Home > News

War Thunder Community Lashes Out at Devs After Economy Changes, Calls for In-Game Strike on May 26

For War Thunder players, it has not been a good year so far for the free-to-play vehicular combat game with the game’s community feeling burned by Gaijin Entertainment, the studio behind War Thunder, and the recent economy changes,

Just what happened for the community to turn on Gaijin Entertainment? Apparently, the devs have made changes to the economy that made it for players to unlock new vehicles by reducing the income of both XP and in-game cash (Research Points, Silver Lions). The backlash from the community got so bad that the developers had to revert the changes and even publish an article explaining how progression and economy works in F2P games (which the community didn’t exactly appreciate).

It’s gotten so bad lately that the community has not only resorted to review-bombing the game on Steam, but also, an in-game strike is in the cards this May 26. There’s even a thread on the War Thunder Player Union subreddit (yes, that’s an actual thing) asking other players to join in protest.

Join us on May 26th
byu/matasfizz inWarthunderPlayerUnion

If you’re wondering what egregious changes the studio has made to War Thunder, here’s a quick rundown by Arthur66:

CDN media

This is a list of terrible things gaijin did over the years
by inWarthunderPlayerUnion

To date, the game is still heavily review bombed on Steam, and now has over 86,000 “overwhelmingly negative” reviews to its name. On Gaijin’s end, the studio has published an apology to the players today admitting they messed up and stating that they will be implementing changes with a more detailed roadmap set to be released on June 14.

Dear players,

Firstly, we would like to extend our sincerest apologies to each and every one of you. We deeply regret the fact that our actions have let you down, and that we have failed to adequately address the concerns you have voiced over time. We share your passion for the game, and it pains us that our decisions have not lived up to your expectations.

Over the past week, we’ve been diligently analyzing the feedback you’ve provided. We acknowledge and agree with your concerns regarding the balance of the economy (Silver Lions and Research Points), as well as modification research. We have therefore prioritized addressing these issues as our immediate concern.

Will this latest communication and planned changes be enough to win the gamers’ trust back? For Gaijin’s sake, let’s hope it is.

Thanks, Alelo!

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

The Callisto Protocol Update 1.020 Sneaks Out This May 23

Striking Distance has released The Callisto Protocol update 1.020, which seems to be for the current-gen (PS5, Xbox Series X|S) version of the game only. Given we just got the Riot Mode patch less than 24 hours ago, don’t expect anything from this patch outside of bug fixes.

The Callisto Protocol Update 1.020 Patch Notes:

There’s no acknowledgement of the patch just yet, but there are confirmed bugs in Riot Mode pertaining to bugs in Wave 97 and skins not showing too.

Reached wave 97 and almos 3 million but died by the same stupid bug again – description in first comment
byu/Lackooo84 inTheCallistoProtocol

Riot Bundle skins not showing up
byu/Sohnice inTheCallistoProtocol

Same as always, once the studio reveals what’s in today’s patch, we’ll update the article ASAP. Hopefully, it fixes the game mentioned above and then some.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Final Fantasy 16 DLC Currently Not in the Works; “It’s a One-Off Game,” Says Yoshi-P

While Final Fantasy 16 seems to contain lots of content based on the previews we have of the game so far, the fantasy action RPG will likely not receive a DLC anytime soon, according to the game’s developers.

In an interview with Game Informer, director Hiroshi Takai announced that Creative Business Unit III has no plans for a FF16 DLC. Producer Naoki Yoshida, also known as Yoshi-P, revealed that FF16 is a “one-off game,” and that while the team does want to consider adding DLCs, the decision will be based on player reception.

Here’s the full quote from Yoshida:

It’s a one-off game. We’re asking players to pay the full price for this experience, and so we want an experience that’s going to equal the amount of money that players are going to be paying and we want them to have satisfaction equal to what they paid or even more than that.

We have no idea if people are going to fall in love with Valisthea and fall in love with Clive’s story and want to see more of the world and more of its characters. So while we always want to consider DLC or spinoffs or those types of things where you can learn more about the game, first we want to see if Valisthea and Clive are really things players around the world want to see more of and then make that decision.

Interestingly, FF16 isn’t the first AAA game this year that wasn’t made with DLC releases in mind. Back in February, Avalanche Software revealed that the developer had no plans to make a DLC for popular wizard game Hogwarts Legacy. Despite this, Hogwarts Legacy performed extremely well, surpassing $1 billion in sales earlier this month.

Source: Game Informer

Carlos Perez

Home > News

Amazon Gaming Week Sale Now Live Until May 28; Here Are All the Deals

If you’ve been looking to improve your gaming setup at home, Amazon’s holding a huge event called Amazon Gaming Week that features tons of discounts on hundreds of gaming and gaming-related products. The event is now live until May 28, with major discounts to computer accessories, video games, and more.

Here’s a quick look at the deals available through Amazon Gaming Week, sorted by category:

Amazon Gaming Week Deals

PC Gaming Deals

The PC Gaming section of the event hub includes a wide array of gaming laptops and desktops for those looking to either build a gaming setup from scratch or upgrade their existing one. Monitors from brands such as Dell, MSI, HP, and Samsung are also on discount. For those into customizing PCs, there are components such as CPUs, memory drives, and other products to look out for, and if you’re looking to pick up a game or two, a handful of titles are currently on discount, such as Final Fantasy 14 and WWE 2K23.

Console Gaming Deals

The Console Gaming section includes plenty of games on discount for Nintendo, PlayStation, and Xbox platforms, and you can pick up some neat accessories such as gaming headphones, extra controllers, and the like. VR headsets are also available in this section.

Other Gaming Essentials Deals

This last section contains products that may improve your overall gaming experience or lifestyle. Aside from physical toys and snacks, there are also gaming-themed books and merchandise to browse through.

And that’s about it! Want to browse the Amazon event page yourself? You can find the link here.

Carlos Perez

Home > News

Dead by Daylight Cross-Progression Info Coming Later This Year, Behaviour “Ironing Out” Kinks in System

For those still hoping for Dead by Daylight cross-progression, you’re probably getting it at some point, but not anytime soon. The good news is, Behaviour Interactive has something to share about it later this year.

Speaking in a roundtable interview which MP1st was a part of, the studio was asked about an update on cross-progression for Dead by Daylight. Stefan Bohan, Head of Production on Dead by Daylight, states that while there’s nothing new to share, more info about it will be revealed later this year.

Yes, you can definitely stay tuned for more information later this year on cross progression. We’re still ironing out some of the kinks of the system for now, so there’s nothing to reveal, but it’s still something we’re very, very much interested in pushing forward.

Well, there you have it. There’s a hint of good news in there, though fans will need to be patient.

While we’re waiting on cross-progression to be implemented, the studio revealed the Year 8 roadmap for the game. One of the new additions coming to the game is Nicolas Cage, with more info set to be revealed about it on July 5.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield Currency Pricing Changes to Take Effect on June 1 Due to “Current Global Economic Fluctuations”

If you’re the type of Battlefield gamer that buys in-game items such as cosmetics and the like, you’ll be seeing changes to the pricing soon. EA has announced the Battlefield Currency (BFC) changes are taking effect this June 1, 2023.

Per EA, there will be no impacts to full game prices of Battlefield 2042. The changes are part of a decision by EA to adjust pricing for live service purchases after evaluating their exposure to current global economic fluctuations.

According to EA, adjustments are being made across countries where Battlefield Currency is available to purchase globally. Many are seeing no change, some are seeing increases, and others will see price reductions, and this — EA claims — is the company’s approach to balancing pricing regardless of currency.

In other Battlefield news, DICE has talked about some of the changes coming to Season 5, and these include adjustments to specialists’ Irish and Dozer, vehicle loadouts, and more.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Overwatch 2 Item Shop Rotation for May 23, 2023

The new Overwatch 2 item shop rotation for May 23, 2023 is now live, with a fresh set of bundles, cosmetics, emotes and more as well as returning bundles from the original Overwatch. Players will need Overwatch Coins in order to make purchases in the item shop.

Don’t forget: a 100 Overwatch Coins convert to $1 USD, so 1,000 Overwatch Coins equate to $10 and so on.

New Overwatch 2 Item Shop Rotation for May 23, 2023:

Overwatch 2 New Store Bundles May 23

Featured:

  • Cardboard Reinhardt Bundle – Legendary, 2000 OC
    • “Cardboard” Reinhardt Legendary Skin
    • “Crayon Art” Reinhardt Rare Name Card
    • “A thousand ships?” Reinhardt Common Voice Line
  • Doctor’s Orders Mercy Bundle – Legendary, 2200 OC
    • “Devil” Mercy Legendary Skin
    • “Imp” Mercy Legendary Skin
    • “Sugar Plum Fairy” Mercy Legendary Skin
  • Masquerade Reaper Bundle – Legendary, 1800 OC
    • “Masquerade” Reaper Legendary Skin
    • “Dance” Reaper Epic Emote
    • “Ready for action” Reaper Rare Emote
    • “Masquerade” Reaper Rare Player Icon
    • “Masquerade” Reaper Common Spray
  • King Jamison Bundle (Junkrat) – Legendary, 1250 OC
    • “King Jamison” Junkrat Legendary Skin
    • “Come the raw prawn” Junkrat Common Voice Line
    • “Crown Jewels” Junkrat Common Spray
  • “Koi” Hanzo Rare Name Card – 300 OC
  • Nerf This D.Va Bundle – Legendary, 1500 OC
    • “B.Va” D.Va Legendary Skin
    • “Junebug” D.Va Legendary Skin
  • Chief Engineer Lindholm Bundle (Torbjorn) – Legendary, 1600 OC
    • “Chief Engineer Lindholm” Torbjorn Legendary Skin
    • “My baby” Torbjorn Epic Highlight Intro
    • “Chief Engineer” Torbjorn Rare Player Icon
    • “Brigitte” Torbjorn Common Spray
    • “Just start hammering” Torbjorn Common Voice Line

That’s about it for this week’s Overwatch 2 store refresh. In case you didn’t know, Blizzard announced recently that each new major in-game event will feature a free skin which players can earn through playing, just like the first Overwatch.

Players can also check all these items out at the Battle.net Overwatch 2 Shop page.

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

New Destiny 2 Weekly Reset May 23, 2023 and Eververse Inventory

As Xur takes his leave until his return on Friday, a new Nightfall Ordeal and a fresh set of Eververse offerings are now available in Destiny. The new Destiny 2 weekly reset May 23, 2023 refresh of activities is now live, detailed below along with the Eververse inventory as well.

New Destiny 2 Weekly Reset May 23, 2023 and Eververse Inventory:

Nightfall: The Devil’s Lair

Raid: Last Wish

Dungeon: Duality

Weekly Crucible Playlists: Rift and Momentum Control

We’ll update the post with the Eververse inventory and the remaining activities as soon as we have them.

(Thanks as always, /r/DestinyTheGame!)

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Destiny 2 Update 2.89 Floats Out for Season of the Deep 7.1.0 This May 23

Bungie has dispatched Destiny 2 update 2.89 and this is for patch 7.1.0 for Season 21: Season of the Deep! Players can expect massive weapon adjustments, bug fixes, new content and more! Read on for what’s new in the Destiny 2 update 7.1.0 patch notes.

Before diving into the patch notes, you can read up on the new content in Season of the Deep right here.

Destiny 2 Update 2.89 Patch Notes | Destiny 2 Update 7.1.0 Patch Notes | Destiny 2 Season of the Deep Patch Notes:

ACTIVITIES 

CRUCIBLE

  • Supremacy has been added to the Relentless rotation.
    • Supremacy will go live in week 4 of Season of the Deep.
    • Supremacy uses standard connection-based matchmaking and does not provide enhanced Super regeneration on crest pickup.
      • Go wild, don’t be scared.
  • Lord Shaxx has a special treat for any Guardians who have completed their Competitive Division placement matches and are Silver III or above.
  • The Season 20 Ascendant emblem is no longer available to purchase and has been replaced by a new Season 21 Ascendant emblem.

TRIALS OF OSIRIS

  • The game mode for Trials of Osiris is moving from Elimination to Dominion.
  • The intro quest has been updated to better serve as an onboarding path to Trials, and it now offers new players a reward for completing it.
  • The Flawless pool will no longer activate on Sunday, and the Challenger and Practice soft pools will be active all weekend. (“Soft” means that matchmaking initially prefers not to blend the pools but will, if necessary to find a good game quickly.)
    • If you are on your first game of the week or playing on a card with a loss recorded on it, you will be placed in the Practice pool.
      • The Practice pool utilizes weekly performance and connection-based matchmaking.
    • If you are playing on Flawless card or playing with someone on a Flawless card, you will be placed in the Challenger pool.
      • The Challenger pool utilizes only connection-based matchmaking.
      • Matchmaking no longer filters by wins on a card.
  • An issue has been corrected that was causing lobby balancing to exist in solo and duo Trials matches. All players in the Challenger pool will have their skill overwritten with the same value to effectively randomize the lobbies.
  • Going Flawless for the first time in a Season will now award a Seasonal Flawless shader for use on any piece of gear.
  • The Passage of Mercy will now forgive two losses if you have not yet been Flawless for the week.
    • After you have gone Flawless, the Passage of Mercy will revert to forgiving a single loss for subsequent attempts.
  • The Passage of Wealth now grants bonus Trials reputation on all wins.
    • The bonus amount increases in proportion to your major Trials rank.
  • After going Flawless for the week, any win on a 7-win card (regardless of whether the card is Flawless or not) will have a chance to drop the weekly Adept weapon.
    • This bonus reward was previously exclusive to the Flawless pool starting on Sunday, but it will now be active all weekend and does not require you to be in a specific pool.
    • The chance of getting an Adept from a win has been slightly reduced to account for the increased duration and availability of the bonus.
  • The Gilded Flawless requirements have been updated.
  • A new emblem has been added which is rewarded for going Flawless without ever trailing in any wins on the card.

NEOMUNA FREEROAM

  • Upgraded Super/Ability Kills Patrol to a Gold Patrol to better reward players.
    • Fixed an issue where some Strand kills were not counting towards patrol progress.

RAIDS

  • Last Wish, Deepstone Crypt, Vow of the Disciple, Vault of Glass, and Kingsfall have all had Exotic drop chance boosters added to several existing Triumphs.
    • Completing these Triumphs gives increased chance of initial drop of the Exotic when killing the final boss of the raid.
    • Fixed an issue where players would sometimes crash during the final encounter against Oryx in King’s Fall.
  • Fixed an issue where players would be able to kill Nezarec in Root of Nightmares during his Last Stand wipe animation.
  • Fixed an issue where players navigating with Strand grapple would sometimes soft lock the traversal to the Macrocosm encounter in Root of Nightmares.
  • Adjusted tracking properties of some projectile attacks from Nezarec in Root of Nightmares.
    • Developer’s Note: Some projectiles were traveling higher than intended that would make it difficult for players to see on their screen. We’ve made them travel slightly more horizontally for better predictability.
  • Fixed an issue where players progressing backwards in Root of Nightmares to the hidden chest location in the Scission encounter space would see Cavum of Nezarec in a T-Pose and be unable to defeat it.
  • Fixed an issue where some VFX was not presented while completing nodes in traversals between encounters in Root of Nightmares.

Dungeons

  • Fixed an issue where Needlestorm would push Akelous in Spire of the Watcher away from the playable spaces.
  • Fixed an issue where the player that casts Well of Radiance would do more than intended damage against Persys in Spire of the Watcher.
  • Fixed an issue where the Rally Banner would sometimes remain active after starting Akelous, the Siren’s encounter in Spire of the Watcher.
  • Fixed an issue where Persys in Spire of the Watcher could be indefinitely staggered with some weapons.
  • Fixed an issue where the player that casts Well of Radiance would do more than intended damage against Persys in Spire of the Watcher.
    • Developer’s Note: Reduced from 2x damage > 1.5x damage if you were the caster for Well of Radiance. Wyvern’s typically receives more damage from Supers by design, but it’s not desired to have as high of a damage intake for bosses.
  • Fixed an unintended interaction between sandbox abilities and defeated combatant bodies that would cause Persys in Spire of the Watcher to be deleted.
  • Fixed a rare issue where players would not be able to farm Artifice armor in Master difficult of Grasp of Avarice while it’s active in the rotator.
  • Fixed an issue where the Spire of the Watcher emblems appeared in the Raids collection category instead of the World collections category.
  • All dungeon Triumphs for Solo, Flawless, and Solo Flawless descriptions are updated to explicitly mention it must be done without leaving the activity in order for it to count.

UI/UX

  • The Inspection Screen and Eververse Preview Screens have been updated with several enhancements:
    • Weapons and weapon ornaments can be rotated while In the Inspection screen and Eververse Preview Screen.
    • Weapons that have ambient VFX will now display within the Inspection screen and Eververse Preview Screen.
    • Ships can now be rotated while in the Inspection Screen and Eververse Preview screen.
    • Ship engine contrails can now be previewed in the same way Sparrows can.
    • Removed depth of field blur from all Inspection screens.
  • Players will now have the option to swap their Confirm / Cancel buttons in the settings Button Layout Input subscreen.
  • The Journey Page has been updated to include a new way for memorialization for previously attained Guardian Ranks, Commendation Score Total, and Season Pass Ranks.
  • Fixed an issue in which the active Triumph score did not fit in one line in the Triumphs page.
  • Fixed an issue in which the Those Held Dear emblem was not displaying correctly upon hovering.
  • Added a visual indicator that displays on top of a title Seal and Triumphs when there are unclaimed objectives.
  • Tweaked a visual adjustment to the indicator tracking objectives in the Journey page to be smaller in size.
  • Fixed an issue in which the Mark All as Seen button in Collections was no longer working as intended.
  • Added a visual treatment to the tracked objectives area in the Journey Page that highlights when auto objective tracker is On/Off.
  • Added an additional yellow coloring for subtitle text.
  • Fixed an issue in which Text Chat’s Auto Hide settings were not being applied correctly.
  • Fixed an issue on the Director in which the clouds and certain visual effects on Neptune would disappear.
  • Fixed an issue on the Director where clipping was present on effects related to the Dreaming City and Luna.
  • Added streak information to ritual rank tooltips associated with the rank display on the launch overlay for playlist activities.
  • Fixed an issue where certain stat headers on the Post Game Carnage Report in certain languages would incorrectly break a single character to a second line.
  • Added an icon to the Director to indicate what planet the active Legend/Master Lost Sector is.
  • Fixed interlude/objective totem overlays to be more responsive to text content.

GAMEPLAY AND INVESTMENT

ARMOR

  • Exotic Armor Tuning 
    • Hunter 
      • Sealed Ahamkara Grasps: Now reloads the magazine of all of your weapons when you defeat a target with your powered melee, and for 5 seconds after dealing melee damage you gain increased movement speed and jump height.
      • Athrys’s Embrace: Gain additional strength while the Weighted Knife damage bonus is active.
      • Oathkeeper: When fully drawn, Bows gain a bonus to damage against combatants that increases as you hold the draw but deactivates after a few seconds.
      • Raiju’s Harness: When deactivating your Arc Staff Super, you create a blinding explosion that temporarily increases your Arc weapon damage. Super energy refunded upon deactivation was increased. However, blocking with Whirlwind Guard will no longer consume energy more slowly and the Super drains 30% slower down from 50% slower.
      • Radiant Dance Machines: Kills while your free dodge is active extend the duration of free dodging. No longer deactivates when you get too far away from enemies. Deactivates after using Suspending Slam.
      • ST0MP-EE5: Removed airborne effectiveness penalties. You only gain the increased speed, slide distance, and improved jumping while your dodge energy is full.
      • Mask of Bakris: Changed to use the tier-4 non-stacking weapon damage bonus, increasing damage bonus in PvE from 10% to 25% and granting a 6% bonus to weapon damage in PvP.
    • Titan 
      • Point-Contact Cannon Brace: Lightning strikes now jolt targets. Increased PvE damage per lightning bolt from 50 to 200. Being amplified now increases the damage of the lightning strikes by 50% instead of extending their range.
      • No Backup Plans: Provides a moderate benefit to the airborne effectiveness and reload speed of Shotguns. While you have a Void overshield, Shotguns deal additional damage and Shotgun final blows refresh your overshield. While using a Void subclass, rapid Shotgun final blows or defeating a powerful enemy with a Shotgun grants you a Void overshield and kicks off your health regeneration.
      • Second Chance: Shield throw melee now weakens enemies. Stunning a Barrier Champion with your shield throw melee grants a single full melee charge.
      • Stronghold: Replaced the healing from blocking shots precisely with significant damage reduction (50% in PvE, 10% in PvP) while blocking with a Sword. When you stop blocking, gain restoration x2, with a duration that increases based on the number of shots you blocked.
      • Eternal Warrior: Rapid takedowns with an Arc weapon grant an escalating bonus to Arc weapon damage, using the same non-stacking damage bonuses used by Surge mods. This can go all the way up to the tier-4 damage bonus, granting a damage bonus in PvE of 25% and granting a 6% bonus to weapon damage in PvP. While at the tier-4 damage bonus, Arc kills refresh the bonus’s duration. After your Fist of Havoc Super ends, you gain the tier-4 damage bonus.
      • Khepri’s Horn: The Solar damage wave now scorches targets.
      • Path of the Burning Steps: Changed to use the non-stacking weapon damage bonuses used by Surge mods. This can go all the way up to the tier-4 damage bonus, granting a damage bonus in PvE of 25% and granting a 6% bonus to weapon damage in PvP. While at the tier-4 damage bonus, Solar kills refresh the bonus’s duration. Becoming encased immediately grants you the tier-4 damage bonus.
      •  Dunemarchers: Reduced the range of the chain damage from 20m to 12m and PvP damage from 85 to 50.
    • Warlock 
      • Vesper of Radius: Your rifts emit an Arc shockwave every 5 seconds that deals damage (200 in PvE, 70 in PvP). Enemies defeated by these shockwaves explode for an additional 100 damage. If you have an Arc subclass equipped, the shockwaves and the explosions created when they defeat an enemy also blind nearby enemies.
      • Chromatic Fire: Increased the radius and damage of the explosion created by prevision Kinetic takedowns. The explosion also applies a status effect to targets damaged by it, depending on which subclass you have equipped: blind (Arc), scorch (Solar), slow (Stasis), sever (Strand), weaken (Void).
      • Dawn Chorus: Daybreak projectiles deal increased damage. Daybreak damage bonus no longer limited to scorched enemies.
      • Sanguine Alchemy: Standing in a rift grants a non-stacking bonus to weapon damage matching your subclass damage type (17% PvE, 4.5% PvP).
      • Claws of Ahamkara: Powered melee kills create an Orb of Power. When Heavy Handed mods are equipped, increases the potency of the Orb spawned (no more than 1 Orb can be spawned per enemy takedown).
      • Mantle of Battle Harmony: Changed damage bonus to weapons when Super is full changed to tier-4 non-stacking weapon damage bonus, increasing damage bonus in PvE from 20% to 25% and reducing the damage bonus from 15% to 6% in PvP. Damage bonus only applies to weapons that match your subclass damage type, and now stacks with Empowering Rift and other similar damage bonuses. Extended base duration of this bonus from 6 seconds to 10 seconds (PvE) and 3 seconds to 5 seconds (PvP).
      • Ophidian Aspect: Removed the extended melee range.
      • Promethium Spur: Grants rift energy for any Solar weapon takedown, with more energy granted for Solar weapon takedowns while standing in a rift. You now have to be standing in a rift when you get a final blow for the Exotic to consume your class ability energy and create a rift at the target’s location.
      • Starfire Protocol: Reduced the amount of energy gained per instance of damage from 20% to 2.5%. Empowered weapon kills now grant 20% grenade energy.
    • General
      • Fixed an issue causing Gyrfalcon’s Hauberk to immediately deploy the granted reserve overshield if the player finished an enemy while having less than 10% class ability energy.
      • Fixed an issue with Ballidorse Wrathweavers that caused them to grant bonus weapon damage to non-Stasis weapons.
      • Speedloader Slack’s buff now has unique text when displayed in the HUD.
      • Fixed an issue causing Severance Enclosure to not function on a Strand subclass.
      • Fixed an issue where using the Exotic armor Abeyant Leap would cause the Aspect Drengr’s Lash to not gain increased suspend duration from the Fragment Thread of Continuity.
      • Fixed an issue with Swarmers that caused Threadlings created from Tangles to trigger the Fragment Thread of Fury.
      • Fixed an issue where Verity’s Brow would grant bonus grenade energy to allies for longer than intended.
      • Updated the Citan’s Ramparts perk description string to better reflect its behavior.
  • Armor mods
    • Added 2 new armor mods:
      • Powerful Attraction – when using your class ability, you collect all Orbs of Power within a radius determined by the number of copies of the mod you have equipped.
      • Elemental Charges – collecting the subclass collectible associated with your damage type (firesprites, ionic traces, Stasis shards, Void breaches) has an escalating chance to grant you a stack of Armor Charge; on Strand, this is granted by destroying Tangles.
    • Fixed an issue causing the Melee Kickstart mod to consume Armor Charge when the player used an unpowered melee attack.
    • Targeting, Dexterity, Loader, Reserve, Unflinching, Surge, and Holster mods now work correctly when a weapon changes damage type.
    • Fixed an issue causing the armor mod Distribution to grant Super energy.
    • Fixed an issue where ammo finder mods could trigger on non-weapon kills.
    • Multiple copies of the Reaper mod no longer provide any additional benefit.
    • Ensnaring Slam now counts as a class ability for relevant armor mods.
    • Fixed an issue causing three Resistance mods to not provide any additional benefit compared to two.
    • Fixed an issue causing swords attacks with no ammo to trigger the Heavy Handed mod.
    • Fixed an issue causing the Dynamo mod to extend active Supers when a class ability was used.
    • The Harmonic Resistance now displays a message while used on a Strand subclass indicating that it provides no benefit.
  • Miscellaneous
    • Fixed issues causing Artifice Armor from Spire of the Watcher and the Warlock Deep Explorer Boots to not be able to be made into armor ornaments.
    • Players can no longer reacquire the Season 17 or 18 Artifact from Collections.

