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Final Fantasy XIV Update 9.77 Patch Notes; Out for 6.28 Buried Memory This Nov. 1

Square Enix has released Final Fantasy XIV update 9.77, and this is for patch 6.28 Buried Memory as tagged by the developers. The new patch comes with new adjustments, bug fixes, and more. Check out the Final Fantasy XIV November 1 patch notes below.

Final Fantasy XIV Update 9.77 Patch Notes | Final Fantasy XIV November 1 Patch Notes:

Actions and traits have been adjusted as follows:

* Each action and trait is listed as it appears at level 90.

Further explanations of action changes and adjustments can be found in the job guide. View the job guide.

Warrior

Action   Adjustment
Fell Cleave   Potency has been increased from 470 to 490.
Upheaval   Potency has been increased from 360 to 370.

Reaper

Action   Adjustment
Lemure’s Slice   Potency has been increased from 200 to 220.
Plentiful Harvest   Potency has been changed from 520-800 to 720-1,000.
Communio   Potency has been increased from 1,000 to 1,100.

Bard

Action   Adjustment
Empyreal Arrow   Potency has been increased from 200 to 230.

Machinist

Action   Adjustment
Heat Blast   Potency has been increased from 180 to 200.
Drill   Potency has been increased from 580 to 600.
Air Anchor   Potency has been increased from 580 to 600.
Wildfire   Potency for each weaponskill landed has been increased from 220 to 240.
Chain Saw   Potency has been increased from 580 to 600.

Black Mage

Action   Adjustment
Foul   Potency has been increased from 560 to 600.
Xenoglossy   Potency has been increased from 760 to 800.
Enochian   Improvement to Enochian’s magic damage increase has been changed from 20% to 21%.

Arcanist / Summoner

Action   Adjustment
Fester   Potency has been increased from 300 to 340.
Inferno   Potency has been increased from 700 to 750.
Earthen Fury   Potency has been increased from 700 to 750.
Aerial Blast   Potency has been increased from 700 to 750.

Red Mage

Action   Adjustment
Enchanted Riposte   Potency has been increased from 220 to 280.
Enchanted Zwerchhau   Potency has been increased from 100 to 150.
Combo potency has been increased from 290 to 340.
Enchanted Redoublement   Potency has been increased from 100 to 130.
Combo potency has been increased from 470 to 500.
Red Magic Mastery III   Now increases the potency of Enchanted Riposte, Enchanted Zwercchau, and Enchanted Redoublement.

Sage

Action   Adjustment
Phlegma III   Potency has been increased from 510 to 600.

PvP

The following adjustments have been made to PvP actions:

Further explanations of PvP action changes and adjustments can be found in the job guide.
View the job guide.

Dark Knight

Action   Adjustment
Eventide   Time required to fill the limit gauge has been increased.
Potency has been changed from 10,000-20,000 to 6,000-24,000.

Gunbreaker

Action   Adjustment
Draw and Junction   While under the effect of Junction Healer, targets in the area of effect of certain actions will now be healed even when obstructed by objects on the field.
Nebula   Potency of damage reflected has been increased from 3,000 to 4,000.
Aurora   Regen potency has been increased from 3,000 to 4,000.
Relentless Rush   Relentless Shrapnel effect now also reduces target’s damage dealt by 4%.

Monk

Action   Adjustment
Snap Punch   Potency has been increased from 5,000 to 6,000.
Demolish   Potency has been increased from 5,000 to 6,000.
Riddle of Earth   Recast time has been reduced from 30 to 25 seconds.

Ninja

Action   Adjustment
Shukuchi   Hidden effect duration has been reduced from 5 to 4 seconds.
Huton   Movement speed effect has been reduced.

Bard

Action   Adjustment
Powerful Shot   Movement speed while casting has been increased.

Machinist

Action   Adjustment
Blast Charge   Movement speed while casting has been increased.
Bishop Autoturret   To improve clarity of the targeted area of effect, the ground targeting radius has been increased from 1m to 5m.
Aether Mortar   Duration of effect increasing target’s damage taken has been increased from 5 to 7 seconds.
Barrier effect duration has been increased from 5 to 7 seconds.

Dancer

Action   Adjustment
Honing Dance   Reduction to damage taken has been changed from 20% to 25%.

Black Mage

Action   Adjustment
Soul Resonance   The Apocatastasis effect has been removed.

Summoner

Action   Adjustment
Ruin III   Potency has been increased from 4,000 to 5,000.
Astral Impulse   Potency has been increased from 6,000 to 7,500.
Fountain of Fire   Potency has been increased from 4,000 to 5,000.
Megaflare   Targets in the area of effect will now take damage even when obstructed by objects on the field.

Red Mage

Action   Adjustment
Magick Barrier   HP recovered via healing actions has been reduced from 20% to 10%.
Effect duration has been reduced from 10 to 8 seconds.
Frazzle   Reduced HP recovery via healing actions has been changed from 20% to 10%.
Effect duration has been reduced from 10 to 8 seconds.
Targets in the area of effect will now be affected even when obstructed by objects on the field.

White Mage

Action   Adjustment
Afflatus Misery   Range has been reduced from 30 to 25 yalms.
Miracle of Nature   Range has been reduced from 15 to 10 yalms.

Astrologian

Action   Adjustment
The Balance   The primary target and nearby party members in the area of effect will now be affected even when obstructed by objects in the field.
The Bole   The primary target and nearby party members in the area of effect will now be affected even when obstructed by objects in the field.
The Arrow   The primary target and nearby party members in the area of effect will now be affected even when obstructed by objects in the field.

Crystalline Conflict

Season Three will end and Season Four will begin.

When the season ends, the top 100 ranking players from each data center will receive vouchers via the moogle delivery service.

Players finishing in Bronze tier or higher can claim rewards by speaking with the Feast Quartermaster at the Wolves’ Den Pier (X:4.9 Y:5.7).

Learn more about rewards.
* Tier rewards for Season Three must be claimed before the end of Season Four.

At the start of Season Four, all competitors will be placed five risers below where they finished Season Three, with zero Rising Stars.

