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Counter-Strike Winter Offensive Update Brings Holiday Cheer to This Shooter

Winter is coming to Counter-Strike: Global Offensive.

Valve and Hidden Path Entertainment are bringing holiday cheer to Counter-Strike: Global Offensive with the announcement of a holiday-themed “Winter-Offensive” update.

In this update, developers are giving community members the chance to turn themselves into an army gift-givers with three unique packages:

Gift Package – Give one random item to one random player in your match

Pallet of Presents – Give random items to up to nine players in your match.

Audience Participation Parcel – Give random items to up to 25 viewers watching your match.

Check out some of the new gear below, available in the Winter Offensive Case or eSports Winter Case:

Winter Offensive Case

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eSports Winter Case

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Earlier this week, the CS:GO team announced two new maps; Cobblestone and Overpass, would also be making their way to the game via a new update. In today’s announcement, the studio clarified that both maps will be available to smaller groups before launching them for everyone.

“Because we want to make sure that Cobblestone and Overpass are as fun and balanced as possible, we’ll be collecting and executing on feedback from a smaller group before going wide with them,” they write. “For a limited time, both maps will be available for matchmaking in Operation Bravo only.”

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The festivities begin today, December 19, so start spreading the holiday spirit with guns, guns, and more guns!

David Veselka

Musician, Gamer, Geek. Subscriber

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Tom Clancy’s The Division Will Have A “Full-Fledged, Optimized PC Version”

The much anticipated new MMO from Ubisoft, The Division, was recently petitioned to have a version of the game made for PC players, and it looks like they won’t be disappointed – at all.

In a recent Community Q&A with developer Massive, a user asked how the game “is going to look on PC?”

“As you know, Masssive has its roots in PC development,” the studio replied. “We are working hard and we want to make sure that we have a very high quality experience on PC. You can be sure that our PC version won’t be a port, but a full-fledged, optimized version! We want to create the best game possible regardless of what platform you play on.”

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This comes as a bit of a surprise, as most games that are developed first for consoles and then ported to the PC aren’t as optimized as players would like. It’s great to hear an ambitious open-world shooter like The Division is looking to make PC gamers happy.

So PC players, how thrilled are you? Let us know in the comment section below!

Den Kovacs

Subscriber

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Diablo 3: Reaper Of Souls Expansion Arrives On PC And Mac March 25

At last, the much awaited first expansion for Diablo 3, Reaper Of Souls, has been finally priced and dated, according to a post today on Battle.net.

Those who have been eager to get their hands on Reaper Of Souls can do so when it arrives for both the PC and Mac platforms on March 25, 2014 for $39.99 USD, which will also includes the base game itself.

A Digital Deluxe version will also be available for $59.99 USD for those who want to shell out the extra cash to receive some exclusive goodies such as three extra character slots, minions, a treasure goblin pet for World Of Warcraft and Starcraft 2 decals, as well as the base game.

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Treasure Goblin Pet for World of Warcraft

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Battle.net Portraits and Malthael Decals for StarCraft II

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Spectral Hound Minion and Transmogrified Gear 

Unfortunately, no word was mentioned on whether or not the Xbox 360 or PlayStation 3 will be receiving the Reaper Of Souls expansion pack. A release date for Reaper Of Souls on the PlayStation 4 was not provided either. And oddly, we don’t see any separate purchase points for those who already own the base game.

You can pre-purchase both editions of the DLC for Mac and PC right here.

Reaper Of Souls is set to take pick-up just after where the base game left off and will feature a new act that will include new enemies, bosses and the addition of the Crusader character class as well as much more:

  • Act V: A dark and terrifying chapter sending players on a final confrontation with death itself
  • The Crusader: A new playable hero—a veritable war machine made human
  • Level Cap to 70: Formidable new spells and abilities that take players to new heights of power
  • Adventure Mode: A new game mode that gives players the freedom to go anywhere and slay anything
  • Bounties: Randomized objectives that reward players in new ways for exploring Sanctuary
  • Nephalem Rifts: Fully randomized dungeons offering endless replayability and heaps of loot
  • The Mystic: A powerful new artisan who provides heroes with loot-customization options

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Call of Duty: Ghosts Season Pass Trailer, All DLC Named, New Weapons, More Extinction

Find out what’s in Call of Duty: Ghosts‘ Season Pass.

Today, Activision and Infinity Ward dropped some brand new details regarding Call of Duty: Ghosts’ Season Pass, as well as a new trailer explaining its contents.

Different from previous Infinity Ward games that only offered new multiplayer maps, this time, the studio will also be packing in new weapons and some brand new Extinction content in addition to fresh new multiplayer maps.

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The trailer even named all four DLCs; Onslaught, Devastation, Invasion, and Nemesis.

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No official release dates for any of the incoming pieces of content were announced in the trailer, though we expect to hear word soon.

