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Death Stranding 2 Update 1.014 Hits the Beach

Following the release of Death Stranding 2: On the Beach on PC, which also saw the PS5 version get a content drop that added various new features and content, Kojima Productions has now released a new game update today, April 7.

PS5 gamers will see this download as Death Stranding 2 update 1.014 (complete version 1.014.000), and given we just received a feature-packed update last month, don’t expect much from this outside of fixes.

Death Stranding 2 Drops on April 7, Bringing the Game to Version 1.014

So far, Kojima Productions has not mentioned anything about today’s patch. There was one released for the PC version last week that included the following fixes as part of patch version 1.2:

  • Performance improvements on systems with limited PCIe bandwidth.
  • Improved performance on Steam Deck.
  • Various crash fixes, stability improvements, and performance optimizations.
  • Photo Mode screenshots taken in HDR no longer appear to be washed out.
  • DualShock 4 triggers no longer need to be pressed fully to register input when using Steam Input.
  • Various bug fixes related to the Map user interface.
  • Various bug fixes and improvements related to graphics.
  • Various input and user interface related improvements and bug fixes.

According to port developer Nixxes, they are aware of frame rate drops that occur when players use the sniper rifle scope. The devs have a fix in the works and will be available in an upcoming patch, and offered the following workaround solution for now: If you are experiencing this, as a workaround, you can try lowering the Level of Detail and/or Texture Quality setting to improve your experience.

More improvements targeting handhelds like the Steam Deck are also on the way.

As for the PS5 version, expect today’s update to fix issues that surfaced from last month’s content drop. For those who haven’t logged in and updated the game, last month’s update included the following new stuff for free:

  • New Difficulty Mode “To The Wilder” Added
  • “Trapped in a Strange Realm” VR Training Area Added
  • Chiral Cat Added to Sam’s Room
  • Connection Bonuses
  • New live-action cutscenes that were originally cut due to capacity limits
  • New footage added and this includes new nightmares experienced by Sam
  • New items
  • adjustments are being implemented based on gameplay data from players around the world

If Kojima Productions or Sony releases any official changelog, we’ll add it to the article.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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People of Note Review: Power of Music

There’s a lot to like about the idea and the game design behind People of Note. A turn-based RPG that blends rhythm mechanics, musical storytelling, and a character-driven journey feels like a natural fit, especially in a genre that’s constantly experimenting with new ways to stand out. Developed by Iridium Studios, the game puts players in the role of Cadence, an aspiring pop singer with big ambitions and an even bigger ego, determined to make it big after being rejected from the Noteworthy Song Contest.

As the story progresses, that growth does begin to take shape. Building a band forces Cadence to rely on others, something she initially resists. Over time, she starts to open up and genuinely care about the people around her. It’s not a groundbreaking transformation, but it’s handled consistently enough to give the narrative a solid emotional throughline. Even when the larger plot feels a bit underwhelming, her personal journey helps carry the experience forward.

MP1st got the chance to go hands-on with the full game, and after completing it, People of Note comes across as a project filled with ambition and creative ideas, even if the execution doesn’t always match that vision. The game clearly has its strengths, and there are glimpses of something more refined beneath the surface. At the same time, certain gameplay elements and pacing issues hold it back from reaching that next level.

Linear Design Keeping You On Track

Before diving further, it’s also worth noting that this review will touch on some light story elements, so consider this a spoiler warning if you’re planning to go in completely fresh.

People of Note is a very straightforward, linear experience. There’s no minimap, but the game rarely gives you a reason to need one, as the world is very small and you can explore everything, and though some areas may be confusing, you will not get lost. Objectives are clearly defined, and progression is tightly structured, guiding you from one area to the next without much room for deviation. For the most part, this works for those who want to play a game that doesn’t require much open-world exploration. I never found myself lost or unsure of what to do next, because the menu screen tells you your next objective. The only thing you will be doing is running around and figuring out where those objectives or main quests are located. It can feel a bit limiting at times, and each region, while visually distinct, feels more like a series of connected levels rather than a fully realized world.

Side quests and puzzles exist, but they are very few of them. Most side activities can be completed quickly within the same chapter they appear in, offering minor rewards that don’t significantly impact gameplay much. The puzzles are particularly underwhelming at the beginning. While they do become slightly more complex as the game progresses, they never feel challenging. On average, I was able to solve them in under ten minutes, until you reach the near-end part, which will tickle your brain but is not much of a difficult challenge. They feel more like brief interruptions than meaningful gameplay segments, which is nice, and I do enjoy a few of them. So if you are stuck, take a deep breath and give some of the puzzles a bit of thought; you will see a certain pattern in them, and for others, you can brute-force a bit, but the answer or hints are usually in the writing.

Rhythm Combat That Lacks Impact

Combat is where People of Note clearly aims to stand out (beside their music), but it’s also where it falls the shortest. The game blends traditional turn-based mechanics with rhythm-based inputs, asking you to time your actions to the beat of the music. On top of that, there are dynamic genre shifts and musical mashups among party members meant to add variety and flair to each encounter. It’s a strong concept on paper, and one that fits perfectly with the game’s musical identity, but in execution, it feels underdeveloped.

Timing your inputs correctly does improve your effectiveness, but the impact is minimal. Missing a beat isn’t particularly punishing, and landing perfect timing doesn’t feel especially rewarding. Because of that, combat never really builds tension. There are moments where the music subtly changes tempo, requiring slightly faster inputs, but even then, it doesn’t meaningfully change how encounters play out. If the gameplay were done like Hatsune Miku: Project Diva or OSU!, I would have been more excited and very impressed.

The idea of manipulating the stanza, essentially the timeline of actions within each turn, is one of the more interesting mechanics introduced. Being able to influence when actions occur can add a layer of strategy, especially in tougher fights. Unfortunately, it doesn’t go far enough. It feels like a system that could have been expanded with more complex beat patterns, but instead remains fairly basic throughout. With more emphasis on incoming beat variations and deeper stanza control, combat could have been far more engaging.

As it stands, most regular encounters quickly become repetitive. I found myself relying on the same abilities against common enemies, with little reason to experiment or adapt. The dynamic combat conditions, while interesting in theory, don’t significantly impact decision-making. Battles start to blur together, and the rhythm element, which should be the highlight, ends up feeling more like a light gimmick than a core mechanic.

Boss fights are where the system shows flashes of its potential. These encounters are more demanding and often require you to adjust your setup, including gear and Songstones. There’s a level of strategy here that’s largely absent from standard fights, making bosses the most engaging part of combat. For a moment, you get a glimpse of what the system could have been if it were pushed further.

Even then, it’s not enough to carry the experience as a whole. The option to skip combat or lower the difficulty reinforces the idea that the system isn’t essential to progression. You can bypass large portions of it, solve the occasional puzzle, and still move through the game without much resistance. That flexibility is great for accessibility, but it also highlights how little weight combat ultimately holds in the overall experience.

The Quartet Cast Member

Throughout the journey, Cadence is joined by a small cast of companions, including Fret, Synthia, and Vox. Each character brings their own abilities into combat, as well as their own personality to the story. There are other characters with some background story, but I will not spoil it. Most have their own songs to sing, and it’s pretty decent to listen to. So I feel the developers have done well with incorporating a bit of the music into the game. However, the combat music leaves more to be desired, as you can barely hear some of the battle music of standard enemies or some bosses.

Fret stands out the most (and I truly like this character the most). His grounded personality contrasts well with Cadence’s early arrogance, and his interactions with her feel more natural than most. He adds a bit of emotional weight, helping balance the narrative. The rest of the cast is serviceable, but not particularly memorable. They fill their roles, but I never felt a strong connection to most of them. The game makes an effort to build these relationships, but it doesn’t always land meaningfully.

The writing leans heavily on humor, with frequent puns and references to movies, music, and other games. Some of it works, and there are moments that genuinely got a laugh out of me. But over time, the jokes start to feel repetitive, and the humor loses some of its impact. Though it does fit well in the world they live in.

Iridium Studios has a solid foundation here, and if they choose to build on it, there’s room for something much stronger in the future.

People of Note will be released on April 7, 2026, for PC (Steam and Epic Games Store)PlayStation 5Xbox Series X|S, and Nintendo Switch 2.

Pros

  • Unique music-themed world with distinct regions
  • Boss fights offer more engaging and strategic gameplay
Verdict
6.5/10
People of Note is a game with a lot of creative ideas and clear ambition. Its blend of rhythm-based combat, musical storytelling, and character progression shows promise, and there are moments where that vision comes through. Though it leaves more to be desire for .

Cons

  • Combat lacks depth and meaningful impact in most encounters
  • Repetitive gameplay with little incentive to experiment
  • Puzzles are too simple and feel like filler
  • Supporting cast lacks strong emotional connection
  • Skipping mechanics for a lot of the fights

People of Note code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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Alexander Lataillade-Nguyen

Alexander Lataillade-Nguyen is a California-based cybersecurity professional and lifelong gamer with a passion for continuous learning. Outside of his work in ethical IT and digital security, he enjoys competitive pinball, miniature painting, and exploring new hobbies and cuisines.

Home > Title Updates and Patches

Starfield Free Lanes Update 1.16.236 Patch Notes Detail Everything New

While PS5 gamers might have had access to Starfield’s Free Lanes update since yesterday (technically), it’s officially out today. Xbox and PC players can now download Starfield update 1.16.236, and this delivers the Free Lanes content for all existing base game owners.

Expect a hefty download across all platforms, and if you’re wondering what the new features are or what got changed, we have the official Free Lanes update patch notes available below.