Weapons

  • Global
    • A full-auto melee setting is now available.
  • Weapon Reticles
    • A setting to change the reticle color when it is over an enemy target is now available. Players can now change their hip-fire reticle color both in its normal state and in the state where it is above an enemy.
  • Weapon Crafting
    • Crafted and enhanced weapons using Special ammo now make slightly faster weapon progress from kills.
    • Weapon crafting components no longer require Legendary Shards. This change is excluded from weapon enhancing, which still requires Legendary Shards at enhancement tier 1.
    • Last Wish weapons can now be crafted. Each week, players can visit Hawthorne in the Tower to acquire a pursuit to complete all encounters of the Last Wish raid. Completion will award guaranteed Last Wish pattern progress until all patterns are acquired. In addition, completion of the pursuit will unlock a vendor exchange on Hawthorne for that week where players can spend Spoils of Conquest to purchase 1 additional Deepsight weapon from a selection of Last Wish weapons they’ve previously obtained.
    • Players can now obtain a limited number of Deepsight Harmonizers from the Season Pass. On a weapon with an available pattern that has never had Deepsight, a player can apply this currency to immediately give the weapon Deepsight for Pattern Extraction through Deepsight Activation.” Weapons will have an information section display if a weapon is available for Deepsight Activation.
    • Fixed an issue where crafted Bows were not getting their stats upgraded when reaching Level 20.
    • The Marsilion-C Heavy Grenade Launcher pattern Triumph has been removed as this weapon can’t be shaped nor enhanced.
    • Fixed an issue where Memento trackers were not working on Imperial Decree, Goldtusk, Throne-Cleaver and Death’s Razor.
    • Fixed an issue preventing crafted Menagerie weapons with Memento Trackers from tracking progress.
  • Weapon Archetypes
    • Updated tier-10 Masterwork stats provided on Adept weapons so Bows, Glaives, and Fusion Rifles properly inherit +3 to all stats they can roll as Masterwork options.
    • Fixed an issue where Adept mods could be inserted into non-Adept weapons.
      • Non-Adept weapons with an Adept mod inserted will have their perk deactivated.
    • Shotguns
      • Fixed an issue causing Shotgun reticles to be visible in some circumstances they shouldn’t.
        • Shotgun reticles should no longer be visible while sprinting, and in finishers, emoting, and other third-person actions.
    • Fixed an issue where the brief rate of fire increases on Aggressive Shotguns after getting a kill could be sustained after swapping off the Shotgun immediately after a kill.
    • Sniper Rifles 
      • Increased PvE damage by 10% (Izanagi’s Burden’s Honed Edge perk shots don’t receive this buff).
    • Scout Rifles
      • Fixed an issue where the Long Arm Scout Rifle was getting the PvE damage bonus for Exotics.
    • Grenade Launchers
      • Fixed an issue where some Grenade Launcher explosions were missing their proper visual effects.
      • Fixed an issue where Omolon Heavy Grenade Launchers would not benefit from the recent buff to their projectile collision radius. They are now consistent with other Heavy Grenade Launchers.
    • Submachine Guns
      • Aggressive Submachine Guns
        • Reduced base damage from 15 to 14.
        • Increased precision hit multiplier from 1.45 to 1.5 (crit damage goes from 21.8 to 21).
      • The Immortal
        • Reduced base range value by 10.
    • Bows
      • Fixed an issue where the Arsenic Bite Bow would display an incorrect charge time on its tooltip.
      • Updated the stats on the Tyranny of Heaven Bow to better compete with the current selection of Lightweight Bows.
    • Miscellaneous and Visuals
      • Fixed an issue where the glow when firing on the Nessa’s Oblation Legendary Shotgun was not as bright as intended.
      • Fixed an issue where the Nasreddin and Caretaker Legendary Swords would not display their proper stats.
      • Fixed an issue where the muzzle flash on the Stay Frosty Pulse Rifle was brighter than intended.
  • Exotic Weapons
    • Eyes of Tomorrow 
      • Killing 4 targets with a missile volley will refund 1 ammo.
    • Graviton Lance 
      • Increased RPM from 257 to 300 (reduced burst delay by 20%, now matches Revision Zero’s Häkke Heavy Rounds rate of fire).
      • Rebalanced damage per shot.
        • Increased first shot damage from:
          • Body: 9.5 to 19
          • Crit: 15.7 to 31.4
        • Decreased second shot damage from:
          • Body: 35.6 to 25.6
          • Crit: 58.7 to 42.3
    • Jade Rabbit 
      • Added buff text to show when Fate of All Fools increased body shot damage is active.
      • Quickly hitting 3 critical hits now refunds 3 shots instead of 1.
    • The Manticore 
      • Increased the catalyst’s damage resistance from tier 3 to tier 4.
      • Increased movement speed during hang time.
      • Activating the catalyst perk (through an airborne kill or sustained damage following an airborne kill) now partially refills the magazine.
      • Fixed an issue allowing players to hover around with the Manticore while frozen or suspended. Becoming frozen or suspended now ends the Manticore’s hover effect.
    • Lumina
      • Increased Noble Rounds cap from 5 to 6 to account for the catalyst granting 2 noble round remnants per kill.
    • Heartshadow 
      • Damage increase now activates quicker while invisible, after 0.25s instead of 1s.
      • Heartshadow now weakens targets upon dealing any damage while the damage increase is active.
    • Sweet Business 
      • Now fires explosive rounds every 20 shots (fewer shots while fully spun up).
    • Legend of Acrius 
      • Increased total ammo from 12 to 16.
      • Increased maximum projectile distance from 9m to 12m.
    • Tommy’s Matchbook 
      • Catalyst updated: while overheated, every 5 shots applies 14+7 (with the Ember of Ashes Fragment) scorch stacks.
    • No Time to Explain 
      • Updated drone to work with anti-barrier (will break Barrier Champion shields and over-penetrate combatant shields).
      • Updated drone to work with Feeding Frenzy (from the No Time to Explain catalyst).
        • This also resolved an issue where the audio cue and screen feedback for Feeding Frenzy would always play when the player spawned regardless of perk state and then wouldn’t play on perk activation.
    • Skyburner’s Oath 
      • Increased scorch stacks from 3 to 5 and 5 to 10 with the Ember of Ashes Fragment.
    • Salvation’s Grip 
      • Reworked to have 2 firing modes. Charged shot creates a pattern of Stasis crystals (where the number of crystals is no longer dependent on charge time). Uncharged shot is a normal Grenade Launcher shot, but does more damage to Stasis crystals and frozen targets.
      • New perk added that reloads the magazine from reserves when you quickly shatter at least 3 crystals with the uncharged shot.
    • Bad Juju 
      • Fixed an issue that was causing the weapon to recoil like an Auto Rifle, making it harder to control. The recoil pattern will now be similar to other Pulse Rifles.
    • Fighting Lion 
      • Fixed an issue that was causing this weapon to do more damage than intended to red-bar combatants.
    • Whisper of the Worm 
      • Whisper of the Worm now has a unique head-up display (HUD) icon in the weapon tray, similar to other Exotics.
    • Worldline Zero 
      • Worldline Zero’s sprinting teleport slash now costs 50% energy, down from 100%, and can be chained into itself once when used on the ground.
      • Damage from an individual heavy attack was increased by 8.3%.
    • Winterbite 
      • The impact damage has been removed and redistributed to the detonation damage. This addresses an issue where Winterbite’s primary projectile could sometimes multiply hit a single target depending on performance and network conditions.
        • The self-damage scaling has been tuned to account for the increased damage of the detonation.
      • Fixed an issue that caused Winterbite’s melee to mistakenly count as an Energy weapon slot kill for the purposes of progression.
    • Vexcalibur 
      • Vexcalibur’s upgraded intrinsic traits at the crafting table now provide slight stat increases.
    • Veriglas Curve 
      • Fixed an issue causing Verglas Curve’s Stasis crystals to fail to spawn if shot at a titan bubble.
    • Tractor Cannon 
      • Fixed an issue where Tractor Cannon was impacted by the recent non-lethal collision damage changes.
      • Now causes hit targets to be able to suffer lethal collision damage for a brief duration.
    • Thunderlord 
      • Fixed an issue with Thunderlord where damaging a target under the effects of Divinity’s debuffcould cause lightning strikes with unintentional frequency, as the hit would count as two precision hits, instead of one.
    • Miscellaneous and Visual
      • Exotics with lock-on reticles, like Ticuu’s Divination, Final Warning, and Eyes of Tomorrow should no longer auto-target allied Tangles and grapple points.
      • Fixed an issue that was causing the special first-person recoil animation on Cryosthesia 77k’s special shot to play incorrectly.
        • This is an animation-only change.
      • Symmetry’s visual effects are no longer persistent on screen if you switch weapons while the special fire mode is active.
      • Fixed an issue on Sleeper Simulant’s weapon model that was causing the display screen to be an incorrect color.
      • Fixed an issue where Hierarchy of Needs had its catalyst located under Kinetic Weapons on the Triumph screen.
      • Revision Zero now has its high-zoom scope flip up slightly earlier when special reloading.
      • Revision Zero had its UI buff progress bar adjusted to turn more opaque when the weapon is full on targeting data, similar to how other Exotic UI bars work.
  • Weapon Perks
    • Fragile Focus
      • Bonus now lasts until shield is depleted.
      • Bonus now returns when shield regenerates to 100%.
    • Shoot to Loot 
      • The Shoot to Loot perk can now be used to collect Orbs of Power in addition to ammo boxes.
    • Reconstruction 
      • Rebuilt to allow it to be put on more weapons without exceeding perk budgets.
        • Time before activating and before successive reloads have been unified. Previously they were different values.
        • Base perk now takes 4 seconds between each reload.
        • Enhanced now takes 3.5 seconds between each reload.
    • Vorpal Weapon 
      • Fixed an issue where this perk would override certain damage types, breaking functionality on some damage over time effects.
      • Now provides its effects even when the weapon is stowed.
        • For example, a rocket shot from a Rocket Launcher with Vorpal Weapon will retain the damage increase against bosses even if you swap to another weapon.
    • Subsistence 
      • Fixed an issue where the effects of the Subsistence perk could cause Reservoir Burst to fail to activate under certain networking conditions.
    • Adagio 
      • No longer resets by destroying Stasis crystals.
    • Valiant Charge 
      • No longer activates when taking environmental hazard damage.
    • Encore 
      • Fixed an issue where the enhanced version of this perk status would appear on the buff tray screen twice.
    • Thresh, Demolitionist, and Pugilist 
      • Now provide additional energy on Glaive kills, on pair with Sniper Rifles, Shotguns, and Fusion Rifles.
  • Weapon Traits
    • To Excess 
      • Fixed an issue where the timer for this Origin Trait was not showing. Had an issue suppressing its countdown timer addressed and the countdown timer is now visible in the tray.
    • Bray Inheritance 
      • Fixed an issue where this Origin Trait would activate on Titan Barricades, Stasis crystals and other destructible objects.

ABILITIES

  • Arc Subclasses 
    • Arcstrider 
      • Arc Staff
        • Increased damage vs. PvE combatants by 20%.
      • Gathering Storm
        • Increased direct impact damage vs. players from 200 to 300.
        • Increased secondary lightning strike maximum damage vs. players from 300 to 500.
        • Increased lingering lightning tick damage vs. players from 40 to 60.
        • Now deals increased damage to Well of Radiance and Ward of Dawn.
        • Fixed an issue causing Super energy to be costed before the staff projectile was created, specifically in cases where the casting player was killed (or was suppressed, frozen, or suspended) during a specific 0.07 second window during the cast performance.
        • The staff projectile now embeds into the following combatant types regardless of target tier, rather than overpenetrating:
          • Hive and Taken Ogres
          • Scorn Abominations
          • Vex Wyverns
          • Fallen Brigs
    • Striker
      • Fist of Havoc
        • Reduced light attack energy cost from 8.5% to 6%.
        • Reduced heavy attack energy cost from 18% to 12%.
        • Increased heavy slam damage by 33% vs. PvE enemies.
      • Knockout
        • Reduced lunge range while active from 6.5 meters to 5.5 meters.
        • Increased damage bonus for uncharged melees vs. PvE combatants from 60% to 100%.
      • Juggernaut
        • Increased Fragment slots from 1 to 2.
      • Seismic Strike
        • Now costs 15% energy on activation if no target was hit.
        • Reduced base cooldown time from 101 seconds to 91 seconds.
      • Thruster
        • Fixed an issue where the player’s field of view could pop if Thruster was activated while sprinting.
        • Slightly increased upward acceleration on activation to reduce instances where the player could be caught on the ground.
    • Stormcaller 
      • Stormtrance
        • Increased damage vs. PvE combatants by 25%.
        • Reduced time to reach maximum damage ramp while attacking from 5 seconds to 3 seconds.
        • Landfall detonation and seekers now jolt targets on hit.
      • Chaos Reach
        • Increased damage vs. PvE combatants by 25%.
        • Increased damage resistance vs. players from 40% to 50%.
        • Increased maximum strafe speed from 3.5 meters per second to 4.5 meters per second.
        • Adjusted Super camera to avoid the player’s body blocking view of targets while strafing.
        • Sustained Chaos Reach damage on a single target now creates a jolting lightning strike at the target’s location.
      • Lightning Surge
        • Fixed an issue allowing Lightning Surge to deal more instances of secondary strike damage than intended – now targets can take a maximum of two instances of damage from a single activation of the ability: one from the primary lightning strike around the player, and one from a secondary lightning strike.
        • This change necessitated some changes in damage values, but in general its damage output should be significantly more consistent and slightly higher than the intended value previously, but without the ability to one-shot a single enemy Guardian from full health.
      • Ball Lightning
        • Increased damage vs. PvE combatants by 30%
        • Reduced ping scalar on downward lightning strike detonations so combatants are less likely to flinch out of the repeated lightning strike volume while the player is amplified.
    • Arc Grenades 
      • Flux Grenade
        • Increased aim assist cone half-angle from 3 degrees to 4.5 degrees.
    • Arc General 
      • Speed Booster
        • Reduced jump acceleration bonus scalar from 1.5x to 1.25x.
        • Reduced activation time while sprinting from 3 seconds to 2.5 seconds.
        • Increased linger time after the player stops sprinting from 1.5 seconds to 2 seconds.
        • Fixed an issue where if the player was already sprinting and then became amplified, Speed Booster would not be granted.
      • Jolt
        • Reduced damage vs. PvE combatants by 15%.
        • Reduced additional bonus damage scalar vs. major combatants by ~20%.
        • Jolt damage triggers now correctly attribute ownership of the chain lightning damage – previously, this would show damage numbers for the player that applied the initial jolt debuff. Now, the player that deals damage to trigger the jolt chain lightning will be the owner of that damage and see the damage number flyouts.
  • Solar Subclasses 
    • Gunslinger
      • Golden Gun (Marksman and Deadshot)
        • Increased damage vs. PvE combatants by 20%.
      • Gunpowder Gamble
        • Increased Fragment slots from 1 to 2.
        • Reduced cooldown time from 12 seconds to 6 seconds.
      • Weighted Throwing Knife
        • Reduced minimum projectile tracking shape size by 25% and maximum projectile tracking shape size by 10% on mouse and keyboard.
      • Proximity Explosive Knife
        • Reduced detonation damage vs. players from 105 to 90.
        • Increased impact damage vs. players from 14 to 20.
      • Lightweight Knife
        • Increased projectile speed from 30 meters per second to 40 meters per second.
        • Increased size of projectile tracking shape by 20%.
    • Sunbreaker 
      • Hammer of Sol
        • Increased damage vs. PvE combatants by 10%.
      • Burning Maul
        • Increased damage vs. PvE combatants by 10%.
        • Heavy slam cyclone now applies a small amount of scorch over time.
        • Now creates a Sunspot on activation while the Sol Invictus Aspect is equipped, matching the behavior of Hammer of Sol.
      • Sol Invictus
        • Increased Sunspot damage per tick vs. players from 15 to 22.
      • Hammer Strike
        • Now costs 15% energy on activation if no target was hit.
        • Reduced base cooldown time from 101 seconds to 91 seconds.
      • Throwing Hammer
        • Now adjusts its initial trajectory based on your aim assist target to increase consistency vs. fast-moving targets.
    • Dawnblade 
      • Daybreak
        • Adjusted Super camera to allow the player to look down further, and avoid VFX blocking view of targets when moving quickly.
      • Incinerator Snap
        • Fixed an issue preventing projectiles from proximity detonating.
        • Reduced total damage vs. players from 150 to 135 – this is intended. primarily to offset Incinerator Snap’s increased consistency following this fix.
    • Solar Grenades 
      • Swarm Grenade
        • Increased size of secondary projectile detonation from 1 meter to 1.4 meters to reduce the number of instances where the secondary projectile could bounce far enough away from their tracked target to fail to damage or scorch them.
      • Healing Grenade
        • Reduced detonation screen shake feedback for allied players. This reduction is further increased for players that are aiming down sights.
    • Solar General 
      • Scorch
        • Increased stun time before scorch stacks begin falling off from 1.5 seconds to 2.3 seconds vs. enemy players.
        • Increased stun time before scorch stacks begin falling off from 3 seconds to 4.5 seconds vs. PvE combatants.
        • Fixed an issue where the scorch screen fx would immediately pop off when the player transitioned from being scorched to Igniting.
        • Fixed an issue where damaging a scorched target with some poison effects would forcibly remove scorch.
      • Ember of Benevolence
        • Increased bonus energy regeneration scalar by 100%.
        • Reduced active duration by 50% in Crucible and Gambit.
  • Void Subclasses 
    • Nightstalker
      • Spectral Blades
        • Increased damage vs. PvE combatants by 35%.
        • Heavy attack now weakens targets on hit.
        • Fixed an issue causing right-handed attacks to fail to connect when attacking at fully ramped attack speed.
      • Trapper’s Ambush
        • Increased Fragment slots from 1 to 2.
      • Snare Bomb
        • Increased duration of weaken debuff on PvE combatants from 4 seconds to 8 seconds.
    • Sentinel
      • Sentinel Shield
        • Increased damage vs. PvE combatants by 20%.
        • Increased in-Super shield throw ability regeneration rate to offset the reduction in stat-based regeneration introduced with the release of Lightfall.
      • Bastion
        • Increased Fragment slots from 1 to 2.
      • Shield Throw
        • Increased base impact damage from 60 to 70.
        • Increased consistency of finding and adjusting the projectile’s flight trajectory toward a new target after a bounce.
      • Shield Bash
        • Now costs 15% energy on activation if no target was hit.
        • Reduced base cooldown time from 114 seconds to 91 seconds.
    • Voidwalker 
      • Nova Bomb (Cataclysm and Vortex)
        • Increased damage vs. PvE combatants by 20%.
      • Nova Warp
        • Increased damage vs. PvE combatants by 15%.
        • A fully charged attack now makes enemies volatile on hit.
      • Chaos Accelerant
        • Fragment slots increased from 1 to 2
        • Charged Scatter Grenade
          • Increased tracking consistency of charged Scatter Grenade submunitions.
          • Increased submunition arming duration to improve likelihood of submunitions reaching their target.
          • Fixed an issue where some submunitions were impacting the ground on creation, resulting in early detonations.
        • Charged Magnetic Grenade (Handheld Supernova)
          • Increased hold time for a charged Magnetic Grenade from 3.2 seconds to 4.5 seconds.
    • Void Grenades 
      • Void Spike
        • Reduced damage per tick vs. enemy players from 28 to 23 – unchanged vs. PvE combatants.
    • Void General
      • Volatile
        • Now displays a timer in the player HUD when they are volatile.
        • Reduced duration vs. players from 10 seconds to 6 seconds.
      • Echo of Harvest
        • No longer requires a precision kill to activate.
  • Stasis Subclasses 
    • Revenant 
      • Shatterdive
        • Increased Fragment slots from 1 to 2.
      • Withering Blade
        • Increased maximum projectile tracking strength by 12.5%.
        • Increased projectile tracking search range on bounce vs. players by 20%.
        • Fixed an issue where boss combatant auto-shatters when frozen by Withering Blade were dealing significantly more damage than auto-shatters from a freeze applied by any other Stasis melee ability.
    • Behemoth 
      • Glacial Quake
        • Increased Shiver Strike thrust while Glacial Quake is active by 10%.
        • Increased light attack damage by 20% against all target types.
      • Howl of the Storm
        • Increased width of freezing cone vs. players by 31%.
      • Shiver Strike
        • Increased maximum thrust while in flight by 16%.
        • Decreased maximum downward influence of gravity while in flight by 18%.
    • Shadebinder 
      • Winter’s Wrath
        • Increased damage vs. PvE combatants by 10%.
      • Frostpulse
        • Now grants 2.5 meters of additional melee target search and lunge range for 1.2 seconds on rift activation.
    • Stasis Grenades 
      • Duskfield Grenade
        • Fixed an issue where equipping Bleak Watcher or Renewal Grasps would extend Duskfield Grenade’s cooldown time significantly further than intended.
      • Coldsnap Grenade
        • Fixed an issue where Coldsnap Grenade would not create followup seekers if the initial projectile landed too close to the target.
        • Fixed an issue where Coldsnap Grenade would not freeze a target if the initial projectile landed directly below the target.
        • Increased Coldsnap Grenade seeker detonation size vs. players from 1.5 meters to 1.75 meters to fix an issue where the seeker could detonate but fail to freeze a target, but would then still create a follow-up seeker.
    • Stasis General 
      • Fixed an issue where the Tectonic Harvest, Grim Harvest, and Glacial Harvest Aspect buff tray icons were incorrect.
  • Strand Subclasses 
    • Threadrunner 
      • Silkstrike
        • Reduced the amount the player was slowed when casting Silkstrike immediately after a grapple.
      • Threaded Spike
        • Increased damage vs. PvE combatants by ~55%.
        • Increased projectile travel range before beginning to return to the player by 30%.
        • Slightly reduced the speed of the dart as it returns to the player to make catching it easier.
        • Increased energy gain for catching the dart based on the number of enemies hit.
        • Now pierces Cabal Phalanx shields.
        • No longer prioritizes the catch action over the grapple melee if an enemy target is within grapple melee range.
    • Berserker 
      • Bladefury
        • Fixed an issue allowing players to use their Super infinitely in Mayhem under specific conditions.
      • Frenzied Blade
        • Reduced cooldown based on the number of melee energy charges the player has stored.
          • At 0 charges, cooldown reduced by 15%. At 2 charges, cooldown reduced by 30%.
        • Fixed an issue preventing players from using Hive Sword attacks while they had a Frenzied Blade melee charge.
      • Drengr’s Lash
        • Fixed an issue resulting in Drengr’s Lash projectiles getting stuck and lingering in level geometry (specifically corners) for extended periods of time.
    • Broodweaver 
      • Needlestorm
        • Reduced physics acceleration per projectile by ~70% to reduce instances of bosses (e.g., Akelous in Spire of the Watcher) flying into the stratosphere when struck by every projectile at once.
      • Arcane Needle
        • Decreased cooldown based on how many melee charges the player has stored.
          • At 0 charges, cooldown reduced by 15%. At 2 charges, cooldown reduced by 30%.
        • Increased projectile speed based on the projectile’s flight time.
          • Initial velocity increased to 40 meters per second, up from 30.
          • Final velocity increased to 70 meters per second, up from 60.
        • Increased projectile tracking strength by ~10%.
        • Fixed an issue preventing Claws of Ahamkara from granting a fourth melee charge to Arcane Needle.
        • Fixed an issue where players could very rapidly initiate unpowered melees back-to-back while jumping while Arcane Needle was equipped.
    • Strand Grenades 
      • Grapple
        • Reduced base cooldown time from 105 seconds to 82 seconds.
        • Reduced minimum time between grapple activations from 2.5 seconds to 0.2 seconds.
        • Fixed an issue allowing players to mount Sparrows while grappling.
    • Strand General 
      • Thread of Generation
        • Reduced energy regeneration provided by some damage-over-time mechanics.
        • Reduced energy generation provided by Trace Rifle damage by 36%.
      • Fixed an issue that could result in players remaining in first person after picking up a new Tangle quickly after throwing a Tangle.
      • Updated placement of Tangle carry objects in the player’s arm in locomotion animation set.
    • New Strand Aspects
      • Hunter: Threaded Spike
        • Activate your class ability to leave behind a decoy woven from Strand matter that draws the attention of nearby combatants and pings the radar for other Guardians.
        • After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
      • Titan: Flechette Storm
        • While sliding, activate your charged melee ability to leap into the air, knocking nearby targets away and dealing damage.
        • While airborne, activate your charged melee again to launch a cluster of damaging, unraveling projectiles.
        • Repeatedly activating melee will chain additional throws.
      • Warlock: The Wanderer
        • Tangles you throw attach to enemies and detonate into a suspending burst.
        • Threadling final blows create a Tangle.

GHOSTS

  • The following Ghost Shells now support Trials Flawless glows when you’ve gone Flawless:
    • In Memoriam
    • Horus
    • Hero’s Wake

SHIPS

  • The following Ships now support Trials Flawless glows when you’ve gone Flawless:
    • Winds of Change
    • Hushed Syrinx
    • Valiant Memory

SPARROWS

  • The following Sparrows now support Trials Flawless glows when you’ve gone Flawless:
    • Resurrection’s Guide
    • Paradigm Shift
    • Falcon’s Chase
    • Survivor’s Journey

FINISHERS

  • Subclass agnostic finishers can now display their Stasis and Strand variants when previewing them in the Eververse store or Inspection screen.

