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Borderlands 2 To Kick Off Microsoft’s Countdown To 2014 Sale This Tuesday

Those who haven’t picked up a copy of Borderlands 2 for the Xbox 360 platform but have been seriously thinking about it can now do so at a heavy discount thanks to a one day only sale of all Borderlands 2 content on the Xbox Live Marketplace.

According to Major Nelson, Borderlands 2 is set to kick-off the countdown to 2014 sale which will see numerous games and content discounted. Borderlands 2 and all of its content will go on sale this Tuesday, December 17 for one day only. See the discounted prices below:

Those of you on the PlayStation 3 platform need not feel left out, as PSN members will receive Borderlands 2 for free as a part of December’s Instant Game Collection titles. Additionally, Borderlands 2 is receiving its third head hunter pack tomorrow as well. Read all bout it here.

Will you picking up any Borderlands 2 content with the discounted prices? If so, which one(s)?

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Free Killzone: Shadow Fall Multiplayer Trial With PS Plus Subscription This Week

Those itching to try out Killzone: Shadow Fall‘s multiplayer but have yet to actually purchase the game will get a chance to do just that this week for free.

In North America, PlayStation Plus subscribers will score a free copy of abstract racer Dyad for their PlayStation 3 Instant Collections this week, as well as a free trial of Killzone: Shadow Fall multiplayer for the PlayStation 4.

You’ll be able to start downloading the trial this Tuesday, December 17, in order to play it right away when it launches between December 28-31.

Thanks, VG247 and 2o1 GaminG.

David Veselka

Musician, Gamer, Geek. Subscriber

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Check Out Call of Duty’s Nuketown Map Recreated In GTA Online

Ever wonder what Call of Duty’s Nuketown might look like in a Grand Theft Auto game?

GTA Online player LiarInGlass has recreated one of Call of Duty‘s most iconic multiplayer maps in GTA Online with the help of the recently released Content Creator.

Nuketown was first introduced in Treyarch’s Call of Duty: Black Ops as a small, action-packed multiplayer map with a quirky retro feel, which was later reimagined in the game’s sequel, Black Ops 2, in a futuristic Jetsons-inspired setting. It has since become one of Call of Duty’s most iconic and most popular maps in the series’ history.

Check it out recreated in GTA Online:

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This isn’t the first time Nuketown, has been remade, as it was once even recreated as a real lifepaintball field in East Dundee, Illonois.

What do you think? Close enough?

Thanks, DW247, for spotting it.

David Veselka

Musician, Gamer, Geek. Subscriber

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DayZ Standalone Early Access Launch Is A Go, Alpha Now Available on Steam

At long last, early access to the standalone version of Bohemia Interactive’s popular zombie-survival mod DayZ has begun.

The alpha build of DayZ Standalone of is now available to download on Steam or the studio’s official website for $29.99 or € 21.77.

DayZ_alpha_2

Here’s what you get, and here’s what’s in store for the alpha:

DayZ Alpha Key Features

  • Chernarus – 230 sq. km chunk of post soviet state, featuring deep forests, cities, villages, abandoned military bases, and more..
  • Up to 40 players per server – Rich server / client architecture developed from scratch.
  • Persistent player profile – Key player data is persistent across all servers.
  • Inventory – Combine various clothing items, equipment and carry all of the items that you will need to survive the harsh new environment in the open and intuitive inventory system developed to answer the needs of crafting and character customization.
  • Crafting – In the apocalyptic world of DayZ, resources are sparse and every useful bit should be utilized. Items or equipment can be improved, turned into something else or fixed using the new crafting mechanisms.
  • Weapon customization – Use customizable firearms with authentic ballistics and weapon characteristics as well as melee weapons to protect yourself against all the dangers a survivor may face.
  • Customizable clothing – Customize your survivor with a multitude of new clothing items that can be scavenged from the remnants of civilization, which provide various degree of protection against the elements, infected, and other survivors.

Currently Planned Key Features

  • Playable vehicles
  • Wide variety of native animal life
  • Player created constructions in the environment
  • Extensive interactions with the environment and crafting options
  • Streamlined user actions and interface
  • Upgraded graphics and physics engine (including ragdoll, etc.)
  • Control and animations expanded and improved for fluidity
  • Support of user mods

System Specs

Minimum:

  • OS: Windows Vista SP2 or Windows 7 SP1
  • Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830 or Intel HD Graphics 4000 with 512 MB VRAM
  • DirectX: Version 9.0c
  • Hard Drive: 10 GB available space
  • Sound Card: DirectX®-compatible

Recommended:

  • OS: Windows 7 SP1
  • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 7750 with 1 GB VRAM or better
  • DirectX: Version 9.0c
  • Hard Drive: 14 GB available space
  • Sound Card: DirectX®-compatible

More Screens

Also, note the official warnings:

“DayZ Early Access is your chance to experience DayZ as it evolves throughout its development process. Be aware that our Early Access offer is a representation of our core pillars, and the framework we have created around them. It is a work in progress and therefore contains a variety of bugs. We strongly advise you not to buy and play the game at this stage unless you clearly understand what Early Access means and are interested in participating in the ongoing development cycle.”

“WARNING: THIS GAME IS EARLY ACCESS ALPHA. PLEASE DO NOT PURCHASE IT UNLESS YOU WANT TO ACTIVELY SUPPORT DEVELOPMENT OF THE GAME AND ARE PREPARED TO HANDLE WITH SERIOUS ISSUES AND POSSIBLE INTERRUPTIONS OF GAME FUNCTIONING.”

It’s time to revisit Chernarus!

David Veselka

Musician, Gamer, Geek. Subscriber

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Counter-Strike: Global Offensive Gets Two New Maps, Cobble and Overpass

The development team behind the latest-and-greatest iteration of PC’s most beloved shooter are hard at work bringing two new multiplayer maps to life in Counter-Strike: Global Offensive.

Cobble – a remake of one of Counter-Strike’s larger-sized maps of the same name – and Overpass – a completely new, fast-paced map set in a European environment and built entirely from scratch – will both be introduced to CS:GO’s map list in the near future.

