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Diablo 4 Level Cap And Game Length Revealed

Diablo fans were given a look at the upcoming Diablo 4 in action at the Xbox Bethesda Games Showcase. Now, the game’s director, Joe Shely has revealed in an interview with Gamespot how long players can expect the main questline to take them as well as the Diablo 4 level cap. 

In the interview, Shaly confirmed that the developers expect reaching the end of the main story to take players roughly 35 hours. This is quite a bit longer than Diablo 3 which usually takes around 20 hours while it is similar to Diablo 2, which takes about the same time. Shely also said that by the time players finish the story they will be around level 45, but that is far from the end. 

In fact, Shely confirms in the interview that the level cap in Diablo 4 is a whopping level 100. Even then, reaching the level cap is far from the end of the game, as Diablo 4 has been confirmed to have an extensive end game to keep players engaged for much longer than just the main story quests. 

The news of the Diablo 4’s length seems like good news for Diablo fans. It will be interesting to see even more about what players can expect from the game leading up to its release. 

Diablo 4 releases in 2023 for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S. 

Source: GameSpot

Arron Kluz

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Crisis Core -Final Fantasy 7- Reunion Announced, Coming This Winter

Square Enix held a broadcast today celebrating the 25-year anniversary of the iconic Final Fantasy 7. While there were numerous announcements from the show worth paying attention to, including the second part of the Final Fantasy 7 Remake, one surprise announcement for dedicated fans was of Crisis Core -Final Fantasy 7- Reunion. 

The game is a remake of the Final Fantasy 7 prequel that was originally released for the PSP. The remake includes a complete overhaul of the game’s graphics, bringing it more in line with the remake trilogy, as well as redone music that iterates on the original’s score. 

The newly announced remaster also came with a trailer showing off the game’s new graphics and music in action. There are also notes throughout the trailer from the game’s story, showing its connection to the main Final Fantasy 7. The remaster also poses a great opportunity for fans who missed it on the more limited PSP to get the full story before playing through the second part of Final Fantasy 7 Remake. 

Check the trailer out for yourself: 

Crisis Core -Final Fantasy 7- Reunion releases this winter for PC, PlayStation 4, PlayStation 5, Switch, Xbox One, and Xbox Series X/S. 

Arron Kluz

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Final Fantasy 7 Rebirth Devs Issue Statements on Development, Designed So Newcomers Can Enjoy the Game

In case you didn’t know, Square Enix just announced the second part of the highly regarded Final Fantasy 7 Remake titled “Final Fantasy 7 Rebirth
 during today’s Final Fantasy 7 25th Anniversary event. While we just got a new trailer and know it’s set for release next winter, the dev team has issued a statement regarding the game’s development.

Over on Twitter, Tetsuya Nomura (Creative Director), Naoki Hamaguchi (Director), and Yoshinori Kitase (Producer) all said something about the game’s development, and acknowledged the fan base’s long wait for follow up to FF7 Remake.

We’ve written down each dev’s statement for an easier read.

We have officially announced that the second title FINAL FANTASY VII REBIRTH will be released next winter, approximately three years after the original FINAL FANTASY VIL REMAKE released in April 2020.

Three years may feel like a long time for all the fans who are eagerly awaiting the next game, but we want to offer the best experience possible and reassure everyone that development is proceeding at an astonishingly fast pace for such a large-scale HD title.

Making the middle part of a trilogy has its own challenges, but there are plenty of classic second installments in the world of film that are defined by stunning story twists and deeper explorations of their characters. Often these second installments become a favorite amongst the fans.

In the same vein, we are aiming to make FINAL FANTASY VII REBIRTH an even more gripping and memorable experience than FINAL FANTASY VIL REMAKE, so please wait a little longer while we finish up.

Yoshinori Kitase
Producer


I am overjoyed that we are able to announce FINAL FANTASY VUI REBIRTH and I feel a strong sense of duty to deliver the ultimate FINAL FANTASY VIl experience to all the fans eagerly awaiting this game.

The development has already entered full production and the team is highly motivated in putting everything together on the project and working to create a finished game.

The FINAL FANTASY VII remake project will be a three-part trilogy, but FINAL FANTASY VII REBIRTH is much more than just one installment in the series. We are developing it with all of the passion and dedication needed to create an original game and plan to deliver the ultimate gameplay and world building experience.

Trust me, it will be worth the wait!

Naoki Hamaguchi
Director


As revealed on the broadcast, there are currently four FINAL FANTASY VII projects being developed in parallel. Although each of the four titles plays a different role, they are all connected through the high-quality depictions of FINAL FANTASY VII’S world and characters. As someone who was involved with the development of each and every one of the original titles, I deeply understand the vision and thoughts behind each project, and I am actively involved in the development process for all four titles.

FINAL FANTASY VII REBIRTH is being designed so that people can enjoy this game whether they know the original game or not. In fact, new players might even enjoy starting their FINAL FANTASY VII journey with FINAL FANTASY VII REBIRTH. Cloud and his friends embark on a new journey in this game, and I believe that the scenes that they witness after leaving Midgar will give players a fresh, new experience.

Tetsuya Nomura

Creative Director

Hopefully, we get more gameplay and details for the game before the year is out. For those eagerly waiting for Final Fantasy 7 Remake’s follow up chapter, this iwll be a long wait. Let’s hope it doesn’t get delayed.

Source: Final Fantasy VII (Twitter)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dragon’s Dogma 2 Announced 10 Years Later

Dragon’s Dogma is a cult-classic fantasy RPG that was originally released in 2012 by Capcom. It blended an open-world high fantasy world with unique action-focused combat inspired by games like the Street Fighter series. Today, a stream was held to celebrate the game’s 10-year anniversary, hosted by the game’s creator, Hideaki Itsuno. At the end of the stream, Itsuno announced that Dragon’s Dogma 2 has begun development. 

Fans of the first Dragon’s Dogma have been very vocal about their hopes for a Dragon’s Dogma 2, but its announcement still comes as a surprise since it is so long after the original’s release, especially after the game’s absence at Capcom’s recent live stream.

Despite the announcement, Capcom has not released any other information about the game apart from its official logo. It would have been great to see the game in action or even a screenshot, but fans will just have to wait to see how Dragon’s Dogma’s combat and innovative pawn system may be evolved in the sequel. Hopefully, fans will get some more news of Dragon’s Dogma 2 soon, but even a confirmation of it entering development is undeniably exciting. 

Arron Kluz

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Final Fantasy 7 Rebirth Announced, Out Next Winter

As part of the Final Fantasy 7 25th Anniversary celebration, Square Enix unveiled what we’ve all been waiting for, and that’s Final Fantasy 7 Remake Part 2 or now known officially as Final Fantasy 7 Rebirth! No firm release date has been set, but Square Enix says it will be out “next winter.”

Check out the trailer featuring Cloud and Sephiroth:

Final Fantasy 7 Rebirth will grace the PS5 in winter of 2023.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Final Fantasy 7 Remake Intergrade Announced for Steam, Out June 17, 2022!

At Square Enix’s Final Fantasy 7 25th Annniversary celebration, the company announced that Final Fantasy 7 Remake Intergrade will be released on Steam! Not only that, but the game will be out tomorrow, June 17, 2022!

Check out the announcement trailer:

Once we have more details, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Flintlock: The Siege of Dawn Gameplay Shoots Out and Showcases Combat

Developer A44 Games and publisher Kepler Interactive have released the Flintlock: The Siege of Dawn gameplay reveal, and this features melee combat more than anything else.

Check out the two-minute clip, which features commentary from A44 Games CEO and Creative Director Derek Bradley.

https://www.youtube.com/watch?v=BDW57IAynx8

Here are some of the game’s key features via the press release:

Key Features

  • Explore A Dangerous Battlefield. Fly through the desert sands, journey through cavernous ruins and unveil the secrets that lie in the towering City of Dawn. Find allies throughout the city’s wastes to aid you in your battle against the Gods.
  • Conquer Powerful Foes. Fight against the Gods’ most powerful troops before reaching them. Demanding boss battles require players with steady hands and a feel for the rhythm of a fight where one wrong move can spell disaster.
  • Forge A Unique Bond. Join Nor Vanek and her telepathic fox companion Enki as they explore a world devastated by a long war fought against the most powerful creatures in existence.
  • Develop Powerful Skills. To defeat the undead forces, You’ll need to master various types of combat. Learn to fight with axes, guns, magic and more, and unleash powerful combos against your enemies.
  • Discover Flintlock Fantasy. Experience the unique fantasy sub-genre of Flintlock Fantasy; a merge of Napoleonic-era technology and classic magical themes, powers, and creatures.

Flintlock: The Siege of Dawn fires it’s way out in “early 2023” for the PS4, PS5, Xbox One, Xbox Series X|S, and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Overwatch 2 Roadmap Revealed, Beta Sign-Ups Now Up

Blizzard Entertainment has revealed load of Overwatch 2 stuff today, in the game’s reveal digital event, and we have the important details available now. First off, the Overwatch 2 roadmap has been revealed for what’s incoming from October 4 and beyond.

Overwatch 2 Roadmap:

A free-to-play, live experience
Making Overwatch 2 free-to play is a natural step forward for our game and our players. Overwatch, even since its debut, has always been a social game, and our community has always had the most fun when we come together. Free-to-play removes the barrier to entry, allowing anyone, anywhere can jump into the game, group up with friends, or find people to play with online. Along with this shift to free-to-play, we’ll be adding cross –progression, enabling everyone to play, progress, and access their unlocked content seamlessly across all game platforms.
 
