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Code Vein 2 Version 1.0.7 Released for Quality-of-Life Features via Patch 1.006

Bandai Namco Entertainment has pushed out a new game update for Code Vein 2, and as previewed last month, this brings a slew of quality-of-life features as well as bug fixes.

Called the version 1.0.7 patch, console gamers will see this as Code Vein 2 update 1.006 (complete version 1.006.000), and this should be a small download across all platforms.

Expect performance and gameplay updates, such as enhancements to New Game+, affinity and trading changes and a lot more.

Code Vein 2 New Update Adds New Quality-of-Life Changes for Gameplay, Combat and More

Listed below are the patch preview notes Bandai Namco provided, but there is a chance that more items will be part of the official patch notes once it’s available.

Performance & Stability Improvements

GPU (Graphics)

  • Improved combat performance and framerate.
  • Reduced VFX load during certain boss fights.
  • Reduced VFX load for some abilities (“Formae”).

CPU (World/Exploration)

  • Better collision handling for field objects and structures.

Gameplay & System Updates

New Game+ Enhancements

  • Option to toggle enemy difficulty scaling ON/OFF in NG+ runs.

Affinity & Trading Changes

  • New UI to check affinity levels.
  • You can now trade/present items with Noah during Free Exploration.

Character Customization

  • New “Bangs” accessory type.
  • More preset customization options.
  • Extra costumes for owners of the Ultimate Content Set DLC.

Balance Adjustments

Enemy Changes

  • Tweaks to certain enemy attacks to make dodge/evade methods clearer.

Parameter Adjustments

  • Buffs to weaker weapons to improve overall balance.
  • Increased drain values for certain enemies (Ogre, Hound, Stinger, Reaper Jails).

Quality-of-Life Improvements

  • Auto-pickup option for items.
  • Wind effects can be disabled in Photo Mode.
  • Improved heavy weapon sound effects.

If Bandai Namco releases a changelog that includes more info and fixes, we’ll update the article.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mario Kart World Update 1.6.1 Fixes Speed Boost Bug

Nintendo has released the latest game update for Mario Kart World on April 9 (April 10 for those outside the US), and this brings bug fixes to a few nagging issues.

Players will be prompted to download version 1.6.1 of Mario Kart World, and this sorts out issues with the speed boost bug alongside crashing issues when it comes to handheld mode.

For the complete info on what got fixed today, read on.

Mario Kart World Latest Update Resolves Speed Boost Issue

Nintendo switch 2 game price

Fixed Issues

  • Fixed an issue where you would sometimes not get a speed boost upon landing after starting a rail ride following a Jump Boost or similar action.
  • Fixed an issue where the game would sometimes end when switching between TV mode and handheld mode / tabletop mode after starting a game with three or more players in Multiplayer.

The title update released in the last week of March included a lot more bug fixes, and even added new adjustments such as the following:

General

  • Added Bob-omb Blast as a Battle mode.
    • You can have up to 10 Bob-ombs on hand at a time.
    • The distance Bob-ombs can be thrown depends on how long you hold the L Button.
  • Adjusted the performance of Bullet Bill.
    • Increased their range of lateral movement.
    • It is now easier to follow a shortcut route immediately after using Bullet Bill.
    • Increased Bullet Bill’s speed on parts of the Bowser’s Castle, Starview Peak, and Rainbow Road courses.
  • Adjusted the performance of the boomerang.
    • Reduced the boomerang’s range.
    • Reduced the number of consecutive throws allowed.
  • Adjusted the probability of items that can be obtained from item boxes during races.
  • Adjusted the invincibility time after spinning or crashing during a race so that it varies depending on the character and vehicle.
    • The heavier the weight, the longer the invincibility time.
  • Made it so that you won’t get crushed by things, such as Thwomps, while spinning or crashing.
  • It is now possible to be hit by lightning and Spiny Shells immediately after being crushed by things, such as Thwomps.
  • Made it so that things like Bob-ombs and Bananas don’t bounce on top of the vines of Ivy Piranha Plants.
  • When playing Single Player or 1p during Online Play and Wireless Play, up to two warnings will be displayed when items like Red Shells or Spiny Shells come from behind.
  • Shortened the time until the roulette stops to determine the course in Online Play and Wireless Play.

Read the complete patch notes to see everything that got changed with that patch.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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HYTE Opens Up Pre-orders for New Collaboration Line With Sakura Miko

HYTE and Hololive Production are teaming up once again to bring us an all-new collaboration! Sakura Miko, who has been with Hololive for over 10 years, will be featured across multiple HYTE products, including Y70 cases, keycaps, desk pads, and an upcoming pre-built PC.

Pre-orders are now live, with an expected launch in quarter 3 this year.

A New “Generation 0” Hololive Collab

The HYTE Y70 case, available in black or white, will cost $299.99, while the keycap and deskpad bundle will run $134.99.

“Known worldwide as the “Elite Shrine Maiden”, Sakura Miko is a Japanese Vtuber affiliated with hololive and is part of their “Generation 0” group of talents, which includes one of HYTE’s past collaboration subjects Hoshimachi Suisei. As part of Sakura Miko’s recent outfit debut for her character, a new HYTE product line was announced, with the Official HYTE Y70 Sakura Miko Case in separate Black and White colorways acting as the heart of the lineup. Both variants feature the talent’s name and custom designs across the Y70’s trim, a customized serialized plate on the case’s back panel, and a full custom illustration across all three of the Y70’s glass panels drawn by professional illustrator Rosuuri.”

Those interested in pre-ordering any of the new products can do so via HYTE’s official website: https://hyte.com/store/sakura-miko-y70/cs-hyte-y70-smiko-we

The HYTE Y70 case, available in black or white, will cost $299.99, while the keycap and deskpad bundle will run $134.99.  Both are expected to arrive later this year.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

No Man’s Sky Update 6.31/6.031 Deployed for First Xeno Point Hotfix

As expected, Hello Games has released a hotfix for No Man’s Sky, which is live on PS5 and PC. This brings the first round of fixes concerning the Xeno Point content drop, which we assume is the first of many,

Console gamers will see this as No Man’s Sky update 6.31/6.031 (complete version 6.031.000), and this is a small download across all platforms.

