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Yakuza Wars Is Not What You Think; It’s a Mobile Game With a Gangster Theme

In August, a new trademark registration by SEGA surfaced online—Yakuza Wars. Many speculated that it was related to the Like a Dragon series, but details were unclear about the nature of the project. Today, we finally have a clearer picture of what Yakuza Wars is.

A banner about Yakuza Wars surfaced on Facebook, revealing more insight. The banner features familiar characters like Kazuma Kiryu and Goro Majima, suggesting their involvement in the game. Published by BBGAME, a well-known mobile game publisher under SEGA’s license, it turns out Yakuza Wars is not an action RPG or an open-world game like other entries in the Like a Dragon series. Instead, it is a mobile strategy game with a gangster theme.

yakuza wars
Official banner for Yakuza Wars.

Although mobile ads and early promotional materials have surfaced, they haven’t yet revealed any gameplay details. SEGA and Ryu Ga Gotoku Studio will reveal more information at the RGG Summit 2024, scheduled for late September, including the next entry in the Like a Dragon series.

The reveal of Yakuza Wars as a mobile game might leave some fans disappointed. Given the success of Like a Dragon: Infinite Wealth earlier this year, many anticipated a more traditional entry in the series.

About Yakuza Wars (translated from Chinese to English via Google Translate):

Sega’s first officially authorized mobile game, Yakuza Wars, is a classic gangster-themed strategy game. Players can fight alongside iconic characters like Kazuma Kiryu, Ichiban Kasuga, and Goro Majima, crafting their own underworld legend through innovative strategic warfare.

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Taha

Television kills your vision.

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Indiana Jones and the Great Circle Developed With “Player Choice” In Mind; Stealth Mechanics Much Deeper Than Wolfenstein’s

While some might assume that based on the gameplay we’ve seen so far,  Indiana Jones and the Great Circle will have players punching and shooting their way across the game, that apparently won’t be the case, as the upcoming first-person action-adventure game will let players go through parts of via stealth.

Now, if players also assumed that the game’s stealth sections will be similar to the most recent Wolfenstein games (Yongblood) given they are being made by the same studio — MachineGames — then you’ll be glad to know it’ll be a lot more forgiving, and a lot more natural.

In the latest issue of EDGE magazine (issue #402) Design Director Jens Andersson explains how it’s different from Wolfenstein, as in Indiana Jones and the Great Circle, engagements can be resolved “in smaller pockets,” and it’s not a case of if the enemy sees you, that’s it. “It’s very much up to the player to escalate to the highest point where guns are used,” says Andersson, who adds that it’s “player choice” whether they want face combat with their whip, fists or other weapons, or immediately reaching for their firearms.

“We have a game where there’s plenty of guns in there but you choose not to use them, because it’s too loud and it’s too dangerous. You can pick up a gun and switch it to use as a melee weapon. That’s a very in-character use of a gun for Indiana Jones” Andersson states, and adds that they noticed game testers tended to shy away from the game’s collection of firearms. Mind, this isn’t a cause of concern for the dev team. as on the contrary, “It’s actually something we’re kind of proud of,” Andersson notes.

As an example, Andersson talks about “illegal actions, “Which basically means a way to break your disguise. You can use the whip, but that’s not gonna look like you’re a priest any more, so people will escalate based on that behaviour.”However, when that does happen, players do not need to reach for their guns right away and blast away every enemy they see. Andersson explains that compared to Wolfenstein where it’s essentially all hell breaks loose (or it’s game over) when an enemy spots you, that won’t be the case for The Great Circle. Per Andersson, “It’s much deeper than Wolfenstein was…Wolfenstein was very binary: either they’ve spotted me or they haven’t, and then all-out warfare breaks out.” Now you can expect verbal warnings, to begin with – and then hand-to-hand combat before anybody reaches for a firearm.”

This definitely sounds like a step up from Wolfenstein’s stealth mechanics, and one we’re glad to hear will give players more freedom in how they tackle enemy encounters.

Indiana Jones and the Great Circle will be available on December 9 on Xbox Series X|S and PC, with the PS5 version set to whip out in Spring 2025.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rockstar Reportedly Offered a Band Super Low Amount to Use Their Song in GTA 6; Band Told Them to “Go F**k Yourself”

Grand Theft Auto 6 is hands down the most anticipated game in the world right now. Every little detail about this title grabs massive attention. The latest news concerns its soundtrack and a song that was a candidate to be part of it—Temptation by the British group Heaven 17. But things took a bad turn when the band rejected Rockstar Games’ offer, feeling the payment was far too low.

In a post on X, Heaven 17’s Martyn Ware revealed that Rockstar Games had offered them a one-time payment of $7,500 to use the 1983 hit Temptation in GTA 6. Ware emphasized that the offer would include no future royalty payments, granting Rockstar the rights to use the song “forever.”

He said:

I was recently contacted by my publishers on behalf of Rockstar Games re the possibility of using Temptation on the new Grand Theft Auto 6. Naturally excited about the immense wealth that was about to head my way, I scrolled to the bottom of the email re the offer… IT WAS $7,500 – for a buyout of any future royalties from the game – forever.

Many musicians would likely turn down a similar offer, as $7,500 with no royalties hardly compensates for the lifetime rights to a song. While some might argue that “exposure” could justify such an offer, Ware didn’t agree. He dismissed the idea, saying: “Ah, but think of the exposure… Go f**k yourself.”

Ware’s frustration is understandable, especially considering the massive success of GTA 5. The game has made over $8.6 billion in revenue since its launch and continues to sell millions of copies to this day. With more than 200 million units sold, GTA 5 ranks as the second best-selling game of all time, right behind Minecraft.

Considering all this, it seems Heaven 17’s Temptation won’t be making it into Grand Theft Auto 6 unless Rockstar Games returns with a more generous offer. With GTA 6 expected to be another blockbuster, the music budget may need to increase to secure iconic tracks.