POWER AND PROGRESSION

  • We have added Exotic focusing options to Rahool:
    • Standard Decryption: Any Exotic engram can be decrypted into a random previously owned armor piece for free (current behavior).
    • Advanced Decryption: An Exotic engram can be focused into any armor from a specific expansion for a small cost. You must have previously acquired all Exotic armor for your class from an expansion to use this option.
    • Precision Decryption: An Exotic engram can be focused into a specific piece of armor you have previously acquired for a higher cost.
  • All Exotics from any source should now drop with higher average stats, and more frequent spikes.
  • Rewards for the Crucible Playlist Challenge, Weekly Strike Challenge, and Weekly Gambit Challenge have been changed to a Powerful focusable Exotic engram.
  • The following Exotic engram rewards have been changed from auto-decrypt to focusable:
    • Season Pass paid and free tracks
    • Vendor reputation tracks (after the first reset)
    • World drops

BOUNTIES AND PURSUITS

  • A new Lightfall post-campaign pursuit has been added. Visit Nimbus after completing the Unfinished Business Exotic quest to learn more.
  • Fixed an issue where the Preservation mission on the Throne World wasn’t appearing blocking completion of Report: Pyramid-Inspect.
  • Region Chest icons have been added to the description and objective progress text for the “From Zero…” and “…to Hero” quests.
  • Vanguard Bounties:
    • Dailies
      • Some Vanguard daily bounties requiring killing blows can now be completed anywhere in the game, with significantly increased progress in Vanguard Ops and Nightfall activities.
      • Added bounty for killing elites, mini-bosses and Champions.
      • Added bounty for completing 2 Vanguard activities
      • Added bounty for kills with various elemental abilities, with bonuses for using a subclass verb.
  • Repeatable Bounties:
    • Enemy race kill bounties can now be completed by killing any enemy in a Vanguard activity, with significantly increased progress for killing the correct type.
    • Reduced the number of kills needed in the Super kill bounty.
    • Added bounty for getting fireteam kills.

REWARDS

  • Faction chests on EDZ and Nessus are now awarding Glimmer and XP.
  • Added Neomuna weapons as a drop change from completing Heroic Public Events
    • Reduce Neomun weapons drop chance from VIP Patrols
  • Finest Matterweave no longer drops in the game. Whenever Matterweave would have dropped in the past 1 Enhancement Core drops instead. Existing Finest Matterweave can be dismantled to gain 1 Enhancement Core.
  • Rainmakers no longer drop in the game. Whenever Rainmakers would have dropped in the past, 3,000 Glimmer drops instead.
    • Existing Rainmakers can be dismantled for 3,000 Glimmer each.
      • Make it rain(maker).

TRIUMPHS AND TITLES

  • The Conqueror’s Discipline Triumph now requires completing any Grandmaster Nightfall using Strand, in addition to its existing requirements.
    • If you’ve previously claimed this Triumph, it will remain claimed.
    • If you’ve previously claimed the Conqueror Seal, that will remain claimed as well.

GUARDIAN RANKS

  • When starting a new Season (or if you are returning Veteran player who has never played around with Guardian Ranks) you now are reset to Guardian Rank 5.
  • All Seasonal (Blue) Guardian Rank objectives are reset and must be completed again to get your Guardian Rank back.
  • Guardians display their previous rank for the entire following Season.
  • We have taken a pass at placement of all Guardian Rank objectives to make for a more intuitive experience

COMMENDATIONS

  • Added the Best Dressed Commendation card to the Ironwood Tree in the Tower.
  • Fixed an issue in which Commendations objectives in Guardian Ranks were displaying the incorrect Commendations icon.
  • Fixed an issue in which the text container for Commendations for some non-matchmade, higher difficulty activities were not the correct size.

GENERAL

  • Fixed an issue with 3D audio causing undersirable audio distortion.
    • 3D audio may now be enabled on all platforms without issue
  • Fixed an issue where entering the King’s Fall raid or the Pit of Heresy dungeon with 3D audio enabled could cause a crash to some players.
  • Fixed an issue where autoexposure would over-compensate for sniper-scope borders on ultrawide resolutions, washing out the screen.
  • Seasonal armor and ornament name corrections:
    • Season of Defiance released with the Techeun-styled activity armor called the “Unyielding Favor Set,” with the “Techeun’s Regalia Set” as the name for the Seasonal ornaments. Fashion-forward Techeun enthusiasts pointed out the mismatch, so the names have been swapped. The activity armor is now called the “Techeun’s Regalia Set” while the Seasonal ornaments are the “Unyielding Favor Set.”
  • Rallying at a Campaign Banner, Raid Banner, Public Event flags, and initiating Battleground Boss encounters now also refills/reloads the magazines of all equipped weapons.
  • Fixed an issue where Persys, the final boss in Spire of the Watcher, was being deleted from the game world when players used the Gathering Storm Super or Storm grenades under specific circumstances.
  • Eververse Recommendations:
    • New feature: Eververse will now provide players with personalized recommendations that highlight items from across the store that are tailored to the currently active character. Eververse recommendations can be found in their own tab or on the Featured page.
    • The Daily Deal system has been retired.
  • The Good Boy Protocol stat tracker has been re-enabled with all Season 19 progress intact and moved from the Seasonal category to Account/Lifetime.
  • Artifact perks can now be individually refundable by clicking on an active perk.

LOCALIZATION

  • Voice Over: German Saint-14 has been permanently recast.
  • Fixed an issue in which Korean rating icons were displayed incorrectly in the Controller menu in Settings.
  • Fixed an issue in which the title screen for Destiny 2: Lightfall was displaying game title with a slight overlap.

Stay tuned for more Destiny 2 coverage here on MP1st

Source: Bungie

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Update 1.084 Swims Out for Version 7.1.0 Season 21 This May 23

Destiny 2 update 1.084 is now available on all platforms, and this ushers in patch version 7.1.0 for Season 21 or what’s also known as “Season of the Deep.” Read on for what’s new in the Destiny 2 May 23 patch notes.

Destiny 2 Update 1.084 Patch Notes | Destiny 2 Season 21 Patch Notes | Destiny 2 May 23 Patch Notes:

ACTIVITIES 

CRUCIBLE

  • Supremacy has been added to the Relentless rotation.
    • Supremacy will go live in week 4 of Season of the Deep.
    • Supremacy uses standard connection-based matchmaking and does not provide enhanced Super regeneration on crest pickup.
      • Go wild, don’t be scared.
  • Lord Shaxx has a special treat for any Guardians who have completed their Competitive Division placement matches and are Silver III or above.
  • The Season 20 Ascendant emblem is no longer available to purchase and has been replaced by a new Season 21 Ascendant emblem.

TRIALS OF OSIRIS

  • The game mode for Trials of Osiris is moving from Elimination to Dominion.
  • The intro quest has been updated to better serve as an onboarding path to Trials, and it now offers new players a reward for completing it.
  • The Flawless pool will no longer activate on Sunday, and the Challenger and Practice soft pools will be active all weekend. (“Soft” means that matchmaking initially prefers not to blend the pools but will, if necessary to find a good game quickly.)
    • If you are on your first game of the week or playing on a card with a loss recorded on it, you will be placed in the Practice pool.
      • The Practice pool utilizes weekly performance and connection-based matchmaking.
    • If you are playing on Flawless card or playing with someone on a Flawless card, you will be placed in the Challenger pool.
      • The Challenger pool utilizes only connection-based matchmaking.
      • Matchmaking no longer filters by wins on a card.
  • An issue has been corrected that was causing lobby balancing to exist in solo and duo Trials matches. All players in the Challenger pool will have their skill overwritten with the same value to effectively randomize the lobbies.
  • Going Flawless for the first time in a Season will now award a Seasonal Flawless shader for use on any piece of gear.
  • The Passage of Mercy will now forgive two losses if you have not yet been Flawless for the week.
    • After you have gone Flawless, the Passage of Mercy will revert to forgiving a single loss for subsequent attempts.
  • The Passage of Wealth now grants bonus Trials reputation on all wins.
    • The bonus amount increases in proportion to your major Trials rank.
  • After going Flawless for the week, any win on a 7-win card (regardless of whether the card is Flawless or not) will have a chance to drop the weekly Adept weapon.
    • This bonus reward was previously exclusive to the Flawless pool starting on Sunday, but it will now be active all weekend and does not require you to be in a specific pool.
    • The chance of getting an Adept from a win has been slightly reduced to account for the increased duration and availability of the bonus.
  • The Gilded Flawless requirements have been updated.
  • A new emblem has been added which is rewarded for going Flawless without ever trailing in any wins on the card.

NEOMUNA FREEROAM

  • Upgraded Super/Ability Kills Patrol to a Gold Patrol to better reward players.
    • Fixed an issue where some Strand kills were not counting towards patrol progress.

RAIDS

  • Last Wish, Deepstone Crypt, Vow of the Disciple, Vault of Glass, and Kingsfall have all had Exotic drop chance boosters added to several existing Triumphs.
    • Completing these Triumphs gives increased chance of initial drop of the Exotic when killing the final boss of the raid.
    • Fixed an issue where players would sometimes crash during the final encounter against Oryx in King’s Fall.
  • Fixed an issue where players would be able to kill Nezarec in Root of Nightmares during his Last Stand wipe animation.
  • Fixed an issue where players navigating with Strand grapple would sometimes soft lock the traversal to the Macrocosm encounter in Root of Nightmares.
  • Adjusted tracking properties of some projectile attacks from Nezarec in Root of Nightmares.
    • Developer’s Note: Some projectiles were traveling higher than intended that would make it difficult for players to see on their screen. We’ve made them travel slightly more horizontally for better predictability.
  • Fixed an issue where players progressing backwards in Root of Nightmares to the hidden chest location in the Scission encounter space would see Cavum of Nezarec in a T-Pose and be unable to defeat it.
  • Fixed an issue where some VFX was not presented while completing nodes in traversals between encounters in Root of Nightmares.

Dungeons

  • Fixed an issue where Needlestorm would push Akelous in Spire of the Watcher away from the playable spaces.
  • Fixed an issue where the player that casts Well of Radiance would do more than intended damage against Persys in Spire of the Watcher.
  • Fixed an issue where the Rally Banner would sometimes remain active after starting Akelous, the Siren’s encounter in Spire of the Watcher.
  • Fixed an issue where Persys in Spire of the Watcher could be indefinitely staggered with some weapons.
  • Fixed an issue where the player that casts Well of Radiance would do more than intended damage against Persys in Spire of the Watcher.
    • Developer’s Note: Reduced from 2x damage > 1.5x damage if you were the caster for Well of Radiance. Wyvern’s typically receives more damage from Supers by design, but it’s not desired to have as high of a damage intake for bosses.
  • Fixed an unintended interaction between sandbox abilities and defeated combatant bodies that would cause Persys in Spire of the Watcher to be deleted.
  • Fixed a rare issue where players would not be able to farm Artifice armor in Master difficult of Grasp of Avarice while it’s active in the rotator.
  • Fixed an issue where the Spire of the Watcher emblems appeared in the Raids collection category instead of the World collections category.
  • All dungeon Triumphs for Solo, Flawless, and Solo Flawless descriptions are updated to explicitly mention it must be done without leaving the activity in order for it to count.

UI/UX

  • The Inspection Screen and Eververse Preview Screens have been updated with several enhancements:
    • Weapons and weapon ornaments can be rotated while In the Inspection screen and Eververse Preview Screen.
    • Weapons that have ambient VFX will now display within the Inspection screen and Eververse Preview Screen.
    • Ships can now be rotated while in the Inspection Screen and Eververse Preview screen.
    • Ship engine contrails can now be previewed in the same way Sparrows can.
    • Removed depth of field blur from all Inspection screens.
  • Players will now have the option to swap their Confirm / Cancel buttons in the settings Button Layout Input subscreen.
  • The Journey Page has been updated to include a new way for memorialization for previously attained Guardian Ranks, Commendation Score Total, and Season Pass Ranks.
  • Fixed an issue in which the active Triumph score did not fit in one line in the Triumphs page.
  • Fixed an issue in which the Those Held Dear emblem was not displaying correctly upon hovering.
  • Added a visual indicator that displays on top of a title Seal and Triumphs when there are unclaimed objectives.
  • Tweaked a visual adjustment to the indicator tracking objectives in the Journey page to be smaller in size.
  • Fixed an issue in which the Mark All as Seen button in Collections was no longer working as intended.
  • Added a visual treatment to the tracked objectives area in the Journey Page that highlights when auto objective tracker is On/Off.
  • Added an additional yellow coloring for subtitle text.
  • Fixed an issue in which Text Chat’s Auto Hide settings were not being applied correctly.
  • Fixed an issue on the Director in which the clouds and certain visual effects on Neptune would disappear.
  • Fixed an issue on the Director where clipping was present on effects related to the Dreaming City and Luna.
  • Added streak information to ritual rank tooltips associated with the rank display on the launch overlay for playlist activities.
  • Fixed an issue where certain stat headers on the Post Game Carnage Report in certain languages would incorrectly break a single character to a second line.
  • Added an icon to the Director to indicate what planet the active Legend/Master Lost Sector is.
  • Fixed interlude/objective totem overlays to be more responsive to text content.

GAMEPLAY AND INVESTMENT

ARMOR

  • Exotic Armor Tuning 
    • Hunter 
      • Sealed Ahamkara Grasps: Now reloads the magazine of all of your weapons when you defeat a target with your powered melee, and for 5 seconds after dealing melee damage you gain increased movement speed and jump height.
      • Athrys’s Embrace: Gain additional strength while the Weighted Knife damage bonus is active.
      • Oathkeeper: When fully drawn, Bows gain a bonus to damage against combatants that increases as you hold the draw but deactivates after a few seconds.
      • Raiju’s Harness: When deactivating your Arc Staff Super, you create a blinding explosion that temporarily increases your Arc weapon damage. Super energy refunded upon deactivation was increased. However, blocking with Whirlwind Guard will no longer consume energy more slowly and the Super drains 30% slower down from 50% slower.
      • Radiant Dance Machines: Kills while your free dodge is active extend the duration of free dodging. No longer deactivates when you get too far away from enemies. Deactivates after using Suspending Slam.
      • ST0MP-EE5: Removed airborne effectiveness penalties. You only gain the increased speed, slide distance, and improved jumping while your dodge energy is full.
      • Mask of Bakris: Changed to use the tier-4 non-stacking weapon damage bonus, increasing damage bonus in PvE from 10% to 25% and granting a 6% bonus to weapon damage in PvP.
    • Titan 
      • Point-Contact Cannon Brace: Lightning strikes now jolt targets. Increased PvE damage per lightning bolt from 50 to 200. Being amplified now increases the damage of the lightning strikes by 50% instead of extending their range.
      • No Backup Plans: Provides a moderate benefit to the airborne effectiveness and reload speed of Shotguns. While you have a Void overshield, Shotguns deal additional damage and Shotgun final blows refresh your overshield. While using a Void subclass, rapid Shotgun final blows or defeating a powerful enemy with a Shotgun grants you a Void overshield and kicks off your health regeneration.
      • Second Chance: Shield throw melee now weakens enemies. Stunning a Barrier Champion with your shield throw melee grants a single full melee charge.
      • Stronghold: Replaced the healing from blocking shots precisely with significant damage reduction (50% in PvE, 10% in PvP) while blocking with a Sword. When you stop blocking, gain restoration x2, with a duration that increases based on the number of shots you blocked.
      • Eternal Warrior: Rapid takedowns with an Arc weapon grant an escalating bonus to Arc weapon damage, using the same non-stacking damage bonuses used by Surge mods. This can go all the way up to the tier-4 damage bonus, granting a damage bonus in PvE of 25% and granting a 6% bonus to weapon damage in PvP. While at the tier-4 damage bonus, Arc kills refresh the bonus’s duration. After your Fist of Havoc Super ends, you gain the tier-4 damage bonus.
      • Khepri’s Horn: The Solar damage wave now scorches targets.
      • Path of the Burning Steps: Changed to use the non-stacking weapon damage bonuses used by Surge mods. This can go all the way up to the tier-4 damage bonus, granting a damage bonus in PvE of 25% and granting a 6% bonus to weapon damage in PvP. While at the tier-4 damage bonus, Solar kills refresh the bonus’s duration. Becoming encased immediately grants you the tier-4 damage bonus.
      •  Dunemarchers: Reduced the range of the chain damage from 20m to 12m and PvP damage from 85 to 50.
    • Warlock 
      • Vesper of Radius: Your rifts emit an Arc shockwave every 5 seconds that deals damage (200 in PvE, 70 in PvP). Enemies defeated by these shockwaves explode for an additional 100 damage. If you have an Arc subclass equipped, the shockwaves and the explosions created when they defeat an enemy also blind nearby enemies.
      • Chromatic Fire: Increased the radius and damage of the explosion created by prevision Kinetic takedowns. The explosion also applies a status effect to targets damaged by it, depending on which subclass you have equipped: blind (Arc), scorch (Solar), slow (Stasis), sever (Strand), weaken (Void).
      • Dawn Chorus: Daybreak projectiles deal increased damage. Daybreak damage bonus no longer limited to scorched enemies.
      • Sanguine Alchemy: Standing in a rift grants a non-stacking bonus to weapon damage matching your subclass damage type (17% PvE, 4.5% PvP).
      • Claws of Ahamkara: Powered melee kills create an Orb of Power. When Heavy Handed mods are equipped, increases the potency of the Orb spawned (no more than 1 Orb can be spawned per enemy takedown).
      • Mantle of Battle Harmony: Changed damage bonus to weapons when Super is full changed to tier-4 non-stacking weapon damage bonus, increasing damage bonus in PvE from 20% to 25% and reducing the damage bonus from 15% to 6% in PvP. Damage bonus only applies to weapons that match your subclass damage type, and now stacks with Empowering Rift and other similar damage bonuses. Extended base duration of this bonus from 6 seconds to 10 seconds (PvE) and 3 seconds to 5 seconds (PvP).
      • Ophidian Aspect: Removed the extended melee range.
      • Promethium Spur: Grants rift energy for any Solar weapon takedown, with more energy granted for Solar weapon takedowns while standing in a rift. You now have to be standing in a rift when you get a final blow for the Exotic to consume your class ability energy and create a rift at the target’s location.
      • Starfire Protocol: Reduced the amount of energy gained per instance of damage from 20% to 2.5%. Empowered weapon kills now grant 20% grenade energy.
    • General
      • Fixed an issue causing Gyrfalcon’s Hauberk to immediately deploy the granted reserve overshield if the player finished an enemy while having less than 10% class ability energy.
      • Fixed an issue with Ballidorse Wrathweavers that caused them to grant bonus weapon damage to non-Stasis weapons.
      • Speedloader Slack’s buff now has unique text when displayed in the HUD.
      • Fixed an issue causing Severance Enclosure to not function on a Strand subclass.
      • Fixed an issue where using the Exotic armor Abeyant Leap would cause the Aspect Drengr’s Lash to not gain increased suspend duration from the Fragment Thread of Continuity.
      • Fixed an issue with Swarmers that caused Threadlings created from Tangles to trigger the Fragment Thread of Fury.
      • Fixed an issue where Verity’s Brow would grant bonus grenade energy to allies for longer than intended.
      • Updated the Citan’s Ramparts perk description string to better reflect its behavior.
  • Armor mods
    • Added 2 new armor mods:
      • Powerful Attraction – when using your class ability, you collect all Orbs of Power within a radius determined by the number of copies of the mod you have equipped.
      • Elemental Charges – collecting the subclass collectible associated with your damage type (firesprites, ionic traces, Stasis shards, Void breaches) has an escalating chance to grant you a stack of Armor Charge; on Strand, this is granted by destroying Tangles.
    • Fixed an issue causing the Melee Kickstart mod to consume Armor Charge when the player used an unpowered melee attack.
    • Targeting, Dexterity, Loader, Reserve, Unflinching, Surge, and Holster mods now work correctly when a weapon changes damage type.
    • Fixed an issue causing the armor mod Distribution to grant Super energy.
    • Fixed an issue where ammo finder mods could trigger on non-weapon kills.
    • Multiple copies of the Reaper mod no longer provide any additional benefit.
    • Ensnaring Slam now counts as a class ability for relevant armor mods.
    • Fixed an issue causing three Resistance mods to not provide any additional benefit compared to two.
    • Fixed an issue causing swords attacks with no ammo to trigger the Heavy Handed mod.
    • Fixed an issue causing the Dynamo mod to extend active Supers when a class ability was used.
    • The Harmonic Resistance now displays a message while used on a Strand subclass indicating that it provides no benefit.
  • Miscellaneous
    • Fixed issues causing Artifice Armor from Spire of the Watcher and the Warlock Deep Explorer Boots to not be able to be made into armor ornaments.
    • Players can no longer reacquire the Season 17 or 18 Artifact from Collections.

