It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset June 21, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.
GRID Legends Update 3.10 Drives Out This June 21
Developer Codemasters just released an update for GRID Legends update 3.10 (PS5 version 3.001) which includes a couple of new features, fixes, and enhancements to enhance the gameplay experience. Check out the full GRID Legends June 21 patch notes below.
Grid Legends Update 3.10 Patch Notes | Grid Legends Update 3.001 Patch Notes | Grid Legends 3.1 Patch Notes | Grid Legends June 21 Patch Notes:
New Features
This patch coincides with the first GRID Legends content pack – Classic Car-Nage, available now for GRID Legends Deluxe Edition players. You can read more about that here.
General
- AI no longer drives too aggressively when not in Nemesis state
- Rearview mirror now shows as mirrored
- Some sponsor objectives unlocks have been fixed
Online
- Online statuses now change as intended in the Lobby screen
- Players no longer appear offline on the EA Friend Requests screen
- Some desynchronisation issues have been resolved
Driven to Glory & Career
- Missing UI in certain circumstances has been resolved
- Getting disqualified in ‘Back in the Fight’ no longer unlocks the next event
- AI timers no longer exceed the player’s in the MX-5 Cup Event 1
Performance/System
- A frame rate issue during replays has been resolved
- Performance when using interior cameras has been improved
- Several issues that would cause the game to crash have been resolved across all platforms
Art and Visual Effects
- Corrupted projections no longer show on walls and floors in London at Night
Text
- Debug text no longer displays in certain instances
- Several translation fixes have been made
Source: Electronic Arts
COD Vanguard Update 1.19 Shoots Out for Season 4 Mercenaries of Fortune This June 21 (Update)
Sledgehammer Games has released (Call of Duty) COD Vanguard update 1.19 (PS5 version 1.019, and this is the patch for Season 4 Mercenaries of Fortune! While the data for the patch is out, Season 4 goes live at 9 a.m. PT/12 p.m. ET/12 a.m. HKT later today (tomorrow for some). Read on for the COD Vanguard June 21 patch notes.
COD Vanguard Update 1.19 Patch Notes | COD Vanguard Update 1.019 Patch Notes | COD Vanguard Season 4 Patch Notes | COD Vanguard June 21 Patch Notes:
Update: Sledgehammer has released the official patch notes!

MULTIPLAYER
Maps
- NEW: USS Texas 1945
- The USS Texas returns from Call of Duty: WWII (2017) for one last voyage. Set sail in its 24/7 Featured Playlist at the launch of Season Four.
- Castle
- Bullets will no longer penetrate the wall near the High Ground in order to prevent undesirable spawn conditions.
- Sphere
- Addressed an issue that prevented the Glide Bomb Killstreak audio from being heard by players within the Labs.
Modes
- NEW: Blueprint Gun Game
- An all-time classic game mode makes its Vanguard debut. Be the first player to score a Kill with each one of the provided Weapons.
Ranked Play
- Season Four Skill Rating Reset
- Players’ Skill Ratings have been reset at the start of Season Four.
- Play 5 Skill Evaluation Matches to earn a Season Four Skill Rating and get placed into a Skill Division & Tier.
- Win matches after your initial placement to earn SR and advance your Skill Division & Tier over the remainder of the Season.
- Season Four Top 250 Skill Division & Leaderboard
- The Season Four Top 250 Skill Division and Ladder will go live on June 29th, one full week after Season Four starts. This release time will allow players time to earn a Season Four Skill Rating and advance through divisions.
- Season Four Ranked Play Rewards
- Players can earn the following rewards in Ranked Play during Season Four:
- Blueprints
- Pro Reissue SMG Charlie – Finish Top 5 in a Ladder Event
- Pro Issue KAR98k – Win 50 Ranked Play Matches
- Camos
- Season Four Ladder Champion – Finish 1st in a Ladder Event
- Season Four Ranked Veteran – Win 100 Ranked Play Matches
- Charms
- Carried – Finish Top 10 in a Ladder Event
- Iced – Win 25 Ranked Play Matches
- Spray
- Clean Sweep – Win 5 Ranked Play Matches
- Sticker
- Season Four Ranked Competitor – Complete 5 Skill Evaluation Matches
- Emblems
- Earn an Animated Skill Division Emblem at the end of Season Four to reflect your highest Season Four Skill Division
- Blueprints
- Players can earn the following rewards in Ranked Play during Season Four:
Operators
- NEW: Carver Butcher (Immortal)
- Butcher served in the British Army during Operation Devon, battling against the 16th Panzer Division. He was dismissed after sustaining injuries to his face from exploding shrapnel but returned to the front lines soon after as duty called. There he witnessed resistance fighters in action. Inspired, went on to become the founder and recruiter for the Special Operations Task Force. The rest, as they say, is history.
- NEW: Callum Hendry (Immortal)
- All his life, Callum was a showoff, constantly adventuring and getting into trouble with neighbors, woodland creatures, the law – everyone. His unwavering spirit helped him quickly ascend the ranks of the British Army to eventually become a recruit trainer. In World War II, Callum, harboring deep hatred for Nazis and their ideals, fought hard for a future without them. Currently he is the trainer for all SOTF agents.
Weapons
- General
- Added the ability to inspect equipped Weapons.
- Refined Pros and Cons in the Gunsmith for all Magazine Attachments that modify Aim Down Sights Time and Reload Speed to accurately reflect the effects of the Attachment.
- Increased Damage for Melee Weapons in the Overclocked Playlist to maintain a one-hit-kill.
- Addressed an issue that prevented Diamond Camo for Melee Weapons from unlocking once the requirements are met.
- Corrected the Magazine Attachment requirements for several Camo challenges.
- NEW: Marco 5 (Submachine Gun)
- A high mobility submachine gun, accurate from the hip with excellent close-range stopping power.
- Unlocked at Tier 15 in the Season Four Battle Pass
- NEW: UGM-8 (Light Machine Gun)
- High fire rate, mobile LMG that excels at creating suppressing fire and pushing enemy positions.
- Unlocked at Tier 31 in the Season Four Battle Pass
- Nikita AVT (Assault Rifle)
- Added Weapon Unlock Challenge.
- Get 10 Kills while moving in a single match 15 times.
- Added Weapon Unlock Challenge.
- Armaguerra 43 (Submachine Gun)
- Corrected the challenge requirements for the Death Artist Camo Category.
- H4 Blixen (Submachine Gun)
- Corrected the alignment of the Magnus Tac iron sights.
- M1916 (Marksman Rifle)
- Added Weapon Unlock Challenge.
- Get 10 One Shot One Kill in a single match 15 times.
- Added Weapon Unlock Challenge.
Progression
- Added new Seasonal Challenges and rewards.
- Added new Clan Challenge (expires in one week).
User Interface & Experience
- Addressed an issue that caused PC keybinds to reset to default upon switching between Campaign, Multiplayer, and Zombies modes.
- Browsing a player’s Clans will now display the correct level of each individual Clan.
- Addressed an issue where Loadouts would persist with outdated Weapon selections.
Bundles & Cosmetics
- Quick Equip can no longer be used to equip unsupported Reticles on Optic Attachments.
ZOMBIES
Maps
- “Shi No Numa”
- Round-Based Zombies returns with Shi No Numa on June 22nd.
- The classic map elements return such as Door Buys, Flogger trap, and Electro-Shock defenses return.
- Classic Wall Buys return with round-based Zombies.
- Players can now purchase select weapons from designated Wall Buy locations.
- Starting at round six, Wall Buys will have a chance to increase in Pack-A-Punch level every round and all the way to level 3 at higher rounds.
- The odds to increase in Pack-A-Punch level improve every five rounds until all available Wall Buys become level three.
- A new area to explore… uncover its secrets.
Story Quest
- New Story Quest is available in “Shi No Numa” on June 22nd.
New Intel
- New narrative intel is available in “Shi No Numa” to advance the Dark Aether story.
Challenges
- Season Challenges
- New Season Challenges available at the start of Season Four.
Wonder Weapon
- Wunderwaffe DG-2
- Available via Wonder Weapon Quest in “Shi No Numa”
- Extra DG-2 added to the Mystery Box at Round 10.
Weapons
- Season Four
- UGM-8 and Marco 5 available in Zombies loadouts once unlocked via the Season 4 Battle Pass.
- Unlock Challenges
- New Weapon Unlock challenges added to Zombies for the M1916 and Nikita AVT.
- Blueprints
- Fixed an issue where Dark Aether Tracer Rounds were not displaying when using the Accursed blueprint for the Welgun.
Covenants
- Death Blow
- Now returns ammo based on a percentage of ammo used when obtaining a critical kill.
- Ammo Gremlin
- Now refills ammo at a speed based on the size of the weapon magazine.
Gameplay
- Round-Based Adjustments
- Sacrificial Hearts
- Players are awarded a Sacrificial Heart every three rounds in round-based modes.
- Altar of Covenants
- The Altar of Covenants inventory is refreshed every three rounds in round-based modes.
- Sacrificial Hearts
Pack-a-Punch Camos
- New camos available at the Pack-a-Punch machine in “Shi No Numa.”
Enemies
- Zaballa the Deceiver
- Added new attack behavior allowing Zaballa to attack without teleporting.
Stability
- Addressed various stability issues.
Sledgehammer Games has not released the offiical patch notes for Season 4 just yet, though we’re expecting that to change within the day. For the new content incoming for Season 4, check out the official list via Activision:
VANGUARD OVERVIEW
- Shi No Numa Brings Back Classic Round-Based Zombies. Battle through the swamps of Shi No Numa in round-based play, featuring a new multi-step main quest, Wonder Weapon, and more.
- Embark on the High Seas in USS Texas 1945. Battle on the decks and in the interior spaces of USS Texas 1945, launching at the start of the new season.
- Blueprint Gun Game Debut. The fan-favorite mode is back. Be the first to progress through every weapon to win the match.
Zombies Brings Classic Round-Based Play in Shi No Numa

Thirteen years after its original release in World at War, the legendary round-based Zombies experience Shi No Numa is returning as part of this free update to Vanguard.
Team up and conquer the “Swamp of Death” in classic round-based Zombies play, featuring a new main quest and side quests, a new Wonder Weapon quest, fresh intel, and more.
New Main Quest, Wonder Weapon: Wade through the swamps as you journey on a multi-step quest culminating in a devastating battle. Complete the quest in full to show off your prowess with a new Calling Card. Watch for hidden secrets throughout in the form of multiple side quests waiting to be uncovered in the swamps.
Fast Travel, Classic Traps: Tactically reposition yourself from the undead fast using Shi No Numa’s zipline system and when the horde is nipping too close to your heels, run them through the flogger or your electro-shock defenses.
Experience the map in a new way through Vanguard’s unique features like exchanging your Sacrificial Hearts for upgrades at the Altar of Covenants and the Tome of Rituals.
Keep an eye on this blog for a Shi No Numa map guide coming next week.
Maps: USS Texas 1945 at Launch, Desolation in Season
Mercenaries of Fortune brings two new Multiplayer maps that will challenge even the most tactical Operators. A familiar battleship launches alongside the start of the season, with a second map arriving midway through.
USS Texas 1945 (Launch)

USS Texas 1945 challenges Operators to fight it out on an offshore battleship designed for tense long-range engagements on starboard and port and plenty of close-quarters action amidst its many confined interior locations. Set up on a power point and do your worst.
A reimagining of the U.S.S. Texas map from Call of Duty®: WWII, this is a a medium-sized map that’s moved from the white Cliffs of Dover to the waters around Caldera.
Desolation (In-Season)
Deploy to a Pacific listening post in this small-to-medium sized map set in a dense village littered with destruction. Large mountains and a vast landscape engulf the environment as you battle around the central building and along its creekside fortifications.
Blueprint Gun Game Debuts in Vanguard
The fan-favorite Blueprint Gun Game Multiplayer mode makes its Vanguard debut.
Be the first Operator to progress through all 18 weapons to win the match. Eliminate an enemy to cycle to the next weapon. Melee an enemy to set them back one weapon and get the final Throwing Knife elimination to secure victory.
No Perks, Killstreaks, or custom Loadouts allowed. Blueprint Gun Game is all about showing your mastery with a diverse weapon set, making it the perfect means of training up your weapon skills across the board.
New Ranked Season and Rewards

Sharpen your competitive skills by competing in 4v4 matches using the same settings, maps, and modes as the 2022 Call of Duty League.
Get unique Ranked Play rewards for securing wins and top placement against other players in the new season. Rewards include a sleek blue weapon camo for finishing a Ladder event in first place, a blue camo weapon camo for winning 100 matches, weapon blueprints and more. Consider these your incentives to get on the ladder and restart your climb to the top, as all players’ Skill Ratings and Skill Divisions will refresh for Mercenaries of Fortune.
With a new Call of Duty League Midseason Pack on the way and the season fast approaching its Stage IV Major, you’ll be ready and hyped to face even the sweatiest foes.
Four New Weapons, Two in Battle Pass
Add some spice to your Loadouts with these new armaments obtainable throughout the season.
Marco 5 (Launch)

“A high mobility submachine gun, accurate from the hip with excellent close-range stopping power.”
For the highly mobile, aggressive player, there are few better options than rushing into battle with the Marco 5 SMG. It’s great for pushing into objectives, as its high mobility allows you to run circles around the enemy while they struggle to get a bead on your position.
Considering its relatively noticeable recoil and damage falloff at longer distances, the Marco 5 is best when fired from the hip at closer ranges. As the first SMG in Vanguard to feature the Akimbo Proficiency, you’ll soon wonder why you ever needed to aim down sights in the first place.
UGM-8 (Launch)

“High fire rate, mobile LMG that excels at creating suppressing fire and pushing enemy positions.”
Who says an LMG has to slow you down? Combining high mobility with a high fire rate, the UGM-8 is ideal for players looking to keep pace with their teammates while offering suppressive fire.
This thing chews through ammo, so be prepared to feed it. Boost your ammo capacity with one of several different Magazine options or grab Fully Loaded or the Scavenger Perk to prevent going empty in the middle of a fight.
Push Dagger (Launch Window)

“A blade with a T-shaped grip that allows for increased push power. Easily concealable and deadly in CQC.”
Built for speed and stealth, this new melee tool will be a great addition to loadouts where close-quarters fights and silent takedowns are critical to a mission’s success.
Operators can unlock it either through a bundle to be made available during Season Four, or by completing one of two challenges:
In Multiplayer, get 5 Melee Kills with a Primary Weapon in a Single Match 15 times. (Hint: use the Bayonet attachment on a primary weapon for better lunge, or the Fast Melee Perk for quicker maneuvers)
In Zombies, get 100 kills with a Melee weapon while shrouded by your Aether Shroud. (Hint: the new Shi No Numa experience, with interiors that could trap you with the undead often, can be a great way to get kills).
Vargo-S (In-Season)

An essential armament for versatile play. This workhorse Assault Rifle offers a high-fire rate, steady aim through sustained fire, and a quick reload, and that’s before adding any of its Gunsmith attachments.
Unlock both the Marco 5 and the UGM-8 for free through the Seasonal Battle Pass System; more information to come. Unlock the Push Dagger and the Vargo-S in one of two ways: through an-game weapon-based challenge or via a Store Bundle to be released later this season, featuring a Weapon Blueprint from this weapon’s family.
Once the official patch notes are out, we’ll be sure to update the post. Don’t forget, Warzone Season 4 will be kicking out tomorrow, and you can check out the new content incoming for that here.
Update: Post has been updated with the official patch notes courtesy of Sledgehammer Games.
Weird West Update 1.10 Pushed Out for The Miners & The Restless v1.03 Patch This June 21
WolfeEye Studios has pushed out Weird West update 1.10, or what the studio calls The Miners and The Restless update version 1.03! This brings in new features, bug fixes and more! Read on for the official Weird West June 21 patch notes.
Weird West Update 1.10 Patch Notes | Weird West 1.03 Patch Notes | Weird West June 21 Patch Notes:
Aside from a healthy dose of bug fixing, this new update adds some brand new Mine locations to the game to keep exploration and bounty hunting fresh. To help with exploring those mine sites, some additional aiming system options are now available and all weapons have also received a facelift with additional stats and loot variations. The game progression system has been also fully revised – with acquired Weapon Abilities now carrying between Journey Heroes – and the game economy received a full balancing pass to go with all this, under the benevolent eyes of the Wanderers, from their brand new outpost location, where Nimp Relics can now be purchased! Not mentioning Companions AI received a lot of love.. oh.. and if you want to keep track of all this mayhem, we are also throwing in a new “Reputation” tab in your journal to keep tabs on your Friends for Life and Vendettas! Finally, console players should be delighted to know the game now runs at 60Fps on Xbox Series S too! Check-out the patch trailer video and more in-depth details below.
New Features From v1.03:
Loot: Weapon Perks
In an effort to diversify weapon loot, Patch 1.03 will introduce the concept of weapon perks. Now, each weapon you find in the world has a low chance of having a random perk attached to it, such as, but not limited to, increasing critical damage against non-human creatures, a chance to poison enemies, the ability to ignore some of the target armor, and more. If you upgrade a weapon with the forge, it will preserve the perk that was attached to it and transfer it to the upgraded weapon, too! This is the first part of our loot pass, which will continue with future patches by adding even more unique random gameplay effects to weapons!
Reputation TAB
Patch 1.03 will see the introduction of the Reputation Tab, allowing you to monitor what Vendettas are still active against you, what Friends for Life you have acquired, and also what Vendettas or Friends for Life your Companions have brought along with them into your Posse, adding a clearer understanding of those systems. From this tab you can also check out in what locations you are currently wanted. We hope you enjoy the new Reputation Tab!
In an effort to make the aiming system easier to use for players of all skill levels, we are adding two gameplay options that can be tuned or turned on/off at any point, depending on your preferences. “Aiming Accuracy,” when set to Permissive will make the aiming system more forgiving so that you will still hit your target even if you don’t very accurately aim at it. A second option, “Slo-Mo while aiming,” allows the game to slow down a tiny bit while entering aim mode to make things a bit less overwhelming if you prefer your action a bit less fast-paced.