There will be no Loot Boxes in Overwatch 2. Instead, the modernized live service will give our players the power to shape their own experiences. Players can acquire the items they want directly through the Battle Pass and an all-new and consistently updated in-game shop. Our team will create and deliver seasonal content every nine weeks to ensure there’s always something fresh and exciting waiting for everyone.
 
Roadmap and seasons
On the roadmap below, you can find our short-term plans for Season One and Season Two, as well as our long-term goals to grow and develop the game into 2023 and beyond. Players can expect to see a new hero every other season, with elements like new maps and game modes in the seasons between.
 
Season One will feature Sojourn, Junker Queen, and an unannounced support hero, as well as the new 5v5 PvP experience, reworked heroes, new maps and modes, and more. We’re also releasing a reimagined competitive experience that was created to give players more tools to improve gameplay and feel a sense of progression in competitive play. Players will have more of an impact on individual matches with the shift to 5v5, and there will be additional systems in place to help you discern your contributions per match. More details on the competitive overhaul will be shared soon!
 
Season Two will introduce a new tank hero, map, and a collection of unique skins, including a new Mythic skin. As we move into 2023, we‘ll move the story of Overwatch forward with the release of our new PvE gameplay which will release seasonably beginning next year, along with more new heroes, maps, and game modes. We can’t wait to share more information closer to release! 
 

Interested players can sign up to the beta right here, though there is no guarantee that you’ll be able to get in if you sign up. Don’t forget, the PvP of Overwatch 2 will be free-to-play when it releases this October 4. 

You can rewatch the event in the VOD embedded below.

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Alex Co

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COD Vanguard and Warzone Season 4 “Mercenaries of Fortune” Launches Next Week, Here’s an Overview of What’s Inbound

As expected given the new map reveal for Call of Duty Warzone, Activision has lifted the lid on COD Vanguard and Warzone Season 4 called “Mercenaries of Fortune.” For Vanguard, Season 4 goes live at 9 a.m. PT/12 p.m. ET/12 a.m. HKT on June 21, and Warzone Season 4 launches at the same time on June 22!

COD Vanguard and Warzone Season 4 “Mercenaries of Fortune” Overview:

Here’s a recap:

Mercenaries of Fortune includes:
  • New Map: Fortune’s Keep. Go all-in on a brand-new Warzone Resurgence Battle Royale map developed by High Moon Studios, featuring stunning vistas and undiscovered riches.
  • Caldera Updates Across the Island. From the return of Storage Town to riverbeds drying up, Raven Software is changing up Caldera.
  •  Armored SUV, New Contract, and More. New tools, objectives, and feature updates to Warzone will add new strategies to consider for your squad’s personal meta.
  • Three Warzone Maps to Drop Into: Fortune’s Keep, Rebirth Island, and Caldera coexist, all for free via regular weekly playlist rotation

WARZONE OVERVIEW

  • New Map: Fortune’s Keep. Go all-in on a brand-new Warzone Resurgence Battle Royale map developed by High Moon Studios, featuring stunning vistas and undiscovered riches.
  • Caldera Updates Across the Island. From the return of Storage Town to riverbeds drying up, Raven Software is changing up Caldera.
  • Armored SUV, New Contract, and More. New tools, objectives, and feature updates to Warzone will add new strategies to consider for your squad’s personal meta.
  • Three Warzone Maps to Drop Into: Fortune’s Keep, Rebirth Island, and Caldera coexist, all for free via regular weekly playlist rotation.

New Warzone Resurgence Map: Fortune’s Keep

Prepare for the ultimate score: fight fellow Operators and mercenaries on a luxurious and timeless island, where the amount of danger and action is second only to its riches.

A mercenary hideout built atop an otherwise peaceful town with a rich history, Fortune’s Keep is a completely original Resurgence map created by High Moon Studios. It is roughly the same size as Rebirth Island and features four distinct points of interest:

Town

Inspired by colorful Mediterranean villages, this seaside community is littered with cobblestone alleyways and flat rooftops to traverse across. An old fortress sits in the town’s center, inviting Operators in for intense combat with its bell tower that commands this section of the map.

Other notable sections include a coastal path with a gazebo, and a Graveyard that seems to have been grave-robbed multiple times over.

Smuggler’s Cove

Legend has it that pirates from centuries ago used this island to hide their treasures. True to its name, Smuggler’s Cove is loaded with supplies, including Gas Masks that could be helpful in case of a Circle Collapse.

Be prepared to explore the twisting Sea Caves, Grottos that see sunlight shine through massive holes in the earth, a small collection of fishing huts, and a lighthouse.

Keep

The island’s namesake, the Keep is a medieval fortress now converted into the mercenary’s headquarters and hideout.

Walk on the ramparts and take to the watchtowers to defend the area from invaders, but know that they can also easily fly over the walls using nearby Redeploy Balloons or sneak into the area using the island’s tunnel system.

Winery

A laidback complex inspired by traditional three-lane maps, the Winery serves up plenty of scavenging opportunities and intrigue.

Head to the Cellar to stock up on supplies, or travel over to the nearby Camp that contains a helipad and multiple military tents.

Those looking for a more secluded start may want to drop in at the Bay, which has routes over to the Winery proper and the Keep.

New In-Game Features, First on Fortune’s Keep: Black Market Supply Run Contract, Cash Extraction Event

Fortune’s Keep, a new home for Resurgence Battle Royale matches, will have two major features that could define the most effective tactics available (meta) for victory.

Black Market Run Contract

Get your hands on off-market loot by accepting the new Black Market Run Contract, challenging you to reach the Black Market Buy Station before the timer expires.

Spend Cash on items not available at normal Buy Stations or as ground loot such as the Sequencer Grenade, the Nebula V Minigun, Foresight, a Specialist Bonus, or one of several classified weapons.

Cash Extraction

During Resurgence Battle Royale matches, straggling mercenaries will attempt to airlift their Cash off Fortune’s Keep.

You and your squad can ambush the extraction – just follow the flare signal and take out the agents to get at their bag of goods, but be on the lookout for enemy Operators also looking to steal these mercenary’s riches.

New Caldera POI – Storage Town

Raven Software is bringing back a memorable piece of Warzone history as part of a large overhaul of the main Caldera map.

Storage Town, the area that helped define nearly two years of Warzone in Verdansk, will see a new life on Caldera when it is added in between the Mines, Airfield, Village, and Dig Site.

It will be roughly as veterans remember it: a sprawling complex of lockers filled with Contracts and item spawns, as well as a few warehouses that allow for great views over the area.

However, as part of Caldera, Storage Town will be near steep cliffs in the middle of the island. This additional verticality will add a twist to this fan-favorite point of interest, making it a more viable rotation point when travelling between the map’s western section.

Caldera General Update, New Features

A severe drought hit Caldera, causing rivers to dry up as mercenary forces add camps around the island. There are also new items and a vehicle coming to Caldera first, which should shake up modes like Plunder.

Over a Dozen Point of Interest Changes

Once this update launches, expect cleared sightlines across numerous areas on the island, partially due to small camps cropping up from outside the Resort to the Runway.

Additional pathways, including scaffolding across multiple Capital Buildings and steps near the Gondola Station, will be opened up to allow for more movement options around the island.

Around Caldera, rumors of Mercenary Vaults are beginning to crop up – expect to find these scattered around the island.

Ready for a deep dive into Fortune’s Keep and Caldera? Come back to the blog next week for a guide to both maps!

Armored SUV (In-Season)

Besides Redeploy Balloons, existing vehicles, and your own two feet, a new Armored SUV can be used to explore all the new areas in Caldera with an ample amount of defenses.

It includes a dedicated rooftop turret seat, and room for Operators to use their own loadout weapons, making this one mean vehicle that begs to be used in the field.

To get where you’re going fast, activate the SUV’s Nitro Boost to enjoy instant acceleration for a limited time.

ATMs

Get rich quick by searching out ATMs in Plunder game modes. Throughout the match, funds periodically spawn near ATMs up to a maximum holding. Collect these bags of gold for a major Cash boost.

EMP Grenade

Disable vehicles and disrupt enemy players and AI using the EMP Grenade, a non-lethal tool that explodes in a short-lived area of effect. Affected players are stripped of their HUD information, while vehicles are momentarily powered down.

Golden Plunder Limited-Time Mode

What kind of self-respecting thief would rightly call themselves a Mercenar[y] of Fortune without bags full of gold to prove it? Well… an opportunity has presented itself and an island littered with gold is there for the taking.

The new Golden Plunder limited-time mode offers the Blood Money experience with more competition and a lot more glitz. Some of the changes Players can expect to see include:

  • Player count increased to 120, up from 100
  • Players drop more Cash on death
  • Cash required for Victory increased to $5,000,000

The greediest of the bunch can also explore either of the following options:

  • Visit one of the malfunctioning ATM machines located on the map that seem to keep spewing out endless amounts of Cash
  • Hunt down one of the infamous Golden Keycards which is rumored to allow access to a bunker filled with all sorts of valuable new loot

Fair warning, only the wealthiest will be fortunate enough to walk away victorious.

Mercenaries of Fortune Event

Prove your skills in the Mercenaries of Fortune event, featuring eight challenges that test your mettle on Caldera and Fortune’s Keep.

Get rewards like new Weapon Camos, Reticle, Charm, Emblem, Sticker, and a Legendary animated Calling Card.

Complete all eight challenges to earn the coveted gold skin for the Armored SUV. Ride around in this thing and there’ll be no mistaking you for a common mercenary.

