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Modern Warfare 3 Reveal to Take Place in Warzone Limited-Time Mode Event, More Details Shared

Just last week, Activision announced that the reveal of Call of Duty 2023 — or what we now know as Modern Warfare 3 — will take place in Season 5. We surmised that just like previous entries in the franchise the past few years, this would be happening in-game in Warzone. Well, that was spot-on, as Activision has confirmed that a new limited-time mode (LTM) will take place in Season 5 for the MW3 reveal!

Here’s the confirmation of the announcement from Activision:

Drop into Call of Duty: Warzone to experience the worldwide reveal for Call of Duty 2023 in a limited-time event. Join the ranks of Shadow Company to take on Konni forces and secure the chemical weapon threat before it’s too late. Stay tuned to Call of Duty channels for more details about the upcoming reveal.

Again, this isn’t really surprising news given the last few Call of Duty games were revealed the same way. What’s surprising to me is how Activision still hasn’t acknowledged that this year’s COD game is Modern Warfare 3. I mean, we’ve had images leak, and even a cross-promotional ad that gave us our look at the game’s logo and all.

Here’s to hoping that the reveal and our first gameplay look won’t be far apart.

This year’s Call of Duty will see Sledgehamer Games at the helm and has no release date set just yet.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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XDefiant Custom Lobbies Skipping Launch, Africa Servers, and Pristine Versions of Weapons Confirmed

Those looking for custom lobbies in XDefiant, you’re in for some good and bad news. While the game will support this feature, it won’t be available at launch.

This was confirmed by XDefiant Producer Mark Rubin who mentioned that while it might not be available at launch, the dev team’s hoping it won’t be long before it’s rolled out.

In addition to that, while we know that the game will feature gun camos (skins), it looks like if you’re not a fan of the weathered look we’ve seen in the beta, there’s a “pristine” version of the weapons as well.

Finally, we have some good news for players in Africa! Rubin has also confirmed that they are looking into server solutions given Google doesn’t have any servers in the region.

XDefiant seems to be hitting all the right notes so far when it comes to its potential player base. Some of the things discussed by devs include the addition of a ‘streaks system, and even the possibility of a fully customizable HUD.

XDefiant has no release date yet but it is due in “summer” for the PS5, Xbox Series X|S and PC. PS4 and Xbox One versions will be out at a later unspecified timeframe.

More XDefiant Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Red Dead Redemption Remaster Details Datamined, New Logo Revealed

The idea of a Red Dead Redemption remaster is getting stronger and stronger, as Rockstar Games reportedly leaked a new logo during the GTA Online weekly update. This logo was taken down minutes later, but not quickly enough to prevent the info from spreading, as shared by Tez2 allegedly after a leak by The Council.

While the logo may look exactly like the one splattered on the cover of the original game released way back in 2010, the more attentive eyes have noticed that the trademark (™) symbol has been replaced by a registered trademark (®) symbol for the alleged new logo. This may seem like a minimal detail, but it supports the theory that there’s some sort of update going on. The leak also came with the codename RDR1RSP, which the community is assuming is just representing the following: Red Dead Redemption 1: RockStar Presents.

For now, there isn’t much more to go by, but this slip by Rockstar Games could very well mean that an official announcement is right around the corner. If we look at evidence from a very recent past, we have the very interesting rating of Red Dead Redemption in Korea last June, and some rumors here and there.

But every piece seems to be falling in place when we realize a couple more details: Take-Two has previously revealed during its Q4 and Fiscal Year 2023 Conference Call that there are plans to “launch 2 new iterations of previously-released titles” during Fiscal Year 2024, one of them potentially being Red Dead Redemption. Considering that the current Fiscal Year runs from now until March 2024, the countdown may be ongoing.

Red Dead Redemption is the acclaimed western game released in 2010 for PlayStation 3 and Xbox 360. A PC version has been requested countless times by fans of the series, and it may finally be happening.

Vitor Braz

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Nickelodeon All-Star Brawl 2 Announced With Key Features and Different Editions

Watch the All-Star Brawl 2 announcement trailer right here:

The game will feature new characters, new stages, improved graphics, and much more. Continue reading to find out more about the improvements, key features, and different editions available to pre-order.

Nickelodeon All-Star Brawl 2 Key Features:

  • New Campaign Mode

Jump into an all-new, original story featuring roguelike mechanics, minigames, new arcade mode, boss rush and more!

  • All New Gameplay

Duke it out with new SUPER abilities, refined mechanics, new offensive and defensive options, and a fresh new take on platform fighting gameplay!

  • New and Improved Characters

Legendary voice acting talent brings new and returning characters from your favorite shows to the brawl with all-new playstyles and abilities!

  • New Features and More

From a new online experience including crossplay and updated lobby systems, to new costumes, unlockable rewards and improved training mode, Nickelodeon All-Star Brawl 2 is bigger and better than ever!

Nickelodeon All-Star Brawl 2 Different Editions:

Base Edition ($49.99):

  • base game

Digital Deluxe Edition ($69.99):

  • base game
  • Season Pass

Digital Ultimate Edition ($79.99)

  • base game
  • Season Pass
  • one bonus skin for each character

All-Star Brawl 2 Season Pass ($24.99):

  • 4 Characters (released throughout 2024)
  • 4 Costumes (released throughout 2024)
  • a premium SpongeBob costume (available at launch)

All-Star Brawl 2 is in development for Nintendo Switch, PS4, PS5, Xbox One, Xbox Series X|S, and PC. The release date has not yet been revealed.

Ibrahim Kabir

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Payday 3 Closed Beta for Xbox and PC Starts Aug. 2

Starbreeze Studios has officially announced the Payday 3 closed beta taking place from August 2 through August 7. Players can sign up for a chance to be selected in the upcoming beta on Xbox Series X|S and PC.

Payday 3 Closed Beta – Overview

  • The original gang: Dallas, Hoxton, Chains, and Wolf. The iconic clown-masked characters that made the PAYDAY franchise infamous are all playable, each with their own unique skillset.
  • Featured heist: “No Rest for the Wicked” will be the playable heist during the closed beta. Representative of classic PAYDAY heists, “No Rest for the Wicked” tasks the players with liberating a small bank of the cash cluttering up their vault. Heisters can carefully plot out a stealthy approach, leaving guards to wonder where the millions stored inside went, or go loud to get the nail-biting feeling of a big city bank robbery.
  • All difficulties will be playable, level cap is Infamy Level 22 and Weapon Level Progression is maxed at eight.

Payday 3 Closed Beta – How to Sign Up

Payday 3 is set to release on September 21, 2023, for Xbox Series X|S, PS5, and PC. It will be available with Xbox Game Pass on the same day.

More Payday 3 Reading:

Ibrahim Kabir

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Warframe Update 2.21 for July 27 Ushers in 33.6; Full Patch Notes Listed

Digital Extremes has released Warframe update 2.21 (PS5 version 1.029) this July 27, and this is for the big 33.6 patch that brings Wisp Prime and more into the game. Check out everything new in the Warframe update 33.6 patch notes below.

Warframe Update 2.21 Patch Notes | Warframe Update 1.029 Patch Notes | Warframe Update 33.6 Patch Notes | Warframe Patch Notes for July 27:

Update 33.6: Echoes of Duviri

Echoes of Duviri is a Mainline Update!

Meaning that everything the team has been working on since the launch of The Seven Crimes of Kullervo is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things can slip through the cracks so we will be looking at reports here for any fixes and changes for follow-up Hotfixes to come.

If any of the terms above are new to you, visit “The Warframe Lexicon for Updates” to learn more about Warframe’s development cycle.

The total download sizes for this update are as follows:

  • PlayStation 4: 16.4 GB
  • PlayStation 5: 6.87 GB

PS4 Remaster: 
The large download size (~16.4 GB) for this update is due to the remastering of textures in the game, which will reduce the overall size of Warframe on PS4 from ~42 GB down to ~40 GB once the Update has finished downloading.

TennoGen
The Liset Vammatar Skin by Ventralhound is also now available on consoles!

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General: 

  • Fixed Emblems attaching on the arms instead of shoulders on the Oberon Obsidian Skin.
  • Replaced the 3125 Platinum pack with the 3210 Platinum pack in the PlayStation EU store to be on-par with other regions and consoles.

Missed Notes of Code Fixes from The Seven Crimes of Kullervo: 

  • Clicking on items in the in-game Market that are purchasable via the PlayStation Store will now open the item’s details in the Market first instead of going straight to the Store. Now when you want to move forward with purchasing after learning the details from the PlayStation Store you simply click “Purchase”.
  • Fixed permanently losing your thrown melee weapon if you throw it just before entering an Undercroft portal.
  • Fixed Clients experiencing wonky camera positioning after dismounting from K-Drive or Merulina.
  • Fixed camera shifting to the last spot you summoned your K-Drive after summoning it again at a distance.
  • Fixed respawning in unexpected locations after Host Migration.
  • Fixed being unable to purchase from Acrithis’ store in Duviri with resources that you had collected during that session.
  • Fixed a rare crash while riding Kaithe.
  • Fixes towards a crash that could occur if you were pulled into the Undercroft while a member of your squad was doing Conservation efforts in Duviri.
  • Fixed crash when skipping cutscenes in The Duviri Paradox Quest.
  • Fixed massive hitch that would occur when leaving Teshin’s Cave back to the Orbiter.
  • Fixed a hitch affecting players with most Focus trees unlocked.
  • Fixed an extremely rare crash that could occur in the Undercroft.
  • Fixed a rare crash that could occur when the Ripkas were unequipped while in Teshin’s Cave.
  • Fixed the Rank 1 Endurance Intrinsic “Fortifying Decrees” (Each active Decree grants +25 Health to Drifter) granting more than +25 Health if there are several of the same Decree already active.
  • Fixed crash caused by ragdolled enemies.
  • Fixed very long hitch that would occur to the third member of a squad when loading into Teshin’s Cave right as Host migration occurs.
  • Fixed a rare crash.

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WISP PRIME
Wisp Prime’s gilded splendor haunts the battlefield. Allies welcome her interdimensional beauty.

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WISP PRIME SHROUD
Wisp Prime’s signature adornment.

* Players can equip or unequip this Shroud on Wisp Prime as an Auxiliary attachment. 

FULMIN PRIME
Wield a storm. Fulmin Prime’s electric rounds switch between lightning beams and short-range bursts. Wisp quickly swaps between each mode with her elemental prowess.

GUNSEN PRIME
Command the beauty and lethality of these ornate warfans.

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ENTHEOR PRIME SYANDANA
Call upon the preternatural with Wisp Prime’s signature Syandana.

CLEARVOY PRIME SUIT
A look worthy of one who has the power to straddle realities. Fitted for the Drifter and the Operator.

Instantly gain access to Wisp Prime from the in-game Market or earn Relics in-game to craft Wisp Prime, Fulmin Prime, and Gunsen Prime in your Foundry. 

Now that Wisp Prime Access is available, the following items have been added to the Prime Vault for a future Prime Resurgence rotation. If you have Relics that contain these items they will remain in your Inventory.

  • Nidus Prime
  • Strun Prime
  • Magnus Prime

With this Vaulting comes the shift of the following Syndicate Sacrifices:

  • Replaced Rank 4 The Perrin Sequence sacrifice of Magnus Prime Barrel with Knell Prime Barrel.
  • Replaced Rank 5 Steel Meridian sacrifice of Nidus Prime Neuroptics with Garuda Prime Neuroptics.
  • Replaced Rank 5 New Loka sacrifice of Nidus Prime Neuroptics with Garuda Prime Neuroptics.

Riven Disposition Changes:

As with each round of Prime Access come updated Riven Disposition numbers, but we have taken a different approach for this update and have postponed Disposition decreases – check the full details here:

CURIOSITY VISAGE INK COLLECTION
Embrace the spirit of discovery. The Curiosity Visage Ink Collection includes Academe, Circuit, Kiai, and Verula Ink designs.

Purchase the Collection in the in-game Market or purchase each individual Visage Ink from the Drifter Appearance tab.

NEW DRIFTER MELEE: ARGO & VEL
Argo & Vel bolster the warrior who stands fast. Blocking will activate its staggering energy shield. Power Strike knocks down enemies and inflicts Bleed Status. Perfect Parry restores your Power Strike.

Warframe Version: Its Heavy Attack sends forth a glaive that ricochets off enemies.

Gain instant access to the Argo & Vel for both Drifter and Warframes with Platinum from Teshin’s Cave or the in-game Market. Or unlock it with Pathos Clamps for Drifter use and gain its blueprint to craft in the Foundry for Warframe use.

 

UNDERCROFT CHANGES

New Undercroft Tiles:
We have added two new tiles to the Undercroft for you to tackle Warframe combat in: Fractal Pastures and Amphitheatre. The Fractal Pastures is a large open tile with plenty of space for farming Tamms — if it weren’t for the dangers of the Undercroft, that is. With the new Amphitheater tile, you can reminisce about the calming sounds of Shawzins heard on the Duviri landscape, but replace them instead with the cries of your enemies. All five existing game modes are available in the Fractal Pastures and Amphitheatre.

Jackal Assassination is here!
The Undercroft is gaining a sixth game mode available exclusively in the Fractal Pastures: Assassination! No longer in the confines of a Corpus laboratory, The Jackal can be found ruining crops in the Fractal Pastures, devastating the natural beauty with its laser grids and rockets. Take on the Jackal in this newest game mode to reach the Undercroft.

In order for the expected time to complete Assassination to stay in line with other game modes, the Jackal fight has been modified from its original form on Venus. Jackal in the Undercroft will have three phases instead of four, and will be protected by reinforcements between phases.

On defeat, Jackal will drop Rune Marrow and has a chance to drop the Jackal Sigil.

Undercroft Trauma Clamp: 
The Undercroft is a dangerous place, Drifter. Trauma Clamps have begun appearing across the Undercroft that can be used to your advantage.

Trauma Clamps are hazards that can be found throughout the Undercroft. Breaking them open will pull in both Tenno and their foes alike, trapping them for a moment and imparting effects determined by the current Spiral. The range at which players will be drawn in is smaller than that of your enemies, but still take care when activating them. Use these strategically, as only a few spawn per Undercroft Tile. However, as the Void does work in mysterious ways, there is a chance of further Trauma Clamps spawning after a hazard is unleashed.

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Thrax’s Spirals will augment Trauma Clamps with the following effects:

  • Sorrow: Cold Damage and Status
  • Anger: Heat Damage and Status
  • Fear: Electricity Damage and Status
  • Envy: Toxin Damage and Status
  • Joy: Void Damage and Status, plus healing that will seek out nearby players.

 

NEW INCARNON GENESES 

New Incarnon Geneses are being added to the Circuit Steel Path reward path! Once acquired, players can install them into the applicable weapons by visiting Cavalero on the Zariman.

Boar (base and Prime) 
Awaken this weapon’s ability to fire three short-range beams that chain link enemies in Incarnon Form.

Gammacor (base and Synoid)
Awaken this weapon’s ability to fire projectiles that pull enemies into a Cold Damage explosion in Incarnon Form.

Angstrum (base and Prisma) 
Awaken this weapon’s ability to launch target-seeking fireballs that ricochet toward enemies in Incarnon Form.

Gorgon (base, Wraith, and Prisma) 
Awaken this weapon’s ability to fire embedding projectiles that explode with Heat Damage in Incarnon Form.