Read on for the complete patch notes straight from Hello Games.

No Man’s Sky Update on April 9 Applies First Xeno Point Hotfix

Bug Fixes

  • Network optimisation.
  • Fixed a crash that could be caused when moving tech while the charge popup is active.

This is the first round of fixes, and for those who haven’t logged in since yesterday, here’s a rundown of the new content added in the Xeno Point update.

The Holo-Arena and Creature Battles

  • Added turn-based tactical Creature Battles, with all-new music, visual effects, cinematic cameras, and combat log.
  • Players with adopted creatures can now assemble their companions into battle teams, and participate in simulated fights against creatures owned by alien lifeforms or other players.
  • Each creature has a unique set of battle moves, influenced by their species and native climate. Battle moves include attacks, heals, stuns, shields, status effects, and more.
  • Creatures in battle may sometimes dodge incoming attacks, perform bonus moves, or perform critical hits.
  • Companions participating in battles will earn experience, gradually improving their combat prowess.
  • Added a new interface for modifying the genetics of owned companion creatures, allowing upgrade of agility, health and combat battle traits.
  • Added multiplayer Holo-Arena tables to the Space Anomaly, where players can challenge other Travellers to Creature Battles.
  • Added Holo-Arena tables to planetary outposts, planetary archive buildings, space stations, and some settlement buildings, where players can challenge alien lifeforms to a Creature Battle.
  • Alien lifeforms playing Creature Battles at space station Holo-Arenas are seasoned system champions. They will be more challenging to defeat than planetary lifeforms, but yield higher rewards.
  • Winning Creature Battles will yield a number of rewards, including nanites, invitations to play against alien lifeforms, and retroviral pellets to more efficiently upgrade the battle traits of creature companions.
  • A new Traveller NPC, Iteration: Oceanus, has arrived at the Space Anomaly.
  • Oceanus is a creature-collecting enthusiast, and will introduce players to Creature Battles and the Arena League through a lightweight tutorial.
  • Oceanus offers a fixed-seed daily challenge to all players.

There are more fixes on the way for sure, as is the case for all content drops for the game. Once another one is pushed out, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Hell Is Us New Update 1.008 Optimizes Combat via Version 1.6

Rogue Factor has released Hell Is Us update 1.008 (complete version 1.008.000), which brings the game to version 1.6 on all platforms.

This isn’t just your standard patch for fixes, as this title update also applies optimizations regarding combat and more.

For the complete details, read on for the official patch notes.

Hell Is Us Updated on April 9 to Remove Interactible Icons During Conversations

  • Steam / Epic build : 1.6.47.48410
  • PS5 build : 1.6.46.48374
  • XSX build : 1.6.46.48374

Changes:

  • Optimized combat / enemy memory allocations
  • Optimized memory in all maps
  • Removed interactible icons during interact and conversations

Bug Fixes:

  • Crash in Keystone of Terror Boss Fight
  • Fixed memory leaks associated with UI and cinematic
  • Fixed crash in damage dealing projectiles
  • Fixed crash when falling
  • Fixed crash in collision overlaps when releasing a throwable
  • Fixed crash with Nacon Identity functions

PC only (Steam + EGS):

  • Now supporting Samsung Odyssey 3D. Game must be launched for the Samsung Odyssey 3D Hub to activate 3D mode
  • Updated XeSS to version 2.2.1
  • Smaller Steam Patches

Even with this new game update applied, there’s still a known issue with killing enemies with certain Glyphs active that might softlock the game. Expect another game update next week to resolve this issue.

If you’ve yet to try the game, read our review to see what we make of it, just remember that we reviewed it based on the launch build without game updates applied.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Death Stranding 2 Update 1.3 Released on PC This April 9

Nixxes Software, the developer behind the PC port of Death Stranding 2: On the Beach, has released game update version 1.3 today, April 9.

This is another patch aimed at fixing issues, and with today’s update, this also makes the game Steam Deck verified! Now you can traverse the game in the palm of your hands if you want to.

For the official patch notes, read on.

Death Stranding 2 PC Update Released on April 9

Death Stranding 2 update

Here’s what’s new per Nixxes:

  • DEATH STRANDING 2: ON THE BEACH is now Steam Deck verified.
  • Fixed hitches and stutter that could occur when zooming in with sniper rifles.
  • Implemented performance optimizations.
  • Fixed multiple rare crashes and improved overall stability.
  • Addressed various minor graphics-related bugs.
  • Various input and user interface related improvements and bug fixes.
  • Implemented various text and localization related fixes.

Version 1.2 was released last week, and it included the following fixes for reference:

  • Performance improvements on systems with limited PCIe bandwidth.
  • Improved performance on Steam Deck.
  • Various crash fixes, stability improvements, and performance optimizations.
  • Photo Mode screenshots taken in HDR no longer appear to be washed out.
  • DualShock 4 triggers no longer need to be pressed fully to register input when using Steam Input.
  • Various bug fixes related to the Map user interface.
  • Various bug fixes and improvements related to graphics.
  • Various input and user interface related improvements and bug fixes.

We’re not expecting any new content from Kojima Productions for the game, but if we do, we’ll let our readers know.

The PS5 version was also updated this week, and this was also another minor patch aimed at fixes more than anything else.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

College Football 26 Update 1.021 Slides Out on April 9

EA Sports has released College Football 26 update 1.021 (complete version 1.021.000) on all platforms on April 9, and this is another minor game update.

Don’t expect much from this, as this doesn’t contain any new content, and given the game’s lifecycle, we’re not expecting anything major to be released until the next iteration drops, as it’s clear EA is done providing seasonal support for the football sim.

College Football 26 Minor Update Now Available for Download as Version 1.021

As expected, the developers have not acknowledged today’s patch outside of a maintenance announcement happening today.

Unfortunately, even if the dev team is busy prepping College Football 27, there are still a bunch of gameplay-related issues affecting the title, which we’ve included in the known issues list below. At the very least, players who are experiencing the same can take comfort that other players are also suffering through the same thing.