Remember, Ghosts’ Season Pass also includes access to the Team Leader personalization pack, as well as the Free Fall dynamic bonus map. Xbox 360 and PlayStation 3 owners can also bring their Season Pass and Season Pass content to the Xbox One or PlayStation 4 for free after upgrading.

You can pick up the Season Pass in the in-game Call of Duty: Ghosts store for $49.99 USD.

David Veselka

Musician, Gamer, Geek. Subscriber

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Rise Of The Triad – Latest Update Features New Character And Community Created Maps

Fans of the arena-style shooter Rise Of The Triad can now look forward to some pretty interesting new content as of today.

That is, of course, the addition of the five best community-created maps as well as a new multiplayer character, Shadow Warrior’s protagonist Lo Wang. The new character and maps will be available to everyone once they update Rise Of The Triad to version 1.3.

Check out the over-the-top trailer above.

Rise Of The Triad is available now for the PC for $14.99 USD.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Nosgoth ‘War is Upon Us’ Closed Alpha Trailer

Square-Enix has released another trailer for its upcoming free-to-play title Nosgoth. In the trailer, you’ll find some more snippets of in-game footage showing off the Vampires vs. Humans gameplay.

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If you haven’t already registered for the closed alpha (which is currently live), you may do so here. Square-Enix made note that the game is quickly approaching closed beta, so now is a good time as any to register.

Source: VG247

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New Call of Duty Online Cyborg Zombies Gameplay and Details Surface

Check out Call of Duty Online‘s brand new Cyborg Zombie mode in action.

Late last month, it was discovered that Call of Duty Online, a free-to-play, PC-only Call of Duty title marketed toward Chinese audiences, would boast a mini game similar to the already well-established Call of Duty Zombies game mode made famous by Call of Duty titles like World at War, Black Ops, and Black Ops 2. The difference? Cyborg Zombies, among other things.

Giving us a first look at actual gameplay, YouTube personality LiamFTWinter sums up a number of details in his latest video, which we’ve included in the featured section above for you to check out.

He talks about the four playable classes available as well as how the mode differs from the traditional Zombies experience. Most notably, players will focus on conquering eleven rounds before evacuating the area, rather than testing their survival skills against endless waves of cyborg zombies. Below is a breakdown of each class, including equipment each class has access to and perks they earn by surviving rounds.

Be sure to watch the video above for more details.

Cowboy

Equipment:

  • Ice Trap
  • Monkey Momb
  • Money Grenade

Survival Perks:

  • Sharpshooter Soda – 3 rounds: Reduces ADS spread and sniper rifle sway
  • Big Kill Soda – 6 rounds: Carry and extra weapons

Tank

Equipment:

  • Shock Trap
  • Random Portal
  • Sticky Grenade

Perks:

  • Discount Soda – 3 rounds: Get 10% off weapons and perks
  • Energy Soda – 6 roundss: Increase chance of electrical blast from perk machines

Sergeant

Equipment:

  • Dwarf Trap
  • Rescue Knife
  • Money Grenade

Survival Perks:

  • PHD Flopper – 3 rounds: Immune to explosives and falling injuries
  • Carpenter Soda – 6 rounds: Rebuild barriers faster and plant C4 explosives

Trigger

Equipment:

  • Fire Trap
  • Black Hole Grenade
  • Ray Jumps (?)

Survival Perks:

  • Stamina – 3 rounds: Run faster and sprint duration is increased
  • Scavenger – 6 rounds: Pick up ammunition from dead cyborgs

Pretty interesting! What’s your take on Call of Duty Online’s new survival mode? Is it something you would play?

Thanks, Nemesis_96, for the tip!

David Veselka

Musician, Gamer, Geek. Subscriber

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Second Investor Lawsuit Hits EA Over Poor Battlefield 4 Performance

Last week, law firm Holzer Holzer & Fistel launched an investigation into video game publishing company EA over ambitions claims made surrounding a currently under-performing Battlefield 4.

After citing a significant drop in share value, yet another firm, Robbins Geller Rudman & Dowd LLP, has taken similar action, claiming that EA has violated the Securities Exchange Act.

The complaint claims EA “issued materially false and misleading statements highlighting the purported strength of the Company’s rollout of version 4 of its all-important Battlefield video game series, which had provided approximately 11% of its revenues in fiscal 2012.”

The firm insists that the following points were hidden from investors:

“(a) Battlefield 4 was riddled with bugs and multiple other problems, including downloadable content that allowed players access to more levels of the game, a myriad of connectivity issues, server limitations, lost data and repeated sudden crashes, among other things;

“(b) as a result, Electronic Arts would not achieve a successful holiday season 2013 rollout of Battlefield 4;

“(c) the performance of the Electronic Arts unit publishing Battlefield 4 was so deficient that all other projects that unit was involved in had to be put on hold to permit it to focus its efforts on fixing Battlefield 4; and

“(d) as a result, Electronic Arts was not on track to achieve the financial results it had told the market it was on track to achieve during the Class Period.”