Anku
Awaken this weapon’s ability to increase Range and Slash Damage during slide attacks in Incarnon Form.

Circuit Reward Path Rotation Date: Sunday, July 30th 
With respect to current Circuit Reward Path rotation, we wanted to give players fastest access to these new Incarnons as possible. As a result, we are altering the current Steel Path Circuit reward rotation to ensure they show up next week (July 30th).

Here is the updated Offering Rotation Schedule for the Steel Path Circuit:

Week 1: Braton, Lato, Skana, Paris, Kunai (this week’s offerings)
Week 2: (NEW) Boar, Gammacor, Angstrum, Gorgon, and Anku
Week 3: Bo, Latron, Furis, Furax, Strun
Week 4: Lex, Magistar, Boltor, Bronco, Ceramic Dagger
Week 5: Torid, Dual Toxocyst, Dual Ichor, Miter, Atomos
Week 6: Ack & Brunt, Soma, Vasto, Nami Solo, Burston
Week 7: Zylok, Sibear, Dread, Despair, Hate

New Incarnon Geneses Acquisition Method: Incarnon Market at Cavalero 
In addition to acquiring these new Incarnon Geneses via the Steel Path Circuit Rewards, they will also be available for purchase at Calavero with Platinum in the Incarnon Market starting the week they are available on the Circuit Reward path.

As previously discussed on Devstream 172, the intention behind this experiment is to offer players the option to pay-to-skip should they desire, while ensuring that the free acquisition path is not prohibitive for players. Only these 5 new items will be available for Platinum via this experiment, and will become available following the Weekly Reset on July 30th.

The “Incarnon Market” option will appear at Cavalero on July 30th once the rotation to the new Incarnon Geneses occur and will be permanently accessible as a one-time purchase for players who have unlocked The Steel Path.

 

NEW WARFRAME AUGMENT MODS

Brand new Warframe Augment Mods are available from Syndicates Offerings!

*Stats below are shown at Max Rank. 

Temporal Erosion (Protea – Temporal Anchor)
While Temporal Anchor is active, each strike of Grenade Fan and Blaze Artillery strips 10% Armor from enemies.

Available in the Arbiters of Hexis and The Perrin Sequence offerings. 

Shadow Haze (Sevagoth – Reap) 
Increase Critical Chance by 50% on enemies inflicted with Death Harvest. A new Shadow emerges from those enemies when they perish. Limit of 3 Shadows.

Available in The Perrin Sequence and Cephalon Suda offerings. 

Ulfrun’s Endurance (Voruna – Ulfrun’s Descent) 
During Ulfrun’s attack, enemies that die from Bleed within 20m restores Voruna’s charges.

Available in the Red Veil and Steel Meridian offerings. 

Intrepid Stand (Styanax – Final Stand) 
Each javelin that hits an enemy grants 60 Overguard to Styanax and 30 Overguard to his allies within Affinity Range.

Available in the New Loka and Arbiters of Hexis offerings. 

NEW DECREES 
New Decrees have been added to the randomized pool of options upon completing Duviri Spiral stages and side objectives!

Values marked with an asterisk* can be stacked and are shown at max.

Stable Stance 
Gains 25% resistance to knockdown for each enemy within 20m.

Swooping Miasma
Gain +3* jumps. Jumping slide kicks cause 300* Viral Damage and status in an area around hit enemies.

Kexat’s Pounce
Jump higher. Gain +180%* damage while airborne. Effect wears off 2s after landing.

Baneful Harmony
Inflicting Cold or Toxin status effects also inflicts Viral status.

Consuming Rage (Spiteful)
Heavy Attacks and Power Strikes consume 10% of Energy or Transference Bar, but gain +300% damage.

 

NEW DUVIRI CAPTURA SCENES
Explore even more Captura opportunities with these Duviri scenes. Find them in Acrithis’ rotating Wares in the Dormizone or find her in the Duviri landscape!

  • Undercroft Dax Camp Scene
  • Undercroft Lodging Scene
  • Undercroft Lunaro Scene
  • Undercroft Township Scene
  • Undercroft Outskirts Scene
  • Crater Cay Scene
  • Dais Cay Scene
  • Winding Isles Scene
  • Little Cay Scene
  • Basin Cay Scene

NEW DUVIRI DOJO ROOMS
Open a passage to the Harbinger’s Pass and Courtier’s Bliss islands via these new Dojo Rooms. Once placed, enter the portal to free roam the islands to your heart’s content!

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Image above shows view of the entry to the Harbringer’s Pass Dojo Room.

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Image above shows a view of the inside of the Courtier’s Bliss Dojo Room.

These rooms come equipped with the ability to change the backdrop from the Room Options console. Select from all of the Duviri Spirals (Joy, Anger, Envy, Sorrow, Fear) to set the mood.

Due to the unique nature of these rooms, only one of each can be placed in your Dojo.

 

BALANCE IMPROVEMENTS AND QUALITY OF LIFE CHANGES
As first announced in the dedicated Dev Workshop, we have made changes to the following systems:

  • Enhanced Damage Numbers
  • Overguard for Warframes
  • Cold, Impact, and Puncture Status Changes

Enhanced Damage Numbers
Warframe is a numbers game, whether you’re Modding your Warframe or your Weapons to do as much damage as possible. With that in mind, we have introduced a new Enhanced Damage Number setting with the goal of properly communicating the impact of your attacks and increasing the overall legibility of damage numbers in-game.

This new setting can be found in the Interface: HUD Category of your Settings Menu under “Show Damage Numbers.” You can cycle between the new Enhanced system and the familiar Legacy system or turn off damage numbers altogether!

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For our visual learning Tenno, take a look at the Enhanced Damage Numbers in action with Lead Game Designer Pablo!

Overall Damage Number Changes:
Whether you are using Legacy or Enhanced Damage Numbers, these new settings will be available with Echoes of Duviri:

Commas in Damage Numbers on Consoles
This was initially released on PC and required some extra work to get on consoles, but now you can see them in all of their glory!

Damage Number Scale
Custom scaling of your damage number text size, from 50 to 300!

Additionally, Damage numbers will no longer scale with HUD scale setting as they used to. So you can customize the HUD and the numbers separately.

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Compact Damage Numbers
This Toggle will shorten large numbers for legibility (i.e. 100,357 would be shortened to 100k)

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Enhanced Damage Numbers Setting
With this new setting toggled on, players can expect to see the following:

Refreshed Damage Number Appearance
A punchier presentation of damage numbers, with an updated font treatment to improve legibility. For reference of what this looks like in action, refer to Pablo’s video above.

Prioritized Critical Hits
Player damage output varies wildly from damage over time (DOT) from Status Effects to powerful Critical Hits. Previously all types of Damage were treated the same in the Damage Number cycle: meaning, Critical Hit Damage Numbers often disappeared quickly if there were a lot of small DOT procs happening concurrently. From a gameplay side, this had no impact on the actual damage done to your enemies, but it meant the true impact of your Critical Hits was not always communicated to you as clearly as we would like.

Now, your Critical Hits will be prioritized over smaller damage numbers. Those smaller numbers will still appear but now disappear sooner if higher-priority damage is done. Additionally, this prioritization system applies to Critical Hit Tiers as well, meaning Super Critical Hit Damage Numbers will linger longer than regular Critical Hits.

Custom Ability Damage Treatment
Since your Abilities traditionally cannot Crit, these attacks tend to have less oomph. Now Ability Damage has its own Damage Color so that it will stand out amongst the rest!

Like all other Damage Numbers, you can customize Ability Damage colors in the “Customize Hud Colors” menu (found in the Interface category of your Accessibility Settings).

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Melee Damage Numbers
With Legacy settings, Damage Numbers appear at the point of contact, often off-screen or otherwise obstructed by Melee attacks.

With Enhanced settings, Melee Damage numbers will now travel with you to improve visibility and will travel with the attack movement as well. Again, this is best illustrated in Pablo’s video for those who want to see this in action!
Player Overguard Improvements
With Duviri came the first instance of Warframes using Overguard, and The Seven Crimes of Kullervo solidified this mechanic as a part of various Warframes’ kits.

Now that players have access to Overguard consistently, we have made some adjustments to improve the quality of life in this new health state:

Consistent Proc Immunity
Due to the variety of sources of Overguard, there were occasionally inconsistencies in how it behaved in regard to Proc Immunity. With Echoes of Duviri, all sources of Player Overguard will offer Full Proc Immunity while active.

Overguard Depletion Protection
Similar to Shields, Player Overguard will now offer a brief moment of invulnerability (currently 0.5s) once depleted. This window will prevent players with Overguard from being one-shot, as damage to Overguard will no longer carry over into your Health or Shield pool once depleted.

Upon launch, we will closely monitor feedback on this mechanic change to see if further adjustments are needed.

NOTE: This Overguard Depletion Protection applies only to Player Overguard, not Overguard seen on enemies.

Hit Impact Visuals 
Similar to taking damage to your Health or your Shields, Overguard now has its own unique appearance when attacked. Damage will no longer cause blood splatters while Overguard is active, and we have added a unique metallic hit effect that better communicates having a layered shell protecting you.

Additionally, players will no longer flinch while taking damage with Overguard active.
(NOTE: This has no gameplay function other than looking cool)

Status Changes
With the variety of Status effects in Warframe, there are certain types that may be seen as less favorable than others. Cold, Puncture, and Impact tend to have a lesser impact on the battlefield, so we felt it was time to revisit the value they added to player kits:

Puncture Changes:
Weakened Status Effect Buffs:

  • Increased the debuff to enemy attacks from 30% to 40% on the first stack.
  • Reduced the maximum amount of stacks from 10 to 5.
  • Increased per-stack debuff from 5% to 10%.
  • Increased the total debuff at Max Stacks from 75% to 80%.

Weakened Status Effect Additions:

  • Increases Critical Chance threshold on enemy by 5% per Stack, to a maximum of 25% at 5 Stacks. This is additive after mods, not before. Does not apply to Abilities or AOE damage.

Impact Changes:
Stagger Status Effect Changes:

  • Reduced the maximum amount of stacks from 10 to 5.
  • Increased the Mercy Threshold from 4% to 8% per stack.

Functionally, this allows for players to trigger early Mercy kills with less stacks required!

NOTE: These changes should not affect the functionality of Impact Stacks for Mods such as Internal Bleeding or Hemorrhage.

Cold Changes:
Freeze Status Effect Changes:

  • Increased the maximum amount of stacks from 8 to 9.
  • Increased the additional per-stack Slow from 3.5% to 5%.
  • Increased the maximum Slow effect from 75% to 90%.
  • While we previously mentioned buffing Cold Slow Effect to 85% in our Citrine’s Last Wish update, we mistakenly only increased it to 75% instead.

Freeze Status Effect Additions:

  • Increased the Critical Damage taken by an enemy by 10% on initial Status Effect Subsequent Stacks increase this debuff by 5%, up to a maximum of 50%. This is additive after mods, not before.

 

ADDITIONS:

  • Added a “Drifter Mastery” category to the Mastery Breakdown on player profiles.
    • Previously, Drifter Intrinsics were counted in the Railjack Mastery category.
  • Added on-hover tooltip in the Melee Combos screen to provide more details (Stats, Status Effects, etc.).
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  • You can now purchase additional Appearance Config Slots for your Operator/Drifter! Click on the + icon next to the ABC configs to purchase with Platinum.
  • Added a new “Hermit’s Landing” label to the Duviri Minimap.
  • Added a pop-up countdown message when players are being teleported to the Confront Kullervo objective in Duviri.

 

DUVIRI CHANGES:

  • Updated the Duviri Steel Path access message to properly indicate what nodes must be completed to access the Steel Path, as previously announced in this PSA.
  • Removed the Duviri Starting Path from the New Player Experience. Now, all new Tenno will start with the Vor’s Prize Quest, and the Duviri Paradox will be available to them after its completion.
    • After months of review of player behavior, we are making this change to give all new players an accurate representation of core Warframe gameplay before we introduce them to the magic of Duviri.  Offering two Starting Paths for new players was an experiment — and not one we regret — but a key part of experimentation is continued iteration after the fact to ensure the best player experience possible. Tenno who already chose the Drifter Path should not be affected!
  • Removed a Dax Arcus spawn point in Castle Town that could bother players visiting Acrithis after the Orowrym fight.
  • Pathos Clamps, Kullervo’s Bane, and Steel Essence will now appear in the reward banner that appears at the top of the screen in Duviri instead of sliding in from the side.
  • Updated the waypoint marker functionality when retrieving the Orvius from the Rablit in the Orowyrm fight. Upon approaching the area where the Rablit spawns, a new waypoint will appear on the Rablit directly, telling you where to grab your Orvius from!
  • Added improvements to the area marker for the “Hidden Chest” objective to help guide players to the Chest. The area marker will shrink as time passes, and will disappear entirely once the Chest is found.
  • Improved the transition from Paragrimm back to Drifter after completing the “Recover the Paragrimm’s Tomes” Objective. Now, the screen will fade to black during the transition, and the Tome on the Paragrimm’s pedestal will no longer glow once the objective is completed.
  • Missed note: Removed Luscinia’s Opera singing in the Undercroft.
    • Due to the smaller tile, the singing was easily triggered a lot with players crossing paths with it often which created a lot of auditory noise.
  • Enable Hint Transmissions toggle in your Audio Settings will now also apply to non-critical game mode transmissions in the Undercroft. When toggled off, Teshin will wax a little less poetic about Void Angels and choose instead to watch your progress silently from afar.
  • The Duviri Shawzin screen will now auto-close after completing the song and earning the side objective reward. Re-entering the Shawzin screen after the initial completion will not automatically exit you out for any further songs you play.
    • This change was made to remove the awkward waiting period after finishing your song before you earned your Decree. Now it will automatically close once your Decree is earned, and you can simply interact with the Shawzin again if you wish to continue your jam session.

