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Destiny’s Interceptor Vehicle Is Getting a “Nerf” In The Final Game, Here Are the Details

Those raising arms over the all too effective Interceptor, a powerful vehicle currently available on the First Light Crucible map in the Destiny Beta, will be happy to know it will be receiving a few appropriate tweaks for the final build of the game.

Anyone who’s been on the receiving end of the Interceptor’s firepower is likely well aware of it’s overwhelming killing ability. Bungie has heard your pleas and has noted a few of the changes the studio will be making between now and launch. Here’s what designer Derek Carroll had to say in the latest Bungie Weekly Update:

“The Interceptor is a tank and should be treated with respect, but the Sandbox team made some tweaks to reduce the ‘apocalyptic firestorm’ factor a bit. The largest change is a lower rate of fire, with an additional delay between shots. This encourages the pilot to take aimed shots instead of just spamming rockets. More subtle changes include reducing the rocket blast radius, and shrinking the “arming shape” that allows the rockets to airburst on flying targets.

“Even with these changes, we felt that having two of them on First Light is less interesting than having a single Interceptor for both teams to fight over. At the start of each match, each team is given a single Pike, with another neutral Pike up for grabs. Additional Pikes will respawn throughout the match near the Control Zones. The Interceptor will spawn on a delay.”

What are your thoughts on Destiny’s vehicle gameplay so far? Considering all elements like the Sparrow, Pike, Interceptor, and Stationary Turrets, do you feel it’s fairly balanced overall, or does it need revisiting?

Read about tomorrow’s special public event were Bungie will be sending players to the moon.

David Veselka

Musician, Gamer, Geek. Subscriber

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Bungie Will Send Players to the Moon on Last Day of Destiny Beta

Saturday, July 26. 2:00 PM PDT. Mark your calendars. We’re going to the Moon.

That’s where Bungie is sending players on the final day of the Destiny Beta in special mission only available for a limited time. The goal is to amass as many gamers as possible across the PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 to play the Destiny Beta at the same time in an effort to stress test Destiny’s online infrastructure.

Players who do decide to log in during the two-hour public event won’t leave empty handed. Participants will go home with a special nameplate for use in the final game when it ships September 9.

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“This is a flash mob. Set your destination. The Iron Banner will be live. The Director will still beckon with the lures we’ve littered all across Old Russia,” writes community manager DeeJ in the latest Bungie Weekly Update.

“We’re even sending you on a new story mission. For this one, you’ll be glad you scrounged that jump drive from the wastes of the Cosmodrome. You don’t need us to tell you where you’re headed. We’ve marked it on the map since the moment when the Beta Build became a secret whispered about by only our friends and family. This new destination will be open to you for two hours.”

If you’re not quite sure what DeeJ is talking about, here’s the location found on Earth’s Moon that has been viewable but inaccessible since the Beta’s launch:

Screen Shot 2014-07-25 at 4.20.02 PMAnother event to look out for this Saturday is the continuation of the Iron Banner at these specific times.

As for when the Beta ends, here’s what DeeJ had to say: “The Wolf, our Theoretical Physicist, has told me that he wants some room to maneuver close to the conclusion of our little social experiment. So, I’m not telling you exactly when. Please play until we nail this thing shut.”

Remember, the beta is now open to all PlayStation and Xbox gamers with either a PlayStation Plus or Xbox Live Gold subscription, respectively. So, if you’ve got the time this weekend, download it for free, and we’ll see you online!

David Veselka

Musician, Gamer, Geek. Subscriber

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Vice and Call of Duty Present ‘Superpower For Hire: Rise of the Private Military’ Documentary

In collaboration with Call of Duty, Vice is taking a look at the history behind the rise of Private Military Corporations and their current activities around the globe today in a recently released short documentary.

In addition to acting as an informative piece on the subject, the documentary also serves as a set up to Sledgehammer Games’ Call of Duty: Advanced Warfare where PMCs play a significant role in the game’s setting and story.

