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Battlefield 3 PS3 Update Fixes Weapon Animation Bug

Battlefield 3 servers should be back up and running across all platforms after a period of stability maintenance yesterday. On top of this, it seems that some bug fixing for PS3 users was also in the works.

DICE has stated on the Official Battlefield Blog that “Starting tomorrow (March 13th), you can re-download a new, patched version of Battlefield 3™: Back to Karkand on PS3. This will fix the weapon animation bug that some of you have experienced.” Of course, this download will be free of charge if you’ve already purchased the Back to Karkand expansion pack. Those downloading it for the first time will not have to worry about taking further action. In the near future, this update will become mandatory, so don’t worry about missing or forgetting about it.

Let us know in the comments below if this fix has worked for you.

PS3 Input Lag: Battlefield 3 Vs Bad Company 2

 

David Veselka

Musician, Gamer, Geek. Subscriber

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Modern Warfare 3 Collection 1 Achievement List

Thanks to X360A, now we know what the first Modern Warfare 3 DLC pack, dubbed Collection 1, will bring to the table in terms of achievements. Modern Warfare 3 Collection 1 will release on March 20th for all MW3 players on Xbox 360, and will be priced at 1200 Microsoft Points ($15). Tomorrow, when paid Elite members receive the last three DLC drops to complete the collection, the achievements should become available to them as well.

All the achievements can be unlocked through the new Special Ops missions, Black Ice and Negotiator. See the parenthesis for the Gamerscore points tied to every achievement.

  • Shotgun Diplomacy (15)

    Complete the Special Ops mission “Negotiator” on any difficulty.

  • Not on My Watch (35)

    Rescue all the hostages in the Special Ops mission “Negotiator.”

  • Skilled Negotiator (25)

    Complete the Special Ops mission “Negotiator” on Veteran difficulty.

  • Slippery Slope (15)

    Complete the “Black Ice” Special Ops mission on any difficulty.

  • A Baker’s Dozen (35)

    Run over and kill 13 enemies with the snowmobile in the “Black Ice” Special Ops mission.

  • Ice in Your Veins (35)

    Complete the “Black Ice” Special Ops mission on Veteran difficulty.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Mass Effect 3 Multiplayer Review

Multiplayer DLC

Review

If you have downloaded the Mass Effect 3 demo when it was released on February 14th, then you already got a chance to experience a small sample of Mass Effect’s multiplayer. Multiplayer is new to the Mass Effect series, and it brings a co-op experience with a leveling and unlock system that is unique in style. The full version of ME3’s multiplayer includes six maps, three different enemy types, and three difficulty settings. With roughly 15 hours of multiplayer goodness under my belt, I’m here to tell you whether it’s worth your invested time and money.

Let’s start off with the basics. The multiplayer is a 4 player co-op Horde styled mode. You are matched up against one of the three different enemy types; Cerberus, Geth or Reapers. Each wave gets progressively harder, with stronger enemy types and a different objective within a round that you have to complete. The maps are based off of single-player side missions that you may encounter if you play the single player portion. Your job is to survive all 11 waves and complete the objectives when they appear. Doing this rewards you with experience and credits. There are several unlocks to earn in the game that you can unlock with credits that I will explain in detail later on in this review.

The leveling system is pretty much what you are already used to. You have a per-class rank, and an overall rank. Your overall rank is every rank you have built up over each class added up. The classes are the same from the single player; Adept, Soldier, Engineer, Sentinel, Infiltrator and Vanguard. The leveling system is experienced based, and completing a mission on Bronze difficulty will net you around 150,000 XP to give you an example. Leveling each class gives you power points that you can use to unlock and progress your classes particular powers. This is great as it allows each player to play to the style they are most comfortable with. Within each mission you participate in, there are unique challenges that present themselves that your team needs to accomplish. You may need to eliminate 4 specific targets in a certain amount of time, or you may have to hack a computer to upload data. Doing these challenges are not only necessary to move onto the next wave, but it grants you extra experience for your character as well as credits to spend in the in-game store depending upon how fast and efficiently you complete these tasks. Each character class is capped at level 20. After obtaining level 20 with a class in multiplayer, you can promote them to the single player Galaxy at War. This will reset the characters class back to level 1, but adds 10 levels to your N7 overall rank for multiplayer. Think of this as BioWare’s way to lengthen the multiplayer experience, a ‘prestige’ mode if you will.

