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FIFA 23 Update 1.22 for Aug. 2 Kicks Off for Title Update 16

EA has released FIFA 23 update 1.22 (PS5 version 1.022), and this is for Title Update 16! This brings changes and improvements to Ultimate Team, Career Mode and more. Read on for the official FIFA 23 patch notes for August 2 below.

FIFA 23 Update 1.22 Patch Notes | FIFA 23 Update 1.022 Patch Notes | FIFA 23 Title Update 16 Patch Notes:

FIFA Ultimate Team

Addressed the following issues:

  • Some tifos and flags were not displaying in the stadium.

Pro Clubs x VOLTA FOOTBALL

Addressed the following issue:

  • Sometimes, in VOLTA FOOTBALL, controller settings could incorrectly reset to default.
  • [PC Only] In VOLTA FOOTBALL, incorrect button callouts were present in the VOLTA Shop.

Career Mode

Addressed the following issue:

  • Sometimes, injured players could be incorrectly available as reserve players for national teams in Manager Career.

General, Audio, and Visual

Made the following changes:

  • Updated some boots, gloves, kits, tifos, and VIP Areas.
  • Updated Nouhalia Benzina’s player model to include her head covering.
  • In EA Social, added ability to switch between Online and Offline status.

In case you didn’t know, FIFA 23 is the last soccer sim from EA, as starting later this year, the company will have EA Sports FC 24 as its new footie title.

Source: EA Sports FC Trello Board

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Modern Warfare 2 Patch 1.022 Preload for Season 5 Now Out

The Call of Duty: Modern Warfare 2 patch 1.022 preload is now live for those on PS4 and PS5! This is a hefty download and brings the Season 5 data into the game, though it won’t be available until much later in the day. Read on for what’s new in Season 5, as well as when Season 5 kicks off below.

Modern Warfare 2 Patch 1.022 New Content and Patch Notes:

Size: 12GB (PS5), 14B (PS4)

Modern Warfare 2 and Warzone Season 5 Start Time: 9 am PDT/12 pm ET/5 pm BST/6 pm CEST/12 am HKT

Update: Official patch notes are now out.

GLOBAL

STABILITY

  • This update contains several fixes to reduce the number of known crashes. We continue to prioritize increased stability and crash fixes across all platforms.

BATTLE PASS

  • Shadow Company’s Arthur Joins BlackCell
    • One of Shadow Company’s best, Arthur is [[REDACTED]].All we know is that he is a warrior to the core. No face, only a callsign; he is apparently a legend, but no legible records were found.And the only companion he associates with his second-in-command, a K9 Unit in Merlin.
  • New Tactical Pets Companion Feature
    • New to Modern Warfare® II, Operators will have the option to bring companions alongside them in Multiplayer, Battle Royale, and DMZ modes. This provides the unparalleled benefit of companionship along with a devastating Finishing Move.Merlin — and other Tactical Pets— cannot be harmed in any way and play a role in Finishing Moves. . . . Just remember to equip the Finishing Move separate from the companion when editing your chosen Operator.
  • New: Battle Buddy
    • Another new addition to Modern Warfare II is a Battle Buddy  – virtual “assistants” who act as a mini-announcer with some additional personality.“Gwen” is the first, as her Gun Screen – what she prefers as opposed to “Battle Buddy” – is packaged with Arthur and his K9 unit Merlin. Just perform well with her equipped, because she has no time to assist with anything but a successful mission.She will callout Killstreak activations, kills – including with specific weapons or equipment – and other in-game personal events, especially when you win or perform well in a match.

OPERATORS

New Operators

Oz

  • When General Shepherd asked him to take the lead in a cyber defense division of a new PMC group, Oz was ready to join Shadow Company… As their “de facto leader,” Oz uses both his elite special operations toolset on the ground as well as his skills in cyberwarfare.

Graves

  • He’s back. You probably have questions. Graves does not have time for answers. He says he was never in that tank that exploded at the hands of the 141, and now it’s back to business.

Mila

  • Biographical intel for this Operator has been [[REDACTED]].

Velikan

  • The Shadow Company warden of Building 21 just got ousted by Konni Group, so now this “giant” is ready for new operations.

EVENTS

Faction Showdown

  • Choose Task Force 141 or Shadow Company. The Faction with the most eliminations at the end of the event wins. Players can switch Factions at any time during the event. Complete all 5 challenges for each Faction to unlock a Mastery Reward for that Faction. Completing all challenges for the winning Faction earns additional rewards.Choose a side, fight until the last minute, get rewarded, and await further orders as the event concludes, prior to mid-season. This event will kick-off on August 4th.

Call of Duty Celebrates 50 Years of Hip Hop

  • In celebration of 50 years of hip hop, Modern Warfare II and Call of Duty: Warzone will have free content and special Bundles available throughout Season 05:
    • Daily Login Rewards:
      • 3 War Tracks
      • Exclusive Weapon Blueprint
    • Operators:
      • Snoop Dogg 
      • Nicki Minaj (In-Season)
      • 21 Savage (Mid-Season)

GAMEPLAY

Movement

  • Slide
    • Decreased slide time and increased slide velocity, so the Player covers the same distance in a shorter amount of time
    • Allowed the Player to fire slightly sooner after initiating a slide
  • Jump
    • Small increase to the lateral velocity boost while jumping
    • Small reduction to the landing slowdown penalty while landing

WEAPONS

New Weapons

FR Avancer (Assault Rifle)

  • With a blinding fire rate and exceptional maneuverability, in the right hands, this aggressive bullpup rifle can dominate the battlefield.
    • Unlocked via Battle Pass

Carrack .300 (Sniper Rifle)

  • This semi-auto bullpup sniper rifle features an exceptionally high fire rate and a unique design for best-in-class handling and stability when on the move.
    • Unlocked via Battle Pass

Customizable Throwing Knives

  • Players can now select Lethal Equipment Skins (in-match only)

Weapon Balancing 

» Light Machine Guns «

  • RAPP H
    • Increased semi auto Damage
    • Reduced semi auto rate of fire

The following weapon changes are applicable to Warzone only. While we are generally pleased with the state of Weapon balance in Warzone, our work is never done. Internal data has shown that the Cronen Squall is still performing better than we would like–enough so that it would restrict the pool of viable Weapons. Our main focus of these changes is and always will be to broaden gameplay options at every level of play. Not all Weapons have the potential to sit atop the charts–and that is okay. As long as those Weapons enable a playstyle or have a niche in which they can thrive, that is our goal. Below you will find changes that aim to level the playing field between some of the top and bottom performers

» Assault Rifles « 

  • Chimera
    • Close-mid Damage increased
  • M13B
    • Headshot Multiplier increased

» Battle Rifles «

  • Cronen Squall
    • Maximum Damage decreased
    • Minimum Damage increased
    • Neck Damage Multiplier decreased
    • Upper Torso Damage Multiplier decreased
    • Lower Torso Damage Multiplier decreased
    • Limb Damage Multipliers decreased

» Light Machine Guns «

  • HCR 56
    • Limb Damage Multipliers decreased
  • RAAL MG 
    • Headshot Multiplier increased

» Submachine Guns «

  • MX9
    • Close-mid Damage increased
    • Neck Multiplier increased
    • Upper Torso Multiplier increased
    • Lower Torso Multiplier increased
  • Minibak
    • Damage step added at mid-far range
    • Minimum Damage decreased
    • Headshot Multiplier increased
  • Lachmann Sub
    • Maximum Damage Range decreased
    • Close-mid Damage Range decreased
  • VEL-46
    • Neck Multiplier increased
    • Upper Torso Multiplier increased
    • Lower Torso Multiplier increased
  • BAS-P
    • Maximum Damage Range increased
    • Neck Multiplier increased
    • Upper Torso Multiplier increased
    • Lower Torso Multiplier increased
  • Fennec 45
    • Maximum Damage increased

Lastly, we are aware of concerns surrounding the Signal 50 in Warzone. While our data does not suggest the Signal 50 is out of the normal range in performance, its experiential impact for Players is equally important to us. At this time we do not feel it is necessary to make changes to the Signal 50, but we will continue to monitor the data and your feedback closely.

EQUIPMENT

Adjustments

  • Drill Charge
    • Reduced damage from drilling when a Player is stuck with a Drill Charge, providing a larger opportunity for death from explosion
  • Recon Drone
    • Recon Drone’s health bar now updates every time the drone is accessed
  • Tactical Camera 
    • Removed audio distortion when failing to use a Tactical Camera

PERKS

Adjustments

  • Bomb Squad
    • Bomb Squad will protect against death from explosive Equipment stuck directly to the Player when fully armored | Warzone only

 

  • Quick Fix
    • Added visual cues for attacking someone with active Quick Fix
    • Entering an objective with Quick Fix equipped will now visually show when the health regeneration effect is active.

AUDIO

Adjustments

  • Further improved audio balance to favor some sounds over others (i.e. Airplane audio will be mixed down when using voice chat)
  • Added alert sound from pets when being spotted

Audio Bug Fixes

  • Fixed an issue where knife pickups could play an incorrect sound
  • Fixed an issue where the out of bounds sound would repeat incorrectly

UI/UX

Adjustments

Updated CODHQ Landing Page 

  • Adds Game Mode tiles to the Games section of CODHQ, allowing Players to jump to a specific row from the CODHQ menu

Skin Carousel in the Lobby

  • Added a carousel that allows Players to change the skin of their selected Operator while searching for a Match.

Combat Detail Widget

  • Added a new widget that provides info upon Player death:
    • Who killed you, what weapon, how many shots, etc
  • Widget will list multiple Players and environmental damage when applicable

VEHICLES

New Vehicles in Al Mazrah

MRAP

  • A vehicle roughly the size and shape of the Cargo Truck, the MRAP is equipped for heavy combat with additional armor plating and turrets, making it a slower, yet effective, vehicle for attack or defense.
    • Grenade turret in the front, machine gun turret at the back
    • MRAP driver can launch smoke grenades
    • Spawns locked in Battle Royale and DMZ; key can be purchased at Buy Stations

Dirt Bike

  • A nimble and rapid form of transportation, the Dirt Bike is ready for Operators to lose enemies through tight alleys, perform hairpin turns on a dime, and get across any map without much cover but with plenty of style.
    • Driver can perform 9 unique tricks
    • Earn a bonus for performing tricks and combos!