 

GENERAL CHANGES:

  • Modular Components that can earn Mastery will now show if that component is Mastered when viewed in a Vendor Menu (ex: viewing Zaw Strikes at Hok).
  • Reduced the intensity of camera static effect when using Security Cameras in Break Narmer missions. As per: https://forums.warframe.com/topic/1359305-khal-sneaky-sabotage-bugs-wc-3-july-2023/?ct=1688389719
  • Improved the visibility of Cortege’s beam when using a black energy color with lower GPU Particle Quality settings.
  • Kullervo will now turn to face the direction of the reticle when casting Collective Curse while stationary.
  • Adjusted Kullervo’s Wrathful Advance teleport to accommodate for his melee attack movement, meaning players are less likely to slide right past enemies.
  • Improved the transition between the death and ragdoll animations to be more natural and smooth. Also improved enemies getting up and recovering from a ragdolled state.
  • Slightly smoothed and improved the Rifle aiming animation.
  • Player HUD and Chat scale values now change based on chosen video resolution if those settings are set to the default values, or if you are starting the game for the first time.
  • Increased the IPS (Impact, Puncture, Slash) Damage of the following Mods:
    • Rupture – Increased Impact Damage from 30% to 90%
    • Disruptor – Increased Impact Damage from 30% to 90%
    • Piercing Hit – Increased Puncture Damage from 30% to 90%
    • Flechette – Increased Puncture Damage  from 30% to 90%
    • Sawtooth Clip – Increased Slash Damage from 30% to 90%
    • Shredder – Increased Slash Damage from 30% to 90%
    • Concussion Rounds – Increased Impact Damage from 60% to 90%
    • No Return – Increased Puncture Damage from 60% to 90%
    • Razor Shot – Increased Slash Damage from 60% to 90%
  • Updated the Incarnon Form transformation animations for the Dual Toxocyst.
  • Updated the Conservation animal map icons to match their respective Echo Lure colors.
    • f5b6781e11be2185842e435271c04619.png
  • Updated the Platinum and Regal Aya purchase screens to be more streamlined.
    • e4216b0b6bdae2fb012202657c2b3868.png
  • Common Cambion Drift resources (Ganglion, Lucent Teroglobes, and Pustulite) no longer trigger the special resource notification when picked up in the landscape.
    • These special resource notifications are meant to highlight uncommon or rare pick-ups in-mission. Players will still be able to see common Cambion Drift resources via the regular resource pick-up notification — we’re just saving that special pop-up for harder to find items!
  • Removed a feature where certain bosses scaled their level based on your equipped Mods.
    • This is a remnant of an older Warframe system that scaled difficulty based on your Mod loadout. As a result, enemies like Captain Vor might be anywhere from level 10 to 30, depending on how “powerful” your equipped Mods were during your encounter.
    • With this feature removed, now all bosses will always spawn at a consistent level on the regular Star Chart.
  • Increased the size of the Polychrome context action so that it’s more accessible at odd angles.
  • Blitz Eximus will no longer target Defense Targets with their shockwave attack, but the Defense Target can still be injured by it if hit.

 

OPTIMIZATIONS: 

  • Made micro-optimizations to memory footprint in the resource system to save over 70 KB.
  • Made micro-optimizations to engine startup and level loading.
  • Made systemic micro-optimizations to level loading for all platforms.
  • Made optimizations to sound pathing.
  • Made systemic micro-optimizations to rendering performance.
  • Made optimizations to level loading.
  • Made systemic micro-optimizations to the content update system.
  • Made small performance fixes when playing The Duviri Paradox Quest.

 

TOP FIXES: 

  • Fixed Decrees with a mobility trigger (ex: Temporal Acceleration, Ranger’s Reload, etc.) not applying while Yareli is riding Merulina.
  • Fixed the “Between the Eyes” Decree not applying bonus damage to Melee and Power Strike damage.
  • Fixed Table for Two side objective near Mathila’s Farm being uncompletable due to inaccessible void beam spawn point.
  • Fixed self-damage being dealt to Grendel after Feasting on enemies that are taking damage from Status dealt by allies. As per: https://forums.warframe.com/topic/1358166-torid-direct-hits-grendels-feast-self-damage/
  • Fixed Undercroft Portals not spawning if squadmates were speaking to the Warden or confronting Kullervo.
    • These were disabled to fix issues caused by part of the squad being in the Undercroft waiting room when the Kullervo fight started. Now, these Portals will spawn but cannot be entered until the Kullervo encounter has ended (or you say “no” to the Warden).
  • Fixed the Secondary Outburst Arcane consuming one less than the indicated Combo Counter (e.g. the UI displayed 15 but the value used for the Arcane was 14).
  • Fixed side objective and main Spiral stage Undercroft Portals repeating the same mission back to back.
    • The same mission type can still appear in the same session (i.e. Survival → Excavacation → Survival), but now they will not be all the same for all portals (Survival → Survival → Survival).
  • Fixed Eximus in the Undercroft, Simulacrum, and Sanctuary Onslaught not dropping their guaranteed ammo.
  • Fixed Drifter Power Strikes getting canceled if you block or quickshot while it is spooling up.
    • Normal Drifter melee attacks can still be canceled by blocking and quickshots.
  • Fixed Kaithe not spawning for players in Steel Path Orowyrm fight if they are riding Merulina as Yareli.
  • Fixed Clients getting stuck as Drifter in the Undercroft after getting pulled into the lobby and using Transference.
  • Fixed being unable to use Transference in the side objective Undercroft missions after completing the Orowyrm fight in The Duviri Experience.
  • Fixed dying before the Orowyrm cutscene causing the cinematic to be completely empty and losing function after it has completed.
  • Fixed consecutive Heavy Attacks not resetting the Melee Combo multiplier.
  • Fixed Clients being unable to rejoin Undercroft missions.
  • Fixed Rauta’s melee combo counter increase not applying with Garuda’s Talons equipped as your melee weapon.
  • Fixed Kullervo’s Wrathful Advance ability always equipping your Primary weapon after casting, even if your Secondary weapon was equipped prior to the cast.
  • Fixed Dax units in Duviri having an increased resistance to cold procs.
  • Fixed floating Silphsela disappearing when the Sun Silph they spawned from is destroyed.
  • Fixed Kullervo’s Wrathful Advance dealing inconsistent damage when used with Gunblades.
  • Fixed all weapons that gain charges from kills (not headshots) to activate their alt-fire (ex: Trumna, Sepulcrum, etc.) not gaining charges from kills caused by their own status damage.
  • Fixed Exodia Might not triggering on Mercy Kills. Previously it would only trigger on Finishers performed by your actual Zaw (versus your Parazon, etc.).

 

INCARNON FIXES:

  • Fixed Torid’s Renewed Horror perk not doubling duration on the damage field duration on first shot as intended.
  • Fixed Evolution perks not being reflected in the Incarnon Weapon’s upgrade screen stats in Teshin’s Cave.
  • Fixed Latron’s Incarnon Mode not benefiting from the Double Tap Augment Mod.
  • Fixed Furis’ Haven Foray Incarnon perk not applying its bonus damage from Overshields.
  • Fixed being able to self-stagger using the Ceramic Dagger Incarnon heavy attack.

 

UI/HUD FIXES:

  • Fixed rewards and resources earned not appearing in the End of Mission screen upon extracting via the “Leave Duviri” option.
    • These were already awarded upon leaving via this method, they simply were not reflected properly in this End of Mission Screen!
  • Fixed subsequent Excavation Stages in the Circuit not showing Cryotic progress UI.
  • Fixed the Relic rarity gauge UI always showing as Radiant in the Fissure Mission Relic selection screen.
  • Fixed being unable to start certain missions from the Alerts Bar (ex: Void Fissures) when selected on the Duviri Region Screen.
  • Fixed cases of Main Story objectives in Duviri not appearing in the HUD if players moved far from the objective and then returned.
  • Fixed Sirocco’s Overcharge reticle UI missing when reloading while mounted on Kaithe as Client.
    • Also fixed Sirocco’s magazine count going down by more than one after the first shot.
  • Fixed interacting with the “Incarnon Upgrade Available” prompt in your HUD while already in the “Evolve Incarnon Weapons” Menu at Cavalero resulting in function loss.
  • Fixed a case of double Objective UI caused by having a Kaithe Race story stage after completing an Undercroft Portal on Duviri.
  • Fixed Objective Waypoints not appearing on the Advanced Duviri Map.
  • Fixed a case of double Objective UI caused by having a Kaithe Race story stage after completing an Undercroft Portal on Duviri.

FIXES: 

  • Fixed Host migration sending Clients to another Host that has their matchmaking set to Solo, leaving them in a non-functional state.
  • Fixed an issue where Clients would see other players fall through the map when they mount a Kaithe.
  • More fixes towards Recompense putting Kullervo into bleed-out if Ability Strength is high enough.
  • Fixed Vulpaphyla Larvae being able to block Kullervo’s Wrathful Advance.
  • Fixed Host migration causing the graves in Duviri to lose their context action for the remaining players.
  • Fixed ammo for Drifter and Warframe weapons getting auto-refilled upon mounting Kaithe.
  • Fixed hitching that would occur when loading into Teshin’s Cave to select a Warframe during The Duviri Paradox Quest.
  • Fixed Clients being unable to perform a Ground Slam if they have Excalibur Umbra equipped.
  • Fixed players that are permanently downed (no revives left) being revived after Host migration.
  • Fixed Hema consuming more Health than intended on reload if equipped with a “Reload While Holstering” Mod.
  • Fixed the camera standing still after transitioning to the Paragrimm in the “Recover the Paragrimm’s Tomes” objective.
  • Fixed being able to begin Maw Fishing while the Confront Kullervo objective starts, resulting in your Drifter being teleported into the water instead of to Kullervo’s Hold.
  • Fixed loss of function caused by accessing other menus while Maw Feeding.
    • As a result, we have disabled the ability to use the Pause Menu while partaking in this activity.
  • Fixed a floating Ueymag on Kullervo’s Hold.
  • Fixed Sythel appearing on the Duviri Landscape during the Fear Spiral.
  • Fixed players experiencing function loss if Transferring to their Operator while sliding.
  • Fixed Akstiletto skins not replacing the magazine type on the Prime model.
  • Fixed Transference Excalibur Umbra going invincible and A-posing instead of kneeling when defeated.
  • Fixed Excalibur Umbra being stuck in a kneeling pose if Transference is used while spamming inputs.
  • Fixed being able to walk behind the portal in Teshin’s Cave without being teleported to Duviri.
  • Fixed Vor continuing his monologue if killed before he starts talking in the Circuit Exterminate.
    • To remedy this, his monologue starts sooner upon spawning.
  • Fixed Jordas Golem sometimes getting stuck after spawning.
  • Fixed players floating mid-air if standing upon the Juggernaut Behemoth boil before it spawns in Jordas Golem Assassinate missions.
  • Fixed a hitch in the Cambion Drift Steel Path Bounty stage “Cleanse the Land”.
  • Fixed Mods sometimes not applying to Garuda’s Talons in Duviri.
  • Fixed being able to slide as Drifter while performing a Power Strike.
  • Fixed the glowing FX from the Apostasy Prologue Quest persisting in the Personal Quarters after completing the Quest.
  • Fixed being able to exit the map using Kullervo’s Wrathful Advance.
  • Fixed being able to teleport out of the Undercroft and back into the Duviri landscape using Wisp’s Breach Surge or Will-O-Wisp (if there was a Reservoir placed in the landscape prior to entering the Undercroft).
  • Fixed kills done with certain Decrees (such as “Bombastine’s Malice”) counting as Ability Kills for the Nightwave Act “Power Trip”.
  • Fixed broken textures near a cave on Kullervo’s Hold.
  • Fixed a map hole in the Corpus Ship tileset, just big enough for a Razorwing Titania to fly through.
  • Fixed a console in the Gas City tileset missing its screen.
  • Fixed the Gas City skybox having a blank space.
  • Fixed a map hole in one of the roads on the west side of Duviri.
  • Fixed a spot-load that could occur while spawning Liminus.
  • Fixed a few short hitches that could occur in The Duviri Paradox Quest.
  • Fixed Kuva Liches with Dual Pistols equipped using single-handed weapon aim poses when crouched.
  • Fixed the Conclave team rebalancing message being localized to the Host’s language regardless if the Client uses a different language launcher.
  • Fixed offset issues for the Avia and Protovyre Chest pieces on the Orizu Drifter Suit.
  • Fixed offset issues for the Asa, Kunshu, and Telos Syandana on the Orizu Drifter Suit.
  • Fixed offset issues for Vetala Prime shoulder and leg pieces on Railjack Crew.
  • Fixed various offset issues with the Iridos Chest Plate.
  • Fixed offset issues for leg armor on the Baruuk Doan Skin.
  • Fixed the Iridos, Ki’Teer and Maggor Chest Pieces not laying flat on Kullervo’s chest.
  • Fixed Emblems attaching at weird points on Revenant Prime after removing the Revenant Prime Armor and swapping skins.
  • Fixed various offset issues with Krtrima Armor pieces on several Warframes.
  • Fixes towards several offset issues with Arm and Chest attachments on the Bishamo Hawk and Lark Armor set for Drifter.
  • Fixes towards several offset issues with Arm and Chest attachments on the Bishamo Hawk and Lark Armor set for Drifter.
  • Fixed various offset issues with Aesopex Armor pieces.
  • Fixed a rare crash that could occur when clicking on a look link from chat.
  • Fixed crash related to Corrosive procs.
  • Fixed a brief flash of brightness in the end of the mission screen.
  • Fixed rare crash when dying as a Warframe while being ragdolled.
  • Fixed rare crash related to enemy AI movement.
  • Fixed rare crash when loading into the Duviri Experience.
  • Fixed rare crash related to the Kullervo boss fight.
  • Fixed a crash that could occur when loading procedural levels.
  • Fixed a rare case of desync between Client and Host after idling for a long time in Duviri.
  • Fixed rare crash in Kaithe section of the Steel Path Orowyrm Fight if a player lost their Kaithe after a host migration.
  • Fixed a rare crash caused by going through the Portal in the “Shades of the Undercroft” section of The Duviri Paradox Quest after idling for a significant amount of time.
  • Fixed a rare case of disconnecting from the server after very long play sessions.
  • Fixed camera swinging around wildly when mounting Kaithe in Duviri.
  • Fixed being unable to unequip Archgun in the Orowrym fight after deactivating an Exalted ability (e.g. Hildryn’s Aegis Storm) with the Archgun equipped.
  • Fixed the aliases of recently added friends not appearing in the UI list (only their platform and Mastery Rank icons would be seen).
  • Fixed Clan Affinity not updating immediately after rushing a Dojo room / decoration that gives Clan Affinity.
  • Fixed Clans earning Clan Affinity for rooms that are not fully constructed. This only affects existing Clans that have those rooms placed in their unfinished state, and those Clans who build these rooms following this update.
  • Fixed Waterfall (Gentle) Dojo Decoration VFX disappearing when viewed from certain angles.
  • Fixed enemies getting stuck on one of the catwalks in the Grineer Galleon tileset.
  • Fixed script error related to Yareli.
  • Fixed script error related to Cipher hacking.
  • Fixed Clients maintaining Drifter UI while playing as Warframe after being teleported into the Orowyrm Arena.
  • Fixed Orowyrm rings not taking damage from Hildryn’s Balefire.
  • Fixed texture flickering in the extraction area in the last stage of The Archwing Quest.
  • Fixed being unable to chat link the following:
    • Several Sigils
    • Several Regular and Prime Noggles (Harrow, Revenant, Khora, Garuda)
    • Operator Accessories
    • Lanex Syandana
    • Ogris Iridos Skin
    • Orowyrm’s Sanctum Display
    • Eximus Advantage and Metamorphic Magazine Mods
    • Hero of Duviri Display
    • Drifter Keeler Suit
  • Fixed the Orowyrm Orvius Rablit spawning mid-air if the Materlith statue is by bushes.
  • Fixed floating resource container in the cave east of The Agora in Duviri.
  • Fixed being able to see through the map from a staircase in the Orokin Tower tileset.
  • Fixed Grineer enemies taking cover and not attacking unless damaged by players.
  • Fixed script error related to Cipher hacking.
  • Fixed using the Navigation console after a completed Railjack mission and attempting to go to the dry dock resulting in an endless timer.
  • Fixed Landing Crafts appearing blurry docked in Relays with Motion Blur on.
  • Fixed camera hanging after interacting with the “Find the Paragrimm’s Lost Tomes” pedestal in Duviri.
  • Fixed an issue where Liminus enemies would ambush players if the Host was AFK in Teshin’s Cave.
  • Fixed Mods being rewarded for Spiral stages after completing the Kullervo fight.
  • Fixed rare case where two Orowyrms could spawn during the Steel Path fight, causing several issues.
  • Fixed Void Flood objective UI lingering into the next Undercroft stage.
  • Fixed Rescue the Prisoner objective as a Spiral stage taking a long time to officially end after successfully completing it (in other words, it would take a long time to transition to the next stage).
  • Fixed performance getting progressively worse in the Duviri landscape after triggering a Ghost Mirror side objective.
  • Fixed the Drifter Vest being see-through at certain angles.
  • Fixed issue where certain conditional animations would stop working under specific        circumstances (e.g. head tracking would stop working while playing a looping emote once you had the camera facing behind the player, never to reactivate for the duration of that emote).
  • Fixed extraction portal VFX doubling if Host migration occurs in the extraction zone in Duviri.
  • Fixed Clients being targeted and attacked by enemies in Duviri while controlling the Paragrimm.
  • Fixed offset issues for several Syandanas when equipped on Kullervo.
  • Fixed the “Gather Enough Samples” Bounty objective UI no longer showing a counter for the collected samples.
  • Fixed the Rune Marrow dropped from Corrupted Vor in the Undercroft appearing as a Mod.
  • Fixed losing UI and not seeing the Dax Gladius cutscene if squadmates triggered it while you are far away.
  • Fixed the Gauss Nitrolyst Helmet animations and VFX not appearing correctly during Redline.
  • Fixed becoming invisible on the bridge in the Castle Town Captura Scene.
  • Fixed unlit rocks by the Chamber of the Muses in Duviri.
  • Fixed a flat texture sticking out of the ground by the Lunaro Court in Duviri.
  • Fixed small texture gap by the Upperhaven in Duviri.
  • Fixed several pillars and walls in the Orowyrm arena missing collision.
  • Fixed multiple parts of Kullervo’s Hold clipping or missing textures.
  • Fixed the extraction timer triggering from town hub to open landscape (e.g. Cetus to Plains of Eidolon) even if Client doesn’t leave the tunnel.
  • Fixed several languages translating “+10x” stat lines incorrectly.
  • Fixed being able to install the wrong Segment during the Vor’s Prize Quest, resulting in a progression stop.
  • Fixed Clients not receiving rewards from Maw Feeding if they are Feeding at the same location and the same time as the Host.
  • Fixed Undercroft enemies not spawning if a Host Migration occurred while in the Undercroft waiting room.
  • Fixed being stuck in a loading tunnel if you experienced a host migration during the End of Mission Screen after abandoning a Railjack Mission.
  • Fixed the “Repeat Mission” button in the Circuit End of Mission screen not taking you to the Circuit Menu.
  • Fixed various terrain issues (including a floating tree!) across the Duviri landscape.
  • Fixed Host migrating while on the Duviri Landscape resulting in a non-functional waypoint marker being added to the map if the player has enough Intrinsics to rank up.
  • Fixed a script error triggered by the Phage in the End of Mission screen.
  • Fixed the Energy Orb drop chance of Trinity’s Pool of Life Augment not scaling with Power Strength, as per: https://forums.warframe.com/topic/1340564-pool-of-life-augment-is-bugged/
  • Fixed an issue where Specters spawned by Sisters of Parvos would incorrectly clone your modular weapons, leading to occasional crashes and an otherwise non-functional melee weapon for the Specter. As a bonus, your cloned Specter will now properly apply your weapons’ color schemes so you can fight them in style.
  • Fixed dying in Duviri sometimes resulting in you respawning in the wrong area (ex: respawning in the Undercroft waiting room after you’ve already been teleported to the actual Undercroft mission, etc.).
  • Fixed a piece of floating grass in the Undercroft waiting room. VERD-IE would be proud!
  • Fixed Clients being invisible if they were in the middle of Maw Feeding at the conclusion of the first stage of the Orowyrm fight, and were transported to the Arena while still in Maw-form.
  • Fixed Clients not seeing the lit torch lights in the Undercroft Waiting Room.
  • Fixed the Defense, Survival, and Void Flood missions only using the Undercroft Opera Tile for Bounty Stage Undercroft portals.
  • Fixed a crash caused by Sister of Parvos-spawned Kullervo Specter using Wrathful Advance.
  • Fixed exiting and re-entering the “Recover the Paragrimm’s Tomes” Objective resulting in the player exiting the objective without any input.
  • Fixed a performance issue that could be caused by an interaction between Kullervo’s Collective Curse and Sentient faction damage resistances.
  • Fixed the Golden Maws in The War Within Quest not rendering properly during cutscene in which the Maws capture the Operator.
  • Fixed an issue with decal clipping in the Zariman Ten Zero tileset.
  • Fixed certain areas of the Grineer Forest tileset having see-through areas.
  • Fixed an antenna hanging in mid air in one of the Enigmas in Duviri.
  • Fixed an Aggristone Formation floating in the air near Royalstead Pastures in Duviri.
  • Fixed a wall missing lighting in the Grineer Sealab tileset.
  • Fixed the Kullervos in the cells in Kullervo’s Hold having an odd VFX between their feet.
  • Fixed Titania getting stuck in an endless falling loop during the Chains of Harrow Quest due to Razorwing.
  • Fixed the Kullervos in the cells in Kullervo’s Hold having an odd VFX between their feet.
  • Fixed the Foundry “crafting started” SFX occasionally not playing.
  • Fixed the Drifter Melee Power Strike charging SFX continuing even after it has been executed.
  • Fixed a lighting issue on the Akjagara.
  • Fixed Styanax’s Tharros Strike triggering an unintended sound effect for Clients.
  • Fixed a leftover blocking volume near Bombastine in The Duviri Paradox Quest.
  • Fixed the Drifter occasionally using the wrong idle animation.
  • Fixed a case of broken waypoint navigation in the Grineer Sealab tileset.
  • Fixed Host migration causing the Operator model in the Table for Two side objective to have stretched out neck and limbs.
  • Fixed Broken Turbines in the “Reconnect the Power Lines” objective on Duviri where it still appeared broken even if the objective was completed.
  • Fixed players slightly clipping into the ground upon disembarking their Liset in the Relay arrival cinematic.
  • Fixed teleport sound playing for all squad members invited to the Drifter Camp when transitioning between sections of the Orbiter.
  • Fixed elevated floor collision in the Grineer Shipyard tileset.
  • Fixed Clients being targeted by enemies while playing the Shawzin Side Objective on the Duviri Landscape.
  • Fixed players that are invited to a friend’s Drifter Camp seeing Kahl’s Garrison fully ranked even if the Host has not reached max rank in the Syndicate.
  • Fixed being unable to install Helminth Segments if another Orbiter Segment is queued to be installed.
    • Example: Unable to install the Helminth Archon Shard Segment if a Kubrow is waiting to be claimed and the Kavat Incubator Segment is queued to be installed.
  • Fixed the skybox disappearing when loading into stages of The Circuit.
  • Fixed a few rare crashes when leaving Duviri and returning to the Orbiter.
  • Fixed a rare crash when leaving your mission during the ‘Assemble the Shrine’ objective on Duviri.
  • Fixed Wisp using the incorrect reload animation for throwing knives.