The unlocking system is my favorite part of the multiplayer experience. It uses the retro trading card style, with three tiers of packs you can purchase; Recruit, Veteran and Spectre. You can purchase these packs with actual currency, or you can use the credits you earn from playing the multiplayer. The Recruit pack will run you 5,000 credits, Veteran at 20,000 credits, or $1 USD, and Spectre at 60,000 credits, or $2 USD. These packs will give you bonuses such as new weapons, weapon upgrades, consumables like ammo packs and medi-gel, to special character species. With a total of 29 unlockable weapons, 12 unlockable characters and 20 unique unlockable armor/ammo bonuses, the unlock system has some decent depth. These items are marked as uncommon, common, and rare. Obtaining a rare item is what could potentially get you over the edge, with all the possibilities, it’s refreshing that the randomness of each pack adds some fun to the hectic multiplayer. From my personal experience, it’s best to wait it out until you have enough credits for the Spectre pack, as you are guaranteed at least 1 rare item in the pack.

The award system is split up into individual awards and squad awards. The individual awards are split into Bronze, Silver and Gold tiers. These awards span anywhere from X amount of headshots, assault rifle kills, biotic kills to assists and revives. Everything you do will be rewarded, the more of these you do, the more XP you will be granted. Bronze awards will net you 500 XP, Silver at 1,000 XP and Gold at 2,000 XP. The squad awards grant you the most XP because they are a lot more difficulty to achieve. You can get XP for achieving killstreaks, surviving multiple waves without going down, completing all the waves, to being extracted at the very end. These are also split into the same 3 leveling tiers Bronze, Silver and Gold. These range from Bronze at 2,500 XP, Silver at 5,000 XP and Gold anywhere from 2,500 XP to 15,000 XP depending on the award. The better you are, the more XP you are rewarded, the faster you can level.

Galaxy at War is a feature embedded in the multiplayer. Basically, your Galaxy at War readiness rating has an impact on your single player experience. The more you play and succeed in multiplayer, the higher your readiness rating becomes. You start off at 50%, and you can build all the way up to 100%. If you do not consistently play multiplayer, your readiness rating will decline slowly. While this feature is completely optional, it is not required to achieve the game’s ‘perfect ending’, but it does certainly help. Having a high readiness rating only means you need to require less War Assets in single player. It is not a completely needed feature, but it’s great for the consumer who enjoys both the single player and multiplayer portions of Mass Effect 3.

With the leveling, award and unlock systems explained in detail, playing the game with your buddies is as much fun as any other multiplayer title out there. Sure, it won’t completely replace a versus multiplayer experience like Battlefield 3 or Call of Duty, but it’s definitely something everyone should pick up to give a try. I personally was suspicious of BioWare adding multiplayer to Mass Effect 3, as it’s always been a single player game. However, I believe BioWare delivered on a solid and fun addition to an already great masterpiece that is the Mass Effect series. Did I mention that Battlefield 3 owners get to unlock an exclusive multiplayer character in Mass Effect 3? You can purchase Mass Effect 3 right now from any major gaming retailer.

Let’s hear your thoughts about Mass Effect 3’s multiplayer in the comments section below!

Shawn Kegarise

Hailing from beautiful Pittsburgh PA, Shawn has spent most of his 25 years playing video games. The original Killzone on PlayStation 2 captured his love for competitive multiplayer experiences and has thrived on that ever since. Now I live, breathe and eat multiplayer madness with the guys and gals of Lucky Strike. Subscriber

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DICE Wants “to Build Game Changing Experiences, Not Just Pretty Visuals,” Frostbite 2 for Next-Gen Consoles Discussion

DICE rendering architect Johan Andersson talks about the specs needed to be in the generation of consoles in order for the studio’s engine, Frostbite 2, to emulate the visual marvels it can accomplish on high end PCs.

“There’s two things: memory and processing power,” Andersson stated in an interview with Joystiq. He went on to stress the importance of processing power, “we need lots and lots of processing power. The more you can cram into a machine, we’ll take advantage of that.” In terms of RAM, Andersson explained that “two gigabytes would not be enough.” However, “four gigabytes would work [the recommend specs for Battlefield 3]. Eight gigabytes? Yeah. I think that would be perfect when it comes to memory.” On the GPU front, Andersson would like to see faster units; however, he doesn’t foresee consoles with multiple GPUs.

On a final note, Andersson offered his vision for what we can expect from DICE and the Frostbite 2 Engine. He explained that the end goal is not just a graphical improvement, but rather “to build game changing experiences, not just pretty visuals, but game changing experiences? That’s what we’re really excited to do, going forward.”

