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Black Ops Cold War Update 1.032 Sneaks Out This June 20

Treyarch has rolled out the (Call of Duty) COD: Black Ops Cold War update 1.032 patch on all platforms, and this is in line with the launch of Season 4: Mercenaries of Fortunte for both COD Vanguard and Warzone! This is an unannounced title update, so don’t expect much outside of bug fixes and new cosmetics.

Black Ops Cold War Update 1.032 Patch Notes | New BOCW Update Patch Notes:

Size: 4GB

Treyarch has not released any official patch notes just yet, but here are some of the known issues the studio is looking at (via the official Black Ops Cold War Trello board):

BOCW Global Known Issues:

Scythe: Progress and Unlock Update

Description

Status: The Scythe melee weapon unlock challenges were unintentionally available for a short time on June 6th, 2022, and were then removed in an update later that morning. Players who unlocked the Scythe prematurely will also note that they will no longer have access to it in loadouts at a later date.


Unlock Progress:

  • Players who began the unlock process, but did not obtain the Scythe, will retain their previous challenge progress.
  • Players who completed the unlock process will be placed at 14/15 match completions for Multiplayer or 199/200 enemies killed in Zombies. As in previous scenarios, due to technical limitations with player inventories, this compromise will allow us to adjust inventories appropriately and establish a path of least resistance to obtain the Scythe at a later date.

Camo Progress: Players who previously unlocked the Scythe melee will retain their camo progress.


Scythe Release Date: The Scythe is currently scheduled to release later this year with timing subject to change. Make sure to follow Treyarch on Twitter for the latest news and updates.

Also of note, Treyarch has also promised new content incoming for Black Ops Cold War as well, though there’s no definite release date for it yet.

INCOMING BLACK OPS COLD WAR CONTENT

Our first batch of Black Ops Cold War content for 2022 arrived in March with the release of WMD, the Vargo 52 Assault Rifle, and the Ferro Fury Reactive Mastercraft Bundle. We were thrilled to see the outpouring of support for this content, and we’ve got more to come.

In the coming weeks, we’ll be releasing an all-new ranged weapon to take into Multiplayer, Zombies, and Warzone, as well as a familiar face from the Campaign as our newest Operator. In Multiplayer, another classic Black Ops remaster will join the 6v6 rotation when we bring Jungle to the game. This one’s an absolute favorite of ours, and we can’t wait for you to experience it with everything Black Ops Cold War’sMultiplayer has to offer for the first time.

In the not-too-distant future, we’re planning to release a new Melee weapon for use in Multiplayer, Zombies, and Warzone. We’ll also have new Operator Skins, Weapon Blueprints, Finishing Moves, Calling Cards, Charms, Emblems, and other cosmetics arriving in a new series of Store Bundles throughout the months to come. In fact, our old friend Hudson should be getting some new threads any day now…

You can check out some of the new cosmetics that might (or might not) come to Black Ops Cold War with the launch of Season 4 right here.

Once the studio releases the official patch notes, or if we spot any gameplay improvements or bug fixes, we’ll be sure to update the post. Go check out the new stuff incoming to Warzone and Vanguard Season 4 right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War Update 1.33 Shoots Out This June 20

Treyarch has released the Call of Duty: Black Ops Cold War update 1.33, and this is in line with the launch of Season 4: Mercenaries of Fortune for both COD Vanguard and Warzone! Same as with most seasonal updates, Black Ops Cold War might not be getting the new weapons and other stuff, but players should expect new cosmetics to be available. Check out the Black Ops Cold War June 20 patch notes below.

Black Ops Cold War Update 1.33 Patch Notes | Black Ops Cold War June 20 Patch Notes:

Size: 4GB

Treyarch has not released any official patch notes just yet, but here are some of the known issues the studio is looking at (via the official Black Ops Cold War Trello board):

BOCW Global Known Issues:

Scythe: Progress and Unlock Update

Description

Status: The Scythe melee weapon unlock challenges were unintentionally available for a short time on June 6th, 2022, and were then removed in an update later that morning. Players who unlocked the Scythe prematurely will also note that they will no longer have access to it in loadouts at a later date.


Unlock Progress:

  • Players who began the unlock process, but did not obtain the Scythe, will retain their previous challenge progress.
  • Players who completed the unlock process will be placed at 14/15 match completions for Multiplayer or 199/200 enemies killed in Zombies. As in previous scenarios, due to technical limitations with player inventories, this compromise will allow us to adjust inventories appropriately and establish a path of least resistance to obtain the Scythe at a later date.

Camo Progress: Players who previously unlocked the Scythe melee will retain their camo progress.


Scythe Release Date: The Scythe is currently scheduled to release later this year with timing subject to change. Make sure to follow Treyarch on Twitter for the latest news and updates.

Also of note, Treyarch has also promised new content incoming for Black Ops Cold War as well, though there’s no definite release date for it yet.

INCOMING BLACK OPS COLD WAR CONTENT

Our first batch of Black Ops Cold War content for 2022 arrived in March with the release of WMD, the Vargo 52 Assault Rifle, and the Ferro Fury Reactive Mastercraft Bundle. We were thrilled to see the outpouring of support for this content, and we’ve got more to come.

In the coming weeks, we’ll be releasing an all-new ranged weapon to take into Multiplayer, Zombies, and Warzone, as well as a familiar face from the Campaign as our newest Operator. In Multiplayer, another classic Black Ops remaster will join the 6v6 rotation when we bring Jungle to the game. This one’s an absolute favorite of ours, and we can’t wait for you to experience it with everything Black Ops Cold War’sMultiplayer has to offer for the first time.