VANGUARD OVERVIEW

  • Shi No Numa Brings Back Classic Round-Based Zombies. Battle through the swamps of Shi No Numa in round-based play, featuring a new multi-step main quest, Wonder Weapon, and more.
  • Embark on the High Seas in USS Texas 1945. Battle on the decks and in the interior spaces of USS Texas 1945, launching at the start of the new season.
  • Blueprint Gun Game Debut. The fan-favorite mode is back. Be the first to progress through every weapon to win the match.

Zombies Brings Classic Round-Based Play in Shi No Numa

Thirteen years after its original release in World at War, the legendary round-based Zombies experience Shi No Numa is returning as part of this free update to Vanguard.

Team up and conquer the “Swamp of Death” in classic round-based Zombies play, featuring a new main quest and side quests, a new Wonder Weapon quest, fresh intel, and more. 

New Main Quest, Wonder Weapon: Wade through the swamps as you journey on a multi-step quest culminating in a devastating battle. Complete the quest in full to show off your prowess with a new Calling Card. Watch for hidden secrets throughout in the form of multiple side quests waiting to be uncovered in the swamps.

Fast Travel, Classic Traps: Tactically reposition yourself from the undead fast using Shi No Numa’s zipline system and when the horde is nipping too close to your heels, run them through the flogger or your electro-shock defenses.

Experience the map in a new way through Vanguard’s unique features like exchanging your Sacrificial Hearts for upgrades at the Altar of Covenants and the Tome of Rituals.

Keep an eye on this blog for a Shi No Numa map guide coming next week.

Maps: USS Texas 1945 at Launch, Desolation in Season

Mercenaries of Fortune brings two new Multiplayer maps that will challenge even the most tactical Operators. A familiar battleship launches alongside the start of the season, with a second map arriving midway through.

USS Texas 1945 (Launch)

USS Texas 1945 challenges Operators to fight it out on an offshore battleship designed for tense long-range engagements on starboard and port and plenty of close-quarters action amidst its many confined interior locations. Set up on a power point and do your worst.

A reimagining of the U.S.S. Texas map from Call of Duty®: WWII, this is a a medium-sized map that’s moved from the white Cliffs of Dover to the waters around Caldera.

Desolation (In-Season)

Deploy to a Pacific listening post in this small-to-medium sized map set in a dense village littered with destruction. Large mountains and a vast landscape engulf the environment as you battle around the central building and along its creekside fortifications.

Blueprint Gun Game Debuts in Vanguard

The fan-favorite Blueprint Gun Game Multiplayer mode makes its Vanguard debut.

Be the first Operator to progress through all 18 weapons to win the match. Eliminate an enemy to cycle to the next weapon. Melee an enemy to set them back one weapon and get the final Throwing Knife elimination to secure victory.

No Perks, Killstreaks, or custom Loadouts allowed. Blueprint Gun Game is all about showing your mastery with a diverse weapon set, making it the perfect means of training up your weapon skills across the board.

New Ranked Season and Rewards

Sharpen your competitive skills by competing in 4v4 matches using the same settings, maps, and modes as the 2022 Call of Duty League.

Get unique Ranked Play rewards for securing wins and top placement against other players in the new season. Rewards include a sleek blue weapon camo for finishing a Ladder event in first place, a blue camo weapon camo for winning 100 matches, weapon blueprints and more. Consider these your incentives to get on the ladder and restart your climb to the top, as all players’ Skill Ratings and Skill Divisions will refresh for Mercenaries of Fortune.

With a new Call of Duty League Midseason Pack on the way and the season fast approaching its Stage IV Major, you’ll be ready and hyped to face even the sweatiest foes.

VANGUARD AND WARZONE OVERVIEW

  • Get Equipped with Two New Powerful Armaments. Keep enemy Operators at bay with the highly mobile Marco 5 and the suppressive UGM-8. Later in the season, get your hands on the Vargo S.
  • New Season, New Operators. The inimitable Captain Butcher is ready for deployment as a playable Operator, alongside Special Operations Task Force trainer Callum Hendry.

Four New Weapons, Two in Battle Pass

Add some spice to your Loadouts with these new armaments obtainable throughout the season.

Marco 5 (Launch)

“A high mobility submachine gun, accurate from the hip with excellent close-range stopping power.”

For the highly mobile, aggressive player, there are few better options than rushing into battle with the Marco 5 SMG. It’s great for pushing into objectives, as its high mobility allows you to run circles around the enemy while they struggle to get a bead on your position.

Considering its relatively noticeable recoil and damage falloff at longer distances, the Marco 5 is best when fired from the hip at closer ranges. As the first SMG in Vanguard to feature the Akimbo Proficiency, you’ll soon wonder why you ever needed to aim down sights in the first place.

UGM-8 (Launch)

“High fire rate, mobile LMG that excels at creating suppressing fire and pushing enemy positions.”

Who says an LMG has to slow you down? Combining high mobility with a high fire rate, the UGM-8 is ideal for players looking to keep pace with their teammates while offering suppressive fire.

This thing chews through ammo, so be prepared to feed it. Boost your ammo capacity with one of several different Magazine options or grab Fully Loaded or the Scavenger Perk to prevent going empty in the middle of a fight. 

Push Dagger (Launch Window)

“A blade with a T-shaped grip that allows for increased push power. Easily concealable and deadly in CQC.”

Built for speed and stealth, this new melee tool will be a great addition to loadouts where close-quarters fights and silent takedowns are critical to a mission’s success.

Operators can unlock it either through a bundle to be made available during Season Four, or by completing one of two challenges:

In Multiplayer, get 5 Melee Kills with a Primary Weapon in a Single Match 15 times. (Hint: use the Bayonet attachment on a primary weapon for better lunge, or the Fast Melee Perk for quicker maneuvers)

In Zombies, get 100 kills with a Melee weapon while shrouded by your Aether Shroud. (Hint: the new Shi No Numa experience, with interiors that could trap you with the undead often, can be a great way to get kills).

Vargo-S (In-Season)

An essential armament for versatile play. This workhorse Assault Rifle offers a high-fire rate, steady aim through sustained fire, and a quick reload, and that’s before adding any of its Gunsmith attachments.

Unlock both the Marco 5 and the UGM-8 for free through the Seasonal Battle Pass System; more information to come. Unlock the Push Dagger and the Vargo-S in one of two ways: through an-game weapon-based challenge or via a Store Bundle to be released later this season, featuring a Weapon Blueprint from this weapon’s family.

Check out the incoming Operator skins right here. The official patch notes should be released around Season 4’s launch, and once we have it, we’ll be sure to let our readers know. For those on PlayStation, expect a pre-load to be up a day before Season 4 starts.

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Alex Co

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TMNT Shredder’s Revenge Day One Update 1.02 Fixes Listed (June 16)

In case you didn’t know, Dotemu and Tribute Games have released Teenage Mutant Ninja Turtles Shredder’s Revenge today, and it’s a proper throwback to Turtles in Time. If you’re curious whether there’s a patch available right away when you get it, the answer is yes! Check out the TMNT Shredder’s Revenge daye one update 1.02 list of fixes!

TMNT Shredder’s Revenge Day One Update 1.02 List of Fixes and Info:

Here are the known issues that will be fixed by the day one patch according to Tribute Games:

  • When respawning when near the screen’s borders, the player can get out-of-bounds
  • Custom controls aren’t saved when closing and reboot the application
  • The game will refuse to let a player create a lobby after being left running for a while
  • Low FPS in online games
  • If you disconnect the internet after being identified on epic, the game still behaves as if it were connected to the internet
  • On episode 4, one foot soldier isn’t hit by a animal herd and can reach the boss
  • Leatherhead remain stuck in falling animation in multiplayer
  • The application crashes at random with high probability of being server-side
  • Crash occurs when attempting to join a group from the map into a Boss fight

In addition to that, here are the known issues by the developers (per Steam):

🌐 ONLINE MULTIPLAYER
  • During an online session, if one of the players is disconnected on the score screen and attempts to rejoin the game, players may experience a softlock on the world map.
    ⇒ Workaround: Restart the game.
  • When 5 players try to join an online lobby, one of them might not be able to jump in.
  • Level 5 – During an online game session, if the host gets disconnected during the Rat King’s wave attack, he/she may disappear from the screen after a while.
  • Level 1 – When joining an ongoing game, the light spots may fall again (even if they have already been triggered), and inflict damage on the players, although they are not visible to them. This issue may also cause screen flickering throughout the rest of the level.

🎮 LOCAL MULTIPLAYER

  • In local multiplayer, if one player disconnects his or her controller, the other players may still be able to play (even if an error message occurs).
    ⇒ Workaround: This player must reconnect his/her controller
💀 SOFTLOCK
  • When playing online, if the host is disconnected during Super Shredder’s dash attack, Super Shredder can get stuck in a wall, causing a softlock.
  • Level 15 – Just before the first downward section, your character may go out of bounds when jumping to the bottom right corner.
🐢 GAMEPLAY
  • Level 4 – If Dirtbag digs a hole while a character is charging an attack, the character’s HP can drop to zero.
  • If Leonardo uses his guillotine attack (double jump + attack) and lands in a hole, his HP can drop to zero (regardless of the HP he had before). When this bug occurs, a dialog text is displayed several times.
In case you haven’t checked the game out yet, you really, really ought to, as we gave it an impressive 9.5/10 score, and even an Editor’s Choice award in our review!
 
