During today’s Nintendo Direct event, Nintendo revealed cloud versions of Resident Evil Village (called “Resident Evil Village Cloud”) and three other titles including Resident Evil VII: Biohazard will be releasing later this year!
Nintendo has also confirmed that the new DLC for Resident Evil Village, titled “Winters’ Expansion,” will be releasing in December for Resident Evil Village Cloud as well!
Watch the full trailer below:
Resident Evil Village Cloud
The entire Resident Evil series from Resident Evil 0 to Resident Evil Village will soon be playable on Nintendo Switch. Capcom and Nintendo have confirmed during the Nintendo Direct event that cloud versions of four Resident Evil titles will be releasing during 2022 on the Nintendo Switch.
Besides Resident Evil Village Cloud, Resident Evil 7: Biohazard and the remakes of Resident Evil 2 and Resident Evil 3 will also be ported to the cloud. Resident Evil Village Cloud releases first on October 28, 2022, with the other titles confirmed to be following later in the same year.
Resident Evil Village Cloud – Winters’ Expansion
Nintendo also revealed the new DLC for Resident Evil Village announced in June will come to Resident Evil Village Cloud in December! Titled “Winters’ Expansion,” the DLC introduces a new third-person mode, three new characters including Lady Dimitrescu for the Mercenaries mode, and a new scenario termed “Shadow of Rose” following protagonist Ethan Winters’ daughter Rose. The DLC also includes a bonus “Street Wolf” outfit for Rose.
The Winters’ Expansion will be released for Resident Evil Village Cloud on December 2, 2022.
Resident Evil Village is available for PC, PS5, PS4, Xbox Series X|S, Xbox One, and Stadia. A macOS version will also be releasing later in 2022.
The Winters’ Expansion releases October 28, 2022 for Resident Evil Village on PS4, PS5, Xbox One, Xbox Series X|S, PC.
Apart from showcasing the release date trailer for Crisis Core Final Fantasy 7 Reunion, Square Enix also officially announced Octopath Traveler 2. Following the release of the first installment back in 2018, which sold over three million copies globally, Octopath Traveler 2 is a brand new entry in the franchise. You can watch the announcement trailer right here:
Discover a brand-new entry in the OCTOPATH TRAVELER series, the first installment of which was initially released in 2018 and sold over 3 million copies worldwide. It takes the series’ HD-2D graphics, a fusion of retro pixel art and 3DCG, to even greater heights.
In the faraway realm of Solistia, step into the shoes of eight new travelers, each with their own origins, motivations, and unique skills.
Some people thrill to glamorous stars of the stage and industry, while others are brought to tears by war, plague, and poverty. Explore the land as you see fit, using their unique talents to aid you along your journey.
Octopath Traveler 2 will be available on Nintendo Switch, PS5, PS4, and PC on February 24, 2023. You can check out the “eight things you need to know about Octopath Traveler 2” on the Square Enix Blog.
Destiny 2 update 1.058 is out now on both last-gen and next-gen platforms, and this brings various changes to the game, and is one of two planned patches by Bungie that will be released this week with this one called hotfix 6.2.03. Read on for the Destiny 2 September 13 patch notes.
Update: Bungie has released the official patch notes.
ACTIVITIES
KING’S FALL
Fixed issues where players could repeatedly die when revived during the Basilica and Oryx encounters while the encounter wipe happens.
Fixed an issue where the Overzealous Triumph requirement was unclear and could not be completed.
Fixed an issue where the selection of the rune during The Crux section of King’s Fall would prevent completion of the secret Deepsight weapon chest puzzle.
Fixed an issue where the King’s Fall carries stat was not being incremented.
Fixed an issue where the following buffs and debuffs were missing icons:
Aura of the Unraveler
Aura of the Weaver
Unstable Light
Channeling Corrupted Light
GAMEPLAY AND INVESTMENT
ARMOR
Fixed an issue where the Vallhund Exotic ornament had an incorrect tooltip and was missing from the ornaments screen.
WEAPONS
Fixed an issue where a shaped BxR-55 Battler didn’t receive a Masterwork border when a player included two enhanced perks and an enhanced intrinsic perk.
Fixed an issue where Quicksilver Storm grenades could add permanent buffs to your character.
Quicksilver Storm has been re-enabled.
Telesto has been reprimanded.
ABILITIES
Fixed an issue where Stormtrance’s damage was not increasing over time while attacking.
Fixed an issue where Fists of Havoc could be activated while the player was in an active Ballistic Slam, resulting in a very, very… very long initial leap.