The following items are now dyeable:

      • Valerian Terror Knight’s Barbut

     

      • Valerian Terror Knight’s Plate Mail

     

      • Valerian Terror Knight’s Gauntlets

     

      • Valerian Terror Knight’s Trousers

     

      • Valerian Terror Knight’s Sollerets

     

      • Valerian Dragoon’s Barbut

     

      • Valerian Dragoon’s Mail

     

      • Valerian Dragoon’s Gauntlets

     

      • Valerian Dragoon’s Trousers

     

      • Valerian Dragoon’s Sollerets

     

      • Valerian Smuggler’s Bandana

     

      • Valerian Smuggler’s Gilet

     

      • Valerian Smuggler’s Halfgloves

     

      • Valerian Smuggler’s Gaskins

     

      • Valerian Smuggler’s Highboots

     

      • Valerian Fusilier’s Pot Helm

     

      • Valerian Fusilier’s Gambison

     

      • Valerian Fusilier’s Halfgloves

     

      • Valerian Fusilier’s Sarouel

     

      • Valerian Fusilier’s Boots

     

      • Valerian Rogue’s Bandana

     

      • Valerian Rogue’s Gilet

     

      • Valerian Rogue’s Halfgloves

     

      • Valerian Rogue’s Gaskins

     

      • Valerian Rogue’s Highboots

     

      • Valerian Shaman’s Temple Chain

     

      • Valerian Shaman’s Chasuble

     

      • Valerian Shaman’s Dress Gloves

     

      • Valerian Shaman’s Smalls

     

      • Valerian Shaman’s Boots

     

      • Valerian Wizard’s Hat

     

      • Valerian Wizard’s Robe

     

      • Valerian Wizard’s Fingerless Halfgloves

     

      • Valerian Wizard’s Longkilt

     

      • Valerian Wizard’s Pattens

     

      • Xenobian Hood

     

      • Xenobian Surcoat

     

      • Xenobian Gauntlets

     

      • Xenobian Breeches

     

      • Xenobian Sollerets

     

      • Valerian Rune Fencer’s Wings

     

      • Valerian Rune Fencer’s Mail

     

      • Valerian Rune Fencer’s Gauntlets

     

      • Valerian Rune Fencer’s Breeches

     

      • Valerian Rune Fencer’s Thighboots

     

      • Valerian Brawler’s Hat

     

      • Valerian Brawler’s Acton

     

      • Valerian Brawler’s Gloves

     

      • Valerian Brawler’s Bottoms

     

      • Valerian Brawler’s Thighboots

     

      • Valerian Archer’s Hat

     

      • Valerian Archer’s Acton

     

      • Valerian Archer’s Gloves

     

      • Valerian Archer’s Bottoms

     

      • Valerian Archer’s Boots

     

      • Valerian Vedette’s Hat

     

      • Valerian Vedette’s Acton

     

      • Valerian Vedette’s Gloves

     

      • Valerian Vedette’s Bottoms

     

      • Valerian Vedette’s Thighboots

     

      • Valerian Priest’s Hat

     

      • Valerian Priest’s Top

     

      • Valerian Priest’s Gloves

     

      • Valerian Priest’s Bottoms

     

      • Valerian Priest’s Boots

     

      • Valerian Dark Priest’s Hat

     

      • Valerian Dark Priest’s Top

     

      • Valerian Dark Priest’s Gloves

     

      • Valerian Dark Priest’s Bottoms

     

    • Valerian Dark Priest’s Boots

A new logical data center and Worlds have been added for the North American region.

New Logical Data Center

  • Dynamis

Newly Established Worlds

  • Halicarnassus
  • Maduin
  • Marilith
  • Seraph

Learn more about the expansion of the North American data center.

    • The following issues have been addressed.
      • An issue when undertaking the Omicron daily quests “Well Below Standard,” “A Fertile Blend,” and “Using Their Heads” wherein the icon next to quest objectives in the Duty List appeared green even when they were not completed.
      • An issue in the Sil’dihn Subterrane variant dungeon wherein ground-targeted actions did not function properly when targeting certain locations during boss battles.
      • An issue in PvP wherein players under the effect of Meteodrive inflicted by the monk action Meteodrive could still execute the action Purify.
      • An issue in PvP wherein players under the effect of Hysteria inflicted by the reaper action Tenebrae Lemurum could still execute the action Purify.
      • An issue in PvP wherein the Excogitation effect granted by the scholar action Seraph Flight was not immediately applied to party members.
      • An issue in PvP wherein the Excogitation effect granted by the scholar action Seraph Flight did not immediately trigger when its requirements were met.
      • An issue wherein players under the effect of Kardia or Kardion granted by the sage action Kardia could not be healed by the sage actions Eukrasian Dosis, Eukrasian Dosis II, and Eukrasian Dosis III.
      • An issue on island sanctuary wherein players can reattempt to capture certain animals after failing under certain conditions.
      • An issue wherein the graphics of the Practical Ponytail hairstyle did not display correctly when playing as a female Viera under certain conditions.
      • An issue wherein the graphics of the Tall Tails hairstyle did not display properly when riding certain mounts.
      • An issue when equipping the Manderville Axe wherein the graphics of the action Heavy Swing did not display properly in PvE or PvP under certain conditions.
      • An issue on island sanctuary wherein gathering multiples of a single item would only count once toward the “Agri-culture” and “Mine Now” achievements.
      • Other minor text issues have also been addressed.
      • Other various issues have also been addressed.

Source: Final Fantasy XIV

Damien Seeto

Home > News

Final Fantasy XIV Update 1.000.164 Out for Patch 6.28 Buried Memory This Nov. 1

Square Enix has pushed out Final Fantasy XIV update 1.000.164, and this is for patch 6.28 Buried Memory as tagged by the developers. The new patch comes with combat adjustments, bug fixes, and more. Check out the Final Fantasy XIV November 1 patch notes below.

Final Fantasy XIV Update 1.000.164 Patch Notes | Final Fantasy XIV November 1 Patch Notes:

Actions and traits have been adjusted as follows:

* Each action and trait is listed as it appears at level 90.

Further explanations of action changes and adjustments can be found in the job guide. View the job guide.

Warrior

Action   Adjustment
Fell Cleave   Potency has been increased from 470 to 490.
Upheaval   Potency has been increased from 360 to 370.

Reaper

Action   Adjustment
Lemure’s Slice   Potency has been increased from 200 to 220.
Plentiful Harvest   Potency has been changed from 520-800 to 720-1,000.
Communio   Potency has been increased from 1,000 to 1,100.

Bard

Action   Adjustment
Empyreal Arrow   Potency has been increased from 200 to 230.

Machinist

Action   Adjustment
Heat Blast   Potency has been increased from 180 to 200.
Drill   Potency has been increased from 580 to 600.
Air Anchor   Potency has been increased from 580 to 600.
Wildfire   Potency for each weaponskill landed has been increased from 220 to 240.
Chain Saw   Potency has been increased from 580 to 600.

Black Mage

Action   Adjustment
Foul   Potency has been increased from 560 to 600.
Xenoglossy   Potency has been increased from 760 to 800.
Enochian   Improvement to Enochian’s magic damage increase has been changed from 20% to 21%.

Arcanist / Summoner

Action   Adjustment
Fester   Potency has been increased from 300 to 340.
Inferno   Potency has been increased from 700 to 750.
Earthen Fury   Potency has been increased from 700 to 750.
Aerial Blast   Potency has been increased from 700 to 750.

Red Mage

Action   Adjustment
Enchanted Riposte   Potency has been increased from 220 to 280.
Enchanted Zwerchhau   Potency has been increased from 100 to 150.
Combo potency has been increased from 290 to 340.
Enchanted Redoublement   Potency has been increased from 100 to 130.
Combo potency has been increased from 470 to 500.
Red Magic Mastery III   Now increases the potency of Enchanted Riposte, Enchanted Zwercchau, and Enchanted Redoublement.