In the not-too-distant future, we’re planning to release a new Melee weapon for use in Multiplayer, Zombies, and Warzone. We’ll also have new Operator Skins, Weapon Blueprints, Finishing Moves, Calling Cards, Charms, Emblems, and other cosmetics arriving in a new series of Store Bundles throughout the months to come. In fact, our old friend Hudson should be getting some new threads any day now…

Once the studio releases the official patch notes, or if we spot any gameplay improvements or bug fixes, we’ll be sure to update the post. Go check out the new stuff incoming to Warzone and Vanguard Season 4 right here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Kingdoms of Amalur Re-Reckoning Update 1.12 Slices Out for Improvements This June 20

THQ Nordic has released Kingdoms of Amalur Re-reckoning update 1.12 on all platforms today, and this includes quite a list of gameplay-related improvements, and bug fixes. Check out the full Kingdoms of Amalur Re-reckoning June 20 patch notes below.

Kingdoms of Amalur Re-Reckoning Update 1.12 Patch Notes | Kingdoms of Amalur Re-Reckoning June 20 Patch Notes:

When cheating Maisie in the Lucky Charm side quest, the ‘all sidequests’ achievement wouldn’t unlock.
• Fixed the unlock in this case
• Retroactive fix added. If you have a save from a version before this fix, stashing the ring ‘Maisies Luck’ and taking it from the stash again should step the ‘all sidequests’ achievement.
• Maisie Calhoun now quest essential during the quest
• Aurora borealis in the crownhold would not be on/off correctly after sleeping
• Fix for Dolan Hardy could die during the quest, blocking the quest
• Godric Payne could have two permits
• Fix for in the A Preordained Encounter side quest the objective does not update when the hero steals Lyenna’s necklace from Dramil Frink
• Fix for in the Of Life and Death side quest if the key from Roadside Shack is looted before receiving the “Search the abandoned house” objective the quest progress will be blocked
• Fix for The Preordained from False Prophets side quest can kill quest-related NPCs
• Fix for In the Preparations side quest the SFX of the quest is being played in a loop upon delivering Ale
• Fix for Playing Crownhold side quest – Michaela Vogel cannot be convinced to attend the concert until speaking with other citizens first
• Fix for In the Crucible main quest the Hope of the Fatesworn Greaves are not received after closing the Chaos Dungeon from Decayed Estate
• Fix for Of Life and Death Quest The quest-related NPC disappears when attempting to approach him in The Westroad
• Fix for The title might crash upon going back to the “Press Any Button” screen and briefly selecting the “Manual” option before loading a Fatesworn DLC Save-File
• Fix for The quest will not be set as “Failed” if the Hero is killing the quest-related NPC
• Quality of Life fixes for the Sagecrafting screen
• Position of one of the boggart ‘levers’ corrected so it can be interacted with
• Fix for players who could lose all their alchemy recipes during “Outcast’s Revenge” (including imperfect retroactive fix for bugged savegames)
• Several cosmetic fixes

That’s about it for this title update.

Source: Steam

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Season 1 Playlist Changes for Week 2 Revealed

Thanks to fan feedback, DICE has announced that it is rotating the Battlefield 2042 All-Out Warfare playlist! Check out the complete announcement alongside the map selection in the Battlefield 2042 Season 1 playlist changes for week 2!

DICE announced the rotation via the Battlefield Direct Twitter account today:

Today we’re rotating our AOW Playlists based on feedback for the remaining days of Zero Hour: Week 2.

◽️ Exposure BT 24/7 will remain
◽️ Exposure CQ 24/7 will be temporarily rested
◽️ Exodus CQ will be back until the start of Week 3

Thread with details on those changes below 🧵


Week 2 is all about Breakthrough, and in order for you to get the best out of your Weekly Challenges, Exposure Breakthrough 24/7 will be remaining this week


With the arrival of Exposure BT last week, we had temporarily rested Exodus Conquest from our AOW Playlist Rotation

It was clear that you really enjoy Exodus CQ and for the last few days of Week 2, we’ll be bringing it back with a refined map selection


Until the start of Week 3 of Zero Hour, here is your map selection for Exodus CQ in All-Out Warfare:

⛰️ Exposure
♻️ Renewal
🚢 Discarded
🚧 Caspian Border
⛴️ Noshahr Canals
⚓️ Arica Harbor
🌴 Valparaiso

Don’t forget, we’ll be getting a new store and weekly challenges reset this coming Thursday as well, which should freshen things up a bit for BF2042 players.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Evil West Extended Gameplay Features Combat and the Locales

Flying Wild Hog has fired out the Evil West extended gameplay trailer, and this one features 10 minutes of action alongside the locales players will be fighting vampires in!

In addition to combat, we also get to see the interface while you’re playing, as well as the menu where players will be able to access their perks, weapon upgrades and more. 

Evil never sleeps… but it bleeds.
A dark menace consumes the American frontier. As one of the last agents in a top-secret vampire-hunting institute, you are the final line between humanity and a deep-rooted terror that now emerges from the shadows. Rise up to become a Wild West Superhero, eradicate the vampire threat and save the United States!

In visceral, explosive combat, unleash hell with your firearms, lightning-fueled gauntlet and gadgets. Kill bloodthirsty monstrosities in style as a lone hunter or in co-op with a friend. Explore and fight in a narrative-driven campaign while upgrading your weapons and hunting tools. Unlock new perks to evolve your monster-slaying mastery, crafting your own playstyle to defeat the supernatural hordes.

  • Battle alone or with a friend in stylish, gory action combat
  • Myths and legends retold within a stylised, weird wild west universe
  • Evolve with perks, upgradable weapons, and tools
  • Explore and fight through a story-driven campaign to save America

Evil West stabs its way out this September 20 on the PS4, PS5, Xbox One, Xbox Series X|S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Nickelodeon All-Star Brawl Update 1.012 Punches Out This June 20

Ludosity has released Nickelodeon All-Star Brawl update 1.012 on all platforms, which is an unnaounced title update, so don’t expect anything big like the latest patch released on June 6, which added voiceovers and more. 

Nickelodeon All-Star Brawl Update 1.012 Patch Notes | |Nickelodeon All-Star Brawl June 20 Patch Notes:

Size: 114MB (PlayStation)

Here’s what’s listed via the PS4’s update history.