Fixed an issue where specific melee abilities (notably Shiver Strike and Thunderclap) were not activating at close range when using the Charged Melee keybind.
PLATFORMS AND SYSTEMS
Fixed a Silver sync issue on the Epic Games Store that blocked some players from completing Silver and entitlement purchases.
Bungie hasn’t released the official patch notes just yet, but here are the confirmed fixes incoming (with more still to to be revealed).
Viewing the Vallhund Exotic ornament in the Eververse menu will no longer incorrectly tell players who own The Sixth Coyote that they do not own the Exotic armor piece.
The Charged Melee keybinding no longer functions inconsistently with the Titan Thunderclap melee when in close range of enemies.
Stormtrance now correctly increases its damage over time when attacking.
Once the official patch notes are out, we’ll update the post.
In case you didn’t know, Bungie is also set to release another patch (hotfix 6.2.0.4) this Thursday, which explains the week-long maintenance on the game’s servers. Once that patch is live, we’ll let our readers know.
Update: Bungie has released the official patch notes.
Maxis has released The Sims 4 update 1.64, which brings in various fixes to the game including High School Years and more. Read on for the official The Sims 4 September 13 patch notes.
The Sims 4 Update 1.64 Patch Notes | The Sims 4 September 13 Patch Notes:
PC: 1.91.205.1020 / Mac: 1.91.205.1220
Console: Version: 1.64
Hello, Simmers!
This update resolves a few issues including the one of the game not saving under certain circumstances. Happy Simming!
– The Sims Team
BUG FIXES:
The Sims 4
Children, teens, young adults, and adult Sims who blow out the candles on their cake now should age up reliably. Happy birthday! We still are investigating the problem for toddlers.
High School Years
Feel like you are going backwards in time after visiting the Thrift Shop? It turns out that some mods were preventing the game from saving. We’ve made the store more accommodating to external content. We have seen some of you who do not play with mods reporting this problem. If you continue to encounter the issue, please let us know on AnswersHQ.
Eco Lifestyle
Freelance Crafters can now send fabricated items via “Send to client for approval…” from computers to complete the “Send your finished work to the client” career task.
Seasons
Sims trying to get indoors during a blizzard now walk appropriately. Stay warm!
Get Famous
DJs and Mixologists no longer leave their booth unattended when a Celebrity attempts to build up Fame through “Perform <scene> for Tips” or Dance Battles. As they
Bungie has released Destiny 2 update 2.63, which is for hotfix 6.2.0.3! Players can expect Stormtrance to be fixed alongside other bug fixes. Check out Destiny 2 hotfix 6.2.0.3 patch notes below.
Update: Bungie has released the official patch notes.
ACTIVITIES
KING’S FALL
Fixed issues where players could repeatedly die when revived during the Basilica and Oryx encounters while the encounter wipe happens.
Fixed an issue where the Overzealous Triumph requirement was unclear and could not be completed.
Fixed an issue where the selection of the rune during The Crux section of King’s Fall would prevent completion of the secret Deepsight weapon chest puzzle.
Fixed an issue where the King’s Fall carries stat was not being incremented.
Fixed an issue where the following buffs and debuffs were missing icons:
Aura of the Unraveler
Aura of the Weaver
Unstable Light
Channeling Corrupted Light
GAMEPLAY AND INVESTMENT
ARMOR
Fixed an issue where the Vallhund Exotic ornament had an incorrect tooltip and was missing from the ornaments screen.
WEAPONS
Fixed an issue where a shaped BxR-55 Battler didn’t receive a Masterwork border when a player included two enhanced perks and an enhanced intrinsic perk.
Fixed an issue where Quicksilver Storm grenades could add permanent buffs to your character.
Quicksilver Storm has been re-enabled.
Telesto has been reprimanded.
ABILITIES
Fixed an issue where Stormtrance’s damage was not increasing over time while attacking.
Fixed an issue where Fists of Havoc could be activated while the player was in an active Ballistic Slam, resulting in a very, very… very long initial leap.
Fixed an issue where specific melee abilities (notably Shiver Strike and Thunderclap) were not activating at close range when using the Charged Melee keybind.
PLATFORMS AND SYSTEMS
Fixed a Silver sync issue on the Epic Games Store that blocked some players from completing Silver and entitlement purchases.
Bungie hasn’t released the official patch notes just yet, but here are the confirmed fixes incoming (with more still to to be revealed).
Viewing the Vallhund Exotic ornament in the Eververse menu will no longer incorrectly tell players who own The Sixth Coyote that they do not own the Exotic armor piece.
