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Like a Dragon Gaiden Character Details Showcase Mysterious Akame and Daidoji Faction

Sega’s upcoming chapter in the saga that turned Kazuma Kiryu into a household name has revealed more information today. Like a Dragon Gaiden character details focuses on Akame and some key figures from the important Daidoji Faction, the mysterious organization that Kiryu is involved with. Speaking of mysterious, Akame also earns that label, as this woman crosses paths with the player and becomes a valuable asset.

Relationship Between Kiryu and Akame

Like a Dragon Gaiden Akame

Akame is a jack-of-all-trades based in Sotenbori, Osaka, a large entertainment district in western Japan. What is her role in the story, and how does she influence Kiryu?

While completing an assignment for the Daidoji faction, Kiryu gets caught up in a certain incident. Through this incident, he becomes acquainted with Akame, a mysterious woman who seems to be well-versed in Sotenbori’s underworld. Akame gathers intel from all over Sotenbori via her Akame Network, an intelligence network comprised of the city’s homeless. As a jack-of-all-trades, she often accepts risky requests that most wouldn’t dare touch.

Kiryu joins forces with Akame, helping her complete these requests. Their friendship deepens as they solve conflicts in the criminal underworld and tackle its poverty industry.

Key Figures in Daidoji Faction

Yoshimura (Portrayed by Mitsuaki Kanuka)

Like a Dragon Gaiden Details Akami and Daidoji Faction Characters

  • A manager in the Daidoji faction
  • A cog in a cold-hearted and unfeeling organization

A manager in the Daidoji faction who specializes in violence. Yoshimura prioritizes the faction above all else, ruthlessly eliminating those who pose a threat. He openly expresses his contempt for Kiryu, a man who shows no allegiance.

Boss (Portrayed by Hiroshi Naka)

Like a Dragon Gaiden Character Boss

  • A high-ranking officer in the Daidoji faction
  • The general in the shadows

Other than the fact that he is a high-ranking officer in the Daidoji faction, not much else is known about this wheelchair-bound old man. As someone who possesses a significant amount of power within the organization, he demands Kiryu to keep the pact he made with the Daidoji.

Head Priest (Portrayed by Ikkyu Juku)

Like a Dragon Gaiden Character Head Priest

  • The head priest of the Daidoji faction

A man who serves as the head priest of the Daidoji. Detached from his earthly desires, he enjoys playing Go by himself all day long. He is one of the few people Kiryu confides in.

Like a Dragon Gaiden: The Man Who Erased His Name releases November 9, 2023, for Xbox Series X|S, Xbox One, PS5, PS4, and PC. You can learn about more characters and details here.

Vitor Braz

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Devolver Delayed: Recap of Games Delayed to 2024

Devolver Digital just held the Devolver Delayed show, in which the publisher showcased all of the games that will be delayed to 2024 to make those games “even better.”

In case you missed it, you can watch the full Devolver Digital three-minute-long showcase right here or continue reading to find out every game that got delayed:

Devolver Delayed to 2024 Games:

The Plucky Squire (PS5, Xbox Series X|S, Nintendo Switch)

The Plucky Squire follows the magical adventures of Jot and his friends – storybook characters who discover a three-dimensional world outside the pages of their book.

Stick it to the Stickman (PC)

Stick it to the Stickman is a practical guide for anybody seeking to climb the corporate ladder in the fastest way possible. A groin-kicking, staple-gunning, chainsaw-wielding roguelike brawler loaded with high-impact, physics-based combat, copious amounts of coffee, and weaponized farts!

Anger Foot (PC)

Anger Foot is a lightning-fast hard bass blast of kicking doors and kicking ass. Crash through the caffeine-fueled fever dream of Shit City, putting the boot to a menacing menagerie of merciless gangsters.

Pepper Grinder (PC, Nintendo Switch) 

Pepper Grinder is an action-packed pirate adventure starring the titular Pepper, a seafaring soul with a passion for prospecting, and Grinder, her super-powered drilling device.

Skate Story (PC)

Skate fast to destroy vicious demons, help a forgetful frog, and save other tortured souls on your journey from fragile beginner to a hardened skater. Push through hell and discover The Devil’s greatest weakness: humility, perseverance, and a disgustingly sweet backside tailslide.

Rest of the Devolver Digital titles slated for 2023 are undelayed and will be launched sometime later in the year. You can check out the video above to find out more information as to what those games are.

Ibrahim Kabir

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Modern Warfare 3 Release Date Announced for November 10, Teaser Fires Out

At long last, Activision has finally started the Call of Duty: Modern Warfare 3 (styled as Modern Warfare III) push! Not only did we get a teaser announcement today, but the Modern Warfare 3 release date has been confirmed to be November 10!

Check out the super-short teaser along with the red color scheme the game is going for.

That’s about it. However, thanks to leaks, we know a bit more than what’s officially out there. For starters, a datamine has revealed that the MW3 reveal will be happening this August 17 in Warzone as an in-game event, which has been the case for the past few years.

This should be the start of the marketing push for the game, so expect a lot more details to be released (and leak) in the coming days and months.

More Modern Warfare 3 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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QuakeCon 2023 Schedule Revealed

Following three years of digital-only events, the annual QuakeCon 2023 welcomes back id Software fans to Texas with the return of the legendary BYOC, a slate of livestreaming programmes, and the Quake Pro League World Championship.

Here’s everything you need to know regarding this year’s QuakeCon and its schedule.

QuakeCon 2023 will be held at the Gaylord Texan Resort & Convention Center in Grapevine, Texas from Thursday, August 10 through Sunday, August 13.

QuakeCon Charity Support 

QuakeCon 2023 will continue its history of giving back through non-profits, including the return of the American Red Cross which will be on-site hosting a blood drive for attendees. Additional non-profits will be in attendance as well this year, including 1UpOnCancer, Extra Life, and Trans Lifeline.

Local animal rescue organization Dallas Pets Alive will once again be on-site with cute, fuzzy, furry friends looking for amazing new homes with gamers, and will be accepting donations for their ongoing support of local animals. This year’s highly anticipated DPA fundraising shirts were inspired by Bethesda games including Starfield, Quake II, and Hi-Fi RUSH. These shirts will be available onsite and online beginning Thursday. Stay tuned to our social channels to find out where to purchase online.