  • General bug fixes
  • Gameplay and character tweaks

For now, Ludosity has not released any other gameplay-related changes, though we expected that to change within the day. Once the developer has released the official details, we’ll be sure to update the post. 

If you spot any changes made, leave a comment below and let us know. Make sure to bookmark our Nickelodeon All-Star Brawl game hub for the latest news on the game.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Nickelodeon All-Star Brawl Update 1.14 Out for Fixes This June 20

Ludosity has released Nickelodeon All-Star Brawl update 1.14 for all platforms today for some small fixes and gameplay tweaks. If you are playing the game on PS4, the file size is only around 114 MB. Check out the full Nickelodeon All-Star Brawl June 20 patch notes below. 

Nickelodeon All-Star Brawl Update 1.14 Patch Notes | |Nickelodeon All-Star Brawl June 20 Patch Notes:

The only patch notes we know so far come from the PS4’s update history. You can read the details down below. 

  • General bug fixes
  • Gameplay and character tweaks

We will update this post if more detailed patch notes are released in the near future. The last update to be released for the game was patch 1.13 and this added the long awaited voiceovers. The game was pretty boring at launch when the characters weren’t able to speak!

The developer is sure to release even more updates in the future to further balance out the gameplay. Nickelodeon All-Star Brawl is out now for all major gaming platforms. 

Damien Seeto

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Train Sim World 2 Update 1.85 Out for New Content This June 20

Dovetail Games has released the Train Sim World 2 update 1.85 (PS5 version 1.043) patch for all platforms today to add some new liveries into the game and more. Several bug fixes and other improvements have also been made to the game. Check out the the official Train Sim World 2 June 20 patch notes below.

Train Sim World 2 Update 1.85 | Train Sim World 2 Update 1.043 Patch Notes | Train Sim World 2 June 20 Update Patch Notes:

Core improvements

  • Added first batch of Licensed logos to Livery Designer, including…
    • GWR
    • Rhätische Bahn
    • MDV
    • Great Northern
    • Avanti West Coast
    • Thameslink
    • Gatwick Express
    • Southern
    • Union Pacific
    • West Midlands Railway
    • VTG
    • VVO

upload_2022-6-20_9-22-6.jpeg

  • Improvements to loco physics when coupling
    • This is primarily to reduce Spirit of Steam derailment issues, which should, with this change, be less punishing
      • Note: due to this change, a couple of formations on Spirit of Steam are now extending over buffers
      • Edge Hill Sheds to Edge Hill Yards – 00:45
      • Edge Hill Sheds to Edge Hill Yards – 01:35
      • Edge Hill Sheds to Edge Hill Yards – 02:40
      • Edge Hill Sheds to Edge Hill Yards – 04:55
    • This is a known issue the team are investigating.

    ​

  • Removed Classic Controller layout lock on Ruhr-Sieg Nord, Great Western Express, Hauptstrecke Rhein-Ruhr, Northern Trans-Pennine, and East Coastway, allowing greater compatibility with immersion controls
  • Added Pringles dynamic advertising and vending machines to stations on Bakerloo Line, Sand Patch Grade, and Schnellfahrstrecke Köln-Aachen – in preparation for new competition in association with Pringles and Game Pass (more details to come).
    • Please note: this will only be visible on PC and Xbox platforms, and not PlayStation

Great Western Express

upload_2022-6-20_9-23-4.jpeg

Art

  • PIS added to stations
  • Improvements to sky
  • Removed floating car stop sign at Slough Station
  • Improved lighting at Reading and Paddington stations
  • Moved a speed sign and speed warning sign from behind Overhead gantries on the approach to Southall station, in order to be more visible

Gameplay

  • Added two PCA cement train services (6M90 and 6M91) to timetable mode, using PCA tanks from Class 31 Add-on
  • [XBX/PC/PS5] Added additional freight service 6M49 departing Reading at 20:05 for Acton Yard
  • Amended scoring thresholds for Class 43/66/166 introductions so they are based purely off timetable tasks
  • For all scenarios, increased acceptable stopping distance from 1m to 5m for all tasks
  • For all scenarios, set all load tasks to automatically choose the door side at all stations
  • For ‘Drag Line’ Scenario:
    • Grounded all floating ‘walk to…’ markers at Reading station
    • Increased stopping zones to be less punishing
    • Removed requirement to wait until 10:15 to complete the arrival at Old Oak Common before entering the yard
    • Removed requirement to hold brakes for 5 seconds to complete the Brake Release objective before departing Kennet Bridge Loop outside Reading Station
  • For ‘West World’ Scenario:
    • Fixed AI trains appearing to run backwards
    • Adjusted arrival time at Reading to allow more realistic completion
    • Moved player start from facing a roof support on a bridge to a better position
  • ‘Down the Line’ scenario should now be completable after fixing a red light bug for the 09:46 service to Slough
  • Medals should now be more achievable for the route
  • Increased stopping accuracy requirement of player tasks in timetable mode and introductions to Class 43/66/166 from 5m either side to 10m either side
  • Fixed inability to complete ‘Christmas Closure’, if a player exits the locomotive cab at the end before closing the doors
  • Changed Hayes and Harlington Platform 5 marker and stopping point, so trains pull up at the end of the platform
  • Added stop marker to the buffers at Slough’s Platform 6, to encourage trains to stop there, rather than halfway along the platform
  • Dropped marker height for ‘Station Stopping’ tutorial to prevent it from floating
  • Added platform climb-up implementation for all platforms
  • Fixed issue whereby AI trains appeared to run backwards
  • Amended end-markers for Reading platforms 1, 2, 3, 4, 5, and 6, to allow AI trains stopping at these platforms to pull right up to the bumpers
  • Removed ability for players to not be able to complete the Station Stopping tutorial after not following instructions