It’s worth noting that this is from the band’s perspective, and Rockstar Games has not yet commented on the matter. As more updates emerge, we’ll make sure to keep you informed.

GTA 6 will launch in Fall 2025 and will be available on PS5 and Xbox Series X|S.

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Taha

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Home > Title Updates and Patches

NBA 2K25 for PS5, Xbox Series Gets First Post-Release Patch v1.3, Addresses Multiple Issues

Visual Concepts has pushed out the first post-release patch for NBA 2K25 on PS5 and Xbox Series X|S today! Players will see this as NBA 2K25 update 1.004 and while it doesn’t include any gameplay adjustments or new content, and is primarily aimed at fixing technical issues.

Players can expect fixes related to MyPlayer, hanging and crashing fixes and the like.

NBA 2K25 Update 1.004 Patch Notes:

  • Addressed an issue that could cause multiple versions of MyPLAYER to appear in the NBA in MyCAREER and potentially prevent certain quests from completing.
  • Fixed a hang that some users were reporting when attempting to use the Social menu.
  • Resolved error messages and other reported problems when attempting to launch the PC version under certain conditions.
  • Fixed connection issues that could occur when playing Starting 5 games in the City.
  • Stability and performance changes have been made to improve the overall playing experience.

The basketball sim is out now on PS4, Xbox One, Switch, PS5, Xbox Series X|S and PC, though the last-gen versions do not include the new features that players usually look forward to in the yearl updates.

Stay tuned to our NBA 2K25 review hitting the site soon.

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[Source: NBA 2K Discord]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Warhammer 40K: Space Marine 2 Best Settings

In our fight against the Tyranids, not only do we need guns, swords and the like, but we want to be able to lay waste to these critters as best as we can, and that’s where MP1st comes in. Below is our recommended Space Marine 2 best settings.

Space Marine 2 Best Settings:

Game Settings

General

  • Performance Mode (Consoles) – Speed – You still expect some frame dips, but overall, performance seemed solid on both the PS5 and Xbox Series X. This is definitely a game that looks and plays better with higher frames instead of locking it to 30 FPS for better resolution.
  • Hemelt visibility – player preference, but turning this on will hide your character’s face with their helmet. In my opinion, this looks best.

Network

  • Text Chat – Off – Again, user preference, but it does take up HUD space and is a bit of annoying to look at while playing.

Camera

  • Aim Assist – Either default or Strong.
  • Camera Shake – Off unless you like your screen shaking during movement.

Audio

  • Voice chat – You can find the voice chat option here, and I know many prefer to turn this off to avoid accidental talking.

Accessibility

  • Automatic Attention Focus – On – I know this can be annoying, but while playing through the campaign, I actually missed a lot of these little prompts that I wished I had caught. You can easily miss out on some cool scenes.
  • Subtitles Background – On – Normally, I’m not a fan of having a background on subtitles, but I think Space Marine 2 does them pretty well where it’s not distracting.

PC (Ultra)

Based on an RTX 4090 and AMD 7900X build

Video/Graphical Options

  • Render Resolution – Balance – The game isn’t pushing pixels, though aiming for full performance at the cost of resolution can sometimes appear blurry. Balance gives you a nice looking picture along with for the most stable framerate.
  • Resolution Upscaling
    • DLSS for RTX cards
    • AMD FSR2 for AMD and other non-DLSS supported cards.
  • V-Sync – On
  • Motion Blur Intensity – Off or Low
  • FPS Limit—It all depends on what you are targeting for resolution and performance. For 4K, I kept it at 60 FPS and lowered my resolution to 1440P for 120 FPS to ensure frames remained stable.
  • Quality Preset—Ultra—If you have an RTX 4090 GPU, you can likely handle Space Marine 2 at its maximum settings. Everything can be turned on to its highest presets.

Scale down according to your hardware. Recommend turning reflections and shadows down if you notice performance issues.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Ark Survival Ascended Gets Another Update This September 7, Fixes Audio Issues, Performance Improvements

With the Aberration patch in full swing, it seems the content drop hasn’t gone down as well as Studio Wildcard would have liked, as not only were there crashing issues, but there’s even issues now affecting gameplay and the overall game experience. Having said that, the studio has rolled out a new Ark Survival Ascended update this September 7 (PS5 version 1.052.013, PC version 52.13), and this fixes the audio mismatching with the cinematics alongside other improvements.

Read on for everything that got changed for Ark Survival Ascended’s third patch in the last three days (if I’m not mistaken).

Ark Survival Ascended Update Patch Notes for Version 1.052.013:

v52.12 – Minor version for Servers v52.13 – Minor version for Steam Clients

  • Fixed a bug where the audio was mismatched in some cinematics
  • Fixed a crash caused by the player character dying out of the map bounds (caused by climbing pick use — we’re still working on the whole ending up out of bounds, but the crash is resolved)
  • Fixed Genescanner so it works in other languages
  • Vsync is now defaulted to on – In our testing, we’ve discovered that Frame Interpolation functions a lot better with V-Sync enabled and would recommend you use this setting too, but if you don’t want to it can be disabled in your video settings.
  • Capsule Indirect shadows now work on the other maps.
  • Lumen lighting changes to improve performance
  • Alpha Karkinos no longer have wild babies
  • Fixed a bug where Tinkering Desk BPs were not respective BP caps (retroactive)
  • Fixed a bug where you could get infinite stone arrows from Cosmo
  • No longer able to use the GooGun on other tribe players/creatures in PvE
  • Tier 2/3 Traits now spawn on wild creatures

Note: Some of these fixes will require a client update, which is going through certification on PlayStation and Xbox, but they will be available on the Steam client. PlayStation should be out within within the next 24 hours, Xbox might take until Monday. Xbox and PlayStation can still play on servers as this is a minor version update, but to get the specific client fixes, it’ll be when the next client is available

Hopefully, we won’t get any more bugs from this title update

[Source: Ark Discord]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Astro Bot Credits Hint at Potentially Unreleased Crossovers, Which Includes Stellar Blade, Assassin’s Creed, and More

While Team Asobi’s Astro Bot is already packed with crossover content with other gaming franchises, it seems that based on the game’s ending credits, more are on the way.