Over on the official Counter-Strike Blog, Valve and Hidden Path Entertainment have laid out some of the design processes behind each map, so be sure to check it out. You can also catch some new screens below, including comparison shots of the old and new Cobble.

Cobble

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Overpass

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David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny’s End-Game Challenges Will Require Co-Op Play

Developers at Bungie want you to be able to experience Destiny on your own, but they clearly have co-operation in mind when in comes to succeeding at some of Destiny’s end-game challenges.

“You absolutely are going to be able to play Destiny by yourself and have the same kind of fun shooter-experience that you could have in a single-player campaign, which is a word that we’ve weeded out of our vocabulary,” Bungie’s Jason Jones recently told Game Informer.

“But we’re going to give you this great player-progression on top of that, and we’re going to give you as many opportunities as we possibly can to expose you to other people, so that hopefully you’re drawn into some social experiences, because those are incredibly powerful and interesting, but we’re not going to force those on you.”

If you plan on tackling some of the game’s end-game challenges, however, grouping up may be a requirement.

“We describe it in a lot of ways as sloping the floor towards socialization, without putting a requirement on it,” he explained. “I would say that there’s some sort of – if you wanted to talk about it in MMO terms, you’d say ‘end-game activities’, but some of the most intense non-competitive activities in the game do require cooperation. They require a group of players to tackle at once.”

“I guess at some variable, distant endpoint we are going to say, ‘Yeah, if you show up at this door, and you don’t have five friends, you’re not going to be able to succeed,’ but the core experience that solo players have enjoyed in shooters, they’re going to be able to get that, and we’re going to pull many of them into social experiences as well.”

How do you plan on playing Destiny when it launches on the Xbox One, Xbox 360, PlayStation 4, and PlayStation 3 this September 9; as a lone wolf, or with as many friends as possible?

Thanks, VG247.

David Veselka

Musician, Gamer, Geek. Subscriber

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Minecraft Heads To PlayStation 3 December 17, Next Year on PlayStation 4 and PS Vita

Minecraft is headed to the PlayStation 3 tomorrow, Tuesday, December 17.

Minecraft: PlayStation 3 Edition “comes with everything present in other console versions,” writes Mojang’s Owen Hill in a recent PlayStation Blog update. “They’re pretty much identical to play, and will be developed in tandem from now on.”

Downloadable skins and texture packs will be available on the PSN shortly after release. PlayStation 4 and PlayStation Vita versions of the game are also in the works and will be available some time next year.

Are you excited to finally get a taste of Minecraft on the PlayStation?

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Ghosts PS4 and PS3 December 13 Patch Notes, New Hotfixes

Check out the latest Call of Duty: Ghosts patch notes for the PlayStation 4 and PlayStation 3.

It’s a couple days old now, but two new patches for both the PS4 and PS3 manages to slip by us last Friday. For those curious, here are the full lists of patch notes for both game updates.

You can check out similar updates that went live for the PC, Xbox One, and Xbox 360 a day earlier right here.

UPDATE: A couple of hotfixes also went live this past weekend for multiple platforms, which you’ll also be able to find the notes for below. (Thanks, Josh!)

December 14 Hotfix – All Platforms

  • Sniper reload interruption exploit fix.
  • Fix for having more perks than allowed.
  • Fix for Invisible exploit.

December 14 Hotfix – Sony Platforms

  • Fix for players hacking wolf without having purchased.

PlayStation 4 December 13 Patch Notes

Stability

  • Fixed an issue where the Squad Reports Screen would occasionally hang on a black screen.
  • Fixed black screen issue that would occasionally occur in clan wars bonus playlist.
  • Fix for a rare bots crash.
  • Improved operations functionality.

Weapon Balancing

  • MSBS Range reduced.
  • MSBS no longer 2 shot kill to arms and lower legs (rewards accuracy).
  • Fire rate on MSBS and Burst Fire Attachment reduced.

Additional Fixes

  • Fix for past title entitlements not appearing properly.
  • Fixed issue that would occur when having hardline as last perk with specialist.
  • Fixed inconsistencies between SP and MP for a few patches and backgrounds.
  • Fixed rare issue with blinking objects (IED, SAT COM) if player left shortly after using.
  • Added no enemy callouts to incog perk description.
  • Fixed an issue where connecting to a Squads game could potentially see the buttons/title for an incorrect Squad mode.
  • Menu optimization for clan wars.
  • Fix for going to the store from the create-a-soldier menu.
  • Fixed incorrect indexing of perks with squads that had defined loadouts.
  • Fixed bots so they can open doors (Warhawk/Freight).
  • Fix for splitscreen issue when going to the store.
  • Blitz bug fixes.
  • Host migration timer bug fixes.
  • Fix for potentially not showing the in game “controller removed” popup.
  • Fixed splitscreen UI bug where the dom capture bar would be in the way of the reticle.
  • Fixed a couple bugs with the new icon.
  • Fix to clear unlock data when leaving post game lobbies to prevent seeing online unlock in offline modes and vice versa.
  • Added scrolling animation to social feed ticker.
  • Fix to validate reticle type even when switching sights.
  • Fixed long pause when enabling eSports mode after returning from non-eSports game mode.
  • Fixed a bug where the bomb planting bar would flash when spectating someone who planted the bomb earlier in the match.
  • Added icon to indicate bomb carrier on scoreboard in eSports mode.
  • Fix for sound issue when seeker explodes.
  • Fix for final escape being broken by player jumping off cliff after nuke activation.
  • Fix for drill disappearing when grabbing the drill after using SOFLAM.
  • Fixed unlimited weapon glitch in first contact.
  • Fixed animation issue when pressing RT before riotshield was out.

PlayStation 3 December 13 Patch Notes

Stability

  • Fixed a rare crash when attempting to launch a Hunted FFA match.
  • Fixed an issue where the Squad Reports Screen would occasionally hang on a black screen.
  • Fixed black screen issue that would occasionally occur in clan wars bonus playlist.
  • Fix for a rare bots crash.
  • Improved operations functionality.