A conclusion from either investigation has yet to be drawn.

Currently, Battlefield 4 developers DICE are focusing efforts on bug fixing. Patches for the PlayStation 4, PlayStation 3 and Xbox 360 were rolled out yesterday with a significant PC update that launched one day prior. More are expected as we speak.

With that, we want to ask you, do you think the situation has been blown out of proportion, or did EA get what was coming? What outcome do you anticipate from these investigations?

Thanks, GameInformer and OXM.

David Veselka

Musician, Gamer, Geek. Subscriber

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Check Out These Call of Duty: Ghosts Clan Wars Rewards Up For Grabs

Call of Duty: Ghosts‘ third Clan War is underway, concluding this Monday, December 23 at 12pm PST / 3pm EST.

With new opportunities for victory comes new opportunities for rewards. Check out some of the new Clan War rewards outlined by a recent blog post on the official website.

A new patch is up for grabs for the top three performing Clans of the Caracas Clan War.

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 Folklore Nomore

– Unlocked via the Rainswept Achievement
– Finish in the top 3 of the Caracas Clan War

 

 

Clans that placed 1st in Gold Division or higher in the previous two Clan Wars will have a shot at unlocking some brand new armor.

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 Body Count Reaper

– Unlocked via the Unstoppable Achievement
– Win 3 Clan Wars in Gold Division or higher

 

As a reminder, you can check out the full list of Clan Wars Achievements via your Call of Duty App. Head to the Clan Wars featured section and find Achievements in the menu.

Is your clan eligible for the shiny new gear? Have you been participating in Call of Duty: Ghosts’ Clan Wars?

David Veselka

Musician, Gamer, Geek. Subscriber

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New Super Smash Bro Trailer Reveals Latest Addition To Character Roster

Some exciting new announcement have come out of Nintendo Direct stream earlier today.

Along with announcing an unlikely mash-up between the Dynasty Warriors And The Legend Of Zelda series, Nintendo also released a new Super Smash Bro. trailer introducing a new addition to the already star-studded line up of playable characters.

Rosalina and Luma join the fray alongside Mega Man, Villager, and Wii Fit Trainer as the newest additions to Super Smash Bros.

Check out the trailer above.

Super Smash Bros. is set to  release on both the Nintendo 3DS and the Wii U platforms sometime in 2014.

Any characters you would love to see come back or be added? Let us know in the comment section below!

Featured image by awesomecakester.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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PSA – Call of Duty: Ghosts’ Third Clan War Starts Tomorrow, December 18

Like any good Western standoff, Call of Duty Clans wishing to participate in Ghosts’ third Clan War meet tomorrow at noon.

Starting at 12pm PST / 3pm EST tomorrow, Wednesday, December 18, Call of Duty: Ghosts kicks off its third official Clan War, this time in Caracas. Remember, you need at least three teammates to participate.

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Have you and your clan been participating in these wars? What sort of rewards have you earned so far?

If you still find it a little confusing or intimidating, be sure to read up on this in-depth post covering all the important details you need to know about Clan Wars.

David Veselka

Musician, Gamer, Geek. Subscriber

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DayZ Racks Up 150,000 Early Access Copies Sold In First 24 Hours of Release

DayZ has racked up over 150,000 copies sold on Steam within it’s first 24 hour of release. That’s over $4.5 million in gross earnings on its first day.

Without much warning, Bohemia Interactive launched the standalone version of DayZ into alpha yesterday, quickly gaining the attention and support of hardcore zombie-survival fans around the world, as well as lovers of the original Arma 2 mod.

Today, DayZ developer Peter Nespesny announced the studio’s progress so far, stating the the game has sold over 150,000 digital early access copies on Steam within its first 24 hours of release as well as achieving 34,235 online players at one point.

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You can join in on the zombie-slaying fun by checking out the game’s official page on Steam right here.

David Veselka

Musician, Gamer, Geek. Subscriber

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Why You Shouldn’t Buy a Gaming Headset

The bottom line, if you want to stop reading here, is don’t buy a gaming headset unless you want an all-in-one package and are willing to sacrifice audio/build quality to get it.

Because of how much time I spend using headphones and recording audio, I feel as though I’m somewhat of a novice authority on audio equipment. Yes, there are tons of people with more experience and expertise, but for the purposes of this post, I think my experience justifies its message.

If you’ll indulge me and read on, however, I think you’ll see the light if the bottom line isn’t enough.

