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New Black Ops 2 Patch Addresses Many Issues and Adds New Game Mode [Updated]

Treyarch has just released a new Black Ops 2 patch on Xbox 360 (55 MB) and PlayStation 3 [update: and PC] that irons out a plethora of issues and introduces a new game mode. The “Arms Race” TDM gives players 150 points per kill towards scorestreaks.

You can find the full list of patch notes below for both Xbox 360 and PS3, except for the “Mob of the Dead” segment that obviously only applies to Xbox 360 owners for now (the Uprising DLC, including Mob of the Dead, releases on the PS3 and PC May 16). Treyarch hasn’t commented on when the PC version for the update will be released. UPDATE: The patch has also been launched for the PC but features patch notes that differ slightly.

Feature Improvements

  • Added a limited time game mode to the Bonus Playlist, the Arms Race Team Deathmatch variant awards players 150 score per kill. Let the Scorestreak wars begin.
  • Added a post-match Connection Quality survey which will be presented to a sampling of players to assess online gameplay connection quality.

Multiplayer Issues Addressed

  • Fixed an issue reported by the community where players could get infinite ammo for the Death Machine and War Machine.
  • Addressed an issue reported by the community where players may not die when getting stuck with a Crossbow Bolt.
  • Fixed an issue reported by the community where the Hunter Killer drones will float around slowly when they miss a target from a certain angle.
  • Addressed an issue reported by the community where the frame rate may drop for other players when the host changes their audio settings during a match.
  • Addressed multiple issues on Magma where players were able to fall or dive-to-prone in certain lava areas and survive.
  • Players can now enter the crouched position while sprinting with the Riot Shield equipped.
  • Care packages now appear in blue and orange on the map when Color Blind Assist is enabled.
  • Resolved an issue where players and turrets could survive the water rush when in certain areas on Hydro.
  • Resolved a UI issue with Tactical Insertion button prompt placement in Split Screen after a Host Migration.
  • Resolved an inconsistency with Max Number of Players being displayed incorrectly when backing out of a Public Match search while it is searching.
  • Addressed an issue with the Respawn Delay counter overlapping with other on-screen graphics in Split Screen.
  • Addressed an issue with League Teams appearing incorrectly when they view another player’s League Team in the Leaderboards.
  • Fixed a formatting issue in Leagues Season Final text where the date the player was placed was wrapping incorrectly.
  • Overkill challenges will now progress if the player is using an alternate select fire mode.
  • Bots will no longer attempt to capture and destroy the Headquarters from outside of the Alien Set Van or the Castle.
  • The upper metal plate of a planted Assault Shield now appears in the proper position during a Killcam.
  • Fix for the Hellstorm Missile not defaulting to the center of the Vertigo map when it flies in.
  • Equipment, Turrets and Guardians are now destroyed when they are thrown or placed into the lava in some areas on Magma.
  • Addressed an issue with the Custom and Private Match change team scoreboard not updating in real time when the overlay is on screen.
  • Addressed a rapid scrolling issue in the Preset Class Menu.
  • Chopper Hunter Field Specialist challenge updated to Aircraft Hunter with a description that reflects the aircrafts that need to be destroyed to complete the challenge.
  • Text displayed for “Enemies forfeiting…” increased on Split-Screen to make it more legible.
  • Fixed an issue with the last player alive defusing the bomb in Search & Destroy not receiving any defuse points.
  • Resolved an issue with signing in and out while a film in loading in Theater.
  • The icon to distinguish a Search & Destroy bomb location is now visible to a Codcaster who is spectating the defending team.
  • Resolved an issue with attempting to sign into a Twitch account with Dual Play enabled.
  • Fixed an issue in the Combat Record where the images would disappear when scrolling off of and on to the Combat Record.
  • Fixed an issue in Offline System Link when the host leaves a lobby.

Gameplay Balancing

  • Reverted global spawn influencer change from previous game update due to undesirable side effects.

Zombies Mob of the Dead Issues Addressed

  • Addressed an issue reported by the community where players would collide with each other and die while riding the gondola.
  • Players can now board the plane once it’s been built.
  • Fixed an issue in Grief Mode where the Wolf head would freeze after round 5.
  • Addressed various zombie pathing issues throughout the map.
  • Fixed an issue where character conversations would overlap with each other.
  • Fixed an issue where players could not unlock the Juggernog machine that was locked down by Brutus.
  • Addressed several exploits involving zombie pathing and the zombie shield.
  • Resolved an issue where the game would not end if killed by the Acid Splat.
  • Fixed an issue where players could get stuck behind the Afterlife doors.
  • Resolved various pathing issues where zombies would not path to players behind open doors.
  • Addressed an issue with the electric chairs placing the players underneath the.
  • Addressed an issue where the prompt to build the plane would disappear while holding the Tomahawk.
  • Addressed an issue with the wins and loss data not updating in the Grief leaderboards.

Update: PC Patch Notes

Feature Improvements

  • Added a limited time game mode to the Bonus Playlist, the Arms Race Team Deathmatch variant awards players 150 score per kill. Let the Scorestreak wars begin.
  • Added a new playlist to Party Games that includes all party gamemodes. Get the party started with Party Mix.
  • Party matchmaking is no longer determined by the partyleader’s content ownership, but is instead determined by any content that is owned by all party members.
  • General improvements to matchmaking.

Multiplayer Issues Addressed

  • Fixed an issue where portions of the screen would be cut off in some display resolutions.
  • Fixed a crash that would sometimes occur while rendering a clip.
  • Fixed some cases where gamepad button prompts would be missing while using a gamepad.
  • Fixed an issue where the double XP icon would appear in Custom Games and League Play when double xp was not being awarded.
  • Removed an erroneous store link in the videos section of File Manager.
  • Store links now correctly link to individual item store pages instead of the Black Ops 2 game page in Steam.
  • Fixed an issue reported by the community where players could get infinite ammo for the Death Machine and War Machine.
  • Addressed an issue reported by the community where players may not die when getting stuck with a Crossbow Bolt.
  • Fixed an issue reported by the community where the Hunter Killer drones will float around slowly when they miss a target from a certain angle.
  • Players can now enter the crouched position while sprinting with the Riot Shield equipped.
  • Care packages now appear in blue and orange on the map when Color Blind Assist is enabled.
  • Resolved an issue where players and turrets could survive the water rush when in certain areas on Hydro.
  • Addressed an issue with League Teams appearing incorrectly when a player views another player’s League Team in the Leaderboards.
  • Fixed a formatting issue in Leagues Season Final text where the date the player was placed was wrapping incorrectly.
  • Overkill challenges will now progress if the player is using an alternate select fire mode.
  • The upper metal plate of a planted Assault Shield now appears in the proper position during a Killcam.
  • Addressed an issue with the Custom and Private Match change team scoreboard not updating in real time when the overlay is on screen.
  • Addressed a rapid scrolling issue in the Preset Class Menu.
  • Chopper Hunter Field Specialist challenge updated to Aircraft Hunter with a description that reflects the aircrafts that need to be destroyed to complete the challenge.
  • Fixed an issue with the last player alive defusing the bomb in Search & Destroy not receiving any defuse points.
  • The icon to distinguish a Search & Destroy bomb location is now visible to a Codcaster who is spectating the defending team.
  • Fixed an issue in the Combat Record where the images would disappear when scrolling off of and on to the Combat Record.

