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BF3 Armored Kill Will Have The “Best Vehicle Experience,” Where’s The Tutorial Mode?

By now, many of you know that Armored Kill, Battlefield 3’s third DLC entry after the upcoming Close Quarters and the previously released Back to Karkand, is said to boast the largest map in Battlefield 3 history. Exactly how big might this map be, you ask?

“I actually don’t know the kilometer size of it, but it’s going to be big,” General Manager Karl Magnus Troedsson told Kotaku in a recent preview. Of course, Armored Kill isn’t going to feature large maps just for the sake including of large maps. DICE also promises spectacular vehicular warfare. Troedsson explains, “it’s not a goal, per se, to make the biggest maps. We were doing some prototyping of these maps now and [wondered] how much vehicle force could we put in there? When you do that, we started to grow the map. And, at some point, we just realized that this is the biggest map that we have ever done, which of course makes it a cool thing you can talk about. But the focus is to create the best vehicle experience we’ve ever done on maps.”

If you haven’t yet, make sure to check out the debut trailer of Close Quarters, set to release this June.

Troedsson also spoke about the lack of any sort of training or tutorial mode in Battlefield 3. “I’m afraid it’s one of those things that, in the end, when push comes to shove, gets cut,” he told Kotaku. However, he admitted, “I agree 100%: We need to teach our players better. It’s just one of those things… [We think]: ‘Well, our players know how to play it.’ Not all of them, especially now when we’re getting more and more players in. So it’s definitely something that’s on our radar that we want to fix.”

Would you have appreciated some sort of tutorial mode in Battlefield 3? Are you more excited for Armored Kill than Close Quarters? Leave your thoughts in the comments below!

BF3 Close Quarters has Rush and Conquest, New Weapons to be Playable in Vanilla, No 64 Players, and More

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Top Xbox 360 Games on Live for the Week of March 5th

Microsoft’s Major Nelson has revealed the top 20 games played on Xbox Live for the week of March 5. The activity is measured by uniques users, not hours played. As long as the console is hooked to the net, whatever you’re playing (single-player or multiplayer) counts.

Here’s the list:

  1. Call of Duty: Modern Warfare 3
  2. Call of Duty: Black Ops
  3. FIFA 12
  4. Battlefield 3
  5. Halo: Reach
  6. Modern Warfare 2
  7. Mass Effect 3
  8. Skyrim
  9. NBA 2K12
  10. Gears of War 3
  11. GTA IV
  12. Forza Motorsport 4
  13. Madden NFL 12
  14. NHL12
  15. FIFA Street Demo
  16. Saints Row: The Third
  17. Halo 3
  18. Mass Effect 2
  19. NBA 2K11
  20. Call of Duty 4

Special Note: We’ll be running these 360 activity charts for a few weeks as a test run, please let us know if you enjoy it. Unfortunately, there is no official activity numbers for PSN and PC (impossible to track due to multiple services and independent ones).

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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MW3 Collection 1 Gets Launch Trailer, Hits Xbox Live March 20th

Activision has released the launch trailer for Modern Warfare 3 first DLC pack. The DLC pack is called Collection 1, and packs in four multiplayer maps, Piazza, Liberation, Overwatch, and Black Box along with two Special Ops missions, Black Ice and Negotiator.

Collection 1 is set to release on Xbox Live on March 20th, and will set you back 1200 MS points ($15). PS3 and PC players can expect the collection to hit PSN and Steam about a month after.

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Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Blizzard Announces Diablo III Release Date

Alas, the dark cloudy smoke of burning, hellish wastelands gives way to the heavenly light as Blizzard ascends unto the plane of man to reveal a release date of the highly anticipated sequel to 2000’s Diablo II.

12 years later, Diablo III will hit shelves this May 15th. It’s hard to believe that so long has passed since the dark days of countless hours spent cleansing the earth of foul demons. If you’ve been fortunate enough to receive an invitation to the official beta, then you already know what terrors await. For those less fortunate, check out some Diablo III Beta footage below provided by one of MP1st’s very own, Jorik “Niosus” De Waen.

Make sure to visit Battle.net to pre-purchase your copy of Diablo III and don’t forget express your excitement in the comments below!

