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New Battlefield 4 Screens Inbound [Updated]

DICE and EA are teasing three new Battlefield 4 screens through various social media services.

By, likeing, retweeting, and reblogging the following incomplete images on Battlefield 4’s Facebook, Twitter, and Tumblr, fans can inch closer to unlocking the full version of each screenshot.

EDIT: It is actually one screenshot cut up into parts.

Here’s what we got so far:

Facebook:

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Twitter:

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Tumblr:

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UPDATE

Final image (click for full size):

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We’ll be sure to post the complete images once they are revealed, so keep your sights on MP1st!

It’s been a while since we’ve heard or seen anything on the Battlefield 4 front. Latest reports suggested that Commander Mode and Premium will be returning, while DICE has been teasing Battlelog 2.0.

While the screens above will more than likely be of the single player, which you can catch a ful 17-minute gameplay demo of right here, we hope to gather more multiplayer details from developers DICE soon.

David Veselka

Musician, Gamer, Geek. Subscriber

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Splinter Cell: Blacklist – Spies Vs Mercs Multiplayer Debut Gameplay Trailer

Splinter Cell: Blacklist is going all out this August 20 on the Xbox 360, PlayStation3 and PC with yet another stealth-action single player experience, more co-op missions, and a fresh take on the classic Spies vs. Mercs adversarial multiplayer game mode.

The Spies vs. Mercs game mode originally debuted in Splinter Cell: Pandora Tomorrow and pitted to teams against each other, each with their own specific objectives. The catch was that Mercenaries could only play in first-person view while the spies played in third-person view, giving the Spies a bit of an edge in-terms of awareness, despite their lack of firepower compared to the Mercenaries.

The very same game mode is getting a bit of a face lift as it reappears in this summer’s Splinter Cell: Blacklist. As primomised last week, check out the debut gameplay trailer from IGN below.

What do you guys think? If Ubisoft can pull it off, Spies vs. Mercs could turn out to be a refreshing alternative to today’s traditional multiplayer shooter.

Plan on pre-ordering Splinter Cell: Blacklist? Checkout this nifty list of pre-order bonuses and collectors’ editions.

David Veselka

Musician, Gamer, Geek. Subscriber

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Aliens: Aliens: Colonial Marines Reconnaissance Pack DLC Released in Europe, New Hot Fix Available

According to the latest PlayStation Blog, fans of Aliens: Colonial Marines may have something to look forward to soon, as new Aliens: Colonial Marines content titled ‘Reconnaissance Pack’ has been released.

Sadly, it is only currently available for European Sony Entertainment Network members. According to it’s description before downloading, the mysterious DLC will contain the following:

  • Three new Team Deathmatch/Extermination maps including ‘Shipwreck’, a multi-tiered map where environmental awareness is key in getting the drop on your enemy.
  • A new Survivor map called ‘Off the Grid’ located around the iconic Derelict ship outside the Weyland-Yutani military base.
  • New skins, fatalities and heads for each xeno class allow for additional xeno customisation

As of this moment, there’s no official statement on when you can expect the Reconnaissance Pack to be available to the rest of world, or on the PC and Xbox 360 platforms, but we do know that it’ll be apart of the Aliens: Colonial Marines season pass. Those who haven’t purchase it will be able to get their hands on this DLC for $9.99 USD when it does become available.

Speaking of Aliens: Colonial Marines, a new hot fix has rolled out a few days ago for all platforms. You can catch the hotfix notes below:

April 30th Hot Fix Notes

  • Adjusted “Recruit” difficulty to be easier. (Campaign)
  • Reduced Xeno Bludgeon skill stun duration from 1 second to .75 seconds
  • Xeno Heavy Chitin armor bonus decreased from 15% to 10%
  • Xenos are now more vulnerable to damage during ‘Rage’
  • Xeno Rupture trait damage reduced
  • Lowered the horizontal and vertical reach of Xeno Rupture
  • Increased Xeno Enraged Pounce attack cool down from 2.5 seconds to 3 seconds
  • Reduced marine claymore damage

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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The Last of Us Multiplayer Details Leaked Via God of War Disc

The Last of Us is just a little less than a month away and we still know very little about the multiplayer.

With God of War: Ascension now out, many speculated that the demo for The Last of Us that shipped with it was for a portion of the multiplayer, since it came with a countdown for release. This may have been proven true in the past days, as hackers have cracked and discovered files pertaining to The Last of Us multiplayer.

The details are as follows:

Weapons

  • Flamethrower
  • Machete
  • Pipe
  • Semi-auto Assault Rifle
  • Shotgun Pistol (Pistole from UC3)
  • 9mm Pistol
  • Revolver Pistol
  • You can mark enemies.
  • Listen mode will allow you to “see” enemies by listening. The range for this is short, and you are physically handicapped when in this mode. Hold R2 for Listen mode.
  • There will be a radar.
  • You can get more info from the booster descriptions below:

Multiplayer Boosters

  • Group Mark – When you add a marker, all surrounding enemies are marked as well.
  • Move Quietly – Make less noise when moving.
  • Combo Boost – Start with a larger combo multiplier.
  • Heal Friends – Health Kits heal nearby friends.
  • Combo Time – Longer combo window.
  • Melee Health – Get health back with each hit you land in melee combat.
  • Mark Awareness – You can mark enemies through walls in Listen Mode.

Other booster descriptions (no names)

  • Item pick-ups appear behind walls in Listen Mode.
  • Slowly zoom while aiming any pistol.
  • Upgrade melee weapons faster.
  • Teammates within 5 meters also receive items you craft.
  • Aim faster from behind cover.
  • Know when enemies mark you.
  • Non-weapon item pick-ups are displayed on your radar.
  • Weapon pick ups are displayed on your radar.
  • Recoil is reduced in cover.
  • Revive fallen teammates faster, give them more HP, and get more XP.
  • Sprint without showing on enemy radar.
  • Teammates see enemies glow when you mark them.
  • All enemies within 10 meters are displayed on radar.
  • Shoot without showing on enemy radar.
  • Reduce the distance that others can see you through walls in Listen Mode.
  • Your markers remain 10 seconds longer.
  • Modded melee weapons are more durable.
  • Reinforced Melee Weapons Move faster in Listen Mode.
  • Increase the visible distance in Listen Mode.