Gameplay Balancing

  • Reverted global spawn influencer change from previous game update due to undesirable side effects.

Zombies Mob of the Dead Issues Addressed

  • Players can no long get stuck by skipping the loading cutscene before a map has finished loading.
  • Addressed various zombie pathing issues throughout the map.
  • Fixed an issue where character conversations would overlap with each other.
  • Addressed several exploits involving zombie pathing and the zombie shield.
  • Resolved various pathing issues where zombies would not path to players behind open doors.
  • Fixed an issue where players would see a ‘Connection Interrupted’ message on screen at the end of the game.
  • Resolved an issue with textures displaying in low resolution.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Borderlands 2: Krieg The Psycho To Be Released Soon, says Gearbox President

It looks like those who have been patiently waiting for Borderlands 2’s sixth playable character to be officially released on their platform of choice won’t have to wait much longer. This is according to a recent tweet from Gearbox President, Randy Pitchford, stating that the Kreig the Psycho class is getting ready to roll out soon.

In addition, Adam F., who handles the marketing for Gearbox, has also revealed that once the press gets to preview the new character class, a release will follow very shortly after. Sadly, Krieg The Psycho won’t be released this week, as the EU press has yet to get a good look at the upcoming character, but they will do so sometime this week.

Krieg The Psycho is slated for a May release and won’t be included in the Borderlands 2 season pass, which only covers campaign add-on’s and the recent level cap raise, including the addition of Pearlescent weapons. For more information on Krieg The Psycho, check out these articles that detail his full skill tree, customized heads and class mods.

If Gearbox handles the release of Krieg The Psycho just like the previous Borderlands 2 DLC content, which has been released to the public a few days after the press gets a good look at it, then you can expect Krieg The Psycho to be available on your platform of choice by May 7th at the earliest.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Crytek’s Warface Claims Guiness World Record – Most Online Player Simultaneously

Crytek and their free-to-play FPS Warface now proudly hold the Guiness World Record for “most online players simultaneously present on one online shooter server”

Coordinated by Mail.Ru, a leading internet service provider and online games publisher who also operates the game in Russia, the event saw 145,000 Russian Warface players enjoy the game simultaneously.

newspic_press_GuinnessRecord

Launching in April, 2012, Warface is a near-future, free-to-play, PC-exclusive FPS built on the CryENGINE 3 that focuses on both co-op and competitive online gameplay.

The game, relatively unknown to Western audiences, has already seen some major successes, including being named “Game of the Year” at the Russian Games Developer Conference and registering over 9 million users in Russia in it’s first year since launch alone.

Warface entered closed beta in North America last January but has yet to receive a definitive release date in the West. You can catch some high-action gameplay below:

[youtube id=”8bYIaxmFKSg” width=”618″ height=”378″]

David Veselka

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Rumor – Respawn’s First Title Exclusive to Xbox with Multiplayer Focus

Former Infinity Ward head Vince Zampella and ex-employees who now make up Respawn Entertainment have been working on a new title to be published by EA for quite some time.

No details of the project have been shared with the public, except for a few distorted images. However, according to a new rumor by Kotaku, the title will be exclusive to the Xbox brand and multiplayer will be the game’s only component.

“The source describes the game as a battle of Davids and Goliaths. The Davids are heavily-armed foot soldiers. The Goliaths are the giant exosekeltons—Titans—that these soldiers can pilot. These Titans are big mech-style walkers that move with an agility not seen in games like Mechwarrior or Steel Battalions.

“To keep the action balanced, game maps limit the number of Titans that can be used in a skirmish. Weapon loadouts for the foot soldiers are designed to ensure that the characters on foot can take out the Titans if need be.” Kotaku’s Stephen Totilo reports.

Recently, we reported that the title is rumored to be called Titan, and in light of the new rumor, Titan would be a fitting a name. In terms of platforms, it’s unclear if the title will be exclusive to Microsoft, which would mean only for Xbox 360 and/or the next Xbox, or if it will be a timed exclusive with PS4, PS3, and PC releases to follow.

Stay tuned to MP1st, as we learn more about one of the most anticipated titles in the industry until its’ unveiling at E3.

Lastly, let us know in the comments what you guys think about gameplay revolving around “mech-style walkers” in Respawn’s upcoming game? Interested?

Thanks, VG247

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Call of Duty Mosaic Appears on Official Site, Teaser Image Says “The Ghosts Are Real”

The official Call of Duty website has been updated to display an ever-growing mosaic of Twitter and Facebook users, slowly revealing an image that is presumably tied to the upcoming Call of Duty announcement.

An unveiling of Activision’s next Call of Duty title, rumored to be titled “Call of Duty: Ghosts,” is right around the corner and hype is building. The game will allegedly run on a “new next-generation Call of Duty engine” and will deliver “a riveting all-new gameplay experience built on an entirely new story, setting and cast,” according to recent retailer listings.

You can check out the recently updated webpage for your self right here, and even add yourself to the mosaic, becoming ‘a part of Call of Duty history.’

More interestingly, additional imagery has been spotted by Twitter user @middleton979 (Via, @charlieINTEL) in the website’s source code, revealing the following image, also seen as the background on number of popular YouTube personality’s YouTube pages like TmarTn, AliA and Drift0r.

Screen Shot 2013-04-29 at 11.44.10 AM

So, how about it? Are you hopping aboard the hype train? Yes, it may be another yearly entry in the Call of Duty series, but it looks as though Activision is trying to bring something fresh to the table with a new series built on a new setting and even a new engine.

Update

The mosaic is slowly coming together. So far, it seems to resemble some sort of skull or ghost mask.