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David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

Nexuiz Review: A Fresh Take on Classic Arena Shooters

In a sea of first-person shooters, Nexuiz presents itself as a fresh yet very familiar take on the genre. Illfonic studios returns to the classic, arena-style, twitch-based gameplay that all FPS fans know and love. Based on a popular Quake mod of the same name released in 2005, Nexuiz provides simple, fun, and fast-paced FPS action without the complications or intricacies of modern shooters. This is pure, classic FPS gameplay but with a twist to keep players on the edge of their seat.

The best way I could describe Nexuiz’s gameplay is a mix of Unreal Tournament and Mario Kart. It’s childish fun, but for grown-ups. It shines in its simplicity. Players can run, jump, shoot and melee. No aiming down sight, no reloading, no cover, no sprinting or going prone. However, player movement is smooth and frictionless. The twist lies in the inclusion of “Mutators.” These mutators are game changers – random pick-ups scattered among the 9 maps included in Nexuiz. Upon running over one of these bright yellow, red and blue orb, players will then have a chance to select one of three randomly generated mutators. There are over 100 of these that can change the gameplay in minor, drastic or absurd ways. There are those that assist your team like regenerating health, infinita ammo, or weapon upgrades; those that effect the opposing team like inverted controls or slowed fire-rate; and then there are those that are just plain silly. Tip: If you see a giant whale floating in the sky, shoot it. I’ll leave you to explore the possibilities. It is possible to influence the roll of the dice in terms of what Mutators you acquire by adding “pips” to your favorite mutators in the Career menu. Pips are earned through points accumulated in-game and can be allocated to the Mutators you’d like to see pop up most often. Also keep an eye out for green gems that build up your shield and strength pick-ups that double your damage output.

Visually, Nexuiz is a real treat for the eyes, especially for a downloadable arcade title. The CryEngine 3 provides large, yet highly detailed and lush environments that would allow one to easily get lost in the sights. The flashy colors, explosions and pick-ups can give Nexuiz that addicting arcade-like feel while the bassy techno music will get players pumped for the combat. Though it looks easily comparable, Halo this is not.

Nexuiz: Achieved with CryEngine 3 

The 9 weapons range from your default shotgun, to good-old rocket launchers, sniper rifles and other bizarre, sci-fi contraptions. Each weapon has a primary and secondary function which can be experimented with for maximum effectiveness. Controls are extremely fluid and very customizable should you feel the default set-up isn’t to your liking. Aiming sensitivity on both the X and Y axis can be precisely tweaked to your preference. Maps and weapon pick-ups are balanced and designed for competitive 4 on 4 gameplay. However, they are also only built for two game modes; 6 for Team Deathmatch and 3 for Capture-the-Flag. Unless these maps become die-hard classics, this could possibly detract from Nexuiz’s longevity. It would be nice to see some new and unique game modes added in the future for variety sake.

Matchmaking can be a bit messy at times. Quick match is pretty simple to start up but can sometimes drag on trying to find the appropriate number of players. 8 (4 vs 4) is ideal, but sometimes it will settle for 6 (3 vs 3). Thankfully, Illfonic made inviting friends only a button away. The big issue, however, becomes apparent when players drop out part-way through a match. Nexuiz won’t find other player to fill empty spots or substitute with bots. This can result in very one-sided matches, making things rather frustrating. I could imagine playing with a group of friends would provide loads of good fun. Also, the sheer number of mutators alone begs for in-depth match customization. Unfortunately, this isn’t the case. The uncountable number of possible combinations could have lead to an insane amount of replayability. Leaderboards provide highly detailed player cards so you can keep close eyes on your friends and foes, including your own. The inclusion of a player’s kill-to-death ratio directly beneath their name in matchmaking makes it easy to see who to stay away from and who to pick on.

Sci-fi Sniper Rifle. Say Goodbye. 

Believe it or not, Nexuiz actually includes a backstory behind the mindless shooting. The Kavussari and Forsellians, two warring nations set in a futuristic, sci-fi universe, agree to a truce for the sake of galactic peace. However, due to their passionate, undying hatred towards eachother, they have agreed to continue feeding their thirst for deadly combat across various Victorian-style arenas. As entertainment, these battles are broadcasted galaxy-wide and have become known as the Nexuiz Competition.