If you finish the game and watch the end credits, you’ll see the copyright trademarks for gaming franchises not featured in the game in any way, shape or form.

Chief among the games mentioned that didn’t appear in Astro Bot is Shift Up’s Stellar Blade, Worms by Team17,  KOEI Tecmo’s Rise of the Ronin, Ubisoft’s Rayman, Beyond Good & Evil, Assassin’s Creed franchises, and even Argonaut Games’ Croc Legend of the Gobbos!

While Astro Bot includes references and cameos from big franchises like God of War, Street Fighter, Tekken, Resident Evil and the like, the games mentioned above didn’t surface at all in the entire playthrough, which suggests that these are part of the game’s post-launch support. Of course, if ever these games’ licenses are pushed into Astro Bot, there’s no word whether they’ll be paid DLC or will be released for players as part of free updates and whatnot.

While Astro Bot might not be seen as a major franchise just yet, that might be changing, as the game currently has an astounding 94 average on Metacritic across 115 critic reviews which is just unheard of.

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Alex Co

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XDefiant End of Season 1 Celebration Rewards Announced, Roadmap of Content to Be Revealed Soon

With XDefiant’s first season about to wrap up. Ubisoft is celebrating that with an end-of-season giveaway where players will get free boosters, XCoins everyday until September 25!

Players will be able to get one free reward per day starting September 9 at 10 am PT/1 pm ET/1 am HKT, which will reset everyday at that indicated time slot, until the event wraps up on September 25. You can check out the rewards in the image above.

In addition to that, Executive Producer Mark Rubin also confirmed our earlier report that more devs are being added to XDefiant!

Hey All!

We are less than 3 weeks away from the end of Season 1 and in celebration of that, we will be giving away free boosters and VC to everyone who logs in to play every day from Monday, 9/9 until Tuesday, 9/24. We will also be kicking things off with a double Weapon XP and Battle Pass XP weekend starting today.

The team and I really want to thank everyone in the community! We have been absolutely humbled by your support! We love you all!

Also, we are super excited about the roadmap of upcoming content and features and we’ve added a bunch more great talented people to the XDefiant team for just that reason! And our main Twitter channel
@PlayXDefiant
will be highlighting a few of those new features over the next few weeks.th

Chances are, we’ll be hearing more about Season 2 later this month. Hopefully, it includes the start date, content and more.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Call of Duty: Black Ops 6 Beta Update for September 7 Brings Back SCUD, Double Weapon XP

Treyarch has released the Call of Duty: Black Ops 6 beta update for September 7, and this is a server-side update that doesn’t require a download. Players will automatically install the patch once they connect to the game’s servers.

While there’s no new content, this brings back the SCUD map into the core rotation, and even double weapon XP!

Black Ops 6 Beta Update Patch Notes for September 7:

MULTIPLAYER

MAPS

  • Scud returned to rotation in Core Moshpit

PROGRESSION

  • Daily Challenges
    • Addressed an issue where users weren’t granted bonus XP after completing Daily Challenges.

STABILITY

  • Addressed issues with server-side stability.

GENERAL

  • Double Weapon XP begins at 10 AM PT.

If you’ve played the first weekend of the beta, you might want to check out the changes made and new additions in the weekend 2 patch notes. Will we see weapon tuning changes during the beta? I wouldn’t put it past Treyarch. That said, this is very good to see that the studio is wiling to do these fixes in just the beta client.

Call of Duty: Black Ops 6 launches October 25 on PS4, Xbox One, PS5, Xbox Series X|S and PC.

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[Source: Call of Duty]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

No Man’s Sky Update 5.11 Fires Out for Aquarius Big Fixes This Sept. 7

Hello Games has released No Man’s Sky update 5.11 (PS5 version 5.011) today for Steam and consoles. This update comes with a lot of bug fixes related to the recently released Aquarius patch that came out a few days ago. It’s good to know this week’s patch will fix a lot of crashing issues too. Check out the September 7 patch notes for No Man’s Sky below.

No Man’s Sky Update 5.11 Patch Notes for Sept. 7:

PS5 version 5.011.000

Hello Everyone,

Thank you to everyone playing No Man’s Sky Aquarius, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 5.11, which is now live on Steam and will be coming to other platforms as soon as possible.

Bug Fixes

    • Players are now alerted to new record catches.
    • Players who are actively fishing are now marked as Busy for the purposes of group invites.
    • Fixed an issue that prevented quick access to items stored within the Nutrient Processor’s inventory while cooking.
    • Fixed an issue that allowed fish to occasionally swim above the surface of the water.
    • Fixed an issue that could make it difficult to target interactable objects while holding a fishing rod.
    • The effects when releasing fish back into the water have been improved.
    • Fixed an issue that made it difficult to summon the Exo-Skiff in VR.
    • Improved the accuracy of the fishing float in rough seas.
    • Specialist bait can now be placed in the Exo-Skiff’s cold storage inventory.
    • Fixed a rare issue that could cause a previous popup to appear over the top of your most recently caught fish.
    • Fixed an issue that caused a grey or black dot to be drawn in the starship crosshair after boarding with a fishing rod equipped.
    • Improved the visibility of the fishing line in some lighting conditions.
    • Fixed a number of minor audio issues when fishing.
    • Fixed an issue that prevented wave audio from playing while far from the shoreline.
    • Fixed an issue that caused the wave audio to be out of sync with the visuals while standing near or in shallow water.
    • Improved the objective clarity of a number of expedition mission steps.
    • Adjusted the catch rates for certain mission-specific fishing items.
    • Fixed a rare bug that could reset player freighters when warping.
    • Fixed an issue that could cause resources to disappear from Freighter Refiner Rooms when warping in a capital ship.
    • Fixed an issue that prevented players from leaving Title selection and returning to banner customisation when choosing a title and banner.
    • Fixed some incorrect labels in the freighter customisation UI.
    • Fixed an issue that caused the page dots to spill out of the UI for players with many unlocked titles.
    • Fixed a minor text formatting issue in procedural artefact descriptions.
    • Fixed a number of minor visual issues with Hauler-class starship wings.
    • Fixed a visual corruption issue with water rendering.
  • Introduced a minor memory optimisation.
  • Fixed a rare crash related to AI starship behaviours.
  • Fixed a rare crash related to starship handling.
  • Fixed a rare memory issue related to icon rendering.
  • Fixed a rare crash related to creature navigation.
  • Fixed a rare issue related to teleporting to water planets.
  • Fixed a rare issue that caused some large saves to crash after loading.