Weapon Balancing

  • MSBS Range reduced.
  • MSBS no longer 2 shot kill to arms and lower legs (rewards accuracy).
  • Fire rate on MSBS and Burst Fire Attachment reduced.

Additional Fixes

  • Fix for past title entitlements not appearing properly.
  • Fixed issue that would occur when having hardline as last perk with specialist.
  • Fixed inconsistencies between SP and MP for a few patches and backgrounds.
  • Fixed rare issue with blinking objects (IED, SAT COM) if player left shortly after using.
  • Added no enemy callouts to incog perk description.
  • Fixed an issue where connecting to a Squads game could potentially see the buttons/title for an incorrect Squad mode.
  • Menu optimization for clan wars.
  • Fix for going to the store from the create-a-soldier menu.
  • Fixed incorrect indexing of perks with squads that had defined loadouts.
  • Fixed bots so they can open doors (Warhawk/Freight).
  • Fix for splitscreen issue when going to the store.
  • Blitz bug fixes.
  • Host migration timer bug fixes.
  • Fix for potentially not showing the in game “controller removed” popup.
  • Fixed splitscreen UI bug where the dom capture bar would be in the way of the reticle.
  • Fixed a couple bugs with the new icon.
  • Fix to clear unlock data when leaving post game lobbies to prevent seeing online unlock in offline modes and vice versa.
  • Added scrolling animation to social feed ticker.
  • Fix to validate reticle type even when switching sights.
  • Fixed long pause when enabling eSports mode after returning from non-eSports game mode.
  • Fixed a bug where the bomb planting bar would flash when spectating someone who planted the bomb earlier in the match.
  • Added icon to indicate bomb carrier on scoreboard in eSports mode.
  • Fix for sound issue when seeker explodes.
  • Fix for final escape being broken by player jumping off cliff after nuke activation.
  • Fix for drill disappearing when grabbing the drill after using SOFLAM.
  • Fixed unlimited weapon glitch in first contact.
  • Fixed animation issue when pressing RT before riotshield was out.

David Veselka

Musician, Gamer, Geek. Subscriber

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New Battlefield 4 Server Update and PC Game Update Available, Improves “Netcode”

Yet another game update is live for the PC version of Battlefield 4.

A nearly 900MB game update will greet you the next time you log in to Battlefield 4 on the PC. No patch notes are yet available, but we are told they will be shortly. Check back for updates.

Perhaps a few more points can be crossed off DICE list of 22 things to fix in Battlefield 4.

UPDATE 1: A general Battlefield 4 server update (R16) has also been applied to all platforms. Check out the patch notes right here.

UPDATE 2: The Battlefield 4 December 16 PC patch notes have been made available.

Battlefield 4 R16 Server Update Notes

  • Fix for some of the more common server crashes
  • Overall performance enhancements
  • UCAV ammo replenish time was set from 20 to 90 seconds
  • Round time limit intervals were added for the different server types

Battlefield 4 PC Patch Notes – December 16

We have noticed that players who have SLI enabled on their graphics card may experience graphical flickering. Also, we’re looking into the issue where the revive bar would get stuck on-screen in some instances. Both of these have our attention, and we’re investigating them.

  • Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this.
  • Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents.
  • Fixed one of the issues related to the so-called “Netcode” (see below for details).
  • Fix for an issue where 4x the damage from a vehicle’s minigun would be applied to the chest when a player had the Defense specialization equipped.
  • Fix for player tags not always showing when needed to, resulting in players shooting team members.
  • Fix for graphical flickering appearing on terrain.
  • Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode.
  • Fix for a Defuse bug where none of the teams would win a round by letting the timer run out.
  • Fix for players getting stuck in the revive screen after being killed.
  • Fix for players getting stuck in the kill camera after being revived.
  • Fix for the game mode specific ribbons being counted twice in the multiplayer progression.
  • Made NVidia 331.82 or later driver versions mandatory for all players.
  • Disabled DirectX 11.1 on NVidia cards that have outdated drivers.
  • Fixed driver version not being properly detected on NVidia Optimus systems.
  • Fixed a minor crash that could occur when bringing up the scoreboard.

“Netcode” improvement

We’ve addressed the so-called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.

David Veselka

Musician, Gamer, Geek. Subscriber

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Take A Look At Valve’s Steam Machine

Like Sony, Microsoft, and Nintendo, Valve has taken to the living room for your gaming needs and wants.

But unlike the big three, Valve is doing things differently and bringing hardcore gamers to the living room with an impressive rig, a revolutionized controller, and the new SteamOS.

Last Friday, 300 beta participants got their Steam Machines, which look sleek, cool and compact. Ranging from a variety of specs, Valve’s crusade to the living room isn’t looking cheap to some users, but is definitely impressive.

Below, user Corey Nelson has recorded an unboxing video of the newly delivered hardware.

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Along with the unboxing video, Corey has also shown off the bootup process.

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And if you’re looking for some more eye candy, Reddit user ‘colbehr’ has posted an album of his unboxing, which makes the Steam Maching look even more majestic.

What are your thoughts on Valve’s attempt to bring high end PCs into the living room? Are you interested?

Update

Corey has updates his channel with more videos, including a look at the inside of the Steam Machine and the new Steam Controller. (Thanks, jj16802.)

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[youtube id=”jyaZHFyoLlg”]

You can keep up-to-date with Corey’s Steam Machine-related videos by checking out his channel right here.

Den Kovacs

Subscriber

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Digital Versions Of Ultimate Marvel Vs Capcom 3 Being Pulled Soon, Last Chance To Download

Those of you who love fast-paced, seizure-inducing, cross-over fighters and still haven’t purchased a digital copy of either Marvel Vs Capcom 3 or it’s successor, Ultimate Marvel Vs Capcom 3. Now is your last chance to do so.

Capcom will be pulling down both versions of the fighter as soon as December 1, due to contract issues with the folks over at Marvel. This also means that physical copies of Ultimate Marvel Vs Capcom 3 will be very rare to find, much like physical copies of Marvel Vs. Capcom 2 back in the PlayStation 2 and original Xbox days.