In all, Nexuiz is a very solid attempt to bring back the carefree fun of arena shooters, something that I think many FPS fans will welcome with open arms. I see a lot of potential if Illfonic can expand with new game modes, customizable matches and improve matchmaking. For it’s price of roughly $10.00, Nexuiz is a vibrant entry to the current palette of shooters on Xbox 360, PS3 and PC, providing something new yet rooted in the classics.

What’s your take on Illfonic’s Nexuiz? Let me know in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

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[UPDATED] BF3 Close Quarters has Rush and Conquest, New Weapons to be Playable in Vanilla, No 64 Players, and More

Update: Close Quarters will feature a new game mode called Conquest Domination; however, Rush might not be a part of the expansion pack. Learn more here.

Original Story: Battlefield 3’s Executive Producer, Patrick Bach, talks Close Quarters, and touches on the perceived rivalry between FPS juggernauts, Call of Duty and Battlefield.

Since the announcement of Close Quarters, some fans feared that the expansion pack will not include the two game modes that Battlefield has become renowned for, Rush and Conquest. Of course, a leaked image of one of the new maps didn’t ease the concerns. Fear no more, as Patrick Bach has confirmed to Digital Trends that “classic game modes [Rush and Conquest] will be a part of this expansion pack.” Also, in terms of new weapons, seven of which were spotted, Bach said, “we’ll release that [the full list of weapons] as we get closer to it, but there will be the SPAS 12–the Italian shotgun–which is a classic shotgun that people have seen many times before, and there will be a lot of other guns. The important thing is that we’re doing these guns and spreading them over all the classes, and of course you can then bring them back into your original game. So it actually extends the other maps of Battlefield 3.”

However, the new expansion pack will not support 64 players on PC. Bach explained, “No [64 players on PC], we are restricting players. I can’t tell you exactly what the restriction is right now, but we are restricting players so we can focus on the fun factor. How many players do we want before it turns into carnage?” It is stated on the official page for Close Quarters that the player range is 2-16, but DICE hasn’t officially announced if both the console and PC versions of Battlefield 3 will share the same player count.

On the topic of private servers for consoles, Bach assured that it will be similar to the PC implantation. He noted, “we’re going through a lot of practical processes to get it out, but it is a full rent-a-server program. You as a player can rent your own server. You can do all the setting yourself, you can invite whoever you want, or you can keep it open to everyone. You control it. This is the first time we’ve seen this on a console. We were quite surprised that no one has done this before. It’s a special feeling owning your own server; having control over it and making sure that you have all the settings–and you have all the information that you think the players you want to invite–are there.” He added, “I think the biggest difference [between PC and consoles] when it releases is that it will be easier for console players to rent a server than it is for PC gamers today because we don’t have an in-game interface. But for the console you get everything in front of you at the main menu.

“Well we do pay attention because people bring it up all the time,” Bach said in reference to how the press and fans pit Battlefield and Call of Duty against one another. However, he went on to distance Battlefield by saying, “We don’t see ourselves as the direct competition to the other shooters on the market, because there aren’t many shooters that are trying to do what we are trying to do. If we try to limit ourselves by trying to build something that is in my book lesser, a lesser experience, even if people say that they like it, and say that they like this particular part of the experience, that is not what Battlefield is all about. Then we shouldn’t call it Battlefield, we should call it something else.” He concluded, “If you don’t have the vehicles, if you don’t have the structure, if you don’t have the team play, if you don’t have the classes, then you’re breaking it. I hope that people that are playing Battlefield 3 and are playing other shooters can see that it’s not the same. If you are into shooters, and you play shooters, you will definitely spot the difference.”

In case you missed it, be sure to read Alan Kertz comments on Lack of DLC and Why DICE Avoids Platform Favoritism.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Mass Effect 3 DLC Rumor – Leaked Image Suggests New Classes Inbound

Fans of Mass Effect 3’s multiplayer may be in for a bit of a treat in the near future.