Starfield Free Lanes Update Patch Notes List Down All the New Features and Content

Features

  • Free Lanes: The player can now use cruise mode to travel in open space or to POI locations between planets inside a star system.
  • Added X-Tech crafting support to Weapons and Armor. This allows players to further customize the legendary effects on their equipment.
  • Added Additional Quality Tiers to weapons and suits.
  • Added Rank 4 Legendary effects for weapons and suits.
  • Added Upgrade modules. These can be installed to improve one attribute of a weapon or Suit.
  • Added New weapon skins that can be applied to select weapons at a workbench.
  • Added a buildable ship optimization terminal. The player can spend X-Tech to improve several attributes of their ship.
  • Added Ship Equipment schematics. This new equipment can be added in the ship builder after it is discovered.
  • Added Legendary Enemy Modifiers. Legendary enemies can now appear with new modifiers that make them more challenging.
  • Added Legendary Enemy Modifiers settings into Gameplay Options, so players can adjust when they start appearing.
  • Added Quantum Entanglement Device. This gives players the ability to transfer some items when they choose to go through the Unity.
  • Starborn Powers can now be upgraded with Quantum Essence.
  • Quantum Essence can now be added to the Favorites menu to for quick access.
  • Starborn ships now reward the player with Quantum Essence when destroyed.
  • Added the Database menu which allows for better location, resource, and recipe tracking based on character’s knowledge of the Settled Systems.
  • Added Outpost Quality of life improvements such as a Shared Outpost Container (allowing players to house and access inventory from various outpost locations), Production Rate information, and a more precise placement mode.
  • New vehicle: Moon Jumper.
  • Added new Player House – “Château des Étoiles”.
  • Added Colony Wars Action Heroes which provide benefits when found.
  • Added Colony War Action Heroes display cases as buildable objects.
  • Muria Siarkiewicz is now available to join player crew.
  • Added an additional 3rd person Ship Camera distance that allows more of the ship to be visible.
  • Added Always Show Landing Camera setting for those who want to see their ship land at known locations.
  • Added Anchorpoint Station, a new POI that can be found in the Algorab system.
  • Added New Dungeons, Space Encounters, and Points of Interest throughout the game.
  • Adjusted the distribution and cooldown timers for placement of points of interest on Planets.
  • Added additional photomode poses for the Rev-8.
  • Terran Armada DLC Now Available.

General

  • Steam – Disabled DLC will no longer re-install when launching the game.
  • General crash and stability fixes.

Gameplay

  • Improved loot found in containers with Expert and Master level locks.
  • Reactive Equipment – Resolved an issue with the sound effects for the Reactive legendary effect.
  • Addressed an issue that could cause NPCs to calculate weapon damage inconsistently.
  • Fixed an issue with CombaTech magazine accuracy bonuses not applying consistently.
  • The player can now jump while reloading the XM-2311, Old Earth Pistol, and Livingstone’s Pistol.
  • Bounty targets in cities should now be properly interactable.
  • Resolved an issue that could potentially cause non-combat background music to no longer play.
  • Photo Mode – Addressed an issue that could cause issues when entering photomode while also entering an interior.
  • Photo Mode – Addressed an issue that could cause the player’s right foot to display awkwardly.

Quests

  • Friends Like These – Players should now be able to return the Terrormorph data at the end of the quest.
  • Guilty Parties – Addressed an issue where this quest could possibly not start after completing “Background Checks”.
  • Missed Beyond Measure – Addressed an issue that could cause the player to be locked with an invalid companion.
  • One Giant Leap – The player’s helmet should now be visible.
  • Refurbished Goods – All weapons required by the quest should now be able to be found.
  • Refurbished Goods – Turning in this quest will no longer take incorrect items from the player’s inventory.
  • The Hammer Falls – Addressed an issue that could cause the player to not receive the Star Eagle ship upon completion.
  • Two Tales, Two Cities – Addressed a situation where the player could potentially be control locked if choosing to arrest Tahir.

Locations

  • Resolved an issue that could cause some beds in Akila City to not grant Rested Bonus as intended.
  • Characters should now correctly sit in chairs in the Explorer’s Refuge.

UI

  • Improved and issue that could make Weapons Workbenches difficult to place in houses or ships.
  • Added visual improvements to the Ship Repair UI.
  • Ship Builder – Addressed an issue that could prevent unique or stolen ships from being renamed.
  • Ship Builder – Resolved an issue that could cause a duplicate model of a ship to persist on the landing pad after modifying it.
  • Ship Builder – Hopetech All-In-One Berth 2×2 furnished version is now accessible in game.
  • Ship Builder – Improvements to UI in Large Font Mode.
  • Outpost – Improvements to UI in Large Font mode.
  • Players can now use the escape key to back out of renaming an item in a workbench. (PC)
  • Fixed a typo with the Scan Jammer’s description.

Shattered Space

  • The Oracle has updated music.

Creations

  • A Perfect Recipe: Resolved an issue that could prevent the Ashta from spawning.
  • Updated the description for Plushie Andreja.
  • At Hell’s Gate: Plushies can now be placed in Plushie cases.
  • The “Plushie Case – Mount” can now be placed closer to the “Plushie Case – Stackable” variant.
  • Allied Winter Camo Skins will now show up on the Creation menu when installed.

Expect more updates to hit Starfield in the coming weeks and months.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Assassin’s Creed Shadows Version 1.1.1.0 Released for PSSR Support and More via Update 1.020.024

The latest major update for Assassin’s Creed Shadows is live today, April 7, and this brings more than just bug fixes. For console gamers, this download will appear as Assassin’s Creed Shadows update 1.020.024, and this will bring the game to version 1.1.1.0 applicable on all platforms.

PS5 Pro owners will be glad to know that this brings PSSR 2 (PlayStation Spectral Super Resolution) support, while Switch 2 owners can expect keyboard and mouse to be supported once they’ve applied the update.

Alongside the technical additions, this patch also brings the bo for everyone — even if they don’t own the Claws of Awaji DLC.

For the complete patch notes, which also include a significant amount of fixes, read on.

Assassin’s Creed Shadows New Update Brings PSSR 2 Support for PS5 Pro Owners

Bo for Everyone!

Don’t have the Claws of Awaji Expansion? No worries!

You can now find non-legendary Bo weapon just by exploring the shadows of Feudal Japan. Once you’ve earned at least one Unique Bo, the non-legendary versions can start dropping from enemies, showing up in chests or appearing at merchants like any other weapon.

PSSR 2 Support

Step into the shadows as Naoe or Yasuke, and experience a richer, sharper vision of feudal Japan.

PSSR 2 support arrives on PlayStation®5 Pro console, enhancing image quality and performance as you journey through sweeping landscapes, vibrant cities and serene countryside.

Mouse and Keyboard Support on Switch 2

A new way to play arrives! Mouse and Keyboard support is now available on the Nintendo Switch 2.

Take full control of Naoe and Yasuke in a whole new way, wielding your weapons with the precision and freedom of your favourite setup, to traverse the shadows of the night with delicate stealth. Your fight. Your style. Your way.

AC Shadows Update 1.1.1.0/1.020.024 Bug Fixes and Improvements

Gameplay

  • Fixed an issue with fast travel points being unavailable.
  • Enemies can now suffer up to 5 afflictions at the same time.
  • Fixed an issue with extra Rations being obtained from Claws of Awaji not being visible under maximum Rations in stats sheet.
  • Fixed an issue with damage increases not applying while unarmed.
  • Fixed an issue with various stat sources capping at +100%.

UI

  • Fixed crashing issue when checking add-on content.
  • Resolved an issue where total progression remained at 97.89% after all content was completed.
  • The Detailed Stat Sheet now shows Combo Ender damage and correctly reflects any damage issues.
  • Detailed Stat Sheet adjusted to now display capped and uncapped stats more clearly.
  • Fixed an issue after updating, encountering a ‘Missing Content’ error causing the player to lose all gear earned from the expansion Claws of Awaji.

Weapons & Perks

  • Corrected an issue for Yasuke’s Samurai passive ability “Defensive Break Level 3” showing +50 instead of 150% damage on enemy collisions.
  • Fixed an issue with the “Critical Insight” heighten senses upgrade being nonfunctional.
  • Fixed an issue with the “Hidden Onslaught” hidden hand upgrade being nonfunctional.
  • Fixed an issue with “Extended Duration” Tenzutsu Burst upgrade, from Claws of Awaji being nonfunctional.
  • Fixed an issue where the “Defensive Breach” upgrade would not show +50% damage on enemy collisions once upgraded to rank 3.
  • The “Oni’s Rage” Kanabo’s perk now specifies it spreads 25% bleed buildup on kill.
  • Fixed an issue with some trinket perks requiring the inventory to be closed before visible in Detailed Stat Sheet.
  • Fixed an issue with “Underworld Emissary Horns” helmet perk’s bonus damage not vanishing after entering a smoke bomb’s radius.
  • Fixed an issue with “Claws of the Tides” long Katana perk sometimes failing to make the next attack postured.
  • Fixed an issue with affliction conversion perks being nonfunctional.

Localization

  • The “Hurricane Stance” Naginata ability from Claws of Awaji now specifies how much ability damage is dealt.

Quests (SPOILER WARNING)

  • “Brothers In Arms”: Fixed an issue where players are unable to loot corpses to progress in the mission.
  • “Lost and Found”: Fixed an issue after defeating Sentinel Boss while remaining in the arena.
  • “The Winter Raiders”: Players can now complete the mission after defeating all the Winter Raiders.

Given the scope of additions, don’t be surprised if we get a hotfix or two for any bugs that might surface from this major update.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marathon Update Version 1.0.5.3 Brings Combat Changes via Patch 1.011

As expected and as part of today’s maintenance, Bungie has released version 1.0.5.3 of Marathon, and this brings combat changes affecting melee damage and more.

Console gamers will see this download as Marathon update 1.011 (complete version 1.011.000), and this also brings significant changes to the Bubble Shield and knife.

Outside of that, there are also fixes made to the Cryo Archive, vault and more. For the complete patch notes, read on.

Marathon’s New Update for Aprl 7 Brings the Game to Version 1.011 on Consoles

marathon update 1.007

Combat

Knife

  • Reduced the maximum lunge distance by ~10% and trimmed down the targeting angle by ~20%.

Bubble Shield

  • Increased rarity from Deluxe (blue) to Superior (purple)
  • Reduced bubble HP by 33%
  • Removed vulnerability to Volt Weapon damage
  • Increased resistance to UESC damage by 17%

Runners

Stats

  • Melee Damage
    • Reduced bonus damage provided by the Melee Damage stat from a maximum of 100% to a maximum of 50% against enemy Runners. Damage against non-Runner targets is unchanged.
    • DEVELOPER NOTE: Melee in Marathon is intended to be a high-risk but potent method to contest close-quarters weapons like shotguns and submachine guns. However, the breakpoints for quick melee kills show up too early in the Melee Damage stat progression, which means additional investment into a build isn’t required to get the maximum effective output. We don’t want to compromise on having melee feel powerful, but believe that getting to that maximum output should be the result of meaningful buildcrafting and upgrade progression. Our goal for this change and the knife lunge changes above are that the knife remains a powerful backup tool, but requires more thoughtful play – both in and out of run – to be most effective.