You can watch it above.

“Vice takes an unprecedented look into the shadowy industry of Private Military Companies. For the past two decades these private companies, like Black Water, Aegis and G4S have silently consumed military operations around the world, doing everything from back end logistics, protection of government VIP’s and diplomats to actual combat duties. In this documentary we explore the origins of this industry, their rise in the war on terror and their future operations around the world.”

We’ll get to learn much more about the rise of PMCs in Advanced Warfare’s fictional near-future universe when it launches November 4 on Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC.

Advanced Warfare multiplayer will be playable at Gamescom this August 13-18. Keep your sights on MP1st for details!

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny Beta Iron Banner Tutorial, Courtesy of PlayStation

Today and tomorrow, Guardians of Destiny‘s Beta on the PlayStation 4, Xbox One, PlayStation 3, and Xbox 360 are eligible to take part in the Iron Banner, a special limited-time-only PvP event that yields unique rewards and the chance to play on previously locked Crucible maps.

If you missed it, you can catch the exact run times for the Iron Banner by checking out the details right here. Opportunities only pop up at specific times of day, so be sure to clear your schedule during those moments if you want to take part.

To give you a clearer picture of what the Iron Banner actually is, PlayStation has uploaded a brief tutorial video, courtesy of YouTuber “Datto,” that you can check out on their official channel. We’ve included it above.

Remember, the Destiny Beta is now open to all PlayStation and Xbox users with PlayStation Plus or Xbox Live Gold subscriptions, respectively.

Plan on participating in the Iron Banner this weekend? If so, we’ll see you in the Crucible.

David Veselka

Musician, Gamer, Geek. Subscriber

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Check Out Halo 2 Anniversary’s Beefed Up Cut-Scenes In This New Cinematic Trailer

Not only is Halo 2 Anniversary getting a single player and multiplayer gameplay makeover when it launches this November 11 in Halo: The Master Chief Collection, it’s also going to ship with a ton of beautiful new cinematics.

During their panel at this year’s San Diego Comic-Con, developer 343 Industries gave fans a first look at the work of Blur Studio, the visual effects company in charge of remaking and remastering all of Halo 2’s cut-scenes for the Anniversary edition.

You can check out the stunning cinematic trailer above and a couple of new screens below.

We recently learned that Zanzibar would be joining Ascension and Coagulation as the third Halo 2 multiplayer map to be remade in Halo 2 Anniversary. According to the panel, the studio will unveil the fourth map during Gamescom starting this February 13.

What did you think of the beefed up Halo 2 cinematics?

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 2 Map Zanzibar Confirmed As a Remake in Anniversary Edition

Zanzibar, a multiplayer map that first debuted in Halo 2, later remade as Last Resort in Halo 3, will be making a return in Halo 2 Anniversary Edition this Fall.

Developer 343 Industries confirmed the news today at the San Diego Comic-Con 2014.

Just like Ascension and Coagulation, Zanzibar will be getting the full Anniversary treatment — upgraded visuals, 1060p, 60 FPS — and will be available in the Halo 2 Anniversary playlist as a part of the upcoming Halo: The Master Chief Collection, hitting Xbox One on November 11.

What’s your take on the news? Happy to see the return of Zanzibar in Halo 2 Anniversary? UPDATE: Catch the gallery of screen shots below.

Also from Comic-Con, we got the very first details and debut trailer for the upcoming digital series produced by Ridley Scott, Halo: Night Fall, also available on November 11 on Xbox One. We also learned that Agent Locke will be a playable figure in Halo 5: Guardians.

David Veselka

Musician, Gamer, Geek. Subscriber

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BioWare Teases Nightmarish New IP, Teaser Site Hints Reveal at Gamescom

“The time is near. They are watching. Your power is rising. Cologne, Germany. You’ve Been Chosen.“

These are the words written on the front page of a just recently launched teaser site for Mass Effect and Dragon Age developer BioWare’s new IP that was first mentioned during EA’s E3 2014 press conference last month.