Revamped Companion AI
A lot of love was given for this patch to Companions’ AI to avoid most of the issues related to companions not engaging in combat, getting stuck and not following you, or disappearing altogether. While Companions and AI in general will remain one of our core focuses for the coming weeks, to keep on improving the experience, we are confident this update will make Companions a more reliable part of combat!
New Progression System
Patch 1.03 also introduces a revamped progression system, where Weapon Abilities you acquired now transfer between Journeys (unlike Class Abilities), so the progression between the 5 Journeys feels more connected in term of progression. Note that if you load an existing save file after patching, you will be prompted to opt in or opt out of this new system, but all new games started after this patch will use the new progression system. Similarly, when recruiting your previous Journey Heroes, ammo, money, and even horse ownership are now transferred to the new Hero so you don’t feel like your hard-earned dollars and belongings are going to waste. To go along with those changes, we have also done a full balancing pass on the game economy (specifically how much junk items you find in containers and their value), but we have also revised the enemies’ level progression in secondary locations so that the game difficulty in those locations doesn’t plateau as much after the second Journey. This also means Bounty Targets from the Bounty Board will now correctly scale throughout the game, offering 3, 4, and 5 star Bounties as you progress. You will now also receive a relay from the Marshall when Bounties for key Story Characters are added to the Bounty Board so those don’t fully unnoticed!

60 FPS on Xbox Series S
For those of you playing on Xbox Series S, we did a pass on optimization (which will also benefit to lower end PCs, Xbox One, and PS4). The result of that optimization pass is that the game now runs at a steady 60fps on Xbox Series S! We hope you will enjoy the smoother experience!
Bug Fixes:
- Fixed some pickup items duplicating when saving and reloading in secondary locations
- Fixed shrapnel mine not properly saved and restored after saving/reloading
- Fixed destroyable carriable props, which were reappearing after being destroyed on save/reload
- Partially fixed memory bloating over long playthroughs which could result in repeated out-of-memory crashes for some players (e.g. loading Grackle). This fix should decrease how frequent the issue occurs for some of you, especially on a new playthrough started with this patch, but might not be sufficient for walkthroughs already well advanced for some players–so we’re still working on further fixes for this and will let you know of further development. If possible, we will try and release a full fix for this via a hot fix without waiting for the next patch release
- Partial fix for carriable not being properly restored to the position player moved them to on save/reload (full fix for this coming with next patch)
- Fixed a couple of other different crashes that could happen during gameplay
- Fixed all friendly Oneirists in the world becoming enemies after the player visited Canker during the Pigman Journey
- Fixed quest items sometimes not appearing in the new natural cave map and new hacienda during item fetcher quest
- Fixed Bounty targets not properly repopulating bounty boards between Journeys, which caused higher-level targets to not appear as the game progressed throughout the 5 Journeys
- Fixed being stuck in a travel encounter if the enemy you killed had a vendetta against you and their ghost spawned when they died
- Fixed several issues with Companions not following and not engaging in combat or completely disappearing
- Fixed world generator not correctly assigning available maps to secondary locations, resulting in some world seeding where all locations of the same type (e.g. mines, etc.) could be using the exact same map layout
- Fixed Bounty Mission sometimes leading to an already dead target, preventing the Bounty Mission from being completed
- Fixed Bounty System reusing the same location back-to-back, over and over again
- Fixed town turning hostile to captured bounty after returning a captured bounty (note one issue might still remain specifically when returning captured Ruth and Pigmen are not Sentient but the general bug that can occurs when bringing back any other generic bounty capture is fixed)
- Fixed Player horses getting stuck in a state where they would constantly run away from player upon arriving at destination
- Fixed several blockers that could appear during the Prison Extraction side quest
- Fixed player sometimes being wrongly spotted by enemies when behind cover or hiding in bushes
- Fixed Blocker issue during Protector Journey with finding Bracelet in Galen’s Crossing
- Fixed being stuck in Wolf form when demonstrating Werewolf transformation for the researcher in Grackle during the Werewolf Journey
- Fixed dead zone on camera control when using the mouse
- Fixed side quest items remaining in player inventory after completing delivery side quest
- Fixed weapon showing as equipped on player horse since last update
- Fixed blocker with not being able to talk to Leila in Oleander Temple in some contexts
- Fixed blocker with not being able to destroy the Olvidado Mine in some contexts
- Fixed several issues with not being able to retrieve the brand from dead heroes corpses during the Oneirist Journey
- Fixed some packed textures settings on Win10 PC Game Pass build wrongly set to 4K which could lead to the texture memory pool being overloaded and not being able to stream textures other than in low res
- Fixed Farmstead deed item cluttering player inventory after related objectives were completed
- Fixed Protector Hero falling below ground in Thriving Place during Oneirist Journey
- Fixed blocker where sometimes the leader of the Dagger & Bones could not be found in Fort Glenn during the Protector Journey
- Fixed Sheriff Albright sometimes still being the Sheriff at Grackle when she should no longer be
- Fixed quest tracking marker not appearing on the container for item fetcher quest in natural caves
- Fixed not being able to interact with the Bounty Board in Cedar Flats after completing the Holy Pig quest
- Fixed post-process from first vision cinematic remaining active after cinematic during the Oneirist Journey
- Fixed NPCs in Grackle Ransacked not commenting on you stealing dead peoples’ belongings on the street
- Fixed Shelby Cross Vendetta not triggering
- Fixed unexploded shrapnel mine spawning in next location after traveling
- Fixed shrapnel mine wrongly being detonated by NPCs walking on the floor beneath the one the mine is set on
- Fixed Ol’ Blue turning into a generic weapon when being upgraded
- Fixed arrows not restocking properly over time at trapper camps and towns’ Dagger & Bones shops
- Fixed player twitching rapidly when using the new projectiles aiming system against a wall
- Added a delay during which inputs are ignored after smelting an item to avoid smelting the next one in the list by mistake
- Fixed melee weapon on secondary weapon slot swapping to primary slot on save/reload
- Fixed ranged weapon fire rate going crazy if you changed from melee to ranged weapon while swinging your melee weapon
- Fixed player getting caught trespassing while the game was paused
- Fixed travel encounter sometimes loading without a scenario
- Fixed Pigman Joe being wrongly hostile to player after Pigman Journey
- Fixed zombies raised by Wraith during a Wraith Friend for Life intervention being hostile to player
- Fixed deputy spawning behind locked door in the bank while Grackle is ransacked
- Fixed Bounty target bodyguard incorrectly continuing escorting the target even after their death, resulting in bodyguard running to the corpse location every time the Player moves it
- Fixed Itinerant Merchant not selling items if player visited Quickbend early in the game
- Fixed bank clerk sometimes not working or not being at their desk
- Fixed infinite burning state on companions if you shot at them while equipped with a certain amulet
- Fixed wells in farms never having a chance to lead to an underground cave
- Fixed issue where Across Rivers would lose his inventory when rescued
- Fixed issue where quest NPC would not leave Galen’s Crossing after sending a relay stipulating that they did
- Fixed Bounty Hunter wedding band being mentioned as having been pawned when you only put it in your horse’s saddlebag
- Fixed Player getting stuck on safe door when opening a safe from the side
- Fixed several scripting issues around Snack and Albright locations during the Bounty Hunter Journey
- Fixed prisoner not spawning inside cell during the Prison Extraction side quest
- Fixed not removing side-quest item from Player inventory when failing Illiterate Love Notes side quest
- Fixed Heathen sometimes not starting her conversation in Fox Glove
- Fixed Player horse disappearing on save/load if saving near the horse at beginning of Werewolf Journey in first location
- Fixed several scripting issues with previous Journey Heroes not appearing at the temple during Oneirist Journey
- Fixed side-quest item sometimes not appearing in stash during Ghost Torment side quest
- Fixed issue where you would sometimes buy an item by mistake when opening the shop UI
- Fixed Werewolf status text wrongly mentioning stat increases that are not actually increased
- Fixed Shelby Cross sometimes not engaging in combat after turning into his siren form
- Fixed typo in letter found during The Strangeness side quest
- Fixed several typos in loading hints
- + various minor bug fixes
Source: Steam
Chivalry 2 Update 1.17 Slashes Out for Balance Changes for Patch 2.5.1 This June 21
Torn Banner Studios has speared out Chivalry 2 update 1.17 (PS5 version 1.017), which is for patch 2.5.1! This includes map balance changes, fixes and more, with some major issues from the big 2.5.0 patch resolved. Check out the Chivalry 2 June 21 patch notes below.
Chivalry 2 Update 1.17 Patch Notes | Chivalry 2 Update 1.017 Patch Notes | Chivalry 2 Update 2.5.1 Patch Notes | Chivalry 2 June 21 Patch Notes:
Map Balance Changes
After the Tenosian Invasion launch on all platforms we were able to make some observations about how our new Team Objective maps were playing out with the community at large.
For both maps we’ve made the beginning half of the maps easier for attackers to progress through, where previously defenders were holding the line too often. We anticipate that this will improve the overall balance of the map and improve the playing experience for both attackers and defenders.
The Razing of Askandir
- Stage 1
- Petards now explode 20% faster after being placed, (now 16 seconds, previously 20 seconds)
- Stage 5
- Fixed an issue where Mason torch pits would take longer to respawn torches than intended
The Breach of Baudwyn
- Stage 2
- Reduced catapult health from 2000 HP to 1400 HP
- Reduced ballista health from 1000 HP to 700 HP
- Masons spawn one second slower (from 10 seconds to 11 seconds)
- Tenosians spawn one second faster (from 8 seconds to 7 seconds)
- Stage 3
- Moved Mason spawners a few meters back
Crash Fixes
- Fixed top 3 of the most frequent crashes
- Crash when getting the fire arrows achievement
- Crash related to horse mounting
- Crash that occurred on map load
General Fixes
- Adjusted Beginner Mode player count up to the proper amount (from 22 to 40)
- Fixed an issue where Horse movement input keys could not be rebound in Options
- Fixed an issue where Masons could fall off their boats during Askandir’s opening cinematic
- Fixed an issue where player Masons were visible on boats during Askandir’s opening cinematic
- Fixed an issue where skin tones options for head customization went missing
- Fixed an issue where armour and helmet selections would change to what was equipped on previously selected classes
- Adjusted the “Akkadian Mail Shirt” textures to make the armour set more readable for team identification
Source: Chivalry 2
Aliens Fireteam Elite Update 1.25 Deployed for Fixes This June 21
Cold Iron Studios has deployed Aliens Fireteam Elite update 1.25 (PS5 version 1.025), which is once again for a host of gameplay improvements and fixes. For those annoyed at the Lancer Horde Slayer Kit skin unlock being bugged, that is now sorted out! Read on for the Aliens Fireteam Elite June 21 patch notes.
Aliens Fireteam Elite Update 1.25 Patch Notes | Aliens Fireteam Elite Update 1.025 Patch Notes | Aliens Fireteam Elite June 21 Patch Notes:
Source: Aliens Fireteam Elite
No Man’s Sky Update 3.093 Zooms Out for Fixes This June 21
Hello Games has released the No Man’s Sky update 3.093 (tagged as version 3.93) for consoles, which was released on PC last week! This brings a short list of fixes to the game, and is connected to the Leviathan Expeditions title update released on May 31. Check out what’s new in the No Man’s Sky June 21 patch notes.
No Man’s Sky Update 3.093 Patch Notes | No Man’s Sky Update 3.93 Patch Notes | No Man’s Sky June 21 Patch Notes:
Hello everyone,
Thank you to everyone playing the Leviathan Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.93, which will be live on all platforms soon.
Bug fixes
- Fixed an issue that could cause custom discovery names to be reset on load.
- Fixed a number of issues that could allow players to take damage in protected locations.
- Fixed a multiplayer issue that could cause players to incorrectly take damage that ought have been applied to a different player.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
That’s about it. If we get any new patches for the game, we’ll be sure to let our readers know. Bookmark our No Man’s Sky game hub to know about it ASAP!
Source: No Man’s Sky
Hot Wheels Unleashed Update 1.16 Races Out for Trophy Add-on This June 21
Milestone has released the Hot Wheels Unleashed update 1.16 (PS5 version 1.017) today for all platforms and it’s for a small trophy add-on. You can check out the Hot Wheels Unleashed June 21 patch notes below.
Hot Wheels Unleashed Update 1.16 Patch Notes | Hot Wheels Unleashed Update 1.017 | Hot Wheels Unleashed June 21 Patch Notes:
- Added Trophies for add-on
That’s all the patch notes that have been released for today’s patch. The previous update was patch 1.15 which improved game stability. It might be a while until we get a more bigger update for the game.
In the meantime, Milestone is adding new DLC to the game in July. This is the Looney Tunes DLC, and you can read the details of it below from the official press release.
“The Looney Tunes Expansion animates the competition with five new vehicles, a themed Track Builder Module, themed customization items for the Basement and the Player’s Profile, and the Looney Tunes Adventure Park environment, where players can relive the hilarious adventures of the classic animated franchise. The Looney Tunes Adventure Park is divided into four themed areas, including the iconic desert set of Wile E. Coyote’s epic fails.”
That’s it for the patch notes. Hot Wheels Unleashed is out now for the PC, PS5, PS4, Xbox Series X/S, Xbox One and Nintendo Switch platforms.
Source: Hot Wheels Unleashed
Fall Guys Update 1.07 Brings Free for All and Fixes This June 21
Mediatonic has pushed out Fall Guys update 1.07, and this is to bring the Free for All season into the game alongside improvements, new content and bug fixes, too! The Fall Guys June 21 patch notes can be seen below for the list of changes made.
Fall Guys Update 1.07 Patch Notes | Fall Guys Free for All Patch Notes | Fall Guys June 21 Patch Notes
Mediatonic has not released the complete patch notes yet, but here’s a preview of the new content alongside the confirmed bug fixes!
Tomorrow we launch Fall Guys: Free for All!
We are SO hyped to go free on all platforms, and to bring you all our best levels yet, biggest collaborations ever, and coolest costumes that we’ve ever made!!
RT if you’re HYPEBEAN!!!!! AaaAAAaaaAA pic.twitter.com/uMUpZz30Ae
— Fall Guys (@FallGuysGame) June 20, 2022
Deep Rock Galactic Update 1.17 Out for Space Beach Party (June 21)
Ghost Ship Games has fired out Deep Rock Galactic update 1.17 (PS5 version 1.000.017), and this is for the Space Beach Party event that brings new missions and more! Read on for the Deep Rock Galactic June 21 patch notes right here.
Deep Rock Galactic Update 1.17 Patch Notes | Deep Rock Galactic Update 1.000.017 Patch Notes | Deep Rock Galactic June 21 Patch Notes:
It is cold in space. Luckily, Management has a plan for dealing with that.
The first Beach Party in Space starts now and ends on July 11th.
Enjoy the (imaginary) sun and a couple of cold ones in this new event which includes:
- The Hoxxes Summer Cruise assignment. Take a trip to some of Hoxxes’ scenic spots and enjoy the sights.
- 2 new hats, awarded from the assignment. Complete your beach party look with these new additions to your wardrobe.
- The Space Rig Bar has received a vacation-themed overhaul during this event. Kick back with a cold one and enjoy Summer in space in-between missions.

Management hopes you will enjoy the party together with your fellow colleagues, and reminds you that this does not constitute actual vacation. Happy Mining.
The Ghost Ship Crew
Source: Steam
Fortnite Down for Maintenance & Save the World Status Update (June 21)
If you’re trying to login to Fortnite but can’t, don’t fret, as Fortnite down time for the servers have been triggered by Epic Games, and this is so that v21.10 can be rolled out! For those that still can’t access Save the World since yesterday, Epic has also given an update on the mode too.
Fortnite Down Status and Updates for June 21:
Here’s the announcement from Epic Games:
We're beginning to disable matchmaking in preparation for the v21.10 update, with server downtime beginning soon.
We’ll let you all know when downtime has ended! pic.twitter.com/MYOJSd7kiC
— Fortnite Status (@FortniteStatus) June 21, 2022
We’re beginning to disable matchmaking in preparation for the v21.10 update, with server downtime beginning soon.
We’ll let you all know when downtime has ended!
As for Save the World, Epic Games has acknowledged the outage since yesterday, and has said that it will be sorted once maintenance is over.
This issue should be resolved when the v21.10 update releases tomorrow, beginning the next venture season. pic.twitter.com/NNzGR4VVUx
— Fortnite Status (@FortniteStatus) June 20, 2022
We’re aware of an issue where some players are unable to access Save The World.
We’ll provide an update when we have more info.
This issue should be resolved when the v21.10 update releases tomorrow, beginning the next venture season.
As for v21.10, it’s already out! Go check out what’s new and the datamined content from today’s update right here.
Fortnite Update 3.60 Released for v21.10; Changes & Datamined Content Listed (June 21) – Update
Epic Games has released Fortnite update 3.60, and this is for v21.10 and should be out on all platforms! Same as in every Fortnite patch, MP1st is here to bring you the list of confirmed changes, new content and datamined stuff unearthed! Read on for the Fortnite June 21 patch notes.
Fortnite Update 3.60 Patch Notes | Fortnite v21.10 Patch Notes | Fortnite June 21 Patch Notes:
Epic Games has not released the official list of fixes and new stuff just yet, but that should change within the day, and we’ll update the post once we have info about it.
Update: Epic Games has released the patch notes!
With the Battle Royale v21.10 update, unlock new Styles for Chapter 3 Season 3 Battle Pass Outfits, and speaking of new looks, demonstrate unique combat technique with Darth Vader’s Lightsaber!
DARTH VADER’S LIGHTSABER – BE A FORCE TO BE RECKONED WITH
Darth Vader has begun his campaign for the Island, landing at a specific spot each match accompanied by Stormtroopers. Defeat Darth Vader and collect his dropped Lightsaber! With Darth Vader’s Lightsaber, block incoming fire, throw it boomerang-style at enemies, and of course, swing it at those who get in your way.