A recent image (below) was posted on Facebook revealing 6 new classes, including 2 new races, that look to be part of a purchasable item pack in the ME3 multiplayer store. The poster claims to have downloaded this “test DLC” from a “developer server” in ME3’s multiplayer (Xbox 360 version). He also claimed that it “unlocked everything.”

In the image below, you can see the 6 new classes: Geth Engineer, Geth Infliltrator, Batarian Soldier, Batarian Sentinal, Krogan Battlemaster and Asari Justicar.

Executive Producer Casey Hudson did reveal earlier while speaking with Digital Trends that BioWare has “some really great multiplayer content and some really great single-player content coming over the air…” What exactly can Mass Effect fans expect? Well, Hudson added that “[fan] feedback will become part of how we design that.”

No official DLC plans have been stated by BioWare so we’ll just have to what will become of this. Leave your thoughts in the comments below! Any of these new classes tickle your fancy? What else would you like to see in multiplayer DLC?

Make sure to check out MP1st’s Mass Effect 3 Multiplayer Review!

Thanks, VG24/7

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3 Dev Comments on Lack of DLC and Why DICE Avoids Platform Favoritism

DICE developer Alan Kertz sheds some light on some of the processes behind updating a game like Battlefield 3, including the reasons for the lengthy period without any word of DLC.

In response to a recent Joystiq article, Kertz clarified via Reddit that “the big reason that ‘[DLC is] taking so long’ is that we pushed hard on BF3, and lots of developers pushed vacations, parental leave and other things for a while to ship a product they could be proud about. After that was done, it takes a while to get people back into the office and up to speed.” He feels that it’s “better from our perspective to wait a bit on the DLC and deliver quality content with plans to deliver different types of content for different types of players over the lifetime of BF3, rather than hurry one map out.” It seems DICE will definitely be delivering in the near future. Check out a recently released gameplay trailer of the first of three expansion packs, Close Quarters.

Luckily, DICE was able to publish their first expansion pack, Back to Karkand, fairly quickly after the release of Battlefield 3. This seemed important to them as Kertz explained on Twitter that “rapid DLC [is] proven to help keep discs in drives, off used,” since a “vast majority of sales of a title come in the first month.”

Kertz also commented on the fact that since DICE tries to keep all three platforms on the same level in terms of updates, it might seem like updates don’t come as often. He mentioned in the comment section of the latest Inside DICE, “we only update a specific platform if we have an issue on that specific platform. For example, PS3 VoIP updates.” It seems important to DICE that “the core gameplay and feature list needs to remain as close to identical as is humanly possible. We simply do not want to be perceived as having a favorite platform, nor do we want any one set of players to feel second class.” Another example he used was that “Xbox players have already asked where their colorblind support is, making further PC only updates would simply make that valid complaint even more valid.”

This, of course, leads to the question: Do you think consoles are holding the PC version of Battlefield 3 back? What is your take on the lack of DLC after Back to Karkand? Let us know your thoughts in the comments below.

Still wondering about the upcoming Battlefield 3 patches? Read here for some good news!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Videos

Battlefield 3 Meets Super Mario

Somewhere out there, someone wonders what Battlefield 3 would look and sound like with a Super Mario hud, Super Mario sound effects and Super Mario music.

This video is for that someone.

YouTuber DerpShark, most likely having wondered this himself, took it upon himself to grace the world with some Battlefield 3 gameplay dubbed with Super Mario music and sound effects. The result is just plain super.

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Thanks, DSOGaming

David Veselka

Musician, Gamer, Geek. Subscriber

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New Ghost Recon Future Soldier Multiplayer Maps Revealed, Signature Edition Trailer

A few weeks back, Ubisoft revealed the first two multiplayer maps to be included in the upcoming Ghost Recon Future Soldier: Nigeria and Zambia, which you can check out right here.

Over the last week, brand new panoramic images of maps Nicaragua, Bolivia, and Pakistan, Barrents Sea, Norwegian Sea, Russia (4 variants), and Siberia, have been posted on the official Ghost Recon Future Soldier Facebook page.

It’s not clear whether these are the actual titles of each map, or just the names of the locations each takes place in. The various locations in Russia suggest these maps will indeed have different names in the final version.