Weapons

  • Global
    • A full-auto melee setting is now available.
  • Weapon Reticles
    • A setting to change the reticle color when it is over an enemy target is now available. Players can now change their hip-fire reticle color both in its normal state and in the state where it is above an enemy.
  • Weapon Crafting
    • Crafted and enhanced weapons using Special ammo now make slightly faster weapon progress from kills.
    • Weapon crafting components no longer require Legendary Shards. This change is excluded from weapon enhancing, which still requires Legendary Shards at enhancement tier 1.
    • Last Wish weapons can now be crafted. Each week, players can visit Hawthorne in the Tower to acquire a pursuit to complete all encounters of the Last Wish raid. Completion will award guaranteed Last Wish pattern progress until all patterns are acquired. In addition, completion of the pursuit will unlock a vendor exchange on Hawthorne for that week where players can spend Spoils of Conquest to purchase 1 additional Deepsight weapon from a selection of Last Wish weapons they’ve previously obtained.
    • Players can now obtain a limited number of Deepsight Harmonizers from the Season Pass. On a weapon with an available pattern that has never had Deepsight, a player can apply this currency to immediately give the weapon Deepsight for Pattern Extraction through Deepsight Activation.” Weapons will have an information section display if a weapon is available for Deepsight Activation.
    • Fixed an issue where crafted Bows were not getting their stats upgraded when reaching Level 20.
    • The Marsilion-C Heavy Grenade Launcher pattern Triumph has been removed as this weapon can’t be shaped nor enhanced.
    • Fixed an issue where Memento trackers were not working on Imperial Decree, Goldtusk, Throne-Cleaver and Death’s Razor.
    • Fixed an issue preventing crafted Menagerie weapons with Memento Trackers from tracking progress.
  • Weapon Archetypes
    • Updated tier-10 Masterwork stats provided on Adept weapons so Bows, Glaives, and Fusion Rifles properly inherit +3 to all stats they can roll as Masterwork options.
    • Fixed an issue where Adept mods could be inserted into non-Adept weapons.
      • Non-Adept weapons with an Adept mod inserted will have their perk deactivated.
    • Shotguns
      • Fixed an issue causing Shotgun reticles to be visible in some circumstances they shouldn’t.
        • Shotgun reticles should no longer be visible while sprinting, and in finishers, emoting, and other third-person actions.
    • Fixed an issue where the brief rate of fire increases on Aggressive Shotguns after getting a kill could be sustained after swapping off the Shotgun immediately after a kill.
    • Sniper Rifles 
      • Increased PvE damage by 10% (Izanagi’s Burden’s Honed Edge perk shots don’t receive this buff).
    • Scout Rifles
      • Fixed an issue where the Long Arm Scout Rifle was getting the PvE damage bonus for Exotics.
    • Grenade Launchers
      • Fixed an issue where some Grenade Launcher explosions were missing their proper visual effects.
      • Fixed an issue where Omolon Heavy Grenade Launchers would not benefit from the recent buff to their projectile collision radius. They are now consistent with other Heavy Grenade Launchers.
    • Submachine Guns
      • Aggressive Submachine Guns
        • Reduced base damage from 15 to 14.
        • Increased precision hit multiplier from 1.45 to 1.5 (crit damage goes from 21.8 to 21).
      • The Immortal
        • Reduced base range value by 10.
    • Bows
      • Fixed an issue where the Arsenic Bite Bow would display an incorrect charge time on its tooltip.
      • Updated the stats on the Tyranny of Heaven Bow to better compete with the current selection of Lightweight Bows.
    • Miscellaneous and Visuals
      • Fixed an issue where the glow when firing on the Nessa’s Oblation Legendary Shotgun was not as bright as intended.
      • Fixed an issue where the Nasreddin and Caretaker Legendary Swords would not display their proper stats.
      • Fixed an issue where the muzzle flash on the Stay Frosty Pulse Rifle was brighter than intended.
  • Exotic Weapons
    • Eyes of Tomorrow 
      • Killing 4 targets with a missile volley will refund 1 ammo.
    • Graviton Lance 
      • Increased RPM from 257 to 300 (reduced burst delay by 20%, now matches Revision Zero’s Häkke Heavy Rounds rate of fire).
      • Rebalanced damage per shot.
        • Increased first shot damage from:
          • Body: 9.5 to 19
          • Crit: 15.7 to 31.4
        • Decreased second shot damage from:
          • Body: 35.6 to 25.6
          • Crit: 58.7 to 42.3
    • Jade Rabbit 
      • Added buff text to show when Fate of All Fools increased body shot damage is active.
      • Quickly hitting 3 critical hits now refunds 3 shots instead of 1.
    • The Manticore 
      • Increased the catalyst’s damage resistance from tier 3 to tier 4.
      • Increased movement speed during hang time.
      • Activating the catalyst perk (through an airborne kill or sustained damage following an airborne kill) now partially refills the magazine.
      • Fixed an issue allowing players to hover around with the Manticore while frozen or suspended. Becoming frozen or suspended now ends the Manticore’s hover effect.
    • Lumina
      • Increased Noble Rounds cap from 5 to 6 to account for the catalyst granting 2 noble round remnants per kill.
    • Heartshadow 
      • Damage increase now activates quicker while invisible, after 0.25s instead of 1s.
      • Heartshadow now weakens targets upon dealing any damage while the damage increase is active.
    • Sweet Business 
      • Now fires explosive rounds every 20 shots (fewer shots while fully spun up).
    • Legend of Acrius 
      • Increased total ammo from 12 to 16.
      • Increased maximum projectile distance from 9m to 12m.
    • Tommy’s Matchbook 
      • Catalyst updated: while overheated, every 5 shots applies 14+7 (with the Ember of Ashes Fragment) scorch stacks.
    • No Time to Explain 
      • Updated drone to work with anti-barrier (will break Barrier Champion shields and over-penetrate combatant shields).
      • Updated drone to work with Feeding Frenzy (from the No Time to Explain catalyst).
        • This also resolved an issue where the audio cue and screen feedback for Feeding Frenzy would always play when the player spawned regardless of perk state and then wouldn’t play on perk activation.
    • Skyburner’s Oath 
      • Increased scorch stacks from 3 to 5 and 5 to 10 with the Ember of Ashes Fragment.
    • Salvation’s Grip 
      • Reworked to have 2 firing modes. Charged shot creates a pattern of Stasis crystals (where the number of crystals is no longer dependent on charge time). Uncharged shot is a normal Grenade Launcher shot, but does more damage to Stasis crystals and frozen targets.
      • New perk added that reloads the magazine from reserves when you quickly shatter at least 3 crystals with the uncharged shot.
    • Bad Juju 
      • Fixed an issue that was causing the weapon to recoil like an Auto Rifle, making it harder to control. The recoil pattern will now be similar to other Pulse Rifles.
    • Fighting Lion 
      • Fixed an issue that was causing this weapon to do more damage than intended to red-bar combatants.
    • Whisper of the Worm 
      • Whisper of the Worm now has a unique head-up display (HUD) icon in the weapon tray, similar to other Exotics.
    • Worldline Zero 
      • Worldline Zero’s sprinting teleport slash now costs 50% energy, down from 100%, and can be chained into itself once when used on the ground.
      • Damage from an individual heavy attack was increased by 8.3%.
    • Winterbite 
      • The impact damage has been removed and redistributed to the detonation damage. This addresses an issue where Winterbite’s primary projectile could sometimes multiply hit a single target depending on performance and network conditions.
        • The self-damage scaling has been tuned to account for the increased damage of the detonation.
      • Fixed an issue that caused Winterbite’s melee to mistakenly count as an Energy weapon slot kill for the purposes of progression.
    • Vexcalibur 
      • Vexcalibur’s upgraded intrinsic traits at the crafting table now provide slight stat increases.
    • Veriglas Curve 
      • Fixed an issue causing Verglas Curve’s Stasis crystals to fail to spawn if shot at a titan bubble.
    • Tractor Cannon 
      • Fixed an issue where Tractor Cannon was impacted by the recent non-lethal collision damage changes.
      • Now causes hit targets to be able to suffer lethal collision damage for a brief duration.
    • Thunderlord 
      • Fixed an issue with Thunderlord where damaging a target under the effects of Divinity’s debuffcould cause lightning strikes with unintentional frequency, as the hit would count as two precision hits, instead of one.
    • Miscellaneous and Visual
      • Exotics with lock-on reticles, like Ticuu’s Divination, Final Warning, and Eyes of Tomorrow should no longer auto-target allied Tangles and grapple points.
      • Fixed an issue that was causing the special first-person recoil animation on Cryosthesia 77k’s special shot to play incorrectly.
        • This is an animation-only change.
      • Symmetry’s visual effects are no longer persistent on screen if you switch weapons while the special fire mode is active.
      • Fixed an issue on Sleeper Simulant’s weapon model that was causing the display screen to be an incorrect color.
      • Fixed an issue where Hierarchy of Needs had its catalyst located under Kinetic Weapons on the Triumph screen.
      • Revision Zero now has its high-zoom scope flip up slightly earlier when special reloading.
      • Revision Zero had its UI buff progress bar adjusted to turn more opaque when the weapon is full on targeting data, similar to how other Exotic UI bars work.
  • Weapon Perks
    • Fragile Focus
      • Bonus now lasts until shield is depleted.
      • Bonus now returns when shield regenerates to 100%.
    • Shoot to Loot 
      • The Shoot to Loot perk can now be used to collect Orbs of Power in addition to ammo boxes.
    • Reconstruction 
      • Rebuilt to allow it to be put on more weapons without exceeding perk budgets.
        • Time before activating and before successive reloads have been unified. Previously they were different values.
        • Base perk now takes 4 seconds between each reload.
        • Enhanced now takes 3.5 seconds between each reload.
    • Vorpal Weapon 
      • Fixed an issue where this perk would override certain damage types, breaking functionality on some damage over time effects.
      • Now provides its effects even when the weapon is stowed.
        • For example, a rocket shot from a Rocket Launcher with Vorpal Weapon will retain the damage increase against bosses even if you swap to another weapon.
    • Subsistence 
      • Fixed an issue where the effects of the Subsistence perk could cause Reservoir Burst to fail to activate under certain networking conditions.
    • Adagio 
      • No longer resets by destroying Stasis crystals.
    • Valiant Charge 
      • No longer activates when taking environmental hazard damage.
    • Encore 
      • Fixed an issue where the enhanced version of this perk status would appear on the buff tray screen twice.
    • Thresh, Demolitionist, and Pugilist 
      • Now provide additional energy on Glaive kills, on pair with Sniper Rifles, Shotguns, and Fusion Rifles.
  • Weapon Traits
    • To Excess 
      • Fixed an issue where the timer for this Origin Trait was not showing. Had an issue suppressing its countdown timer addressed and the countdown timer is now visible in the tray.
    • Bray Inheritance 
      • Fixed an issue where this Origin Trait would activate on Titan Barricades, Stasis crystals and other destructible objects.

ABILITIES

  • Arc Subclasses 
    • Arcstrider 
      • Arc Staff
        • Increased damage vs. PvE combatants by 20%.
      • Gathering Storm
        • Increased direct impact damage vs. players from 200 to 300.
        • Increased secondary lightning strike maximum damage vs. players from 300 to 500.
        • Increased lingering lightning tick damage vs. players from 40 to 60.
        • Now deals increased damage to Well of Radiance and Ward of Dawn.
        • Fixed an issue causing Super energy to be costed before the staff projectile was created, specifically in cases where the casting player was killed (or was suppressed, frozen, or suspended) during a specific 0.07 second window during the cast performance.
        • The staff projectile now embeds into the following combatant types regardless of target tier, rather than overpenetrating:
          • Hive and Taken Ogres
          • Scorn Abominations
          • Vex Wyverns
          • Fallen Brigs
    • Striker
      • Fist of Havoc
        • Reduced light attack energy cost from 8.5% to 6%.
        • Reduced heavy attack energy cost from 18% to 12%.
        • Increased heavy slam damage by 33% vs. PvE enemies.
      • Knockout
        • Reduced lunge range while active from 6.5 meters to 5.5 meters.
        • Increased damage bonus for uncharged melees vs. PvE combatants from 60% to 100%.
      • Juggernaut
        • Increased Fragment slots from 1 to 2.
      • Seismic Strike
        • Now costs 15% energy on activation if no target was hit.
        • Reduced base cooldown time from 101 seconds to 91 seconds.
      • Thruster
        • Fixed an issue where the player’s field of view could pop if Thruster was activated while sprinting.
        • Slightly increased upward acceleration on activation to reduce instances where the player could be caught on the ground.
    • Stormcaller 
      • Stormtrance
        • Increased damage vs. PvE combatants by 25%.
        • Reduced time to reach maximum damage ramp while attacking from 5 seconds to 3 seconds.
        • Landfall detonation and seekers now jolt targets on hit.
      • Chaos Reach
        • Increased damage vs. PvE combatants by 25%.
        • Increased damage resistance vs. players from 40% to 50%.
        • Increased maximum strafe speed from 3.5 meters per second to 4.5 meters per second.
        • Adjusted Super camera to avoid the player’s body blocking view of targets while strafing.
        • Sustained Chaos Reach damage on a single target now creates a jolting lightning strike at the target’s location.
      • Lightning Surge
        • Fixed an issue allowing Lightning Surge to deal more instances of secondary strike damage than intended – now targets can take a maximum of two instances of damage from a single activation of the ability: one from the primary lightning strike around the player, and one from a secondary lightning strike.
        • This change necessitated some changes in damage values, but in general its damage output should be significantly more consistent and slightly higher than the intended value previously, but without the ability to one-shot a single enemy Guardian from full health.
      • Ball Lightning
        • Increased damage vs. PvE combatants by 30%
        • Reduced ping scalar on downward lightning strike detonations so combatants are less likely to flinch out of the repeated lightning strike volume while the player is amplified.
    • Arc Grenades 
      • Flux Grenade
        • Increased aim assist cone half-angle from 3 degrees to 4.5 degrees.
    • Arc General 
      • Speed Booster
        • Reduced jump acceleration bonus scalar from 1.5x to 1.25x.
        • Reduced activation time while sprinting from 3 seconds to 2.5 seconds.
        • Increased linger time after the player stops sprinting from 1.5 seconds to 2 seconds.
        • Fixed an issue where if the player was already sprinting and then became amplified, Speed Booster would not be granted.
      • Jolt
        • Reduced damage vs. PvE combatants by 15%.
        • Reduced additional bonus damage scalar vs. major combatants by ~20%.
        • Jolt damage triggers now correctly attribute ownership of the chain lightning damage – previously, this would show damage numbers for the player that applied the initial jolt debuff. Now, the player that deals damage to trigger the jolt chain lightning will be the owner of that damage and see the damage number flyouts.
  • Solar Subclasses 
    • Gunslinger
      • Golden Gun (Marksman and Deadshot)
        • Increased damage vs. PvE combatants by 20%.
      • Gunpowder Gamble
        • Increased Fragment slots from 1 to 2.
        • Reduced cooldown time from 12 seconds to 6 seconds.
      • Weighted Throwing Knife
        • Reduced minimum projectile tracking shape size by 25% and maximum projectile tracking shape size by 10% on mouse and keyboard.
      • Proximity Explosive Knife
        • Reduced detonation damage vs. players from 105 to 90.
        • Increased impact damage vs. players from 14 to 20.
      • Lightweight Knife
        • Increased projectile speed from 30 meters per second to 40 meters per second.
        • Increased size of projectile tracking shape by 20%.
    • Sunbreaker 
      • Hammer of Sol
        • Increased damage vs. PvE combatants by 10%.
      • Burning Maul
        • Increased damage vs. PvE combatants by 10%.
        • Heavy slam cyclone now applies a small amount of scorch over time.
        • Now creates a Sunspot on activation while the Sol Invictus Aspect is equipped, matching the behavior of Hammer of Sol.
      • Sol Invictus
        • Increased Sunspot damage per tick vs. players from 15 to 22.
      • Hammer Strike
        • Now costs 15% energy on activation if no target was hit.
        • Reduced base cooldown time from 101 seconds to 91 seconds.
      • Throwing Hammer
        • Now adjusts its initial trajectory based on your aim assist target to increase consistency vs. fast-moving targets.
    • Dawnblade 
      • Daybreak
        • Adjusted Super camera to allow the player to look down further, and avoid VFX blocking view of targets when moving quickly.
      • Incinerator Snap
        • Fixed an issue preventing projectiles from proximity detonating.
        • Reduced total damage vs. players from 150 to 135 – this is intended. primarily to offset Incinerator Snap’s increased consistency following this fix.
    • Solar Grenades 
      • Swarm Grenade
        • Increased size of secondary projectile detonation from 1 meter to 1.4 meters to reduce the number of instances where the secondary projectile could bounce far enough away from their tracked target to fail to damage or scorch them.
      • Healing Grenade
        • Reduced detonation screen shake feedback for allied players. This reduction is further increased for players that are aiming down sights.
    • Solar General 
      • Scorch
        • Increased stun time before scorch stacks begin falling off from 1.5 seconds to 2.3 seconds vs. enemy players.
        • Increased stun time before scorch stacks begin falling off from 3 seconds to 4.5 seconds vs. PvE combatants.
        • Fixed an issue where the scorch screen fx would immediately pop off when the player transitioned from being scorched to Igniting.
        • Fixed an issue where damaging a scorched target with some poison effects would forcibly remove scorch.
      • Ember of Benevolence
        • Increased bonus energy regeneration scalar by 100%.
        • Reduced active duration by 50% in Crucible and Gambit.
  • Void Subclasses 
    • Nightstalker
      • Spectral Blades
        • Increased damage vs. PvE combatants by 35%.
        • Heavy attack now weakens targets on hit.
        • Fixed an issue causing right-handed attacks to fail to connect when attacking at fully ramped attack speed.
      • Trapper’s Ambush
        • Increased Fragment slots from 1 to 2.
      • Snare Bomb
        • Increased duration of weaken debuff on PvE combatants from 4 seconds to 8 seconds.
    • Sentinel
      • Sentinel Shield
        • Increased damage vs. PvE combatants by 20%.
        • Increased in-Super shield throw ability regeneration rate to offset the reduction in stat-based regeneration introduced with the release of Lightfall.
      • Bastion
        • Increased Fragment slots from 1 to 2.
      • Shield Throw
        • Increased base impact damage from 60 to 70.
        • Increased consistency of finding and adjusting the projectile’s flight trajectory toward a new target after a bounce.
      • Shield Bash
        • Now costs 15% energy on activation if no target was hit.
        • Reduced base cooldown time from 114 seconds to 91 seconds.
    • Voidwalker 
      • Nova Bomb (Cataclysm and Vortex)
        • Increased damage vs. PvE combatants by 20%.
      • Nova Warp
        • Increased damage vs. PvE combatants by 15%.
        • A fully charged attack now makes enemies volatile on hit.
      • Chaos Accelerant
        • Fragment slots increased from 1 to 2
        • Charged Scatter Grenade
          • Increased tracking consistency of charged Scatter Grenade submunitions.
          • Increased submunition arming duration to improve likelihood of submunitions reaching their target.
          • Fixed an issue where some submunitions were impacting the ground on creation, resulting in early detonations.
        • Charged Magnetic Grenade (Handheld Supernova)
          • Increased hold time for a charged Magnetic Grenade from 3.2 seconds to 4.5 seconds.
    • Void Grenades 
      • Void Spike
        • Reduced damage per tick vs. enemy players from 28 to 23 – unchanged vs. PvE combatants.
    • Void General
      • Volatile
        • Now displays a timer in the player HUD when they are volatile.
        • Reduced duration vs. players from 10 seconds to 6 seconds.
      • Echo of Harvest
        • No longer requires a precision kill to activate.
  • Stasis Subclasses 
    • Revenant 
      • Shatterdive
        • Increased Fragment slots from 1 to 2.
      • Withering Blade
        • Increased maximum projectile tracking strength by 12.5%.
        • Increased projectile tracking search range on bounce vs. players by 20%.
        • Fixed an issue where boss combatant auto-shatters when frozen by Withering Blade were dealing significantly more damage than auto-shatters from a freeze applied by any other Stasis melee ability.
    • Behemoth 
      • Glacial Quake
        • Increased Shiver Strike thrust while Glacial Quake is active by 10%.
        • Increased light attack damage by 20% against all target types.
      • Howl of the Storm
        • Increased width of freezing cone vs. players by 31%.
      • Shiver Strike
        • Increased maximum thrust while in flight by 16%.
        • Decreased maximum downward influence of gravity while in flight by 18%.
    • Shadebinder 
      • Winter’s Wrath
        • Increased damage vs. PvE combatants by 10%.
      • Frostpulse
        • Now grants 2.5 meters of additional melee target search and lunge range for 1.2 seconds on rift activation.
    • Stasis Grenades 
      • Duskfield Grenade
        • Fixed an issue where equipping Bleak Watcher or Renewal Grasps would extend Duskfield Grenade’s cooldown time significantly further than intended.
      • Coldsnap Grenade
        • Fixed an issue where Coldsnap Grenade would not create followup seekers if the initial projectile landed too close to the target.
        • Fixed an issue where Coldsnap Grenade would not freeze a target if the initial projectile landed directly below the target.
        • Increased Coldsnap Grenade seeker detonation size vs. players from 1.5 meters to 1.75 meters to fix an issue where the seeker could detonate but fail to freeze a target, but would then still create a follow-up seeker.
    • Stasis General 
      • Fixed an issue where the Tectonic Harvest, Grim Harvest, and Glacial Harvest Aspect buff tray icons were incorrect.
  • Strand Subclasses 
    • Threadrunner 
      • Silkstrike
        • Reduced the amount the player was slowed when casting Silkstrike immediately after a grapple.
      • Threaded Spike
        • Increased damage vs. PvE combatants by ~55%.
        • Increased projectile travel range before beginning to return to the player by 30%.
        • Slightly reduced the speed of the dart as it returns to the player to make catching it easier.
        • Increased energy gain for catching the dart based on the number of enemies hit.
        • Now pierces Cabal Phalanx shields.
        • No longer prioritizes the catch action over the grapple melee if an enemy target is within grapple melee range.
    • Berserker 
      • Bladefury
        • Fixed an issue allowing players to use their Super infinitely in Mayhem under specific conditions.
      • Frenzied Blade
        • Reduced cooldown based on the number of melee energy charges the player has stored.
          • At 0 charges, cooldown reduced by 15%. At 2 charges, cooldown reduced by 30%.
        • Fixed an issue preventing players from using Hive Sword attacks while they had a Frenzied Blade melee charge.
      • Drengr’s Lash
        • Fixed an issue resulting in Drengr’s Lash projectiles getting stuck and lingering in level geometry (specifically corners) for extended periods of time.
    • Broodweaver 
      • Needlestorm
        • Reduced physics acceleration per projectile by ~70% to reduce instances of bosses (e.g., Akelous in Spire of the Watcher) flying into the stratosphere when struck by every projectile at once.
      • Arcane Needle
        • Decreased cooldown based on how many melee charges the player has stored.
          • At 0 charges, cooldown reduced by 15%. At 2 charges, cooldown reduced by 30%.
        • Increased projectile speed based on the projectile’s flight time.
          • Initial velocity increased to 40 meters per second, up from 30.
          • Final velocity increased to 70 meters per second, up from 60.
        • Increased projectile tracking strength by ~10%.
        • Fixed an issue preventing Claws of Ahamkara from granting a fourth melee charge to Arcane Needle.
        • Fixed an issue where players could very rapidly initiate unpowered melees back-to-back while jumping while Arcane Needle was equipped.
    • Strand Grenades 
      • Grapple
        • Reduced base cooldown time from 105 seconds to 82 seconds.
        • Reduced minimum time between grapple activations from 2.5 seconds to 0.2 seconds.
        • Fixed an issue allowing players to mount Sparrows while grappling.
    • Strand General 
      • Thread of Generation
        • Reduced energy regeneration provided by some damage-over-time mechanics.
        • Reduced energy generation provided by Trace Rifle damage by 36%.
      • Fixed an issue that could result in players remaining in first person after picking up a new Tangle quickly after throwing a Tangle.
      • Updated placement of Tangle carry objects in the player’s arm in locomotion animation set.
    • New Strand Aspects
      • Hunter: Threaded Spike
        • Activate your class ability to leave behind a decoy woven from Strand matter that draws the attention of nearby combatants and pings the radar for other Guardians.
        • After taking significant damage or when combatants approach, the decoy detonates, dealing damage and releasing Threadlings that seek out and attack nearby foes.
      • Titan: Flechette Storm
        • While sliding, activate your charged melee ability to leap into the air, knocking nearby targets away and dealing damage.
        • While airborne, activate your charged melee again to launch a cluster of damaging, unraveling projectiles.
        • Repeatedly activating melee will chain additional throws.
      • Warlock: The Wanderer
        • Tangles you throw attach to enemies and detonate into a suspending burst.
        • Threadling final blows create a Tangle.

GHOSTS

  • The following Ghost Shells now support Trials Flawless glows when you’ve gone Flawless:
    • In Memoriam
    • Horus
    • Hero’s Wake

SHIPS

  • The following Ships now support Trials Flawless glows when you’ve gone Flawless:
    • Winds of Change
    • Hushed Syrinx
    • Valiant Memory

SPARROWS

  • The following Sparrows now support Trials Flawless glows when you’ve gone Flawless:
    • Resurrection’s Guide
    • Paradigm Shift
    • Falcon’s Chase
    • Survivor’s Journey

FINISHERS

  • Subclass agnostic finishers can now display their Stasis and Strand variants when previewing them in the Eververse store or Inspection screen.

POWER AND PROGRESSION

  • We have added Exotic focusing options to Rahool:
    • Standard Decryption: Any Exotic engram can be decrypted into a random previously owned armor piece for free (current behavior).
    • Advanced Decryption: An Exotic engram can be focused into any armor from a specific expansion for a small cost. You must have previously acquired all Exotic armor for your class from an expansion to use this option.
    • Precision Decryption: An Exotic engram can be focused into a specific piece of armor you have previously acquired for a higher cost.
  • All Exotics from any source should now drop with higher average stats, and more frequent spikes.
  • Rewards for the Crucible Playlist Challenge, Weekly Strike Challenge, and Weekly Gambit Challenge have been changed to a Powerful focusable Exotic engram.
  • The following Exotic engram rewards have been changed from auto-decrypt to focusable:
    • Season Pass paid and free tracks
    • Vendor reputation tracks (after the first reset)
    • World drops

BOUNTIES AND PURSUITS

  • A new Lightfall post-campaign pursuit has been added. Visit Nimbus after completing the Unfinished Business Exotic quest to learn more.
  • Fixed an issue where the Preservation mission on the Throne World wasn’t appearing blocking completion of Report: Pyramid-Inspect.
  • Region Chest icons have been added to the description and objective progress text for the “From Zero…” and “…to Hero” quests.
  • Vanguard Bounties:
    • Dailies
      • Some Vanguard daily bounties requiring killing blows can now be completed anywhere in the game, with significantly increased progress in Vanguard Ops and Nightfall activities.
      • Added bounty for killing elites, mini-bosses and Champions.
      • Added bounty for completing 2 Vanguard activities
      • Added bounty for kills with various elemental abilities, with bonuses for using a subclass verb.
  • Repeatable Bounties:
    • Enemy race kill bounties can now be completed by killing any enemy in a Vanguard activity, with significantly increased progress for killing the correct type.
    • Reduced the number of kills needed in the Super kill bounty.
    • Added bounty for getting fireteam kills.

REWARDS

  • Faction chests on EDZ and Nessus are now awarding Glimmer and XP.
  • Added Neomuna weapons as a drop change from completing Heroic Public Events
    • Reduce Neomun weapons drop chance from VIP Patrols
  • Finest Matterweave no longer drops in the game. Whenever Matterweave would have dropped in the past 1 Enhancement Core drops instead. Existing Finest Matterweave can be dismantled to gain 1 Enhancement Core.
  • Rainmakers no longer drop in the game. Whenever Rainmakers would have dropped in the past, 3,000 Glimmer drops instead.
    • Existing Rainmakers can be dismantled for 3,000 Glimmer each.
      • Make it rain(maker).

TRIUMPHS AND TITLES

  • The Conqueror’s Discipline Triumph now requires completing any Grandmaster Nightfall using Strand, in addition to its existing requirements.
    • If you’ve previously claimed this Triumph, it will remain claimed.
    • If you’ve previously claimed the Conqueror Seal, that will remain claimed as well.

GUARDIAN RANKS

  • When starting a new Season (or if you are returning Veteran player who has never played around with Guardian Ranks) you now are reset to Guardian Rank 5.
  • All Seasonal (Blue) Guardian Rank objectives are reset and must be completed again to get your Guardian Rank back.
  • Guardians display their previous rank for the entire following Season.
  • We have taken a pass at placement of all Guardian Rank objectives to make for a more intuitive experience

COMMENDATIONS

  • Added the Best Dressed Commendation card to the Ironwood Tree in the Tower.
  • Fixed an issue in which Commendations objectives in Guardian Ranks were displaying the incorrect Commendations icon.
  • Fixed an issue in which the text container for Commendations for some non-matchmade, higher difficulty activities were not the correct size.

GENERAL

  • Fixed an issue with 3D audio causing undersirable audio distortion.
    • 3D audio may now be enabled on all platforms without issue
  • Fixed an issue where entering the King’s Fall raid or the Pit of Heresy dungeon with 3D audio enabled could cause a crash to some players.
  • Fixed an issue where autoexposure would over-compensate for sniper-scope borders on ultrawide resolutions, washing out the screen.
  • Seasonal armor and ornament name corrections:
    • Season of Defiance released with the Techeun-styled activity armor called the “Unyielding Favor Set,” with the “Techeun’s Regalia Set” as the name for the Seasonal ornaments. Fashion-forward Techeun enthusiasts pointed out the mismatch, so the names have been swapped. The activity armor is now called the “Techeun’s Regalia Set” while the Seasonal ornaments are the “Unyielding Favor Set.”
  • Rallying at a Campaign Banner, Raid Banner, Public Event flags, and initiating Battleground Boss encounters now also refills/reloads the magazines of all equipped weapons.
  • Fixed an issue where Persys, the final boss in Spire of the Watcher, was being deleted from the game world when players used the Gathering Storm Super or Storm grenades under specific circumstances.
  • Eververse Recommendations:
    • New feature: Eververse will now provide players with personalized recommendations that highlight items from across the store that are tailored to the currently active character. Eververse recommendations can be found in their own tab or on the Featured page.
    • The Daily Deal system has been retired.
  • The Good Boy Protocol stat tracker has been re-enabled with all Season 19 progress intact and moved from the Seasonal category to Account/Lifetime.
  • Artifact perks can now be individually refundable by clicking on an active perk.