GLOBAL BUG FIXES

  • Fixed an issue where Operator Skins and Finishing Moves could reset after suspending on consoles
  • Fixed an issue where some Players were not getting awarded BlackCell items correctly (Season 04)
  • Fixed an issue where the Player was unable to obtain Battle Pass rewards when on the BlackCell exclusive version of the reward (Season 04)
  • Fixed an issue where tablet screens may cover part of the screen when activated
  • Fixed an issue where in the progression menu UI, Prestige 6 was swapped with Prestige 10
  • Fixed an issue that would occasionally prevent the ‘Reap This’ Kastov-74u Blueprint from equipping in-game
  • Fixed an issue where objects could float in the air if dropped on glass that was then broken by disabling ability to drop objects on glass surfaces
  • Fixed an issue where a placeholder name is displayed when completing the “Get 30 headshot Operator kills with Battle Rifles” challenge to unlock the Cronen Squall
  • Fixed an issue where Battle Pass and Weapon 2XP tags could appear incorrectly on the Playlist tile
  • Fixed an issue where opening, but not using, the SAE Killstreak tablet at the end of a match will show the Heartbeat Sensor UI before/during the final kill
  • Fixed an exploit where Players were able to transfer Completionist camos to weapons without unlocking them
  • Fixed an issue that could cause the game to display incorrectly while using snap layouts on PC
  • Fixed an issue where Xbox Players’ Operator Skins would reset to default after the Xbox times out and turns off
  • Fixed an issue that could cause the killfeed widget to function incorrectly

PC & CONSOLE SETTINGS

Introducing “Eco Mode”

  • Found in the Graphics Settings menu, with three options:
    • Off: Same behavior as all previous updates with no power savings.
    • Minimal (Default): Frame rate capped at 60hz and slight drop in 3D scene resolution for the Multiplayer and Warzone lobbies only. Yields an average power savings of 20%.
    • Full: Frame rate capped at 30hz and larger drop in 3D scene resolution for the Multiplayer and Warzone lobbies only. Yields an average power savings of 50%.

SPECIAL OPS

BUG FIXES

  • Fixed an issue that caused some Players to not receive Raid rewards as expected. Players who were impacted by this bug will receive the rewards correctly upon future completion(s).
  • Fixed an issue that caused objective icons to not display correctly
  • Fixed an issue that caused the Intel page to display an incorrect number of intel pieces
  • Fixed an issue that prevented the 150-intel reward from unlocking correctly. Players are required to complete any one additional mission for it to be rewarded
  • Fixed an issue where Players would lose their Assault Suit if worn while cutting a door in the Atomgrad Raid Episode 03

MULTIPLAYER

MAPS

New Maps

Punta Mar (6v6)

  • Punta Mar is a recently evacuated tourist attraction in Las Almas — once a bustling town on a hill overlooking a beautiful South American beach.Prepare to fight up and down that hill, maneuvering through shops, across rooftops, and through abandoned residences to take control of an area centered around a cobblestone street.

Strike (6v6)

  • Fan-favorite Strike returns to Call of Duty and will be familiar to many veteran Players with some updates for Modern Warfare II!

Lounge (Gunfight)

This compact map for Gunfight and other small-squad modes takes place in a high-scale, high-octane club. Take the stairs or climb to a balcony for a view across the main chamber, and when the center gets too hot, try your luck in the game room or under the spotlights of the stage behind the grand piano.

Canal (Gunfight)

Situated in the vicinity of Vondel, Canal features cellars below the cobblestone streets above, with the action occurring between the canal bridges where the water or a moored boat are useful in your tactical planning. Be ready for close quarters combat while weaving through the brewery and restaurant.

PLAYLIST

New Modes

Havoc

  • Players start with one modifier at the beginning of a match. Once a squad is the first to reach a multiple of 12 kills – 12, 24, 36, 48, and 60 – the game adds a new modifier to the match for both teams, from a pool of 14 available modifiers. Here are examples of just five of them:
    • Ammo Feeder: Auto reloads a weapon (from stock ammo) upon elimination.
    • Boots Off the Ground: Moon gravity. Affects only player jump heights, not thrown equipment or ballistics
    • Flameshot: Flame-tipped Crossbows and Molotovs only. All Loadouts change immediately to this upon modifier activation.
    • Hero Landing: Landing from a big drop causes a frag-grenade-like explosion around you.
    • Perspective Shift: Everyone swaps to a third-person camera view.

Big Capture the Flag

  • Want to go bigger? Then the Battle Maps are ready for some classic Capture the Flag matches in Season 05. Whether it is on the streets of Guijarro or in the waterlogged Mawizeh Marshlands, Big Capture the Flag on a 20v20 scale is a recipe for some epic matches.

Gunfight Variants

  • Step into the 2v2 Gunfight arena with three different variants available throughout Season 05. Look for the following:
    • Gunfight Custom (Launch): Featuring standard Gunfight rules, but the weaponry you bring is taken from your favorite Loadouts.
    • Gunfight Snipers (In-Season): Tool up with your favorite sniper or marksman rifle, and leave the Secondary, Tacticals, and Lethals at home.
    • Armored Gunfight (In-Season): Need more protection during your 2v2 skirmishes? Then welcome to Armored Gunfight, a variation on the fan-favorite mode, featuring standard Gunfight rules with one distinct difference; armor is enabled! Each squadmate comes to the fight with 150 HP of Armor, 100 Health, and no replacement plates or health regeneration. All other Gunfight rules apply (win conditions, overtime, capturing the overtime flag), but your takedown tactics should be adjusted accordingly.

BUG FIXES

Adjustments

  • Removed weapons dropping too close to players in modes with team revive active.
  • Updated Gunfight weapon table to include Blueprints up through Season 05
  • Players will have their sidearms removed if playing Gunfight with specified weapon categories (i.e. Snipers only)
  • Updated the default score limit for Grind to 75 points in Private Matches
  • Removed the “Care Package Drop Time” option in Infected Private Matches

Bug Fixes

  • Fixed an issue preventing Radar Always On from working correctly in Private Matches
  • Fixed an issue causing overlapping icons on Point A when playing Control on Vondel Waterfront
  • Fixed an issue on Santa Seña Border Crossing where bots would attempt to path to invalid locations if all other Players in the match are dead
  • Fixed an issue that could prevent health packs from dropping in Hardcore Private Matches
  • Fixed an issue where Players would not be able to toggle NVGs after extracting a prisoner in Prisoner Rescue
  • Fixed an issue in Cyber Attack where Players could lock up their view model animation by spamming melee while planting the EMP
  • Fixed an issue that allowed Players to pick up the prisoner out of bound in Prisoner Rescue
  • Fixed an issue in zone capture modes where the zone would flicker between unoccupied and controlled
  • Fixed an issue in Prisoner Rescue where the prisoner would T-pose with no head if the carrier died while out of bounds
  • Fixed an issue where explosive bullet kills would not progress the weapon ladder in Gun Game

MWII RANKED PLAY

Season 05 of MWII Ranked Play features NEW Seasonal Rewards to unlock, including the Pro Re-Issue TAQ-56, Division Weapon Camos, and much more.

Below are the Season 05 specific details to keep in mind for new and returning competitors. Need a refresher? The Call of Duty Blog has you covered right here and the CDL Competitive Settings V 1.4.1 will help inform.

Season 05 Highlight Changes

Competitive Game Settings

  • New Season 05 Restrictions
    • Assault Rifles
      • FR Avancer
    • Sniper Rifles
      • Carrack .300
  • Returning Restrictions in addition to the CDL Competitive Settings
    • Assault Rifles
      • Tempus Razorback
    • SMGs
      • ISO 45
    • Shotguns
      • MX Guardian
    • Melee
      • Tonfa
    • Attachments
      • Corvus Torch Underbarrel

SR (Skill Rating) & Divisions

  • End of Season Skill Setback
    • At the end of each Season, your ending Skill Division will determine where you start the following season:
      • Bronze through Crimson I Players are set back three Tiers below where they finished in the previous season.
        • Example: A Player ending Season 04 in Gold III will begin Season 05 in Silver III.
      • Players Crimson II and above will start Season 05 in Diamond I.

MWII Ranked Play Season 05 Rewards

Season 05 Win Rewards

  • Throughout the Season 05, Players can earn the following rewards:
    • 5 Wins: ‘Season 05 Competitor’ Weapon Sticker
    • 10 Wins: Pro Re-Issue TAQ-56 Weapon Blueprint
    • 25 Wins: ‘Big Brain Plays’ Weapon Charm
    • 50 Wins: ‘Heating Up’ Large Weapon Decal
    • 75 Wins: ‘MWII Ranked Play Season 05’ Loading Screen
    • 100 Wins: ‘MWII Season 05 Ranked Veteran’ Weapon Camo

End of Season Division Rewards

  • At the end of each Season, Players will be awarded Skill Division rewards that represent their highest attained Division that Season.
  • Skill Division Skins:
    • Earn a Skill Division Skin for use with both CDL Male & Female Operators on both Factions to represent your highest Skill Division. Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons and anywhere you play:
      • Top 250: Unlock the ‘Top 250 Competitor’ Skin by finishing a Season in the Top 250 Skill Division. Players must be in the Division at the end of the Season to qualify for this reward.
      • Gold – Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Skin based on your highest Skill Division reached over the course of the Season.
  • Seasonal Division Rewards
    • Each Ranked Play Season features a unique set of Division Rewards awarded at the end of the Season to celebrate the Player’s highest Skill Division reached that Season.
    • Rewards Update
      • Starting in Season 05, players will continue to earn Emblems associated with their highest attained Division. Those who climb into Gold and above will obtain a new reward each season where we previously offered a Weapon Charm. For Season 05, we’re kicking off this new reward rotation with Season Division Camos.
    • The Season 05 rewards are as follows:
      • Top 250: ‘Season 05 Top 250’ Animated Weapon Camo, Emblem, and Calling Card
        • Players must be in the Top 250 Division at the end of the Season to qualify for these rewards.
      • Iridescent: ‘Season 05 Iridescent’ Weapon Camo, Emblem, and Calling Card
      • Crimson: ‘Season 05 Crimson’ Weapon Camo and Emblem
      • Diamond: ‘Season 05 Diamond’ Weapon Camo and Emblem
      • Platinum: ‘Season 05 Platinum’ Weapon Camo and Emblem
      • Gold: ‘Season 05 Gold’ Weapon Camo and Emblem
      • Silver: Emblem
      • Bronze: Emblem
    • Ranked Play First Place: The Player who finishes Season 05 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights.

Check out the new Season 05 Top 250 Division Animated Weapon Camo below!

Looking for the Gold, Platinum, Diamond, Crimson, or Iridescent Weapon Camo? Click this @Treyarch tweet link to see it! (Follow us too

WARZONE 2.0

ALL WARZONE


The patch notes detailed in the section below apply to the entirety of Warzone including but not limited to Battle Royale variants and DMZ.