Ubisoft has also recently released a brand new trailer detailing what is included in the Ghost Recon Future Soldier Signature Edition, which we’ve included below.

Check out the images and trailer below and leave your thoughts in the comment section! (Click images for a larger size.)

Nicaragua:

Bolivia:

Pakistan:

Barrents Sea:

Norwegian Sea:

Russia:

Siberia:

Ghost Recon Future Soldier Signature Edition:

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David Veselka

Musician, Gamer, Geek. Subscriber

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Modern Warfare 3 Matchmaking Problems in “Remote Areas” to be Addressed Soon

Yesterday, Modern Warfare 3 received patch 1.10 on Xbox 360. It is still unknown what the patch changed in term of fixes, but at least one problem cropped up again.

After the release of Modern Warfare 3, players in smaller countries experienced matchmaking problems. Those issues were ironed out by the end of last year. Unfortunately, since patch 1.10 was released, matchmaking for players in smaller countries has been spotty again. Many users took to the official forums to explain the problem. Players are getting a “No Games Found” error message when they’re trying to find a lobby.

Robert Bowling, via Twitter, promised a fix on the way. He stated, “FYI MW3 players in remote areas; I understand the recent update on Xbox 360 has adjusted your matchmaking, it will be addressed swiftly.” He went on to clarify what countries qualify as remote areas, in reference to New Zealand, “remote area and/or lower population locations may be affected when finding games. We have an update being pushed through.” Bowling added that everything should get back to normal as soon as the updates goes through certification, so it seems like matchmaking will be fixed through a patch, not a hotfix.

Thanks to Timque for the tip!

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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MW3 Black Box and Spec Ops Missions to Release “On or Around” April 12th for PS3 Elite

Update:  Activision’s Dan Amrich on his Twitter feed stated that the dates below are not confirmed.

Paid Elite subscribers on PS3 can expect the new map, Black Box, along with Special Ops missions, Black Ice and Negotiator on or around April 12th.

In the latest episode of Roll Call, while Jay Frechette, Call of Duty Digital’s Associate Manager, was announcing what this weeks’s release schedule looks like for Xbox 360, two on-screen captions appeared to address PS3 players; however, one caption was completely off base.

The first caption states (see above) that “Content drops 4, 5, 6 (Black Ice, Black Box, Negotiator) will be available to Call of Duty Elite Premium Xbox members March 13th and Elite Premium PS3 members on or around 4/12.”

The second caption, which you can see below, was regarding Collection 1 targeted for non-Elite members. It (mistakenly) explains that “Collection One Content will be available to Call of Duty Elite Premium Xbox members March 13th and Elite Premium PSN members March 20th.” However, it’s already confirmed that Collection One will be released for regular Xbox users on March 20th. PS3 and PC players should expect the collection about a month after 360 owners.

Yesterday (March 13th), premium Elite subscribers on Xbox 360 were treated to content drops 4, 5, and 6 along with brand new achievements. PS3 Elite members can look forward to the third DLC drop, Overwatch, on March 29th.

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Mech Warrior Online GDC Gameplay Trailer

Are you ready for total Mech warfare?

Developers Piranha Games have released a brand new gameplay trailer that was showcased during this year’s GDC. Features include lasers, missile launchers, rock and roll, and some CryEngine 3 goodness.

Check out the trailer below and leave your thoughts in the comment section!

Remember to reserve your pilot name by visiting the official Mech Warrior Online website.

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David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

Wipeout 2048 Multiplayer Review

Wipeout 2048 was one of a handful of launch titles to ship with multiplayer ready to go on the Play Station Vita. If you are a racing fan, you will probably be picking up Wipeout 2048, or at the very least, thinking about it. This is the ninth installment in the Wipeout series. Is it still as fun as it always has been?