Rolling Stock

  • Replaced generic shipping container train with randomly mixable container brainds and officially licensed brands
  • [Coaches] – changed interior lighting to improve window reflection visibility
  • [Class 52] – Fixed an issue whereby the loco overheated and shut down
  • [Class 66] – Added RailDriver functionality
  • [HST] – Added RailDriver compatibility
  • [HST] – Added Contact Signaller functionality
  • [HST] – changed lighting on windows to improve window reflection visibility
  • [Class 166] – Improved physics of loco based on player feedback
  • [Class 166] – Doors should now make correct noises when opening and closing
  • [Class 166] – External train noises should now be audible when opening passenger doors
  • [Class 166] – Made cab PIS screen readable, and added Camera View for PIS in the cab
  • [Class 166] – changed lighting on windows to improve window reflection visibility
  • [Class 166] – replaced seats, and made it so passengers can’t clip through the back of seats
  • [Class 166] – Added RailDriver functionality
  • [Class 166] – Added Contact Signaller functionality
  • [Class 166] – Improved light reflection on cab windows
  • [Class 166] – Added animation for Dead Man’s Pedal
  • [Class 166] – Changed rain animation on windscreen to ensure that water trails are moving in the correct direction in relation to wipers
  • [Class 166] – inverted horn controls
  • [Class 166] – changed footsteps audio inside cab to be more realistic
  • [Class 166] – fixed cab doors operating the wrong side doors
  • [Class 166] – Fixed issue whereby train was stuck in traction lock
  • [Class 166] – Fixed issue whereby passenger doors could be open when train was in motion

Passengers

  • Added Rush Hour Passengers

Miscellaneous

  • [Diesel Legends] Added Chinese translations

Northern Trans-Pennine

upload_2022-6-20_9-23-21.jpeg

Art

  • PIS added to stations
  • Improvements to sky
  • Improved track rendering
  • Improved lighting at Ashton, Stalybridge, Standedge, Mossley and Batley-Morley Tunnels
  • Improved lighting and shadows at Leeds, Huddersfield (and tunnel), and Manchester stations

Gameplay

  • Reduced medal threshold for Gold on ‘Rescue Run’ scenario to 4,500
  • Added in working level crossings
  • Changed ‘lightly raining’ to ‘full raining’ weather in ‘Down and Out’, and ‘Driving Rain’ scenarios
  • During the Class 45 and Class 47 introduction, moved stopping point at Manchester back from the signal to reduce the chance of SPADing if player overshoots
  • Added platform climbing functionality at all stations
  • Fixed return to First Person View not triggering

Rolling Stock

  • [Coaches] – changed interior lighting to improve window reflection visibility
  • [Class 101] – Improved RailDriver functionality (fixed non-functional controls)
  • [Class 40] – Added RailDriver functionality
  • [Class 45-1] – Added RailDriver functionality
  • [Class 47-4] – Added RailDriver functionality

Customisation

  • [Class 47] Added Livery Designer functionality (please search ‘NTP Class 47’ in Livery Designer)
  • Added a longer starting marker at Leeds station to cater for freight trains
  • Added Livery Designer compatibility back to NTP Mk1 and Mk2 coaches

West Somerset Railway

  • Added Rush Hour passenger behaviours
  • Added Mastery decals
  • Level crossings flipped to open the correct direction
  • Fix issue for Class 47 where it was possible to be operated from the platform through closed window of the loco
  • Moved static Class 52 from Minehead to Bishop Lydeard as it was too large on Minehead Turntable – replaced with Class 33 (currently at Bishop Lydeard)
  • Changed static 12t vans to allow them to be shunted on the route
  • Fixed objective to ‘set brakes to running’ getting stuck in the Class 09 and Class 47 tutorials

DB BR 182

  • Passenger doors can be opened
  • AI lights now are now functioning as intended

That’s it for the latest patch for Train Sim World 2. The game is out now for the PC, PlayStation and Xbox platforms. 

Source: Dovetail Games forums

Damien Seeto

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MotoGP 22 Update 1.07 Out for New Content and Fixes This June 20

Developer Milestone has released MotoGP 22 update 1.07 (PS5 update 01.007.000), and it adds bikes and riders for the 2022 season. The update also has some minor fixes and improvements to the game. Check out the full MotoGP 22 June 20 patch notes below.

MotoGP 22 Update 1.07 Patch Notes | MotoGP 22 Update 1.007 Patch Notes | MotoGP 22 June 20 Patch Notes:

  • Moto2™ riders and bikes updated to the 2022 season
  • Moto3™ riders and bikes updated to the 2022 season (PC STEAM)
  • New Category: Red Bull MotoGP™ Rookies Cup (PC STEAM)
  • Prima Pramac Racing riders and bikes updated to the new livery
  • Updated Aleix Espargarò’s gears
  • New 3D model for Marini & Bastianini faces (PC STEAM)
  • Re-Tuning of the official riders’ skill according to the ongoing season (PC STEAM)
  • 2009 Additional liveries can now be used in Grand Prix & Championship mode (PC STEAM)
  • Fix on the custom number of the Honda bikes (PC STEAM)
  • Improved AI performances on the start of the race (PC STEAM)
  • Minor fixes

That’s it for today’s patch notes. That’s all the news for the patch notes. MotoGP 22 is out now for the PC, PlayStation and Xbox platforms.

Source: MotoGP

Damien Seeto

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Path of Exile Update 2.13 Patch Notes Released for Changes This June 20

Grinding Gear Games has released Path of Exile update 2.13 today for several changes and bug fixes. Officially this is tagged as patch number 3.18.1 and it’s available now for all platforms. Check out the full Path of Exile June 20 patch notes below. 