Sage

Action   Adjustment
Phlegma III   Potency has been increased from 510 to 600.

PvP

The following adjustments have been made to PvP actions:

Further explanations of PvP action changes and adjustments can be found in the job guide.
View the job guide.

Dark Knight

Action   Adjustment
Eventide   Time required to fill the limit gauge has been increased.
Potency has been changed from 10,000-20,000 to 6,000-24,000.

Gunbreaker

Action   Adjustment
Draw and Junction   While under the effect of Junction Healer, targets in the area of effect of certain actions will now be healed even when obstructed by objects on the field.
Nebula   Potency of damage reflected has been increased from 3,000 to 4,000.
Aurora   Regen potency has been increased from 3,000 to 4,000.
Relentless Rush   Relentless Shrapnel effect now also reduces target’s damage dealt by 4%.

Monk

Action   Adjustment
Snap Punch   Potency has been increased from 5,000 to 6,000.
Demolish   Potency has been increased from 5,000 to 6,000.
Riddle of Earth   Recast time has been reduced from 30 to 25 seconds.

Ninja

Action   Adjustment
Shukuchi   Hidden effect duration has been reduced from 5 to 4 seconds.
Huton   Movement speed effect has been reduced.

Bard

Action   Adjustment
Powerful Shot   Movement speed while casting has been increased.

Machinist

Action   Adjustment
Blast Charge   Movement speed while casting has been increased.
Bishop Autoturret   To improve clarity of the targeted area of effect, the ground targeting radius has been increased from 1m to 5m.
Aether Mortar   Duration of effect increasing target’s damage taken has been increased from 5 to 7 seconds.
Barrier effect duration has been increased from 5 to 7 seconds.

Dancer

Action   Adjustment
Honing Dance   Reduction to damage taken has been changed from 20% to 25%.

Black Mage

Action   Adjustment
Soul Resonance   The Apocatastasis effect has been removed.

Summoner

Action   Adjustment
Ruin III   Potency has been increased from 4,000 to 5,000.
Astral Impulse   Potency has been increased from 6,000 to 7,500.
Fountain of Fire   Potency has been increased from 4,000 to 5,000.
Megaflare   Targets in the area of effect will now take damage even when obstructed by objects on the field.

Red Mage

Action   Adjustment
Magick Barrier   HP recovered via healing actions has been reduced from 20% to 10%.
Effect duration has been reduced from 10 to 8 seconds.
Frazzle   Reduced HP recovery via healing actions has been changed from 20% to 10%.
Effect duration has been reduced from 10 to 8 seconds.
Targets in the area of effect will now be affected even when obstructed by objects on the field.

White Mage

Action   Adjustment
Afflatus Misery   Range has been reduced from 30 to 25 yalms.
Miracle of Nature   Range has been reduced from 15 to 10 yalms.

Astrologian

Action   Adjustment
The Balance   The primary target and nearby party members in the area of effect will now be affected even when obstructed by objects in the field.
The Bole   The primary target and nearby party members in the area of effect will now be affected even when obstructed by objects in the field.
The Arrow   The primary target and nearby party members in the area of effect will now be affected even when obstructed by objects in the field.

Crystalline Conflict

Season Three will end and Season Four will begin.

When the season ends, the top 100 ranking players from each data center will receive vouchers via the moogle delivery service.

Players finishing in Bronze tier or higher can claim rewards by speaking with the Feast Quartermaster at the Wolves’ Den Pier (X:4.9 Y:5.7).

Learn more about rewards.
* Tier rewards for Season Three must be claimed before the end of Season Four.

At the start of Season Four, all competitors will be placed five risers below where they finished Season Three, with zero Rising Stars.

The following items are now dyeable:

      • Valerian Terror Knight’s Barbut

     

      • Valerian Terror Knight’s Plate Mail

     

      • Valerian Terror Knight’s Gauntlets

     

      • Valerian Terror Knight’s Trousers

     

      • Valerian Terror Knight’s Sollerets

     

      • Valerian Dragoon’s Barbut

     

      • Valerian Dragoon’s Mail

     

      • Valerian Dragoon’s Gauntlets

     

      • Valerian Dragoon’s Trousers

     

      • Valerian Dragoon’s Sollerets

     

      • Valerian Smuggler’s Bandana

     

      • Valerian Smuggler’s Gilet

     

      • Valerian Smuggler’s Halfgloves

     

      • Valerian Smuggler’s Gaskins

     

      • Valerian Smuggler’s Highboots

     

      • Valerian Fusilier’s Pot Helm

     

      • Valerian Fusilier’s Gambison

     

      • Valerian Fusilier’s Halfgloves

     

      • Valerian Fusilier’s Sarouel

     

      • Valerian Fusilier’s Boots

     

      • Valerian Rogue’s Bandana

     

      • Valerian Rogue’s Gilet

     

      • Valerian Rogue’s Halfgloves

     

      • Valerian Rogue’s Gaskins

     

      • Valerian Rogue’s Highboots

     

      • Valerian Shaman’s Temple Chain

     

      • Valerian Shaman’s Chasuble

     

      • Valerian Shaman’s Dress Gloves

     

      • Valerian Shaman’s Smalls

     

      • Valerian Shaman’s Boots

     

      • Valerian Wizard’s Hat

     

      • Valerian Wizard’s Robe

     

      • Valerian Wizard’s Fingerless Halfgloves

     

      • Valerian Wizard’s Longkilt

     

      • Valerian Wizard’s Pattens

     

      • Xenobian Hood

     

      • Xenobian Surcoat

     

      • Xenobian Gauntlets

     

      • Xenobian Breeches

     

      • Xenobian Sollerets

     

      • Valerian Rune Fencer’s Wings

     

      • Valerian Rune Fencer’s Mail

     

      • Valerian Rune Fencer’s Gauntlets

     

      • Valerian Rune Fencer’s Breeches

     

      • Valerian Rune Fencer’s Thighboots

     

      • Valerian Brawler’s Hat

     

      • Valerian Brawler’s Acton

     

      • Valerian Brawler’s Gloves

     

      • Valerian Brawler’s Bottoms

     

      • Valerian Brawler’s Thighboots

     

      • Valerian Archer’s Hat

     

      • Valerian Archer’s Acton

     

      • Valerian Archer’s Gloves

     

      • Valerian Archer’s Bottoms

     

      • Valerian Archer’s Boots

     

      • Valerian Vedette’s Hat

     

      • Valerian Vedette’s Acton

     

      • Valerian Vedette’s Gloves

     

      • Valerian Vedette’s Bottoms

     

      • Valerian Vedette’s Thighboots

     

      • Valerian Priest’s Hat

     

      • Valerian Priest’s Top

     

      • Valerian Priest’s Gloves

     

      • Valerian Priest’s Bottoms

     

      • Valerian Priest’s Boots

     

      • Valerian Dark Priest’s Hat

     

      • Valerian Dark Priest’s Top

     

      • Valerian Dark Priest’s Gloves

     

      • Valerian Dark Priest’s Bottoms

     

    • Valerian Dark Priest’s Boots

A new logical data center and Worlds have been added for the North American region.