College Football 26 Known Issues as of April 9, 2026

  • Event wins are not tracked, thus rewards aren’t being awarded properly
  • Crashing on load and at various instances
  • Desync error with Custom PB
  • Ultimate Alumni: S6 token instead of S7 being awarded
  • Mercedes-Benz Stadium Mega Column LED Ribbon is missing
  • Talent developer not working for XP rewards.
  • Play selection freeze glitch
  • Wrongful Loss in National Championship After Game Error (Case #241103276)
  • Did not receive the rewards for completing the Proving Grounds CPU event
  • Defense being out of position
  • Can not play squads.
  • Missing cards for various ranks

These are just the tip of the iceberg, as there are more issues affecting the game. Let’s hope some of these are fixed in today’s patch. If the developers release an actual changelog, we’ll update the article with the info.

One EA-published game still being updated is Battlefield 6, and we recently posted unreleased content that might be on the way for Season 3.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Finals Version 10.2.0 Fires Out for Update 1.000.132 Bringing New Store Items and Bug Fixes

Embark has released the latest game update for The Finals, and this minor update, which the devs call version 10.2.0, brings new store items and bug fixes to the free-to-play shooter this April 9.

Console gamers will see this download as The Finals update 1.000.132 and this should be a small file across all platforms.

The Finals Receives Minor Update to Fix Matchmaking Issues

STORE | BULL’S EYE BARREL SET

THE WOODEN ORIGINAL

For he was once only created for Contestants to mindlessly train upon him, chained to his own fate, Barrel has now freed himself and is looking to hand out some splinters in the Arena. Gone are the days of standing in Barry’s shadows, this time, Barrel will rise above the competition, a plank expression and a new target on his mind.

GAME UPDATE | BUG FIXES

Server Performance

  • Fixed an issue that could cause players queuing from outside the EU, US and Asia to matchmake to servers from the wrong region when using “automatic” region selection

When it comes to minor updates, this is as minor as it gets, Another game made by Embark has been updated recently, as ARC Raiders received a game update yesterday that applied a host of gameplay bug fixes affecting maps, exploits and more.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Marvel Rivals New Update on April 9 Applies Version 1.43/ 1.000.080 Hero Fixes

NetEase has released the latest game update for Marvel Rivals on April 9, and this brings new store items, as well as fixes to various bugs related to heroes.

Console gamers will see this as Marvel Rivals update 1.43/1.000.080, and this should be a small download across all platforms.

For the complete details on what got added and the hero changes made, read on. Note that there are no balance changes made, but more on bugs that needed sorting were fixed.

Marvel Rivals Update on April 9 Brings New Store Items and More

New In Store

1. Lucky Draw: Deadpool – Hospitality 101
Try your luck for Wade’s most questionable costume yet!
Limited Time: April 10th, 2026, 02:00:00 to May 8th 2026, 02:00:00 (UTC)

2. Iron Fist – Lin Shao: The Knockout Bundle
Limited Time: April 10th, 2026, 02:00:00 to May 8th 2026, 02:00:00 (UTC)

3. Jeff the Land Shark – Maid to Chomp Bundle
4. Deadpool – Maid-Pool Costume Chroma Poppin’ Peach and Yapping Yolk
5. Deadpool – Maid-Pool Ability Upgrade VFX
6. Shark Attack Emote Combo Bundle (Includes Deadpool and Jeff the Land Shark Duo Emote – Shark Attack.)
Available From: April 10th, 2026, at 2:00:00 (UTC).

Fixes and Optimization

All Platforms

1. Nine tails, one style! White Fox’s Kumiho form color now syncs up with her Secret Agent and Rosy Recon costume base colors. No more undercover color confusion. Agent Ami is always on-brand.
2. Take a Seat…or Lean?: New animations for White Fox and Cloak.

HEROES

1. Hulk’s Healing Hiccup: Fixed an issue where Hulk might fail to recover health if he entered an allied Spawn Room at the exact moment when transforming. Even the Green Goliath needs a proper breather to patch up those gamma-irradiated wounds. Hulk heal good!
2. Jeff’s Rodeo Rampage: Addressed a wild glitch where the Jeff Rodeo emote could unexpectedly be triggered in the shared area of the Warrior Falls Spawn Room. This allowed the chaos-causing Jeff to drag enemies back into his Spawn Room for massive damage. Sorry, Jeff, the Avengers say no sharknapping! This emote is now off-limits in that zone.

We should be hearing more about the next content drop soon, and once we know more, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Clair Obscur: Expedition 33 Version 1.5.4 Released on April 9 for Update 1.500.400

Sandfall Interactive is back with another fix-filled patch for Clair Obscur: Expedition 33 today, April 9. The developers call this download version 1.5.4, with console gamers seeing it as Clair Obscur: Expedition 33 update 1.500.400.

This small file targets an issue with Burn damage reflecting the wrong values, and doesn’t contain any new content.

Owners of the game will see this download as 236 MB on PC, and less than 300 MB on consoles.

Clair Obscur: Expedition 33 Hotfix Released on April 9 to Address Burn Damage

Clair Obscur: Expedition 33 update 1.500.100

The hofix today includes the following fix:

  • Fixed an issue introduced in the last update where damage from Burn was not properly calculated, resulting in much lower damage than intended.

The “last update” Sandfall is referring to is the March update that resolved issues with Photo Mode and more.

That patch also fixed the issues connected to the Sirene fight crash, though it still might be occuring to some.

Some of the other gameplay-related issues sorted out in that update included:

Gameplay

  • Fixed an issue where loading a save while picking up a journal could cause that journal to disappear permanently and become impossible to collect again.

    • Missing journals are now also restored retroactively when loading affected saves.

  • Fixed a soft lock that could occur, during the Chromatic Glissando encounter in Sirene’s Dress level, when a dead expeditioner equipped with Shortcut and Second Chance pictos was swallowed.
  • Fixed an issue on Gestral Beach where using the Rematch option after losing the volleyball minigame could create a blocked save.
  • Fixed a visual issue where characters affected by Inverted would not have the correct colour effect applied to their eyes.

Based from what Sandfall has said, more fixes are on the way for various issues, though there’s no timetable on when we can expect it to be released.

While nothing has been announced yet, Sandfall did confirm that more games in the franchise are on the way.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Nvidia DLSS 5 Survey Shows 71% of Gamers Would Never Use It

The announcement of DLSS 5 has not been well received by players. While Nvidia’s CEO has tried to defend the technology, he has not been able to convince them, as many continue to criticize it.