Make sure to download the latest update to see the changes and fixes outlined above. Mp1st will inform its readers when a newer update for No Man’s Sky is released very soon.

[Source: No Man’s Sky]

Damien Seeto

Home > Title Updates and Patches

Studio Wildcard Releases Another Ark Survival Ascended Update for Aberration Fixes

Following the big Aberration content patch for Ark Survival Ascended, Studio Wildcard has released yet another patch for the game again! In case you’ve forgotten, there was a patch released less than 16 hours ago for the PS5 that helped resolved crashing issues that made multiplayer unplayable.

This time around, another patch is released which shows up as Ark Survival Ascended update 1.052.008 on PS5, and version 52.9 on PC. It includes a host of gameplay-related adjustments, it seems and not just to help with performance.

Here’s what’s new per Studio Wildcard (via the official Ark Discord channel):

v52.9 – Minor version for Steam Clients – 06/09/2024 (Also on PS5, Xbox Series):

  • Rebaked the grass on Aberration
  • Fixed some cases where shadow flickering could occur
  • Fixed some client crashes
  • Fixed some animation bugs with Cosmo
  • Fixed some shuttering with the new Engineer outfit
  • Fixed some holes, volumes, and general visual level related bugs
  • Fixed some animation bugs with the Tesla Coils
  • Fixed some lumen issues with the Waterfall
  • Fixed some VFX issues with the Googun

Chances are, given the scope of the Aberration title update, this is not the only patch we’ll get to fix issues connected with the patch. Having said that, it won’t always be a client-side patch, as Studio Wildcard does sometimes roll out server-side fixes as well.

If we get wind of any major changes released yet again, we’ll be sure to post it up here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dragon Ball Sparking Zero Characters From Buu Saga Revealed, as New Trailer Drops

Bandai Namco has a new Dragon Ball Sparking Zero trailer featuring the Buu Saga, and not only do we get to see fresh gameplay, but also who are the new characters included in the roster!

The confirmed characters joining the roster include:

  • Kid Buu
  • Majin Buu (Evil)
  • Super Buu
  • Super Buu (Gotenks Absorbed)
  • Super Buu (Gohan Absorbed)
  • Babidi
  • Ultimate Gohan
  • Gohan (Adult), Super Saiyan
  • Great Saiyaman

About Dragon Ball Sparking Zero:

Marking the return of the revered BUDOKAI TENKAICHI DRAGON BALL fighting game franchise, DRAGON BALL: Sparking! ZERO brings the series forward to a new era by pushing the envelope for gameplay and features in an arena brawler. The game’s gravity-defying fights capture each DRAGON BALL character’s signature destructive powers and Ki abilities, all showcased in stunning detail with damage capable of destroying entire parts of the arena.

Dragon Ball Sparking Zero smashes out this October 11 on the PS5, Xbox Series X|S and PC. You can check out the pre-order bonuses and different editions here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Like a Dragon Devs Say They Will Stick to “Middle-Aged Guy” Stories Despite Expanding Audience

The Like a Dragon series is enjoying growing success, with its audience expanding to include more younger and female players. Despite this broader appeal, the developers have stated that the series will continue to focus on stories of “middle-aged guys doing middle-aged guy things.”

In an interview with Automaton, Ryosuke Horii, the series director, highlighted that one of the core elements of the game is its focus on relatable experiences for middle-aged men. He said:

In Yakuza: Like a Dragon, everything starts with three unemployed middle-aged guys being like “Let’s go to Hello Work.” They have a different air about them than a group of young heroes would, complaining about back pain and the like. But this “humanity” you feel from their age is what gives the game originality.

Furthermore, Hirotaka Chiba, the lead planner, reinforced this idea, pointing out that even the small, everyday conversations in the game reflect this approach. He said:

For example, there’s a conversation where Adachi is conflicted about whether he should drink beer or not because he’s worried about his uric acid level. We’re making the hearty talks of middle-aged dudes our identity, rather than youthfulness.

Despite the growing number of younger and female fans, the development team has no intention of changing its formula. Horii expressed his gratitude for the expanding fan base, saying:

We have had a large increase in new fans, including women, which we’re truly happy and grateful for. However, we don’t plan to do anything like deliberately changing conversation topics in order to cater to new fans. That would make us unable to keep talking about things like uric acid levels… (laughs)

Considering all this, it seems the developers of Like a Dragon have no intention of shifting away from the theme of “middle-aged guys doing middle-aged guy things,” as they believe this is the core identity of the series.

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Taha

Television kills your vision.

Home > Title Updates and Patches

The Latest Diablo 4 Update for Sept. 6 Fixes Issues With Wings on All Platforms

Blizzard has released another update for Diablo 4 this September 6, and this is the second patch for the game rolled out this week. While the first patch released on Tuesday tweaked Infernal Hordes and other bugs, the latest Diablo 4 update (version 1.58 on last-gen, and version 1.056 on current-gen) fixes specific issues related to a few items.