In a recent job listing we discovered, DICE, as it’s the case with many major studios, is working on “next generation titles.”

Bad Company 3 on the next Xbox, PS4, and PC is one intriguing thought, in my opinion. Beyond the next three expansion packs, what would you like to see from DICE?

Last year, MP1st’s Graham wrote an interesting piece detailing his wish-list for next-gen consoles when it comes to multiplayer.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Stats Show Battlefield 3 Close Quarter Combat Is Popular, Dev Defends Upcoming DLC

DICE Gameplay Designer Gustav Halling, settles concerns of the upcoming Battlefield 3 DLC, Close Quarters. If you’ve missed it, make sure to check out the announcement and more details right here.

The big question on some of the Battlefield 3 community’s mind is why DICE is focusing on infantry-based, close-quarter combat gameplay in their upcoming DLC, something that goes against what many fans would argue the Battlefield franchise has become known for. The simple answer is that Armored Kill, a DLC focused completely on large-scale warfare, is set to release shortly after Close Quarters and should provide a nice contrast, but also familiar Battlefield gameplay. The other answer is that statistics prove this close quarters play-style is, indeed, popular.

“We looked at what people are playing and the result is a tighter infantry experience with CQ…” stated Halling. It might also be surprising to know that in-game stats differ from various polls about the subject. Halling stressed that “polls say one thing, our real statistics say another. What players actually are playing not what some click.” It was also recently discovered that Operation Metro, a map that leans heavily on the CQB style of gameplay, was proven to be the most popular Battlefield 3 map. You can read more about it here. However, Halling admits, “it’s a interesting challenge for me because its not what is expected by us.” Even though, “its still BF3 gameplay, not any other game!”

Halling was also asked if team deathmatch would be the only game-mode featured on these maps. Logistically, this would make most sense considering their size. Take this map here for example. His answer, “we will release more details about the levels and game modes later,” suggests that the inclusion of other, or perhaps new game modes, is a possibility.

Halling would like fans to know that “it’s the same game. We are giving BF3 TDM players some more awesome maps. If you only play vehicles, Armored Kill is coming.”

Leave your thoughts in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

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Counter-Strike: Global Offensive Beta Receives New Update, Packing In New Mode and Map

Yesterday, Counter-Strike GO beta players were treated to a major update that includes both a new game mode and map, along with numerous other changes.

In addition to Arsenal mode and new map, de_lake, 10,000 new players were lucky enough to gain access to the beta, developer announced in a recent blog post. The new mode,  Arsenal: Demolition, is “based on the Gun Game mod,” which will be coming back in its “traditional” form in CS:GO as Arsenal: Arms Race at some point later.

Arsenal: Demolition Description:

  • Arsenal Demolition is a fast paced mix of bomb planting and gun progression.
  • There are no buy menus, you start with a rifle and if you get a kill that round – you get a progressively weaker weapon in the next round.
  • After 5 rounds the sides switch and you do it again, for a total of 10 rounds.

Here are the notes for yesterday’s update:

New

  • Enabled Arsenal Mode: Demolition ( Gungame-objective ).
  • Set quickmatch to Arsenal Demolition, de_lake.

Graphics

  • Replaced Source shadow engine.
  • Added support for Intel integrated graphics chipsets.
  • Added FXAA.

Sound

  • Radically reduced dsp on 3rd person footsteps to address directionality problems.
  • Remixed ladder footsteps to prevent players thinking someone was right next to them when they weren’t.
  • Decreased weapon shot volumes relative to footsteps. This should cause one to increase their volume locally to the level they are used to playing, thereby loudening footsteps in the mix.
  • Reduced number of dynamic audio channels, thereby increasing the number of static ones. This is to counter the overrunning of static audio channels and dropping sounds.
  • Updated win round music.
  • Remixed deathcam music.
  • Added round start and team auto select countdown beeps.
  • Adjusted soundscapes on most maps.

Game

  • Edited existing knife hit wall/world to be more universal for all surfaces. Added three more variations.
  • Lowered AK47 position to match m4.
  • Fixed crouch/jump-crouch seeing through the ceiling.
  • Casual mode limit changed from 30 minutes to 10 rounds.
  • Fixed exagerated neck hitbox that made headshots much easier.
  • Refined most hitboxes to better match player geometry.
  • Fixed one-way smoke grenades.