The accompanying trailer is a live action sequence of a young man experiencing what looks like some sort of nightmare, clearly the theme that BioWare seems to be running with as we lead up to the new IP’s official unveiling.

As the words above hint, we’ll learn more during Gamescom, which takes place in Cologne, Germany starting on August 13. Check out the teaser trailer above.

David Veselka

Musician, Gamer, Geek. Subscriber

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First Unreal Tournament Concepts Unveil New Level and Character Designs

Epic Games has got a few new things to show Unreal Tournament fans awaiting its triumphant return.

In a recent live stream, developer at Epic got together to show off some of the first concept art for both level ideas and character designs. Skip to the 1:30 mark to see what we’re talking about and catch the rest of the live stream to learn a little more about Unreal Tournament development.

Below are some additional screens of the same map, plus some of the first pieces of character design concept art.

Unreal Tournamentzaibotsconcepts1zaibotsconcepts2danpaz3d2Last May, the studio gave audiences a look at some work-in-progress Deathmatch gameplay from one of the very first builds of the game. You can check that out here if you missed it.

Unreal Tournament is and Epic-lead, community-driven first-person arena shooter headed to PC, Mac, and Linux for free.

 

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny Beta Now Open To All Players on Xbox and PlayStation, No Code Needed

The Destiny Beta is now open to any and all who wish to participate, according to a recent announcement from developer Bungie.

No pre-order codes or download codes are needed. Simply download the beta from your respective online store. It is open to gamers on the PlayStation 4, Xbox One, PlayStation 3, and Xbox 360. PlayStation Plus or Xbox Live Gold will be required, however.

The announcement comes just in time for this weekend too, when additional Iron Banner PvP events are scheduled to take place. Click here for times and more details.

See you online!

David Veselka

Musician, Gamer, Geek. Subscriber

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Opinion – Welcome to Next-Gen, Same as the Last-Gen

A question was posed to me recently during a conversation that I was a bit surprised I didn’t have a great answer to:

“Well, what’s a really great next-gen only title?”, he asked.

“Uhhhh…”

When I arrived home later in the day, I checked through my current collection of PlayStation 4 titles only to find nothing that stood out as a definitive next-gen experience. Most of the titles I’ve downloaded off PSN could easily be purchased and played on any semi-competent PC built in the last half decade. There are some PS4 exclusive titles providing some nice visuals, but they don’t provide a gameplay experience worthy of investing in next-gen. Even multi-platform titles like Battlefield 4 are too frustrating to play to make a solid recommendation. Having some time to sit back and evaluate my purchase, the leap to next-gen really hasn’t been worth it thus far.

This leaves me to ponder: when is this generation of consoles going to live up to the next-gen promise?

Having played the alpha and dabbled in the beta, Destiny is easily my most anticipated title releasing this year. If you’re looking for glimmers of hope for this Holiday’s lineup, this is the only apparent shining star. The familiarity with the Halo-inspired gunplay no doubt bodes well for the competitive multiplayer component, but what really has me excited is Bungie’s ambition with their single-player and co-op component. Take the looting craze of Borderlands and Diablo, mix it with a player connected hub akin to Guild Wars, and top it off with a captivating sci-fi narrative from the makers of the Halo universe. Bungie isn’t just looking to make the definitive multiplayer experience. They have their sights set on a completely engrossing single-player experience that will make you never want to push the eject button, no matter what you’re in the mood for.

Beyond Destiny though, the remainder of this Fall’s AAA lineup leaves me entirely underwhelmed. Another year, another Call of Duty. Battlefield Hardline has thankfully been spared from the yearly Holiday cycle for more polish. Based on the E3 beta, it was playing out more like a cops and robbers skin on BF4 than a full-fledged $60 title. If you thought Ubisoft wouldn’t arrive for the Holiday release party, fret not! They’ve graced us with another open world title devoid of substance and female playable characters with more Assassin’s Creed. For next-gen gamers — or at least the ones who bought into the notion of new experiences — how are these releases any cause for excitement? All of these gameplay formulas have been thoroughly explored this past generation, and don’t appear to be exploring new avenues or taking any risks this generation.