Now, a recent survey has made it clear just how strong that rejection really is, as most players who took part said they have no interest in using it at all.

Most PC Gamers Say No to Nvidia DLSS 5, Survey Shows dlss 5

PC Gamer recently conducted a survey asking, “Could Nvidia convince you to use DLSS 5?” The poll received a total of 4,484 votes and included several response options.

The results were as follows:

  • “However good it looked, I’m ethically opposed to it and would never enable it” — 37%
  • “It looks awful, I would never use it” — 34%
  • “I’m already convinced” — 10%
  • “Only if it looked better” — 10%
  • “I would use it on certain games” — 9%

When combining the first two responses, the total reaches 71%, showing a strong rejection of the technology among those who took part in the survey.

Only 10% of respondents said they are already convinced by DLSS 5, while another 10% said they might use it if it looked better. A further 9% said they would only use it in specific games.

For now, it is clear that most PC players are not interested in what DLSS 5 currently offers, at least based on this survey. However, opinions may change once Nvidia fully launches the technology.

So, what do you think? Would you use Nvidia DLSS if the company presented and marketed it better? Let us know in the comments below.

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Taha

Television kills your vision.

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Battlefield 6 Unreleased Content Hints at What’s to Come

It’s been two months since Season 2 of Battlefield 6 started, and fans might be wondering what’s next.

While EA hasn’t revealed anything about Season 3, a recent datamine has revealed some of the weapons, gadgets and maps that are ingrained in the game’s files.

Nothing has been announced, but we wouldn’t be surprised if the unreleased content spotted in the game’s files are for Season 3.

Battlefield 6 Datamine Reveals New, Unreleased Weapons and Gadgets

Spotted by reliable dataminer temporyal, a slew of new weapons, gadgets, maps and modes are in the game’s files right now.

MAPS

  • “PLAZA” – Inspired by BF3’s Grand Bazaar
  • “ISOLATED” – No info available
  • GOLMUD RAILWAY – Officially announced

WEAPONS

  • L115A3 – Bolt-Action Rifle
  • RPK-74M – LMG
  • M16A3 – Assault Rifle
  • PP-19 VITYAZ – SMG

GADGETS

  • MOBILE JAMMER – Recon Gadget
  • ARTILLERY STRIKE – Battle Pickup
  • SMOKE SCREEN – Battle Pickup
  • JAGM STRIKE – Battle Royale Call-In

GAME MODES

  • OBLITERATION – Teams must secure a bomb to arm and destroy the enemy M-COM stations.
  • INFILTRATION – A two-phase infiltration mode (collect & hunt) involving high-value targets.
  • ALLIANCES GAUNTLET – A new spin on existing Gauntlet game modes.

Bear in mind, all the items listed above (save for Golmud Railway) are all unannounced and unconfirmed. Same with any datamined info, some of these could be placeholder content or stuff that the devs tinkered on and refrained from putting into the game. However, odds are, these are items that will be added down the road, since there’s bound to be a reason why DICE would add them now, no?

Once EA releases Season 3 info, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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DayZ Version 1.29 Unleashed via Update 1.82

Bohemia Interactive has finally dropped patch version 1.29 for survival shooter, DayZ! Console gamers will see this as DayZ update 1.82, and this delivers new content for Frostline expansion owners and even base game players.

Expect a new headdress, new clothes,a rework of how assault rifle gunshots sound and a lot more.

For the complete patch notes, read on.

DayZ’s Update on April 8 Delivers Version 1.29 via Console Patch 1.82

NOTES

FROSTLINE EXPANSION 

ADDED

  • New section of the underground bunker on Burukan island
  • Sakhal flag and armband
  • Pilot jacket
  • Winter Military Coat

FIXED

  • Bodies on Sakhal could decay and attract flies despite the cold environment
  • MICH helmet not spawning in locked Sakhal containers

GENERAL GAME

ADDED

  • Bear headdress
  • Heavy labor jacket
  • Military sweater
  • Fox headdress
  • Military winter boots
  • Fur boots
  • Long haul backpack

CHANGED

  • Assault rifles gunshot sound reworked
  • Pistol gunshot sounds reworked
  • The Server Browser now opens the “Official” tab by default if the player has no favorite servers; otherwise, it opens the “Favorites” tab
  • General server performance optimizations
  • Adjusted player spawnpoints to be more random. The game is now more likely to spawn players in different areas of the map on repeated deaths.
  • Increased crafted and blunt melee weapon damage
  • Increased melee weapon damage transfer to infected and animal
  • Disabled Introduction video