UI/UX

  • Improved Pings Quality of Life
    • Ping priority for stacked icons
    • Better visibility for Contracts & Vehicles on Tac Map

BATTLE ROYALE, RESURGENCE, PLUNDER, LOCKDOWN

The patch notes detailed in the section below are exclusive to Battle Royale, which includes but is not limited to standard Battle Royale, Resurgence, Plunder, and more.

PLAYLIST

As a reminder, we will continue to rotate modes in and out of the Playlist on a weekly basis.

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

MODES

  • Fort Resurgence In-Season
    • Al Bagra Fortress and its greater surroundings, will be added to the Resurgence map rotation.

 

  • Armored Royale In-Season
    • Reinforce your Squad in this Battle Royale Mode with a big difference — you’re dropping onto your own MRAP, and it’s up to you to use, fortify, and repair this hulking vehicle with its turret, protective shielding, and mobile Buy Station, while cutting through rivals operating their own behemoth trucks.

GENERAL

All Maps | All Modes

  • Play Again Matchmaking Status Quality of Life
    • Players will now see their matchmaking status during the Play Again Loading Screen.
  • Champion’s Quest
    • Players now need to hold all available elements to progress the timer while locating the next one.

Al Mazrah | Battle Royale

  • Player Count
    • All Squad Sizes on Al Mazrah Battle Royale have had their Player counts reduced to 100, down from 150.
    • Ranked will remain at 150 Players until further notice.

GAMEPLAY

General

Thus far, we’ve reintroduced several second-chance mechanics and included new ones, albeit scarcely due to concerns of making the mid-game feel claustrophobic and dragging out the climax of a match. In Season 05, we’re dialing up these second-chance mechanics (Gulag Kit, Redeploy Pack, Reinforcement Flare and Reduced buy-back prices) so that players will be able to return to the Warzone more often. At the same time, we’re reducing the number of players across our core Battle Royale modes which will prevent the match feeling too chaotic but provide improved matchmaking times, faster pre-game lobbies, and a better quality of match overall. These changes paired with faster circle movement will elevate the pace of a Battle Royale match with more gameplay uptime!  

As always, we will be carefully reviewing sentiment and data to make sure that the engagement pacing remains healthy, and that Players can still pursue new personal records. These modifications will not be made to Warzone Ranked Play at this time due to second life mechanics being restricted in the mode. 

New Features

Al Mazrah, Ashika Island | Battle Royale, Resurgence

  • Favorite Supply Box Loot
  • Reinforcement Flare Field Upgrade
  • Portable Redeploy Drone (P.R.D.) Field Upgrade
  • Signals Intelligence Contract
  • Occupation Scan Public Event
  • High Stakes Public Event
  • TAV Vehicle

We’re eager to bring over the exciting new gameplay additions that debuted with Vondel to the other maps. From finding personalized loadout crates, the mobility granting P.R.D and more – These additions are sure to bring new ways to approach familiar territory.

Al Mazrah | Battle Royale

  • MRAP (Mine Resistant Ambush Protected) Vehicle | In-Season
    • A vehicle roughly the size and shape of the Cargo Truck, the MRAP is equipped for heavy combat with additional armor plating and turrets, making it a slower, yet effective, vehicle for attack or defense.
    • MRAP Keys are available at Buy Stations for $50,000 that will enable the ability to start and drive one of three vehicles located on the map. .
      • The key must be used from the Player’s Backpack.
    • This vehicle is disabled in Solos and Ranked Play.
  • Dirt Bike Vehicle
    • A nimble and rapid form of transportation that can perform hairpin turns on a dime and can technically fit up to two Players.
  • Buy Station
    • Locations on Al Mazrah have been refreshed to provide new combat scenarios and strategies.
    • The Limited Stock row now contains new items:
      • Reinforcement Flare
        • Count: 1
        • Price: $5,000
      • P.R.D.
        • Count: 2
        • Price: $2,000
      • Self-Revive Kit
        • Count: 2
        • Price: $4,000
      • Durable Gas Mask
        • Count: 2
        • Price: $3,500

Vondel | Battle Royale

  • Champion’s Quest
    • Champion’s Quest has arrived in Vondel – similar to Al Mazrah the goal is to collect 3 elements, plant them and defend them!
    • The twist? The elements have new effects:
      • Gallium: Reveals all nearby team members who held it previously as if a Snapshot Grenade affected you.
      • Deuterium: Fatigues its carrier, causing the Player to cough when they exert too much effort.
      • Neptunium: Periodically electrocutes everything within close proximity including Players and Vehicles.
    • Vondel’s Champions Quest offers unique rewards including a Weapon Blueprint, Charm, and more.

Adjustments

All Maps | All Modes

  • Bomb Squad
    • The Bomb Squad Perk will protect against death from explosive Equipment stuck directly to the Player when fully armored.
  • Buy Back Price
    • Price reduced to $3,000, down from $4,000
    • This change does not apply to Ranked Play.
  • P.R.D. Behavior
    • Increased deployment speed
    • Improved airborne mobility
    • Increased velocity when ascending

With the P.R.D now dropping on all maps, we’ve decreased the time it takes to lift off, sending you much higher than before, while allowing you to be more agile than before.

Al Mazrah | Battle Royale

  • Circle Timing
    • The “Delay Time” before the first movement of the gas is now 90 seconds, down from 220 seconds.
    • The “Close Time” of how long the gas takes to collapse to the next size is now 215 seconds, down from 270 seconds.
    • This change does not apply to Ranked Play.

We’re shaving off around 3 minutes of the first circle’s logic with a combination of reducing the wait time before movement, and collapsing faster. The initial circle is displayed and in-play earlier which will more clearly highlight the safe (or not so safe areas) before you infil. With the remainder of the matches circle pacing playing out as it did previously. .

  • Circle Size
    • Decreased the size of the initial circle.
    • This change does not apply to Ranked Play.
  • Loot
    • Increased spawn rate of the following items:
      • Gulag Tokens
      • Redeploy Packs
      • Reinforcement Flares

Vondel | Battle Royale, Resurgence

  • Circle Placement
    • The first circle is now more centered in BR & Resurgence

Vondel | Resurgence

  • Reinforcement Flare Improvements Quality of Life
    • Players will now get their Reinforcement Flare refunded if it fails to deploy.
    • The Reinforcement Flare now prioritizes players who are still connected to the match.

UI/UX

  • Battle Royale Win Streak Tracker
    • There is now a Win Streak Tracker on the menu and in-game to display your progress towards a Champion’s Quest.
  • Total Ammunition Count Quality of Life
    • Shows total amount of ammunition in both backpack and player loadout in the currently equipped weapon.
  • Total Squad Cash Quality of Life
    • In the Squad Widget, the total squad cash will be displayed.

WARZONE RANKED PLAY

Season 05 brings new rewards to Warzone Ranked Play for its second full season of competition under the Al-Mazrah sun, including the Pro Issue Hemlock,  Division Weapon Camos, and much more.

Below are the Season 05 specific details to keep in mind for new and returning competitors. Need a refresher? The Call of Duty Blog has you covered right here.

Season 05 Highlight Changes and Fixes

Global Battle Royale Changes

  • Check out the Gameplay section above for some important updates to Battle Royale and Al Mazrah.

Match Ruleset Updates

  • New Vehicles and Gameplay Elements
    • Vehicles
      • Tactical Amphibious Vehicle (TAV)
      • Dirt Bike
    • Contracts
      • Signals Intelligence
    • Gameplay Elements
      • P.R.D (Personal Redeploy Drone)
      • Reinforcement Flare
  • Disabled Vehicles, Events, and Gameplay Elements
    • Vehicles
      • MRAP
    • Events
      • Occupation Scan Public Event
      • High Stakes Public Event
    • Gameplay Elements
      • Favorite Supply Box
  • Restricted Weapons and Equipment
    • Weapons
      • X13 Auto
      • Basilisk
      • MX Guardian
      • KV Broadside
    • Attachments
      • Explosive Ammo (Sniper Rifles)
      • Dragon’s Breath Ammo (Shotguns)

SR (Skill Rating) & Divisions

  • Final Placement SR
    • SR earned for Placement Milestones has been increased.
    • Updated Placement SR:
      • Top 40: 15 (Up from 10)
      • Top 30: 30 (Up from 20)
      • Top 20: 45 (Up from 30)
      • Top 10: 60 (Up from 40)
      • Top 5: 80 (Up from 50)
      • Top 3: 100 (Up from 60)
      • Top 2: 125 (Up from 80)
      • Victory: 150 (Up from 100)

This adjustment will help Placement Milestone SR feel more impactful throughout the match. Players will still need to earn high Kills and Assists in addition to high Placements to reach the highest Skill Divisions.

  • End of Season Skill Setback
    • At the end of each Season, your ending Skill Division will determine where you start the following season:
      • Bronze through Crimson I Players are set back three Tiers below where they finished in the previous season.
        • Example: A Player ending Season 04 in Gold III will begin Season 05 in Silver III.
      • Players Crimson II and above will start Season 05 in Diamond I.

WZ Ranked Play Season 05 Rewards

Season 05 Challenge Rewards

  • Throughout the Season 05, Players can earn the following rewards:
    • Placement Challenges
      • Finish ‘Top 15’ 25 Times: ‘Popped Off’ Large Decal
      • Finish ‘Top 5’ 25 Times: Pro Issue ISO Hemlock Weapon Blueprint
      • Finish 1st Place: ‘Straight Dubs’ Weapon Charm
    • Kill & Assist Challenges
      • Get 25 Kills or Assists: ‘WZ Season 05 Competitor’ Sticker
      • Get 250 Kills or Assists: ‘WZ Ranked Play Season 05’ Loading Screen
      • Get 1000 Kills or Assists: ‘WZ Season 05 Ranked Veteran’ Camo

End of Season Division Rewards

  • At the end of each Season, Players will be awarded Skill Division rewards that represent their highest attained Division that Season.
  • Rewards Update
    • Starting in Season 05, players will continue to earn Emblems associated with their highest attained Division. Those who climb into Gold and above will obtain a new reward each season where we previously offered a Weapon Charm. For Season 05, we’re kicking off this new reward rotation with Season Division Camos.
  • Seasonal Division Rewards
    • Each Ranked Play Season will have a unique set of Division Rewards awarded at the end of the Season to celebrate the Player’s highest Skill Division reached that Season.
    • The Season 05 rewards are as follows:
      • Top 250: ‘WZ Season 05 Top 250’ Animated Weapon Camo, Emblem, and Calling Card
        • Players must be in the Top 250 Division at the end of the Season to qualify for these rewards.
      • Iridescent: ‘WZ Season 05 Iridescent’ Weapon Camo, Emblem, and Calling Card
      • Crimson: ‘WZ Season 05 Crimson’ Weapon Camo and Emblem
      • Diamond: ‘WZ Season 05 Diamond’ Weapon Camo and Emblem
      • Platinum: ‘WZ Season 05 Platinum’ Weapon Camo and Emblem
      • Gold: ‘WZ Season 05 Gold’ Weapon Camo and Emblem
      • Silver: Emblem
      • Bronze: Emblem
    • Ranked Play First Place: The Player who finishes Season 05 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights.