Thief

  • Fixed additional Grapple-related slide cancel movement exploits.

Vault and Armory

  • Fixed an issue causing the Vault and Armory to sometimes appear to be empty.
  • Fixed an issue causing the Armory item refreshes and free daily items to not appear consistently.

Contracts

Traxus

  • Removed “in a single run” condition from Traxus Return On Investment 4/5.

Zones

Cryo Archive

  • Fixed an issue that would cause an exfil countdown to reset if the 1st crew member to enter left the circle, even if the other crew members were in the circle.

Once another patch is out, expect it here on MP1st.

In other shooter news, Blizzard is reportedly working on a AAA open-world shooter that might be tied to the StarCraft franchise.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marathon Down on April 7 to Roll Out Update 1.0.5.3

It’s another week, and that means another maintenance for the extraction shooter Marathon is underway. For today, April 7, Bungie has taken the game’s servers offline temporarily in order to roll out a new game update.

Players can expect Marathon to be offline for a few hours as Bungie conducts maintenance, which means the entirety of the game will be inaccessible.

For the complete downtime schedule, read on.

Marathon Servers Taken Down and Offline on April 7

Update: The patch notes for today’s update are out now, and they mention combat changes.

Tuesday, April 7 2026 — Update 1.0.5.3

5:00 AM PDT UTC-7
  • Marathon will undergo maintenance.
  • Sign-on will be unavailable.
  • Players actively in runs will be able to complete them.
5:30 AM PDT UTC-7
  • Marathon will begin being brought offline for expected maintenance.
  • Players will start being removed from activities.
7:00 AM PDT UTC-7
  • The latest Marathon update is expected to become available across all platforms and regions.

8:00 AM PDT

UTC-7

  • Players are expected to be able to log back into Marathon.
  • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
9:00 AM PDT UTC-7
  • Marathon maintenance is expected to conclude.
  • Console players who encounter issues updating should restart their console and try downloading the update.
  • Players who observe issues should report to the Marathon Help Forum.

If the maintenance downtime is extended, we’ll update the article with the info. Once the patch download is live, we’ll add a link to it within the article.

If you’re looking for another shooter, PUBG: Xeno is due for release tomorrow as part of the PUBG experience, and our hands-on preview talks about what to expect.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EA Sports FC 26 Version 1.5.3 Applies Various Fixes via Update 1.21/1.000.020

EA Sports FC 26 has been updated to version 1.5.3, which is what gamers will see in the game’s start screen once the new patch has been applied.

This brings another set of fixes and this one fixes issues with Ultimate Team, Career and more. In terms of gameplay, today’s patch, which console gamers will see as EA Sports FC 26 update 1.21/1.000.020, will see goalkeepers kick the ball out of play if the player keeps passing the ball back to them over and over.

For the complete list of fixes, read on.

EA Sports FC 26 New Update on April 7 Will Have Goalkeepers Turn on You

EA Sports FC 26 New Update 1.000.011

Gameplay

Addressed the following issues:

  • Goalkeepers will now kick the ball out of play if a player excessively wastes time by passing back to them over and over again.

    • This change is to address rare scenarios that are inauthentic to football and does not impact a typical backpass.

Ultimate Team

Addressed the following issues:

  • Some kits and badges were not searchable in the transfer market.

  • Some Player Celebration animation previews did not display when selected.

Career Mode

Made the following changes:

  • Added a missing separator in European competition standings, making it easier to see which teams advance to playoffs.

  • In Career Mode, when applying for a job, it now automatically adds the team to your watchlist.

  • Added labels next to team crests in challenge descriptions to clearly differentiate men’s and women’s teams.

  • Added a clearer description on the challenge completion UI to explain how saves and career progress work after completion.

  • Managers with low job security at season’s end are now upgraded to Okay.

Addressed the following issues:

  • Sometimes, Managers were incorrectly assigned to a different team when selecting Icons & Heroes in career creation.

  • In the Manager Career, ICON players could have requested low wages during contract negotiations.

  • In some cases, a League-winning team was placed in the incorrect European League.

  • Addressed instances of incorrect or overlapping text.

General, Audio, and Visual

Made the following changes:

  • Updated some names, overlays, kits, sponsors, crests, banners, scarves, flags, logos, hair, boots, star heads, ad boards.

Addressed the following issues:

  • Addressed various stability issues that could have occurred.

Once another patch is out, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Minecraft Bedrock 26.13 Hotfix Pushed Out for Patch 3.36/1.046

Following the release of the Tiny Takeover for Minecraft, Mojang has released Bedrock hotfix 26.13 on all platforms, and this is aimed at resolving issues that surfaced from the content drop.

The developers have tagged this as Bedrock 26.13, though console gamers will see this as Minecraft update 3.36/1.046 (complete version 1.046.000), and this should be a small download on consoles and PC.

For the complete details on the hotfix, as well as the recent changes made to the Java edition, read on.

Minecraft’s New Update for April Fixes Emotes Bug

Minecraft Update December 16

Fixes

  • Fixed several bugs that could affect gameplay
  • Fixed an issue with custom entity components locked behind runtime IDs (MCPE-237713)
  • Selected emotes no longer revert to defaults when relaunching the title (MCPE-188449)

Those on consoles should also expect the 26.12 hotfix to be part of the patch released today since it was released previously on PC. The fixes for that are listed below for reference.

Fixes:

  • Fixed several bugs that could affect gameplay
  • Fixed an issue in Realms Stories where the Members tab did not load in correctly
  • Fixed an allowlist issue for servers (MCPE-237527)

Mojang also released the Java edition 26.1.1 hotfix, which included the following fixes:

Fixed bugs in 26.1.1

  • MC-307140 – Chat messages can no longer be reported if the chat is enabled

Minecraft Community-Requested Features and Known Issues as of April 6, 2026

Upcoming Game Drop Features

  • golden dandelion should be dropped from moobloom
  • More Utility for the Clock
  • Let Sniffers dig out Golden dandelions
  • More Utility for Bats
  • More Customization for Banners
  • Oysters as Interactive Ocean Containers and Decorations
  • Make tadpoles compatible with the golden dandelion

We’re expecting more game updates for Minecraft’s Tiny Takeover to be released in the coming weeks and months, so stay tuned.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Starfield Free Lanes Update Deployed; Out as PS5 Version 1.000.002

Last month, Bethesda confirmed the PS5 version of Starfield would be releasing on April 7, which was to be accompanied by the Free Lanes update and Terran Armada premium story DLC.

Today, that update is now live, alongside the PS5 version of the RPG. Those who own it on PS5 will see day-one patch as Starfield update 1.000.002, and this brings the Free Lanes DLC to the game on all platforms.

Note that the official release of the Free Lanes update and Terran Armada DLC is tomorrow, April 7, but several community members have confirmed that the new content is playable on PS5 now.

Read on for what’s new in the Free Lanes update that everyone can experience for free.

Starfield PS5 Day-One Update 1.000.002 Delivers Free Lanes Content

Free Lanes

Free Lanes & Cruise Mode: Since launch, you’ve been asking for more options for space travel, so we’ve added the ability to freely fly between planets in a star system! With Free Lanes and Cruise Mode, you’ll be able to take off in any direction, letting the Frontier guide you through the massive expanse of space. Cruise Mode lets you truly experience the fantasy of life on your ship. Everything you can do while in orbit or docked, you can now do in Cruise Mode. Decorate your ship, chat with your companions and crew, hit up the workbenches. It’s all there for you. And don’t worry about overshooting your destination; autopilot will automatically slow you down when you arrive. There are also tons of new space POIs to discover as you travel in Cruise Mode. You’ll see them dynamically pop up and you can change your destination on the fly to automatically head to one of these POIs, or you can just keep on moving toward your original destination.

New Encounters: New space encounters have been added to the game, and their frequency has been increased to give you even more reasons to get out there and explore space. Some of these new encounters will pull you out of Cruise Mode automatically and you’ll need to deal with them before you can move on.

X-Tech

X-Tech: X-Tech is one of the most exciting new additions in Free Lanes. This new resource will let you customize all of your weapons, gear, and even your ships even further. This update will be huge for players who really want that super deep customization in their gear. You’ll come across X-Tech through combat and exploration – on bosses and in chests and ship wreckage – and trust us when we say you’ll be hording it like credits.

Customize Weapon Effects: We’ve updated the way you upgrade your weapons to allow you to use X-Tech to re-roll your legendary effects until you get the one you want. You’ll get 5 rerolls that you spend X-Tech and credits on, but don’t worry. If you don’t get the one you want, after those 5 re-rolls, the full list will open up and you can pick the modifier you’re looking for.

Tier 4 Legendary Effects: Free Lanes adds a new legendary rank for your weapons, Helmets, Packs and Suits. Once you have a rank three legendary item, you can apply a new rank four effect for credits and X-Tech. You don’t have to roll for these. You can just pick the modifier you want. Some weapons and gear even become “Exotic” when you reach max upgrades. Some of the new Tier 4 legendary effects include:
Saboteur: Damaging robots has a chance to instantly kill them. Robots explode on death. (This will definitely come in handy for Terran Armada.)
Reckless: Ranged only. Magazine size is reduced to 1; damage is increased by 500%; health is reduced by 50%. (We’re looking at you, snipers.)
Enigmatic: Suit only. Holograms of yourself appear while in combat, confusing enemies.

New Quality Tiers: Two new quality tiers above Advanced have been added. You can now build out your gear to Superior and Exceptional tiers.

Ship Optimization Terminal: A Ship Optimization Terminal has been added and can be dropped directly into your ship (and yes, you can poke through it and make changes while you’re in Cruise Mode). From this terminal you can use X-Tech to upgrade different systems like shield strength, weapons, engines, grav drive and more.

Outposts

Shared Outpost Container: You can now install an outpost container at each of your outposts that will allow you to quickly and easily share items and resources between outposts. Whatever you drop in one will be accessible at any other outpost with a shared container.

Database: The new Database system will appear in your character menu. This will help you find all of your other outposts quickly. In addition, the Database also pulls together everything you’ve learned. Information about locations you’ve visited, recipes you’ve gathered, resources and ingredients you’ve researched and where to find them. It’s all in one convenient place. You can even use this Database to Favorite the planets you frequently visit.