Gaming headsets, in a nutshell, are the swiss army knife of headphones. No matter how much you spend, you’re always going to get something that offers a lot of features at the cost of functionality, quality, and above all value. While I wouldn’t go anywhere without my leatherman, it’ll never replace my tool kit. So while a headset might make sense for day-to-day gaming use, eventually, you’ll end up wanting more and have to reach for the headphone drawer.

What I mean by this is two-fold; first, no gaming headset is going to match the audio quality of a comparably priced, well-made set of headphones, ever. It just isn’t physically possible, especially for headsets with integrated sound cards like the Corsair Vengeance 2100. The reason for this is that Corsair has to spend that $100 they make selling their headset on drivers, a sound card, wireless functionality, USB connectivity, a battery system, microphone functionality, and heck knows what else if you buy something with multiple drivers in each ear piece. Obviously, when you buy a pair of headphones, all you’re really buying is the drivers, and maybe a wireless transceiver. So in terms of per-part value, headsets might offer more features, but they offer much less value per feature.

Instead of swinging your money relentlessly for gaming headsets, make a smart investment in a truly high-quality audiophile headphone. You will realize how great it is not only for gaming but also for enjoying music or sound editing

Of course, being a swiss army knife has it’s advantages. You don’t need a mic or a sound card for a headset. But anyone that has a headset gamer on their friends list will tell you their mic sounds awful and is more annoying than helpful. And when it comes to sound cards, $30 is going to get you something better than any headset has to offer in the ASUS Xonar DG. So while upfront, you might save some money and hassle in buying a headset, in the long run, if you intend to get any use out of it other than just as headphones, you’re paying for useless features and inferior headphones.

That said, console gamers are in a tough spot in that you really don’t have much in the way of options when it comes to microphone input.  That said, given that the consoles all output somewhat compressed audio, the difference in audio quality between a gaming headset and regular headphones might not be great enough to warrant sacrificing VOIP functionality.  Even so, there are most likely ways of plugging in some cheap 3.5mm or 2.5mm mic into your controller or console, so I wouldn’t totally overlook headphones as an option if you’re a console gamer.

In the end, if you’re willing to spend an extra $20 on a Snowball and $30 on a Xonar or bother downloading any number of free software surround sound drivers, I guarantee you will see a substantial gain in long-term value and quality with headphones and the aforementioned peripherals over a comparably priced or even more expensive gaming headset.  For console gamers, your options are more limited, but if your friends don’t mind you using your Kinect or the inline-mic your PS4 comes with, there’s no reason not to consider a pair of headphones over a gaming headset.

Here’s a list of recommended items, should you choose to go the headphone route and want my personal “best of” for such equipment that won’t blow your Steam sale savings:

  • ATH-M50s – Probably the best $100 headphones money can buy right now.
  • ASUS Xonar DG Sound Card – Everyone, including me has or should buy one, seriously.
  • Turtle Beach Ear Force DSS2 Dolby Surround Sound Processor – If you’re a console gamer, Turtle Beach makes a sound card that should work with the new consoles as well as the previous gen ones, and you can get it used for pretty cheap too.
  • Olympus ME-52W – Cheap Mic. Don’t ask me if it’s good, I just know it’s cheap.
  • Blue Snowball – This is the mic that all the nerds fawn over when it comes to cheap USB mics, it’s good and will work great for voip and streaming/podcasting.

Thanks for reading!  Hopefully my advice helps you make a good choice this holiday season!

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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GTA Online Update Introduces New Capture Playlist, Title Update 1.08 Patch Notes

Tomorrow, a new update from Rockstar Games will bring a brand new collection of team-based game modes to GTA Online.

The Capture playlist, included in a free GTA Online update available tomorrow on the PlayStation Network and Xbox Live, will introduce four brand new modes based on the popular capture-the-flag game mode.

“Strategy plays a huge role as you run decoys, set traps and place obstacles to ensure your enemies don’t get close to your goods,” writes Rockstar in a recent blog update.

RAID

In Raid, you’ll have to fight your way into your opponents’ base and steal a package, then deliver it back to your base to score points. Reach the target score, or deliver more packages than your opponents do in the allotted time to win the match.

“Beachin” – Legal highs and bad t-shirts aren’t the only things being pushed on Vespucci Beach. Four factions raid each other’s stashes for control of the area’s ‘tourist trade’. Take product back to your spot and it’s yours.

“Wargames” – Like any military operation, when things kick off at Fort Zancudo Air Base, they escalate pretty quickly. Teams stockpiling weapons to sell on the black market raid each other’s bases at either end of the facility. If they get the goods back, they’re banked. Nothing’s off limits to be used here, including the fighter jets.

HOLD

When playing Hold, teams must collect and store as many packages as possible in their base. Packages can either be found on the map, or stolen from the opposing team’s bases. Reach the target score, or hold the most packages when the time runs out, to win.