Check out the new Warzone Ranked Play Season 05 Top 250 Division Animated Weapon Camo below!

Looking for the Gold, Platinum, Diamond, Crimson, or Iridescent Weapon Camo? Click this @Treyarch tweet link to see it! (Follow us too!)

BUG FIXES

  • Fixed a number of issues that may have caused momentary hitching for some players in Battle Royale matches.
  • Fixed an issue in Battle Royale game modes that prevented the application of Lethal Equipment Skins.
  • Fixed an issue in Battle Royale Private Match that caused the squad details button to display incorrectly.
  • Fixed an issue that caused Perk Package icons to load with significant delay in Buy Stations.
  • Fixed an issue that caused Train sounds to be silent or cut off around the map.
  • Fixed an issue that caused the Most Wanted Flag to not appear on the Player who has a Most Wanted Contract.
  • Fixed an issue that prevented players from joining a Private Match lobby.

DMZ

The patch notes detailed in the section below are exclusive to DMZ.

Al Mazrah, Ashika Island, and Vondel are all under attack.

Battles rage between the existing factions and a new threat, Konni.

Both sides will be fighting with everything they’ve got, calling in Killstreaks in what is known as Active Combat Zones. Intel suggests that higher-quality supplies and gear are more present in Active Combat Zones compared to single-faction areas.

In Al Mazrah, all Cartel are KIA within the Koschei Complex. Konni found it, completely gutted it, and found some additional hidden tunnels under the city.

We have also lost Building 21 to the Konni Group. With your help, we can get it back.

To all Operators: Shadow Company are your family now. We will not take the first shot on any Operator in any DMZ Exclusion Zone, and fight arm-in-arm with you in our battle against Konni.

GAMEPLAY

New Field Upgrades

Disguise

  • Built for pure stealth engagements, the Disguised Field Upgrade allows you to appear as a member of a DMZ Combatant (AI) Faction. Equip the Disguise and DMZ Combatants of the same faction will not attack unless you blow your cover and act aggressively towards them.

Battle Revive

  • An experimental stimulant offering an adrenaline rush as you complete a self-revive: A Self-Revive mixed with pure Battle Rage! After using it to get up from Last Stand, it immediately activates Battle Rage’s effects, allowing you to heal more quickly. The Tactical Sprint is also constantly refreshed for a short period of time.

Self-Revive Box

  • Much like an Armor Box, this Field Upgrade holds multiple Self-Revive Kits. Perfect for squad-based infiltrations.

New Equipment

Scuba Gas Mask

  • This is a Gas Mask that also acts as a Rebreather, providing protection from radioactive winds, gas, and allows for underwater breathing for an extended period of time.

Updates

New Missions and Urgents

  • New Missions and new Urgent Missions (if unlocked) will become available in Season 05.

Friendly Fire

  • Due to recent developments in Al Mazrah, Shadow Company is now allied with Operators across the Exclusion Zones. However, friendly fire will not be tolerated and this group WILL become hostile if provoked.

Adjustments

  • Improved clarity on some Mission descriptions
  • Adjusted infil locations across some Exclusion Zones

BUG FIXES

  • Fixed an issue causing an incorrect Assimilation icon
  • Fixed an issue where Blueprints didn’t count for certain ‘acquire weapon’ Missions
  • Fixed an issue where the Notes menu could malfunction when navigating to Co-Op before DMZ
  • Fixed an issue where certain items would be revoked from DMZ inventory
  • Fixed a number of collision issues with the SAM sites across Exclusion Zones
  • Fixed an issue where the smoke for the Quid Pro Quo mission was disappearing
  • Fixed an issue causing the Signal Intelligence contract to have missing sounds
  • Fixed an issue where IR Beacon placement actions were missing sounds
  • Fixed an issue causing enemy weapon Blueprints to sometimes appear incorrectly after stowing into a Backpack slot
  • Fixed an issue causing some Players to encounter Dev Errors in Building 21

As one might expect, the official patch notes aren’t out yet, and won’t be available until much later today. In the meantime, you can check the overview of new content incoming.

Modern Warfare II Content:

  • A Strike from the Past; Punta Mar Steps into the Present. A returning Call of Duty® 4: Modern Warfare® map and a brand-new location are the two Core maps at launch. Plus: two additional gunfight maps.
  • New Core Map In-Season. Small, built for fast-flowing action, and based near Building 21, visit the DRC – Zone 1 research campus for rapid-paced chaotic core combat, coming mid-season.
  • Wreak Havoc, grab the flag and Armor Up in three new Modes. A Multiplayer arena-style game mode arrives in Modern Warfare® II. Battle Maps get a Capture the Flag mode. Plus, it’s time to bring your Armor Plates, Loadouts, and Sniper Rifles to the Gunfight.

Warzone Content:

  • Calling All Champions. The Vondel Champions Quest will begin in Season 05. Assemble the squad and prepare to put together a new plan for victory in Vondel.
  • New Free Features in BR and DMZ. Two new vehicles across both modes; several new DMZ features, and the first details on the Reveal Event for Call of Duty 2023.
  • Arriving at Reloaded: Hold Down the Fort, Prepared for Armored Royale. A section of Al Mazrah adds to the available Resurgence maps, and will be added to the existing rotation. That and the return of Armored Royale earmark the Season 05 midseason updates.

Across Both Titles:

  • Task Force 141 and Shadow Company: Faction Showdown. Do your part to help TF141 or Shadow Company control the AO. Your efforts will reward you with exclusive items, including a Weapon Blueprint for challenge completion and a new Operator Skin for the winning side.
  • Gear Up with Modern Weaponry. A fast-firing Assault Rifle and semi-auto Sniper Rifle sure to put a frown on the enemy’s face will be available in the Battle Pass. Plus, four more armaments throughout the season.
  • Call of Duty celebrates 50 years of Hip Hop with Special Guests Snoop Dogg, Nicki Minaj, and 21 Savage. Get ready to light it up and get some free War Tracks spanning three decades of a culture that transcends music and gaming.

You can also check out an overview of the new multiplayer maps right here. For a deep dive on the new content for Season 5 for both MW2 and Warzone, head on over here.

Update: Full patch notes have been added.

Source: Call of Duty

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Next Battlefield Game Will Be a “Reimagination as Truly Connected Ecosystem,” Says EA

It looks like EA is pushing for the next Battlefield game to be more than just your traditional entry in the franchise with more content, if the publisher’s recent statements are anything to go by,

Speaking during the publisher’s quarterly earnings call, EA boss Andrew Wilson states that the next Battlefield game (currently untitled) will be a “reimagination of a truly connected ecosystem.”

No further details about it has been shared, as one might expect given EA hasn’t even formally announced what’s next for the Battlefield franchise outside of a new internal management group handling it.

Wilson’s statements are right in line with what Wilson shared back in May, where the CEO mentioned how they are not just building a new Battlefield game but a platform to drive live services to come. Is this something the fan base wants? I can’t say for sure. If I had to hazard a guess, perhaps Battlefield Portal will play a bigger role in the game in the franchise and EA is banking on that.

Of course, Battlefield and live services jargon is nothing new. EA tried it with Battlefield V, and again with Battlefield 2042. While the latter has bounced back from being a disappointment at launch, it’s still not up to par with previous entries in the franchise. One can also argue that the live services aspect of the game was the main thing that pulled it down.

Once we know more about the Battlefield franchise’s future titles, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ghostbusters Spirits Unleashed Update 1.18 for Aug. 1 Zaps Out for DLC 3

Illfonic has released Ghostbusters Spirits Unleashed update 1.18, and this is for the game’s big DLC 3 content drop! This adds a new map, new ghost type and loads more. Read on for everything new in the official Ghostbusters Spirits Unleashed DLC 3 patch notes for August 1.

Ghostbusters Spirits Unleashed Update 1.18 Patch Notes | Ghostbusters Spirits Unleashed DLC 3 Patch Notes:

New Map
Venue

The New Motion Club is a pillar of the New York undeground music scene. From Baxter Hills to Trance Ratton, countless now well-known alternative acts have gotten their start here. After a change in ownership, there has been a recent spike in paranormal activity. Are these ghostly parasites drawn to the energy of such a vibrant place, or are they just fans of “the scene” like everyone else?

New Ghost Type
Watcher

It’s safe to assume that before you ever notice a Watcher, it’s certainly already noticed you, courtesy of its giant external eye, attached via a disgusting semi-corporeal tendon.

Watchers are known for sending its occult oculus hurtling toward intended scare targets and then either recoiling it back to its socket OR pulling its torso to the eye itself, phasing through anything that stands between them.

The Watcher is the latest playable Ghost Type and comes with 3 variants.

  • Bug-Eye
  • Gawk
  • Peeky

Ghostbuster Customization

Tenure (Level 4)

You can now reach level 4 in tenure! As always, leveling up comes with some new cosmetics for you to show off your tenure.

Make sure to level up in order to unlock the special cosmetic that comes with upgrading your Tenure level!

2016 Ghostbusters

New Buster cosmetics and Gear shells from the 2016 Ghostbusters film are now available!

New Cosmetics

It’s pretty hot this summer so we thought you all would like some new outfits to match the season and cool off.

There are a variety of new cosmetics including new tops, bottoms, headwear, footwear, gloves, and some new tints.

We’ve also got a whole new face customization option, Scar.

