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Nickelodeon All-Star Brawl DLC Announced, Will Add Hugh Neutron, Rocko & Jenny

Ludosity has announced new characters coming to the Nickelodeon All-Star Brawl DLC, and included are some popular fan favorites. Jenny from My Life as a Teenage Robot, Hugh Neutron from The Adventures of Jimmy Neutron, Boy Genius, and Rocko from Rocko’s Modern Life will all be making their way to the game starting today, and you can check out the official reveal via a new trailer below (IGN exclusive).

My Life as a Teenage Robot’s Jenny “XJ-9” Wakeman joins the roster of Nickelodeon All-Star Brawl as premium DLC today, but she’s not alone! Hugh Neutron and Rocko are also joining the fight later this year. Hugh Neutron will be available this Summer and Rocko in the Fall. Each will also get unique stages and costumes.

The DLC for Nickelodeon All-Star Brawl will start with Jenny from My Life as a Teenage Robot, with her character dropping today. Hugh Neutron, Jimmy Neutron’s quirky father, will be joining the fray in Summer, while Rocko from Rocko’s Modern Life will be part of the roster in Fall.

Nickelodeon All-Star Brawl is available now for PS5, Xbox Series, PS4, Xbox One, Switch, and PC via Steam. Stay tuned here at MP1st for the complete patch notes on the new update that dropped for the game today!

MP1st Staff

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Destiny 2 Xur Location Today May 13, 2022 (And What Xur Is Selling)

It’s Friday and for Destiny 2 players, this means Xur is back to sell his wares!  If you’re asking what Xur is selling in Destiny 2 this week and where he’s holed up, we’re here to help! The MP1st Destiny 2 Xur location today May 13, 2022 post is live, and you can check out Xur’s list of items this week in one handy list below.

Destiny 2 Xur Location Today May 13, 2022 (And What Xur Is Selling):

Xûr, Agent of the Nine

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location

European Dead Zone, Earth


Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Cerberus+1 Kinetic Auto Rifle
Hawkmoon Kinetic Hand Cannon Fluted Barrel Killing Wind Smooth Grip
Dead Man’s Tale Kinetic Scout Rifle Smallbore Steady Rounds Moving Target Composite Stock

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
Graviton Forfeit Hunter Helmet 7 13 10 20 2 11 63 23 Legendary Shards
Synthoceps Titan Gauntlets 13 17 3 2 18 10 63 23 Legendary Shards
Nezarec’s Sin Warlock Helmet 10 3 19 20 6 2 60 23 Legendary Shards

Exotic Ciphers

Name Description
A Question Complete activities in Vanguard, Crucible, or Gambit playlists. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Engrams

Name Description Cost
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected. Preview contents for possible rewards. 97 Legendary Shards

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Bite of the Fox Kinetic Sniper Rifle Full Bore // Polygonal Rifling Accurized Rounds // Tactical Mag Threat Detector Opening Shot
The Last Dance Energy Sidearm QuickDot SAS // Shortspec SAS // Target SAS Alloy Magazine // Armor-Piercing Rounds Moving Target Dragonfly
Shattered Cipher Heavy Machine Gun Fluted Barrel // Polygonal Rifling Extended Mag // Alloy Magazine Field Prep Surrounded
Sojourner’s Tale Energy Shotgun Fluted Barrel // Polygonal Rifling Accurized Rounds // Light Mag Moving Target Adrenaline Junkie
Gridskipper Energy Pulse Rifle Corkscrew Rifling // Extended Barrel Extended Mag // Ricochet Rounds Tunnel Vision Frenzy
Farewell Kinetic Sidearm Chambered Compensator // Fluted Barrel Appended Mag // Alloy Magazine Heating Up Adrenaline Junkie
Sorrow’s Verse Energy Auto Rifle Extended Barrel // Smallbore Tactical Mag // Alloy Magazine Outlaw One for All

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
Kairos Function Gauntlets Titan Gauntlets 14 9 6 16 2 9 56 50 Legendary Shards & 1000 Glimmer
Kairos Function Plate Titan Chest Armor 7 19 6 21 6 2 61 50 Legendary Shards & 1000 Glimmer
Kairos Function Mark Titan Mark 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Kairos Function Helm Titan Helmet 6 14 9 2 12 12 55 50 Legendary Shards & 1000 Glimmer
Kairos Function Greaves Titan Leg Armor 19 2 12 20 2 11 66 50 Legendary Shards & 1000 Glimmer
Kairos Function Wraps Warlock Gauntlets 10 13 7 6 10 13 59 50 Legendary Shards & 1000 Glimmer
Kairos Function Robes Warlock Chest Armor 8 15 9 2 9 21 64 50 Legendary Shards & 1000 Glimmer
Kairos Function Bond Warlock Bond 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Kairos Function Crown Warlock Helmet 20 6 7 12 15 6 66 50 Legendary Shards & 1000 Glimmer
Kairos Function Boots Warlock Leg Armor 12 6 10 10 2 19 59 50 Legendary Shards & 1000 Glimmer
Kairos Function Grips Hunter Gauntlets 15 2 15 25 2 6 65 50 Legendary Shards & 1000 Glimmer
Kairos Function Vest Hunter Chest Armor 10 7 12 2 25 2 58 50 Legendary Shards & 1000 Glimmer
Kairos Function Cloak Hunter Cloak 0 0 0 0 0 0 0 50 Legendary Shards & 1000 Glimmer
Kairos Function Mask Hunter Helmet 20 6 7 6 6 22 67 50 Legendary Shards & 1000 Glimmer
Kairos Function Boots Hunter Leg Armor 17 6 7 9 7 12 58 50 Legendary Shards & 1000 Glimmer

What’s a Xûr?

