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Aliens: Colonial Marines – New TV Spot, Story Trailer, and PC Specs

Can’t believe the wait is almost over. With just under a month away from release, Gearbox, the wonderful team behind the Borderlands series, is already prepping up their campaign for their newest release, Aliens: Colonial Marines.

First up is the TV spot that just started airing a while ago. This will give you a good look at what Aliens is all about, all while maintaining some mysteries.

[youtube id=”SDm4-_9W6vk” width=”618″ height=”378″]

The story trailer released just last month, but better late than never.

[youtube id=”ck0MGpZKQ0M” width=”618″ height=”378″]

Why single player? We’ll, much like what Gearbox did with Borderlands, Aliens: Colonial will feature a dynamic drop-in/out campaign co-op. So, while the single player can be played alone, you’ll have the option to play with up to four other players online or 2-player local split-screen. Glad to see some Borderlands features make their way in.

Lastly, here are the official PC specs, thanks to Videogamer.

Minimum Specs

  • Operating System: Windows XP SP3
  • Processor: 2 GHz Intel Dual Core Processor
  • RAM: 2GB RAM (XP),2GB RAM (Vista)
  • HD: 20GB free hard disk space
  • Optical Drive: DVD
  • Sound Card: DirectX 9.0c compatible
  • Video Card:NVIDIA GeForce 8500/ATI Radeon HD 2600 (256 minimum)

Recommended Specs:

  • Operating System: Windows XP SP3/Vista/Windows 7
  • Processor: 2.3 GHz Intel Quad CoreProcessor
  • RAM: 2GB RAM. HD
  • 20GB free hard disk space
  • Optical Drive: DVD
  • Sound Card: DirectX 9.0c compatible
  • Video Card: NVIDIA GeForce GTX560/ATI Radeon HD 5850 (512 minimum)

Aliens: Colonial marines is set to release February 12 for Xbox 360, PS3, PC and Wii U.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Borderlands 2 – All “Gardenia” DLC Heads And Skins Revealed

Earlier today, Gearbox announced the addition of even more heads and skins for your favorite vault hunters making their way to Borderlands 2 this January 22.

The pack has been code-named ‘Gardenia’ and will consist of a bunch of bad-ass customization options that you can view below.

Here are all of the heads and skins you can expect to receive on January 22nd on the Xbox 360, PS3 and PC:

Commando Heads and Skins

c2

c1

c5

c6

c3

Commando Skin

Mecromancer Heads and Skins

m6

m1

m2

m3

m4

m5

Siren Heads and Skins

s3

s1

s2

s5

s6

s4

Gunzerker Heads and Skins

g1

g5

g4

g6

g2

g3

Assassin Heads and Skins

a3

a1

a5

a2

a4

400px-Echolocationzeroheadbl2

As a bonus, you can also check out some footage from the live stream mentioned in our earlier report:

As for additional Borderlands 2 news, for those who are experience issues trying to download the newest compatibility pack for on the  Xbox 360, Gearbox has issued a statement saying that they are looking into the issue and will release a fix within a few hours.

With all of the upcoming heads outed for the Gardenia DLC, which one are you looking forward to the most? Let us know in the comment section below!

Thanks to Gearbox forum member, The SeaBigBear, for the images.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Call of Duty Online Enters Open Beta, Big Changes For China’s PC Gaming Market Ahead

Last July, Activision and Chinese Developer Tencent announced an online-only, free-to-play iteration of the popular Call of Duty series aimed at the Chinese audience. According to the announcement trailer, which you can view right here, it would be based on the Modern Warfare setting and would include maps from the original Modern Warfare and Modern Warfare 2.

As of now, Call of Duty online is currently in its beta stages, open to the public.

According to NetEase gaming web editor Yin Jun’s chat with Kotaku, the arrival of Call of Duty Online marks a significant point in China’s internet gaming history. With consoles having been banned in the year 2000, gamers in China have had to settle on COD imitations and other PC-based, non-triple A, free-to-play titles in order to get their FPS fix.

“Tencent’s offering of COD:OL may cannibalize Tencent’s own lineup, as Tencent is the nation’s largest provider of first person shooters. In the long run COD:OL might affect how FPS games are made in China,” said Yin.

Though it may seem a bit late on the scene, considering the original Modern Warfare’s release date of 2007 and Modern Warfare 2’s of 2009, “these triple A titles have a sphere of influence and it doesn’t matter when they show up,” according to Yin. “Their popularity really only depends on what the games offer for Chinese players, if they are able to cater to Chinese players they will be popular.”

Another editor at NetEast who goes by the username Yang states that “players will undoubtedly benefit from the increase of international titles whether it be with better games or the promise of better games.”

Though no plans to bring such a title to the Western audience has been announced, Activision Chief Executive Officer of Publishing Unit Eric Hirshberg commented on the possibility earlier, stating, “I think we look at the Call of Duty Online game in China on its own merit as a great opportunity. That’s not to say that we won’t gain learnings about how it works in the micro-transaction-based format for the game. And there are a few other regions where that would be very relevant.”

Thanks, Polygon.

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands 2 – New Heads And Skins To Be Released On January 22nd, According To Gearbox

With Sir Hammerlock’s Big Game Hunt being released in less then 24 hours, the great folks over at Gearbox have just announced the next downloadable content Borderlands 2 fans can expect to get their hands on: New heads and skins for your favorite vault hunters.

What exactly can we expect to be added with this downloadable content, you say? Well, look no further. We have the first images of the first batch of heads and skins that is set to drop on January 22nd:

Borderlands 2

But that’s not all. Gearbox also stated during a recent live stream of Sir Hammerlock’s Big Game hunt that we should be expecting a total of 15 new heads and skins for our favorite vault hunters to be added. In addition, these heads seem to be apart of the new update that we covered in one of our Sir Hammerlock’s Big Game Hunt articles, in which you can read more about here.

At the moment, there has been no official announcement if these new heads and skins will be be available free of charge.

Also, in preparation for tomorrow’s DLC, Gearbox has rolled out a new compatibility pack just now. Restart Steam or your copy of Borderlands 2 to receive it.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Dust 514 Launches All-Out War Next Week With Open Beta Testing

After months of closed Beta testing, Dust 514, the Free-to-play FPS PlayStation 3 exclusive, and CCP have finally announced that starting next week, everyone will be able to download the Beta as it enters its open stage.

“The launch of the Dust 514 Open Beta is another step towards our long-term vision for CCP and Eve,” CEO of CCP, Hilmar Pétursson said in a recent press release. “But this is just the beginning. As we have done with Eve Online, in the coming weeks,and for years to come, we will continually improve upon and add to the Dust 514 experience, as well as add deeper integration between the two games and their communities.”

The Open Beta starts Tuesday, January 22nd and will be downloadable VIA the Playstation Network Store once the weekly Tuesday update goes live. No definite release date has been set for Dust 514, though we can expect the title to finally launch this year.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Minecraft – In-game Central Lobby Can Connect “Any Number of Servers” and Players

Reddit users and Minecraft builders HighlifeTTU and lazertester have managed to create an in-game, central lobby that connects multiple Minecraft servers at once, opening the doors to a number of possibilities, including the opportunity for a Minecraft MMO.