Teams (Not sure how this works)

  • Team Bows: You and your teammates each start with a Bow and 5 arrows.
  • Team Rifles: You and your teammates each start with a Rifle and 5 bullets.
  • Team Shotguns: You and your teammates each start with a Shotgun and 5 shells.
  • Team Health Kits: You and your teammates each start with a Health Kit.
  • Team Revolvers: You and your teammates each start with a Revolver and 5 bullets.
  • Team 9mm’s: You and your teammates each start with a 9mm Pistol and 5 bullets.
  • Team Bombs: You and your teammates each start with a Bomb.
  • Team Smoke Bombs: You and your teammates each start with a Smoke Bomb.
  • Team Molotovs: You and your teammates each start with a Molotov.

While these aren’t 100% confirmed, none of them seem out of the possibility and it appears that it will follow the same multiplayer style as that found in Uncharted 3, with some changes and with a main focus on stealth and melee.

Source: Neogaf

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Get A Glimpse Of Lost Planet 3’s Multiplayer

Just a few hours after the world got their first look at Lost Plane 3’s single player, project leader Andrew Szymanski returns once again to give Lost Planet fans another glimpse of the multiplayer aspect.

Check out the four minute gameplay clip below:

[youtube id=”RRUQAtXyGKc” width=”618″ height=”378″]

What are your thoughts?

Lost Planet 3 is set to release on August 27 for North America and will be available on the PC, Playstation 3, and Xbox 360 platforms. Those of you guys waiting overseas will have to wait a couple more days, as Lost Planet 3 will be available on August 30th in Europe.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Sledgehammer Games Not On Board With Call of Duty: Ghosts, “Heads Down” in “Next Project”

It appears that Sledgehammer games, who co-developed 2011’s Call of Duty: Modern Warfare 3 with developers Infinity Ward, will not return to assist with the recently announced Call of Duty: Ghosts. Instead, they are “heads down” in their “next project.”

As many may already know, Call of Duty’s yearly development cycle sees an alteration between two primary studios: Infinity Ward (COD 1, COD 2, COD4, MW2, MW3) and Treyarch (COD 3, WaW, BO1, BO2). In 2011, Sledgehammer Games was thrown into the mix, assisting Infinity Ward with the development of Modern Warfare 3 after a number of employees left to form Respawn Entertainment, who are said to be working on an upcoming project, code named “Titan,” under publisher Electronic Arts.

According to a recent tweet by Sledgehammer Games congratulating Infinity Ward on the announcement of COD: Ghosts, it appears that they will not be returning to development on this year’s Call of Duty title. They have something else planned.

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Last we heard of the studio, they were reported to be searching for a Senior Environment Artist to work on a Call of Duty title for the Xbox 360 and PlayStation 3. Earlier, co-founder Glen Schofield hinted at the possibility of moving on to an entirely new IP, saying, “we’d like to do both [create another CoD] or either. Truthfully, how could you go wrong with making either another COD game or a new IP?” After the release of Modern Warfare 3, Schofield stated, “we will all need some time to recharge the batteries and come back refreshed and ready to give 110%… I know Activision wants us to work on what we’re passionate about, that’s why they asked us to work on MW3, not forced us.”

UPDATE: You may also recall Activision stating their intent to “engage [their core audience] beyond their TV or PC and then give them new experiences around Call of Duty that are unique for [mobile devices].” It’s possible that Sledgehammer Games would be spear-heading the shift towards more “grandiose, immerse experiences” on mobile.

Either way, it looks as though we can look forward do something new from developers Sledgehammer Games, hopefully soon. This also suggests that Infinity Ward may be the sole development house working on Call of Duty: Ghosts, unless, as earlier rumores suggested, they’ve partnered up with Neversoft, who were also reported to be working on a Call of Duty project.

What do you guys think Sledgehammer Games could be working on?

David Veselka

Musician, Gamer, Geek. Subscriber

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IW Confirms Call of Duty: Ghosts on Next-Gen Engine, ‘Everyone Was Expecting Us To Make Modern Warfare 4’

“Ghosts delivers an all-new story, all-new characters, an all-new Call of Duty world, all powered by a next generation Call of Duty engine,” says Activision CEO Eric Hirshberg a press release for the recently announced Call of Duty: Ghosts.

He adds that this marks “a leap forward for the franchise,” and that “Infinity Ward is going all-in to create the next generation of Call of Duty worthy of the world’s greatest fans.”

Infinity Ward Executive Producer Mark Rubin says the team “saw the console transition as the perfect opportunity to start a new chapter for Call of Duty. So we’re building a new sub-brand, a new engine, and a lot of new ideas and experiences for our players. We can’t wait to share them with our community.”

“Everyone was expecting us to make Modern Warfare 4, which would have been the safe thing to do. But we’re not resting on our laurels,” he added.

With Call of Duty: Ghosts‘ reveal set to take place during the official unveiling of Microsoft’s next Xbox, it brings up the question of whether or not Activision will continue their partnership with MS, bringing exclusive content to Xbox 360/720 users first.

Don Mattrick, president of the interactive entertainment business at Microsoft, says, “we are consistently thrilled with the overwhelming response received from critics and consumers alike to the Call of Duty series, which has firmly established its home on the Xbox 360 with the game’s largest and most engaged community. With Call of Duty: Ghosts, we have no doubt that our longtime partners, Activision and Infinity Ward, will raise the bar higher than ever before for this incredible franchise.”