Path of Exile Update 2.13 Patch Notes | Path of Exile 3.18.1 Patch Notes | Path of Exile June 20 Patch Notes:

General Improvements and Changes

  • Improved the behaviour of some travel skills when repeated through Echoing Shrine or the Echoist modifier gained by killing monsters. Flame Dash, Whirling Blades and Dash now repeat in the same direction as the initial use. Shield Charge is now able to repeat, though only the larger area attack performed upon reaching your target is repeated. Attacking in place with Leap Slam now repeats in the same direction as the initial use.
  • The Thorned Vines debuff applied by monsters with the Entangler modifier no longer causes you to take 10% of your Maximum Life and Energy Shield as Chaos Damage if you use a travel skill while vined.
  • Monsters with the Magma Barrier modifier now only spawn Fire Volatiles when a player is within 70 units of them.
  • The Trickster Monster modifier can no longer be found on Monsters imprisoned in Essence Monoliths.
  • The number of Totems spawned from Rare Monster Packs with the Heralding Minions modifier is now limited to 5.
  • Reduced the damage of Molten Minotaur’s enraged slam attack by 25%.
  • It is no longer possible to re-deploy a different Apex Sentinel to the one originally summoned in an Area with the “Apex Sentinels can be re-deployed after being dismissed” Runic Node allocated in the Sentinel Controller.
  • Time-frozen Legion monsters can no longer be empowered by Sentinels.
  • Essence Monoliths now display the modifiers and Tormented Spirits that are affecting or possessing the imprisoned Essence Monster.
  • Portals will now first open next to the Map Device interactable when opening a Map in the large Map Device.
  • Added a debuff visual for Wrath of the Cosmos to display how many stacks you have in an area.
  • Added the Sentinel Locker to the Guild Hideout Decorations list.
  • Added a Controller input keybind for copying the above Favoured Map to the selected Favoured Map Slot.
  • Updated various Atlas Passive Skill, Sextant and Eldritch Altar descriptions to clarify they only apply to the last Map Boss killed in a Map if there are multiple.
  • Updated Impossible Escape Unique Jewels obtained prior to the 3.18.0b patch that had rolled Phase Acrobatics to instead have Acrobatics.
  • Updated the description on the Purposeful Harbinger Cluster Jewel Notable to clarify it applies to Auras from your Skills, not those of your Allies.

Bug Fixes

  • Fixed an issue where it was possible to earn credit towards the Complete Delirium Encounters Challenge by completing any Tier of 100% Delirious Map with at least four modifiers, rather than a 100% Delirious Tier 16 Map with at least four modifiers.
  • Fixed a bug where Energy Shield Leech could be removed upon reaching maximum Energy Shield with the Soul Drinker Ascendancy Passive Skill allocated from the Forbidden Flame and Forbidden Flesh Jewels.
  • Fixed a bug where the Life of some Delve Monsters could overflow from the Life Regeneration provided by standing on Consecrated Ground, causing them to die instantly but visually become untargetable.
  • Fixed a bug where Sentinel-empowered monsters could be harder to gain Fortification from with fortifying hits than they should be.
  • Fixed a bug where Atziri’s Apparition was not using any skills in Vaal Ritual encounters.
  • Fixed a bug where a Summoned Holy Relic would become invisible after entering a new area or levelling up Summon Holy Relic gem.
  • Fixed a bug where some Monsters, most notably Breach Monsters, could appear with multiple of the same Monster modifier visual.
  • Fixed a bug where The Unbreakable’s Magnetic Beam skill would visually flail around.
  • Fixed an issue where the vendor recipes for a Magic Weapon with an added elemental damage modifier was not working correctly with Bows.
  • Fixed a bug where some Alternate Art Uniques were not using their alternate 3D art.
  • Fixed a visual bug where Support Gems socketed in The Squire could appear to snapshot.
  • Fixed a bug where Bounty Targets from the Smuggling Routes Atlas Passive Skill could display their minimap icon while dead.
  • Fixed a bug where filtering in the Heist Locker was not functioning correctly.
  • Fixed a bug where Gem level-up buttons could sometimes re-shuffle when clicked.
  • Fixed a bug where pressing ‘O’ with the Options menu open could sometimes fail to close the menu.
  • Fixed a bug where attempting to store an item ignoring Affinites was not working for the Guild Stash in Controller input mode.
  • Fixed a bug where the Stellar Core in the Polaric Hideout could not be interacted with in Controller input mode.
  • Fixed a bug where the Minotaur Weapon Effect microtransaction was not working correctly.
  • Fixed a bug where the Darkprism Shield microtransaction was not playing its rotate animation correctly.
  • Fixed a clipping problem with the Wrangler Hat microtransaction.
  • Fixed three client crashes.

That’s it for the patch notes. Path of Exile is out now for the PC, PS4 and Xbox One. 

Source: Path of Exile forums

Damien Seeto

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Gran Turismo 7 Next Update Out This Coming Week, Brings New Vehicles

Racing fans looking for the next content drop for Gran Turismo 7, the wait won’t be long now, as Polyphony Digital has announced that the Gran Turismo 7 next update is set for release this coming week, and it’ll bring in new vehicles once again.

The announcement was made by Polyphony Digital boss Kazunori Yamauchi over on Twitter, where it was once again accompanied by a silhouette of three cars that are inbound with the update.

Those interested in what the three cars are, the top one with the huge rear spoiler is the Suzuki Escudo Pikes Peak, which is based on the Grand Vitara model (called the Escudo in Japan). The second car seems to be the Gr. 3 version of the Suzuki Vision Gran Turismo, with the third car most likely a convertible-bodied version of the 1932 Ford. 

No word on whether this update will introduce new tracks, but chances are, aside from the new vehicles, players can expect a host of gameplay-related improvements as well. 

While there’s no date for when the patch will be released, it’ll most likely be Wednesda or Thursday given when Polyphony Digital releases their title updates. Same as always, once it’s out, expect it up on MP1st! Make sure to bookmark our GT7 game hub for the latest news and patches for the game.

Thanks, GTPlanet!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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“Slave Zero X” Biopunk 2D Action Game Brings Side-Scrolling Hack and Slash Combat Back in Style

For those old enough, you might remember Slave Zero which was released on the Dreamcast back in 1999. After more than 20 years, Ziggurat Interactive has announced Slave Zero X, a new action ttle set in the same world as the original game!

