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Destiny 2 Update 1.043 Out This April 19 for Hotfix 4.0.1

Bungie has released the Destiny 2 update 1.043 patch on last-gen and next-gen platforms, and this is for hotfix 4.0.1! This includes gameplay improvements to activities, UI/UX and loads more! Read on for the Destiny 2 hotfix 4.0.1 patch notes.

Destiny 2 Update 1.043 Patch Notes | Destiny 2 Hotfix 4.0.1 Patch Notes:

ACTIVITIES 

  • The Wellspring: Attack:
      • Fixed an issue that could cause teams to incorrectly wipe on PED difficulty during the ritual disruption phase of Attack if they completed the objective with only a few seconds left on the clock.
      • Added failsafe to all carry objects in the ritual and boss phases so that they respawn in a reachable location if they are never picked up for 30 seconds. This should unblock the activity if they somehow spawn or fall out of bounds.
  • Altar of Reflection
      • Fixed an issue where the Altar of Reflection was not appearing, blocking players from completing Evidence Board Quest: Report: ALTAR-REFLECT
  • Lost Sectors
      • Fixed an issue where Rare (blue) engrams were dropping from PED Lost Sector chests
  • Vow of the Disciple
      • Fixed an issue where players could bring relics out of the Exhibition area.
      • Fixed multiple places where players could get out of environment.
      • Fixed an issue where the Resonant Shard timer would not decrement.
      • Fixed an issue where the Symmetrical Energy triumph would trigger inconsistently.
      • Fixed an issue where Rhulk would sometimes not transition back to his initial phase properly.
      • Fixed an issue where players could have one of Rhulk’s weakspots open prematurely by depositing Emanating Force late in the encounter loop.
      • Fixed an issue where The Caretaker could be permanently stunned before being able to deal damage.
      • Fixed an issue where players could spread Leeching Force and charge it at the same time.
      • Fixed an issue where The Caretaker’s dynamic health threshold UI would not consistently display for all players.
  • Throne World (Freeroam):
      • Fixed an issue where runes could appear before activating deepsight, and couldn’t be revealed again if player didn’t complete puzzle from the first try.
      • Fixed an issue where a material node in Miasma bubble was not appearing.
      • Fixed an issue where players could duplicate the Resonant Charge carry object.
      • Fixed issue with available lucent executioner not rotating out of Flourescent Canal.
      • Fixed issue with qualichor pursuit auto-completing reward step.
  • Gambit:
      • Fixed an issue where stacking the Primeval Slayer buff also ramped up super recharge to larger than intended rates.
      • Fixed an issue where players could spawn into maps early by defeating themselves in the ready room.
      • Fixed an issue where players would see an empty box next to enemy player names when invading.
          • This should now consistently show the enemy players’ class icon
      • Fixed an issue where placing Titan Barricade through the Allied Invasion Portal could disable said portal.
  • PsiOps:
      • Fixed an issue where revives did not award points for scoring.
      • Fixed an issue where enemies sometimes didn’t spawn after entering the Dark Forest area.
  • Trials of Osiris:
      • Fixed an issue where Adept Trials weapons were dropping for wins past 7 on a Passage of Confidence without first requiring a Flawless ticket.
          • Dev note: Funny enough, this is the biproduct of something we’ve been working on over the last season to improve Adept drop rates post-flawless, as well as help the Flawless pool feel more rewarding… which leads us to the next patch note!
      • Once players have gone flawless in a given week, they now have a chance of earning Adept Weapon drops on any Trials Ticket that has earned 7 or more wins while the Flawless Pool is active, regardless of loss counts.
          • This will reset weekly.

UI/UX 

  • Invites
      • Updated audio and visuals when receiving Fireteam Invites, Bungie Friend Requests, and Clan Invites
      • Fixed an issue preventing Clan invites from consistently showing a tooltip within the Invite Management section of the Roster
  • Roster
      • Updated visuals on Roster nameplates to improve legibility, particularly when a player is using a nameplate with a bright background color
      • Added a new privacy setting provide more control over who may see your Cross Save-linked identities.
      • The Share Platform Names setting may be found in the Social Preferences tab on the Roster screen.
      • Fixed an issue where Player Search would not consistently refresh info for a searched player if they changed various social or investment states, mid-inspect.
  • Dares of Eternity
      • Fixed an issue that was preventing the Dares of Eternity header UI from displaying game mode information during the activity intro cinematic.
      • Fixed an issue that was causing icons in the reputation tooltip to appear squished.
      • Seals and Triumphs
      • Fixed an issue that prevented Seals from sheening when a triumph within them was available to claim.
      • This could lead to situations where a pagination button would show something was ready to claim on another page but no seals would sheen when you changed pages.
  • Text Chat
      • Virtual keyboard support is now available for console text chat
      • Updated text chat messages sent by the Destiny services to be more easily distinguished from Local chat messages
      • Fixed an issue that could soft lock console players who attempted to send text chat whispers to other players
      • Whisper chat has been disabled for console players while the team investigated this issue but is now re-enabled and available to all platforms
      • Inventory
      • Updated the background color for the number indicator on inventory item stacks that are full
  • Director
      • Increased the subtitle opacity on tooltips within the Director to improve legibility
  • Seasonal Artifact
      • Increased the opacity of mods within the Artifact screen that are still locked to improve legibility
  • Miscellaneous
      • Updated the Sort button UI to be consistent across all screens where it is present
      • Shifted the Sort button upward to fill the space left by the removal of the Shaders tab alongside The Witch Queen

SANDBOX 

  • Weapons
      • Fixed an issue where the “Eyes of Tomorrow” rocket launcher was not tracking as intended and would sometimes kill the wielder.
      • Fixed an issue that was causing the “Empirical Evidence” sidearm to be less stable than intended.
      • This has been updated to be closer in feel to the “Breachlight” sidearm.
      • Fixed an issue where the “Explosive Personality” grenade launcher was displaying the wrong RPM stat in the crafting screen.
      • Fixed an issue where the “Adaptive Munitions” perk would no longer increment when the target had a weaken debuff.
      • The damage bonus from the “Bait and Switch” perk has been increased from 20% to 35%
      • Fixed an issue where Drifter would always give the Stasis Containment Device from The Stasis Prototype Quest after the quest is complete.
      • Fixed an issue where “Immovable Object” and “Tilting at Windmills” had unclear descriptions.
      • Fixed an issue where grounded sword light attacks off an edge can be looped until the player runs out of ammo, letting the player move long distances through the air.
      • Fixed an issue where the Divinity exotic weapon has two kill tracker columns.
  • Weapon Crafting
      • Adjusted Enhanced Chain Reaction and Enhanced Field Prep to provide benefits to more archetypes.
      • Added an additional Deepsight Resonance extraction option that focuses only on Neutral Element.
      • Added a consumable item that allows viewing of Element counts. Acquired from the Relic Conduit.
      • Fixed an issue where the Father’s Sins Wellspring Sniper rifle didn’t initialize the kill tracker as active on crafting the weapon
  • Armor
      • Made adjustments to the physical melee scalar on Wormgod and One-Two Punch to prevent high damage output.
      • Hopefully this completely removed the ability for Guardians to delete raid bosses in 4 shotgun blasts and two punches, but we’ll be watching for the next mega-melt strategy…
      • Fixed an issue where elemental Siphon mods for helmet head armor cost glimmer to apply for each armor elemental affinity.
      • Fixed an issue where Osmiomancy Gloves lost a grenade after dying.
      • Fixed an issue where the activator for Exotic Hunter perk Voltaic Mirror could become perpetually enabled.
      • Fixed an issue where players could continue to block a few seconds after the Arcstrider Super deactivated while wearing Raiju’s Harness.
      • Fixed an issue where the countdown for the Resist buff perks were not synced with the duration of the Duskfield Grenade.
      • Fixed an issue where the Shield Throw Void Melee was not giving the Fury Conductor buff for the ACD/0 Feedback Fence Exotic.
      • Fixed an issue where sidearm mods were not dropping.
  • Abilities
      • Fixed an issue where players could cancel Nova Warp’s cast sequence and spawn the initial detonation blast without costing Super energy.
      •  Fixed an issue where Devour would sometimes grant less buff time if multiple targets were killed very rapidly.
      • Added aim assist targeting to enemy Axion Bolt secondary projectiles to help players hit bolts that are chasing themselves or allies.
      • Fixed an issue where the “Echo of Instability” fragment was not activated by initial explosions from Void Spike Grenades.
      • Fixed an issue where players could remain Invisible by timing a Sword attacks with invisibility activations.
      • Fixed an issue where the Hunter ornament, Nemean Strides, appears twice in the transmog menu when acquired and equipped.

COLLECTIONS AND CUSTOMIZATION 

  • General
      • Fixed an issue where multiple vehicles had missing flavor texts when viewed from their details menu.
      • Fixed an issue where Prime Gaming entitlements didn’t unlock the One of US emblem in Collections.
      • Fixed an issue where the “Ruinous Clash” shader appeared twice in the appearance customization menu.
      • Fixed an issue where the “Paragon” Vanguard shader appears twice in the shader customization screen.
      • Fixed an issue where the seasonal shotgun Reckless Endangerment couldn’t be reacquired from Collections after being dismantled.

CLANS 

  • General
      • Fixed issue where players have clan banners going into their postmaster every time the went to orbit

PLATFORMS AND SYSTEMS 

  • PlayStation 4
      • Background compatibility files now download at full speed while Destiny 2 is running.

MISCELLANEOUS

  • General
      • Several stability and crash fixes.
      • Fixed an issue where seasonal pursuit weapon ornaments were not available on the exotic archive vendor.
      • Fixed an issue where Exotic armor purchased from Xur had slightly different stats than advertised.
      • Fixed an issue where Rahool Destination Material purchase options were not rotating with daily reset.
      • Updated Vanguard ritual bounties to gate status effect bounties on matching element burn weeks.
          • Ex: Void bounties should appear when Void is a featured element on the Vanguard Ops playlist.
      • Fixed an issue where the Seasonal challenge for Scorn strike bosses could be incremented by completing any strike.
      • Fixed an issue where Vostok and Eternity Crucible maps were not being weighted heavily enough for Season 16.
      • There is now a tip leading to the Bungie.net/MentalHealth help page.
  • Localization
      • French: Fixed an issue where The Flow, The Metal emblems did not have text strings.
      • Italian: Fixed an issue where Vanguard OPS weekly challenge objective tooltips would overlap.
Source: Bungie
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Update 2.48 Patch Notes; Out for Hotfix 4.0.1 This April 19

As expected, Bungie has released the Destiny 2 update 2.48 patch today, and this is for hotfix 4.0.1, which includes changes to activities, Trials of Osiris and more! Read on for the Destiny 2 April 19 patch notes.

Destiny 2 Update 2.48 Patch Notes | Destiny 2 April 19 Patch Notes:

ACTIVITIES 

  • The Wellspring: Attack:
      • Fixed an issue that could cause teams to incorrectly wipe on PED difficulty during the ritual disruption phase of Attack if they completed the objective with only a few seconds left on the clock.
      • Added failsafe to all carry objects in the ritual and boss phases so that they respawn in a reachable location if they are never picked up for 30 seconds. This should unblock the activity if they somehow spawn or fall out of bounds.
  • Altar of Reflection
      • Fixed an issue where the Altar of Reflection was not appearing, blocking players from completing Evidence Board Quest: Report: ALTAR-REFLECT
  • Lost Sectors
      • Fixed an issue where Rare (blue) engrams were dropping from PED Lost Sector chests
  • Vow of the Disciple
      • Fixed an issue where players could bring relics out of the Exhibition area.
      • Fixed multiple places where players could get out of environment.
      • Fixed an issue where the Resonant Shard timer would not decrement.
      • Fixed an issue where the Symmetrical Energy triumph would trigger inconsistently.
      • Fixed an issue where Rhulk would sometimes not transition back to his initial phase properly.
      • Fixed an issue where players could have one of Rhulk’s weakspots open prematurely by depositing Emanating Force late in the encounter loop.
      • Fixed an issue where The Caretaker could be permanently stunned before being able to deal damage.
      • Fixed an issue where players could spread Leeching Force and charge it at the same time.
      • Fixed an issue where The Caretaker’s dynamic health threshold UI would not consistently display for all players.
  • Throne World (Freeroam):
      • Fixed an issue where runes could appear before activating deepsight, and couldn’t be revealed again if player didn’t complete puzzle from the first try.
      • Fixed an issue where a material node in Miasma bubble was not appearing.
      • Fixed an issue where players could duplicate the Resonant Charge carry object.
      • Fixed issue with available lucent executioner not rotating out of Flourescent Canal.
      • Fixed issue with qualichor pursuit auto-completing reward step.
  • Gambit:
      • Fixed an issue where stacking the Primeval Slayer buff also ramped up super recharge to larger than intended rates.
      • Fixed an issue where players could spawn into maps early by defeating themselves in the ready room.
      • Fixed an issue where players would see an empty box next to enemy player names when invading.
          • This should now consistently show the enemy players’ class icon
      • Fixed an issue where placing Titan Barricade through the Allied Invasion Portal could disable said portal.
  • PsiOps:
      • Fixed an issue where revives did not award points for scoring.
      • Fixed an issue where enemies sometimes didn’t spawn after entering the Dark Forest area.
  • Trials of Osiris:
      • Fixed an issue where Adept Trials weapons were dropping for wins past 7 on a Passage of Confidence without first requiring a Flawless ticket.
          • Dev note: Funny enough, this is the biproduct of something we’ve been working on over the last season to improve Adept drop rates post-flawless, as well as help the Flawless pool feel more rewarding… which leads us to the next patch note!
      • Once players have gone flawless in a given week, they now have a chance of earning Adept Weapon drops on any Trials Ticket that has earned 7 or more wins while the Flawless Pool is active, regardless of loss counts.
          • This will reset weekly.

UI/UX 

  • Invites
      • Updated audio and visuals when receiving Fireteam Invites, Bungie Friend Requests, and Clan Invites
      • Fixed an issue preventing Clan invites from consistently showing a tooltip within the Invite Management section of the Roster
  • Roster
      • Updated visuals on Roster nameplates to improve legibility, particularly when a player is using a nameplate with a bright background color
      • Added a new privacy setting provide more control over who may see your Cross Save-linked identities.
      • The Share Platform Names setting may be found in the Social Preferences tab on the Roster screen.
      • Fixed an issue where Player Search would not consistently refresh info for a searched player if they changed various social or investment states, mid-inspect.
  • Dares of Eternity
      • Fixed an issue that was preventing the Dares of Eternity header UI from displaying game mode information during the activity intro cinematic.
      • Fixed an issue that was causing icons in the reputation tooltip to appear squished.
      • Seals and Triumphs
      • Fixed an issue that prevented Seals from sheening when a triumph within them was available to claim.
      • This could lead to situations where a pagination button would show something was ready to claim on another page but no seals would sheen when you changed pages.
  • Text Chat
      • Virtual keyboard support is now available for console text chat
      • Updated text chat messages sent by the Destiny services to be more easily distinguished from Local chat messages
      • Fixed an issue that could soft lock console players who attempted to send text chat whispers to other players
      • Whisper chat has been disabled for console players while the team investigated this issue but is now re-enabled and available to all platforms
      • Inventory
      • Updated the background color for the number indicator on inventory item stacks that are full
  • Director
      • Increased the subtitle opacity on tooltips within the Director to improve legibility
  • Seasonal Artifact
      • Increased the opacity of mods within the Artifact screen that are still locked to improve legibility
  • Miscellaneous
      • Updated the Sort button UI to be consistent across all screens where it is present
      • Shifted the Sort button upward to fill the space left by the removal of the Shaders tab alongside The Witch Queen

SANDBOX 

  • Weapons
      • Fixed an issue where the “Eyes of Tomorrow” rocket launcher was not tracking as intended and would sometimes kill the wielder.
      • Fixed an issue that was causing the “Empirical Evidence” sidearm to be less stable than intended.
      • This has been updated to be closer in feel to the “Breachlight” sidearm.
      • Fixed an issue where the “Explosive Personality” grenade launcher was displaying the wrong RPM stat in the crafting screen.
      • Fixed an issue where the “Adaptive Munitions” perk would no longer increment when the target had a weaken debuff.
      • The damage bonus from the “Bait and Switch” perk has been increased from 20% to 35%
      • Fixed an issue where Drifter would always give the Stasis Containment Device from The Stasis Prototype Quest after the quest is complete.
      • Fixed an issue where “Immovable Object” and “Tilting at Windmills” had unclear descriptions.
      • Fixed an issue where grounded sword light attacks off an edge can be looped until the player runs out of ammo, letting the player move long distances through the air.
      • Fixed an issue where the Divinity exotic weapon has two kill tracker columns.
  • Weapon Crafting
      • Adjusted Enhanced Chain Reaction and Enhanced Field Prep to provide benefits to more archetypes.
      • Added an additional Deepsight Resonance extraction option that focuses only on Neutral Element.
      • Added a consumable item that allows viewing of Element counts. Acquired from the Relic Conduit.
      • Fixed an issue where the Father’s Sins Wellspring Sniper rifle didn’t initialize the kill tracker as active on crafting the weapon
  • Armor
      • Made adjustments to the physical melee scalar on Wormgod and One-Two Punch to prevent high damage output.
      • Hopefully this completely removed the ability for Guardians to delete raid bosses in 4 shotgun blasts and two punches, but we’ll be watching for the next mega-melt strategy…
      • Fixed an issue where elemental Siphon mods for helmet head armor cost glimmer to apply for each armor elemental affinity.
      • Fixed an issue where Osmiomancy Gloves lost a grenade after dying.
      • Fixed an issue where the activator for Exotic Hunter perk Voltaic Mirror could become perpetually enabled.
      • Fixed an issue where players could continue to block a few seconds after the Arcstrider Super deactivated while wearing Raiju’s Harness.
      • Fixed an issue where the countdown for the Resist buff perks were not synced with the duration of the Duskfield Grenade.
      • Fixed an issue where the Shield Throw Void Melee was not giving the Fury Conductor buff for the ACD/0 Feedback Fence Exotic.
      • Fixed an issue where sidearm mods were not dropping.
  • Abilities
      • Fixed an issue where players could cancel Nova Warp’s cast sequence and spawn the initial detonation blast without costing Super energy.
      •  Fixed an issue where Devour would sometimes grant less buff time if multiple targets were killed very rapidly.
      • Added aim assist targeting to enemy Axion Bolt secondary projectiles to help players hit bolts that are chasing themselves or allies.
      • Fixed an issue where the “Echo of Instability” fragment was not activated by initial explosions from Void Spike Grenades.
      • Fixed an issue where players could remain Invisible by timing a Sword attacks with invisibility activations.
      • Fixed an issue where the Hunter ornament, Nemean Strides, appears twice in the transmog menu when acquired and equipped.

COLLECTIONS AND CUSTOMIZATION 

  • General
      • Fixed an issue where multiple vehicles had missing flavor texts when viewed from their details menu.
      • Fixed an issue where Prime Gaming entitlements didn’t unlock the One of US emblem in Collections.
      • Fixed an issue where the “Ruinous Clash” shader appeared twice in the appearance customization menu.
      • Fixed an issue where the “Paragon” Vanguard shader appears twice in the shader customization screen.
      • Fixed an issue where the seasonal shotgun Reckless Endangerment couldn’t be reacquired from Collections after being dismantled.

CLANS 

  • General
      • Fixed issue where players have clan banners going into their postmaster every time the went to orbit

PLATFORMS AND SYSTEMS 

  • PlayStation 4
      • Background compatibility files now download at full speed while Destiny 2 is running.

MISCELLANEOUS

  • General
      • Several stability and crash fixes.
      • Fixed an issue where seasonal pursuit weapon ornaments were not available on the exotic archive vendor.
      • Fixed an issue where Exotic armor purchased from Xur had slightly different stats than advertised.
      • Fixed an issue where Rahool Destination Material purchase options were not rotating with daily reset.
      • Updated Vanguard ritual bounties to gate status effect bounties on matching element burn weeks.
          • Ex: Void bounties should appear when Void is a featured element on the Vanguard Ops playlist.
      • Fixed an issue where the Seasonal challenge for Scorn strike bosses could be incremented by completing any strike.
      • Fixed an issue where Vostok and Eternity Crucible maps were not being weighted heavily enough for Season 16.
      • There is now a tip leading to the Bungie.net/MentalHealth help page.
  • Localization
      • French: Fixed an issue where The Flow, The Metal emblems did not have text strings.
      • Italian: Fixed an issue where Vanguard OPS weekly challenge objective tooltips would overlap.
Source: Bungie
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

R6 Siege Update 1.000.025 Fires Out for New Map & Y7S1.2 Changes This April 19

Ubisoft has fired out the (Rainbow Six Siege) R6 Siege update 1.000.025 patch for both last-gen and next-gen platforms, and this is for the Y7S1.2 changes, which include the new Emerald Plains map, and more. Read on for the R6 Siege Y7S1.2 patch notes.

R6 Siege Update 1.000.025 Patch Notes | R6 Siege Y7S1.2 Patch Notes:

Y7S1.2 PATCH SIZE

Below you will find the download sizes for each platform.

  • Ubisoft Connect:  3.75 GB
  • Steam: 1.9 GB
  • Xbox One: 2.46 GB
  • Xbox Series X: 2.61 GB
  • PS4: 2.98 GB
  • PS5: 2.32 GB

NEW MAP

EMERALD PLAINS

  • Added Emerald Plains to Ranked, Unranked, Quick Match, Team Deathmatch, Newcomer and Lone Wolf PVE map playlists.
  • A blog post with more details about Emerald Plains will be coming soon and can be found here.

[R6S] Y7S1.2 Patch Notes - Header EmeraldPlains LoadingScreen

[R6S] Y7S1.2 Patch Notes - EmeraldPlains Layouts

OPERATOR BALANCING

BANDIT

  • Bandit can now attach multiple batteries to the same surface or device.

BLACKBEARD

  • Added Claymore (removed Breaching Charges).

GRIDLOCK

  • Gridlock now has 4 Trax canisters (from 3).

NOMAD + ORYX

  • Recovery time from knock-back effects is now 1.25s (from 2s).
  • Operators will now remain prone after recovering from a knock-back effect.

WARDEN

  • Increased duration and cooldown of Glance Smart Glasses to 20s each (from 10s).

YING

  • Reduced duration of the Candelas flash to 1.4s (from 2.8s).
  • Increased the number of Candelas to 4 (from 3).

GADGET BALANCING

CLAYMORE

  • Increased the number of Claymores to 2 (from 1).

TWEAKS AND IMPROVEMENTS

PLAYER COMFORT

FoV

  • Added Field of View slider on console (PS4, PS5, Xbox One & Xbox Series S/X).
  • Please note, setting the field of view above 60 may result in lower frame rate and some graphical issues.

GAME HEALTH

Map Rotations

  • Removed Outback from the Newcomer playlist.

BUG FIXES

GAMEPLAY

FIXED – Various Team Deathmatch issues.

FIXED – Players are not getting points for destroying drones during “Prep Phase”.

FIXED – Operators are receiving damage after being pushed through a destroyed wall by Nomad or Oryx.

FIXED – Operators affected by Capitão’s Asphyxiation Bolt still take damage after the fire disappears and Capitão exits the game.

FIXED – Montagne will retain his Ballistic shield equipped if Oryx pushes him while retracting the Shield.

FIXED – Defenders can see Jackal footprints in support mode after reconnecting.

LEVEL DESIGN

FIXED – Various LOD issues on Emerald Plains map.

FIXED – Various LOD issues on multiple maps.

OPERATORS

FIXED – Various Azami Kiba Barrier issues.

FIXED – Deployable gadgets get destroyed when Kapkan deploys his EDD in their proximity.

FIXED – Tachanka can kill the hostage when the Hostage Death setting is turned off.

FIXED – Various operator VFX issues.

USER EXPERIENCE

FIXED – Various Localization issues.

FIXED – Various Customization issues.

FIXED – Various UI issues.

FIXED – Various Shop issues.

FIXED – Various Audio and SFX issues.

FIXED – Various Battle Pass issues.