While we wait, you pre-ordering the game from GameStop which will score you an in-game Call of Duty: Ghosts weapon camo for use in Black Ops 2, as well as a two-sided poster.

Call of Duty: Ghosts, so far, has been confirmed for release on November 5 for the Xbox 360, PlayStation 3 and PC.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Ghosts Is Real, Catch The First Teaser, World Premier May 21

The hotly rumored Call of Duty: Ghosts is real and is the next popular FPS title in development at Infinity Ward studios.

Check out the first official announcement trailer/teaser below:

[youtube id=”vPSMVySiu6s” width=”618″ height=”378″]

What do you guys think? According to the teaser, we’ll see the world premier of Call of Duty: Ghosts on May 21 during Microsoft’s unveiling of the next Xbox.

“See it live at the new generation Xbox reveal,” reads the last few moments of the trailer.

Though pre-orders only list the Xbox 360, PlayStation 3 and PC as available platforms, we can safely anticipate Call of Duty: Ghosts showing up on and next-generation hardware like the PlayStation 4 or next Xbox due to the nature of the game’s premier this May 21.

Remember, pre-ordering the game from GameStop will score you an in-game Call of Duty: Ghosts weapon camo for use in Black Ops 2, as well as a two-sided poster.

Call of Duty: Ghosts releases November 5, 2013.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Ghosts Weapon Camo ‘Unlocked’ Through Latest Black Ops 2 Patch Files [Updated]

Update 2

According to GameStop, the Call of Duty: Ghosts weapon camo featured in Black Ops 2 is a bonus incentive for pre-ordering the game, along with a two-sided poster.

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Screen Shot 2013-05-01 at 10.36.50 AM

Update 1

Both videos were removed; one taken down through copyright claim and the other made private.

It appears that the latest multiplatform patch for Call of Duty: Black Ops 2 did more than introduce a new game mode or fix some bugs.

As explained by YouTuber MrJamesGeary, his partner TheJaRniBoi was able to “unlock” the camo by exploring the game files found in the latest patch. According to his findings, it looks as though coding was put in place to eventually introduce the weapon camoflauge pattern based on the yet unannounced Call of Duty: Ghosts.

Presumably, this camo would become available through Black Ops 2’s recently introduced micro-transaction sometime after the next Call of Duty is officially announced.

This news follows a string recent Call of Duty: Ghost rumors and leaks, the latest being a series of pre-order posters outed by GameStop who will allegedly begin allowing pre-orders for the title tomorrow, May 01.

Check out some rough screens below:

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David Veselka

Musician, Gamer, Geek. Subscriber

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Gears of War: Judgment Call to Arms DLC Arrives On The Xbox 360 Today

Last week, Epic and People Can Fly announced Gears of War: Judgment’s second map pack, Call to Arms.

It arrives on the Xbox 360 today and brings with it a whole set of new locations to chainsaw fools in as well as a brand new game mode to test your weapon skills.

Call to Arms introduces three new multiplayer maps, Terminal, Blood Drive, and Boneyard as well as the brand new game mode, Call to Arms, which has you working your way up through tiers of weapons as you try to score a kill with each one – 20 in total. Fans can also look forward to six new armor and gun skins as well as ten new Achievements.

Get Call to Arms here for 1000 MS Points (included in VIP Pass) or download it from the Xbox Live Marketplace on your console.

David Veselka

Musician, Gamer, Geek. Subscriber

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Treyarch Community Update – The Introduction of Arms Race TDM and Spawn Changes to Multiplayer

Treyarch addresses the Black Ops 2 community in this latest video blog where game design director David Vonderhaar covers some of the more important updates included in the latest Black Ops 2 patch.

The biggest change most players will notice is the introduction of “Arms Race,” a TDM game mode where every kill event is worth a total of 150 score, meaning you earn score streaks much faster. Vahn considers it a fun alternative to one of Call of Duty’s most popular game modes.

Not as noticeable, but just as important, are some of the changes made to spawning. An update introduced in the previous Black Ops 2 patch conjured a few unexpected side effects, and so the multiplayer team has reverted Black Ops 2’s spawning to the way it was before the previous update.

There are als a few goodies for you Zombies fans out there, so definitely stay tuned.

Check out the video update for yourself below:

[youtube id=”5154IlVfkPc” width=”618″ height=”378″]

David Veselka

Musician, Gamer, Geek. Subscriber

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Splinter Cell: Blacklist – Pre-Order Items and Collector’s Editions To Put On Your Blacklist

…of things to not, not buy.

Splinter Cell: Blacklist is making its way to the Xbox 360, PlayStation3 and PC this August 20 and there are a number of ways to secure your copy.

Splinter Cell community manager at Ubisoft, Zack Cooper, has listed a ton of different in-game bonus items you can earn for pre-ordering the game from various retailers, as well as a couple special collector’s editions that will be available for purchase. You won’t want to miss these if you plan on pre-ordering Splinter Cell: Blacklist, so check out the different items and editions below.

You can submit your pre-order for Splinter Cell: Blacklist right right here, or check out the various locations below.

Remember, Thursday, May 02, marks the day we get our first look at Blacklist’s multiplayer: Spies vs. Mercs. You’ll definitely want to keep your sights locked right here MP1st for the latest updates!

Splinter Cell: Black List Pre-Order Items

Run and Gun Pack

Available at Best Buy

BestBuy_SCBL_Run_and_Gun_zps8f68c9d6

Covert Hunter Pack

Available at GameStop (US) and EB Games (Canada)

GameStop_SCBL_Covert_Hunter_zps32b0570b

Protect and Defend Pack

Available at Walmart

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Upper Echelon Pack

Available through all pre-orders globally

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Splinter Cell: Blacklist Collector’s Editions

Paladin Multi-Mission Aircraft Edition

NA-only

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Check out the remote-control plane in action here.