What’s new in today’s Diablo 4 patch? According to Blizzard here’s what got changed:

  • Fixed an issue where the Wings of the Damned and Wings of the Faith items showed a mismatched outline when the Additional Player Highlight setting was enabled.
  • Various stability and performance improvements.

That’s about it. Of course, given the last significant patch we just got, this is understandable, and we are awaiting the big 2.0 title update that essentially re-invents Diablo 4 from top to bottom.

We’re keeping an eye out on any stealth changes made and if we spot any, we’ll be sure to let our readers know. Asidfe from the big 2.0 patch, the Vessel of Hatred DLC is set to be released this October, which will bring in a new Spiritborn class.

Stay tuned for more Diablo coverage here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Concord Gets Last Update as Servers Go Offline This Sept. 6; Firewalk Issues Last Statement

Freegunners everywhere, the time you’ve been dreading for is here! Firewalk Studios has released the last update for Concord (version 1.003.008), and this brings the game’s servers offline, as per the announcement earlier this week.

While this marks the end of the game’s servers, based o Sony’s wording, this might not be the last time we see Concord in action. Per Sony’s press release about it, they want to “explore options, including those that will better reach our players” which sounds like the game might be going free-to-play.

For those that did buy it, the game can be refunded:

Steam Store – Steam Store will refund players who bought the game over the coming days. Steam will send confirmation of the refund once it has been processed.

Epic Games Store – Epic Games Store will refund players who bought the game over the coming days and will contact each customer directly to confirm that the refund has been processed.

Other retailer refunds – For customers who have purchased a physical copy at a retailer location outside of PlayStation directly, please refer to the refund process of the retailer you purchased it from to obtain your refund.

If you bought it off of the PlayStation Network Store, you will be issued a refund via your original payment method.

Over on the game’s Discord channel, Firewalk Studios issued one last statement about the game:

Concord servers are officially closed.

On behalf of everyone at Firewalk, thank you for all of your support. We are deeply thankful for those of you who spent your time with us, made memories, and learned what it means to be a Freegunner.

This Discord server will continue to remain open as a way for you all to connect. You may see some construction around here as we make some edits to channels and categories to help better streamline the conversation. We appreciate you spending time with us in this server! 🫶

Thank you for joining us on the journey.

With deep gratitude and love,

As one last hurrah before the game’s servers went offline, Concord players jumped into the game to try and get the trophies associated with the game, though it meant that players jumped off the game’s levels and committed suicide. You can read more about that here.

Will Concord fly back again? We can’t say for sure, but let’s hope if it does come back, we have a more appealing character design, better framework on what its identity is.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Trials of Osiris Rewards and Map This Week September 6

Destiny‘s Trials of Osiris weekly PvP mode has returned this Friday with a new map and rewards. If you’re wondering about the current rotation, we’ve got you covered: MP1st’s new Destiny 2 Trials of Osiris rewards and map this week September 6, 2024 post lists down all that information in full below.

New Destiny 2 Trials of Osiris Rewards This Week September 6 2024:

Trials of Osiris Map:

Distant Shore

Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward: The Prophet (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain Trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available trials loot you have previously obtained, or it can be taken to Master Rahool for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone Flawless, keep playing! Every win you achieve while at the 7-win level, even if you lose your Flawless, has a chance to drop bonus Trials Engrams, adept weapons, prisms, and even Ascendant Shards. There is no penalty for losing once you’ve made it to the Lighthouse!

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone Flawless that week. This resets your card so you can start anew.

Passages

Name Perk Cost
Passage of Persistence Reaching seven wins rewards the weekly Adept weapon. When you are not in a full fireteam, losses following a win remove the win from the card. Reaching seven wins without losing a match grants access to the Lighthouse. 1500 Glimmer
Passage of Ferocity Your third match win grants a bonus win. 1500 Glimmer
Passage of Mercy Forgives one loss per run. Forgives a second loss if you have not yet been flawless this week. 1500 Glimmer
Passage of Wealth Increased reputation from match wins on a ticket. 2500 Glimmer
Passage of Confidence Grants bonus rewards from Flawless Chest. 5000 Glimmer

(Thanks again, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

New Destiny 2 Xur Location Today September 6, 2024 (And What Xur Is Selling)

Xur has returned to Destiny this Friday with a fresh set of Exotics, Engrams, and Legendary gear, all on sale only in exchange for Legendary Shards. For those seeking the eccentric merchant’s wares, MP1st’s new Destiny 2 Xur location today September 6, 2024 post lists both his location and full inventory until the next Weekly Reset.

New Destiny 2 Xur Location Today September 6, 2024 (And What Xur Is Selling):

Xûr, Agent of the Nine

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

Bazaar, Tower, The Last City


SGA: Check Xûr’s three inventories online to ensure he is offering items at the lowest prices!

Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Crimson Kinetic Hand Cannon
Borealis Energy Sniper Rifle
Two-Tailed Fox Heavy Rocket Launcher
Hawkmoon Kinetic Hand Cannon Hammer-Forged Rifling Quickdraw Heavy Grip

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
Ophidia Spathe Hunter Chest Armor 12 21 3 7 7 14 64 41 Strange Coin
Mask of the Quiet One Titan Helmet 14 4 16 19 2 12 67 41 Strange Coin
Promethium Spur Warlock Leg Armor 6 10 16 16 11 2 61 41 Strange Coin

Exotic Ciphers

Name Description
Xenology Complete Vanguard or Exotic playlist activities, or win matches in Crucible or Gambit. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Currencies & Engrams

Name Description Cost

Other

Name Description
Acrius Catalyst When upgraded to a Masterwork, this weapon will obtain enhanced capabilities, such as increased stats and/or additional perks.
SUROS Regime Catalyst When upgraded to a Masterwork, this weapon will obtain enhanced capabilities, such as increased stats and/or additional perks.
Stoicism This item comes with randomized perks.
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected.