Outpost Pet: Add the joy of being an alien pet owner to your playthrough with the new Milliewhale outpost pet. This precious little beasty will live in your chosen outpost, perform tricks, and just generally be a good little alien. You can even change its colors to match your favorite aesthetics. You’ll need to complete the “Housesitting” quest in Anchorpoint to unlock the Milliwhale.

Starborn Abilities & New Game+

Upgrading Starborn Abilities: You can now rank up your unlocked Starborn abilities using Quantum Essence without starting New Game+ and finding additional temples! Become a Starborn superhero and max out your favorite abilities, then Favorite Quantum Essence from the Powers Menu to be able to quickly refill your power meter and string together devastating combos.

Quantum Entanglement Device: If you do want to jump into New Game+, you don’t have to start from scratch with your gear. Thanks to the new Quantum Entanglement Device, you’ll be able to bring your favorite items with you into your new playthrough. You can expand the space in your Quantum Entanglement Device using Quantum Essence. You’ll be able to build the device in The Lodge after building the Armillary with all the Artifacts, and your items will be waiting for you in The Lodge in your next playthrough.

Other New Additions and Features

  • Anchorpoint Station: Anchorpoint is a new starstation with vendors and quests.
  • New Ship Modules: New ship modules have been added to upgrade different ship specs and even add some unique new abilities to your ship, like a new stealth module that cloaks your ship while boosting. These modules will drop in ship combat as schematics and can be installed at any ship services technician.
  • Upgrade Module Slot: You’ll notice as you’re customizing your gear that there’s a new Upgrade Module slot. This slot lets you upgrade a specific stat like range, rate of fire, etc. on your gear.
  • Colony War Action Heroes: There are 27 Colony War Action Hero collectibles for you to track down. Each one gives a stat buff (with different buffs for opened and unopened versions) and will look great decorating your outpost in the new outpost display cases.
  • Many more planetary POIs: You’ll notice an increased variety in the types of planetary POIs as you explore.
  • New Elite Crew: Fan-favorite NPC Muria Siarkiewicz can now be added as an Elite Crewmember. Find her at her normal spot near Galbank in New Atlantis.
  • New side quests: There’s a number of people on Anchorpoint that could use your help. Talk to everyone.
  • New land vehicle: Bounce your way across the surface in style with the new Moon Jumper land vehicle. With its impressive boost capabilities, the Moon Jumper is built for verticality, allowing you to reach high up places much easier while in a vehicle.
  • Asteroid base home: For those with a lot of credits to burn, you can now purchase a very ritzy asteroid base to call home. Explore Anchorpoint to learn how to purchase it.
  • New enemy modifiers: Add some extra challenge to combat with new enemy modifiers like Tank (3x more health), Tricky (chance to avoid damage), Martyr (dying puts nearby allies into a rage), and more. These modifiers can be tuned in the Gameplay Options menu. All new modifiers will be identified with new icons near enemy health bars and full descriptions can be found in scanner mode.
  • New weapon skins: New Constellation and Neon skins for select weapons
  • Photomode poses with the REV-8
  • New camera features: A toggle to always play a landing camera has been added to Accessibility settings. Additionally, a more distant ship POV level has also been added to camera options.

The Terran Armada DLC is out as well and costs $9.99 on all platforms. Bethesda breaks down what’s in it in case you’re interested.

Expect more updates to be released to fix any bugs that surface from the Free Lanes content drop.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Shovelware Horror Game Using Nathan Drake Image Appears On PS Store

Maybe one day we will get new adventures starring Nathan Drake or one of his Uncharted companions. For now, however, the character has unexpectedly appeared in a very different way, after a survival horror game was found using artwork that closely resembles the famous Naughty Dog protagonist.

A new survival horror game called 28 Floors: Outbreak has come under fire after using an image that closely resembles Nathan Drake from Uncharted in its promotional artwork. After the issue was noticed, the studio appears to have changed the art in an attempt to avoid further trouble.

28 Floors: Outbreak Caught Using Nathan Drake Image

28 Floors: Outbreak uncharted

The title, developed by Witenovastudio, was being promoted on PlayStation Network with artwork that clearly looked like Drake’s appearance from Uncharted 4, even though the game itself has nothing to do with Naughty Dog’s series.

Following the backlash, the studio has now updated the official artwork. It no longer appears to be a direct copy of Nathan Drake’s image, which seems to be an attempt to avoid possible legal issues.

What makes the situation more surprising is that the new screenshots shown for 28 Floors: Outbreak look very polished despite the earlier image controversy.

The game is currently planned for release in 2027 on PS5 and PS4 and, despite Sony’s recent efforts to remove low-quality shovelware titles, it has not been caught up in that cleanup.

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Taha

Television kills your vision.

Home > Title Updates and Patches

Minecraft Bedrock 26.12 Released for Update 3.36/1.046

Following the release of the Tiny Takeover for Minecraft, Mojang has now released another hotfix aimed at resolving issues that surfaced from the content drop.

The developers have tagged this as Bedrock 26.12, though console gamers will see this as Minecraft update 3.36/1.046 (complete version 1.046.000), and this should be a small download across all platforms.

For the complete details on the hotfix, as well as the recent changes made to the Java edition, read on.

Minecraft Hotfix for April 6 Resolves Realm Stories Members Tab Bug

Fixes:

  • Fixed several bugs that could affect gameplay
  • Fixed an issue in Realms Stories where the Members tab did not load in correctly
  • Fixed an allowlist issue for servers (MCPE-237527)

Mojang also released the Java edition 26.1.1 hotfix, which included the following fixes:

Fixed bugs in 26.1.1

  • MC-307140 – Chat messages can no longer be reported if the chat is enabled

Bedrock 26.11 was also released in the last week of March and had the following fix:

  • Fixed mouse camera sensitivity being higher than expected on Windows (MCPE-235748)

Minecraft Community-Requested Features and Known Issues as of April 6, 2026

Upcoming Game Drop Features

  • golden dandelion should be dropped from moobloom
  • More Utility for the Clock
  • Let Sniffers dig out Golden dandelions
  • More Utility for Bats
  • More Customization for Banners
  • Oysters as Interactive Ocean Containers and Decorations
  • Make tadpoles compatible with the golden dandelion

Expect more fixes to be released, and once it’s live, we’ll have it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Halo: Campaign Evolved Reportedly “Content Complete,” June Shadow Drop Not Ruled Out

With Master Chief’s 25th anniversary approaching, fans are eager to celebrate it with Halo: Campaign Evolved, an Unreal Engine 5 remake of the 2001 original Xbox classic.

The game is also expected to release on PS5, marking the first time a main Halo title from Microsoft will launch on Sony’s console. Although the remake still has no official release date, it may be closer than many expected.

Halo: Campaign Evolved Reportedly Finished

Insider Rebs Gaming, known for sharing information about the Halo series, has commented on one of the strongest rumors from recent days: the game could be heading for a shadow drop launch.

The Xbox Games Showcase + Gears of War: E-Day event takes place on Sunday, June 7, and there is strong speculation that Halo: Campaign Evolved will appear there. The big question is whether it could become available on the same day.

Part of this rumor comes from the recent Xbox and Fanta collaboration, where one of the cans and bottles features Master Chief. It includes cosmetic armor content, and the promotion ends this summer. This detail has led some to believe the game could launch in June as a shadow drop, although for now it is still only speculation.

Rebs Gaming has also shared more interesting details, stating that the game is already “content complete,” at least in terms of its campaign. As this remake does not include an online multiplayer mode, the remaining work is believed to be limited to final polishing, with the title reportedly already playable from start to finish.

Another detail concerns Master Chief’s Mark V armor customization. According to Rebs Gaming, the game will not include a store, meaning cosmetics for the Spartan armor will be unlocked through gameplay, likely by completing missions on higher difficulty levels.

Nonetheless, nothing has been officially confirmed, so this should be taken with a pinch of salt. As more news and rumors emerge, we’ll be sure to keep you updated here at MP1st.

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Taha

Television kills your vision.

Home > Title Updates and Patches

Ghost of Yotei New Update 1.600 Rides Out for Raid Data

Sucker Punch Productions has released Ghost of Yotei update 1.600 (complete version 1.600.000) on PS5 today, April 6, and this is a major update hence why the revision jump.

Players can expect this update to include the raid content launching on April 10.

Alongside the raid, expect your usual bug fixes and other improvements to be applied to Legends mode.

Ghost of Yotei’s Raid Data Now Available for Players to Download

Update: Sucker Punch has released the official patch notes.

General

  • Added new icons for curses in Survival
  • Stability and performance improvements for Legends mode
  • Added Watanabe Mode to the Lobby
  • Reduced the volume of the fox in the Lobby
  • Added unlockable sword VFX trails in Legends
  • Fixed an issue that caused all other players’ gear cosmetics to be default
  • Swapped the order of Campaign and Quickplay in the mission select menu
  • Navigation improvements throughout the lobby
  • Navigation improvements in River Valley Survival map
  • Challenge Card updates
    • Added several new Challenge Cards
    • “Ghosts’ Health slowly drains” card removed from random pool
  • Fixed overlapping text on Nightmare leaderboards first attempt of the week
  • Allow “Vote for Replay” after failing Survival
  • Nightmare missions now give quickplay rewards and count towards quickplay feats
  • New gear in Legends
    • Added a returning Legendary weapon, Weightless Spirit
    • Added 4 new Charms