FIXED

  • Character could glitch and clip through objects when taking vaultable items in hands (T192558T193315T193320T193316)
  • Inventory could be accessed in Surrender pose
  • Issues with displaying items in Vicinity tab and being able to access them through objects
  • Reconnecting removed blinding effect of Burlap sack on head
  • Vehicles twitched when driving on concrete panels (T191309)
  • AIs could clip through closed door of specific garage building
  • Specific boat wreck model became invisible at too short view distance
  • Unpacking a headlight had no audio (T192384)
  • Plums disappeared at too short view distance
  • Aiming with M79 removed night vision (T193230)
  • Part of bear attacking audio sample was incorrect (T192086)
  • Fixed multiple locations allowing to look through structures (T191053)
  • Windows in specific garage building were missing collisions
  • Humvee was missing getting in/out sound (T167764)
  • Placement items deployed through activate widget were missing sound
  • Illness symptom sounds (e.g., coughing or laughing) continued to play even after the player has fallen unconscious
  • Various clipping issues
  • Cars could crash without apparent reason due to unexpected collisions with terrain (T191200T192926)
  • Under unstable or low FPS, the selected vehicle gear could be skipped over unintentionally
  • Players could see moving cars and boats glitch after reconnecting
  • Players reconnecting above the ground could be teleported outside the world (T191843T191945T191215T191664T192504)
  • Deployed tripwire was not functional (T193431)
  • Start engine sound is played when player leaves started vehicle
  • Incorrect sound could be played when loading the crossbow (T191119)
  • Incorrect sound could be played when disarming Explosive with a different detonator
  • Items dropped near some specific assets could be inaccessible afterwards (T189382)
  • Certain assets would have incorrect collisions
  • Cars could crash on even roads and launch players into near-death situations (T191200T192926)
  • Exploit where players were able to duplicate items
  • Exploit allowing players to enter vehicles while holding heavy items
  • RAK was not spawning chambered when equipped with a magazine
  • Players could spawn random items in their inventory (T192644T192643)
  • Players could see dynamic contaminated zones become invisible over time (T192492)
  • Players could launch themselves into the air by going prone on a car roof edge (T192699)
  • Players could freeze the client by some cargo operations (T192460)
  • Players could hit invisible barriers on some fence and wall objects
  • Item swapping functionality wasn’t working in some cases
  • Server crash exploited by users (T195100 – private)
  • Animation of taking items from the shoulder and belt could glitch (T188349T188469T188454T188536T189283T188523T191268)
  • Vehicles were missing attach/detach sounds for battery, spark plug and radiator
  • Manipulating a fire barrel could result in desync for other players
  • Indoor shots could sound silenced to the shooter
  • Chelating Tablets could cure wound infection and influenza (T194353)
  • Rain was falling upwards when you run in the direction of the rain
  • Items that were very wide would not scale up properly when inspected
  • Players could get teleported when exiting vehicles
  • Infected movement was stuttering at low server FPS
  • Splitting animation was not working for long wooden sticks
  • Airfield bunkers had badly placed loot spawns (T193452)
  • A ladder at the Rify ship wreck was not functional (T193170)
  • Position of moving vehicles could be severely desynchronized for a character not in the vehicle
  • Console icons were present while using mouse and keyboard in character creation menu, in-game menu and options menu
  • Heat buffer sigs were not visible in Inventory UI representation when in-game HUD was disabled (T191347)
  • Issue where players would spawn in same spot as other player when there were other free spawn spots available
  • Zeroing was not working for certain scopes/optics when in optics mode (T192573T192729)
  • Vicinity cargo section was not adjusting its size depending on the amount of visible items in the vicinity (T191752)
  • An issue where the player was still flagged as swimming in water when climbing into a boat from the swimming state
  • An issue where it was not possible to wring out clothing items when climbing into a boat from any water type
  • Torches no longer dry clothes faster than fireplaces
  • Shots would sometimes deviate from the intended path (T194242T194148T192953T192505T192953T194265T194251)

CHERNARUS

  • Player could see through specific wall by squeezing between it and a container (T191053)
  • Specific trees were floating in air (T190606T191125)
  • Fallen tree was clipping through other trees (T190606)

LIVONIA

  • Some items and widgets could be inaccessible in swampy locations with reeds
  • Incorrect sizing of contaminated zones in Pavlovo and Radunin

SERVER

  • Added: Player location to connection and disconnection logs (T176899)
  • Fixed: Items in the ignore list would still spawn when they were part of cfgspawnabletypes.xml
  • Fixed: Items that were part of the ignore list would still spawn if they were in the player inventory (T190555)
  • Fixed: Some weapons had chance to spawn with incompatible attachments, resulting in errors (T192338T192311 – private)
  • Changed: Enabled multithreading support for Bullet Physics library

Another game that saw a major update today is No Man’s Sky, which sees the developers add Pokemon-like battles in the game for free.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Cyberpunk 2077 Update 2.310.100 Released for PS5 Pro Enhancements

PS5 Pro owners are in for a treat today, as CD Projekt RED has finally unleashed a new game update that adds enhancements to Sony’s most powerful home console out in the market.

For those on PS5, you’ll see this appear as Cyberpunk 2077 update 2.310.100, and the trailer and info below deliver all the details you need to know about today’s patch.

Cyberpunk 2077 PS5 Pro Update Live on April 8

  • Adds support for PlayStation Spectral Super Resolution (PSSR). PSSR is an AI-powered upscaling technology dedicated for PlayStation 5 Pro. The image is rendered at a lower resolution, then uses PSSR to upscale it, allowing you to maintain high performance.
  • Includes optimized ray-traced object queries and improved ray-tracing cache to reduce shadow popping.
  • Implements BVH8 (8-way Bounding Volume Hierarchy) support to enhance the performance and efficiency of ray-traced lighting, shadows, and reflections.
  • Implements the VRS (Variable Rate Shading) algorithm for optimized shading.
  • Introduces 3 Graphics Modes:
  • Ray Tracing Mode enables ray-traced reflections on vehicle paint and transparent objects, with all shadows rendered using ray tracing, at a stable 60 FPS. This is the default setting and our recommended way to experience the game on PlayStation 5 Pro.
  • Performance Mode ensures smooth gameplay, targeting 60 FPS on regular display, and up to 90 FPS on VRR-enabled displays.
  • Ray Tracing Pro Mode adds ray-traced skylight, ray-traced emissive lighting and ray-traced ambient occlusion, running at 40 FPS on displays with high refresh rates (HFR). If your display does not support HFR, it targets 30 FPS instead.

Outside of Cyberpunk 2077, CD Projekt RED is busy working on The Witcher 4, and the tech demo released last year wowed gamers to much that the devs even had to explain it themselves.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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No Man’s Sky New Update 6.30/6.030 Unleashed for Xeno Point

The latest content drop for No Man’s Sky is here, and it’s called Xeno Point! Free for everyone who owns the game, No Man’s Sky update 6.30/6.030 delivers Creature Battles and more.

Think of it like Pokemon but in No Man’s Sky, and all for free!

Expect this to be a hefty download across all platforms given the content it houses.

No Man’s Sky Gets Pokemon Update via Xeno Point Patch

Update: The complete No Man’s Sky Xeno Point patch notes are now live!