Changes and Fixes

General

  • Added a Random Job option for Private Matches
  • Various Crash Fixes and Stability Improvements
  • Several improvements and fixes made to various audio elements
  • Made improvements and various bug fixes to AI Ghosts and AI Busters
  • Fixed an issue where the skip cutscene prompt would sometimes be missing
  • Added several new animations to Civilians for when they are feared
  • Fixed various bugs and polished cinematic intros
  • Fixed an issue where the Quick Play loading screens were not displaying properly
  • Fixed an issue that was causing extra players to be shown on the scoreboard if a player leaves while joining a game in progress

Ghosts

  • Ghosts now have a short period of time in which they can not be trapped, stunned, or tethered after manifesting
  • Fixed an issue where the Ghost could sometimes become stuck while possessing an object and using the emote wheel at the same time
  • Fixed an issue where the ping notification on a Ghost would remain even after the Ghost has remanifested
  • Fixed an issue where the Trap Minions were not synced up with the Ghost’s animation when deployed
  • Fixed an issue where Ectovision could cause possessable objects to be missing their interact prompt
  • Fixed an issue where the Terror Sentinel’s Trap Claws, that have already been placed, were not being destroyed upon remanifesting
  • Fixed an issue where certain settings could cause the player to be unable to select the Water in the Ghost Customization menu
  • Fixed an issue where the Rift icon was not visible when possessing an object that has a Rift hidden in it
  • Fixed an issue where the Hellion was able to escape the Ghost Trap by using an ability under certain conditions
  • Fixed an issue where Gloom’s Spectral Barrage would not behave properly if interrupted by a stun or tether

Ghostbusters

  • Fixed an issue where Busters could reboot their pack while swapping gadgets
  • Updated the Buster’s Sabotage UI for clarity
  • Drudges now take more damage depending on the amount of Busters that are tethering it
  • Fixed an issue that was causing the tethering the behave incorrectly when switch targets from Ghost to Drudge under certain circumstances
  • Fixed an issue where the push/pull beam prompts were being incorrectly displayed on the default Particle Thrower

Gear

Particle Thruster

  • “Firing Movement Speed” removed

Large Capacity Battery

  • “Battery Efficiency” 140% -> 120%

Overclock Module

  • Replaced “Battery Recharge Speed” with  “Trap Minigame Deadzone” and “Battery Efficiency”

R.T.V. KIT

  • Fixed several issues that were causing the R.T.V. Kit attachment that could sometimes cause the player to be unable to switch gadgets or cause the player to become stuck

Gadgets

Disruptor Pylon

  • Active Pylons now prevent ghost portals within their range from being usable
  • Fixed an issue where the Disruptor Pylon icon would remain even after being destroyed

Contracts

The Spectacle

  • Reduced Tier 1 requirement to collecting 200 fungi (Down from 500)
  • Reduced Tier 2 requirement to calming down 30 Civs in the Scared State (Down from 50)

Rift Hunting

  • Reworded Tier 3 requirement to ” Destroy 5 Rifts with the help of your fellow Busters”

Escape Artist

  • Reduced Tier 2 requirement to escaping 30 tethers (from 50)
  • Replaced Tier 3 requirement

Hostile Ghost

  • Reduced Tier 3 requirement to losing 30 ghosts to broken tethers (Down from 40)

The Asset

  • Reduced Tier 4 requirement to hiding 20 Rifts inside objects (Down from 30)

The Expert

  • Reduced Tier 4 requirement to destroying 15 Artifacts (Down from 25)
  • Reduced Tier 5 requirement to breaking free from 3 tethers held by all four busters (Down from 5)

Research Contracts

Snub Nose

  • Reduced Tier 1 requirement to forming 3 tethers right after mantling (Down from 10)

Neural Frequency

  • Reworded Tier 1 requirement to “Calm 25 civs recently scared by you or your buster equipment”
  • Reduced Tier 2 requirement to killing 10 minions who recently attacked a civilian (Down from 25)

Centrifugal Thruster

  • Reduced Tier 2 requirement to knocking 3 rift out of a ghost’s hands (Down from 5)

Governor Release

  • Reduced Tier 1 requirement to revealing 15 rifts (Down from 25)

RTV Kit

  • Reduced Tier 1 requirement to getting the final capture of a ghost 3 times (Down from 5)

EGB Ghost Trap Shell

  • Reduced Tier 1 requirement to trapping 10 Drudges (Down from 25)

Chrome Tint

  • Reduced Tier 1 requirement to trapping 15 Drudges (Down from 25)
  • Reworded Tier 4 requirement for clarity

Overclock Module

  • Tier 2 requirement replaced

That’s it for this massive update.

Source: GhostbustersSU

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Star Wars Jedi: Survivor PS4, Xbox One Versions in “Early Stages of Development”

While Star Wars Jedi: Survivor Director Stig Asmussen already explained months ago why the game isn’t on last-gen consoles, it seems EA isn’t on the same wavelength, as the publisher just confirmed the Star Wars Jedi: Survivor PS4, Xbox One versions.

Speaking during today’s quarterly earnings report, EA mentioned that the game is in the “early stages stages of development” of being ported to last-gen consoles. There’s no word on a release date or timeframe just yet, as well.

For those worried that this means that the current-gen versions of the game are being left with its bugs to fester and whatnot, EA has said, “Additional performance improvements for PC, PlayStation 5 and Xbox Series X|S remain a top priority at Respawn and the team will share more information as soon as the next update is ready.”

Given how taxing Jedi: Survivor was on the current-gen consoles (PS5, Xbox Seres X|S), I shudder to think at how it’ll perform on last-gen hardware. Of course, there could be a fair bit of compromise to make it run better, but given Survivor’s issues still aren’t completely fixed months after release doesn’t exactly fill me with confidence.

Released this April, we gave Jedi: Survivor a fair 8/10 score in our review, and said, “Respawn hasn’t hit the dreaded Sophomore Slump with Star Wars Jedi: Survivor, but it’s not the massive follow-up that a lot of people (including this reviewer) were hoping for. It manages to keep the status quo in providing a fantastic Star Wars experience, but one that’s marred by technical issues. Don’t get me wrong, this sequel is definitely a must-play for any Star Wars fan, but it could have been so much more, given more time and polish.”

Would you pick up Survivor on last-gen hardware? Let us know down in the comments.

Source: IGN

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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XDefiant Steam Release Possible in the Future, No Physical Version Confirmed

Those hoping to play XDefiant on PC without having to login to Ubisoft Connect, there is a chance of that happening, as an XDefiant Steam release has not entirely been ruled out.

This was mentioned by game Producer Mark Rubin over on Twitter, where he answered a fan that while it’s not happening now, it is possible in the future.


Is XDefiant Coming to Steam?

Not at launch, but Ubisoft’s Mark Rubin hasn’t ruled it out in the future


While that’s good news, those hoping to see a physical version of the game shouldn’t hold their breath, as Rubin also confirmed that given XDefiant is a free-to-play game, we won’t see physical copies of it on store shelves anytime soon.

While there are F2P games that saw a physical copy release onto stores (example: Fortnite), it’s very, very rare. Of course, you have to factor in that the publisher will have to spend money in order to sell the games in a physical state (logistics, case and cover art costs, disc printing, etc.), so seeing a digital-only release for XDefiant definitely makes a lot of sense.

XDefiant has no release date just yet, but the game is still “on track” per Rubin. Mind, this summer release target is just for the PS5, Xbox Series X|S and PC versions, as the PS4 and Xbox One versions of the game still has no definite release window just yet.

More XDefiant Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Bomb Rush Cyberfunk Release Date for Xbox and PlayStation Set for Sept. 1

Team Reptile’s heavily Jet-Set-Radio-esque title, Bomb Rush Cyberfunk, has got a September 1 release date on Xbox and PlayStation, a couple of weeks after its Nintendo Switch and PC debut.

You can watch the Bomb Rush Cyberfunk release date trailer for Xbox and PlayStation right here:

Here are the Bomb Rush Cyberfunk key features and facts:

  • Explore the 5 main boroughs of the city to hit graffiti spots and get REP. You’ll need it to challenge the rival crews to a Crew Battle.
  • Find new members to join your crew around the city. Spread around are also new graffiti pieces to paint, outfit colors and music to play on your flip phone.
  • Use skateboarding, inline skating or BMX style tricks in the unique environment based trick system. Extend your combos with manuals and get even higher scores by incorporating special Boost Tricks.
  • You can get boost power for doing long combos so the fastest way to move is also the most stylish.
  • Dynamic militarized police that scales up as you vandalize.

Bomb Rush Cyberfunk releases August 18 on the Nintendo Switch and PC, followed by a September 1 release date for Xbox and PlayStation consoles.

Ibrahim Kabir

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New Overwatch 2 Item Shop Rotation for August 1, 2023

A new Overwatch 2 item shop rotation for August 1, 2023 is live now, with a fresh selection of store bundles on sale plus individual cosmetics, emotes, and more. Players need the requisite amount of Overwatch Coins in order to make purchases in the item shop.

Don’t forget: a 100 Overwatch Coins convert to $1 USD, so 1,000 Overwatch Coins equate to $10 and so on.

New Overwatch 2 Item Shop Rotation for August 1, 2023:

Overwatch 2 Item Shop Rotation for August 1

Featured:

  • Cyber Mega Bundle (Legendary) – 3200 OC
    • Cyber Detective – Sojourn Legendary Skin
    • Cyberhog – Roadhog Legendary Skin
    • Cybermonk – Zenyatta Legendary Skin
    • Cyber Orb – Epic Weapon Charm
    • Folded Unicorn – Epic Weapon Charm
    • Cybermonk – Rare Name Card
    • Fate is not without a sense of irony – Zenyatta Common Voice Line
    • Rain won’t stop – Sojourn Common Voice Line
    • Cyber Detective – Sojourn Rare Player Icon
  • Cyber Detective Sojourn Bundle (Legendary) – 2200 OC
    • Cyber Detective – Sojourn Legendary Skin
    • Folded Unicorn – Epic Weapon Charm
    • Rain won’t stop – Sojourn Common Voice Line
    • Cyber Detective – Sojourn Rare Player Icon
  • Cyberhog – Roadhog Legendary Skin – 1900 OC
  • Cybermonk Zenyatta Bundle (Legendary) – 2200 OC
    • Cybermonk – Zenyatta Legendary Skin
    • Cyber Orb – Epic Weapon Charm
    • Cybermonk – Rare Name Card
    • Fate is not without a sense of irony – Zenyatta Common Voice Line
  • Overwatch Battle Pass Tier Skips – variable OC depending on number of tiers; min. 1 tier (200 OC), max. 15 tiers (3000 OC)
  • Sojourn Starter Pack (Legendary) – 950 OC
    • Sojourn (Hero)
    • Captain Chase – Sojourn Legendary Skin
    • Effortless – Sojourn Rare Victory Pose
    • What’s this about? – Sojourn Common Voice Line
  • Sojourn (Hero) – 450 OC

That’s all for this week’s Overwatch 2 store refresh! In case you were unaware, Blizzard announced earlier that each new major in-game event will feature a free skin which players can earn through playing, just like the first Overwatch.