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Alex Co

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Battlefield 2042 Down and Having Issues Connecting Online This June 16, DICE Working on It (Update)

It seems Battlefield 2042 players are having issues connecting to online services, as Battlefield 2042 down reports have surfaced once again this June 16, which is the second time this has happened within seven days.

Battlefield 2042 Down Status and Updates for June 16:

Update: DICE has announced that they have issued a temporary fix!

Here’s the announcement from DICE:

It’s taking longer than expected to connect to online services on #Battlefield 2042 – we’re on it.

You will be able to connect by just waiting through the issue, but it may fail to initially load your Player Card and associated unlocks.

We’ll have these back online soon.

It loks like players are able to connect, it’s just a wee bit harder to do so than normal. We’ll be updating this post with the server and connection status once DICE releases more info about it.

In the meantime, go check out this week’s BF2042 store refresh, as well as the new weekly missions and more listed here. Don’t forget, DICE is also shaking things up a bit by adding an Exposure 24/7 Breakthrough playlist today, too.

Source: Battlefield Direct Communication (Twitter)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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GTA Online Weekly Update Reset: Discounts, GTA Plus & More (June 16)

Rockstar Games has rolled out the GTA Online weekly update reset of actvities alongside the discounts, GTA Plus bonuses and more for June 16! Check out the complete highlights and recap in one handy list below.

GTA Online Weekly Update Reset: Discounts, GTA Plus & More (June 16):

This week in GTA Online, the black market is brimming with opportunities for Executives to earn extra GTA$ and RP, with boosts in Import/Export and Special Cargo Sell Missions.

In addition, all players can now claim a free Armored Karin Kuruma, along with a GTA$1M rebate for those who complete all six A Superyacht Life Missions and purchase the Galaxy Super Yacht.

More highlights from today’s news include:

  • 50% bonus GTA$ and RP on Import/Export Sell Missions
  • Double GTA$ and RP on Special Cargo Sell Missions, Premium Deluxe Repo Work, Simeon Contact Missions, Top Fun, and Sumo (Remix)
  • A free Armored Karin Kuruma, available from Southern San Andreas Super Autos through June 22
  • A GTA$1M rebate for players who complete all six A Superyacht Life Missions and purchase the Galaxy Super Yacht until July 6
  • Lucky Wheel Top Prize: The Grotti Turismo R
  • Prize Ride: The Grotti Turismo Classic for placing in the Top 5 in LS Car Meet Races for 4 days in a row this week
  • Test Rides: The Grotti Itali RSX, Grotti Furia, and Grotti X80 Proto
  • On PlayStation 5 and Xbox Series X|S:
  • Hao’s Premium Test Ride: The Grotti Turismo Classic
  • This week’s Hao’s Special Works Time Trial is between Terminal and Mt. Chiliad
  • Property Discounts: 50% off Executive Offices and Office Garages, 30% off Office Customizations, Warehouses and Vehicle Warehouses
  • Vehicle Discounts: 50% off the Pegassi Speeder, Nagasaki Stryder, Enus Cognoscenti (Armored), and Grotti Stinger, 40% off the Benefactor Krieger, Benefactor Schlagen GT, Benefactor Stirling GT, Bravado Gauntlet Classic Custom, and Grotti Cheetah Classic, plus 30% off the Karin Previon, Grotti X80 Proto, and Grotti Furia
  • This month’s GTA+ Member Benefits: The Gunrunning Bunker in Raton Canyon and the Mobile Operations Center free of charge, Double GTA$ and RP on Double Down, free clothing and accessories, and more
  • Prime Gaming Bonuses: All players will receive GTA$100K for playing anytime between June 16 – 22, while those who connect their Social Club account with Prime Gaming will get an additional GTA$100K bonus for playing any time this week. Prime Gaming connected players who are also GTA+ Members will receive an extra GTA$100K — totaling GTA$300K per week.

DISCOUNTS

If you’re a serious businessperson, you’re going to need a space that speaks to your mission and sensibilities — luckily, Dynasty 8 Executive is offering Executive Offices and Office Garages for 50% off this week.

Customization options for Offices, including Interiors and other Extras, are 30% off, as are Warehouses and Vehicle Warehouses alike.

And should you need another set of wheels, check out this week’s discounted vehicles:

  • Benefactor Krieger – 40% off
  • Benefactor Schlagen GT – 40% off
  • Benefactor Stirling GT – 40% off
  • Karin Previon – 30% off
  • Pegassi Speeder – 50% off
  • Nagasaki Stryder – 50% off
  • Enus Cognoscenti (Armored) – 50% off
  • Grotti Furia – 30% off
  • Grotti X80 Proto – 30% off
  • Bravado Gauntlet Classic Custom – 40% off
  • Grotti Cheetah Classic – 40% off
  • Grotti Stinger – 50% off

Free Galaxy Super Yacht Rebate Through July 6
Purchase the Galaxy Super Yacht between now and July 6 and complete all six A Superyacht Life missions to receive a GTA$1M rebate to your Maze Bank account (delivered within 72 hours of completion).

This Month’s GTA+ Member Benefits:

  • The Gunrunning Bunker in Raton Canyon
  • Mobile Operations Center
  • Free clothing and liveries
  • 2X GTA$ and RP on Double Down
  • Additional Member Bonuses

That’s it for this week!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead by Daylight Update 2.52 Released for Bugfix 6.0.1 & Twisted Masquerade Event (June 16)

Behaviour Interactive has deployed Dead by Daylight update 2.52, which is for bugfix patch 6.0.01! This includes a long list of bugs that are squashed, along side the launch of the Twisted Masquerade event that kicks off today! Check out the list of fixes in the Dead by Daylight June 16 patch notes.

Dead by Daylight Update 2.52 Patch Notes | Dead by Daylight Bugfix 6.0.1 Patch Notes | Dead by Daylight June 16 Patch Notes:

Content

  • “Twisted Masquerade” 6th Anniversary limited-time event start time has shifted (now starting June 16th 11:30AM ET)

Bug Fixes

  • Tentatively fixed an issue that caused lag while navigating the loadout menu.
  • Tentatively fixed an issue that could cause Survivors crawl speed to be higher than normal.
  • Fixed an issue that could occasionally cause the game to crash when teleporting as The Dredge.
  • Fixed an issue that could occasionally cause the game to crash when playing against the Huntress or the Trickster.
  • Fixed an issue that caused the Dredge’s Very Rare Twisted Plaything outfit to stretch during its apparition in menus. (All platforms except Steam and Epic)
  • Fixed an issue that allowed bloodpoint offerings to be displayed in custom game loadout presets.
  • Fixed an issue that caused some tabs in the UI to display broken background images when the tab text was short.
  • Fixed an issue that could cause the Game Manual list of entries to scroll too slowly on some platforms.
  • Fixed an issue that sometimes caused the Cannibals Chainsaw to be silent for survivors.
  • Fixed an issue that caused survivors to continue their injured grunt SFX when fully healed themselves using the Solidarity Perk.
  • Fixed an issue that caused two impact SFXs to be heard when The Dredge is breaking a wall.
  • Fixed an issue that caused an incorrect surface SFX to be played when a specific part of the Garden Of Joy hook is hit by a killer.
  • Fixed an issue that caused the SFX and VFX Nightfall warning to be missing when the Killer injures a survivor right before the notification threshold.
  • Fixed an issue that caused the Dredge’s smoke to be missing.
  • Fixed an issue that caused the Dredge to be visible when teleporting to a locker.
  • Fixed an issue that caused the Entity Spikes on blocked lockers to sometimes disappear when looking at them from higher ground.
  • Fixed an issue that caused Survivors to pop forward during the locker grab animation when the Dredge teleported to a locker with a Survivor inside.
  • Fixed an issue that caused part of the Dredge to clip through the camera when exiting a locker immediately after teleporting to it.
  • Fixed an issue that caused the Dredge’s vignette during nightfall to desaturate the Killer instinct and Loud Noise notifications.
  • Fixed an issue that caused the Dredge to be blinded by blinding items (firecrackers, flashbangs, flashlights) while teleporting to a locker.
  • Fixed an issue that caused the undetectable smoke VFX to be visible for a few seconds when the Dredge exits a locker during the Nightfall.
  • Fixed an issue that could cause the Blindness and Exhausted status effects from the Fearmonger perk to stay on Survivors after they stop repairing a generator.
  • Fixed an issue that caused Survivors within 5 meters of a locker and in the dying state to trigger the Dredge’s Lavalier Microphone add-on.
  • Fixed an issue that caused Survivors to suffer from the Exposed status effect for the whole Nightfall duration if the last generator is repaired during the end of Nightfall with the Dredge’s Iridescent Wood Plan and Field Recorder add-ons. 
  • Fixed an issue that caused the From The Deep achievement (trophy on Sony platforms) to gain progress when the Dredge is hiding in a locker and the Survivor interacts with it.
  • Fixed an issue that caused the Dredge to have no animation on the match result screen when the match ends while it was in a locker. 
  • Fixed an issue that caused the aspect ratio black bars to disappear when the Dredge is in a locker.
  • Fixed an issue that could cause Survivors to get stuck when searching a locker as the Dredge is teleporting to it with high packet loss.
  • Fixed an issue that could cause Survivors to get in a broken state inside a locker if the Killer is stunned by another Survivor using the Head On perk when searching a locker.
  • Fixed an issue that allowed characters to get on top of some crates and buckets by dropping down from the second floor of the main building in Coal Tower.
  • Fixed an issue that caused an invisible collision blocking the hole in the second floor in Badham Preschool maps. 
  • Fixed an issue that caused the old Ghost Face’s chase music to be played again.
  • Fixed an issue that caused the Play With Your Food perk not to consume a token when injuring a Survivor using a Possessed Chain with the Cenobite’s Engineer’s Fang add-on.
  • Fixed an issue that caused the Overlap trophy description not to be translated in certain languages. (PS5 only)
PatchNotesDivider.png

Known Issues

  • Some players are experiencing rubber banding since 5.7.0 – This issue is being investigated.
  • Players on console might experience crashes when starting a tutorial bot match before fully download the game. To work around the issue, wait for the game to fully downloaded before starting the tutorial bot match.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Teenage Mutants Ninja Turtle: Shredder’s Revenge Review – A Shell of a Time (PS4)

Oh, no! It looks like Shredder and his band of foot ninjas are back once more, wrecking havoc on the good people of New York City. How will we ever stop them? Fear not, citizens, for your favorite four amphibious heroes have returned! That’s right! The Punk Frogs are back and unlike their hard shell counterparts these guys will show no mercy! Will they finally put an end to Shredder’s long fueled quest for revenge? Find out in our Teenage Mutant Ninja Turtle: Shredder’s Revenge review!