Screen Shot 2013-04-29 at 1.38.14 PM

David Veselka

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“Call of Duty: Ghosts” Leak Suggest Game Will Run on “New Next-Generation Call of Duty Engine” [Updated]

It will also feature an entirely new story, setting and cast, according to a second leak from UK video game retailer, Tesco.

Just last week, Tesco, along with Target, listed “Call of Duty: Ghosts” on their official websites, revealing that the game, presumably in development at Infinity Ward studios, will allegedly release for the Xbox 360 and PlayStation 3 on November 5.

Today, Tesco outed a brief description of the game, later removed, claiming that it will run on a “new next-generation Call of Duty engine,” and wil deliver “a riveting all-new gameplay experience built on an entirely new story, setting and cast.”

You can read the full description below.

The franchise that has defined a generation of gaming is set to raise the bar once again with the all-new Call of Duty®: Ghosts. Published by Activision and developed by Infinity Ward, the studio that created the original Call of Duty and the seminal Call of Duty®: Modern Warfare® series, Call of Duty: Ghosts ushers in the next generation of the franchise, delivering a riveting all-new gameplay experience built on an entirely new story, setting and cast, all powered by a new next-generation Call of Duty engine.

If you were hoping for a continuation of the Modern Warfare series, you may be out of luck. However, an entirely new setting, story and cast is certainly more than welcome. Any thoughts or speculation? Might it revolve around some of the rumores we heard back in March?

Let us know in the comments and don’t forget to keep your eyes glued open on or around May 1, which we learned might be the date that “Call of Duty: Ghosts” gets an official unveieling.

Update

Spanish retailer XtraLife has also recently listed “Call of Duty: Ghosts” for the Xbox 360, PlayStation 3, PC and Wii U.

Check out the alleged box art for each platform below.

Thanks, CI.

David Veselka

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DUST 514 Officially Launches May 14th, New EVE Online Video

After being in it’s beta stage for a little over a year now, CCP games announced today during their EVE convention that the free-to-play PlayStation 3-exclusive title, DUST 514, would be launching this May 14 via the PlayStation Network.

Beta testers who have been through DUST 514 since the start have seen many major changes occur, including the latest one that linked both DUST 514 and EVE Online together as a cross-platform title. Though, that won’t be the only major update for this year as CCP have more features and content in store.

Even though DUST 514 is concluding its Beta phase with the phenomenal Uprising update – which includes tons of new stuff, from the major graphics update, to huge new features like player controlled Planetary Conquest – this is just the beginning. We have more major updates throughout 2013 and for years to come, just like we have done with EVE Online for the past 10 years. We are honored to have you on this journey with us.

For those who don’t know what EVE Online is, CCP Games also released a new trailer called “origin”, which details the background of EVE Online.

[youtube id=”2qpF6cRKBmE” width=”618″ height=”378″]

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Splinter Cell: Blacklist Multiplayer “First Look” Incoming Next Week

Ubisoft has outed a brand new Splinter Cell Blacklist trailer, but in place of yet another display of stealthy heroics by main protagonist Sam Fisher, we’re teased by the hint of an incoming reveal of the title’s multiplayer component.

The teaser reveals an image of two agents facing off, both with the signature red and green goggles, as the screen fades to an image displaying the words “First Look” and the date “05.02.13.”

Screen Shot 2013-04-26 at 2.19.15 PM

According to Ubisoft’s official Twitter account, it appears the reveal will be of an updated take on the Spies vs. Mercenaries game mode.

Be it co-operative or competitive, multiplayer has always been a part of the Splinter Cell series since the second entry, Pandora Tomorrow, where the game mode Spies vs. Mercs first appeared. 2010’s Splinter Cell: Conviction featured a rather robust and highly-praised co-op experience, but we’ve yet to see an adversarial multiplayer experience from the series as fleshed out as what you would find in, say, Ubisoft’s Ghost Recon Future Soldier.

Needless to say, this has us at MP1st excited to see what the multiplayer team behind Splinter Cell: Blacklist has to show us this May 02.

Any thoughts or predictions as to what we’ll see? Let us know in the comments below. Oh, and don’t forget to check out the actual teaser:

[youtube id=”Ca2CpaVTEKM” width=”618″ height=”378″]

Splinter Cell: Blacklist sneaks onto the PC, Xbox 360, and PlayStation 3 August 20.

David Veselka

Musician, Gamer, Geek. Subscriber

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Next Xbox Rumors – Always-Online DRM Up To Publishers, DVR-Like Capabilities, and More

Rumors suggest the next Xbox, which we recently learned would be unveiled this May 21, will indeed support online-always DRM, but not specifically for video games. It is said to also include DVR-like capabilities, new ways to interact with friends, and new ways to earn achievements.

According to unnamed sources speaking with Polygon, the decision of requiring an internet connection to play video games on the next Xbox will be left up to the publisher. They will also choose whether or not a one-time authentication will be required to play their games. As for the console itself, sources say it will still require an always-online connection to support certain non-gaming applications as well as to support anti-piracy measures.

Allegedly, the next Xbox will act as if it were a DVR, giving users the ability to select highlights from a previously recorded catalogue of footage to share via social media. According to sources, it can be turned on or off, or can be set up to automatically record certain in-game events like earning achievements or getting a head shot in an FPS. This auto-capture feature will only be available on next-gen games and the footage captured can be shared on websites like YouTube.

This seems likely and could almost be expected considering the importance placed on the ability to share video footage online amongst fellow gamers. Look at the direction games like Call of Duty and Halo have been headed in with their built-in theater modes, for example. The new “share” button was also major highlight of Sony’s PlayStation 4 reveal back in February.

The next Xbox is also said to allow greater flexibility when it comes to Achievements. Developers will be given the ability to add Achievements to a title post-launch without having to be included within downloadable content. This means, through data collection and player feedback, developers can tailer player behavior by enticing gamers to visit undiscovered areas in-game or use neglected items/weapons, for example.

It may also be an attempt to entice players to play multiple games or use different devices, as some achievements may become cross-title or cross-platform. One Achievement, for example, may have you play Halo 4 on the Xbox 360, update your profile on a companion website or app, and then play Halo 5 on the next Xbox. Achievements could even extend to large, in-game events like, say, a Double XP weekend.

Lastly, it appears Microsoft will change the way you interact with friends. Instead of allowing only a certain number of friends on your friends list, you’ll be able to “follow” friends much like you do on Twitter. This would essentially remove the 100 friend capacity that currently exists on the Xbox 360 and allow users to decide who they interact with.

In a response to Polygon with regards to these features, a Microsoft spokesperson stated, “we’re excited to share more about the new generation of games, TV and entertainment on May 21, but have nothing further to share at this time.”