Once a new patch is out, we’ll let our readers know.

Source: Warframe Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA Online Weekly Update for July 27 – Discounts, GTA Plus & More

Rockstar Games has now dropped a new GTA Online weekly update for July 27 with a fresh set of activities plus discounts, GTA Plus benefits and more! Check out the full highlights and details in one neat list down below.

New GTA Online Weekly Update for July 27 – Discounts, GTA Plus & More:

The GTA Online Summer Racing Event continues this week, now offering triple rewards on Issi Classic, Special Vehicle, and Open Wheel Races.

Plus, it’s the last chance for Los Santos’ fastest Open Wheel, Hotring Circuit, and Street Racing drivers to earn the Dark Manor Racing Suit.

Full details include:

  • Triple GTA$ and RP on Issi Classic Races, Special Vehicle Races, and Open Wheel Races
  • Triple GTA$, LS Car Meet Rep, and RP on Street and Pursuit Races
  • Double GTA$ and RP on Junk Energy Time Trials
  • The Dark Manor Racing Suit awarded to players who win once in a Rockstar Created Open Wheel Race, Hotring Circuit Race, and an LS Street Race through August 2 
  • 30% off the Eclipse Blvd Garage, capable of storing up to 50 vehicles
  • On PlayStation 5 and Xbox Series X|S:
    • Premium Test Ride: Principe Deveste Eight
    • This week’s HSW Time Trial takes place between Pacific Bluffs and Mount Gordo
  • This Week at Simeon’s Premium Deluxe Motorsports Showroom: The Pfister Growler wrapped in the rare Kisama Graffiti livery, Dinka RT3000, Pegassi Monroe, Progen PR4 and Benefactor BR8
  • On Display at the Luxury Autos Showroom: The Maibatsu MonstroCiti and Vysser Neo
  • LS Car Meet Prize Ride: Win any LS Car Meet race three days in a row to earn the Ocelot Ardent
  • LS Car Meet Test Rides: The Benefactor Streiter, Progen GP1, and Coil Raiden
  • Lucky Wheel Top Prize: The Dinka Jester Classic
  • 30% off the Mammoth Avenger Thruster, Front Machine Guns and Missile Upgrades
  • Vehicle Discounts: 25% off the Maibatsu MostroCiti, 30% off the Progen GP1, Progen PR4, and Progen Emerus, and 40% off the Vyser Neo
  • Gun Van Discounts: 50% off the Marksman Rifle and 30% off the Military Rifle for GTA+ Members
  • GTA+ Benefits: A free Penaud La Coureuse and Penaud Rally livery, free Santo Capra x Manor Suit Jacket and Pants, complimentary Anodized Lime Pearl Chameleon Wheel Paint, extra rewards on Junk Energy Time Trials and Land, Air, Open Wheel, and Stunt Races, and more

GTA+:

GTA+ Members can claim the new Penaud La Coureuse (Sports) for free at The Vinewood Car Club, and more through August 16:

  • Free Penaud Rally livery and Anodized Lime Pearl Chameleon Wheel Paint
  • Santo Capra x Manor Suit Jacket and Pants
  • 1.5X GTA$ and RP on Junk Energy Time Trials
  • 1.5X GTA$ and RP on Land, Air, Open Wheel, and Stunt Races
  • 50% off conversion costs at Hao’s Special Works

And much more, including a GTA$500,000 bonus delivered upon billing each month. Visit the GTA+ website for full details.

Discounts:

Display your vehicles in a spacious, well-lit environment designed with luxury in mind. The multi-floor Eclipse Blvd Garage is 30% off this week. The Mammoth Avenger Thruster is also 30% off, as are the optional upgrades for Front Machine Guns and Missiles. Read on below for a full list of this week’s discounts.

  • Eclipse Blvd. Garage – 30% off
  • Mammoth Avenger Thruster – 30% off
  • Mammoth Avenger Front Machine Guns and Missiles Upgrades – 30% off
  • Maibatsu MonstroCiti (Off-Road) – 25% off
  • Progen GP1 (Super) – 30% off
  • Progen PR4 (Open Wheel) – 30% off
  • Progen Emerus (Super) – 30% off
  • Vysser Neo (Sports) – 40% off

Gun Van Inventory and Discounts:

Machete | Tactical SMG | Advanced Rifle | Heavy Pistol | Marksman Rifle (50% off) | Military Rifle (30% off for GTA+ Members) | Knife | Machine Pistol | Grenades | Tear Gas | Sticky Bombs | Armor

That’s all for this week’s update. Check back next Thursday for the new GTA Online weekly update.

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Salman Haider Zaidi

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PS5 Sales Exceed 40 Million Units; Console Is Now “Well-Stocked”

Sony has revealed that the PS5 sales have surpassed 40 million units after a little under 3 years since its launch. The company unveiled that the PS5 hardware sales exceeded 40 million on July 16.

Despite facing a setback from the COVID-19 pandemic, the PS5 seems to be performing really well. Sony Interactive Entertainment CEO noted the challenges the company faced due to the global pandemic but assures that the PS5 is now “well-stocked” and that the demand is finally being met. Ryan also reveals that PS5 has over 2,500 games including indie games and AAA blockbuster titles.

Find the full announcement below:

We launched PlayStation 5 in November 2020 and the world was in a strange and different place than when we announced the console in 2019. Despite the unprecedented challenges of COVID, our teams and our partners worked diligently to deliver PS5 on time. We continued to face headwinds with the pandemic, and it took months for supply chains to normalize so we could have the inventory to keep up with demand. For more months than I care to remember, we kept thanking our community for their patience while working through these issues. But now PS5 supply is well-stocked and we are seeing that pent up demand finally being met.

With the support of PlayStation fans, we have reached a milestone of 40 million PS5 consoles sold through to gamers since launch. Thank you so much to our community of gamers – without you this would have been an impossible task.

PS5 launched with the best catalog of games in our history and the momentum for great content keeps getting stronger. From innovative indie games to AAA blockbusters, there are more than 2,500 PS5 games now available, and it has never been a better time to experience PS5 In the last two months alone, we have seen incredible new games from our partners, including Final Fantasy XVI, Diablo IV, and Street Fighter 6.

If you’re thinking of grabbing a brand-new PS5, then there are quite a few new hardware accessory options for you to explore. The DualSense Edge offers a higher-end gaming experience with customizable features, the PSVR2 will let you enjoy modern VR games, and the PS5 Access Controller releasing in December, giving players more options to play.

Ryan notes that these additional accessories, hardware, and the first-party studios have all contributed in PS5 reaching the 40 million mark:

We developed PS5 with our community at the forefront of our thinking, which led us to deliver innovations like the adaptive triggers and haptic feedback in the DualSense controller, as well as PlayStation VR2. PlayStation Studios and our third-party partners have jumped in to take advantage of these capabilities and expand their creative toolkit to deliver a generational leap in the experiences they bring to gamers.

With Marvel’s Spider-Man 2 swinging out in October, the supply issues seemingly fixed, and the reported PS5 promotional sale across various regions, now may be the best time for you to get your hands on a PS5.

Source: Sony Interactive Entertainment

Ibrahim Kabir

Home > News

20 Minutes of Lords of the Fallen Gameplay Showcasing Mechanics Revealed

HexWorks has unveiled twenty minutes of Lords of the Fallen gameplay. The gameplay showcases a few of the many diverse and harrowing environments that players will journey through in their quest to overthrow Adyr, the demon God.

You can watch the full Lords of the Fallen gameplay presentation here:

Lords of the Fallen takes place in a vast, semi-open world. With each major area in the game being interconnected with at least two others, players can venture through the lands in any order they prefer. Although, you will have to survive two worlds in this extensive RPG, thanks to the game’s unique dual-realm mechanic.

The Lords of the Fallen gameplay presentation provides new details on the game’s uninterrupted co-op feature. Players can invite a friend to join their adventure or be paired up with a random person. Once connected, the co-op companion will fight beside you as long as either of the player desire.

Moreover, Lords of the Fallen will also be introducing the ability for players to craft their own vestiges, though can only be done in very select places and requires an extremely rare resource to do so.

All of this and additional details can be found in the gameplay presentation above. The upcoming Lords of the Fallen game reboots the series when it releases on October 13 for Xbox Series X|S, PS5, and PC.