Gameplay

  • Added a second dodge roll in Legends before the slow roll penalty kicks in
  • Selected melee weapon, ranged weapon, and ammo are now preserved across loads and exits in Legends mode
  • Updated Oni Grenadier enemy grenade patterns to prevent overlapping grenades
  • Significantly reduce the amount of Spirit and Ultimate gained from Spirit Shatter ability
  • Slightly reduced the Spirit and Ultimate gain of ranged attacks
  • Samurai class adjustments
    • Slightly reduced the cooldown of Samurai Class Abilities
    • Slightly increased the duration of Samurai Class Abilities
    • Slightly increased Stagger Damage on Samurai
    • Samurai gains additional Spirit and Ultimate charge when staggering enemies
    • Increased the effectiveness of healing on Samurai
  • Oni Summoners no longer spawn in Snake Boss fight
    • Oni Lords now spawn in Snake Boss Fight
  • Fixed a bug where Blind Bomb would block Archer Ultimate Abilities and Player Pings
  • Hallucinated Enemies can now target each other
  • Fixed a bug that allowed Critical Release perk to apply to Storm Hankyu and Hurricane Hankyu
  • Reduced the amount of ammo returned by Resupply and Archer’s Supplies
  • Reduced the amount of ammo returned during Empowered Hunt
  • Reduced the number of additional caltrops charges granted by Deep Bags
  • Reduced True Aim Yumi and tanegashima headshot damage
  • Archer’s Consuming Flame ability no longer gives Spirit and Ultimate charge
  • Legendary Spirit Kunai kills from status effects now reduce cooldowns
  • Increased ammo capacity and damage of Hankyu
  • Significantly reduced the amount of Spirit gained by True Aim Yumi disarm arrows
  • Reduced spirit gain from Skipping Stone Bow
  • Fixed an issue causing control loss while using Archer’s Ultimate Ability
  • All attacks from Risky Parry counters now count as Counter Attacks
  • Odachi Bulwark Stance now counts as a Counter Attack
  • Corruption zones now despawn when Oni Summoners die
  • Fixed exploit where Shinobi’s Shadow Strike without Upgrade could initiate more attacks than intended
  • Fix to reduce cases where players got stuck after using Shinobi Shadow Strike
  • Legendary melee weapons have received a buff
    • Mountain Breaker restores health on Execution Strikes
    • Lightning’s Bite lightning strike deals additional damage
    • Thunderous Yari increased the radius of Thundering Wave
    • Vanishing Kusarigama increased the duration of vanish
    • Thunderous Katana increased the chance to throw enemies to 100%
  • Reduced the number of attuned enemies on Hidden Temple
  • Reduce Jufu health
  • Added sprint during Shinobi Shadow Strike ultimate
  • Fixed issue where Group Assassination feat was not Unlocking when conditions were met
  • Improved enemy visibility in Snake missions
  • Improved visibility of Corruption Zones
  • Reduced the damage penalty for attacking an attuned enemy
  • Fixed an issue where The Oni boss could be unkillable

Unfortunately, Sucker Punch Productions hasn’t released the official patch notes just yet. However, the developers have confirmed that the raid will launch on April 10 at 10 am PT/1 pm ET/1 am HKT.

Thankfully, the community has rounded out some of the known new content and changes made by Sucker Punch so far, and these include:

  • Raids – there is a timer counting down for the Raids to release (time-travel does NOT give early access)
  • Sword VFX were added (new option alongside sword skins)
  • New Charms are available – Stealth, etc with (what appears to be) new ways to mix and match current properties (no new properties)
  • Resupply (Archer tech) decreased to 25% (was 30%)
  • Shinobi can run while in Ultimate
  • Fast roll can be done in succession (fast roll back to back)
  • Archer Ultimate usage no longer re-charges Ultimate bar (ie chain Ultimates)
  • Legendary Gear buffs/nerfs
    1. Katana – 100% chance to occur
    2. Yari – weaken lasts MUCH longer
    3. Spirit Brew – lower drop rate for sake bottles
  • Caltrops – Deep bag reduced to 2 (was 3)
  • Blind Bombs – generate Spirit and Ultimate (small amount each)

Players will need to team up against the Dragon and Lord Saito with three other players, as the raid is high-end content that will require four players to complete the challenges that await. Unfortunately, matchmaking will not be available for the raid at launch, as this is something Sucker Punch has confirmed, stating, “Matchmaking will not be available for the Raid at launch. You will still be able to matchmake for other missions and matchmaking for the Raid will be available in a couple weeks after launch.”

Sucker Punch added, “Due to the Raid being high level and challenging content, we encourage players to invite friends or join the Ghost fan discord to coordinate with other community members.”

For those who are looking for team members, the Discord channel for Ghost of Yotei is a great place to find people.

Once Sucker Punch releases the official patch notes, we’ll update the article with the info.

In other PlayStation news, the PS6 handheld is rumored to be more powerful than the Xbox Series S, which we’re hoping is true.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Palworld Version 0.7.3 Brings Blueprint Adjustments via Update 1.090.952

Pocketpair Inc. has released a new minor update for Palworld today, and this one slots in a few balance changes for Blueprints, though there’s no new content.

Called the version 0.7.3 patch, console gamers will see this as Palworld update 1.090.952, and this is a small download across all platforms.

For the complete info on what got changed, read on for the official patch notes from the developers.

Palworld New Update Applies Blueprint Improvements

Palworld update 1.077.287

▼Balance Adjustments

・Blueprints stored in chests at the base can now actually be used in crafting.

▼Bug Fixes

・Fixed an issue where using non-foundation structures such as pillars would cause roofs and other structures to float in mid-air.

That’s about it for this title update. The most recent major update was the Home Sweet Home content drop four months ago, so we’re due for another one soon. No word yet when we’ll see the 1.0 release, but it should be sometime this year.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PUBG: Xeno Point Hands-on Preview – Winner Winner, Alien Dinner

Krafton has set about expanding the PUBG universe, from collaborating with top K-Pop acts, to creating new modes which have little to do with the more traditional battle royale mode, the main, redundantly-titled PUBG: Battlegrounds is known for.

MP1st was among a very select group of outlets invited to play their upcoming Rogue-lite sci-fi mode, Xeno Point, at one of their offices in and around Seoul, South Korea. We fought jetlag and spent some time with this upcoming mode, and have our hands-on preview ready now.

Miramar, Post-Invasion

Xeno Point represents a major departure from the typical PUBG format. It’s a team-based PvE rouge-lite sci-fi looter shooter, set amidst a small section of a reimagined Miramar map, one in which aliens have taken over, and it’s your job to “do your part” and clear them out. Everything begins at a main hub, where players can gear up with items purchased with currency earned in previous runs. Naturally, you’ll start out slow and only be capable of taking on lower-tier levels. There are multiple sectors to clear per tier, each representing an increasing level of difficulty. It all culminates in tackling a Tier 4 boss sector. Clearing this boss results in greater difficulty level options for each previously cleared tier.

In true rogue-lite fashion, if you die, you lose all of your gear. But, you get to keep any Supers, skill tree nodes purchased, selected starting gear, and any customizations you’ve done to your character. So, dying can be used as a chance to learn from mistakes, and a random sector from the Tier 1 class of levels is opened when you try again. So, not everything plays out exactly the same every time you start over. This can add some variety to time spent in this mode, though, as you improve, death becomes less likely.

Difficulty Climb

Our first round of Xeno Point was a Tier 3 sector. Tier 3 is described as having a high difficulty level. Naturally, our experience went just fine. Thanks to having a developer on our team, as well as higher-end gear, staying alive wasn’t too much of a challenge. We moved from location to location, staying within a sphere that set the size of each skirmish. Waves of enemies would come in, we’d kill them, and then move on to either kill more enemies, capture relics at control points, or pick up loot. I quickly realized I had forgotten to equip anything beyond a meager rank 1 pistol and whatever gear is on your basic grunt. This made staying alive at the start a bit harder than it might have been otherwise, but thankfully, enemy drops quickly improved my loadout situation.

Still, after having played Xeno Point for a good half hour or so, it hardly felt like PUBG. Indeed, you could tell anyone Xeno Point was a brand new game, and outside of the interface and gun play, it’d be believable. The look, feel, and sound of the action was worlds away from the gritty, mostly realistic aspects PUBG is known for. While voice chat wasn’t on during our session (most likely because half the team was local developers who did not speak much English), I could see this being a mode you play more casually, with friends, as you trash-talk or otherwise socialize while killing hordes of alien enemies.

While we were given a very guided tour of this new game mode, the intended appeal was obvious. You work your way up from nothing, and before you know it, you and a group of friends are working together to take out an ultimate boss, combining super moves such as a bullet shield, drone swarm, and space laser attack to hit weak points in a phased battle. All in the hope of acquiring improved loot, crafting materials, and new skills. The end-game Tier 4 boss proved a good challenge, as we didn’t complete it in our one battle against it. Part of that is because the boss acted as a bullet sponge and continued to pummel us with devastating attacks, even right as we revived one another. That part felt a bit frustrating, but perhaps changing strategies up would have helped. It’s also a sign that Krafton wasn’t holding back and hand-holding players, just like Battlegrounds expects you to remember to reload weapons you pick up before firing.

Sticky Questions, Releasing Soon

After our defeat on the end-game boss, we had enough time for one more sector, and quickly chose the Tier 3 fight we previously cleared. This time around, three of us chose the bullet shield super (oops), but that ended up working in our favor as we cleared that sector’s boss in practically no time. This brought up one aspect of Xeno Point which might become an issue for late-game players; waves of enemies and objectives were identical between playthroughs. This could be because we were on a tailored build of the game. Given the overall controlled nature of Krafton’s trip, this seems as good an explanation as any. On the other hand, this is the first time such a game mode has been launched for PUBG. So, it’s equally as likely the company will learn what keeps players around, because grinding out the same sequence of battles isn’t as sticky as introducing some randomness.

Krafton is continuing to expand PUBG beyond just the mode it’s famous for. Xeno Point is a prime example of that. As a standalone game, it probably doesn’t have enough content for most people. But as an additional mode to PUBG? Well, it could just be sticky enough to keep players around who might otherwise have switched to this month’s latest trendy looter shooter. If the goal is to keep players within the world of PUBG, then variety will definitely help. It’s also due out soon, too, as PUBG: Xeno Point is currently set to launch on April 8, 2026 for PC, and April 16, 2026 for PlayStation 5 and Xbox Series X|S consoles.


MP1st attended a press tour hosted by Krafton in and around Seoul, South Korea, in exchange for coverage of this and other titles.

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Paulmichael Contreras

Paulmichael has been writing in the gaming industry since 2008. Living just outside of Los Angeles, he has been lucky enough to attend numerous gaming events around the world, including the last ten E3 shows (RIP)! A thoughtful reviewer, every game you see scored by PmC has been given careful attention. Paulmichael is also an aviation fan and an avid snowboarder. Favorite games include: No Man's Sky, Gran Turismo 7, skate., CloverPit.

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Steam Could Soon Tell You How Much FPS You’ll Get Based on Similar User PCs

According to information found through data mining, Steam may soon launch an interesting new feature that would let users see expected game performance before making a purchase.

This could make it much easier for players to decide whether a game is worth buying for their current setup.

Steam May Soon Show Expected Game Performance Before Purchase

steam fps

The information comes from SteamDB (via LambdaGen), a trusted site that tracks changes in Steam’s official backend. However, there is still no confirmation that this feature will actually be released.