What do you guys think about these rumored features so far? Are you happy to hear always-online DRM may be left up to the publisher, instead of being a requirement 100% of the time to play games? Where do you sit on the idea of cross-title or cross-platform Achievements? Let’s hear it in the comments below!

Remember to stay tuned on May 21 when Microsoft will officially unveil the next Xbox.

David Veselka

Musician, Gamer, Geek. Subscriber

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Next Call of Duty Reveal Incoming May 1

News of Activision’s next Call of Duty title is beginning to trickle out as leaked promotional material appears on the internet.

Just recently, we caught a glimpse of “Call of Duty: Ghosts,” the alleged Call of Duty title currently in development at Infinity Ward studios. Promotional posters listing the game were spotted on the websites of various video game retailers, including Target and Tesco.

Today, IGN received an image of a display blueprint indicating that physical posters should arrive at retailers by May 1, at which point these posters will go up, officially unveiling the next Call of Duty title, whatever it may be called.

Interestingly, the May 1 reveal also corresponds with the first leaked details of “Call of Duty: Ghosts” we received back in March.

Check out the blueprint below:

cod-display-ignpng-5e9c60-610x813

We wholly expect a teaser trailer to hit official channels on the same day, as well as pre-orders to begin, so keep your sights locked right here on MP1st where you’ll be able to catch all the latest Call of Duty info!

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands 2 – Krieg The Psycho Class Mods Detailed, Omnd-Omnd-Ohk Spawn Rate Being Looked At

Caught up on Borderlands 2’s upcoming DLC character class, Krieg The Psycho? Earlier, we outed what heads you can look forward to unlocking, as well as gave you guys a detailed look at his skill trees and the skills contained within. If you missed it, make sure to check it out here.

We’ve been able to learn even more thanks to the latest patch that went live for Borderlands 2. Apparently, it contains numerous bits of information about the upcoming character class, and also allows item drops pertaining to Krieg, such as his skins, heads, and buzz saw class mods, to appear in game.

Thankfully, GBX community member, Dank Rafft, has compiled a lists of all of the class mods with their max stats that Krieg is set to receive when the DLC drops some time this May.

Krieg The Psycho’s Class Mods

Blister:

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  • Grenade Capacity +6
  • Kill Skill Duration +66%
  • +5 Fuel the Blood
  • +4 Blood Overdrive
  • +4 Bloodbath
  • Prefixes: Diesel (Fuel the Blood) Driven (Blood Overdrive) and Blood (Bloodbath)

Crunch:

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  • Explosive Damage +44%
  • +5 Taste of Blood
  • +4 Blood Trance
  • +4 Strip the Flesh
  • Prefixes: Tasty (Taste of Blood) Dazed (Blood Trance) and Flesh (Strip the Flesh)

Meat:

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  • Health Regen. +1512,8
  • Shield Recharge Delay +1,5
  • +5 Empty the Rage
  • +4 Embrace the Pain
  • +4 Salt the Wound
  • Prefixes: Rage (Empty the Rage) Pain (Embrace the Pain) and Salt (Salt the Wound)

Reaper:

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  • Team Kill Skill Duration +66%
  • +5 Blood Twitch
  • +4 Fuel the Fire
  • +4 Blood Overdrive
  • Prefixes: Twitchy (Blood Twitch), Fuel (Fuel the Fire) and Driven (Blood Overdrive)

Sickel:

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  • Melee Damage +44%
  • +5 Empty the Rage
  • +4 Fuel the Blood
  • +4 Silence the Voices
  • Prefixes: Rage (Empty the Rage) Diesel (Fuel the Blood) and Scream (Silence the Voices)

Slab:

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  • Max. Health +34579
  • +5 Thrill of the Kill
  • +4 Fuel the Rampage
  • +4 Feed the Meat
  • Prefixes: Gore (Thrill of the Kill) Rampaging (Fuel the Rampage) and Beef (Feed the Meat)

Toast:

pUMezff

  • Burn Chance +70%
  • Magazine Size +44%
  • +5 Pain is Power
  • +4 Fire Fiend
  • +4 Elemental Elation
  • Prefixes: Power (Pain is Power), Burnt (Fire Fiend) and Razed (Elemental Elation)

Torch:

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  • Burn Damage +51%
  • +5 Burn, Baby, Burn
  • +4 Fuel the Fire
  • +4 Flame Flare
  • Prefixes: Blaze (Burn, Baby, Burn) Fuel (Fuel the Fire) and Flare (Flame Flare)

Wound:

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  • Fire Rate after Kill +30%
  • +5 Blood Twitch
  • +4 Taste of Blood
  • +4 Boiling Blood
  • Prefixes:  Twitchy (Blood Twitch) Tasty (Taste of Blood) and Hot (Boiling Blood)

Slayer Of Terramorphous:

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  • Burn Damage +29%
  • Burn Chance +29%
  • Max. Health +31813
  • +4 Flame Flare
  • +4 Blood Trance
  • +4 Thrill of the Kill
  • +4 Strip the Flesh
  • +4 Burn, Baby, Burn

Legendary Psycho:

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  • Burn Damage +31%
  • Magazine Size +31%
  • Shield Recharge Delay +1,5
  • +5 Blood-Filled Guns
  • +5 Blood Twitch
  • +5 Empty the Rage
  • +5 Feed the Meat
  • +5 Burn, Baby, Burn
  • +5 Fuel the Fire
  • “-One day I’ll escape this hell and you’ll be gone.
    -NIPPLE SALADS!”

Speaking of Krieg, it looks like viral marketing has started for him, as he managed to get into the EchoCasts twitter account and has been taking control of it, for the past few days. Make sure to check it out.

Lastly, according to the community manager over at Gearbox, Chris F., those who have issues with spawning the very rare and powerful savage known as Omnd-Omnd-Ohk may get a little help in a future patch that’s said to address his spawn rate.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Rumors Suggest Next Xbox Will Ship At $499 and $299 + Subscription Price Points

According to reports by Microsoft blogger Paul Thurrott, the next Xbox, which we recently learned would be unveiled this May 21, will ship at two different price points: $499, or $299 for those who also purchase a two-year subscription to Xbox Live’s Gold Service ($10 per month).

Earlier this month, Thurrott broke the news regarding the date of the next Xbox’s unveiling in an interview with the “What the Tech” video blog. He also was the one to report that the next Xbox would require an internet connection in order to function properly.

Thurrott also reports that the next Xbox “is based” on the “Core” version of the Windows 8 operating system, making it easier to run apps across multiple devices like PCs and tablets that run the same system. He also suggests that Microsoft will most likely discuss their next-generation console during their developer conference in San Francisco this June.