5th Freedom Silver Edition

EMEA-only / Uplay Exclusive

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5th Freedom Edition

EMEA-only

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Ultimatum Edition

EMEA-only

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Cooper notes, “feedback has been submitted, and should anything change, I will update as such,” regarding those who wish for particular editions in other regions.

A pretty nifty selection of pre-order items and collector’s editions indeed. Which one will you be picking up?

David Veselka

Musician, Gamer, Geek. Subscriber

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League of Legends Patch 3.6 Notes – ARAM, Lissandra and More

Today, the long awaited big Freljord patch for League of Legends has arrived, and not only does it include a champion rebalance and the new champion Lissandra, it also includes a new ARAM map called Howling Abyss that will have its own queue and two champion reworks (Sejuani & Trundle).

Everything is included patch, but it’s unknown when Lissandra, the Ice Witch, will be released (the most probable day for this is Saturday). Another important change worth noting is the new 5-potion limit and the price increase of the Elixir of Fortitude, since these changes will make a huge impact in how players will start their games, as well as a chance to bring new strategies.

Check out the full patch notes below:

Lissandra

Lissandra the Ice Witch is in the 3.6 build and will be released at a later date.

Sejuani

Sejuani has been relaunched with a new model, updates to her story and a revised kit. For more information on the Winter’s Wrath, click here.

  • Frost Armor (Passive)
    • Damaging an enemy with an ability or basic attack grants Sejuani bonus armor and reduces movement-slowing effects on her for a short duration
  • Arctic Assault (Q)
    • Sejuani charges forward, knocking enemies into the air and dealing magic damage to them based on their maximum health. The charge stops after knocking an enemy champion into the air
  • Flail of the Northern Winds (W)
    • Sejuani’s next basic attack deals bonus magic damage to her target and all nearby enemies. She then spins her flail, dealing magic damage to nearby enemies for a few seconds
  • Permafrost (E)
    • Passive: Sejuani’s abilities and basic attacks apply Frost to enemies
    • Active: Sejuani damages and slows all nearby enemies afflicted with Frost
  • Glacial Prison (Ultimate)
    • Sejuani throws a frost-forged bola in a line. If the bola hits an enemy champion, it shatters, stunning the target and all nearby enemies. If the bola reaches its maximum range without striking an enemy champion, it shatters and slows nearby enemies

Trundle

Trundle has been relaunched with a new model, updates to his story, and changes to his kit. For a full rundown of the Troll King’s changes, click here.

  • King’s Tribute (previously Decompose)
    • No gameplay changes
  • Chomp (previously Rabid Bite)
    • Damage adjusted to 20/40/60/80/100 (+1.0/1.05/1.1/1.15/1.2 attack damage) from 30/45/60/75/90 (+0.8/0.9/1/1.1/1.2 attack damage)
    • Now slows target by 75% for 0.1 seconds on hit
    • Animation speed scales with Trundle’s attack speed
  • Frozen Kingdom (previously Contaminate)
    • Attack speed bonus increased to 20/35/50/65/80% from 20/30/40/50/60%
    • Now grants 8/11/14/17/20% increased healing to Trundle
    • No longer grants tenacity
  • Pillar of Ice (previously Pillar of Filth)
    • Now interrupts channels
    • Duration reduced to 6 seconds from 6.5
  • Subjugate (previously Agony)
    • Now deals 20/22/24 (+2 per 100 AP)% max health damage instead of 200/350/500
    • Armor and magic resist drain adjusted to 20% from 15/20/25%
    • Second drain effect now applies over 4 seconds and keeps the stats for another 4 seconds afterwards instead of draining over 6 seconds

Brand

  • Pyroclasm
    • Now properly bounces to other targets after hitting an enemy affected by Blaze

Corki

  • Missile Barrage
    • Fixed a bug where using Missile Barrage restarted the cooldown for gaining another missile

Dr. Mundo

  • Infected Cleaver
    • Can be cast at any health value, but will not reduce health below 1
  • Masochism
    • Can be cast at any health value, but will not reduce health below 1

Draven

In Patch 3.5, we changed Draven’s Spinning Axe to lead Draven more accurately when he was benefiting from movement speed increases. Unfortunately, these changes were very disruptive for dedicated Draven players and didn’t offer enough potential for skilled players to showcase their skill through covering long distances between throwing and catching. We decided to revert the change.

  • Spinning Axe
    • Reverted a recent change affecting how Draven was led by Spinning Axe, restoring prior functionality
    • Axe drop location will no longer be placed on the far side of impassable terrain from Draven

Ezreal

  • Pulsefire Ezreal
    • Fixed a bug where Pulsefire Ezreal would occasionally not see gold popups for some of his last hits on targets in plain view
    • Fixed a bug where Pulsefire Ezreal would play his death animation a second time if Trueshot Barrage was leveled up while dead

Fiddlesticks

  • Drain Life
    • Fixed a bug where Fiddlesticks would not immediately attack his target after successfully channeling Drain Life

Karma

With our previous patch changes, we increased Karma’s overall usability and Mantra generation. These changes are more focused on smoothing out Karma’s early game presence by giving a damage increase to Inner Flame’s lower levels and buffing Inspire to make it far more effective at level one.

Additionally, by lowering the cooldowns of three of Karma’s abilities – including her Mantra – Karma will synergize better with Gathering Fire, allowing her to scale into late game.