Ibrahim Kabir

Home > News

DayZ Experimental Update 1.22 Now Live, Here Are the Patch Notes

Bohemia Interactive has released the DayZ Experimental update 1.22 on Xbox and PC, and we have the goods on what got changed! Read on for what’s new in the DayZ for the Experimental July 27 patch notes!

DayZ Experimental Update 1.22 Patch Notes:

PC Experimental 1.22 Update 1 – Version 1.21.156458 (Released on 27.07.2023)

NOTES

  • Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
  • Consider de-fragmenting your HDD after downloading large updates.
  • In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q.
  • You can help us to further improve the game by posting your feedback on the Feedback Tracker.

GAME

ADDED

  • Sling Bag
  • Army Pouch
  • Canvas Bag
  • Leather Duffel Bag
  • Hip Pack
  • Craftable Drysack Bag
  • New animation and sound for activating the heat pack
  • White variant of the fingerless wool gloves

FIXED

  • Fixed a server crash related to vehicle deletion
  • Car horns were not played when started outside of other players’ network bubble
  • Fixed a cause of the character and creatures movement giving the perception of micro-stutters at inconsistent but reliably high frame rate
  • Fixed an exploit to stand up from prone faster
  • Throwing an item into rivers/ponds/lakes would not produce a splash sound in deep water
  • Throwing an item into water would incorrectly play the sound at the bed of the water
  • The character was unable to enter some building entrances that were slightly above ground level
  • Players dying under water would not float up to the surface
  • Fixed a case of door animation desynchronization related to navmesh updates
  • The character name in the server browser was not displayed correctly in all cases
  • Fixed an exploit related to poison gas zone triggers (https://feedback.bistudio.com/T172418 – private)
  • When attempting to turn the car on with low fuel, the engine state between server and client would desynchronize
  • Actions that would hide items in hands would display the item to other players if they entered the network bubble after the action was started
  • AI were unable to enter the Livonia bunker
  • AI would not register open doors of the service hangar
  • It was not possible to detach the battery from a head torch looted from infected
  • Flares shot from the flare gun would produce a continuous sound when stuck in objects (https://feedback.bistudio.com/T172688)
  • The clerk infected looked too dark
  • Road flares would continue to burn for up to a minute even after reaching ruined state
  • Some weapon attachments were not registering hit impacts
  • Mining rocks with smaller tools did not play sounds
  • Destroyed fuel pumps would still yield gasoline
  • Washing hands with a water bottle did not have sounds
  • Certain can opening actions did not have sounds
  • Interrupting the washing hands action could result in a character glitch
  • Fixed several exploits to look through walls (https://feedback.bistudio.com/T157876 – private, https://feedback.bistudio.com/T165940 – private, https://feedback.bistudio.com/T169841, https://feedback.bistudio.com/T171015, https://feedback.bistudio.com/T171773 – private)
  • Several clothing items were missing their hitboxes
  • Camera was glitching when attempting to switch to prone in deep water
  • Bolts could get stuck in water
  • Crossbow bolts did not reflect their damage states correctly
  • It was not possible to shave while wearing the carnival mask
  • After removing a burlap sack from a player’s head, their hair could clip with their head gear
  • The red dot of the RVN Optic was not aligned with the center of the screen (https://feedback.bistudio.com/T171772)
  • If a dead body was skinned and quartered, bolts stuck in it would disappear
  • Attempting to treat another player’s wounds could result in false prompts to bandage yourself
  • Fixed several instances of items being held badly by the player
  • Fixed several instances of clothing items clipping
  • Fixed several building issues and exploits (https://feedback.bistudio.com/T170849, https://feedback.bistudio.com/T169681)
  • Item widget would stay on the screen for the duration of hold actions (https://feedback.bistudio.com/T143492)
  • While driving, the user would constantly get the item widget of the car prompted
  • Medieval helmets had inconsistent impact sounds when thrown
  • The crossbow did not have sounds when used in prone
  • The crossbow did not have sounds when dry shooting indoors
  • The reload sound of the crossbow was more quiet while moving
  • The thirst indication sound could overlap with the fever sound
  • The thirst sound was not being played while wearing a gas mask or helmet
  • Prison doors played the wrong sounds (https://feedback.bistudio.com/T162517)
  • Audio of certain doors was desynchronized (https://feedback.bistudio.com/T170418)
  • The respawn timer was skipped as soon as the game was loaded (https://feedback.bistudio.com/T159902)
  • The reticle of the ATOG 6×48 optic was blurry on low graphics settings (https://feedback.bistudio.com/T171572)
  • Widgets connected to dead bodies were not static on the screen (https://feedback.bistudio.com/T172420)
  • An unconscious player could temporarily go into falling state and see their surroundings
  • Jumping while applying a gag bugs the rag
  • It was possible to access the inventory while blindfolded after waking up from unconsciousness
  • Deployed fence kits could block ladder exits (https://feedback.bistudio.com/T173115 – private)
  • The audio effect of the flash grenade would persist after respawn if the player was killed during it (https://feedback.bistudio.com/T172824 – private)
  • Certain car wreck doors wouldn’t open in all cases (https://feedback.bistudio.com/T172885)
  • Despawned fireplaces could still cause damage to players at their position
  • It was possible to collapse the hand slot container in the inventory (https://feedback.bistudio.com/T170500)
  • Fixed an exploit that allowed auto-rolling
  • Ambient sounds were missing after relogging while alt-tabbing in the Livonia underground
  • It was possible to warm up pills and split them
  • It was possible to bypass travel/server hop spawns by logging off on a ladder (https://feedback.bistudio.com/T173612 – private)
  • The player could cancel the stagger animation from a heavy hit by jumping (https://feedback.bistudio.com/T173573 – private)

CHANGED

  • Balanced gear armor values against melee weapons
  • Balanced damage caused by melee weapons and infected
  • Blunt melee weapons now inflict significantly more shock damage than health damage
  • Sharp melee weapons now inflict significantly more health damage than shock damage
  • The chance of suffering bleeding now both depends on the weapon/infected type, as well as protective clothing
  • Certain low tier sharp weapons will no longer cause push-back even when using heavy attack.
  • Chance of suffering bleeding is now based on weapons and armor
  • PBO data is now verified before entering the login queue (PC)
  • Added collisions for the player with dead bodies large animals
  • Reduced the weight of gas canisters (https://feedback.bistudio.com/T171733)
  • Improved the fire geometry for several firearms
  • Improved the fire geometry of several weapon attachments
  • Improved sounds of explosives
  • Reduced the damage taken by belts from torso hits by 20 percent
  • Reduced surface noise when driving over specific surfaces (https://feedback.bistudio.com/T171153)
  • Item widgets are no longer visible when blinded by a flash grenade or burlap sack
  • Updated the game credits
  • The in-game server browser now displays exact player numbers
  • Removed the column for slots in the server browser

CENTRAL ECONOMY

  • Added: Missing armbands for new flag variants
  • Fixed: Fixed misaligned spawnpoints for various buildings
  • Changed: Reduced the amount of backpacks spawning on infected
  • Changed: Reduced amount of backpacks spawning in the world
  • Changed: Rebalanced spawning locations of backpacks
  • Changed: Reduced amount of tools that work as high tier weapons and increased their low tier counterparts
  • Changed: Gasoline Canisters no longer spawn with full gasoline
  • Changed: Gas Canisters no longer spawn with full gas
  • Changed: Power generator no longer spawns with full fuel

CHERNARUS

LIVONIA

  • Fixed: A police event close to Brena was misplaced

SERVER

LAUNCHER

  • Added: server config for PC server now supports steamProtocolMaxDataSize, which enables larger packets, which can be used by servers with many mods to still show up in Launcher
  • Added: Users can now favorite a server from the Direct Connect window
  • Fixed: Launcher no longer displays a server as both offline and online in the FAVORITES tab (which would happen to certain steam accounts)
  • Fixed: Direct Connect window in Launcher was asking for “Server name or address” even though it only accepts the IP Address
  • Tweaked: All Launcher Server Browser tabs can now refresh simultaneously, and start refreshing upon Launcher startup
  • Tweaked: Server Browser tabs no longer refresh automatically, the user must trigger a refresh manually
  • Tweaked: Direct Connect window now opens Mod Management Window instead of attempting to directly connect
  • Tweaked: Removed Slots column from Server browser section. Players column now displays exact player number on a server, in color
  • Tweaked: Filter button in Launcher is now highlighted in red
  • Deprecated: Password field has been removed from the Direct Connect window
  • Deprecated: Completely removed the legacy PLAY SG button from the Launcher
  • Deprecated: Show Official Servers filter has been removed from the Launcher due to redundancy with the official tab

MODDING

  • Added: Invoker for trigger enter/leave events
  • Added: Invoker for entity EEKilled and EEHitBy events
  • Added: ‘DayZPhysics.GetHitSurfaceAndLiquid’ to get the liquid type of the hit surface
  • Added: Method ‘SoundObject.UpdateVariables(array<float>) to update the variables of a soundset while it is playing (https://feedback.bistudio.com/T161112)
  • Added: ‘SoundObjectBuilder.AddVariables(array<string>, array<float> = null)’
  • Added: Human::CheckFreeSpace exposed to scripts
  • Added: Accessor methods for the parent entity of a SoundObject
  • Added: Accessor methods for the speed of a SoundObject
  • Added: ‘AbstractWave.SetDoppler’ to enable or disable the doppler effect on sounds
  • Added: Script methods to get the current object texture/material
  • Added: ‘DayZPlayerImplement.IsAlreadyInFallingCommand’ to block falling command from starting
  • Added: ‘World.UpdatePathgraphDoorByAnimationName’ for updating states of doors on entities that aren’t a house
  • Added: ‘soundSpeedAppliesToHit’ for CfgAmmo to enable sound fall off on hit surfaces
  • Added: Basic config defines are now available in the built pbo as hpp file that can be included in any custom config
  • Added: Accessor for detecting if the player is teleported during login through ‘Hive.CharacterIsLoginPositionChanged’
  • Added: ‘ButtonWidget.GetText(out string)’ to get the set non-localized text
  • Added: ‘EntityAI.RegisterNetSyncVariableObject’ to synchronize an object by its network id
  • Added: ‘UUIDApi’ for generating and formatting a 128bit universally unique identifier (https://feedback.bistudio.com/T173290)
  • Added: RandomBool() func.
  • Added: Config parameter “collidesWithCharacterOnDeath” on DayZPlayer and DayZCreature to enable if either entity collides with the player when dead
  • Fixed: Human::CanChangeStance – parameter newStance has raised hands flag now
  • Fixed: Having code in the body of UIScriptedMenu.Cleanup would cause an infinite loop in script for UIScriptedMenu created and managed by script
  • Fixed: Triggers will now sync their shape over network
  • Fixed: Triggers will now automatically refresh themselves when setting a new shape
  • Fixed: Debug shapes could crash the game under certain conditions
  • Fixed: Window couldn’t be resized after the window was maximized while CLI ‘-resizeable’ was used
  • Fixed: ScriptCallQueue.GetRemainingTime and ScriptCallQueue.GetRemainingTimeByName returning values of removed funcs (https://feedback.bistudio.com/T173840)
  • Changed: A ‘CONTACT’ event is now fired for ‘InventoryItem’ when the origin of the entity is submerged in water
  • Changed: ‘Car.GetFluidFraction’ now returns the quantized amount with 8 bits of precision
  • Changed: ‘AbstractWave.SetPosition’ now contains 2nd default argument for setting the velocity
  • Changed: In-Game menu will appear on launch if the window isn’t focused (https://feedback.bistudio.com/T166474)
  • Changed: Player identity is now applied before player object loading
  • Changed: Moved ‘string.Get’ and ‘string.Set’ to native for slight performance improvement
  • Changed: RPT warning “‘/’ is not a value” has been changed to “Trying to access error value.” for more clarity
  • Deprecated: ‘SoundObjectBuilder.SetVariable’ in favor of the more appropriately named ‘SoundObjectBuilder.AddVariable’
  • Deprecated: ‘SoundObjectBuilder.UpdateEnvSoundControllers’ in favor of the more appropriately named ‘SoundObjectBuilder.AddEnvSoundVariables’

KNOWN ISSUES

  • Bolts are instantly ruined on impact – a fix is in internal testing
  • Players can leave ghosts for remotes at the edge of the network bubble – a fix is in internal testing
  • Player is desynced when changing seat or leaving the vehicle and falling down unconscious – a fix is in internal testing
  • White Fingerless wool gloves are missing their damaged textures – a fix is in internal testing
  • The character position in the water does not change with the water level – a fix is in internal testing
  • The explosion sounds of the improvised explosive lacks direction – a fix is in internal testing
  • Watchtower’s roof widget blocks other wall widgets – a fix is in internal testing
  • Vehicles will keep driving after the driver is killed

Xbox Experimental 1.22 Update 1 – Version 1.21.156458 (Released on 27.07.2023)

NOTES

GAME

ADDED

  • Sling Bag
  • Army Pouch
  • Canvas Bag
  • Leather Duffel Bag
  • Hip Pack
  • Craftable Drysack Bag
  • New animation and sound for activating the heat pack
  • White variant of the fingerless wool gloves