Lastly, Thurrott mentions that an entertainment-only version of the next Xbox (AKA “Yuma”) will most likely not happen. He writes that “plans for Yuma are on hold, and no pure entertainment version of the next Xbox will appear in 2013 (or possibly ever).”

If the price points hold true, is that about amount you would be willing to spend on a next-generation console? Let us know in the comments below!

Via, CNet. Thanks, Tom.

David Veselka

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Modern Warfare 3 Gets Another Title Update – Improvements to Matchmaking [Updated]

Call of Duty: Modern Warfare 3. Remember that game? It’s getting an update today on the PlayStation 3 [update: and Xbox 360].

According to developers Infinity Ward, who are probably now hard at work on the upcoming, rumored “Call of Duty: Ghosts,” the PlayStation 3 version of 2011’s Modern Warfare 3 is receiving another title update today – title update 24, to be exact.

The patch notes simply read:

Adjustments to matchmaking

So there you have it. If you’re still playing Modern Warfare 3 on the PlayStation 3, expect a few matchmaking improvements! Though there’s currently nothing expected for the Xbox 360 or PC versions of the game, it’s nice to see developers keeping an eye on older titles.

Update

Infinity Ward senior community manager writes on Twitter that the update is also coming to the Xbox 360 soon.

That brings us to ask, are you still playing Modern Warfare 3?

David Veselka

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Battlefield 3, Premium, Premium Edition, Crysis 3, Dead Space 3 and More Up To 50% Off in Origin Sale

There is some good stuff going on over at Origin if you happen to be a fan of Battlefield 3, Crysis 3, Dead Space 3, or other action/shooter games.

Origin is holding an up-to-50%-off sale on a number of action titles until April 30, so head on over to Origin before the end of the month where you’ll find these titles below and more on sale.

Let us know in the comments if you’ll be picking up any!

Battlefield 3
  • $9.99 – PC Download
  • $19.99 – PC Physical/PS3/Xbox 360
Battlefield 3 Premium
  • $24.99 – DLC/Unlock
Battlefield 3 Premium Edition
  • $29.99 – PC Download
  • $34.99 – PC Physical/PS3/Xbox 360
Battlefield 3 Expansion packs
  • $7.49 Each – Back to Karkand/Close Quarters/Armored Kill/Aftermath/End Game
Battlefield: Bad Company 2 Digital Deluxe Edition
  • $24.99 – PC Download
Battlefield: Bad Company 2 Vietnam
  • $7.49 – PC Download
Battlefield 2142 Deluxe Edition
  • $7.49 – PC Download
Battlefield 2 Complete Collection
  • $9.99 – PC Download
Medal of Honor: Warfighter
  • $9.99 – PC Download
  • $14.99 – PS3/Xbox 360
Crysis 3
  • $29.99 – PC Download
  • $39.99 – PS3/Xbox 360
Dead Space 3
  • $29.99 – PC Download
  • $39.99 – PC Physical/PS3/Xbox 360
Tomb Raider
  • $24.99 – PC Download

David Veselka

Musician, Gamer, Geek. Subscriber

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Play Black Ops 2 Uprising DLC on the PlayStation 3 and PC this May

Last week, Black Ops 2‘s second piece of downloadable content, Uprising, launched for Xbox 360 users.

It featured four brand new multiplayer maps, including a re-imagining of the fan-favorite Firing Range from the original Black Ops, and a whole new Zombie experience that has you trying to escape the dark dungeons of Alcatraz as a squad of zombie-slaying gangsters, played by famous actors Joe Pantoliano, Ray Liotta, Michael Madsen, and Chazz Palmentiri.

Today, Activision and Treyarch have announced that the Uprising DLC will make its way to PlayStation 3 and PC users this May 16, exactly one month after the Xbox 360 release.

For $14.99, or $0 for those who’ve already purchased the Black Ops 2 season pass, you get:

  • Magma – MP Map
  • Encore – MP Map
  • Vertigo – MP Map
  • Studio (Firing Range) – MP Map
  • Mob of the Dead – Zombies Map

Check out some gameplay on each of the four multiplayer maps right here!

David Veselka

Musician, Gamer, Geek. Subscriber

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Grand Theft Auto 5 – Three New Character Trailers Debuting April 30

It’s been a while since we seen any footage from Rockstar upcoming GTA title, and luckily it won’t be long before we get plenty of it.

Set to release next week, Rockstar is preparing to release three new trailers showcasing all three protagonist of Grand Theft Auto V.

For those who didn’t know, GTA V will feature three main characters, whom are: Franklin, Michael, and Trevor. This is the first in the GTA series to ever focus on more than one playable character. Remember, GTA V will have multiplayer and, in addition, will support “Crews” from Rockstar’s other title, Max Payne 3. If you missed the latest trailer you can view it below.

[youtube id=”Vzue74y7A84″ width=”618″ height=”378″]

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Halo 4 Weapon Tuning Continues, Join-in-Progress Settings Tweaked

Halo 4 developers 343 Industries yet again addresses the current state of weapon tuning in the latest Halo Bulletin.

Ever since Title Update 3, the multiplayer team behind Halo 4’s War Games have been able to tweak weapons on the fly, making testing a much more streamlined process. This meant good things for the Halo community, as their feedback could be implemented quickly and changes could be made swiftly.

Early last month, 343i announced that they would be taking a much more in-depth look at weapon tuning, specifically with the primary weapons used in Halo 4’s War Games like the DMR, Battle Rifle, LightRifle and Assault Rifle. Further updates arrived mid-month and today, we get yet another look at the current state of weapon tuning.

Check out what the team had to say about the Battle Rifle, DMR/LightRifle, and Assault Rifle below:

Battle Rifle

We announced last week that we’re investigating the feasibility of a 4-shot Battle Rifle and saw a lot of interest regarding how many bullets it takes to kill an enemy. There are indeed complications that exist around a BR that takes exactly 4 shots (or 12 bullets) to kill, and most relate specifically to latency and online play. While a 12-bullet kill feels good and rewards accurate players in a LAN setting, the vast majority of the game is played online, and the 11 -bullet kill provides a consistent online experience while still rewarding skill. Right now, we are testing a 4-shot BR that kills on the 11th bullet, which allows for a small margin of error in online play.

We had also mentioned the reduced rate of fire on the BR. When we brought the BR to a 4-shot, the weapon was dominating at all ranges. To balance it out, the fire rate now matches the DMR exactly in current testing.