The Charged Melee keybinding no longer functions inconsistently with the Titan Thunderclap melee when in close range of enemies.
Stormtrance now correctly increases its damage over time when attacking.
Once the official patch notes are out, we’ll update the post.
In case you didn’t know, Bungie is also set to release another patch (hotfix 6.2.0.4) this Thursday, which explains the week-long maintenance on the game’s servers. Once that patch is live, we’ll let our readers know.
Update: Bungie has released the official patch notes.
If you’re seeing Destiny 2 down reports surfacing this September 13, this is planned backend maintenance by Bungie, which seems to last the entire week. We’re also expecting patch 6.2.0.3 to be released during this downtime too.
Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
Players who observe issues should report to the #Help forum.
9:45 AM PDT
-7 UTC
Destiny 2 will be brought offline for expected maintenance.
Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
10:00 AM PDT
-7 UTC
Hotfix 6.2.0.3 will be available across all platforms and regions.
Players will be able to log back into Destiny 2.
Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
Console players who encounter issues updating to 6.2.0.3 should restart their console and try downloading the update.
Sign-on and game integration features will become available on web, mobile, 3rd-party apps, and the Bungie Store.
Players who observe issues should report to the #Help forum.
Thursday, September 15, 2022
9:00 AM PDT
-7 UTC
Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
Players who observe issues should report to the#Help forum.
9:45 AM PDT
-7 UTC
Destiny 2 will be brought offline for expected maintenance.
Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
10:00 AM PDT
-7 UTC
Hotfix 6.2.0.4 will be available across all platforms and regions.
Players will be able to log back into Destiny 2.
Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
Console players who encounter issues updating to 6.2.0.4 should restart their console and try downloading the update.
Sign-on and game integration features will become available on web, mobile, 3rd-party apps, and the Bungie Store.
Players who observe issues should report to the #Help forum.
Saturday, September 17, 2022
12:00 AM PDT
-7 UTC
Destiny 2 maintenance is expected to conclude.
Players who observe issues should report to the #Help forum.
In case you didn’t see it, another hotfix is set for release this Thursday, September 15. Once we know more details about that, we’ll let our readers know.
Bandai Namco took to the Nintendo Direct presentation today to announce Tales of Symphonia Remastered, an upgraded version of the beloved RPG. Tales of Symphonia is set in the world of Sylvarant, a dying land in need of a constant source of “mana.” Players will follow the adventures of Lloyd Irving and his friends as they take on an adventure filled with emotions.
Check out the announcement trailer for Tales of Symphonia Remastered:
Summer Nguyen, Brand Manager at Bandai Namco Entertainment America had this to say:
“Our goal with Tales of Symphonia Remastered is to introduce this beloved entry in the series to a whole new generation of fans. We’re aiming to deliver an experience that’s true to the original yet engaging to a whole new audience of players with enhancements that update the game visually and add new gameplay enhancements.”
Tales of Symphonia Remastered includes anime-inspired cutscenes, a unique art style, endearing characters, and couch co-op. The game is set to launch on PS4, Xbox One (backward compatible with PS5 and Xbox Series consoles), and Nintendo Switch. Pre-orders for Tales of Symphonia’s “Chosen Edition” are now live which includes the base game, a commemorative metal case, and exclusive art. Find out more on Bandai Namco’s official website.
Cold Iron Studios has released Aliens Fireteam Elite update 1.32 (PS5 1.032) on all platforms, and this brings a round of fixes to both the Pathogen DLC and free Hardcore update released on August 30. Check out the official Aliens Fireteam Elite Sept. 13 patch notes below.
Dead by Daylight update 6.200.200 is now out on all platforms, and this is tagged as patch version 6.2.2 by the devs. This title update houses fixes to various gameplay-related issues and more. Read on for the complete DBD September 13 patch notes.
Dead by Daylight Update 6.200.200 Patch Notes | Dead by Daylight Update 6.2.2 Patch Notes | DBD Sept. 13 Patch Notes:
Features
Anonymous Mode Removed from Multiple platforms
Removed from PS4, PS5, Xbox, Windows Store, Switch and Stadia builds.
Dev Note: The Anonymous Mode was never intended to be released on these platforms, but due to a data deployment issue on our end they slipped into the build. To ensure players are still able to use the platform-level features to block or report players we will not be able to support Anonymous Mode on these platforms for the time being. However, we have left in the other options to hide your name to help anyone who wants to stream their game from one of these platforms.