New Logical Data Center

  • Dynamis

Newly Established Worlds

  • Halicarnassus
  • Maduin
  • Marilith
  • Seraph

Learn more about the expansion of the North American data center.

    • The following issues have been addressed.
      • An issue when undertaking the Omicron daily quests “Well Below Standard,” “A Fertile Blend,” and “Using Their Heads” wherein the icon next to quest objectives in the Duty List appeared green even when they were not completed.
      • An issue in the Sil’dihn Subterrane variant dungeon wherein ground-targeted actions did not function properly when targeting certain locations during boss battles.
      • An issue in PvP wherein players under the effect of Meteodrive inflicted by the monk action Meteodrive could still execute the action Purify.
      • An issue in PvP wherein players under the effect of Hysteria inflicted by the reaper action Tenebrae Lemurum could still execute the action Purify.
      • An issue in PvP wherein the Excogitation effect granted by the scholar action Seraph Flight was not immediately applied to party members.
      • An issue in PvP wherein the Excogitation effect granted by the scholar action Seraph Flight did not immediately trigger when its requirements were met.
      • An issue wherein players under the effect of Kardia or Kardion granted by the sage action Kardia could not be healed by the sage actions Eukrasian Dosis, Eukrasian Dosis II, and Eukrasian Dosis III.
      • An issue on island sanctuary wherein players can reattempt to capture certain animals after failing under certain conditions.
      • An issue wherein the graphics of the Practical Ponytail hairstyle did not display correctly when playing as a female Viera under certain conditions.
      • An issue wherein the graphics of the Tall Tails hairstyle did not display properly when riding certain mounts.
      • An issue when equipping the Manderville Axe wherein the graphics of the action Heavy Swing did not display properly in PvE or PvP under certain conditions.
      • An issue on island sanctuary wherein gathering multiples of a single item would only count once toward the “Agri-culture” and “Mine Now” achievements.
      • Other minor text issues have also been addressed.
      • Other various issues have also been addressed.

Source: Final Fantasy XIV

Damien Seeto

Home > News

Report: Modern Warfare 2 Is Fastest-Selling COD Game of All-Time, Biggest COD PSN Store Launch in History

It looks like Activision has struck gold once again with the Call of Duty franchise, and this time, it’s breaking new records. According to Barron’s source familiar with the situation, Call of Duty: Modern Warfare 2, which launched on October 28, is now the fastest-selling Call of Duty game of all-time!

The report states that based on sales from the game’s opening weekend, the franchise has raked in over $600 million already, which is said to be comparable to opening box office figures associated with the biggest Marvel Avengers films. If that wasn’t enough, Sony also touted some of the game’s impressive launch numbers too, as the company also announced that Modern Warfare 2 is now the biggest PlayStation Store launch of all-time for a Call of Duty game (includes pre-orders and day-one sales).

Those are definitely impressive figures! Our Modern Warfare 2 review is set to hit the site soon, as we want to give the game a proper playthrough on multiplayer before handing our final verdict.

Once Activision releases the official Modern Warfare sales numbers, we’ll be sure to let our readers know.

Modern Warfare 2 is out now on the PS4, PS5, Xbox One, Xbox Series X|S and PC.

Source: Barron’s

More Modern Warfare 2 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Terraria Update 1.31 Pushed Out for 1.4.4.5 Fixes This October 31

DR Studios and Re-Logic have released Terraria update 1.31, which is for the game’s patch version 1.4.4.5! This brings a host of fixes to the console and mobile versions of the game, which are listed in the Terraria October 31 patch notes below.

Terraria Update 1.31 Patch Notes | Terraria Update 1.4.4.5 Patch Notes | Terraria October 31 Patch Notes:

  • Fixed an issue where the Solar Tablet would be consumed without summoning the Solar Eclipse on Multiplayer, in Expert mode
  • Fixed an issue where the local host in a Multiplayer session couldn’t teleport to “Spawn” by using the Shellphone
  • Fixed an issue where the game would crash when researching within inventory on controller while using “Simplified” scheme
  • Fixed an issue where the Dreadnautilus wouldn’t spawn squids
  • Fixed an issue where some materials would overlap each other in the Rubblemaker interface
  • Fixed an issue where the Goblin Army would be summoned when using the Peddlers Stash in multiplayer
  • Fixed an issue where rope would display before platforms when both were intersecting
  • Fixed an issue where the Light’s Bane’s visual effects would appear green instead of purple
  • Fixed an issue where the embedded icons would be missing from the getfixedboi world generation text
  • Fixed an issue where the Spectrum Kite’s tooltip would not update when playing on Touch or Controller
  • Fixed an issue where the Guide books’ tooltips would not update when playing on Touch or Controller
  • Fixed an issue where the game would sometimes freeze halfway through Hardmode conversion
  • Fixed an issue where the Don’t Starve shader wouldn’t apply to the world-gen UI
  • Fixed a minor issue which caused the Health bar to overlap the Mana tooltip
  • Fixed an issue where player was unable to trash items when crafted or when swapped with a crafted or newly picked up item
  • Fixed a issue where players were not able to unlock the “Appease the Volcano Gods” trophy on PlayStation
  • Fixed an issue where map data was not saving for players under certain conditions
  • Fixed an issue where Player and World names containing apostrophes would not stay favorited between sessions
  • Fixed an issue where some world names containing apostrophes would come through with broken visuals
  • Fixed issue where Skeletron couldn’t be summoned during the day in the getfixedboi seed
  • Fixed issue where the info accessory text would move when a button was placed too close
  • Fixed issue where crafting would jump automatically to the next item when holding the button down
  • Fixed issue where naturally spread corruption would destroy jungle instead of converting grass
  • Fixed issue where the transition row between surface and underground layers was pitch black
  • Fixed issue where the pencil icon would float on screen in K&M when chat was open
  • Fixed issue where Rotted Fork, Gungnir and Dark Lance would have glitched visuals in reverse gravity
  • Fixed issue where the NPC dialogue icons would not update to reflect their shimmered state

Source: Terraria forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

MultiVersus Update 1.11 Zaps Out for Patch 1.05 and Adds Black Adam & More This October 31

Player First has deployed MultiVersus update 1.11, and this adds Black Adam to the roster, as well as other character changes. Read on for the full MultiVersus October 31 patch notes, which the devs tag as the version 1.05 patch.

MultiVersus Update 1.11 Patch Notes | MultiVersus Update 1.05 Patch Notes | MultiVersus October 31 Patch Notes:

New Character: Black Adam!

Arcade Alpha!