QuakeCon Livestreaming:

QuakeCon will kick off livestream programming this Thursday at 12:00pm CT/1:00pm ET, with a welcome message from Marty Stratton and Hugo Martin from id Software. The QuakeCon Welcome will lay out what to expect for the weekend as well as feature special announcements from id Software and AMD.

BYOC guests will enjoy four days of non-stop LAN gaming, a slate of on-site activities including Tabletop Village, Free2PlayArcades, Console Village, and more, as well as a partner lounge featuring AMD, Alienware, NVIDIA, V1 Tech, noblechairs, and Ducky. Plus, visit the NVIDIA lounge to take the Ultimate KovaaK’s challenge and compete for exciting prizes.

QuakeCon’s livestream will feature official Bethesda shows and content created by the QuakeCon community. Fan favorites like the Dirty Keyboard Contest, QuakeCon Quiz-a-Thon, and others will be paired with streams from The Elder Scrolls Online, AMD, a special Slayers Club Live with Hugo Martin, and more.

quakecon 2023

Quake Pro League World Championship 

The 20 best Quake players on earth are battling to take home the 2023 Quake Pro League champion belt at the Quake World Championship. Quake legends like K1llsen (BIG Clan), Vengeur (Team Myztro), Raisy (Team Myztro), and Rapha (Team Liquid) will be putting on a show as every match will be streaming live. Starting Thursday, fans can catch ‘em all via the Main Stream on Quake’s official Twitch and Youtube channels.

There’s also a rumored Quake 2 Remastered version which may be showcased at the upcoming event, so stay tuned.

Ibrahim Kabir

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Apex Legends Resurrection Patch Notes, Battle Pass Overview Revealed

Respawn is set to launch the next big update for Apex Legends tomorrow, which will include the rework for Revenant. While we already know what changes are coming to the legend, Respawn has revealed the complete Apex Legends Resurrection patch notes, which will go live tomorrow, August 8.

In addition to that, we also get an overview of the new Battle Pass going live with the update.

Apex Legends Resurrection Patch Notes:

LEGEND UPDATE: REVENANT

With great new abilities, comes a new class—Revenant is now a Skirmisher.

PASSIVE: Assassin’s Instinct

Highlight nearby visible enemies who are low on health. You crouch walk faster and have improved wall climbing.

TACTICAL: Shadow Pounce

Unleash a powerful pounce forwards. Hold to charge for farther distances.

ULTIMATE: Forged Shadows

Forge a shroud of hardened shadows around you that blocks direct damage and regenerates after breaking. Your shadows and tactical are refreshed on knockdowns.

RESURRECTION MAP ROTATION

The following maps will be available for public matchmaking in the Battle Royale mode:

  • Broken Moon
  • Kings Canyon
  • Olympus

RING UPDATE

Ring behavior across maps in the BR has been updated with targeted tunings; including ring size, damage, and timings to several game phases to improve pacing in early and mid game. Here’s an in-depth look:

  • Ring Size Changes
    • Ring 1 has increased 10% in radius per map, resulting in ~20% larger Ring 1 surface area
    • No other Ring sizes changed
  • Ring Damage Changes
    • Ring 2 Damage increased from 3 per tick to 4 per tick
    • Ring 4 Damage reduced from 20 per tick to 15 per tick
  • Timing Changes
    • Round 1
      • Preshrink time reduced from 90s to 75s
      • Shrink speed on small Maps reduced from 167 to 160
      • Shrink speed on large Maps reduced from ~180 to ~165
      • Shrink time standardized to ~260s on each map
    • Round 2
      • Preshrink time reduced from 165s to 120s
      • Shrink speed reduced from 160 to 140
      • Shrink time increased by ~25s per map
    • Round 3
      • Preshrink time reduced from 135s to 90s
    • Round 4
      • Preshrink time reduced from 105s to 90s
      • Shrink speed reduced from 100 to 85
      • Shrink time increased from 40s to ~50s
    • Round 5
      • Preshrink time reduced from 90s to 75s
      • Shrink speed reduced from 50 to 40
      • Shrink time increased from 40s to 50s
  • Maximum match length has been shortened
    • Small maps: reduced to ~19.0 mins (was ~21.5 mins)
    • Large maps: reduced to ~20.0 mins (was ~22.5 mins)

RANKED UPDATE

  • LP Table Adjusted: LP Gain overall has been reduced.
  • Diamond+ Cost Adjustments: 50% increased losses.
Placement S17 S18 S18 Diamond+
1 200 150 150
2 175 100 100
3 150 85 85
4 125 70 70
5 100 55 55
6 80 40 40
7 60 25 25
8 40 10 10
9 24 0 0
10 20 0 0
11 -25 -30 -45
12 -25 -30 -45
13 -25 -30 -45
14 -35 -50 -75
15 -35 -50 -75
16 -35 -50 -75
17 -35 -50 -75
18 -35 -50 -75
19 -35 -50 -75
20 -35 -50 -75
  • New: A small portion of Elimination bonus is exempted from bonus withholding due to mismatched MMR and LP. This value increases based on the player’s MMR.
  • Skill & Rating Bonuses have been dramatically reduced.
  • Elimination bonuses are increased slightly
    • We mentioned in our July 2023 Ranked blog that we would be bumping up the Elimination Bonus slightly. In our attempt to reduce the Master spike, we identified the need to instead reduce the overall points given within the whole system. Instead of bumping as planned, we took a different approach and reduced placement scores to make eliminations more valuable when compared to the now lowered placement score.