The ability to report players has not been removed, as ever an in-game report is still required, however when completing the Support Form you no longer need to put the ID/Name of the player that you are reporting, this is found from the in-game report that you submitted
Content
Updated Wiretap Perk description for clarity.
Updated Bite the Bullet Perk description for clarity.
Blast Mine: Requires 50% of a generator to activate (was 66%); trap stays active for 40/45/50 seconds (was 35/40/45).
Dev note: Blast Mine no longer returns to you if the Killer does not kick the generator. Now that this has been fixed, we’ve given it some small buffs to compensate.
Blast Mine: Updated description to clarify deactivation conditions.
Bug Fixes
Tentatively fixed an issue that sometimes caused levelling up in the bloodweb to fail.
Fixed an issue that caused temporary ban pop-ups to not display the ban end date.
Fixed an issue that occasionally caused the game to crash when one survivor is left in a trial with The Mastermind.
Fixed an issue that sometimes caused the Player’s Name tags to be partially cut in the Lobby.
Fixed an issue that caused the tentacle SFX not to be played during the animation at the start of the trial with The Mastermind.
Fixed an issue that caused voice lines to be played as The Mastermind when hitting a survivor who used Endurance.
Fixed an issue that caused the The Mastermind’s Uroboros Tentacle to become misaligned during the Mori of some female characters.
Fixed an issue that caused the Anti-Haemorrhagic Syringe Add-on to not trigger the Better Than New perk.
Fixed an issue that caused Virulent Bound to immediately let go of a Survivor caught from a behind an obstacle.
Fixed an issue that caused exit gate entity spikes to appear incorrectly when The Mastermind slammed a survivor near to the exit gate.
Fixed an issue that caused The Mastermind to incorrectly play a Hit animation when performing a Virulent Bound across a window or vault towards a downed survivor.
Fixed an issue that caused the Forced Penance perk to fail to activate when performing a Virulent Bound.
Fixed an issue that caused the Renewal perk to be activated while being Broken.
Fixed an issue that caused the Renewal perk UI not to update while healing.
Fixed an issue that caused The Mastermind to become stuck if grabbing a survivor at the point of leaving the exit gate.
Fixed an issue that caused the Trapper’s Power Icon to indicate the incorrect amount of Bear Traps being carried.
Fixed an issue that caused survivors to sometimes become stuck when attacked by The Mastermind’s Virulent Bound.
Fixed an issue that allowed Reassurance to be activated multiple times at once on a single survivor.
Fixed an issue that caused the Reassurance prompt to incorrectly be available on a Survivor being hooked a third time.
Fixed an issue that caused no sounds to play when activating the Reassurance perk.
Fixed an issue that caused the survivor’s body to clip through the camera of the Mastermind when been carry.
Fixed an issue that caused the females survivors to be improperly displayed for split frame when being hook.
Fixed an issue that caused a hook that the killer can prevent rescue if standing in the doorway in East Wing of Racoon City Police Station map.
Fixed an issue that caused Glyphs to spawn in unreachable location in Garden of Joy map.
Fixed an issue that caused the Active Ability 1 & 2 buttons in the settings menu to be unlocalized. Note: The text will appear in English for all languages and will be properly translated in the next update.
Fixed an issue that caused incorrect animations on a survivor, only from the survivor perspective, if The Mastermind initiates a Virulent Bound on them at a distance of 12.5m from a wall.
Fixed an issue that caused The Mastermind’s vault to become cancelled by looking away before reaching it.
Fixed an issue that caused the Reassurance translation is be missing in Turkish and Latin American Spanish.
Fixed an issue that caused the game to sometimes crash when using the Reassurance perk.
Fixed an issue that caused the skybox in the Lampkin Lane, Eyrie of Crows and Garden of Joy maps to become completely white after waking up from the Nightmare’s Dream World.
Fixed an issue that caused a survivor to be unable to heal for the rest of the match if they activate the Terminus perk when 99% healed.
Fixed an issue that caused the Mastermind’s out of tokens vignette to take up a large portion of the screen. Note: This vignette was forgotten in the 6.2.1 patch notes. We reduced the out of tokens vignette, as well as the in between tokens vignette.
Fixed an issue that caused the Tome 12 level 4 challenge Looking Out for Number One to be missing the perk in the description.
Fixed an issue that caused the Reactive Healing perk to sometimes not trigger if the player was running.
Behaviour Interactive has released Dead by Daylight update 2.61, which is for patch version 6.2.2, and once again includes a significant number of fixes and improvements. Check out the complete Dead by Daylight September 13 patch notes below.