What these titles do have going for them on next-gen platforms is increased resolution and framerate. But if that was all players were looking for, wouldn’t they be just as content with a PC? What is your take on this generation so far? Do you think buying into Microsoft and Sony’s new machines at launch was worth it? Do we need to wait until Holiday Season 2015 or beyond before developers really start pumping out the next-gen goodness? Let us know in the comments below.

MP1st Staff

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Is “Titanfall 2” Going to be a Third-Person Shooter? Job Listings Suggest New Action-Exploration Game In the Works

Recent job postings for positions within Respawn Entertainment suggest the studio’s next project will some sort of third-person action/adventure game with elements of progression, story, and boss encounters.

“Respawn is seeking a Senior Systems Designer to embrace and contribute to the project vision, specifically in the areas of hero control/mechanics, enemy design, AI behaviors, combat/weapons, class design, skills/progression, story, and boss encounters,” reads the description for Respawn’s newly opened Senior Systems Designer position.

It hints at the possibility of a larger focus on traditional single player or RPG experiences, or Respawn might be looking to include those same elements in yet another multiplayer-only title.

However, additional job listings strongly hint that gamers might indeed be looking at a third-person action/exploration game for the studio’s next release. Check out these three requirements for three different job listings:

Software Engineer

  • Experience working on 3rd person action/exploration games.

Senior Character Artist

  • Experience working on 3rd person action/exploration games.

Senior Animator

  • Experience working on 3rd person action/exploration games.

Of course, there’s no telling if what Respawn has in the works is a direct sequel to their 2014 sci-fi first-person shooter, Titanfall, or is even related to the new IP. That said, studio head Vince Zampella made it clear that he and his team do plan to expand Titanfall’s universe through a new publishing agreement with Electronic Arts.

“Through a new publishing agreement, we’ll be working with Respawn to bring new Titanfall experiences to players worldwide,” he said last May. EA secured rights to Titanfall 2 last March.

Source: Respawn Careers, via NeoGAF

David Veselka

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Agent Locke Is a Playable Character in Halo 5: Guardians, More Details on Halo: Nightfall

Agent Locke, the mysterious figure featured in Halo 5: Guardian’s first key art and Halo: The Master Chief Collection’s debut trailer will be a playable character in 343 Industries’ next official installment in the Halo series.

The news comes out of 343’s San Diego Comic-Con 2014 panel earlier today where the studio dropped more details on the upcoming digital series, Halo: Nightfall, from producer Ridley Scott. Check out the debut trailer above and the first official key art right here:

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According to the panel Halo: Nightfall is an origin story for UNSC soldier Jameson Lock, played by Mike Colter, and his journey on the road to becoming a Spartan and a key figure in Halo 5: Guardians. According to 343’s Frank O’Connor, Locke’s story in Nightfall will directly tie in to his role in Guardians as a playable character.

His alignment and intentions within the game’s story remain secret, however, as O’Connor is saving that information for SDCC 2015.

Halo: Nightfall will be available on Xbox Live this November 11 and is also included in every copy of Halo: The Master Chief Collection. Meanwhile, check out some of the first screens on the set of the digital series.