LOCALIZATION

  • Voice Over: German Saint-14 has been permanently recast.
  • Fixed an issue in which Korean rating icons were displayed incorrectly in the Controller menu in Settings.
  • Fixed an issue in which the title screen for Destiny 2: Lightfall was displaying game title with a slight overlap.

Stay tuned for more Destiny 2 coverage here on MP1st

Source: Bungie

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Season of the Deep New Content, Rewards, Dungeon and PlayStation Tie-In Items Revealed

Guardians looking for what’s next for Destiny 2, you don’t have to wait, as the new season is kicking off today! Season 21, which is named “Season of the Deep” brings new activities, rewards and more! You can check out the Destiny 2 Season of the Deep new content below, which includes a new dungeon, new PlayStation tie-in items and more.

Destiny 2 Season of the Deep New Content:

Season of the Deep Activities and Rewards

Starting today, guardians can start their Season of the Deep journey with a trip back to Titan to investigate a signal coming from below its methane sea. Players who own the Season Pass will have access to weekly Deep Dive missions, the matchmade seasonal activity “Salvage,” and the all-new fishing activity!

This May 26 (Friday) at 10 am PT/1 pm ET/1 am HKT, a new dungeon will unlock for guardians who are ready “to plunge into the deep” for a new challenge and a chance to obtain new rewards! The first of two dungeons will be released this year, and will be available to players who own Lightfall + the Annual Pass or the Lightfall Dungeon Key.

For players looking to grab the new Aquanaut title, the Seal will be attainable throughout the Season. After securing the title, players can purchase the new Aquanaut pin from Bungie Rewards to add to their collection. Other Bungie Rewards offers tied to in-game achievements will be released throughout Season of the Deep

PlayStation Partnership In-Game Items
 

Releasing today alongside the Season, Guardians now can outfit their characters with armor ornaments and finishers inspired by PlayStation favorites Aloy, Kratos, and Jin Sakai. Other fan-favorite game items are also available through Eververse on all platforms, such as a Clicker Ghost Shell, Sparrow, and ship—there’s even an emote inspired by Ratchet & Clank’s gold bolt.

Armor Ornament Bundles

  • Hunter – Annointed Hunter
  • Titan – Godsbane
  • Warlock – Ancestral
Endless Roamer Finisher Bundle
  • From Nowhere
  • Whirling Chaos
  • Perfect Strike
Cordyceps Bundle
  • Clicker (Ghost)
  • Blooming Terror (Ship)
  • Quarantine Runner (Sparrow)
Emote
  • Gadgeteer

There’s so much more to explore in Season of the Deep, and you can keep track of all our Destiny 2 articles by checking our Destiny game hub.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Fallout 76 Atomic Shop Weekly Update for May 23, 2023

As usual, Vault Dwellers have a new selection of goodies in the Fallout 76 store to obsess over this Tuesday. That’s right, the items in Fallout 76’s Atomic Shop have been updated!

MP1st is here to bring you the new Fallout 76 Atomic Shop weekly update today, May 23’s list of items for sale. Read on for this week’s best Atomic Shop offerings below.

New Fallout 76 Atomic Shop Weekly Update for May 23:

Fallout 76 Atomic Shop weekly update for May 23

Notable Items This Week:

  • Bowling Team Bundle – 1200
  • Bad Ideas Bundle – 1200
  • Doll Set Bundle – 600
  • New Home Mega-Bundle – 1750
  • Destroyed Camp Bundle – 1260
  • Shadow Prime Bundle – 1400
  • Blood Eagle Bundle – 1440
  • Wildwood Tavern Bundle – 960
  • Mausoleum Bundle – 800
  • Free States Defense Bundle – 1500
  • Grognak Sidekick Bundle – 1200
  • Railroad Water Tower – 500
  • Orange Shag Carpet – Free
  • Free Supply Package – Free
  • Nuclear Glare – 200

What is the Fallout 76 Atomic Shop?

The Atomic Shop is a microtransaction store which offers cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account.

Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character. All exclusive items are character-bound, and cannot be dropped or traded with other players. The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.

That’s it for this week’s reset. Is there anything in particular that interests you?

If not, there is always next week, which we’ll have covered, so be sure to check back in!

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Alone in the Dark Spotlight Show Set for May 25

Back in August last year, THQ Nordic announced the Alone in the Dark remake, which the company calls a “re-imagining” of the classic horror game. Get ready for more info, as the Alone in the Dark Spotlight event is now set for May 25.

The exact schedule is May 25th, at 5:00 PM PST / 8:00 PM EST / 2:00 AM CEST / 1:00 AM BST and can be viewed on THQ Nordic’s Twitch and YouTube channels.

What can we expect from the showcase? Here’s what THQ Nordic has to say:

Allow us to illuminate the mysteries that shroud Alone in the Dark, as we unveil answers to some of the most pressing questions surrounding the game. This “mini-showcase” is entirely dedicated to Alone in the Dark, featuring not only new insights on the game, but also potentially unexpected revelations.

Chances are, we’ll see some actual gameplay this time around.

Not familiar with the upcoming remake? Here’s a brief background on it via THQ Nordic:

Alone in the Dark is a love letter to the ground-breaking original that lets you experience a haunting story through the eyes of one of the two protagonists: play as either Edward Carnby or Emily Hartwood in this re-imagination of the classic survival horror game where Psychological Horror meets Southern Gothic. Explore your environments, fight monsters, solve puzzles, and uncover the uneasy truth of Derceto Manor…

Deep in the 1029’s south, Emily Hartwood’s uncle has gone missing. Together with private investigator Edward Carnby, she embarks on a journey to Derceto Manor, a home for the mentally ill where something is lurking. You’ll encounter strange residents, nightmarish realms, dangerous monsters, and ultimately uncover the plot of rising evil. At the intersection of reality, mystery, and insanity, an adventure awaits that will change your core beliefs. Who can you trust, what will you believe, and what will you do next?

Alone in the Dark is developed by Pieces Interactive in Sweden and will be coming PS5, Xbox Series X|S and PC,.

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Servers Down for Maintenance, and Patch 7.1.0 Roll Out This May 23 (Update 4)

Bungie has taken the Destiny 2 servers down this May 23 and this is for planned maintenance. During this time, players will also see patch 7.1.0 be rolled out for Season 21.

Update: Check out the patch notes for today’s update and what’s new in Season of the Deep in the links below.

Destiny 2 Servers Down Schedule and Status for May 23:

Update 4: Maintenance is finally over!

Update 3: Maintenance is still on-going:

Update 2: Bungie has announced that extended maintenance is still on-going.

Update: Bungie has announced that maintenance has been extended for another hour:

Tuesday, May 23, 2023
7:00 AM PDT -7 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
8:15 AM PDT -7 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
    • Ongoing Destiny maintenance is expected to conclude at 11 AM PDT.
10:00 AM PDT -7 UTC
    • Update 7.1.0 will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
11:00 AM PDT -7 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Console players who encounter issues updating to 7.1.0 should restart their console and try downloading the Hotfix.
    • Players

For some of the incoming weapon changes, you can read it here.

Same as always, once the official patch notes are out, we’ll update the article with a proper link out.

Source: Bungie

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

DayZ Update 1.52 Rolled Out for Patch 1.21 This May 23

Bohemia Interactive has rolled out DayZ update 1.52, which is for patch 1.21! This adds a slew of new content, which are listed below in the official DayZ May 23 patch notes for both consoles and PC.

DayZ Update 1.52 Patch Notes | DayZ Update 1.21 Patch Notes | DayZ May 23 Patch Notes:

Console 1.21 Update 1 – Version 1.21.156182 (Released on 23.05.2023)

NOTES

GAME

ADDED

  • Crossbow and color variants
  • Bolts and Improvised Bolt variants
  • Sword
  • Mace
  • Chainmail
  • Chainmail Leggings
  • Chainmail Coif
  • Norse Helm
  • Chest plate
  • Medieval Boots
  • Wool Gloves with fingerless and color variants
  • Feathers
  • Game hints in the loading screen
  • Added new game hints
  • Thrown items and moving vehicles now move smoother on high refresh rate devices
  • Status icon for mild leg injuries
  • UI brightness can be adjusted in the settings
  • The character now spawns with items pre-assigned to their Quickbar
  • Sound indicator when dying of thirst
  • Support for the “Players Met” functionality on PlayStation

FIXED

  • The game would crash on PlayStation if the user attempted to search for servers without internet connection
  • Proximity chat was not audible on Xbox when the user was in Party Chat
  • Accepting a friend invite to a server while connecting to a separate server would not cancel the ongoing connection process
  • The game profile was not updating properly when switching profiles on Xbox
  • Combining fuel in a fireplace would in some circumstances not work
  • Leaning was only possible with raised hands when using MnK
  • The controls screen had the “menu” and “inventory” buttons swapped (https://feedback.bistudio.com/T169894)
  • The Livonia DLC ownership indicator would not always update immediately after purchase on Xbox
  • The Gamertag in the Online list would sometimes display a ‘*’ instead of the actual symbol or letter being used
  • Fixed further exploits to look through walls (https://feedback.bistudio.com/T170298 – private)
  • Fixed an exploit to glitch through walls
  • It was possible to execute a stealth kill even if there was an obstacle between the player and the target
  • Several explosions were missing their tail sounds
  • The camera would move sharply when a vehicle turns opposite to the mouse/joystick movement
  • The camera would glitch when swimming with a broken leg (https://feedback.bistudio.com/T170499)
  • The action to refill a partially filled gasoline container would appear at water sources
  • The Scout rifle reload sounds would echo (https://feedback.bistudio.com/T169535)
  • Items ruined while in a container carried in hands would float in the air
  • Fixed issues with several structures (https://feedback.bistudio.com/T160592https://feedback.bistudio.com/T168942https://feedback.bistudio.com/T169537 – private)
  • It was very difficult to reach the “Open trunk” action for the Olga 02 wreck
  • Ruining handcuffs would not free the cuffed player (https://feedback.bistudio.com/T169831)
  • Arming/disarming damaged Remote Detonation Units would reset the health of the explosive and detonator (https://feedback.bistudio.com/T169981)
  • Links between remote detonators and explosives were not persistent
  • The character could collide with items dropped from a thrown fireplace
  • Interrupting of building by another player could result in desync
  • On lowest FOV settings, the camera would zoom out instead of in when focusing the view
  • Items inside the vehicle cargo were not drying or changing their temperature (https://feedback.bistudio.com/T163152https://feedback.bistudio.com/T170216)
  • Exhaling sound was missing when exiting ADS while holding breath (https://feedback.bistudio.com/T169869)
  • The player could fall to their death when reconnecting while high on a  ladder (https://feedback.bistudio.com/T156308)
  • Infected could walk through specific base building objects
  • Fire barrels did not have accessible cargo space when attached to a truck (https://feedback.bistudio.com/T170054)
  • Aiming to attach wooden sticks to an improvised shelter could display non-functional selection arrows
  • Weight of the heat pack was irrationally high
  • It was not possible to purify water in a cauldron (https://feedback.bistudio.com/T170056)
  • It was possible to purify an empty container
  • Placing a tent inside a bigger tent could cause inventory management problems
  • Thermometer was not displaying realistic temperatures in cases of sickness
  • The character could get stuck when changing stances while dropping an item
  • Player could desync and fall through the map by going prone or being attacked by infected (https://feedback.bistudio.com/T170823https://feedback.bistudio.com/T170837https://feedback.bistudio.com/T170747https://feedback.bistudio.com/T170752https://feedback.bistudio.com/T170854)
  • Accessing ladders from crouch position could offset the character’s collision
  • PU scope reticle would glow slightly at night
  • Heat comfort was not handled properly after reconnecting on elevated positions in buildings
  • The tripwire could not be moved in the inventory in ruined state (https://feedback.bistudio.com/T170682)
  • Advanced placement did not work as intended in the small factory building (https://feedback.bistudio.com/T170826)
  • Some clothes, accessories, tools and car parts could not be shot through (https://www.youtube.com/watch?v=XVCXhVkur0M)
  • A damaged Battery could lose quantity when being swapped
  • A square shape was present when looking through the iron sights of the 4x ATOG optic (https://feedback.bistudio.com/T159711)
  • UI tabs were resized when changing sliders in the settings (https://feedback.bistudio.com/T170570)
  • The control when looking through binoculars and certain scopes in hands was very floaty (https://feedback.bistudio.com/T167629)
  • Desync when reconnecting near a car or entering a running car’s network bubble could result in the client showing a stalled state for the car
  • Aiming while prone would not take the terrain surface into account normally
  • The state of weapons would not be reflected properly when dropped to the ground
  • The texture for bloody hands was darker on survivor model 11
  • The action to wash hands was even available when gloves are put over the bloody hands
  • Infected could walk through rocks
  • Infected could walk through piles of wooden planks
  • The NVG headstrap could be dropped on the ground upon reconnect
  • Vehicle startup sounds were not synchronized with the animation (https://feedback.bistudio.com/T169846)
  • Freelook could only turn the camera by 90 degrees (https://feedback.bistudio.com/T160427)
  • Bird and cricket ambient sounds would cut instantly when a player shoots within 500 meters
  • Bird and cricket ambient sounds would not react to explosion sounds
  • The player could get stuck in the load-in queue at position 0 while being kicked off the server
  • Fixed a bug that could transform vehicles into unusual shapes
  • Fixed an issue where players with poor network connection could influence the connection of other players
  • Fixed several cases of items falling through the map when being thrown
  • Reigniting a fireplace would not increase its heat again (https://feedback.bistudio.com/T171086)
  • It was possible to glitch through a wall of the airfield tower (https://feedback.bistudio.com/T171454 – private)
  • Vehicles stuck outside of the map would not despawn (https://feedback.bistudio.com/T170836 – private)
  • M1025 tires were not properly aligned on wrecks (https://feedback.bistudio.com/T171065)
  • Interrupting the unpacking action by jumping would spawn unlimited amounts of paper
  • Fixed an instance of the blow torch causing desynchronization (https://feedback.bistudio.com/T170681)
  • Eye zoom reduction would trigger in not-intended situations (https://feedback.bistudio.com/T170939https://feedback.bistudio.com/T171809)
  • It was not possible to repair certain masks with a sewing kit (https://feedback.bistudio.com/T171736)
  • Water from animal troughs was not contaminated with cholera
  • It was possible to shave a character’s face while it was covered with a mask
  • RPM of cars could jump up while entering

CHANGED

  • Login timer will be prolonged upon immediate account or device switch, with escalating time on repeated attempts
  • Assigned scope zoom to Right on the D-Pad on the new control scheme
  • Reworked falling damage impact depending on height
  • Tweaked sounds of doors with valve lock
  • Changed the horn sound of the M3S truck
  • Increased the audibility of explosions
  • Allowed eye gear to spawn on infected (https://feedback.bistudio.com/T162844)
  • Login timers are now also displaying in minutes and hours
  • Zoom functionality is no longer reduced during fast movement in crouch or prone
  • Applied minor visual tweaks to the Great Helm
  • Reduced the weight of the plastic explosive by 60% (https://feedback.bistudio.com/T170175)
  • Tweaked impact sounds for metallic objects depending on the targeted surface
  • Ripened horticulture plants now stay for twice as long before they start to decay
  • Increased the minimum amount of quick slots available to the player
  • Reduced the amount of additional quick slots given by certain gear
  • Interactions with a power generator now refresh the lifetime of it and all items connected to it (https://feedback.bistudio.com/T137688)
  • Removed the “Loading…” text on the login timer
  • Washing hands is now a continuous action
  • Tweaked the width of all tire tracks
  • Changed the animation for pill consumption
  • Improved the visuals of the PSO-1, PSO-1-1 and P1-87-L Scopes
  • Reduced the reflection on the glass of scopes
  • Improvised fishing rod can now be dismantled
  • Adjusted position/rotation of individual weapons when carried on the shoulder (https://feedback.bistudio.com/T165127)
  • Distant lights are much dimmer
  • Transition from close up light to distant is much smoother
  • Slightly increased the damage the Sarka 120 takes from impacts
  • The drying rate of items has been adjusted to correctly reflect item location and outside influences
  • Increased the duration of the wringing action
  • Adjusted inventory lighting to make the item previews more read-able (less over-exposed) and more in the style of UI (flatter lighting)
  • Reduced the chances of pristine weapons getting jammed when chambering a bullet
  • It was possible to see under the map while driving with vehicles in 3rd person
  • Reduced the view obstruction of the great helm
  • Adjusted the sizes of several dialogue boxes to better fit their texts
  • Items will now be placed to the side of vehicles when dropped

CENTRAL ECONOMY

  • Fixed: Removed headtorches definitions from “cfgspawnabletypes.xml” and “cfgrandompresets.xml”
  • Fixed: Humvee wheels were not marked as “vehicleparts” causing them to often spawn in sheds instead of on wrecks
  • Fixed: Chicken feather was missing from “types.xml”
  • Tweaked: Adjusted spawning of gloves to accommodate for the new wool gloves
  • Tweaked: Adjusted medieval loot spawns to accommodate new items
  • Tweaked: Reduced amount of 7.62×54 mm and 9×39 mm ammunition spawning

CHERNARUS

  • Fixed: Chernarus economy files included Livonia animal territories
  • Changed: Updated the Chernogorsk football field

LIVONIA

SERVER

  • Added: Server config parameter ‘disableMultiAccountMitigation’ (default = false) to disable login timer increases upon account or device switch on the server (Documentation)
  • Added: Xbox whitelist now supports hashed ID and not just gamertag
  • Added: Object spawner supports direct p3d spawning (Documentation)
  • Added: Server config int parameter ‘networkObjectBatchSend’ (default = 10) which is how many objects within a players network bubble are sent to be created within a server frame (https://feedback.bistudio.com/T169094) (Documentation)
  • Added: Server config int parameter ‘networkObjectBatchCompute’ (default = 1000) which is how many objects within a players network bubble are processed to check if it already exists for the player within a server frame (Documentation)
  • Added: Optional logging for raising/lowering flags at flag poles (https://feedback.bistudio.com/T170287)
  • Added: Object Spawner: “enableCEPersistency” which when set to true will make an object behave as configured by economy, otherwise it will not be saved in the server storage until a player puts it in inventory
  • Fixed: Script execution not functioning properly in certain situations depending on init.c (https://feedback.bistudio.com/T169822 – private)
  • Fixed Several inconsistencies in the admin logs (https://feedback.bistudio.com/T170195)
  • Fixed: It was not possible to spawn infected with functional head torches attached (https://feedback.bistudio.com/T162844)
  • Fixed: Items spawned before CE Init were not persistent
  • Changed: Shortcut for map toggling is not available if use3dMap option is enabled (https://feedback.bistudio.com/T170401)

KNOWN ISSUES

  • Player can fall through some structures, spawned through the Object Spawner. Fix is already in testing and temporary solution is to change the scale of to be slightly less or more than 1.0 (https://feedback.bistudio.com/T172353)
  • Player position on server can be desynced while in combat with Infected enemies
  • Player can fall through terrain or object when going prone
  • Other players can hear character’s groan when landing from a small height
  • Arrow disappears right after removing from Crossbow
  • A bolt is missing from Crossbow after reconnecting
  • Bolt stuck in an AI can be picked up into your inventory but not taken into hands
  • Bolt stuck in an item sometimes disappears when taken into inventory
  • String is not stretched when the Crossbow is on shoulder or in the inventory
  • Minutes and seconds values are swapped while logging out with French set up
  • Cancelling the pulling back of the crossbow string will show it as loaded
  • Plants, Rocks spawned by Object Spawner are deleted after interaction
  • Loot spawned with Object spawner does not despawn if moved (https://feedback.bistudio.com/T172579)

PC Stable 1.21 Update 1 – Version 1.21.156201 (Release on 23.05.2023)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q.DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

  • Crossbow and color variants
  • Bolts and Improvised Bolt variants
  • Sword
  • Mace
  • Chainmail
  • Chainmail Leggings
  • Chainmail Coif
  • Norse Helm
  • Chestplate
  • Medieval Boots
  • Wool Gloves with fingerless and color variants
  • Feathers
  • Game hints in the loading screen
  • Added new game hints
  • Thrown items and moving vehicles now move smoother on high refresh rate devices
  • Status icon for mild leg injuries
  • UI brightness can be adjusted in the settings
  • The character now spawns with items pre-assigned to their quickbar
  • Sound indicator when dying of thirst

FIXED

CHANGED

  • Reworked falling damage impact depending on height
  • Updated the falling animation for medium heights
  • Removed the BattlEye license agreement prompt in-game (PC only – https://feedback.bistudio.com/T166065 – private)
  • Tweaked sounds of doors with valve lock
  • Changed the horn sound of the M3S truck
  • Increased the audibility of explosions
  • Allowed eye gear to spawn on infected (https://feedback.bistudio.com/T162844)
  • Login timers are now also displaying in minutes and hours
  • Zoom functionality is no longer reduced during fast movement in crouch or prone
  • Applied minor visual tweaks to the Great Helm
  • Reduced the weight of the plastic explosive by 60% (https://feedback.bistudio.com/T170175)
  • Tweaked impact sounds for metallic objects depending on the targeted surface
  • Ripened horticulture plants now stay for twice as long before they start to decay
  • Increased the minimum amount of quick slots available to the player
  • Reduced the amount of additional quick slots given by certain gear
  • Interactions with a power generator now refresh the lifetime of it and all items connected to it (https://feedback.bistudio.com/T137688)
  • Removed the “Loading…” text on the login timer
  • Washing hands is now a continuous action
  • Tweaked the width of all tire tracks
  • Changed the animation for pill consumption
  • Improved the visuals of the PSO-1, PSO-1-1 and P1-87-L Scopes
  • Reduced the reflection on the glass of scopes
  • Improvised fishing rod can now be dismantled
  • Adjusted position/rotation of individual weapons when carried on the shoulder (https://feedback.bistudio.com/T165127)
  • Distant lights are much dimmer
  • Transition from close up light to distant is much smoother
  • Slightly increased the damage the Sarka 120 takes from impacts
  • The drying rate of items has been adjusted to correctly reflect item location and outside influences
  • Increased the duration of the wringing action
  • Adjusted inventory lighting to make the item previews more read-able (less over-exposed) and more in the style of UI (flatter lighting)
  • Reduced the chances of pristine weapons getting jammed when chambering a bullet
  • It was possible to see under the map while driving with vehicles in 3rd person
  • Reduced the view obstruction of the great helm
  • Adjusted the sizes of several dialogue boxes to better fit their texts
  • Items will now be placed to the side of vehicles when dropped

CENTRAL ECONOMY

  • Fixed: Removed headtorches definitions from “cfgspawnabletypes.xml” and “cfgrandompresets.xml”
  • Fixed: Humvee wheels were not marked as “vehicleparts” causing them to often spawn in sheds instead of on wrecks
  • Fixed: Chickenfeather was missing from “types.xml”
  • Tweaked: Adjusted spawning of gloves to accommodate for the new wool gloves
  • Tweaked: Adjusted medieval loot spawns to accommodate new items
  • Tweaked: Reduced amount of 7.62×54 mm and 9×39 mm ammunition spawning

CHERNARUS

  • Fixed: Chernarus economy files included Livonia animal territories
  • Changed: Updated the Chernogorsk football field

LIVONIA

SERVER

  • Added: Object spawner supports direct p3d spawning (Documentation)
  • Added: Server config int parameter ‘networkObjectBatchSend’ (default = 10) which is how many objects within a players network bubble are sent to be created within a server frame (https://feedback.bistudio.com/T169094) (Documentation)
  • Added: Server config int parameter ‘networkObjectBatchCompute’ (default = 1000) which is how many objects within a players network bubble are processed to check if it already exists for the player within a server frame (Documentation)
  • Added: Optional logging for raising/lowering flags at flag poles (https://feedback.bistudio.com/T170287)
  • Added: Object Spawner: “enableCEPersistency” which when set to true will make an object behave as configured by economy, otherwise it will not be saved in the server storage until a player puts it in inventory
  • Fixed: Script execution not functioning properly in certain situations depending on init.c (https://feedback.bistudio.com/T169822 – private)
  • Fixed Several inconsistencies in the admin logs (https://feedback.bistudio.com/T170195)
  • Fixed: It was not possible to spawn infected with functional head torches attached (https://feedback.bistudio.com/T162844)
  • Fixed: Items spawned before CE Init were not persistent
  • Changed: Shortcut for map toggling is not available if use3dMap option is enabled (https://feedback.bistudio.com/T170401)

LAUNCHER

  • Fixed: Offline servers (in Favorites tab) now always appear after online servers
  • Tweaked: Offline servers (in Favorites tab) are now faded to clearly indicate they are offline