Joining the Stormtroopers, E-11 Blasters have made a return! Find E-11 Blasters in Imperial Chests at Vader Landing Sites, and also from the Stormtroopers you eliminate.

CHAPTER 3 SEASON 3 SUPER LEVEL STYLES

You have an aura about you. In the Bonus Rewards section of the Battle Pass tab, bonus Styles for Chapter 3 Season 3 Outfits have been available for players who progress past Level 100. With v21.10, this Season’s Super Level Styles have been added! Progress past Level 140 in Chapter 3 Season 3 and start unlocking the Platinum Rift, Lapis Slurp, and Auric Blaze Styles for Malik, Evie, Adira, Sabina, and Stormfarer.
SOCIAL TAGS + LOOKING FOR PARTY

Express how you play Fortnite! With the new option to add social tags to your profile, select up to three for other players to see. You can choose tags that express your favorite game mode(s) (2v2, Deathrun, Free For All, etc.), your gameplay vibe(s) (Chill, Mic Off, Mic On, etc.), and your preferred competitive event(s) (Cosmetic Cup, Hype Cup, Lightning Cup, etc.). You’ll also be recommended Fortnite experiences based on your social tags.
To add social tags to your profile, click on your profile icon in the Sidebar, then select +Add Tag. Once you have at least one social tag, you’ll be able to send party invites to and receive party invites from players with matching tags (who are in your server region). These party invites can be sent from the new Looking For Party section in the Sidebar. This section is Fortnite’s very own LFG (looking for group) feature where you can party up based on interest and region.
In this section, you will need to turn on Looking For Party in order to start sending and receiving invites from players. At any time, you can turn Looking For Party off. When off, you’ll stop receiving invites and have your sent invites expire. When playing Duos, Trios, Squads, etc., using Looking For Party is optional — the normal invite system for partying up will remain.
Social tags and Looking For Party are features currently in testing. These features will be incrementally rolled out to all players at a rate dependent on the test.
REALITY SAPLING BALANCE CHANGE

We’ve made adjustments to the amount of Reality Fruit a Reality Sapling can grow based on its rarity. In each growth cycle, Reality Saplings will now grow:
- 3 fruits when Uncommon or Rare
- 2 fruits when Epic
- 1 fruit when Legendary or Mythic
VISUALIZED AUDIO ADJUSTMENT
We’ve reduced the detection radius of the “Visualize Sound Effects” indicator for footsteps, Chests, and vehicles to better match the distance when that sound would be audible. This will mean the source of these sounds will need to be closer before appearing on your HUD.
COMPETITIVE NOTES
- The Darth Vader boss, Darth Vader’s Lightsaber, Stormtroopers, and E-11 Blasters are not included in competitive playlists.
SAVE THE WORLD | V21.10 HOMEBASE STATUS REPORT:

The Blasted Badlands Venture season is back in v21.10, complete with the Rage Meter modifier, Venture Level rewards, and returning Venture Challenge Quests. The Rage Meter modifier prevents energy from regenerating on its own, while also dramatically reducing your ability cooldowns and increasing their damage. Low on juice? Eliminating Husks refills your energy bar. Energy management is the name of the game in the Blasted Badlands! TIME TO HIT THE ROAD

Escort characters with unique modifiers in the Hit The Road Questline and keep the van vibes rollin’. First up is Quinn; her modifier boosts your shield’s regeneration with “Shields Up!” Next on deck, Crackshot’s “Concussive Shieldbreak” knocks enemies back when your shield runs out. As their road trip continues, each character’s modifier will grow and evolve. Hitch a ride and help broadcast their Songs of the Summer!
Complete each stage of Hit The Road for awesome rewards. Help out Quinn and nab Rex Jonesy, a Soldier equipped with the “Saurian Might” perk that boosts ranged damage based on your current health, and the fast-firing boombox Staccato Shotto shotgun for assisting Crackshot! Also on board is the Rad Llama. Exchange 500 Hit The Road tickets and crack one open for an assorted bundle of four Rad Heroes and five Boombox Weapons.DENNIS IS BACK

Burger boss turned Hero – Dennis’ Impostor Questline follows his journey from survivor to warrior! With the unique perk Burger Buff, turn your eliminations into tasty Burgers for health and energy regen.
MEET TONI

The Skate Park Royalty Pack is now available! With chill confidence and effortless style, Toni rules the ramps. Drop in and carve your own way with the new Pack featuring:
- Toni Outfit
- Ollie-Oop Back Bling
- Inline Impactor Pickaxe
And in Save The World specifically:
- Access to “Save the World” PvE Campaign
- Toni Challenges: Earn up to 1,500 V-Bucks by completing Save the World daily quests
Challenges are unlocked after having completed the “Homebase Stormshield Defense 3” mission in the “Save the World” campaign.
Note: The cosmetic items of this Pack will be shared through Battle Royale, Save the World, and Creative. This new Pack will have no impact on existing Founder daily login rewards or their V-Bucks earned, which is exclusive to early access Founders. These Outfits may appear in the Item Shop in the future.
SURVIVORS, SURVIVORS EVERYWHERE
In 21.00, we adjusted Rescue The Survivor missions. As soon as you rescue all Survivors the mission will end, cutting out your time waiting for the mission timer to finish counting down.
With 21.10 we’re continuing improvements in this area, fixing some interactions where Survivors wouldn’t spawn and adding more camps so you can save ‘em all! We’ve also modified this mission to spawn more survivors than is needed to earn the Platinum badge, making them easier to find and giving you some flexibility when rescuing everyone.
CONSUMABLE CHANGES
- Consumable food for Wildlife now drops from containers in addition to normal loot like crafting materials and ammo, instead of replacing them.
- The stack size of all consumables have increased to 999 so each type takes up only a single inventory slot.
Fortnite v21.10 Datamined Info:
Check out some of the confirmed content and changes via datamining from reliable people/members of the community!
You can now ride animals in Creative too!
— HYPEX (@HYPEX) June 21, 2022
EDIT STYLES THEMES:
– Platinum
– Lapis Slurp
– Auric Blaze— HYPEX (@HYPEX) June 21, 2022
SUPER STYLES! pic.twitter.com/x8bggt8vrl
— HYPEX (@HYPEX) June 21, 2022
ALL NEW COSMETICS & SHOP IMAGES! pic.twitter.com/VHlHEu8P28
— HYPEX (@HYPEX) June 21, 2022
SUPER STYLES INGAME! pic.twitter.com/KBboGvTnK1
— HYPEX (@HYPEX) June 21, 2022
Itachi Skin InGame! pic.twitter.com/YD5T40bqhR
— HYPEX (@HYPEX) June 21, 2022
Gaara & Orochimaru's Gliders! pic.twitter.com/GvvMTMkD4H
— HYPEX (@HYPEX) June 21, 2022
https://twitter.com/HYPEX/status/1539165273823002625
– Firework Flare Gun
– "Single shot projectile, when launched into the air the firework reveals enemies." pic.twitter.com/i4mI1hRzru— HYPEX (@HYPEX) June 21, 2022
Ballers now consume less fuel when driving & boosting!
— HYPEX (@HYPEX) June 21, 2022
Tilted Towers slightly changed! (via @zatheo_) pic.twitter.com/4WCLaZqtrk
— HYPEX (@HYPEX) June 21, 2022
Encrypted / Hidden cosmetics set: "GALAXIAN"
— HYPEX (@HYPEX) June 21, 2022
FREE NARUTO REWARDS! (Glider, Wrap & Emojis)https://t.co/5lxgImiUkG pic.twitter.com/24EnBIecOY
— HYPEX (@HYPEX) June 21, 2022
Bateau chapitre 1 a Logjam ! 👀🤩 pic.twitter.com/ykab5L7ItY
— Nanass (@Nanxss) June 21, 2022
Parts of the Chapter 1 & 2 maps POIs have returned, more will return as the reality tree spreads in the map! 👀 (via @Nanxss)pic.twitter.com/PqBGr2zzby
— HYPEX (@HYPEX) June 21, 2022
Logjam's changes themes each game featuring Chapter 1 & 2 POIs!
– Atlantis (Coral Castle)
– Pirates (Lazy Lagoon)
– Roman (Colossal Coliseum)
– Wild West (Tilted Town, without rift zone the effect) pic.twitter.com/E9IZj42u1n— HYPEX (@HYPEX) June 21, 2022
Grapple Gun is in Creative! pic.twitter.com/TuYTsfkquy
— HYPEX (@HYPEX) June 21, 2022
next to the friends list tab, not in it*
— HYPEX (@HYPEX) June 21, 2022
Upcoming Creative Device:
– Dice Device – No description.Upcoming Creative 2.0 (UEFN) Devices:
– Cinematic Sequences Device – Device used for playing back Level Sequence cinematics.
– Mesh Animator Device – Applies animations to a skeletal mesh.— HYPEX (@HYPEX) June 21, 2022
Ripsaw Launcher is available at the factory north of Logjam, it shoots a blade which goes through builds slowly for 10 seconds when fully charged, does 25 damage to buildings, 60 to players & 100 to vehicles, very fast. And reload time is 3 seconds and half! pic.twitter.com/gNIxbcqOhp
— HYPEX (@HYPEX) June 21, 2022
We’ll be updating the datamined content throughout the day,a nd it usually takes an hour or two before it’s all said and done. Once it’s over, we’ll put an “Update” on the main headline so people will know we’ve finished updating the post for the day.
Update: That seems to be it for the datamined content!
Source: Epic Games
Battlefield 2042 Down This June 21, DICE Working on It
Those on PS4 and Xbox One, it seems Battlefield 2042 down reports have surfaced this June 21, and there is no maintenance planned. Read on for the status and updates for it.
Battlefield 2042 Down Status and Updates for June 21:
Here are some of the reports that have surfaced for players:
Tried loading into a match like 10 times and keeps saying this?? what??
byu/FunMetal3405 inbattlefield2042
Thankfully, DICE is aware and announced that they are working on it.
We're currently seeing players on PlayStation 4 and Xbox One running into issues while connecting to Online Services and Matchmaking.
Sit tight. We're on it. pic.twitter.com/55UivLtier
— Battlefield Comms (@BattlefieldComm) June 21, 2022
We’re currently seeing players on PlayStation 4 and Xbox One running into issues while connecting to Online Services and Matchmaking.
Sit tight. We’re on it.
Based on DICE’s announcement, it seems last-gen consoles are the only ones affected by this. If you’re on PC or on next-gen and are affected as well, leave a comment below to let us know.
Same as before, we’ll update the post as soon as we hear an update from DICE. In the meantime, in case you didn’t know, DICE has rolled out a playlist change to week 2 of Season 1! Not only that, but there’s also a whale penguin Easter egg inserted by the devs as part of the Season 1 patch.
Granblue Fantasy Versus Update 2.81 Kicks Out (June 20)
Arc System Works has kicked out Granblue Fantasy Versus update 2.81, which includes a short list of fixes compared the previous 2.80 patch that housed character balance adjustments. Read on for the Granblue Fantasy Versus June 20 (June 21 for those outside the US) patch notes.
Granblue Fantasy Versus Update 2.81 Patch Notes | Granblue Fantasy Versus June 20 Patch Notes:
■General
“Tactical Move” terminology has been updated.
・System messages displayed on the battle screen
Rushdown! > Tactical Move!
Backshift! > Tactical Move!
・Mission Training
・Glossary
・Free Training
Rushdown > Tactical Move – Rush
Backshift > Tactical Move – Backshift
■RPG Mode
During the boss battle against Beelzebub in “Episode 40: The Absolute,” a bug has been fixed where progress could become blocked under certain conditions when Beelzebub activated his Skybound Art, “Black Spear.”
Others
・Fixed text bugs.
That’s about it for this patch. Once a new patch has been rolled out we’ll be sure to let our readers know.
Source: Granblue Fantasy
The Elder Scrolls Online Down for Maintenance on Consoles This June 20
Those trying to login to The Elder Scrolls Online but can’t, it’s not just you, but Bethesda has triggered The Elder Scrolls Online down for the game’s servers on both Xbox and PlayStation platforms this June 20, and this affects both last-gen and next-gen versions of the game.
The Elder Scrolls Online Down Status and Updates for June 20 (June 21):
Here’s the official maintenance schedule listed by Bethesda:
• [IN PROGRESS] Xbox: NA and EU megaservers for patch maintenance – June 20, 10:00PM EDT (June 21, 2:00 UTC) – June 21, 5:00AM EDT (9:00 UTC)
• [IN PROGRESS] PlayStation®: NA and EU megaservers for patch maintenance – June 20, 10:00PM EDT (June 21, 2:00 UTC) – June 21, 5:00AM EDT (9:00 UTC)
This maintenance has triggered, and this will also see the rollout of the High Isle expansion. For those not buying the premium DLC, you will still need to download the patch for game update 34. Check out the High Isle new content and patch notes right here.
If there are any changes to the maintenance window listed by Bethesdam we’ll be sure to update the post to reflect it.
The Elder Scrolls Online Update 2.32 Deployed for High Isle DLC (June 20)
Bethesda has released The Elder Scrolls Online update 2.32 (PS5 version 1.004), which is for the High Isle expansion that introduces a new area to explore and loads more! PC players got the DLC earlier this month, but for those on consoles, it’ll be out officially on June 21, which means the title update now brings in the data for the new chapter! Check out the complete The Elder Scrolls Online June 20 patch notes below.
- Related Reading: Everything We Learned About The Elder Scroll Online High Isle DLC – New Quality of Life Improvements, 12-Player Trial & More
The Elder Scrolls Online Update 2.32 Patch Notes | The Elder Scrolls Online Update 1.004 Patch Notes | The Elder Scrolls Online June 20 (June 21) Patch Notes:
Note: The items listed below are from the official patch notes on PC for the High Isle expansion. We’ll update the post if there are any changes from this one to the console versions once it’s available.