Xûr, Agent of the Nine, is a strange vendor who randomly appears in a Public Sector on one of the Worlds. Xûr sells Exotic equipment and only takes Legendary Shards in exchange for them.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

Thanks, Reddit!

MP1st Staff

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The Division 2 TU15 Known Issues Listed; Temporary Workarounds Revealed

Following The Division 2’s Title Update 15 major patch that dropped yesterday, Ubisoft has now released The Division 2 known issues for TU15, as well as temporary workarounds for these issues. Check them all out below as revealed via a new post.

The Division 2 TU15 Known Issue (as of May 13):

These are updated and added to from our previous TU15 Known Issues found here.

Gear and Weapons

  • All three new exotics are dropping in the loot pool.
  • New exotics blueprints are missing.
  • “Chill Out” mask is missing Gila Guard branding.
  • • Heartbreaker gear set: “Pulse” is not activated for some players.
    • The issue is fixed and will be available in TU15.1.
  • “Perfect Focus” talent does not work with Dread Edict.
    • Will be fixed in TU15.1
  • Stack do not work with the “Scorpio” exotic SG in Countdown mode only.
    • If you get the countermeasure with 100% hazard resistance on enemies, it is INTENDED for the status effects to not work.

Manhunt

  • UI issue
    • By design only one encryption key is granted per target.
  • Only the sessions owner receives the encryption key after completing Manhunt in a group.
    • Temporary workaround: reset the progress and redo the Manhunt.
    • Will be fixed with the next scheduled client maintenance.

Expertise

  • “Donate All Junk” button math is not working as intended giving less materials than individual item deletion.
    • Will be fixed in TU15.1

Other

  • Some fixes implemented with TU14.1 and TU14.2 are missing in TU15.
    • Will be fixed with the next scheduled client maintenance.
  • Connectivity issues:
    • DELTA-01 and DELTA-03 messages are persistent.
  • The previously identified issue with infinite loading screen after exiting Countdown Mode has reappeared.
    • Temporary workaround: holding ESC key on keyboard, B button on Xbox or Circle button on PlayStation should solve the problem.
    • Will be fixed in TU15.1.

Twitch Drops

  • Standard and Legacy caches are not dropping as intended .
    • Will be fixed with the next scheduled client maintenance. (Updated)
  • Exotic cache is missing.
    • Update is expected next week.

As more issues are looking to be resolved, stay tuned here at MP1st for further updates and patches to The Division 2!

Source: Ubisoft forums

MP1st Staff

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Max Payne 3 – The Official Soundtrack: Anniversary Edition Announced, Coming to Digital & Vinyl

To celebrate its 10th year anniversary this Sunday, Rockstar Games has annouunced the Max Payne 3 – The Official Soundtrack: Anniversary Edition, coming to players via digital streaming and platforms and limited-edition vinyl. Check out further details on this amazing collectible below.

Featuring the evocative music of L.A. noise band HEALTH, Max Payne 3 – The Official Soundtrack (Anniversary Edition) also debuts previously unreleased tracks from the game.

Delivering a dark and driving industrial soundscape reflective of Max’s blurred and frayed mental state and the heavy atmosphere of the Max Payne series, HEALTH’s score for Max Payne 3 pushed their signature melancholy noise rock sound in new directions, with the track “TEARS” becoming a staple in the band’s captivating live shows.

Here are some more details on Max Payne 3:

For Max Payne, the tragedies that took his loved ones years ago are wounds that refuse to heal.

No longer a cop, close to washed up and addicted to pain killers, Max takes a job in São Paulo, Brazil, protecting the family of wealthy real estate mogul Rodrigo Branco, in an effort to finally escape his troubled past. But as events spiral out of his control, Max Payne finds himself alone on the streets of an unfamiliar city, desperately searching for the truth and fighting for a way out.

Combining cutting edge shooting mechanics with a dark and twisted story, Max Payne 3 is a seamless, highly detailed, cinematic experience from Rockstar Games.

In other Rockstar news, the latest GTA Online weekly reset was revealed tomorrow, and you can read more about it here.

MP1st Staff

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Kadokawa Considering “Number of Measures” to Help Gamers Continue Playing Elden Ring

While Elden Ring is a massive game, a lot of players have already finished the main quest, which shouldn’t be surprising given how long it’s been out in the market. Based on FromSoftware parent company Kadokawa’s latest financial reports, it seems some type of Elden Ring DLC is being considered.