Fully equipped with a lobby, a swimming lounge and even a dance floor, HighlifeTTU and lazertester have created an in-game space where Minecraft players can chill, hang out, and find games with others. This rather impressive lobby can, allegedly, connect to “any number of servers” and support “pretty much any number of players.” Players can choose amongst a number of portals that will move them to a server of their choosing. An in-game message board has even been built-in to display available servers and the number of players who’ve joined each. Right-clicking on these these messages, or signs, will also transport you to that server immediately. Players can easily return to this lobby while in a server as well.

A bunch of Minecraft players. Just hanging out.

This, obviously, provides a much more pleasing, fun, and social way to find Minecraft servers, rather than having to sort through numerous lists. The scale of connectivity these two have managed to create also allows for some pretty nifty MMO-like possibilities.

You can find out more about HighlifeTTU and lazertester’s creation right here, and also ask them your questions on this Reddit thread.

Via, PCGamesN.

David Veselka

Musician, Gamer, Geek. Subscriber

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Far Cry 3 Patch 1.03 Hits The PlayStation 3, Soon on Xbox 360

Far Cry 3 console patch 1.03 has landed on the PlayStation 3 while the Xbox 360 version sits through verification, soon to be released.

Below are a list of fixes for both the multiplayer, map editor and single player that you’ll notice after downloading the update on either the PlayStation 3 or Xbox 360.

Multiplayer fixes for the patch

General

  • Fixed several crashes
  • Fixed bug where user was unable to jump on certain surfaces
  • Fixed bug where players could become invisible
  • Fixed bug with 3D weapon images in Decoding menu
  • Fixed bug where weapons could disappear after completing objectives in Co-op
  • Fixed bug where users could get stuck in Loadout screen in Co-op
  • Removed “Reloading” shout after user shoots the bow
  • Fixed issue with overlapping UI elements when playing split-screen
  • Fixed bug where split-screen users could get stuck in black screen after a cinematic
  • Parties will no longer be allowed to numerically unbalance games
  • Improved and fixed several issues with host migration
  • Connection degradation will now properly trigger a host migration
  • Fixed several bugs with Loadout menu
  • Fixed bug that could display a profile restriction message when trying to join a lobby
  • Fixed bug where users could get stuck in 3rd person in Custom games
  • Fixed bug with Flamethrower not doing any damage in certain circumstances
  • Fixed bug where “Player is on the way” tag could stick to downed players
  • Fixed bug where clients could remain on black screen if host left the game
  • Fixed bug where Fire Arrows did not do fire damage
  • Fixed bug where Long Distance Kill was not awarded
  • Fixed bug where Tag Assist was not awarded
  • Fixed bug where Killcam wasn’t shown in certain circumstances
  • Fixed bug where Survival Instinct was not cancelled properly
  • Fixed bug where Psych gas could get dropped in the wrong place
  • Fixed bug where Psych gas could affect players outside of the deployment area
  • Fixed bug where users could get stuck when killed by Poison gas
  • Fixed bug where other player’s footstep sounds sometimes did not play behind you
  • Fixed bug where sound could get muffled when being revived
  • Fixed bug where user could get de-synced if killed in mid-air

Map Editor

  • Added information for Player Map playlists
  • Improved available space for Player map names in lobby
  • Fixed bug where User made maps wasn’t downloaded properly in lobby
  • Fixed bug that made the user stuck when igniting Firestorm nodes on certain maps

Single Player fixes for the patch

  • Fixed issue with accessing the camera and the throwing rocks.
  • Fixed issue with accessing weapons. The user weapon inventory will be restored as soon by entering in a safehouse or by fast travelling.
  • Users that have miss the Relic located in Dr. Earnhardt cave will have the relic recover.
  • Fixed the bug with the weapon models staying on screen / stuck on the character arm.
  • The leaderboard is now updating correctly even after if the user is disconnecting/reconnecting the ethernet cable
  • The objective is now properly updated after Jason burns the weed fields.
  • New options the hide the HUD are now available in the option menu.
  • Add support for downloadable content.
  • Fixed the issue when the user was becoming invincible after failing mission ‘Black Gold’ several times.
  • The Phonecall from Hurk (ULC missions) is no longer overlapping the brief of the ‘Piece of the past’ mission.
  • Fixed the game crashes happening when the user reconnect to Ubisoft servers using an account that has unlocked any MP item.
  • Fixed the issue when Sam was no longer in the jeep’s turret after placing two bomb and being kill several time in ‘Black Gold’ mission.
  • Sam is no longer getting stuck when the user destroy an enemy car.
  • Fixed the buttons issue related to the Lefty Stick Controls scheme.

David Veselka

Musician, Gamer, Geek. Subscriber

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Diablo III Patch 1.0.7 Preview – Blizzard Shines a Light on Dueling

Though initial plans to introduce player-versus-player (PvP) to the world of Diablo III in the form of a Team Deathmatch (TDM) mode were scrapped only a few weeks ago, Blizzard still has plenty of updates to share when it comes to the soon-to-arrive patch 1.0.7 for Mac and PC.

Luckily for those with a competitive edge, patch 1.0.7 is not entirely void of PvP elements. While TDM collects dust on a shelf, Blizzard would like to introduce you to the idea of dueling. In a recent blog update, Wyatt Chang of Blizzard describes exactly how dueling in Diablo III will work.

  • To duel another player, you’ll need to speak with Nek the Brawler at the inn in New Tristram
  • Speaking with Nek will take you and your party to the Scorched Chapel, a new zone designed specifically for player combat
  • This zone has custom geometry and features four different areas: the church, the graveyard, the river, and the lake
  • Dueling currently supports up to four players in a Free-For-All format, which means you can battle your friends either one-on-one, three-player FFA, or a full four-player FFA
  • If you die in the dueling world, you will be resurrected in the dueling zone
  • Death is not permanent in the dueling zone, even for Hardcore characters
  • You don’t take any durability damage while in the dueling zone
  • When you’re done dueling you can take a portal out or use your Town Portal to return to town.

Chang goes on to explain Blizzard’s philosophy behind dueling, revealing that the “intent is to provide players a safe, opt-in location where they can fight one another for bragging rights (or maybe science) without the potential for griefing as it existed in Diablo II.”

He adds, “the game doesn’t keep score and there are no objectives. We wanted dueling to be as simple and straightforward as possible, so we created a minimalist system — we know that even without rewards and objectives, some players just want to beat each other up. Some matchups may be one-sided, and we don’t expect that battles will be necessarily balanced. But that’s okay, because dueling in Diablo III is more about kicking ass and taking names in a no-holds-barred sort of way, and this design certainly allows you to accomplish that.”

In addition to dueling, patch 1.0.7 will be fixing and tweaking a number of elements, including classes like the Wizard and Monk, crafting, monsters, experience and much more. You can read up on the full list of changes here.