Dead by Daylight Update 2.61 Patch Notes | Dead by Daylight September 13 Patch Notes:
Features
Anonymous Mode Removed from Multiple platforms
Removed from PS4, PS5, Xbox, Windows Store, Switch and Stadia builds.
Dev Note: The Anonymous Mode was never intended to be released on these platforms, but due to a data deployment issue on our end they slipped into the build. To ensure players are still able to use the platform-level features to block or report players we will not be able to support Anonymous Mode on these platforms for the time being. However, we have left in the other options to hide your name to help anyone who wants to stream their game from one of these platforms.
The ability to report players has not been removed, as ever an in-game report is still required, however when completing the Support Form you no longer need to put the ID/Name of the player that you are reporting, this is found from the in-game report that you submitted
Content
Updated Wiretap Perk description for clarity.
Updated Bite the Bullet Perk description for clarity.
Blast Mine: Requires 50% of a generator to activate (was 66%); trap stays active for 40/45/50 seconds (was 35/40/45).
Dev note: Blast Mine no longer returns to you if the Killer does not kick the generator. Now that this has been fixed, we’ve given it some small buffs to compensate.
Blast Mine: Updated description to clarify deactivation conditions.
Bug Fixes
Tentatively fixed an issue that sometimes caused levelling up in the bloodweb to fail.
Fixed an issue that caused temporary ban pop-ups to not display the ban end date.
Fixed an issue that occasionally caused the game to crash when one survivor is left in a trial with The Mastermind.
Fixed an issue that sometimes caused the Player’s Name tags to be partially cut in the Lobby.
Fixed an issue that caused the tentacle SFX not to be played during the animation at the start of the trial with The Mastermind.
Fixed an issue that caused voice lines to be played as The Mastermind when hitting a survivor who used Endurance.
Fixed an issue that caused the The Mastermind’s Uroboros Tentacle to become misaligned during the Mori of some female characters.
Fixed an issue that caused the Anti-Haemorrhagic Syringe Add-on to not trigger the Better Than New perk.
Fixed an issue that caused Virulent Bound to immediately let go of a Survivor caught from a behind an obstacle.
Fixed an issue that caused exit gate entity spikes to appear incorrectly when The Mastermind slammed a survivor near to the exit gate.
Fixed an issue that caused The Mastermind to incorrectly play a Hit animation when performing a Virulent Bound across a window or vault towards a downed survivor.
Fixed an issue that caused the Forced Penance perk to fail to activate when performing a Virulent Bound.
Fixed an issue that caused the Renewal perk to be activated while being Broken.
Fixed an issue that caused the Renewal perk UI not to update while healing.
Fixed an issue that caused The Mastermind to become stuck if grabbing a survivor at the point of leaving the exit gate.
Fixed an issue that caused the Trapper’s Power Icon to indicate the incorrect amount of Bear Traps being carried.
Fixed an issue that caused survivors to sometimes become stuck when attacked by The Mastermind’s Virulent Bound.
Fixed an issue that allowed Reassurance to be activated multiple times at once on a single survivor.
Fixed an issue that caused the Reassurance prompt to incorrectly be available on a Survivor being hooked a third time.
Fixed an issue that caused no sounds to play when activating the Reassurance perk.
Fixed an issue that caused the survivor’s body to clip through the camera of the Mastermind when been carry.
Fixed an issue that caused the females survivors to be improperly displayed for split frame when being hook.
Fixed an issue that caused a hook that the killer can prevent rescue if standing in the doorway in East Wing of Racoon City Police Station map.
Fixed an issue that caused Glyphs to spawn in unreachable location in Garden of Joy map.
Fixed an issue that caused the Active Ability 1 & 2 buttons in the settings menu to be unlocalized. Note: The text will appear in English for all languages and will be properly translated in the next update.
Fixed an issue that caused incorrect animations on a survivor, only from the survivor perspective, if The Mastermind initiates a Virulent Bound on them at a distance of 12.5m from a wall.
Fixed an issue that caused The Mastermind’s vault to become cancelled by looking away before reaching it.
Fixed an issue that caused the Reassurance translation is be missing in Turkish and Latin American Spanish.
Fixed an issue that caused the game to sometimes crash when using the Reassurance perk.
Fixed an issue that caused the skybox in the Lampkin Lane, Eyrie of Crows and Garden of Joy maps to become completely white after waking up from the Nightmare’s Dream World.
Fixed an issue that caused a survivor to be unable to heal for the rest of the match if they activate the Terminus perk when 99% healed.