PATCH NOTES

BALANCE UPDATES

Armor Changes

  • White to Blue evo points required increased to 200 (was 150)
    • Crafted evo points increased to 200
  • Fixed overflow damage on level up applies to the next tier

Crafting Rotation

  • Rampage and R-99 leave the crafter and are back on the floor
  • Nemesis and Mozambique with Hammerpoint Rounds enter the crafter
  • Double Tap Trigger and Hammerpoint Rounds removed from rotation
  • Boosted Loader and Disruptor Rounds added to rotation
  • Medkit price increased to 20 (was 15)

Care Package Weapon Rotation

  • Hemlok Burst AR returns to the floor
    • ADS Recoil increased
    • Damage reduced to 22 (was 23)
    • Headshot multiplier reduced to 1.75 (was 1.8)
  • Prowler Burst PDW enters the care package
    • Damage increased to 16 (was 15)
    • Select Fire Enabled defaulting to Full Auto

Gold Weapons Rotation

  • Hemlok, Peacekeeper, Alternator, Rampage, Charge Rifle

Loot Spawn Changes

  • Blue and Purple Weapon Attachment spawn rate reduced by 20%
  • Blue and Purple Armor spawn rate reduced by 30%

WEAPONS

Charge Rifle Rework

  • New ballistics and projectile
    • Removed hitscan
    • Removed pre-fire laser
    • Projectiles have player passthrough: 80% damage retained
    • Opens doors
  • Projectiles gain damage with distance
    • 50 meters: 75 Damage
    • 300 meters: 110 Damage
  • New charge mechanics
    • Holding the trigger down will increase charge
    • Releasing the trigger will decrease charge
    • Fires at 100% charge
  • Added Extended Sniper Mag attachment slot
    • Base: 4
    • White: 5
    • Blue: 6
    • Purple/Gold: 8
  • Ammo Consumption per shot reduced to 1 (was 2)
  • Handling timings adjusted
    • Tactical reload time decreased to 3.5 (was 4.0)
    • Empty reload time decreased to 4.6 (was 5.1)

All SMGs (R-99, Alternator, CAR, Volt)

  • Strafe Speed:ADS strafe scale reduced to 0.75(was 0.85)
  • Headshot multi reduced to 1.25 (was 1.5)

R-99

  • Vertical Recoil slightly increased
  • Ammo capacity reduced
    • Base Ammo reduced to 17 (was 19)
    • White Mag reduced to 20 (was 21)
    • Blue Mag reduced to 23 (was 24)
    • Purple/Gold Mag reduced to 26 (was 27)

M600 Spitfire

  • Added Barrels for improved stability
  • ADS Recoil improved
  • Hipfire spread slightly improved

Mastiff

  • Blast pattern tightened

HOP UPS

Boosted Loader (Hemlok, Wingman)

Reloading when near empty will speed up reloading and overload the next magazine

  • Hemlok overload ammo: 9
  • Wingman overload ammo: 3

Disruptor Rounds (Alternator, Peacekeeper)

Increases shield damage

  • Alternator shield damage increased by 20%
  • Peacekeeper shield damage (per pellet) increased by 25%

Double Tap Trigger (EVA-8, G7 Scout)

  • Removed from floor and crafting bundles

Grenades

  • Frag Grenade
    • Outer Radius increased to 350 units (was 320)
    • Inner Radius increased to 125 units (was 96)
  • Thermite
    • Adjusted fire VFX to better match damage area

LEGENDS

Revenant has been reborn

  • Updated class to Skirmisher (was Assault)
  • New abilities (see above)

Ultimate Cooldowns

  • Bangalore: Rolling Thunder to 240s (+60s)
  • Catalyst: Dark Veil to 150s (+30s)
  • Gibraltar: Defensive Bombardment to 180s (-90s)
  • Horizon: Black Hole to 210s (+30s)
  • Loba: Black Market Boutique to 150s (+30s)
    • Ultimate Accelerants grant 25% ult charge (up from 20%)
  • Mad Maggie: Wrecking Ball to 120s (+30s)
  • Pathfinder: Zipline Gun to 180s (+60s)
  • Wraith: Dimensional Rift to 180s (-30s)

Tactical Updates

  • Ballistic’s Whistler
    • Reduced delay before an overheated weapon starts cooling down to 1s (was 2s)
    • Reduced how long it takes an overheated weapon to cooldown to 8s (was 12s)
  • Loba’s Burglar’s Best Friend
    • Cooldown reduced to 25s (was 30s)
  • Seer’s Focus of Attention
    • Slow Duration reduced to 0.5s (was 2.5s)
    • Silence Duration reduced to 8s (was 10s)
    • Firing Speed increased to 1.4s (was 0.9s)

MAPS

  • Broken Moon
    • Maps added to Mixtape: Production Yard & The Core (Read more about these maps in our highlights blog here)
    • Multiple rat spots removed
  • Kings Canyon: multiple rat spots removed
  • World’s Edge: smoothed Legend movement on road edges

WORLD SYSTEMS

  • Crafting Workbenches, Survey Beacons, Ring Consoles
    • Removed ‘exclusion radius’ that caused some POIs to get these objects more than others
    • All POIs now have an equal chance of receiving a Ring Console, Survey Beacon or Crafting Workbench

MODES

  • Control
    • Capture Bonus bounty reduced ~20%
    • Capture time reduced to 10 seconds (was 20 sec)
    • Score limit reduced to 1000 (was 1250)
    • Spawn waves removed: players should spawn instantly at the location they choose including Home Base, Captured Points, and MRB (Note: MRB will still use the dropship)
    • Timed events: Airdrops, MRB, Capture Bonus should all start ~30% sooner in match-time

BUG FIXES

  • About Game Mode button now works while in game modes
  • Adjusted sizing and positioning of elements on the Switch’s communication wheel to give it more breathing room
  • Consumables UI no longer freezes while in use and reviewing inventory
  • Dying or swapping Legends with a Golden Backpack full of large healing items no longer causes the items to be thrown from the player in Firing Range
  • Challenges no longer flip to NBR version when tracking in Ranked matches
  • Fixed black line in Kill Feed when a player dies out of bounds
  • Fixed persistent gift notifications after returning to lobby
  • Fixed players from different teams being able to ride in the same trident if they interacted with both a mounted Sheila and the trident simultaneously
  • Fixed Support Bins occasionally being prevented from providing Survival items (Heat Shield or Mobile Respawn Beacons)
  • In-game map no longer clips behind the challenges on 16:10 resolutions
  • Players should now properly spectate the player who knocked or killed them (without being knocked), and not who killed their teammates or who thirsted them from the downed state
  • Players can no longer get stuck inside a Trident’s collision box
  • Pinging Icarus Vault from the map (with vault key in inventory) won’t present a malformed string
  • Predator badge no longer fades away on Champion screen
  • Reduced the animate in time of death recap in Control, Team Deathmatch, and Gun Run
  • Spectres no longer stand in Catalyst’s Piercing Spikes
  • Unitframe consumable progress now updating in the inventory screen
  • Using remapped controls on a Gamepad/Controller no longer prevents pinging from the map
  • Fixed players seeing the ranking of players they are spectating