In development by Poppy Works, check out the Slave Hero X trailer where we see 2D hack and slash action!

Features of Slave Zero X include:

  • Multiple Gameplay Modes: Play through the story, build your combo-crushing skills in training mode, or test your might in the post-story Bloody Palace Mode
     
  • Side-Scrolling Hack and Slash: Chain together lethal attack combos with your sword and an array of explosive ordinance while leaping, sprinting, and flipping your way through a grim biopunk world
     
  • Stunning Set Pieces: Conquer mini-bosses and climactic archvillains in unforgettable combat sequences
     
  • Action-Packed Heroic Missions: Battle your way through massive levels, mazes, and boss-rushes in a dynamic 2.5D world
     
  • Epic and Dynamic Ambiance: Immerse yourself in a world of heavy Drum ‘n Bass and industrial tracks that get more intense as the action heats up

Slave Zero X has no release date yet, but it is set to slash its way out onto the PS4, PS5, Xbox One, Xbox Series X|S and PC.

If this is anything like Teenage Mutant Ninja Turtls: Shredder’s Revenge (read our review here), then action fans are in for a treat.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Here’s an Evil Dead The Game Castle Kandar Map Sneak Peek, “Larger” Patch Coming This Summer

Last week, Saber Interactive announced that a Evil Dead The Game will be getting free DLC in the form of Castle Kandar from Army of Darkness. While there’s no release date for the DLC just yet, Saber has given players an Evil Dead The Game Castle Kandar map sneak peek!

Check out the two images of the new map, which will be FREE for all Evil Dead The Game players! It seems the patch housing this map will be called the “Army of Darkness Update,” which is fitting given the map being dished out.

Alongside the free map, Saber Interactive has also announced that a “larger patch” is inbound this summer!

Note that the “larger” wording is in reference to the patches released s far, with the latest one rolled out on June 14, and included a short list of improvements.

In case you haven’t played the game yet, go read our review here where we state, “It’s ultimately more fun with friends, but only really if they’re also into Evil Dead as a franchise. And even then, references and nostalgia can only get you so far. Ultimately, Evil Dead the Game can be improved by patches and I’ll be happy to return to it when it is improved. As for now, I’ll stick with my film collection for my Evil Dead fix.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Whale Penguin Easter Egg Secretly Added in Season 1 Update

The Battlefield franchise is no stranger to Easter eggs, and it seems DICE has snuck in a new one in Battlefield 2042 when it rolled out the Season 1: Zero Hour title update! There’s now a new Battlefield 2042 whale penguin Easter egg in the game that has surfaced alongside the other penguins!

Check out a video of it below, where we see the whale penguin (from what I know is also called an orca) can be seen surfacing and then diving into the snow!

Over on Twitter, DICE developer Niklas Astrand has acknowledged the Easter egg and even gave the animal the name of Lars!

For more on Battlefield Easter eggs, go check this one from Battlefield 5 where a Bad Company 2 Easter egg can be heard! We also posted one about a Battlefield Easter eggs compilation, which features recurring secrets!

If you spot any Battlefield Easter eggs in BF2042, send as an email (tips@mp1st.com) and we’ll be sure to credit you for the find.

If you still haven’t given Season 1: Zero Hour a try, you might want to do it, as our review is hopeful for the game’s turnaround given Season 1 is a step in the right direction.

More Battlefield Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Neverwinter Update 10.52 Out for Performance Fix and More This June 17

Cryptic Studios has released the Neverwinter update 10.52 patch today for all platforms, and this adds a performance fix for those playing the game on the PS4 console. Check out the full Neverwinter June 17 update patch notes below.

Neverwinter Update 10.52 Patch Notes | Neverwinter June 17 Update Patch Notes:

Protector’s Jubilee

Rewards

  • The Confetti Catastrophe power, of the Confetti Machination mount, now properly deals damage and reduces enemy stats.
  • The Legendary Mount Choice Pack, 50 Unbind Tokens, and Mythic Mount Pack from the Anniversary Login event should properly be available to claim from the Rewards Claims Agent once the appropriate number of login days has been reached.

Content and Environment

General

  • Whispering Caverns should once again be reachable from the Overworld Map in all appropriate occasions.

Performance and Stability

Performance

  • A potential fix has been made to the infrequent stuttering issue for PlayStation®4 systems, which was noted in the known issues of the Dragonslayer release.

That’s it for the patch. Neverwinter is out now for the PC, PS4 and Xbox One.

Source: Arc Games

Damien Seeto

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New Destiny 2 Trials of Osiris Rewards This Week June 17, 2022

Those seeking for the latest reward in Destiny 2’s weekly PvP mode, MP1st is here to bring the new Destiny 2 Trials of Osiris rewards this week June 17, 2022 edition! Check out what you can win, and this weekend’s map pick.

  • Related Reading: Destiny 2 Xur Location Today June 17, 2022 (And What Xur Is Selling)

New Destiny 2 Trials of Osiris Rewards This Week June 10, 2022:

Trials of Osiris Map

Endless Vale

Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward: Aisha’s Embrace (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available trials loot you have previously obtained, or it can be taken to Master Rahool for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone flawless, keep playing! Every win on your still-flawless card will give you a chance at bonus, additional post-match drops of the Adept weapon for that week. Once you lose a game, you will no longer get these adept drops. However, still winning games at 7 wins even on a non-flawless can drop bonus trials engrams, prisms, and even ascendant shards.

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone flawless that week. This resets your card so you can start anew.


Trials of Osiris Map

Convergence

Rewards

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward: Forgiveness (Adept)

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available trials loot you have previously obtained, or it can be taken to Master Rahool for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone Flawless, keep playing! Every win you achieve while at the 7-win level, even if you lose your Flawless, has a chance to drop bonus Trials Engrams, adept weapons, prisms, and even Ascendant Shards. There is no penalty for losing once you’ve made it to the Lighthouse!