FIXED – Missing blood particles when taking damage.

FIXED – Various key binding issues.

FIXED – Multiple playlist and matchmaking issues

Source: Ubisoft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Down for Maintenance This April 19, Schedule and Details Listed

If you can’t login in to Destiny 2, or find that you can’t connect to the servers, it’s not you, but Bungie has triggered Destiny 2 down this April 19, and this is for planned maintenance where patch 4.0.1 is set to roll out.

Destiny 2 Down Status and Maintenance Schedule This April 19:

Tuesday, April 19, 2022
9:00 AM PDT 1600 UTC
    • Destiny 2 will undergo maintenance.
    • Sign-on and game integration features will be unavailable on web, mobile, 3rd-party apps, and the Bungie Store.
    • Players who observe issues should report to the #Help forum.
9:30 AM PDT 1630 UTC
    • Destiny 2 will be brought offline for expected maintenance.
    • Players will be removed from activities and won’t be able to log back in until 10 AM PDT.
    • Ongoing Destiny maintenance is expected to conclude at 11 AM PDT.
10:00 AM PDT 1700 UTC
    • Update 4.0.1 will be available across all platforms and regions.
    • Players will be able to log back into Destiny 2.
    • Sign-in to the Bungie.net site, 3rd party apps, and Bungie Store will be re-enabled.
    • Players logging into the game may be placed in a queue and may experience sign-on issues as background maintenance is still ongoing.
11:00 AM PDT 1800 UTC
    • Destiny 2 maintenance is expected to conclude.
    • Players who observe issues should report to the #Help forum.

Stay tuned to this post for status updates on the servers, as well as a link out for the patch once it’s live.

Source: Bungie

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Update 2.21 Out for Y7S1.2 Changes This April 19

Ubisoft has released the Rainbow Six Siege update 2.21 which is for Y7S1.2. This brings a new map in Emerald Plains, alongside Operator balance changes. Read on for the Rainbow Six Siege April 19 patch notes.

Rainbow Six Siege Update 2.21 Patch Notes | Rainbow Six Siege April 19 Patch Notes:

Y7S1.2 PATCH SIZE

Below you will find the download sizes for each platform.

  • Ubisoft Connect:  3.75 GB
  • Steam: 1.9 GB
  • Xbox One: 2.46 GB
  • Xbox Series X: 2.61 GB
  • PS4: 2.98 GB
  • PS5: 2.32 GB

NEW MAP

EMERALD PLAINS

  • Added Emerald Plains to Ranked, Unranked, Quick Match, Team Deathmatch, Newcomer and Lone Wolf PVE map playlists.
  • A blog post with more details about Emerald Plains will be coming soon and can be found here.

[R6S] Y7S1.2 Patch Notes - Header EmeraldPlains LoadingScreen

[R6S] Y7S1.2 Patch Notes - EmeraldPlains Layouts

OPERATOR BALANCING

BANDIT

  • Bandit can now attach multiple batteries to the same surface or device.

BLACKBEARD

  • Added Claymore (removed Breaching Charges).

GRIDLOCK

  • Gridlock now has 4 Trax canisters (from 3).

NOMAD + ORYX

  • Recovery time from knock-back effects is now 1.25s (from 2s).
  • Operators will now remain prone after recovering from a knock-back effect.

WARDEN

  • Increased duration and cooldown of Glance Smart Glasses to 20s each (from 10s).

YING

  • Reduced duration of the Candelas flash to 1.4s (from 2.8s).
  • Increased the number of Candelas to 4 (from 3).

GADGET BALANCING

CLAYMORE

  • Increased the number of Claymores to 2 (from 1).

TWEAKS AND IMPROVEMENTS

PLAYER COMFORT

FoV

  • Added Field of View slider on console (PS4, PS5, Xbox One & Xbox Series S/X).
  • Please note, setting the field of view above 60 may result in lower frame rate and some graphical issues.

GAME HEALTH

Map Rotations

  • Removed Outback from the Newcomer playlist.

BUG FIXES

GAMEPLAY

FIXED – Various Team Deathmatch issues.

FIXED – Players are not getting points for destroying drones during “Prep Phase”.

FIXED – Operators are receiving damage after being pushed through a destroyed wall by Nomad or Oryx.

FIXED – Operators affected by Capitão’s Asphyxiation Bolt still take damage after the fire disappears and Capitão exits the game.

FIXED – Montagne will retain his Ballistic shield equipped if Oryx pushes him while retracting the Shield.

FIXED – Defenders can see Jackal footprints in support mode after reconnecting.

LEVEL DESIGN

FIXED – Various LOD issues on Emerald Plains map.

FIXED – Various LOD issues on multiple maps.

OPERATORS

FIXED – Various Azami Kiba Barrier issues.

FIXED – Deployable gadgets get destroyed when Kapkan deploys his EDD in their proximity.

FIXED – Tachanka can kill the hostage when the Hostage Death setting is turned off.

FIXED – Various operator VFX issues.

USER EXPERIENCE

FIXED – Various Localization issues.

FIXED – Various Customization issues.

FIXED – Various UI issues.

FIXED – Various Shop issues.

FIXED – Various Audio and SFX issues.

FIXED – Various Battle Pass issues.

FIXED – Missing blood particles when taking damage.

FIXED – Various key binding issues.

FIXED – Multiple playlist and matchmaking issues

Source: Ubisoft

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Alex Co

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Aliens Fireteam Elite Update 1.22 Out for Season 3: Lancer & More This April 19

Cold Iron Studios has released Aliens Fireteam Elite update 1.22 patch (PS5 version 1.022) today, and this one adds a new Lancer kit to the game and more! Check out the full Aliens Fireteam Elite April 19 update patch notes below.

Aliens Fireteam Elite Update 1.22 Patch Notes | Aliens Fireteam Elite Update 1.022 Patch Notes | Aliens Fireteam Elite April 19 Update Patch Notes:

Note: Season 3: Lancer goes live on Tuesday, April. 19, 2022 by 10 am PT. Platform availability may vary.

Season 3: Lancer is here, and with it we’ve introduced a new Class Kit – Lancer, a new Loadout Presets feature as well as new weapons, cosmetics, and rewards to unlock in-game.

Owners of the Deluxe edition will also receive the third of their four DLC Packs with the new UACM Frontline DLC Pack, detailed below.

We have implemented the following changes:

FREE CONTENT UPDATE

  • New Lancer Kit:
    • The Lancer is the second Heavy Class Kit added to Aliens: Fireteam Elite, and introduces new abilities that open up unique playstyles for the game. With the Particle Lance ability that focuses an extremely hard hit to a single target, the Onslaught ability which slows movement speed and fire rate, but increases damage and temporarily removes the need to reload, and the Overwatch ability which stacks powerful buffs when “holding ground”, the Lancer is great for dealing with larger foes and taking advantage of cover.
    • Compatible Kit Skins: Base game skins (Standard Issue, Standard Issue – Stock, Horde Slayer, Specialist, Specialist Elite) and outfits added with DLCs from Season 3 and onward.
    • Free for all players and unlocks immediately when players update and log in after Season 3 is live.
    • Note: At launch, the Lancer will have 21 Perks available through gameplay and purchase with credits. Two additional Perks, “Omniscience” and “High Impact Fire”, will be available in a separate patch shortly after.
  • New items in-game include:
    • 11 New Challenge Cards:
      • Overstimulated
      • High Caliber
      • Overcompensating
      • They Just Won’t Die
      • Relentless Pursuers
      • Miscalibrated
      • Should’ve Used Duct Tape
      • Main Weaponry Only
      • Switch to Backups
      • Just Me and My Guns
      • Won’t Stop Until You’re Dead
  • 6 New Class Perks obtainable through Hidden Caches:
    • Demolisher: Braced For Launch
    • Doc: Charitable Glow
    • Gunner: Stopwatch
    • Phalanx: Combat Inertia
    • Recon: Chain Reaction
    • Technician: Maximized Retention
  • 9 New Class Perks to purchase from SSgt Park’s Armory:
    • Demolisher: Reactive Charges
    • Doc: Doctor’s Orders
    • Gunner: Overwhelming Fire
    • Phalanx: Take A Stand
    • Recon: Combined Arm Tactics
    • Technician: Parasocial Relationship
    • Misc: Jackpot, Hold Still, Hazard Seals
  • New Game Feature: Loadout Presets
    • Save multiple Preset Loadouts of your Kit, Perks, and Weapons using this new feature.
      • New tutorial that walks players through this feature
      • Add custom names for your Preset Loadouts
      • Up to 10 Presets for each individual weapon, customizing their Colors, Decals, and Attachments.
      • Up to 10 Presets for each Class Kit’s Loadout, customizing their equipped Weapons, Outfit, Head Accessory, Perk Board, and Consumables.
  • New additions to SSgt Park’s Armory:
    • 4 New Armat Weapons:
      • Rifle: X45 Bombard Flechette Rifle
      • Heavy: M41E4 Heavy Pulse Rifle
      • CQW: X1 Fireball
      • Handgun: Mark 7 Mod 2 CQB Pistol
  • 5 New Weapon Colors:
    • Frontier Filigree
    • Mesh (Arid, Badlands, Steppe, Taiga)
  • 2 New Gun Decals:
    • United Americas Flag
    • ICSC
  • 5 New Emotes:
    • Cry
    • Dance – Jig
    • Too Many
    • Pose – Casual
    • Putting On A Show
  • 2 New Head Accessories:
    • UACM Cover
    • BiMex Polarised Filters

UACM FRONTLINE PACK DLC

Now available in-game for all owners of the Deluxe Edition or for individual purchase for $9.99.

  • 14 Kit Skins:
    • 7 MK.57 Compression Suit Kit Skins (One for each Kit)
    • 7 Marine Utility Jumpsuit Kit Skins (One for each Kit)
  • 8 New Exclusive Weapon Colors:
    • Topographic (Shoal, Plains, Jungle)
    • Polarized (Red, Blue, Green)
    • Aurora
    • Crucible Steel
  • 4 New Decals:
    • Digital Static
    • Heartbeat
    • Ace of Spades
    • Seek & Destroy
  • 4 Exclusive Emotes:
    • Check the Area
    • This One is Mine
    • Vomit
    • Air Drums
  • 4 Head Accessories:
    • Bucket Hat
    • Mk.57 Compression Helmet
    • Tactical Helmet
    • Anti-Glare Goggles
  • Additional Items:
    • 3 Challenge Card Packs
    • 3 Consumables Pack
    • Credit Pack:
      • 12,000 Requisition Credits
      • 750 Reputation Scrip

BUG FIXES AND CHANGES

WEAPONS & ATTACHMENTS

  • The Inhibitor Rounds attachment no longer has an internal cooldown for when it gains another stack, and the description has been updated to match this behavior.
  • The following balancing changes have been made to Weapons:
    • L33 Pike: Damage increased 10%.
    • AM-16 Gruppa: Magazine Size increased by 10%. Max Ammo increased by 10%. Time between bursts decreased by 10%. Reload Time decreased to 1.8s, down from 2.1s.
    • Kramer Assault Rifle: Damage increased by ~4%.
    • M41A2 Pulse Rifle: Reload Time decreased to 1.9s, down from 2.0s. Max Ammo increased to 600, up from 540.
    • L36 Halberd: Reload Time decreased to 1.7s, down from 2.0s.
    • Type 88 Heavy Rifle: Magazine Capacity increased to 50, up from 45.
    • EVI-87 Zvezda Plasma Rifle: Reload Time decreased to 2.2s, down from 2.3s.
    • Heirloom Standoff: Max Ammo increased to 90, up from 75.
    • Type 21 Shotgun: Damage increased ~9%. Max Ammo increased to 104, up from 96.

Note: The following balancing changes have been made to Weapon Attachments. “Proc” refers to the random chance of bonus effects provided through some Attachments and Perks.

  • Small Muzzles:
    • Compensator: The proc on this attachment now provides 6% Stability per stack.
    • Flash Hider: The Effective Range stat on this attachment has been increased to 30%.
    • Vented Flash Hider: The proc on this attachment now provides 6% Effective Range per stack.
    • Compact Flash Hider: The proc on this attachment can now stack up to 10 times.
    • Recoil Booster: The Stability stat on this attachment has been increased to 40%.
    • Slide Compensator: The Stability stat on this attachment has been increased to 40%.
  • Medium Muzzles:
    • Vent Brake: The proc on this attachment now provides 6% Stability and Handling per stack.
    • High Velocity Brake: The Handling stat on this attachment has been increased to 30%, and the proc on this attachment now provides 6% Stumble Chance per stack.
    • Ported Compensator: The Stability stat on this attachment has been increased to 40%.
    • Forward Mount Laser: The proc on this attachment now provides +7% Effective Range per stack
  • Large Muzzles:
    • Tanker Muzzle Brake: The proc on this attachment now reflects that the cooldown is per target. No change has been made to functionality.
    • Counterbalanced Brake: Added a 15% Fire Rate bonus to this attachment, and the proc on this attachment now provides 6% Accuracy per stack.
    • Precision Hider: The Stability stat on this attachment has been increased to 40%.
    • Triangulated Hider: The Effective Range stat on this attachment has been increased to 25%.
    • Anti-Materiel Brake: The description for the effect on this attachment now reads: “25% chance on Hit to Knockdown targets. This effect can only occur against the same target once every 10 seconds.” No functionality changes have been made.
  • Small Optics:
    • Reflex Sight: The ADS Movement Speed stat on this attachment has been increased to 20%, and the proc on this attachment now provides 6% Handling per stack.
    • Holo Sight: The proc on this attachment now provides 6% Stumble Chance per stack.
    • Micro Dot Sight: The Accuracy stat on this attachment has been increased to 20%.
    • Micro Red Dot Sight: The Handling stat on this attachment has been increased to 20%.
    • Reflex Laser Sight: The Handling stat on this attachment has been increased to 25%.
    • SmartAssist Sight: The proc on this attachment now provides +7% Effective Range per stack.
  • Medium Optics:
    • Hybrid Optics: Added a 15% Handling bonus to this attachment.
    • Illuminated Scope: The Accuracy stat on this attachment has been increased to 30%.
    • Dual Optics: The proc effect on this attachment can now stack up to 10 times.
  • Large Optics:
    • Radar Enhanced Optics: Added a 15% Handling bonus to this attachment.
    • Telescopic Sight: The Accuracy stat on this attachment has been increased to 30%.
  • Small Magazines:
    • Extended Magazine: The Magazine Capacity stat on this attachment has been increased to 30%.
    • Heavy Spring Loaded Magazine: The proc on this attachment now provides 35% Stumble Chance.
    • Rapid Release Mag: Added a 10% Handling bonus to this attachment.
    • Tactical Mag: The Max Ammo stat on this attachment has been increased to 40%.
    • Inhibitor Rounds: The proc effect on this attachment no longer has an internal cooldown.
  • Medium Magazines:
    • Drum Magazine: The Max Ammo stat on this attachment has been increased to 30%.
    • Quickdraw Magazine: The proc on this attachment now provides +30% Handling.
    • Weighted Magazine: The proc on this attachment now provides +4% Effective Range and Stability per stack.
    • Casket Magazine: The Max Ammo stat on this attachment has been increased to 40%.
  • Large Magazines:
    • Magnetic Casing: The proc on this attachment now provides 6% Accuracy per stack.
    • High Capacity Magazine: The proc on this attachment now provides 8% Handling per stack.
    • Extended Field Mag: The Max Ammo stat on this attachment has been increased to 40%.
  • Tubular Magazines:
    • Weighted Chamber: The Stability stat on this attachment has been increased to 50%.
    • Alloyed Chamber: The Stability stat on this chamber has been increased to 25%.
    • Counterbalance Magazine: The Max Ammo stat on this attachment has been increased to 25%. The proc effect on this attachment now provides +9% Stability per stack.
  • Internal Magazines:
    • Combat Actuator: The proc effect on this attachment now provides +4% Handling and Stability per stack.
  • Barrels:
    • Polygonal Rifling: The cooldown on the proc’d effect now applies per target.
    • Hybrid Rifling: The Stability stat on this attachment has been increased to 40%.
    • Barrels: Smooth Bore: The Handling stat on this attachment has been increased to 30%.
  • Armatures:
    • Calibrated Armature: The Stability stat on this attachment has been increased to 40%.
    • Max Capacity Armature: The Handling stat on this attachment has been increased to 25%, and Max Ammo has been increased to 35%.
    • Hybrid Armature: The Reload Speed, Handling, Stability, and Max Ammo stats on this attachment have all been increased to 15%.
    • Deep Railed Armature: The Max Ammo stat on this attachment has been increased to 25%.

Armatures: Bracing Armature: The Max Ammo stat on this attachment has been increased to 25%.

AI

  • Made some adjustments to the AI bots behavior so that they can better react to ground hazards.

ANIMATION

  • Iterative Weapons will no longer have an additional animation when performing a reload.

AUDIO

  • Fixed an issue where sometimes a sound would loop when a Xeno was killed by damage over time attacks until the Xeno despawned.
  • Fixed an issue where a loud burst of audio played immediately before a Mission started.

CHALLENGE CARDS

  • Fixed an issue where the Keep It Tight, People Challenge Card was not properly buffing or debuffing players based on their range.

CLASS KITS

  • GUNNER: The Shrapnel Perk now applies the correct amount of damage over time when applied to Frag Grenade and its Replacer variants.
  • PHALANX: Fixed an issue where the Phalanx Shock Pulse Ability wasn’t working properly with duration-increasing Perks.
  • RECON: Made some optimizations to the Recon PUPS Ability to improve performance.
  • RECON: Fixed an issue where the Bloodhound Ability’s visual display would remain if the target died as the player was activating Bloodhound again.
  • RECON: Support Drone: Several guns were getting less ammo than they should be from the ammo drops provided by this ability. The following guns will now get more ammo per pickup: M10 Auto Pistol, Kramer Short-Barrel, Rapid Responder, Heirloom Standoff, Type 21 Tactical Shotgun, AM-16 Gruppa, X46 Ballista Flechette Rifle, M12 RPG.
  • TECHNICIAN: Fixed an issue with the Resource Reclamation Perk that permitted it to be slotted with Charged Coils. It now only slots with the Sentry Turret as intended.

ENEMIES

  • Fixed an issue where Spitter Acid could penetrate bullet proof glass in the Priority One: Rescue mission.
  • Fixed an issue where The Praetorian was taking increased damage to its weak point on higher difficulties. As a result of this issue and this change, we have done a rebalancing pass on Praetorians. Overall, the Praetorian should be harder on higher difficulties than it currently is and roughly the same on Casual and Standard.
    • The Praetorian will now always take 2x damage to its weak point, regardless of difficulty or other factors.
    • The Praetorian’s Max Life has been reduced by ~20%.
    • When interrupting the Praetorian’s bite attack, the time the Praetorian is staggered has been increased to 5 seconds (up from 4).

ENVIRONMENT

  • Fixed an issue where one-time interactable object icons wouldn’t disappear after use.
  • Fixed various cover issues in Horde Mode and in Campaign Missions, as well as areas where players could get stuck.
  • Fixed an issue where a player could get stuck in cover in the Endeavor.

HORDE MODE

  • Fixed a bug in Horde Mode so that players must now face the locker in order to purchase consumables.

INTEL

  • Implemented an additional fix to help players who are missing Intel items that should have been collected.

MISSIONS

  • Fixed an instance that could cause Xenos to get stuck in the ceiling when pulled by players to certain areas.
  • Fixed various issues with cover spots in Priority One: Extract.
  • Fixed an issue where a Warrior and Runner could get stuck in the mission, Giants of the Earth: Insertion.
  • Fixed an issue where the Drone could get stuck in the final Priority One: Rescue mission fight when using the “Coming Out of the Damn Walls” Challenge Card.
  • Fixed an enemy pathing issue in The Only Way to Be Sure: Regicide mission.
  • Fixed an issue where Bursters could get stuck on the wall when using the Explosions! Challenge Card
  • Fixed an issue where some Xenos could fail to attack players in the Giants of the Earth: Insertion mission.

UI

  • Gun Perks that provide “Charge Time” now display as “Charge Speed”, as this more accurately describes the stat.
  • Longer names now will shrink to fit Post Mission screens.
  • Fixed an issue where sometimes enemy Health Bars wouldn’t display properly
  • To optimize the Recon PUPS Ability, enemy health bars will be invisible at further distances.
  • Fixed an issue where when spectating the host, the Doc’s “Gun Effectiveness Boosted!” message would display twice.
  • Fixed an issue where the “Cannot Reload” message would display when interacting with an object while at full ammo
  • Added a “Cannot Interact While Taking Damage” message that displays when a player is actively taking damage while trying to interact with objects.
  • Mission items, such as a Power Cell, will now display their locations on the Minimap.
  • Added messaging for Private Matchmaking to indicate when the host has left the group or when a player has been removed from the group.
  • Fixed an issue where Perks that modified Weapon Stats did not appropriately update in the Tooltips or Menu UI.
  • Fixed an issue where NPCs in the Endeavor would be visually outlined when the player wasn’t near them.
  • Fixed an issue where interactable Mission items – such as the Valve in Priority One: Rescue would have an Ammo call out Ping instead of the correct object Ping.

GENERAL

  • Made various optimization and performance improvements
  • Added a new Persist Shoulder (ADS) gameplay setting that allows for toggling your preferred camera shoulder side when in ADS. We will be working to have this setting toggled to ‘On’ in a future update.
  • Fixed an issue where the game would sometimes not save after claiming Tactical Opportunity Rewards.
  • Implemented an additional fix to help players who are missing Intel items that should have been collected.
  • Fixed some crashes that were occurring on the PS4 platform.
  • Fixed various crash issues across other platforms.

That’s it for this latest patch for Aliens Fireteam Elite. Stay tuned here at MP1st for more updates!

Source: Aliens Fireteam Elite

MP1st Staff

Home > News

SMITE Update 12.11 Patch Notes; Out for 9.4 The Jade Emperor This April 19

Hi-Rez Studios has released the SMITE update 12.11 April 19 patch today, and this one adds Yu Huang, the Jade Emperor, to the game! Check out the full SMITE April 19 update patch notes below.

SMITE Update 12.11 Patch Notes | SMITE April 19 Patch Notes | SMITE Update 9.4 Patch Notes:

New Chinese God

Yu Huang

The Jade Emperor

Master of the Dao

  • Yu Huang attunes himself to the Dao, giving his Basic Attacks and Abilities additional effects. He gains a stack of Dao every 15s. He may also gain a stack by hitting an enemy after not taking or dealing damage for 3s. Once he has 6 or more stacks, Yu Huang becomes Attuned, allowing his Basic Attacks to chain to one additional enemy.
    • Chain Basic Attack Damage: 75%
    • Attunement Cost: 6 Dao
    • Max Stacks: 12 Dao

Flames of the Phoenix

  • Yu Huang conjures four cinders of the phoenix, spreading them in an X shape. The cinders rush inward, dealing damage once as they travel. When the cinders meet, they explode in a field of flames that persists for 3s, burning enemies inside. If Yu Huang is Attuned, when the cinders explode, all enemies in the area have their Magical Protections reduced.
    • Cinder Damage: 15/25/35/45/55 (+15% of your Magical Power)
    • Initial Damage: 70/100/130/160/190 (+45% of your Magical Power)
    • Burn Damage: 5/6/7/8/9 (+5% of your Magical Power) every 0.5s
    • Burn Duration: 2s
    • Protection Reduction: 4/6/8/10/12 for 3s
    • Cost: 60/65/70/75/80
    • Cooldown: 11/10.5/10/9.5/9s

Dao Cultivation

  • Yu Huang begins cultivating his Dao before firing a projectile that damages and slows enemies it passes through. As it travels, it leaves behind a trail that explodes, damaging and rooting all enemies. This ability can be fired early to deal 60% of its damage, gaining additional damage up to 1s. Yu Huang can also continue charging up to 3s to earn more Dao on firing.
    • Projectile Damage: 50/70/90/110/130 (+35% of your Magical Power)
    • AoE Damage: 50/95/140/185/230 (+50% of your Magical Power)
    • Slow: 20% for 1s
    • Root Duration: 1s
    • Max Dao Gain: 6
    • Cost: 60/65/70/75/80
    • Cooldown: 13s

Celestial Flight

  • Yu Huang calls forth the Pearl Dragon from beneath him, banishing himself into the air and becoming untargetable. He then gracefully floats back down to the ground in a controlled flight, damaging enemies where he lands. While Yu Huang is floating, he may refire this ability to increase his downward momentum, causing him to fall faster. If Yu Huang is Attuned, the Pearl Dragon follows him as he descends, knocking back any enemies beneath him.
    • Damage: 70/120/170/220/270 (+50% of your Magical Power)
    • Movement Speed: 15%
    • Cost: 70
    • Cooldown: 20s

Dueling Dragons

  • Yu Huang manifests a huge surge of dragon-shaped energy, becoming CC immune and summoning the Pearl Dragon to oppose him. He then has 3s to aim his dragon of energy toward the Pearl Dragon, who will charge directly at it. Both dragons damage and push enemies caught in the blast. If the dragons collide, a damaging explosion occurs in the area. If Yu Huang is Attuned, the width of the dragons is increased by 50%.
    • Push Damage: 150/225/300/375/450 (+50% of your Magical Power)
    • Explosion Damage: 100/140/180/220/260 (+45% of your Magical Power)
    • Cost: 100
    • Cooldown: 100s
Quality of Life

Online Connectivity and Server Issues

  • The team is working to mitigate the issues resulting from last week’s attacks, and the first performance fix is going live with this update, 9.4. We expect to continue working on this throughout 9.4’s live dates and release additional improvements in future updates.