AUDIO

  • Fixed animations not playing audio in rare cases
  • Improved prioritization for certain enemy movement sounds
  • Players movement transitions no longer occasionally play duplicate audio events

LEGENDS

  • Ballistic
    • C.A.R SMG doesn’t default to heavy ammo after being converted to a golden gun in sling with light ammo
    • Tempest no longer applies to teammates when friendly fire is enabled in Firing Range
  • Pathfinders voicemails during an Ash heirloom inspect no longer stretched on 16:10 resolutions
  • Gibraltar and Bangalore
    • Fixed ultimates not triggering if thrown on Ziprail Launcher and Skydive Towers
    • Fixed ultimates not cooldown if they’re killed while holding the ultimate grenade
  • Horizon: Lethal Lass skin no longer obstructs ADS on Prowler with 1x HOLO
  • Loba: Lunar Wolf skin no longer has broken mesh
  • Rampart: Sheila’s ammo counter now correctly rotated

MAPS

  • Broken Moon:
    • Added building west of the core to minimap
    • Loot tick now correctly drops loot at Production Yard
    • Removed invisible collision above playing field
  • Olympus: indoor props without collision no longer blocks picking up loot

MODES

  • Firing Range:
    • Ballistic’s Whistler is no longer heard across Firing Ranges when shot at the ground
    • Dummies no longer occasionally shoot while set to inactive
    • Small door’s audio and FX no longer heard/seen across Firing Ranges

WEAPONS

  • Left most ammo on squad member unitframes now represents their currently equipped weapon
  • L-Star: low ammo indicator now only appears when ammo is actually low
  • P2020: fixed high inaccuracy with first shot using ADS

QUALITY OF LIFE

  • Firing Range
    • Dynamic dummy spawning now remains off when you die
    • Legend ultimates will be fully charged after loading into the Firing Range, swapping Legends, and dying
    • A new nessie… and more!
  • French
    • In-game/lobby chat now available when language is set to French on console
    • Corrected French translation for R-301 Mastery Challenge Level 20
  • Kill feed will now call out when a player has been removed from the match
  • Multiple stickers can now be placed
  • Players can longer interact with enemy holosprays through walls
  • Ranked progress bar no longer bounces value while sitting on Match Summary screen
  • Seer: Exhibit AR throw indicator is no longer offset from ground
    • (no longer gives false impression of where the Ultimate will land)
  • Support Perk – Crafting Banners: after grabbing the first banner, you can now immediately grab the second one as well
  • Weapon Mastery:
    • New animated celebration sequences when unlocking and completing trials, as well as mastering weapons
    • New animated icon in the HUD weapon element when a weapon is level 100

A NOTE ON WINDOWS 7

If you’re still on Windows 7 (or you’ve taken a look at Trello), you might have noticed an issue with crashing with DirectX11. While the team has been using all available technology to investigate a possible solution, it has become apparent that testing Apex Legends on older OS is no longer viable due to outdated technologies, limited testing availability, and discontinued support from Microsoft themselves. As such, Apex Legends will be moving away from supporting Windows 7.

In addition to the patch notes, Respawn has also shared details on the Battle Pass as well.

Terrorize your enemies with looks from the Resurrection Battle Pass. At Level 24, darkness triumphs with Mad Maggie’s “Outlawed Tech”, and new this season is the Reactive “Heart of the Divine” EVA-8 available at Level 25. Discover true horror at Level 50 with Pathfinder’s “Pathogen”. You’ll also manifest fear with the “Vortex Core” L-STAR, and unlock Epic skins for Valkyrie, Octane, and Caustic. Complete the Resurrection Battle Pass to unlock the Reactive “Heart of Brimstone” EVA-8 skin. As you creep through the shadows, earn new banner frames, emotes, weapon charms, and stickers. Buy the bundle to instantly unlock the first 25 levels.

That’s about it. Once the patch is live, we’ll be sure to let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cities: Skylines 2 Climate and Seasons Highlighted in New Deep Dive Video

Paradox Interactive has revealed this week’s Cities: Skylines 2 gameplay deep dive! Developer Colossal Order details the different Climate and Seasons in the upcoming city builder. You can watch the full Cities: Skylines 2 Climate and Seasons gameplay deep dive right here:

In Cities: Skylines maps had different themes that changed the visual atmosphere and environment to represent different climates, but maps using the same theme would work the same meaning two boreal cities would experience the same climate or length of day.

In Cities: Skylines 2, the developers have replaced that system with a whole new feature in the form of Climate and Seasons! It brings changing seasons to the game and makes each map a unique gaming experience with its own Climate that is based on real-world locations, ranging from the Finnish countryside in the North to Brisbane in the South.

Climate controls the changing seasons, length of the day, and weather patterns so they match the seasons and latitude of the map.

If you’re hoping to get more information, watch the video above, and don’t forget to check out the full Cities: Skylines 2 Maps and Themes blog post right here. Cities: Skylines 2 gameplay deep dives are expected to continue until September 11, with new updates weekly. The full roadmap is posted in this article.

Cities: Skylines 2 releases on October 24, 2023 for Xbox Series X|S, PS5, and PC. It will launch on Xbox Game Pass on the same day.

Ibrahim Kabir

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Red Dead Redemption With Undead Nightmare Arriving on PS4 and Nintendo Switch on Aug. 17, Physical Release Set for Oct. 13

Rockstar Games has announced that Red Dead Redemption PS4 and Nintendo Switch versions come out on August 17. The Switch and PS4 versions bring the two classic games (Red Dead Redemption and Undead Nightmare) in a single package, together again for both new players and original fans to enjoy across modern platforms.

