed to bringing more of its titles to rival platforms, including Sony’s PlayStation 5, and Starfield appears to be next in line.

Last year, we reported that Starfield was expected to launch on PS5 in 2026. Now that 2026 has arrived, new information suggests that the release may be happening very soon.

Starfield PS5 Release Date Leaked

Starfield PS5

According to well-known leaker billbil-kun, Starfield may be coming to PlayStation 5 soon. The information was shared through Dealabs.

For those unfamiliar, billbil-kun is a trusted leaker who has shared accurate information about video games and tech products for years. While this remains a rumor and not official confirmation, the source is considered very reliable.

According to billbil-kun, Starfield will launch on PS5 on April 7, 2026. Pre-orders are expected to begin between the evening of March 17 and the morning of March 18. However, it is possible that the official announcement could happen earlier.

The leaker also shared details about the editions that will be available. Starfield will be released in both physical and digital formats. The prices are expected to be:

  • Starfield PS5 – Standard Edition : €49.99 / £44.99
  • Starfield PS5 – Premium Edition : €69.99 / £59.99

Unfortunately, the leaker does not know what will be included in the Premium Edition. However, it has been confirmed that there will be no early access for those who purchase the Premium version.

As always, this information should be treated as a rumor for now, even if it comes from a highly credible source.

If you still haven’t played the game and are wondering whether it’s worth buying, read our review. We gave it a score of 9 out of 10, stating, “It has everything you’d want from a Bethesda game: a deep and prosperous universe filled with endless possibilities and limitless potential.”

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Taha

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Home > Title Updates and Patches

Minecraft Bedrock 26.3 Released on March 2 Applies Update 1.043

Mojang has released a new title update for Minecraft today, March 2, and this is a minor update that applies fixes. Called Bedrock edition 26.3, the patch can be download on consoles as Minecraft update 1.043 (complete version 1.043.000).

This hotfix applies some important fixes that help  the game run correctly, and the complete patch notes are available below.

Oddly enough, the patch isn’t out on last-gen (PS4, Xbox One) for now, though we suspect that will change very soon.

Minecraft’s Latest Update on March 2 Applies Important Fixes

Fixes:

  • Fixed an issue with the localization of some items from the Mounts of Mayhem drop. These will now show in the chosen language correctly (MCPE-235956)
  • Fixed a crash that could occur when loading a world or Realm

There was also a patch released last week that applied the following fix:

  • Fixed an issue with add-ons that could result in crashes or missing textures (MCPE-235929)

If the patch is released on last-gen platforms, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

F1 25 Version 1.18 Released for Season 6 via Patch 1.018

Codemasters has released the Season 6 updater for F1 25, even if the content won’t actually be available until later this week. Console gamers will see this download as F1 25 update 1.018 (complete version 1.018.000), or what the devs call version 1.18.

The Season 6 content will be available from March 4 onwards, while all the other changes will take effect today.

Read on for what’s new and the known issues shared by the community.

F1 25 Season 6 Released as Version 1.18/1.018

F1 25 New Update 1.013

Season 6 Content – Available from March 4

  • Season 6 content additions, including new Podium Pass and Shop items

All other changes – Available from March 2

  • Updated sponsors on the McLaren livery to include Gemini
  • Added support for Native Mode on the Thrustmaster T598 for Xbox

Here are the known issues being looked into by the developers. Note that this is not an exhaustive list, and some bugs that are affecting players might not be listed here.

  • Career | XP drop in all stats following v1.11
  • Graphics | Incorrect specular highlight in drivers eyes (PC Only)
  • 📸 Graphics | Light under wheels in Photo Mode when Path Tracing is enabled
  • Peripherals | ‘Max Wheel Rotation’ Issue with Thrustmaster T598

Some other issues the player base have reported include:

  • Online Sessions Dropping After Start.
  • Car turning itself
  • 2 player career mode is absolutely broken
  • F1 25 WiFi issues
  • VR Wobble / jitter when in Car
  • AI Has Unfair Advantages Due to Missing Simulation Depth (ERS, Tires, Weather)
  • Unable to boot F1 25 due to Javelin
  • Pad problems
  • AI Penalties
  • Held in Pit, Extra 20s

If we get more changes for Season 6, we’ll update the article.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Here’s the List of PS5 Pro Games That Will Support the Newly Upgraded PSSR

In the coming weeks, Sony is set to roll out an update to the PS5 Pro that will upgrade PSSR (PlayStation Spectral Super Resolution), which will further enhance the visual quality of games that support the feature.

Not familiar with PSSR? It’s an AI library that analyzes game images pixel by pixel as it upscales them and it has been used to boost the effective resolution of over 50 titles on the PS5 Pro.

Sony engineers have been working on a new version of PSSR, and while there’s no new date when it’ll be available, there is one game that’s already implementing it, and that’s Resident Evil Requiem.

PS5 Pro Upgraded PSSR – What Does It Mean?

Sony notes that the upgraded PSSR on the PS5 Pro aims to help both the image quality and frame rate high. With the update, Sony seeks to deliver the latest of this co-developed technology with AMD.

Here’s a comparison image of Resident Evil Requiem before and after the upgraded PSSR in effect:

On a more technical level, the upgraded PSSR translated to (via Digital Foundry):  “The newer DLSS and FSR4 implementations can still retain more apparent resolution in certain motion scenarios: elements in motion can see a touch more aliasing on the new console upscaler, with the underlying circa-1080p input occasionally manifesting in motion more than DLSS or FSR4. However, each upscaler has its pros and cons. Both FSR4 and DLSS can suffer more from ghosting in specific scenarios – the classic TAA-style faint trails on moving objects. The new PSSR avoids this ghosting entirely in Resident Evil Requiem.