  • Inner Flame
    • Damage increased to 80/125/170/215/260 from 60/110/160/210/260
  • Focused Resolve
    • Cooldown reduced to 16/15/14/13/12 seconds from 16/15.5/15/14.5/14
  • Inspire
    • Cooldown reduced to 10 seconds from 12
    • Movement speed bonus increased to 40/45/50/55/60% from 20/30/40/50/60%
  • Mantra
    • Cooldown reduced to 45/42/39/36 seconds from 45

Lulu

  • Mana per level increased to 55 from 50
  • Glitterlance
    • Mana cost increased to 60/65/70/75/80 from 40/50/60/70/80

Malzahar

  • Call of the Void
    • Mana cost reduced to 80/85/90/95/100 from 80/90/100/110/120
  • Null Zone
    • Mana cost reduced to 90/95/100/105/110 from 90/100/110/120/130

Nasus

With a 95% movement speed and attack speed reduction at max levels, Wither was completely shutting down champions reliant on auto-attacks with no opportunity for counterplay. By reducing the attack speed slow, Nasus is still effective at suppressing champions, but his victims will now have the option to turn and fight.

  • Wither
    • Attack speed slow amount has been halved

Nunu

  • Consume
    • No longer expends Visionary if the target dies before Consume resolves

Olaf

  • Reckless Swing
    • Can be cast at any health value, but will not reduce health below 1

Quinn

We wanted to highlight Quinn’s great strengths as an unconventional AD carry with high cross-map mobility. As such, Quinn can now use Tag Team more reliably in and out of fights, and the additional movement speed on Heightened Senses should allow her to remain more elusive in skirmishes.

For the other two changes, we gave Blinding Assault an ability power ratio so that players can gain some additional power when building items like Trinity Force or when receiving the Baron Nashor buff. For Vault, we added a mini stun on Quinn’s target as she dashes toward them, making it more reliable as an escape.

  • Blinding Assault
    • Now has a 0.5 ability power ratio
  • Heightened Senses
    • Passive as Quinn now grants 20/30/40/50/60 movement speed in addition to the attack speed bonus
  • Vault
    • Now briefly interrupts the target
  • Tag Team
    • Maximum movement speed bonus increased to 80/90/100% from 80% at all ranks
    • Base movement speed bonus increased to 20/30/40% from 20% at all ranks
    • Cooldown reduced to 140/110/80 seconds from 140/120/100
    • Skystrike can now be cast 1 second after activating Tag Team, down from 2.5

Rumble

  • Flamespitter
    • No longer prevents Rumble from automatically acquiring basic attack targets

Shen

  • Ki Strike
    • Fixed a bug that caused Ki Strike to be consumed when attacking wards

Sivir

  • Fleet of Foot
    • Now also grants its effect when Boomerang Blade and Ricochet hit enemy champions

Thresh

Death Sentence and its passive were providing too many benefits at early levels with their high poke, burst damage, and lowered cooldowns. By moving the passive damage bonus from Death Sentence to Flay, Thresh players will now need to think strategically about how they level their skills.

  • Death Sentence
    • Damage increased to 80/120/160/200/240 from 80/110/140/170/200
    • Passive moved to Flay
  • Flay
    • Damage reduced to 65/95/125/155/185 from 65/105/145/185/225
    • Now has Death Sentence’s previous passive (bonus damage on basic attacks)
    • Fixed a bug that caused the passive’s damage to be consumed when attacking wards
    • Fixed a bug where Flay sometimes dealt more damage than intended

Udyr

With these changes, we wanted to accomplish a few separate things. First, we wanted to tone down Udyr’s overpowering early game Tiger Stance damage, but we also wanted to let him scale better into late game. These changes were implemented by scaling the attack damage ratios on Tiger Stance’s active damage.

Second, by changing the active damage of Tiger Stance from magical to physical, it should be more intuitive to itemize against Udyr. Additionally, it will also be easier for Udyr to itemize properly, as he will gain further benefits from attack damage focused items like Black Cleaver or Last Whisper.

  • Tiger Stance
    • Active damage changed to physical instead of magic
    • Active damage changed to 30/80/130/180/230 (+1.2/1.3/1.4/1.5/1.6 attack damage) from 30/80/130/180/230 (+1.5 total attack damage)
    • Active attack speed increased to 30/40/50/60/70% from 15/20/25/30/35%
    • No longer grants attack speed as a persistent effect
      • New persistent effect: Basic attacks deal 15% of his total attack damage as bonus physical damage on hit
  • Bear Stance
    • Udyr now only dashes when stunning champions

Vayne

  • Condemn
    • Range now accurately matches her attack range

Vi

  • Vault Breaker
    • Fixed a bug that caused Vault Breaker to become uncastable after activation
  • Excessive Force
    • Can no longer be cast while charging Vault Breaker

Zac

  • Increased transparency when in brush

Zed

Previously, Zed could safely farm large minion waves with Shadow Slash by consistently resetting the cooldown of Living Shadow. These changes were intended to promote aggressive play with Zed while also creating a window for players to engage on him in lane.

  • Living Shadow
    • Cooldown reduced to 18/17/16/15/14 seconds from 22/20.5/19/17.5/16
  • Shadow Slash
    • Hitting minions and monsters no longer reduces Living Shadow’s cooldown
    • Hitting enemy champions reduces Living Shadow’s cooldown by 2 seconds, up from 1

Items

Elixir of Fortitude is meant to be an “all-in” burst of power for players looking to take control of a situation. With its low cost, however, players were simply defaulting to it as a general starting item with no significant repercussion. Increasing the gold cost of Elixir of Fortitude aligns it better with the risky strategy it was intended for.

  • Elixir of Fortitude
    • Cost increased to 350 gold from 250

Alongside our Elixir of Fortitude change, we wanted to tackle ultra-high sustain starts where players were beginning the game with as many health potions as possible in order to safely sustain in lane for long periods of time. However, these high sustain starts also destroy any incentive players have to interact. Manaless champions in particular benefited from these starts, resulting in some mana-based opponents being unable to burn through the high levels of sustained HP. We will monitor starting item builds and champions that relied heavily on high potion starts, but wanted to focus on addressing passive high-sustain builds first.