UI

  • Implemented achievement medals.
  • Dynamically resizing the pause menu panels to match the number of options present. Fixing the back button on the subpanel to swap to a button hint string for console/controller.
  • Fixed renaming of files when pressing F5 for death cam.
  • Fixed overlap between Health/Armor panel and spectator panel.
  • Adding playing joing messages and playing as bot message to mini scoreboard
  • Adding hud alerts panel for telling you match state
  • Changed art and animation for alert, achievement, info and defuse panels.
  • Added icon for defusing without a defuse kit to defuse panel.
  • Updated some weapon images.
  • Added element to the team miniscoreboard that displays when you’re currently controlling a bot as well as what team you are playing on every time you spawn.
  • Added alerts for last round of first half, last round of match, and match-point.
  • Fixed some defuse panel data.
  • Added CT defusing state to player ID.

General

  • Fixed bug where spectating player’s view would pop back up when observed player was in full duck.
  • Fixed miscellaneous map bugs.
  • Remove capping mouse accel values (caused negative in-game effects)
  • Reducing the latency between bomb defuse thinks, which causes the defuse HUD to feel laggy and allows a non-fixed duration of time where you can let go of the defuse button and still be counted as defusing as long as you press defuse again before the next c4 think.

Counter-Strike: Global Offensive has been delayed until this Summer, and cross platform play was dropped from the title.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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PS3 Input Lag: Battlefield 3 Vs Bad Company 2

Input lag on the PlayStation 3 has been affecting Battlefield 3 PS3 players differently. Some experience a lot, while others, only a little. It depends on a number of factors including your TV set up, or perhaps even the controller you’re using. Then of course, there is the issue with the game itself. Most likely, you’ve read numerous reports on the issue as it has been apparent since the launch of Battlefield 3. Though DICE has yet to announce a fix, they have suggested a number of things to help improve the situation.

However, there are still those who aren’t sure what input lag looks like, or if it even exists. Thankfully, our friend TheEnd004500 has crafted a video demonstration of the differences between Battlefield 3 and Battlefield: Bad Company 2, clearly showing that Battlefield 3 dose indeed suffer on the PS3.

Check it out below, and make sure to subscribe to his channel for some amazing Battlefield content, including Bad Company 2 and 1943. Afterwards, make sure to leave your thoughts in the comment section below.

[youtube id=”DO2vEV_Eey8″ width=”600″ height=”350″]

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield: Evolved Leaked, More On Battlefield 3 DLC

More and more Battlefield. That’s exactly what fans need. It seems that they are in no short supply with the recent DLC announcements as well as a newly leaked Battlefield title. Also, check out some screens of the upcoming DLC.

UK-based retailer Hight Street listed an entirely new Battlefield 3 title on their 2012 release schedule. According to trading site MCV, who were able to obtain a copy of this list, this release will be titled Battlefield: Evolved. Of course, no other details are currently available. While a brand new Battlefield title seems unlikely this year, what with EA’s release of Medal of Honor: Warfighter, perhaps the upcoming Battlefield 3 DLCs will be gathered into a single bundle pack later this year. For those interested, it was also mentioned that Grand Theft Auto V will be seeing a Fall release.

Also recently discovered was a new image featuring covers of each new piece of Battlefield 3 DLC: Close Quarters, Armored Kill, and End Game. According to MTV Multiplayer, there are still no details regarding End Game other than what DICE General Manager Karl Magnus Troedsson had to say: “Only a few people in Stockholm actually know what this is.”

Lastly, a few days ago, Redditor, ExOAte, was able to capture the image below of a map to be featured in the upcoming Close Quarters DLC. As you can see, it is quite small and features both indoor and outdoor environments.

So much to be speculated! What do you think Battlefield: Evolved really is? What do you think Battlefield 3: End Game is all about? Let us know your thoughts in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

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Six Ways to Improve Rainbow Six: Patriots Multiplayer

The first Rainbow Six game that I picked up this generation was Rainbow Six: Vegas. Despite having some balancing issues and bugs, the game was perhaps one of the best multiplayer experiences that I have ever had in a long time. The sequel later released and came with some disappointments as it did little to add new features and lacked support from Ubisoft. Now, with the announcement of Rainbow Six: Patriots, I have decided to compile a short list of things I’d like to see in the game.

Gameplay:

Probably the biggest thing here. Gameplay was excellent in the last two titles. I do want to see some improvements, but overall, I found the formula to be a perfect blend between first-person and tactical playing. The cover system worked excellent and the switch from third-person (cover) to first-person ran smoothly.