SDCC-2014-Halo-Nightfall-Locations-TugSDCC-2014-Halo-Nightfall-Halo-Ring-Stay-BackSDCC-2014-Halo-Nightfall-Halo-Ring-RingworldSDCC-2014-Halo-Nightfall-Halo-Ring-RevealSDCC-2014-Halo-Nightfall-Halo-Ring-Double-TimeSDCC-2014-Halo-Nightfall-Characters-OverlookSDCC-2014-Halo-Nightfall-Characters-Field-TeamSDCC-2014-Halo-Nightfall-Characters-Allies

David Veselka

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Watch These Intense Fire Fights on Insurgency’s New Map, “Panj,” Now In Beta

Developer New World Interactive is in the midst of beta testing a brand new multiplayer map, soon to be introduced to their military-inspired first-person PC shooter, Insurgency.

Since launch, NWI has been continuously working to provide additional, all for free, including new weapons like the M14 EBR, as well as new maps and gear in Insurgency’s Molotov Spring Update.

The studio is keeping things relatively transparent, so you can keep up-to-date on their latest projects. In the spotlight now is work on a brand new map called Panj. From what we can tell, it looks like it does a pretty good job depicting modern combat in an open space as soldier make strategic use of nests, bunkers, wreckage, and foliage as cover. UPDATE: As an Insurgency rep has clarified in the comments below, the map is inspired by the Panjwai district in southern Afghanistan. Thus, the name.

We’ve included the latest gameplay footage in the featured section above, as well as additional test footage below.

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NWI has yet to announce a release date, but you can get involved in beta testing the new map by following @Insurgency on Twitter or keeping up on the official forums for updates.

If you haven’t yet, you can pick up Insurgency on Steam for $14.99 or Windows or Mac.

David Veselka

Musician, Gamer, Geek. Subscriber

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See Battlefield 4 Dragon’s Teeth DLC’s Four New Maps in 4K Resolution [High-Res Screens]

Battlefield 4 user “zhrooms” has sent us a batch of 60 gorgeous Dragon’s Teeth stills, all rendered in 4K resolution that show off some of the unique locations introduced in Battlefield 4’s latest urban combat-themed multiplayer DLC in pristine detail.

Battlefield 4 has always been a good looking game, and DICE LA’s latest DLC offering is no different. Check out Propaganda, Sunken Dragon, Pearl Market, and Lumphini Garden in very high resolution in the gallery below:

Battlefield 4 Dragon’s Teeth launched last July 15 for Premium members and will launch for non-Premium members this Tuesday, July 29 for $14.99 USD.

Thanks, zhrooms!

David Veselka

Musician, Gamer, Geek. Subscriber

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The Destiny Beta’s Iron Banner PvP Event Returns This Weekend on PlayStation and Xbox

Bungie is bringing back the Iron Banner this weekend, a special Destiny Beta PvP event that takes place inside the Crucible where Guardians face off for reputation and the chance to win unique Iron Banner gear. This time, the playing field opens up to Xbox One and Xbox 360 gamers as well.

In the Iron Banner, power ratings on your weapons and armor are taken into account, meaning you better show up with your best gear equipped. During the event, access to the Rusted Lands (Earth) and Blind Watch (Mars) will be granted, in addition to First Light (Earth’s Moon) and Shores of Time (Venus).

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Bungie wants participants to note the following important points before this weekend’s events begin:

  • You must meet with Lord Saladin before you can compete. Seek him out in the Tower, opposite the landing zone.
  • The Iron Banner is accessed as a separate playlist in the Crucible.
  • The power ratings on your weapons and armor are crucial to victory. While combat in the Crucible offers a level playing field, the Iron Banner demands your very best gear.
  • Victory earns you reputation and rank to unlock special Iron Banner gear, and you can only browse or acquire your rewards while the event is live!
  • Iron Banner challenges are available from the Bounty Tracker to make your exploits in battle even more profitable.
  • If you reach your competition-worthy rank of Level 5 while this event is happening, you’ll need to check in with Lord Shaxx first. He’ll issue your Crucible invitation in the Hall of Guardians, just down the stairs from the main landing zone in the Tower.

The Iron Banner is only on at specific and limited times, so be sure to note the schedule below. All times in PDT.