General

  • Introduced the Achievement and Avatar for mastering 120 gods

Jungle Practice

  • The God Bots, Fire Giant, Gold Fury, and Buff Camp areas are now classified as Jungles so that some item interactions (e.g. Protector of the Jungle) behave as they would in Conquest’s Jungle
  • Added a button spawner for a Titan in the Tower & Phoenix area
  • Added HUD health bars for the Fire Giant and Gold Fury

Bug Fixes

UI

    • Fixed an issue where players audio settings would be automatically lowered at unintended times
    • Fixed an issue where PC players were unable to copy/cut/paste text within the game UI
    • Fixed an issue where some players ranked matches were not being properly counted specifically only for god leaderboard progress
    • Fixed an issue where the Welcome Pass would display the incorrect end date for some players
    • Fixed an issue where all 6 Conquest Role Icons looked like the “Fill” Icon
    • Localization
      • Fixed a variety of text issues across the game for the Spanish Language
        • Fixed spacing, spelling, and grammar issues on multiple items
          • Infused Sigil, Warlock’s Staff, Heartseeker, Emperor’s Armor, Staff of Myrddin, Charon’s Coin, Spirit Robe
        • Fixed spacing, spelling, and grammar issues on multiple Gods
          • Serqet, Pele, Bacchus, Ravana, Set, Odin
        • Fixed an issue where Zeus’ Detonate ability would remain in English
    • Custom Games
      • All Pick and  Enemy Pick Options will now work as intended
  • God Builder
    • Fixed an issue where god abilities would show up as undefined/blank text
    • Fixed an issue where the consumable amount variable was not working
    • Fixed an issue where Ratatoskr could not build his acorns through the god builder

General Gameplay

  • Fixed an issue with “Account Boosters” not providing the proper bonuses

Gods

    • Hera
      • Fixed an issue on Conquest where Hera’s Polymorph would sometimes turn enemies invisible
    • Olorun
      • Overflowing Divinity
        • Updated text to state: Hitting the same Enemy deals 20% less damage each time, capped at 90% reduction.
    • Tiamat
      • Primordial Onslaught

 

  • Updated text to state: Hitting the same Enemy deals 15% less damage each time, capped at 70% reduction.

 

  • Chang’e
    • Fixed an issue where activating a vision shard at level 12 would open the item store
  • Achilles
    • Fixed an issue where his passive meter would display incorrect self buff stats
  • Shiva
    • Fixed an issue where Shiva could dash inside of structures then fall through the map
  • Ne Zha
    • Fixed an issue where the petals on his passive meter were not being displayed
  • Charybdis
    • Fixed an issue where Charybdis would be invisible if she transformed into her whirlpool form at specific distances from her opponents
  • Atlas
    • Fixed an issue where he could pull Tsukuyomi to him at unintended times
  • Mercury
    • Fixed an issue where his ultimate could trigger some item effects from activating and canceling the charge-up

Items

  • Berserkers Shield
    • This item will now auto-activate at low hp when it comes off cooldown, to be more consistent with similar items like Asi
  • Aegis of Judgment
    • This Relic will no longer deal damage to structures
  • Seer of the Jungle
    • Fixed an issue where Towers and Phoenixes would not target an invisible God with Seer of the Jungle passive activated
  • Magic Shell Relics
    • Fixed an issue where Shell Relics were providing reduced basic attack damage buff for longer than intended

Balance live with the 9.4 Update – April 19

Game Modes

  • Conquest
    • These first two Conquest changes are subtle, but have a lot of potential to create change. The goal of these changes are to make Duo Lane less volatile, and to slow down the Gold and XP gain of Mid and Jungle. We think that shifting XP away from Mid/Jungle and into the hands of Carry/Support at an earlier time in the match will help move us toward both goals simultaneously. We are also decreasing the total team XP awarded by the Obelisk. This will slow down the pace of the game and decrease the snowball factor. Conquest will also be seeing more significant changes in future updates.
    • Support Buff Camp
      • Increased Base XP Reward of Support Buff Holder from 45 to 90
      • Increased Base Gold Reward of Support Buff Holder from 24 to 44
    • Back Harpy Camp (Duo Side)
      • Removed an Elder Harpy from Back Left Harpy camp
      • This camp will no longer be Marked by the Obelisk
    • Obelisk
      • Decreased Team XP gained per offering from 25 to 15

The Nerf Update

  • We hinted at this type of update in the previous update notes as well as in some extra communications from Design Director Ajax, and now the moment has arrived! This update will be a Nerf Update – meaning that the entirety of the God and Item balance sections will be focusing only on nerfs!
  • The SMITE community has been vocal about damage being too powerful and too present in SMITE and this update will be taking a major step to address that. In the previous update we looked at the two most specific meta sources of burst damage – Mage Penetration and Berserker’s Shield. Those changes were just the beginning though. This update features a multitude of nerfs across many of the top Gods and Items to continue this effort.
  • The damage topic is often described as a “game wide” issue – but changes have to be implemented specifically across various gods and items, so the process inevitably requires us to work through one god or item at a time. When going through that process it made the most sense to start by nerfing the most powerful and highly prioritized gods and items in the game. Applying this many changes all at once could have far reaching and unpredictable results, but we saw the clear community desire for it. We think we have formulated a cautious and consistent plan to execute this large amount of nerfs in a single update.
  • We are eager to hear feedback and to monitor game data from this update, and we are open to doing more nerf passes like this in the future if necessary.
  • Goals
    • Nerf a large amount of top performing gods and items
    • Achieve a net decrease of damage in SMITE through these nerfs
    • Make changes that will be felt in all game modes
    • Do not buff. Even though we felt like there were some good options, buffs will be saved for future updates
  • God and Item Selection
    • Evaluate the highest pick/ban rate, purchase rate
    • Compare that with the highest damage output, win%, and community sentiment
    • Consider Conquest data as highest priority but compare with non conquest modes too
    • Nerf God damage output wherever possible or things that contribute directly to damage like self buffs and cooldowns
    • Nerf Item Physical or Magical Power whenever possible or things that contribute to damage like attack speed or bonus damage
  • Exceptions
    • Do not nerf gods or items who are already perceived as weak (low pick/ban rate or low win%) even if they have high damage or high power
    • There are a few defensive nerfs to gods as we felt that the god needed nerfs but damage wasn’t as much of a factor for them
    • There are a few item protection nerfs to make sure we don’t shift the game too much in favor of tanks
    • 2 Reworks
      • These do not tie directly into the goals of the nerf patch, but were already in progress from multiple departments when balance work on this patch began.
      • Both of these changes felt like meaningful quality of life improvements that people would be excited to play with, so we kept them in the update. Both are shifts with considerable nerfs and buffs combined in order to achieve specific gameplay goals.
        • Erlang Shen
          • Erlang is losing an entire form of CC but gaining some new features to help him better perform in the solo lane or duo lane.
        • Archmage’s Gem
          • The item is getting a long quested buff to make it feel better to use, but also seeing a damage nerf at the same time.
  • Final Counts
    • 29 Gods Nerfed (including bonus)
    • 37 Items Nerfed
    • 8 Relics Nerfed (2 Relics, 4 Upgrade States Each)
    • 2 Reworks

General

Diminishing Returns

  • Another common point of discussion is Crowd Control. There is a game wide rule that impacts the strength of CC chains in SMITE, so we can effectively nerf CC game wide with a single set of adjustments.
  • Diminishing Returns (DR) is a concept applied in many multiplayer games, and it is always active and present in SMITE. DR causes gods to be CC’d for a shorter duration than the ability specifies if and only if they have been affected by another CC effect within the last 15 seconds.
  • This weakens the overall effect of “CC chains” in which multiple gods or abilities can work together to keep a single opponent locked down for a long period of time. If you get stunned, then stunned again, the 2nd one will be affected by DR and thus be shorter. There are some exceptions like Knock-ups and Channeled effects like Grabs – these are not reduced but do apply DR to reduce the duration of subsequent CC effects.
  • We are open to addressing CC further by nerfing the duration of the effects on specific god kits in the future. We are also open to revisiting the CC and DR rules in general to make this system more clearly communicated and consistent. Those possibilities will be decided upon at a later date depending on the data and feedback from this update.
  • Increased CC duration reduction from 33% to 40% per stack
    • Max 2 stacks (unchanged)
  • Decreased the CC duration minimum from 0.5s to 0.4s
    • CC duration cannot be reduced to lower than 0.4s through DR’s effect

Items

This is a long list of item nerfs and we aren’t sure if it’s worth it to individually explain why each one was changed. In general, all of these item changes follow the logic defined above. These items are the most popular or most powerful within their archetypes, and thus will be nerfed. Almost all class/role archetypes were nerfed in some way, this might create new imbalances based on which class/role is affected more heavily by these nerfs, and it will be a big priority in the next update to adjust more items and gods with the primary goal of making sure all roles continue to feel equally flexible and powerful.

Belt of Frenzy
  • Decreased Damage Buff from 15% to 10%

Greater Belt of Frenzy
  • Decreased Damage Buff from 15% to 10%

Belt of Insatiable Hunger
  • Decreased Damage Buff from 15% to 10%

Belt of the Berserker
  • Decreased Damage Buff from 25% to 20%

Bracer of Radiance
  • Decreased Power Buff from 15% to 10%

Greater Bracer of Radiance
  • Decreased Power Buff from 15% to 10%

Bracer of Brilliance
  • Decreased Power Buff from 20% to 15%

Bracer of Illumination
  • Decreased Power Buff from 15% to 10%

Chronos Pendant
  • Decreased Magical Power from 100 to 90

Rod of Tahuti
  • Decreased Magical Power from 140 to 120

Calamitous Rod of Tahuti
  • Decreased Magical Power from 140 to 120

Nimble Rod of Tahuti
  • Decreased Magical Power from 140 to 120

Divine Ruin
  • Decreased Magical Power from 110 to 100

Spear of Desolation
  • Decreased Magical Power from 120 to 110

Telkhines Ring
  • Decreased Attack Speed from 25% to 20%
  • Decreased passive bonus damage from 15% to 10%

Ring of Hecate
  • Decreased Magical Power from 90 to 80
  • Decreased Attack Speed from 25% to 20%

Caduceus Shield
  • Decreased Physical Power from 30 to 25

Breastplate of Valor
  • Decreased Physical Protection from 65 to 55

Breastplate of Determination
  • Decreased Physical Protection from 65 to 55

Breastplate of Vigilance
  • Decreased Physical Protection from 65 to 55

Ancile
  • Decreased Physical Power from 50 to 40

Mystical Mail
  • Decreased Passive Base damage from 25 to 20

Bulwark of Hope
  • Decreased Magical Protection from 80 to 70

Hide of the Nemean Lion
  • Nemean Block stacks now prevent 50% of basic attack damage instead of the full 100%

The Crusher
  • Decreased Attack Speed from 15% to 10%

Hydra’s Lament
  • Decreased Bonus damage scaling from 40% to 35%

Jotunn’s Wrath
  • Decreased Physical Power from 45 to 40

Jotunn’s Ferocity
  • Decreased Physical Power from 45 to 40

Jotunn’s Vigor
  • Decreased Physical Power from 45 to 40

Serrated Edge
  • Decreased Physical Power from 35 to 30
  • Decreased passive Physical Power from 10 to 8 per stack

Asi
  • Decreased Physical Lifesteal from 20% to 15%

Atalanta’s Bow
  • Decreased Attack Speed from 25% to 20%

Wind Demon
  • Decreased passive duration from 5s to 4s

Deathbringer
  • Decreased Physical Power from 55 to 50

Envenomed Deathbringer
  • Decreased Physical Power from 55 to 50

Malicious Deathbringer
  • Decreased Physical Power from 55 to 50

Gauntlet of Thebes
  • Decreased base Health provided from 300 to 250
    • Affects Evolved item as well

Pridwen
  • Decreased Shield health scaling earned Protections from items from 100% to 90%

Sovereignty
  • Decreased Physical Protection from 45 to 40

Heartward Amulet
  • Decreased Magical Protections provided from passive aura from 20 to 15

Amulet of Silence
  • Decreased Magical Protections provided from passive aura from 20 to 15

Amulet of the Stronghold
  • Decreased Magical Protections provided from passive aura from 20 to 15

Celestial Legion Helm
  • Decreased Magical Power from 80 to 70
  • Increased time taken to gain stacks from 2s to 3s
  • Increased time after being hit by Physical Damage to gain a stack from 2s to 3s

Vampiric Shroud
  • Decreased Magical Power from 30 to 20

Mantle of Discord
  • Decreased Physical Protection from 60 to 55
  • Decreased Magical Protections from 60 to 55
  • Increased Cooldown of the Passive Effect from 90s to 110s

Rework: Archmage’s Gem
  • This item no longer procs and consume the stacks unless a god is successfully damaged
  • Decreased Scaling per stack from 1.5% to 1% (decreased total scaling from 30% to 20%)
Gods
It is easier to identify the top performers for gods, and god changes have much less ripple effect on the rest of the game than item changes do. With these changes we expect that some nerfed gods will continue to remain at the top of the meta, and then more nerfs will be planned for future updates for them. We also expect some number of new gods to find new room for viability, and those gods will be individually evaluated to determine their nerf status.
Tiamat

Primordial Onslaught
  • Decreased Base Damage per shot from 80/90/90/100/100 to 80/85/85/90/90
Agni

Combustion
  • Decreased Magical Power Scaling from 10% to 8%

Rain Fire
  • Decreased Base Damage from 140/180/220/260/300 To 120/160/200/240/280
  • Decreased Magical Power Scaling from 70% to 65%
Persephone

Harvest
  • Decreased Explosion damage
    • Decreased Magical Power Scaling from 80% to 70%
  • Decreased Bite damage
    • Decreased Magical Power Scaling from 35% to 30%

Grasp of Death
  • This ability no longer applies any attack speed reduction to the caged target
Sol

Stellar Burst
  • Decreased base damage from 40/70/100/130/160 to 40/65/90/115/140

Supernova
  • Decreased Magical Power Scaling from 50% to 45% per hit
Thoth

Hieroglyphic Assault
  • Decreased damage increase on successfully hitting a god from 20% to 15% per shot
  • Decreased the cooldown reduction on successfully hitting a god from 1s to 0.5s per shot

Final Judgement
  • Decreased Magical Power Scaling from 120% to 115%
Zeus

Chain Lightning
  • Decreased Base Damage from 40/70/100/130/160 to  30/60/90/120/150
  • Decreased Slow from 30% to 20%

Detonate Charge
  • Decreased Base Damage from 50/80/110/140/170 to 40/70/100/130/160
Achilles

Gift of the Gods
  • Decreased Protection bonus per level from 2 to 1.5
  • Decreased Physical Power bonus per level from 2 to 1.5

Shield of Achilles
  • Decreased long range damage from 75% to 70%
    • This affects base and scaling damage
Chaac

Rain Dance
  • Decreased his self healing Physical Power scaling from 15% to 10% per tick

Storm Call
  • Increased Cooldown from 75s to 90s
Gilgamesh

Sun-Forged Scimitar
  • Decreased base buff duration from 4s to 3s
  • Decreased maximum buff duration from 7s to 6s
    • (Which decreases the total possible duration of this effect from 11s to 9s)
  • Decreased bonus damage from 3% to 2.5% of his max health per hit

Winds of Shamash
  • Decreased Binding Damage Physical Power scaling from 60% to 50%
  • Decreased Wind Wall Slow from 50% to 40%
Mulan

Cross Strike
  • Decreased Physical Power scaling from 35% to 30% per hit

Spear Thrust
  • Decreased Bonus Damage when hitting the same target with both hits from Spear Thrust  from 20/35/50/65/80 to 20/30/40/50/60
  • Decreased Physical Power scaling when hitting the same target with both hits from Spear Thrust from 15% to 10%
Shiva

Pillar of Dawn
  • This ability is now immune to all CC except stuns, as opposed to being entirely CC immune. Stuns will interrupt Shiva out of this ability if he is hit at any time during its 3 phases.
Bellona

Shield Bash
  • Decreased Slow from 15/20/25/30/35% to 10/12.5/15/17.5/20%

Bludgeon
  • Decreased Spin Base Damage from 45/75/105/135/165 to 35/65/95/125/155
Camazotz

Bat Out of Hell
  • Decreased Base Damage from 100/140/180/220/260 to 100/135/170/205/240 per hit
Arachne

Predator
  • Decreased Arachne’s Basic Attack Damage Increase from 1.5% to 1.25% for every 5% of a target’s missing Health.

Venomous Bite
  • Decreased Physical Power Scaling from 10% to 8% per tick
Cliodhna

Banshee’s Wail
  • Decreased Final Hit Physical Power Scaling from 70% to 60%

Lurching Claw
  • Decreased Claw Damage Physical Power Scaling from 85% to 80%

Tearing The Veil
  • Decreased Opening Damage Physical Power Scaling from 70% to 60%
Loki

Behind You!
  • Decreased Bonus Damage from 20% to 15% on basic attacks that hit from behind

Vanish
  • Decreased Physical Power Scaling from 25% to 20% per tick
Tsukuyomi

Dark Moon Shuriken
  • Increased Cooldown from 10s to 12s

Silver Moon Caltrops
  • Decreased Bonus Damage Physical Power Scaling from 40% to 30% on the ranged follow-up attack
Ah Muzen Cab

Swarm
  • Decreased Physical Power Scaling from 80% to 75%

Stinger
  • Decreased Physical Power Scaling from 110% to 100%
  • Decreased Slow from 20/22.5/25/27.5/30% to 20% at all ranks
Apollo

Across The Sky
  • Decreased Physical Power Scaling from 30% to 25% per tick
Hou Yi

Mark of the Golden Crow
  • Decreased Damage Increase provided from 3/4/5/6/7% to 2/3/4/5/6%
Izanami

Sickle Storm
  • Decreased Attack Speed from 55/60/65/70/75% to 45/50/55/60/65%
Medusa

Viper Shot
  • Decreased Attack Speed from 40/50/60/70/80% to 40/45/50/55/60%
  • Decreased Base Damage from 15/20/25/30/35 to 10/15/20/25/30
    • Prev Total 180/240/300/360/420 (3 ticks * 4 shots)
    • New Total 120/180/240/300/360 (3 ticks * 4 shots)

Lacerate
  • Decreased Physical Power Scaling from 80% to 70%
Artio

Energy Surge
  • Decreased Base Damage on Druid Stance from 80/110/140/170/200 to 60/95/130/165/200

Heavy Charge
  • Decreased Base Damage on Bear Stance from  70/120/170/220/270 to 65/110/155/200/245
Atlas

Kinetic Charge
  • Decreased Base Damage from 80/135/190/245/300 to 80/130/180/230/280
  • Decreased Magical Power Scaling from 45% to 40%
Ares

Shackles
  • Decreased God Damage from 25/45/65/85/105 to 20/40/60/80/100 per tick
Bacchus

Intoxicate
  • Decreased Base Damage from 250/325/400/475/550 to 230/300/370/440/510
  • Decreased Magical Power Scaling from 70% to 60%
Cabrakan

Seismic Crush
  • Decreased Base Damage from 100/145/190/235/280 to 80/125/170/215/260

Tectonic Shift
  • Decreased Magical Power Scaling from 70% to 60%
Cerberus

Paralyzing Spit
  • Decreased Base Damage from 50/80/110/140/170 to 40/70/100/130/160
    • Decreased by 28 damage if hit by all 4 hits on all ranks

Reworks

This update’s rework is Erlang Shen. We hear the player feedback that wants us to keep the flex capability of these gods as good as possible while still accomplishing our goals. We prioritized that feedback heavily with Erlang Shen’s design. With these changes we are trying to not just bring down the god’s performance in the role where they are overperforming, but also noticeably and clearly buffing the role where they haven’t been as successful. This is a potentially complex topic, as most reworks are, so we will break this out into more clear sections.
  • Why would we want to rework Erlang Shen? What are his problems? Does he meet our criteria for rework?
    • Erlang Shen is one of the top pick/banned gods in SPL, being the #3 most banned god at the S9 Kickoff Tournament, and #5 most banned god at SWC Season 8. Although he is clearly a top priority, his Normal Conquest play count is toward the bottom of the pack, coming in at #77 out of 119 gods. So even with his powerful performance in SPL he is not a god that many people are interested in playing.
    • Erlang Shen also overperforms in his flex role. In Ranked Conquest his Jungle is played significantly more than Solo and boasts a nearly 4% boost in win% over his Solo, which is huge. In SPL his gameplay is nearly 100% in the Jungle. This makes him quite clearly one of top Junglers, if not the actual #1 Jungler.
    • We are happy to support gods that can flex roles, but Erlang Shen is an outlier who takes this flex too far. His jungle performance pushes out many other gods who we would like to see in the role, and he sets a standard for tankier Junglers because of his Warrior stats.
  • What are the goals of the changes and how do we accomplish them?
    • Make Erlang Shen a stronger Solo Laner
      • Incentivize players to max Spot Weakness. If this is Erlang’s best ability to max first it will make him more appealing as a solo laner than a jungler, since it’s about extended trading instead of burst damage.
      • This also means that Erlang shouldn’t need to use 72 Transformations to clear the wave as much, which will keep him from exposing himself to easy ganks.
      • Increase his in-lane sustain
    • Make Erlang Shen a weaker Jungler, but still a viable Jungler
      • Erlang Shen’s effectiveness as a Jungler comes from a few factors. His CC, his burst damage inside his CC chain, and his clear speed.
      • We are removing the knock up from the Turtle form in 72 Transformations. We recognize that this is a massive nerf, but we felt like this ability had the most opportunity to still feel relevant after some buffs to its other facets.
      • A major factor in his camp clear speed is his passive, especially in conjunction with Manakin’s Scepter. We are toning down the basic attack power contribution to his passive, while making the late game portion of his passive stronger.
    • Get more people interested in playing Erlang Shen in general
    • keep his core gameplay themes in place, and keep as much of his current kit as possible
  • It’s a lot of changes, but each buff or nerf has its purpose. We hope that players will enjoy these changes to Erlang Shen that continue to keep him as a strong flex god but with more appeal and viability in his core role, and less frustration from his opponents.
Erlang Shen

Howling Celestial Dog
  • Reduced damage from 15% to 7.5% of Erlang Shen’s basic attack damage
  • Increased damage from 1% to 1.75% of target’s max health

Spot Weakness
  • Decreased Bonus Damage per hit from 15/27/39/51/63 (+10% of your Physical Power) To 12/22/32/42/52 (+5% of your Physical Power)
  • Erlang Shen now gains 4/8/12/16/20% Physical lifesteal while this ability is active
  • Erlang Shen now applies a stacking debuff to enemy gods hit by this ability which reduces their damage output by 3/4/5/6/7% per stack, stacking up to 3 times. Stacks last 3s.
    • 9/12/15/18/21% damage reduction max

72 Transformations
  • Erlang Shen is now knock up and slow immune while he is transformed into either animal
  • Mink form
    • Erlang Shen now gains 15% Movement Speed for 4s after the dash completes
  • Turtle form
    • This ability no longer knocks enemies up
    • Shield health changed from 70/110/150/190/230 to 50/100/150/200/250 (+75% total protections from items and abilities)

9 Turns Blessing
  • Increased Damage Mitigation from 10/11.25/12.5/13.75/15% to 10/12.5/15/17.5/20%

That’s about it for this major patch. Stay tuned here at MP1st for future updates to SMITE and more!