  • Health Potion
    • Limited to 5 Health Potions at a time
  • Mana Potion
    • Limited to 5 Mana Potions at a time
  • Ionian Boots of Lucidity
    • Upgrade cost reduced to 650 gold from 700 (total cost is now 1000 from 1050)
  • Tiamat
    • Combine cost reduced to 265 from 665 (total cost is now 1900 from 2300)
    • Attack damage reduced to 40 from 50
  • Ravenous Hydra
    • Combine cost increased to 600 from 200 (total cost unchanged)

The Howling Abyss

  • The Howling Abyss has replaced The Proving Grounds in custom games and the basic tutorial
  • A 5v5 All-Random queue has been enabled for matches played on the Howling Abyss
    • Restricted to players of level 5 or above
    • Players may reroll for a different champion in Champion Select for 200 reroll points
      • All players have been credited with 200 reroll points
      • Additional reroll points are gained by completing matchmade Howling Abyss games
      • Reroll point gains increase based on the number of champions the player owns
      • Reroll point count can be checked in the player profile.

Game Interface

  • Smart Ping
    • Updated the ping icons to better match other game visuals
  • Item shop
    • Can now be resized by dragging from the bottom right-hand corner
    • Default size now determined by screen resolution

Leagues

  • Fixed an issue where the end of game screen would incorrectly show “League info processing” instead of updating immediately
  • Champion headers designed for each specific league have been added to the Leagues tab in player profiles
  • LP ‘clamping’ has been smoothed.  Players will experience more predictable LP gains and losses as they approach 100 LP
  • Dodging a match in a promotional series now counts as 1 loss.  This will still end your series if you were one loss away from losing it

General

  • Baron Nashor/Dragon
    • Baron Nashor, Dragon, and Vilemaw kill messages are now bolded in chat
    • Now immune to effects that would reduce their damage
  • Twisted Treeline altar capture messages are now bolded in chat
  • Items with charges now display the charge counter in the inventory rather than displaying as a buff
  • Players will no longer see reconnect messages from the enemy team
  • Trundle has replaced Master Yi in the basic tutorial
  • Spell shields now only block one spell even if multiple spells hit the target in rapid succession
  • Blind Random has been added as a pick type in custom games.  This mode works the same as All Random, but the enemy team’s champions will not be displayed in champion select
  • Players with video cards that use software vertex shaders (primarily integrated cards like those in laptops) should see a 10-40% FPS performance improvement across all maps

Are you excited for the long awaited ARAM queue? Are you going to buy Lissandra when she comes out, or will you wait to try her two weeks after she releases? Post your comments below!

MP1st Staff

Home > Title Updates and Patches

Watch Dogs Gets A Release Date, Collector’s Edition Detailed, and PlayStation Exclusive Content Announced

Today, Ubisoft announced that their open world title, Watch_Dogs, will be receiving a release date of November 19 for this year and will launch on the PC, PlayStation 3, and Xbox 360. Additionally they also confirmed that the title will be a launch title for both the PlayStation 4 and the next Xbox.

For those who pre-order from GameStop you’ll get a free poster.

[youtube id=”6gQI6Eqnnbs” width=”618″ height=”378″]

Along with this, Ubisoft also released a new trailer titled “Out of control.”

[youtube id=”SF9GTADk7Zw” width=”618″ height=”378″]

They also confirmed that the leaked editions of the game are indeed true. No word on whether they will hit stateside, but here are the details on the editions.

  • The Dedsec Edition. Available at select UK retailers, it will include a mixture of physical and digital content. Physical content includes a figurine of protagonist Aiden Pearce, a collector’s box, a Watch Dogs art book with illustrations and artwork that inspired the game, the soundtrack, a Watch Dogs map of Chicago, four collectible cards and three badges. Digital content includes three single-player missions with “almost 60 minutes of additional gameplay.” The Palace Pack mission centers on a police raid in the luxury palace of an internet mogul. The Signature Shot mission involves a biometrics weapon smuggled into Chicago. The Breakthrough Pack focuses on driving through Chicago to collect names of those attending a secret meeting.
  • The Vigilante Edition. Available at GAME stores in the U.K. and GameStop in Ireland, physical content includes a collector’s box, Aiden Pearce’s cap and mask and the Watch Dogs soundtrack. Digital content includes the Palace Pack, which is also included in the Dedsec Edition.
  • The Uplay Exclusive Edition. Available through the Uplay website, the “steelbook” case is the edition’s physical content. It also includes the Palace Pack, Signature Shot and Breakthrough Packs from the Dedsec Edition.
  • The Special Edition. Available at GAME stores in the U.K., it includes the Breakthrough Pack but no physical content.

Thanks, Polygon, for the details.

Now for news about the PlayStation exclusive: Like with previous Ubisoft titles (Farcry, Assassin’s Creed), Ubisoft has partnered up with Sony to deliver an extra 60 minutes of gameplay for the PS3 and PS4 versions of the game. No details on what the extra gameplay might entail.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Diablo 3 Playstation 3 Pre-Orders Now Available, Bonus In-Game Item Nets You Extra XP

A few months ago, during the Sony press conference in which the world got its first glimpse of the PlayStation 4, Blizzard announced that Diablo 3 would be heading its way towards the Playstation 3 platform and eventually the PlayStation 4.

PlayStation fans who’ve yet to experience the epic dungeon crawling RPG that is Diablo will be pleased to know that, as of yesterday, it is now possible to pre-order Diablo 3 on the Play Station 3. If you do, Blizzard, the team behind the fastest selling PC game to date, are also throwing in the Infernal Helm, which nets your characters an undetermined XP boost.

In addition, you can also expect certain retailers to throw in a few more goodies for pre-ordering. But as of this moment, no information is known on what Walmart, Amazon or Gamestop are going to offer as an extra incentives for pre-ordering Diabo 3.