MODDING

  • Added: WORKBENCH define for script which should only compiled on Workbench launch
  • Added: Defines Window to set up custom Workbench validation
  • Added: “Compile Core Builds scripts” option to Build menu (CTRL+ALT+F7) to compile multiple important build setups in a row
  • Added: Flags parameter to DayZPlayerUtils::SceneGetEntitiesInBox (https://feedback.bistudio.com/T168610)
  • Added: Additional flags parameter for DayZPlayerUtils.SceneGetEntitiesInBox
  • Added: Class in CfgMods now auto generates a static (loaded before script compilation begins) script define (https://feedback.bistudio.com/T159481)
  • Added: Class in CfgMods now supports “defines[]” text array which adds static script defines
  • Added: Support for adding static script defines in gproj with ScriptDefines -> ScriptDefinesClass (https://feedback.bistudio.com/T159481)
  • Added: CGame::CreateStaticObjectUsingP3D
  • Added: ‘Serializer.CanWrite’/Serializer.CanRead’ to check if the serializer can be read or written to
  • Added: ‘IEntity.GetRenderTransform’
  • Added: Variable ‘DayZPlayerCameraResult.m_bUpdateEveryFrame’ to change camera update behaviour from fixed tick to unlocked frame rate
  • Added: Variable ‘DayZPlayerCameraResult.m_OwnerTM’ to override the transformation of the owner
  • Added: Ability to set proxy (inventory slot) offset per item in item config
  • Added: Methods for controlling brightness of UI (Widget.SetLV, Widget.SetTextLV, Widget.SetObjectLighting)
  • Added: “ignoregloballv” property flag to layout
  • Added: ‘HumanInputController.GetAimDelta’ to get the frame independent aim change
  • Added: ECE_NOPERSISTENCY_WORLD, ECE_NOPERSISTENCY_CHAR and ECE_DYNAMIC_PERSISTENCY flags to be used with CreateObjectEx
  • Added: ‘IEntity.AddChild’ can use pivot points on RV animated objects
  • Added: ‘Object.GetBonePivot(level, component)’ to retrieve the pivot index for the component in the shapes LOD
  • Added: Moved ‘GetBonePositionX’, ‘GetBoneRotationX’ and GetBoneTransformX’ to Object class, can be used on RV and Enfusion animated objects
  • Added: ‘DayZCreature.GetBoneIndexByName’
  • Added: Ability to set inventory lighting from config (top-level InventoryLighting config class)
  • Added: Exposed methods World::MarkObjectForPathgraphUpdate and World::ProcessMarkedObjectsForPathgraphUpdate
  • Added: ‘IEntity.GetHierarchyPivot’ to get the pivot point used when called with ‘IEntity.AddChild’
  • Added: CollisionInfo classes for OnProjectileStoppedInTerrain() and OnProjectileStoppedInObject(), which will fire for ALL projectiles that get stuck in objects
  • Added: InventorySlotsOffsets config class (on item/weapon), which can define position and rotation offset of an item when placed into a slot on the character
  • Added: Workbench: Defines: There is now a duplication check which will prevent the same define being present multiple times
  • Added: Workbench: Defines: “Combo” defines are now visible in defines window
  • Added: Object.GetShapeName to get full path of shape( https://feedback.bistudio.com/T171777)
  • Added: ‘Car.SetBrakesActivateWithoutDriver’ to disable the handbrake while there is no driver inside the vehicle (https://feedback.bistudio.com/T147126)
  • Added: ‘Car.GetClutch’ to get the value of the clutch
  • Added: ‘Car.SetClutchState’ to set if the clutch is disengaged
  • Added: ‘Car.EngineRPMMin’ to get the minimum rpm constant of the car engine
  • Added: ‘Car.EngineRPMIdle’ to get the idle rpm constant of the car engine
  • Added: Sample for driver-less cars (https://github.com/BohemiaInteractive/DayZ-Samples/tree/master/Test_SmartCar)
  • Added: New config class EnvironmentWetnessIncrements for wetting and drying parameters that can be defined on any item (see Inventory_Base config class for the default settings)
  • Fixed: Transformation synchronization for script class ‘Transport’ when the vehicle is inactive (https://feedback.bistudio.com/T153234)
  • Fixed: EntityAI which were previously reported as Object in script will now be properly reported as EntityAI (https://feedback.bistudio.com/T168610)
  • Fixed: ‘typename.GetVariableValue’ would not check inheritance
  • Fixed: Crash when calling methods on inventory owner in GameInventory.Init
  • Fixed: Crash on DayZCreatureAIInputController::GetMovementSpeed() (https://feedback.bistudio.com/T171426)
  • Fixed: ClientConnectedEvent not giving the proper UID
  • Changed: CGame.CreateStaticObjectUsingP3D, EntityAI.SetObjectMaterial and EntityAI.SetObjectTexture now disallows absolute paths and support ‘$’ prefixed paths
  • Changed: Man.SetFaceTexture and Man.SetFaceMaterial now disallows absolute paths and support ‘$’ prefixed paths
  • Changed: Moved ‘EntityAI.IsDayZCreature()’ to ‘Object’ class
  • Changed: Ignore detection of dropped items has partially been moved to script through overridable method ‘Object.CanBeIgnoredByDroppedItem’
  • Changed: ‘IEntity.AddChild’ (and ‘Human.LinkToLocalSpaceOf’) now synchronize the pivot and position only flags to clients (https://feedback.bistudio.com/T167549)
  • Removed: Obsolete sound config parameters: drySound, reloadMagazineSound, reloadSound, reloadAction, shotAction, reloadSkips, soundBullet, disarmAction, soundBegin, soundBeginExt
  • Removed: ‘Protected’ keywords from PPEMatClassParameter* Update method variables (https://feedback.bistudio.com/T171246)

KNOWN ISSUES

  • Player position on server can be desynced while combat with Infected
  • Falling through terrain\object structure when going prone near objects
  • Other players can hear character’s groan when landing from a small height
  • Arrow disappears right after removing from Crossbow
  • A bolt is missing from Crossbow after reconnecting
  • Bolt stuck in an AI can be picked up into your inventory but not taken into hands
  • Bolt stuck in an item sometimes disappears when taken into inventory
  • String is not stretched when Crossbow is on shoulder or in the inventory
  • Minutes and seconds values are swapped while logging out with French set up
  • Cancelling the pulling back of the crossbow string will show it as loaded
  • Plants, Rocks spawned by Object Spawner are deleted after interaction
  • Loot spawned with Object spawner does not despawn if moved (https://feedback.bistudio.com/T172579

Source: DayZ Forums (1, 2)

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Forspoken Update 1.020 Flies Out for In Tanta We Trust DLC This May 23 (Update)

Luminous has released Forspoken update 1.020, and this brings the In Tanta We Trust DLC data to the game for its launch later this week on May 26 (early access starts today). Read on for what’s new in the Forspoken May 23 patch notes.

Forspoken Update 1.020 Patch Notes:

Update: The full patch notes have been released.

Feature Updates:
・Adjusted the frequency and content of the banter between Frey and Cuff that plays during open world activities.
・Adjusted the pacing of certain event scenes in the earlier chapters.
・Adjusted the length of certain animations that play upon clearing quests or when Frey earns experience. Additionally, these animations can now be skipped.
・Added the Curiosity Shop as a fast travel destination.
・Adjusted the Support Spell icon in the magic HUD to show the charge state of each spell.

Additional Settings
・Added an option where the players can customize the camera movement. When CUSTOM is set to ON, players may adjust the camera’s “Max Rotation Speed”, “Camera Acceleration”, and “Stick Response Curve”.
・Added an option that enables the players to switch to the next attack or support spell by pressing instead of holding a button.
・Added an option where the players can choose to hide all HUD elements (such as menus and gauges) during gameplay.

Additional Content
・Added a feature where the befriended Tantas’ Familiars will follow Frey on her journey and might deign to help her collect mana and items.
*Players can disable this feature from the Settings menu.
・New “Cuff Crush” attack. By pressing △ after leaping over an enemy with magic parkour, Frey will perform a powerful attack that consumes stamina.
*The damage and probability of knocking down the target enemy will increase based on the amount of stamina consumed.
・Added the ability to use magic parkour while mid-air.
・New “Revivifier” consumable. When possessing this item, players will be able to resuscitate Frey when she runs out of health.
・New “Stormshard” consumable. By using this item in certain locations on the map, players can generate a Breakstorm and can battle against giant Nightmares.
・New “Very Hard” difficulty setting. Certain gameplay settings will be locked when set to this difficulty.
*Select “Very Hard” from the SETTINGS menu to change to this difficulty during your journey.
*Select “Ultimate Mode” to play at this difficulty setting when starting a new game.

Miscellaneous:
・Implemented certain features that are required to activate the story add-on “Forspoken: In Tanta We Trust”, which will be released on 5/26/2023.
*You cannot play the add-on without updating the game to 1.20.
*Players who purchased the Digital Deluxe Edition or Digital Deluxe Upgrade possess the early access to the add-on. Those may download and play the game from 5/23/2023 1pm (UTC).

Technical Issues:
・Various minor fixes.


No patch notes available has been released by Square Enix so far but here’s info regarding DLC early access (which starts today):

DLC Early Access Information
byu/Jakey38 inForspoken

Here’s the official info about In Tanta We Trust:

Forspoken: In Tanta We Trust story DLC will serve as a prequel to the main game and takes place 25 years prior the events of Forspoken. Continuing her search for a way to eradicate the Break from Athia once and for all, Frey finds herself following a mysterious voice that leads her to a place that somehow transports her to the Purge of the Rheddig, the legendary battle that devastated Athia and eventually drove the Tantas to madness. Accompanied by Tanta Cinta and a new set of magical abilities, Frey must uncover the answers and save Athia once more – and attempt to save herself.

In the Forspoken: In Tanta We Trust DLC, players will battle alongside Tanta Cinta using Frey’s newfound magical ability to unlock new combat strategies and coordinate devastating attack combos against the invading Rheddig forces. Scale to new heights in unique, vertically-designed environments with Frey’s honed magic-enhanced parkour skills.

If there are any gameplay-related changes, we’ll be sure to update the article with the changelog.

Update: The full patch notes are now available and article has been updated.

Source: Steam

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Battlefield 2042 Weekly Missions, Store Bundles for Season 4 Week 13 Listed (May 23)

Another Tuesday is here, bringing a new set of weekly missions and store bundles in Battlefield. Our Battlefield 2042 Season 4 Week 13 weekly missions, store bundles, and Portal Modes post details the new missions, modes, and store items for this week (May 23 – 30) below.

New Battlefield 2042 Weekly Missions, Store Bundles for Season 4 Week 13:

Battlefield 2042 weekly missions for May 23

Week 13 Missions:

  • 3 Objectives Captured or Neutralized (4)
  • 3 Enemies Killed (4)
  • 75 Damage Inflicted With Grenades (4)

Available After 2 Missions:

  • 15 Kills and Assists (5)
  • 15 Teammates Resupplied or Healed (5)
  • 10 Squadmates Spawned on You and Times Spawned on Squadmates (5)

Available After 4 Missions:

  • 60 Kills and Revives (6)
  • 1000 Damage Inflicted With Explosives (6)
  • 20 Hip-fire Kills (6)

Available After 5 Missions (Bonus Mission):

  • 10 Teammates Revived (10)

Portal Modes:

Battlefield 2042 Portal Modes May 23 Season 4 Week 13

Battlefield 2042 New Portal Modes May 23 Season 4 Week 13

  • Conquest of Ages
  • 2042 Infantry Conquest

New Store Bundles:

Battlefield 2042 New Store Items May 23 Season 4 Week 13

Battlefield 2042 Wetwork Store Bundle Items May 23 Season 4 Week 13

  • “Wetwork” Bundle (4 Items, 1750 BFC)
    • “Deathrate” Legendary PP-29 Weapon Skin
    • “Last Rites” Legendary M5C Bolte Weapon Skin
    • “Contract Killer” Legendary Crawford Specialist Set
    • “Nixed” Epic G57 Weapon Skin

That’s all that’s new this week. Check back next Tuesday for the Season 4 Week 14 post, which will be the final refresh for Battlefield 2042 Season 4.

More Battlefield Reading:

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Final Fantasy 16 Won’t Have a Day One Patch

In today’s gaming landscape, almost all major releases have a day one update that gamers need to download regardless if it’s a multiplayer game or not. Well, thankfully, that won’t have to be the case for Final Fantasy 16! Square Enix has confirmed that there will be no FF16 day one update!

This was confirmed by Director Hiroshi Takai who mentioned that his team is confident in the game’s final build. The second reason is that he and Producer Naoki Yoshida believe the game should be ready to go at launch, and recognizes that not everyone has access to internet needed to download a day one patch.

Of course, with FF16 hitting gold status two months ago, it reaffirms the studio’s statement that developing the game is finished.

Mind, this doesn’t mean we won’t be getting a patch for the game post-launch, since there might be bugs that crop up along the game’s timeline. But the fact that there’s no gargantuan file that needs to be downloaded and installed before you can play a game is a big relief.

Final Fantasy 16 will be released on June 22 exclusively on the PS5.

Source: Game Informer

More FF16 Reading:

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Cities Skylines Update 14.00 Drives Out for Hotels & Retreats, Content Creator Packs

Colossal Order has deployed Cities Skylines update 14.00, and this is for the game’s last mini-expansion, Hotels & Retreats! This also brings in three Content Creator Packs, and two Radio Stations too. Read on for what’s new in the Cities Skylines May 23 patch notes.

Cities Skylines Update 14.00 Patch Notes | Cities Skylines May 23 Patch Notes | Cities Skylines Hotels & Retreats New Content:

The Hotels & Retreats bundle includes a mini-expansion for Cities: Skylines, alongside a selection of content and music to keep your cities thriving for a long time. Get the new Hotels & Retreats expansion and boost your hospitality features, and enjoy buildings and music inspired by cities the world over!

The full “Hotels & Retreats bundle” includes:

“Hotels & Retreats” Mini-expansion
Spruce up your City with the finest hôtellerie with “Hotels & Retreats”! With everything from conference hotels for your business travellers, to mountain hotels for nature lovers. Start with a small hotel chain and unlock more luxurious options as you make your way to a successful hotel business- with a significant tourism boost for your city.


“Brooklyn & Queens” Content Creator Pack
Cities are ever-changing, and this Pack from Content Creator “Prosper” explores the neighbourhoods of Brooklyn and Queens. “Brooklyn & Queens” is a set of medium-rise high-density residential buildings and props for decorating the facade and rooftops.

“Railroads of Japan” Content Creator Pack
Discover Japan by train thanks to “Railroads of Japan” from Content Creator Ryuichi Kaminogi. This Content Creator Pack adds authentic Japanese railroad scenery to Cities: Skylines with stations, trains, buses, and more!

“Industrial Evolution” Content Creator Pack
Walk the path of history with “Industrial Evolution”, from Community Creator Samantha “Avanya” Woods. This Content Creator Pack includes a new set of growable buildings that span different eras of industrial building styles, from red brick walls to modern, sleek industrial complexes.

“Piano Tunes” Radio Station
“Piano Tunes” is the perfect Radio Station for those of you who love classical, whimsical, elegant piano music. With 16 songs and approximately one hour of music, your city will rise flawlessly from your fingertips!

“90’s Pop” Radio Station
90’s lovers out there, this Radio Station is for you! With “90’s Pop” you’ll fall in love with this incredible music once again: enjoy 16 new tracks and almost one hour of music.​

There doesn’t seem to be any gameplay-related changes included, but if we spot any, we’ll update the article to reflect it.

Source: Paradox Forums

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

FF XIV Update 1.000.191 Released for Patch 6.4 Content

Square Enix has released FF XIV update 1.000.191 for new content added in the 6.4 patch. Check out the Final Fantasy XIV May 23 patch notes below for all of the details.

FF XIV Update 1.000.191 Patch Notes | Final Fantasy XIV May 23 Patch Notes:

Quests

New main scenario quests have been added.

Currying Flavor

Disciple of War or Magic level 90
Radz-at-Han (X:4.4 Y:9.8)
Varshahn
Players must first complete the main scenario quest “Gods Revel, Lands Tremble.”

???

Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “Currying Flavor.”

???

Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”

???

Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”

???

Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”

???

Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”

???

Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”

???

Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”

???

Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”

Character portraits have been implemented for battle dialogue during main scenario instanced quest battles starting from the Patch 2.0 quest “Brotherly Love,” through the final quest of Patch 2.55.

* Character portraits for battle dialogue in instanced quest battles prior to “Brotherly Love” will be implemented in a future update.

Chronicles of a New Era quests have been added.

Pandæmonium

Eater of Souls

Disciple of War or Magic level 90
Labyrinthos (X:8.6 Y:27.5)
Ruissenaud
Players must first complete the Chronicles of a New Era quest “Truth Imperfect.”

???

Disciple of War or Magic level 90
???
???
Players must first complete the Chronicles of a New Era quest “Eater of Souls.”

???

Disciple of War or Magic level 90
???
???
Players must first complete the Chronicles of a New Era quest “???”

???

Disciple of War or Magic level 90
???
???
Players must first complete the Chronicles of a New Era quest “???”

???

Disciple of War or Magic level 90
???
???
Players must first complete the Chronicles of a New Era quest “???”

New side story quests have been added.

A Faerie Tale Come True

Scholar level 30
Limsa Lominsa Lower Decks (X:4.7 Y:11.4)
Thubyrgeim
Players must first complete the job quest “Forgotten but Not Gone.”

Tataru’s Grand Endeavor

Aggressive Expansion

Disciple of War or Magic level 90
Old Sharlayan (X:11.8 Y:9.8)
Mehdjina
Players must first complete the side story quest “Small Business, Big Dreams,” and the Chronicles of a New Era quest “Forever at Your Side.”

???

Disciple of War or Magic level 90
???
???
Players must first complete the side story quest “Aggressive Expansion.”

Island Sanctuary

An Ideal Marriage

Level 1
Unnamed Island (X:12.4 Y:28.7)
Curious Courier
Players must first complete the side story quest “A Far Eastern Yarn,” and make a certain level of progress in enhancing their island sanctuary.

New chapters have been added to New Game+.

The final quest of each chapter must be completed before it can be unlocked.

Chronicles of a New Era Quests

  • Pandæmonium

The graphics for the quest icon that displays above escort NPCs has been changed for certain quests.

* This change has been applied to quests introduced after Patch 5.0. Older quests will be updated in a future patch.

FATEs

New items are available from certain gemstone traders.

Treasure Hunt

Rewards for Kumbhiraskin Treasure Maps and Ophiotauroskin Treasure Maps have been adjusted.

Rewards for the Excitatron 6000 and the Shifting Gymnasion Agonon have been adjusted.

Grand and Free Companies

New Charge symbol options have been added to Company Crests.

New Charge symbol options have also been added to PvP team crests.

The following additions and adjustments have been made to subaquatic voyages:

New nautical maps have been added.
New areas have been added.
New items have been added.
Maximum submersible rank has been increased from 105 to 110.
Maximum number of items that can be displayed in the voyage log window has been increased from 10 to 30.
When non-stackable items have been acquired, the total number of items obtained will now be displayed.

Housing

The message that displays when confirming the results of a housing lottery in which only one person has participated has been changed.

The following additions and adjustments have been made to message books:

The Home World of players who leave a message will now be displayed.
A unique mark will now display on messages written by players that belong to the same free company as you.

Furnishings from the FFXIV Furnishing Design Contest have been added.

Learn more about the FFXIV Furnishing Design Contest 2019.

New furnishings have been added.

New orchestrion rolls have been added.

New aquarium fish have been added.

A new seed for flowerpots has been added.

  • Chrysanthemum SeedsChrysanthemum seeds can be purchased from the following NPCs:
    • Mist (X:11.0 Y:11.4) – Material Supplier
    • The Lavender Beds (X:11.9 Y:8.3) – Material Supplier
    • The Goblet (X:10.9 Y:8.9) – Material Supplier
    • Shirogane (X:10.5 Y:12.1) – Material Supplier
    • Empyreum (X:10.2 Y:12.2) – Material Supplier
    • Apartments – Apartment Merchant
    • New Gridania (X:11.0 Y:11.2) – Tanie

The Manderville Gold Saucer

The following additions have been made to Triple Triad:

New cards have been added.
New NPC opponents for Triple Triad have been added.

Miscellaneous

The following additions and adjustments have been made to Island Sanctuary:

The maximum sanctuary rank has been raised to sixteen.
New visions have been added.
New items have been added that are offered by the horrendous hoarder NPC in exchange for islander’s and seafarer’s cowries.
A new gathering area has been added to the wilds.
This area can be unlocked by making sufficient progress enhancing your island.
New gathering points have been added.
New gatherable materials have been added.
New construction plots are available in the hideaway.
New plots can be unlocked by progressing in the enhancement of your island sanctuary.
New facilities have been added.
New sanctuary crafting recipes have been added.
New produce has been added.
New animals have been added.
New materials can now be acquired from foraging expeditions.
A new area has been added for foraging expeditions.
New isleworks handicrafts have been added.
A warning that displays when a material deficit will be incurred for handicrafts has been added.
Under the newly added Workshop tab in the Sanctuary Settings menu, this setting will display when building a structure, crafting an item, or shipping a handicraft will cause a material deficit for the specified period.

In addition, players may now also select the period from which allocated materials are aggregated and displayed in the Exports menu via “Allocated Item Export Settings.”

The maximum number of minions that can be simultaneously released has been increased from 40 to 50.
This increase requires sufficient progress enhancing your island.
The furnishing glamours feature has been implemented.

The furnishing glamours feature can be unlocked by making sufficient progress enhancing your island.

Glamours can be cast using furnishings in your inventory. Furnishings used for glamours will not be expended, but they will be bound to you, preventing future trade or sale to other players.
* Certain furnishing items are not compatible with glamours and therefore cannot be placed anywhere on your island. These items may be identified via the text “※Cannot be used in island sanctuaries.” in their description.

Setting Furnishing Glamours

From the islekeep’s index, select Manage Furnishings, then Place Furnishing Glamours.

Furnishing Glamour Limits

Up to a maximum of 90 slots can be unlocked for furnishing glamours via island sanctuary progress.

Dyeing Furnishing Glamours

From the islekeep’s index, select Manage Furnishings, then Color Furnishing Glamours.

Registering Furnishing Glamours

Registering furnishing items as glamours will allow you to place them in your island sanctuary even if they are not in your inventory.

To do so, after selecting Place Furnishing Glamours in the Furnishing Management menu, select your desired item then choose “Register Glamour” from the subcommand menu. Please note that registering a furnishing item as a glamour requires the use of an island prism. Once registered, the selected item will be bound to you.

Up to 120 furnishings may be registered to the Registered Glamours list.

New hairstyle options have been added for Viera.

New hairstyle options have been added for Hrothgar.

The following additions and adjustments have been made to Wondrous Tails:

Prizes available in exchange for Khloe’s Gold, Silver, and Bronze Certificates of Commendation have been adjusted.
The following duties have been added:
  • The Aetherfont
  • Euphrosyne

The following additions and adjustments have been made to Faux Hollows:

New items are available in exchange for faux leaves.
The available trial for Faux Hollows has been changed.
Before After
Containment Bay P1T6 (Unreal) Containment Bay Z1T9 (Unreal)

* Different unreal trials will be available in each major patch.

New emotes have been added.

Actions and traits have been adjusted as follows:

* Each action and trait is listed as it appears at level 90.

For further explanations of action changes and adjustments, please refer to the job guide.

Gladiator / Paladin

Action Adjustment
Riot Blade Potency has been increased from 120 to 140.
Combo potency has been increased from 280 to 300.
Circle of Scorn Potency has been increased from 100 to 120.
Divine Veil Effect radius has been increased from 15 to 30 yalms.
Royal Authority Potency has been increased from 120 to 140.
Combo potency has been increased from 380 to 400.
Atonement Potency has been increased from 380 to 400.
Execution no longer interrupts action combos.

Marauder / Warrior

Action Adjustment
Storm’s Path Potency has been increased from 150 to 160.
Combo potency has been increased from 430 to 440.
Vengeance The Vulnerability Down status effect has been combined with the Vengeance status effect.
Storm’s Eye Potency has been increased from 150 to 160.
Combo potency has been increased from 430 to 440.
Fell Cleave Potency has been increased from 490 to 520.
Upheaval Potency has been increased from 370 to 400.
Shake It Off Effect radius has been increased from 15 to 30 yalms.
Inner Chaos Potency has been increased from 650 to 660.

Dark Knight

Action Adjustment
Dark Missionary Effect radius has been increased from 15 to 30 yalms.

Gunbreaker

Action Adjustment
Keen Edge Potency has been increased from 170 to 200.
Brutal Shell Potency has been increased from 130 to 160.
Combo potency has been increased from 270 to 300.
Heart of Light Effect radius has been increased from 15 to 30 yalms.

Pugilist / Monk

Action Adjustment
Mantra Effect radius has been increased from 15 to 30 yalms.
Brotherhood Effect radius has been increased from 15 to 30 yalms.

Dragoon

Action Adjustment
Jump Can now be executed while bound.
To improve the functionality of this action, Jump will no longer affect the character’s position as recognized by the server.
The camera will no longer follow your character when executing Jump.
Battle Litany Effect radius has been increased from 15 to 30 yalms.
Dragon Sight Now nullifies action direction requirements for self.
High Jump Can now be executed while bound.
To improve the functionality of this action, High Jump will no longer affect the character’s position as recognized by the server.
The camera will no longer follow your character when executing High Jump.

Samurai

Action Adjustment
Tenka Goken Effect radius has been increased from 5 to 8 yalms.
Hissatsu: Senei Potency has been increased from 800 to 860.
Kaeshi: Goken Effect radius has been increased from 5 yalms to 8 yalms.
Shoha Potency has been increased from 520 to 560.
Ogi Namikiri Potency has been increased from 800 to 860.
Kaeshi: Namikiri Potency has been increased from 800 to 860.

Reaper

Action Adjustment
Arcane Circle Effect radius has been increased from 15 to 30 yalms.