HIGH ISLE CHAPTER
New Zone – High Isle
Set sail for adventure in the Systres Archipelago! In this update, you’ll travel to High Isle and Amenos, two of the four islands southwest of Tamriel.
- To begin your travels to High Isle, you can choose from among the following:
- Create a new character and play through the Tutorial
- Enter the zone with an existing character by one of the following means:
- Use a Wayshrine to enter High Isle near the city of Gonfalon Bay
- Use a boat or cart outside Elden Root, Mournhold, or Wayrest to travel to the Gonfalon Docks
- Travel to a friend who is already in High Isle
- After you complete the Tutorial or otherwise arrive in High Isle, seek out the rogue Jakarn awaiting for your arrival at various locations in and around Gonfalon Bay. He’ll ask you for help in the Main Story and send you to meet with Lady Arabelle Davaux inside the city.
- In addition to the Main Story, the High Isle chapter includes the following activities:
- Six delves, four on High Isle and two on nearby Amenos, each with its own Skyshard, boss, and associated content
- Six challenging world bosses, including the terrifying Sable Knight occupying a ruined castle on High Isle, or the crafty Glemyos Wildhorn, a lord of the trickster faun race and master of their domain on Amenos
- Two public dungeons: The ancient Spire of the Crimson Coin, a source of great legends and even greater treasures, and Ghost Haven Bay, the last refuge of long-dead pirates and their vengeful captains
- Three new set crafting locations
- Nine full-length Objective quests
- Many independent content quests, unique distractions, and many other wilderness and city encounters throughout the zone
Volcanic Vents and Lava Vents
The Systres Archipelago is something of an island paradise, but every paradise has its problems. Each island in the archipelago is volcanic, to a greater or lesser extent. Due to certain recent events, tectonic shifts plague High Isle and Amenos, resulting in huge Volcanic Vents and smaller Lava Vents appearing throughout the islands. You can seek out these ruptures and calm them, defeating the monsters that pour forth and helping local druids settle the violence bubbling up from below.
- Seek out large Volcanic Vents and engage in group, overworld content as you assist the druids in their efforts to calm the eruption. Volcanic Vents will appear with an icon on your map when they are active!
- Discover smaller Lava Vents and defeat the emerging enemies yourself or with friends.
- Earn special rewards for defeating these creatures and keeping the Systres safe for another day!
Tales of Tribute
The new tactical card game, Tales of Tribute, has been growing in popularity in taverns across Tamriel and now you can learn how to play and unlock a fun new pastime! As you expand your collection and compete against others, you’ll earn new cards, decks, furnishings, cosmetics, Transmute Crystals and more.
To begin, visit the Roister Club of Gonfalon Bay, in High Isle. There, speak with Brahgas who will get you started on your journey to becoming a Tribute Master. Once you’ve earned your starting decks, you’ll be able to learn more about Tales of Tribute and rise through the club ranks, take on daily PvE and PvP challenges, compete in Tribute seasonal ranked play (beginning on June 8), or simply kick back at the local tavern and enjoy a friendly match with other heroes.
- Patron Decks
- Each collectible patron deck contains a unique patron token and associated deck of cards whose mechanics synergize.
- Review your collected and soon-to-be collected patron decks in the ‘Tales of Tribute Patrons’ Collections tab. There, you’ll see the powers offered by each patron, their starter card, base cards and upgrade cards.
- Expand your game options and skills by acquiring new decks with a whole new set of cards and patron. Each deck has a set of unique cards and patron that thematically and mechanically will offer a host of new strategy opportunities when combined with other decks.
- Select two of the four patron decks in a match and craft a strategy based around the cards and patrons you and your opponent bring to the game. A good player will have their plans ready, but the great players will be ready to adapt to the ebbs and flows of the game, adjusting to each situation and countering their opponent’s strategies!
- Patron Decks can be discovered in and around High Isle by partaking in activities, from public dungeons and world bosses to questing and incursions.
- Cards
- Every unlockable deck has some cards which can be replaced with new, more potent ones you may discover in Tamriel; some deck upgrade cards have abilities you won’t find elsewhere.
- These new cards can even be discovered or earned before you’ve unlocked their base deck, providing you with a little extra incentive to seek out those deck unlocks!
- Winning in Tribute matches against others grants a variety of rewards, including gold, transmutation crystals, motifs, cosmetics and even clues toward discovering those shiny new upgrade cards.
- Looking for a relaxed match for fun and profit? Queue up in the Activity Finder for a casual game against another player!
- Ranked Seasons with hefty rewards and leaderboards will be available with the full launch of the High Isle Chapter.
Two New Companions: Ember & Isobel
Two new Companions can be befriended in High Isle by completing associated Chapter content. Ember, the streetwise spellcaster, can be found at Tor Draioch just north of Gonfalon Bay. The honorable knight aspirant Isobel Veloise can be found at Castle Navire on the southwest coast of High Isle.
- If you have access to the High Isle Chapter, you can unlock the two Companions through completing associated quests in the High Isle zone.
- Once either objective is completed, the respective Companion collectible will be granted.
- These collectibles can be found in the Collections menu under the Allies category, in the Companion subcategory.
- You may have either a Companion or an Assistant active.
- Companion collectibles may be activated from the Collections menu or quick slotted for ease of use.
- Once unlocked, other characters on your account will need to also complete the associated introductory objective to utilize Ember or Isobel, but skill line, level progression and equipment are preserved on each Companion regardless which character summoned them.
- Each Companion possesses a passive perk ability which benefits you while the Companion is active, which can be seen via the Companion menu. This perk may also be permanently unlocked via Companion achievement accomplishment.
- Ember provides “Ember’s Intuition” which provides a chance to acquire hidden wallets of gold when pickpocketing, while Isobel grants “Isobel’s Grace” which gives a chance to recover the pack of a slain knight when defeating world bosses, which may contain various supplies.
New Trial – Dreadsail Reef
Surrounded by jagged, shallow reefs and inhabited by fierce predators, this small islet on the far fringes of the Systres Archipelago was practically untouched by man or mer until the Dreadsail’s Fleet Queen claimed it as her own. Take the fight to the Dreadsail pirates as part of the invasion force set to rid High Isle of this Maormer menace.
- Dreadsail Reef is a 12-player Trial off the coast and can be reached via boat in the northwest section of High Isle.
- The Trial includes a normal and challenging Veteran version.
- There are unique Item Sets within the Trial including Perfected versions only found in the Veteran difficulty.
- Unique Achievement awards are available for completing the Trial including:
- Unique Body and Face Markings
- A unique Mount
- Several Titles
- Unique housing items
New Item Sets
High Isle introduces several new item sets and Mythic Items to acquire:
- Overland
- Blessing of High Isle – Light
- 2 – Adds 1096 Maximum Magicka
- 3 – Adds 129 Magicka Recovery
- 4 – Adds 1096 Maximum Magicka
- 5 – When you are healed while in combat, increase your Weapon and Spell Damage by 369 for 5 seconds.
- Steadfast’s Mettle – Medium
- 2 – Adds 129 Stamina Recovery
- 3 – Adds 1096 Maximum Stamina
- 4 – Adds 1096 Maximum Stamina
- 5 – While you have a food buff active, reduce the cost of your Core Combat Abilities by 25%
- Systres’ Scowl – Heavy
- 2 – 1096 Maximum Stamina
- 3 – 1206 Maximum Health
- 4 – 1096 Maximum Stamina
- 5 – When you Bash an enemy, place Systres’ Scowl on them for 15 seconds. When hit by a Light Attack, a target with Systres’ Scowl takes 1973 Frost Damage, up to once every second.
- Blessing of High Isle – Light
- Crafted
- Druid’s Braid
- 1 – Adds 1206 Maximum Health
- 2 – Adds 1096 Maximum Magicka
- 3 – Adds 1096 Maximum Stamina
- 4 – Adds 1206 Maximum Health
- 5 – Adds 1565 Maximum Magicka
- 6 – Adds 1565 Maximum Stamina
- 7 – Adds 1722 Maximum Health
- 8 – Adds 1565 Maximum Magicka
- 9 – Adds 1565 Maximum Stamina
- 10 – Adds 1722 Maximum Health
- 11 – Adds 1565 Maximum Magicka
- 12 – Adds 1565 Maximum Stamina
- Order’s Wrath
- 2 – Adds 657 Critical Chance
- 3 – Adds 129 Weapons and Spell Damage
- 4 – Adds 657 Critical Chance
- 5 – Adds 943 Critical Chance
- 5 – Increases your Critical Damage and Critical Healing by 8%
- Serpent’s Disdain
- 2 – Adds 1096 Maximum Stamina
- 3 – Adds 1206 Maximum Health
- 4 – Adds 1096 Maximum Magicka
- 5 – Increase the duration of Status Effects you apply by 16 seconds.
- Druid’s Braid
- Trial
- Whorl of the Depths – Light
- 2 – Adds 129 Weapon and Spell Damage
- 3 – Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%
- 4 – Adds 129 Weapon and Spell Damage
- 5 – Adds 657 Critical Chance (Perfected only)
- 5 – When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing Frost Damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals Frost Damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon or Spell Damage.
- Pillager’s Profit – Light
- 2 – Adds 4% Healing Done
- 3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- 4 – Adds 1096 Maximum Magicka
- 5 – Adds 129 Magicka Recovery (Perfected only)
- 5 –Casting an Ultimate ability while in combat grants 5% of Ultimate spent as Ultimate, up to a max of 20, to up to 11 group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set every 45 seconds.
- Coral Riptide – Medium
- 2 – Adds 657 Critical Chance
- 3 – Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%
- 4 – Adds 129 Weapon and Spell Damage
- 5 – Adds 657 Critical Chance (Perfected only)
- 5 – Increase your Weapon and Spell Damage by up to 740 based on your missing Stamina, reaching the maximum at 33% Stamina.
- Pearlescent Ward – Heavy
- 2 – Adds 1206 Maximum Health
- 3 – Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
- 4 – Adds 4% Healing Taken
- 5 – Gains 1206 Maximum Health (Perfected only)
- 5 – Grants you and up to 11 other group members Pearlescent Ward.Pearlescent Ward increases Weapon and Spell Damage by up to 180 based on the number of group members that are alive.Pearlescent Ward increases damage reduction from non-player enemies out of 66% based on the number of group members that are dead.
- Whorl of the Depths – Light
- Mythic
- Dov-rha Sabatons
- 1 – While Sprinting gain a stack of Draconic Scales every 0.5 seconds, granting you 660 Armor, up to 20 stacks max. Upon stopping you deal Physical Damage per stack in an 8 meter shockwave, gain a damage shield equal to damage dealt, and retain Draconic Scales for 10 seconds but cannot gain new stacks. At 20 stacks, this damage will also stun for 3 seconds. The damage scales off the higher of your Physical or Spell Resistance.
- Lefthander’s War Girdle
- 1 – Roll Dodge no longer evades attack and instead grants a damage shield that absorbs up to 20990 damage over 1 second. This damage shield is unaffected by Battle Spirit.
- Mora’s Whispers
- 1 – Gain up to 1528 Critical Chance and 15% increased Inspiration, Alliance Rank, Alliance skill, and monster kill experience based off how many books of Shalidor’s Library have been collected.
- Oakensoul Ring
- 1 – While equipped, grants Major Prophecy, Savagery, Brutality, Sorcerery, Berserk, Courage, Force, Protection, Resolve, Heroism, and Minor Intellect, Endurance, and Fortitude.
- Sea-Serpent’s Coil
- 1 – While at full Health, you gain 40% damage reduction. After taking damage while at full Health in combat, you gain Serpent’s Rebuke for 10 seconds, snaring yourself by 40% and gaining Major Berserk and Major Courage, increasing your damage done by 10% and Weapon and Spell Damage by 430.The damage reduction does not apply while Serpent’s Rebuke is active.
- Dov-rha Sabatons
New Antiquities
As mentioned above, five new Mythic items are available for you to find and hunt down all through Tamriel.
- You’ll be able to obtain a unique Druidic Provisioning Station by finding all the associated leads in High Isle.
- A golden ship’s helm or a druidic megalith can be found for adventurers’ homes, for those who are plucky enough to locate the leads.
- A lead for the Nighthunter’s Cowl can be found in High Isle.
New Collectibles
- Crafting Motifs
- The Ancestral Breton crafting motifs can now be occasionally found when digging for Antiquities.
- The Steadfast Society crafting motifs can now be obtained from High Isle World Boss Daily Quests.
- Markings
- The Stormsurge Body Markings can be obtained by completing the Dreadsail Reef Conqueror achievement, which requires completing Dreadsail Reef on Veteran Mode.
- The Stormsurge Face Markings can be obtained by completing the Master Marine achievement, which requires defeating all the encounters in Veteran Dreadsail Reef on Hard Mode in one run.
- The Stonelore’s Legend Body Paint can be obtained by completing the Ascendant Unmasked achievement.
- The Stonelore’s Legend Face Paint can be obtained by completing the Life of the Party achievement.
- Mounts
- The Stormsurge Howler mount can be obtained by completing the Swashbuckler Supreme achievement, which requires completing all the achievements in Dreadsail Reef.
- Emotes
- The Sapphire Heraldy Horn 1 emote can be obtained by completing the Founder’s Foe achievement in Tales of Tribute.
- The Sapphire Heraldy Horn 2 emote can be obtained by completing the Tribute Tactician achievement in Tales of Tribute.
- The Sapphire Heraldy Horn 3 emote can be obtained by completing the High Roller achievement in Tales of Tribute.
- Costumes
- The Courtly Traveling Attire costume can be obtained by completing the Peace in Our Time achievement.
- Mementos
- The Crimson Bone Hammer memento can be obtained by completing the Spire of the Crimson Coin public dungeon quest, “Blood, Books, and Steel”.
- The Ghost Haven Caravel memento can be obtained by completing the Ghost Haven Bay public dungeon quest, “Buried at the Bay”.
- Pets
- The Coral Haj Mota pet awaits for those players who can get 25 lures from Ghost Haven Bay and 25 decoys from The Spire of the Crimson Coin.
- Rielle Rescue Dog can be obtained by completing the quest “Challenges of the Past” from Tales of Tribute.
- Tales of Tribute Decks
- Saint Pelin
- Grandmaster Delmene Hlaalu
- Psijic Loremaster Celarus
- Duke of Crows
- Red Eagle, King of the Reach
- Ansei Frandar Hunding
- Rahjin, the Purring Liar
- Sorcerer-King Orgnum
- Houseguests
- Brahgas can be obtained as a houseguest by completing the Tales of Tribute Master achievement in Tales of Tribute.
New Dyes
There are five new dyes to acquire in High Isle:
- The Chivalric Silver dye can be obtained by completing the Savior of High Isle achievement.
- The Pyandonean Purple dye can be obtained by completing the Dreadsail Reef Vanquisher achievement, which requires clearing Dreadsail Reef on Normal Mode.
- The Roister’s Cerulean dye can be obtained by completing the Tales of Travel achievement.
- The Cardship Crimson dye can be obtained by completing the Roister’s Club Master achievement.
- The Patron’s Gold dye can be obtained by completing the Tales of Tribute Master achievement, which requires completing all the achievements in Tales of Tribute.
New Achievements and Titles
This update introduces a whopping 120+ new achievements and 21 new titles, which are outlined below:
- The “Savior of High Isle” title can be obtained by completing the Savior of High Isle achievement.
- The “Three Thrones’ Defender” title can be obtained by completing the Champion of High Isle achievement.
- The “Knight Errant” title can be obtained by completing the Flower of Chivalry achievement.
- The “Dreadsails’ Scourge” title can be obtained by completing the Dreadsail Reef Vanquisher achievement, which requires clearing Dreadsail Reef on Normal Mode.
- The “Seaborne Slayer” title can be obtained by completing the Dreadsail Reef Conqueror achievement, which requires clearing Dreadsail Reef on Veteran Mode.
- The “Hurricane Herald” title can be obtained by completing the Master Marine achievement, which requires defeating all the encounters in Veteran Dreadsail Reef on Hard Mode in one run.
- The “Soul of the Squall” title can be obtained by completing the Fleet Queen’s Foil achievement, which requires defeating all the encounters in Veteran Dreadsail Reef on Hard Mode, without suffering a group member death, within 30 minutes.
- The “Swashbuckler Supreme” title can be obtained by completing the Swashbuckler Supreme achievement, which requires completing all the achievements in Dreadsail Reef.
- The “Roister’s Club Initiate” title can be obtained by completing the Roister’s Club Initiate achievement.
- The “Roister’s Club Trainee” title can be obtained by completing the Roister’s Club Trainee achievement.
- The “Roister’s Club Novice” title can be obtained by completing the Roister’s Club Novice achievement.
- The “Roister’s Club Regular” title can be obtained by completing the Roister’s Club Regular achievement.
- The “Roister’s Club Adept” title can be obtained by completing the Roister’s Club Adept achievement.
- The “Roister’s Club Expert” title can be obtained by completing the Roister’s Club Expert achievement.
- The “Roister’s Club Veteran” title can be obtained by completing the Roister’s Club Veteran achievement.
- The “Roister’s Club Master” title can be obtained by completing the Roister’s Club Master achievement.
- The “Cardsharp” title can be obtained by completing the Ebony Roister achievement.
- The “Club Contender” title can be obtained by completing the Quicksilver Roister achievement.
- The “High-Stakes Gambler” title can be obtained by completing the Electrum Roister achievement.
- The “Game-Baron” title can be obtained by completing the Rubedite Roister achievement.
- The “Club Virtuoso” title can be obtained by completing the Tales of Tribute Master achievement, which requires completing all the achievements in Tales of Tribute.
New Home
High Isle brings with it a new unlockable inn room, Ancient Anchor Berth, which can be found in the Ancient Anchor Inn in Gonfalon Bay.
- Whether the bay’s waters are tranquil or rough, you’ll always find a spot of calm and warmth within the walls of this cozy inn room in Gonfalon Bay. Services abound just outside the door, making this a convenient berth.
- This inn room can be earned by completing the “Room to Spare” quest in Gonfalon Bay or can be purchased for 3000 gold if you’ve already completed that quest elsewhere.
New Furnishings
A variety of new furnishings can be found in High Isle, including:
- 50 new High Isle furnishing plans, which can be obtained from monsters and containers across High Isle
- A modest selection of new Home Goods furnishings that can be purchased from Miruza in Gonfalon Bay, including some lovely flowers and cypress trees.
- Ten new achievement furnishings, which can be purchased from Jeran Antieve in Gonfalon Bay once you’ve completed the associated achievements.
- A set of nine new paintings, which can rarely be found in treasure chests across High Isle.
- Several new antiquities, including a new provisioning station!
- A new bust and trophy celebrating victory in Dreadsail Reef.
- A set of new tapestries featuring the art from seven different cards, which can be earned as rare rewards from Tales of Tribute matches.
Mundus Stones in Armory
Mundus Stones have been added to the Armory system! Each Armory build will now save your current Mundus Stone and loading that build will grant you that Mundus Stone boon. The preview screen for each build slot will also display the Mundus Stone saved for that build.
To aid in the transition to this new feature, when your character first logs into the game, whatever Mundus Stone you currently have will be automatically applied to all of your builds. You can still manually update any particular build later by loading that build, obtaining the desired Mundus Stone, then saving the build.
And yes, the system supports builds that use the Twice-Born Star item set.
AMD FidelityFX Super Resolution (FSR)
In Update 34 we have added support for FidelityFX Super Resolution 1.0. This upscaling technology is available for all graphics cards and can be used to improve performance for those who are bottlenecked by their GPU while playing ESO. This can be used to get straightforward improvements in framerate, or to allow you to enable more demanding graphics settings like our Screen Space GI while maintaining similar framerates to what you had before.
- We recommend starting with Ultra Quality mode and lowering from there as needed as we have seen great performance gains with this alone, especially on older graphics cards.
- FSR 1.0 works best with higher quality antialiasing; we recommend setting your antialiasing to TAA if you enable FSR, but we support using FSR with any antialiasing option.
Quickslot Wheel Updates
We’ve added multiple additional utility quickselect wheels for collectible allies, mementos, emotes, and tools. You can tab between these wheels while holding the quickselect wheel keybind
- Allies, mementos, emotes, and tools can be slotted to their corresponding wheels directly from their respective Collections menu category.
- You can now assign any emote to the existing quickselect wheel.
- The existing emote wheel when utilizing Gamepad Mode can now be used through the quickselect wheel keybind.
Choose Title Screen Music
You now have the ability to choose which title music theme plays on the game’s login screen. In the Audio Settings tab, there is a new drop down labeled “Intro Music”. Select which Chapter you’d like to listen to and just give it a few moments to swap over (the default will always play the most recent chapter’s song). Listen to them all and pick your favorite!
New Accessibility Mode
We’ve added a new pre-game screen, which appears prior to the login screen, that offers the option to select Accessibility Mode. When choosing this mode you will automatically be swapped to use the Gamepad UI, but the keybinds will be adjusted for whatever input is being used (keyboard or gamepad). If you decide you don’t want to use this, you can disable in the Options menu.
You are now also able to move around all pre-game UI screens and elements using only digital inputs (such as keyboard or D-pad keypresses) or analog inputs (such a mouse or gamepad control stick).
We’ll be adding more accessibility options and settings in future updates, so stay tuned!

General
- If you have already switched your Launcher to Spanish prior to the High Isle update, you will need to temporarily switch to another language and back to Spanish in order to properly launch the game in Spanish. This will only need to be done once and not every time the game is launched.