“Block Party” – Gang violence escalates in Chamberlain Hills, as block fights block at close quarters. Four factions with two packages each try to raid each other and protect their own stuff. If they get someone else’s product back to their turf, they’ll have to protect it.

GTA

As the ubiquitous acronym might suggest, GTA mode tasks players with stealing target vehicles located all around the map, before bringing them back to their respective bases. Each team must fight to steal more vehicles in the allotted time than their opponents.

“My Maibatsu” – Four East Los car thief outfits compete to get hold of a shipment of Sanchez dirt bikes, and store them back at their bases, while preventing the other teams from doing the same. First place to look would be the Maibatsu Factory.

“Field of Screams” – A tractor shortage in Grapeseed leads to farmyard chaos. It’s harvest time, and two rival gangs compete to bring a Fieldmaster tractor back to their bases. Farming is a deadly serious business in Blaine County.

CONTEND

In Contend, there’s only one package, situated in the middle of the map. Teams must fight to bring this package back to their respective bases, and once the package is captured it respawns in the middle of the map and is up for grabs again.

“Salty Snatch” – Dog walkers and surfing talent agents look out – two import operations at either end of Chumash Beach are fighting over a shipment that’s landed on the pier. Any product they can get to their spot in the sand is theirs to keep.

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Lastly, you can catch the patch notes included in title update 1.08 below:

  • Increased cash payouts for losing teams in Last Team standing and Team Deathmatch.
  • Increased the cash and RP rewards for Races with multiple laps.
  • Cash payouts for Parachuting now take points scored into account.
  • Improved spawning for Deathmatches where the spawn points were previously very far apart.
  • Improved support for Chinese, Japanese, Korean, and Russian in the Creator.
  • Calling the mechanic now shows you if a vehicle on the list is destroyed or impounded.
  • Team balancing does a better job of putting friends and crew members together.
  • BETA Crew Head to Head matches are now available to play. To initiate a Crew Head to Head, you’ll need to create a Playlist that does not contain Vehicle Deathmatches, Survivals or any Jobs that require more than 2 teams. From there, go into My Playlists and you’ll see a prompt for Head to Head (BETA). This will launch the lobby and you’ll be able to invite other players from your Crew, Friend’s Crews or Skill Matched Crews.
  • Player blips no longer remain red on Missions when the player has a Bounty.
  • Players who end a Race as DNF are now awarded cash relevant to the amount of checkpoints they passed through during the course of the Race.
  • Players who race solo now earn cash. Previously, zero cash was awarded for a solo race.
  • Last Team Standing, Capture and Missions are separated out in the Create Playlist menu.
  • Small deduction to the amount of cash the winners of Races, Parachuting and Last Team Standing matches receive in order to increase payouts for all other participants.
  • Masks are now removed during Races where a helmet is required and are also removed by default when a player uses the Smoking animation.
  • The Purchase All Ammo option now charges the full value of filling all player held weapons with ammo.
  • Fixes an issue where GTA Online players could reach North Yankton.
  • Fixes a rare issue where characters could be lost if the player attempted to join GTA Online when disconnected from the Network.
  • Fixes for various duplicate vehicle exploits.
  • Fixes issues when using the Character Select from inside the Creator.
  • Fixes issues with ammo vanishing after testing a Deathmatch in the Creator.
  • Fixes exploits of the Fastest Lap bonus.
  • Glasses from the Beach Bum update now appear in the inventory menu.
  • Players in Tanks now have more protection from other players attempting to deliberately give them a Bad Sport rating.
  • Bad Sport timers now read properly and show the correct time left in the Bad Sport lobby instead of “00d00h00m”.

David Veselka

Musician, Gamer, Geek. Subscriber

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Plants Vs. Zombies: Garden Warfare’s Gardens And Graveyards Pays Homage To Popular Battlefield Game Modes

Battlefield fans interested in Popcap Games’ upcoming Plant Vs. Zombies: Garden Warfare are in for a nice surprise.

Recently, Popcap Games revealed that a new game mode for their upcoming quirky, third-person shooter, ‘Gardens And Graveyards’, combines elements of both the Conquest and Rush game modes made famous by the Battlefield series.

Check out the gameplay video above.

Plants Vs. Zombies: Garden Warfare will be available for both the Xbox One and Xbox 360 platforms on February 18, later for the PC, at a discounted price due to it being a ‘budget’ multiplayer-only title.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Star Wars: Attack Squadrons – Lucas Arts and Area 52 Games Announce Free-to-Play PC Star Wars Game

Area 52 Games, in conjunction with Disney Interactive and LucasArts, announce a brand new free-to-play Star Wars game coming to the PC.

Star Wars: Attack Squadrons will allow up to 16 players to bring customized “popular Star Wars ships” into massive space battles. As seen in the game’s trailer and first screens, staple Star Wars ships like X-Wings and TIE Fighters will make an appearance, as will new ships and environments that are being announced in the coming weeks, according to IGN.