Source: SMITE Game

MP1st Staff

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DayZ Update 1.37 Out for Patch 1.17 This April 19 on Consoles

Bohemia Interactive has released the DayZ update 1.37 patch today, and this one is for patch 1.17 on consoles which adds a significant number of changes and fixes! Check out the full DayZ April 19 update patch notes below.

DayZ Update 1.37 Patch Notes | DayZ Update 1.17 Patch Notes | DayZ April 19 Update Patch Notes:

Console Update 1.17 – Version 1.17.154721 (Released on 19.04.2022)

NOTES

GAME

ADDED

  • CR-550 Savanna rifle
  • Longhorn pistol
  • P1 pistol
  • Craft-able Spear (Bone & Stone head variants)
  • Pitchfork
  • Craft-able Bone knife
  • Cleaver
  • Meat tenderizer
  • Kitchen timer
  • Craft-able Fireplace stand
  • Brooms can be lit and used as a torch
  • Improvised clothes from rags
  • Improvised Rope Belt
  • Improvised gas mask filter
  • Gas mask filters can now be refilled with charcoal tablets
  • Sensitivity settings for various scope options
  • New optional control scheme
  • Bark can be harvested with axes now
  • Cookware is slowly getting damaged by being used
  • Gas mask filters get damaged while in use
  • Voice activation setting for voice chat
  • Scroll through multiple actions can be now done via mouse wheel
  • New point of interest on Livonia

FIXED

  • Gear could not be added to other player’s inventories (https://feedback.bistudio.com/T159801https://feedback.bistudio.com/T162845)
  • The sound of hitting an obstacle with a vehicle while reversing wasn’t played
  • Dropped items were pushed upwards in certain situations (https://feedback.bistudio.com/T162980)
  • During punching the player would turn sideways in some situations
  • The sound of the Sarka 120 engine came from the front, whereas the engine is in the back (https://feedback.bistudio.com/T161793)
  • Shelters weren’t build-able on some places
  • A burned-out fireplace is no longer producing light
  • Canceling activation of the bear trap and landmine caused errors
  • The visual effect of the contaminated area partly persisted after it was despawned (https://feedback.bistudio.com/T162089)
  • Focus zoom briefly reset during several actions in the 1st person (https://feedback.bistudio.com/T160921)
  • Hair clipped with NVG head strap on female characters
  • An incorrect texture of ruined wheels caused a server error on restart
  • Fixed rendering exploits related to buildings
  • Players could climb through closed windows on some buildings
  • The Player was able to pick up the fire barrel while items were attached to it
  • The sound of starting/stopping engine was not present for other players
  • Sound of opening or closing attachments was not present for other players  (https://feedback.bistudio.com/T162184)
  • The sound of turning on/off the alarm clock wasn’t audible for other players
  • A staircase handrail was missing a collision
  • The attachment icon didn’t correctly reflect attached optics and rails on weapons (https://feedback.bistudio.com/T162436)
  • Attaching more nails to the flag pole caused errors
  • Sharpened wooden sticks caused errors when damaged
  • Filtering server by favorited gives error: 9 in server browser (https://feedback.bistudio.com/T150657https://feedback.bistudio.com/T150658https://feedback.bistudio.com/T156497)
  • Traps did not react to vehicles
  • Light and heavy melee attack combinations would sometimes result in too much damage (https://feedback.bistudio.com/T160568 – private)
  • Fixed several environment issues on Chernarus and Livonia
  • Certain gestures would make the character float above the ground when executed in prone (https://feedback.bistudio.com/T161093)
  • Sound of ear ringing caused by the flash grenade could get stuck at some situations
  • Ruined Zmijovka hat didn’t properly reflect its state
  • Mouse cursor was invisible in the respawn menu

CHANGED

  • Reworked Nizhnoye village on Chernarus
  • Adding a favorite server when already at max (25) will throw an error instead of removing a random favorite
  • VOIP (any) is not available while in inventory. If VA is active, the player can keep speaking though
  • VOIP “push-to-talk” and “toggle voice activation” have been moved from DPAD-down to DPAD-left
  • VOIP “volume range up/down” has been added as DPAD-left + RB/LB
  • “Cycle fire mode” has been moved from DPAD-left to LT (I.E.  while in raised hands) + DPAD-right
  • While in vehicle, “accelerate” now behaves as an axis and can be modulated (instead of being on/off)
  • Heavy attack is now triggered by “Press Y” instead of “Hold Y”
  • A new optional control scheme added
  • Mic continues to listen to the player for 0.5 s after they let go of the push-to-talk button
  • All heat sources are now emitting heat
  • Drain and pour liquid actions are now properly separated
  • Adjusted the wolf model to allow a more precise head-shot
  • The burning duration of torches now correctly depends on the amount of fuel
  • Cooking without lard/water now reduces the weight of the burned food
  • Weapon sway increases while the character is rolling
  • Fireplaces start heating up the player character faster now
  • Position of the light source for Sarka 120 when only a single headlight is on was set to the proper position
  • Players are no longer able to get into a vehicle while holding a heavy item (https://feedback.bistudio.com/T162153)
  • Stone knifes can no longer be sharpened with a sharpening stone
  • Action inputs will be prioritized over inventory actions (e.g. climbing a ladder before dropping your item in hands)
  • Closing the inventory wasn’t possible with the view button after assigning an item to a quick slot
  • Updated the game credits

KNOWN ISSUES

  • Land Mine disappears after disarming
  • Text in controls is sometimes overlapping
  • Thrown Spears, Sharp/Long Wooden Sticks and Torches fall under the ground
  • Missing sound while base building or mining stones with Meat Tenderizer
  • Heavy/Special attack is not mapped correctly for the new control scheme and clashes with the new jump button
  • Missing “Controller disconnected” dialogue with MnK enabled
  • Player gets desynced when equipping weapon after cancelling equip animation before
  • When kindling/fuel items become ruined in fire, player is unable to add the same item before the ruined one disappears
  • Roasting sound effect remains with cooking equipment even after the roasting is done

That’s it for the patch. Stay tuned at MP1st for further updates for DayZ!

Source: DayZ forums

MP1st Staff

Home > News

Report: Crazy Taxi & Jet Set Radio Reboots Being Developed by SEGA

In a new report from Bloomberg, SEGA is reportedly rebooting Crazy Taxi and Jet Set Radio in an effort to chase the success set by Epic Games and Fortnite. According to the report, SEGA is looking to release Crazy Taxi first, with the reboot set to launch in the next two to three years.  Check out a rundown of the report below.

According to the report from Takashi Mochizuki, the new Crazy Taxi has already been over a year in development. A year ago, Crazy Taxi is one of two IPs named by SEGA that they want to recapitalize in terms of new games and more, in addition to Jet Set Radio. Both will reportedly make up the Super Game initiative for SEGA, which, according to the report, is an effort to develop recurring revenue sources and build online communities around its software portfolio.

However, another interesting to note according to the report is that none of these projects are set in stone; with both still in early development, a lot of things could still happen that may possibly end up cancelling these reboots. Here’s hoping that SEGA finds their way, as both are some of the most beloved franchises in the publisher’s history outside of the ever-popular Sonic series.

Source: Bloomberg

MP1st Staff

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Steam Deck Dock Specs Updated; Now Features 3 USB-A 3.1 Ports & More

Valve has updated the specs on the Steam Deck dock, with the expansion now sporting a total of 3 USB-A 3.1 ports and a whole host of other features. Check out the updated specs for the Steam Deck dock below.

Docking Station

Sold separately. Specifications subject to change.

Expansion

Peripherals

  • 3 x USB-A 3.1 Port
  • Networking
  • Ethernet
  • External displays
  • DisplayPort 1.4
  • HDMI 2.0

Power

  • Input – USB-C Power Delivery passthrough input
  • Deck connection – 6″ USB-C captive cable with low profile 90° connector

Size and Weight

  • Size – 117mm x 29mm x 50.5mm
  • Weight – Approx. 120 grams

There you have it. With three USB-A ports, you can definitely get more mileage from your Steam Deck with the dock included. Also new for the specs is the specification of an Ethernet port, and Valve has now clarified via the included diagram that this one will support Gigabit Ethernet.

While the specs themselves are very good, it’s still up in the air just how popular the dock will be as the Steam Deck is picking up primarily as a handheld gaming device.

In case you missed it, Steam recently suspended dev payments to Russia, Ukraine and Belarus due to the ongoing invasion of Ukraine. Check it out here.

Source: Steam Deck

MP1st Staff

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Assassin’s Creed Valhalla Update 1.051 Released for TU 1.5.1 Changes This April 19

AC fans rejoice, as Ubisoft has released the Assassin’s Creed Valhalla update 1.051 patch today, and this one is for changes made to Title Update 1.5.1 across platforms! Check out the full Assassin’s Creed Valhalla April 19 update patch notes.

Assassin’s Creed Valhalla Update 1.051 Patch Notes | Assassin’s Creed Valhalla April 19 Update Patch Notes | Assassin’s Creed Valhalla TU 1.5.1 Patch Notes:

Title update 1.5.1 will be deployed on all supported platforms today, April 19th, 2022, at 12 pm UTC/GMT, 1 pm CET, 7 am EST, 4 am PST, and 11 pm AEDT.

Patch Sizes:

Xbox Series X|S: ~9.0 GB
Xbox One: ~8.2 GB
PlayStation®5: ~2.92 GB
PlayStation®4: ~1.41 GB
PC: ~12.33 GB

Check out below for the most notable Title Update 1.5.1 changes.

NEW CONTENT

Mastery Challenge Pack 2

Added Mastery Challenge Pack 2 (Mastery Challenge: The Reckoning) to the game.

[ACV] New Free Content - Spring - Stealth Assassination Keyart

  • Mastery Challenge offers the ultimate test of skill for combat, range, and stealth.
  • Pack 2 introduces 3 new shrines and culminates in a boss fight which tests your abilities in each aspect of combat.
  • Unlock unique rewards, including the Valkyrie Armor set, all-new weapons, a tattoo set, and new settlement cosmetics.
  • Access requirements: To access Mastery Challenge Pack 2, players must be at least Power Level 221, have completed the Uninvited Guests main quest after reporting on Grantebridgescire and Ledecestrescire, and have completed the narrative quest from Mastery Challenge Pack 1.

Ostara Festival

Added in-game support for the Ostara Festival to the game.

[ACV] New Free Content - Spring - keyart

  • Available from April 21 through May 12.
  • Complete various activities to earn all-new weapons, available only during the festival.
  • Rewards include all-new weapons at Norvid’s shop and 50 free Opals via Ubisoft Connect.
  • Access requirements: Players must reach England and complete one of the first two narrative arcs (Grantebridgescire or Ledecestrescire) and have a settlement at Level 2 to participate in the Ostara Festival.

BUG FIXES & IMPROVEMENTS

EXPANSION 3 – DAWN OF RAGNARÖK

Gameplay

Addressed

  • Runes equipped on Gear disappeared after TU 1.5.0.1. – We reached into the depths of Helheim to bring them back!
  • Unable to upgrade Legendary and other gear to Divine.
  • No silver required to downgrade Divine quality gear.
  • Failed to save game progress pop-up appears when any kind of save is made on Xbox consoles.
  • Losing player boost after using the Exit the Simulation option.
  • Losing player boost gear/weapon loadout upon Waking Up and reaching England.
  • Improved the activation of Powers to avoid accidentally consuming both Hugr bars.
  • Save/Load issues while collecting runes.
  • Save/Load issues while in shelters.

Combat

Addressed

  • Added perks to certain weapons.
  • Unbalanced power level scaling during certain boss fights.
  • Surtr’s power level not scaling with player difficulty.
  • Improved hitbox and balancing during certain boss fights.
  • Missing hitbox on certain attacks when wielding two Atgeir weapons.
  • Dual wielding two Atgeir weapons deals too little damage.
  • Jomsviking not using any of the Atgeir type weapons during raids.
  • Allies and enemies both gaining the electric shield buff during raids.
  • Unable to use the left hand’s special attack on some weapons. – Run AnimusAmbidexterity.exe
  • Unable to harm some enemies in Svartalfheim as they’re recognized as friendly. Not your buddy, friend.

Main Quests, World Events, and Side Activities

Addressed

  • No world limit barrier is present when exploring the cave in the quest Gift to the God.
  • Gift to the God quest does not update if players died during the fight with Sinmara.
  • Sinmara Boss Fight does not start if players enter boss fight area post using the Power of Jotunheim to Teleport-Assassinate.
  • Players could get stuck when using fast travel after defeating Sinmara.
  • In Gift to the God, saving and loading at the stable shop would cause Brudd to stop moving.
  • In Gift to the God, players are unable to return to the quest area if they rush out of the cave while Sigrun and Halstein are jumping over the boulder.
  • Cannot use Teleport-Assassination on Sinmara in Gift to the God.
  • Players could block Surtr’s heavy attacks during the boss fight in The Rescue.
  • Cannot open the door to face Surtr in The Reckoning if players engaged in combat with giant raven.
  • Using teleport-assassinate on Surtr will cause him to stay idle in The Reckoning.
  • Last adrenaline bar keeps being refilled by killing Muspel exploders during the boss fight against Surtr.
  • Cannot collect any of the consumables during the Boss fight with Malvigr.
  • Malvigr stays in invincible state if player uses teleport assassination on her while she is cloning during the Crystal Cave quest.
  • Malvigr’s clone would be immune to damage after performing a teleport assassination on her.
  • Calder can be killed during the ritual in Cold Embers, preventing any progression.
  • The Masters quest is not active if players go to the shelter before talking to Ivaldi.
  • Not receiving any XP upon completing The Masters.
  • In The Warlord’s Daughter, defeating Eysa with the ice infusion power will cause multiple black screens.
  • Quest is stuck after the fight with Eysa in The Warlord’s Daughter.
  • Players can speak to Durrigor twice by performing a Save/Load in The Warlord’s Daughter.
  • Using the fast travel option right after defeating Eysa would break the quest flow.
  • Waking up during the investigation in Finding Fritjof can cause the clues to not be interactable anymore.
  • Tyra will remain stuck in the water if the boat is destroyed in Finding Fritjof.
  • The Fornama Dig Site is missing arrows during the quest Finding Fritjof, blocking player progression.
  • Missing quest marker for the objective Light the Ceremonial Torches in the quest Forging Bonds.
  • Cinematic is not triggered in Cold Embers if players started a fight with the cultists before interacting with the cinematic.
  • Players remain stuck at the Untie Yourself objective in Beyond Fear if they fast travel to the longship or a port location after interacting with the fire.
  • Cutscene does not play and the objective does not update if players Wake up during letter interact in The Rescue.
  • Performing a save-load action before crossing the river by boat will lead Tyra to jump in the water and break the quest flow.
  • Players can escape the fog by activating the Blinding Rush ability in Beyond Fear.
  • Dialogue scene does not start upon lighting the beacon in the quest Pride of the Aesir.
  • Players’ mount would vanish upon lighting the beacon while on mount.
  • Sinmara does not disappear after being defeated using the Power of Winter in the quest Pride of the Aesir.
  • Waking up while reading the letter in Pride of the Aesir causes the quest to remain stuck. – “You know when you wake up in an interesting dream and can’t go back?” – Eivor, 885CE
  • None of the shapeshifters react to ranged attacks in Dwarf in Distress.
  • Players can attack Surtr from a distance during phase 2 of the boss fight.
  • Investigation progress can fail to register in some cases.
  • Cannot complete Under the Skin if Vili falls into the water. – Vili is aquaphobic.
  • Improved balancing during Glod’s boss fight.
  • Gullinbursti’s mount disappears during the world event A Beast’s Burden.
  • Exiting the simulation during investigation phases would break the quest flow in certain quests.
  • Burning the schematics before starting the quest Warpath blocked completion of the objective.
  • Missing quest marker in the Old City after fast traveling during The Vault of the Ancients.
  • The Protect the Dwarves objective won’t update in The Vault of the Ancients if enemies are resurrected during the first wave.
  • Saving/loading while having the two light beam projectors pointed to the Sunstone would result in objective remaining stuck in The Vault of the Ancients.
  • Travel to the Jordeygr Shelter objective does not update during Malvigr if players perform a leap of faith into the shelter while in conflict.
  • Loading a save before completing the Love Conquers world event would result in seeing dead bodies of dwarves on the ground.
  • Saving/loading next to the Dwarf in Distress mystery with Carr will cause the number of enemies to triple.
  • Clues are not marked as completed if players were detected during the investigation in Blazing a Trail.
  • Bo comes to life permanently after being resurrected in the World Event Carpe Diem.
  • Bo’s body flies up in the air if players remove FPS limit from the option menu and approaches the body.
  • When rescuing the Dwarf in Distress, Ylva, attacking the wolves with ranged attacks causes them to flee.
  • Bo comes to life permanently after being resurrected in the World Event Carpe Diem.
  • Dwarf in Distress mysteries are not reset by exiting the location if players killed enemies with the Power of Jotunheim.
  • Unable to complete the Jotun Blights locations despite destroying the totems.
  • Players could fast travel out of the cave before Banski dropped the oil jar in Not Today, Jotun!
  • Cannot use the Hugr-Rip in the prison in the world event The Seed of Travi.
  • World Mysteries will restart if players fly above 100m in elevation with the Raven form.

Valkyrie Arena

Addressed

  • Completing, exiting, or restarting a challenge will leave players stuck in the arena with no control over Havi.
  • Resurrected NPCs attacking players in the arena.
  • Arena Icon is not visible on the map before reaching the location.
  • Tweaked damage dealt to bosses when using certain abilities.
  • Steinnbjorn’s attacks would push players out of the arena’s boundaries.
  • Players would lose control over Havi upon touching the lava area during any Muspel Arena Challenge if he was previously defeated while the Power of Muspelheim was active.
  • Sinmara does not attack resurrected NPCs in the tale Double Trouble.
  • Players are unable to use their third Power slot after dying in the arena.
  • Some bosses could be thrown out of the arena by using certain abilities.
  • Eysa not attacking players when her health is low. – Eysa has left the match
  • Unable to deal damage to Surtr in the Warlord of the Muspelheim tale when he is killing resurrected enemies.
  • Teleport Assassination not dealing any damage under certain circumstances.
  • Sinmara cannot absorb her allies to refill her HP when the Enemy Stun Resistance boast is active.
  • Stored Power Timeout boast does not reset after completing a tale.

Skills, abilities, and powers

Addressed

  • Balanced the effects of various powers and abilities.
  • Improved Raven control.
  • Freezing or shattering effects not applying in certain instances.
  • Raven not looting enemies that were defeated using Powers.
  • Entering certain caves with the Raven form could prevent quests from being triggered.
  • Not receiving a skill point upon buying a scroll of knowledge from a Shelter Vendor.
  • The Rage Axe ability doesn’t do damage to Surtr. – Decreased Surtr’s resistance to Rage.
  • The Hugr-Rip menu cannot be opened from the Blacksmith in the Crystal Cave shelter.
  • Raven form cannot be triggered while on mount in certain circumstances.
  • Unable to resurrect certain NPCs with the Power of Rebirth.
  • Geri’s Howl and Freki’s Charge Runes can be reactivated before the 30s cooldown timer.
  • Using Explosive Retreat against enemies deals damage to Havi. – A little TOO explosive.
  • Various malfunctioning perks on gear/weapons.
  • Resurrecting a corpse while placing a trap will cause Havi to remain idle for a few seconds.
  • Knockback arrows do not stun enemies when players are on fire.
  • Auto-loot not working when defeating enemies bare-handed with the Power of Winter.
  • Unable to perform a teleport assassination when Jotnar enemies are healing themselves.
  • Enemy attacks interrupt player attacks despite activating the Shield of the Draugr.
  • Find a way inside objective does not update in Malvigr if players opened the house’s door before starting the quest.
  • Hitting two weak points at once on bosses with the Split Shot ability would result in the boss not being stunned properly.
  • Disguise suddenly disappearing when interacting with something while having a Power activated.
  • Jotnar Cleaver and Frostruin’s perk icon disappear if one weapon finishes its cooldown before the other one.
  • Enemies are not impacted correctly by certain abilities.

Graphics, Animation, and Audio

Addressed

  • Graphic issues during various cutscenes.
  • Facial animation sync issues in certain dialogue scenes.
  • Investigation poses not triggered when players are detected while interacting with a clue.
  • Reduced flashing light in certain dialogue scenes.
  • Havi’s hair and beard change color when swimming underwater with the Power of Muspelheim active.
  • Atgeir weapons misplaced when equipped on the left arm.
  • Weapons disappearing from players’ hand when dodging while using the Jotun form.
  • Havi can be briefly seen teleporting under the world map after interacting with the Mythical Memory.
  • Missing world icons when using the raven.
  • Instances of misplaced or floating objects or textures.
  • Numerous issues with dialogue lines.
  • Numerous clipping issues.
  • Numerous Colorblind mode issues.
  • Numerous Menu Narration issues.
  • Various issues with missing music or SFX.
  • Numerous graphics, texture, animation, or lighting issues.

World

Addressed

  • Time of day remaining stuck upon completing the quest Seeking Shelter and loading latest save.
  • Cannot fast travel while in Ey Mylna Raid location.
  • Havi remains stuck when exploring various areas near the border during the introduction quest.
  • Some Muspels not spawning from lava.
  • Players could get stuck in certain walls/rocks.
  • Wolfpack enemies disappearing when shapeshifting from wolves to Jotnar.
  • Various issues where Havi would remain stuck in a free fall animation and/or get desynchronized.
  • Cases where players could access off-limits areas.
  • Wrong lava damage in certain instances.
  • Unable to call the longship from certain locations.
  • Resurrected enemies during a raid would follow Havi everywhere on the map. – Best friends forever!
  • Various NPC spawning issues.
  • Various wrong AI behaviors.

Miscellaneous

Addressed

  • Starting a new Dawn of Ragnarök playthrough from the main menu prevents players from redeeming any new ULC (unlockable content).
  • Flying Fortress Trophy does not unlock when using cross-progression, despite performing the same countable action.
  • Acquired contracts from the Black Market disappear from the quest log after performing a save-load action.
  • Player getting stuck in blocking stance when performing a synchronization while maintaining the blocking button with an Atgeir weapon equipped.
  • Kara’s Challenge is missing from Reda’s quest in Hodda’s shelter.
  • Flamekeeper cannot resurrect enemies if they were defeated with bare hands and then assassinated. – Unable to resurrect due to being overwhelmingly rekt

UI/HUD

Addressed

  • Numerous UI/HUD issues.
  • NPCs health and defense bar disappearing when there is fire FX nearby.
  • Numerous weapons changing name upon being upgraded to Divine quality.
  • Various camera issues.

Performance and Stability

Addressed

  • The game freezes when players equip/unequip the Forceful Rune on the new expansion weapons.
  • A “Failed to Save Game Progress” message is displayed upon resuming the game via Quick Resume on Xbox consoles.
  • Performance and stability improvements.
  • Various FPS drops during some scenes.

Assassin’s Creed Valhalla

Gameplay

Addressed

  • Combat difficulty changes to custom when starting a new game.
  • Players losing character control over Eivor if an ability is removed from the ability wheel during combat.