The system is expected to show the average frame rate a user should be able to get for a specific game based on their current PC hardware. This would be a useful tool when deciding what to buy, as it could help players understand how well a game might run on their system before spending money.

At the moment, the exact way this feature would work is not clear. As frame rate can vary depending on many factors, Steam may use data from users with similar hardware to provide an estimate.

It is also possible that this feature will show FPS estimates for different resolutions and graphics settings, since these factors directly affect performance.

In any case, this would be very useful for players, as it would help them understand how well certain games may run on their current setup.

In other news, Steam recently broke its record for concurrent players once again just a couple of weeks ago, showing that the platform continues to grow.

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Taha

Television kills your vision.

Home > Title Updates and Patches

Crimson Desert Version 1.02.00 Increases Storage and Adds Quality-of-Life Features via Major Update 1.000.186

Pearly Abyss is back with another major update for Crimson Desert, and this increases player storage significantly.

Called the version 1.02.00 patch, console gamers will see it as Crimson Desert update 1.000.186, and this is a major game update that adds a slew of quality-of-life features and your standard set of bug fixes.

Read on to see everything that got added today.

Crimson Desert’s Latest Major Update More Than Triples Private Storage

Content

  • Depending on your progress with the Greymane camp expansion, the capacity of your private storage can now be increased from 240 slots up to a maximum of 1000 slots.
    • Through the expansion of your camp, which consists of 5 stages in total, you can expand your private storage as follows:
      • Start with 240 slots
      • First camp expansion +100 slots
      • Second camp expansion +100 slots
      • Third camp expansion +100 slots
      • Fourth camp expansion +100 slots
      • Final camp expansion +360 slots
  • Added an Abyss Nexus in Pailune.
  • Improved the visibility of explosive barrels when using the “Light Reflection” skill or when shining the lantern on them.
  • Fixed an issue with combat missions, where comrades would not return until the mission timer expired if the mission was completed before the time limit.
  • Fixed an issue where the Abyss puzzle state would reset when viewing detailed information of nodes via the map “Details” menu while in the Abyss.
  • Fixed an issue where the character would become invisible if an Abyss Artifact was obtained before the Abyss completion cutscene played.
  • Fixed an issue where the skills Healing Force Palm and Aerial Force Palm were also reset when resetting all skills.
  • Changed the designs of certain gimmick monsters.
  • Added 1 new armor set and helmet for cats.
  • Improved Abyss Skybridge Gates so that restored Gates can be teleported to. (This change was applied in Patch 1.01.00)

Controls & Combat

  • Added a “Movement Controls” option.
    • The option can be selected via Main Menu > Others > Settings > Input > Movement Controls, and offers two options: Basic and Classic.
    • Detailed descriptions can be found in the in-game options menu.
    • Basic movement controls: Hold the sprint key to accelerate.
    • Classic movement controls: Repeatedly press the sprint key to accelerate.
  • The stamina consumption for mounts has been adjusted.
    • With Basic movement controls, holding the sprint key consumes stamina at set intervals.
    • With Classic movement controls, stamina is consumed each time the sprint key is pressed.
  • Improved the conditions for using the Abyss Nexus, allowing them to be used even while moving slightly except in certain situations such as while mounted or while using Flight.
    • We plan to improve this further in the near future so that the player character can fast travel even while on certain mounts.
  • Improved so that the Flight skill can be activated even when holding the jump key in mid-air.
  • Improved responsiveness when inputting a jump after an attack.
  • Added an Escape key guide when affected by elemental status effects.
  • Fixed an issue where the Focus state would not be canceled when using Aerial Roll during flight.
  • Fixed an issue where weapons could not be drawn inside Demeniss Castle under certain conditions.
  • Fixed an issue where some bosses would teleport too far away during combat.
  • Fixed an issue where the ‘Double Boost’ horse ability would not activate properly.
  • Fixed an issue where parry would not activate properly during ‘Focus’ when a two-handed sword was equipped.
  • Fixed an issue where the camera would turn toward nearby enemies when aiming with a tool.
  • Fixed an issue where certain interactions were unavailable while specific tools were equipped.
  • Fixed an issue where repeatedly pressing the sprint key would allow a horse to run at maximum speed regardless of its stats.

Quests

Crimson Desert update 1.000.169

  • Fixed an issue in Chapter 6 where quest progression became unavailable after defeating a boss following a save/load under certain conditions.
  • Fixed an issue where quest progression became unavailable if a related item was sold before starting the ‘A Rumor Fueled by Greed’ quest.
  • Fixed an issue in Chapter 11 where the Inserted Key could disappear from the bag, preventing related quest progression.

NPC & NPC Dialogue

  • Fixed an issue where certain quest-related NPCs would not appear.

UI Fixes & Improvements

  • Improved the item use notification in the bottom-right corner so that using it will select the item directly.
  • Improved the shop UI so that sellable items are prioritized on display.
  • Reorganized certain positions and content of the key guide displayed in the bottom-right corner to improve visibility.
  • Improved the UI so that the Save Game and Load Game menus are separated, and added save slot number labels.
  • Fixed an issue where the minimap scale would reset while riding a mount at maximum speed.
  • [Keyboard/Mouse] Fixed an issue where the mouse cursor would disappear in the storage menu.
  • Fixed an issue where item movement would not work properly when entering the horse inventory menu in certain circumstances.
  • Fixed an issue where certain menus would occasionally not respond to interaction or appear visually awkward.
  • Fixed an issue where crashes occured when entering or using some UI/menus in certain circumstances.
  • Improved the game so that the “Stow Weapon” key guide is displayed while in combat when mounted.

Graphics & Settings

  • Added a “Headgear Visibility” option in Settings > Language & Gameplay.
    • The following options are available to choose from: Always Show / Show in Combat / Hide in Cutscenes / Always Hide.
    • Additionally, a feature to hide weapons shown on the character’s back, which many players have requested, is also planned to be added in the near future.
  • [PC/PlayStation 5/Xbox] Improved FSR upscaling quality.
  • [PC] Applied FSR SDK 2.2.
  • [PC] Improved FSR Frame Generation quality.
  • [PC] Fixed an issue where GPU memory usage would increase when the DLSS RR option was configured.
  • [PC] Improved GPU load and shimmering in certain circumstances when FSR-RR / DLSS-RR was enabled.
  • [PC] Fixed an issue where foliage and certain other elements were not rendered properly in ray-traced reflections when FSR-RR / DLSS-RR was enabled.
  • [PC] Fixed an issue where the top of the screen would flicker when DLAA and HDR options were enabled.
  • [PC] Fixed a rendering issue affecting the character’s face indoors when the graphics preset was set to Low.
  • [PlayStation 5] Applied the Upgraded PSSR Sharpen feature on PlayStation 5 Pro, improving image sharpness.
  • [PlayStation 5] Applied Upgraded PSSR Native AA to Quality Mode on PlayStation 5 Pro.
  • [Xbox] Fixed an issue where V-Sync behavior would change when pressing the Home button.
  • [Xbox] Added a 4K upscaling option to Performance Mode on Xbox Series X.

Performance, Stability, Gameplay

  • Fixed several stability, performance optimization, and crash issues across PC, console, and Mac.

Localization

  • Fixed various localization errors and improved localization quality (game advice, etc.) across all languages.

Others

  • Fixed an issue where certain walls in Corridors of the Void were missing.
  • Improved the sound so that the sound position changes together with the camera perspective.
  • Fixed various other in-game issues.

Other Fixes

  • Fixed an issue where the weapon would not be visible when using the ‘Stab’ ability while ‘Unarmed’ was equipped as a secondary weapon.
  • Improved the UI so that license information can now be viewed in the Credits.
  • Fixed an issue the audio volume would become low when an NPC won in minigames such as Duo.
  • Fixed an issue where the background audio would become distorted in certain locations and situations.

Given the patch’s extensive changes, don’t be surprised to see a follow-up hotfix be released soon-ish, as is the case with the game’s past major updates.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Lords of the Fallen New Update 1.101 Brings Co-op Improvements

HexWorks has released Lords of the Fallen new update 1.101 (complete version 1.101.000), and this brings massive co-op improvements to the game, especially when it comes to shared progression.

Alongside that, this patch brings improved matchmaking and a good chunk of bug fixes too.

For the complete details, read on for the patch notes.

Lords of the Fallen Co-op Improvements Applied on April 3

Shared Progression: Expanded Freedom

By popular demand, guest players in Shared Progression Co-op now have significantly more control, creating a more unified experience in your joint battle against the darkness.

Your fellow Lampbearer can now:

  • Upgrade equipment (Sanguinarix, Umbral Lamp, weapons)
  • Socket upgrade items
  • Interact with vendor NPCs
  • Use Chrysalis Rebirth
  • Rest and warp between Vestiges
  • Plant Vestige seeds
  • Begin Boss battles
  • Skip cutscenes

Non-Shared Progression: Custom Privileges

When playing Non-Shared Progression Co-op, you will now have the option to choose whether your guest has Full or Limited privileges.

Limited Privileges

  • Use Chrysalis Rebirth
  • Rest at Vestiges
  • Socket upgrade items
  • Upgrade equipment (Sanguinarix, Umbral Lamp, weapons)
  • Interact with vendor NPCs

Full Privileges

  • Upgrade equipment (Sanguinarix, Umbral Lamp, weapons)
  • Socket upgrade items
  • Interact with vendor NPCs
  • Use Chrysalis Rebirth
  • Rest and warp between Vestiges
  • Plant Vestige seeds
  • Begin Boss battles
  • Skip cutscenes

Improved Matchmaking & Session Flow

Joining forces with another Lampbearer is now simpler and more reliable.

To begin a co-op session:

  • Visit any Vestige and access the Multiplayer menu
  • Set a password and share it with your friend
  • Ensure both players have the same progression settings selected

For matchmaking, simply leave the password field empty.

Bug Fixes & Improvements

  • Fixed an issue where clients could not socket Umbral Eyes into the Umbral Lamp during co-op
  • Fixed an issue where clients could not socket runes into weapons during co-op
  • Fixed the issue with character’s level getting multiplied after using Rebirth Chrysalis in Co-op.
  • Fixed the PS5 DualSense controller not working properly on the Steam version.
  • Improved performance on Steam Deck

While HexWorks is busy updating Lords of the Fallen, the devs are also hard at work on Lords of the Fallen 2, which recently got a new gameplay trailer.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Black Ops 7 & Warzone Season 3 Update Unleashed via Patch 1.96/1.096

Activision has pushed out the latest seasonal content drop for Call of Duty: Black Ops 7 and Warzone today, April 2, and this is for Season 3!