High Isle
- You may be unable to use the Travel to Player feature to follow groupmates to the Public Dungeon Ghost Haven Bay, the Delve Shipwreck Shoals, or several quest-related areas in High Isle. These areas can still be accessed normally (walking to them and entering through the door) but you won’t be able to instantly teleport. This will be fixed in a future incremental patch.

General
- Hidden Master Murzaga will currently disappear if you lose to them. You can either relog or leave/re-enter the zone for them to re-appear.
- VO may get cut off during some of the Tales of Tribute NPC quest dialogues.
- Clicking on the notification for unlocking a new Patron deck does not currently take you to that specific collection.


Dungeons
- Coral Aerie
- General
- Erroneous effects applied by the Yaghra will no longer display in your active effects.
- Gryphon’s Slashing Talons ability will no longer hit player characters outside of the telegraphed area.
- Maligalig
- Storm Front will now always form when Storm Cell is created.
- Varallion
- There is no longer an erroneous icon for Mind Link.
- General
- Shipwright’s Regret
- General
- The Short Commute achievement will now always be awarded when the conditions are met.
- General


Monsters
- An Argonian Behemoth in Xi-Tsei is no longer able to see through stealth.

Quests
- The Face of Change: Fixed an issue where you might get two different prompts on the door leading into the Ayleid ruin.


General
- Gjakerth Rockthrower is no longer as vigilant as he once was.

General
- Anvil’s guild traders no longer refuse to deal with criminals. The whole town is rotten, I tell you! Rotten!


General
- Fixed an issue where enemies in the Rockgrove trial would drop Blackwood overworld item set pieces, rather than the trial item sets pieces.

Quests
- Death Stalks the Weak: Fixed an issue where grouped players simultaneously interacting with the Discharge Labrum could block one another’s progress.


Quests
- The Dragonguard’s Legacy: A grapple point on the western side of Storm Talon Temple is now easier to grapple to, rather than smashing your character’s face against the wall right below it.
- Order of the New Moon:
- Caska will no longer clip through Ranza if you elect to let her intimidate Kazann.
- Fixed an issue with Trial Master Zayri so she properly despawns after leaving the balcony, instead of being very forgetful and coming back to the ledge. Maybe she forgot her keys?
- The Dark Aeon: Joorahmaar will no longer be all up in your business after you resurrect at the door to the room.


Monsters
- Dragons no longer have a chance to remain hovering indefinitely.

Quests
- The Demon Weapon: The gate from being able to progress on the main quest if your next quest would be “The Tharn Speaks” has been removed if you are holding onto “The Demon Weapon” (and vice versa). Now if you are on The Tharn Speaks, the Abnur Tharn follower in Wormroot Depths for The Demon Weapon (gold armor) will not spawn until you enter the secret chamber (whereupon The Tharn Speaks’ follower, black armor, will despawn). If you are not on The Tharn Speaks and have no Old Abnur, New (Older?) Abnur will be around the whole time.


General
- A pot of unlootable mystery stew is gone from a certain homestead. It was perpetually out of range despite being right there in front of you. Why do you confound me, stew? What dark powers deemed that I cannot sample your deliciousness? Why have they forsaken me? Who must I vanquish for this outrage?
Antiquities
- When you complete a given Antiquity Codex for a furnishing, said furnishing will now be available for purchase at an appropriate achievement vendor.
- Added NPC subtitles during the Scrying or Excavation tutorials.
- Adjusted the drop rate for the Grand Hattu Oynx lead and will no longer drop once the codex has been completed.
- Losing an internet connection or closing the client while Scrying will no longer cause the game to crash.

NPCs
- You can now properly assassinate Galeri Hlaren.

General
- Muffins will no longer walk through Elsbytte when found during their random encounter in the wilderness.
Quests
- A Clan Divided: The step to use the Stonemelt solution is no longer shared so the theaters can play out properly between grouped players and context isn’t lost.
- A Gathering Storm: A Spriggan near the backpack you’re supposed to search will no longer run up and sucker punch you while reading.
- A Salskap to Remember: The audience is no longer floating above their seats. I’ve heard of being on the edge of your seat, but hovering over it has a very different context.
- Dark Clouds Over Solitude: Fixed an issue where you could not advance the quest when leaving High King Svargrim’s chambers by wayshrine.
- Meridia’s Brilliance: Priest Direnna will no longer show up in the world when not on this quest.
- The Gray Host: Added a ladder on the other side of the Undergrove door to indicate where you came from, even if you can’t go back the other way.


General
- Fixed a number of inconsistencies related to directing you through the alliance sewer bases.
- The Aldmeri sewer base now directs you properly into and out of the districts.
- Fixed an issue in the Imperial City vaults that would throw an incomplete error message. Now it will properly tell you that you need key fragments or the associated key (which is made when you interact with said door while holding sufficient key fragments).


General
- Petting Samwise will no longer jitter your camera. I know the camera is excited too, but motion sickness isn’t the way to express it.
- You will now be properly directed out of buildings in Markarth and its Outlaws Refuge.
Quests
- Taking Up the Mantle: Count Verandis Ravenwatch will now properly show up and you can have the conversation with him after completing Markarth’s capper quests if you’ve already completed the achievement on another character.
- Note: This does mean you can have this conversation again on the character that initially completed the achievement.
- A Darkness Deep Within: Fixed an issue where you could see the effects of other players doing the keystone puzzle.
- A Feast of Souls:
- The final puzzle panel now properly shoots lightning to the keystone like the other panels do.
- Fixed issue where it was possible for Lady Belain to stop fighting while a Companion was out.
- After the Storm: Fixed an issue where the mine support pillars appeared broken before you whacked them with your magic stuff-destroying axe.
- Blood of the Reach:
- Reduced the map pin radius on the step to Go to Rebel’s Retreat.
- The scene between Rada, Verandis, Gwendis, and Belain before the appearance of the Dwarven Dynastor will once again progress.
- Endeavor in the Gloom: Psijic Calis now throws up a protective shield when you enter combat to protect himself.
- The Symbol of Storihbeg: There is now a proper map pin on the step to pick up the symbol before you traipse on your merry murderhoboing way.
- The Despot of Markarth:
- Reading the Scouting Report is no longer group shared, and the book is available in the same place you found it after completing the quest.
- Rada al-Saran will no longer bamf out of the scene if you are standing too close to the platform while talking to him.
- The Study of Souls: Hidden scripting steps to rotate the crystals will no longer be visible in the quest tracker.

Quests
- Divine Disaster: Vivec will no longer have two nameplates while hovering over himself.
- Divine Inquiries: Fixed an issue where you could advance a hint step advising you to Gather Information by reading the same House Redoran Proclamation over and over.
- Divine Restoration: The statue of Clavicus Vile is now much easier to interact with near the end of this quest.
- Of Faith and Family: The follower version of Veya will now despawn if you re-enter the cave where she was hiding out, and will rejoin you once you leave again.


General
- Walks-Like-Thunder and Baxhit-Gah now have the proper boss rank set.

Quests
- Fixed an issue where dialogue with Choxith could appear prematurely.
- Sounds of Home: Fixed an issue if you ran out the timer on catching the ruby hopper, you would get a message saying you completed the step.
- Whispers in the Wood: Fixed issue where mini-boss Wither-Jaw might never spawn when you enter its lair shortly after another player defeats it.

General
- Fixed the name of the Lillandril guild trader Rinedel so it shows up properly on guild listings (rather than being listed as “Eafildil”).

General
- Fixed an old issue where you wouldn’t see a group member’s ally pin on the door while they were inside the College of Psijics Ruins and you were standing outside.
Quests
- A Pearl of Great Price: Valsirenn’s theater where you discover K’Tora will no longer repeat if you die before destroying the Abyssal Pearls and run back through the area.
- Lauriel’s Lament: Cleaned up some theater cues related to Lauriel’s disappearing act toward the end of the quest, to prevent visual popping.
- Old Wounds: One of Tarnamir’s conversations no longer assumes you’ve actually joined the Thieves Guild or Dark Brotherhood unless you’ve completed those quests.
- The Dreaming Cave: Fixed an issue where a dead priest was floating in the air. They shouldn’t do that, in case it wasn’t obvious, but necromancy doesn’t play by the rules.
- The Queen’s Decree: Minone’s cage door no longer slams closed weirdly after the other prisoners are freed.
- Through a Veil Darkly: Fixed an issue where approaching Vanus Galerion in the Vulkhel Guard Mages Guild from the center of the room could sometimes disable his interactability.


General
- Gaenennor will no longer werewolf out, kill his attacker, and then go back to playing dice as a werewolf.

General
- Fixed an issue where you would be trespassing on the docks without actually being on the docks in Hew’s Bane.
- Fixed an issue where you could leave a trespass area in Hew’s Bane by jumping on a crate. As all good criminals know, you’re not trespassing unless your feet are on the ground, right?
Quests
- Partners in Crime: The doors to the Treasury in Fulstrom Homestead will now remain open (visually) if you reload the client after completing the puzzle.


General
- The following abilities will now properly target Justice neutral NPCs:
- Deep Slash
- Meteor and its morphs
- Reverse Slice
- Soul Splitting Trap
- Stampede
- Fixed an issue where many player-sourced Damage over Time effects could still miss invisible targets, rather than hitting them without removing the invisibility.
- Fixed an issue where abilities that bounced to multiple targets could cause health desyncs in some cases and could fail to bounce when hitting blocking targets.
- All returned damage from player-sourced attacks, such as Spiked Armor or Cutting Defense, can now be blocked and dodged to help add counter play to these effects.
- Fixed an issue where numerous abilities were not obeying Line of Sight.
Spoiler
- Arctic Wind and its morphs’ damage
- Blazing Shield’s damage
- Bone Totem and its morphs’ fear
- Caltrops and its morphs’ damage
- Crescent Sweep’s damage
- Elemental Storm and its morph’s damage
- Expert Hunter and its morphs
- Frozen Gate and its morphs’ initial placement
- Note this ability will still retain its functionality of forcing targets to your position past line of sight if you move behind a wall after its been placed, as long as you are still within the range limit.
- Grave Robber synergy’s damage
- Impaling Shards and morphs’ damage
- These abilities now also tick 12 times instead of 13, but their total damage is the same.
- Lacerate and its morph’s damage
- Magelight and its morphs
- Negate Magic and its morphs’ silence
- Permafrost’s damage
- Power Extractions’ debuff
- Restraining Prison
- This ability now properly grants Major Vitality even if you hit no targets.
- Revealing Flare and its morphs
- You may now only have 1 of these Area of Effects active at a time.
- Solar Barrage’s damage
- Spear Shards and its morphs’ damage
- Time Stop and its morphs
- Unstable and Volatile Familiar’s damage
- Volatile Armor’s damage
Dragonknight
- Ardent Flame
- Combustion: This passive now has a cooldown of 3 seconds, up from .5 seconds.
Developer Comment:SpoilerThis passive is enabling a lot of sustain in situations where you’re building around it with status chance increases, allowing the Dragonknight to sustain effortlessly with a few passive options. The class was originally meant to struggle more with sustain, with larger moments of burst with Battle Roar and Combustion procs peppered in. While we love the synergy here with some more niche gameplay elements like Charged and focusing on status effects, this passive was removing one of the core weaknesses of the class that kept it in check in many areas. As such, we’re increasing the cooldown in hopes to bring back some of the natural difficulty the class has with keeping the pedal to metal, while still being more viable than it was when its flames were more like embers. - Fiery Breath
- Engulfing Flames (morph): Reduced the Flame Damage taken bonus on this morph to a maximum of 6%, down from 10%. The total sum of Weapon and Spell Damage needed to reach the cap remains the same.
- Searing Strike
- Burning Embers (morph): Reduced the healing value from this morph to up to 50%, down from up to 100%.
Developer Comment:SpoilerRight now, the healing values from this ability are enabling the Dragonknight too much staying power. While we want to retain the ability to reward the caster for going in and dotting up their foes, the raw damage and healing from this ability is simply too much in its current form.
- Burning Embers (morph): Reduced the healing value from this morph to up to 50%, down from up to 100%.
- Combustion: This passive now has a cooldown of 3 seconds, up from .5 seconds.
- Draconic Power
- Dark Talons
- Choking Talons (morph): Reduced the cost of this morph to 3510, down from 4050.
- Dragon Blood
- Coagulating Blood (morph):
- This morph no longer reduces in cost, but instead increases the healing bonus based on your missing Health to 50%, up from 33%.
- The healing bonus is now a true value, rather than an additive value.
- Reduced the base healing of the skill by approximately 3% to fix some calculation errors.
Developer Comment:
SpoilerThis skill is currently enabling the Dragonknight to bounce back from near death situations a little too frequently, where its significant cost reduction compared to other burst heals of its nature is allowing it to be cast with reckless abandon. By taking away the cost reduction bonus on the morph, we needed to find another morph empowerment to ensure the skill felt like it was gaining something, rather than changing something. As the skill IS meant to bring you back from Death’s Door, we wanted to reinforce this with the execute scaling increase, but hopefully we see the frequency of returning from the brink a little less frequently.
- Coagulating Blood (morph):
- Spiked Armor
- Hardened Armor (morph): Increased the damage shield granted from this morph by 24%.
- Dark Talons
- Earthen Heart
- Obsidian Shield
- Fragmented Shield (morph): Increased the duration of Major Mending granted from this morph to 6.667 seconds at base, up from 5 seconds. Don’t worry though, it’ll reach a nice whole number when you have your Eternal Mountain passive maxed out.
- Obsidian Shield
Necromancer
- Grave Lord
- Shocking Siphon
- Mystic Siphon (morph): This morph now increases your Health, Magicka, and Stamina Recovery by up to 150 while it is active, rather than restoring up to 1260 Magicka over its duration.
- Shocking Siphon
- Bone Tyrant
- Bone Armor
- Beckoning Armor (morph): This morph now attempts to pull valid targets once every 2 seconds, up from once every 3.
- Death Scythe
- Ruinous Scythe (morph):
- This morph now deals Bleed Damage, rather than Physical.
- This morph now applies the Hemorrhaging status effect on damage dealt.
- This morph now sets all enemies Off Balance on hit, rather than every 3rd cast.
- Ruinous Scythe (morph):
- Bone Armor
- Living Death
- Expunge
- Hexproof (morph):
- Reduced the cost of this morph to 1670 at its final rank, down from 1880.
- The morph tooltip now properly states it reduces in cost as the ability ranks up.
- Hexproof (morph):
- Restoring Siphon
- Mortal Coil (morph): This morph now increases your Health, Magicka, and Stamina Recovery by up to 150 while it is active, rather than restoring up to 1260 Stamina over its duration.
- Expunge
Nightblade
- Assassination
- Mark Target
- Piercing Mark (morph):
- Fixed an issue where the heal from this morph was lower than the base ability.
- Increased the duration of the effects to 60 seconds at rank IV, up from 30.
- Piercing Mark (morph):
- Teleport Strike
- Ambush (morph):
- Increased the duration of Empower granted from this morph to 10 seconds, up from 3.
- This morph now also grants Minor Berserk for its duration.
- Ambush (morph):
- Mark Target
- Shadow
- Path of Darkness
- Refreshing Path (morph): This morph now also grants Minor Endurance and Intellect for 4 seconds each tick.
- Veiled Strike
- Surprise Attack (morph): Fixed an issue where this morph had no upgrades as it ranked up. It will now deal 1.1% more damage per rank.
- Path of Darkness
- Siphoning
- Drain Power: Increased the duration of Major Brutality and Sorcery granted from this ability and its morphs to 30 seconds, up from 20, to make up for the fact that they require a target to gain these effects.
- Power Extraction (morph): This morph now also grants the caster Minor Courage for 30 seconds upon dealing damage.
- Soul Shred:
- Fixed an issue where this ability and its morphs could ignore line of sight in some cases.
- Fixed numerous issues where the damage or healing from these abilities could use the wrong stats to scale.
- Drain Power: Increased the duration of Major Brutality and Sorcery granted from this ability and its morphs to 30 seconds, up from 20, to make up for the fact that they require a target to gain these effects.
Sorcerer
- Dark Magic
- Crystal Shard
- Crystal Fragments (morph):
- This morph now activates off any non-Ultimate active ability cast, rather than only Magicka costing abilities.
- Reduced the proc chance to 33%, down from 35%.
- Crystal Weapon (morph): This morph now causes your next two Light or Heavy Attacks to deal bonus damage, up from 1. There is a small cooldown on this to avoid the ability to instantly proc both, though!
- Crystal Fragments (morph):
- Crystal Shard
- Daedric Summoning
- Summon Storm Atronach
- Summon Charged Atronach (morph): This morph’s Area of Effect damage now always applies the Concussed status effect.
- Summon Storm Atronach
- Storm Calling
- Lightning Form
- Boundless Storm (morph): Fixed an issue where this ability’s visual effects were not in sync with their combat effects.
- Mages’ Wrath
- Endless Fury (morph): Reduced the cost of this morph to 2160, down from 2430 to help reinforce the idea that you are able to endlessly cast it.
- Overload
- Energy Overload (morph): This morph now restores up to 1200 Magicka and Stamina, rather than up to 1192 Magicka. The restore now happens any time you use the Light or Heavy Attacks, rather than only when they deal damage.
- Surge: Fixed an issue where the Major Sorcery granted from this ability was not ranking up in duration.
- Lightning Form
Templar
- Aedric Spear
- Sun Shield
- Blazing Shield (morph):
- Increased the radius of this morph to 8 meters, up from 6, to better match its visual effects.
- Fixed an issue where the damage could fail to activate in many cases.
- Blazing Shield (morph):
- Sun Shield
- Dawn’s Wrath
- Backlash: Increased the cost of this ability and the Purifying Light morph to 2160, up from 2000.
- Power of the Light (morph): Reduced the cost of this morph to 1337, down from 1700.
- Eclipse
- Living Dark (morph): This morph’s heal no longer scales with stats and instead heals for a base of 2000 Health when it triggers.
Developer Comment:SpoilerWe’re taking away some of the insane values of healing that this ability can have when stacking high stats, and instead taking a safer route with a flat value to ensure any role of Templar can still engage with the skill, but with less powerful results at the high end.
- Living Dark (morph): This morph’s heal no longer scales with stats and instead heals for a base of 2000 Health when it triggers.
- Solar Flare
- Dark Flare (morph): Reduced the cost of this morph to 2430, down from 2700.
- Backlash: Increased the cost of this ability and the Purifying Light morph to 2160, up from 2000.
- Restoring Light
- Rite of Passage
- Practiced Incantation (morph): This morph now allows you to move at a reduced rate while channeling it, rather than being unable to move at all.
- Rite of Passage
Warden
- Animal Companions
- Feral Guardian
- Wild Guardian (morph):
- This morph now deals 10% more damage, up from 5%, to ensure it deals similar damage to Eternal Guardian when you take the Piercing Magic passive.
- This morph now converts the damage to Bleed Damage instead of Physical, and each attack applies the Hemorrhaging status effect. Wild.
- Wild Guardian (morph):
- Scorch
- Deep Fissure (morph): This morph now also applies Minor Breach to enemies hit for the duration.
- Feral Guardian
- Green Balance
- Healing Seed
- Corrupting Pollen (morph): This morph now also applies Minor Cowardice to enemies in the area, to help it gain some viability in PvE areas.
- Healing Seed
- Winter’s Embrace
- Arctic Wind
- Arctic Blast (morph):
- This morph now requires enemies to be damaged 5 times in order to be stunned, up from 3.
- Reduced the duration of the stun to 3 seconds, down from 4.
- Increased the duration of the stack counter to 3 seconds, up from 1.
Developer Comment:
SpoilerRight now, this ability is offering too much offensive nature for the Warden, allowing them to line up their burst perfectly with Scorch to remove counter play. By increasing the stack count required, there should be less of a guarantee with this combination and require more reactive play from the caster, while the increased duration of tracking helps also reduce the ease of counter play by backing off for 1 second from the Warden to completely avoid the stun.
- Arctic Blast (morph):
- Crystallized Shield
- Crystallized Slab (morph): This morph now also stuns the target upon dealing damage.
Developer Comment:SpoilerFor the masters of Ice, Wardens are lacking a lot of hard control. Without giving them something too over the top to make them even more oppressive to melee attackers, we’ve opted to add in a reactive ranged stun option to help deter those ranged builds that naturally kite and hound Wardens.
- Crystallized Slab (morph): This morph now also stuns the target upon dealing damage.
- Frost Armor
- Expansive Frost Cloak (morph): Expanded the radius of this morph to 36 meters, up from 28.
- Sleet Storm
- Northern Storm (morph): This morph now grants 300 Weapon and Spell Damage for up to 30 seconds after casting, rather than up to 15% Max Magicka for 30 seconds. This should help the Ultimate be more impactful across play styles.
- Arctic Wind
Weapon
- Destruction Staff
- Destructive Touch
- Flame Clench (morph): Fixed an issue where this morph’s knock back visuals were not displaying on targets properly.
- Destructive Touch
- One Hand and Shield
- Defensive Stance
- Defensive Posture (morph): Fixed an issue where the passive bonuses from this morph could fail to apply in some cases.
- Power Bash
- Power Slam (morph): This morph’s passive, Resentment, now reduces the cost of your next Power Slam by up to 50%, rather than increasing its damage by 33%.
- Defensive Stance
- Two Handed
- Reverse Slash
- Reverse Slice (morph): This morph no longer deals damage based on its initial hit and instead deals damage to all targets around the initial.
Developer Comment:SpoilerThis will allow the Area of Effect damage to be increased and decreased by bonuses, and to be calculated separately per target. It will also fix the issue where the damage continuously became weaker as it cascaded outwards, being diminished by each target’s defenses.
- Reverse Slice (morph): This morph no longer deals damage based on its initial hit and instead deals damage to all targets around the initial.
- Reverse Slash
Armor
- Heavy Armor
- Heavy Armor Bonuses: Adjusted the bonus damage to Bash Attacks to grant 30 more damage per piece of Heavy Armor worn, rather than 3% more damage.
- Unstoppable: Fixed an issue with this ability and its morphs where the snare could stack with other player snares.
- Note that many monster sourced snares may still stack, as they care not for your petty rules and regulations. Their methods are beyond your comprehension.
World
- Vampire
- Bloody Frenzy:
- This ability and its morphs now grant up to 5 stacks, rather than 10. The total Weapon and Spell Damage granted is left untouched.
- The cost now increases by 360 per tick, up from 250, for Blood and Simmering Frenzy, while the cost for Sated Frenzy is now 300, rather than 200. This will result in an approximate 20% cost reduction for each morph.
Developer Comment:
SpoilerBased on much of the initial feedback we saw over last update, we’ve decided to help this ability ramp up a little quicker to make it feel more aggressive and ravenous for the user, while slightly easing back on the risk of using it since the reward isn’t nearly as high as before. - Feed: This synergy now heals you to full Health after successfully casting on a target and feasting upon their life essence. Delicious!
- Vampiric Drain: Fixed an issue where this ability and its morphs could be reflected despite being beams. Stop draining yourself!
- Bloody Frenzy:
- Werewolf
- Hircine’s Bounty
- Hircine’s Fortitude (morph): This morph now grants Minor Endurance and Fortitude for 20 seconds after casting, rather than a unique amount of Health and Stamina Recovery based on the healing caused for 6 seconds.
- Hircine’s Rage (morph):
- This morph now also reduces the ability cost to 5063, down from 5737.
- Increased the duration of the Major Berserk and damage taken to 10 seconds, up from 6.
- Hircine’s Bounty
Guild
- Fighters Guild
- Silver Bolt
- Silver Shards (morph): Fixed an issue where this morph could sometimes fail to be recognized as a Stamina costing ability for certain proc conditions.
- Silver Bolt
- Mages Guild
- Equilibrium: Fixed an issue where this ability and its morphs could not be cast if you had less than 6000 Health, even if the cost was less than 6000.
- Fire Rune: Fixed an issue where the explosion from this ability and its morphs couldn’t be seen by enemies.