Main Quests, World Events, and Side Activities

Addressed

  • Crash into Burgh Castle objective does not update in A Fury from the Sea after skipping cinematic on Low and Middle Graphic Quality.
  • Havi will be thrown out of the boss arena in Binding Fate, if Fenrir is binded while he is falling off the platform.
  • Old Cellar mystery cannot be completed because the tablet is not there.
  • Audumbla will no longer move if players push the large stone over some pieces of wood during the Milk of Humankind world event.
  • Unable to confirm the kill after defeating the Lost Drengr, Nokkfylla Shine-Eye.
  • Multiple quest NPCs being dead in Brewing Rebellion. – Was like that when I got there.
  • Hytham will remain stuck with no boat in To Serve the Light if players started the Cow Catcher quest at the same time.
  • NPCs could follow Eivor during the dialogue scene in Taken for Granted.

The Siege of Paris

Addressed

  • Snow being present around Epernay.
  • Raven Distraction ability can be used during the fight with Barn Bull.

 

UI/HUD

Addressed

  • Preview for multiple shields is missing when recruiting a Jomsviking.

Mastery Challenge

Addressed

  • Completing, exiting, or restarting a challenge will leave players stuck in the arena with no control over Eivor.
  • Hildiran doesn’t hit Eivor during the first duel. – Kindness reduced

Miscellaneous

Addressed

  • Certain Ubisoft Connect Rewards being received at Mythical quality instead of Superior quality.

Performance and Stability

  • Added performance and stability improvements.

That’s it for this latest patch for AC Valhalla Stay tuned here at MP1st for future updates!

Source: Ubisoft

MP1st Staff

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AC Valhalla Update 6.11 Out for Title Update 1.5.1 This April 19

Ubisoft has released the (Assassin’s Creed) AC Valhalla update 6.02 patch today, and this one is for Title Update 1.5.1 fixes and changes across platforms! Check outu the full AC Valhalla April 19 update patch notes below.

AC Valhalla Update 6.11 Patch Notes | AC Valhalla Title Update 1.511 Patch Notes | AC Valhalla April 19 Update Patch Notes:

Title update 1.5.1 will be deployed on all supported platforms today, April 19th, 2022, at 12 pm UTC/GMT, 1 pm CET, 7 am EST, 4 am PST, and 11 pm AEDT.

Patch Sizes:

Xbox Series X|S: ~9.0 GB
Xbox One: ~8.2 GB
PlayStation®5: ~2.92 GB
PlayStation®4: ~1.41 GB
PC: ~12.33 GB

Check out below for the most notable Title Update 1.5.1 changes.

NEW CONTENT

Mastery Challenge Pack 2

Added Mastery Challenge Pack 2 (Mastery Challenge: The Reckoning) to the game.

[ACV] New Free Content - Spring - Stealth Assassination Keyart

  • Mastery Challenge offers the ultimate test of skill for combat, range, and stealth.
  • Pack 2 introduces 3 new shrines and culminates in a boss fight which tests your abilities in each aspect of combat.
  • Unlock unique rewards, including the Valkyrie Armor set, all-new weapons, a tattoo set, and new settlement cosmetics.
  • Access requirements: To access Mastery Challenge Pack 2, players must be at least Power Level 221, have completed the Uninvited Guests main quest after reporting on Grantebridgescire and Ledecestrescire, and have completed the narrative quest from Mastery Challenge Pack 1.

Ostara Festival

Added in-game support for the Ostara Festival to the game.

[ACV] New Free Content - Spring - keyart

  • Available from April 21 through May 12.
  • Complete various activities to earn all-new weapons, available only during the festival.
  • Rewards include all-new weapons at Norvid’s shop and 50 free Opals via Ubisoft Connect.
  • Access requirements: Players must reach England and complete one of the first two narrative arcs (Grantebridgescire or Ledecestrescire) and have a settlement at Level 2 to participate in the Ostara Festival.

BUG FIXES & IMPROVEMENTS

EXPANSION 3 – DAWN OF RAGNARÖK

Gameplay

Addressed

  • Runes equipped on Gear disappeared after TU 1.5.0.1. – We reached into the depths of Helheim to bring them back!
  • Unable to upgrade Legendary and other gear to Divine.
  • No silver required to downgrade Divine quality gear.
  • Failed to save game progress pop-up appears when any kind of save is made on Xbox consoles.
  • Losing player boost after using the Exit the Simulation option.
  • Losing player boost gear/weapon loadout upon Waking Up and reaching England.
  • Improved the activation of Powers to avoid accidentally consuming both Hugr bars.
  • Save/Load issues while collecting runes.
  • Save/Load issues while in shelters.

Combat

Addressed

  • Added perks to certain weapons.
  • Unbalanced power level scaling during certain boss fights.
  • Surtr’s power level not scaling with player difficulty.
  • Improved hitbox and balancing during certain boss fights.
  • Missing hitbox on certain attacks when wielding two Atgeir weapons.
  • Dual wielding two Atgeir weapons deals too little damage.
  • Jomsviking not using any of the Atgeir type weapons during raids.
  • Allies and enemies both gaining the electric shield buff during raids.
  • Unable to use the left hand’s special attack on some weapons. – Run AnimusAmbidexterity.exe
  • Unable to harm some enemies in Svartalfheim as they’re recognized as friendly. Not your buddy, friend.

Main Quests, World Events, and Side Activities

Addressed

  • No world limit barrier is present when exploring the cave in the quest Gift to the God.
  • Gift to the God quest does not update if players died during the fight with Sinmara.
  • Sinmara Boss Fight does not start if players enter boss fight area post using the Power of Jotunheim to Teleport-Assassinate.
  • Players could get stuck when using fast travel after defeating Sinmara.
  • In Gift to the God, saving and loading at the stable shop would cause Brudd to stop moving.
  • In Gift to the God, players are unable to return to the quest area if they rush out of the cave while Sigrun and Halstein are jumping over the boulder.
  • Cannot use Teleport-Assassination on Sinmara in Gift to the God.
  • Players could block Surtr’s heavy attacks during the boss fight in The Rescue.
  • Cannot open the door to face Surtr in The Reckoning if players engaged in combat with giant raven.
  • Using teleport-assassinate on Surtr will cause him to stay idle in The Reckoning.
  • Last adrenaline bar keeps being refilled by killing Muspel exploders during the boss fight against Surtr.
  • Cannot collect any of the consumables during the Boss fight with Malvigr.
  • Malvigr stays in invincible state if player uses teleport assassination on her while she is cloning during the Crystal Cave quest.
  • Malvigr’s clone would be immune to damage after performing a teleport assassination on her.
  • Calder can be killed during the ritual in Cold Embers, preventing any progression.
  • The Masters quest is not active if players go to the shelter before talking to Ivaldi.
  • Not receiving any XP upon completing The Masters.
  • In The Warlord’s Daughter, defeating Eysa with the ice infusion power will cause multiple black screens.
  • Quest is stuck after the fight with Eysa in The Warlord’s Daughter.
  • Players can speak to Durrigor twice by performing a Save/Load in The Warlord’s Daughter.
  • Using the fast travel option right after defeating Eysa would break the quest flow.
  • Waking up during the investigation in Finding Fritjof can cause the clues to not be interactable anymore.
  • Tyra will remain stuck in the water if the boat is destroyed in Finding Fritjof.
  • The Fornama Dig Site is missing arrows during the quest Finding Fritjof, blocking player progression.
  • Missing quest marker for the objective Light the Ceremonial Torches in the quest Forging Bonds.
  • Cinematic is not triggered in Cold Embers if players started a fight with the cultists before interacting with the cinematic.
  • Players remain stuck at the Untie Yourself objective in Beyond Fear if they fast travel to the longship or a port location after interacting with the fire.
  • Cutscene does not play and the objective does not update if players Wake up during letter interact in The Rescue.
  • Performing a save-load action before crossing the river by boat will lead Tyra to jump in the water and break the quest flow.
  • Players can escape the fog by activating the Blinding Rush ability in Beyond Fear.
  • Dialogue scene does not start upon lighting the beacon in the quest Pride of the Aesir.
  • Players’ mount would vanish upon lighting the beacon while on mount.
  • Sinmara does not disappear after being defeated using the Power of Winter in the quest Pride of the Aesir.
  • Waking up while reading the letter in Pride of the Aesir causes the quest to remain stuck. – “You know when you wake up in an interesting dream and can’t go back?” – Eivor, 885CE
  • None of the shapeshifters react to ranged attacks in Dwarf in Distress.
  • Players can attack Surtr from a distance during phase 2 of the boss fight.
  • Investigation progress can fail to register in some cases.
  • Cannot complete Under the Skin if Vili falls into the water. – Vili is aquaphobic.
  • Improved balancing during Glod’s boss fight.
  • Gullinbursti’s mount disappears during the world event A Beast’s Burden.
  • Exiting the simulation during investigation phases would break the quest flow in certain quests.
  • Burning the schematics before starting the quest Warpath blocked completion of the objective.
  • Missing quest marker in the Old City after fast traveling during The Vault of the Ancients.
  • The Protect the Dwarves objective won’t update in The Vault of the Ancients if enemies are resurrected during the first wave.
  • Saving/loading while having the two light beam projectors pointed to the Sunstone would result in objective remaining stuck in The Vault of the Ancients.
  • Travel to the Jordeygr Shelter objective does not update during Malvigr if players perform a leap of faith into the shelter while in conflict.
  • Loading a save before completing the Love Conquers world event would result in seeing dead bodies of dwarves on the ground.
  • Saving/loading next to the Dwarf in Distress mystery with Carr will cause the number of enemies to triple.
  • Clues are not marked as completed if players were detected during the investigation in Blazing a Trail.
  • Bo comes to life permanently after being resurrected in the World Event Carpe Diem.
  • Bo’s body flies up in the air if players remove FPS limit from the option menu and approaches the body.
  • When rescuing the Dwarf in Distress, Ylva, attacking the wolves with ranged attacks causes them to flee.
  • Bo comes to life permanently after being resurrected in the World Event Carpe Diem.
  • Dwarf in Distress mysteries are not reset by exiting the location if players killed enemies with the Power of Jotunheim.
  • Unable to complete the Jotun Blights locations despite destroying the totems.
  • Players could fast travel out of the cave before Banski dropped the oil jar in Not Today, Jotun!
  • Cannot use the Hugr-Rip in the prison in the world event The Seed of Travi.
  • World Mysteries will restart if players fly above 100m in elevation with the Raven form.

Valkyrie Arena

Addressed

  • Completing, exiting, or restarting a challenge will leave players stuck in the arena with no control over Havi.
  • Resurrected NPCs attacking players in the arena.
  • Arena Icon is not visible on the map before reaching the location.
  • Tweaked damage dealt to bosses when using certain abilities.
  • Steinnbjorn’s attacks would push players out of the arena’s boundaries.
  • Players would lose control over Havi upon touching the lava area during any Muspel Arena Challenge if he was previously defeated while the Power of Muspelheim was active.
  • Sinmara does not attack resurrected NPCs in the tale Double Trouble.
  • Players are unable to use their third Power slot after dying in the arena.
  • Some bosses could be thrown out of the arena by using certain abilities.
  • Eysa not attacking players when her health is low. – Eysa has left the match
  • Unable to deal damage to Surtr in the Warlord of the Muspelheim tale when he is killing resurrected enemies.
  • Teleport Assassination not dealing any damage under certain circumstances.
  • Sinmara cannot absorb her allies to refill her HP when the Enemy Stun Resistance boast is active.
  • Stored Power Timeout boast does not reset after completing a tale.

Skills, abilities, and powers

Addressed

  • Balanced the effects of various powers and abilities.
  • Improved Raven control.
  • Freezing or shattering effects not applying in certain instances.
  • Raven not looting enemies that were defeated using Powers.
  • Entering certain caves with the Raven form could prevent quests from being triggered.
  • Not receiving a skill point upon buying a scroll of knowledge from a Shelter Vendor.
  • The Rage Axe ability doesn’t do damage to Surtr. – Decreased Surtr’s resistance to Rage.
  • The Hugr-Rip menu cannot be opened from the Blacksmith in the Crystal Cave shelter.
  • Raven form cannot be triggered while on mount in certain circumstances.
  • Unable to resurrect certain NPCs with the Power of Rebirth.
  • Geri’s Howl and Freki’s Charge Runes can be reactivated before the 30s cooldown timer.
  • Using Explosive Retreat against enemies deals damage to Havi. – A little TOO explosive.
  • Various malfunctioning perks on gear/weapons.
  • Resurrecting a corpse while placing a trap will cause Havi to remain idle for a few seconds.
  • Knockback arrows do not stun enemies when players are on fire.
  • Auto-loot not working when defeating enemies bare-handed with the Power of Winter.
  • Unable to perform a teleport assassination when Jotnar enemies are healing themselves.
  • Enemy attacks interrupt player attacks despite activating the Shield of the Draugr.
  • Find a way inside objective does not update in Malvigr if players opened the house’s door before starting the quest.
  • Hitting two weak points at once on bosses with the Split Shot ability would result in the boss not being stunned properly.
  • Disguise suddenly disappearing when interacting with something while having a Power activated.
  • Jotnar Cleaver and Frostruin’s perk icon disappear if one weapon finishes its cooldown before the other one.
  • Enemies are not impacted correctly by certain abilities.

Graphics, Animation, and Audio

Addressed

  • Graphic issues during various cutscenes.
  • Facial animation sync issues in certain dialogue scenes.
  • Investigation poses not triggered when players are detected while interacting with a clue.
  • Reduced flashing light in certain dialogue scenes.
  • Havi’s hair and beard change color when swimming underwater with the Power of Muspelheim active.
  • Atgeir weapons misplaced when equipped on the left arm.
  • Weapons disappearing from players’ hand when dodging while using the Jotun form.
  • Havi can be briefly seen teleporting under the world map after interacting with the Mythical Memory.
  • Missing world icons when using the raven.
  • Instances of misplaced or floating objects or textures.
  • Numerous issues with dialogue lines.
  • Numerous clipping issues.
  • Numerous Colorblind mode issues.
  • Numerous Menu Narration issues.
  • Various issues with missing music or SFX.
  • Numerous graphics, texture, animation, or lighting issues.

World

Addressed

  • Time of day remaining stuck upon completing the quest Seeking Shelter and loading latest save.
  • Cannot fast travel while in Ey Mylna Raid location.
  • Havi remains stuck when exploring various areas near the border during the introduction quest.
  • Some Muspels not spawning from lava.
  • Players could get stuck in certain walls/rocks.
  • Wolfpack enemies disappearing when shapeshifting from wolves to Jotnar.
  • Various issues where Havi would remain stuck in a free fall animation and/or get desynchronized.
  • Cases where players could access off-limits areas.
  • Wrong lava damage in certain instances.
  • Unable to call the longship from certain locations.
  • Resurrected enemies during a raid would follow Havi everywhere on the map. – Best friends forever!
  • Various NPC spawning issues.
  • Various wrong AI behaviors.

Miscellaneous

Addressed

  • Starting a new Dawn of Ragnarök playthrough from the main menu prevents players from redeeming any new ULC (unlockable content).
  • Flying Fortress Trophy does not unlock when using cross-progression, despite performing the same countable action.
  • Acquired contracts from the Black Market disappear from the quest log after performing a save-load action.
  • Player getting stuck in blocking stance when performing a synchronization while maintaining the blocking button with an Atgeir weapon equipped.
  • Kara’s Challenge is missing from Reda’s quest in Hodda’s shelter.
  • Flamekeeper cannot resurrect enemies if they were defeated with bare hands and then assassinated. – Unable to resurrect due to being overwhelmingly rekt

UI/HUD

Addressed

  • Numerous UI/HUD issues.
  • NPCs health and defense bar disappearing when there is fire FX nearby.
  • Numerous weapons changing name upon being upgraded to Divine quality.
  • Various camera issues.

Performance and Stability

Addressed

  • The game freezes when players equip/unequip the Forceful Rune on the new expansion weapons.
  • A “Failed to Save Game Progress” message is displayed upon resuming the game via Quick Resume on Xbox consoles.
  • Performance and stability improvements.
  • Various FPS drops during some scenes.

Assassin’s Creed Valhalla

Gameplay

Addressed

  • Combat difficulty changes to custom when starting a new game.
  • Players losing character control over Eivor if an ability is removed from the ability wheel during combat.

Main Quests, World Events, and Side Activities

Addressed

  • Crash into Burgh Castle objective does not update in A Fury from the Sea after skipping cinematic on Low and Middle Graphic Quality.
  • Havi will be thrown out of the boss arena in Binding Fate, if Fenrir is binded while he is falling off the platform.
  • Old Cellar mystery cannot be completed because the tablet is not there.
  • Audumbla will no longer move if players push the large stone over some pieces of wood during the Milk of Humankind world event.
  • Unable to confirm the kill after defeating the Lost Drengr, Nokkfylla Shine-Eye.
  • Multiple quest NPCs being dead in Brewing Rebellion. – Was like that when I got there.
  • Hytham will remain stuck with no boat in To Serve the Light if players started the Cow Catcher quest at the same time.
  • NPCs could follow Eivor during the dialogue scene in Taken for Granted.

The Siege of Paris

Addressed

  • Snow being present around Epernay.
  • Raven Distraction ability can be used during the fight with Barn Bull.

 

UI/HUD

Addressed

  • Preview for multiple shields is missing when recruiting a Jomsviking.

Mastery Challenge

Addressed

  • Completing, exiting, or restarting a challenge will leave players stuck in the arena with no control over Eivor.
  • Hildiran doesn’t hit Eivor during the first duel. – Kindness reduced

Miscellaneous

Addressed

  • Certain Ubisoft Connect Rewards being received at Mythical quality instead of Superior quality.

Performance and Stability

  • Added performance and stability improvements.

That’s it for this latest patch for AC Valhalla Stay tuned here at MP1st for future updates!

Source: Ubisoft

MP1st Staff

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Path of Exile Update 2.06 Out for Kirac’s Vault Pass This April 19

Grinding Gear Games has released the Path of Exile update 2.06 patch today, and this one adds the Kirac’s Vault Pass to the store! Check out the full Path of Exile April 19 update patch notes below.

Path of Exile Update 2.06 Patch Notes | Path of Exile Update 3.17.3b Patch Notes | Path of Exile April 19 Update Patch Notes:

[PlayStation] 3.17.3b Kirac’s Vault Pass Patch

Kirac’s Vault Pass has now been enabled for PlayStation. You can access it through the Atlas UI or in Karui Shores.

That’s it for this small patch for Path of Exile. In case you’re wondering what’s included in this vault pass, check out a rundown below:

Purchase your pass, unlock access to Kirac’s Vault, and complete Atlas objectives to earn up to eight exclusive unique item skins. You’ll earn your first reward upon entering the Karui Shores, after defeating Kitava. You’ll earn additional rewards by completing sets of map bonus objectives while exploring your Atlas. If you complete the bonus objectives of all 117 maps, you’ll have earned all eight available rewards!

These unique item skins don’t just provide an alternate appearance for popular end-game items, they also visually interact with your gameplay in new ways. For example, the Bloodthirsty Headhunter skin causes the skulls of rare enemies to explode as you steal their abilities. The Indomitable Aegis Aurora skin flares with energy shield when you block. The Malevolent Watcher’s Eye skin literally watches you as you plan your build. To be clear, the unique item skins you can earn are entirely cosmetic and do not convey any gameplay advantage. You still need to acquire the actual unique item they apply to.

Stay tuned for more updates for Path of Exile here at MP1st!

Source: Path of Exile forums

MP1st Staff

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Farming Simulator 22 Update 1.08 Out for Various Fixes & Changes This April 19

Giants Software has rolled out Farming Simulator 22 update 1.08 (PS5 version 1.080) patch today, and this one is for various changes and fixes to the game across platforms! Check out the full Farming Simulator 22 April 19 update patch notes below.

Farming Simulator 22 Update 1.08 Patch Notes | Farming Simulator 22 Update 1.080 Patch Notes | Farming Simulator 22 April 19 Update Patch Notes:

Patch 1.4.0.0

Bugfixes & Changes

  • Fixed server browser filter “allowCrossPlay” not being saved
  • Fixed rare issue when joining password protected servers
  • Fixed driving direction icons on various vehicles
  • Fixed combine headers tilted after AI has finished its job
  • Fixed unowned production points not consuming their inputs over time
  • Fixed reusing fertilizer effects with smaller working widths
  • Fixed front hubs on CLAAS Lexion 8900
  • Fixed slurry effects on Bomech Multi 4XL
  • Added missing connection hoses to John Deere 1775NT
  • Fixed AI starting to work while tool is not fully unfolded on Treffler TS 1520
  • Improved working on uneven terrain with Koeckerling Vector
  • Improved axle-rim alignment on Steyr 8150
  • Improved driving behavior of Boeckmann Big Master/Lizard Pickup 1986-combination when trailer is fully loaded
  • Improved lower distance to ground on levelers to reach the ground in the front with heavy weight attached on the rear hydraulics
  • Replaced wheels on John Deere XUV and Mahindra Retriever with new BKT tires
  • Various localization improvements

New additions

  • Added tour page to the ingame menu including the latest instructions

New vehicles and tools

  • Claas XERION 5000-4500
  • Jungheinrich ETV 216i
  • Salek AKP-122
  • Salek ANS-1900
  • Salek MUL-1000
  • Salek PN 2-300
  • Salek TB-100

That’s it for this latest patch for Farming Simulator 22. Stay tuned for future updates here at MP1st!

Source: Farming Simulator

MP1st Staff

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No Man’s Sky Update 3.87 Out for Outlaws Fixes This April 19

Here are the complete No Man’s Sky update 3.87 (PS5 version 3.087) April 19 patch today, and this one is for fixes to the last major Outlaws patch! Check out the full No Man’s Sky April 19 update patch notes below.

No Man’s Sky Update 3.87 Patch Notes | No Man’s Sky Update 3.087 | No Man’s Sky April 19 Update Patch Notes:

Hello everyone,

Thank you to everyone playing the Outlaws Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.87, which will be live on all platforms soon.

Bug fixes

    • Fixed a number of issues that prevented pirates from attacking planetary buildings with the correct behaviours.
    • Fixed a general issue that caused pirates to attack planetary buildings too frequently.
    • Pirates will no longer attack players who are underground, underwater, or in their own base.
    • Pirates no longer attack planets in low conflict systems.
    • Fixed an issue that could cause the pirate raid warning message to display when there was no pirate attack incoming.
    • Fixed an issue that caused pirates to deal too much damage when shooting at the player on the ground, and for the player to receive ship-related warning messages when hit.
    • Fixed an issue that caused pirate raid markers to fail to clear from buildings when the raid ends.

 

    • Fixed an issue that caused smuggling items to sell at an incorrect markup in regulated stations.
    • Reduced the effectiveness of the Positron Ejector against starship shields.
    • Hauler starships can now upgrade their cargo inventory to a greater capacity than other ships.
    • Fixed an issue that could cause items in the ship cargo inventory to be incorrectly cleaned up when sold.
    • Fixed an issue that caused repair kits to be too expensive when purchased with tainted metal.

 

    • Fixed a number of glitches and other visual issues with player capes.
    • Fixed an issue that caused squadron ship engines to be very loud while flying in formation.
    • Fixed an issue that caused the solar ship engine vents to constantly flap open and closed in the inventory menu.
    • Fixed an issue that could cause the camera to be out of focus when repairing or installing ship technologies while onboard the ship.
    • Fixed a number of instances of missing audio effects.
    • Fixed an issue that caused the starship utility menu to open on the wrong option.
    • Improved the appearance of freighter fleet warp-ins.
    • Fixed a collision issue with the wings of Solar class starships.
    • Trader ships now use the red hostile target arrow on the starship HUD if they are attacking the player.

 

  • Fixed a crash related to pirate spawning.
  • Fixed a crash related to the player frigate fleet.
  • Fixed a texture streaming memory leak.
  • Fixed an issue that could cause screen flashes in space at low framerates.

That’s it for this latest patch. Stay tuned for the latest on No Man’s Sky here at MP1st!