  • Introducing Classic Arcade Mode Alpha!
  • Grab a friend and select from 3 difficulties (Easy, Medium, and Hard) and fight your way through variants of your favorite iconic characters!
  • Completing a run will yield you a star on the character select screen corresponding to the highest difficulty completed.
  • * Easy: Bronze
  • * Medium: Silver
  • * Hard: Gold
  • 1v1 and 2v2 each have their own star set, so try your best to collect them all!
  • Medium and Hard mode feature 3 challenging “Boss” fights, one of which is your Nemesis Rival. Try your best to take them down!
  • This is just the start for Arcade mode and we will be adding more fun and features to Arcade Mode in the near future, and we are looking forward to any feedback you all might have.

Silly Queue!

  • Take a break from getting competitive and enjoy some pure unbridled chaos!
  • The Silly Queue will be our home for new casual game modes going forward. To start, we will be including 3 modifiers on 2v2.
  • Growth Spurt is the BIG new addition and has fighters grow in size dramatically as they deal damage. Rack up some damage and take part in giant monster battles!
  • Item spawns and a shrinking blast box for the final point will also be included.
  • Stay tuned for new modifiers in the future!

Battlepass extended to level 53!

  • There’s some new earnable rewards for the Premium and Free tiers of the Battlepass!

Maps

Scooby Mansion (No Roof Version)

  • A new variation on the Scooby Mansion Map has entered into the different Queues! This version removes the roof! Try it out!

Space Jam (Experimental)

  • Space Jam is available to play in Custom or the Lab.
  • We are still evaluating updates to the map to make it feel fair for inclusion in our 2v2 and 1v1 queues. Feedback welcome!

Sky Arena has another music track!

  • The music track will randomly come up when playing the map!

General

Attack Decay

  • Level 1 of Attack Decay increased to 80% reduction of stun up from 60%
  • Level 2 of Attack Decay increased to 90% reduction of stun up from 70%
  • Level 3 of Attack Decay increased to 95% reduction of stun up from 80%
  • Level 4 of Attack Decay increased to 97.5% reduction of stun up from 90%

Adjusted item spawn likelihoods so more zany items will appear more often.

  • Added anvil item to item pool.
  • Remove the spike and aerial moves section of the intro tutorial.

Character Updates

Legend

For the new cosmetics introduced this title update, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Evil West Gameplay Overview Trailer Showcases Powerful Blended Combat Options

Flying Wild Hog and Focus Entertainment have released an Evil West gameplay overview trailer that covers the game’s story background and explosive gameplay featuring a variety of both melee and ranged combat options. The game is set for a November 22 release, having gone gold earlier this month.

Watch the Evil West gameplay overview trailer below:

Evil West is an upcoming genre-bending where vampiric mythology meets the Wild West. The game follows Jesse Rentier, heir to his father’s vampire-hunting Rentier Institute as he fights to protect the American frontier from legions of supernatural horrors.

Jesse has a range of weapons and abilities at his disposal to take on all kinds of vampiric foes. The Rentier Gauntlet allows him to engage in devastating, fast-paced close-quarters combat with various attack options, while shotguns, rifles, pistols, and even flamethrowers create useful opportunities to demolish enemy hordes at a distance. Upgrades and Perks allow Jesse to unlock new skills and improve the destructive power and efficiency of his existing arsenal. Ultimately, players will have to experiment thoroughly to discover the most effective combat approach for Evil West’s wide variety of terrifying monsters.

Evil West goes live on PC, PS5, PS4, Xbox Series X/S, and Xbox One on November 22. The Evil West Signature Edition, a Focus Entertainment Store exclusive product limited to 50 copies, is available for pre-order now. It includes a numbered laminated wooden frame printed with an exclusive artwork by artist Gabz, a physical copy of the game with the Focus exclusive box art, and the Wild Wild East Skin Pack DLC.

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Salman Haider Zaidi

That's a nice argument, Senator.

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Ghostbusters: Spirits Unleashed Update 1.08 Adds Party Code System & More in Hotfix 1.03 This October 31

Illfonic has released Ghostbusters: Spirits Unleashed update 1.08 that adds a new party code system, bug fixes, gameplay-related adjustments and more! This is called hotfix 1.03, and you can read on for the full Ghostbusters: Spirits Unleashed October 31 patch notes below.

Ghostbusters: Spirits Unleashed Update 1.08 Patch Notes | Ghostbusters: Spirits Unleashed Hotfix 1.03 Patch Notes | Ghostbusters: Spirits Unleashed October 31 Patch Notes:

Update 1.0.3 is here with a new Party Code system we are testing on EGS that allows players to join lobbies with a code without being friends.

• Numerous Crash Fixes
• EGS Party Code system
• Fixed an issue where certain contracts would not retain their progress after restarting the game
• Fixed several issues that were causing Trophies/Achievements to not track/unlock properly
• Fixed an issue where multiple Ghosts could appear in a match
• Fixed an issue where certain inputs may not work properly after loading into a new match
• Made adjustments to the escape minigame that occurs when a Ghost gets caught in a trap to combat macroing
• Reduced Artifact signal radius at lower building haunt percentages
• Fixed an issue where unpossessing an object as the Ghost may cause the player to instantly re-posses the object
• Fixed several areas that were causing issues when attempting to capture the Ghost
• Centrifugal Thruster
— Added modification to reduce vent speed
— Reduced speed boost during use
— Increased heat generation during use

That’s about. If there are other fixes, we’ll be sure to let our readers know, so bookmark our Ghostbusters: Spirits Unleashed game hub for the latest news.

Source: Ghostbusters Spirits Unleashed Discord

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New EA and Marvel Deal Involves Three New Games Including Iron Man

In a new EA and Marvel gaming deal, EA will be developing at least three new games for Marvel properties, including the Iron Man game by EA first-party Motive Studio. The EA-Marvel deal intends to draw otherwise-uninterested fans to the rest of EA’s gaming portfolio.

In a statement from Laura Miele, COO at EA:

We have been long-time fans of Marvel and their impressive leadership, so this is a remarkable moment for our developers as well as our players and fans. We look forward to welcoming Marvel into the EA family of creators and know this collaboration will produce exceptional experiences for our players. We can’t wait to see players’ reactions when they suit up as Iron Man and do the extraordinary things this Super Hero is known for.

The foundations of the deal were laid as Miele contacted Marvel Studios President Kevin Feige for management advice four years ago. She established a liaison with Marvel’s gaming chief Jay Ong during the pandemic, which eventually resulted in the new gaming deal between the two entertainment giants.

The first of the three new EA-Marvel projects is the single-player, third-person Iron Man game under development at Motive Studio, which is one of EA’s first-party studios. No plans or details about the other two games have been revealed, but we can assume major Marvel characters will be headlining those titles as well.

EA’s plan with the collaboration is to use Marvel properties to draw in a new audience that may not previously have engaged with its vast gaming portfolio, in the same manner as it has done with Disney’s Star Wars franchise. Miele said:

“We have an intentional, deliberate strategy to have a balanced portfolio. There will be Marvel fans who don’t play other EA games. That’s been true with Star Wars.”