Friday, July 25th

  • 10:00 AM – 12:00 PM*
  • 2:00 PM – 4:00 PM
  • 7:00 PM – 9:00 PM

Saturday, July 26th

  • 10:00 AM – 12:00 PM*
  • 2:00 PM – 4:00 PM
  • 7:00 PM – 9:00 PM

*Earlier bouts added because we love our European players, too.

For your info, the Iron Banner event on Saturday, July 26 is not the ‘special’ event Bungie has planed for the final day of the Destiny Beta. More details on that are to follow, so stay tuned!

See you in the Crucible, Guardians.

David Veselka

Musician, Gamer, Geek. Subscriber

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Your Gamertag Could Be in Call of Duty: Advanced Warfare

Sledgehammer Games is looking for a handful of lucky gamers to be a part of their upcoming shooter, Call of Duty: Advanced Warfare.

Today, the studio has opened a sweepstakes that will give four gamers the chance to have their gamertags featured in Advanced Warfare.

“Over the last three years, the team at Sledgehammer Games has worked to deliver a truly immersive experience in Call of Duty®: Advanced Warfare€“ putting players in the boots of a Tier 1 Operator of the future. We felt like there was no better way to thank the loyal fans of the franchise than the opportunity to include your gamertag in the game. From all qualified entries, we will pick just FOUR gamers to have their gamertag featured in Call of Duty®: Advanced Warfare. When the game ships Nov 4th, the world will get to see your gamertag in-game. It’s that simple, and we can’t wait to feature our fans in the game!”

The contest appears in celebration of “Hammer Week,” or Sledgehammer Games’ 5th anniversary with publisher Activision.

We’re not sure exactly how your gamertag will appear in-game — perhaps it will appear as the call sign for one of your NPC allies in the single player campaign? If that’s the case, I’m looking forward to hitting the trenches with Sgt. “xXQwikScopez420Xx” by my side.

To enter, all you have to do is fill out this form. (It appears only to be open to residents in the United States.)

We recently learned that Advanced Warfare multiplayer will be playable at Gamescom starting this August 13.

David Veselka

Musician, Gamer, Geek. Subscriber

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More Titanfall Game Update 5 Details – Learn All About The Black Market

With Game Update 5, launching alongside Titanfall’s Frontier’s Edge DLC this July 31 on Xbox One and PC, players will be able to take part the the game’s newly introduced Black Market economy.

By next month, players will be able to earn and trade for special in-game Credits that can be spent on specific items. Note that this currency cannot be bought with real-life money. Like a Respawn Entertainment rep stated earlier this year, there will be no microtransactions in Titanfall.

Dropping more details on the new feature, designer David Shaver has rounded up everything we need to know about Titanfall’s Black Market right now in an official blog post.

In the Black Market, you’ll be able to buy Titan insignias based off of official insignias of elite units on both the IMC and Militia sides. Purchasing an insignia will unlock it for selection in your Titan Custom Loadout screens.

1Players will also be able to buy random packs of Burn Cards that are tied to specific themes or gameplay styles, so the chances that you’ll find something a little more in tune with your preferences are much better.

2

3

These Credits can be earned in the following ways, according to Shaver:

  • Match Victory
  • Match Completion
  • First Victory of the Day
  • Completing Daily Challenges
  • Selling Burn Cards

No longer will unwanted Burn Cards go to waste, which is great for those who tend to stick to a more specific deck of cards.

5 4

The Black Market will be available to players at level 11, after you’ve opened the Burn Card menu. Just like Burn Cards, however, the Black Market will be available to you after you Regenerate. Lastly, if you are level 50, you will earn a percentage of Credits for the XP you earn every match.

Game Update 5 will also introduce new Daily Challenges and a ton of other improvements to Titanfall that you can read all about right here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Opinion – The Destiny of Timed Exclusive Content, What Does the Future Hold?