The Return of Custom Armor and Camouflage: 

The one thing I loved most about Rainbow Six Vegas series was the ability to create your own personal character. At first, the majority of players only seemed to care about whether they had too much or too little armor on. For every piece of armor, you either sacrificed speed or protection. So, being able to build your character the way you want to was a huge feature.

The camos were just as fun too. Like everyone, you probably started out with your basic colors. Maybe you had all black or maybe you had a white helmet and a blue vest with everything else black. The more you played the game though, the more camouflage you unlocked, eventually leading to the custom sets. This is where true creativity came in. I’ve seen many creative costumes over the time I spent with Rainbow Six Vegas 1 and 2, and the amount of creativity in some of these costumes are just insanely cool.

Better graphics:

I was happy with what we got in the first Rainbow Six game this gen. The game released pretty early, which is a good excuse for the graphics it had at the time. However, when Ubisoft announced Rainbow Six Vegas 2 along side a CGI trailer, fans of the series had high expectations of what the game would look like. But sadly, with release of Vegas 2 came fans’ disappointment to see that the sequel didn’t look much better. In some cases, it looked worse than the previous installment. Certain assets of the game seemed to have been reused with little to no improvements at all.

[youtube id=”SW6tbzN_Za4″ width=”600″ height=”350″]

In Patriots, we want to see this change; new assets, new environment, and improvements to the lighting. Already we have seen two trailers for the game. One of them is full CGI trailer while the other features gameplay. Well, it’s not actual gameplay. This “fake” gameplay footage that was shown off was quiet impressive and is something that we would love to see come true.

A Real Clan System:

For a something that just seemed all too perfect for a team base game, both Rainbow 6 Vegas titles were missing out on one key, important feature: A clan system. Currently, the system is just your basic clan tags. This is something that I have grown tired of using. If your not really familiar with this system, it’s pretty much just you typing in four letters or numbers and having it displayed over your name; very similar to the Call of Duty system. During the late years of playing Vegas 1 and 2, I would always use systems like game battles to organize clan matches. It’s a pretty awesome system, but it’s something that I would love to see the game actually support.

No Service Tags Please

I would also love to see something along the line of Warhawk’s or Resistance: Fall of Man’s clan system. These systems allowed the leader and other clan members to keep an in-game tracking record of all the clan members. There were also different roles that leaders could assign to other clan members. So having a few seconds in command to help run the clan and recruit other members is always a useful way to expand. Also, a way to track our clan progress and matches we won fighting against other clans is something I have not seen in console games yet. I would like some sort of clan leader boards and a scheduling system. I think this idea should really apply to nearly all multiplayer games that still use the standard “Tags” system.

Online Co-op:

No doubt that this was one of the most popular modes in Vegas 1 and 2. Though I didn’t quiet enjoy the story co-op in Vegas 2, I did, however, enjoy Terrorist Hunt Mode. Terrorist Hunt Mode was featured in both Vegas 1 and 2 and supported up to 3-4 players. I don’t want to see this player count increase to anything over that as the game mode played excellent with just a small amount of players.

Anyway, I want this mode to make a return as it really was one of the most played modes in the game. It allowed easy XP and was quite challenging and fun when trying to complete. This was one of those game modes that I can honestly say was perfect, despite some bug issues it had. Adrenaline rushed when knowing that you were the last of your teammates fighting against hordes of A.I. I don’t think I have ever felt so engaged in a co-op FPS mode in a long time since Rainbow Six.

Downloadable Content:

I am one of those guys who absolutely hate hearing about downloadable content, especially in a game that seems so incomplete. Frankly, this is how I felt like when I was playing Vegas 2. The game felt more like a DLC rather than a completely new game or sequel. It had some old maps and some new ones. Perhaps the best term to describe it is an expansion pack. It’s not really the sequel that many had hoped for.

The DLC I want to see for the game though has to be completely new and not just old maps, like they did in Vegas 2, though it was free. I want to see the support that Ubisoft lacked in the previous two installments. But one thing I don’t want to see is day one DLC. DLC has to be unique and feel like they weren’t just taken out of the game to be charged for.

So, what do you guys want to see in Rainbow Six: Patriots? Let me know in the comments below.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Modern Warfare 3 Getting 24 DLC Drops, Not 22

About a week ago, we reported on the fact that two additional DLC drops were added to the 20 drops originally promised. It turns out another two drops are in the works. Modern Warfare 3 players can look forward to not 22, but 24 drops of content until the ninth Call of Duty title comes out, rumored to release in November and subtitled Black Ops 2.