FIXED

  • Fixed a game crash related to the login process
  • The regular logout timer and the one prompted when accepting a server invitation were not consistent
  • Some button prompts were not present in the inventory after dropping an item
  • Option to put item in hands back into inventory was not displayed in inventory hints
  • HUD brightness settings were not connected to the account
  • Fixed a server crash related to vehicle deletion
  • Car horns were not played when started outside of other players’ network bubble
  • Fixed a cause of the character and creatures movement giving the perception of micro-stutters at inconsistent but reliably high frame rate
  • Fixed an exploit to stand up from prone faster
  • Throwing an item into rivers/ponds/lakes would not produce a splash sound in deep water
  • Throwing an item into water would incorrectly play the sound at the bed of the water
  • The character was unable to enter some building entrances that were slightly above ground level
  • Players dying under water would not float up to the surface
  • Fixed a case of door animation desynchronization related to navmesh updates
  • The character name in the server browser was not displayed correctly in all cases
  • Fixed an exploit related to poison gas zone triggers (https://feedback.bistudio.com/T172418 – private)
  • When attempting to turn the car on with low fuel, the engine state between server and client would desynchronize
  • Actions that would hide items in hands would display the item to other players if they entered the network bubble after the action was started
  • AI were unable to enter the Livonia bunker
  • AI would not register open doors of the service hangar
  • It was not possible to detach the battery from a head torch looted from infected
  • Flares shot from the flare gun would produce a continuous sound when stuck in objects (https://feedback.bistudio.com/T172688)
  • The clerk infected looked too dark
  • Road flares would continue to burn for up to a minute even after reaching ruined state
  • Some weapon attachments were not registering hit impacts
  • Mining rocks with smaller tools did not play sounds
  • Destroyed fuel pumps would still yield gasoline
  • Washing hands with a water bottle did not have sounds
  • Certain can opening actions did not have sounds
  • Interrupting the washing hands action could result in a character glitch
  • Fixed several exploits to look through walls (https://feedback.bistudio.com/T157876 – private, https://feedback.bistudio.com/T165940 – private, https://feedback.bistudio.com/T169841, https://feedback.bistudio.com/T171015, https://feedback.bistudio.com/T171773 – private)
  • Several clothing items were missing their hitboxes
  • Camera was glitching when attempting to switch to prone in deep water
  • Bolts could get stuck in water
  • Crossbow bolts did not reflect their damage states correctly
  • It was not possible to shave while wearing the carnival mask
  • After removing a burlap sack from a player’s head, their hair could clip with their head gear
  • The red dot of the RVN Optic was not aligned with the center of the screen (https://feedback.bistudio.com/T171772)
  • If a dead body was skinned and quartered, bolts stuck in it would disappear
  • Attempting to treat another player’s wounds could result in false prompts to bandage yourself
  • Fixed several instances of items being held badly by the player
  • Fixed several instances of clothing items clipping
  • Fixed several building issues and exploits (https://feedback.bistudio.com/T170849, https://feedback.bistudio.com/T169681)
  • Item widget would stay on the screen for the duration of hold actions (https://feedback.bistudio.com/T143492)
  • While driving, the user would constantly get the item widget of the car prompted
  • Medieval helmets had inconsistent impact sounds when thrown
  • The crossbow did not have sounds when used in prone
  • The crossbow did not have sounds when dry shooting indoors
  • The reload sound of the crossbow was more quiet while moving
  • The thirst indication sound could overlap with the fever sound
  • The thirst sound was not being played while wearing a gas mask or helmet
  • Prison doors played the wrong sounds (https://feedback.bistudio.com/T162517)
  • Audio of certain doors was desynchronized (https://feedback.bistudio.com/T170418)
  • The respawn timer was skipped as soon as the game was loaded (https://feedback.bistudio.com/T159902)
  • The reticle of the ATOG 6×48 optic was blurry on low graphics settings (https://feedback.bistudio.com/T171572)
  • Widgets connected to dead bodies were not static on the screen (https://feedback.bistudio.com/T172420)
  • An unconscious player could temporarily go into falling state and see their surroundings
  • Jumping while applying a gag bugs the rag
  • It was possible to access the inventory while blindfolded after waking up from unconsciousness
  • Deployed fence kits could block ladder exits (https://feedback.bistudio.com/T173115 – private)
  • The audio effect of the flash grenade would persist after respawn if the player was killed during it (https://feedback.bistudio.com/T172824 – private)
  • Certain car wreck doors wouldn’t open in all cases (https://feedback.bistudio.com/T172885)
  • Despawned fireplaces could still cause damage to players at their position
  • It was possible to collapse the hand slot container in the inventory (https://feedback.bistudio.com/T170500)
  • Fixed an exploit that allowed auto-rolling
  • Ambient sounds were missing after relogging while alt-tabbing in the Livonia underground
  • It was possible to warm up pills and split them
  • It was possible to bypass travel/server hop spawns by logging off on a ladder (https://feedback.bistudio.com/T173612 – private)
  • The player could cancel the stagger animation from a heavy hit by jumping (https://feedback.bistudio.com/T173573 – private)

CHANGED

  • Mouse cursor in menus is now visible only when the mouse is connected and enabled in options
  • While moving an item in the inventory, the selected item remains highlighted as well
  • Balanced gear armor values against melee weapons
  • Balanced damage caused by melee weapons and infected
  • Blunt melee weapons now inflict significantly more shock damage than health damage
  • Sharp melee weapons now inflict significantly more health damage than shock damage
  • The chance of suffering bleeding now both depends on the weapon/infected type, as well as protective clothing
  • Certain low tier sharp weapons will no longer cause push-back even when using heavy attack.
  • Chance of suffering bleeding is now based on weapons and armor
  • Added collisions for the player with dead bodies large animals
  • Reduced the weight of gas canisters (https://feedback.bistudio.com/T171733)
  • Improved the fire geometry for several firearms
  • Improved the fire geometry of several weapon attachments
  • Improved sounds of explosives
  • Reduced the damage taken by belts from torso hits by 20 percent
  • Reduced surface noise when driving over specific surfaces (https://feedback.bistudio.com/T171153)
  • Item widgets are no longer visible when blinded by a flash grenade or burlap sack
  • Updated the game credits
  • The in-game server browser now displays exact player numbers
  • Removed the column for slots in the server browser

CENTRAL ECONOMY

  • Added: Missing armbands for new flag variants
  • Fixed: Fixed misaligned spawnpoints for various buildings
  • Changed: Reduced the amount of backpacks spawning on infected
  • Changed: Reduced amount of backpacks spawning in the world
  • Changed: Rebalanced spawning locations of backpacks
  • Changed: Reduced amount of tools that work as high tier weapons and increased their low tier counterparts
  • Changed: Gasoline Canisters no longer spawn with full gasoline
  • Changed: Gas Canisters no longer spawn with full gas
  • Changed: Power generator no longer spawns with full fuel

CHERNARUS

LIVONIA

  • Fixed: A police event close to Brena was misplaced

SERVER

KNOWN ISSUES

  • Bolts are instantly ruined on impact – a fix is in internal testing
  • Players can leave ghosts for remotes at the edge of the network bubble – a fix is in internal testing
  • Player is desynced when changing seat or leaving the vehicle and falling down unconscious – a fix is in internal testing
  • White Fingerless wool gloves are missing their damaged textures – a fix is in internal testing
  • The character position in the water does not change with the water level – a fix is in internal testing
  • The explosion sounds of the improvised explosive lacks direction – a fix is in internal testing
  • Watchtower’s roof widget blocks other wall widgets – a fix is in internal testing
  • Vehicles will keep driving after the driver is killed

Once the update is out on live servers, we’ll let our readers know.

Source: DayZ Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

For Honor Update 2.45 for July 27 Spears Out for YS72 TU2, Brings Ocelotl, Performance Mode (Update)

Ubisoft has released For Honor update 2.45 on all platforms today, and this brings the big Y7S2 TU2 content, which includes the new fighter Ocelotl and performance mode on consoles! Read on for what’s new in the For Honor patch notes for July 27.

For Honor Update 2.45 Patch Notes | For Honor Update Y7S2 TU2 Patch Notes | For Honor New Update Patch Notes:

File Size: 

PS: 1.7 GB
XB: 2.2 GB
PC: 2.2 GB

Update: The complete patch notes are now available.

NEW HERO: OCELOTL

Description

*”The prey should hear nothing but its own scream.” *

The Ocelotl hail from the great Aztec Empire. Master hunters, their name means “Jaguar Warrior” in their native tongue of Nahuatl. The Ocelotl stalk their enemies with predator patience — only to tear them to shreds in moments. Efficient and calculating, they wield a macuahuitl club and tepoztopilli spear to maul their prey as the situation warrants. They are ferocious fighters who never forget a grudge.

Fighting Style

  • Difficulty: Medium
  • Fast & Relentless Offense
  • Disabler & Ganker

Special Capabilities

  • Instead of dying, becomes a Huntsman’s Spirit
  • Infinite Chains with Light, Heavy, Zone and Melee attacks
  • Unique Hunter’s Stance for extra mobility
  • Unique Hunter’s Snare to surprise opponents with a far reaching, disabling attack

IMPROVEMENT

FIGHTERS

Centurion

  • Charged Jab now gains Uninterruptible Stance at 900ms (down from 1000ms)

Developer’s Comment:* With this change, we are adding safety to using Charged Jab after a Heavy Attack; it should no longer be interruptible by a Light Attack by your opponent, giving your opponent one less option to deal with Charged Jab.*

Nuxia

  • Caltrops changes:

o Cooldown is now 90 seconds (up from 45 seconds)

o Is now active for 15 seconds (down from 25 seconds)

Developer’s Comment:* Caltrops is one of the strongest Tier 2 feats available in the game, with its ability to deal a lot of damage as well as efficiently clear the minion lane for extended periods of time. With these changes, Caltrops is still an efficient minion lane clearing tool, but the feat’s uptime has been lowered significantly, ensuring it must be used at more opportune times.*

Jormungandr

  • Jotun Farewell no longer chains on miss
  • Hammer Slam now deals 26 damage (down from 30)

Developer’s Comment:* These changes are meant to tweak the risk/reward ratio of using Jotun Farewell; before these changes, Jormungandr took a low risk throwing Jotun Farewell as the only reliable response their opponents had was performing a dodge attack for an average of 14 damage and dealing 30 (and with Feats, extending that life lead even more). With these changes, Jormungandr must not only commit more as their opponents now get a Guard Break on a correct read, awarding an average 24 damage, but also deal less damage when their opponents do not get a correct read, lowering that extended life lead. This also promotes more varied gameplay scenarios when playing as and against a Jormungandr.*

PERFORMANCE MODE

  • Added a Performance Mode on supported consoles.

Developer’s Comment:On consoles, a new Graphic Mode option is added to choose between the existing Quality Mode and the new Performance Mode. Performance Mode brings unlocked FPS/Vsync with VRR (requires VRR compatible hardware), at 1080p resolution with reduced graphic upgrades. See Performance Mode article for more details.

EASY ANTI-CHEAT

  • Updated Easy Anti-Cheat client module and library.

Developer’s Comment:* This update of Easy Anti-Cheat makes the game playable on Steam Deck.*

UI

  • Players can now “Group Dismantle” Gear in both the Reward and Scavenger Gear screens.

Developer’s Comment:* This is a quality of life improvement that allows you to mark all the Gear, and then Dismantle them all at once (rather than individually as before)*

BUG FIXES

FIGHTERS

Jiang Jun

  • [Bug Fix] Fixed an issue that caused the Jiang Jun Sifu’s Poise breathing sound effect to continue playing even when Stamina is full

Jormungandr

  • [Bug Fix] Fixed an issue that caused the Jormungandr Chain Zone to not be useable while Out of Lock (FH-5393)

Warlord

  • [Bug Fix] Fixed an issue where Warlord can’t perform Back Slammer execution from opponent’s back

UI

  • [Bug Fix] Fixed an issue that caused some Custom Match options like Parry Flash Indicator and Renown to not be displayed in Map Overview (FH-4389)

SOUND

  • [Bug Fix] Fixed an issue that caused an explosion sound effect to be missing in Kazan Castle near second Attacker spawn (FH-3011)

CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused the Orochi Honkyo Helm to not be connected to body with some chest pieces
  • [Bug Fix] Fixed an issue that caused the Orochi “Tooth Fairy” execution to play correctly against some opponents
  • [Bug Fix] Fixed an issue that caused some Warmonger chest pieces to not apply paint patterns
  • [Bug Fix] Fixed an issue that caused the “Candlelit Shrine” to display different colors than what is displayed in game
  • [Bug Fix] Fixed an issue that caused the Shinobi Ryuseigun Helm to have missing textures (FH-5463)

While the official patch notes aren’t out just yet, you can check out the official details regarding Ocelotl and performance mode courtesy of Ubisoft.

Embody the Ocelotl, hunter on the battlefield, they can defeat an enemy with their Macuahuitl and their Tepoztopilli. Stalk opponents, and when the time is right, strike them with overwhelming ferocity.

Performance Mode:

Quality Mode (Current Default Setting)

  • Old Gen (PS4, Xbox One, Xbox One S) => 1080P, locked at 30FPS, Low Graphics
  • Mid Gen (Xbox One X and *PS4 Pro) => 4K, locked at 30FPS, **High Graphics
  • Next Gen (PS5, Xbox Series S, Xbox Series X) => 4K (except Series S at 1080p), locked at 60FPS, High Graphics

Performance Mode

  • 1080p, Unlocked FPS and unlock Vsync, Reduced Graphics
  • ***Medium Graphics (higher shadow resolution, better Level of Detail) on PS5 and Xbox Series X
  • VRR (Variable Refresh Rate) to avoid screen tearing on: Xbox One S, Xbox One X, Xbox Series S, Xbox Series X and PS5

* PS4Pro – Will continue to have an extra option “High Resolution” that will set low graphics @ 4K @ 30FPS locked.

** High Graphics = higher shadow resolution, better Details, better space Reflections

*** Medium Graphics = higher shadow resolution, better Details

Performance mode is best using a TV or Monitor capable of a 120Hz refresh rate, otherwise players can experience screen tearing. Your console settings should also have a 120Hz refresh rate output enabled. To correctly activate 120Hz on your console of choice:

a. Xbox One and Series: Resolution needs to be set to 1080p

b. Only on Xbox Series : Allow4K needs to be disabled

c. PS5: Enable 120Hz Output is turned Automatic/On

To ensure that VRR is functioning properly, it will have to also be enabled on your console settings. To correctly activate VRR on your console of choice:

a. Xbox One and Series: Allow Variable Refresh Rate needs to be enabled in console

b. PS5 : VRR AND Apply to Unsupported Games are turned Automatic/On

To avoid screen tearing you will also need to have a VRR (Variable Refresh Rate) compatible TV, or Monitor, AND a 2.1 HDMI cable.

Once the official patch notes are out, we’ll update the article

Update: Official patch notes are now available.

Source: Ubisoft (2)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Elden Ring Update 1.010 for July 27 Slams Out for Version 1.10; Patch Notes Listed (Update)

Elden Ring update 1.010 has been released on all platforms by FromSoftware for what the studio calls update version 1.10. This brings balance changes, bug fixes and more. Read on for what’s new in the Elden Ring patch notes for July 27.

Elden Ring Update 1.010 Patch Notes | Elden Ring Version 1.10 Patch Notes | Elden Ring New Update Patch Notes for July 27:

Size: 242MB (PS5)

Update: Full patch notes are now available.

PvP-wexclusive balance adjustments

The adjustments in this section do not affect single-player or cooperative play.

  • Increased poise damage of all weapons and some spells and incantations.
  • Increased poise when attacking with some skills, spells, incantations and some types of weapon attacks that generates poise.
  • Added damage reduction when performing attacks with some skills, spells and incantations and some types of weapon attacks that generates poise.
  • Critical hit angles have been extended.
  • Decreased the invulnerability window of the Quick Step and Hound’s Step skills.
  • Decreased the damage reduction granted by some skills, incantations and items.

General balance adjustments

  • Increased critical hit damage.
  • Decreased recovery time after a missed critical hit.
  • Increased poise damage of attacks that occur after missing a critical hit.

Bug Fixes and other changes

  • Adjusted the player damage animation so that the attack direction is not unintentionally shifted when getting hit while attacking with some types of weapons that generates poise.
  • Fixed a bug that prevented some spells and incantations from causing damage while under the effect of some skills and items.
  • Fixed a bug that caused the effects of the Sacred Order skill to continue after switching weapons.
  • Corrected some text in certain languages.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.10

Regulation Ver. 1.10


For now, FromSoftware has not released the patch notes just yet, but that should change once we get nearer to the maintenance’s end. What we do know is the patch will bring “balance & gameplay adjustments and bug fixes” according to the devs.

Once the proper notes are out, we’ll update the article accordingly, so refresh it from time to time.

Update:  Full patch notes added

Source: Bandai Namco

Related Reading:

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Alex Co

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Elden Ring Update 1.15 Released for Patch 1.10 This July 27 (Update)

FromSoftware has released Elden Ring update 1.15 on all platforms this July 27, and this is for patch version 1.10! Players can expect balance changes and bug fixes to be part of this title update. Read on for the Elden Ring update 1.10 patch notes below.

Elden Ring Update 1.15 Patch Notes | Elden Ring Update 1.10 Patch Notes | Elden Ring July 27 Patch Notes:

PvP-exclusive balance adjustments

The adjustments in this section do not affect single-player or cooperative play.