Are you excited to get your FFA on in Diablo III? We still have yet to learn the release date for patch 1.0.7, but we’ll be sure to keep you updated!

David Veselka

Musician, Gamer, Geek. Subscriber

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Black Ops 2 – Zombies Invade Nuketown On The PS3 and PC January 17

The time has come for PlayStation 3 and PC owners to get their undead fix with Call of Duty: Black Ops 2’s zombified rendition of the classic Black Ops map, Nuketown.

Treyarch has announced that PlayStation 3 and PC users who own the Black Ops 2 season pass will be able to download Nuketown Zombies Thursday, January 17.

Black Ops 2 season pass holders on the Xbox 360 got their chance to download Nuketown Zombies last month, while those who purchased either the Limited or Care Package edition of Black Ops 2 on any platform received Nuketown Zombies within.

Not a season pass holder? You can get yours right here. Also included in the pass is an exclusive in-game calling card.

David Veselka

Musician, Gamer, Geek. Subscriber

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League of Legends Creators Riot Games Go Big For eSports

With eSports becoming more and more popular each day, many gaming companies have taken and interest in helping its growth by creating events with big prize pools as well as content quality. Riot Games is one example of this, constantly supporting eSports and continuing to do so in Season 3 of their League of Legends Championship Series (LCS). The LCS will be divided in two regions, NA & EU, where teams from each region will compete against each other for glory.

Eight top tier teams will compete in the series (each team playing a total of 28 matches during both halves of the season) for a chance to enter their respective playoffs where the teams will compete for a ticket to play at the Season 3 World Championship. Since every team at this point will be extremely competitive, there are no favorites. The games are also planned to be streamed and casted with free HD quality, with NA matches being Thursday-Friday and EU matches being Saturday-Sunday.

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Taking the game to a next level is not an easy task.

A mid season All-Star tournament is planned, where players will be able to represent their respective regions to show which one is the best. Besides the All-Star tournament, there’s a mid-season promotion tournament, where the four teams with the lowest rating will fight against the rising top amateur teams for the chance to continue participating in the LCS tournament, or leave their spot to one of the rising amateur teams. This is the “go big or go home” time, where players will have to show why they deserve to be called one of the eight best teams in the region.

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Casters are already doing their homework.

Offline Qualifier Teams: However, at the moment, both regions have only three spots occupied (Team SoloMid, Counter Logic Gaming and Team Dignitas for NA, ex-Moscow 5, ex-CLG.EU and SK Gaming for EU), and the other 5 spots will be determined by the Season 3 Qualifiers. NA Qualifiers will take place in Los Angeles, starting today, January 11, and ending on the 13. EU Qualifiers will be held January 25-27 in Warsaw, Poland. The League of Legends Championship Series is planned to start February 7 through April 20, while the second half follows from June 1 through August 30.

North America

  • Curse Gaming
  • Team FeaR
  • Meat Playground
  • Dirt Nap Gaming
  • Good Game University (Formerly “Team Dynamic”)
  • 1 Trick Ponies
  • compLexity Academy
  • Epik Gamer
  • Falafel Gaming
  • Team MRN
  • Pulse ESports
  • The Salad Bar
  • Team Towerdive TV
  • Azure Gaming
  • Cloud 9 (Formerly “Team NomNom” & “Quantic Gaming”)
  • The Brunch Club (Formerly “She Said She Was Level 18”)

Europe

  • Curse Gaming EU
  • Fnatic RC
  • Copenhagen Wolves
  • GIANTS! Gaming
  • Team Acer
  • The Mighty Midgets
  • Mysie Pysie
  • Team ALTERNATE
  • mousesports
  • DragonBorns
  • Anexis eSports
  • Against All Authority
  • Millenium
  • Heyijustmetyouuu
  • Team Solo Mebdi
  • MeetYourMakers

Which team will you be rooting in these qualifiers, as well as in general for the Season 3 LCS? Post your comments below!

MP1st Staff

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[Updated] Gearbox Preps Sir Hammerlock’s Big Game Hunt DLC With In-game Event This Weekend

According to the latest Gearbox blog post, the team is preparing for the arrival of Borderlands 2’s third add-on DLC, ‘Sir Hammerlock’s Big Game Hunt,’ by kicking things off with a special in-game event.

What exactly is this special in-game event, you say? Simply put, starting today, expect to see powerful shotguns dropped more frequently and with other weapons featured within the following days. Unfortunately, don’t expect the supply for these powerful shotguns to last long, as Gearbox has mentioned that the supply of these powerful shotguns are expected to last until 5:55 PM EST Saturday, January 12th.

If you’re wondering how you can get your hands on these shotguns, Gearbox has hinted that certain areas, some more than others, will see an influx of rare shotguns.

That’s all for now, but don’t forget to check back with us tomorrow and the following day to find out which weapon Gearbox has increased the drop rates of!

Update 1

The second day of Borderlands 2’s ‘Gear-Up’ weekend has begun. Keep an eye out for powerful grenade mods — we hear they’re rather abundant in Borderlands 2 today.

Update 2

For info on additional days of Borderland 2’s ‘Gear-Up’ event, make sure to head on over to our forums.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Halo 4: Forged From Scratch – Classic Maps Remade Pt. 1

With the launch of Halo 4, 343i updated Forge Mode to help streamline the content creation process to make it as efficient as possible. Unfortunately, the online File Browser previously seen in both Halo 3 and Halo: Reach was not implemented for Halo 4. Since there is no longer a ‘central base’ for finding custom gametypes, maps, images, and videos, players have to resort to perusing YouTube, Halo fansites, and random forums in an attempt to find quality content. Until the File Browser makes its return (if ever), the goal of Forged From Scratch is to feature the most phenomenal content that we can round up for you to download and help keep the Halo 4 experience as fresh as possible.

Over the years, Halo’s Forge community has sharply refined their creative talents to a razor’s edge. Some of these remakes do an amazing job of not only recreating the general aesthetic, but in some cases, matching the original map’s dimensions to a T. Now, with the 3rd generation of Forge Mode available, the Forge community has put the new tools to exceptional use and put out some of its best work yet.

This week, Forged from Scratch will focus on classic map remakes from Halo 2.

Leviathan (‘aka Colossus’)

Created by: MO LICIOUS

Without question, my most played playlist in the entire Halo series is easily ‘Team Doubles’. The constant voice communication between you and your buddy while using a strategy of stealth when leading the game and an aggressive ‘hunter’ approach when losing has led to some of the best matches I’ve ever been apart of. One of those maps that helped build my budding love affair with the Halo series was Colossus.

I have to give credit to MO LICIOUS. The original Colossus was the second most heavily themed Covenant level next to Midship. Despite the fact none of the Forge maps included in Halo 4 scream “purple!“, the visual aesthetic created in Leviathan is sensational. Even though the level no longer retains its Covenant themed-roots, Leviathan stands out as one of the most visually appealing maps ever, retail or otherwise.