In case you missed it, Rob Riggle mentioned, in the latest Call of Duty Elite trailer, that players can expect “24 Modern Warfare 3 maps, missions, and more.” The official content calendar hasn’t updated to include the two newest additions, so we still don’t know on which month(s) they will be added. However, with 24 drops and four DLC collections a year, we can safely predict that each collection will pack in six drops, such as the first DLC collection coming on March 20th.

In addition the DLC drops, 23 and 24, here’s the release schedule for the other 22 (on Xbox 360, add one month for PS3):

  • January: Pizza and Liberation
  • February: Overwatch
  • March 13th: Black Box (Map), Black Ice (Mission), and Negotiator (Mission)
  • March 20th: Non-Elite Gets the six drops above.
  • April: 2 Maps
  • May: 1 Map, 1 Mission, 2 Classified
  • June: 1 Map, 1 Mission, 1 Classified
  • July: 2 Maps
  • August: 1 Map, 1 Mission, 1 Classified
  • September: 1 Map, 1 Mission

Thanks to Lee and Avl_Fade for the tip!

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Expect Battlefield 3 Update Sooner Than Later, DICE Explains Big Patch Sizes

EA Community Manager Daniel Matros, talks about the upcoming patch’s release date while Gameplay Designer Alan Kertz, explains the process and why DICE opts for bigger patches.

Many Battlefield 3 fans are asking for a more specific release date for the upcoming “Spring” patch, said to include some brand new game features. Matros was unable to give an exact date, but he did state the “game update will drop before DLC.” He assures that “when there is an ETA I will post it.” Luckily, it seems that we can expect it sooner than later as he admits, “dropping an update in June [same month as DLC] is crazy.” He mentioned the update should be released “very much closer to now.” He added that “with a bit of luck, there is a tentative date coming end of next week. *crossing fingers*”

In response to those upset at DICE’s decision to release a Close Quartes expansion pack, focusing on tight, infantry-based gameplay (more info here), Matros simply and humorously answers, “Armored Kill.” Remember, the second expansion pack, release date TBA, will focus on vehicle warfare and will feature extremely large maps. In fact, it will include “the biggest map in Battlefield history.” So, fans should get a good taste of both worlds in the upcoming DLCs.

You may remember a month or so back we reported on rumors of an All American DLC. Though the source was correct in terms of a release time-frame, Matros has recently confirmed the rumor to be “Fake.”

Alan Kertz was recently asked why DICE opts to release big, spaced-out patches, rather than releasing smaller, more frequent ones, once the bug in question has been fixed. He explains that it is “not possible due to the overhead of the patch process and the interdependency of patch fixes.”

What do you think about the recent DLC announcements? Let us know in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

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Medal of Honor: Warfighter Pre-Order Bonuses Detailed

EA and Danger Close have recently detailed the pre-order bonuses that will available for their upcoming shooter, Medal of Honor: Warfighter.

It looks like this pre-order bonus will give players a slight edge in multiplayer combat, especially at range. Those who pre-order the Limited Edition will have day-1 access to the multiplayer U.S. Navy SEAL Tier 1 Sniper. This unlock would, otherwise, normally require roughly 40 hours of game-time to achieve. If this interests you, head on over to Origin to pre-order.

If you missed the official Medal of Honor: Warfighter reveal trailer, make sure to check it out here.

I don’t know about you guys, but something tells me that we can expect a lot of ranged engagements in Medal of Honor: Warfighter’s multiplayer. Let us know what you think in the comments below!

Thanks, G4TV

David Veselka

Musician, Gamer, Geek. Subscriber

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More On Battlefield 3: Close Quarters Including Off-Screen Gameplay

Battlefield 3 is back in the spotlight with the recent announcement of not only one, but three expansion packs. If you missed it, check it out right here. The first DLC to be released this June will be titled Close Quarters and will focused on tight, infantry-based gameplay. Below we’ve gathered what we know so far plus some unseen gameplay footage.

The official Battlefield 3 website describes Battlefield 3: Close Quarters as a “themed expansion pack bringing the team play of Battlefield 3 to tight indoor environments. The frantic close quarters infantry combat is amplified by unprecedented high definition destruction, new ways to play, more weapons and added persistence.”