Whatever the case, it will certainly be exciting to watch this collaboration develop, as players are sure to soon find themselves fully in control of more legendary Marvel characters in video game format.

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Salman Haider Zaidi

That's a nice argument, Senator.

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Fallout 76 Update 1.69 Squeaks Out This October 31

Bethesda has released Fallout 76 update 1.69, and this comes after last week’s big Halloween event title update! As one might expect, this patch is purely for fixes and not new content. Read on for what’s new in the Fallout 76 October 31 patch notes:

Fallout 76 Update 1.69 Patch Notes | Fallout 76 October 31 Patch Notes:

Unfortunately, Bethesda has not issued any official patch notes regarding today’s update just yet. Over on the community front, user vaultdwellernr1 said that the patch is for stability, fixes related to framerate drops, game crashing and the like. This is NOT verified info though, so take it with a grain of salt.

We’re keeping an eye out and will update the article should we see anything tangible crop up. If you spot anything that got fixed and/or changed, leave a comment below and let us know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fatal Frame: Mask of the Lunar Eclipse Release Date Set for March 9, 2023; Overview Trailer Crawls Out

Announced at the Nintendo Direct last month, Fatal Frame: Mask of the Lunar Eclipse remake has now gotten a release date of March 9, 2023 for all platforms. Alongside announcing the release date for Fatal Frame: Mask of the Lunar Eclipse, Koei Tecmo has also shared a new overview trailer which you can watch here:

FATAL FRAME: Mask of the Lunar Eclipse is a frightening mystery that takes place on a remote island in southern Japan. A decade after five young girls mysteriously disappeared at an island festival, their memories of the events that transpired during their disappearance remain fuzzy. But when two of the girls are found dead days apart ten years after the initial vanishing, the remaining three teenagers head back to the island — a haunted place possessed by ghosts and spirits — to solve the mystery of their friends’ deaths, while also unlocking the secrets to the memories they left behind.

Alongside the standard version of the game, KOEI TECMO America also revealed a special FATAL FRAME: Mask of the Lunar Eclipse Digital Deluxe Edition. Available digitally, this unique edition of the game includes the Rogetsu Isle Dinner Party Costume Set, and a digital art book (original soundtrack included).

In addition, anyone who purchases the digital copy of the game by March 22, 2023 will have the ability to download the early purchase bonus: Ruka Exclusive Costume “Marie Rose Outfit” from the Dead or Alive series. Fans who preorder the game by the release date will also receive a variety of costumes, including the Ruka Limited Edition Costume “Fox Mask” (white/red), the Misaki Limited Edition Costume “Fox Mask” (black/red), the Choshiro Limited Edition Costume “Fox Mask” (black/blue), and the Ruka Misaki, and Choshiro Limited Edition Costume “Spirit Stone Flashlight Hat”. There will even be a special save bonus costume for fans who have already played FATAL FRAME: Maiden of Black Water. Play FATAL FRAME: Mask of the Lunar Eclipse on the same device that has saved data from FATAL FRAME: Maiden of Black Water saved to receive the Save Data Bonus, the “Camera Obscura Hat”.

Fatal Frame: Mask of the Lunar Eclipse launches for Xbox One, Xbox Series X|S, PS4, PS5, Nintendo Switch and PC on March 9, 2023. The official page for the game is now live as well.

Ibrahim Kabir

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“Great Lineup” of Xbox First-Party Games Coming in 2023, Reveals Phil Spencer

Admitting that game releases from Xbox first-party studios have been few and far between in recent years, CEO of Microsoft Gaming and Xbox head, Phil Spencer revealed on the Same Brain podcast that there will be a “great lineup” of Xbox first-party games coming in 2023, inclusive of Bethesda’s Redfall and Starfield titles.

One thing we’ve definitely heard loud and clear is it’s been too long since we’ve shipped kind of what people would say is a big first-party game. […] We’ve been a little light, but I look at 2023 and there’s a great lineup of games coming that I’m excited about. Getting our first real Xbox first-party games out with Bethesda, having them ship with Redfall and Starfield will be a lot of fun.

Spencer also revealed that a large-scale update is coming to the Xbox app on PC in the next few weeks, while speaking about cloud gaming and Xbox’s other investments to make a point about the inclusive, “all-in” ambitions of Microsoft’s gaming division.

Spencer previously announced that at least five Xbox first-party titles would be releasing in 2023, two of which are accounted for by Redfall and Starfield. As Microsoft looks to complete its acquisition of Activision-Blizzard within the next year, more projects could be added to that list once the deal closes.

As for the confirmed titles, a new trailer was released for Redfall last week showcasing some of its enemy types and gameplay.

Source: Same Brain

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Salman Haider Zaidi

That's a nice argument, Senator.

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F1 22 Update 1.15 Out Now for Liveries Patch This October 31

Codemasters has pushed out F1 22 update 1.15 (PS5 version 1.015) today for a liveries update and many bug fixes. Check out the F1 22 October 31 patch notes posted down below.

F1 22 Update 1.15 Patch Notes | F1 22 Update 1.015 Patch Notes | F1 22 October 31 Patch Notes:

  • Visual F1® Sport Liveries Update to match the real season closer
  • Portimao and Shanghai circuits are now available in Season 2 and beyond in Career modes
  • Added an option to allow the player more flexibility in tyre selection per session during a race weekend
  • Added support for NVIDIA DLSS 3
  • Updated and improved delta times when using ‘Immersive’ Safety Car feature
  • Updated Mika Häkkinen’s helmet
  • Updated Liam Lawson’s flag of nationality on his Carlin Formula 2™ car
  • Fixed an issue where with ‘The Griddy’ emote equipped, the podium celebration did not show
  • Fixed an issue where, in certain circumstances, players could receive a jolt to their wheel instead of a ‘fade-in’ feeling of force feedback
  • Fixed an issue where the water droplet effect is missing on the ‘TV Pod’ camera angle when driving the Alpine F1® car
  • Updated and improved UDP data being sent between qualifying and race sessions
  • Various minor fixes
  • General stability improvements

That’s it for the patch notes. F1 22 is out now for PC, PlayStation, and Xbox. 

Source: EA.com

Damien Seeto

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FIST Update 1.22 Punches Out for New Text Languages This Oct. 31

Developer TiGames has released (Forged in Shadow Torch) FIST update 1.22 (PS5 version 1.202) today for all platforms. This update comes with two new text languages. Check out the full FIST October 31 patch notes posted down below.

FIST Update 1.22 Patch Notes | FIST Update 1.202 Patch Notes | FIST Update October 31 Patch Notes:

The patch notes released so far come from the game’s PS4 update history. You can read the full details below.

  • New contents: – New text languages: Italian, Polish.

If the developer releases more detailed patch notes, we will try and update this post. You can read more about FIST from the PlayStation Store description below. 