The Holo-Arena and Creature Battles

  • Added turn-based tactical Creature Battles, with all-new music, visual effects, cinematic cameras, and combat log.
  • Players with adopted creatures can now assemble their companions into battle teams, and participate in simulated fights against creatures owned by alien lifeforms or other players.
  • Each creature has a unique set of battle moves, influenced by their species and native climate. Battle moves include attacks, heals, stuns, shields, status effects, and more.
  • Creatures in battle may sometimes dodge incoming attacks, perform bonus moves, or perform critical hits.
  • Companions participating in battles will earn experience, gradually improving their combat prowess.
  • Added a new interface for modifying the genetics of owned companion creatures, allowing upgrade of agility, health and combat battle traits.
  • Added multiplayer Holo-Arena tables to the Space Anomaly, where players can challenge other Travellers to Creature Battles.
  • Added Holo-Arena tables to planetary outposts, planetary archive buildings, space stations, and some settlement buildings, where players can challenge alien lifeforms to a Creature Battle.
  • Alien lifeforms playing Creature Battles at space station Holo-Arenas are seasoned system champions. They will be more challenging to defeat than planetary lifeforms, but yield higher rewards.
  • Winning Creature Battles will yield a number of rewards, including nanites, invitations to play against alien lifeforms, and retroviral pellets to more efficiently upgrade the battle traits of creature companions.
  • A new Traveller NPC, Iteration: Oceanus, has arrived at the Space Anomaly.
  • Oceanus is a creature-collecting enthusiast, and will introduce players to Creature Battles and the Arena League through a lightweight tutorial.
  • Oceanus offers a fixed-seed daily challenge to all players.

The Arena League

  • Added a new faction to the Catalogue & Guide: The Arena League.
  • The Arena League offers 5 new varieties of ranked medal and accompanying guidance missions.
  • A set of special titles are available for accomplishments in the Arena League.
  • A set of unique companions are available as rewards for accomplishments in the Arena League.

Creature Survey Mode

  • Added a Creature Survey mode to the Analysis Visor, displaying markers related to creatures, and revealing the battle traits as well as species information for targeted fauna.

Stability and Optimisation

  • Implemented a number of significant optimisations on Nintendo Switch 2, improving rendering performance by up to 15%.
  • Implemented tiled lighting on PC, significantly improving GPU performance when rendering lighting, especially at higher resolutions.
  • Implemented a number of CPU performance optimisations related to lighting.
  • Implemented a significant optimisation in player-built bases containing large farms of harvestable plants.
  • Implemented a significant optimisation in inventory handling, improving performance in all instances of querying the contents of inventories (for example, during missions, when calculating ship stats based on installed tech, or when accessing a shop).
  • Implemented a significant performance optimisation when viewing a Companion Register containing a large number of creatures.
  • Implemented a significant performance optimisation when displaying the UI notification for adopting a creature companion.
  • Implemented a number of optimisations related to the Analysis Visor and scanner technologies.
  • Implemented a performance optimisation related to the rendering of planetary objects.
  • Fixed a number of crashes on Nintendo Switch platforms.
  • Fixed a number of rare crashes.

QOL and Bug Fixes

  • Fixed an issue that could cause the camera to rotate when standing on a corvette.
  • Fixed an issue that prevented interacting with modules on another player’s corvette.
  • Fixed an issue that could cause asteroids to fade in and out erratically when first entering an asteroid field.
  • Fixed an issue that could cause save game related issues for PC players with a Windows username containing non-ASCII characters.
  • Fixed an issue that could cause an erroneous Cross-Save conflict dialog to appear after suspending and resuming the game on consoles.
  • Fixed an issue that could cause missing interaction points in some planetary buildings.
  • Fixed a dialogue issue in The Purge, where Artemis would make an inaccurate reference to a previous player choice.
  • Improved the internal system used by missions to open the inventory to the most contextually relevant screen (for example, when being prompted to install a technology in a particular inventory).
  • Fixed an issue that caused the Exploration Log on some planets to include extinct species in the count of total discoverable fauna and flora.
  • Fixed an issue that caused some Twitch or Expedition rewards to display as “Available” at the Quicksilver Synthesis Bot when they had already been redeemed in another shop interface.
  • Allowed the Egg Sequencer to access eggs stored in the Freighter inventory, providing the Freighter inventory is within range.
  • Improved the visual clarity of which medal is selected in the Journey Milestones section of the Catalogue & Guide.
  • Improved the appearance of a number of UI textures in 4K resolution.
  • Fixed an issue that caused the labels for “Playfulness” and “Personality” to sometimes appear incorrectly at the Egg Sequencer.
  • Fixed an issue that caused some rare crystal-based fauna to be invisible.
  • Fixed an issue that caused companion accessory attachments to appear on some wild creatures on the Discoveries Page.
  • Improved the appearance of some planetary trees on Nintendo Switch and in VR.
  • Improved the lighting at Waste Processing Plants.
  • Fixed a visual issue on the player model when equipping Autophage arms in combination with non-Autophage gloves.
  • Fixed a visual clipping issue with corvette cockpits when flying into planetary atmosphere.
  • Fixed an issue that caused companion eggs with regular shells to hatch into metal pieces.
  • Fixed an audio issue with the Appearance Modifier on the Space Anomaly.
  • Miscellaneous text fixes.

Hello Games mentions, “No Man’s Sky XENO ARENA introduces simulated creature battles. Explore the universe to assemble a team of creature companions, and test their mettle in turn-based tactical combat at Holo-Arena tables.”

  • Challenge other players or alien lifeforms in simulated Creature Battles!
  • Learn the strengths and weaknesses of each creature’s species, size, and native climate, and refine your strategy to claim victory in any situation.
  • Discover and master hundreds of attack, defense and healing abilities for countless tactical possibilities.
  • Experiment with genetic modification to evolve your creatures, and enhance their performance in battle.

Expect more details to be available later today once the official patch notes are out.

Same with every major No Man’s Sky content drop, expect a follow-up patch or two to be released to fix any bugs that surface.

Another game getting the Xeno treament is PUBG, which has a new mode called Xeno Point hitting the game, which will focus on PvE battles. Read our hands-on preview to see what we make of it so far.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Space Marine 2 Hotfix 12.3 Released as Update 1.012.003

Saber Interactive has released Warhammer 40K: Space Marine 2 hotfix 12.3 on all platforms on April 8, and this is a hotfix to address issues with the AI director.

Console gamers will see the patch as Space Marine 2 update 1.012.003, and this is a small download.

For the complete details on what got changed today, read on.

Space Marine 2 Update on April 8 Fixes AI Director Issues

Space Marine 2 Update 1.010.001

  • Fixed an issue with AI director that would allow stray Extremis spawns and reinforcement calls during Terminus battle.
  • Various crash fixes

Aside from this, here’s a look at the list of bugs reported by the community, which are yet to be resolved by Saber.