Fixed an issue that caused the Mastermind’s out of tokens vignette to take up a large portion of the screen. Note: This vignette was forgotten in the 6.2.1 patch notes. We reduced the out of tokens vignette, as well as the in between tokens vignette.
Fixed an issue that caused the Tome 12 level 4 challenge Looking Out for Number One to be missing the perk in the description.
Fixed an issue that caused the Reactive Healing perk to sometimes not trigger if the player was running.
Square Enix revealed Crisis Core Final Fantasy 7 Reunion’s release date at today’s Nintendo Direct showcase. Crisis Core Final Fantasy 7 Reunion will bring a complete graphics overhaul, a newly arranged soundtrack, and an updated combat system.
Crisis Core Final Fantasy 7 Reunion Release Date Trailer
Play as SOLDIER operative Zack Fair and trigger the events that lead up to FINAL FANTASY VII. Engage in fast-paced real-time action combat to uncover the dark secrets of Shinra’s experiments and the monsters they create.
Crisis Core –Final Fantasy 7– Reunion’s story takes place seven years before the events of Final Fantasy 7, and follows Zack Fair, a young Shinra operative. Watch as Zack figures out the dark secrets of Shinra’s experiment and the monsters they create in this upcoming epic. Crisis Core Final Fantasy 7 Reunion launches for Xbox Series, Xbox One, PS5, PS4, Nintendo Switch, and PC on December 13, 2o22.
In other Nintendo Direct announcements, the long-awaited port for GoldenEye 007 has finally been announced for Xbox and Switch. Check here for more details.
Nintendo has revealed the first look at the next game in the Pikmin franchise, Pikmin 4. Shigeru Miyamoto, producer of the Pikmin series, showed up at the Nintendo Direct presentation to announce Pikmin 4. The teaser trailer revealed a tranquil park where you could see a napping Bulborb. Check out the full announcement trailer for Pikmin 4:
The trailer was certainly missing the most important element, the Pikmin. Nintendo says that they will have more to share about where you can find them sometime soon. Pikmin 4 will introduce a new angle that is closer to the Pikmin perspective, and Miyamoto ensures that is a game that is comparatively easier to play.
The press release reads:
The first sneak peek at the next game in the Pikmin franchise revealed a tranquil park and a napping Bulborb, but it was still missing one important element … Pikmin! Where could they be? More details about this new title for Nintendo Switch will be revealed ahead of its 2023 launch.
Pikmin 4 is set to launch sometime in 2023 for the Nintendo Switch. Other than that, Nintendo also unveiled the official title for Breath of the Wild’s sequel along with a trailer and a release date, you can find out more about it right here.
Rare has announced a remastered version of GoldenEye 007 25 years after its release for the Xbox consoles. The studio also announced at the Nintendo Direct presentation that they will be porting the Nintendo 64 version of the game to the Nintendo Switch.
As for the Xbox version that has more bells and whistles added, Rare’s GoldenEye remaster for Xbox includes achievements, 4K resolution, smoother framerates, and local split-screen multiplayer. GoldenEye 007 Remastered will be launching on day one on Xbox Game Pass. A release date has not been shared as of yet.
Rare says:
25 years after its original release, experience GoldenEye 007 faithfully recreated for Xbox consoles. Includes achievements, 4K resolution and a smoother framerate – even in split-screen local multiplayer! Coming soon to Xbox Game Pass.
You can find the trailer below:
Other than that, the folks over at Rare mention that they have been working with Nintendo to bring Nintendo 64’s GoldenEye 007 to the Nintendo Switch for the Nintendo Switch Online + Expansion Pack members. You can check out the announcement trailer below:
Note that these seem to be two separate versions of the game, with the Nintendo Switch version basically a port of the N64 game that was released way back in 1997, while the Xbox version has all the added elements we listed above.
With today’s Nintendo Direct event, the company brought out the big guns and gave fans what they wanted with the unveiling of Breath of the Wild’s sequel officially titled “The Legend of Zelda: Tears of Kingdom.” The latest entry to the Zelda franchise has a release date as well, and it’s set to launch May 12, 2023 on the Nintendo Switch.
Check out the trailer and official details below.
The Legend of Zelda: Tears of the Kingdom: In addition to the vast lands of Hyrule, the latest entry in the storied Legend of Zelda series will take you up into the skies and an expanded world that goes beyond that! Look forward to Link’s massive adventure starting again when The Legend of Zelda: Tears of the Kingdom, the sequel to The Legend of Zelda: Breath of the Wild, drops for Nintendo Switch on May 12, 2023.