Online Multiplayer Campaign

The  online multiplayer campaign is a combination of two things; it involves races and combat. Racing is the usual Wipeout affair. In combat the objective is to destroy other racer’s ships and avoid hitting the walls and destroying your car until you get a kill. The tracks in the game are just as unforgiving as Wipeout players have come to expect and you will need to have your finger close to the air brake. To survive and have a shot at winning, you’ll want to stick to the manual controls. The tilting motion controls feel clumsy and the novelty isn’t going to help you win. Tracks are now equipped with defensive weapon pick-ups and offensive weapon pick-ups.  Obviously, the defensive weapons help you protect your position and the offensive weapons allow you to gain positions in the race. This leads to an interesting dynamic and opens up choice for different play styles. To keep things interesting, players are given challenges to complete while trying to win. The goals usually are to complete the race or to hit a racer with a weapon. Occasionally, you get hit with a score or placing objective. The challenges when completed open up other tracks of increasing difficulty and some reward you with winner’s cups. This significantly offers replay value for those that crave 100% completion or love a good challenge.

Combat

Of the two game types, combat is probably going to get more players due to it being a fast paced arcade mode. To score points you have to get pick-ups and hit other ships with various weapons. Kills aren’t required but they do raise your score faster and bring excitement to the game. Combat matches end so quickly that it will leave you wanting more. Wipeout is known for the tight turns and quick gameplay and in the combat mode it shines. The tracks really force you to play carefully to avoid hitting walls and diminishing your ship’s health before it explodes. Granted, combat does have a short learning curve mainly the weapons, but you’ll pick it up fast. The game favors knowing your weapon’s strengths and playing with strategy. When being chased, go for a defensive pick-up and outsmart that noob on your tail. I could see this game type becoming the most popular.

Racing

Now the racing as usual for the series will require you to battle while paying attention to the boosts and weapons flying in your ship’s direction. While a fun game type, it isn’t one to play with a small group. When you get eight players matched up, it really changes the dynamics and even the lesser skilled with good aim and some lucky weapons can win a few races. I recommend this game type for the strict racer. The most outstanding feature about this game’s multiplayer is the Cross Play, the cross-platform online multiplayer feature. It truly is marvelous. It feels great and has no detectable lag. I didn’t have any lag whatsoever when playing my friend in the same room or a random player over the Internet in some distant location. It connects quickly and you can play with several people on Vitas or PS3s. It really is an impressive feature. It allows you to have competitive fun when you can’t find another Vita owner near you or want to play with more people than just Vita owners.

Cons

I see two major flaws in the online multiplayer campaign. One, you don’t really get to choose combat or racing. When you do it’s at the end of the match. This could be a deal breaker for the strict racer or someone just wanting to run some games of combat. Two, you don’t get much of a choice over the tracks either. You only get to vote when you get into a lobby. The game seems to randomize the tracks then let you choose at the end. I could see these two things limiting the enjoyment of some players and frustrating many. There could have been more fresh maps. Several of the maps are rehashed from other Wipeout games or were too similar to some in previous games. Can we get some ship customization such as logos, paint, and rocket flame color? Customization is pretty standard these days, no reason not to include it. Also, loading times between some events were a frustrating 30 seconds or more. The combat game type should be extended as it is quite short. Lastly, the online pass activation code will leave a sour taste in mouth of few people.

Conclusion

The game is what you expect from a light-hearted racing game; speed and fast paced action. Wipeout 2048 is a solid entry in the series and shows off some of the graphics prowess of the PS Vita. The combat and Cross Play are stand out features that will keep you entertained. Hopefully the DLC work Studio Liverpool say they are doing will include some more tracks, ship customization and updates like mode selection in multiplayer campaign. This game is a serious racing contender for the Vita.

Have you picked up Wipeout 2048? If so, make sure to leave your thoughts in the comments below.

MP1st Staff

Home > News

Seven New Weapons Spotted in Battlefield 3: Close Quarters

Seven brand new weapons have been revealed in the debut trailer for Battlefield 3: Close Quarters, the first of three expansion packs coming to Battlefield 3 throughout the year.

During the trailer, if you pay close attention to the kill feed in the top right corner, you can notice seven of the ten new weapons that will be added to Battlefield 3 through the first expansion pack, Close Quarters. Luckily, MP1st readers have pointed out the new weapons in the trailer. Of course, these aren’t final, as DICE hasn’t officially announced the complete list of weapons.

Here’s the list of seven out of ten weapons with the most likely type and class in parenthesis.