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone Flawless that week. This resets your card so you can start anew.


Passages

Name Perk Cost
Passage of Ferocity Your third match win grants a bonus win. 10000 Glimmer & 15 Legendary Shards
Passage of Mercy Forgives one loss per run. 10000 Glimmer & 15 Legendary Shards
Passage of Wealth Increased Trials Rank points from reaching 3, 5, and 7 match wins on a ticket. 15000 Glimmer & 25 Legendary Shards
Passage of Confidence Grants bonus rewards from Flawless Chest. 20000 Glimmer & 50 Legendary Shards

 

Thanks, Reddit!

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Alex Co

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Destiny 2 Xur Location Today June 17, 2022 (And What Xur Is Selling)

It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares!  If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today June 17, 2022 post is live, and you can check out Xur’s list of items this week in one handy list below.

Destiny 2 Xur Location Today June 17, 2022 (And What Xur Is Selling):

Xûr, Agent of the Nine

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location

Watcher’s Grave, Nessus


Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Crimson Kinetic Hand Cannon  
Hawkmoon Kinetic Hand Cannon Hammer-Forged Rifling Snapshot Sights Textured Grip  
Dead Man’s Tale Kinetic Scout Rifle Full Bore Light Mag Fourth Time’s the Charm Fitted Stock

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
Gemini Jester Hunter Leg Armor 18 14 2 16 2 13 65 23 Legendary Shards
Aeon Safe Titan Gauntlets 9 4 19 7 13 9 61 23 Legendary Shards
Vesper of Radius Warlock Chest Armor 7 9 16 2 18 9 61 23 Legendary Shards

Exotic Ciphers

Name Description
Xenology Complete Vanguard playlist activities, or win matches in Crucible or Gambit. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Engrams

Name Description Cost
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected. Preview contents for possible rewards. 97 Legendary Shards

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Swarm of the Raven Heavy Grenade Launcher Confined Launch // Hard Launch High-Explosive Ordnance // Sticky Grenades Threat Detector Quickdraw
Gnawing Hunger Energy Auto Rifle Chambered Compensator // Fluted Barrel Extended Mag // Steady Rounds Zen Moment Multikill Clip
First In, Last Out Energy Shotgun Fluted Barrel // Hammer-Forged Rifling Extended Mag // Light Mag Pulse Monitor Vorpal Weapon
Brass Attacks Energy Sidearm Corkscrew Rifling // Full Bore Armor-Piercing Rounds // Ricochet Rounds Feeding Frenzy Sympathetic Arsenal
Code Duello Heavy Rocket Launcher Countermass // Hard Launch Implosion Rounds // Impact Casing Auto-Loading Holster Ambitious Assassin
Far Future Energy Sniper Rifle Chambered Compensator // Hammer-Forged Rifling Appended Mag // Extended Mag Lead from Gold Thresh
Extraordinary Rendition Kinetic Submachine Gun Arrowhead Brake // Chambered Compensator Accurized Rounds // Steady Rounds Subsistence Multikill Clip

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
Gensym Knight Gauntlets Titan Gauntlets 7 17 7 2 8 19 60 50 Legendary Shards & 1000 Glimmer
Gensym Knight Plate Titan Chest Armor 20 2 7 18 11 2 60 50 Legendary Shards & 1000 Glimmer
Gensym Knight Mark Titan Mark 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Gensym Knight Helm Titan Helmet 2 12 14 2 10 17 57 50 Legendary Shards & 1000 Glimmer
Gensym Knight Greaves Titan Leg Armor 10 10 12 17 8 6 63 50 Legendary Shards & 1000 Glimmer
Gensym Knight Gloves Warlock Gauntlets 18 12 2 10 9 10 61 50 Legendary Shards & 1000 Glimmer
Gensym Knight Robes Warlock Chest Armor 2 2 22 9 9 13 57 50 Legendary Shards & 1000 Glimmer
Gensym Knight Bond Warlock Bond 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Gensym Knight Hood Warlock Helmet 14 12 7 10 11 12 66 50 Legendary Shards & 1000 Glimmer
Gensym Knight Boots Warlock Leg Armor 6 9 12 14 7 9 57 50 Legendary Shards & 1000 Glimmer
Gensym Knight Grips Hunter Gauntlets 2 24 2 2 2 25 57 50 Legendary Shards & 1000 Glimmer
Gensym Knight Cuirass Hunter Chest Armor 30 2 2 8 15 9 66 50 Legendary Shards & 1000 Glimmer
Gensym Knight Cloak Hunter Cloak 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Gensym Knight Casque Hunter Helmet 2 28 2 2 2 27 63 50 Legendary Shards & 1000 Glimmer
Gensym Knight Strides Hunter Leg Armor 7 10 15 7 2 20 61 50 Legendary Shards & 1000 Glimmer

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Sort comments by New to join the conversation!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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No Man’s Sky Update 3.93 Rolled Out for Fixes (June 17)

Hello Games has deployed the No Man’s Sky update 3.93 on PC, and once again, this is for gameplay-related fixes for the Leviathan title update. Check out the No Man’s Sky June 7 patch notes below. 

No Man’s Sky Update 3.93 Patch Notes | No Man’s Sky Update 3.093 Patch Notes | No Man’s Sky June 17 Patch Notes:

This title update was released on PC first, with other platforms to follow per Hello Games  

Hello everyone,

Thank you to everyone playing the Leviathan Expedition, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.

We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.93, which will be live on all platforms soon.

Bug fixes

  • Fixed an issue that could cause custom discovery names to be reset on load.
  • Fixed a number of issues that could allow players to take damage in protected locations.
  • Fixed a multiplayer issue that could cause players to incorrectly take damage that ought have been applied to a different player.

We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.

Thank you,
Hello Games

That’s it for this title update.