Materials

  • Ascendant Shard (1 for 41 Strange Coin)
  • Enhancement Core (5 for 7 Strange Coin)
  • Enhancement Core (13 for 17 Strange Coin)
  • Glimmer (17377 for 5 Strange Coin)
  • Glimmer (33377 for 7 Strange Coin)
  • Crucible Engram (3 for 31 Strange Coin)

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4 Masterwork
Wishbringer Energy Shotgun Rifled Barrel // Barrel Shroud Extended Mag // Accurized Rounds Field Prep Auto-Loading Holster Tier 2: Range
Falling Guillotine Heavy Sword Honed Edge // Jagged Edge // Tempered Edge Burst Guard // Enduring Guard Energy Transfer Surrounded Tier 2: Impact
Widow’s Bite Energy Sniper Rifle Corkscrew Rifling // Full Bore Accurized Rounds // Alloy Magazine Feeding Frenzy Disruption Break Tier 2: Stability
Corsair’s Wrath Heavy Linear Fusion Rifle Corkscrew Rifling // Full Bore Ionized Battery // Projection Fuse Moving Target Thresh Tier 2: Handling
Crown-Splitter Heavy Sword Hungry Edge // Jagged Edge // Tempered Edge Thresh Vorpal Weapon Tier 2: Impact
Wolftone Draw Energy Combat Bow Tactile String // Elastic String Carbon Arrow Shaft // Straight Fletching Archer’s Tempo Adagio Tier 2: Target Acquisition
Spare Rations Kinetic Hand Cannon Hammer-Forged Rifling // Polygonal Rifling Extended Mag // High-Caliber Rounds Snapshot Sights Vorpal Weapon Tier 2: Range
Strange Weapon Engram Weapon Engram

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
Anti-Extinction Gauntlets Titan Gauntlets 20 10 2 6 12 16 66 17 Strange Coin
Anti-Extinction Plate Titan Chest Armor 6 6 20 6 12 16 66 17 Strange Coin
Stella Incognita Mark Titan Mark 0 0 0 0 0 0 0 17 Strange Coin
Anti-Extinction Helm Titan Helmet 15 10 6 6 2 26 65 17 Strange Coin
Anti-Extinction Greaves Titan Leg Armor 10 21 2 7 7 18 65 17 Strange Coin
Anti-Extinction Gloves Warlock Gauntlets 10 12 10 6 12 16 66 17 Strange Coin
Anti-Extinction Robes Warlock Chest Armor 2 11 18 15 15 2 63 17 Strange Coin
Stella Incognita Bond Warlock Bond 0 0 0 0 0 0 0 17 Strange Coin
Anti-Extinction Hood Warlock Helmet 12 14 7 17 10 6 66 17 Strange Coin
Anti-Extinction Boots Warlock Leg Armor 7 10 15 2 15 16 65 17 Strange Coin
Anti-Extinction Grasps Hunter Gauntlets 14 6 12 15 16 2 65 17 Strange Coin
Anti-Extinction Vest Hunter Chest Armor 6 10 16 6 18 7 63 17 Strange Coin
Stella Incognita Cloak Hunter Cloak 0 0 0 0 0 0 0 17 Strange Coin
Anti-Extinction Mask Hunter Helmet 2 18 11 7 15 10 63 17 Strange Coin
Anti-Extinction Legs Hunter Leg Armor 10 12 11 7 18 7 65 17 Strange Coin

What’s a Xûr?

Xûr, Agent of the Nine, is an eccentric merchant who randomly appears in a Public Sector on one of the Worlds. Xûr offers Exotic equipment and only takes Legendary Shards as payment.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

(Thanks as always, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Black Ops 6 Beta Weekend 2 Patch Notes Lists Everything New; Jackal Nerfed and Movement Adjusted

Treyarch is back for Black Ops 6 beta weekend 2! While some might be playing it for the first time, this is the second — and we presume last — trial for the multiplayer before its release on October 25. For those that download Call of Duty: Black Ops 6 beta version 1.54 (1.054 on PS5, Xbox Series X|S), this lists down everything that got added, fixed and more.

Not only are there new items to acquire as you level up to the beta cap of 30, but the Jackal has been nerfed big-time! Movement speed with each kind of weapon equipped has also been adjusted significantly.

Black Ops 6 Beta Weekend 2 Patch Notes:

PROGRESSION

  • Level Cap increased to 30. New content available to unlock:
    • Level 21:
      • Blast Trap (Lethal Equipment)
      • Scavenger (Perk – Enforcer)
    • Level 22:
      • Interceptors (Scorestreak)
      • Fast Hands (Perk – Strategist)
    • Level 23:
      • Sleeper Agent (Field Upgrade)
      • Cold-Blooded (Perk – Recon)
    • Level 24:
      • Combat Axe (Lethal Equipment)
      • Tac Mask (Perk – Strategist)
    • Level 25:
      • DM-10 (Marksman Rifle)
    • Level 26:
      • Gunfighter (Wildcard)
      • Forward Intel (Perk – Recon)
    • Level 27:
      • Gearhead (Perk – Strategist)
    • Level 28:
      • Decoy (Tactical Equipment)
      • Ninja (Perk – Recon)
    • Level 29:
      • Chopper Gunner (Scorestreak)
    • Level 30:
      • Tanto .22 (SMG)

WEAPONS

WEAPON SWAP SPEEDS

We’ve seen the feedback about weapon swap speeds, and we agree. We’ll be reducing weapon drop times across the board for an overall increase to swap speeds. Players looking for an even quicker swap speed can try out the Fast Hands Strategist Perk in Week 2 of the Beta.