Source: No Man’s Sky

MP1st Staff

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The Ascent Update 1.04 Out for Save Data Backup This April 19

Neon Giant Games has released The Ascent update 1.04 (PS5 version 1.004) April 19 patch today, and this one is for a specific fix on PlayStation consoles that adds a save data backup! Check out the full The Ascent April 19 update patch notes below.

The Ascent Update 1.04 Patch Notes | The Ascent Update 1.004 Patch Notes | The Ascent April 19 Update Patch Notes:

Here are the patch notes, released by Neon Giant Games via Twitter:

Indents on PlayStation, our latest Patch is now live.

Patch Notes:

Enabled save data backup creation and restore in case of save data corruption.

That’s it for the latest patch. In case you missed it, here are the latest patch notes for The Ascent over on PC:

  • Fixed an issue where purchased items from the various Vendors would not show for Client Players.
  • Fixed an issue where the title takes a noticeably long time to recognize that the Player has left the lobby, which could prevent a Client Player problems trying to rejoin.
  • Fixed a potential crash after triggering the “Photomode” button and disconnecting the controller at the same time.
  • We fixed a number of stability issues around controller disconnections that could happen at various points.
  • Fixed a potential issue where Players could get trapped inside a small area next to the elevator in corpZone.
  • Resolved an issue in Local Co-op where a soft-lock could potentially happen if multiple interactions were triggered at the same time.
  • Fixed an issue where a Client Player NPC dialogue is progressed by the Host Player clicking next in a dialogue with an entirely different character.
  • Fixed some general stability issues in NG+.
  • Resolved an issue in NG+ Online Co-op where currently equipped weapons are not shown in the Player’s HUD for Clients after the cutscene.
  • Fixed the issue where the animation of hammer hitting the ground of Hammerhand Larkians was missing.
  • Fixed some NG+ Tutorial display issues.
  • Minor camera fix in the Silo 86 area where the Player view could be cut off at the bottom of the screen.
  • Fixed a number of minor collision issues that could happen when using certain Augmentations.
  • Fixed a number of minor general collision issues.

Stay tuned for future updates on The Ascent here on MP1st!

Source: Twitter

MP1st Staff

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Elden Ring Update 1.004 Rolled Out This April 19 (Update)

FromSoftware has released Elden Ring update 1.004 for both last-gen and next-gen platforms, and is tagged as patch version 1.04 by the studio. This patch includes gameplay-related fixes and improvements once more, and was rolled out during the maintenance triggered today. Read on for the Elden Ring April 19 patch notes.

Elden Ring Update 1.004 Patch Notes | New Elden Ring Update Patch Notes:

Update: FromSoftware issued an update regarding the Cerulean Hidden Tear and how it was an unintentional change:

Major Changes Included in the Latest Update

Additional Elements Added

  • Added an option to turn camera auto rotate function ON/OFF
  • Added some event phases for the NPC “Patches”

Balance adjustments

  • Increased Colossal Swords/Colossal weapons attack speed and lowered their recovery time. Jump attack not included.
  • Increased the two-handed attack damage of Colossal Swords/Colossal Weapons. Jump attack not included.
  • Increased physical block rate and guard boost of the Colossal Sword, Colossal Weapons, Great Sword, Great Hammer, Great Axe, Great Spear, and Halberd weapon classes.
  • Increased the damage of Grafted Blade Greatsword.
  • Increased the damage of Devourer’s Scepter.
  • Decreased the scaling of status effect build-up from spells and incantations of Albinauric Staff and Dragon Communion Seal.
  • Decreased the effect of Greatshield Talisman for weapons with high block rate.
  • Shortened the length of the madness afflicted animation.
  • Lowered the speed of madness buildup recovery.
  • Slightly increased FP and Stamina growth rate at lower levels*

*Players will need to perform any of the following actions for the changes to be reflected. This is required only once. New characters created after this update will not require this action.

  • Level up
  • Activate Godrick’s Great Rune
  • Re-equipping any equipment (armor, talisman) which grants bonus stat to either Strength, Dexterity, Vigor, Endurance, Intelligence, Faith or Arcane

・Other enemy and weapon balance changes

Sorcery/Incantation

Upward adjustments

  • Crystal Barrage – Increased cast speed and decreased recovery time
  • Gavel of Haima – Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemies’ attack while casting
  • Shatter Earth – Increased cast speed and decrease recovery time. Allows caster to more easily withstand enemies’ attack while casting
  • Rock Blaster – Decreased recovery time. Allows caster to more easily withstand enemies’ attack while casting
  • Thop’s Barrier – Increased area of effect and slightly increase effect duration
  • Rennala’s Full Moon – Increased cast speed and decreased recovery time.
  • Ranni’s Dark Moon – Increased cast speed and decreased recovery time.
  • Carian Greatsword – Increased cast speed at lower dexterity
  • Magma Shot – Decreased FP cost and increased cast speed
  • Roiling Magma – Increased cast speed and decreased time until magma explodes
  • Gelmir’s Fury – Slightly decreased the random nature of projectile’s range and increased the damage of lava pool. Increased the hitbox
  • Rykard’s Rancor – Decreased FP cost
  • Oracle Bubbles – Increased cast speed and decreased recovery time.
  • Great Oracular Bubble – Increased cast speed and decreased recovery time.
  • Briars of Sin – Decreased recovery time. Increased blood loss buildup on enemy
  • Briars of Punishment – Decreased recovery time. Increased blood loss buildup on enemy
  • Explosive Ghostflame – Decreased FP cost and recovery time
  • Tibia’s Summon – Increased damage and cast speed
  • Aspects of the Crucible: Tail – Decreased FP and Stamina cost
  • Aspects of the Crucible: Horns – Decreased FP and Stamina cost, Increase cast speed. Increased the distance traveled when not charged and made it easier to cause enemies to flinch when charged
  • Elden Stars – Increased cast speed and decreased recovery time
  • Black Blade – Decreased Stamina consumption and decreased recovery time
  • Discus of Light – Decreased FP cost. Increased damage and cast speed
  • Triple Rings of Light – Increased damage
  • Radagon’s Rings of Light – Decreased FP cost. Increased damage and cast speed. Decreased recovery time.
  • Lightning Strike – Decreased Stamina cost. Increased cast speed and decreased recovery time.
  • Honed Bolt – Increased cast speed and decreased recovery time.
  • Ancient Dragons’ Lightning Spear – Decreased FP and Stamina cost. Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy attacks while casting.
  • Ancient Dragons’ Lightning Strike – Decreased recovery time
  • Lansseax’s Glaive – Decreased FP and Stamina cost. Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy’ attacks while casting.
  • Fortissax’s Lightning Spear – Decreased FP and Stamina cost. Increased cast speed and decreased recovery time. Allows caster to withstand enemy attack while casting more easily.
  • Frozen Lightning Spear – Decreased Stamina cost. Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy attack while casting.
  • Death Lightning – Decreased FP cost, Increased the duration of death-accumulating smoke
  • O, Flame! – Increased damage
  • Giantsflame Take Thee – Decreased Stamina Cost
  • Flame of the Fell God – Decreased FP cost and increased damage
  • Whirl, O Flame! – Increased damage, decreased recovery time
  • Burn, O Flame! – Increased cast speed and decreased recovery time.
  • Black Flame – Increase damage and the spell can break enemy’s guard more easily.
  • Scouring Black Flame – Decreased FP cost and recovery time. Increased attack range and area of effect.
  • Black Flame Ritual – Reduced FP cost and increased damage.
  • Gurranq’s Beast Claw – Increased damage and decreased recovery time.
  • Bloodflame Talons – Decreased FP cost and increased cast speed. Decreased recovery time.
  • Bloodboon – Increased damage. Increased cast speed and decreased effect start-up time, decreased recovery time.
  • Pest Threads – Decreased Stamina cost.
  • Scarlet Aeonia – Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy attacks while casting.
  • Unendurable Frenzy – Increased cast speed and decreased recovery time. Decreased the random nature of projectile’s range and increased Madness buildup on enemies.
  • Inescapable Frenzy – Increased cast speed.
  • Placidusax’s Ruin – Decreased FP, Stamina cost and recovery time.
  • Dragonclaw – Decreased FP, Stamina cost and recovery time and made it easier to cause enemies to flinch when charged.
  • Dragonmaw – Decreased FP, stamina cost, recovery time and increased cast speed and made it easier to cause enemies to flinch when charged.
  • Greyoll’s Roar – Decreased FP, Stamina cost and recovery time.

Upward and downward adjustments

  • Adula’s Moonblade – Decreased the power of single cast and improved performance so that the blades and frost hit more consistently and continuously. Increased cast speed at lower dexterity.
  • Flame, Fall Upon Them – Decreased the damage of single cast and improved the performance so that it hits the enemy multiple times. Decreased FP cost.
  • Howl of Shabriri – Decreased the madness buildup on the enemy. Increased cast speed and decreased recovery time.

Downward adjustments

  • Swarm of Flies – Decreased blood loss buildup on enemy.
  • The Flame of Frenzy – Decreased madness buildup on enemy.
  • Frenzied Burst – Decreased madness buildup on enemy.

Weapon Skill

Upward adjustments

  • Lion’s Claw – Increased cast speed and decreased recovery time.
  • Kick – Increased cast speed.
  • Hoarah Loux’s Earthshaker – Increased cast speed. Increased cast speed on follow up input, decreased recovery time.
  • Troll’s Roar – Decreased Stamina Cost. Increased cast speed on follow up input, increased distance traveled.
  • Giant Hunt – Decreased recovery time.
  • Storm Assault – Decreased recovery time.
  • Carian Greatsword – Increased cast speed and decreased recovery time. Increased the damage when charged and made it easier to cause enemies to flinch.
  • Carian Grandeur – Increased cast speed and decreased recovery time. Increased the damage when charge and made it easier to cause enemies to flinch.
  • Gravitas – Increased cast speed.
  • Flaming Strike – Increased the travel distance of a stepping cleave in a strong attack.
  • Black Flame Tornado – Added hitbox to weapon when spinning, and added a window to roll during the attack to cancel the animation.
  • Lightning Slash – Increased cast speed. Added a hitbox to the stomp animation.
  • Sacred Blade – Increased cast speed.
  • Sacred Ring of Light – Increased cast speed.
  • Poisonous Mist – Increased cast speed.
  • Poison Moth Flight – Increased cast speed and decreased recovery time.
  • Ice Spear – Added a hitbox to the weapon’s spinning animation.
  • Chilling Mist – Increased cast speed.
  • Assassin’s Gambit – Increased cast speed.
  • Shield Bash – Increased cast speed.
  • Shield Crash – Decreased Stamina cost. Increased cast speed.
  • Blade of Gold – Decreased Stamina cost. Increased cast speed and decreased recovery time.
  • Blade of Death – Increased cast speed and decreased recovery time.
  • Golden Tempering – Decreased FP cost and increased cast speed. Increased effect duration.
  • Last Rites – Increased cast speed.
  • Mists of Slumber – Increased cast speed.
  • Eochaid’s Dancing Blade – Increased travel distance, added a window to roll during the attack to cancel the animation.
  • Unblockable Blade – Increased cast speed with the weapon Coded Sword.
  • Alabaster Lords’ Pull – Increased cast speed and decreased recovery time. Added a window to roll during the attack to cancel the animation.
  • Establish Order – Decreased recovery time and increased cast speed on follow up input. Increased damage. Made it easier to cause enemies to flinch.
  • Moonlight Greatsword – Decreased FP cost. Increased cast speed and decreased recovery time. Increased the frost buildup effect during the skill duration.
  • Wave of Gold – Decreased FP cost. Increased cast speed and decreased recovery time.
  • Wolf’s Assault – Increased cast speed and decreased recovery time.
  • The Queen’s Black Flame – Increased cast speed. Added a window to roll during the attack to cancel the animation.
  • Dynast’s Finesse – Decreased Stamina cost.
  • Flowing Form – Decreased Stamina cost.
  • Death Flare – Increased cast speed.
  • Onyx Lord’s Repulsion – Increased cast speed and decreased recovery time. Added a window to roll during the attack to cancel the animation.
  • Magma Guillotine – Decreased Stamina cost, Increased cast speed. Decreased recovery time on follow up input.
  • Cursed-Blood Slice – Increased cast speed and decreased recovery time.
  • Ice Lightning Sword – Increased cast speed. Added a hitbox to the stomp animation.
  • Rosus’ Summons – Decreased recovery time.
  • I Command Thee, Kneel! – Increased cast speed including follow up input. Added a window to roll during the attack to cancel the animation.
  • Gold Breaker – Decreased FP cost. Increased cast speed and decreased recovery time.
  • Familial Rancor – Added a window to roll during the attack to cancel the animation.
  • Nebula – Increased cast speed and decreased recovery time with the weapon Bastard’s Stars.
  • Regal Beastclaw – Increased cast speed.
  • Devourer of Worlds – Increased cast speed.
  • Regal Roar – Decreased recovery time.
  • Spearcall Ritual – Decreased recovery time.
  • Ancient Lightning Spear – Decreased FP cost and increased cast speed. Allows player to more easily withstand enemies’ attacks while casting.
  • Great-Serpent Hunt – Decreased recovery time and increased damage. Allows player to more easily withstand attacks from enemies.
  • Frenzyflame Thrust – Decreased FP cost, decreased recovery time. Decreased madness buildup on self.
  • Bloodboon Ritual – Increased cast speed.
  • Miquella’s Ring of Light – Increased cast speed.
  • Sea of Magma – Increased cast speed and decreased recovery time. Added a window to roll during the attack to cancel the animation.
  • Flame Dance – Decreased Stamina cost, decreased recovery time. Added a window to roll during the attack to cancel the animation.
  • Storm Kick – Decreased Stamina cost.
  • Bear Witness! – Increased cast speed.

Upward and downward adjustments

・Thundercloud Form – Decreased damage when not charged. Decreased FP cost. Increased cast speed and decreased recovery time.

Bug Fixes

  • Fixed a bug where the damage of Inescapable Frenzy was affected by right hand weapon.
  • Fixed a bug where the damage of the weapon arts “Carian retaliation” was increased by weapon and status, and the effect was not displayed correctly during online multiplay.
  • Fixed a bug where the animation when inflicted with blood loss and frostbite was bigger than originally planned.
  • Fixed a bug during character appearance change menu in which some parameter changes were sometime not reflected.
  • Fixed a bug that prevented a dialog from appearing when executing “Leave” on some items.
  • Fixed a bug that allowed unauthorized items to be passed to other players.
  • Fixed a bug in multiplayer that prevented grace to be registered on the map if it was found just before the player is summoned.
  • Fixed a bug that sometime prevented the mechanic of Rennala Queen Of The Full Moon fight from working properly during cooperative multiplayer.
  • Fixed a bug that sometime prevented the player from entering the boss area after defeating Morgott, the Omen King.
  • Fixed a bug that prevented “Edgar the Revenger” and “Festering Fingerprint Vyke” from invading after defeating all the bosses in Liurnia of the Lake.
  • The item Tonic of Forgetfulness can now be obtained at the Volcano Manor if the player wasn’t able to obtain it due to quest progression.
  • Fixed a bug that caused the reduction of runes due to NPC “Gostoc” when player died in “Stormveil Castle” to occur at an unintended timing.
  • Added a protective barrier to Millicent after helping her at Miquella’s Haligtree so she cannot be unintentionally killed.
  • Fixed a bug that sometime prevented the player from obtaining the reward after defeating the Dung Eater.
  • Fixed a bug that sometime prevented the player from progress Diallos’ questline.
  • Fixed a bug that sometime prevented player from duplicating remembrance at the Walking Mausoleum.
  • Fixed a bug that prevented player from inputting consecutive attacks when dual wielding thrusting sword.
  • Fixed a bug that causes scythe to lose blood loss effect if poison affinity is applied to the weapon.
  • Fixed a bug where the damage of the Iron Greatsword was lower than expected when an affinity is applied.
  • Fixed a bug that caused FP consumption to increase when the player cast Night Comet with charge.
  • Fixed a bug that causes he default key setting on keyboard for weapon skill (Left Ctrl) to not be set (on PC only).
  • Fixed a bug in the Steam version where the history of players who played multiplayer was not displayed correctly under certain circumstances.
  • Increased online multiplayer stability.
  • Fixed a bug that caused incorrect sounds to be played under certain circumstances.
  • Fixed a bug that caused some places on the map to have incorrect visual and hitbox.
  • Fixed a bug that causes some enemies to have incorrect visual and behavior.
  • Fixed a bug that causes some armor to have incorrect stats.
  • Text fix.
  • Other performance improvements and bug fixes.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.04 – Regulation Ver. 1.04.1

Source: Bandai Namco

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Elden Ring Update 1.06 Casts Out This April 19 for Patch 1.04 (Update)

FromSoftware has released the Elden Ring update 1.06 and this is for what the devs call version 1.04. This title update has been rolled out during today’s maintenance period, and once again includes bug fixes and improvements. Read on for the Elden Ring April 19 patch notes.

Elden Ring Update 1.06 Patch Notes | Elden Ring April 19 Patch Notes:

Update: FromSoftware issued an update regarding the Cerulean Hidden Tear and how it was an unintentional change:

Major Changes Included in the Latest Update

Additional Elements Added

  • Added an option to turn camera auto rotate function ON/OFF
  • Added some event phases for the NPC “Patches”

Balance adjustments

  • Increased Colossal Swords/Colossal weapons attack speed and lowered their recovery time. Jump attack not included.
  • Increased the two-handed attack damage of Colossal Swords/Colossal Weapons. Jump attack not included.
  • Increased physical block rate and guard boost of the Colossal Sword, Colossal Weapons, Great Sword, Great Hammer, Great Axe, Great Spear, and Halberd weapon classes.
  • Increased the damage of Grafted Blade Greatsword.
  • Increased the damage of Devourer’s Scepter.
  • Decreased the scaling of status effect build-up from spells and incantations of Albinauric Staff and Dragon Communion Seal.
  • Decreased the effect of Greatshield Talisman for weapons with high block rate.
  • Shortened the length of the madness afflicted animation.
  • Lowered the speed of madness buildup recovery.
  • Slightly increased FP and Stamina growth rate at lower levels*

*Players will need to perform any of the following actions for the changes to be reflected. This is required only once. New characters created after this update will not require this action.

  • Level up
  • Activate Godrick’s Great Rune
  • Re-equipping any equipment (armor, talisman) which grants bonus stat to either Strength, Dexterity, Vigor, Endurance, Intelligence, Faith or Arcane

・Other enemy and weapon balance changes

Sorcery/Incantation

Upward adjustments

  • Crystal Barrage – Increased cast speed and decreased recovery time
  • Gavel of Haima – Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemies’ attack while casting
  • Shatter Earth – Increased cast speed and decrease recovery time. Allows caster to more easily withstand enemies’ attack while casting
  • Rock Blaster – Decreased recovery time. Allows caster to more easily withstand enemies’ attack while casting
  • Thop’s Barrier – Increased area of effect and slightly increase effect duration
  • Rennala’s Full Moon – Increased cast speed and decreased recovery time.
  • Ranni’s Dark Moon – Increased cast speed and decreased recovery time.
  • Carian Greatsword – Increased cast speed at lower dexterity
  • Magma Shot – Decreased FP cost and increased cast speed
  • Roiling Magma – Increased cast speed and decreased time until magma explodes
  • Gelmir’s Fury – Slightly decreased the random nature of projectile’s range and increased the damage of lava pool. Increased the hitbox
  • Rykard’s Rancor – Decreased FP cost
  • Oracle Bubbles – Increased cast speed and decreased recovery time.
  • Great Oracular Bubble – Increased cast speed and decreased recovery time.
  • Briars of Sin – Decreased recovery time. Increased blood loss buildup on enemy
  • Briars of Punishment – Decreased recovery time. Increased blood loss buildup on enemy
  • Explosive Ghostflame – Decreased FP cost and recovery time
  • Tibia’s Summon – Increased damage and cast speed
  • Aspects of the Crucible: Tail – Decreased FP and Stamina cost
  • Aspects of the Crucible: Horns – Decreased FP and Stamina cost, Increase cast speed. Increased the distance traveled when not charged and made it easier to cause enemies to flinch when charged
  • Elden Stars – Increased cast speed and decreased recovery time
  • Black Blade – Decreased Stamina consumption and decreased recovery time
  • Discus of Light – Decreased FP cost. Increased damage and cast speed
  • Triple Rings of Light – Increased damage
  • Radagon’s Rings of Light – Decreased FP cost. Increased damage and cast speed. Decreased recovery time.
  • Lightning Strike – Decreased Stamina cost. Increased cast speed and decreased recovery time.
  • Honed Bolt – Increased cast speed and decreased recovery time.
  • Ancient Dragons’ Lightning Spear – Decreased FP and Stamina cost. Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy attacks while casting.
  • Ancient Dragons’ Lightning Strike – Decreased recovery time
  • Lansseax’s Glaive – Decreased FP and Stamina cost. Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy’ attacks while casting.
  • Fortissax’s Lightning Spear – Decreased FP and Stamina cost. Increased cast speed and decreased recovery time. Allows caster to withstand enemy attack while casting more easily.
  • Frozen Lightning Spear – Decreased Stamina cost. Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy attack while casting.
  • Death Lightning – Decreased FP cost, Increased the duration of death-accumulating smoke
  • O, Flame! – Increased damage
  • Giantsflame Take Thee – Decreased Stamina Cost
  • Flame of the Fell God – Decreased FP cost and increased damage
  • Whirl, O Flame! – Increased damage, decreased recovery time
  • Burn, O Flame! – Increased cast speed and decreased recovery time.
  • Black Flame – Increase damage and the spell can break enemy’s guard more easily.
  • Scouring Black Flame – Decreased FP cost and recovery time. Increased attack range and area of effect.
  • Black Flame Ritual – Reduced FP cost and increased damage.
  • Gurranq’s Beast Claw – Increased damage and decreased recovery time.
  • Bloodflame Talons – Decreased FP cost and increased cast speed. Decreased recovery time.
  • Bloodboon – Increased damage. Increased cast speed and decreased effect start-up time, decreased recovery time.
  • Pest Threads – Decreased Stamina cost.
  • Scarlet Aeonia – Increased cast speed and decreased recovery time. Allows caster to more easily withstand enemy attacks while casting.
  • Unendurable Frenzy – Increased cast speed and decreased recovery time. Decreased the random nature of projectile’s range and increased Madness buildup on enemies.
  • Inescapable Frenzy – Increased cast speed.
  • Placidusax’s Ruin – Decreased FP, Stamina cost and recovery time.
  • Dragonclaw – Decreased FP, Stamina cost and recovery time and made it easier to cause enemies to flinch when charged.
  • Dragonmaw – Decreased FP, stamina cost, recovery time and increased cast speed and made it easier to cause enemies to flinch when charged.
  • Greyoll’s Roar – Decreased FP, Stamina cost and recovery time.

Upward and downward adjustments

  • Adula’s Moonblade – Decreased the power of single cast and improved performance so that the blades and frost hit more consistently and continuously. Increased cast speed at lower dexterity.
  • Flame, Fall Upon Them – Decreased the damage of single cast and improved the performance so that it hits the enemy multiple times. Decreased FP cost.
  • Howl of Shabriri – Decreased the madness buildup on the enemy. Increased cast speed and decreased recovery time.

Downward adjustments

  • Swarm of Flies – Decreased blood loss buildup on enemy.
  • The Flame of Frenzy – Decreased madness buildup on enemy.
  • Frenzied Burst – Decreased madness buildup on enemy.