However, there is some good news in this. According to ComboFiend, a rep for Capcom has stated that there’s an ongoing 50 percent off sale for DLC related to both titles on PSN with details of Xbox Live Marketplace seeing a similar sale very soon.

If Capcom does lose the Marvel license, any dream cross-over fighting games you would love to see? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Ultra Street Fighter IV New Features Trailer

Recently, a new trailer has been released for the Ultra version of Street Fighter IV, which was announced at this year’s EVO event.

It gives us a quick overview of what we can expect once it releases sometime in 2014, such as a glimpse of four of the five new characters (Elena, Hugo, Poison and Rolento) and the option to participate in online training with anyone in the world.

Ultra Street Fighter IV will be available for the PC, PlayStation 3 and Xbox 360 platforms and for those who own either Super Street Fighter IV or Super Street Fighter IV: Arcade Edition, you’ll be able to upgrade to Ultra Street Fighter IV via a DLC expansion pack for $14.99 USD when it is released.

Any specific additions your psyched about in Ultra Street Fighter IV? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Rainbow 6: Patriots Is Not Dead, Just Being “Remade”

The counter-terrorist, squad-based, tactical shooter that bears the late Tom Clancy’s name is still happening, according to developers Ubisoft. Fans of the long running Rainbow Six franchise need not worry.

Yesterday, IGN learned that Rainbow 6: Patriots is indeed not dead. It’s just being remade.

“We had a core team. They had a good vision. They got started, and then the game wasn’t working. So [they had] to start again,” North American president Laurent Detoc told the website. “There’s an editorial group in Ubisoft, a big group, very influential. If the game is not good enough, they say it’s not good enough. Most of the time, the team will say, ‘yeah, I know.’ But sometimes they want to continue in a direction where you say, ‘no, it’s not going to work.’”

“Rainbow had to be remade,” he explained. “Now they’re going to have the benefit of the new consoles, if and when it comes out. It’s one of those examples where you try, it doesn’t work, you try again. If it doesn’t work, we’re not going to bring it to you.”

Detoc also commented on the possibility of the next Rainbow 6 game being called something other than Patriots and shifting focus away from counter-terrorism. “Could it become a shooter with another name in the end, because the team doesn’t want to do counter-terrorist guys? Say they want to be in a mercenary setting? That’s possible,” he said.

Rainbow 6: Patriots was announced during E3 2011 an has since only surfaced in the media a handful of times – mostly rumors. In an earlier piece, MP1st’s James Lara asked “Where Did It Go?“, suggesting that a re-announcement might be in order. The more concrete news of its status certainly comes as a pleasant surprise.

David Veselka

Musician, Gamer, Geek. Subscriber

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Warframe Receives Its First Title Update On The Playstation 4

Those who’ve been enjoying the free-to-play title, Warframe, on the PlayStation 4 platform can now look forward to the third-person sci-fi shooter receiving its first title update.

Among the new additions to the Playstation 4 version of Warframe is two new bosses, a new damage system, and new weapons to add to your arsenal. Check out the full patch notes below:

Playstation 4 Patch Notes

Additions

  •  New Warframe: Valkyr
  • Female Berserker Class, Cosmetic Bastet Helmet & Cosmetic Restraints!
  • New Weapons: “Tigris” Tenno Double-Barrel Shotgun (Primary), “Cestra” Corpus Mini-gun (Secondary) and “Lecta” Corpus Whip (Melee)
  • New Prime Gear: Ember, Glaive, and Sicarus.
  • Sprint is no longer needed to initiate a Wall-Run
  • New Customizations: Warframe Skins for the first 8 Warframes!
  • New Decorations for the Dojo (Including a Trading Kiosk!)
  • New Tile Set: Corpus Gas City
  • New Enemies: 3 Corpus enemy types to seek and destroy!
  • New Boss: Sargus Ruk (Grineer)
  • New Boss: Alad V & Zanuka (Corpus)
  • New System: Trading 1.0! Build the Trading Kiosk in your Dojo to begin!
  • New System: Codex and Scanner (Scan enemies to unlock entries & details in the Codex)
  • New Damage Model 2.0! More information here
  • New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!
  • New Resource Drone: collects crafting materials from planetary systems!
  • Added option to opt-in to Nightmare nodes
  • Added new icon for Boss nodes on the star chart
  • Players can now copy other players’ mission votes by clicking on the squad info panel.

Changes

  • Removed the Railgun MOAs from the Mastery Rank 1 Challenge
  • Players can now mark Waypoints in game with the DUALSHOCK®4 wireless controller
  • Players can turn Transmission Messages ON/OFF for the DUALSHOCK®4 wireless controller in the Options Menu
  • Full on-screen map: During gameplay to view the overall level map as you uncover it through exploration by pressing the touch pad button
  • Improved Main Menu navigation to include the Codex and Inbox
  • Players can now access the Arsenal when in a lobby
  • Remote Play control bindings are now displayed in game
  • Players can now toggle crouch/slide to hold
  • Capture targets are now more dynamic and mobile: there are a range of tougher Corpus and Grineer targets with varying abilities and weapons will flee at the first sign of danger. Stop them from boarding a shuttle and escaping!
  • Star Chart progress, Sentinel and Sentinel-Weapon rank now contribute to Mastery level
  • Sentinels now come with a default amount of armor
  • Removed co-op doors from survival missions
  • Time between Defense waves has been reduced to 6 seconds
  • Updated Dojo room art for the following rooms (visual update will be automatic, no rebuild necessary):
  •  Oracle
  •  Barracks (Moon, Mountain, Storm, Shadow)
  •  Research Labs (Bio, Energy, Chem)
  • Star Chart: added effects & colorization to further distinguish available nodes from completed/locked nodes, and highlight boss nodes.
  • Stun Chance mods (Pistol, Rifle, Shotgun, Melee) are now Status Effect mods in accordance with new damage system
  • 2D and 3D weapons duck ambience by 2 dB less and duck music by 1 dB less. 2D weapons duck 3D weapons by 2dB less
  • Improved sound-ducking mixes
  • Changed Europa planet description so that it wasn’t the same as Eris
  • Added new icons for Sentinel weapons
  • Switched the Prova to use Machete animations and finishers
  • New space skybox added to the Grineer Galleon tile set
  • Improved the sound for the Heavy Impact mod
  • Audio improvements to some stealth finishers
  • Rebalanced some mod types for Conclave battles (Stun mods, Crit mods, and Corrupted mods)
  • Tuned conclave values for Brakk, Machete Wraith, and Obex
  • Added sound for Galleon air lifts in Conclave map
  • Stalker has been improving his melee combo techniques
  • NPCs will no longer target Rescue agents