Turtles Preserved in Time

It’s hard to believe that it’s been 31 years since the release of TMNT: Turtle in Time. While I never got to experience it at home myself, partially because my brother would hog the NES, I did get the chance to play it at one of the many — now extinct — arcade venues years later. And honestly, after playing, I could understand why my brother was such a hog with the console. 

I knew instantly the moment I saw the intro and then hopped on, choosing Raphael as my main, that what I was playing was an absolute hit. The gameplay was so easy to get into, yet so satisfyingly addictive. It had music that I can only describe as being the perfect embodiment of the retro 90s. Not only that, but the visuals perfectly encapsulated that with its rich, vibrant colors, and ahead of its time animations.

The hours that I’ve poured into the arcade version, the absurd amount of coins wasted just so I could beat up some foot clan ninjas, and foil Shredder’s plans, I felt like a hero in my own childish way. I suppose that’s why they call it the golden era; a time when everything seemed so awesome because of how fresh it all was. I would do anything to relive that time and well, it seems that even the folks at Dotemu and Tribute Games understand this, as their latest, TMNT: Shredder’s Revenge oozes in every bit of that nostalgic ’90s era.

I mean honestly, look at it and tell me this isn’t exactly how you remembered (at least in your head) the originals.

It’s gorgeous! While I know this, in fact, looks a lot better, I can’t help but feel as if this is exactly how it would have looked like if the ’90s series had continued on. Tribute Games even goes the extra mile by ensuring that it has that same blocky look, while also modernizing it with higher details, and complex animations. While I undoubtedly would have loved something closer to the reimagining that Streets of Rage 4 pulled, there’s just something charming with this retro style look that Tribute Games manages to pull off masterfully.

The animations especially are a treat, which I hope don’t go under appreciated. You know the animators at Tribute Games spent hundreds, maybe even thousands of hours, working on them, and I’m glad to see that work pay off in the final product. They’re buttery smooth, and for a game like TMNT where all the characters have a cartoon personality, it’s great being able to see those conveyed in such stylish animations. 

That buttery smoothness of course transitions into the combat itself, and although recognizable, the beat ’em up combat offered by Shredder’s Revenge is undoubtedly some of the best the franchise has ever seen.

It’s fluid, and veterans of the old games will feel right at home. That’s not to say that there isn’t anything here for newcomers, and in fact quite the opposite. Like Turtle in Time, Shredder’s Revenge is very accessible to all ages and skill gaps. It’s very easy for anyone to just pick up and be good with it, because of how user friendly the controls and combo system are. 

This results in an experience that not only you can enjoy solo, but with family and friends, as not only does Shredder’s Revenge support local play like the originals, but it also supports full online cooperative play, making this one exceptional party experience.

A Modernized Take That Keeps the Spirit Intact 

I suppose you’re wondering what else Tribute Games might have done to help modernize TMNT? Well, outside of the visuals, and improved and expanded gameplay, there’s a change to how the arcade and story function. It’s not a drastic one, mind you, but rather than only offer an Arcade mode like in the originals, Shredder’s Revenge features a story mode for those looking to take things at their own pace.

That means that, unlike in the arcades, players will be able to save their progression as they move from one level to another. The presentation is a bit different too, whereas Arcade mode immediately throws you into the next level after completing one, the story brings you to an almost Super Mario Bros.-like map of New York City that you can move between levels on. That means if you wanted, you could replay any mission you want without having to go through the other ones to get to it.

Additionally, Story mode offers more gameplay mechanics in the form of a leveling system. It’s not anything crazy, usually tied to increasing health and super meter, but there are some exclusive abilities to be unlocked. It also features NPCs that offer side quests, as well as missions for during levels, but again, nothing crazy as they mostly revolve around finding hidden items such as a diary, and even some familiar surprise cameos. 

But of course, if you are wanting to experience Shredder’s Revenge as close to the original releases, you could always play through Arcade mode. It has a higher level of difficulty, and guts away all the story features such as saving, upgrading, and even the side missions. 

Whatever mode you prefer, you’ll find that there’s an endless amount of fun to be had, be it alone, or with a group of friends. 

Turtle Power

You know, from the very moment I saw Teenage Mutants Ninja Turtle: Shredder’s Revenge I knew instantly that the game was going to be a hit. It does exactly what I was hoping it would do, delivering on what only its 90’s counterparts have been able to deliver. Sheer fun, coupled with outright gorgeous visuals that would make any fan happy. The child in me is screaming with joy, while the adult in me is applauding Tribute Games and Dotemu on their incredible work. This will be one for the ages, a timeless classic that I’ll be going back to for many years to come.  

Score: 9.5/10

 

 

 

 

 

 

 

 

Pros

  • Fantastic combat that’s addictive and fun. Makes for an amazing party experience. 
  • Visuals that ooze in 80’s and 90’s aesthetics. The animations are some of the best I’ve seen in the franchise.
  • The sound design and music are as charming as ever. 
  • Arcade and story mode gives players a bit of freedom in how they want to experience the game.
  • Local and online play support. 

Cons

  • As much as I loved the visuals, the pixelated text can be a bit hard on the eyes. 
  • Very minor random hitching on the PlayStation version.

Teenage Mutants Ninja Turtle: Shredder’s Revenge review code was provided by the publisher. Version tested PS5 using the PS4 version. You can read MP1st’s review and scoring policy right here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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For Honor Update 2.36 Spears Out for Y6S2 Patch 2.36.0 This June 16

Ubisoft has rolled out For Honor update 2.36, and this is for the Y6S2 Curse of the Scarab! This is tagged as patch version 2.36.0 by the devs, and  players can expect a new event called Justice of the Pharaohs to kick off today, along with a new Battle Pass, new visual changes and more! Read on for the For Honor June 16 patch notes.

For Honor Update 2.36 Patch Notes | For Honor Y6S2 Patch Notes | For Honor Update 2.36.0 Patch Notes | For Honor June 16 Patch Notes:

File Sizes (estimate):

PS: 1.7 Gb
Xbox: 2.2 Gb
PC: 2.2 Gb

PATCH NOTES 2.36.0 – FOR HONOR

IMPROVEMENTS:

FIGHTERS

Pirate

  • Grand Cavalier (Side Dodge Heavy)
    • are now 600ms (from 533ms)
  • Walk the Plank
    • Walk the Plank’s range was reduced by 0.5m
    • Walk the Plank’s Top version’s forward movement reduced to be the same as the Side versions
    • Walk the Plank’s pin recovery is now 1500ms (from 1300ms)
    • Pistol Blast from Walk the Plank now feeds 30 revenge (from 5)
    • Pistol Blast from Walk the Plank now costs 6 stamina (from 15)
    • Pistol Blast on block/miss’s range was reduced by 0.5m

Developer’s Comment: These changes are targeted at specific areas where Pirate is outperforming other heroes:

  • Walk the Plank should no longer be able to combo into itself on wallsplat
  • Pistol Blast from Walk the Plank should no longer enable 100-0 ganks with revenge not activating
  • Pistol Blast after Block or Miss has less reach, reducing its ability to track opponents
  • Grand Cavalier should be more easily reactable in 1v1 situations

Conqueror

*Developer’s Comment: Conqueror was problematic in that the hero’s defense was very high but lacked proper offense outside of Shield Bash; we’ve focused on making the hero more viable in both 1v1 and group fight scenarios.*

Full Block Stance

  • Can now be used to cancel the recovery of any attack
  • Now allows Stamina Regeneration after 300ms
  • Recovery is now 300ms (from 200ms)
  • No longer gains less revenge while in Full Block Stance
  • Stamina is no longer drained when blocking attacks while in Full Block Stance
  • Can no longer cancel into Zone Attack
  • Can now initiate Flail Uppercut and Scutage Collection when blocking an attack

Developer’s Comment: Conqueror’s Full Block Stance was difficult to use; it was accessible only from certain states, drained stamina when blocking and gave Conqueror less Revenge while blocking attacks. We’ve adjusted the move so that it can now be used as a recovery cancel to catch opponents performing dodge attacks, as well as gave it better follow-ups to use based on the situation (group fight or 1v1).

Flail Uppercut

  • Is now performed by pressing Heavy after any Superior Block or Shield Bash
  • Is no longer Undodgeable
  • Can now be Parried
  • Now deals 17 damage (from 20)
  • Can execute

Developer’s Comment: Flail Uppercut has changed its input through the Testing Grounds, and now ends up back on the Heavy button. It is now also available after performing Shield Bash (both from Dodge and in Chains) to give Conqueror a better followup to Shield Bashes, giving the hero more opportunities to execute opponents and better damage output in 1v1 situations.