DMR and LightRifle

We’ve slightly reduced the range at which the reticle turns red for the DMR, and once again matched the LightRifle to this distance. This is based off some feedback we received last week that questioning whether or not it is currently too easy to engage people across the map. To maintain skillful long range battles, we’ve reduced this range slightly for this week’s testing. We’re also investigating slightly increasing the rate of fire on the LightRifle when zoomed, which increases its viability at range.

Assault Rifle

The current Assault Rifle kills in 16 rounds, making it technically possible to kill 2 players with one magazine if not a single shot is missed. Our current balance testing reduces the rounds to kill by 2 or 3 shots, making this feat a bit more achievable. However, a significant reduction in auto-aim makes this quite difficult and demands a bit more skill from players who wield the AR. Our current tests bring us to an optimal kill time range that lies between that of Halo: CE’s and Halo 3’s Assault Rifles.

343i added that a release schedule for the new weapon tune is currently in the works and that more details should be available next week.

In addition, new join-in-progress settings went live this past Monday in order to keep things as fair as possible during matchmaking. Check out the details below:

  • Once a match has passed just over half of the total game time, Join-in-Progress is disabled across all game modes and playlists.
  • Rumble Pit now has the smallest Join-in-Progress window, only allowing players to join during the first few kills of a match.
  • In Slayer matches outside of Team Throwdown and Team Doubles, players will no longer join after one team has reached just over half of the score limit.
  • In King of the Hill and Oddball, players will no longer join in the second half of the game in regards to score limit.
  • In Grifball, players will no longer join single-round matches if over 3 goals have been scored by one team. We will be updating Grifball Pro to similar settings in the next update.
  • In Team Throwdown and Team Doubles, players will no longer join after a small join window during and before the first moments of a match.

What do you guys think about the current state of weapon tuning in Halo 4?

David Veselka

Musician, Gamer, Geek. Subscriber

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New Battlefield 4 Promotional Poster Advertises Commander Mode, Battlelog 2.0 and Premium

Earlier Battlefield 4 promotional material spotted last month at the video game retailer EB Games advertised the return of Commander Mode and the ability to play as three different factions in Battlefield 4’s multiplayer.

Today, yet another poster surfaces, spotted by BF4Central, once again advertising Commander Mode as well an upgraded Battlelog 2.0 and the return of another Premium service.

Like the previous poster, this one doesn’t appear to be official EA marketing material, but material made up by an EB Games employee who may or may not have correct information about Battlefield 4. Oddly, it lists the Xbox 360 and PlayStation 3 as platforms on which the game will release, but it’s missing any indication of a PC release, the platform which the game’s 17-minute demonstration was showcased on.

Check out the poster below:

battlefield-4-ebgames-promo-640x1436

Other than the return of Commander Mode, none of the information is particularly exciting or all that new. DICE has already confirmed they will “definitely do Premium for Battlefield 4,” and they’ve already teased Battlelog 2.0.

It does, however, look more and more likely that the Commander Mode, last featured in Battlefield 2142 but ditched for Battlefield 3, will be returning in Battlefield 4. According to the poster, players may have to rank up in order to access it.

What do you guys think? Are you getting hyped for the return of Commander Mode in Battlefield 4, or are you keeping your hopes at a more moderate level?

Via, MP1st forums.

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 4 Castle Map Pack DLC Review

The third and final DLC for Season Pass holders, the Castle Map Pack, has arrived almost five months after Halo 4’s initial release. A lot has been made of not only the direction the game is heading in, but also the quality of the DLC thus far. After the lackluster Crimson Map Pack, 343 Industries followed it up with a much better showing in the Majestic Map Pack (which this reviewer quite enjoyed, though hardly found impressive). So does Castle finish off the DLC on a high note, helping to justify the purchase of a Season Pass? Or does it falter merely serving as a cheap cash-in on the Halo name? Read on to find out.

Outcast

Halo 4 Outcast

The big claim for Outcast is the vehicular combat between Wraith vs. Mantis. Up to this point, the only way to see these two pieces of heavy armory square off was Campaign, Spartan Ops, or edited in by Forge. While the battles between the two can be quite enjoyable, the duration of these encounters are often brief with the victor usually being the one who got their reticule on the enemy first. Once you get past the billing of these two behemoths duking it out for the first time in the competitive environment, this map falls flat on its face.

Visually speaking, this is one of the most generic maps out there coming off more as a Forge environment waiting for the objects to be added rather than a full fledged map. A few shades of sand colored rocks make up the vast majority of the color palette. Pulsing lights line the inside portions of the main cave and in the side tunnels, but other than the steel walkways embedded in the Red Team and Blue Team bases, 95% of what you will be looking at is rocks, dirt, and sand.

Currently, the Castle DLC playlist has games setup for 6v6 with various gametypes included to help showcase how to achieve the most fun on the new maps. However, the default variants for Oddball and CTF on Outcast are quite dull and really miss the mark on fun factor. My chief issue with Outcast is the steel walkways directly above both flags are extremely advantageous. Unlike other portions of the map, the sight lines are not exceedingly long when occupying a walkway. For a defending player, there isn’t much in terms of long range fire you need to worry about. If an enemy somehow manages to get within close proximity of the flag, the height advantage makes it quite easy to drop a grenade below at the opponent’s feet significantly reducing their health and making their escape with the flag last merely a few steps. If radar was turned off, stealthily approaching your enemy would be more of a plausible strategy. The railing in front of the steel walkway also absorbs an abnormally high amount of fire coming from enemy Ghosts and Warthogs. Many times when I was on the walkway fighting an enemy vehicle, I seldom felt the need to find cover until the firefight lasted more than 5 seconds (going up against a Wraith or Mantis, however, is a much different story). As long as a couple teammates stay back with you, the combination of height advantage, cover, and focused fire can give your opponents absolute fits. The same issues apply when trying to capture the enemy flag. Even achieving an overkill at the enemy base will buy you barely enough time to get halfway back to your base with the flag before the enemy conveniently spawns close to your proximity. Bringing the flag halfway back to base never made me feel I gained some sort of advantage. Oddball shares some of the same issues with CTF. A strategy I’ve noticed developing is getting the Oddball and bringing it back to the easily defendable bases. While the logic behind the strategy is quite sound, it absolutely wrecks the flow of the match with teams often times holding the ball in excess of 45 seconds at a time.

After seeing and playing Outcast, its really hard not to shake the feeling that this is a throw away map from the Crimson Map Pack.  Firefights are sparse, the map design and layout are uninspired, bases are too easy to defend, and the Mantis v. Wraith matchup is overhyped. While I won’t say its the worst map over the course of all the DLC, it would definitely finish last amongst the maps from Majestic and Castle. 