Bearing in mind the FSR4 association with the new PSSR, it’s interesting to see these variances. For example, the balance of detail and overall sharpness shifts depending on lighting and content. Sometimes DLSS appears most crisp, followed by PSSR and then a softer FSR4. Text readability suits DLSS, again followed by the new PSSR with FSR4 lagging behind. Elsewhere, distant detail – particularly in Raccoon City – favours FSR4 and DLSS over PSSR. The classic “chain link fence” test also sees the PC upscalers deliver improved outputs.”

On more layman’s terms, Digital Foundy notes, “we are applying the same kind of rigour to upscaler comparisons on this console implementation as we do with PC. PC users are typically “lean in” players, in close proximity to the screen, where artefacts are more noticeable. Meanwhile, PSSR is for living room set-ups where the content will likely be viewed at a distance. The first-gen PSSR couldn’t pass muster on many games in this scenario, but this new rendition definitely does.”

Players Will Be Able to Toggle Enhanced PSSR Image Quality With a Touch of a Button

Players will be glad to know that they will be able to enable the ehance PSSR feature on the PS5 Pro with a button press on the DualSense. Once the update has been released, players will be able to access it in “Screen and Video” > Video Output > Enhance PSSR Image Quality.

Sony has said there are multiple existing games that will feature improved PSSR once the update is out sometime this month. Chances are, developers will update their games to take advantage of this enhancement, though we don’t expect that to happen to every PS5 native game release.

Games List That Support PSSR on the PS5 Pro

Per Sony, the company mentions that the system update will let players experience the enhanced PSSR with any PS5 Pro games that currently support PSSR.

For now, here are the known games that support PSSR (thanks, Zuby_Tech!).

Update (3/18/26): The list of games that are confirmed to support PSSR has been updated.

  • 007: First Light
  • Alan Wake 2
  • Alien: Rogue Incursion – Evolved Edition
  • Ark: Survival Ascended
  • Assassin’s Creed: Mirage
  • Assassin’s Creed: Shadows
  • Astro Bot
  • Avatar: Frontiers of Pandora
  • Baldur’s Gate 3
  • Battlefield 6
  • Beneath
  • Black Myth: Wukong
  • Blades of Fire
  • Call of Duty: Black Ops 6
  • Call of Duty: Black Ops 7
  • Control: Ultimate Edition
  • Crimson Desert
  • Crystal of Atlan
  • Cyberpunk 2077
  • Days Gone Remastered (2025)
  • Demon’s Souls (2020)
  • Dragon Age: The Veilguard
  • Dragon’s Dogma II
  • Enlisted
  • F1 24
  • F1 25
  • FBC: Firebreak
  • Final Fantasy VII: Rebirth (2024)
  • Frostpunk 2
  • Gears of War: Reloaded (2025)
  • Ghost of Yōtei
  • God of War Ragnarök
  • Gran Turismo 7
  • Hell is Us
  • Hellblade: Senua’s Sacrifice
  • High on Life 2
  • Hogwarts Legacy
  • Hunt: Showdown 1896
  • Jurassic World Evolution 3
  • Karma: The Dark World
  • Kingdom Come: Deliverance II
  • Madden 25
  • Marathon
  • Marvel Rivals
  • Marvel’s Spider-Man Remastered (2020)
  • Marvel’s Spider-Man: Miles Morales
  • Marvel’s Spider-Man 2
  • Metal Gear Solid Δ: Snake Eater (2025)
  • Monster Hunter Wilds
  • My First Gran Turismo
  • Naraka: Bladepoint
  • NBA 2K25 (Confirmed via NBA2K X profile: NBA2K PS5 Pro announcement)
  • NBA 2K26 (Most likely considering NBA 2K25 is using PSSR)
  • Ninja Gaiden 4
  • Nioh 3
  • No Man’s Sky (Only game to use PSSR in PS VR2 Mode)
  • Off the Grid
  • Outbreak: Shades of Horror – Chromatic Split
  • Paladin’s Passage
  • Path of Exile II
  • Ratchet & Clank: Rift Apart
  • Ready or Not
  • Resident Evil 4 (2023)
  • Resident Evil 8: Village
  • Resident Evil 9: Requiem
  • Retrieval
  • Rise of the Ronin (Confirmed via PS Blog: Upgraded PSSR rolling out)
  • RoadCraft
  • Senua’s Saga: Hellblade II
  • Silent Hill 2 (2024) (PSSR is only available in Quality Mode)
  • Silent Hill f
  • Star Wars Jedi: Survivor
  • Star Wars: Outlaws
  • Stellar Blade
  • The Crew Motorfest
  • The First Descendant
  • The Last of Us Part I (2022)
  • The Last of Us Part II Remastered (2024)
  • The Outer Worlds 2 (PSSR was removed with Patch 1.0.4 ; 31.10.2025.)
  • The Seven Deadly Sins: Origin
  • Tides of Annihilation
  • Truck Driver: The American Dream
  • Truck Driver: The Dutch Connection
  • War Thunder
  • Warframe
  • Warhammer 40,000: Darktide
  • Warhammer 40,000: Space Marine 2
  • Where Winds Meet
  • Ys X: Proud Nordics

We’ll continue to add to the list as more games are confirmed to be utilizing this feature.

Once the system update is out later this month, we’ll be sure to let our readers know.

In other PlayStation news, Sony says they won’t raise the price of the PS5 even with rising RAM costs, which is good news for those looking to purchase the console or the PS5 Pro.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.