  • Increased poise damage of all weapons and some spells and incantations.
  • Increased poise when attacking with some skills, spells, incantations and some types of weapon attacks that generates poise.
  • Added damage reduction when performing attacks with some skills, spells and incantations and some types of weapon attacks that generates poise.
  • Critical hit angles have been extended.
  • Decreased the invulnerability window of the Quick Step and Hound’s Step skills.
  • Decreased the damage reduction granted by some skills, incantations and items.

General balance adjustments

  • Increased critical hit damage.
  • Decreased recovery time after a missed critical hit.
  • Increased poise damage of attacks that occur after missing a critical hit.

Bug Fixes and other changes

  • Adjusted the player damage animation so that the attack direction is not unintentionally shifted when getting hit while attacking with some types of weapons that generates poise.
  • Fixed a bug that prevented some spells and incantations from causing damage while under the effect of some skills and items.
  • Fixed a bug that caused the effects of the Sacred Order skill to continue after switching weapons.
  • Corrected some text in certain languages.

For now, FromSoftware has not released the patch notes just yet, but that should change once we get nearer to the maintenance’s end. What we do know is the patch will bring “balance & gameplay adjustments and bug fixes” according to the devs.

Once the proper notes are out, we’ll update the article accordingly, so refresh it from time to time.

Related Reading:

Update: This post has been updated with patch notes.

Source: Bandai Namco

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Alex Co

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Monster Hunter Rise: Sunbreak Free Item Packs Offered by Capcom, Download Them Here

Monster Hunter Rise: Sunbreak is another major hit for Capcom, and another content update that has contributed to the company’s growth displayed by the latest financial results. To thank players for their commitment, the studio is once again offering everyone some free DLC to make your monster hunting smoother, in the shape of two special item packs containing in-game goodies such as lottery tickets, traps, vouchers, and more. Download the two free Monster Hunter Rise: Sunbreak item packs here.

You can grab both packs from the Microsoft Store (Xbox and Windows) and the PlayStation Store at no cost. The first bonus pack is named A Gift from Chichae 2, and the second one is the Elgado Funtime Pack. Below you can find the links to each add-on and the included content.

A Gift from Chichae 2 (Microsoft Store | PlayStation Store)

  • Farcaster x20
  • Friend Voucher x30
  • Shock Trap x10
  • Thunderbug x20
  • Trap Tool x20
  • Tranq Bomb x20

Elgado Funtime Pack (Microsoft Store | PlayStation Store)

  • Platinum Egg x5
  • Lottery Ticket x30
  • MP Accelerant x20
  • Melding Nectar x30

There is no notice on any expiration date for this free Monster Hunter Rise: Sunbreak DLC, but if you’re an active player and want to get some extra items, don’t sit on this offer for too long, who knows when it may not be available anymore.

Capcom is planning on releasing the Monster Hunter Rise: Sunbreak Ver16 including all title updates on August 24, 2023.

Vitor Braz

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Mobile Suit Gundam Battle Operation 2 Update 1.70 Out for 5th Anniversary Campaign This July 27

Bandai Namco has fired out Mobile Suit Gundam Battle Operation 2 update 1.70 (PS5 version 1.070) today for all platforms. This update includes the 5th Anniversary Campaign and other gameplay adjustments. Read on for the Mobile Suit Gundam Battle Operation 2 July 27 patch notes down below.

Mobile Suit Gundam Battle Operation 2 Update 1.70 | Mobile Suit Gundam Battle Operation 2 Update 1.070 | Mobile Suit Gundam Battle Operation 2 July 27 Patch Notes:

■5th Year Anniversary Campaign
Happy Birthday to GBO2!
“5th Year Anniversary Campaign” is starting from today!
■Period
[PDT] 07/26/2023 22:00 – 08/23/2023 21:59 [Scheduled]
[CEST] 07/27/2023 07:00 – 08/24/2023 06:59 [Scheduled]
※For more details, please click here.

■Updates
ver.0170.1534
■Battle Simulator
  • ◎Battle Simulator missions is now updated.
  • ⇒ You can now try the new MS Hi-Nu Gundam in TRIAL “Butterfly Dream” and fight the new BOSS “Elmeth” in mission “Ghost of Solomon”.
  • ■ TRIAL “Butterfly Dream”
  • ■ SURVIVAL “Demon of the desert”
  • ■ BOSS “Ghost of Solomon”
  • ◎Achievement rewards for Battle Simulator is now updated.
  • ⇒ New achievement rewards can be earned by finishing the updated missions.
  • ■Achievement rewards
  • ・TRIAL “Butterfly Dream”
  • Achievement reward 1: DP 50,000
  • Achievement reward 2: Strengthened Frame LV5
  • Achievement reward 3: 3 tokens
  • ・SURVIVAL “Demon of the Desert”
  • Achievement reward 1: DP 50,000
  • Achievement reward 2: Enhanced Melee Program LV4
  • Achievement reward 3: 3 tokens
  • ・BOSS “Ghost of Solomon”
  • Achievement reward 1: DP 50,000
  • Achievement reward 2: Enhanced Firing Program LV4
  • Achievement reward 3: 3 tokens
  • ※Pilots who already have those materials will obtain a number of recycle tickets instead.
■Unit adjustment
◎Various Parameter Adjustments are implemented.  ※For details, check here.
◎Results of various parameter adjustments from 06/22/2023 [JST] are announced.  ※For details, check here.
■Game title menu
  • ◎We have changed a new key visual to celebrate our 5th Anniversary.
    ⇒ Not only the key visual, we have also adjusted the UI.
  • ◎We have new opening movie for this celebration too!
    ⇒ Opening movie is now replaying after AFK in the title menu a while.
■Matching
  • ◎Now only the exact same cost MS can be matched in a rating match.
  • ⇒ Pilots may have used MS -50 cost for the rating match in the past, but this has been changed and pilots now have to choose the exact cost for the rating.
■Option menu
  • ◎“BGM customizing function” have been added.
  • ⇒ Battle BGM was played randomly in the past but now you can choose whatever you like with the “BGM customizing function” to set it to your favorite one.
■How to set the BGM
  • ①Select “BGM customizing” from H.A.R.O. -> option
  • ②Press “L1/R1” to choose maximum 3 favorite BGM.
  • ③Press “L3” in matching room can change the BGM which you had set in step ②.
  • ※You can listen the BGM you want by pressing “△” in the option menu.
■Battle related
  • ◎With the addition of the Hi-Nu Gundam’s sub-weapon, “Fin Funnels [Support]”, an icon will now be displayed on all MS to confirm whether or not they are affected by the “Psycommu jamming” effect, which disables the use of Psycommu weapons for a certain period of time.
  • ⇒ Since the “Fin Funnels [Support]” is a psycommu weapon that can be deployed against all MS, it is now possible to check whether the “psycommu jamming” effect is occurring in all MS.
■Others
  • ◎You can now hold Directional Buttons or L stick up/down to quickly check the list rather than pressing the buttons every single time.
■Application Data Update
■Supply Drop Lineup Update Notice
※For more details, please click here.
■August 2023 Premium Login Bonus
※Regarding August 2023 Premium Login Bonus, click here.
■New Materials for exchange are added to Recycle Counter.
⇒ Information about newly added materials
  • ■Units
  • ・★★★ Stark Jegan LV1–2 added
  • ・★★ Jegan [ECOAS Type] LV1–2 added
  • ・★★ Hazel II LV1–2 added
  • ・★★ Pale Rider DII LV1–2 added
  • ■Main weapon
  • ・★★★ Jegan D Type Bazooka LV1–2 added
  • ※The materials mentioned above will be available at Recycle Counter for 2 days, from [JST] 07/27/2023 – 07/28/2022.
    • ■Mark
    • ・★★ Amuro Ray B (White) added
    • ・★★ Amuro Ray B (Red) added
    • ・★★ Amuro Ray C added
  • ■Pattern
  • ・★★★ Inkspot camouflage HG added
■New Materials for exchange are added to DP exchange Counter.
⇒ Information about newly added materials
  • ■Unit
  • ・★★ GM QuelLV3 added
■Some materials have been excluded from the Supply Drop Lineup.
※For Details, click here.
■Rating Match/Quick Match Game Modes are updated
※There may be differences about the game mode with the information above, which were introduced during the previous update regarding [Possible Game Modes].

■Collaboration with WasyaganaTV Youtube Channel “GBO2 Quiz”
We had a collaboration event with WasyaganaTV Youtube Channel, “Happy Brithday GBO2 5th Anniversary! Mafia Kajita and Yuichi Nakamura’s show “Washanama” #37 “WasyaganaTV Youtube Channel” (only in Japanese), to reward both MC who had answered a certain questions correctly in “GBO2 Quiz” on [JST] 07/23/2023, we would like to distribute all pilots a series of MS!
■Period
[PDT] 07/26/2023 22:00 – 08/23/2023 21:59 [Scheduled]
[CEST] 07/27/2023 07:00 – 08/24/2023 06:59 [Scheduled]
■Reward MS
・Zeta Gundam LV1 (General Unit, ground/space use, cost: 600)
・ZZ Gundam LV1 (General Unit, ground/space use, cost: 650)
・Gundam Mk-II LV1 (General Unit, ground/space use, cost: 500)
・Qubeley LV1 (General Unit, ground/space use, cost: 650)
・The-O LV1 (General Unit, ground/space use, cost: 650)
・Döven Wolf LV1 (General Unit, ground/space use, cost: 600)
・Qubeley Mk II LV1 (Raid Unit, ground/space use, cost: 650)
・Zaku III Custom LV1 (Raid Unit, ground/space use, cost: 650)
・Hyaku-Shiki LV1 (Raid Unit, ground/space use, cost: 550)
・Hamma-Hamma LV1 (Support Unit, ground/space use, cost: 600)
  • ※Pilots who already have the MS will obtain a number of recycle tickets instead.
■About WasyaganaTV Youtube Channel
A video and radio channel formed by “free” writer, Mafia Kajita, and voice actor, Yuichi Nakamura.
With Script Writer, Bukubu Ohkawa, who is the writer of “POP TEAM EPIC”, getting us various fun contents and game streaming!!
Channel link:https://www.youtube.com/@WasyaganaTV

■Weekly Weekend Battle Schedule
Weekend Battle Schedule Special Rules
[PDT] 07/27/2023 12:00 – 07/28/2023 11:59
[CEST] 07/27/2023 21:00 – 07/28/2023 20:59
“Mix-Up”, “Simple Battle”, “Shuffle Target”,
“Brawl Match”, “Duel Match”
will be held every two hours.
[PDT] 07/28/2023 12:00 – 07/29/2023 11:59
[CEST] 07/28/2023 21:00 – 07/29/2023 20:59
[PDT] 07/29/2023 12:00 – 07/30/2023 11:59
[CEST] 07/29/2023 21:00 – 07/30/2023 20:59
■Next Clan Match Schedule
Please refer, here for the next Clan Match schedule and reward collection period.
For an overview of the Clan Match, please refer here.
■Fixes
  • ◎Units
  • ・In the “Unicorn Gundam,” although the skill “Awaken Ability Boost” nullifies “Psycommu Jamming” effect, no explanation was provided for this ability, so the description has been corrected.
  • ・In “MSN-04FF Sazabi”, the behavior of the skill “Resist Move” other than its effect was different from that of the skill “Emergency Evasion” and we have unified the effect to match that.
  • ・The mono eye of “Sisquiede” was turned off when the skill “Offense Mode: Phase 2 Ability Boost” was activated while the head was damaged.
  • ◎Weapons
  • ・Fixed a case in which unnecessary lock-on markers were displayed when certain operations were performed on weapons that can use ASL (automatic sight lock) and weapons that can lock on to the target.
  • ・In the language setting “English,” the name of the sub-weapon “RD Custom C Bazooka [Shrapnel]” of the “Modified Rick Dijeh” which was not appropriate.
  • ◎Others
  • ・In the language setting “English”, the icon for Monthly MS displayed in “H.A.R.O. > Database > Item Data > MS” was listed as “Special MS”, which was corrected to “Monthly MS”.
  • ◎Others
  • ・In the PS5™ version, when scrolling down the screen while the cursor is over the “Battle Operation 2” application on the home screen, the performance was not appropriate and now is fixed.

Source: Battle Operation

Damien Seeto

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Elden Ring Down for Server Maintenance and Patch 1.10 Roll Out This July 27

If you’re seeing Elden Ring down reports surface this July 27, it’s not just you, as FromSoftware has taken the Elden Ring servers down for maintenance, and during this time, patch 1.10 will be released on all platforms.

Update: Here are the official Elden Ring update 1.10 patch notes

Elden Ring Down for Server Maintenance Schedule and Status for July 27:

Here’s the announcement from the studio:

The #ELDENRING servers will undergo maintenance today, July 27 to deploy patch 1.10.

This update contains balance & gameplay adjustments and bug fixes.

Maintenance will begin at 0:00 PDT | 09:00 CEST | 16:00 JST and last 3 hours on all platforms.

Once the patch is out, we’ll provide a link out to it in the article. Same as always, if the maintenance period is extended or changed, we’ll update the article to reflect it.

In other Elden Ring news, it’s been revealed recently that the studio has developed both Elden Ring and the upcoming Armored Core 6 with just a 300-man team.

More FromSoftware Reading:

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Alex Co

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Splatoon 3 Update 4.1.0 Goes Live for July 26; Here’s What’s Included

As announced earlier this week, Nintendo has begun rolling out Splatoon 3 Update 4.1.0 this July 26, addressing several recent bugs, as well as weapon balancing.  

Splatoon 3 Update 4.1.0 Patch Notes for July 26:

Fixes to Multiplayer

  • Specifications for some main weapons have changed.
    Weapon Change Details

    Aerospray MG

    Aerospray RG

    • Reduced the amount of ink consumed by approximately 9%.

    Splattershot

    Tentatek Splattershot

    Hero Shot Replica

    • Reduced the scatter of shots while on land by approximately 17%.
      • This also includes midair shot-scatter reduction from the Intensify Action gear ability. The midair ink scatter will now be closer to the effect while shooting on land.

    N-ZAP ’85

    N-ZAP ’89

    • Reduced the scatter of shots while on land by approximately 17%.
      • This also includes midair shot-scatter reduction from the Intensify Action gear ability. The midair ink scatter will now be closer to the effect while shooting on land.

    Splattershot Pro

    Forge Splattershot Pro

    • Increased the radius of the ink splatter at the point of impact by approximately 8%.