On PlayStation, Red Dead Redemption will also be available on the PS5 as well via backwards compatibility.

Red Dead Redemption follows the story of former outlaw John Marston as he journeys across the sprawling expanses of the American West and Mexico to track down the last remaining members of the notorious Van der Linde Gang in a bid to save his family. Relive, or experience for the first time, the events immediately following the epic tale of honor and loyalty in Red Dead Redemption 2 as Marston hunts down his former friends and outlaws Bill Williamson, Javier Escuella, and his former gang leader, Dutch van der Linde as the era of the cowboy comes to its end.

In addition, Red Dead Redemption on PS4 and Switch features newly supported languages including Simplified and Traditional Chinese, Korean, Polish, Brazilian Portuguese, Russian, and Latin American Spanish.

Red Dead Redemption and Undead Nightmare will be $49.99 on the Nintendo eShop and PlayStation Store, with an August 17 release date. The physical version of the title will release on October 13. Both Red Dead Redemption and Undead Nightmare are already available on the Microsoft Store for Xbox One.

This also shuts down the speculation of a remastered version of the title, as it seems like this was the announcement Rockstar Games had in store.

Ibrahim Kabir

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Street Fighter 6 AKI Trailer Teases Character for Release in Autumn 2023; TMNT Crossover Out Tomorrow

A new contender enters the arena, or will do so soon, as A.K.I. gets ready to drop into Street Fighter 6 later this year. The new Street Fighter 6 trailer reveals A.K.I. in all her maniacal glory, thanks to a cinematic that will serve as the first World Tour mode cutscene. Unfortunately, this trailer doesn’t include a hint of gameplay, so we’ll have to wait a while before we get to see how A.K.I. is going to sink her nails into her opponents.

The second character from Street Fighter 6 year one, A.K.I. follows on Rashid’s release last July as the new Street Fighter 6 DLC character. A.K.I. will be available to owners of the Deluxe and Ultimate Edition or the Year 1 Character Pass and Ultimate Pass of Street Fighter 6 when she releases in Autumn 2023. The date remains vague for now, but Capcom is surely going to reveal more details soon, along with an A.K.I. gameplay reveal video.

A.K.I. is described as a “maniacal poison aficionado” and it’s clear that she uses her nails to some extent as a means to confuse opponents. How this will play out in the arena, we’re yet to see.

Teenage Mutant Ninja Turtles and Street Fighter 6 Crossover Coming Tomorrow

In related news, a Teenage Mutant Ninja Turtles x Street Fighter 6 collaboration is approaching, with the famous pizza-loving turtles coming into the fighting game tomorrow, August 8, 2023. Ralph, Leo, Mikey, and Donny bring costumes, emotes, accessories, stamps, and more into the game. You can check the trailer below.

Once the update is out for the TMNT crossover, we’ll be sure to let our readers know.

In case you still haven’t played the game, go read our review here where we state, “Street Fighter 6 is a contender for fighting game of the year. Between the plethora of game modes to choose from, a story mode that’s actually pretty entertaining, and what should hopefully be a robust online mode, players are spoiled for choice with this well-rounded package.”

Vitor Braz

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Hell Let Loose Update 1.000.020 for August 7 Drops for Patch 14.2

Hell Let Loose update 1.000.020 has been released on all platforms by Black Matter, and this is for what the studio calls patch 14.2! This brings a short list of fixes to the shooter, which are outlined below in the official Hell Let Loose patch notes for August 7.

Hell Let Loose Update 1.000.020 Patch Notes | Hell Let Loose Update 14.2 Patch Notes | Hell Let Loose Update August 7 Update Patch Notes:

Slowed and tested in our latest PTE session, the general consensus from players was that they felt player locomotion in the PTE session was better, however, we understand that some players felt the speeds were still too fast. In order to ensure we are striking a better balance, we want to continue testing the speed and will be holding a further PTE session for the next bug-fixing patch, 14.3, on the 17th of August. In this PTE, we’ll test a slightly slower speed for players to feedback on.

14.2 Changelog
Changes
  • [Change] Reduced the player movement speed
  • [Change] Removed the “Dive to Prone” feature

General Bug Fixes

  • [Fixed] Throwing a grenade has a chance of not being thrownThanks to logs provided by community server owners, we managed to identify instances of the grenade bug occurring as a result of the different parts of preparing and throwing a grenade (igniting, priming, and throwing) happening out-of-order on the server, even though they were happening in-order on the client. This meant that the server could refuse to throw the grenade as it was not in a valid state to be thrown, leading to the grenade bug we believe players have been seeing.

    A fix is being submitted that will make it so that if the server gets the request to throw and the grenade is not yet ignited and/or primed, those things are done there and then just before the grenade is thrown. Tested in the PTE session with great success, we’re hoping we’ve nailed this one!

  • [Fixed] Instances of Private Servers crashingThere was an issue with how the game server handled incoming Rcon connections which meant that if there were multiple connection requests very close together, some connections would be ignored, meaning that the Rcon tool would not get a response. In addition, the port allocated for the Rcon connection on the server would not be released to be reused which would mean that the server would eventually run out of available networking resources, resulting in a server crash.

That’s about it. If a new patch is released, or if there are console-specific changes not mentioned above, we’ll update the article.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dragon Quest X Online Version 7.0 Expansion Confirmed; Wii U and 3DS Versions Shutting Down

Dragon Quest X Online keeps going strong in Japan, as Square Enix announces the next chapter coming to this MMORPG. Version 7 has been confirmed via Twitter after initial rumors appearing last year, and it’s generating quite some buzz among fans. Titled “The Door to the Future and the Sleeping Girl” in English according to our translation skills, the Dragon Quest X Online Version 7.0 expansion is slated for a still vague 2024 release after the conclusion of the Version 6 storyline.