Players can also check out these store items over at the official Battle.net Overwatch 2 Shop page.

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Salman Haider Zaidi

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F1 Manager 2023 Update 1.03 for Aug. 1 Drives Out for Various Fixes

Frontier Developments has released F1 Manager 2023 update 1.03, which is called patch 1.3 by the devs. This is the same patch released on PC a few days ago, and the full F1 Manager 2023 Aug. 1 patch notes can be seen below.

F1 Manager 2023 Update 1.03 Patch Notes | F1 Manager 2023 Aug. 1 Patch Notes:

GAME STABILITY

  • Fixed issue preventing user from sending out reconfigured car in qualifying
  • Fixed softlock after multiple viewings of qualification data screen
  • Fixed rare game crash occurring after a red flag
  • Fixed softlock after race left on pause for significant length of time
  • Fixed rare crash on NVIDIA GPU
  • Fixed rare crash after resuming Race Replay save
  • Fixed softlock scrolling driver standings panel when running reserve driver in P1

GAME BALANCE

  • Rebalanced rating decline rate for elite, older drivers
  • Rebalanced rating decline impact for drivers that DNF
  • Rebalanced progression rate of F2/F3 drivers

TEAM MANAGEMENT

  • Fixed inaccurate ‘Grid Average’ data in Car Analysis
  • Improved DHL Fastest Pit Stop Competition end of season flow
  • Updated compound performance report for Qatar

RACE SIM

  • Fixed data discrepancies occurring from a mid-session save
  • Fixed weather from changing when loading mid-session save
  • Fixed “x Laps To Go” notification appearing too early
  • Fixed Events in Data View showing as ‘undefined’
  • Improved garage lighting
  • Improved pit exit battle team radio messages
  • Reduced frequency of ‘overheating tyres’ team radio messages
  • Reduced frequency of pit stop error replays (for minor pit stop delays)

RACE REPLAY

  • Fixed some unequal car performance attributes in ‘Equal Performance’ Exclusive Scenarios
  • Fixed tyre compounds showing incorrectly on tyre wear graph in Race Moments
  • Improved clarity of Exclusive Scenario Starting Grid objectives

CONSOLE

  • Improved analogue stick sensitivity

PRESENTATION

  • Fixed long pause before selected team appears on screen in team selection and title screen backgrounds
  • Fixed gender tag displaying on pitcrew screen in German localisation
  • Fixed text truncation on pitcrew screen for all non-English localisation

Once a new title update is out, we’ll let our readers know.

Source: F1 Manager

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Remnant 2 Sales Passes One Million Units Sold, Accolades Trailer Blasts Out

Gunfire Games has struck gold with Remnant 2! Not only is the game reviewing well, but the studio has announced that Remnant 2 sales have already passed over a million units!

In the press release sent out, this was accompanied by an “Accolades Trailer” which you can watch below.

  • Four days after its official launch, Remnant II surpassed one Million units sold across PC, Xbox Series X|S and PlayStation 5

  • Metacritic scores of 80 on PC/PS5 & 81 on Xbox

Here’s what David Adams, Gunfire CEO had to say about this achievement:

“To everyone who helped us achieve this amazing milestone, thank you for your unwavering support. This was a multi-year journey for us and we couldn’t be happier to see fans having such a great time with a game we put our heart and soul into.

Given how deep the game is with secrets — so much so that even the devs themselves haven’t found everything — we suspect gamers will be playing this for quite a while.

For those who haven’t played the game yet, go read our review here, where we state, “As far as Souls-like go, this series is shaping up to be one of the household names. Just make sure that you know what you are getting yourself into, put some time aside for this adventure, and don’t forget to bring a couple of friends along for this exciting and brutal ride, unless you want to become boss pulp.”

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Alex Co

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Atlas Fallen Lord of the Sands Gameplay Trailer Smashes Out

Focus Entertainment and developer Deck13 have shared a brand new trailer for their upcoming title, Atlas Fallen. Atlas Fallen “Lord of the Sands” trailer is mostly live-action where an old man shares his visions after looking at a magical globe and the trailer ends with new looks at the gameplay.

Check out Atlas Fallen Lord of the Sands trailer right here:

Atlas Fallen is an epic fantasy RPG that takes players on an explosive journey through a massive but sand-covered world. You play as the hero that rises against the tyrant God Thelos and fight against Wraiths, terrifying creatures that lure in the world. After wearing the Gauntlet, you get extraordinary abilities. Use these abilities coupled with your shapeshifting weapons to fight off the Wraiths one by one.

Atlas Fallen is set to launch on August 10 for Xbox Series X|S, PS5, and PC. Pre-orders for several editions on all platforms are still open.

Ibrahim Kabir

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Destiny 2 Update 1.090 for Version 7.1.5.2 Released This Aug. 1

Destiny 2 update 1.090 is now out on current-gen and last-gen platforms this Aug. 1, and this is for update version 7.1.5.2. Players can expect a host of adjustments and bug fixes to be included, which are listed in the new Destiny 2 update patch notes.

Destiny 2 Update 1.090 Patch Notes | D2 Version 7.1.5.2 Patch Notes | D2 New Update Patch Notes for Aug. 1:

ACTIVITIES 

SOLSTICE

  • Fixed an issue where not all expected activities on Neomuna were counting towards the Solstice challenge In the Hot Seat.
  • Enabled Sparrows in the Bonfire Bash activity.
    • Get your zoom-zoom on.
  • Fixed an issue where players were unable to finish the quest A Guardian in Shining Armor.

UI/UX   

  • Fixed an issue where the Lightfall tooltip wasn’t mentioning the current Season.
  • Fixed an issue where some Solstice items were missing from the Collections tab.

GAMEPLAY AND INVESTMENT    

ARMOR

  • Fixed an issue where the armor mods Bolstering Detonation, Focusing Strike, Impact Induction, and Momentum Transfer could provide more ability energy than intended.

POWER AND PROGRESSION

  • Fixed an issue where the Warlock Aspect Child of the Old Gods would not provide the right amount of health and ability energy.

GUARDIAN RANKS

  • Moved the Guardian Rank requirement for the Armor Charge Mods from Guardian Rank 6 to Guardian Rank 7.

Once a new patch is out, we’ll let our readers know.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 2.95 for Aug. 1 Deployed for Patch 7.1.5.2, Here’s the Patch Notes

Bungie has released Destiny 2 update 2.95 and this is for update version 7.1.5.2! This brings another round of fixes and adjustments to the looter shooter. Read on for everything new in the Destiny 2 update 7.1.5.2 patch notes.

Destiny 2 Update 2.95 Patch Notes | Destiny 2 Update 7.1.5.2 Patch Notes | Destiny 2 August 1 Patch Notes:

ACTIVITIES 

SOLSTICE

  • Fixed an issue where not all expected activities on Neomuna were counting towards the Solstice challenge In the Hot Seat.
  • Enabled Sparrows in the Bonfire Bash activity.
    • Get your zoom-zoom on.
  • Fixed an issue where players were unable to finish the quest A Guardian in Shining Armor.

UI/UX   

  • Fixed an issue where the Lightfall tooltip wasn’t mentioning the current Season.
  • Fixed an issue where some Solstice items were missing from the Collections tab.

GAMEPLAY AND INVESTMENT    

ARMOR

  • Fixed an issue where the armor mods Bolstering Detonation, Focusing Strike, Impact Induction, and Momentum Transfer could provide more ability energy than intended.

POWER AND PROGRESSION

  • Fixed an issue where the Warlock Aspect Child of the Old Gods would not provide the right amount of health and ability energy.

GUARDIAN RANKS

  • Moved the Guardian Rank requirement for the Armor Charge Mods from Guardian Rank 6 to Guardian Rank 7.

Once a new patch is out, we’ll let our readers know.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Weekly Reset August 1, 2023 and Eververse Inventory

As Xur bids Destiny players farewell until next Friday, a new set of weekly activities and Eververse offerings have arrived to keep players busy. The new Destiny 2 weekly reset August 1, 2023 refresh of activities is now live, fully detailed below along with the new Eververse inventory.

New Destiny 2 Weekly Reset August 1, 2023 and Eververse Inventory:

  • Last week of Solstice
  • Nightfall: Fallen S.A.B.E.R
  • Weekly Crucible Playlists: Class & Mayhem
  • Raid: Vow of the Disciple
  • Dungeon: Prophecy

That’s all for the new weekly reset! Check back here at MP1st for the upcoming Xur inventory and Trials of Osiris posts on Friday, as well as the next weekly reset.

(Thanks as always, /r/DestinyTheGame!)

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Salman Haider Zaidi

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New Fallout 76 Atomic Shop Weekly Update for August 1, 2023

It’s a new Tuesday, and that means yet another store refresh in Fallout. That’s right, the items for sale in Fallout 76’s Atomic Shop have been updated!

As always, MP1st is here with the new Fallout 76 Atomic Shop weekly update today, August 1’s list of items for sale. Check out this week’s best Atomic Shop items and bundles below.

New Fallout 76 Atomic Shop Weekly Update for August 1:

Fallout 76 Atomic Shop weekly update for August 1

Notable Items This Week:

  • Butterfly Sanctuary – 700
  • Antiquated Wedding Dress Outfit – 700
  • Until Parted Paint – 500
  • Battle-Scarred Bundle – 2000
  • Battle Scar Skin – 1200
  • Battle Scar Paint – 500
  • Forbidden Digsite Bundle – 1400
  • Rustic Greenhouse Bundle – 1260
  • Shelters Mainframe Bundle – 1050
  • Let’s Nuke – Free
  • Caps x 250 – Free
  • Gumball Machine Planter – 150

What is the Fallout 76 Atomic Shop?

The Atomic Shop is an in-game store in Fallout 76 offering cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account.

Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character. All exclusive items are character-bound, and cannot be dropped or traded with other players. The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.

That’s it for this week’s refresh. Is there anything in particular that interests you?

If not, there’s always next week, which we’ll have covered, so be sure to check again next Tuesday!

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Salman Haider Zaidi

That's a nice argument, Senator.

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Dead by Daylight Crossover With Alien Franchise Announcement Trailer Released

Behaviour Interactive has announced that Dead by Daylight is crossing paths with another property! This time, it’s sci-fi horror franchise “Alien” and we have the official announcement trailer.

Check out the teaser trailer of sorts that shows us a Xenomorph ready to maul us at the end.