Weapon Skill

Upward adjustments

  • Lion’s Claw – Increased cast speed and decreased recovery time.
  • Kick – Increased cast speed.
  • Hoarah Loux’s Earthshaker – Increased cast speed. Increased cast speed on follow up input, decreased recovery time.
  • Troll’s Roar – Decreased Stamina Cost. Increased cast speed on follow up input, increased distance traveled.
  • Giant Hunt – Decreased recovery time.
  • Storm Assault – Decreased recovery time.
  • Carian Greatsword – Increased cast speed and decreased recovery time. Increased the damage when charged and made it easier to cause enemies to flinch.
  • Carian Grandeur – Increased cast speed and decreased recovery time. Increased the damage when charge and made it easier to cause enemies to flinch.
  • Gravitas – Increased cast speed.
  • Flaming Strike – Increased the travel distance of a stepping cleave in a strong attack.
  • Black Flame Tornado – Added hitbox to weapon when spinning, and added a window to roll during the attack to cancel the animation.
  • Lightning Slash – Increased cast speed. Added a hitbox to the stomp animation.
  • Sacred Blade – Increased cast speed.
  • Sacred Ring of Light – Increased cast speed.
  • Poisonous Mist – Increased cast speed.
  • Poison Moth Flight – Increased cast speed and decreased recovery time.
  • Ice Spear – Added a hitbox to the weapon’s spinning animation.
  • Chilling Mist – Increased cast speed.
  • Assassin’s Gambit – Increased cast speed.
  • Shield Bash – Increased cast speed.
  • Shield Crash – Decreased Stamina cost. Increased cast speed.
  • Blade of Gold – Decreased Stamina cost. Increased cast speed and decreased recovery time.
  • Blade of Death – Increased cast speed and decreased recovery time.
  • Golden Tempering – Decreased FP cost and increased cast speed. Increased effect duration.
  • Last Rites – Increased cast speed.
  • Mists of Slumber – Increased cast speed.
  • Eochaid’s Dancing Blade – Increased travel distance, added a window to roll during the attack to cancel the animation.
  • Unblockable Blade – Increased cast speed with the weapon Coded Sword.
  • Alabaster Lords’ Pull – Increased cast speed and decreased recovery time. Added a window to roll during the attack to cancel the animation.
  • Establish Order – Decreased recovery time and increased cast speed on follow up input. Increased damage. Made it easier to cause enemies to flinch.
  • Moonlight Greatsword – Decreased FP cost. Increased cast speed and decreased recovery time. Increased the frost buildup effect during the skill duration.
  • Wave of Gold – Decreased FP cost. Increased cast speed and decreased recovery time.
  • Wolf’s Assault – Increased cast speed and decreased recovery time.
  • The Queen’s Black Flame – Increased cast speed. Added a window to roll during the attack to cancel the animation.
  • Dynast’s Finesse – Decreased Stamina cost.
  • Flowing Form – Decreased Stamina cost.
  • Death Flare – Increased cast speed.
  • Onyx Lord’s Repulsion – Increased cast speed and decreased recovery time. Added a window to roll during the attack to cancel the animation.
  • Magma Guillotine – Decreased Stamina cost, Increased cast speed. Decreased recovery time on follow up input.
  • Cursed-Blood Slice – Increased cast speed and decreased recovery time.
  • Ice Lightning Sword – Increased cast speed. Added a hitbox to the stomp animation.
  • Rosus’ Summons – Decreased recovery time.
  • I Command Thee, Kneel! – Increased cast speed including follow up input. Added a window to roll during the attack to cancel the animation.
  • Gold Breaker – Decreased FP cost. Increased cast speed and decreased recovery time.
  • Familial Rancor – Added a window to roll during the attack to cancel the animation.
  • Nebula – Increased cast speed and decreased recovery time with the weapon Bastard’s Stars.
  • Regal Beastclaw – Increased cast speed.
  • Devourer of Worlds – Increased cast speed.
  • Regal Roar – Decreased recovery time.
  • Spearcall Ritual – Decreased recovery time.
  • Ancient Lightning Spear – Decreased FP cost and increased cast speed. Allows player to more easily withstand enemies’ attacks while casting.
  • Great-Serpent Hunt – Decreased recovery time and increased damage. Allows player to more easily withstand attacks from enemies.
  • Frenzyflame Thrust – Decreased FP cost, decreased recovery time. Decreased madness buildup on self.
  • Bloodboon Ritual – Increased cast speed.
  • Miquella’s Ring of Light – Increased cast speed.
  • Sea of Magma – Increased cast speed and decreased recovery time. Added a window to roll during the attack to cancel the animation.
  • Flame Dance – Decreased Stamina cost, decreased recovery time. Added a window to roll during the attack to cancel the animation.
  • Storm Kick – Decreased Stamina cost.
  • Bear Witness! – Increased cast speed.

Upward and downward adjustments

・Thundercloud Form – Decreased damage when not charged. Decreased FP cost. Increased cast speed and decreased recovery time.

Bug Fixes

  • Fixed a bug where the damage of Inescapable Frenzy was affected by right hand weapon.
  • Fixed a bug where the damage of the weapon arts “Carian retaliation” was increased by weapon and status, and the effect was not displayed correctly during online multiplay.
  • Fixed a bug where the animation when inflicted with blood loss and frostbite was bigger than originally planned.
  • Fixed a bug during character appearance change menu in which some parameter changes were sometime not reflected.
  • Fixed a bug that prevented a dialog from appearing when executing “Leave” on some items.
  • Fixed a bug that allowed unauthorized items to be passed to other players.
  • Fixed a bug in multiplayer that prevented grace to be registered on the map if it was found just before the player is summoned.
  • Fixed a bug that sometime prevented the mechanic of Rennala Queen Of The Full Moon fight from working properly during cooperative multiplayer.
  • Fixed a bug that sometime prevented the player from entering the boss area after defeating Morgott, the Omen King.
  • Fixed a bug that prevented “Edgar the Revenger” and “Festering Fingerprint Vyke” from invading after defeating all the bosses in Liurnia of the Lake.
  • The item Tonic of Forgetfulness can now be obtained at the Volcano Manor if the player wasn’t able to obtain it due to quest progression.
  • Fixed a bug that caused the reduction of runes due to NPC “Gostoc” when player died in “Stormveil Castle” to occur at an unintended timing.
  • Added a protective barrier to Millicent after helping her at Miquella’s Haligtree so she cannot be unintentionally killed.
  • Fixed a bug that sometime prevented the player from obtaining the reward after defeating the Dung Eater.
  • Fixed a bug that sometime prevented the player from progress Diallos’ questline.
  • Fixed a bug that sometime prevented player from duplicating remembrance at the Walking Mausoleum.
  • Fixed a bug that prevented player from inputting consecutive attacks when dual wielding thrusting sword.
  • Fixed a bug that causes scythe to lose blood loss effect if poison affinity is applied to the weapon.
  • Fixed a bug where the damage of the Iron Greatsword was lower than expected when an affinity is applied.
  • Fixed a bug that caused FP consumption to increase when the player cast Night Comet with charge.
  • Fixed a bug that causes he default key setting on keyboard for weapon skill (Left Ctrl) to not be set (on PC only).
  • Fixed a bug in the Steam version where the history of players who played multiplayer was not displayed correctly under certain circumstances.
  • Increased online multiplayer stability.
  • Fixed a bug that caused incorrect sounds to be played under certain circumstances.
  • Fixed a bug that caused some places on the map to have incorrect visual and hitbox.
  • Fixed a bug that causes some enemies to have incorrect visual and behavior.
  • Fixed a bug that causes some armor to have incorrect stats.
  • Text fix.
  • Other performance improvements and bug fixes.

The version number of this update shown at the lower right corner of the Title Screen will be as follows:

App Ver. 1.04 – Regulation Ver. 1.04.1

Source: Bandai Namco

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fortnite Update 3.52 Out for v20.20 & Datamined Content This April 19 (Update)

Epic Games has released the Fortnite update 3.52 patch today, and this one is for the massive changes and fixes added to v20.20! Check out the full Fortnite April 19 update patch notes below!

Fortnite Update 3.52 Patch Notes | Fortnite Update v20.20 Patch Notes | Fortnite April 19 Update Patch Notes:

Update: Here are the official patch notes for today’s update!

THE BATTLE FOR CONEY CROSSROADS

Battle for Coney Crossroads in Fortnite

Condo Canyon can again be called home: the Battle for Condo Canyon is a victory for the Resistance! With the Resistance settling in at this POI, Funding Stations for an Armored Battle Bus and set of Turrets can now be found here.

The fight against the IO goes on, this time at Coney Crossroads. A literal and figurative turning point, jump into the Battle for Coney Crossroads and help push the IO back! (Refusing to give up, Huntmaster Saber is again prowling overhead.)

NEW WEAPON: RANGER SHOTGUN

Fortnite Ranger Shotgun

Wanna fight for Coney with extra confidence? The Ranger Shotgun has appeared on the Island, built for much longer range than most Shotguns. This burst Shotgun has one shot per reload. Because each shot deals serious damage, you won’t need to panic while reloading.

Find Ranger Shotguns on the ground, from certain vendors, and in Chests, Supply Drops, and sharks.

BARS TO MAKE A BREAK

The Resistance plans to supply the Boogie Bomb or Rift-To-Go — but needs help deciding which one. Both are tailored for escaping tricky situations. An enemy come out of nowhere? Throw a Boogie Bomb to trap them in a dance. In a losing struggle? Use a Rift-To-Go to create an emergency Rift.

Fortnite Boogie Bomb vs. Rift-To-Go

Before one of these escape mechanisms is unvaulted, you’ll have the opportunity to try out both in the wild. Find Boogie Bombs and Rift-To-Gos scattered throughout the Island from Friday, April 22, at 8 AM ET to Monday, April 25, 2022, at 8 AM ET. Not too long after this trial period ends, you can vote for your favorite choice by contributing Bars at Funding Stations. The first item that reaches 100% Funded will swiftly enter the loot pool!

COVERT OPS QUESTS

Fortnite Covert Ops Quests

Help The Origin complete a covert operation in Zero Build. You must finish both stages of each Quest before time runs out to receive the next Quest! Your first task begins April 22 at 9 AM ET.

The Origin’s agenda:

Quest 1: Begins April 22 at 9 AM ET and ends April 26 at 8:59 AM ET

Finished Quest 1 before April 26 at 8:59 AM ET? You’ll proceed to Quest 2!

Quest 2: Begins April 26 at 9 AM ET and ends April 28 at 8:59 AM ET

Finished Quest 2 before April 28 at 8:59 AM ET? You’ll proceed to Quest 3!

Quest 3: Begins April 28 at 9 AM ET and ends April 30 at 8:59 AM ET

Finished Quest 3 before April 30 at 8:59 AM ET? You’ll proceed to Quest 4!

Quest 4: Begins April 30 at 9 AM ET and ends May 2 at 8:59 AM ET

Finished Quest 4 before May 2 at 8:59 AM ET? The operation is complete! And your reward? The Secret Sledge Pickaxe.

COMPETITIVE NOTES

  • Coney Crossroads is not under assault in competitive playlists, but Huntmaster Saber has still relocated.
  • The Ranger Shotgun is not included in competitive playlists but is subject to an evaluation period.
  • The Boogie Bomb/Rift-To-Go trial period will not take place in competitive playlists.

MAJOR BUG FIXES

  • Fixed an issue involving constant controller vibration after exiting a Motorboat on land mid-boost.
  • Fixed an issue involving an inability to slide if “Toggle Sprint” was set to “Off.”

Currently, the official Fortnite Trello board has not updated to reflect the changes in v20.20. Once the list of fixes is out, we’ll update the post. We’re also expecting Epic to release the official patch notes which the devs have been doing the past few title updates.

In the meantime, here are the known issues for Fortnite as of the latest patch:

  • Boats and Cars may appear to stutter or hitch when driving despite being on smooth terrain.
  • For some players, Fortnite and Save the World will run slower than they should when using DirectX 12 to play Fortnite. (Workaround: Switching to DirectX11 or toggling Raytracing (on PC’s that support Raytracing) should resolve the issue.)
  • A player can’t slide after sprinting if they have the “Toggle Sprint” option off (Workaround: Set “Toggle Sprint” to “On”)
  • After player finishes the match, the match end UI may be missing from the screen (Workaround: Bringing up sidebar menu fixes the issue)
  • When players leave a boat while boosting onto or, on land, the controller will begin constantly vibrating.
  • Driving a vehicle can sometimes clip under the map when impacting the ground
  • Vaults around Seven Outposts with a lock that requires multiple players to open currently are locked shut and will not activate. This will be resolved in a future update.
  • When using split-screen, opening the Map or Quest screen will cause the other players’ view to become all black, blocking their vision. (Workaround: The affected player can open and close their map to regain visibility.)
  • We’re investigating an issue where your Fishing Collection Book appears to reset its progress after viewing the tab in the Collection menu.
  • Back blings have a large gap between the back bling and the outfit when using Halley or Leelah.

Fortnite v20.20 Datamined Info:

 

We’ll update this post accordingly once the full patch notes are out and if there are any more datamined content discovered.

Source: Epic Games

MP1st Staff

Home > News

Battlefield 2042 Update 1.000.011 Out for v4.0 This April 19

DICE has released the Battlefield 2042 update 1.000.011 today for both last-gen and next-gen platforms. This patch is called update 4.0, and includes a ton of fixes (over 400!), and new features such as VOIP integration, end of round scoreboard and more. Read on for the Battlefield 2042 April 19 patch notes and highlights.

Battlefield 2042 Update 1.000.011 Patch Notes | BF2042 Update 4.0 Patch Notes:

Patch 4.0 Highlights:

  • VOIP for Party & Squads
  • Change to End of Round that displays the Scoreboard
  • Overhaul of weapon attachments
  • Balance adjustments to Specialists such as updated Traits for Rao and Paik, and improvements to Sundance’s Specialty, with a focus on their Anti-Armor Grenades being more effective against targets in their immediate vicinity
  • Vehicle balance changes such as making the M5C Bolte’s passengers easier to target, and a reduction in power for its Missile Launcher
  • Fixes for being unable to ADS after exiting a vehicle, or being unable to revive players near objects
  • Improved Ribbons and XP Events to make them easier to unlock across modes

Fixes, Changes, and Improvements

VoIP

VoIP (Voice over Internet Protocol) is now available in Battlefield 2042.

There are two voice chat channels to choose between: Party and Squad. Settings for VoIP can be adjusted via Options > Sound/Voice > Chat while in-game.

Scoreboard

In Update 3.3 we released the UI refresh for the Scoreboard. Following this update this UI refresh will now also be available during the End of Round screens.

Weapon Attachments

With Update 4.0 we’ve overhauled the behavior of many weapon attachments to ensure that their impact when customizing your weapons is unique, and noticeable. Previously, some attachments had effects that were too similar from others, and it was unclear what the impact on your weapons would be when switching between them.

We encourage you to experiment with the refreshed weapon attachments to see how they feel after the update, and you’ll be able to read the full set of changes further down the page.

General

  • Made several improvements to Kill Assists
    • Damage Assists trigger from a lower damage threshold, improving consistency and clarity
    • EMP Grenades now trigger Assists more reliably
    • Assists can now trigger when a teammate kills an enemy and either of them were covered in smoke you deployed.
  • Fixed EMP effects persisting on screen
  • Fixed a bug where equipping a weapon attachment from the item reveal menu would in some scenarios reset the full customization on that weapon back to defaults
  • Fixed a bug where the player’s saved customization would sometimes be reset to defaults after joining a server
  • Simplified keybinds for Chat and VoIP
  • Switch weapon for Gunner can now be properly bound in key bindings
  • Airplane and Helicopter sensitivity settings added to the Options menu

Matchmaking & Social

  • Fixed a matchmaking error that could occur after quitting a Hazard Zone server
  • Matchmaking information is now visible in the Player Card screen
  • Fixed a bug where a user encounters a matchmaking loop and gets sent back to the lobby.
  • Disbanding a party before joining it no longer incorrectly shows the “Remove EA Friend” prompt

Progression and Unlocks

  • Adjusted Ribbons to make them easier to unlock across all modes, especially in Rush
  • Further adjustments to specific Ribbons:
    • Logistics – Progress earned from repairing friendly vehicles has been increased, and progress earned from healing and resupplying has been reduced
    • Objective – Kills or Assists while fighting for objectives in Breakthrough now also give progress
    • Intel – Progress for hitting enemy vehicles with EMP’s has been doubled
    • Combat – Destroying an enemy Ranger now rewards Ribbon progress
    • Combat & Wingman – Kills and Assists on enemy Players in Hazard Zone now give increased progress
  • Mastery for the Mi-240 Super Hind, MV-38 Condor, and MAV now gets progress as intended when teammates spawn in on your vehicle
  • Cosmetics and weapon attachments are now correctly marked as New when unlocked
  • XP from support actions has been increased, while XP from objective actions has been decreased to compensate:
    • Projectile Destroyed, with Irish’ APS-36 Shootdown Sentinel, from 5 -> 10 XP
    • Enemy Disrupted with EMP, from 10 -> 20 XP
    • Equipment Destroyed, from 5 -> 10 XP
    • Healing, from 5 -> 20 XP
    • Resupply, from 5 -> 20 XP
    • Repairing, from 5 -> 20 XP
    • Ranger Destroyed, from 25 -> 75 XP
    • Objective Neutralized, from 250 -> 200 XP
    • Objective Captured, form 375 -> 200 XP
    • Sector/Objective Defended, from 15 -> 10 XP.
  • Added an XP event for killing a downed enemy in Hazard Zone
  • Repairing Ranger now correctly triggers the repairing XP event

Maps

  • Breakaway
    • Fixed players or AI Soldiers sometimes not spawning in the correct HQ area
  • Hourglass
    • Fixes a bug where players were still receiving damage from the Tornado while inside the Stadium
  • Kaleidoscope
    • Sprinklers are now active for 9, instead of 20 seconds
    • Sprinklers no longer deal damage
    • Sprinklers should no longer affect players outside the building
    • The freeze effect in the HUD is less intense
    • Fixed an issue where players could shoot through the tires of some trucks on Kaleidoscope
  • Orbital
    • Fire from the rocket explosion event is no longer invisible and will slowly dissipate
  • Renewal
    • Fixed a bug where soldiers and vehicles would be affected by the storm while inside buildings
  • Reduced rubberbanding when key events such as the rocket launch get triggered
  • Bollards and ramps should no longer be triggered by deployed gadgets
  • Toxic barrels now continue dealing area damage if another nearby barrel gets destroyed shortly after
  • Fixed a bug/exploit where players were able to deploy gadgets or shields that would intersect with MCOMs, not allowing them to be disarmed
  • Fixed a bug where container doors were still presenting the interaction prompt after being destroyed
  • Updated destruction behavior for fences
  • Minor prop objects at distance now pop more slowly
  • Added support for traversal on objects linked to moving platforms
  • Enabled cover occlusion for player damage from explosions
  • Fixed a bug when elevator doors weren’t synced for players joining later during a match
  • Players can now sneak and open doors close to them while ADS
  • We’ve resolved multiple smaller issues across all maps that could negatively impact gameplay:
    • Fixed some areas where players could get stuck
    • Fixed floating of items
    • Fixed some collision areas that caused players to fall through items/the map
    • Fixed areas where planes could go through terrain while out of bounds
    • Fixed being unable to interact with some objects
    • Fixed some areas where players were able to see through the map
    • Fixed behavior on some interactable objects such as doors
    • Fixed clipping of objects such as vegetation

Battlefield Portal

  • Made several improvements to the Portal Browser
    • Name/Description is now autofilled when creating an Experience
    • Name/Description fields of preset Experiences are now empty by default
    • Browsing Experiences remembers your previous search query
    • Resolved instances where the Browse tabs didn’t function correctly when applying custom filters
  • Made adjustments to the chase camera on a number of vehicles in Battlefield Portal
  • Fixed an issue which could cause a game crash when players were near a Kübelwagen
  • Players no longer remain in a stuck trigger animation after deploying C4 and immediately jumping into a vehicle
  • The Defibrillator can no longer be equipped while swimming
  • Stationary Machine Guns will now be destroyed alongside accompanying towers
  • Added new VO lines for destroying or capturing objectives
  • Added new VO line for tower collapse event on Caspian Border
  • The tower on Caspian Border will now have improved barrage & projectile VFX before its collapse
  • Players can now switch back to their secondary weapon on an Experience with all primary weapons disabled
  • The Cycle Primary Weapon key binding now properly cycles to the secondary weapon if the player doesn’t have a primary one
  • You should now always automatically have your last played loadout in the next round
  • Spawns on El-Alamein have been moved to prevent becoming stuck after deploying in FFA Mode
  • Battle of the Bulge – the screen now changes to sepia when going out of bounds near the tank battle vista area
  • Numerous fixes for floating rocks and cliff faces in Valparaiso, Arica Harbor, El-Alamein, and Caspian Border

Bad Company 2

  • You can now switch back to the Mortar Strike gadget while it’s recharging
  • You can now switch out from the Mortar Strike gadget using the inventory prev/next bindings (default mouse wheel) while it is recharging
  • Fixed an issue where weapon under barrel attachments would trigger on button press even if the weapon was not selected at the time
  • Rush – updated M-Com screens with arming/disarming progress bars and countdown timer

Audio

  • Fixed the wrong VO playing when giving attacking orders as Dozer
  • Fixed issue where Falck’s gadget VO would trigger when hitting enemies
  • The healing sound will now always play when Falck heals herself with the S21 Syrette Pistol
  • Adjusted Wingsuit audio for Sundance so they are easier to hear for enemies
  • Added surface scrape sounds to vehicle with tracks when rotating stationary
  • Improved audio across amphibious vehicles
  • The MD540 Nightbird and AH-64GX Apache Warchief now have the correct audio cues when Air-to-Ground missiles are ready to be used
  • Destroying a gadget should no longer trigger vehicle destroyed voice over
  • Improved at range audio for the Recon Drone
  • Low health sound should no longer get stuck when going into a vehicle
  • Added audio VFX for turning on/off the Flashlight attachment
  • The Prox Sensor should no longer emit warning sounds if no enemies are within reach
  • Soldiers should no longer hear the opposite ping VO being triggered from a 3P view
  • Improved audio consistency for vehicle call-ins
  • Improving cockpit audio experience when driving enclosed Land Vehicles in first person
  • Tweaked the vaulting sound when climbing ladders
  • Added audio for birds on Renewal
  • Added audio for destroying screens in the Synseco laboratory lobby in Renewal
  • Improved audio for damage caused by storms
  • Improved audio for vehicle gear shifting
  • Fixed an issue where rapidly pressing fire on a Sniper Rifle would play an audio cue as if two shots were fired
  • Improved audio for the M5C Bolte, EBAA Wildcat and MD540 Nightbird when they pass by players

Modes

Breakthrough

  • Fixed air vehicles being able to spawn at the opponents HQ in start of the round

Hazard Zone

  • Successful missions should no longer be shown as failed
  • You can no longer use a Redeploy Call-in when all players in a squad are alive
  • Removed placement ranking stats from End of Round screen in Hazard Zone
  • Adjusted costs of several Hazard Zone weapons and gadgets
  • The roaming AI LATV’s should no longer fail to spawn, or spawn at the wrong times
  • Soldiers should no longer be stuck in a mandown state
  • Hazard Zone end of round now shows all kills, instead of just human player kills
  • Hazard Zone end of round now properly shows in round instead of lifetime respawns
  • A collected Data Drive will no longer be permanently marked on the minimap
  • Players can no longer move their character in Hazard Zone after dying or bleeding out

Rush

  • Fixed issues with Rush declaring the winning team prematurely and/or incorrectly
  • Deploying gadgets over Rush M-COMS should no longer prevent arming it

Conquest

  • Adjusted spawn locations to prevent spawning out of bounds

AI Soldiers

  • AI Soldiers will no longer appear lagging while entering a vehicle
  • AI Soldiers can now repair combat vehicles in All-Out Warfare
  • Improvements to AI Soldiers operating Helicopters
  • Improvements to AI Soldiers reviving human players