There are two things I took note of right away (excluding the abundant lack of purple). First, the map seemed extremely dimly lit compared to other maps I had tried. The second thing I noticed is how the dark contrast works superbly with the light and shadows produced through the giant window. Just glancing at the shadow cast in the center of the stage just kept screaming ‘screenshot’. In fact, all my shots included it to some extent. Since two of the predominant choke points are the base spawns, pursuing your enemy across the brightly lit bridge to their dimly lit base adds a heightened level of tension to the match.

A couple other things I appreciated were the inclusion of the overshield powerup at the bottom of the giant window, the sniper ledge on the window, and the power weapon spawns. Teams will generally race for the overshield (located on the bottom floor directly between the red and blue spawn points) with some hilarious results. Sometimes, you’ll get gunned down way before you pick it up. The best, however, is when you pick it up with just one shot left before you die. Since overshield pickup’s grant invulnerability until the shield has fully charged, you get a couple extra seconds to retaliate against your assailant without worrying about your health. Since there is literally nowhere to hide on the bottom floor, this creates plenty of ‘oh sh*t’ moments when the assailant (or assailants) realizes he is going to be cut into swiss cheese and ultimately teabagged or ‘Holohumped’ despite having the advantage early in the fight.

The sniper ledge on the top of the window is also back. I was nervous at first thinking it was only accessible by jetpack, but you can easily make it with or without a crouch jump. As per the original, the Covenant sniper rifle can be picked up off the ground once you go up the airlift. Since the sniper ledge on the window is on the opposite end of the level from the Covenant Sniper spawn, it adds a level of risk/reward whenever attempting to transverse the length of the level to bring the sniper to one of the best sniping spots on the map.

MO LICIOUS does an excellent job of remaking a classic symmetrical map with a brand new palette. The lighting and shadows from the window alone is worth the download. Leviathan, in my opinion, is worthy of being included in paid DLC. I can’t wait to play CTF on it and not have to worry about opponents doing a super throw from one base to the other ala Halo 2.

Lockout (‘aka Lockout/Blackout’)

Created by: Natsu nii

Did I say I love ‘Team Doubles’ maps? Yes. Did I ask if you were sick of seeing them? No, no I did not.

Lockout first made its debut in Halo 2, and was ultimately released for Halo 3 as Blackout in one of the DLC packs. I’m sure if you ask any Halo vet about which map comes to mind for the gametype ‘1 Flag CTF’, you would get at least 8/10 players that said Lockout.

Natsu nii‘s aptly named Lockout doesn’t try too hard at camouflaging what it is trying to be: an accurate remake of the so-addictive-it-should-be-illegal Lockout. Since there is no arctic palette to work with, Natsu nii’s rendition features textures that bear no resemblance to the original theme. However, this map nails the layout and dimensions. The sniper tower (with the sniper spawn) has a ramp on the back that connects the first and second floor. The angle of this ramp in Halo 2 allowed for frag grenades to bounce and curve to the left which helped take out or force a retreat of your lurking opponent. Needless to say, all is right in the world, as the ramp angle prevents grenades from bouncing too high or beyond the railing. The angle is just right.

Some notable inclusions are the power weapon spawns. The shotgun is at the end of the long and narrow hallway located under the sole airlift in the level. Be careful, as an opening in the ceiling allows an enemy to drop down and potentially sneak in a kill. As for the energy sword, it is in its usual spot but is leaning against a wall instead of floating on a pod. A Sniper Rifle spawns at the top of only one of the sniper towers. Be careful though, as the rifle is leaning on a bevy of explosion coils that can be detonated either by gunfire or grenades from almost every angle.

One addition I did take notice of is a ledge at the top of the structure with the air lift. It seems to only be accessible by jetpack, and is just underneath the creator imposed kill zone. It might be the fact it wasn’t there in the original, or the fact it brings up horrible memories of the time that 10-year old got a plasma kill on me and then proceeded to super jump to the top of that structure to earn himself a 1-0 victory via time expiration, but I would actually prefer to see it removed.

Although my preference is a 2 v 2 format for this map, Lockout is also suited for matches with up to 12 players. Other than the not so welcome ledge addition (which again, is my opinion for reasons me and my therapist never got to the root of), Natsu nii’s take on the classic Lockout is a great addition to any custom map rotation.

Stratum (‘aka Foundation’)

Created by: RegardlessDolan

I will flip a coin: Heads, and its a ‘Team Doubles’ map. Tails….its still going to be a ‘Team Doubles’ map.

Foundation has an interesting history in Halo lore. Originally, Foundation was supposed to be an unlockable level for completing the campaign on any difficulty. Unfortunately, a bug in the code prevented it from ever being unlocked. So instead of patching in a fix to make it work properly (who knows if it was even possible), Bungie eventually decided to just make it unlockable for everybody, no-strings-attached.

To be frank, my initial impression of the map was disappointment. Considering Halo 2 featured plenty of maps with distinct characteristics such as Zanzibar‘s wheel, Lockout‘s sniper towers, and Colossus‘s giant window into space, to have the hype of being the ‘hidden map’ that couldn’t be unlocked only to see how…bland…the map ultimately was, kind of left a bad taste in my mouth. As time passed, I began to realize how much fun it could be in ‘Team Doubles’ (did I mention I loved ‘Team Doubles’ already?) as well as ‘Team SWAT’.

Since Foundation lacks not only visual distinction but complexity as well, it has become one of the most remade maps in Forge over the years. The picture really shows it all: Four closely packed bunkers on the bottom floor, two turrets (with air lifts next to them) opposite each other with two adjacent double ramps that allow players to get back to the second floor. On the second floor, there are four colored pillars lined up as if they made up the corners of a square. Directly behind each pillar is a small room only accessible from the second floor. There really isn’t any distinction amongst the four rooms except the room behind the red pillar that had the rocket pods you could crouch jump up to. In Stratum, that room is still there, but the rocket pods are removed with just empty ledges in its stead. To be honest, the difficulty of accessing this camping spot was part of the allure of the room and now it is gone. Barricades on the ‘pod ledges’ are wide enough for a player to be completely hidden from view. An interesting alteration that I’m not too fond of.

Since there isn’t a lot of cover on this map, any match with more than 8 players will result in copious amounts of spawn killing. Other than the minor qualm with the ‘pod ledges’, RegardlessDolan knocks it out of the park with Stratum nailing the most important aspects of Foundation.

Update: RegardlessDolan had responded letting me know he was adjusting the room with the ‘pod ledges’. An updated version (2.1) was placed in his file share, and I can say, it feels a lot more like the way I remember. The tall forerunner object that was placed in the update requires a very well-timed crouch jump in order to get up to the ‘pod ledges’. Imagine being up 18-17 in a match and you’re trying to hide for survival, only to fail the jump a couple times as you see the enemy blip approaching you on the radar. Those moments generate a lot of excitement in a match. Also, the barricades are a bit thinner so that you are partially exposed. This allows a player to be seen should their opponent advance about 75% into the room (the sight line here feels almost identical to the original). So kudos to RegardlessDolan for being such a perfectionist and eradicating my minute complaint. The definitive version of Foundation (which also changed the air lifts a bit) can now be found in the file share of SgtIIMofo and RegardlessDolan.