Fixes

  • Fixes put in to address severe cases of texture popping
  • Fixed the Shield Damage Indicator will no longer flicker in the opening tutorial
  • Fixed Log-In Rewards not appearing
  • Fixed selling multiple instances of an item not working
  • Fixed the Clan Message of the Day not appearing until returning from a mission
  • Fixed the AI occasionally shooting their weapon after death
  • Experimental camera fixes – camera does not collide with enemies or players to avoid annoying jitter.
  • Fixed issue where only host could invite players into a Dojo
  • Fixed more instances of enemy AI spawning or falling into unreachable areas in Exterminate missions
  • Fixed falling out of level in Mastery Challenge 7 costing a revive
  • Fixed some navigation/design issues in new level connectors
  • Fixed some issues related to Nyx’s Mind Control ability where brainwashed AI didn’t always attack enemies as intended
  • Fixed various teleport issues that would result in “out of world” experiences
  • Fixed Corpus Energy Rifle firing animation to match Clan Tech Tenno Energy Rifle (alternate between top and bottom barrels when firing)
  • Fixed some missing materials identified in Corpus ship levels
  • Fixed a case where you are unable to melee/block sometimes after being knocked down during melee swings
  • Fixed a case where the player would stay in the melee charge anim sometimes if knocked down during melee attack
  • Fixed missing respawn volume in Dojo obstacle course
  • Fixed some reported issues of flickering textures
  • Fixed missing jump actions required by enemies in certain levels
  • Fixed Jackal robot missile seeking offset
  • Fixed Security Camera sounds not playing for clients
  • Fixed names of Gradivus Dilemma trophies
  • Fixed Grineer Scorpion to have proper in-game description
  • Fixed issue with Kestrel and Glaive animations for holstering
  • Fixed all reported/known issues of players falling through elevators
  • Fixed ledge-mantling mid wall-jump causing you to keep your push velocity
  • Fixed Rhino’s Iron Skin ability that granted invulnerability during oxygen loss
  • Fixed weapon attachments to now play the fire animation according to their respective fire rate (with any upgrade mods)
  • Fixed broken weapon recoil behaviour; it now works as intended
  • Fixed Roller idle animation jittering
  • Fixed “power in use” issue after using Banshee’s Sonic Boom ability
  • Fixed Acrid weapon not doing damage over time
  • Fixed Saryn’s Miasma ability to apply damage over time
  • Fixed issue where Ciphers were being consumed twice on a single hack
  • Fixed Nekros Soul Punch ability to ragdoll target NPCs
  • Fixed Trinity’s Energy Vampire in Conclave which caused enemies on the opposite team to regenerate energy as well
  • Fixed issue that allowed spectators to fire the Ignis and Flux rifle while spectating in Conclave
  • Fixed enemies not getting auto-killed if they ragdoll in the middle of a death animation
  • Fixed multiple issues with Infested enemy types related to map navigation
  • Fixed high level enemies spawning in low-level defense missions
  • Fixed private session countdown not starting after friend joins/selects mission

Are you enjoying Warframe on the PlayStation 4? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Battlefield 4 – Rogue Transmission: T-Rex Easter Eggs

It goes without saying that DICE likes to mess with us when it comes to dinosaurs in Battlefield.

So it should come as no surprise that thousands of players have taken to scouring every inch of Paracel Storm and Rouge Transmission this week looking for the ever-elusive and seemingly extinct Megalodon and goat eating Tyrannosaurus Rex.

Personally, I enjoy distractions like this.  While yes it might be a waste of time to go around a map examining every texture, at the same time it’s nice that players are working together rather than killing and cursing at each other.

If or when any new information makes it online, I’ll be sure to do a follow up article/video, especially if it’s anything that means we must go faster.

Happy hunting!

Update 1

Our friends Westie and Danny have managed to activate and record some of these dinosaur-related Easter Eggs on Rogue Transmission. If you don’t scare easily, check out the videos below:

[youtube id=”ov_4-X7cWDA”]

[youtube id=”Zfbd8cJpwI4″]

Update 2

Another video from Karwin Leutscher, like the videos above, shows off the relationship between the newly discovered T-rex etching, the second button, the dino-roars and the rustling trees. It’s safe to say we’ve cracked this Easter Egg.

[youtube id=”Y_65C87-vcI”]

Now, where’s that Megalodon?

BOSS JEDIZOHAN

I've been a gamer since before most gamers were born. Now a full-fledged member of the PC Master Race, I'm enjoying all the best games from both AAA and Indie developers in glorious 1440p. Praise Gaben and may the Steam deals be ever syphoning funds from your life savings. Subscriber

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Battlefield 4 Xbox One Game Update Out Today, Here Are The Patch Notes

Today, it is the Xbox One’s turn to receive the latest Battlefield 4 patch.

The update, which should now be live for all Xbox One users, includes fixes that were mentioned in previous updates for other platforms like removing the Commander’s EMP blur effect, fixing audio drop outs on a number of Conquest maps, and getting rid of the “one-hit kill bug” where damage from a single bullet was sometimes applied multiple times.