No release date other than “coming soon” has been mentioned, nor have any other details been shared. What we can expect though is the Xenomorph as a new Killer, which will shake things up a bit.

Outside of today’s announcement, a new patch has been released on all platforms today, which you can read about here. As for the latest game based on Alien, it’s Tindalos Interactive’s Aliens: Dark Descent, which got an update today as well.

Stay tuned! Once we know more about the Dead by Daylight and Alien crossover, we’ll let you know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Saints Row Update 1.16 for Aug. 1 for DustFaire Improvements, Patch Notes Listed

Volition has rolled out Saints Row update 1.16 (PS5 version 1.016) and this is for what the studio calls “DustFaire” update, and houses a load of improvements and bug fixes. Read on for the new features and more in the official Saints Row patch notes for Aug. 1!

Saints Row Update 1.16 Patch Notes | Saints Row Update 1.016 Patch Notes | Saints Row DustFaire Update Patch Notes | Saints Row Patch Notes for Aug. 1:

QUALITY OF LIFE CHANGES

Added the ability to save the game when using cheats.

Better support for clothing layers -. You can now layer necklaces, wrist items and jackets that you couldn’t before.

Adjusted difficulty of late game encounters for the “Boss” difficulty (and similar custom settings). Adjusting the difficulty on harder modes to scale more appropriately.

Added new vehicle, emotes, and clothing items from A Song of Ice and Dust DLC.

Added enhanced visuals when player is wet.

COMBAT FIXES

Eliminated a bug with fine aim not snapping to the target.

The Minigunner will no longer run around and be invulnerable after being knocked back by the Pain & Gain.

Adjusted camera when firing rifles in fine aim.

Melee NPCS will no longer just stand in place while in combat.

Fixed Notoriety being stuck on level 3 under certain conditions.

Molotov is now working correctly when thrown by the Panteros.

Pedestrians will no longer leave their vehicles to flee combat.

Adjusted damage of NPC grenades being thrown.

Factions call in ability now works properly when fighting multiple factions.

Panteros Bombers will no longer hold the Molotov and gun in the same hand after throwing the Molotov.

NPCs on fire now properly run around like they are on fire.

All weapons should now properly show hit markers on hit.

Corrected AI for melee NPCS when attacking the player.

Adjustments were made to the health and shield values of specific Idol and Police NPCS.

Enemies are no longer invulnerable when animating their dodge and staggering.

GENERAL

Fixed a range of localization and text issues throughout the game.

Made changes to help remove desync while playing in co-op.

Fixed placement of HDR settings in the settings menu.

The “Incompatible game version” error message will no longer show up when attempting to join a co-op session.

Corrected many problems with the weather states.

Idols will no longer spawn outside gameplay bounds during Flashpoints.

Doc Box HQ Collectibles now has correct lighting.

Fixed an issue with player vaulting.

Hostile NPCS will now properly remove players out of their vehicles.

Items in shops should all now have their correct thumbnails.

Players will no longer experience an infinite load after building saints tower and starting a mission.

Players will no longer experience an infinite load after fast traveling to Sunshine Springs while in co-op.

Pause menu should no longer break when used.

Moved placement of FSR settings in the menu.

Made pedestrian NPC audio lines play for both players while in co-op.

Added references to near/far camera controls in controller layout.

Fixed an issue with the “Host is currently busy” window not clearing when trying to join a player in co-op.

Fixed players have weird behavior when being launched from a car while in co-op.

Fixed an issue where players lose functionality when being downed in missions or activities in certain conditions.

Eliminated clipping issues in emotes.

Corrected display of skins when starting a criminal venture.

Fixed materials on ammo boxes.

Maps no longer render past edges when completely zoomed out.

Players will no longer load into a single player game as a previous co-op partner’s avatar.

Clear Hud button will work properly when opened in the Camera.

Backing out of the Chicken Dinner Cosmetic Pack DLC details screen will no longer send the player to a blank screen.

Adjusted cursor range when viewing the cell phone map zoomed out.

Fixed control sticks deadzones resetting to 15 when restoring defaults.

Forced underwear will no longer default to off when using restore to defaults.

Player will no longer lose functionality when pausing the game while at the empire table.

Loading a save multiple times in one session will no longer break animations.

Players will no longer see a “Items not unlocked” interface when loading a late game save in co-op.

Players will no longer lose functionality when trying to fast travel and getting a mission invite at the same time.

NPCS will no longer attack the players in Saints HQ.

Streetlamps will no longer illuminate after being destroyed.

Map icons no longer disappear after 7 Ventures are built.

Fixed NPCS and vehicles sometimes not loading in after completing a Venture or Mission.

Quick time events are being set to on when using restoring to defaults.

Saints AI now follow proper road splines upon district completion.

The client now properly loads into the host’s game when waiting to join while the host is in a mission.

Player’s health regeneration now works properly when out of combat.

Added clear co-op messaging throughout the game to help players understand when co-op is possible.

Cycle your next on your map option now properly shows the correct destination on the map.

Radio station button prompts now display correct buttons if player changes key binds.

Tutorials will no longer appear when Tutorial Frequency is set to off.

ACHIEVEMENTS

Players can now properly complete “Wing It” on the PS4.

“Untouchable” achievement is now unlocking properly.

“A Young Empire” is now unlocking properly.

“Jack of All Trades” is now unlocking properly

CHALLENGES

Terminal Velocity challenge should now properly register for both players while in co-op.

Sideswipe progress should now be properly updated.

Desert Daredevil should now properly update for both players in co-op.

Chalupacabra challenge pack should now properly update for both players in co-op.

Bright Future Challenges should now be properly updated for both players in co-op.

Challenges should now be progressing when killing enemies from the passenger seat of a VTOL or Tank.

Kills with the Smelterville slugger should correctly count.

Wing it challenge should properly register progress for both players in co-op.

Adjusted requirements for the “Sunday Sunday Sunday” challenge.

Crowbar challenge now properly progresses.

The Collective challenge now properly updates while in co-op.

Masks bought now count towards the store challenge.

Players should now be properly credited for the “Destroy Enemy Vehicles with a towed object” challenge.

Carjack a Police Vigilance now properly restricts challenge to the Police Vigilance.

PERKS

Perks now properly start at 0 instead of 4.

Players now generate flow when equipping “In the Flow” perk.

Ambidextrous now works properly when the player enters and exits a vehicle.

CUSTOMIZATION

Exterminated a bug with several boots having clipping issues with large character body type.

Weapon customization will no longer reset to default when loading a save.

Players can now change the colors of clothes that are under other clothes.

Fixed many clipping and disappearing issues when viewing clothes in the customization app.

Player’s hair will no longer be affected by removing the Marshall outfit from the First F@$!ng Day Mission.

Cargo Pants will no longer crash the game.

Clothes will not have missing parts when certain shirts and pants are combined.

All hats should no longer have empty spaces and behave properly when worn.

Shirts can now be customized while a jacket is being worn.

Players can no longer have makeup kits applied to them without buying them while exiting the menu.

Makeup will now be reapplied when exiting the menu without selecting an option.

Calavera with Purple Flower Crown is now in the correct menu.

Players will no longer crash while trying to change their hairstyle in missions.

Player will no longer lose functionality when viewing new items in the outfit menu.

Players will no longer spawn with the other players customization settings while in activities.

Players can now see changes to Demon Wings when adjusting the color.

Sunshine springs threats no longer say, “District Income Increased” but instead properly say “District Control Increased.”

Client will no longer be stuck in an infinite load when exiting customization menus.

Player can now open the style app after being killed in certain scenarios.

Clothes will no longer return to their default setting when using a contrast setting.

Underwear will now be included when buying a boss from the sharing menu.

Color slot 4 does appear when selecting Cutting Edge Materials.

“Bevel” and “Cat Scratches” scars no longer remain on the player.

VEHICLES

Vehicles can once again have tether equipped while in the garage.

Fixed an issue with camera being low to the ground while customizing the carts.

Players are no longer able to be ejected from vehicles while hitting destructible objects.

The camera will no longer zoom in to the player when entering aerial vehicles.

Neds Chicken Skipper is now properly awarded to both players in co-op.

The Helicopters cannon is no longer able to kill another helicopters pilot from any frontal angle.

Towing cable is no longer available to be attached to the Hover Bike.

Motorcycles will no longer vibrate when stationary.

The player is properly ejected from a bike when colliding with something at high speed.

Vehicle health bars are now properly showing up when vehicles are damaged by NPC’s or players.

Vehicle Delivery now works when the player is not near a road.

Hoverbike weapons will no longer display as equipped when player switches seats.

WEAPONS

Player’s speed will no longer be slowed from being hit by the Pain & Gain by their co-op partner.

The MDI-68 Focus Rifle’s meter now fills properly after being charged.

The Rifles ammo count will now show the correct amount while in fine aim.

Fixed weapons entering improper states while switching weapons.

Adjusted damage bars when weapons are fully upgraded.

Panteros Sledgehammer no longer consumes Flow with heavy attacks.

Weapons that should force heavy deaths are now properly forcing heavy deaths.

Handcannon now has proper ammo in the magazine when equipped from the weapon shop while dual wield perk is active.

The MDI-50 Tac Shotgun is no longer available as a skin for other shotguns.

Idols skin for the bat now tracks specialist kills properly.

WINGSUIT SABOTEUR/CHALLENGE

The helicopter will no longer fly around and spin when the player resets into the helicopter.

Players will properly be teleported back to the helicopter when not landing on the buildings.

Players will no longer see each other in a ragdoll state in the helicopter after hitting the ground and resetting.

Audio clips during the activity will only be played once.

Players will no longer be stuck unable to jump out of the Helicopter after being reset.

Fixed an issue were NPCS sometimes don’t spawn.

CHALUPACABRA

Friendly NPCS will no longer stand in place when joining player in combat.

Enemy arrivals no longer stop outside mission area.

KAKTS RADIO

GPS to next venture goal now works properly when all instances of gameplay have been completed.

MAYHEM

Player now properly receives money for destroying structures or killing enemies in activity.

PLANET SAINTS

Trucks will no longer have a chance to be driverless.

@TCHA

Rewards are now properly given to both players while in co-op.

Corrected combat area for certain @tcha’s to allow for better AI pathing.

PONY EXPRESS

Fixed a crash when players arrived at the final waypoint while at top speed.

POLICE SURVEILLANCE

Made it so certain police vans cannot be invulnerable.

DOJO

Objective now properly updates if the master is killed with the Flaming Punch

Flaming punch is now usable after completing the first mission of Dojo.

MURDER CIRCUS

Players will no longer experience a loss of functionality when aborting murder circus.