Physical Ranged DPS Role Actions

Action Adjustment
Peloton Effect radius has been increased from 20 to 30 yalms.

Bard

Action Adjustment
Mage’s Ballad Range of the additional effect granting Mage’s Ballad to self and party members has been increased from 30 to 50 yalms.
Army’s Paeon Range of the additional effect granting Army’s Paeon to self and party members has been increased from 30 to 50 yalms.
Battle Voice Effect radius has been increased from 20 to 30 yalms.
The Wanderer’s Minuet Range of the additional effect granting the Wanderer’s Minuet to self and party members has been increased from 30 to 50 yalms.
Troubadour Effect radius has been increased from 20 to 30 yalms.
Nature’s Minne Effect radius has been increased from 20 to 30 yalms.
Radiant Finale Effect radius has been increased from 20 to 30 yalms.

Machinist

Action Adjustment
Tactician Effect radius has been increased from 20 to 30 yalms.

Dancer

Action Adjustment
Shield Samba Effect radius has been increased from 20 to 30 yalms.
Single Technical Finish Range of step bonus effect granting Technical Finish and Esprit to self and party members has been increased from 15 to 30 yalms.
Double Technical Finish Range of step bonus effect granting Technical Finish and Esprit to self and party members has been increased from 15 to 30 yalms.
Triple Technical Finish Range of step bonus effect granting Technical Finish and Esprit to self and party members has been increased from 15 to 30 yalms.
Quadruple Technical Finish Range of step bonus effect granting Technical Finish and Esprit to self and party members has been increased from 15 to 30 yalms.

Black Mage

Action Adjustment
Xenoglossy Potency has been increased from 800 to 880.
Enhanced Enochian III Magic damage increase has been changed from 21% to 23%.

Summoner

Action Adjustment
Searing Light Effect radius has been increased from 15 to 30 yalms.

Red Mage

Action Adjustment
Embolden Effect radius has been increased from 15 to 30 yalms.
Magick Barrier Effect radius has been increased from 15 to 30 yalms.

White Mage

Action Adjustment
Asylum Effect radius has been increased from 10 to 15 yalms.
Dia Potency has been increased from 60 to 65.
Damage over time potency has been increased from 60 to 65.
Temperance Range of effect reducing damage taken by self and party members has been increased from 30 to 50 yalms.

Scholar

Action Adjustment
Fey Illumination Effect radius has been increased from 15 to 30 yalms.
Sacred Soil Effect radius has been increased from 10 to 15 yalms.
Deployment Tactics Effect radius has been increased from 15 to 30 yalms.
Seraphic Illumination Effect radius has been increased from 15 to 30 yalms.
Consolation Effect radius has been increased from 20 to 30 yalms.
Expedient Effect radius has been increased from 15 to 30 yalms.

Astrologian

Action Adjustment
Divination Effect radius has been increased from 15 to 30 yalms.
Collective Unconscious Range of additional effect reducing damage taken by 10% has been increased from 8 to 30 yalms.
Additional effect reducing damage taken now has a duration of 5 seconds.
* This effect will be reapplied upon re-entering the bounds of Collective Unconscious.

Sage

Action Adjustment
Kerachole Effect radius has been increased from 15 to 30 yalms.
Physis II Effect radius has been increased from 15 to 30 yalms.
Holos Effect radius has been increased from 15 to 30 yalms.
Panhaima Effect radius has been increased from 15 to 30 yalms.
Eukrasian Dosis III Potency has been increased from 70 to 75.

The following action has been removed:

Scholar

  • Summon Selene

The following actions will now use unique visuals and sound effects when applied to targets:

  • Peloton
  • Troubadour
  • Tactician
  • Searing Light
  • Magick Barrier
  • Whispering Dawn
  • Fey Illumination
  • Expedient
  • Divination

Limit breaks have been adjusted to reduce variance in their damage dealt.

Glamours can now be applied to the scholar faerie.

Players must complete the following quest in order to apply glamours:

A Faerie Tale Come True

Scholar level 30
Limsa Lominsa – Lower Decks (X:4.7 Y:11.4)
Thubyrgeim
Players must first complete the job quest “Forgotten but Not Gone.”

After fulfilling the requirements listed above, the text command /egiglamour (/petglamour) can be used to change the appearance of your faerie.

Pets that are moving will now stop immediately to execute actions when commanded.

A text-based filter has been added to the blue magic spellbook.

The following additions and adjustments have been made to the blue mage log:

The “Weekly Challenge” category has been added, which only displays weekly targets.
Contents of the log can now be collapsed or displayed per expansion.

The location of enemies in the following areas has been adjusted:

  • Lower La Noscea
  • Amh Araeng
  • Garlemald

A new dungeon, the Aetherfont, has been added.

Players may enter with Trust or Duty Support NPCs to clear the duty or with explorer mode enabled.

Level Requirement Disciple of War or Magic level 90
Item Level Requirement Average item level 605 or above
Party Size Four players
Time Limit 90 minutes

Requirements

???

Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”

Item level sync has been added to the following duties:

Duty Item Level Sync
The Fell Court of Troia
Lapis Manalis
630

A new trial has been added.

The Voidcast Dais

Level Requirement Disciple of War or Magic level 90
Item Level Requirement Average item level 615 or above
Party Size Eight players
Time Limit 60 minutes

Requirements

???

Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”

The Voidcast Dais (Extreme)

The Voidcast Dais (Extreme) can only be accessed via the Raid Finder.
* Item level restrictions and role requirements do not apply when registering as a full party.

Level Requirement Disciple of War or Magic level 90
Item Level Requirement Average item level 630 or above
Party Size Eight players
Time Limit 60 minutes

Requirements

After completing the main scenario quest “???,” speak with the Wandering Minstrel in Old Sharlayan (X:12.7 Y:14.2) as a level 90 Disciple of War or Magic.

Item Exchange

The totem received upon completing this trial can be exchanged for rewards by speaking with Nesvaaz in Radz-at-Han (X:10.6 Y:10.0).

Containment Bay Z1T9 (Unreal)

Following the release of Containment Bay Z1T9 (Unreal), Containment Bay P1T6 (Unreal) is no longer accessible.
* Different unreal trials will be available in each major patch.

Containment Bay Z1T9 (Unreal) can only be accessed via the Raid Finder. Players must first complete Containment Bay Z1T9 before challenging Containment Bay Z1T9 (Unreal).
* Item level restrictions and role requirements do not apply when registering as a full party.

Level Requirement Disciple of War or Magic level 90
Item Level Requirement Average item level 560 or above
Item Level Sync 565
Party Size Eight players
Time Limit 60 minutes

Requirements

Fantastic Mr. Faux

Disciple of War or Magic level 80
Idyllshire (X:7.0 Y:5.9)
Painfully Ishgardian Man
Players must first complete the main scenario quest “Shadowbringers” and the quest “Keeping Up with the Aliapohs.”

* This trial will be unlocked automatically for players who have already completed the quest “Fantastic Mr. Faux.”

The drop rate for the Lynx of Imperious Wind Flute has been increased.

They can also be purchased in exchange for totems from Nesvaaz in Radz-at-Han (X:10.6 Y:10.0).

Item Obtained Item Required
Lynx of Imperious Wind Flute Windswept Archfiend Totem x 99

The new raid dungeon Pandæmonium: Anabaseios has been added.

Level Requirement Disciple of War or Magic level 90
Item Level Requirement Average item level 615 or above
Party Size Eight players
Time Limit 90 minutes

* Players can queue solo via the Duty Finder after unlocking the raid.

Requirements

Eater of Souls

Disciple of War or Magic level 90
Labyrinthos (X:8.6 Y:27.5)
Ruissenaud
Players must first complete the Chronicles of a New Era quest “Truth Imperfect.”

Rewards

Treasure coffers that appear upon completing Pandæmonium: Anabaseios will not yield gear, but instead yield tokens that can be traded for gear of your choosing. You can only receive one token per circle of Pandæmonium: Anabaseios each week. In the event you are awarded a token from the loot list, you relinquish your right to vie for all remaining tokens regardless of whether you selected Need or Greed.

Also note that there is no weekly restriction on entering Pandæmonium: Anabaseios.
* Reward eligibility will be reset every Tuesday at 1:00 a.m. (PDT) / 8:00 (GMT) / 18:00 (AEST).

Item Exchange

The items obtained from treasure coffers can be exchanged for gear by speaking with Mylenie in Labyrinthos (X:8.3 Y:27.6) or Djole in Radz-at-Han (X:10.3 Y:9.6).

Item Type Required Token / Number of Tokens
Head Unsung Helm of Anabaseios x2
Body Unsung Armor of Anabaseios x4
Hands Unsung Gauntlets of Anabaseios x2
Legs Unsung Chausses of Anabaseios x4
Feet Unsung Greaves of Anabaseios x2
Accessories Unsung Ring of Anabaseios x 1

Completion Reward

Upon completing Anabaseios: The Twelfth Circle, players can also earn an Unsung Blade of Anabaseios once per week. This reward can be exchanged with Mylenie in Labyrinthos (X:8.3 Y:27.6) or Djole in Radz-at-Han (X:10.3 Y:9.6) for hermetic tomestones, which can in turn be exchanged for weapons.
* Reward eligibility will be reset every Tuesday at 1:00 a.m. (PDT) / 8:00 (GMT) / 18:00 (AEST).

The raid dungeon Pandæmonium: Anabaseios (Savage) has been added.

* Please be advised that Pandæmonium: Anabaseios (Savage) will not be accessible until Tuesday, May 30 at 3:00 a.m. (PDT). The unlock quest, item exchange, and Stone, Sky, Sea will be unavailable until that time.

Players can only register to enter Pandæmonium: Anabaseios (Savage) via the Raid Finder.
* Item level restrictions and role requirements do not apply when registering as a full party.

Level Requirement Disciple of War or Magic level 90 (Two or more of the same job is not permitted)
Item Level Requirement Anabaseios: The Ninth Circle (Savage): Average Item Level 630 or above
Anabaseios: The Tenth Circle (Savage): Average Item Level 635 or above
Anabaseios: The Eleventh Circle (Savage): Average Item Level 640 or above
Anabaseios: The Twelfth Circle (Savage): Average Item Level 640 or above
Party Size Eight players
Time Limit Anabaseios: The Ninth Circle (Savage): 90 minutes
Anabaseios: The Tenth Circle (Savage): 90 minutes
Anabaseios: The Eleventh Circle (Savage): 90 minutes
Anabaseios: The Twelfth Circle (Savage): 120 minutes

Entry Requirements

After completing the Chronicles of a New Era quest “???,” speak with Nemjiji in Labyrinthos (X:8:4 Y:27.4) as a level 90 Disciple of War or Magic.

Rewards

Upon completing Pandæmonium: Anabaseios (Savage) duties, a treasure coffer will appear containing an Ascension Coffer. Using this item transforms it into gear corresponding to the user’s current job. In addition, the coffers that appear upon completing Anabaseios: The Twelfth Circle (Savage) yield weapons.

Item Type Equipment Reward
Ascension Weapon Coffer (IL 665) Weapons
Ascension Head Gear Coffer (IL 660) Head
Ascension Chest Gear Coffer (IL 660) Body
Ascension Hand Gear Coffer (IL 660) Hands
Ascension Leg Gear Coffer (IL 660) Legs
Ascension Foot Gear Coffer (IL 660) Feet
Ascension Earring Coffer (IL 660) Earrings
Ascension Necklace Coffer (IL 660) Necklace
Ascension Bracelet Coffer (IL 660) Bracelets
Ascension Ring Coffer (IL 660) Ring

The following adjustments have been made to coffers:

  • All rewards will now be contained within a single treasure coffer regardless of the number of party members replaying a circle prior to the weekly reset.
    Although the number of coffers has been reduced to one, this will not affect the total number of rewards earned.
    * If there are one to four players in your party replaying an area, fewer rewards will be yielded.
  • The rewards yielded by the treasure coffer in each circle have been adjusted.
  • Coffers will no longer yield duplicates of gear.
  • Body gear can now be obtained from the third area.

The following rules for loot distribution remain unchanged:

  • Players will be ineligible to receive copies of the Anabaseios Mythos as well as rewards from treasure coffers when replaying a circle prior to the weekly reset.
  • If there are five to seven players in your party replaying an area, no treasure coffer will appear.
  • Reward eligibility will be reset every Tuesday at 1:00 a.m. (PDT) / 8:00 (GMT) / 18:00 (AEST).

By selecting “Duty Completion” in the Raid Finder, players will not be matched with those who have already completed the duty.

Item Exchange

In addition to gear, players will receive copies of the Anabaseios Mythos from each duty, which can be exchanged for gear.
* Players will receive only one copy of the Anabaseios Mythos per circle each week after completing that circle for the first time.

By speaking with Mylenie in Labyrinthos (X:8.3 Y:27.6) or Djole in Radz-at-Han (X:10.3 Y:9.6), players can exchange copies of the Anabaseios Mythos obtained from Pandæmonium: Anabaseios (Savage) for gear and items.

Item Type Required Token / Number of Tokens
Weapons Anabaseios Mythos IV x 8
Gladiator’s Arm Anabaseios Mythos IV x 5
Shield Anabaseios Mythos IV x 3
Head Anabaseios Mythos II x 4
Body Anabaseios Mythos III x 6
Hands Anabaseios Mythos II x 4
Legs Anabaseios Mythos III x 6
Feet Anabaseios Mythos II x 4
Accessories Anabaseios Mythos I x 3
Divine Solvent Anabaseios Mythos III x 4
Divine Twine Anabaseios Mythos III x 4
Divine Shine Anabaseios Mythos II x 3
Anabaseios Mythos I Anabaseios Mythos IV x 1
Anabaseios Mythos II Anabaseios Mythos IV x 1
Anabaseios Mythos III Anabaseios Mythos IV x 1

The token exchange rate has been adjusted as follows:
* The exchange rate for tokens introduced prior to Patch 6.4 will remain unaffected.

  • The number of tokens required for chest and leg gear has been reduced from 8 to 6.
  • The number of tokens required for accessories has been reduced from 4 to 3.
  • Copies of the Anabaseios Mythos IV can now be exchanged for the Anabaseios Mythos I, the Anabaseios Mythos II, or the Anabaseios Mythos III.

The following duties have been added to the Raid Finder:

  • The Voidcast Dais (Extreme)
  • Containment Bay Z1T9 (Unreal)
  • Anabaseios: The Ninth Circle (Savage)
  • Anabaseios: The Tenth Circle (Savage)
  • Anabaseios: The Eleventh Circle (Savage)
  • Anabaseios: The Twelfth Circle (Savage)

The following duties have been moved to the Duty Finder:

  • Mount Ordeals (Extreme)
  • Abyssos: The Fifth Circle (Savage)
  • Abyssos: The Sixth Circle (Savage)
  • Abyssos: The Seventh Circle (Savage)
  • Abyssos: The Eighth Circle (Savage)

Players will now receive the power of the Echo in the event all party members are incapacitated during the following trials:

Mount Ordeals

Each time players restart the aforementioned trial, they will be granted a 10% Echo effect boost, which increases each restart up to a maximum of 50%. If a player restarts after battling for less than three minutes, they will not be granted this effect.

Mount Ordeals (Extreme)

Each time players restart the aforementioned trial, they will be granted a 5% Echo effect boost, which increases each restart up to a maximum of 25%. If a player restarts after battling for less than three minutes, they will not be granted this effect.

The following adjustments have been made to Euphrosyne:

The weekly restriction on rewards obtained from coffers has been removed.
The weekly restriction on obtaining Euphrosyne Coins has been removed.

The following adjustments have been made to the Omega Protocol (Ultimate):

The weekly restriction on obtaining Omega Totems has been removed.
Item level sync has been set to IL 635.
This adjustment was implemented to preserve the difficulty of the encounter, as well as the rarity of the title rewarded for its completion: “The Alpha Legend.”

Allagan tomestones of comedy have been added.

Players can only obtain 450 Allagan tomestones of comedy per week, and carry a maximum of 2,000. Moreover, players can only receive Allagan tomestones of comedy after reaching level 90 with at least one Disciple of War or Magic.
* Speak with Cihanti in Radz-at-Han (X:10.8 Y:10.3) to exchange Allagan tomestones of comedy for gear.
* One week after the release of Patch 6.4, players will be able to speak with Khaldeen in Radz-at-Han (X:10.9 Y:10.4) to enhance gear received in exchange for Allagan tomestones of comedy.

The following additions and adjustments have been made to Allagan tomestones:

Allagan Tomestones of Causality

The weekly limitation on Allagan tomestones of causality has been removed. All trials and duties where Allagan tomestones of causality could be obtained will now offer Allagan tomestones of comedy instead.
* The maximum store of 2,000 tomestones has not been changed.

Allagan Tomestones of Astronomy

Allagan tomestones of astronomy are no longer obtainable. All trials and duties where Allagan tomestones of astronomy could be obtained will now offer Allagan tomestones of causality instead.

Players can exchange their remaining Allagan tomestones of astronomy for Allagan tomestones of causality by speaking with Auriana in Mor Dhona (X:22.7 Y:6.7). Additionally, items obtained via the exchange of Allagan tomestones of astronomy are now obtainable through other means.

Allagan Tomestones of Aphorism

Allagan tomestones of aphorism have been removed from the game.

Allagan Tomestones of Poetics

Allagan tomestones of poetics may still be obtained from duties up to level 80, as well as certain Duty Roulettes.

The duties listed within Duty Roulette: Expert have been changed as follows:

Duties changed:
Before After
The Fell Court of Troia
Lapis Manalis
Lapis Manalis
The Aetherfont
The required average item level to register for Duty Roulette: Expert has been increased from 590 to 605.

The following adjustments have been made to Duty Roulette: Level 90 Dungeons:

The Fell Court of Troia has been added.
The required average item level to register has been increased from 560 to 575.

The Voidcast Dais has been added to Duty Roulette: Trials.

Euphrosyne has been added to Duty Roulette: Alliance Raids.

The following duties have been added to Duty Roulette: Normal Raids:

  • Anabaseios: The Ninth Circle
  • Anabaseios: The Tenth Circle
  • Anabaseios: The Eleventh Circle
  • Anabaseios: The Twelfth Circle

The duties listed within Duty Roulette: Mentor have been changed as follows:

New duties have been added.
  • The Aetherfont
  • The Voidcast Dais
  • Anabaseios: The Ninth Circle
  • Anabaseios: The Tenth Circle
  • Anabaseios: The Eleventh Circle
  • Anabaseios: The Twelfth Circle
The required average item level to register for Duty Roulette: Mentor has been increased from 595 to 615.

The number and types of Allagan tomestones received from Duty Roulette have been adjusted.

Duty Roulette: Expert

Before After
60 Allagan tomestones of astronomy
40 Allagan tomestones of causality
60 Allagan tomestones of causality
40 Allagan tomestones of comedy

Duty Roulette: Level 90 Dungeons

Before After
100 Allagan tomestones of astronomy
15 Allagan tomestones of causality
100 Allagan tomestones of causality
15 Allagan tomestones of comedy

Duty Roulette: Level 50/60/70/80 Dungeons

Before After
100 Allagan tomestones of poetics
120 Allagan tomestones of astronomy
100 Allagan tomestones of poetics
120 Allagan tomestones of causality

Duty Roulette: Leveling

Before After
100 Allagan tomestones of astronomy
20 Allagan tomestones of causality
100 Allagan tomestones of causality
20 Allagan tomestones of comedy

Duty Roulette: Trials

Before After
60 Allagan tomestones of astronomy
15 Allagan tomestones of causality
60 Allagan tomestones of causality
15 Allagan tomestones of comedy

Duty Roulette: Main Scenario

Before After
350 Allagan tomestones of poetics
100 Allagan tomestones of astronomy
50 Allagan tomestones of causality
350 Allagan tomestones of poetics
100 Allagan tomestones of causality
50 Allagan tomestones of comedy

Duty Roulette: Alliance Raid

Before After
120 Allagan tomestones of poetics
120 Allagan tomestones of astronomy
50 Allagan tomestones of causality
120 Allagan tomestones of poetics
120 Allagan tomestones of causality
50 Allagan tomestones of comedy

Duty Roulette: Normal Raids

Before After
80 Allagan tomestones of poetics
60 Allagan tomestones of astronomy
20 Allagan tomestones of causality
80 Allagan tomestones of poetics
60 Allagan tomestones of causality
20 Allagan tomestones of comedy

Daily Challenge: Frontline

Before After
50 Allagan tomestones of astronomy
20 Allagan tomestones of causality
50 Allagan tomestones of causality
20 Allagan tomestones of comedy

Duty Roulette: Mentor

Before After
30 Allagan tomestones of astronomy
10 Allagan tomestones of causality
30 Allagan tomestones of causality
10 Allagan tomestones of comedy

The number and types of Allagan tomestones received from PvP duties have been adjusted.

Crystalline Conflict

Before After
20 Allagan tomestones of poetics
20 Allagan tomestones of astronomy
10 Allagan tomestones of causality
20 Allagan tomestones of poetics
20 Allagan tomestones of causality
10 Allagan tomestones of comedy

Frontline

Before After
50 Allagan tomestones of poetics
50 Allagan tomestones of astronomy
20 Allagan tomestones of causality
50 Allagan tomestones of poetics
50 Allagan tomestones of causality
20 Allagan tomestones of comedy

Rival Wings

Before After
50 Allagan tomestones of poetics
50 Allagan tomestones of astronomy
20 Allagan tomestones of causality
50 Allagan tomestones of poetics
50 Allagan tomestones of causality
20 Allagan tomestones of comedy

The number and types of Allagan tomestones awarded for defeating elite marks have been adjusted.

2.0, 3.0, 4.0, and 5.0 Areas

A Rank

Before After
30 Allagan tomestones of poetics
10 Allagan tomestones of astronomy
30 Allagan tomestones of poetics
10 Allagan tomestones of causality

S Rank

Before After
100 Allagan tomestones of poetics
30 Allagan tomestones of astronomy
100 Allagan tomestones of poetics
30 Allagan tomestones of causality

Extraordinarily Powerful Elite Marks (5.0 Areas)

Before After
200 Allagan tomestones of poetics
50 Allagan tomestones of astronomy
200 Allagan tomestones of poetics
50 Allagan tomestones of causality

6.0 Areas

A Rank

Before After
30 Allagan tomestones of poetics
20 Allagan tomestones of astronomy
10 Allagan tomestones of causality
30 Allagan tomestones of poetics
20 Allagan tomestones of causality
10 Allagan tomestones of comedy

S Rank

Before After
100 Allagan tomestones of poetics
80 Allagan tomestones of astronomy
30 Allagan tomestones of causality
100 Allagan tomestones of poetics
80 Allagan tomestones of causality
30 Allagan tomestones of comedy

Extraordinarily Powerful Elite Marks

Before After
200 Allagan tomestones of poetics
100 Allagan tomestones of astronomy
50 Allagan tomestones of causality
200 Allagan tomestones of poetics
100 Allagan tomestones of causality
50 Allagan tomestones of comedy

The types of Allagan tomestones received from deep dungeons have been adjusted.

Before After
Allagan tomestones of astronomy
Allagan tomestones of causality
Allagan tomestones of causality
Allagan tomestones of comedy

The types of Allagan tomestones received from the Excitatron 6000 and the Shifting Gymnasion Agonon have been adjusted.

Before After
Allagan tomestones of causality Allagan tomestones of comedy

The following trials have been added to Stone, Sky, Sea:

  • Stone, Sky, Sea – The Voidcast Dais (Extreme)
  • Stone, Sky, Sea – Pandæmonium: Anabaseios
  • Stone, Sky, Sea – Anabaseios: The Ninth Circle (Savage)
  • Stone, Sky, Sea – Anabaseios: The Tenth Circle (Savage)
  • Stone, Sky, Sea – Anabaseios: The Eleventh Circle (Savage)
  • Stone, Sky, Sea – Anabaseios: The Twelfth Circle (Savage)

Adjustments have been made to the following instanced dungeons and trials:

The Sirensong Sea

The positioning of certain NPCs has been adjusted.

Bardam’s Mettle

Certain mechanics in the Garula boss battle have been adjusted.
Certain mechanics in the Yol boss battle have been adjusted.

Doma Castle

The Magitek Rearguard boss battle has been adjusted.
The Magitek Hexadrone boss battle has been adjusted.
The Hypertuned Grynewaht boss battle has been adjusted.

Castrum Abania

The Magna Roader boss battle has been adjusted.
The Number XXIV boss battle has been adjusted.
The Inferno boss battle has been adjusted.

Ala Mhigo

The positioning of certain NPCs has been adjusted.
The Magitek Scorpion boss battle has been adjusted.
The Aulus mal Asina boss battle has been adjusted.
The Zenos yae Galvus boss battle has been adjusted.

Duty Support has been added for the following duties:

Stormblood

  • The Sirensong Sea
  • Bardam’s Mettle
  • Doma Castle
  • Castrum Abania
  • Ala Mhigo

When undertaking variant dungeons, currently equipped variant actions can now be confirmed via status effect icons in the party list.

This will allow players to readily confirm the variant actions of all party members.

An issue wherein the help text for the variant action Variant Ultimatum erroneously states the increased enmity effect has a duration of 30 seconds has been fixed. The correct duration is 60 seconds.

When challenging criterion dungeons, uses of Variant Raise II will also be restored when enemies other than boss monsters appear.

When undertaking the criterion dungeon Another Sil’dihn Subterrane (Savage), time remaining until the Sewer-dweller effect is active can now be confirmed via the duty list.