There’s no set date for the release of Diablo 3 for the PlayStation 3, but as information regarding its release date becomes available, we will be sure to update you guys with the information.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Call of Duty Ghosts is Coming November 5, According to Leaked GameStop Pre-Order Posters [Updated]

According to video game retailer GameStop, Call of Duty: Ghosts is real and will soon be available for pre-order.

The game, which has been heavily rumored as of late, is said to run on a “new next-generation Call of Duty engine” and will deliver “a riveting all-new gameplay experience built on an entirely new story, setting and cast.” Earlier leaks indicated that the game would be revealed and would be available for pre-order on May 1.

According to these leaked posters from GameStop, Call of Duty: Ghosts will release November 05, 2013 and will be available for pre-order tomorrow, May 01.

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UPDATE: A high-res version of the pre-order poster above posted on Call of Duty’s Instagram.

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UPDATE: Another pre-order poster spotted by IGN appears, giving you a better look at the soldier featured in much of the the leaked imagery:

Thanks, mechcell.

original

UPDATE: Call of Duty: Ghosts t-shirts and lanyards spotted:

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UPDATE: The official Call of Duty website has updated to reveal the phrase, “The Gosts Are Real,” across yesterday’s mosaic.

Screen Shot 2013-04-30 at 6.11.46 PM

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Watch the New Grand Theft Auto V Trailers for Michael, Franklin, and Trevor

Rockstar Games has finally posted the new GTA V trailers for all three protagonists.

Meet Michael, Franklin and Trevor. You’ll be getting to know them well when GTA V drops on the Xbox 360 and PlayStation 3 this September 17.

[youtube id=”Bf38HiYPMiI” width=”618″ height=”378″]

Any character you took a liking to in particular? Let us know in the comments!

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

Home > News

Rumor – Black Ops 2 ‘Game of the Year’ Edition to Release May 21

It seems that Activision and Treyarch are preparing a “Game of the Year” edition of Black Ops 2, according to a recent leak.

A listing for the new edition surfaced on Amazon.ca yesterday, and now has already been removed from the site. Here’s an image of the listing taken by PSLS, with a price tag of $59.99 and May 21 release date.

callofdutyblack2gameoftheyearedition

It’s still unclear whether the GOTY edition will include all DLC releases by packing in a season pass voucher. Game of the Year editions usually include all downloadable content released for the game.

Of course, please take this leak with a grain of salt since Amazon might have posted this in error.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

Home > News

New Black Ops 2 Patch Addresses Many Issues and Adds New Game Mode [Updated]

Treyarch has just released a new Black Ops 2 patch on Xbox 360 (55 MB) and PlayStation 3 [update: and PC] that irons out a plethora of issues and introduces a new game mode. The “Arms Race” TDM gives players 150 points per kill towards scorestreaks.

You can find the full list of patch notes below for both Xbox 360 and PS3, except for the “Mob of the Dead” segment that obviously only applies to Xbox 360 owners for now (the Uprising DLC, including Mob of the Dead, releases on the PS3 and PC May 16). Treyarch hasn’t commented on when the PC version for the update will be released. UPDATE: The patch has also been launched for the PC but features patch notes that differ slightly.

Feature Improvements

  • Added a limited time game mode to the Bonus Playlist, the Arms Race Team Deathmatch variant awards players 150 score per kill. Let the Scorestreak wars begin.
  • Added a post-match Connection Quality survey which will be presented to a sampling of players to assess online gameplay connection quality.

Multiplayer Issues Addressed

  • Fixed an issue reported by the community where players could get infinite ammo for the Death Machine and War Machine.
  • Addressed an issue reported by the community where players may not die when getting stuck with a Crossbow Bolt.
  • Fixed an issue reported by the community where the Hunter Killer drones will float around slowly when they miss a target from a certain angle.
  • Addressed an issue reported by the community where the frame rate may drop for other players when the host changes their audio settings during a match.
  • Addressed multiple issues on Magma where players were able to fall or dive-to-prone in certain lava areas and survive.
  • Players can now enter the crouched position while sprinting with the Riot Shield equipped.
  • Care packages now appear in blue and orange on the map when Color Blind Assist is enabled.
  • Resolved an issue where players and turrets could survive the water rush when in certain areas on Hydro.
  • Resolved a UI issue with Tactical Insertion button prompt placement in Split Screen after a Host Migration.
  • Resolved an inconsistency with Max Number of Players being displayed incorrectly when backing out of a Public Match search while it is searching.
  • Addressed an issue with the Respawn Delay counter overlapping with other on-screen graphics in Split Screen.
  • Addressed an issue with League Teams appearing incorrectly when they view another player’s League Team in the Leaderboards.
  • Fixed a formatting issue in Leagues Season Final text where the date the player was placed was wrapping incorrectly.
  • Overkill challenges will now progress if the player is using an alternate select fire mode.
  • Bots will no longer attempt to capture and destroy the Headquarters from outside of the Alien Set Van or the Castle.
  • The upper metal plate of a planted Assault Shield now appears in the proper position during a Killcam.
  • Fix for the Hellstorm Missile not defaulting to the center of the Vertigo map when it flies in.
  • Equipment, Turrets and Guardians are now destroyed when they are thrown or placed into the lava in some areas on Magma.
  • Addressed an issue with the Custom and Private Match change team scoreboard not updating in real time when the overlay is on screen.
  • Addressed a rapid scrolling issue in the Preset Class Menu.
  • Chopper Hunter Field Specialist challenge updated to Aircraft Hunter with a description that reflects the aircrafts that need to be destroyed to complete the challenge.
  • Text displayed for “Enemies forfeiting…” increased on Split-Screen to make it more legible.
  • Fixed an issue with the last player alive defusing the bomb in Search & Destroy not receiving any defuse points.
  • Resolved an issue with signing in and out while a film in loading in Theater.
  • The icon to distinguish a Search & Destroy bomb location is now visible to a Codcaster who is spectating the defending team.
  • Resolved an issue with attempting to sign into a Twitch account with Dual Play enabled.
  • Fixed an issue in the Combat Record where the images would disappear when scrolling off of and on to the Combat Record.
  • Fixed an issue in Offline System Link when the host leaves a lobby.