Camp Froman (‘aka Zanzibar’)

Created by: CommanderColson

Who wants another ‘Team Doubles’ map? *cricket* *cricket* Anyone? *cricket* *cricket* *cricket* Oh fine, here you go.

Camp Froman is placed inside the Forge map Ravine. The dimension constraints of Ravine are immediately apparent as both the Red Team and Blue Team spawn dimensions don’t accurately reflect the original’s. CommanderColson does make good use of the existing geometry of Ravine at both spawns despite the absences of the beach as well as the collapsible windows. Although the appearances and dimensions aren’t exact replicas in the team spawns, CommanderColson more than captures the original essence of the map.

Camp Froman begins to really shine once you step off the shore or head out of the base. The center of the map with the iconic wheel (which FYI, doesn’t spin, but you can still make your way to the catwalk by sprinting up the cylinder) makes good use of the included Forge textures to not only accurately recreate the dimensions of the original wheel, but the catwalk connecting to one of the sniper towers as well. In case you haven’t played this classic map, try to ascend the wheel as quickly as possible and grab the Spartan Laser that awaits at the top. Since the maps are less open for vehicles than say Valhalla/Ragnarok, it’s fairly easy to quickly dispose of oncoming Warthogs and Ghosts.

Speaking of the sniper towers, excluding the missing camouflage power up in the East Tower, both are almost exactly the way I remember. The open doorway on the second floor of the East Tower (where the camouflage power up used to be) is one of the best spots for close range weapon kills as well as assassination attempts. I’m glad to see it back in this remake. The West Tower has a ramp both on the left and the right to reach the second floor as well as the missing section to drop inside to the first floor. The right ramp on the West Tower also connects all the way back to the Blue Base, just like the original.

Although this map can be enjoyed in 2 v 2 thanks to two separate sniper spawns, the bread and butter of this map is 8-14 players duking it out with power weapons, trying to capture flags, and destroying vehicles. Considering space constraints can be an issue with Forge maps, especially with the absence of Forge World, I am particularly impressed with how CommanderColson pulled this off. Although the vehicles physics have changed since Halo 2, I still look forward to trying to get a killing spree in the Warthog.

If you’re interested in downloading these maps and more, you can do so easily inside Halo 4.
  1. After advancing past the start screen, press ‘Start‘ again to bring up the menu
  2. Go down to ‘Settings and Files’ and select ‘File Browser
  3. Select the type of content you wish to download. In this case, select ‘Map Variants
  4. Scroll down to ‘File Share Search‘ and select it. For Gamertag, type in SgtIIMofo (no space, two capital i’s in the middle)
  5. Hover over the file you wish to download, and Press Y for ‘File Options‘. When the menu pops up, select ‘Download‘.
  6. Congratulations! You have successfully downloaded the file.

MP1st Staff

Home > News

Defiance – New Co-op And Television Trailer

Trion Worlds have released a brand-new Defiance gameplay trailer, this time showing off it’s massive co-operative mode.

[youtube id=”9FWWW4j65jk” width=”618″ height=”378″]

If you didn’t know this now, Defiance, the game, will be getting a TV show tie-in that will debut on the Syfy channel this April.

Unlike most TV and game adaptations, Defiance does something new by linking both the game and the show together as a cross-platform series. What ever happens in either of them, will happen in both. If you want a full experience, you’ll want to partake in both the game and the TV show as it’ll offer a more deep and richer story.

Here’s a sneak peek at what to expect.

[youtube id=”cs1vO9_KLPY” width=”618″ height=”378″]

Don’t forget to check out the latest details on the Defiance PC beta and our upcoming beta key giveaway!

Play the game and watch the show this April.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Halo 4 – The Next Few Weeks: DLC Details, More Spartan Ops, Matchmaking Updates and More

Have you been craving the second half of Halo 4’s first season of Spartan Ops? What about patiently waiting for a few matchmaking updates and news on Halo 4’s next DLC? If so, we got you covered with details on what’s to come in the following weeks in the world of Halo 4.

According to a recent post from the Halo Bulletin, here’s what fans can expect in the following weeks, including the second half of Halo 4’s first season of Spartan Ops as well as a few incoming matchmaking updates:

Week of 1/21

  • Spartan Ops Episode 6: Five new missions and an accompanying new CG cinematic.
  • “Forge Test” playlist (name not final): A rotational hopper featuring small Forge maps such as Relay. Help us test these maps by providing feedback and reporting bugs that will assist us in getting them ready for Matchmaking!
  • Specializations: Pioneer and Pathfinder Specializations unlocked for all players.

Week of 1/28

  • Spartan Ops Episode 7: Five new missions and an accompanying new CG cinematic.
  • Grifball playlist: A rotational hopper featuring everybody’s favorite virtual sport. Catch the disease!
  • Specializations: Engineer and Stalker Specializations unlocked for all players.

Week of 2/4

  • Spartan Ops Episode 8: Five new missions and an accompanying new CG cinematic.
  • Team Doubles playlist: A rotational hopper for those of you that like action of the 2 vs 2 variety.
  • Specializations: Rogue and Tracker Specializations unlocked for all players.

In addition to this, the Halo bulletin goes on to say that fans of Halo 4 should be seeing matchmaking updates to go live every Monday, and a potential playlist for the month of February will include both FFA game modes as well as an improved Team Snipers.

But that’s not all, February is also expecting to see the arrival of Halo 4’s second DLC add-on titled ‘Majestic Map Pack,’ which is set to include two small maps and one medium-sized map. More information is to be revealed pertaining to the upcoming map pack in February.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Battlefield 3 Premium Members Get Five New Assignments and Weapon Skins

Are you a Battlefield 3 Premium member? If so, the next time you boot up Battlefield 3, you’ll find five brand new assignments in the “My Soldier” section of the in-game menu.

Upon completion of each assignment, you’ll earn a brand new weapon skin for the M416 assault rifle, the ACW-R carbine, the JNG-90 bolt-action sniper rifle, the M240B light machine gun, and lastly, the PP-19 sub-machine gun.

In order to earn these new camos, the Battlelog asks you to complete the following for each assignment.