The games’s closed beta kicks off early 2014, but you can start with the sign up process right now by visiting the official webpage.

Though it’s not representative of final gameplay, you can watch the trailer in the featured section above and check out some new screens below. Be sure to leave your thoughts in the comment section!

On a personal note, I want to know who amongst you played Star Wars: Rogue Squadron on the Nintendo 64. If you’re like me and really enjoyed it, you too might be pretty excited for Star Wars: Attack Squadrons.

Rogue Squadrons

Rogue Squadrons

Rogue Squadrons

Rogue Squadrons

Rogue Squadrons

David Veselka

Musician, Gamer, Geek. Subscriber

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The Division – Ubisoft Massive Discuss Survival, Equipment, Exploration and More RPG Elements

New details about The Division emerge as we learn about elements of survival, equipment, trading, exploration and more.

In a recently discovered interview, Ubisoft Massive lead game designer Mathias Karlson and design director Axel Rydby discuss elements that put the “RPG” in The Division.

Food and water, given the current state of the game world, will have much greater value, but will be used for currency instead of being required for survival.

“Not only do you actually have to go out and look for food and water, but [they] become very valuable and rare resources that can be used to trade and stuff like that,” says Rydby. “But when it comes to having to drink water and eat food to be able to survive, that’s not really what we want from it. Food and water will be a very important part of the game, but players will not need to eat and drink to stay alive.”

Also according to Dydby, players will start off in the always-online game world with 72 hours-worth of very basic equipment and supplies, but will want to find and equip better items as soon as possible.

“Moving throughout the world, it’s going to be a lot about looting and acquiring new gear as you progress. We’re focusing a lot on the RPG aspects of the game since we are very much an RPG, so acquiring loot and gearing up your character is going to be a very big part of the game.”

Players won’t be choosing a “class” outright in The Division, but will instead define themselves by making certain decisions throughout a playthrough. Massive wants these choices to be “tough” but “fun” at the same time, according to the interview.

Karlson added that “finding your play style is going to be a big part of your journey through the game. Part of that is of course to find what tools are [your] favorites and are best for the way [you] want to play.” It will take a bit of work to find exactly what you really want, but Kalson explains that players won’t have to worry too much about conserving items like ammunition, despited the game’s heavy focus on survival.

Rydby also added that “there’s going to be a very active black market where players can trade their resources and the guns and the gear that they find in the world for other things to help them progress and to help them survive in the world. So yes, trading will very much be a part of the game.”

Because exploration in a co-operative, always-online world can be difficult when players want to move to different parts of the world, “being able to communicate within your group is very important, so you will be able to see where everyone is and then give hints and direction to points of interest,” says Karlson, though specifics are still being worked out in the studio.

Whether or not you’ll be able to use vehicles to explore the world is also still up for debate, though Karlson did mention that “the way you navigate and move through the city or a game that is open in nature, it’s very core to how you experience the world.”

As was made clear in the recent Snowdrop Engine showcase trailer, Rydby says “the immersion and fidelity of the world is very core to our philosophy, so with weather changing and day/night changing dynamically, those are going to be very big parts to the game.” He went on to say that the game world and the way it’s designed will feature a number contrasting environments that “stay true to the spirit of New York.”

Lastly, though Karlson didn’t want to spoil too much when it comes to AI, he did reveal that “being an open-world game, we’re in New York City and it’s not the apocalypse we’re mid-crisis, so you’re not going to be alone in the city, that’s for sure.”

Ubisoft Massive is looking forward to launching The Division during the Winter of 2014 on the Xbox One, PlayStation 4 and PC.

Thanks, Examiner, IGN and 2o1 GaminG.

David Veselka

Musician, Gamer, Geek. Subscriber

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Bungie Talks RPG Elements in Destiny – Loot Drops, Character Builds, and High-Difficulty Encounters

Halo might not be known for its in-depth RPG elements, but that hasn’t stopped hardcore fans from investing blood, sweat, and tears into the game.

It’s this sense of investment that developers Bungie hope to expand on in their upcoming shared-world shooter, Destiny.

Speaking to GameInformer, lead investment designer Tyson Green explains how Bungie is designing the RPG elements surrounding Destiny and how the studio wants to keep players invested in the rich world they created.

Comparing Destiny to games like Borderlands, Dark Souls and Monster Hunter, Green explains how the studio aims to keep players engaged with more meaningful loot drops, high-difficulty encounters and activities, and by getting players to commit to certain character builds.

Check out the six and a half-minute interview with Green in the features section above and be sure to leave your thoughts in the comments.

Destiny launches on the Xbox One, Xbox 360, PlayStation 4, and PlayStation 3 this September 9 with a beta this summer.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 – New PS4, PS3, Xbox One, and Xbox 360 Game Updates Now Available, Patch Notes

It’s like Christmas, but for Battlefield 4 patches!