Warfare
- Added the following stars to the Extended Might Constellation:
- Exploiter (Returning): Increases your damage done against Off Balance enemies by 2% per stage. 5 stages, 10 points per stage.
- Force of Nature (New): Increases your Offensive Penetration by 900 for each status effect your target has. 1 stage, 50 points.
Developer Comment:
SpoilerWe’re adding these nodes to help out two areas of feedback that are frequently brought up – Off Balance lacking oomph in organized groups as an impactful ailment, and a form of accessible Penetration outside of item sets for all those non-Light Armor builds out there. - Rebalanced the numbers and progression for a number of nodes:
- The following nodes now grant 3% to their listed bonuses per stage, with 2 stages at 25 points per stage, rather than 2% with 5 stages at 10 points per stage.
- Biting Aura
- Deadly Aim
- Duelist’s Rebuff
- Enduring Resolve
- Ironclad
- Master-at-Arms
- Thaumaturge
- Unassailable
- Backstabber: This node now grants 2% Critical Damage per stage, down from 3%.
- Cutting Defense: This node now scales off the higher of your Physical or Spell Resistance, rather than your Max Health.
- Fighting Finesse: This node now grants 4% Critical Damage and Healing per stage with 2 stages at 25 points per stage, rather than 2% Critical Damage and Healing with 5 stages at 10 points per stage.
- Occult Overload: This node now deals 2560 Oblivion Damage per stage with 5 stages at 10 points per stage, rather than 2000 Oblivion damage per stage with 2 stages at 25 points per stage.
- Riposte: This node now increases the damage done of your next direct damage attack by 33%, rather than dealing 4800 flat damage to your attacker.
- Wrathful Strikes and Rejuvenator: These nodes now grant 41 Weapon and Spell Damage to their effects, up from 33.
Developer Comment:
SpoilerCurrently, many of the slotted stars that don’t require much engagement are significantly stronger than many of their more unique counterparts. Rather than introducing an arms race and injecting power creep to the system, we’ve targeted the outliers to draw back some of their impact to make them more in line with where we expect while giving a tiny bump to some other stars. - The following nodes now grant 3% to their listed bonuses per stage, with 2 stages at 25 points per stage, rather than 2% with 5 stages at 10 points per stage.

General
- The Companion interaction prompt will now only occur when the target reticle is placed directly over the Companion, reducing the frequency of the prompt appearing unintentionally.
- Companions will now respond more consistently to various types of criminal activity.
- Fixed an uncommon issue where Mirri failed to acknowledge her distaste of certain Reef Vipers when slain.
- Fixed an issue that could prevent Companions from occasionally commenting on their own progress when leveling up.
- Fixed an issue that could cause Companions to temporarily stop commenting when they were directed to engage or withdraw in combat via pet commands.
- Added a new “Minimal” setting for Companion Reactions under the General section of Gameplay settings to further reduce the likelihood for Companions to verbally respond to player actions.
Combat
- All Companions will now occasionally dynamically strafe in both melee and ranged combat.
- Fixed an issue where your Companion could drop combat whenever Necromancers used the Blastbones ability.
- Fixed an issue with Mirri’s Impeccable Shot ability where she could occasionally get temporarily stuck in the casting animation of the ability.
- Fixed an issue where heal from Mirri’s Life Absorption ability could be dodged.
Quests and Content
- Doubled the amount of Companion skill progression gained from completing solo daily repeatable quests from the Fighters, Mages, and Undaunted guilds. Each quest completion will now provide the Companion with a full rank of progression in the associated guild skill line.
- Companions are no longer set as inactive when your character is turned into a skeevaton, though they are still temporarily suppressed.
- Enemies, Pets and Companions will now follow your character correctly in certain areas of Nchuand-Zel.
- Fixed an issue where Mirri might not receive a rapport increase if you turned in an Ashlander daily while mounted.
- You can no longer interact with your Companions while stunned or disoriented during a quest scene.

General
- Items that belong to the “Night Mother’s Embrace” set have been renamed to “Item of Mother’s Embrace” to avoid confusion with items that belong to the “Night Mother’s Gaze” set, as both sets items were named “Item of the Night Mother”.
- Updated the visual effects of the following sets so they are no longer visible to enemies:
- Hircine’s Veneer
- Sanctuary
- Worm’s Raiment
- Updated the tooltips for the following item sets to state that their bouses persist through death:
- Ebon Armory
- Hircine’s Veneer
- Sanctuary
- Worm’s Raiment
- The following item sets now scale based on Ultimate Spent instead of Ultimate Cost:
- Lamia’s Song
- Witchman Armor
Consumables
- Fixed an issue where potions that granted invisibility would instantly break upon taking or dealing damage over time.
- Updated Potions of Heroism to properly display their visual effects when used.
Ability Altering Weapons
- Frenzied Momentum: Fixed an issue where this set ended early when used with Forward Momentum. As a result of this fix, it will now extend past the ability duration of Momentum or Rally, allowing you to continue to generate stacks with the set for a short time after the abilities fall off.
Dungeon & Arena Sets
- Draugrkin’s Grip: This set now increases all of your damage done by 330 and reduces your healing taken by 10%, rather than causing your direct damage attacks to cause enemies to take 617 more damage from your attacks for 6 seconds, once every 9 seconds.
Developer Comment:SpoilerThis set has long been a staple set of providing an immense amount of sustained damage with some builds in single target, where stacking sources of minor damage caused the set to multiply in power to a staggering degree. While we like the gameplay that the set was enabling before to help attrition builds push out some damage, its application felt too overwhelming in single target and the reverse in Area of Effect. In addition, attrition builds naturally deal less damage and are harder to kill, so gaining a source of power with no scaling requirements or drawbacks created a situation where it was too powerful on bruisers, such as Dragonknights and Necromancers. The ability to apply to all damage at a lesser extent helps it bring some power to Area of Effect encounters while also reeling back some of its single target pressure, while the healing debuff ensures that even tank builds feel a bit of a bite in their ability to stay in the fight. - Elemental Catalyst: This set’s visual effects are now only visible to the wearer and enemies, to reduce the massive amount of battlefield clutter it could add to group encounters.
- Glorious Defender: This set now causes you to dodge all attacks made against you the next time you would have been hit for 1 second, rather than only one attack.
Monster Masks
- Kargaeda: Fixed an issue where the damage from this set was not properly scaling with Area of Effect bonuses.
- Maarselok:
- This set now dynamically scales with the higher of your Weapon or Spell Damage, rather than only your Weapon Damage.
- The damage from this set now increases by 10% per negative effect, up from 2%, but has a cap of 300% rather than no cap.
- Spawn of Mephala: Fixed an issue where this set’s visual effects could fail to appear.
- Tremorscale:
- Increased the duration of this set’s effects to 15 seconds, up from 8.
- Increased the cooldown to 10 seconds, up from 8.
- Increased the damage done by approximately 4%.
- This set now reduces the Armor of the enemy by 8% of the higher of your Physical or Spell Resistance, rather than reducing it by a flat 2395.
- Zaan:
- This set now applies a tether to the target that damages all enemies touching it, rather than a beam that only hits one target.
- Reduced the base damage by approximately 52%.
- Increased the duration of the set to 10 seconds, up from 6.
- Increased the cooldown to 20 seconds, up from 18.
- This set now has a guaranteed chance to apply Burning.
- This set now requires a critical Light or Heavy Attack, rather than just a Light or Heavy Attack. Note that the proc chance remains the same.
Developer Comment:
SpoilerAfter the adjustments in Update 32 to allow proc sets to critically strike when applicable, Zaan has fallen off course considerably despite its intense requirements for low mobility stationary encounters in PvE, while remaining relatively powerful in PvP when paired with crowd control and roots. Rather than merely increasing the damage or enabling Critical Strikes, we’ve decided to take some upfront damage away and put it into only long-term encounters in cleave situations, while giving it some cool synergy with the feel of the set, melting your enemies when they don’t respect the flames. In addition to this, we’ve added a little more variance and chaos to the set to make sure it feels less reliable and more like of a window of opportunity that you must quickly adjust to.
Mythic Items
- Harpooner’s Wading Kilt:
- Reduced the duration of the stacks granted from this set to 20 seconds, down from a minute.
- Reduced the Critical Chance granted per stack to 110, down from 125.
Developer Comment:
SpoilerWe’re toning down the duration of this set to reinforce the need to stay in the fight and help this set become slightly more contextual than it is now, as it’s overshadowing a lot of other Mythic items in power and use by a significant margin. The reduction in Critical Chance isn’t huge but also helps shorten the gap ever so slightly against other options. - Shapeshifter’s Chain: This set now also reduces the cost of Werewolf active abilities by 15% to help it stand up in power for all transformation Ultimates.
- Spaulders of Ruin: Fixed an issue where this set could activate when the wearer died.
Overland Sets
- Shadow Dancer’s Raiment:
- This set now causes you to dodge all incoming attacks within 1 second after leaving Stealth or Invisibility, with an 8 second cooldown, rather than causing you to ignore the Movement Speed penalty of Sneak.
- This set no longer grants an extra 129 Stamina Recovery on its 5 piece bonus.
PvP Sourced
- Hrothgar’s Chill: Fixed an issue where this set would not proc off the stun from Heavy Attacking an Off Balance target.


General
- Fixed an issue where Emperors could lose their Emperor buffs after re-entering Cyrodiil.
- Fixed an issue that caused the Cyrodiil campaign low population bonus to be unreliable, which also affected the populations displayed in the Campaign selection menu and caused them to all display as low.
Achievements
- Fixed an issue where achievements related to killing the Emperor were not always being granted.

General
- Fixed an issue where the Gloambound Bow quiver was disappearing with certain outfits.
- Updated the appearance of certain coin stacks so they are consistent with other coin stacks and the current time period.
Visual Effects
- Fixed an issue where block-cancelling could incorrectly remove weapon effects.

General
- Updated instances of “clothier station” to “clothing station” to make the terminology more consistent throughout the game.
- Fixed an issue where a small number of Jewelry quest rewards had an invalid enchantment on them.

General
- Fixed an issue with the Armory Assistant where the camera would not center on Ghrasharog when entering the Armory UI.
- Fixed an issue where purchasing a product in the Crown Store with an ESO+ price wouldn’t let you toggle to sending it as a gift.

Dungeons
- Wayrest Sewers II
- The Forgotten One will now always be able to reach player characters.

Whitestrake’s Mayhem
- Fixed several text/VO discrepancies in Predicant Maera’s dialogue.
- Updated the location and appearance of the Whitestrake’s Mayhem fliers so they are at the Impresario tents instead, where applicable.

General
- Two shelves in the Eyevea Mages Guildhall that are not bookshelves no longer supply lore books to you.
- Foodies rejoice! The item “Camlorn Pork Sausage” will now display a sausage rather than sliced pork.
- The Murky Crystal and Bright Crystal items will now have hints to better guide you as to what to do with them.
- Fixed numerous issues with giant clam placement and functionality.
- Lootable mussels and crabs now display as “Seafood” rather than “Fish”.
- The Courtly Traveling Attire costume now displays correct acquire hint text.
- In the uncommon scenario where a citizen is able to be pickpocketed more than 3 times, the reduction in the chance to succeed will only apply to the first two successful pickpockets.
Eidetic Memory
- The Assassin’s Orders book will now be at its original location after the quest is complete in case it wasn’t added to your Eidetic Memory.
- Falkfyr’s Notes, Page 7, now reappear after its quest is complete if you somehow didn’t get this book added to Eidetic Memory.
- The Warden’s Orders is now interactable in its original location after completing its relevant quest.
- Fixed an issue where the book Gjarma’s Orders disappeared while being read.