  • SPAS-12 – (Semi-Auto Shotgun/All Classes)
  • ACW-R – (PDW/Engineer Class)
  • L86 – (LMG/Support Class)
  • MTAR-21 – (Also known as TAR-21 assault rifle/Assault Class)
  • AUG – (Although some games classified this weapon as an LMG, the AUG is an assault rifle, thus should be in available to the Assault Class.)
  • LSAT – (LMG/Support)
  • SCAR-L – (Battlefield 3 already has the  SCAR-H (heavy) for the Engineer Class. L stands for light, so it’s likely to be included in the Engineer Class as well.)
  • Three more weapons that have yet to be revealed.

The new expansion pack will release in June , and will pack in four maps and 10 weapons. In other BF3 news, DICE confirmed that the next patch is indeed going through the certification process.

Feel free to chime in with your comments, and we will update the list accordingly.

Thanks to Pinksock, Chris, RabidTurtle, and Ketchupzz for the tip!

Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Battlefield 3 Patch Submitted for Certification – Still No ETA, “Hopefully” This Month

Battlefield 3 Global community Manager, Daniel Matros, has updated fans on the status of the upcoming Battlefield 3 patch.

Daniel Matros has taken to Twitter revealing that the next Battlefield 3 patch is in its final stages. For console players, Matros confirmed that the patch is currently going through the certification process by Sony and Microsoft. He stated that the patch “is being tested at certification by MS and Sony…” Of course, a release date is in the hands of MS and Sony at this point, but Matros did say, “hopefully we can push updates out in the end of March but again, no ETA at all.” As for the PC update, Matros mentioned that “it’s in testing right now still.”

Remember, you can check out a number of tentative patch notes here.

It seems that Battlefield fans can look forward to a number of exciting things, including upcoming DLC, and private servers for consoles. In case you missed it, Back to Karkand was recently updated on the PS3 to fix some odd weapon glitches. You can read more about it here.

MP1st

MP1st Staff

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Modern Warfare 3 Elite Drops 4, 5, and 6 Now Available on Xbox 360

Modern Warfare 3 DLC drops, Black Ice, Black Box, and Negotiator, are now available to download on Xbox Live for Call of Duty Elite premium members.

The three brand new pieces of DLC, which include two spec ops’ missions and one new map (Black Box),  are live on the 360, and will set you back 222.93MB in memory. The new drops brought along a mandatory 5MB patch, supposedly patch 1.10. The patch notes haven’t been made public as of writing this, but new achievements have been added to the game, you can learn more about here.

No changes have been made to the Elite playlists:

  • Popular game modes Team Deathmatch, Domination and Kill Confirmed only
  • ELITE Objectives
  • Hardcore Ricochet and Mosh Pit

Non paid Elite members can expect all six DLC drops released for Elite to date to be bundled in Modern Warfare 3 Collection #1, which comes out on March 20th. You can watch a new trailer for Collection 1 below.

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Fahed Jaradat

Senior Editor and Co-Founder. Multiplayer runs in my blood. Don't believe me? Ask for a sample! Subscriber

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Medal of Honor: Warfighter Multiplayer Will Include Multiple Tier 1 Factions, Producer Likens to FIFA

“It’s that sense of national pride,” that developers Danger Close are looking for when it comes to their highly anticipated new shooter, Medal of Honor: Warfighter.

In a recent episode of G4TV’s X-Play, Executive Producer Greg Goodrich likens their upcoming FPS to EA’s FIFA franchise. “We want to allow gamers to have that sense of national pride – you know, play for the home team,” stated Goodrich. “…Because a kid growing up in Poland quite frankly doesn’t dream of growing up and becoming a US Navy Seal right? He wants to be a G.R.O.M. Commando.”

Goodrich then explained how they aim to accomplish this in the Medal of Honor: Warfighter multiplayer. He continued, “so let’s give him the opportunity to do that in multiplayer, you know? So, we’re introducing 12 different Tier 1 units from 10 different nations to allow players to embody their home team just like their premier league in FIFA and wave that flag, have some national pride, play for the home team and get online and battle it out.”

The recent reveal trailer, which you can watch right here, hinted at the inclusion of multiple Tier 1 units. A full list hasn’t been officially announced but it’s possible to catch at least the first few from the trailer.