If you’re excited about this, you’re not the only one. MP1st will keep an eye on this one, and will report on more news as it happens.
Fallout 76 update 1.66 has been released by Bethesda, and this is for the big The Pitt title update that includes new quests, rewards and loads more! Read up on the Fallout 76 September 13 patch notes below.
For those who want to keep track of the game’s on-going maintenance today, head on over here.
Responders, Reborn: Head to “The Whitespring Refuge” inside The Whitespring Resort to meet a new generation of Responders. They’re working hard to lend aid to all who are in need, both at home in Appalachia, and in distant settlements using their Vertibird.
Charge Up & Take Flight: Even the Responders could use a helping hand. Complete new Daily Quests at The Whitespring Refuge to earn their trust and to charge up the Vertibird’s Ultracite Battery.
Head into The Pitt: Fire up the Vertibird and use it to lead Expeditions to The Pitt, where you can take on our first two Missions, “Union Dues” and “From Ashes to Fire.” Lend your firepower to the industrious Union, who have been embroiled in a battle against the treacherous Fanatic Raiders.
Earn Stamps & Claim Rewards: Complete Missions in The Pitt to earn Legendary Weapons and Armor, Legendary Modules, in-game currencies, and more. You’ll also receive Stamps based on your performance, which you can use to buy specific rewards in The Whitespring Refuge.
Visit “The City of Steel” in Season 10! Earn S.C.O.R.E. to rank-up and claim a host of new rewards, including the Auto Axe and Union Power Armor, on the Fallout 76 Season 10 Scoreboard, “Red Rocket ‘Across America’ Presents: The City of Steel.”
For those looking forward to some new weekly missions in Battlefield 2042, we got good news, they’re live! MP1st is here to bring players the Battlefield 2042 weekly missions and store refresh for September 13. Check out the official Battlefield 2042 Season 2 Week 3 weekly missions, Battle Pass rewards, and Featured Experiences!
Techland has pushed out Dying Light 2 update 1.17 (PS5 version 1.017), which brings Chapter 2: A Huntress and a Hag. This patch is also tagged as version 1.6.0 by Techland. Read on for what’s new in the Dying Light 2 September 13 patch notes.
This time you have to focus on tracking and hunting your prey. Will you be able to help the Huntress put down once and for all the unimaginable horror that is the Hag and her legion of Plaguebearers? The Hag is a very dangerous creature and an ultimate challenge for any hunter. However, acquiring the amazing new ranged weapons will make it worth your time!
PC | Xbox One & Xbox Series X|S | PS4™ & PS5™
Features:
New Chapter Agent — time to meet Shen Xiu, AKA The Huntress – the newest Chapter Agent and a very talented tracker. Have you ever come across various bow containers on your journey? All of those used to belong to her as she is an expert in ranged weapons. Moreover, she represents the Hunters – a mysterious faction of talented huntsmen employed to track down and eliminate the most dangerous of the Infected. The chase for her newest prey led her all the way to the City. New Enemies — face brand new dangers in the form of the Hag (a threatening Banshee Variant) and Plaguebearers (Human Enemies infected by the Hag). But watch out – she is a very fast and nimble foe that is almost impossible to hit in close quarters and can easily catch you off guard. The Hag can even resist daylight or UV light, so you must rethink your tactics! Furthermore, her Pleaguebearers are almost indistinguishable from normal people, and only your Survivor Sense can help you detect them. Upon their death, they will release a toxic fog that can instantly turn any human enemies around them into Infected! New Weapons — unlock powerful gear such as the Hunter’s Crossbow or Ballista Bow; an impressive new addition to your arsenal of ranged weapons. However, the melee weapons enthusiast will also have a blast with deadly weapons such as the Basher. New Bounties — face the brand new series of bounties focused on defeating your enemies with traps, ranged weapons, or without getting hit. Revisit Chapter 1 — the first Chapter’s content will still be available. Moreover, Harper – the previous Chapter Agent – will have a brand new weapon, blueprint, pack, and bounties to offer.
“We wanted to present players with a challenge like none they have seen before. The Hag is meant to be an extraordinary foe, powerful enough even to bend the game’s rules – making the Day in the City as dangerous and tense as the Night. The hunt is on, and you’ll have to be constantly on your toes if you don’t want to end up as the prey.” – Paweł Płaza, Techland’s Product Owner
Game Updates
After Update 1.5.0, called “Community Update,” we’ve decided to polish bugs and issues to make gameplay more pleasant. We’ve focused on performance issues and glitches that occurred after the recent update.