Gameplay Balancing

  • Reverted global spawn influencer change from previous game update due to undesirable side effects.

Zombies Mob of the Dead Issues Addressed

  • Addressed an issue reported by the community where players would collide with each other and die while riding the gondola.
  • Players can now board the plane once it’s been built.
  • Fixed an issue in Grief Mode where the Wolf head would freeze after round 5.
  • Addressed various zombie pathing issues throughout the map.
  • Fixed an issue where character conversations would overlap with each other.
  • Fixed an issue where players could not unlock the Juggernog machine that was locked down by Brutus.
  • Addressed several exploits involving zombie pathing and the zombie shield.
  • Resolved an issue where the game would not end if killed by the Acid Splat.
  • Fixed an issue where players could get stuck behind the Afterlife doors.
  • Resolved various pathing issues where zombies would not path to players behind open doors.
  • Addressed an issue with the electric chairs placing the players underneath the.
  • Addressed an issue where the prompt to build the plane would disappear while holding the Tomahawk.
  • Addressed an issue with the wins and loss data not updating in the Grief leaderboards.

Update: PC Patch Notes

Feature Improvements

  • Added a limited time game mode to the Bonus Playlist, the Arms Race Team Deathmatch variant awards players 150 score per kill. Let the Scorestreak wars begin.
  • Added a new playlist to Party Games that includes all party gamemodes. Get the party started with Party Mix.
  • Party matchmaking is no longer determined by the partyleader’s content ownership, but is instead determined by any content that is owned by all party members.
  • General improvements to matchmaking.

Multiplayer Issues Addressed

  • Fixed an issue where portions of the screen would be cut off in some display resolutions.
  • Fixed a crash that would sometimes occur while rendering a clip.
  • Fixed some cases where gamepad button prompts would be missing while using a gamepad.
  • Fixed an issue where the double XP icon would appear in Custom Games and League Play when double xp was not being awarded.
  • Removed an erroneous store link in the videos section of File Manager.
  • Store links now correctly link to individual item store pages instead of the Black Ops 2 game page in Steam.
  • Fixed an issue reported by the community where players could get infinite ammo for the Death Machine and War Machine.
  • Addressed an issue reported by the community where players may not die when getting stuck with a Crossbow Bolt.
  • Fixed an issue reported by the community where the Hunter Killer drones will float around slowly when they miss a target from a certain angle.
  • Players can now enter the crouched position while sprinting with the Riot Shield equipped.
  • Care packages now appear in blue and orange on the map when Color Blind Assist is enabled.
  • Resolved an issue where players and turrets could survive the water rush when in certain areas on Hydro.
  • Addressed an issue with League Teams appearing incorrectly when a player views another player’s League Team in the Leaderboards.
  • Fixed a formatting issue in Leagues Season Final text where the date the player was placed was wrapping incorrectly.
  • Overkill challenges will now progress if the player is using an alternate select fire mode.
  • The upper metal plate of a planted Assault Shield now appears in the proper position during a Killcam.
  • Addressed an issue with the Custom and Private Match change team scoreboard not updating in real time when the overlay is on screen.
  • Addressed a rapid scrolling issue in the Preset Class Menu.
  • Chopper Hunter Field Specialist challenge updated to Aircraft Hunter with a description that reflects the aircrafts that need to be destroyed to complete the challenge.
  • Fixed an issue with the last player alive defusing the bomb in Search & Destroy not receiving any defuse points.
  • The icon to distinguish a Search & Destroy bomb location is now visible to a Codcaster who is spectating the defending team.
  • Fixed an issue in the Combat Record where the images would disappear when scrolling off of and on to the Combat Record.

Gameplay Balancing

  • Reverted global spawn influencer change from previous game update due to undesirable side effects.

Zombies Mob of the Dead Issues Addressed

  • Players can no long get stuck by skipping the loading cutscene before a map has finished loading.
  • Addressed various zombie pathing issues throughout the map.
  • Fixed an issue where character conversations would overlap with each other.
  • Addressed several exploits involving zombie pathing and the zombie shield.
  • Resolved various pathing issues where zombies would not path to players behind open doors.
  • Fixed an issue where players would see a ‘Connection Interrupted’ message on screen at the end of the game.
  • Resolved an issue with textures displaying in low resolution.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Borderlands 2: Krieg The Psycho To Be Released Soon, says Gearbox President

It looks like those who have been patiently waiting for Borderlands 2’s sixth playable character to be officially released on their platform of choice won’t have to wait much longer. This is according to a recent tweet from Gearbox President, Randy Pitchford, stating that the Kreig the Psycho class is getting ready to roll out soon.

In addition, Adam F., who handles the marketing for Gearbox, has also revealed that once the press gets to preview the new character class, a release will follow very shortly after. Sadly, Krieg The Psycho won’t be released this week, as the EU press has yet to get a good look at the upcoming character, but they will do so sometime this week.

Krieg The Psycho is slated for a May release and won’t be included in the Borderlands 2 season pass, which only covers campaign add-on’s and the recent level cap raise, including the addition of Pearlescent weapons. For more information on Krieg The Psycho, check out these articles that detail his full skill tree, customized heads and class mods.

If Gearbox handles the release of Krieg The Psycho just like the previous Borderlands 2 DLC content, which has been released to the public a few days after the press gets a good look at it, then you can expect Krieg The Psycho to be available on your platform of choice by May 7th at the earliest.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author