    Luna Blaster

    Luna Blaster Neo

    • Reduced the scatter of shots midair by approximately 25%.
    • Also made midair shot-scatter reduction from the Intensify Action gear ability easier to activate even with a smaller number of gear abilities. The midair ink scatter will now be closer to the effect while shooting on land.
      • The effect gained from equipping the maximum number of Intensify Action gear abilities will not change.
    Dynamo Roller
    • Reduced the amount of time it takes for ink to begin recovering after a horizontal or vertical swing by about 1/6 of a second.
    Painbrush
    • Reduced the amount of ink consumed when swinging the brush by approximately 25%.
    • Reduced the amount of ink consumed when holding the ZR Button to paint while moving ahead by approximately 25%.
    Goo Tuber
    • Adjusted the display indicating the charge amount to make it easier to tell when it will exceed 100.0 damage dealt.
    Bloblobber
    • Increased the radius of ink splatter at the point of impact and from ink spray by approximately 10%.
    Tri-Stringer
    • Increased the damage dealt to opponents by the explosions of shots lodged in the terrain from 28.0 to 30.0.
    • Increased movement speed while charging and while fully charged by approximately 13%.
  • Specifications for some sub weapons have changed.
    Sub Weapon Change Details
    Sprinkler
    • Extended the duration of the state where the ink is strongest immediately after placement by approximately 3 seconds.
    Angle Shooter
    • Increased the damage dealt to opponents by direct hits from 35.0 to 40.0.
  • Specifications for some special weapons have changed.
    Special Weapon Change Details
    Trizooka
    • Increased the damage dealt by explosions from 40.0 to 60.0.
    Ink Vac
    • Increased the radius of the ink-shot explosion by approximately 50% when the amount of the opponent’s ink that was sucked up is at the minimum.
    • Increased the radius of the ink-shot explosion by approximately 25% when the amount of the opponent’s ink that was sucked up is at the maximum.
    Super Chump
    • Increased the amount of damage dealt to players caught in an explosion near a decoy from 60.0 to 70.0 and increased the radius of that area by approximately 38%.
    • Increased the radius of the decoy explosion area that deals 35.0 damage by approximately 20%.
    Inkjet
    • Decreased the radius of the explosion area that deals 50.0 damage by approximately 15%.
      • No changes to the radius of the area that deals 30.0 damage.
  • Points required for some special weapons have been changed.
    Weapon Before After
    Clash Blaster Neo 180 170
    Carbon Roller 180 170
    Rapid Blaster Pro Deco 180 190
    Tri-Slosher Nouveau 180 190
    Mini Splatling 180 190
    Ballpoint Splatling 200 210

Changes to the Lobby

  • Made it possible to join a room even when a Private Battle is in progress if there is a spot available.
    • In this case, the new player will be able to participate starting with the next battle.

This update focuses on making tweaks to multiplayer.

We have improved certain weapons to make them easier to use and modified some less popular weapons to be a bit closer to popular weapons in performance. We hope this will encourage a wider selection of weapon usage.

Additionally, we have made adjustments to some sub weapons to make them easier to use in conjunction with main weapons.

We have also adjusted some special weapons. In addition to similar adjustments mentioned above to encourage a wider selection of usage, we’ve dialed back the performance of some special weapons that had been modified in the past. Their specifications are now closer to the original weapon specifications.

We plan on releasing the next update at the end of the current season. It will focus primarily on further weapon balance adjustments and adding features for the new season starting in September.

Bug Fixes

Fixes to Player Controls

  • Fixed an issue where the player could jump higher than normal by performing certain inputs to do a Squid Roll while swimming on a wall holding the B Button.
  • Fixed an issue where the back side of the terrain occasionally displayed when the player jumped in front of certain terrain, making it hard to see the screen.
  • Fixed an issue where players could appear in an unintended state to other players and not correctly take damage when using an unstable wireless connection.
  • Fixed an issue in Rainmaker mode where players with the Rainmaker could appear to not have the Rainmaker in their possession to other players when using an unstable wireless connection.
  • Fixed an issue where certain sloshers were occasionally not inking walls correctly.
  • Fixed an issue where a player behind a brella would sometimes take damage and explode when the tip of the brella touched a fully charged Rainmaker shot after impact or a stationary bomb.

Fixes to Multiplayer

  • Fixed an issue where communication errors occurred easily when hitting a Big Bubbler or the Rainmaker shield repeatedly with Killer Wail 5.1 when using an unstable wireless connection.
  • Fixed an issue in Rainmaker mode where sponges and inkrails did not respond when hit directly by a fully charged Rainmaker shot.
  • Fixed an issue in Clam Blitz mode where overtime occasionally did not occur even though the leading team’s power clam remained on the stage.
  • Fixed an issue in Clam Blitz mode where clams or power clams occasionally increased when multiple players with unstable wireless connections attempted to acquire them.
  • Fixed an issue in Eeltail Alley where it was possible to ink under certain obstacles and have it count as turf inked.
  • Fixed an issue in Mahi-Mahi Resort where it was possible to ink under certain obstacles and have it count as turf inked.
  • Fixed an issue in Inkblot Art Academy in Rainmaker mode where there were points where the goal distance did not change as intended.
  • Fixed an issue in Sturgeon Shipyard in Tower Control mode where players could be pushed by the tower and become stuck inside terrain.
  • Fixed an issue in Manta Maria in Tower Control mode that caused players to occasionally clip into terrain when doing a Super Jump to the top of the tower in certain positions.
  • Fixed an issue in Barnacle & Dime where it was possible to ink under certain obstacles and have it count as turf inked.
  • Fixed an issue in Barnacle & Dime in Tower Control mode where players could be pushed by the tower and become stuck inside terrain.
  • Fixed an issue in Humpback Pump Track where it was possible to ink under certain obstacles and have it count as turf inked.
  • Fixed an issue in Humpback Pump Track where Wave Breakers disappeared when set in certain areas.

Fixes to Salmon Run

  • Fixed an issue where it was difficult to deal damage to Drizzlers with the horizontal slash of the Grizzco Splatana.
  • Fixed an issue where inking the majority of the Flipper-Flopper ring’s interior occasionally didn’t register.
  • Fixed an issue that occasionally caused a Flipper-Flopper to land on top of the egg basket.
  • Fixed an issue that occasionally caused Salmonids that appeared in the wave after a special Rush wave to have the same health as Rush-wave Salmonids.
  • Fixed an issue in Jammin’ Salmon Junction that caused grates to obstruct the player’s vision by making it possible to see through them when they appear in front of the player.
  • Fixed an issue in Jammin’ Salmon Junction where Salmonids occasionally became stuck on Big Shot cannons and Fish Sticks. This was done by adjusting the position of the Big Shot cannons and Fish Sticks on the map.
  • Fixed an issue in Jammin’ Salmon Junction where the Golden Egg that appears after defeating a Snatcher in certain positions occasionally clipped into the terrain or a Fish Stick.

Fixes to Splatfests

  • Fixed an issue in Tricolor Turf War where players occasionally appeared to hold the Ultra Signal in a position away from where it was placed when using an unstable wireless connection.

Other Fixes

  • Fixed an issue where the lobby jukebox would occasionally play the wrong song immediately before matchmaking ends.
  • Fixed an issue that halted matchmaking if a player in the lobby had the “Save to amiibo” confirmation screen open in the Equip menu.
  • Fixed an issue that caused notifications to be resent after a player in the lobby did recon in a Private Battle.
  • Fixed an issue where a player’s alias setting was occasionally ignored and their regular player name was displayed when they were in a Private Battle room performing certain actions within the lobby menu or the Equip screen.
  • Fixed an issue in the Sheldon Sampler Challenge where the amount of turf inked and number of wins were added to the weapon equipped in the lobby before the start of the match.

Source: Nintendo

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Diablo 4 TurboHUD4 Flagged by Blizzard as Software That Can Lead to “Disciplinary Action” and Even “Permanent Suspension”

For Diablo 4 gamers playing on PC, some might be using (or are thinking to use) the TurboHUD4 (THUD4) software in order to make your dungeon raiding and spellcasting lives easier in Sanctuary. Well, if so, you might want to stop doing that, as Blizzard has issued a new announcement confirming that Diablo 4 TurboHUD4 use is something the studio does not condone.

In the announcement, Blizzard states that using THUD4 is game-modifying software, and can lead to “disciplinary action” and even permanent suspension.”

We are committed to keeping the world of Sanctuary a safe and fair place for all players, and our Game Security team constantly monitors for cheats and unauthorized modifications.

All Diablo IV players agree to the Blizzard EULA as a condition of playing the game. The Blizzard EULA explicitly prohibits cheating, bots, hacks, and any other unauthorized software which automates, modifies, or otherwise interferes with the game. This is important to players’ security as well as the game’s long-term integrity.

With that in mind, we want to make it clear that TurboHUD4, like any game-modifying software, is prohibited for use with Diablo IV. Players who install this kind of software will put their accounts at risk for disciplinary action, which can include permanent suspension.

Thank you to our players for helping to keep Sanctuary fair for all.

For those unaware, the TurboHUD4 is a customizable overlay tailor-made for Diablo 4. It helps keep the player track gold, experience and items, and also displays Elites and normal monsters with their affixes. This is a paid software tool that was released earlier this month.

In other Diablo 4 news, a new client patch was released today that included a few adjustments (though no balance changes).

Source: Blizzard Forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Upcoming Update 5.2 Will Allow Squad Leaders to Lock, Kick Players From Squads

One of the most requested features in Battlefield 2042 ever since its release is finally coming! DICE has announced that Battlefield 2042 upcoming update patch version 5.2 will allow squad leaders to kick (remove) players from their squad.

In addition to that, squad leaders will also be able to lock and unlock squads as well. This is one of the many quality-of-life improvements coming in the game’s next major update.

We’ve heard you loud and clear, you want the ability to define who you play with in a Squad on #Battlefield2042.

Arriving as part of Update 5.2, Squad Leaders will have the ability to Lock, Unlock, and Remove Players from their Squads.

Squad Leader not up to the task? If your requests go unanswered, leadership duties may be taken from them.

Stay tuned for full Update Notes on 5.2, soon.

As you can see, we should be getting the full patch notes for update 5.2 soon. Hopefully, this will come with a release date as well. What other player-requested feature do you want to see make its way to BF2042? Sound off and let us know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Evo 2023 Schedule Revealed, Will Include “Surprise-Filled Panel” From Arc System Works

With Evo 2023 just around the corner, those attending in person and watching at home may be wondering exactly what’s in store throughout this year’s largest fighting game tournament. Fortunately, the organizers have finally confirmed the Evo 2023 schedule, which you can check out below.

Interestingly, Arc System Works will also be holding a “surprise-filled panel” during the event, alongside updates for Granblue Fantasy Versus: Rising and an “exciting announcement” from a “surprise developer,” though we don’t know much about that bit, so it’ll likely remain a secret until the event proper.

Evo 2023 Schedule:

Note: All times listed are in Pacific Time (PT).

Main Stage:

Streamed on Evo

Day 1:

  • 10:00 AM – 7:00 PM: Evo 2023 Special Events
  • 7:00 PM – 10:00 PM: Top 6 – Mortal Kombat 11 Ultimate

Day 2:

  • 10:00 AM – 12:00 PM: Top 6 – MELTY BLOOD: TYPE LUMINA
  • 12:00 PM – 5:00 PM: Top 6 – THE KING OF FIGHTERS XV
  • 5:00 PM – 7:00 PM: Top 4 – Granblue Fantasy Versus Rising
  • 7:00 PM – 11:00 PM: Top 6 – DRAGON BALL FighterZ‍

Day 3:

  • 10:00 AM – 12:00 PM: Top 6 – Ultimate Marvel vs. Capcom 3
  • 12:00 PM – 4:00 PM: Top 6 – TEKKEN 7
  • 4:00 PM – 7:00 PM: Top 6 – Guilty Gear -Strive-
  • 7:00 PM – 11:00 PM: Top 6 – Street Fighter 6

Stage A:

Streamed on Evo 2

  • 10:00 AM – 3:00 PM: Pools R1 – DRAGON BALL FighterZ
  • 3:00 – 4:00: Break
  • 4:00 PM – 8:00 PM: Pools R1 – TEKKEN 7‍

Day 2:

  • 10:00 AM – 2:00 PM: Pools R2 – TEKKEN 7
  • 2:00 – 3:00 PM: Break
  • 3:00 PM – 5:00 PM:  Pools R3 – TEKKEN 7
  • 5:00 PM – 7:00 PM: Pools R4 – TEKKEN 7
  • 7:00 PM – 10:00 PM: Top 24 – TEKKEN 7

Stage B:

Streamed on Evo 3

Day 1:

  • 10:00 AM – 3:00 PM: Pools R1 – THE KING OF FIGHTERS XV
  • 3:00 PM – 4:00 PM: Break
  • 4:00 PM – 6:00 PM: Pools R2 – THE KING OF FIGHTERS XV
  • 6:00 PM – 08:00 PM: Top 24 – THE KING OF FIGHTERS XV‍

Day 2:

  • 10:00 AM – 12:00 PM: Pools R1 – DRAGON BALL FighterZ
  • 12:00 PM – 2:00 PM: Pools R2 – DRAGON BALL FighterZ
  • 2:00 PM – 3:00 PM: Break
  • 3:00 PM – 6:00 PM: Top 48 – DRAGON BALL FighterZ

Stage C:

Streamed on Evo 4

Day 1:

  • 10:00 AM – 3:00 PM: Pools R1 – Street Fighter 6
  • 3:00 PM – 4:00 PM: Break
  • 4:00 PM – 9:00 PM: Pools R1 – Street Fighter 6‍

Day 2:

  • 10:00 AM  – 2:00 PM: Pools R2 – Street Fighter 6
  • 2:00 PM – 03:00 PM: Break
  • 3:00 PM – 7:00 PM: Pools R3 – Street Fighter 6
  • 7:00 PM – 10:00 PM: Top 24 – Street Fighter 6

Stage D:

Streamed on Evo 5

Day 1:

  • 10:00 AM – 03:00 PM: Pools R1 – Guilty Gear -Strive-
  • 3:00 PM – 04:00 PM: Break
  • 4:00 PM – 8:00 PM: Pools R1 – Guilty Gear -Strive-‍

Day 2:

  • 10:00 – 2:00: Pools R2 – Guilty Gear -Strive-
  • 2:00 – 3:00: Break
  • 3:00 – 7:00: Pools R3 – Guilty Gear -Strive-
  • 7:00 – 10:00: Top 24 – Guilty Gear -Strive-

Stage E:

Streamed on Evo 6‍

Day 1:

  • 10:00 – 3:00: Pools R1 – Mortal Kombat 11 Ultimate
  • 3:00 – 4:00: Break
  • 4:00 – 06:00: Pools R2 – Mortal Kombat 11 Ultimate
  • 6:00 – 08:00 PM: Pools R1 – Ultimate Marvel vs Capcom 3‍

Day 2:

  • 10:00 AM – 2:00 PM: Pools R1 – Ultimate Marvel vs Capcom 3
  • 2:00 PM – 3:00 PM: Break
  • 3:00 PM  – 7:00 PM: Pools R2 – Ultimate Marvel vs Capcom 3
  • 7:00 PM – 10:00 PM: Top 48 – Ultimate Marvel vs Capcom 3

Stage 7:

Streamed on Evo 7

Day 1:

  • 10:00 – 3:00: Pools R1 – MELTY BLOOD: TYPE LUMINA
  • 3:00 – 4:00: Break
  • 4:00 – 06:00: Pools R2 – MELTY BLOOD: TYPE LUMINA
  • 6:00 – 08:00 PM: Top 24 – MELTY BLOOD: TYPE LUMINA‍

Day 2:

  • 10:00 AM – 2:00 PM: Granblue Fantasy Versus Rising‍
  • 2:00 PM – 3:00 PM: Break
  • 3:00 PM  – 4:00 PM: Pools R3 – Street Fighter 6
  • 4:00 PM – 6:00 PM: Pools R4 – Street Fighter 6
  • 6:00 – 08:00 PM: Top 24 – Street Fighter 6

Evo 2023 runs from August 4 to August 6. What games do you plan on watching? Let us know in the comments!

Source: Evo

Carlos Perez

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