Gamers will see this as Black Ops 7 & Warzone update 1.96/1.096 (complete version 1.096.000), and this is another hefty download as one would expect.

For the complete info on what’s new, read on.

Black Ops 7 Season 3 Update Adds New Weapons, Maps and More

New and Returning Multiplayer Maps

  • Beacon (6v6)
    • Deploy to the frozen terrain of Beacon, a remote Guild facility blanketed in snow.
  • Abyss (6v6/2v2)
    • From the Engine to the Torpedo Bay, battle through the confined quarters of a submarine, trading shots along narrow corridors with just enough room to outmaneuver your opponents.
  • Plaza (6v6)
    • First introduced in Black Ops 2, Plaza has been beautifully remastered for the first time since 2012. With the addition of Wall Jumping and Black Ops 7’s unique arsenal, this is Plaza like you’ve never experienced before.
  • Gridlock (6v6)
    • Traffic grinds to a halt in the remastered Gridlock, first introduced in Black Ops 4. An explosive heist has left the freeway in shambles over a Japanese city. Battle among overturned vehicles and through the rubble, the remnants of the attack flown across the various shops and Promenade.
  • Mission: Trident (20v20)
    • The Old Arsenal Avalon point of interest is the latest area of operations, with patrol boats assisting in navigating the waterways and shoreline through harbor warehouses and numerous medieval fortifications.

New Weapons (MP & Zombies)

  • MK35 ISR (Assault Rifle, Battle Pass)
    • Full-auto assault rifle. Low recoil for excellent accuracy with moderate damage and handling.
    • Pepper foes with accurate fire using this Assault Rifle that sports the lowest recoil in its class. In combination with a fast fire rate, the weapon pumps out rounds while staying on target..
  • VST (SMG, Battle Pass)
    • Full-auto submachine gun. Lightweight for excellent mobility with good handling. Supports multiple calibers.
    • This lightweight SMG keeps Operators fast on their feet, perfect for up close hit-and-run tactics. In terms of bullet spread, the VST offers the highest accuracy in its class along with impressive handling and mobility characteristics.
  • Strider 300 (Sniper Rifle, Event)
    • Bolt-action sniper rifle. Fast handling with a slow rechamber and moderate stability. Hold breath while ADS to steady.
    • Target in sight. Knock down foes fast with the new Strider 300 bolt-action Sniper Rifle, capable of downing unarmored enemies in one shot from the chest up.
  • 1911 (Pistol, Weekly Challenge Reward)
    • Semi-auto pistol. High damage at close range with decent recoil control and modest ammo capacity.
    • The iconic 1911 joins the Black Ops 7 arsenal, offering a reliable, high-powered Pistol that outshines every other option in its weapon class when considering effective damage range and damage inflicted per shot.

New Weapon Attachments

  • VAS Convergence Foregrip (Battle Pass)
    • Underbarrel foregrip to improve bullet deviation and recoil stabilization for a smoother and more predictable recoil pattern.
  • Shadow SK 12-Gauge Masterkey (Weekly Challenge Reward)
    • Semi-auto underbarrel shotgun to quickly fire 12-gauge rounds with close-range lethality. Harms handling of base weapon, but improves vertical recoil control and flinch resistance.
  • X9 Maverick Javelin Assembly (Weekly Challenge Reward)
    • Launches a lethal spear projectile at high speeds that can pierce and impale enemies.

New and Returning Multiplayer Modes

  • Demolition (Launch)
    • In this explosive returning mode, the attacking team must detonate both bomb sites while the defending team attempts to hold them off, with both sides respawning throughout the match.
  • Aim High (In-Season)
    • First introduced in Black Ops 6, Aim High returns, the perfect headshot trainer for sharpshooters of all skill levels. Compete in a variety of game modes where headshots instantly eliminate enemies, while shots against any other part of the body deal minimal damage. Outfit your Loadouts for precision.
  • Snipers Only (In-Season)
    • Turn the challenge up a notch with Snipers Only, a pure sniping experience where Equipment, Secondary Weapons, Field Upgrades, and Scorestreaks are all restricted to keep the focus on the rifle in your hands.

New Scorestreak

Ion Core (Weekly Challenge Reward)

  • A powerful radioactive device that damages enemies in a large area. Radiation pulses pass through walls, expanding from a small to large radius before dissipating and recharging.
  • Overclock Abilities
    • Plutonium Core: A longer duration grants an additional radiation pulse.
    • Chemical Catalyst: Shorter downtime between radiation pulses.
  • Zombies Support Item Cost: 1500 Salvage

Ranked Play: Season 03

Continuing for its second season, Multiplayer Ranked Play gives players the ultimate competitive experience by offering the same settings, maps, modes, and weapon restrictions used by the Call of Duty® League™.

Earn career rewards throughout the lifespan of Black Ops 7 Multiplayer Ranked Play, including Rank Skins and Win Challenge rewards. Each season comes with its own seasonal rewards that can only be earned throughout the duration of that season, including the following Season 03 rewards:

As well as the rewards available across seasons, and the additional rewards (including Weapon Camos) available during the Ranked Play Event this season, the following Weapon Blueprint, Large Decal, Weapon Camos, and Calling Cards are only available during Season 03:

  • Get 10 Wins: Pro Re-Issue M15 Mod 0 Assault Rifle Blueprint
  • Get 100 Wins: “Ranked Season 03 — 100 Wins” Large Decal
  • Reach Silver Rank: “Ranked Season 03 — Silver” Calling Card
  • Reach Gold Rank: “Ranked Season 03 — Gold” Calling Card and Weapon Camo
  • Reach Platinum Rank: “Ranked Season 03 — Platinum” Calling Card and Weapon Camo
  • Reach Diamond Rank: “Ranked Season 03 — Diamond” Calling Card and Weapon Camo
  • Reach Crimson Rank: “Ranked Season 03 — Crimson” Calling Card and Weapon Camo
  • Reach Iridescent Rank: “Ranked Season 03 — Iridescent” Animated Calling Card and Weapon Camo
  • Finish Season 03 at the Top 250 Rank: “Ranked Season 03 — Top 250” Animated Calling Card and Animated Weapon Camo
  • Finish Season 03 as the Top 250 #1 Overall Champion: “MP Ranked Season 03 – Top 250 Champion” Calling Card

For the weapon balance changes made for Season 3, head on over to the Call of Duty site.

Call of Duty: Warzone Season 3 Update Info Breakdown

EVENTS

  • The Lost Outpost
    • Players can collect Beacons dropped by eliminated Operators to progress through milestone rewards.
    • The Lost Outpost Event is available across all modes.
    • Rewards include:
      • The new Strider 300 Sniper Rifle
      • The “Southpaw” Samuels Operator Skin
      • Weapon Camos
      • The Legendary “Vandal” Akita Shotgun Weapon Blueprint
      • An Emblem
      • A Calling Card
      • A Weapon Charm
      • A Loading Screen
      • Double XP Tokens and additional rewards

GENERAL

  • File Management UI
    • Streamlined the layout of the “Manage Files” screen on console to display a single tab per game, listing all content in one place for easier navigation and a clearer overview of installed packages.
  • Motion Sickness Reduction Preset
    • Renamed the “Motion Reduction Preset” to better reflect its purpose.
    • Updated the preset to include the Dot Grid overlay (Standard, 60% opacity, Regular), a setting shown to help reduce motion sickness symptoms for some players.
    • Additional related settings can be adjusted for further customization.

MAPS

New

  • Battle Royale Map Rotation (In-Season) 
    • Big Map rotation will be introduced during Season 03, featuring both Avalon and Verdansk.
    • Maps will rotate on a 10-minute timer, similar to the existing Resurgence map rotation playlist.

» Avalon «

  • Gulag (In-Season)
    • New Gulag features and layouts have been introduced to deliver a refreshed respawn experience with improved readability.
    • Automatic doors now open based on player proximity and weapon damage.
    • Select openings now feature non-breakable security glass to improve tactical visibility.
    • Includes the following 3 variants:
      • Server
        • A lane-centric layout set within a high-security GUILD server room.
      • Cryo
        • An asymmetrical layout featuring mirrored side lanes flanking a central Cryo workspace.
      • Meeting
        • A cat-and-mouse arena centered around a modern meeting room.

» Verdansk «

  • Launch Pad Point-of-Interest
    • The Launch Pad serves as the origin point for missile-based events that can target locations across the map. Located just south of Promenade along the shoreline, the area features a large-scale facility composed of multiple key structures, including the Control Tower, Hangar, Gantry, Depot, and Vats.

Adjusted

» Avalon «

  • Terrain & Water Traversal
    • As previously announced, new landmasses, sandbar crossings, ziplines, and boats have been added to improve traversal options across coastal areas and increase route variety.

» Verdansk «

  • Stadium: Activate Bay Gates
    • The number of required breakers has been reduced from 10 to 5.

MODES

New

  • Launch Squad Limited-Time Mode
    • Players drop into a high-stakes battle at a rocket launch facility as incoming nukes threaten the map.
    • Squads must collect launch codes through eliminations and special events in order to initiate the launch sequence.
    • Activating the launch sequence begins a global countdown and marks the initiating player for all squads on the map.
    • Additional launch codes can be collected to accelerate the countdown timer and secure victory more quickly.
    • If the activating player is eliminated, the launch sequence is canceled and must be restarted.
    • Players must successfully complete the launch before the countdown expires or risk total elimination.

Returning

  • Iron Gauntlet [Beta] (In-Season)
    • Iron Gauntlet now supports Trios and has been moved to Avalon, maintaining a 150-player experience.
    • Base health has been increased from 300 to 350 to better align time-to-kill with player feedback.
    • Grappling Hook availability has been significantly increased, allowing for more frequent traversal opportunities throughout matches.
    • The match economy has been heavily reduced, lowering overall cash availability and contract rewards to create more meaningful decision-making.
    • Loot and gameplay restrictions have been updated to better align with the Ranked Play ruleset and competitive environment.
    • Leaderboards have been integrated using a WSOW-style scoring system to support competitive play.
    • Rewards are now based on placement within leaderboard brackets rather than match-by-match outcomes.