Timed exclusive content is nothing new. Microsoft got the ball rolling last generation when it started locking down Call of Duty expansions on the Xbox 360 for 30-day periods before jumping over to the PlayStation 3. To many, it was an annoyance. To others, it was bragging rights. But for the most part, it was more or less harmless. 30 days isn’t all that long to wait. But more importantly, when you get your hands on that content, it’s still relevant. Can we say the same thing for content over a year old?

In a move that has baffled many and been a point of contention among console flag wavers the past few weeks, Destiny developer Bungie has struck a deal with publisher Activision to lock down content to the PlayStation 4 and PlayStation 3 for at least one year or more before making its way to Xbox One and Xbox 360. Looking at this without console prejudice, is there really any argument that can make a move like this sensible? I know, I know. It’s just business.

destiny-exodus-blue-screen-02-ps4-us-07jul14

Looking back at the last generation of consoles, let’s grab our best example of additional game content that took too long to hit another machine and didn’t quite help out relations between developer and gamer. The Elder Scrolls V: Skyrim was released to the masses with great fanfare, glowing reviews, and massive sales. Everyone was playing Skyrim. Bethesda released a string of amazing DLC that, for one reason or another, just couldn’t bring itself to launch on the PS3 console. It wasn’t exactly a preconceived timed exclusive agreement but a development hiccup within the studio, and by the time they’d ironed out the kinks, it was an over 7-month delay. Many PS3 gamers had given up by this time and sold their copy of the game or had simply moved on to the next flavour of the month.

In order to combat the fact that the shine on this DLC had long since worn off, Bethesda decided to release one piece of content a week at a 50% discount from its regular price. A noble thing to do, no doubt, but even at that cost savings, for many gamers, it was just too late. A simple search on VGChartz shows that not only did it piss PS3 gamers off, it also killed off Skyrim’s sales on that console (8.03 million global on Xbox 360 and 5.57 million on the PS3). Let’s not forget the fact that this is all single player content that you can pick up and play at any time. How irrelevant do you think that content would have been if it was multiplayer DLC?

Fast forward a couple years and here we are now with Destiny. If you’re a PS4 owner, you’re likely doing a happy dance without a care in the world while you joyously play your Destiny beta and await the release of the game in September. If you’re an Xbox One owner, you’re likely bemoaning the fact that you had to wait a few days to do even that. You try to block out the thoughts of getting screwed out of content, but it’s probably bothering you just the same. Of course, I am embellishing here, but the fact remains that Xbox One owners are getting the shaft. It also begs the question; will overall sales of Destiny suffer on Xbox One due to this disparity?

destiny-ships-screen-02-ps4-us-07jul14

I, like many others out there, am lucky enough to own both of these competing consoles so my views on this are purely objective. This doesn’t mean I’m going to purchase Destiny for my Xbox One, of course. Why on earth would I spend the same amount of money on a product but get less for my return? I’m no mathematician, but I know simple economics when I see them. A lot of Xbox One owners are likely asking themselves the same question as they realize they will be without a co-op mission, multiplayer map, and oodles of gear and cosmetic fluff. Not only that, if they purchase the season pass for Destiny’s expansions, they’ll be shortchanged there too for an entire year! How would gamers have felt if they had paid for the same expansion DLC in, say, Battlefield 3, but one console only received 3 out of the 4 new maps, getting access to the 4th map one year later? By then, Battlefield 4 is already out. Putting it into that sort of perspective makes it clear that it’s just an odd practice. The game is already sold and in the hands of gamers. Why continue to lobby for a console maker after the fact? Oh, I know… money.

But wait… it’s not like they won’t get it right? The simple fact is that when this year-old content is eventually released, there’s a good chance that it just won’t matter. One almost wonders why Bungie and Activision don’t come out and call it what it really is; console exclusive DLC. In a year from now, how many Xbox One owners will be actively playing Destiny? If I were to venture a guess, I’d simply say not nearly as many as during launch. Even with the enticement of finally getting this formerly exclusive content, the odds are that Xbox gamers just won’t care, so why not just call it console exclusive content and maybe even knock a few dollars off the Xbox season pass, if the content is significant enough? Otherwise, telling a large portion of your audience that they’ll get the content one year later just comes across as insulting, no matter how you word it. While details of the pricing or availability of this content is non-existent at this point in time, it’s a fair assumption to say that the point is moot anyways. Half price? Who cares!? We finally have Half-Life 3!