Let us know in the comments below which national team you’d like to see in Medal of Honor: Warfighter’s multiplayer.

Make sure to follow MP1st on Twitter and Facebook for more Medal of Honor: Warfighter details!

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 3: Close Quarters “Ziba Tower” Gameplay Trailer

It’s time to get our first look at the brand new, upcoming DLC from DICE, Battlefield 3: Close Quarters.

This trailer takes place on the map “Ziba Tower” and, as you can see, is very close quarters. It’s this tight, infantry-based gameplay that DICE will be focusing on delivering for this particular DLC. Players can look forward to a total of four brand new maps, which as the trailer suggests, will be based on mostly indoor environments. It looks like DICE will be stepping up the destruction once again and will pay a little more attention to vertical gameplay. Like Back to Karkand, players will also be able to unlock 10 new weapons through 10 assignments that can be carried over into the regular maps and playlists.

Remember that those looking for a more open, vehicle-based experience can keep their eyes on the following DLC, Armored Kill, set to release some time afterwards. To learn more about all three DLCs, click here.

Close Quarters is set to release this June, one week early on the PlayStation 3.

Check out the trailer and leave your thoughts in the comments below!

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David Veselka

Musician, Gamer, Geek. Subscriber

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New Halo 4 Details: No Beta Planned, Return of the Battle Rifle, Clarification of “Perks” and Much More

Many new details regarding Halo 4 have begun to surface ever since the recent first look, including footage of the highly anticipated multiplayer. So, what can we expect from Halo 4?

First, something we cannot expect from Halo 4 is a beta. According to Halo Waypoint, 343 Industries has stated, “while we are testing Halo 4 code, gameplay, and systems at significant scale to get excellent data, input, and feedback, we are focused on polishing and shipping our experience for the duration of the year, and splitting resources to manage and build a beta is not on our schedule.”

Franchise Director Frank O’Connor, also followed up on the recent controversy regarding the use of the term “perks” in Halo 4. Connor clarified, “I think [the media is] talking about performance-enhancing abilities from Call of Duty, if we’re going to be perfectly honest. I should clarify that we never used the terms “perks,” other than when asked about them. That was a term coined in questions about our admittedly mysterious content.” He added, “We’ll be explaining more about the Campaign and Multiplayer systems as the year progresses, but suffice it to say that the new features we’re hinting at for Halo 4 will not be mirror images of the stuff they’re being compared to now in online conversations.”

It was also mentioned that “Halo 4’s system will be a logical evolution” when it comes to Armor Abilities and Equipment. O’Connor couldn’t get into details regarding playlists but he did say that “there will definitely be options for traditional Halo fans to enjoy, and some very new experiences that we’re pretty excited about. Our playlists will be tightly focused, consistent, and properly polished. This will be especially evident at launch, but like with prior Halo games, these playlists will be organic and will evolve, but sensibly and appropriately.” He also mentioned, “our new implementation of Slayer will score differently than the traditional 0-50 method of yore, and is one of 100 things we’ll share with you more deeply in the coming months.”

Many fans have also been asking about which features from the recent Halo games will be making it over to Halo 4 and how will they improve. O’Connor promised, “we will do our best not to disappoint fans of the existing Halo feature set. Every aspect of the game is being approached with a passion and fervor to improve, grow, or streamline. More detail soon, but I suspect most folks will be pretty happy.”

O’Connor was able to get into details regarding weapon balance and the fan favorite, Battle Rifle: “The BR is a three-shot burst weapon. It is hitscan. In its current tuning, it has recoil (not bloom) which causes it to rise slightly (in a predictable and suppressible way). It is not a replacement for the DMR as has been discussed in the community. You will not see bloom as it currently exists in Vanilla Reach on any weapon, but there will be different methods for reticle targeting that vary depending on the weapon, and players will have a wide arsenal of weapons to choose from. More news about that later.” Also, “assassinations are altered, but they’re back.”

O’Connor was also able to reveal, to the satisfaction of many fans, that “it will be (more or less) possible to play Grifball in Halo 4.”

What Halo 4 features are you excited about?

David Veselka

Musician, Gamer, Geek. Subscriber

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