Space Marine 2 Known Issues as of April 8, 2026

Gameplay

  • Restorative Stimms fail to cure Mortal Wounds
  • Ordeals rewards gone
  • Assault Jump Pack Does Not Recharge
  • Disruption, can’t proceed to bridge
  • Decapitation: Bomb lost on death
  • Seige mode class ability recharge failure
  • The shield damage block is not working properly in PvP
  • [BUG] Techmarine “Extreme Extermination” challenge is impossible:Servo-arm only incapacitates
  • Weapon expirence not granted.
  • Unresponsive parry/dodge

Technical

  • Freezing/crashing on new operation during the dreadnought sequence
  • Disruption constantly crashes
  • Game crashes since patch 12.0 during “Loading resources” after title screen
  • Alt Tab Freezes/Crashes game

Expect another patch to be released in the coming weeks and months that fixes more bugs.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

ARC Raiders Version 1.23.0 Released on April 8 for Update 1.000.035

While we usually get a patch for ARC Raiders on Tuesdays, Embark had to push the latest one out today, April 8. The game update for ARC Raiders version 1.23.0 brings the Vanguard set to the in-game shop, alongside a good chunk of fixes.

Console gamers will see today’s patch as ARC Raiders update 1.000.035 and this applies gameplay fixes to various audio issues, a bug where weapons and items would trigger automatically has also been fixed and more.

For the complete details, read on for the official patch notes.

ARC Raiders Update on April 8 Applies Various Fixes via Patch 1.000.035/1.23.0

ARC:

  • Fixed an issue that caused Rocketeers to use an incorrect combat alert sound.

Gameplay:

  • Fixed an issue where two Trigger ’Nades would sometimes deal three times the damage when detonated next to each other.
  • Fixed an issue that would cause items to not be used as soon as possible when holding fire and swapping to them.
  • Fixed an issue where weapons and items would fire automatically.
  • Fixed a shoulder swap issue where the camera would stay only on one side.
  • Fixed an exploit where an anvil splitter could be used without the penalty for dispersion.
  • Barricades can no longer be placed on Ziplines.

Maps:

  • Fixed an issue where players could get set on fire outside of the locked room in Medical Research on Stella Montis.
  • Fixed a spot on Stella Montis where players could be shot through the floor.
  • Fixed an issue where some staircases were missing in Buried City.
  • Fixed some instances where the code printer could not be interacted with during Locked Gate.

Close Scrutiny:

  • Changed the movement speed for Rocketeers and Vaporizers so they don’t behave strangely while idling.
  • Fixed an issue where reconnected players would not see Assessor platforms correctly.
  • Fixed an issue where Vaporizers would get stuck when getting close to an Assessor.
  • Fixed an issue that would prevent an Assessor from flying back into orbit. Fixed an issue where breach platforms could break on an Assessor when spamming the Breach & Search prompts preventing it from returning to orbit.
  • All ARC summoned by the Assessor will now correctly leave the area and despawn if they remain idle for a long time.
  • Pinging an Assessor in the map screen now correctly reflects the actual location.
  • Fixed an issue where players could get stuck when jumping from one platform to another on an Assessor.
  • Fixed a spot in Buried city where an Assessor and a Probe could land in the same spot.

Other:

  • Fixed an issue where the weapon upgrade UI would show incorrect upgrade tiers.
  • Fixed an issue that caused fully transparent helmet visors.
  • Fixed some instances where certain visual effects could cause crashes. We are continuing to investigate all cases that cause crashes.

Expect another patch later this month, as the Riven Tides is expected to be released before April is over as per the game’s Q1 roadmap.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Crimson Desert Player Earns Platinum in 56-Hour Sessions, Leaving Pearl Abyss Stunned

The journey of Crimson Desert has been a real roller coaster. After the early hype, the game received some criticism because of its early issues, but it has now become one of the standout titles of the year. A big reason for this is Pearl Abyss, which has been releasing patches and updates very quickly to fix problems and improve the game.

Much of the game’s success also comes from Pywel, its huge world that has drawn in millions of players and kept them deeply engaged. For some, that excitement has gone even further. While many fans focus on defeating every enemy in the game, one player took things to another level by earning the Platinum trophy in such an unusual way that it even left the studio concerned.

Pearl Abyss Left Stunned as Player Unlocks Crimson Desert Platinum in 56-Hour Sessions

Crimson Desert platinum

Reddit user TioZer0 proudly shared that he had earned the Platinum trophy in Crimson Desert, which means he unlocked all of the game’s trophies.

So far, only 13 players on PS5 have managed to do this. The game has only been on sale for 20 days, but TioZer0 did not need all that time.

It took him 305 hours to earn the platinum trophy, spending countless hours on tasks and mini-games. As he explained, “over 60 of those hours were hunting the insects and fish at the end.”

This achievement also caught the attention of Pearl Abyss marketing lead Will Powers, who said he was impressed, especially since the game has only been available for a total of 428 hours. However, he did not yet know TioZer0’s “secret.”

The player later explained, “As long as I eat well, I don’t really feel the need to sleep so much, so I played 56 hours straight and slept 8, repeating until done and only stopping to shower or to buy food.”

After hearing this, Powers was left stunned and replied, “I immediately went to do the math. That’s not enough sleep.”

It is worth noting that this kind of routine is far from healthy, something TioZer0 himself admitted when he warned others not to follow his example, saying, “This is extremely unhealthy, I know, and I don’t recommend it to anyone, even if you can handle it like me.”

In other news, Crimson Desert’s story was reportedly decided at the last minute, as developers reveal internal struggles and a “yes men” workplace culture.

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Taha

Television kills your vision.

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Turtle Beach Rematch Wireless RGB Controller Mario and Luigi Edition Review – Star Power

The Super Mario movie has finally arrived, and to help bring on the hype, Turtle Beach has once again teamed up with Nintendo for some very special new Nintendo Switch 2 controller designs. That’s right, there’s a new Rematch Wireless Controller that not only features our two favorite plumbers but also marks the company’s first-ever RGB controller for Nintendo! 

This might be my favorite Nintendo Switch 2 controller yet.