Destiny

It’s tough to fault the devs and publishers for the trend of timed exclusive content as we all know Microsoft and Sony aren’t afraid to whip out the cheque books to secure their audience. The issue at hand is the question of whether or not it’s a fair practice to the consumer to expect them to pay the same price for less and for such a lengthy period. Not only that, this extensive time lapse between the availability of the extra content leads us to wonder what the next inevitable step is; fully console exclusive DLC on multiplatform titles? That’s a debate for another time, but even a multi-console owner can see that it is dangerous waters to be wading in. Choosing a copy of a game based on which extra content you want more or if you’re a completionist facing the reality of possibly purchasing more than one copy is an issue that comes to mind. But what’s the worst part? When Destiny launches this September 9, it’s going to be your own hard-earned dollars spent on their product that tell these companies that these sort of practices are okay. Let’s face it; whether you’re an Xbox or PlayStation gamer, you’re not not going to buy Destiny, right?

What are your thoughts on this trend? Is Bungie just conducting business, or are they alienating an entire console base? It will be interesting to see how this all plays out in the future, but it seems like we’re on the cusp of some big changes in the industry and we have to ask whether or not they’re good ones.

MP1st Staff

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Titanfall Frontier’s Edge DLC Gets a Launch Date, Gameplay Live Stream Replay

Titanfall‘s second piece of downloadable content is hitting Xbox One and PC on July 31, coming later to Xbox 360, developer Respawn Entertainment announced during a gameplay live stream of the new maps.

Included as a part of Titanfall’s Season Pass, Frontier’s Edge DLC will pack in four new multiplayer maps; Dig Site, Export, and Haven. Non-Season Pass holders will be able to pick it up for $9.99.

The DLC will be launching alongside Game Update 5 which aims to introduce new features like in-game currency, daily challenges, and much more. You can read up on the details right here.

Be sure to catch the Frontier’s Edge gameplay live stream below with developers from Respawn Entertainment.

Watch live video from titanfall on Twitch

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall Game Update 5 First Details – Will Introduce “Black Market” In-Game Currency, Daily Challenges, and More

Titanfall developer Respawn Entertainment has been dropping details on the shooter’s next major game update during a live stream of their upcoming Frontier’s Edge DLC.

According to Titanfall community manager Abbie Heppe, Game Update 5, launching alongside the upcoming DLC, will introduce “Black Market” in-game currency. The currency is purely in-game, meaning players won’t be able to buy it with real-life money. Instead, players can earn the currency through in-game challenges and even selling unwanted Burn Cards. Players will be able to use that currency to purchase preferred Burn Cards as well as additional Titan Insignias which were introduced in Game Update 4.

Players can also expect Daily Challenges to make their debut. Other improvements include notifications when a friendly Pilot is riding your Titan, new DLC achievements, multi-GPU support for PC players, and a number of significant fixes and performance optimizations for the 120HZ bug, frame rate issues, screen tearing, and bandwidth. The studio is also introducing a new Gen 1 player emblem.

Details of the Frontier’s Edge DLC and Game Update 5’s launch date are still under wraps, but you can watch the DLC stream with Respawn developers while it’s live right here. Expect detailed patch notes next week, says Heppe.

As for the very near future, the studio also confirmed that the 2 vs. 2 mode Wingman Last Titan Standing will soon replace Marked For Death in Titanfall’s Featured Playlist. Marked for Death will still be available in Private Matches.

David Veselka

Musician, Gamer, Geek. Subscriber

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