The PlayStation 4, PlayStation 3, and Xbox 360 have all received substantial Battlefield 4 game updates today, similar to the update that went live for the PC version just  yesterday.

UPDATE: The same update is now live on the Xbox One version of Battlefield 4. Check out the notes below.

They all include a number of major fixes, including a reduction in the probability of “kill trading”, which the patch notes do a good job of describing in detail below. So, go ahead and scroll down to your platform to read up on the latest fixes.

December 17 PlayStation 4 Patch Notes

  • Reduced the probability of the “Kill trade” issue (see below for details).
  • Fixed a common crash that could occur during round transition.
  • Fixed a crash that could happen for players that had lots of friends.
  • Fixed a problem where the “end of round” screen was adding up scores several times in the rank bar, resulting in the rank bar showing a higher value or rank than players really had.
  • Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
  • Fix for a graphical glitch that could appear on terrain.
  • Fixed an engine audio dropout that could happen when driving IFV’s.
  • Fix for a camera glitch that could occur when players were switching weapons while moving in crouched stance.
  • Fixed an animation bug for passengers on the China Rising dirt bike to make sure that the character is pointing in the direction where the player is actually aiming.
  • Fix for an issue where 4x the damage from a vehicle’s minigun would be applied to the chest when a player had the Defense specialization equipped.
  • Tweaked the War Tape audio setting to remove distortion.
  • Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
  • Servers with users playing on them are now by default placed on the top in the Server Browser.
  • Servers that friends are playing on have a higher priority in the server list.
  • Server Browser is no longer showing empty or full servers by default.
  • Servers that are completely empty will be shown only when the “Empty” option is checked in the Server Browser filter.
  • Server Browser filter will count a server as full if all “Soldier” slots are occupied, unless the “Free Commander” slot is checked.
  • Balancing jet handling across all stealth and attack jet classes.
  • Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers without disarming the bomb. If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers.
  • Fix for players getting stuck in the revive screen.
  • Fix for players getting stuck in the kill camera after being revived. Note that you might see a graphical bug on-screen after being revived when accepting a revive within 1 second. This graphical bug will be removed in the next patch.
  • Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
  • Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
  • Fix for the death camera/screen being displayed too early.
  • Raised the first-person camera slightly for walking in crouch to more accurately reflect the actual position of the character.
  • Lowered IED explosion sound to not bottom out the HDR.
  • General stability improvements.

Kill trading issue

We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the time frame when players with high latency could get a kill, even though they should be dead according to the server. This should reduce the probability of kill trading.

December 17 PlayStation 3 Patch Notes

  • General stability improvements.
  • Fixed one of the most frequently occurring crashes that could happen during round transition.
  • Reduced the probability of the “Kill trade” issue (see below for details).
  • Fixed a crash that could occur when bringing up the scoreboard.
  • Fix for player tags not always showing quickly enough. This could often lead to confusion or team kills on Hardcore servers.
  • Populated servers are now by default placed on the top in the Server Browser, where previously empty servers would be shown.
  • Servers that friends are playing on have a higher priority in the server list.
  • Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
  • Fix for players getting stuck in the revive screen after being killed.
  • Fix for players getting stuck in the kill camera after being revived. Note that you might see a graphical bug on-screen after being revived when accepting a revive within 1 second. This graphical bug will be removed in the next patch.
  • Fix for the death camera/screen being displayed too early.
  • Fix for a Defuse bug where none of the teams would win a round by letting the timer runs out.
  • Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “road killing” opponents.
  • Fix for an issue where 4x the damage from a vehicle’s miniguns would be applied to the chest when a player had the Defense specialization equipped.
  • Balanced vehicle miniguns to do more damage versus infantry.
  • Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
  • Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers without disarming the bomb. If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers.
  • Fixed an issue where players could get stuck in infinite loading when connecting to a server.
  • Fix for side gunners in attack boats and transport helicopters experiencing jitter when aiming.
  • Fixed the issue with Levolution events sometimes not being triggered properly when playing the Rush, Defuse, Obliteration and Team/Squad Deathmatch game modes.
  • Removed the SCAR-H and Ace 52 damage tweaks that were included in a previous patch.

Kill trading issue

We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server. This should reduce the probability of kill trading.