Perdition

Halo 4 Perdition

Easily the most accessible map of the three included, Perdition is a nice mix of wide roads for Warthogs and Ghosts to easily wreak havoc and short pathways that keep the infantry combat going at a consistent clip. While the map comes off as rather large, finding the focal point of gunfire on foot is actually quite easy and takes almost no time at all. A good sense of direction, two fully charged sprints, and a few extra steps of walking is all it takes to get into the thick of things. No easy task for a map of this size.

The default weapon spawns include 2 of the seldom used Concussion Rifles, a Needler, a Rocket Launcher, and a time delayed Sniper Rifle. If you are trying to flip a vehicle that is giving you fits, then the Concussion Rifle can come in handy, but sticking to the default weapons or going for other power weapons is a better strategy. At each team spawn you’ll find a single Ghost and Warthog in close proximity. The most important thing to note is the neutral spawn of the Rocket Warthog towards the center of the map. Since it spawns right at the focal point of no less than 3 pathways, it can also serve as a nice stationary turret should the enemy team be absent minded enough to not notice its occupied on the radar (which happens quite often). The best use, however, is having a driver/gunner tandem taking out all oncoming vehicles and infantry across the entire map. As long as the driver makes use of the handbrake to avoid the occasional divider or obstacle in the wide roads, the Rocket Warthog can really change the tide of the map.

While I admit Perdition doesn’t look like anything special, this map really has the ‘it’ factor. Despite being a fairly large asymmetrical map, it plays small enough so that infantry combat is just as viable an option as vehicle combat. The sense of always having an impact whether you’re on foot or in a vehicle easily makes Perdition the staff favorite of the Castle Map Pack.

DayBreak

Halo 4 Daybreak

At first glance, Daybreak comes off as a relatively straight forward symmetrical map, with two similar looking bases directly opposite each other, but closer inspection will reveal a highly nuanced asymmetrical map. The differences begin to crop up immediately once you are on top of either base. Red Team’s base has very sparse coverage on the roof with a man cannon that quickly transports players to the top of the center ridge. While the man cannon isn’t present on top of Blue Team’s base, there is a connecting walkway from the base that allows players to reach the center ridge without the need to jump. Blue Team base also has the advantage of more barricades on top allowing for more protection from long range fire. An interesting difference is the air lift inside Blue Team base. As a Red Team player, I only utilized it if my teammates could clear any opposing players off the roof so I could bring the flag down the center and towards the ridge. This was often the case in games where communication was utilized. When communicaion wasn’t used, it was almost guaranteed death venturing up the lift and the flag being reset.

The default weapon spawns entail a sniper rifle spawning on top of both bases (eerily reminiscent of Blood Gulch), a rocket launcher spawning near the ghost, and a time-delayed Spartan Laser on the center ridge. Both bases will get a Mongoose and Warthog that spawn towards the back, with both teams having a fair shot at grabbing the neutral spawn Ghost and Banshee (though it never hurts to carry a plasma pistol in case the other team beats you by a couple steps).

The layout of the map could be simplified by stating there is an elevated pathway that extends down the center of the map connecting both bases with a ‘ring’ surrounding it. While the outer ring is predominantly the focus of vehicular combat, there are definitely moments where a good long range 4v4 infantry battle can be waged. Having a sole Banshee on the map can feel unbalanced at first, but as long as your team understands the concepts of focused DMR fire and the need for plasma pistols, the enemies reign in the sky shouldn’t last too long.

CTF is definitely the go to mode on this map. Bringing a flag back to base successfully requires a bit more strategy than other maps. Often times, I found myself having to wait inside the base for periods of time, meleeing oncoming foes, and having my teammates clear the outside before I begin making my way back to base. Since the sightlines are so long on the outer ring, a getaway in a Warthog or Mongoose isn’t a sure fire move for securing the flag. Speaking of the Warthog, I am rather interested to see how the impending damage boost to the gunner position will affect how this map plays. Currently, it just feels like it takes too many shots to net a kill on an enemy. The shields deplete fast enough, but once they pop, the enemy generally has enough time to find cover around the corner of one of the many rocks despite having reduced movement speed. Not to mention, one sticky grenade and a couple seconds of focused DMR fire is all it takes to destroy a Warthog.

Even on the default 6v6, regardless of the gametype, there are definitely matches where you feel you can’t find the action. Trekking on foot on the outer ring can sometimes lead to minute intervals before you find gunfire. In some instances, you’ll find players who camp in crevices and along the rock face in attempts to achieve an assassination. There are quite a bevy of these hiding spots so its hard to focus your reticule on just the ‘usual’ spots since enemies (or teammates) can be anywhere. As a result, this can really slow down matches, in particular the Slayer variants. Daybreak can definitely run the entire gamut ranging from woefully boring one match to wildly fun the next.

While the amount of camping spots on the outer ring might not always result in an action packed match, Daybreak more often than not inspires awes rather than yawns.

Wrap-Up

Although there is potential for future DLC, the Castle Map Pack signifies the end for content included in the Halo 4 War Games Map Pass. While Castle isn’t the map pack fans had hoped for, the fun provided by Daybreak and Perdition make it a worthwhile purchase for now. That being said, getting into a matchmaking game with a Majestic Map Pack map is nigh impossible at this point in time despite its initial popularity. If the Castle Map Pack were to follow this trend, a month from now your only way of playing these maps would be in a custom game lobby. You might want to save your money unless you get in on the initial craze, or the popularity of the Castle Map Pack is still fervent months after release.

MP1st Staff

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Borderlands 2 – Krieg The Psycho Skills And Heads Detailed

We’ve got more details on Borderlands 2’s sixth, upcoming playable character, Krieg the Psycho.

Through a recent patch, we’ve been able to find out what Kreig’s skill trees contain and what sort of customizable heads we can look forward to when he’s officially released some time in May.