Furnishings
- Added a bottom to the “Redguard Brazier, Ritual” furnishing.
- Furnishings now have correct footstep audio when you walk on them.
- Certain mounts and pets with unique fidget animations in homes will now continue to do those fidgets after you reload your home.
- M’aiq the Liar now correctly puts his scroll away when you switch between different lines in the placement preview.
- The bottom of the “Deadlands Platform, Octagonal” furnishing now has collision, as expected.
- The “Deadlands Curtains, Closed” and “Deadlands Curtains, Open” furnishings are now easier to select in the housing editor.
- Corrected a minor visual issue with the ”Deadlands Curtains, Closed” furnishing where the curtains appeared to slightly clip into the curtain rod in one location.
- The “Leyawiin Gate, Wooden Garden” furnishing no longer twitches at the end of its closing animation.
- Added a bottom side to the “Imperial Medallion, Crest” furnishing.
- The small metal inlays on the top shelf of the “Orcish Shelves, Storage” furnishing no longer appear to float slightly above the wood.
- Corrected a small region of stretched textures on the upper left interior side wall of the “Deadlands Bookcase, Large Ashen” furnishing.
- Corrected some stretched textures on the sides of the rear leg of the “Alinor Easel, Carved” furnishing.
- Corrected a small region of stretched textures on the inner bevels of the “Orcish Seal, Torch” and “Orcish Seal, Mountain” furnishings.
- Improved the appearance of the bottom surface of the “Fargrave Fountain” furnishing, removing several seams.
- Updated the bottom surface of the “Redguard Brazier, Stone Marker” furnishing to look more natural.
- Updated the appearance of the coins in the “Pocket Change” furnishing, to be consistent with other coins and match the current time period.
- Fixed an issue where portions of the “Tranquility Pond, Botanical” furnishing could flicker slightly when viewed from very far away.
- Removed unnecessary quotation marks from the song title in certain music box names, bringing their style in line with other music boxes.
- Previewing furniture will no longer cause the sky to flash.
Homes
- Walking or jumping in the shallow water in the first interior room of Seaveil Spire now correctly causes little splashes. Hooray!
- Centered an off-center spike ornament on the side of one of the large towers in Agony’s Ascent.
- Made minor adjustments to the archway at the top of the northern main chamber stairs in Agony’s Ascent to improve consistency.
- Corrected a seam between the obsidian textures in certain doorframes in Agony’s Ascent.
- Corrected a seam along the side of several pillars in Agony’s Ascent.
- Improved the accuracy of the collision for a section of border wall in Agony’s Ascent.
- Fixed an issue where two small waterfalls in the sulfur rooms in Agony’s Ascent would behave like solid objects and block your movement.
- Sealed a small gap at the base of the rooftop dome in Ossa Accentium.
- Corrected a gap on one side of one of the northeastern railings around the courtyard pool in Sweetwater Cascades.
- Corrected several small areas of distorted textures in Amaya Lake Lodge.

General
- Fixed an issue where Google Chrome couldn’t be launched while ESO was running.
- Fixed an issue where Sophos antivirus software was flagging ESO as malicious software.
- Made additional optimizations to the various loading steps required to get from launching ESO to being in world.
- Interaction cameras will now have more consistently correct viewing angles.
- Fixed a crash that could randomly occur right after loading into the world.
- Fixed an issue where skipping the tutorial could place you in unexpected locations.
- Fixed a rare crash that could occur when logging back into a preview of player housing.
- Fixed a crash that could occur randomly during combat.
- Fixed a crash related to characters loading.
- Fixed a rare crash related to effects.
- Fixed a crash that could occur when you got disconnected during an Antiquities Excavation session.
- Fixed a rare crash related to effects during Antiquities Scrying, Digging, and Tales of Tribute.
- Fixed a rare freeze that could occur when opening Crown Crates.
- Updated the EULA so it is now localized in Spanish, and fixed links to various other legal documents within the EULA (Code of Conduct, Privacy Policy, and Terms of Service) in all supported languages.
- Note: You will need to reaccept the EULA document upon your next sign in.
- Fixed a rare crash that could occur when logging out or jumping to another zone.
- Fixed an issue where the Windows Explorer process could get restarted when closing the client, causing screen flicker.
- Fixed a game crash related to audio.
- Fixed an issue with texture atlas generation that could result in either visual glitches or a crash.

Monsters
- Fixed an issue where monsters would sometimes not transition between animations properly when exiting combat.
- Fixed an issue with several large-scale Giant Spiders where you could land melee attack abilities from too far off, and the Poison Spray cone Area of Effect was too short.
NPCs
- Fixed many clipping NPCs or pathing NPCs that suddenly decided to walk into walls or fences.
- Fixed many issues with NPCs talking over one another in scenes throughout the base game.
- Upgraded some old interactions and NPC animations to current standards, an ongoing process throughout the base game as opportunity allows.
- Fixed a number of issues involving dead NPCs that had full health bars.
- Fixed a bunch of missing nameplates on NPCs throughout Tamriel.
- Fixed an issue where NPCs would sometimes animate incorrectly while turning to face your character.

General
- Fixed numerous issues with typos or VO/text discrepancies throughout the game.
- Fixed many floating or buried resource nodes, interactable objects, or NPCs.
- Fixed many issues involving chairs that you could sit on at the same time as NPCs or animals.
- Added some cooking fires throughout the base game.
- Fixed a bunch of doors that didn’t have proper error messages explaining why you couldn’t go through them.
- Fixed dozens of issues with missing quest pins and unusual zone guide direction.
Alik’r Desert
- Bera Moorsmith will no longer call out for you while you’re inside houses in Sentinel.
- You can no longer sit on King Fahara’jad’s throne. Get coronated first!
- Talia at-Marimah will no longer hang out at Tava’s Blessing looking injured if you’ve completed the zone story.
- Restoring the Ansei Wards: There is no longer a random Nereid inside the Impervious Vault if you completed certain content beforehand.
- Secrets of the Lost City: Fixed an issue if you ditched Paldeen after aggroing the Duneraiders outside of his cell, he wouldn’t retrigger his theater scene upon reaching the tablet.
- The Nature of Fate: Fixed an issue where, once you reached Istraga’s nest, there was no map pin to return to it.
Auridon
- Depths of Madness:
- Fixed an issue where you would be directed out of the Tower of the Vale’s frozen nightmare by a not-yet-existent portal.
- Nuulehtel now has a proper compass and overhead pin when you find him in the frozen cave.
- The Unveiling: Fixed several issues with the barracks gate-door that enabled the other side of it to be interacted with from the wrong location.
Bangkorai
- Freedom’s Chains: Adjusted the visibility on a version of Arienne Kerbol so she doesn’t disappear mid-dialogue.
Coldharbour
- Fixed an issue where leaving the Hollow City through the west gate could jumble your compass and map pins until you cleared the terrace.
- Between Blood and Bone: Fixed an issue where you would get an unnecessary door pin off to the right when the Lost Fleet Admiral was talking as you approached the Coral Tower.
- Old Bones: Bosun Bones will no longer linger if you abandon this quest.
- The Library of Dusk: The portal to which Telenger refers is now visible behind him when he talks about it.
- The Soul-Meld Mage: Fixed an issue where Gadris or Zur could be spoken to at the wrong time.
- Vanus Unleashed: Reworked some fixture and door placement in the Black Forge to better align to trigger volumes for the purposes of quest pins.
Craglorn
- Fixed an issue where Group Bosses in Craglorn were not contributing to the Group Boss Endeavor.
- The Warrior’s Call: Titus Valerius will now continue to follow you normally while inside the Ruined Library.
Deshaan
- The Saving of Silent Mire: Fixed an issue where some of the Argonian captives spawned very close to where they were chained up in a very obvious way.
- Vision Quest: Fixed an issue where Vaylen’s Familiar teleported away mid-conversation after opening a portal for you.
Eastmarch
- Labor Dispute:
- A door in Lost Knife Cave will no longer occasionally teleport you back into your starting position.
- Fixed an issue where map pins would be incorrect in Lost Knife Cave.
- Added multiple area pins for collecting Stormfist Weapons, since it can technically be done anywhere there are Stormfists to punch.
- Merriment and Mystery: Threfr and Heggvir now have proper post-quest greetings.
- Shrine of Corruption:
- Fixed an issue where the conversation through the door with Captain Alhana could end prematurely.
- Fixed an issue where, if you persuaded Captain Alhana to let you inside, using the door would teleport you abruptly.
- Snow and Flame: Standing next to the Skuldafn Wayshrine will no longer make your map and compass pins forget you are in Skuldafn.
- Strange Allies: Fixed an issue where your Giant buddy wouldn’t always smash trees when asked.
- The Siege of Cradlecrush: Fixed an issue where the Cradlecrush gates teleported you through before completing the full door transition effect.
- The War Council:
- You will no longer be able to interrupt Naryu’s work with dialogue and miss the scene where she stabs a dude in the spleen.
- Fixed an issue where the book “The Quiet Room” could be read from almost 10 meters away.
Glenumbra
- Crosswych: Fixed an issue where the interior door of Menoit’s Emporium wouldn’t have a door pin over it.
- Farwatch Tower: Fixed an issue where Dominion soldiers at Farwatch Tower just stood there and let Lion Guard smack them with their swords.
- The Fall of Faolchu: Your map pins will no longer vanish once you enter the room to fight Faolchu.
- The Miner’s Lament: Foreman Blaise now jumps into combat in a more believable fashion.
Grahtwood
- You will no longer be directed to nonsense locations inside some Cormount tree houses.
- Giant Bats in Grahtwood will no longer freak out and run away when you approach them.
- Before the Storm: Fixed an issue where, after entering Serpent’s Grotto, there was no map or compass pin to guide you to Seaside Sanctuary.
- Bosmer Insight:
- Fixed an issue where the Spriggan Spirit could end up with a non-functional talk prompt.
- Fixed an issue where you could be directed out of Brackenleaf’s interior by a nonexistent portal.
- Enemies at the Gate: Namoroth will now spawn a little further back as you leave the cave in Reman’s Bluff, rather than right on top of you.
- The Honor of the Queen:
- Azareth will no longer blink and possibly show up inside a wall after checking the broken down cart.
- Fixed an issue if you exited to the Tower roof after investigating the storeroom, then reentered the storeroom, it would attempt to direct you back to the Tower roof rather than out the main door.
- The Orrery of Elden Root: If you abandon this quest at any point in the instance and manage to get back inside before the instance naturally resets, it will now place you properly on the first step of the quest.
- The Unquiet Dead: Fixed a targeting issue during this quest where you could not target Telacar if you had an active Companion.
- Unsafe Haven: Fixed a number of issues inside Haven where if you were outside of the city on certain steps of its quests, it had no idea how to direct you back inside.
Greenshade
- Fixed an issue where the Hollow Den’s own map icon was visible when viewing its interior map.
- Forthor’s Cursed Axe: When directed into the Marbruk Mages Guild, you will now be pointed properly through the front door, rather than any other door than the front door. Furthermore, Forthor is now on the first floor, so you don’t need to navigate these twisty Aldmeri guild buildings to the top level just to turn in this quest.
- Right of Theft:
- Fixed an issue where you wouldn’t get proper map pins for the shadow rifts after speaking to Indaenir on the step to recover the bow from the Servant of Neamon.
- Leaving Dread Vullain while in the shadow layer will now remove the dimmed light shader effect.
- Shades of Green: This quest will now direct you north across Driladan Pass rather than back through Marbruk, if you are north of the city.
Khenarthi’s Roost
- Fixed an issue where Sea Vipers in the caves beneath Cat’s Eye Quay were respawning too quickly.
- The Perils of Diplomacy: Fixed an issue where you could have no map pin to investigate if you hadn’t yet brokered entry into the hold of the Serpent’s Kiss.
- Tears of the Two Moons: Fixed an issue where quest NPCs would spawn and despawn incorrectly when approached from certain angles.
- Tempest Unleashed: Fixed an issue where Edhelas’s conversation ended abruptly when asking him if he learned what the Sea Vipers were planning.
High Isle Prologue Quest
- You will now be able to interact with the Captain after using the Dispelling Powder.
Main Quest
- Castle of the Worm: Fixed an issue if you entered the keep before talking to Cadwell after the Cistern pipes sequence, you couldn’t get back out to advance the step to talk to him.
- Messages Across Tamriel: Fixed an issue if you didn’t qualify for this quest, Jorunn was telling you that Vanus Galerion had a message for you and then just sort of dead ended there.
- The Weight of Three Crowns: Fixed an issue where you could have multiple “Return to Vanus Galerion” map pins if you ran away from him while he was preparing the portal.
Malabal Tor
- The Group Boss “Dugan the Red” will no longer strangely evade upon death on occasion.
- Using the Zone Guide to travel to Ouze will no longer guide you to the underground cave in that objective.
- Export Business: Filoneth is now properly bound as a prisoner.
- House and Home: Fixed an issue where you would see NPCs disappear then reappear when entering the water in Velyn Harbor.
- Payment in Kind: Shaman Yarnag will no longer respawn too quickly after killing them.
- Shock to the System: If you sprint off of the top of the cliff near Yinz-Hei with a thunderbug in tow, you will no longer become blocked from releasing them from their shocking condition.
- Something Rotten: Fixed an issue where you could spam the cold water bucket on the mammoth and make it breakdance.
- The Prisoner of Jathsogur: Fixed an issue where, if you relogged or reloaded after freeing one ambassador and not the other, the previously freed one wouldn’t follow you out of the lodge.
- Z’en and Mauloch: Fixed an issue where the Drublog Shaman’s journal disappeared right after starting to read it. Now, it will let you read the whole thing and close out before disappearing.
Reaper’s March
- Down the Skeever Hole:
- Fixed an issue where there was no horn prop when calling in assistance from the Vinedusk Rangers.
- You can no longer infinitely burn barrels in the Colovian Encampment, and the barrels are now usable from a more reasonable distance.
- Fixed an issue where you could infinitely burn some tents in the Colovian camp, even though it didn’t give you more quest progress. You pyromaniacs.
- Oath of Excision: Fixed an issue where Glooredel had a talk prompt without a greeting.
- On the Doorstep:
- Reworked the scene inside Ezreba’s House to remove the unnecessary screen flash.
- Fixed an issue where two Fingors could appear in Greenhill at the same time.
- Prisoners of the Sphinx: The crocodile pit in Fort Sphinxmoth will no longer be considered a viable exit to the dungeon. The crocodiles responsible for this signposting in order to get extra snacks have been sacked.
- Stonefire Machinations:
- Fixed an issue where zooming out from Arenthia’s map while on the step to stop the Stonefire Ritual wouldn’t show anything on the Reaper’s March map for where to go.
- Mane Akkhuz-ri will now despawn if you abandon the quest while he is following you.
Rivenspire
- A mysterious unreadable book has been removed from Rivenspire.
- Fixed an issue where the east and west halves of Shornhelm’s upper city weren’t syncing correctly when directing you through the area.
- A Traitor’s Tale:
- Fixed an old issue where Scholar Cantier could despawn before you escorted him to the tower.
- The King’s Defenders no longer spawn under the terrain, and you can no longer speak to Captain Taern after using the sleep scroll on her.
- Under Siege: You will no longer get a copy of Heloise spawning inside houses after she potentially meets a grim end after this quest. Haunted by your choices, I guess.
Shadowfen
- A Stranger Uninvited: Fixed an issue where, if you left or logged out before speaking to Valrendil’s wife, you could not reenter the cave.
Stonefalls
- Moved a treasure chest away from the layered edge of Murkwater, so it no longer disappears like a ghost as you run toward it if you’ve completed that objective.
- Delaying the Daggers:
- Fixed an issue where Garyn Indoril’s pseudo-escort to Holgunn would capture Companions and cause them to freak the heck out due to an ancient, forgotten scripting method created by Dread Cthulhu to incite madness in us all.
- Fixed an issue where you wouldn’t be directed through the side gate of Davon’s Watch, near the attack on the beach, except under strange and specific circumstances.
- Rending Flames: Fixed an issue where the chests at Othrenis were visibly open before they were unlocked.
- Shattering Mirror: Fixed an issue where standing too close to the door into the barn would cause the door pin to disappear and fixate on Ruvali Manothrel on the other side.
- Taking the Tower: It should now be a little easier to take the bottle of White-Gold Tower while Fedrasa Andrethi is distracted.
Stormhaven
- Leonhard Pujel and his dog have moved over to Wayrest’s southwestern gate, away from a popular dueling area.
- Dreams to Nightmares: Fixed an issue where the portals at Moonlit Maw disappeared after you talked to Brother Gerard, only to reappear once you claimed enough scamp heads to chuck into them. Gruesome, isn’t it?
- Injured Spirit Wardens: Fixed an issue where you could cancel the interact while healing a spirit warden and get credit anyway.
- Pursuing the Shard: Going through the doors of At-Tura Estate will once again increment the step to enter the estate so you can talk to Hosni.
- Retaking Firebrand Keep: Sir Croix’s soldiers will no longer stand still and take swords to the face when attacked by Knights of the Flame.
- The Gate to Quagmire: Fixed an issue where, if you tried to use the scroll on a cultist that just came to their senses and was running away, they would despawn and your quest could become blocked.
Stros M’Kai
- Like Moths to a Candle: Fixed an issue where the directions for this quest could be a bit confusing while on the steps of Helane’s ship.
The Rift
- The navigators in Riften have moved so they don’t interfere with Anchorite Garmar’s encounter during the quest “Pulled Under”.
- Concealed Weapons:
- Fixed an issue where you wouldn’t be properly directed into the Nimalten guild hall.
- Fixed various interaction cameras with the objects within the house to search.
- Research Subject: There is now a link between the trapped exit corridor of Pinepeak Caverns and its exit.
Werewolf
- Hircine’s Gift: Songamdir no longer tries to masquerade as a regular wolf when you come upon him at the Hircine shrine and instead de-wolfs accordingly.