Check out a more detailed list below:
Gameplay Updates
Fixed an issue with a glitch that prevented finishing the game
There is a chance for the player to retrieve regular arrows and bolts after shooting at the enemy.
Fixed an issue where vendors were not functioning properly after co-op sessions
The player’s outfit no longer resets after changing gear
Fixed an issue where some consumables would disappear from the inventory, blocking the ability to progress in the story
Fixed spawn location during A Place to Call Home, which prevented progression in the story
Fixed an issue with the inability to sleep or fast travel after traveling to the second region of the game
Fixed an issue with added additional inhibitors for some cases after a recent update
Fixed an issue where Aiden had GRE Key from the start of the game, now Dylan hands it to you (before his miserable end)
Fixed a prompt during the Welcome on Board quest that prevented from progressing in the story
Co-op Updates
Fixed path collision that prevented progression in the story, if your friend blocked a pathway
UI/UX Updates
Performance and visual improvements in particle system
Journal performance improved, reducing the time to load quest details
Improved the quality of background texture in vendor and craftmaster menu
Fixed appearance of some meshes
Fixed wrong gear being displayed after re-equipping certain items a few times
Fixed SFX for barrels and Molotov cocktails, improving visuals
Fixed Landing Jump description to clear out the confusion
Technical Updates
Reduced the number of crashes on PlayStation 5
Fixed the black screen after the intro of the game on PlayStation 5 VRR
Fixed corrupted textures on PlayStation 5
Municipal Services achievement can be obtained as usual
Fixed an issue with crashes when entering the Player tab in the menu
Fixed some issues with falling under the map
… and 295 other minor fixes. Thanks for the continued support and feedback that you provide us on a daily basis!
If you’re seeing Fallout 76 down reports, it’s not you, but it’s Bethesda, as the game’s servers have been taken offline this September 13, and this is to deploy Expeditions, along with The Pitt title update!
Fallout 76 Down Server Status and Updates for September 13:
Tomorrow at 10 AM ET, @Fallout 76 will be taken offline so we can perform maintenance to bring you all the release of Expeditions and The Pitt! Please keep an eye here or on Discord for updates: https://t.co/P5NWXX6Id6
No exact schedule as to how long this maintenance will last, but the last maintenance on the servers conducted took quite a while. Same as always, we’ll update this article as more news regarding the maintenance develops.
As for the new title update, once it’s out, we’ll update the post to provide a proper link out to the official patch notes. You can check some of the confirmed content incoming today right here.
Microids has fired out XIII update 1.08, and this adds online multiplayer alongside improvements to the shooter. Read on for the XIII September 13 patch notes.
XIII Update 1.08 Patch Notes | XIII September 13 Patch Notes:
Here’s what’s listed via the PS4 update history:
Improved player controls, gun feeling, enemy AI
Rebalanced weapons, level pickups and difficulty
Changed art direction towards a comic book style
Improved game resolution and image quality
Added online multiplayer with new maps
Many other improvements and fixes
Here’s Microids’ message to gamers regarding the update (via Steam):
Hello everyone,
After several months of waiting, Microids and Tower Five studio present you the long awaited update of XIII Remake
You will find significant improvements and fixes along with the much anticipated online multiplayer mode.
The update is free and available today to meet your expectations whether technical corrections, AI or artistic direction the whole game has been reworked by the studio to provide you with the most fluent gaming experience possible.
That’s about it. If we get a more detailed patch notes changelog, we’ll update the post.
THQ Nordic has formed a new studio called “Campfire Cabal.” The studio is located in Denmark and consists of many industry veterans who have worked on titles including Hitman and Hunt: Showdown. It will be led by Creative Director Jonas Wæver (known for Expeditions: Rome), and THQ Nordic’s latest studio will be focusing mainly to deliver narrative-driven RPGs with an unannounced project currently in the works.
To commemorate the announcement, THQ Nordic unveiled a teaser video for Campfire Cabal:
Here’s more insight on Campfire Cabal straight from the press release:
Campfire Cabal is a mid-sized game development studio in Copenhagen started by very experienced developers to create high-quality narrative-driven role playing games under the umbrella of THQ Nordic. We create high quality turn-based role-playing games for PC. We build vast worlds and rich stories with characters you’ll fall in love with or come to hate with a burning passion.
Last month, THQ Nordic hosted a digital showcase revealing a bunch of stuff. You can find out everything that was revealed over here. As always, stay tuned to MP1st for everything related to gaming!