M416 Specialist

prem_assignment_06

 

 

  • Get 100 kills with the M416
  • Get 25 avenger kills
  • Get 15 Medical Efficiency Ribbons
  • Unlocks Woodland Stripe Camo for this weapon

ACW-R Specialist

prem_assignment_07

 

  • Get 100 kills with the ACW-R
  • Disable 50 vehicles
  • Get 15 Carbine Ribbons
  • Unlocks Digital Woodland Camo for this weapon

JNG-90 Specialist

prem_assignment_08

 

 

  • Get 100 kills with the JNG-90
  • Get 50 spot assists with the TUGS
  • Get 15 Surveillance Efficiency Ribbons
  • Unlocks Navy Blue Camo for this weapon

M240B Specialist

prem_assignment_09

 

 

  • Get 100 kills with the M240B
  • Resupply team mates 100 times
  • Get 15 LMG Ribbons
  • Unlocks Woodland Oak Camo for this weapon

PP-19 Specialist

prem_assignment_10

 

 

  • Get 50 kills with the PP-19 as Assault
  • Get 50 kills with the PP-19 as Support
  • Get 50 kills with the PP-19 as Engineer
  • Get 50 kills with the PP-19 as Recon
  • Unlocks Desert Stripe Camo for this weapon

All look pretty do-able, so get to it, soldier!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Borderlands, All Borderlands DLC and Borderlands 2’s Gaige The Mechromancer Half-Off Until January 14

If you have missed the Xbox 360’s recent Countdown to 2013 deal put on by Microsoft, which featured the Games on Demand version of the original Borderlands and it’s DLC at a discounted price, you’ll want to check this out.

As of this writing, you can purchase Borderlands and it’s four expansion DLC’s for half-off. But that’s not all. Gaige the Mechromancer, the first character class DLC for Borderlands 2, is also on sale until January 14th for half-off. Here’s a listing of how much Borderlands and it’s DLC are being priced at until January 14th, as well as Gaige the Mechromancer character class for Borderlands 2:

Borderlands 1

  • Games On Demand: $9.99 USD, 800 Microsoft Points.
  • Zombie Island of Dr. Ned: $4.99 USD, 400 Microsoft Points.
  • Mad Moxxi’s Underdome Riot: $4.99 USD, 400 Microsoft Points.
  • Secret Armory of General Knoxx: $4.99 USD, 400 Microsoft Points.
  • Clap-traps New Robot Robolution: $4.99 USD, 400 Microsoft Points.

Borderlands 2

  • Gaige the Mechromancer character class: $4.99 USD, 400 Microsoft Points.

In addition, don’t forget that Borderlands 2’s third expansion DLC, Sir Hammerlock’s Big Game Hunt, will be out on January 15th.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

PS All-Stars DLC Characters Kat and Emmett Detailed

Its been a while since we last heard of the free DLC coming to PS All-Star, but Superbot Developer Daniel “Clockw0rk” Maniago, AKA Strider_Doom, has revealed some interesting notes on both Kat and Emmett.

KAT

  • Mainly a rushdown character, specializes in mobility. She probably has the best mobility of all the cast due to the different ways in which she can get around.
  • Her square attacks are her usual kick attacks.
  • Triangles are “gravity” themed moves, including her slide and gravity kicks!
  • Circle is “other” stuff, including gravity pull/push moves.
  • She’s a combo character! I like to compare her to a simpler Dante in terms of her combo ability. She has simple combos that build a decent amount of AP and more advanced combos that allow her to AP burst.
  • She has a really cool move with neutral Circle. She summons 3 pieces of random debris around her that she can hurl at opponents. The hurling has no startup, but she is extremely vulnerable while summoning. This move unlocks her advanced combos, as you can throw debris between attacks. For any of you MvC2 / COTA players, think Spiral’s swords.
  • Her level 2 super is sick. It’s kind of like a reverse Sir Daniel level 2, except she fires downwards instead of upwards. She also has a bit of control over when and where she fires the stalagmites.

EMMETT

  • The point of Emmett is to bring his build and battle style to PASBR. He can utilize different weapon loadouts which he summons with Triangle.
  • He can summon a turret to fire at opponents for extra AP. The turret is destructible, though.
  • He can also summon a Rift Extractor that generates AP, similar to PaRappa’s boombox.
  • His default weapon loadout is a standard rifle. He also uses a pistol in this loadout.
  • For close range battles, his Shotgun loadout is best. Fires quick, 30 AP per hit, and you can fire in multiple directions.
  • Long range battles are best fought with the Rocket Launcher loadout. The rockets don’t travel super fast, but they’re aimable and will travel the entire length of the screen.
  • Different loadouts will also have different grenades and mines to use.
  • His square attacks are melee based attacks that don’t change. They’re a bit limited, but rightfully so considering his other tools.
  • His level 1 super will change depending on which loadout you have, effectively giving him 5 supers total.
  • His level 3 is a transform super similar to Sweet Tooth. He jumps in his Hawk and goes to town! The Hawk has a machine gun, aerial mines, and melee attacks. What’s interesting is that Circle will activate Flight Mode in which the Hawk flies off the screen and goes for a quick bombing run.
  • Flight Mode will immediately end his level 3. Why wouldn’t you try to get some kills first before activating Flight Mode, you ask?! Well, the amount of “bombing” that the Hawk does will depend on how many kills you’ve gotten so far. So, if you’ve already scored 3 kills with the Hawk’s other moves, the bombing run won’t be as effective as it would have been if you activated at only 1 or 2 kills.

Along with these DLC characters, players will also be able to download the new map “Fearless,” which is a mash-up between Heavenly Sword and Wipeout. No release date has been set, but we can expect to hear about that real soon, but remember, once the DLC hits, they will only be free for the first two weeks of launch.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Features

Far Cry 3 Multiplayer Review

Patch Notes

PC

  • December 04, 2012
  • December 14, 2012
  • December 21, 2012

Xbox 360 + PS3

  • January 11, 2013

Review

If you’re one of the many followers of the Far Cry series, then you’ll know that it’s quite easy to get lost in such imaginative worlds that Ubisoft have created. Filled with dangers around every corner, beautiful graphics, and enjoyable gameplay, Far Cry 3 single-player is where it’s all at. It’s too bad the same can’t be said about the multiplayer.

Disclaimer

I’m going to come out and say this first before I get ran over an angered mass of comments: Far Cry 3 is, by far, one of the best single player games that I have played this generation. It’s pretty hard to produce a first-person shooter with some actual soul to it. Yet, the developers over at Ubisoft Montreal have gone above and beyond, and even corrected the many mistakes found in the last iteration of the series. The single player alone is “Game of The Year” material and well worth the purchase. Now, on to the multiplayer review.

This review is based on the Multiplayer Component only. While many games do have strong single player side, it is not always true for the multiplayer, or vice versa, and for that, we are only scoring the multiplayer portion of this title.

Gameplay

Being a fan of the past two titles, I can say that the controls feel better if you ignore some of the minor issues. The first thing you’ll most likely notice is the weighted control feel. Personally, I’m a fan of such feeling, especially that of the one found in Killzone 2 or Battlefield 3. Characters don’t feel like they are skidding on ice. The controls feel just right, though I will admit, at times, they do feel a bit clumsy. FPS players won’t have to worry about different control schemes either, as they have been set to today’s standards, with a few added actions. Gameplay and feel is just one of the few pluses of Far Cry 3’s multiplayer.

Things can get heated fast.

Things can get heated fast.