Obviously, this launch is going to be a Japan exclusive, as Dragon Quest X never managed to release in western territories, even with the considerable demand during its original 2012 launch. Despite claims from Square Enix that a western launch would happen if there was enough interest from fans, this never materialized and the only venture outside of Japan was in China, with a localized release in 2016 only to be shut down by 2019. In 2022, once again for Japan alone, an Unreal Engine 4-powered Dragon Quest X Offline version was released.

The odds of an English launch happening at all seem extremely slim right now.

Dragon Quest X Online Version 7.0 Expansion Confirmed; Wii U and 3DS Versions Shutting Down

In a related note, Square Enix has announced that the Dragon Quest X Wii U and 3DS versions are going to sunset on March 20, 2024. This leaves the game available for PC, PlayStation 4, and Nintendo Switch.

Vitor Braz

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Assassin’s Creed Mirage Microtransaction Pack Leaked and Some Players Aren’t Happy About It

There was little doubt that Ubisoft’s Assassin’s Creed Mirage would feature in-game purchases, much like the previous games in the series. A first Assassin’s Creed Mirage microtransaction leak just popped up, giving players an idea about the kind of packs that they can acquire to complement their adventures in Baghdad. Unsurprisingly or not, some players aren’t very happy about it.

The example unearthed shows a designated Fire Demon Pack, which you can see below. Apparently, it includes fire-themed armor for your character and a special mount, along with a weapon skin. This is surely one offer among several, but it gives us an idea on the kind of Assassin’s Creed Mirage microtransactions that are planned for release.

Naturally, discussions on the value of Assassin’s Creed Mirage microtransactions have started, with some players vocally against it, especially since it’s a full-priced game – although it’s not a first for the series – and others just claiming that these optional purchases can be safely ignored. How much they break immersion is another argument used to contest it, but is this something really valid for a single-player game? Again, it’s a matter of personal opinions.

Assassin’s Creed Mirage launches on October 12, 2023 for PC, PS4, PS5, Xbox One, and Xbox Series X|S, and Ubisoft says that a full run will take players between 20 and 30 hours on average.

Vitor Braz

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King of Fighters 15 Next DLC Fighters Revealed, Find Out Who’s Returning

With the release of the next King of Fighters 15 DLC fast approaching, SNK has revealed who is coming down the line. With a new trailer confirming the King of Fighters 15 next DLC fighters, the developer gave us a small taste on Najd, the one that players were already aware of, and who was introduced in the previous iteration of the franchise. Najd will be available starting August 8, 2023, but who is the next one? A completely new challenger or a familiar face?

As it turns out, it’s the latter – Duo Lon is making a much anticipated return to the series, after his first appearance 20 years ago, in The King of Fighters 2003. He was featured in a few more games, but skipped the previous chapter, returning with a bang as a King of Fighters 15 DLC fighter in Autumn 2023.

Duo Lon, also known as “The Silent Assassin,” is coming with “specific character refinements” but that’s as far as SNK goes in terms of details. Players have a few months ahead before this fighter launches, so we should learn everything about him in leading up to release. Watch his introduction – or should we say return – in the trailer below.

The King of Fighters 15 released in early 2022 to some acclaim and currently offers over 50 fighters, a few of them accessible via DLC character pack purchases. It is available on PC, PlayStation 4, PlayStation 5, and Xbox Series X/S.

Vitor Braz

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F1 23 Update 1.09 Out This August 7 for Bug Fixes and Difficulty Improvements

Codemasters has released F1 23 update 1.09 (PS5 version 1.009) for PC, PlayStation, and Xbox. This update comes with many bug fixes and difficulty improvements. Read on for the official F1 23 patch notes for August 7 below.

F1 23 Update 1.09 Patch Notes | F1 23 1.009 Patch Notes | F1 23 Patch Notes for August 7:

A new patch for F1® 23 patch (v1.09) has begun rolling out across Xbox, PlayStation, and PC.

Here are the changes that will be made with this patch:

  • Fixed an issue where players could take control of their car in the pitlane after using flashback when exiting the pits
  • Fixed an issue where, in some instances, players could get disqualified from the race in multiplayer when being disqualified from the formation lap
  • Fixed an issue where looking around while in the cockpit was reduced
  • Fixed an issue where drivers would have incorrect helmets after changing team in Career modes
  • Fixed an issue where Casper Akkermann, Devon Butler and Jamie Chadwick had incorrect helmets when chosen as a teammate in Grand Prix
  • Fixed an issue where gamertags would sometimes show in unexpected areas
  • Fixed an issue where equal performance was always enabled in LAN modes
  • Fixed an issue where, in some instances, race sessions would not load with UDP telemetry connected
  • General Stability Improvements
  • Various Minor Fixes

Additionally, thanks to some feedback from the community, a number of F1® World balancing changes have been made to improve the experience of all players, especially those who may have found Solo objectives too easy.

You can read more about the changes by clicking here. Below is a summary:

  • All F1® World events that previously matched the player’s Tech Level have been adjusted to match to a slightly lower Tech Level
  • F1® World Tech Level ‘Modifier’ setting can now be applied to all Solo events that use Tech Level, allowing optional difficulty increases
  • The F1® World Tech Level ‘Modifier’ setting has been updated to allow any value from zero to +150 (previously -100 to +100)
  • Lower Tech Level events in F1® World will now scale as player Tech Level increases

Further changes to F1® World, including allowing higher level Solo & Multiplayer Events are planned to arrive later in the year.

Finally, a number of changes were made to the EA Racenet recently, improving League functionality in F1® 23. These changes included the addition of On-Demand Leagues, AI in lobbies, AI in standings, and improved filtering on search. You can find out more information about EA Racenet here.

The development team are continuing their hard work by making tweaks to the game based on feedback shared by the community. If you would like to track what issues/bugs are being prioritised based on this feedback, please check out the Community-Raised Issues thread on EA Answers. This thread will be updated periodically.

Source: EA.com

Damien Seeto

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NBA 2K23 Update 1.016 Released This August 7

NBA 2K23 update 1.016 has been released on all platforms this August 7, and given the Season 8 patch was just released last month, don’t expect anything major from this title update. Read on for what’s new in the NBA 2K23 update patch notes.