  • Assault Rifle, SMG, Shotgun, LMG, Marksman Rifle, Pistol, and Launcher drop times reduced by 50ms
  • Sniper drop times reduced by 100ms

MOVEMENT SPEEDS

Movement Speed Adjustments

Weapon Category
Adjustments

Assault Rifles

  • ADS Crouch Speed increased from 1.75m/s -> 1.88m/s
  • Move Speed increased from 4.14m/s -> 4.29m/s
  • ADS Move Speed increased from 3.07m/s -> 3.23m/s

SMGs

  • Crouch Speed increased from 2.31m/s -> 2.77m/s

Shotguns

  • ADS Crouch Speed increased from 1.63m/s -> 1.75m/s
  • Move Speed increased from 4.14m/s -> 4.29m/s
  • ADS Move Speed increased from 3.07m/s -> 3.23m/s

LMGs

  • ADS Crouch Speed increased from 1.14m/s -> 1.3m/s
  • Move Speed increased from 3.71m/s -> 3.86m/s
  • ADS Move Speed increased from 2.31m/s -> 2.46m/s

Marksman Rifles

  • Crouch Speed increased from 2.41m/s -> 2.49m/s
  • ADS Crouch Speed increased from 1.37m/s -> 1.55m/s
  • Move Speed increased from 3.76m/s -> 3.99m/s
  • ADS Move Speed increased from 2.9m/s -> 3m/s

Sniper Rifles

  • Crouch Speed decreased from 2.41m/s -> 2.31m/s

Pistols

  • Crouch Speed decreased from 2.9m/s -> 2.84m/s
  • ADS Crouch Speed increased from 1.88m/s -> 2.24m/s
  • Move Speed increased from 4.47m/s -> 4.52m/s
  • ADS Move Speed decreased from 3.94m/s -> 3.81m/s

Launchers

  • Crouch Speed decreased from 2.44m/s -> 2.18m/s

Melee

  • Crouch Speed increased from 2.9m/s -> 2.95m/s
  • Jog Speed increased from 5.16m/s -> 5.31m/s
  • Sprint Speed increased from 6.93m/s -> 7.16m/s
  • Tactical Sprint Speed increased from 8.41m/s -> 8.66m/s
  • Move Speed increased from 4.47m/s -> 4.62

Weapon Adjustments

SMG Adjustments

Jackal PDW

  • Decreased Maximum Damage from 29 -> 26
    • Decreased Maximum Damage range from 15.24m -> 14.61m
  • Decreased Near-Medium Damage from 23 -> 22
    • Decreased Near-Medium Damage range from 22.86m -> 17.78m
  • Decreased Medium Damage from 22 -> 18
    • Decreased Medium Damage range from 29.21m -> 26.04m
  • Decreased Minimum Damage from 19 -> 15
  • Small increase to view kick strength and view kick deviation.
  • CHF Barrel
    • Headshot multiplier improved from 1.2 -> 1.4

The Jackal PDW ‘s intended strength is best in class handling and decent mobility, balanced by a slower rate of fire compared to many of the other automatic weapons in the game. It was overperforming at medium ranges, so we’ve increased the damage falloff and pulled the ranges closer along with a slight increase to recoil. Maximum damage and CHF Barrel headshot multiplier have been adjusted to maintain the same hit to kill numbers while using the attachment.

C9

  • Increased medium damage range from 25.4m -> 27.31m

We feel that the C9 is in a good spot as a well-rounded Submachine Gun with a solid rate of fire. It has higher horizontal recoil compared to other Submachine Guns, so we’ve given a boost to its medium damage falloff range.

Marksman Rifles Adjustments

SWAT 5.56

  • Disabled burst fire queuing, which was queuing an additional burst if the fire input was activated at any time during the previous burst or the burst cooldown.

This is a minor change to improve control with the Swat 5.56 (and any future burst weapons).

ATTACHMENTS

  • The Rapid Fire attachment now correctly displays its recoil penalty con. The attachment description has also been updated to indicate the tradeoff.

MAPS

General

  • Adjusted general spawn logic to enable additional valid spawns under certain scenarios.
  • Adjusted spawn logic across several maps with the goal of reducing a high frequency of spawn flipping.

Spawns Changes in Weekend 2:

For Weekend 2 of our Open Beta, we’ve adjusted general spawn logic and have targeted multiple maps with additional tuning changes with the goal of improving predictability and time to engagement. We know we have some work to do and will continue to process our data, evaluate your feedback, and play the game with you all to draw our own conclusions on how to continue making positive progress.

SCORESTREAKS

  • RC-XD
    • Improved handling and general usability.
  • Watchdog Helo
    • Increased base health.
  • Hellstorm
    • Increased Cluster Bomb damage radius.

EQUIPMENT

  • Lethal Equipment
    • Thermo Grenade
      •     Reduced explosive ignition delay.

MOVEMENT

  • Slight increase to the time to enter prone or supine during a slide.
  • Slight increase to all mantle speeds.
  • Slight decrease to time before movement is allowed after landing from a Dive to Prone.
  • Slight increase to Dive to Prone landing friction.

PROGRESSION

  • Weapon XP 
    • Increased awarded Weapon XP, which will decrease the amount of time needed to gain Weapon Levels. The Weapon XP speeds observed in Weekend 1 were slower than expected.
  • Daily Challenges 
    • Fixed an issue that was causing the Daily Challenge countdown timer to display the incorrect reset time.
    • The “Get 50 Eliminations with the Recon Perk Specialty equipped” Daily Challenge will now track progress correctly.
  • General 
    • Beta Rewards earned in a match will now appear in the After-Action Report.

AUDIO

  • Increased player weapon firing audio volume.
  • Additional footstep audio adjustments.
  • Reduced audio levels for impact sounds when taking damage.
  • Resolved an issue where Shotguns could play more than the intended number of hit impact sounds.
  • Resolved an issue where explosion sounds would not play during normal gameplay.
  • Resolved an issue where some sounds were not playing during Best Play.
  • Reenabled a previously disabled audio occlusion system on PlayStation 5.

BEST PLAY

  • Adjustments to underlying Best Play logic which will result in more varied and interesting Best Play selection.

UI

  • Improved stability throughout various menus and HUD.
  • Addressed various localization issues.