GENERAL

Adjusted

» Achievement Rewards «

  • Win Streaks
    • Black Ops Royale now has a dedicated Win Streak track.
    • Win Streak rewards have been updated for Season 03. As a reminder, the prior rewards for Season 02 are no longer obtainable.
    • Black Ops Royale
      • 10 Consecutive Wins – Blossom Anew Static Camo
      • 25 Consecutive Wins – Sakura Animated Camo
    • Battle Royale
      • 10 Consecutive Wins – Superstructure Static Camo
      • 25 Consecutive Wins – Cosmic Web Animated Camo
    • Resurgence
      • 30 Consecutive Wins – Stardust Static Camo
      • 50 Consecutive Wins – Astronomic Animated Camo

» Private Match «

Season 03 introduces improvements that enhance lobby control, post-match flow, and clarity for competitive and community play.

  • Persistent Lobbies
    • Private match lobbies will no longer automatically disband after a match ends.
    • Players can remain in the same lobby to queue into subsequent matches together.
  • Match Code Visibility
    • Hosts can toggle the visibility of the private match join code at any time.
    • Codes are hidden by default when a lobby is created to improve privacy and control.
  • Squad Name Editing
    • Players can update their squad name during private matches.
    • Updated names are reflected across the entire lobby for all participants.
  • Gamertag Obscuring
    • Hosts can enable a setting that anonymizes player identities across the lobby.
    • Randomized aliases will appear in both the killcam and kill feed.
  • End-of-Match Scoreboard
    • The scoreboard has been expanded to include more detailed stat tracking.
    • A per-squad breakdown view allows players to inspect individual performance across teams.

RANKED PLAY

New

  • Map Rotation
    • Haven’s Hollow and Rebirth Island now rotate evenly, with each map having an equal chance of being selected per match.

Adjusted

  • Restrictions
    • The following items have been restricted in Ranked Play:
      • Akimbo Attachment
      • Nembus Sticky Launcher
      • Vulture Underbarrel Attachment
      • Explosive Crossbow Attachment
      • Bunker Buster Killstreak
      • Deadeye Drone Killstreak
      • Flashpoint Public Event
      • Classified Weapon Public Event

MOVEMENT

New

  • Grappling Hook & Wall Jump
    • Grappling Hooks and Wall Jump are now available in Battle Royale and Resurgence.
    • Wall Jump remains disabled in the Gulag.

Adjusted

  • Wingsuit Keyboard & Mouse Controls
    • Wingsuit controls on keyboard and mouse have been updated to better match controller behavior.
    • Forward input now allows for smoother lift and sustained glide rather than immediate velocity loss, enabling more consistent traversal.
  • Wingsuit Close Surface Behavior
    • When attempting to deploy a wingsuit too close to a surface, the parachute will now deploy instead.
    • The on-screen prompt will update to “Deploy Parachute” in these situations to reflect the change.

LOOT & ECONOMY

Adjusted

» Black Ops Royale «

  • Exotic Weapons
    • New exotic weapons will begin appearing in-season and will continue to expand in future updates.
  • Ground Loot Weapons
    • The Swordfish A1 has been added with Scout and Widow builds.
    • The MXR-17 has been replaced with the Voyak KT-3 featuring Covert and Recon builds.
    • The M15 MOD 0 has been replaced with the MK35 ISR with Covert and Recon builds.
    • The Kogot-7 has been replaced with the VST with Burner and Stalker builds.
  • Weapon Builds
    • Mantis Submachine Gun builds now use the FANG HoverPoint ELO optic in place of the 2x optic.

» Battle Royale & Resurgence «

  • Loot
    • The following items have been removed from the loot pool:
      • Concussion Grenade
      • Thermite
      • Recon Drone
      • Care Package
    • The following items have been added:
      • Grappling Hook
      • Molotov
      • Deployable Buy Station
      • RC-XD
  • Weapon Spawn Rates
    • Light Machine Gun spawn rates have been reduced by 7%.
    • Assault Rifle, Submachine Gun, and Sniper spawn rates have each been increased by 2%.
    • Shotgun spawn rates have been increased by 1%.
  • Weapon Pool
    • The Shadow SK has been replaced by the VS Recon.
  • Buy Station
    • Smoke Bombardment has been added for $4000.
    • Grappling Hook has been added for $500.
  • High Value Loot Zones
    • Verdansk
      • Launch Pad
      • Stadium
      • Quarry
    • Avalon
      • High Value Loot Zones are now randomized each match.
      • One POI from each pool will be selected per match:
        • Trinity Stadium, Fort, or Casino
        • Car Factory, Heliport, or Old Arsenal
        • Winery, Colosseum, or Resorts
  • Death Tax
    • Adjustments have been made to how Cash is distributed upon elimination.
    • Battle Royale
      • Players now keep 50% of their Cash
      • 40% is dropped on death
      • 10% is removed via Death Tax
    • Resurgence
      • Players now keep 50% of their Cash
      • 30% is dropped on death
      • 20% is removed via Death Tax
    • Previously, players would keep 50% and drop 50% of their Cash across both modes.
  • Contract Multiplier
    • Each contract completion now grants 20%, reduced from 30%.
    • The maximum bonus has been reduced from 150% to 100%.

PUBLIC EVENTS

New

» Battle Royale «

  • Flashpoint
    • A missile will launch from the Launchpad POI toward a random location within the safe zone.
    • A countdown begins before impact, allowing players time to reposition.
    • The strike eliminates all players within the target area.
    • A temporary gas cloud forms after impact, preventing access for a limited time.
  • Classified Weapon
    • A single crate containing a powerful weapon will spawn once per match.
    • The weapon grants Specialist and a persistent UAV effect while equipped.
    • The holder’s position is revealed globally, with visibility increasing as eliminations are earned.

EQUIPMENT

General

  • EMP Grenade (In-Season)
    • The EMP Grenade, which was originally announced for Season 03 launch, has been delayed and will be introduced later into the season.

New

  • Counters
    • Concussion and Flashbang grenades now temporarily disable a wide range of placed equipment, including mines, drones, and deployables.
    • Items affected include:
      • C4
      • Point Turret
      • Needle Drone
      • Decoy Grenade
      • Shock Charge
      • Proximity Mine
      • Claymore
      • Echo Unit.

PERKS

Adjusted

  • Berserker
    • Added subtle visual and audio feedback when the perk is active.
  • Momentum
    • Jump ADS speed has been reduced by 30%.
    • Slide ADS speed has been reduced by 30%.
  • Hunter
    • Activating a UAV now reveals enemy heading direction to squadmates.

WEAPONS

New Weapons

  • MK35 ISR Assault Rifle
    • A full-auto assault rifle with low recoil, offering strong accuracy and reliable handling in mid-range engagements.
    • Unlockable via Battle Pass HVT Pages 3 and 12.
    • Prestige Attachment: 19” MFS Nightfall Suppressed Barrel
      • Features an integrated suppressor that removes firing signature from the minimap.
      • Improves damage range and hipfire spread.
  • VST Submachine Gun
    • A lightweight submachine gun designed for high mobility and flexible caliber configurations.
    • Unlockable via Battle Pass HVT Pages 6 and 15.
    • Prestige Attachment: MFS 5.56 MINSAS Conversion
      • Converts the weapon to 5.56x30mm ammunition for improved damage and range.
      • Improves recoil control while reducing fire rate, mobility, and handling.
  • Strider 300 Sniper Rifle (In-Season)
    • A bolt-action sniper rifle with fast handling and one-shot headshot potential within a defined range.
    • Unlockable through The Lost Outpost Event.
    • Prestige Attachment: MFS Ballast Guard Stabilizer
      • Significantly reduces idle sway and improves aiming stability.
      • Removes the ability to hold breath.
      • Reduces handling and flinch resistance.
  • 1911 Pistol (In-Season)
    • A semi-automatic pistol with manageable recoil and moderate magazine capacity.
    • Unlockable via Weekly Challenges.
    • Prestige Attachment: MFS Overdrive Auto-Brake
      • Converts the weapon to full-auto with a significantly increased fire rate.
      • Reduces hipfire accuracy.

New Attachments

  • VAS Convergence Foregrip
    • An underbarrel foregrip that improves recoil stabilization and bullet deviation for a more predictable firing pattern.
    • Unlockable via Battle Pass Page 7.
  • Shadow SK 12-Gauge Masterkey (In-Season)
    • A semi-automatic underbarrel shotgun attachment designed for close-range engagements.
    • Improves recoil control and flinch resistance while reducing overall weapon handling.
    • Unlockable via Weekly Challenges.
  • X9 Maverick Javelin Assembly (In-Season)
    • Launches a high-speed projectile capable of piercing enemies.
    • Unlockable via Weekly Challenges.

 For the balance adjustments made to weapons, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

PlayStation’s Revenue From Its PC Games Reached $300 Million in 2023

Sony has not officially confirmed it, but many trusted insiders, such as Jason Schreier, say that PlayStation may stop releasing its single-player games on PC, making them fully exclusive to PS5 and future PlayStation consoles.

According to these reports, Ghost of Yotei was expected to come to PC, but the port is said to have been cancelled. The same could happen with titles such as Saros, Marvel’s Wolverine, and Intergalactic: The Heretic Prophet. However, live-service games like Marathon are still expected to launch on PC.

If true, then this means Sony is leaving a large sum of money off the table.

Sony Reportedly Pulling Back on PC Ports Despite Strong Success

playstation games pc

A very interesting detail was recently found by X (formerly Twitter) user Timur222 in the Linkedin profile of a former PlayStation PC employee. The data shows that the division’s revenue between 2021 and 2023 was actually very strong.

Sony originally expected PlayStation games on PC to generate around 50 million dollars during the early years. Instead, revenue reached 300 million dollars by 2023, which was six times higher than expected.

Some of the PlayStation titles released on PC during that period included God of War (2018), Marvel’s Spider-Man: Miles Morales, Horizon Zero Dawn, Uncharted: Legacy of Thieves Collection, and The Last of Us Part I.

However, things seem to have changed since 2024. Aside from the huge success of Helldivers 2, later ports such as Marvel’s Spider-Man 2, God of War Ragnarok, and The Last of Us Part II Remastered did not attract the same level of interest from PC players.

One possible reason for this decline may have been the initial requirement to create a PSN account. Although Sony later removed that requirement, the damage may already have been done.

The big question now is whether the success of Death Stranding 2 on PC can change the direction of PlayStation’s current strategy. For now, there is no official communication, so all possibilities remain open.

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Taha

Television kills your vision.