Players will no longer experience an infinite load when entering the achievements menu while in the first cinematic.

Players are not able to start Murder Circus through the mission’s app in an unintended state.

Removed default aim reticle while in scoped weapons.

Players now start the activity with full ammo their weapons magazine.

Fine Aim reticle will no longer override scoped weapons overlay.

Adjusted water levels so player doesn’t improperly enter a swimming animation.

MISSIONS

First F@$!ng Day

–  Fixed mission failing when skipping cinematic in co-op.

–  Players will no longer be stuck in menu controls when exiting to the main menu while in co-op.

–  Players outfit will no longer change when exiting the APC.

Making Rent

–  Panteros will no longer run away from the player when entering the junkyard fight.

–  Players will no longer spawn under the map when in the wardrobe after tutorial video plays.

Peter Principle

–  The props in the final fight are now destructible again.

Be Your Own Boss

–  Removed several table props being seen in the final cutscene.

Idol Threats

–  Fixed an issue with player experiencing an infinite load after skipping a cutscene in the mission.

–  Auto aim no longer snaps to the enemy helicopter.

The Forge

–  NPCs will no longer enter a brief falling animation when shot.

Take Me to Church

–  Players will no longer be stuck on an infinite load screen before the final cutscene.

The Great Train Robbery

–  Marshall enemies will no longer spawn outside of the mission area.

Non-Compete Clause

–  Gatling gunner will no longer be idle when approached by the co-op player first.

The Dustmoot

–  Invisible objects are no longer blocking players path in mission.

The Rod Warrior

–  Players will no longer crash when using nitro upon entering the bowelrod.

Idol Hands

–  Notoriety will no longer affect idol NPC spawns.

Stiff Competition

–  Adjusted several shirts that were clipping through the players neck during cutscenes during the mission.

–  Put the mime’s outfit back on the mime.

My Game, My Rules

–  Players will no longer experience an infinite load while skipping the intro cutscene.

–  Corrected an issue with the game crashing while starting the mission.

–  Players should no longer hit an infinite load when restarting from checkpoint while in co-op.

Identity Theft

The bus in the mission now behaves properly.

Adjusted behavior of Chris Hardy during the mission.

Breaking Ground

–  The “Use the criminal Empire Table” objective will no longer remain active when exiting the venture table after declining in the fast travel.

SKILLS

Players are no longer able to activate throwable skills while dodge rolling.

Corrected requirements to use skills shown on icons with what they cost.

RPG explosion signature ability will no longer freeze the Skills app on the phone.

D4th Blossom

–  Skill will no longer become stuck when using it while there is no ammo in the magazine.

–  SMGS are no longer kept by the player after the skill ends.

Smokescreen

–  Players will no longer be stuck when using a melee weapon after using smokescreen.

Pineapple Express

–  Does proper splash damage when game is on higher difficulties.

QOL

PC settings should no longer be showing up on console builds.

Dirty Cheats

–  Infinite ammo now stays active after completing missions.

–  Client now receives notifications when host activates Dirty Cheats.

Accessibility

–  Adjusted murder circus tool tips to work with colorblind mode.

–  Adjusted descriptions while full caps setting is enabled.

–  Players can no longer set key binds to actions that do not have key binds by default.

–  Restoring defaults no longer changes color blind mode to Deuteranopia.

–  Highlight method changed to Border when loading saves.

In addition to today’s patch notes, Volition has also announced that the third and final DLC for the game, “A Song of Ice & Dust” will be released this August 8.

Source: Saints Row

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead by Daylight Update 2.89 for Aug. 1 Drops for Patch 7.1.1

Behaviour Interactive has released Dead by Daylight update 2.89 and this is for patch version 7.1.1 and includes bug fixes. Read on for the complete Dead by Daylight patch notes for Aug. 1 below.

Dead by Daylight Update 2.89 Patch Notes | Dead by Daylight Update 7.1.1 Patch Notes | Dead by Daylight Aug. 1 Patch Notes:

Content

  • Updated the Reactive Healing Perk to round up to 100% healing when there is only a tiny bit of healing missing (example: instead of healing a Survivor to 96.4%, it would complete the healing at 100%)
  • Re-enabled the Cenobite.

Bug Fixes

Perks

  • The Scene Partner Perk’s scream and animation are now played at the same time when curing from The Plague’s Vile Purge.
  • Survivors in lockers no longer scream because of Dramaturgy’s effect.
  • The Survivor is no longer slowed down temporarily when activating Dramaturgy.
  • The Dramaturgy Perk no longer causes Items to appear during animated interactions.
  • The Spirit no longer causes the Survivors with the Scene Partner Perk to scream when passing in front of them when Phase Walking.
  • Scene Partner no longer activates when the Killer is Undetectable using Beast of Prey
  • The “Dramaturgy” Perk no longer spawns event addons.
  • The “Dramaturgy” Perk no longer spawns an Ultra Rare item.
  • Survivors with the “Scene Partner” Perk now correctly scream when reviving themselves with the “Plot Twist” perk in front of the Killer
  • The Plot Twist Perk is no longer briefly displayed as being usable after recovering from the Dying state

Characters

  • Fixed an issue that caused the fast Vaults to have the same vaulting distance as the Slow and Medium Vaults.
  • Fixed an issue that caused the Survivors to be unable to be picked up by the Knight when they are downed while being pulled out from locker by the Guardia Compania
  • Fixed an issue that caused cosmetics (Free songbird, Pro-Pain Hammer, Hound Mask and Untamed Donkey Jacket) to be missing from players inventories
  • The Trapper’s Add-on “Wax Brick” no longer has an incorrect value.
  • Survivors are no longer sometimes rendered unable to move when being healed by others
  • The Nurse’s Matchbox addon no longer affects the Killer’s carrying speed
  • Hex: Huntress Lullaby activating no longer causes The Doctor and The Pig’s skill checks to be silent
  • Survivors escaping through an Exit gate no longer have their running animation stop abruptly before the Tally Screen.
  • The Knight can now properly pick up downed Survivors hit by the basic attack while grabbed from a locker by the Guardia Compania
  • When installing a “Brand New Part” on a Generator with a Toolbox and affected by the “Overcharge” Perk, Missed and Failed Skill Checks now correctly result in the Generator exploding
  • For The Nurse, holding the Blink input during a Blink now correctly automatically starts the next Blink in a chain.
  • The Onryo Condemned Mori can no longer be executed twice on the same Survivor.

Audio

  • Fixed an issue that caused the Singularity’s aiming loop SFX to still be playing if it was stunned while shooting a pod or slipstreaming.
  • Fixed an issue that caused Nicolas Cage’s voice lines not to be stopped at the start of a Mori.
  • Fixed an issue that caused the “Lucky Stroll” and the “Inspiration Seeker” outfits to play a collection music in the menu.

UI

  • Fixed a potential crash in the Hud when hiding the external Perks.
  • Fixed an inconsistency between Bloodpoints spent and Bloodpoints displayed upon canceling the Prestige Level Up halfway.

Maps

  • Fixed an issue with an invisible collisions found in the McMillan’s Estate
  • Fixed an issue in Badham Preschool where the characters would clip out of the lockers
  • Fixed an issue where the nurse could get stuck on Toba Landing
  • Fixed an issue in Eyrie of Crows map where the projectile detection was not working as intended
  • Fixed an issue with the shrimp boat in the Pale Rose map where traps would clip in the ground
  • Fixed an issue in Fractured Cowshed where the Demogorgon was able to climb over collisions
  • Fixed an issue where Biopods could be placed out reach on Autohaven Wreckers
  • Fixed an issue where a collision is mission next to a window in Ormond

Events & Archives

  • Fixed an issue where a Survivor player could gain progress for a Map item related challenges (ie: “Cartophile”) without having to equip a Map.
  • Fixed an issue where the “Outplayed” challenge was calculating the distance from the pallet to the Killer instead of from the pallet to the downed Survivor.
  • Fixed an issue where the “Outplayed” challenge was not gaining progress from Survivors downed near The Nightmare’s Dream Pallets.

Console

  • Fixed an issue that caused no subtitles when playing video on XBX and XB1.
  • Fixed an issue that caused some players stuck on the starting screen on PS4.
  • Fixed an issue that caused trophies to be unlocked without real progression on PS5.

Misc

  • There is no longer an invisible collision in one of the hallways inside the Badham Preschool.

Once a new patch is out, we’ll be sure to let our readers know.

Source: Behaviour Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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14 New BattleBit Remastered Weapons Leaked; Developer Teases There’s More

Around 14 new unreleased weapons have been leaked for BattleBit Remastered. We also know that the leak is real because a developer responded to the post confirming it, and teased that they have “even more” unreleased weapons and that they should start releasing “some of them.”

You can view the leaked weapon icons in the gallery below:

One of the three developers and the game’s 3D artist, The Liquid Horse, replied to the leaked BattleBit Remastered weapons on Reddit and had this to say:

theres even more, but ye we should start releasing some of them

BattleBit Remastered Key Features:

  • Destructible environment & levolution.
  • Exhaustively optimized for high frames-per-second gameplay.
  • Proximity-based voice chat for real-time communication with friendlies and enemies.
  • Enhanced netcode for an FPS game, supporting 254 players per server, with high tickrate performance.
  • Vehicular combat with tanks, helicopters, transports, and sea vehicles.
  • 45+ weapons with extensive customization options for tailored combat.
  • Classic class system with Assault, Medic, Engineer, Support, and Recon roles.
  • Experience dynamic day and night gameplay across 19+ strategically designed maps

BattleBit Remastered is available on Steam via Early Access.

Thanks, u/RyhonPL (Reddit)

More BattleBit Remastered Reading:

Ibrahim Kabir

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Saints Row Expansion 3 “A Song of Ice and Dust” Release Date Set for Aug. 8

Volition has announced the third expansion for Saints Row titled “A Song of Ice and Dust” and it is set to launch next week. The announcement for Saints Row DLC A Song of Ice and Dust came via the Twitter account, although it was revealed earlier when the developer laid down its plans for content updates in 2023.

The Twitter post reads:

When a crippling ambush decimates the Dustlanders, it’s up to fierce rivals Bossonius and Gwendolyn Firebird to join forces and defend The DustFaire from a new foe.

The DLC will only be available via the Saints Row expansion pack, however, you can expect a free update in August that unlocks a whole new district, new features, and other improvements if you don’t want to pick up the expansion pass.

Saints Row expansion 3 is set to release on August 8 across console and PC. The developer has not shared exact details or a trailer, so stay tuned for more updates.

Ibrahim Kabir

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