One of the added actions is self-healing. Unlike most first-person shooters today, Far Cry 3 doesn’t feature automatic or regenerative healing. Instead, if you take too much damage, you’ll be able to heal yourself. Edit: Regenerative health is featured in Far Cry 3’s multiplayer, though not always noticeable due to quick deaths. Similar to the single player, you’ll wrap bandages, inject yourself with syringes, and use other healing methods. I actually like this a lot as it adds more to the feeling of survival during multiplayer. This technique also works on downed players so that you can revive them, though it does seem rather pointless considering how quickly players can die (which we’ll get into later). Downed players, though, do have the option to struggle. A meter appears and mashing the correct button will cause the meter to decrease tremendously in speed.

Killstreaks also make an appearance in the multiplayer, but work as a super-meter. To explain this a bit better, at the bottom of the screen, there is a meter with three bars. When one meter fills up, you’ll be able to use a killstreak. When the second meter is filled, you’ll have access to a new killstreak and same goes for the third. However, unlike other titles, you only get one killstreak. So if you have a level three streak, you can only use that level streak, not level two or one due to meter consumption. This is a really balanced way of doing killstreak as players won’t constantly be spamming them, due to consumption. There are a few different streaks out there such as a propane tank, which pretty much explodes if shot at. There’s another one that causes certain parts of the field to be contaminated with poisonous gasses, which harm enemies and confuse friend from foe, tricking you into shooting teammates.

As for the maps, the multiplayer boasts a total of 10 maps, and though all of them are jungle-themed , Ubisoft has done a great job of differentiating each from one another. In one map you’ll be fighting in nothing but jungle. Moments later, it’ll quickly shift its focus from outside to underground passages. In another, you’ll be fending off positions from high above crashed ships, while others battle in close-quarters on the deck of the ship. The maps are all created well, and support both close quarters and wide-open areas. It’s a great mix that many first-person-shooters fail to accomplish, considering that most just go with one or the other.

Sadly, the multiplayer doesn’t feature any online vehicles, and being a fan, I just can’t help myself but wonder why they really made that decision. To me, vehicles have always made Far Cry a Far Cry game, differentiating it from all those other FPS titles. It seems now that it has taken the “Call of Duty” route by sacrificing key gameplay components found in previous Far Cry games and replaced with fast paced action with little to no teamwork needed. I’m not saying that Call of Duty’s multiplayer experience is bad, but the direction of Far Cry 3 multiplayer does resemble it in many ways and lacks originality.

Customization

The online mode features custom load-outs with unlockables, similar to that of which you’ll find in Call of Duty. You’ll be able to customize your weapon, add mods to it, and even equip abilities known as Battle Cries, which are technically your “perks,” but they affect both you and your teammates. I found this to be a great addition to the gameplay. Unfortunately, I also found that the poor weapon balancing rendered custom load-out obsolete. In other shooters, custom load-outs were always great to have in order to help you get out of tight situations. If a sniper was sending rounds at me from across the map, the most reasonable thing to do would be to switch to a custom load-out with a rifle that is meant to deal with them. In Far Cry 3’s case, any weapon will do (except shotguns), considering the long-range in which most weapons are effective. This brings me to the balancing issues.

Death With Every Bullet

Weapon balancing has always been an issue with all first-person shooters, though I feel as if Far Cry 3 has no balancing to it whatsoever. We all hate those moments online where we spawn only to die a second later due to badly placed spawn points. Luckily, Far Cry 3 does not suffer from that; however, you’ll most likely die as often as if you did spawn in a poor spot. In multiplayer matches, it isn’t rare to see someone mow down an entire team with just a single magazine of rounds out of their assault rifle. At times, you wonder how it was even possible to die so quickly. Also, the aim-assist is just beyond annoying since it’s so generous to a player. Getting a head shot in Far Cry 3 is a breeze.

Did you just one-shot-kill me?

Did you just one-shot-kill me?

Game Modes

Team Deathmatch

I don’t really need to go into very much detail here, seeing that TDM is standard mode found in nearly all competitive multiplayer shooters: One team against another, battle it out until either team reaches the designated score or has the highest when the timer runs out.

Domination

Also another classic, this mode will have two teams battling it out for control of designated place nodes. Teams will earn points the longer they hold a node. Who ever reaches the targeted score wins.

Transmission

This is pretty much your re-named headquarters mode. Like Domination, teams will fight for control over specific nodes that appear in sections of a map. The longer it’s held, the more points the team gets, but only to a certain extent as the node will eventually deactivate and another one will activate.

Firestorm

Probably the only unique game modes in Far Cry 3 that truly makes use of teamwork. Each team is tasked with setting the other team’s two nodes on fire. Once this has been accomplished, the teams will battle it out against not only each other, but also the spreading fire from the nodes you set aflame, all while they head towards the designated radar dish for victory.

Co-op

The only mode I could truly enjoy playing with others.

Co-op: The only mode I could truly enjoy playing with others.

Thankfully, all of the issues I have with the player-vs-player multiplayer can’t be said for co-operative multiplayer. The co-op campaign takes place 6 months before the actual events of the main story of Far Cry 3. Featuring 4 players total – composed of a Russian hitman, an ex-cop, an ex-military soldier, and a Scottish thug – the co-op is surely a must play game mode. Blending all the positive elements found in the multiplayer, and mixing it up with some key single-player aspects such as scripted sequences, the co-op does a great job of standing on its own two feet. Though, yes, it takes place in the Rook Archipelago, events unfold on a different island than that of the main story. Players can expect this to be a much more linear experience; however, this shouldn’t distract you from the countless hours of fun that can be had with friends while taking down hoards of enemies, which disperse in waves as progress is pushed. The revive feature also seems to be far more effective as enemy NPCs, despite how quickly they could overwhelm you, won’t kill you quickly. Weapon load-outs also seem to be much more useful than in actual player vs. player modes. I feel that the contents of the PvP modes fit more naturally and are more balanced in co-op.

Map Editor – The Double Edge Sword

I absolutely love the freedom given in the map editor. The map editor is just as it sounds. It allows you to edit the terrain, add objects, vehicles, zip-lines, etc. There are an endless amount of things that can be created and added to custom maps, which for any online shooter to have is an absolute dream, or at least one would think so.

Create whatever you want, just make sure there's no vehicles, AI's, animals and other things when submitting.

Create whatever you want, just make sure there are no vehicles, AI, animals and other things when submitting. 

I know Far Cry 2 had its faults, but the map editor and the way players could publish anything created within it makes me wonder why Ubisoft made certain decisions with Far Cry 3’s editor. If your map has AI, you can’t publish it. If your map has vehicles, you can’t publish it. It must also go through validation to make sure restricted items aren’t published. Now, one might wonder, why is this such a huge issue? It’s because we are told that we have complete freedom when it comes to creating a map, but then get hit with a wall of restrictions. What’s the point of being able to add AI, animals, vehicles, etc., if I can’t share it with anyone? Far Cry 2 gave us the ability to do so, so why has it been removed? It’s just absolute insanity that they would give us such a tool, only to make it almost pointless. I say almost because from time to time, if the playlist is actually working, you’ll be able to get into some custom maps, which aren’t too bad.