First up, we will take a detailed look at the skills that Krieg’s Bloodlust, Mania and Hellfire skill trees include:

Krieg The Psycho Skills

Bloodlust

Tier 1:
  • Blood Twitch: +0.3% Weapon Swap speed per Bloodlust stack per level.
  • Blood Filled Guns: +0.5% Magazine Size per Bloodlust stack per level.
Tier 2:
  • Blood Overdrive: Kill Skill. Killing an enemy gives +0.5% Melee Damage and -0.005s Grenade Fuse Time per Bloodlust stack per level for a short time.
  • Blood Revival: +0.3% Assault Rifle damage during Fight For Your Life per Bloodlust stack per level.
Tier 3:
  • Taste Of Blood: +0.1% damage reduction during Buzz Axe Rampage per Bloodlust stack per level. +10 Bloodlust stacks per kill (per level?) during Buzz Axe Rampage.
  • Buzz Axe Bombardier: When thrown, your buzz axe now has Dynamite attached to it which explodes on impact.
  • Blood Bath: Kill Skill. Killing an enemy with a grenade or explosion gives +0.5% weapon damage per Bloodlust stack per level for a short time. Enemies killed this way have a 15% chance per level of dropping Grenade ammunition.
Tier 4:
  • Boiling Blood: Increases the time before Bloodlust stacks start to decay by 0.5 seconds per level.
  • Blood Trance: Increases the duration of Buzz Axe Rampage by 0.05 seconds per Bloodlust stack (at time of activation) per level.
Tier 5:
  • Nervous Blood: Kill Skill. Killing an enemy gives +0.3% Reload Speed per Bloodlust stack per level for a short time.
Final Tier:
  • Bloodsplosion: Killing an enemy causes them to explode with an Elemental Nova matching the element of the damage that killed it (Non-elemental damage will cause an explosive nova). Overkill damage is added to this damage. Each Bloodlust stacks increases this damage by 5%.

Mania

Tier 1:
  • Empty The Rage: Melee Damage increased. Additional bonus damage if your shield is down or when your magazine is empty. Next Level: Melee Damage +4% Shield/Mag Bonus: +10%
  • Pull The Pin: When you die, you drop a free grenade. If you kill an enemy with it, you get double XP.
  • Feed The Meat: Maximum Health and Shield Recharge Delay increased.Next Level: Max Health: +10% Shield Recharge Delay: +0.5 sec
Tier 2:
  • Fuel The Rampage: Taking damage recharges Buzz Axe Rampage at a faster rate. Taking health damage increases the bonus even further. You can now be damaged by teammates. Next Level: Cooldown Recharge Boost: +20% Health Damage Bonus: +20% Friendly Fire Damage: 50%
  • Embrace The Pain: Fire Rate is increased when your shields are down.Shield Recharge Delay increased. Next Level: Fire Rate: +7% Shield Recharge Delay: +1 sec
Tier 3:
  • Thrill Of The Kill: A percentage of Overkill Damage (damage that is over and above what was needed to kill the enemy) is returned to you as Health. The lower your health the higher the percentage.Next Level: Returns up to 50% of Overkill damage done as Health.
  • Light The Fuse: Fight For Your Life is replaced with Light the Fuse. During Light the Fuse you pull out a live bundle of dynamite and can move normally. The bundle detonates when the timer runs out. If you kill someone you are revived. Getting a revive with the bundle explosion gives you bonus Movement Speed for the remainder of the time that was left in Light the Fuse. Throw Dynamite sticks with Fire. Detonate bundle by holding Action.
  • Strip The Flesh: Explosive Elemental Damage increased. Bonus increased when in Fight For Your Life. Next Level:  Explosive Damage: +3% Fight For Your Life Bonus: +3%
Tier 4:
  • Salt The Wound: Taking damage from an enemy while your shield is down adds a stack of Salt the Wound. Melee and Shotgun Damage increased for each stack. Next Level:  Melee Dmg per Stack: +1.5% Shotgun Dmg per Stack: +1% Max Stacks: 20
  • Redeem The Soul: You can instantly Revive down teammates. After reviving a teammate in this way you must Fight For Your Life. You may revive in this way only once each time Buzz axe Rampage is on cooldown.Increased time during Fight For Your Life. Next Level: Fight For Your Life time: +50%
Tier 5:
  • Silence The Voices: Melee Damage significantly increased.Chance when performing a melee attack that you attack yourself. Next Level: Melee Damage: +50% Chance to Attack Self: +12%
Final Tier:
  • Release The Beast: Activating the Buzz Axe Rampage when at or below 33% of your max health remaining instantly refills your health and transforms you into a Badass Psycho Mutant. You deal increased Melee Damage and receive significant damage reduction for the duration of the rampage.When you return to normal, your Buzz Axe Rampage is instantly recharged. (There is an ! next to the health bar when below 33%.) Next Level: Melee Damage: +100% Damage Reduction: +50%

Hellborn

Tier 1:
  • Burn, Baby, Burn: +7%, +15% burn damage per level. 7% chance (per level?) per fire attack to set self on fire.
  • Fuel The Fire: Kill Skill. 7% chance  per fire attack to set self on fire. Killing an enemy gives +40% Element Effect Chance per level for a short time.
Tier 2:
  • Pain Is Power: +5%, +10% Weapon and Melee Damage per level (except for Sniper Rifles). -5% Critical Hit Damage
  • Numbed Nerves: +10% damage reduction per level when on fire.
Tier 3:
  • Elemental Elation: When Elemetnal Status Effect Damage is being done to enemies you gain stacks of Elemental Elation up to a maximum of 20. Each stack gives +1.0% Fire Rate and Magazine Size per level. Stacks will not decay while you are on fire.
  • Delusional Damage: All Elemental Status Effects you cause have a chance to light yourself on fire. Ignite chances are determined by those accumulated from Burn, Baby, Burn and Fuel the Fire.
Tier 4:
  • Fire Fiend: Melee Attacks have a 10% per level chance to Ignite enemies. +10% Weapon Accuracy and +7% Reload Speed when on fire.
  • Hellfire Halitosis: Melee Override Skill. Pressing Melee causes you to breathe fire in a cone in front of you. Cooldown is 15 seconds.
  • Flame Fire: +20% Burn Duration on you per level. 15% chance per level of your Burn Effects to apply another Burn Effect.
Tier 5:
  • Elemental Empathy: Burn status effect damage heals you for 5% of the damage dealt per level.
Final Tier:
  • Raving Retribution: While you are on fire, taking damage from enemies will spawn homing balls of fire that seek out the attacker and explode on impact. Fireballs only trigger once per second.

Lastly, here are some rough images of the heads that you can look forward to unlocking for Krieg the Psycho:

 

As of this moment, there’s no official release date for Krieg the Psycho, aside from a May release time frame. When more information is available, we will update you guys on when you can expect to see him arrive on your platform of choice. Those who purchased the Borderlands 2 season pass will have to shell out some bucks, unfortunately, if you want to play as the upcoming playable character, as it’s not included in the season pass.

Which skill tree or skills you are looking forward to using with Krieg? Let us in know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author