Soldier

  • Fixed some issues where the player would be impossible to hit when entering an exposed vehicle seat
  • Fixed an issue where dead soldiers or friendly soldiers would block bullets
  • Fixed further instances of not being able to revive players when some of their body parts were clipping with assets/geometry
  • Fixed players not being able to place deployables in certain areas
  • Fixed an issue where the player would not be able to jump or vault after reviving someone
  • Fixed an issue where players would have 2 hands on a rifle while sprinting on a steep slope
  • Fixed losing input when jumping on/off the ladders
  • Fixed players appearing to fly after meleeing water
  • Fixed soldiers sometimes becoming invisible while downed
  • Fixed players sometimes going into downed state, instead of dying if killed in an out of bounds area
  • Fixed players entering a downed state after crashing with an air vehicle
  • Fixed players sometimes entering a downed state state while under water
  • Fixed players sometimes being thrown up in the air after getting revived
  • Fixed an issue where redeploying your soldier could cause dropped weapons to float
  • Fixed an issue where it wouldn’t be possible to crawl under certain obstacles while prone
  • Fixed an issue where the player’s camera could sometimes clip through the ground or objects when prone
  • Fixed an issue where the soldiers could fly when dropping down from steep areas
  • Fixed an issue where certain camera transitions would force the player’s FOV to be reset to the default FOV (55°)
  • Fixed an issue where it is possible to die when entering a vehicle right after performing a melee attack while in the air
  • FOV should no longer break after switching weapons on ladders
  • Improved traversal across moving objects
  • Updated animations for directional vaults
  • Soldiers will no longer die when swimming close to or under a water vehicle

Animations

  • Fixed an issue which would cause broken weapon animations while sprinting into world objects such as a wall
  • Fixed an issue where reload animations would play incorrectly
  • Fixed an issue where aborting a revive caused first person animations to break
  • Resolved several corrupted eye animations
  • Improved the preview animations of deployable objects
  • Improved left arm animations while crawling with a MCS-880
  • Improved left hand animations when using an under barrel attachment while sprinting
  • Sprinting out of water while swimming no longer puts you in a stuck sliding animation
  • Left hand animations should no longer break when entering and exiting vehicles
  • Players should no longer experience looping revive animations when downed
  • Gunners should no longer sometimes clip behind vehicles while driving
  • Made revive animations smoother
  • Switching weapons in a vehicle open seat will no longer result in a broken animation
  • Toned down weapon movement during initial ADS after deploy
  • Smoothed out the transition animations for camera and weapon movement when switching between stand/crouch
  • Jumping into water while reloading will no longer cause a broken reload animation
  • You can no longer see through your hands while using the SWS-10 or DXR-1 in prone position during reload
  • Polished idle animations for rifles

Specialists

Angel

  • Fixed a bug where Angel’s Supply Bag won’t land when bouncing close to a vehicle
  • Fixed instances where Angel’s Supply Bag didn’t activate correctly
  • Fixed some occurrences that could cause the mesh of Angel’s Supply Bag to copy itself onto other thrown projectiles

Irish

  • Made all vehicle types able to smash through Irish’s Deployable Cover
  • Resolved instances where Irish’s Fortification System couldn’t be placed on angled terrain
  • Fixed a bug where the APS-36 Shootdown Sentinel would not always stop targets if blocked by a soldier standing on it
  • Fixed an issue where players could see the APS-36 Shootdown Sentinel in an infinite firing loop at an unidentified target

Dozer

  • The SOB-8 Ballistic Shield and main weapon can no longer equipped at the same time when bashing or entering a vehicle
  • Dozer now becomes vulnerable for a short time when the SOB-8 Ballistic Shield is hit by heavy fire such as from tanks
  • Dying as Dozer while holding the SOB-8 Ballistic Shield will no longer cause you to be resurrected with the shield active
  • Reviving Dozer with the SOB-8 Ballistic Shield active no longer makes you float upwards
  • Repeatedly pressing the Prone and SOB-8 Ballistic Shield buttons as Dozer will no longer result in the player having the shield up while prone
  • Performing a takedown on Dozer with an active SOB-8 Ballistic Shield will now play the correct animation
  • Fixed a bug where Repair Tools caused the SOB-8 Ballistic Shield to deflect bullets
  • Fixed an issue where the SOB-8 Ballistic Shield could bash through thin walls

Rao

  • Rao’s Cyber Warfare Suite should now feel more responsive
  • Resolved bugs related to using the Cyber Warfare Suite ability without an active target
  • Once the Cyber Warfare Suite ability finishes, your target is now reset
  • Replaced Trojan Network with the Thread Perception Trait:
    • When Rao takes damage from enemy fire, he will automatically spot the enemy for himself

Paik

  • Replaced Threat Perception with the Eagle Eyed Trait:
    • Players damaged by Paik are now spotted for everyone
  • Updated Paik’s Mastery criteria to align with her new Trait

Casper

  • The OV-P Recon Drone can now be descend with Crouch toggle buttons
  • The rotors on the OV-P Recon Drone are now placed correctly
  • The spotting sound now plays correctly while using the OV-P Recon Drone
  • The OV-P Recon Drone now remembers it’s direction upon re-entry
  • Resolved wrong text displaying when OV-P Recon Drone
  • Fixed an issue that would sometimes prevent you from flying the OV-P Recon Drone upwards if you entered it while crouching

Boris

  • The SG-36 Sentry Gun should no longer clip outside elevators
  • A tank running over the SG-36 Sentry Gun will now destroy it

Sundance

  • Fixed Anti-Armor Grenades that locked on to targets which were too far away
    • Anti-Armor Grenades now filter by angle and distance in a more accurate way, and have the same priority for air/ground vehicles
  • Anti-Armor Grenades no longer swap targets when already tracking a target and have reduced maximum range once unfolded and in flight
  • Anti-Armor Grenades now have different tracking radius for ground and air vehicles
  • Anti-Armor Grenades no longer target Irish’s Deployable Cover or APS-36 Shootdown Sentry
  • Anti-Armor Grenades track properly if left sleeping on the ground now, instead of simply  exploding
  • Improved the speed when switching through Sundance’s Grenade Belt
  • Scatter Grenade detonation timings adjusted to let them explode quicker
  • Landing on rough terrain no longer causes Sundance to bounce up in the air
  • Fixed a rare issue where Sundance’s body could become detached from a vehicle upon entry while landing onto the vehicle from the wingsuit, causing Sundance to become invisible

Falck

  • Falck’s S21 Syrette Pistol can now be equipped while swimming
  • Fixed an issue in prologue where Falcks syringe did not spawn a pickup on the ground
  • Reduced the distance at which the S21 Syrette Pistol’s dart is visible

Mackay

  • Made it easier for Mackay to grapple onto moving vehicles
  • Players can no longer take damage from the Grappling Hook while downed
  • Adjusted Mackay’s walk animation when aiming down sight, the sight should no longer misalign with where shots are fired
  • Resolved issues where smoke stopped the Grappling Hook from working
  • The Grappling Hook crosshair should now correctly pick up objects while in range
  • Looking as far left/right you can while grappling while pressing A/D no longer allows you to slow down or speed up
  • Fixed a rare occurrence where entering a vehicle after using the Grappling Hook could cause Mackay to become invisible

HUD / UI

  • HUD – hints for Reload, Low ammo and No ammo will now blink a few seconds and then fade out. Switching weapons in these states will restart this animation
  • HUD – added critical (red) and out of bounds (gray) color to WorldInfo, SoldierInfo and SoldierCompass HUD widgets
  • HUD – centered soldier compass direction readout and added positioning arrow shape
  • HUD – added scaling options for the Mini-map/team, Personal Log, World Log, Player/Vehicle Info, Chat and Vehicle Passenger List
  • HUD – added critical state for vehicles
  • Added new options that allow players to scale the transparency of many different icons in the HUD (Friendly icons, Squad member icons, Enemy Icons, Revive Icons, Objective Icons and Ping Marker Icons). Each icon type can have a different transparency when zoomed or not zoomed. The option can be found under DISPLAY > HUD ICONS.
  • Added a Chat Log Visibility option to allow players to set the default visibility mode of the chat log (which allows it to be turned OFF on console where no key bindings exists to change visibility in-game)
  • Adjusted scaling of objective icons over distance, they will now start scaling at 50m (instead of 100m) and stop scaling at 500m instead (instead of 1000m)
  • Solved an issue where friendly icons were too enlarged
  • The “Need Healing” icon is no longer visible over friendlies while playing as Angel without a Medical Crate
  • The grenade indicator no longer remains after the grenade has already exploded
  • The killcard should now always update after being killed by AI Soldiers shortly after self healing
  • SG-36 Sentry Gun and OV-P Recon Drone are now shown/hidden depending on gadget availability
  • Fixed a bug where the minimap didn’t update when entering an air vehicle from the ground
  • Fixed a problem that caused hints to disappear on initial deploy into vehicles
  • Made animations for the Plus Menu smoother
  • Added 24 new options to control the opacity and size of HUD icons
  • Added missing Always Traversal Sprint option under CONTROLLER tab

Gadgets

  • Fixed an issue that prevented equipping of the IBA Armor Plate if you were being healed at the same time
  • Using the IBA Armor Plate no longer causes the plate to flicker and reappear on screen after use
  • Fixed a bug where players were able to deploy items to clip ladders and ziplines which could block passage
  • Improved the positioning of the preview of deployed objects (such as Boris’s turret) to better reflect the surface the player is trying to place it on, instead of hovering in the air.
  • Gadgets should no longer be destroyed if a door opens or closes close to them
  • Fixed an issue where gadgets resupplied via the Loadout Crate caused the player to not be able to redeploy their chosen gadget later on during that life
  • EMP effect from grenades no longer extend past their visual explosion radius
  • Fixed an issue that allowed players to drop Ammo and Medical Crates through thin walls
  • CG Recoilless M5 / RPG / SMAW will now one shot Ranger if it’s a direct hit
  • The CG Recoilless M5 will no longer automatically reload while you are downed if you died after firing it
  • Fixed an issue causing empty reloads on the Recoilless M5 to be interrupted when vaulting
  • Fix for issue where users were able to detonate the C5 Explosive while being hacked
  • Fixed an issue where both soldier Anti-Tank Mine & the Bolte’s Anti-Tank Mine would despawn after a short while if the player died
  • The Repair Tool now turns off when a player dies
  • Made it easier to place the Insertion Beacon
  • You’ll now spawn in the same direction where the Insertion Beacons is facing when spawning on it
  • Fixed an issue that would allow players to shoot FXM-33 AA missiles while their target was in smoke
  • Fixed an issue where FXM-33 AA Missile did not become enabled again until the user switched to another weapon and back again after being affected by EMP
  • Fixing a issue where Smoke Grenades did not explode on moving cranes

Weapon Attachments

The behavior of many weapon attachments has been overhauled to ensure that their impact when customizing your weapons is unique, and noticeable. Previously, some attachments had effects that were too similar from others, and it was unclear what the impact on your weapons would be when switching between them. Here’s an example of updated behavior while customizing the AC-42:

  • A – Warhawk Compensator
    • Update 3.3: improved horizontal recoil control, reduced vertical recoil control<./li>
    • Update 4.0: improved recoil control, reduced weapon accuracy<./li>
  • B – Rattlesnake Light Grip
    • Update 3.3: improved accuracy while moving, reduced accuracy while static
    • Update 4.0: :increased hipfire accuracy, reduced accuracy while ADS
  • C – Maul Hybrid 1.5X-3X
    • ADS speed decreased in 4.0
    • Zoom levels and Optics toggle options persist
  • D – Subsonic Rounds
    • Base recoil reduced in 4.0
    • Reduced Muzzle Flash visibility
    • Decreased projectile velocity

Further changes to Weapon Attachments:

  • Factory and Extended Barrel descriptions now display the correct fire rate changes
  • Weapon modifiers are now correctly applied when swapping attachments while the bipod is equipped
  • Fixed an issue that would cause the 40mm Grenade Launcher attachment to hit an invisible wall when fired indoors
  • Fixed an issue which would grant unlimited ammo if magazine attachments were toggled in between firing the underbarrel attachment
  • Fixed some weapons displaying wrong ammo counts for specific magazines
  • Adding and removing attachments in the Plus Menu will now always correctly apply their statistic changes
  • Underbarrel activations such as flashlights and laser sights will no longer be reset after getting revived
  • Bipod attachments will no longer toggle on and off while reloading
  • The ADS time on the BKS 8X now matches that of other scope attachments
  • Adjusted the size of the DD Holo scope to bring it in line with other scopes
  • Reduced blur on the Ghost Hybrid scope
  • Some underbarrel attachments should no longer have a shared ammo pool
  • The Maul Hybrid and the Ghost Hybrid now correctly displays both scope zoom levels in the Collection screen
  • The Fusion Holo attachment no longer clips through the meshes on the following weapons: AK-24, LCMG, PP-29 and the SFAR-M GL
  • Fixed clipping issues with the camera when the Fusion Holo optic is equipped while ADS

 

Weapons

  • The high powered magazine for the AK24 now shows the correct amount of bullets
  • Fixed an issue where players were unable to fire straight away after reloading the Grenade Launcher attachment on the M5A3
  • Updated text descriptions for both the NTW-50 and DM7
  • Fixed an issue which caused the extended magazine for the PBX-45 to have a slight delay before it fires after reload
  • Located a missing ‘R’ in the description of the PKP-BP
  • Increased PKP-BP Base Recoil
  • Fixed an issue that would cause weapon lag across scopes for the M44
  • The missing bullet on the M44 has been located
  • The M44 now displays the correct reload animation while in prone
  • Fixed an issue with the M44 that caused the scope to move a lot more than intended when aiming around
  • Arcom Tactical Muzzle Brake no longer floats when equipped onto the MP9
  • Increased the long range damage on SWS-10 light ammo from 35-40 over 75 meters
  • The Iron Sight will no longer be visible when the Fusion Holo is equipped to the PP-29
  • Fixed an issue with the incorrect ammo pools to be set on the PP-29, which would show incorrect ammo quantities
  • Fixed the PP-29 medium and subsonic ammunition having inverted ammo pools
  • Fixed an issue which could cause underabarrels on the SFAR-M GL to unexpectedly run out of ammo
  • Recentered the iron sight on the DXR-1
  • AC42 Bullet Damage dropoff increased
  • AC42 effective range has been lowered
  • Reduced scope shake when firing on the DM7 and VCAR
  • Fixed an issue where weapons would have inconsistent dispersion or recoil
  • Fixed an issue which prevented bullets from dealing the correct damage amount
  • Bolt Action Sniper rifles now correctly play their animation after opening the Plus Menu and firing
  • Reload prompt will no longer stop flashing when there are only a few bullets left in the magazine
  • Reloading while ADS will no longer reset the camera zoom
  • Fixed an issue which could cause weapons to become invisible while climbing a ladder
  • Fixed an issue which caused some players to be unable to shoot or ADS after exiting a vehicle
  • Toggle Scope is now affected by soldier controller schemes
  • Weapons in the collection screen will no longer compare to the weapon selected in deploy screen which caused incorrect comparisons
  • Improved the visual quality of the crosshairs and red dots within high powered scopes while on low/medium graphic settings
  • Removed some double spacing within text descriptions of multiple weapons
  • Reduced scope shake when firing on the DM7 and VCAR
  • Fixing broken arm when doing pump action while crawling with the MCS-880
  • Improved weapon animation when deploying from a vehicle
  • Added a game hint for steady scope
  • Weapons should no longer slide over the floor when dropped
  • Made improvements to the position and drop timing for dropped weapons
  • Underbarrel shotgun crosshair does not disappear after zooming

Melee

  • Animation fixes related to melee takedowns
  • Fixed an issue where the camera was misplaced during a takedown
  • Fix related to targets flying away when doing a takedown on a moving platform
  • Fix where melee hits didn’t register consistently on moving targets
  • Fixed a bug where the player could throw a grenade and melee at the same time
  • Fixed a bug where player could get stuck in melee animation
  • Fixed a bug where doing a melee attack in prone could make the knife stuck until another melee was initiated
  • Fixed an issue which would cause guns to instead play a knife animation

Vehicles

  • As outlined in our recent Core Feedback, we are adjusting the number of active vehicles across maps and modes, and you’ll notice the first iteration of this change within this update. As an example of how that plays out on Breakthrough 64 for Kaleidoscope, here is how we adjusted total available vehicles in the match, per Sector:
    • Sector 1 – 17 -> 13
    • Sector 2 – 18 -> 17
    • Sector 3 – 19 -> 17
  • Health for soldier and vehicle now show correct values for all seats in the vehicle
  • The radar will now appear correctly while redploying on a team/squad mate in the Mi-240 Super Hind or MV-38 Condor
  • Killing someone with a Tuk-Tuk would sometimes show the wrong vehicle icon the kill card
  • Destroying either the Tuk-Tuk or Polaris Sportsman in a tunnel will no longer cause floating debris to be present
  • Players can now ping while driving vehicles in 3rd person view
  • Fixed an issue that would cause reversing in a tank to be problematic
  • Fixed an issue that would allow players to skip the equipment cooldown timer while in a helicopter
  • Players will no longer find themselves in a floating state while exiting a fighter jet upside down
  • Fixed an issue which would cause vehicles to not be deployed when called-in, but still shown as ‘in-play’
  • Fixed an issue that would allow players to shoot AT missiles while their target was in smoke
  • Adjusted text on the vehicle zoom options in order to make it clearer what the option does
  • Tornados should no longer throw a helicopter under the world, resulting in passengers ending up under water
  • Fixed an issue that would sometimes affect the visibility of flares
  • Exiting and re-entering a tank will no longer result in a misaligned camera
  • Fixed an issue that could allow helicopters to fly under the game world on Hourglass
  • Fixed an issue that would cause the AA missile launch to skip the yellow lock on phase, jumping straight to red
  • Fixed an issue that could sometimes cause helicopters to spawn on the ground
  • Fixed an issue that would sometimes cause players to fall through the world when deploying into a tank
  • Fixed an issue that would allow players to manually reload weapons on certain vehicles
  • Air radar should now correctly display enemies
  • System repair would sometimes only replenish a few health points, this has been corrected
  • It was possible for players to hurt themselves with some explosive vehicle weapons during the vehicle enter animations, this has been disabled
  • It’s no longer possible to shoot yourself for a short period of time when entering a vehicle
  • Vehicle hints will now show up on initial deployment
  • Vehicle “invert look” settings are no longer connected to flight controls
  • Fixed an issue that would allow players to instant lock onto a vehicle after flares have been used
  • Lights on air vehicles are now turned on when a player is in the cockpit.
  • Fixed an issue which would occasionally see the AH-64GX Apache Warchief or KA-520 Super Hokum Smart rockets ignore their target.
  • A specific concrete block was causing the T28 to become stuck. The T28 has overcome its fear and can now traverse over it
  • Invert vertical look is now working as expected on transport vehicles
  • Vehicle 3rd person camera no longer clips through the environment.
  • The ‘Hints for Controls’ option now displays for all intended vehicles.
  • Fixed an issue that would cause the bridge to clip while in 3rd person view in a T28 on Hourglass
  • Backpacks can no longer be seen sticking out of the side of the B17 Bomber.
  • Taking a Tuk-Tuk into an elevator will now display the correct health
  • Made tweaks to various VFX while in a helicopter and firing counter measures to reduce photosensitivity risks
  • Vehicles spawned through Deploy Screen will now be eventually abandoned if they are left
  • Fixed an issue which would cause animation issues when going from vehicle to downed state
  • Helicopter lights are no longer offset from their initial position while in the matchmaking countdown screen
  • Deploy animation will now only play once after the player has switched seats multiple times in a row within vehicles.
  • Tanks should no longer get stuck in the mud while in a storm on Orbital
  • Weathering effects are now applied more consistently to vehicles.
  • The soldiers physics representation now better matches the the actual animation pose when in a Tuk-Tuk or a Portal RHIB
  • Added a freelook 3rd person view crosshair to vehicles
  • Vehicle hud while in 1st person view now turns red when in a critical health state
  • Vehicles now show both soldier and vehicle health for all seats occupied by the player.
  • Updated the “Transport Look Behind” option to “Reset Camera View”
  • Tweaked camera pitch while in 1st person view within a helicopter to better reflect the direction of travel and increase visibility
  • Fixed spawning of vehicles in elevators
  • Vehicles should no longer incorrectly be slowed down when driving over certain platforms like bridges

AH-64GX Apache Warchief

  • The wing camera when firing rockets on the AH-64GX Apache Warchief is now more accurately aligned
  • The HUD will now be more visible when performing a nose dive in the AH-64GX Apache Warchief

EBAA Wildcat

  • Fixed text description on the EBAA Wildcat to more accurately reflects its weaponry
  • Fixed text description on the EBAA Wildcat and T28’s Smoke Launcher
  • The EBAA Wildcat can now climb hills with a bit more ease
  • Increased the handbrake strength on the EBAA Wildcat
  • While on Orbital the The EBAA Wildcat used to have trouble driving over low to average height rocks. This no longer occurs

F-35E Panther

  • The F35-E Panther will now take the intended damage when hitting specific buildings on Hourglass
  • Increased ejection force when at low speeds in the F-35E Panther
  • Added an ejector seat for the F-35E Panther when in Hover Mode
  • Afterburner VFX is no longer visible through the engine swivel nozzle in a F-35E Panther

KA-520 Super Hokum

  • Made tweaks to the KA-520 Super Hokum to better align its bullets to the crosshair
  • The KA-520 Super Hokum now correctly displays equipped attachments on its 3D model

LATV4 Recon

  • While entering a LATV4 Recon after sprinting, players will now find themselves in the correct seat
  • Fixed an issue that would cause the LATV4 to sometimes fall through the floor on Hourglass
  • Better positioned the hitbox of the the gunners head and shoulders when in a LATV4 Recon
  • Player is no longer pushed out of bounds if revived under the LATV4
  • The LATV4 Recon will no longer get stuck on a problematic rock on Discarded

LCAA Hovercraft

  • Fixed an issue that would cause the LCAA Hovercraft to become stuck on the environment on Breakaway
  • LCAA Hovercraft collision around point G1 on Kaleidoscope has been fixed
  • The LCAA Hovercraft can no longer fly after hitting a ramp at high speeds
  • Tweaked the boost on the LCAA Hovercraft to avoid it going up vertical walls
  • Swimming close to a LCAA Hovercraft that is on water will no longer result in death

M5C Bolte

  • Players are now able to shoot passengers within a M5C Bolte more easily
  • Fixed an issue that would cause the MC5 Bolte to fall through the world on Orbital after clipping tree trunks.
  • Fixed an issue that would cause the camera to break when revived from under a LATV4 Recon.
  • Fixed an issue that would prevent the MC5 Bolte from being visible after a call-in is requested
  • Fixed issue where the animation of the M5C Bolte’s main gun could become stuck in the firing animation.
  • MC5 Bolte Missile Launcher has been adjusted, and now also damage tanks
    • Time to live 10 -> 3.2
    • Engine strength 175 -> 70
    • Damage 70 -> 45

MAV

  • Fixed an issue that caused the 40mm Volley Pod crosshair to not show up in the MAV
  • Improved text descriptions on the MAV

MD540 Nightbird

  • Switching seats in the MD540 Nightbird would sometimes alter the FOV. It should no longer do this
  • It’s now possible to shoot the pilot of an MD540 Nightbird through the upper part of the cockpit’s glass

MV-38 Condor

  • The MV-38 Condor should no longer spin out of control when it gets destroyed
  • Fixed text description on the MV-38 Condor to more accurately reflects its weaponry
  • Fixed an issue where the camera positioning could sometimes become stuck after exiting a MV-38 Condor
  • 50mm Cannon Pod has been tweaked against other vehicles
    • RWS 50mm mounted on Air vehicles
      • Start and End Damage 60 -> 65
      • ImpactImpulse 8000 -> 3000
      • This change means it should now destroy the MD540 Nightbird in 2, instead of 3 shots
    • RWS 50mm mounted on Land vehicles
      • ImpactImpulse 4000 -> 2500
      • StartDamage 85 -> 92
      • EndDamage 60 -> 65
      • Damage FalloffDistance start 180 -> 200
      • Replenish Rate 2.3 -> 2.1

Polaris Sportsman

  • Players should no longer fall through the game world while driving the Polaris Sportsman on Renewal
  • Made adjustments to the camera setup while driving the Polaris Sportsman, ensuring players retain visibility at all times
  • Players can no longer get stuck in cargo containers while driving the Polaris Sportsman on Breakaway in Hazard Zone

T28 / M1A5

  • HEAT Shell
    • Impact damage increased by 90 > 115
    • Replenish time per shell increased from 6 > 6,8 seconds

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.