Check out the full notes below:

December 13 Xbox One Game Update Notes

  • Fixed three common crashes that could occur during map transitions
  • Fixed a common crash that could occur when using the in-game Battlelog in the “end of round” screen
  • Fixed two crashes related to destroying vehicles
  • Fixed a crash that could occur when the player lost connection to a server
  • Fixed a crash that could occur when using the scoreboard
  • Fixed a crash that could occur when players were using the voice chat
  • Optimized performance when shooting destroyed Levolution objects on some levels
  • Removed the blur effect on soldiers that appeared when Commanders were using EMP attacks
  • Fixed the “one-hit kill” bug where damage from a single bullet sometimes was applied multiple times. This could lead to firefights where normal rifles sometimes dealt one-shot kills, which is not as designed
  • Fixed a memory leak that could lead to crashes at certain points
  • Further reduced the probability of getting a corrupt save file in the single player campaign
  • Fixed the audio drop outs that could occur when playing on large maps. Typical map affected was Golmud Railway in Conquest with 64 players. Ambient sound would sometimes cut out, like foley sounds from player running, vehicle engine sounds, vehicle movement sounds, and map ambient sounds
  • Fixed an issue with going online after resuming your Xbox One from suspended mode
  • Fixed some issues with the handling of Xbox One parties
  • Made the icons used to signal voice chat status more reliable

Remember, you can keep up-to-date with 22 things developers DICE are currently looking into fixing in Battlefield 4 by following this list.

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny – Building the E3 Demo With Commentary From Bungie

You may have seen Destiny‘s E3 2013 gameplay demo a thousand times over by now, but why not one more time, this time with some commentary from the studio that made the game.

Earlier today, developers Bungie re-released the very same demo that debuted during this year’s Electronic Entertainment Expo, but with commentary from some of the game’s art directors and designers. They delve a bit deeper into some of the game’s tech and give away a few extra tidbits of information. You can watch the video in the featured section above.

We recently learned a ton of gameplay, character, and environment details about Destiny from the latest issue of GameInformer which you can catch up on right here. Also, be sure to check out the game’s latest trailer that debuted last week at the VGX awards.

Destiny was recently announced to launch on September 9, 2014, with access to the game’s beta this Summer.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Ghosts on PC, Xbox One, and Xbox 360 Gets Patched, Here Are The Notes

Another Call of Duty: Ghosts game update makes its way to the Xbox One and Xbox 360 this Thursday, December 12.

Both patches, which should now be available to download on both Xbox consoles, are very similar with only a few differences. You’ll find a few stability fixes, weapon balance tweaks, and a number of other miscellaneous updates. A notable Xbox One fix will now give proper access to the Free Fall bonus map for those who upgraded to the Xbox One from the Xbox 360 but found that particular content missing.

UPDATE: The PC version of Call of Duty: Ghosts has also been updated today. Notes included below:

Check out the full notes for each platform below:

Xbox One December 12 Patch Notes

Stability

  • Fixed an issue where the Squad Reports Screen would occasionally hang on a black screen.
  • Fixed black screen issue that would occasionally occur in clan wars bonus playlist.
  • Fix for a rare bots crash.
  • Improved operations functionality.

Weapon Balancing

  • MSBS Range reduced.
  • MSBS no longer 2 shot kill to arms and lower legs (rewards accuracy).
  • Fire rate on MSBS and Burst Fire Attachment reduced.

Additional Fixes

  • Fix for 360 users that were missing Free Fall bonus map once they upgraded to Xbox One.
  • Fix for store images sometimes not appearing properly in the store.
  • Fixed a bug where the friends list would not refresh for controllers other than the first slot.
  • Fix for past title entitlements not appearing properly.
  • Fixed issue that would occur when having hardline as last perk with specialist.
  • Fixed inconsistencies between SP and MP for a few patches and backgrounds.
  • Fixed rare issue with blinking objects (IED, SAT COM) if player left shortly after using.
  • Added no enemy callouts to incog perk description.
  • Fixed an issue where connecting to a Squads game could potentially see the buttons/title for an incorrect Squad mode.
  • Menu optimization for clan wars.
  • Fix for going to the store from the create-a-soldier menu.
  • Fixed incorrect indexing of perks with squads that had defined loadouts.
  • Fixed bots so they can open doors (Warhawk/Freight).
  • Fix for splitscreen issue when going to the store.
  • Blitz bug fixes.
  • Host migration timer bug fixes.
  • Fix for potentially not showing the in game “controller removed” popup.
  • Fixed splitscreen UI bug where the dom capture bar would be in the way of the reticle.
  • Fixed a couple bugs with the new icon.
  • Fix to clear unlock data when leaving post game lobbies to prevent seeing online unlock in offline modes and vice versa.
  • Added scrolling animation to social feed ticker.
  • Fix to validate reticle type even when switching sights.
  • Fixed long pause when enabling eSports mode after returning from non-eSports game mode.
  • Fixed a bug where the bomb planting bar would flash when spectating someone who planted the bomb earlier in the match.
  • Added icon to indicate bomb carrier on scoreboard in eSports mode.
  • Fix for sound issue when seeker explodes.
  • Fix for final escape being broken by player jumping off cliff after nuke activation.
  • Fix for drill disappearing when grabbing the drill after using SOFLAM.
  • Fixed unlimited weapon glitch in first contact.
  • Fixed animation issue when pressing RT before riotshield was out.

Xbox 360 December 12 Patch Notes

Stability

  • Fixed an issue where the Squad Reports Screen would occasionally hang on a black screen.
  • Fixed black screen issue that would occasionally occur in clan wars bonus playlist.
  • Fix for a rare bots crash.
  • Improved operations functionality.

Weapon Balancing

  • MSBS Range reduced.
  • MSBS no longer 2 shot kill to arms and lower legs (rewards accuracy).
  • Fire rate on MSBS and Burst Fire Attachment reduced.