December 19 Xbox One Patch Notes

  • Reduced the probability of the “Kill trade” issue (see below for details).
  • Fixed a common crash that could occur during gameplay.
  • Fixed an issue that could corrupt save files in the single player campaign.
  • Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
  • Fix for a graphical glitch that could appear on terrain.
  • Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
  • Fix for an issue where 4x the damage from a vehicle’s minigun would be applied to the chest when a player had the Defense specialization equipped.
  • Servers that friends are playing on now have a higher priority in the server list.
  • Server Browser is no longer showing empty or full servers by default.
  • Balancing jet handling across all stealth and attack jet classes.
  • Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers without disarming the bomb. If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers.
  • Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
  • Fix for players getting stuck in the revive screen.
  • Fix for players getting stuck in the kill camera after being revived. Note that you might see a graphical bug on-screen after being revived when accepting a revive within 1 second. This graphical bug will be removed in the next patch.
  • Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
  • Fix for the death camera/screen being displayed too early.
  • Raised the first-person camera slightly for walking in crouch to more accurately reflect the actual position of the character.
  • Fixed an issue with the party chat app not working.
  • Fixed an issue in the in-game Battlelog where non-ASCII characters would display incorrectly.
  • Fixed an issue when maps were not loading properly while player didn’t have the game in full screen.

Kill trading issue

We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the time frame when players with high latency could get a kill, even though they should be dead according to the server. This should reduce the probability of kill trading.

December 17 Xbox 360 Patch Notes

  • General stability improvements.
  • Fixed one of the most frequently occurring crashes that could happen during round transition.
  • Reduced the probability of the “Kill trade” issue (see below for details).
  • Fixed a crash that could occur when bringing up the scoreboard.
  • Fix for player tags not always showing quickly enough. This could often lead to confusion or team kills on Hardcore servers.
  • Populated servers are now by default placed on the top in the Server Browser, where previously empty servers would be shown.
  • Servers that friends are playing on have a higher priority in the server list.
  • Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
  • Fix for players getting stuck in the revive screen after being killed.
  • Fix for players getting stuck in the kill camera after being revived. Note that you might see a graphical bug on-screen after being revived when accepting a revive within 1 second. This graphical bug will be removed in the next patch.
  • Fix for the death camera/screen being displayed too early.
  • Fix for a Defuse bug where none of the teams would win a round by letting the timer runs out.
  • Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “road killing” opponents.
  • Fix for an issue where 4x the damage from a vehicle’s miniguns would be applied to the chest when a player had the Defense specialization equipped.
  • Balanced vehicle miniguns to do more damage versus infantry.
  • Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
  • Fixed a bug in Defuse mode where defenders could win a round by killing all the attackers without disarming the bomb. If the attackers arm the bomb, the defenders need to disarm it to win, even if they have killed all the attackers.
  • Fixed an issue where players could get stuck in infinite loading when connecting to a server.
  • Fix for side gunners in attack boats and transport helicopters experiencing jitter when aiming.
  • Fixed the issue with Levolution events sometimes not being triggered properly when playing the Rush, Defuse, Obliteration and Team/Squad Deathmatch game modes.
  • Removed the SCAR-H and Ace 52 damage tweaks that were included in a previous patch.

Kill trading issue

We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server. This should reduce the probability of kill trading.

David Veselka

Musician, Gamer, Geek. Subscriber

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DOTA 2 Officially Launches For Everyone, Everywhere

If you own a Windows, Mac, or Linux computer, you can now play Valve’s biggest game for free.

After years of beta sign-ups and invites, DOTA 2 is has officially launched today for everyone. You can start playing right now by heading on over to DOTA 2’s page on Steam.

“As we have recently completed a set of server management upgrades as well as released a huge number of enhancements to the new user experience, we’re going to remove all restrictions to playing Dota 2,” writes Valve’s Dota team in a recent blog update.

“Signups are no longer required to access the game, and we encourage everyone to join the 6.5 million active monthly users currently playing Dota 2. If you have a friend who hasn’t tried Dota 2 yet, be sure to take advantage of the new recruitment feature to get additional bonuses for both you and your friend.”

Minimum PC System Requirements

  • OS: Windows 7
  • Processor: Dual core from Intel or AMD at 2.8 GHz
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeon HD2600/3600
  • DirectX: Version 9.0c
  • Network: Broadband Internet connection
  • Hard Drive: 8 GB available space
  • Sound Card: DirectX Compatible

Minimum Mac System Requirements

  • OS: OS X Lion 10.7
  • Processor: Dual core from Intel
  • Memory: 4 GB RAM
  • Graphics: nVidia 320M or higher, or Radeon 7000 or higher, or Intel HD 3000 or higher
  • Network: Broadband Internet connection
  • Hard Drive: 8 GB available space

Minimum Linux System Requirements

  • OS: Ubuntu 12.04
  • Processor: Dual core from Intel or AMD at 2.8 GHz
  • Memory: 4 GB RAM
  • Graphics: nVidia GeForce 8600/9600GT, ATI/AMD Radeaon HD2600/3600 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
  • Network: Broadband Internet connection
  • Hard Drive: 8 GB available space
  • Sound Card: OpenAL Compatible Sound Card

Thanks, Kotaku.

David Veselka

Musician, Gamer, Geek. Subscriber

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