Key Features Include:

  • Get plunged into frantic and relentless infantry combat
  • Check your corners as death can come from any angle
  • HD destruction lets you reduce entire locales to ruin
  • Earn new weapons and bring them back to the base game
  • Complete new assignments and equip unique dog tags
  • Play in new ways, mixing team play and instant action

Check out some off-screen footage from GDC below thanks to Dutch gaming site videogameszone.de:

[youtube id=”04YE7Zs8eKs” width=”600″ height=”350″]

Make sure to follow MP1st on Twitter and Facebook for more Battlefield 3!

David Veselka

Musician, Gamer, Geek. Subscriber

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$100K in Prizes Up for Grabs On March 10th in Call of Duty Elite

Modern Warfare 3 players with paid Elite subscription can enroll in the next big event, King of the Hill, in Call of Duty Elite.

It’s a Lone Wolf Operations event, where players can compete in Free-for-All, and the player with the Highest Total Kills will be become the proud owner of a Yamaha FX Nytro Snowmobile.

Beachhead Studios revealed that on Saturday, March 10th that Elite players will be able to “compete for over $100,000 [an approximate value] in prizes across all eligible regions.” The prizes will include, “Snowmobile, ATV, and SCUBA Adventure Trip to Hawaii with Pearl Harbor Battleship Tour.”

The winning criteria, in what is dubbed as the “100K Day,” is the following:

  • Enlist by March 10, 2012 12:59 PM [PST]
  • Champion: Single best player
  • First Place: Yamaha FX Nytro Snowmobile
  • Second Place: Hawaiian Scuba Adventure
  • Gold: 90 – 100%
  • Silver: 75 – 90%
  • Bronze: 50 – 75%

Learn more about this event  on Elite.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Halo 4’s “Perk” System Clarified, “Classic Halo is Still There”

With Halo 4’s multiplayer having only been revealed just a couple days ago, controversy has already managed to find its place among the Halo community. Yesterday, it was revealed that Halo 4 would include some sort of “perk” system which many fans instinctively compare directly to the Call of Duty franchise. Understandably, it would be disappointing for die-hard fans of the Halo universe to see their franchise adopt gameplay similar to that of another, losing its unique identity. However, Franchise Director, Frank O’Connor, urges fans to avoid jumping to conclusions.

O’Connor recently clarified on the NeoGaf forums that “there aren’t ‘perks’ in the game as being described here. And classic Halo is still there. But there are things we will be rolling out soon to put all of this discussion in a much better perspective and I suspect calm frayed nerves.” He later added, “…we didn’t mention them. That’s why I put it in quotes. That term was coined by someone else to interpret stuff they saw in the UI [User Interface]. Not a big deal in the grand scheme of things and to be expected during announce fervor. And yes, it’s partly our fault since we re rolling out more information about this stuff at a later time.”

So it looks like Halo fans can be assured that Halo 4 will not become a Call of Duty knock-off. What’s your take on this new gameplay mechanic? Make sure to stay tuned to MP1st for more Halo 4 details!

Thanks, Gaming Everthing

David Veselka

Musician, Gamer, Geek. Subscriber

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Assassin’s Creed III Four-Player Co-Op Confirmed

It has been revealed thanks to a listing on Xbox.com that Assassin’s Creed III will included a four-player cooperative mode.

It’s not clear as to what exactly the co-op will entail as Ubisoft has yet to reveal specifics for any sort of online play. It is also listed that competitive multiplayer of up to eight players will be making a return once again, most likely building on previous Assassin’s Creed titles.

The listing has recently been removed from the official webpage as it was most likely a slip-up on Microsoft’s part. For now, we’ll have to wait for Ubisoft’s official reveal for more info.

What type of co-op would you prefer in Assassin’s Creed III? Co-op campaign, or a completely separate game-type? Let us know in the comments below!

Thanks, GUNNS4HIRE

David Veselka

Musician, Gamer, Geek. Subscriber

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Far Cry 3 Multiplayer Confirmed, Will Feature An “Online Universe”

Those anticipating Ubisoft’s 3rd entry into the Far Cry series now have something a little extra to look forward to.

Coming out of this year’s GDC, the word is that Far Cry 3 will, in fact, include a multiplayer aspect, according to Kotaku Editor-in-chief, Stephen Totilo. This was also confirmed by Far Cry 3’s official Twitter handle, stating, “we’ll have multiplayer information soon. Stay tuned.”

According to Brian Crecente over at VoxGames, Massive, a Ubisoft studio, will be developing an “online universe” for FarCry 3 and will be “adding elements from the indie scene and social games.” No further details were given so it looks like we’ll just have to wait on Ubisoft to dish out the goods.