Additional Fixes

  • Fix for past title entitlements not appearing properly.
  • Fixed issue that would occur when having hardline as last perk with specialist.
  • Fixed inconsistencies between SP and MP for a few patches and backgrounds.
  • Fixed rare issue with blinking objects (IED, SAT COM) if player left shortly after using.
  • Added no enemy callouts to incog perk description.
  • Fixed an issue where connecting to a Squads game could potentially see the buttons/title for an incorrect Squad mode.
  • Menu optimization for clan wars.
  • Fix for going to the store from the create-a-soldier menu.
  • Fixed incorrect indexing of perks with squads that had defined loadouts.
  • Fixed bots so they can open doors (Warhawk/Freight).
  • Fix for splitscreen issue when going to the store.
  • Blitz bug fixes.
  • Host migration timer bug fixes.
  • Fix for potentially not showing the in game “controller removed” popup.
  • Fixed splitscreen UI bug where the dom capture bar would be in the way of the reticle.
  • Fixed a couple bugs with the new icon.
  • Fix to clear unlock data when leaving post game lobbies to prevent seeing online unlock in offline modes and vice versa.
  • Added scrolling animation to social feed ticker.
  • Fix to validate reticle type even when switching sights.
  • Fixed long pause when enabling eSports mode after returning from non-eSports game mode.
  • Fixed a bug where the bomb planting bar would flash when spectating someone who planted the bomb earlier in the match.
  • Added icon to indicate bomb carrier on scoreboard in eSports mode.
  • Fix for sound issue when seeker explodes.
  • Fix for final escape being broken by player jumping off cliff after nuke activation.
  • Fix for drill disappearing when grabbing the drill after using SOFLAM.
  • Fixed unlimited weapon glitch in first contact.
  • Fixed animation issue when pressing RT before riotshield was out.

PC December 12 Patch Notes

Stability

  • Fixed PSM crash with smoke grenade.
  • Fixed an issue where the Squad Reports Screen would occasionally hang on a black screen.
  • Fixed black screen issue that would occasionally occur in clan wars bonus playlist.
  • Fix for a rare bots crash.
  • Improved operations functionality.

Weapon Balancing

  • MSBS Range reduced.
  • MSBS no longer 2 shot kill to arms and lower legs (rewards accuracy).
  • Fire rate on MSBS and Burst Fire Attachment reduced.

Additional Fixes

  • Added warning if video settings are likely to cause game to run low on VRAM resulting in low-res textures.
  • nVidia hair simulation update.
  • Fix for inability to bring up friends menu with mouse while in create-a-soldier.
  • Fix for Private Match showing an empty stats screen after a match.
  • Fix for past title entitlements not appearing properly.
  • Fixed issue that would occur when having hardline as last perk with specialist.
  • Fixed inconsistencies between SP and MP for a few patches and backgrounds.
  • Fixed rare issue with blinking objects (IED, SAT COM) if player left shortly after using.
  • Added no enemy callouts to incog perk description.
  • Fixed an issue where connecting to a Squads game could potentially see the buttons/title for an incorrect Squad mode.
  • Menu optimization for clan wars.
  • Fix for going to the store from the create-a-soldier menu.
  • Fixed incorrect indexing of perks with squads that had defined loadouts.
  • Fixed bots so they can open doors (Warhawk/Freight).
  • Fix for splitscreen issue when going to the store.
  • Blitz bug fixes.
  • Host migration timer bug fixes.
  • Fix for potentially not showing the in game “controller removed” popup.
  • Fixed splitscreen UI bug where the dom capture bar would be in the way of the reticle.
  • Fixed a couple bugs with the new icon.
  • Fix to clear unlock data when leaving post game lobbies to prevent seeing online unlock in offline modes and vice versa.
  • Added scrolling animation to social feed ticker.
  • Fix to validate reticle type even when switching sights.
  • Fixed long pause when enabling eSports mode after returning from non-eSports game mode.
  • Fixed a bug where the bomb planting bar would flash when spectating someone who planted the bomb earlier in the match.
  • Added icon to indicate bomb carrier on scoreboard in eSports mode.
  • Fix for sound issue when seeker explodes.
  • Fix for final escape being broken by player jumping off cliff after nuke activation.
  • Fix for drill disappearing when grabbing the drill after using SOFLAM.
  • Fixed unlimited weapon glitch in first contact.
  • Fixed animation issue when pressing RT before riotshield was out.

David Veselka

Musician, Gamer, Geek. Subscriber

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League of Legends Update 3.15 Patch Notes

Riot Games has released the patch notes for an upcoming League of Legends update.

It is estimated to be up tomorrow, December 13 at 7:30 AM PST. With this patch, you can expect to see the new champion named Yasuo to be released before Christmas. Without further ado, here are the League of Legends 3.15 Patch Notes.

Matchmaking

  • Fixed a bug where Loss Prevented was showing up as Defeat in the post-game lobby and in Match History. Games in your Match History that were listed as Defeat but actually Loss Prevented, will be changed to Loss Prevented.
  • New players will now have their appropriate skill level identified faster in the matchmaking system
  • Fixed a rare bug where the matchmaker would create imbalanced matches when a player had been in the queue for very long periods of time

General

  • Temporary attack speed buffs now update champion’s attack speed immediately, rather than after the first attack
  • Damage amplification abilities no longer work on true damage

Champions

Yasuo

Yasuo, The Unforgiven is in this patch, waiting to be released pretty soon.

Ahri

General

  • Base mana increased to 250 (from 230)
  • Base mana regeneration increased to 7 per 5 seconds (from 6.25 per 5 seconds)

Fiddlesticks

Q – Terrify

  • Duration reduced at later ranks to 1.25/1.50/1.75/2.00/2.25 seconds (from 1.00/1.50/2.00/2.50/3.00 seconds)
  • Mana cost reduced to 65 at all ranks (from 65/75/85/95/105)

R – Crowstorm

  • Mana cost reduced to 100 at all ranks (from 150/200/250)

Janna

R – Monsoon

  • Mana cost reduced to 100 at all ranks (from 100/150/200)

Lee Sin

W – Safeguard

  • Now only shields the target if the ally is a champion

Lucian

Q – Piercing Light

  • Base damage reduced to 80/110/140/170/200 (from 80/120/160/200/240)
  • Reduced cast range to match Lucian’s basic attack range (now 550 from 570)

Lulu

Passive – Pix, Faerie Companion

  • Base damage increased to 9/21/33/45/57/69/81/93/105 (from 9/18/27/36/45/54/63/72/81)

E – Help, Pix!