It’s A-Me, RGB!

Last year, I had the opportunity to go hands-on with Turtle Beach’s Rematch Switch controllers for a review. It was a controller I had high praise for, and with the review now nearly a year old, I can happily report that the controller is still holding strong. That’s with daily usage, from either me or someone else in my family, and for hours at the end of the day. The battery is holding strong, as are all of its buttons. 

This is a great update to provide, because I rarely get the chance to revisit a device in the same line, which, of course, coincides with the release of the new Super Mario Galaxy movie. For such a big IP, making its way back to the big screen, that also means plenty of marketing, and plenty of new merchandise and products. So unsurprisingly, Turtle Beach has once again partnered with Nintendo on new Rematch controller designs, though this time, instead of being glow-in-the-dark controllers (which, in all honesty, were great), Turtle Beach has taken things to the next level by introducing RGB lighting. 

That’s right, the new Rematch Wireless Controllers for the Nintendo Switch 2 all feature RGB lighting. There are three Mario-themed versions of the controller: one of Rosalina (available at a later date), one of Koopa Troopa (available at a later date), and a Mario and Luigi edition (now available) that features both brothers on each side of the controller. We were sent the Mario and Luigi edition to test, which keeps its general design simple compared to the other available options. But sometimes the simplest of designs is all one needs, and his particular controller proves that even a minimalist approach can shine. I mean that quite literally, as it features RGB lighting (as do the other models) that looks pretty stunning. 

Main Specs:

  • 4 RGB lighting modes ignites unique Super Mario™ designs
  • TMR thumbsticks deliver smooth, accurate gameplay
  • C Button for GameChat features
  • Up to 30-foot low latency wireless connection
  • Rechargeable battery with up to 40 hours per charge with RGB lighting off or up to 12 hours with vibrant RGB effects on
  • Built-in motion controls for immersive gaming
  • Dual mappable quick-action back buttons
  • Textured thumbsticks and grips
  • Officially licensed by Nintendo®

In total, the controller has four selectable lighting modes, which can be changed by holding down the small black button next to the thumbstick and alternating between the trigger buttons. Easy enough. I will say that with some of Turtle Beach’s past products, I do think it could have been cool to be able to program the lighting and customize it ourselves, but it still looks great as is. 

For those who aren’t too big on RGB, you can lower the brightness and even turn them off completely, in which case, you have yourself a very clean and beautifully designed Super Mario-themed Nintendo Switch 2 controller. 

As highlighted by Turtle Beach, the RGB lighting does take up quite a lot of battery life, depending on the effect and brightness, with “vibrant RGB effects” providing 12 hours of life. It’s still a lot, certainly more than what my PS5 controllers have been giving me, and this is with full RGB effect. With them off, the controller can last nearly 40 hours on a full charge. If you game 8 hours a day, that equates to five days of use without charging. I don’t game that long, so I can probably push it to two to four weeks before I have to charge it. 

Sadly, as with the previous iterations, there is no rumble, likely due to Nintendo’s proprietary tech. It’s the same case for many third-party DualSense (PS5) controllers, since both Nintendo and Sony use unique motors to provide “immersive” feedback. Given how well-built Turtle Beach made this controller, to the point that it can almost be considered official, I do hope that one day Nintendo will work with them to get that HD rumble 2 inside it. Not a problem if you don’t care about rumble, though. 

Many of my thoughts on the controller itself remain unchanged from my initial review, which were generally positive, aside from a few things, like the lack of Rumble. Otherwise, with the addition of RGB lighting, Turtle Beach has made a controller that was essentially “perfect” even better. I’ve grown fond of RGB lighting over the years, mostly on the PC side with internal components and mouse and keyboards, but for controllers? I usually dream about the idea, mostly because I know how impactful it can be on battery life. But giving us the option to turn them off entirely is a massive plus in my books, and the numbers provided by Turtle Beach speak for themselves. Choices are great, and that’s been one of the most defining aspects of Turtle Beach and their lineup of products, something I know they’ll continue to grow and expand on. 

But for now, the new Turtle Beach Rematch Wireless RGB Controllers are excellent alternative options for anyone looking to add a splash of color to their Nintendo Switch 2 setup. Whether you’re picking up the controller to celebrate the new movie and treat it as a collector’s item or you simply want a reliable, high-performing gamepad that can actually withstand daily family use, this is a fantastic choice. It balances that playful Nintendo charm with the sleek, modern tech that Turtle Beach is known for.

Where to buy:

Pros

  • RGB lighting that looks fantastic, with brightness options and the ability to turn them off.
  • Excellent design and build quality.
  • Gorgeous and stunning colorways.
  • Long-lasting battery to keep you playing longer.
  • Back buttons that are easily programmable.
  • “Unofficial” PC support if you have the patience to map everything.
Verdict
9.5/10
Turtle Beach continues to deliver on exciting new controller offerings, with the latest Rematch Controllers now adding even more flair with RGB lighting.

Cons

  • No rumble.

Hardware was provided by Turtle Beach for review purposes. You can read MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Dragon Quest 7 Reimagined Update 1.003 Fixes Progression Bugs

Square Enix has released a game update for RPG Dragon Quest 7 Reimagined today, and this is available now on all platforms.

Given the game is a single-player RPG and is a closed-off experience, don’t expect any new content to be part of the roll out, but more so for bug fixes.

For those on consoles, you’ll see this download appear as Dragon Quest 7 Reimagined update 1.003 (complete version 1.003.000), and should be a small file.

Dragon Quest 7 Reimagined Labyrinth of Wind Now Requires the Necessary Item to Enter

The following changes have been made:

  • Fixed an issue in the Past Hubble region where players could pass through The Grand Conjuratorium checkpoint without giving the required item to the soldier.
  • Fixed an issue where players could enter the Labyrinth of Wind even without possessing the necessary item.

We’re not expecting a lot of updates to be released for the RPG given it’s a complete experience.

If you haven’t played it yet, you might want to reconsider. Our review gave it an impressive 9/10 score, stating, “Dragon Quest VII Reimagined was well worth the wait for fans of the original. Anyone looking for an old-school style RPG updated with some modern sensibilities will also get plenty of mileage in a game this packed full of quests, vocations to master, and even monsters to catch.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.