After the animals of Torch City were defeated by the invading Robotic Legion in the Resistance War six years ago, former Resistance fighter Rayton the rabbit has kept a low profile. The arrest of a friend meant he had no choice but to put on his giant metal fist and fight against those oppressing him. Little did he know that he would soon be caught up in a maelstrom of conspiracies involving the Legion, the Resistance, and the Rat Gang.

FIST is out now for the PC, PlayStation, Xbox, and Nintendo Switch platforms.

Damien Seeto

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God of War Ragnarok to Feature 5 Difficulty Settings, Can Be Changed at Any Time

If you’re unsure how you’ll be tackling God of War Ragnarok when it launches on November 9, you’ll be glad to know that you’ll have different ways to do so depending on your mood, and how you choose to complete the game, as Santa Monica Studio has confirmed that there will be five God of War Ragnarok difficulty settings  available at launch.

This was revealed by God of War Ragnarok game director Eric Williams, in a recent live Q&A over on the the studio’s official Discord channel. According to Williams, the game will feature the following difficulty settings:

God of War Ragnarok Difficulty Settings:

  • Give Me Balance – Will give a balanced experience similar to God of War 2018.
  • Give Me Story – Similar to  “Give Me Story’ in the last game.
  • Give Me Grace –  Something in between Story and Balance.
  • Give Me No Mercy – Similar to Give Me a Challenge setting from GOW 2018
  • Give Me God of War – The hardest difficulty setting in the game.

Williams adds that this time around, they have made adjustments to the the hardest difficulty, as now players who started the game on Give Me God of War difficulty will now be able to change it mid-game if they, for some reason, decide to tone it down, and don’t want to start again from scratch all over. The studio has also made it so that for the hardest difficulty, the challenge will ramp up over time, so the early game won’t be as brutal as it was in GOW 2018’s hardest difficulty mode.

Note that in Ragnarok, Santa Monica has made it so players can switch difficulty modes while in the game, though it bears mentioning that for the Give Me God of War difficulty option, if you find it too tough and switch it to a lower difficulty setting, you won’t be able to switch it back up again.

For those keeping score, Ragnarok has five difficulty settings, while GOW 2018 only had four.

God of War Ragnarok will be available this November 9 on the PS4 and PS5, and our review will be up on November 3. You can read our early hands-on impressions right here to see what we make of it so far.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Modern Warfare 2 Best Console Settings – Controls, Visuals, and More

MP1st gives you some tips on what we believe are the Call of Duty Modern Warfare 2 best console settings to help give you a bit of a competitive edge in multiplayer. Check out what visual adjustments, as well as controller values you’ll want to apply for optimal performance.

Modern Warfare 2 Best Console Controller Settings:

Opening up the setting menu in-game, we will go down the list of options available, starting with Input settings. 

Inputs – Vibration, Haptics, and Adaptive Triggers (PS5)

We recommend turning both off if you play multiplayer, as they can be pretty distracting. The adaptive trigger, especially since it adds resistance to the trigger buttons, is something you don’t want during competitive play. They’re great to have turned during the campaign since you aren’t going up against real players, but otherwise, they’re more of a hindrance than anything. 

Aiming 

Many of these options under the controller settings will ultimately boil down to personal preferences. That means things like aiming and camera sensitivity will probably need trial and error to get it to your liking. However, if you need a good starting point, we have listed some values below. We found the sensitivity between 7-10 to be a perfect fit, whereas any lower is too slow, and any higher may be too fast.

Sensitivity Settings: 

  • We found a sensitivity between 7-10 to be a perfect fit, whereas any lower is too slow, and any higher may be too fast.
  • ADS sensitivity multiplayer also sits well between .70-1.00.

Gameplay 

Most of the defaults here are already set to where they should be, but if you go over to “Equipment Behavior,” you may want to adjust this depending on whether or not you are playing Modern Warfare 2 or Warzone. For MW2, we recommend setting it to “Tap to Reload,” whereas, in Warzone, you may want to prioritize iterations due to looting. You probably aren’t focused on reloading a weapon when loot is available, and holding down the reload could leave you vulnerable when either reloading or interacting is available simultaneously.

Advance Controller Options

Aim Assist

Target aim assist is a no-brainer. If you turn it off, you leave yourself at a massive disadvantage to everyone else, so don’t turn this off.  

Aim Assist Type

We recommend the default or Black Ops since they use the traditional aim assist over the others. For the aim response curve type, we use dynamic. ADS aim assist should also remain on.

Aiming

Default options are the ideal setup for everything here except the deadzones. If there is some input lag, it’s probably the current deadzone settings. The defaults aren’t very high, but you may want to drop them down—Tinker with these a bit. We found setting both sticks between .01-.03 to be the best settings. 

Movement

Again, most of the defaults are good, but you should turn off the parachute auto-deploy. While it does save you from forgetting to press the prompt, it can be annoying when it deploys too early. You’ll want complete control over this, as it can mean life and death, as someone may spot you earlier than you intend. 

Modern Warfare 2 Best Console Graphic Settings

Details and Textures

On-demand Texture Streaming – We’re not sure if having this turned on makes the game look better. As far as we can tell, on or off, it looks identical, and if there are any differences, they are tiny. So, we turned it off as it uses up bandwidth. We are unsure whether this could cause any potential lag or performance issues, but it doesn’t hurt to have it off if those are concerns. 

Post Processing Effects

I recommend the following settings for each item under this section

  • Motion Blur – Off
  • Weapon Motion Blur – Off
  • Film Grain – Set to 0. 
  • FidelityFXCAS – On
  • FidelityFXCAS Strenght – 40-60 is the recommended number. 

View

  • FOV – We recommend anywhere between 80-100. Having more visibility on the screen is a considerable advantage; however, setting this to max also makes things appear smaller. The sweet spot is between the numbers we provided. Also, change the ADS to Affected, as Independent keeps the original default FOV. 
  • Third Person FOV – We recommend maxing it out to 90 as you want to see as much as possible on the screen while in this mode. 
  • First and Third Person Camera Movement (Camera Shake) – If you aren’t a fan of camera shake, you can turn these to 50%, which is the lowest for both these options. 
  • Third Person ADS Transition – This one is a personal preference. When playing Third Person modes, you can either maintain a third-person view or go into first-person viewing when aiming down sites. For consistency, you may want to set it to third-person ADS rather than first-person. 

Audio

Most of these options are fine as is. Be sure Mono is set to off. Additionally, you could turn the music audio down to 0 if you don’t want to hear any background music played during the match. The voice chat option is there if you want it on or off. Personally we use the console’s party chat feature and turn off in-game chat altogether as we don’t like hearing other players. 

Interface 

  • Hud – Most of the options, here again, should be fine being on default. However, the mini-map shape should be set to square versus circle as it offers a larger mini-map for you to spot enemies on. 