NEW MOVE: Scutage Collection

  • Performed by pressing Light after any Superior Block or Shield Bash
  • Deals 15 damage
  • Costs 9 Stamina
  • 360-degree trajectory
  • 466ms to hit locked target, 566ms total duration (like most Zone Attacks, it can hit opponents after hitting its main target)

Developer’s Comment: We’re introducing a new move to Conqueror to help the hero perform better in outnumbered situations – Scutage Collection can be used both after any Superior Block (including Full Block Stance and when Dodging) as well as after any Shield Bash; this lets Conqueror hit nearby opponents when surrounded (instead of being stuck with only Flail Uppercut).

Zone Attack

  • Now deals 15 damage (from 8)
  • Can no longer be held
  • No longer has Superior Block
  • Now initiates chains

Developer’s Comment: Conqueror’s Zone Attack was too defensive; players could use it in response to attacks at parry timing and either block the attack or hit the feint to Guard Break or light attack. In addition, holding Zone Attack was only truly useful due to the Superior Block function, and made Conqueror especially too strong and annoying in the minion lane. We’ve removed these properties but also improved how Zone Attack performs by making it do more damage, making it initiate chains and giving it better hitboxes to hit people around the hero better.

Opener Heavy Attacks

  • Top version now deals 27 damage (from 24)
  • Side versions now deal 24 damage (from 22)
  • Charged versions are now all 700ms (from 800ms for top)
  • Charged versions now need to charge for 600ms to gain Unblockable (from 1000ms)
  • Charged versions now deal 28 damage (from 32 for top and 30 for side)
  • Removed Superior Block property
  • Conqueror can no longer Block while charging Heavy Attack
  • Removed soft feint to Shield Uppercut
  • Can now be feinted

Developer’s Comment: We’ve standardized the damage on Conqueror’s top and side uncharged versions so they are in-line with other heroes. We’ve also lowered the amount of time Conqueror needs to charge the Heavies to make them easier to use. We’ve also removed the Superior Block property from this move; this property used to let Conqueror option select attacks.

Chained Heavy Attacks

  • Top Chained Heavy attack is now 800ms (from 900ms)
  • All sides are now Unblockable
  • Improved weapon trajectories on side versions to have more reach
  • Removed soft feint to Shield Uppercut
  • Can now be feinted

Developer’s Comment: Conqueror’s Chained Heavy attacks did not prove to be threatening enough; by giving them the Unblockable property, they gain much more pressure. Their ability to be feinted now also lets Conqueror do feint-to-Guard Break to beat dodges and rolls, and their improved trajectories should help Conqueror perform better in outnumbered situations.

Further, the Unblockable heavies are meant to put more of Conqueror’s focus onto using the flail itself for offense.

Shield Bash from Dodge

  • No longer drains stamina
  • No longer pauses stamina regeneration
  • Now chains to Flail Uppercut or Scutage Collection on hit

Shield Bash mixup (Used in chains)

  • No longer drains stamina
  • No longer pauses stamina regeneration
  • Now chains to Flail Uppercut or Scutage Collection on hit
  • Now costs 10 stamina
  • Can now be feinted

Developer’s Comment: We’ve removed the ability for Conqueror’s Shield Bash to drain and pause stamina to make the attack fairer; previously, Conqueror could keep opponents out of stamina for a long period of time with Shield Bash. This is no longer the case. To compensate, Shield Bash now has better, dedicated follow-ups for both 1v1 and outnumbered situations, and the chained version can now be feinted for better mix-ups in 1v1.

Shaolin

Developer’s Comment: Shaolin’s revamp focuses on improving the hero’s flow, as well as getting better openers and more ways to get into Qi Stance.

Qi Stance Attacks

  • Can now cancel Qi Stance with a Dodge
  • Astonishing Blossom attacks are now 500ms (from 700ms)
  • Astonishing Blossom attacks are now Enhanced
  • Top Astonishing Blossom no longer Stuns
  • Elegant Lotus attacks are now 700ms (from 1000ms from top and 600ms on sides)
  • Top Elegant Lotus is now Undodgeable (no longer Unblockable)
  • Sun Kick now chains on miss
  • Sun Kick Strike is now 400ms (from 300ms)
  • Sun Kick no longer chains to Sweep
  • Qi Stance Light, Heavy and Sun Kick Strike now chain to Sun Sweep
  • Sun Sweep is now 800ms (from 700ms)
  • Sun Sweep can be feinted
  • Sun Sweep no longer unbalances allies
  • Sun Sweep recovery now regains defense in the last 300ms
  • Sun Sweep now has a dedicated follow-up move

New Move: Sun Sweep Heavy Followup

  • Sun Sweep Heavy Followup is performed by pressing the Heavy button
  • Is 700ms
  • Costs 12 stamina
  • Deals 24 damage
  • Initiates chains as well as can enter Qi Stance

Developer’s Comment: We’ve focused on making sure that Qi Stance attacks were more consistent, flowed better with Sweep and lets players perform more Qi Stance attacks than before. The new Sweep can always return to Qi Stance when players correctly read their opponents’ actions, Qi Stance Lights can now be used to initiate the Sweep in a more consistent manner and Qi Stance Top Heavy being Undodgeable means it will be more difficult to get random blocks when attempting to dodge Sun Kick.

Side Dodge Attacks

  • Now initiate chains
  • Now can enter Qi Stance
  • Now have more movement, both front and side

Developer’s Comment: Shaolin’s side dodge attacks often felt stranded; while they are good dodge attacks, Shaolin’s flow stopped when performing these attacks. They now can both initiate chains and enter Qi Stance, giving Shaolin better flow and more opportunities to go on the offensive.

New Move: Flying Monkey Variant

  • Performed by pressing Guard Break from Front Dodge
  • Is a 500ms Melee attack
  • Performed at 300ms to 500ms from Front Dodge
  • Chains to neutral Light or Heavy attack on hit or miss
    • Light is guaranteed

Developer’s Comment: Shaolin needed a reliable opener to both enter Qi Stance and engage in group fight situations – this move should help Shaolin perform much better in 1v1 situations where it should be easier to enter Qi Stance with this opener.

Light Opener Attacks

  • Top Light opener is now Enhanced
  • Side Light opener combos now deal 10-4-4 damage (from 5-5-7)
  • Side Light opener combos no longer require strict timing to execute

Developer’s Comment: Top Light should now be able to be used more reliably as an soft opener, while the Side Light openers have been updated to have their damage more front-loaded and deal slightly more damage with 2 hits than previously.

Heavy Opener and Chained Attacks

  • Attack range has been increased for all Opener and Chained Heavy attacks
  • Improved trajectories on Side Heavy Attacks
  • All non-Finisher Heavy Attack recoveries have been normalized to 800ms

Developer’s Comment: Shaolin’s Side Heavy Attacks should now more reliably hit external opponents and give Shaolin more pressure in outnumbered situations.

Zone Attack

  • 2nd hit is now 800ms (from 500ms)
  • 3rd hit is now 900ms (from 400ms)
  • Stamina cost is now 20 for the first hit, 20 for the second and 20 for the third (from 60 for first, 0 for others)
  • 2nd hit now deals 15 damage (from 12)
  • 3rd hit now deals 18 damage
  • Can now change targets between hits of Zone Attack
  • Improved trajectories
  • Fixed an issue which prevented the Zone Attack from properly hitting minions
  • 3rd hit now gains defense in the last 300ms of its recovery

Developer’s Comment: We’ve changed how Shaolin’s Zone Attack functions. Previously, if the 2nd hit landed or was blocked, the 3rd hit was guaranteed to land – we wanted to update this functionality to make it clearer for both Shaolin and their opponents to deal with the attack. All 3 hits are now dodgeable or parryable, but to compensate we’ve increased the damage, improved the trajectories and let the move change targets in between hits for better minion clear and better performance in outnumbered situations.

FEATS

Bloodlust adjustments

  • Now gives +20% damage dealt (from +50%)
  • Now gives -20% damage taken (from -50%)
  • Cooldown is now 20 seconds (from 30 seconds)

Dev comment: Bloodlust was a very strong Tier 2 feat; by itself it wasn’t the most powerful feat, but combined with other feats (such as Pirate’s unique Tier 3 feat Trick Shot and Valkyrie’s combo of Javelin Toss + Bloodlust + Fire Flask) was too powerful. We’ve decided to reduce its effectiveness so it still is useful, but is no longer a mandatory pick for certain heroes. To compensate for the reduction in effectiveness, we’ve also lowered the cooldown of the feat so it can trigger more often.