Source: No Man’s Sky

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rumor: PS5 Pro Controller in the Works, Will Feature Back Buttons, Removeable Analog Sticks

A new leak claims that PlayStation will be releasing a new PS5 Pro controller sometime soon. While many fans are still having a hard time even getting their hands on a PlayStation 5, the new controller seems to be trying to appeal to the most serious of PlayStation gamers that want a more customizable controller. 

The leak comes from the credible leaker Tom Henderson, who is well known for leaking information about Battlefield and Call of Duty. The leak also seems believable as Xbox has supported its successful line of pro controllers for a few years now while PlayStation players have had to opt for third-party options. So, it seems logical that Sony would want to get a foot in that market with its own first-party pro controller. 

The details of the leak also paint a believable picture that seems relatively standard for a pro controller. According to Tom Henderson, the details come from an image the leaker sent under the condition that the image not be shown. The article claims that the controller features paddles on the back that can be programmed to different inputs, which has become a pretty popular feature for controllers in recent years. 

Henderson claims that the leaked image also reveals the controller will feature removable grips to make the controller easier to hold, unspecified software updates, and removable analog sticks that will make it so players only have to buy new analog sticks if theirs begin to drift. 

Rumors have circulated about Sony announcing new hardware later this month, so it seems likely that fans will get their first official look at the new controller soon. However, you should take the information with a grain of salt since it is still just a rumor that has yet to be officially confirmed. 

Source: Try Hard Guides

Arron Kluz

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Overwatch 2 Mythic Skins Unveiled, Blizzard Pushes Out Beta FAQ

During a dedicated Overwatch 2 livestream, Blizzard Entertainment gave fans a look at some of what they can expect from the sequel. While this included information about its upcoming beta, it also included information about new Overwatch 2 mythic skins as well as following up the stream with an FAQ regarding the upcoming beta. 

Skins play a big role in Overwatch as players try to earn them through loot boxes to customize their favorite heroes and stick out on the battlefield. However, Overwatch 2 will no longer feature loot boxes, and will instead have seasonal battle passes with an in-game store like many other free-to-play titles. 

Alongside the new progression system, Blizzard announced a new rarity of skins known as mythic skins. A preview of Overwatch 2 mythic skins was then tweeted out by the developers to show what players can expect from them. 

Image

Blizzard also followed this up with a frequently asked questions post regarding its newest beta. The questions and answers posted can be found below: 

Q. I had access to the first Overwatch 2 PVP Beta, will I automatically roll over to the next beta as well? 
A. Beta access does not roll over from the previous Overwatch 2 PvP Beta. For the upcoming beta, our main goal is to test our console and cross-play capabilities as we scale up server testing slowly. Because of this, we need to select players based in part on their platform choice, so we’re launching a new opt-in process which tracks player platform preference.  

Q. How do I get access to the Overwatch 2 Beta? 
A. The new opt-in web form is now available on PlayOverwatch.com/beta is slated to stay open until June 28 unless we hit our projected maximum server capacity earlier. We’ll select a small group of players when the beta goes live on June 28 at 11:00 AM PDT and will steadily add more players over time as we ramp up capacity, with the first waves of larger access grants planned to begin on July 5.

Our goal is to provide access to ALL players that opt-in to the beta by no later than July 14.

Players who purchase the Overwatch 2: Watchpoint Pack on a platform on which the beta is available will be granted immediate beta access as soon as the Overwatch 2 Beta launches on June 28 at 11:00 AM PT, or whenever the Watchpoint Pack is purchased after the Beta kicks off.

Please note that if you are playing on a PlayStation device and opting in through our website, you will need to select the region in which your PlayStation Network account was created. If you do not select the correct region, you will not be granted access. 

Q. Do I need to opt-in for the next beta if I opted in for the first? 
A. Yes, all players will need to opt-in for the next beta regardless of their opt-in status from the first beta. 

Q. On what platforms will the beta be available? 
A. The beta will test Overwatch 2 on PC, Xbox and PlayStation consoles on all regions except China, Russia, and Belarus. Actual platform availability, launch date(s), and duration of Overwatch® 2 Beta subject to change. 

Q. How are beta participants selected from the opt-in pool? 
A. Beta participants are chosen from our Overwatch beta opt-in pool based on a variety of factors. This can include, but is not limited to, your Battle.net region and the platform for which you are opting-in. We’ll also be inviting select journalists and community contributors from around the world to participate.  

Q. How will I know if I’m selected to participate in the beta? 
A. Players who are selected through our web opt-in process will receive an invite via email. Invites will always be sent to the email address associated with your Battle.net account.  

Q. Will any progress I make during the beta carry over to the live game? 
A. No, progress made during this beta will not carry over to the live game.  

Q. Will Mac users be able to participate in the beta? 
A. We’re developing Overwatch 2 for Windows-based PCs only. 

Q. What are the PC system requirements for the Overwatch 2 Beta? 
A. Check out the PC requirements below: 

Minimum (targeting 30fps):  

  • Windows® 10 64-bit (latest Service Pack) 
  • Processor: Intel® Core™ i3 or AMD Phenom™ X3 8650 
  • Video: NVIDIA® GeForce® GTX 600 series, AMD Radeon™ HD 7000 series
  • Memory: 6 GB RAM 
  • Storage: 50 GB available hard drive space 
  • Recommended (targeting 60fps on Medium settings): 
  • Operating system: Windows® 10 64-bit (latest Service Pack) 
  • Processor: Intel® Core™ i7 or AMD Ryzen™ 5 
  • Video: NVIDIA® GeForce® GTX 1060 or AMD R9 380 
  • Memory: 8 GB RAM 
  • Storage: 50 GB available hard drive space 

For the best performance, please be sure to update to the latest drivers available for your graphics card. Please note, due to potential changes, the system requirements may change over time. 

Overwatch 2 releases on October 4 for PC, PlayStation 4, PlayStation 5, Switch, Xbox One, and Xbox Series X/S.

Arron Kluz

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