General
- Fixed an issue where some leaderboards would not show the top 100 group scores.
- Fixed an issue where the “Go To Entrance” button while previewing a house would partially overlap the purchase options.
- Fixed an issue where the Subcategory dropdown in the Feedback/Bug section of the Help menu would be cut off before the final option.
- Updated the iconography in the Activity Finder to better reflect disabled states of entries, such as the Dungeon Finder when you’re below level 10.
- You will no longer get a prompt to pickpocket NPCs who are laying down.
Addons
- Added a GetCurrentFilter() function to UNIVERSAL_DECONSTRUCTION_GAMEPAD.deconstructionPanel.inventory to allow addons to identify the currently selected tab/item filters while using the Deconstruction Assistant in Gamepad Mode.
Gamepad Mode
- Fixed an issue where trying to use the keybinds for the Antiquities tools while excavating would also move the selected tile.
- Fixed an issue where the item tooltip would disappear in the Smithing improvement window after you improved an item.
- Fixed a UI error that could occur if the Champion UI was opened using a keybind shortcut after using the HUD chat.
- Fixed an issue where individual Dungeons were not being listed in the Specific Dungeons selection list within the Activity Finder.
- Fixed an issue where tooltips for the Excavation digging tools would not update when switching tools.
- Fixed an issue in the guild store where the tooltip for the listings tab could appear unexpectedly when switching between guilds.
- Fixed an issue where the tooltip for Forward Camps and Keeps would show a Gamepad keybind when using the keyboard.
- Fixed an issue in the Item Set Collection UI where the item set listings would sometimes not hide when backing out of a category.
- Fixed an issue where the keybind for accessing the Ability Bar in the Companion Skills menu would sometimes be incorrectly disabled.
Gameplay
- Fixed an issue where certain item set procs could clear Ability Bar Timers.
- Fixed an issue where Ability Bar Timers could show up on the wrong bar when an ability was double slotted.
- Fixed an issue where the Combat Tip for Interrupts only showed the keybinds to interrupt but didn’t state what it would actually do.
Help & Tutorials
- Fixed an issue where help menu images would not properly size themselves upon opening the menu via tutorials.
- Several system mails have good better grammer done have had textual and grammatical errors fixed.
Quests
- The quest UI will now warn you if you’re close enough to the Event Ticket cap that completing a quest would result in lost Event Tickets.
Once the full patch notes for consoles are out, we’ll update the post.
Source: Elder Scrolls Online forums
Silent Hill Unreal Engine 5 Fan Remake Gameplay Features Midwich Elementary
While Konami is taking its sweet time in announcing new games in the Silent Hill franchise, the indie devs over at Codeless Games Studio has taken it upon themselves to remake the original Silent Hill released way back in 1999! Remade using Epic’s new game engine, check out the Silent Hill Unreal Engine 5 fan remake gameplay demo to see how it’s shaping up!
The footage features Midwich Elementary School, which is possibly one of the original Silent Hill’s most iconic locations. We can see protagonist Harry Mason walking around the area, shooting up monsters, solving puzzles, and basically doing what someone does in a haunted elementary school.
Note that this is not an offical game by Konami, so don’t expect any major announcements, game teases and the sort with this one. Of course, this is also a good look at how impactful the original game and franchise has been to gamers, as even indie devs are getting around to making their own version of the game if Konami won’t.
The original Silent Hill was released way back on February 23, 1999 on the original PlayStation, and was developed by Team Silent. While Konami pushed for sequels to the horror franchise (which was standing toe to toe with Capcom’s super-successful Resident Evil franchise), the last game in the series was Silent Hill: Book of Memories, which was an RPG that was released for the PlayStation Vita back in 2012.
Would you want to play the original game remade in Unreal Engine 5 like this? Let us know down below.
Overwatch 2 Junker Queen Abilities and Ultimate Revealed
In case you didn’t know. Overwatch 2 is getting another beta test this June 28, and chief among the new stuff included in it is that gamers will be able to play as Junker Queen — one of the all-new heroes coming to Overwatch 2! Blizzard Entertainment has today rvealed the Overwatch 2 Junker Queen abilities and weapon that players can expect when playing as this new tank!
- Related Reading: Overwatch 2 Mythic Skins Unveiled, Blizzard Pushes Out Beta FAQ
Overwatch 2 Junker Queen Abilities and Ultimate:
Scattergun:
- Pump action shotgun
Jagged Blade:
- Passive: Quick Melee wounds enemies, dealing damage over time
- Active: Throw your blade. Can re-activate to return it
Commanding Shout:
- Increase health by 200 and nearby allies health by 100
- Increase movement speed by 30%
Carnage:
- Swing your axe to wound all enemies in front of you dealing damage over time
Rampage (Ultimate)
- Charge forward. Wound enemies, dealing damage over time and preventing them from being healed
Adrenaline Rush (Passive):
- Heal from all damage over time dealt by wounds
It looks like Junker Queen will be a mix of a tank and a support, which seems to fall in line with Blizzard’s new faster pace mantra for Overwatch 2 PvP skirmishes.
The Overwatch 2 beta will begin this June 28, and will be available on both PC and consoles. Read on for the content roadmap plan by the studio right here.
Someone Just Made the Original DOOM Playable on a LEGO Brick
For all the DOOM fans out there, it now appears that you can play the original DOOM on a LEGO brick! In the past, we’ve seen people running DOOMon all sorts of gadgets such as toasters and refridgerators, but on something as small as a LEGO brick? Yeah, not so much.
This miniature gaming device was crafted by James Brown — a person from New Zealand who’s just “making things” (his words not ours).
https://twitter.com/ancient_james/status/1538651525945630720?ref_src=twsrc%5Etfw
https://twitter.com/ancient_james/status/1534002794726031360
https://twitter.com/ancient_james/status/1534011294697033728
The Twitter thread goes on to show how James played DOOMon it, though the experience seems to be far from ideal. James reiterated the same and highlighted that this was attributed to the small screen.
He further indicated that the tiny screen only had a 72×40 resolution, which was way below par. To counter this, an adaptive histogram equalization is required, as it will help flatten the dynamic range as well as add some noise.
On the thread, Lewis Gerschwitz also inquired from James: “have you considered putting something like this in a Mechanical Keyboard Keycap? Be harder to power than the brick but I think it could look incredible.” He said that it was something that he was currently working on. This means that there are still more avenues to explore as far as playing this entry is concerned.
Source: James Brown (Twitter)
COD Warzone Fortune’s Keep Map Deep Dive Guide Showcases Key Areas
In case you didn’t know, Call of Duty Warzone will be getting a new map this week with the launch of the Fortune’s Keep map in Season 4! To help players through it, Activision has pushed out a COD Warzone Fortune’s Keep map deep dive that goes into the areas of interest and more.
COD Warzone Fortune’s Keep Map Deep Dive Guide:
A Grand Tour of Fortune’s Keep

Nobody spoke of an alleged mercenary hideout in the Mediterranean — most likely because they ended up captured or dead. But with recent intelligence, our Operators uncovered the lavish Fortune’s Keep, a smuggler’s paradise complete with a medieval barracks of historical interest, a massive winery, and a bustling yet quaint village by the sea.
“Fortune’s Keep is a completely original map inspired by real world locations in the Mediterranean,” Krystek explained. “We wanted this map to be timeless and feel like it could be a real location that you could visit. Narratively, there is also some great contrast in having an area that was once used to fight against pirates now taken over by a group of mercs and smugglers.”
The island is about the size of Rebirth Island and is suitable for lobbies of up to 40 players in Resurgence. Outside of fellow and hostile Operators, there are other threats to face on the island, such as mercenaries who occasionally attempt to extract Gold.
Although the map breaks down further notable landmarks and areas, there are four main point-of-interest sectors: the Town, Smuggler’s Cove, the Keep, and the Winery.
Town
The first main point of interest, working from west to east, is the coastal Town.
This densely packed community has it all: an old fortress bell tower, apartments with a bright and open aesthetic, bars, restaurants, a pier, a gazebo (nonhostile), and a mysterious graveyard…
Cobblestone alleyways and long-abandoned stairwells make for tight close-quarters battle (CQB) situations.
Swift and precise movement could separate elite players from the pack here, as it’s possible to parkour across rooftops and into windows, and take some mind-bending routes around the area to avoid the circle collapse or surprise a squad from different angles.
However, taking a trip on the rooftops means potential exposure to long-range weaponry: be mindful of long sightlines well above sea level, as well as around the gazebo and in the Graveyard.
Smuggler’s Cove
Once the site of many a cannon-heavy sea battle, Smuggler’s Cove upholds its reputation for stockpiling illegally sourced cargo within deep Sea Caves. This entire area is where you’ll find a breathtaking grotto, collection of humble fishing shacks, a pirate Radio Station on the bluffs, and caches still rumored to be scattered around the shore…
From above the sea level — whether from the infiltration plane, Resurgence hold, or the Keep and Winery areas — Operators can choose to drop through several cavernous holes that lead straight down to the Sea Caves. Alternatively, they can pilot a helicopter through them or just enter the hollow tunnels from the bay and shoreline.
The most secluded of the four main points of interest, Smuggler’s Cove is where you can sacrifice mobility for more secluded routes around enemies and away from the circle collapse.
Outside of the cove itself, the caves have numerous two-dimensional routes, with the only big verticality areas being obvious holes in the map and a Lighthouse toward the Winery. That nautical tower is a potential counterplay position against enemies to the north; otherwise it is great for stocking up on items before rotating east.
This area is designed to have plenty of guaranteed Gas Mask placements and clear arrows displaying the nearest exit… But it also has the highest density of explosive gas canisters and an Occupation Scan device in the Radio Station, which can draw attention just as much as it outlines enemies.
Keep
Fortune’s Keep takes its name from this medieval monolith of a landmark.
Built centuries ago, the map’s largest point of interest is a glorious hotbed for gold and trouble. From ambushes in the grand banquet hall to parapets of ramparts and lofty watchtowers, a squad that controls the Keep could easily control the match — that is, if the circle collapse doesn’t roll over it and all challengers to the castle are quelled.
Sometimes, the best way into the Keep is through the front door, but most likely, squads will want to find smuggler’s passageways between its buildings and from other points of interest.
These tunnels, in addition to most buildings, are suitable spaces for close-quarters weaponry. Everywhere else, including the spacious halls and the rooftops, are prime locations for mid- to long-range weapons.
Winery
Like any great winery, the easternmost point of interest is one of the least structure-dense areas, opening up the natural island so that the Grenache grapes can root in the Mediterranean soil.
Of course, this wine business is a front for nefarious activity — the open cellar is stockpiled with loot, and that is just what can be found in plain sight. The rest of this area includes the north bay and a military camp to the island’s eastern border.

This area is the only one with access to two separate redeploy balloon options, along with multiple places to set up shop for sniping: the bell tower, rooftops, and the fermentation building. At a developer level, High Moon noted that the Winery complex mostly follows the “three-lane style” traditional level design: several large structures interconnected with hallways and a central courtyard.
It may be the tannins talking, but the Winery gets the best reputation for folklore and rumors, even if the other three areas have their own quirks. Before the Winery’s…uninvited tenants took it over, it was tradition for farmers and winery workers to toss a coin into the fountain at the start of growing season, hoping it would bring them a successful harvest.
And we don’t think we’ll have to worry about whispers of the cellar being haunted…yet.
Fortune’s Keep Black Market Supply Run and Cash Extraction Event
This new map is built for fast-paced, Resurgence gameplay. Outside of being a completely new playspace, Fortune’s Keep features two new key additions to Warzone: the Black Market Supply Run Contact and the Cash Extraction event.
Black Market Supply Run Contract
A lucrative yet chancy Contract that mixes a Supply Run with a Supply Drop, the Black Market Supply Run brings the mercenary’s powerful black-and-gold Buy Station into Fortune’s Keep.
Meant for mid to late game, this Contract will drop a Black Market Buy Station somewhere on the map after it is accepted. On their map, Operators must look for a yellow circle over an infinite-snake marker that shrinks as they get closer to the store’s location. The store also plays an audio cue that reveals its exact position.
After finding the store, the team who activated the Contract can exchange their Cash for one of many potentially tide-turning items. Afterward, any other squad on the map can use this Buy Station for a few minutes before it deactivates.
The least costly item, at a suggested starting in-game Cash price of $500 for Fortune’s Keep, is a Sequencer Grenade, which scrambles the enemy’s HUD and distorts audio like an EMP, as well as plays those infamous Numbers from that sleeper agent broadcast. Battle Hardened reduces the duration of these effects, and Stim injections immediately counter it.
Next are a collection of gold-plated [[REDACTED]] weapons — the only secret about them is that they are incredibly rare Weapon Blueprints. The Shotgun and Sniper Rifle cost less than the SMG, Assault Rifle, and Light Machine Gun, and all of them have their own uses around the island.
Last are three items that range from the mid-four to five figures: a Nebula V–loaded Minigun, the all-seeing Foresight, and a Specialist Bonus, which grants the Operator every Perk in Warzone. These do not come cheap, so either complete this Contract later in a match or pool together some Cash to get them.
Cash Extraction Event
Need Cash for that Black Market or for other reasons? The mercenaries occasionally perform a Cash Extraction, a public event that may happen multiple times during a standard Fortune’s Keep Resurgence.
When the event begins, the tac map will show a flashing gold circle and money bag icon. Simultaneously, a flare fires into the air to signal a helicopter that will rappel a black-and-gold bag down to the extraction site (similar to when a Contraband Contract happens). Near this bag, a squad of five agents — non-Operator mercenaries — will take up positions just before the drop.
Operators can eliminate these mercenaries and plunder the bag by interacting with it to get Cash, Ammo, Armor, and Equipment. However, be warned: these mercenaries have multiple reinforcement waves, and that’s on top of you not being the only Operator in the lobby who may want these rewards.
The event is over once the bag is completely empty, the helicopter is destroyed, or enough time has passed.
Raven Software is bringing back a memorable piece of Warzone history, in addition to clearing out some overgrown areas, adjusting over a dozen points of interest all over the island, and adding a new vehicle.
And that’s just the tip of the spear when it comes to other gameplay adjustments to be revealed in their patch notes.
Storage Town
Back and ready for war, Storage Town is located between the Mines, Airfield, Village, and Dig Site.
The lockers, water tower, and central buildings are similar to how they were in the past (or, canonically, the future). However, because it is built on the side of a hill, this version of Storage Town offers solid sightlines to adjacent areas, rather than being caught between a massive swimming pool structure and other high ground.
Use the nearby hill to get a jump start across the rooftops, and dig through every last open container to find Supply Boxes and other items.
The two auxiliary buildings have their own lines of sight over the complex and nearby areas, with a Buy Station able to potentially spawn near the one closer to the Airfield.
Armored SUV (In-Season)
Need a boost?
The newest vehicle in Warzone is a four-passenger Armored SUV, with available means of defense for all squadmates inside or out.
In addition to two other passengers in the vehicle, the Armored SUV has a turret seat where one Operator can climb aboard to use a Heavy Machine Gun. This is extremely effective against other vehicles, although the Operator using it will be at risk to incoming fire moreso than their fellow passengers.
The vehicle’s driver, meanwhile, has access to a Nitro Boost. This gives this vehicle an immediate acceleration boost, great for clearing gaps, escaping trouble, or full sending into an engagement.
Check out the top 10 tips for the new map straight from the devs, too!
1. Fortune Favors the Curious. From knowing the tale of the farmer’s fountain to leaving no (grave)stone unturned, Fortune’s Keep is loaded with secrets. Notice where enemy Operators are trying to pull off unusual stunts, and investigate your surroundings often.
2. Golden Opportunities. Mercenaries left piles of gold in plain sight around Fortune’s Keep. Check the Banquet Table in Keep, the Winery’s Cellar, the Graveyard, the Town Docks, and other areas to potentially find some stacks.
3. Keep Out. Operators will want to defend the Keep from the fortress’s walls. Use Redeploy Balloons at the Grotto or on the coastal path from the Town to fly over the parapets and jump right into the action.
4. Fancy Footwork. The Town is a prime spot for learning parkour and jump spot strategies — notice small gaps between buildings, as well as objects like umbrellas and signs, to find new ways in, on top of, and around this bustling point of interest.
5. Wind Down at the Winery. High Moon developers suggested that the island’s eastern section is the least complex of the new point of interest. Newer players, or those looking to start slow but strong during a Resurgence game, may want to set their drop point near here.
6. See You at the Crossroads. A high-traffic area of the map is a four-way intersection between the Winery, Camp, Lighthouse, and Keep. It’s central to traversing the map quickly, but offers little cover and is highly visible, making it a risky route across multiple points of interest.
7. Escape Smuggler’s Cove. Especially during circle collapses, Operators can get easily trapped within Smuggler’s Cove and its intricate tunnel system. Use arrows painted on the cave walls to find the nearest exit, and be sure to pick up those free Gas Masks lying around.
8. Get Cash Before Visiting the Market. The Black Market Supply Run Contract offers a potentially game-changing strategy that only gets more lucrative with more Cash. Complete the Cash Extraction event and other contracts, or explore Fortune’s Keep to stack up those gold reserves before taking on this new Contract.
9. Same Storage, New Tricks. Storage Town’s new location in Caldera makes it a prime position for sniping adjacent areas such as the Airfield. Use your past knowledge of this fan-favorite area to scavenge for items; then take to the nearby cliffs or warehouse buildings to wrest control of this area.
10. You Got Boost Power! The Armored SUV’s most powerful weapon might be its turbo boost — use it to get out of open areas, escape intense engagements, or make long jumps to create shortcuts across Caldera.
There are also changes coming to Caldera, which you can check out right here.
Warzone Mercenaries of Fortune will launch on June 22! We’ll have the official patch notes posted on the site then. In the meantime, go check out the new stuff incoming right here.

 