PS5/Xbox Series

Depending on if you prefer visuals or performance, you should go into your console’s settings and adjust them for one or the other. Enabling performance will lock the game to 60FPS unless you have a 120FPS-supported monitor, which the game will support. 

There you have it, these are the best settings for console players. Is there something we missed or a suggestion you might have? Let us know in the comments! Like this guide? Be sure to keep an eye on our Modern Warfare guide page as well have plenty more going up soon!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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God of War Ragnarok Will Feature a Transmog Armor System

It seems that Santa Monica is listening to fans, as God of War Ragnarok will feature one of the most requested features from God of War 2018, that being a transmog system for your armor. 

As confirmed in a recent live voiced Q&A session on the official Santa Monica Studios Discord channel, God of War Ragnarok’s combat design lead, Mihir Sheth, confirmed that there would indeed be a transmog system this time around. 

Q: Since we’re talking about armor. I like to look good, alright everyone at the studio knows this about me. Fashion first for Kratos, of course. I know one of the request for 2018 was the ability to maybe have the stats you want, but you know, give Kratos the runway look you want. So this is a question from SpiritWolf and a lot of other people; Will there be an armor transmog system?

Mihir Sheth: The short answer is yes. There is a way to do it…it’s there in the game. 

This is fantastic news! For those unaware of what a transmog system is, it essentially allows you to keep the stats of a specific gear while also allowing it to look like another. That means no more having to wear an ugly armor set because the stats are better, as you can refashion it to look like one of the better-looking armor. 

The studio didn’t elaborate further on how the transmog system works, though it won’t be long until we find out. 

Speaking of finding things out, if you’re curious as what our final thoughts will be, be sure to check back here on November 3 when our full God of War Ragnarok review goes live! 

God of War Ragnarok launches this November 9 on the PS4, PS5.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Infinity Ward Disables Attachment Tuning in Modern Warfare 2 to Investigate Related Crashes

To help lessen the chances of game crashes, Infinity Ward has temporarily disabled the attachment tuning feature in Modern Warfare 2. 

The launch of Modern Warfare 2 has been a rather bumpy one. From connection and performance issues to crashes, wallhack bugs, and even missing some significant features from past games. To say the least, Infinity Ward has some work cut out for itself. 

Well, it seems that the issues aren’t ending anytime soon, as the studio has now been forced to disable attachment tuning, as noted in a recent Tweet, so that they can investigate some related crashes Tweet so that they can investigate some crashes related to it. 

This announcement comes just a day after they disabled the ability to Ping due to a wallhack bug. Hopefully an update is issued really soon so that players can once again go back to using these features. 

More Modern Warfare 2 Reading:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Modern Warfare 2 Party Crashing Issue Fixed by Infinity Ward

For those who like playing Call of Duty multiplayer with squad mates they’re familiar with, rejoice! Infinity Ward has finally rolled out a Modern Warfare 2 party crashing fix via a server-side playlist update today!

In case you didn’t know, the game had issues on all versions when it comes to players squadding up for matches. It usually crashed, and would only work after numerous tries and not consistently even. Here’s the announcement from the studio it:

This update is now live. Players in parties should see significant improvement.

While that’s been fixed, it looks like Infinity Ward has their work cut out for them, as there are also other bugs spotted, such as one involving the ping system and how it gives players wallhacks, and more.

Stay tuned to our review of Modern Warfare 2 hitting the site soon! 

More Modern Warfare 2 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Virtuos Studio Uploads Mysterious Teaser, Then Pulls It; Morse Code Points to The Game Awards Announcement (Update)

Virtuos might not be a household studio name just yet, though that might change real soon, as it seems the studio has something planned for this December’s The Game Awards.

Update: The video seems to be fake, so in short: nothing to see here, people. Apologies for the confusion. That said, the MGS3 remake chatter we’ve heard before is not fabricated unlike this video. 

Over on the studio’s official YouTube channel, a mysterious video clip was shared before being pulled. Check it out below:

The frequency heard throughout the video seems to be morse code, and Twitter user GGFTL managed to decode it, and it says “1964 December 8.”

As Metal Gear Solid fans might remember, Metal Gear Solid 3: Snake Eater was set during the Cold War. Could this date hint at a possible Metal Gear Solid 3: Snake Eater remake/remaster announced at this year’s The Game Awards  (which is being held this December 8). If so, it wouldn’t be a farfetched idea as we’ve already gotten a reveal of the Silent Hill 2 remake recently.

Further adding to this theory is the fact that Konami, the company that owns the Metal Gear Solid IP, is listed as a client of Virtuos as can be seen on the company’s website.

Image

While no official announcement has been made, we here at MP1st have heard of rumblings regarding a MGS3 Snake Eater remake being in development before. While Virtuos isn’t exactly a popular gaming developer, the studio has worked on a ton of games already such as Dark Souls Remastered, the NBA 2K franchise, The Outer Wilds and loads more. Headquartered in Singapore though with offices across Asia, Europe and North America, go check out their development history right here.

Could we be getting an announcement at The Game Awards? Or is this just a whole load of nothing? Let us know what you think down in the comments below.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Easy Trick Let’s You View The Full Call of Duty Warzone 2.0 Al Mazrah Map; Here’s How to Do It

We may be just a couple of weeks out from the official launch of Warzone 2.0, but that hasn’t stopped players from snooping around and discovering a way to access it somewhat early. While not playable, players can do a neat little trick right now that gives them a sneak peek at the full Warzone 2.0 Al Mazrah map.

Mind you, it’s an ugly sneak peek as it involves going out of bounds on an existing 6v6 tinier map variation. That means the textures appear incomplete because the game only loads the important ones for the 6v6 version. 

Nonetheless, it gives us an idea of what the full Warzone 2.0 will look like (in terms of layout) during its November 16 launch.

all of Duty Warzone 2.0 early access Al Mazrah Map

If you are interested in trying it out yourself, all you have to do is follow the instructions below.

How to Gain an Early Access Look at Call of Duty Warzone 2.0 Al Mazrah Map

  1. Create a private match. To do that, from the main UI menu with the play tab selected, navigate below the featured playlist to reveal additional options, including the campaign, cooperative play, and private matches. 
  2. Make sure you pick a team-based game mode like domination. Free-for-all won’t work as far as we can tell. 
  3. Navigate to game setup and select the Al Bagra Fortress map
  4. Under custom rules, set the following:
    1. Game Tab – Time limit – If there is a time limit for the mode you selected, select “Unlimited” so you don’t have to worry about the time ending the match.
    2. Team Tab – Set spectating to free.
  5. Start the match, and once you load in, you can hit the start button and then select “change team.” Select “Spectate.”

Video Guide 

There you go; you can now freely explore Al Bagra Fortress, which includes going out of bounds to view the full version of the Warzone 2.0 Al Mazrah Map! Because this is spectator mode, there isn’t much to do outside of exploring some of the possible big points of interest on the Warzone map.

Again, this is a low-texture version of the map that we’ll see on November 16, so don’t expect this to be the final look! 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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