SETTINGS

  • Users should no longer encounter issues when switching their ADS Transition Timing to ‘Instant’, when using keyboard and mouse.

GENERAL

  • Increased the duration of the Lobby Vote before matches to give players a better opportunity to participate in the vote when returning to the lobby after a completed match.
  • Reduced the amount of camera motion in the Dynamic Deathcam.

STABILITY

  • Improved stability in Skyline.
  • Improved stability in Training Course.
  • Improved general server-side stability.

Don’t forget, there’s a new set of rewards to earn in beta weekend 2 as well. Call of Duty: Black Ops 6 will be released this October 25 on PS4, Xbox One, PS5, Xbox Series X|S and PC.

Related Reading:

[Source: Call of Duty]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 2042 Next Update Arrives Sept. 10, Here’s What’s New in Patch 8.1.0

DICE will release a new update for Battlefield 2042 this September 10, and this adds the UH-60 chopper as a new vault drop alongside other changes. While this is called patch 8.1.0 by DICE, last-gen console owners will see this Battlefield 2042 update version 1.59, with current-gen owners (PS5, Xbox Series) getting the 1.000.062 client download.

According to DICE, as part of the transition of the vehicle from Battlefield Portal to Battlefield 2042, players can expect a new Repair System and Cyberwarfare Protection System, alongside improvements to its camera and flying characteristics.

BF2042 gamers can play between September 10 – 24 on two new game modes “Breakthrough UH-60,” and “Control Unlocked.” Players can earn ribbons to permanently unlock the vehicle. During the allocated timeframe, Breakthrough in UH-60 Chaos and Control Unlocked will also result in all specialists, weapons, gadgets and vehicles will also be available for use, and players will earn ribbons twice as fast as you play the two limited-time modes during this timeframe.

Battlefield 2042 Update 8.1.0 Patch Notes:

General Changes

  • Improved the Conquest stat tab to show the correct amount of defensive kills.
  • Fixed the mastery level that’s displayed on highlighted weaponry not correctly updating within the classes screen whilst deployed.
  • Time spent on Objective added to the Scoreboard in the Strike Team mode.
  • Fixed an issue where ribbons were not displayed correctly on the Shutdown game mode at the end of the round.
  • Tentative fix for an issue in Strike Team where equipment dropped in-world during a round wasn’t correctly removed in the next.
  • Fixed an issue where AI soldiers would sometimes stop moving when the AI max health was lowered through Battlefield Portal.
  • Fixed an issue where AI soldiers would take cover waiting for their health to regenerate even when health regeneration was disabled, causing them to wait there indefinitely. You know, sometimes AI doesn’t have intelligence.
  • Fixed an issue where the player option to “Always Use Traversal Sprint” would override gamemodes that have disabled the feature.

Vehicles

  • Vehicle seats without weapons will no longer display an ammo count UI indicator.
  • Active Protection System now available for the EBAA Wildcat

Dev Comment: A few updates ago we removed the ability of Irish’s APS-36 Shootdown Sentinel to intercept anti-vehicle weapons to stop exploitative behaviors that it allowed between the gadget and vehicles, with that change now live we are giving the EBAA Wildcat its own Active Protection System to allow for dynamic engagements between this vehicle and aircrafts.

MV-38 Condor

  • Reduced the transition of flight to vertical and vice versa for the MV-38 Condor.
  • The MV-38 Condor and Mi-240 Super Hind will no longer be available in Breakthrough, replaced with the UH-60.

UH-60

As part of the transition to All-Out Warfare as a Vault Drop, the UH-60 has also received a few changes below;

  • Fixed an issue with the UH-60 where systemic damage was not being applied properly to each part.
  • Fixed an issue with the UH-60 where certain EMP effects were active even if the vehicle was not under EMP situations.
  • The UH-60 is now available on all Conquest maps.
  • The UH-60 will now have two new utilities available within the Battlefield 2042 variant with the Repair System and Cyberwarfare Protection System. These utilities will not be available within the Battlefield Portal variant of the UH-60.
  • Proximity Scan range increased to 40m for the UH-60.
  • Fixed an issue with the UH-60 not showing tooltips when in first-person view.

Don’t forget, there is no new seasonal content for Battlefield 2042, as Season 7 was the last one. That said, DICE is continuing support for it with new events, items and more, which we presume will continue until we know about the next Battlefield game in development.

More Battlefield Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Black Myth Wukong Development Budget Was $70M, Planned to Be a Series Based on Chinese Mythology

Game Science’s breakout hit Black Myth Wukong oozes AAA quality, and it seems the game’s budget reflected that as well. Hero Games, the biggest external sharholder in the studio, divulged that the development cost for crafting the action game was a whopping $70 million (USD) across six years, which is an unheard of for a Chinese-developed game.

This was confirmed by Hero Games boss Daniel Wu in a recent interview with Bloomberg. Back in 2017, Wu paid 60 million yuan ($8.5 million) for Hero Games’ 20% stake in Game Science. Initially, that seemed like a bad deal given Game Science’s unsuccessful string of games (mostly for mobile). All those are in the rearview mirror now, as Wu also revealed that Black Myth Wukong has already sold 18 million copies in just its first two weeks availability — a number very, very impressive even if you compare it alongside behemoths such as Elden Ring, or even Call of Duty.

What’s next for Wukong?  While Game Science plans for it to be a “series based on Chinese mythology,” the next part of it will be DLC, though outside of that, there’s no info about it revealed just yet.

For those keeping tabs on Black Myth Wukong before it was released,  developer GameScience already mentioned that there is a chance that DLC might b in the cards for the game, and it seems the studio is following up with that after the game’s tremendous success. Given how deep the game is, I have a hunch that people who have it aren’t really fussed about pumping more cash into the game for additional content.

The latest rumor circulating around is that there are two DLCs/expansions planned for Black Myth Wukong, with a full-blown sequel lined up as well.

Related Reading:

[Source: Bloomberg (subscription required)]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.