The following logos actions have been adjusted in Eureka:

Action Adjustment
Protect L The effect has been changed from “Increases the physical defense of target by 1,000” to “Reduces physical damage taken by 22%.”
Shell L The effect has been changed from “Increases the magic defense of target by 1,000” to “Reduces magic damage taken by 22%.”
Wisdom of the Platebearer The effect has been changed from “Increases defense by 150% and maximum HP by 50%” to “Reduces damage taken by 80% while increases maximum HP by 50%.”
Wisdom of the Guardian The effect has been changed from “Increases defense by 50% and maximum HP by 10%” to “Reduces damage taken by 45% while increasing maximum HP by 10%.”
Wisdom of the Elder The effect has been changed from “Increases magic damage dealt by 35% and magic defense by 1,000, while decreasing spell MP cost” to “Increases magic damage dealt by 35% while reducing magic damage taken by 22% and decreasing spell MP cost.”
Wisdom of the Indomitable The effect has been changed from “Increases defense by 2,000” to “Reduces damage taken by 64%.”

PvP

The following adjustments have been made to PvP actions:

Further explanations of PvP action changes and adjustments can be found in the job guide.
View the job guide.

Paladin

Action Adjustment
Holy Sheltron Potency of damage dealt if the barrier is not absorbed and the effect duration expires has been changed from 2,000 plus 50% of the barrier’s remaining potency to 100% of the barrier’s remaining potency.

Monk

Action Adjustment
Enlightenment Potency of Pressure Point effect’s additional damage has been reduced from 12,000 to 8,000.
Thunderclap Wind Resonance effect duration has been increased from 5 to 10 seconds.
Wind Resonance effect duration extension has been increased from 5 to 10 seconds.

Dragoon

Action Adjustment
Wyrmwind Thrust Potency has been changed from 4,000-16,000 to 8,000-16,000.
Heavens’ Thrust Potency has been increased from 10,000 to 12,000.
Horrid Roar Potency has been increased from 2,000 to 4,000.
High Jump Potency has been reduced from 5,000 to 4,000.
Sky Shatter Potency has been reduced from 18,000 to 16,000.
* Increased potency of 32,000 to targets within 5 yalms has not been changed.

Ninja

Action Adjustment
Bunshin Effect duration has been reduced from 30 to 20 seconds.
Seiton Tenchu Time required to fill the limit gauge has been increased from 90 to 105 seconds.

Samurai

Action Adjustment
Hissatsu: Chiten Kuzushi effect duration has been increased from 3 to 4 seconds.

Reaper

Action Adjustment
Soul Slice Recast time has been reduced from 20 to 15 seconds.
Grim Swathe Maximum stacks of Soul Reaver have been reduced from 2 to 1.

Bard

Action Adjustment
Silent Nocturne Potency has been reduced from 2,000 to 0.
Range has been reduced from 25 to 15 yalms.
Silence effect duration has been reduced from 3 to 2 seconds.
Apex Arrow Potency has been increased from 6,000 to 8,000.
Repelling Shot Potency has been increased from 2,000 to 4,000.
The Warden’s Paean Warden’s Grace effect reducing damage taken has been changed from 20% to 25%.
Warden’s Grace effect increasing HP recovered by healing actions has been changed from 20% to 25%.

Machinist

Action Adjustment
Bioblaster Potency is now also doubled while under the effect of Analysis.
Chain Saw Damage potency has been reduced from 12,000 to 8,000.
Potency is now increased by 50% when target’s HP is below 50%.
The additional effect “3% chance to deal damage equal to 95% of target’s HP while under the effect of Analysis” has been changed to “Potency is increased by 50% while under the effect of Analysis.”

Red Mage

Action Adjustment
Enchanted Riposte The additional effect “Barrier potency is increased by 10% when target is afflicted with Monomachy” has been added.
Enchanted Zwerchhau The additional effect “Barrier potency is increased by 10% when target is afflicted with Monomachy” has been added.
Enchanted Redoublement The additional effect “Barrier potency is increased by 10% when target is afflicted with Monomachy” has been added.

Sage

Action Adjustment
Toxikon Effect duration has been increased from 5 to 6 seconds.
Toxikon II Effect duration has been increased from 5 to 6 seconds.

New PvP actions have been added.

Reaper

Action Adjustment
Guillotine Delivers an attack with a potency of 8,000 to all enemies in a cone before you.
Can only be executed while under the effect of Soul Reaver.
* This action cannot be assigned to a hotbar.

The following PvP actions have been removed:

Reaper

  • Gibbet
  • Gallows

Series 3 will end and Series 4 will begin.

Series 4 will be held between Patch 6.4 and 6.5, during which time you can earn Series EXP and increase your Series level by participating in any PvP duty. Increasing your Series level will unlock various Series rewards.

* Rewards from Series 3 can only be claimed until the end of Series 4. To claim rewards, select Series Malmstones from the PvP Profile window, then select Previous Series.

Crystalline Conflict

To improve visibility in the Clockwork Castletown, the height and size of certain objects in the field have been adjusted.

Season Six will end and Season Seven will begin.

When the season ends, the top 100 ranking players from each data center will receive vouchers via the moogle delivery service.

Players finishing in bronze tier or higher can claim rewards by speaking with the seasonal quartermaster at the Wolves’ Den Pier (X:4.9 Y:5.7).

Learn more about rewards.
* Tier rewards for Season Six must be claimed before the end of Season Seven.

Upon the commencement of Season Seven, you will be placed five risers below your final placement in Season Six, with zero Rising Stars.

Commendation crystals, a new ranking and tier reward, will be added in Season Seven.

Commendation crystals can be exchanged by speaking with the commendation quartermaster at the Wolves’ Den Pier. By trading in hellhound weapons with commendation crystals, players can obtain augmented hellhound weapons.
* The commendation quartermaster will be added in Season Eight.

An icon will now display above the seasonal quartermaster at the Wolves’ Den Pier (X:4.9 Y:5.7) for players who have yet to claim their seasonal rewards.

The music for Crystalline Conflict matches has been reverted to the version used prior to Patch 6.38.

The following options for custom matches will now be toggled on by default:

  • Arena Events
  • Kits

Frontline

The following additions and adjustments have been made to modifiers for damage dealt, damage taken, and limit gauge buildup:

The warrior and dark knight modifier for damage dealt has been changed from 0% to -10%.
The scholar modifier for damage dealt has been changed from -10% to 0%.
The tank and melee DPS modifier for damage taken has been changed from -60% to -50%.
The physical ranged DPS, magical ranged DPS, and healer modifier for damage taken has been changed from -30% to -25%. (Excluding dancer and red mage.)
The dancer and red mage modifier for damage taken has been changed from -30% to -35%.
The amount of time required to fill the limit gauge for dragoon, samurai, dancer, and white mage has been increased by 15 seconds.
The amount of time required to fill the limit gauge for bard has been decreased by 15 seconds.

The duration of Stun, Heavy, Bind, Silence, Sleep, and Deep Freeze statuses has been reduced by 25%.

The Limp status will no longer be applied to players who are attacked while riding a mount. If a player is attacked while mounted, they will now forcibly dismount and gain the Hoofing It status for 5 seconds.

The invulnerability status given at each Grand Company’s base will now prevent all status and knockback effects while active.

The designated quantity of data required to win a campaign in Seal Rock (Seize) has been reduced from 800 to 700.

The following adjustments have been made to the Fields of Glory (Shatter):

The designated quantity of data required to win a campaign has been increased from 1,600 to 2,000.
Allagan tomeliths have been removed.
The rate at which icebound tomeliths spawn has been adjusted.
Icebound tomeliths that have been destroyed will now regenerate after a fixed amount of time has passed.
The amount of data stored in large and small icebound tomeliths has been adjusted.
The max HP of large and small icebound tomeliths has been adjusted.
Various adjustments have been made to the terrain and placement of icebound tomeliths.

The designated tactical rating required to win a campaign in Onsal Hakair (Danshig Naadam) has been decreased from 1,600 to 1,400.

In order to rework the duty in light of Frontline PvP adjustments, players will be temporarily unable to register for the Borderland Ruins (Secure).

Grand Company affiliation and Grand Company bases have been adjusted to display more prominently on the UI.

A player’s affiliated Grand Company base will now be highlighted on the map.
The Battle High gauge has been adjusted to display more prominently.

Score info has been added as a HUD element.

The winning team name will now be displayed in Japanese when the in-game language is set to Japanese.

Daily Challenge: Frontline will now give PvP Series EXP.

New items have been added.

* Items added in Patch 6.4 will be listed at a later date.

Grand prize winning entries from the FFXIV Weapon Design Contest have been added.

Learn more about the FFXIV Weapon Design Contest and the Reaper & Sage Edition of the contest.

New recipes have been added.

* Recipes added in Patch 6.4 will be listed at a later date.

Adjustments have been made to the graphics of the following equipment:

  • Valentione Rose Ribboned Gloves
  • Valentione Forget-me-not Ribboned Gloves
  • Valentione Acacia Ribboned Gloves

* A portion of the above equipment will now display the skin tone of the player’s character model as a result of this change.
* Note that the affected portions may not display under certain conditions.

The following items can now be equipped regardless of gender:

    • Valentione Emissary’s Dress Hat
    • Valentione Emissary’s Ruffled Dress
    • Valentione Emissary’s Culottes
    • Valentione Emissary’s Dress Boots
    • Valentione Emissary’s Hat
    • Valentione Emissary’s Jacket
    • Valentione Emissary’s Bottoms
    • Valentione Emissary’s Boots

The following additions and adjustments have been made to the glamour system:

Items stored in the glamour dresser and armoire can now be selected from the dropdown menu when performing “Cast Glamour” at an inn room.
* Casting a glamour using equipment stored in the glamour dresser and armoire will not consume a glamour prism.
In addition, equipment held by retainers will also now be displayed in the “Cast Glamour” menu.
* As before, the retainer must be summoned in order to cast glamours using the equipment in their possession.

Radiant’s Gear can now be purchased in exchange for sacks of nuts from guildship hunt vendors.

Guildship Hunt Vendors

  • Old Sharlayan (X:11.9 Y:13.2) – J’lakshai
  • Radz-at-Han (X:10.5 Y:7.4) – Wilmetta

New items available in exchange for achievement certificates have been added.

Certain items can now be sold, desynthesized, or submitted for expert delivery missions.

The number of island prisms yielded from crafting has been increased from 1 to 3.

New conditions have been added for expert recipes.

These conditions may appear when using expert recipes newly added in Patch 6.4.

Action Effect
Good Omen Guarantees “Good” material condition for the next step.

After synthesizing an item in the crafting log, the list of recipes will automatically adjust upon redisplay so that items before and after the crafted item are visible.

New miner and botanist gathering points have been added.

New items have been added to gathering points.

Gathering attempt and integrity bonuses have been added to certain legendary nodes.

Aquarium Breeding has been added to the filter settings in the Fish Guide.

New fishing holes have been added.

The following additions and adjustments have been made to Ocean Fishing:

A new route has been added.
Players must first complete the main scenario quest “Stormblood” before the new route can be accessed.
New bonuses have been added.
New voyage missions have been added.
Players may now select between two different routes when embarking on a voyage.
When registering to embark, a voyage to the existing Indigo Route or the newly added Ruby Route may be selected. Registration cutoff times may be viewed by checking the sailing schedule.

The level cap for desynthesis has been increased from 620 to 640.

New mounts have been added.

New chocobo barding has been added.

New minions have been added.

The following additions and adjustments have been made to fashion accessories:

New accessories have been added.
Fashion accessories may now be configured separately from mounts on the pet hotbar. To access these settings, open the Character Configuration menu, select the Hotbar Settings tab, and scroll down to the “Pet Hotbar Display Settings” section.
A help function has been added to the fashion accessories window.
Glasses and wing accessories will now display when engaged in battle in the overworld.
* Note that umbrella and parasol accessories will temporarily disappear until battles are over.
* The pet hotbar will not display while you have a weapon drawn.

The following additions and adjustments have been made to character creation:

These adjustments will also apply when editing a character with Fantasia, summoning the aesthetician, or when editing a retainer’s appearance.

The expansion pack required to select certain races will now be displayed if you have yet to register a license for that expansion.
When adjusting character sliders, a marker will now display the slider’s previously selected value.
RGB values will now be displayed when selecting certain features including eye color, skin color, and hair color.
An additional help message will now display when saving character appearance data.
When selecting a character’s date of birth and patron deity, an additional help message will display to inform players that the choices have no effect on gameplay.
An additional help message will display when attempting to select a congested World as a character’s Home World.

The following additions and adjustments have been made to achievements:

New achievements and titles have been added.
Certain duties and trials will now count toward the completion of achievements. Following the release of Patch 6.4, Containment Bay P1T6 (Unreal) will no longer be counted.
Achievement Duty
A Tankless Job I (Paladin)
A Tankless Job II (Paladin)
But Somebody’s Gotta Do It (Paladin)
A Tankless Job I (Warrior)
A Tankless Job II (Warrior)
But Somebody’s Gotta Do It (Warrior)
A Tankless Job I (Dark Knight)
A Tankless Job II (Dark Knight)
But Somebody’s Gotta Do It (Dark Knight)
Pandæmonium: Anabaseios
Pandæmonium: Anabaseios (Savage)
Containment Bay Z1T9 (Unreal)
The Voidcast Dais (Extreme)
Tank You, Paladin I
Tank You, Paladin II
Tank You, Paladin III
Tank You, Paladin IV
Tank You, Paladin V
Tank You, Warrior I
Tank You, Warrior II
Tank You, Warrior III
Tank You, Warrior IV
Tank You, Warrior V
Tank You, Dark Knight I
Tank You, Dark Knight II
Tank You, Dark Knight III
Tank You, Dark Knight IV
Tank You, Dark Knight V
Tank You, Gunbreaker I
Tank You, Gunbreaker II
Tank You, Gunbreaker III
Tank You, Gunbreaker IV
Tank You, Gunbreaker V
The Aetherfont
Pandæmonium: Anabaseios
Pandæmonium: Anabaseios (Savage)
Containment Bay Z1T9 (Unreal)
The Voidcast Dais (Extreme)

Certain quests will now display as “???” in the Recommendations window to prevent spoilers.

In order to prevent server congestion immediately after the release of Patch 6.4, we will be implementing multiple field instances for Radz-at-Han, Garlemald, and Elpis.

* We will monitor server activity and remove this feature when congestion is determined to no longer be an issue.
* Specific instances can be selected when entering from a neighboring area or teleporting via aetheryte.

The option to display prices with fee included has been added to the market board.

The following additions and adjustments have been made to retainers:

New items can now be obtained from quick exploration ventures.
New retainer exploration ventures have been added.
The layout of the retainer exploration venture window has been adjusted to include a search feature and a venture history.

The following additions and adjustments have been made to gear sets:

Gear sets can now be used from the beginning of the game.
Up to 100 total gear sets may be saved.
When registering a gear set to a hotbar, the gear set’s item level will now display on the tooltip.
A guide on using gear sets has been added to the gear set list.

When changing to a newly acquired job, players can now choose whether or not to transfer hotbar/cross hotbar settings from their associated class.

To prevent unintended overwrites of hotbar/cross hotbar settings, this window will no longer display after progressing through job quests.
* This prompt will not apply to scholar, as its actions differ greatly from arcanist.

New stickers have been added to the group pose feature.

The duties that can be recorded have changed.

Before After
The Mothercrystal
Abyssos: The Eighth Circle (Savage)
Aglaia
The Mothercrystal
Abyssos: The Eighth Circle (Savage)
Euphrosyne

New portrait accents for adventurer plates have been added.

The following additions and adjustments have been made to portraits:

New accents have been added.
New poses have been added.
Portraits will now display at the start of the following duties:
  • Treasure Hunt Dungeons
  • Seasonal Event Instance Dungeons
A message will now display in the Portraits menu when no gear sets have been registered.
If a character’s current gear appearance does not match the last saved gear set they used for a specific portrait, a message will be displayed indicating the gear that does not match.

The following additions and adjustments have been made to player commendations:

When the display of portraits is enabled for player commendations, they will now also display after matches in Crystalline Conflict.
Player commendations may now be given by selecting a player and either double-clicking them or pressing the OK button twice.
The position of the settings button has been adjusted in the Player Commendation window.

The following adjustments have been made to display names:

Access these settings via the Character Configuration menu by selecting “Display Name Settings.”

Players can now enable the display of job or class icons in PvE areas.
The following online status icons will not be displayed when class and job icons are enabled:
  • Looking to Meld Materia
  • Looking for Party
  • Recruiting Party Members
  • Party Leader
  • Party Member
  • Playing Triple Triad
  • In Duty
Please note, however, the “Away from Keyboard” icon will override the display of job or class icons.
Font color for party members can now be changed according to role.
* This feature is unavailable for cross-world parties.
The option to display or hide the Traveler title in instanced duties has been added.
* This option only affects the title’s display on your screen.
“Small” and “Smallest” have been added to Display Name Size.
The “Out of Battle” option has been added to Display Name Settings.
Online statuses and Traveler titles will no longer be displayed during instanced battles in which players control NPCs.

The following additions and adjustments have been made to party/alliance chat:

Access these settings via the Character Configuration menu by selecting the Log Window Settings tab, followed by “Name Display Settings.”
* For non-cross-world parties, these settings will not be applied to messages sent by members in differing areas.

The option to display class/job and role icons in the chat log has been added.
The option to display class/job abbreviations in the chat log has been added.
The option to change font color according to role has been added.

When joining a recruiting party, the following categories will now be displayed in the chat log:

  • Objective
  • Comment
  • Duty Finder Settings

An option to align the party list to the bottom of the screen has been added.

Apply this setting via the System menu by choosing HUD Layout, selecting the party list, accessing “UI Element Settings” via the gear icon, and then finally checking the appropriate box.

The default positioning and size of the alliance lists have been adjusted.

Their default display has been changed to the bottom right of the screen with size set to 80%.

This adjustment will not affect current displays and will only be reflected when creating a new character or returning the HUD layout to default settings.

“Target to Attack 6,” “Target to Attack 7,” and “Target to Attack 8” have been added to Signs.

After a ready check is completed, a sound effect dependent on the result will now play.

An option to store newly obtained items in the last open inventory slot has been added.

Items will be placed starting from the bottom right of the last page in your inventory.

Apply this setting via the Character Configuration menu by selecting Item Settings and then checking the appropriate box under “Inventory Settings.”

The option to enable or disable hotbar replacement has been added.

Access this setting via the Character Configuration menu by selecting the Hotbar Settings tab, followed by the Cross tab, and then checking or unchecking “Automatically replace cross hotbar with pet hotbar.”
* Hotbar replacement necessary for quest progression will still occur regardless of specified settings.

The classification of companions in Click Filter Settings has been changed from “NPCs/Objects” to “Pets/Minions” under the Target tab of Control Settings in the Character Configuration menu.

The layout of the Request Repair window has been adjusted.

* These adjustments were made to ensure that text displays as intended for all languages.

Additional icons have been added for user macros.

PlayStation®Plus members may now register one additional aetheryte as a free destination. (PlayStation®4/PlayStation®5 only)

To use this feature, players must first purchase the FINAL FANTASY XIV – PlayStation®Plus Reward: Aetheryte Additional Free Destination from the PlayStation™Store.
* Usage is contingent upon monthly renewals.
* Free travel to additional destinations is also applied when playing on a PlayStation®4/PlayStation®5 console.

The following additions and adjustments have been made to the friend list (PlayStation®4/PlayStation®5):

A “PS” icon will be displayed if both a player and their friend are logging in from a PlayStation®4/PlayStation®5 console.
PlayStation Network profiles may be viewed via subcommand if both a player and their friend are logging in from a PlayStation®4/PlayStation®5 console.

Members of the same party who are also playing on a PlayStation®4/PlayStation®5 console will now appear on the “Players Met” screen of the PlayStation Network. (PlayStation®4/PlayStation®5 only)

A “PS” icon will be displayed in the contact list if both a player and their contact are logging in from a PlayStation®4/PlayStation®5 console. (PlayStation®4/PlayStation®5 only)

The following options have been added to the Character Configuration menu:

Item Settings

General Tab

Inventory Settings

Store all newly obtained items in the last open inventory slot.

Display Name Settings

General Tab

Settings

Display class or job icons with nameplate.

Type 1

Type 2

Enable display of Traveler title in instanced duties.

Party Member Settings

Apply colors according to role.

Hotbar Settings

Display

Pet Hotbar Display Settings

Automatically replace hotbar 1 when a fashion accessory is equipped.

Cross Tab

General Settings

Use pet hotbar for mount actions and fashion accessories.

Automatically replace cross hotbar with pet hotbar.

Log Window Settings

General Tab

Name Display Settings

Class/Job and Role Icon Settings

Class/Job

Role

Do not display.

Class/Job Name Settings

Display class/job abbreviations.

Role Color Settings

Apply to all character information.

Apply to class/job name only.

Do not apply.

Additions and adjustments have been made to text commands.

The following text command has been added:
Command Description
/handtoheart USAGE:
/handtoheart [subcommand]→Gently place your hand on your heart.>>Subcommands:
motion Perform motion only.Both text and motion will be displayed when no subcommand is specified.
Subcommands “attack6,” “attack7,” and “attack8” have been added to the /marking text command.
Subcommands “Eos” and “Selene” have been added to the /petglamour (/egiglamour) text command.
* Entering the text command without specifying a subcommand will display pet glamour settings.

Additions have been made to the auto-translation dictionary.

The following additions and adjustments have been made to the Data Center Travel system:

An additional help message will now display when the player chooses to visit another data center.
A sound effect and gamepad vibration will now be used to indicate a character has successfully moved to another data center.

Additions have been made to the PlayStation®4/PlayStation®5 auto-complete dictionary.

New trophies have been added. (PlayStation®5)

The following additions and adjustments have been made to the Mac version:

Mac computers utilizing the Apple Silicon chipset (M1/M2) have been added as supported models.
The launcher design has been updated to the latest version.

New music, sound effects, and voices have been added.

  • The following issues have been addressed.
    • An issue during the instanced battle in the paladin job quest “Keeping the Oath” wherein players could not progress the battle under certain conditions
    • An issue during the battle with Ferdiad Hollow in the Dun Scaith alliance raid wherein the battle does not progress under certain conditions.
    • An issue in Eureka Orthos wherein the position of treasure coffers was incorrect.
    • An issue wherein the the red mage PvP limit break Southern Cross was treated as a spell, and could receive the effects of Manafication.
    • An issue when spectating custom matches wherein raising the camera angle past a certain threshold would prevent the camera from lowering back to the ground.
    • An issue in the Sylphstep GATE wherein certain graphics did not display properly.
    • An issue in island sanctuary wherein the earnings listed for the previous season differed from the earnings received.
    • An issue when viewing the Fishing Log and Fish Guide wherein the weather conditions listed for catching the sunfish were incorrect.
    • An issue wherein the value of the vitality and critical hit rate attributes of the Alexandrian Metal Blade gladiator’s arm were incorrect.
    • An issue wherein the value of the vitality and determination attributes of the Alexandrian Metal Buckler shield were incorrect.
    • An issue wherein the lighting for characters did not display properly in certain areas.
    • An issue wherein setting the pet hotbar to “Display pet hotbar only” under Pet Hotbar Settings would result in the cross hotbar also displaying with pet hotbar actions. (PlayStation🄬5 only)
    • An issue wherein the game client would not open when logging in via the launcher on macOS 13.3 Ventura.
    • Other minor text issues have also been addressed.

Other various issues have also been addressed.

  • An issue during the main scenario quest “The Price of Freedom” wherein quest markers do not display under certain conditions.
    * In the event quest markers disappear, players can proceed with the quest by moving to the Peaks.
  • An issue wherein unintended quest markers appear when undertaking certain quests.
  • An issue in the Anabaseios: The Tenth Circle and Anabaseios: The Tenth Circle (Savage) raid dungeons wherein the attack indicator for the enemy attack Entangling Web disappears when executing the general action Jump.
  • An issue wherein the description for the machinist PvP action Bioblaster fails to mention the damage over time effect is not affected by Analysis.
    * This is an issue only in the description. The action functions as intended.
  • An issue wherein the description for the variant action Variant Ultimatum erroneously states the increased enmity effect has a duration of 30 seconds.
    * This is an issue only in the description. The correct duration is 60 seconds.
  • An issue in island sanctuary wherein leaving the Supply & Demand window open with multiple products listed will cause the client to forcibly close when the clock passes midnight (Earth time).
    * Addressing this issue requires fixing a bug with the game client, which is scheduled for Patch 6.41. For the interim, we have implemented a provisional measures to forcibly close the window if players are interacting with the tactful taskmaster at midnight (Earth time). However, there is still the possibility players experience this issue. In such cases, players may safely relaunch the client without issue. We apologize for any inconvenience this may cause and ask for your understanding as we work to address this issue as soon as possible.
  • An issue wherein selecting a Diadochos Sword, opening the subcommand menu, and selecting Recipe Tree will cause the client to hang.
  • An issue wherein using a Calligraph with an angler’s canvas results in graphics that display incorrectly.
  • An issue wherein locations listed under the History tab of the Teleport window are erased under certain conditions.
  • An issue when attempting to teleport to a PS Plus free destination with an invalid subscription wherein the error message displayed is incorrect.
    * The displayed message reads “Unable to register free destination. You are not subscribed to PlayStation®Plus.” The correct message should read “Unable to register free destination. You are either not subscribed to PlayStation®Plus or your PlayStation®Plus Reward has expired.”
  • An issue when viewing the launcher wherein the mouse cannot scroll when the cursor is hovering over the application’s header or footer. (Mac only)
    * The mouse scroll functions as normal when moved away from the header or footer.

Source: Final Fantasy XIV

Damien Seeto