NBA 2K23 Update 1.016 Patch Notes | NBA 2K23 Patch Notes for August 7:

As expected, Visual Concepts has not released any changelog for the game just yet, and we wouldn’t be surprised if we don’t hear anything about it, as the studio has a habit of releasing patches with no official changelogs shared. We will reach out to Visual Concepts, and we hear anything back, we’ll let our readers know.

Given we’re about two months out from NBA 2K24’s release, don’t expect anything major from the game’s patches.

If you spot any gameplay-related or technical fixes, leave a comment below and let us know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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NBA 2K23 Update 1.15 for Aug. 7 Dribbles Out

Visual Concepts has released NBA 2K23 update 1.15 on both last-gen and current-gen versions of the game. This shouldn’t bring in any new seasonal content given we’re just about a month in from Season 8’s start. Read on for what’s new in the NBA 2K23 August 7 patch notes.

NBA 2K23 Update 1.15 Patch Notes | NBA 2K23 August 7 Patch Notes:

As expected, Visual Concepts has not released any changelog for the game just yet, and we wouldn’t be surprised if we don’t hear anything about it, as the studio has a habit of releasing patches with no official changelogs shared. We will reach out to Visual Concepts, and we hear anything back, we’ll let our readers know.

Given we’re about two months out from NBA 2K24’s release, don’t expect anything major from the game’s patches.

If you spot any gameplay-related or technical fixes, leave a comment below and let us know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Gran Turismo 7 Update 1.36 for August 7 Comes With New Cars and Fixes

Polyphony Digital has released Gran Turismo 7 update 1.36 (PS5 version 1.036), and this is the big August update. You can expect to see new cars as well as new events and bug fixes. Check out the Gran Turismo 7 August 7 patch notes down below.

Gran Turismo 7 Update 1.36 | GT7 Update 1.036 Patch Notes:

Main Features

1. Cars
– The following four new cars have been added:
・ Chevrolet Corvette (C1) ’58
・ Maserati MC20 ’20
・Toyota GR Corolla MORIZO Edition ’22
・Toyota Ambulance Himedic ’21

Before its official release, Toyota GR Corolla MORIZO Edition ’22 car will be available for you to sample in Round 7 of the TOYOTA GAZOO Racing GT Cup (TGR GT Cup) on August 27. It will also be available for test drives in practice mode once the server maintenance on Monday, August 7 has been completed. Also, players who enter the TGR GT Cup and register a time in the Points Ranking (any round) using their Online ID, will receive this car as a gift. The car will be delivered on August 28. It will also be available to purchase from Brand Central in late September.

The Toyota Ambulance Himedic ’21 will be received early as a gift by entering the Gift Viewers Campaign banner at the top right of the World Map and watching the Nations Cup broadcast of the World Series Showdown 2023 Amsterdam, which takes place on August 11 and 12. The car will be delivered on either August 14 or August 21, depending on when you view the broadcast. It will also be available for purchase from Brand Central in late September. (Various sounds have been added to the Toyota Ambulance Himedic ’21.)

– A new livery has been added for the following car:
・Nissan GT-R Nismo GT3 ’18

To celebrate the release of “Gran Turismo: The Movie,” players can receive a movie livery edition of the Nismo GT-R as a gift by watching the trailer from the “Celebrate the release of the ‘Gran Turismo’ movie!” banner on the World Map from August 7 to late September.

2. World Circuits
 - The following new events have been added to World Circuits:
・Michelin Raceway Road Atlanta
– American Sunday Cup 600
・Dragon Trail
– Hyper Car Parade
・Red Bull Ring
– Hyper Car Parade
・High Speed Ring
– World Touring Car 800

3. Brand Central
– The following brands have been added to the Museum:
・BAC
・Fanatec

4. Scapes
– “Fire Station” has been added as a featured Curation in Scapes.

5. Café
 - The following Extra Menus have been added:
・Extra Menu No. 26: Collection: Maserati (Collector Level 40 and above)
・Extra Menu No. 27: Collection: Aston Martin (Collector Level 44 and above)
・Extra Menu No. 28: Collection: Kei-Cars (Collector Level 27 and above)

– We also have new sets of conversations with the Car Designers and Characters appearing in the Café. These conversations can be accessed by changing to the following cars in Garage and speaking with the Characters in the Café:

CAR DESIGNERS
– Hideo Kodama
・Jaguar D-Type ’54
・Jaguar E-Type Coupé ’61

– Shiro Nakamura
・Ford Mark IV Race Car ’67
・Nissan Fairlady 240ZG (HS30) ’71

– Kunihisa Ito
・Dodge Viper SRT GT3-R ’15
・Lexus SC430 GT500 ’08

– Hikonori Kagurazaka
・Subaru Impreza Sedan WRX STi ’04
・Wicked Fabrication GT 51

– Ed Welburn
・Lexus LC500 ’17
・Mitsubishi Lancer Evolution Final Edition ’15

CHARACTERS
– Chris
・Chevrolet Corvette (C1) ’58
– Jeremy
・Maserati MC20 ’20

6. GT Auto
 - Car Maintenance & Service
Engine Swaps have been added for the following cars (Unlocked at Collector Level 50):
・Chevrolet Camaro Z28 ’69
・Chevrolet Corvette ZR-1 (C4) ’89
・Ford Mustang Boss 429 ’69
・Ford Shelby GT350R ’16
・Shelby G.T. 350 ’65

Other Improvements and Adjustments

1. Physics Simulation Model
– We adjusted the replacement conditions for when Replace Car After Leaving Track is used.
– The default settings for Auto Drive is now “Off” when “Assist Preset Selection” is set to “Intermediate” in Assist Settings.

2. Used Cars & Legend Cars
– A new sales category has been added called Special Picks. Using players’ Wishlists data for reference, a selection of the most popular cars will be sold as Special Picks cars.

3. World Circuits
– The recommended car will now be displayed from the hints button (‘i’) on the event information screen. This display will only appear if set.
– The name of the car manufacturer will now be displayed for races where Regulation (Specified Car) is set.