BUG FIXES:

FIGHTERS

Warden

  • [Bug Fix] Fixed an issue that caused the Warden to have an incorrect right heavy animation after a Guard Break when Out of Stamina (FH-3102)

FEATS

  • [Bug Fix] Fixed an issue that caused the Attack Buff Symbol to be missing over the Health Bar when player triggered the feat ‘Slip Through’

BOTS

  • [Bug Fix] Fixed some issues with Bots performing “Dodge then Light Attack”
  • [Bug Fix] Fixed some issues with Shaolin Bot’s infinite chain not stopping correctly (when Out of Stamina, Parried, etc)

AUDIO

  • [Bug Fix] Fixed an issue that caused Audio (such as Voice Lines and Grunts during battle) to not always play as expected (FH-3779)

CUSTOMIZATION

  • [Bug Fix] Fixed an issue that caused Water summoner execution to have no controller vibration (FH-3737)
  • [Bug Fix] Fixed an issue that caused that Warlord’s “Millia” chestpiece to only apply paint patterns on the inside of the back standards
  • [Bug Fix] Fixed an issue that cause the Orochi “Horkos Shitagu” Helm collar to have no texture (FH-3664)
  • [Bug Fix] Fixed an issue that caused the Berserker’s “Fabled Varnarmur” Left Axe Head inscriptions to not take colors
  • [Bug Fix] Fixed an issue that caused the Shinobi’s “Senpaku” helm headband knot to have the helm texture pattern (FH-3479)
  • [Bug Fix] Fixed an issue that caused the Black Prior’s “Aphractum” chestpiece to have stretching issues (FH-3474)
  • [Bug Fix] Fixed an issue that caused the Orochi alternate body type to have glitched eyes with “Chiyome” helm (FH-3317)
  • [Bug Fix] Fixed an that caused the Raider’s “Ljot’s Fortitude” helm plume to be stuck to the helm causing the helm to be distorted while the hero moves around (FH-3083)
  • [Bug Fix] Fixed an issue that caused the Centurion’s “Phoenix” blade to be upside down when executing (FH-2806)
Source: Ubisoft
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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For Honor Down for Scheduled Maintenance This June 16

For warriors trying to slash their way into the game but having a hard time connecting, it’s not you, but For Honor down has been triggered by Ubisoft this June 16, and this is for planned maintenance!

For Honor Down Status and Updates for June 16:

Update: Here are the official patch notes for Curse of the Scarab update 2.36.0!

Here’s the announcement by Ubisoft:

Greetings Warriors,

🛠 We’ll be performing a maintenance on #ForHonor today from 09:00 EDT /13:00 UTC.

🕑 Expected downtime: 90 Minutes

🎮 Platforms: PC, PlayStation & Xbox.

Convert to your timezone here.

During this downtime, expect the new season of For Honor to roll out! This is called For Honor Year 6 Season 2 Curse of the Scarab, and you can check out what’s incoming right here. Once the patch is out, we’ll update the post with a link to the official patch notes.

Same as always, if there are changes in the schedule, we’ll update the post, so refresh it from time to time if the servers still aren’t back on after 90 minutes.

Source: For Honor (Twitter)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Enlisted Update 1.39 Out for Minor Additions This June 16

Darkflow Software has released the Enlisted update 1.39 (PS5 version 1.000.099) for some minor additions and bug fixes today on all platforms. Officially, this is tagged as update 0.3.1.7 by the developer. You can check out the full Enlisted June 16 update patch notes below.

Enlisted Update 1.39 Patch Notes | Enlisted Update 1.000.099 | Enlisted Update 0.3.1.7 Patch Notes | Enlisted June 16 Update Patch Notes:

  • In Practice mode, vehicles from the latest levels of the Battle for Moscow, Battle of Berlin and Battle of Stalingrad campaigns have been added.
  • Now, it is impossible to dig under a tank or under the destroyed hull of armoured vehicles.
  • Fixed a bug which made it impossible to use some stationary machine guns placed on areas of some maps.

The current provided changelog reflects the major changes within the game as part of this Update. Some updates, additions and fixes may not be listed in the provided notes. Enlisted is constantly improving and specific fixes may be implemented without the client being updated.

That’s it for the patch notes. Enlisted is out now for the PC, PS5, PS4, Xbox Series X/S and Xbox One platforms. 

Source: Enlisted

Damien Seeto

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Battlefield 2042 Weekly Store Refresh, Missions & Battle Pass Rewards for June 16 Listed

With Battlefield 2042’s Season 1: Zero Hour launch, DICE has also rolled out the in-game store! Today, the studio has pushed out the Battlefield 2042 weekly store refresh along with the weekly missions for June 16!

Battlefield 2042 Weekly Store Refresh & Missions for June 16:

Here are the new items (via temporyal):

Rao Soldier Set

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LATV Vehicle Skin

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NTW-50 Weapon Skin

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Array Universal Weapon Skin

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For the weekly missions, it’ll be tied to the Exposure 24/7 Breakthrough playlist update that was announced yesterday. Check out the missions and rewards you should get this week below.

Battlefield 2042 Season 1 Weekly Missions (Week 2):

Week 2 Missions:

  • Damage Inflicted With Primary Weapons – 1500 (4 pts)
  • 1 Round Played of Breakthrough (4 pts)
  • 3 Kills With Shotguns (4 pts)

Available After 2 Missions Completed:

  • 8 Objectives Captured or Rounds Played (5 pts)
  • 10 Squadmates Revived or Times Revived by Squadmates (5 pts)
  • 1 Multikill Performed With Any Explosive (5 pts)

Available After 4 Missions Completed:

  • 50 Teammates Resupplied With Ammo (6 pts)
  • 3 Kills With Melee Weapons (6 pts)
  • 15 Kills With SMGs or Shotguns – Bonus Mission (10 pts)

Check out the Battle Pass rewards for the week:

Finally, the Featured Experiences for Battlefield Portal are listed below too.

Battlefield Portal Featured Experiences for June 16:

  • Headhunter: June 16 to 21
  • Flashback Conquest: June 16 – 21
  • Gun Master – June 16 to 21
  • Friday Night Battlefield: June 17 to 18

That’s about it! Tune in next Thursday for the next Battlefield 2042 weekly store refesh and weekly missions! In case you haven’t tried Season 1 yet, you ought to do so, as our review states that it is a step in the right direction for the shooter.

Thanks, Kevin Johnson!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Virtua Fighter 5 Update 1.41 Out for Small Change This June 16

Sega has deployed Virtua Fighter 5 update 1.41 today on all platforms, and it’s just a small change to the interface of the game. It does not appear as if today’s patch comes with new content. You can check out the full Virtua Fighter 5 June 16 patch notes posted down below.

Virtua Fighter 5 1.41 Patch Notes | Virtua Fighter 5 June 16 Patch Notes

The only patch notes that we have so far come from the PS4’s update history. You can read the full details below. 

  • Adjusted various interface elements.

If there are more patch notes that are released, we’ll be sure to update this post as soon as we can. In the meantime, you can view the patch 1.40 details below. 

NEW ADD-ON CONTENT

  • Added the TEKKEN 7 Collaboration Pack. With this update, various UI elements have been adjusted.
    *For details of the add-on content, please refer to TEKKEN 7 Collaboration Pack.

COSTUME CHANGE FOR CPU OPPONENTS

  • Playing Arcade Mode while wearing a costume from any of the following add-on costume sets will also change the CPU opponent’s costume type.
    • VF J1
    • VF J2
    • Yakuza
    • TEKKEN 7

MISCELLANEOUS

  • Added legal text in Settings/Configuration of the Main Menu.

BUG FIXES

  • Fixed an issue that caused an error for the PS4 user spectating a match between two PS5 players in Room Match, etc.
  • Fixed an issue that prevented a character that went out of the ring from being deemed as such under specific conditions.
  • Fixed other minor issues.

That’s it for the patch notes. Virtua Fighter 5 is out now for the PS5 and PS4 platforms. 

Source: Sega

Damien Seeto

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PUBG Update 2.11 Rolled Out for Update 18.1 on Consoles This June 16

PUBG Corp has released PUBG update 2.11 today for the console versions of the game. Officially, this is update 18.1 which was available for PC gamers a week ago. The update comes with tons of new features as well as the usual bug fixes. Check out the full PUBG June 16 patch notes below.

PUBG 2.11 Patch Notes | PUBG June 16 Update Patch Notes:

RANKED – SEASON 18

Gear up and start afresh in Ranked – Season 18!

 

CONSOLE RANKED

  • Squad – FPP is no longer available in NA and EU regions as the monitored number of sessions during the previous Season was not enough to sustain the queue.

SEASON 17 REWARDS

Don’t forget to pick up the rewards you’ll be receiving based on your final Tier from the previous season.

(SEASON 18 PARACHUTE IMAGE)

TIER SEASON 17 REWARD LIST
Bronze Bronze PUBG ID Emblem
Silver Silver PUBG ID Emblem
Gold Gold PUBG ID EmblemRanked Parachute Skin
Platinum Animated Platinum PUBG ID EmblemRanked Parachute Skin
Diamond Animated Diamond PUBG ID EmblemRanked Parachute Skin
Master Animated Master PUBG ID EmblemAnimated Master NameplateRanked Parachute Skin
Top 500 Bonus rewards for Top 500 players:Animated Top 500 PUBG ID EmblemAnimated Top 500 Nameplate

 

  • The Parachute Skin is a permanent reward.
  • The rest of the obtainable rewards are available for use during a single Ranked Season.
  • Rewards can be found in your Inventory once Season 18 starts.
  • Once Season 18 is over and the server undergoes maintenance, every reward but the Parachute Skin will be withdrawn from the Inventory.

ITEM SPAWN BALANCE

We have received reports that heal items were difficult to find in Erangel and Miramar Normal Matches since the item spawn balance in Update 16.2. After reviewing internal data, we noticed the spawn rate of heal items decreased slightly in Erangel’s Normal Matches – this was mainly due to the increase in weapon and attachment spawn rates (with no adjustment to the overall spawn amount).

Meanwhile, in Miramar Normal Matches, the number of heal items did not decrease as we also boosted the overall amount of spawned items – however, a comparatively aggressive change to gameplay dynamics was detected due to the stronger possibility of finding more weapon and attachment spawns. Therefore, the natural demand for heal items has greatly increased.