  • Base shield strength increased to 80/120/160/200/240 (from 60/105/150/195/240)

R – Wild Growth

  • Mana Cost reduced to 100 at all ranks (from 150 at all ranks)

Rammus

W – Defensive Ball Curl

  • Can no longer be deactivated. Instead goes on cooldown when used (total cooldown of Defensive Ball Curl remains unchanged, as deactivating the ability previously did not reduce its cooldown)

E – Puncturing Taunt

  • Duration reduced at later ranks to 1.25/1.50/1.75/2.00/2.25 seconds (from 1.00/1.50/2.00/2.50/3.00 seconds)
  • Mana cost reduced to 50 at all ranks (from 50/60/70/80/90)

R – Tremors

  • Mana Cost reduced to 100 at all ranks (from 120 at all ranks)

Sivir

Passive – Fleet of Foot

  • Movement speed bonus reduced, now scales to 30/35/40/45/50 (at levels 1/6/11/16/18) (from 50 at all ranks)

E – Spell Shield

  • Duration reduced to 1.5 seconds (from 3 seconds)

R – On The Hunt

  • Total duration reduced to 8 seconds (from 10 seconds)
  • Enhanced movement speed duration now scales to 2/3/4 seconds (from 4 seconds at all ranks)
  • Cooldown increased to 120/100/80 seconds (from 120/90/60 seconds)

Soraka

General

  • Base armor increased to 13 (from 9.4)
  • Base movement speed increased to 340 (from 335)

Taric

Passive – Gemcraft

  • Armor scaling reduced to 20% (from 30%)

W – Shatter

  • Aura amount bug fixed, will now give correct amount of 12% (from roughly 15%)
  • Armor damage scaling reduced to 20% (from 30%)
  • Shred base values lowered to 5/10/15/20/25 (from 10/15/20/25/30)
  • Shred armor scaling lowered to 5% (from 10%)

Minor Changes and Bug Fixes

Brand

E – Conflagration

  • Fixed a bug where the cast range was longer than intended (625 from 650)

Caitlyn

  • Caitlyn’s running animation has been improved

Cho’Gath

Q – Rupture

  • Fixed a line within the tooltip to correctly reflect the duration of the slow (the actual value is 1.5 seconds, where the tooltip previously stated 3 seconds)

Fiora

R – Blade Waltz

  • Fixed a bug where Blade Waltz was not dealing damage to “revealed” stealth targets

Garen

E – Judgment

  • No longer deals reduced damage to monsters (still reduced vs. minions)
  • Fixed a bug where Judgment was dealing less damage than intended

Lissandra

R – Frozen Tomb

  • Fixed a bug where the slow would sometimes not reapply properly

Maokai

R – Vengeful Maelstrom

  • Added a counter showing how much bonus damage Vengeful Maelstrom is storing

Pantheon

W – Aegis of Zeonia

  • Now can be cast on enemy minions and jungle monsters

Vayne

  • Fixed a bug where, if the target was being moved by a spell when Condemn’s projectile hit (dash, knockup, knockback, pull, etc.) Condemn would sometimes not stun on collision with terrain.

Items

Vision Items

  • Vision items no longer display their current ward count to your enemies on their tooltip display

Spirit of the Spectral Wraith

  • Now has Conservation passive (instead of Bounty Hunter passive)

Spirit of the Elder Lizard

  • Now has Conservation passive (instead of Bounty Hunter passive)

Sweeping Lens

  • Cooldown reduced to 120 seconds (from 180 seconds)

Greater Lens

  • Cooldown reduced to 60 seconds (from 90 seconds)

Oracle’s Lens

  • Cooldown reduced to 60 seconds (from 90 seconds)
  • True sight duration reduced to 8 seconds (from 10 seconds)

Scrying Orb

  • NEW: Enemy champions hit will be revealed for 5 seconds. This does not affect stealth champions.
  • Cast range increased to 1500 (from 1100)

Greater Orb

  • NEW: Enemy champions hit will be revealed for 5 seconds. This does not affect stealth champions.
  • Cast range increased to 2500 (from 1500)

Farsight Orb

  • NEW: Enemy champions hit will be revealed for 5 seconds. This does not affect stealth champions.
  • Cast range increased to 3000 (from 2500)

Howling Abyss

  • Everyone will spawn with a Poro-Snax item in their trinket slot

Masteries

Martial (Offensive)

  • Attack damage reduced to +4 (from +5 attack damage)

Arcane (Offensive)

  • Ability power reduced to +6 (from +8 ability power)

Perseverance (Defense)

  • Reduced to restoring 0.7%/1.35%/2% missing health every 5 seconds (from restoring 1/2/3% missing health every 5 seconds)

Legendary Guardian (Defensive, formery “Tenacious”)

  • Fixed a bug where the name had gotten swapped with the Tenacious Mastery
  • Required range to gain bonus armor and magic resistances from enemy champions reduced to 700 (from 900)

Summoner Spells

  • Clarity, Clairvoyance, Revive, Barrier, Flash, Teleport and Ignite have all had their icons updated

And that’s it for tomorrow’s patch. What are your thoughts? Excited to begin feeding the poros in an ARAM match? Post your comments below!

MP1st Staff

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Call of Duty: Ghosts – Infinity Ward Answers Your Questions About Create-A-Soldier

Answering your questions about Call of Duty: Ghosts‘ new Create-a-Soldier character creation system is Senior Community Manager Tina Palacios and Multiplayer Designer Joseph Cecot.

The two of them walk through default class “archetypes”, unlocking perks, maximizing perks, and utilizing squad members in the most efficient way possible. You might find some cool new ways to think about unlocks that you might not have considered earlier, so give the video above a click.

How do you set up your soldiers in Ghosts?

David Veselka

Musician, Gamer, Geek. Subscriber

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