4. Music Rally
– We addressed an issue where progression would sometimes be halted during the following event:
・DRIFT

5. Scapes
– The default speed has been changed from 80 km/h to 40 km/h when Drift Photography is selected.

6. Lobbies
 - We fixed an issue in which a deteriorated car would change to Good Condition when driven in a room with the BoP/Tuning Prohibited option set to “On.”
– We also addressed an issue in which the horsepower/vehicle weight information in the bottom right corner of the Quick Menu screen would not display correctly if accessed from a room with the BoP/Tuning Prohibited option set to “On.”
– We fixed the issue in which the changes to the settings would not be reflected after entering the track.

7. Race Screen
– An additional zoom level for the weather radar in the Multi-Function Display (MFD) has been added, so that there are now five levels.
– The display of BRAKING ASSIST has been adjusted, so that it now appears when the auto brake is in use.

8. Controllers
 - We fixed an issue in which the Vibration Strength setting would not be correctly reflected when using a wireless controller.
– We addressed the problem in which an application error would occur when using the PS4™ version of Gran Turismo 7 on a PlayStation®5 console with a Logitech® G923 Racing Wheel or Logitech® G PRO Racing Wheel.
– We also fixed the issue concerning the game freezing when a Logitech® G PRO Racing Wheel was disconnected from the console while driving.

9. Localization
– Fixed various text localization issues.

10. Others
– Various other issues have been addressed.

Source: Gran Turismo

Damien Seeto

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Guilty Gear Strive Season 3 Starts Aug. 24, Johnny Confirmed as S3 Character #1

At this year’s Evo Championships 2023 event, Arc System Works has officially announced Guilty Gear Strive Season 3 and it starts August 24! There’s a new trailer accompanying it, alongside another trailer featuring Johnny!

Check out the trailers and the summary of Guilty Gear Strive S3 new content below.

What’s new for Guilty Gear Strive in Season 3?

Start Date: August 24

New Special Moves

  • Added to six of the 15 initial roster characters (more characters to come in later updates).

New Offensive Mechanic 

  • Wild Assault – Perform a lunging attack to the front (Available to all characters. Properties vary depending on the character).

New Defensive Mechanic 

  • Deflect Shield – Can block any attack (Inlcuding overheards, lows and projectiles. Available to all characters).

Expect new fighters to be added to the roster as part of Season 3 as well. Speaking of which the GG Strive Season 3 fighter 1 has been revealed to be Johnny! Check out the new trailer for the character below.

As one might expect, Johnny will be available in the game once Season 3 kicks off this August 24. Aside from Johnny there is one more character due this year, with two planned for release in 2024.

Chances are, Season 3 will be released via a new patch, and once it’s live, we’ll let our readers know about it.

More Arc System Works Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mortal Kombat 1 New Fighters Reptile, Ashrah and Havik Announced, “Banished” Trailer Showcases Reptile in Real Form

At this weekend’s Evo Championships 2023 event, NetherRealm Studios brought a new Mortal Kombat 1 trailer, and this one is titled “Banished,” and features Reptile! Not only that, but the studio also announced a slew of MK1 new fighters confirmed to be making their way into the game.

Check out the MK1 Reptile reveal trailer where we see gameplay alongside story elements.

In addition to Reptile, Ashrah and Havik have also been confirmed, with Sareena confirmed as a kameo character in the game.

Those not familiar with “kameo” characters,these are basically assist characters similar to the Marvel vs. Capcom games where a characters jumps in the middle of the fight to deal damage and then leave.

Mortal Kombat 1 punches out this September 19 on PS5, Xbox Series X|S, PC, and Nintendo Switch.

More Mortal Kombat 1 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Embracer Group Closes Campfire Cabal Studio, More to Come After Failing to Complete $2 Billion Deal

Embracer Group’s closing of Campfire Cabal, a studio owned by THQ Nordic, was just confirmed. This may be the first of various closures as the group finds itself in a complicated position, after years of acquiring properties, developers, and publishers. These included Coffee Stain Studios, Saber Interactive, and most notably, Crystal Dynamics, Gearbox Interactive, and Deep Silver. Embracer’s restructuring process was announced in June and includes the closure of studios and termination of projects, some of them yet unannounced or with low projected returns.

The closure of Campfire Cabal was discovered when Executive Producer Bruno-Christian Belibou shared the news on LinkedIn. The decision was revealed by Embracer in June, the same time when the restructuring process was announced. According to Belibou, attempts were made to “find a new home for this team, [but] time was our biggest enemy to do so.”

Campfire Cabal was officially founded in September 2022 and included veterans having worked on Expeditions: Rome, the Hitman series, and Hunt: Showdown. The focus of the studio was on high-quality narrative-driven RPGs and the team was working on an as of yet unannounced game. Unfortunately, it will never come to fruition, at least under the company where it originated from.

Even with so many strong IPs under its wing, including Tomb Raider, Embracer Group is still likely to shut down more studios until the end of March 2024. This was in large  part due to the collapse of a “transformative” deal worth $2 billion with another industry player, who remains mysterious up to this day.

Vitor Braz

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Baldur’s Gate 3 Reaches #1 Spot for Best Selling Pre-orders on PSN Following PC Launch

If you somehow missed it, Baldur’s Gate 3 is now officially available on PC! And while it’s become quite the seller, topping Steam and GOG charts, it seems that all the hype and word of mouth on how good the game is doing may be affecting sales on consoles, as the title has become the #1 best-selling pre-order on the PlayStation Network.

As spotted by Gaming Industry Analyst, Benji-Sales, Baldur’s Gate 3 has taken over as the #1 best-selling pre-order on the PlayStation Network since its launch on PC last week. 

While the title may not sell as well as the PC version on consoles, it is still impressive to see what may be a sign of great success on the platform when it releases next month. 

Baldur’s Gate 3 is officially available on PC, with the PS5 version dropping on September 6. The Xbox Series version, on the other hand, currently has no release date, though it is expected to launch in early 2024. Larian Studio said they’d hope to have an update on its release date before the end of this year. The reasons for the delay were previously explained as the team needs more time to work around the Xbox Series S as they could not launch on the platform without split screen due to parity clauses. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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