To respond to these changes, we have decided to make the following changes.

※ The item spawn rate balance shown below will only apply to Normal Matches.

  • ERANGEL
    • Increased the total amount of items by approximately 10%.
      • Spawn rates for Vest (Lv.1) and Backpack (Lv.1) have reduced by approximately 15%, but Vest (Lv.2) and Backpack (Lv.2) have increased by approximately 60%.
      • Spawn rates for both Helmet (Lv.1) and Helmet (Lv.2) have increased by approximately 10%.
      • Spawn rates for Adrenaline Syringes, Energy Drinks, and Painkillers have increased by approximately 50%.
      • Spawn rate for Bandages have reduced by approximately 23%, but First Aid Kits and Med Kits have increased by approximately 150%.
      • Spawn rates for Stun Grenades, Molotov Cocktails, Smoke Grenades, and Grenades have increased by approximately 25%.
      • Spawn rates for Foregrips and Stocks have increased by approximately 20%.
      • Spawn rates for Mountain Bikes have increased by approximately 50%.
  • MIRAMAR
    • Increased the total amount of items by approximately 6%.
      • Spawn rates for Vest (Lv.1) and Helmet (Lv.1) have reduced by approximately 30%, but Vest (Lv.2) and Vest (Lv.3) have increased by approximately 25% along with Helmet (Lv.2) increased by approximately 100%.
      • Spawn rate for Backpack (Lv.1) has reduced by approximately 6%, but Backpack (Lv.2) has increased by approximately 25%.
      • Spawn rates for Adrenaline Syringes and Energy Drinks have increased by approximately 76%, along with Painkillers increased by approximately 97%.
      • Spawn rates First Aid Kits have increased by approximately 127% and Med Kits have increased by approximately 45%.
      • Spawn rates for Stun Grenades, Molotov Cocktails, Smoke Grenades, and Grenades have increased by approximately 20%.
      • Spawn rates for Handguns have reduced by approximately 32%.
      • Spawn rate for Stocks have increased by approximately 20%.
      • Spawn rates for Mountain Bikes have increased by approximately 55%.

WORLD

PARAMO SUB-UPDATE

  • Steep cliffs and landscapes have been added to certain mountains near Capaco to prevent players climbing to the top.
  • Additional rocks and cover have been added to specific areas such as the Lab and Atahul.

 

 

  • Vehicle spots have been added near Makalpa.
  • Additional rock pillars and cover have been added to historic sites near Makalpa.
  • A new spiral-shaped well object has been added and scattered around Paramo.

 

  • The B.Duck update has been removed from Sanhok.

TRAINING MODE

  • Opponents’ in-game nickname will now show at the beginning of a 1v1 Arena round.
  • Leaver penalty
    • Regardless of the round results, you can claim victory if the opponent leaves during a session.
  • Training Helper
    • A sound effect has been added when an item is selected.

AI TRAINING MATCH

  • To balance out difficulty levels, the required distance for the vehicle driving mission has been adjusted from 2000m → 100m.

ARCADE MODE

The original Sanhok is back in the scene after its departure from TDM in Update 17.1, along with updated map selection ratios.

ADDED SANHOK MAPS

  • Paradise Resort
  • Docks

MAP SELECTION RATIO

  • Erangel 16%, Miramar 8%, Vikendi 16%, Sanhok 20%, Taego 40%
  • Maps
    • Miramar: Campomilitar
    • Vikendi: Peshkova / Podvosto
    • Erangel: Stalber / Sosnovka
    • Sanhok: Paradise Resort / Docks
    • Taego: Palace / Field / Mountain / Shipyard / Market

CUSTOM MATCH

The following two maps have been added to TDM Presets.

  • Paradise Resort
  • Docks

SURVIVAL MASTERY

The following XP balance updates have been made for a more challenging progression content:

  • (Before) Able to earn XP by looting the identical item repeatedly → (AFTER) ABLE TO EARN XP ONLY WHEN LOOTING A CERTAIN ITEM FOR THE FIRST TIME.
  • (Before) Able to earn XP even when looting outfits → (AFTER) XP WILL NOT BE EARNED WHEN LOOTING OUTFITS except for equipmentsuch as vests, backpacks, parachutes, and helmets.
    • However, among outfits, you can still earn XP with hat items.

STORE

  • For better quality, we’ve updated the in-game model of M24. Therefore, certain patterns and their color of M24 and its skins have been modified as well.
    • Modified skins:
      • JennaJulien’s M24
      • SPYGEA’s M24
      • Arctic Digital – M24
      • Constrictor – M24
      • Refined Xolotl – M24
      • Lucky Knight – M24
      • Bunnycomb – M24
      • Man-Eater – M24
      • PCS3 Tagged Out – M24
      • Rosebound – M24
      • MOZZ’s M24
      • Psycho Killer – M24
      • Violet Nightbrush – M24
      • [BATTLESTAT] Extinction – M24
  • The notification icon alerting new items brought to the Store has been updated.
  • To prevent you from purchasing the identical individual item(s) you already possess when purchasing a Set item (for the first time), our system will now recognize and gray out your purchased items and apply the discount to the rest of the purchasable items only.
    • When you already possess every individual item of a Set item, you will be able to purchase the Set for 0 G-COIN to receive its bonus items as well.
    • This system will also apply to items in Your Shop.
    • You will NOT be able to repurchase consumable items included in Set items such as Contraband Coupons, Voting Coupons, Level Up Coupons, G-COIN, etc.
    • If you exchange for BP or disassemble purchased items, you can repurchase them at the Store (if they’re still available).
      • This does not apply to items and/or items that can not be disassembled nor exchanged for BP such as Emotes, Sprays, Nameplates, and Appearance items.

UI/UX

  • The mission list for Special Drops and events has been added to the in-game System Menu screen. You can now check out your mission progress any time!
    • This does not apply to AI Training Matches.

 

QOL

The following improvements have been made to your Rich Presence (in-game status) on STEAM, DISCORD, AND XBOX profiles:

  • MAPS: Haven and its map image will now be shown when played (like other maps).
  • CUSTOM MATCH: Will now be labeled consistently as “Playing Custom Match” regardless of the mode.
  • TRAINING MODE: “Playing Basic Training” will now be shown when playing Basic Training mode, and Erangel Solo mode will be shown when playing AI Training Match.
  • PLAYING TIME: When playing a mode consisted of rounds, the status will now show your current accumulative play time of the mode regardless of your current round.
    • Playing time will not be displayed on Xbox.
  • NUMBER OF TEAMMATES: When playing Solo mode, the number of teammates will not be displayed.
    • The number of teammates will also not show for nonpublic modes such as Custom Matches, Event modes, etc. on Discord.
  • KNOWN ISSUE: The known issue of your Rich Presence out of sync with your current situation when you’re at the lobby is in line to be fixed in a future update.

PERFORMANCE

  • The data that processes map compositions has been optimized to reduce map loading time when you enter a session from the lobby.

BUG FIXES

  • Fixed the perspective issue being set behind your weapon when you switch to ADS.
  • Fixed the issue of the driver receiving damage when someone shoots at a BRDM-2 with a DBS from the passenger or back seat.
  • Fixed the issue of every player’s outfits getting removed when entering the 1v1 Arena.
  • Fixed the issue of Haven’s scout helicopters recognizing and following Tactical vehicles.
  • Fixed the issue of 15x Scopes’ aim sensitivity feeling relatively slower than other Scopes.
  • Fixed the issue of spectators being able to enter the 1v1 Arena’s fighting grounds through certain steps.
  • Fixed the issue of missing targets at 400m at the 400m shooting range in Training Mode.
  • (PC) Fixed the flickering glass frame when aiming front with ADS from a boat’s third seat.
  • (PC) Fixed the issue of the character receiving damage when it bumps into a falling two-wheeled vehicle.
  • (PC) Fixed the issue of the frame rate option for a Replay’s export settings appearing as “Missing String”.
  • (Console) Fixed the issue of a running vehicle’s engine noise not being heard.
  • (Console) Fixed the issue of the Highlight Recommended items options getting reset after restarting the client on PlayStation®.
  • (Console) Fixed the issue of weapon not firing when setting R1 as firing button in custom controller settings.

WORLD

  • Fixed collision, texture, performance, and more general issues in Paramo.
  • Fixed the issue of majority of bots unable to cross the bridge in Taego.

UX/UI

  • (PC) Fixed the issue of the On-Screen Key Guide disappearing when toggling the timeline during free cam/follow cam mode during Replay (Observer Mode).
  • (Console) Fixed the issue of being unable to move to another tab from Your Store.

ITEMS & SKINS

※ Clipping issue: Graphics that are shown outside the visible part of an image/object.

  • Fixed the issue of the awkward eye texture when a female character uses a dance emote with the Shiba Crew – Helmet (Level 3) equipped.
  • Fixed the issue of the character’s neck turning transparent when the character has Floptop Hoodie and Bad to the Bone Top equipped.
  • Fixed the issue of the PGC 2021 Giltslate Contagion Gloves appearing as Quasar King’s Gloves when a female character equips them.
  • Fixed the clipping issue when a female character equips School Skirt with 10000DAYS’ Top.
  • (PC) Fixed the incorrect statement in Arabic printed on the Survivor-in-Training Hoodie.

That’s it for the patch notes. PUBG is out now for the PC, PS5, PS4, Xbox Series X/S, Xbox One and Google Stadia platforms.

Source: PUBG

Damien Seeto

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