Massive is a Swedish-based developer who is known for titles like Ground Control and World in Conflict, as well as for lending a hand in the development for Assassin’s Creed: Revelation’s multiplayer.

Are you excited about the addition of an “online universe” in Far Cry 3? Let us know in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

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Modern Warfare 3 March Trailer, Black Box Map and Two Special Ops Missions

Activision has released a new trailer for Modern Warfare 3’s March Elite drops, which consist of one multiplayer map and two spec ops missions, Black Ice and Negotiator.

Paid Elite subscribers on Xbox 360 can expect the drops to hit Xbox Live on March 13th. PS3 Elite subscribers will have access to the drops in April. Non-Elite Xbox 360 users will be able to purchase the first content collection on March 20th, which includes the aforementioned Elite drops along what’s been released for Elite so far.

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Read more about Call of Duty Elite release schedule.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Battlefield 3 to Recieve Three Expansion Packs – Close Quarters, Armored Kill, and End Game Announced

EA announced today that Battlefield 3 will receive three expansion packs throughout the year; the expansion packs are subtitled, Close Quarters, Armored Kill, and End Game.

After going Back to Karkand, Battlefield 3 players can expect three more expansion packs for Battlefield 3. As Patrick Bach reiterate DICE’s desire to make expansion packs rather than map pack by stating, “instead of delivering piecemeal map packs, we’re giving players a completely new experience with every themed expansion pack to keep the action fresh. Our expansions are designed to excite our large and active fan base while attracting new recruits with gameplay that is dynamic and unpredictable every time.” The first expansion pack, Close Quarters, will release in June, and will be focused on infantry combat. The second expansion pack, Armored Kill, will drop in the fall, and as the name suggests, vehicles will play a prominent role. In the winter, Battlefield 3 players will be treated to the third expansion pack, the End Game.

Expansion packs are described as follows:

  • Battlefield 3: Close Quarters — In Battlefield 3: Close Quarters, players are dropped into a frantic, infantry-only theater of war. Frostbite 2 high definition destruction makes the environment come alive as everything from furniture to plaster gets shot to pieces. Players will feel the intensity of the world exploding around them as rubble and broken pieces pile up on the floor, while tight level design and vertical gameplay create a highly competitive environment. Battlefield 3:Close Quarters also introduces new weapons, assignments and unique dog tags to bring back to the base game.
  • Battlefield 3: Armored Kill — Following the tight infantry gameplay of Battlefield 3: Close Quarters, DICE will release Battlefield 3: Armored Kill that ups the ante for vehicular mayhem as only Battlefield can do. Featuring new driveable tanks, ATVs, mobile artillery and more, Battlefield 3: Armored Kill also delivers huge battlefields for an all-out vehicle assault, including the biggest map in Battlefield history.
  • Battlefield 3: End Game — The fourth expansion pack will ship in the winter but details remain tightly guarded.

On another note, private servers for consoles are indeed coming. After months of teasing, EA stated, “a fully integrated rent-a-server program for console players will be available for gamers to play online with friends the way they want to play in either private, public, ranked or unranked matches.”

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Battlefield 3 DLC Rumor – “Close Quarters”

New details regarding the next Battlefield 3 expansion pack have been leaked.

Before we dive into this DLC rumor, let’s recap what we have been hearing about the next Battlefield 3 expansion pack so far. One rumor we reported on earlier is the possibility of an All-American map pack, in which new maps would be set in American cities. DICE also commented on the possibility of a fan favorite, 2143 as well as snowy maps.

According to the Battlefieldo forums, an anonymous source has disclosed “some code” from what’s believed to be a “private Battlelog server,” which can only be accessed by DICE employees. The DLC is rumored to be titled “Close Quarters.”

Two weapons have been revealed:

  • CZ 75 Auto
  • CZ 750 Sniper Rifle

Also, two vehicles were leaked:

  • UH-60 BlackHawk Helicopter
  • Bradley Infantry Vehicle

Bare in mind, this is only a rumor at this point, so please take it with a grain of salt. We may hear more about the upcoming DLC in the next few hours during EA’s Game Changers event.

Update: Battlefield 3’s community manager, Ian Tornay, explained on the Battlefield 3 subreddit that tonight’s EA event isn’t “BF3 related.” However, we should expect “big news at GDC,” and he also noted that the “GDC news isn’t about the patch.”

Thanks Chris for the tip! In case we update this article any further, we’ll let you know on Facebook and Twitter.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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