A Dull Leveling System

Like all online shooters out there, Far Cry 3 has a leveling system. You get XP from getting kills, doing daily challenges, and completing specific objectives in games. In total, there are 75 ranks, and while this may sound like one of those games where you’ll be spending a lot of time trying to rank up, it isn’t, sadly. Ranking up in this game is an absolute breeze. In fact, reaching the top rank can be achieved in a week of comfortable playing if the ranking system actually did work. What I mean by this is, in all my play sessions of the multiplayer on the PS3, my level kept showing up as something it was not. One day, I’d rank up to level 7 in an online match. The next day, I’m level 5. It’s glitched and is in need of patching. None of the stats are registering either. That aside, leveling up should feel steadily progressive, something a player should have to actually work for, but at the same time, isn’t to steep of a climb. Like mentioned, it’s easy to rank up and almost feels as if there is no progression to be gained besides the unlocks, which, as I mentioned earlier, feel pointless due to poor balancing and little survivability when getting shot.

Presentation

Generally speaking, the multiplayer graphics aren’t at all that bad, though not all the presentation is enjoyable to watch. Menu’s look great and are easy to navigate, and multiplayer matches are filled with just as many bright and vibrant colors along with dark and cold colors scattered in areas such as underground passages.

The one thing I can’t stand to watch are the kill-cams. In Far Cry 2, it would simply just point the camera in the direction of your killer. In Far Cry 3 however, they tried to create an all new way of looking at your kills. Whenever you’re killed, a stop motion of your killer, the bullet path, and yourself are created to show you exactly how you died. It’s all in outlines and, while in concept, may sound like a good idea, the actual end result isn’t. Visually, watching these cams become a nuisance or a sore to the eye. They just aren’t fun to watch at all, though luckily, there is a skip option, which doesn’t work at times.

The Community

Ubisoft, why you no listen!!

Ubisoft, why you no listen!!

Looking at the playlist player count on the PlayStation 3 side, it seems that there are no more than 2,000 players playing at a single moment. Some game modes are so hard to get into because of the lack of players even playing those modes. I don’t see this being a multiplayer that’ll be played a few months down the road, though it might blow up if Ubisoft actually listens to their fans. One of my first reactions after playing the multiplayer was to immediately jump onto the forums to see what the heck was going on, and sure enough, there are pages of pages of complaints.

2.5 / 5

What could have been one of the best multiplayer experiences of last year turned out to be a big downer for me. I feel a sense of laziness as Ubisoft simply went the Call of Duty route, likening it to the same formula rather than give us old-time Far Cry multiplayer players another unique experience. It’s playable, but there are numerous and noticeable issues that need immediate attention. Maybe I’ll check it out in a couple of months after more patching, but for now, I’m going to keep enjoying the single player.

This review was based on the PlayStation 3 version of the Far Cry 3, patch: version 1.02, courtesy of MP1st staff members.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Borderlands 2 – Gearbox Acknowledges Bugged Weapons And Character Skills, New PC Patch Arrives

For those playing Borderlands 2 who’ve been noticing some odd weapon behaviour in Gearbox’s popular FPSRPG, Borderlands 2. You’re not alone.

You may have noticed that weapons that shoot multiple projectiles at once, like shotguns, aren’t working properly, in terms of damage and damage bonuses gained from character skills or other sources of loot.

Mistakenly, a recent patch that hit  Borderlands 2 a few weeks back accidentally changed how weapons that fire multiple projectiles at once work in terms of damage that they deal, which stems from the nerf to the amp shields. Basically, the amp shield fix corrected the additional damage dealt by amp shield to be divided among all the projectile of each shot.

Unfortunately, because of the recent nerf to the amp shield, a slight bug has surfaced that now divides any damage bonuses gained from character skills such as Gaige’s Anarchy skill and bonuses gained from various sources of loot to be divided twice across all projectiles from a shotgun or any weapon that can shoot multiple bullets at once.

Thankfully, after patiently waiting for a reply from the great folks at Gearbox, both Chris F., the Community Manager at Gearbox, and Randy Pitchford, the President of Gearbox, have taken time out of their busy schedules to address the concerns of the community members and have assured us that they’re aware of this bug and are looking into it. Chris F. has stated the following about this issue earlier:

Just wanted to pop in and let everyone know that we’ve been keeping a close eye on both this and related threads. While I’m not a designer (and thus can’t really speak to what’s intentional or not) I can tell you that all the specific details you’ve provided are extremely useful for the team that’s digging into this.

For a full list on what weapons and skills that are currently being effected by this bug, feel free to check out this lengthy and comprehensive list provided by the fantastic community over at the Gearbox forums.

In additional Borderlands 2 news, a new patch has just arrived for the PC platform that fixes a few issues, including the fix for the aforementioned bug, just a day after Gearbox acknowledging the issue. Patch notes can be found here, or by simply scrolling down:

PC Patch Notes

Update v1.3.1 (Released 1/9/2013)

  • Added support for text input using the gamepad for Steam’s Big Picture mode.
  • Fixed a bug causing players to sometimes get stuck in the “Whoops” mission of the Captain Scarlett DLC.
  • Deathtrap can no longer restore an enemy’s shields, even though it was hilarious.
  • Fixed a bug that caused off-hand weapons to sometimes deal improper damage while Gunzerking.
  • Addressed an issue where shotguns did not receive full damage boosts from skills and gear.

Thanks for the tip, Loot Turtle!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Far Cry 3 Outpost – The Multiplayer and Co-op Companion App, Upcoming Double XP Weekend

Today, Ubisoft released a handy companion app for all you Android and iOS users that enables you to do many things in Far cry 3 multiplayer/co-op, including customizing loadouts and decrypting that encoded data.

Join your friends and get ahead in the game with the Far Cry® 3 mobile app for multiplayer and co-op. Earn advanced weapon mods for your favorite guns and customize your loadouts on the go! The next time you jump into a multiplayer match or co-op chapter, you’ll be ready to play.

Features

  • Decode the encrypted data you find in-game to unlock advanced weapon mods and earn bonus XP. Don’t wait until you’re playing the game to start decoding. Instead, decode on the go! Once you unlock a weapon mod, you can accept it, give it to one of your friends or sell it for more XP straight from your phone.
  • View and customize your loadouts so that you’re ready to play once you’re back in the game.
  • Keep track of your progress through the Daily and Weekly Challenges. Completing these challenges will earn you XP.
  • Check out your personal stats and the stats of your friends, including time played, level, top weapons, awards and more.
  • Keep track of the maps you’ve made in the Map Editor. You can follow the current tier placements and how many people have liked or favorite your maps.

Check out the rather odd commercial below:

[youtube id=”UyNRqyRCuhg” width=”618″ height=”378″]

The video above also mentions an “upcoming Far Cry 3 double XP weekend.” So, keep your eyes out for that soon!

You can download the iOS version of Far Cry 3 Outpost here and the Android version here. You can also visit the app’s official website here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.