In Kadokawa’s quarterly earnings report where the company mentioned that Elden Ring shattered expectations in sales given it has sold 13.4 million units, with the original target just being four million, it also mentioned that they are working on ways for player retention for Elden Ring (question 11).

Q: What is the forecast sales and copies shipped for ELDEN RING for the fiscal year ending March 31, 2023?

A: We do not disclose forecasts regarding sales and number of copies shipped for individual titles. We are considering a number of
measures to help customers continue to enjoy this title.

Does this mean that Elden Ring DLC is incoming? I wouldn’t be shocked if that was the plan. Either that or in-game events, or free title updates that bring in new missions, bosses and more. Perhaps we’ll see more of the cut content that was dug up recently?

If we do get Elden Ring DLC, what do you want to FromSoftware focus on? Let us know down in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Elden Ring Currently the Best-Selling Game of 2022; 2nd in Sales for April 2022

FromSoftware is celebrating a landmark year, as – currently, at the time of writing – Elden Ring is still the best-selling game of 2022, while retaining quite a high spot in sales (second) in the month of April. It’s worth noting that Elden Ring also managed to edge out Call of Duty Vanguard for that top spot in units sold this 2022, which is no lean feat considering the COD franchise.

The report comes from Mat Piscatella of the NPD Group, who stated this on Twitter:

https://twitter.com/matpiscatella/status/1525097629293551617

US NPD PREMIUM GAMES – Elden Ring was the 2nd best-selling title of April 2022. Elden Ring remains the best-selling game of 2022 year-to-date and has surpassed Call of Duty: Vanguard to become the best-selling premium game of the trailing 12-month period ending April 2022.

Elden Ring released back in February, and for it to retain its steam for two months is an impressive feat. It will be interesting to see just how long it can keep this up, especially as more heavy hitters come to the fray later this year.

It’s no wonder Elden Ring is enjoying all this attention, as Sean writes here in his review: “It’s remarkable how well From has managed to expand to a truly open world while keeping their core gameplay intact as well as building on top of it in one massive and impressively polished package. Elden Ring is clearly the culmination of FromSoftware’s past 13 years of experience and development philosophy of the souls franchise. Miyazaki and FromSoftware have crafted something so massive, special, wondrous and triumphant that it’s unfathomable how they can top it. Easily FromSoftware’s best game to date and a genuine masterpiece.”

Source: Twitter

MP1st Staff

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Evil Dead The Game Down and Experiencing Server Issues This May 13

With Evil Dead: The Game out today, players are no doubt trying to get some groovy time in the multiplayer game. Unfortunately, Evil Dead The Game down reports have surfaced this May 13, which means loads of people cannot connect to servers and play the online title.

Evil Dead The Game Down Status and Update This May 13:

Unfortunately, it sems loads of people cannot connect to the servers, while others are managing to get in. Our own James Lara is having a hard time connecting to the servers today.

Saber Interactive has not mentioned anything about it for now, but we’ll update the post if they do acknowledge the server issues.

Our review of the game is in progress, and given the server issues, don’t expect it to be out today or tomorrow, as we want to give it a proper playthrough before handing our verdict.

If you can connect (or can’t), leave a comment below and tell us which platform you’re playing on.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: New Silent Hill Concept Art and Details Leaked, Sony Still Involved

Those looking forward to a new Silent Hill game, it seems we finally have our first concrete details that it exists — if these recent details and concept art shots are to be believed.

Over on Twitter, horror gaming aficionado DuskGolem has shared what seems to be the first concept art for the new (and unannounced) Silent Hill game, alongside new details about it.

Unfortunately, the tweet featuring the concept art has been DMCA’d, which further adds legitimacy to the images given they were asked to be pulled from the platform:

Here’s a gallery featuring the images:

 

https://imgur.com/a/Xv8VTXj

Alongside the images, DuskGolem has shared quite a bit of info on Twitter and on ResetEra, which we’ve collected below.

The Japanese text in the last image in the gallery when translated reads (via totallywackman):

July 24th 2020

Dear Krista Neumann

The authorities have repeatedly requested an interview with you, but you have not responded at all. We consider this an unwillingness to resolve the problem and, in violation of section 1631(2) of the civil code, we are taking both of your children into custody by order of the Federal Court Officer.

If you wish to file a claim, please apply to the authorities and submit tour request for an interview as soon as possible.

Failure to do so will be considered abandonment and the authorities will proceed with temporary protection measures in accordance with their regulations. If this happens, any appeal will not be accepted.

Over on ResetEra, DuskGolem shares that the game is being developed by more than one studio, and wouldn’t confirm or deny whether Bloober Team (The Medium) is involved or not.

DuskGolem also confirmed that Sony is still involved:

DuskGolem also confirmed that the company that issued the DMCA takedown is Konami (who owns the Silent Hill IP):

It seems Masahiro Ito, Japanese video game artist known for his work on the  Silent Hill franchise, seems to be connected as well:

Same as any rumor/report, treat this one with a grain of salt, as nothing has been confirmed by Konami, Sony or anyone connected to the franchise. That said, this isn’t too hard to believe, as credible sites like Gematsu has confirmed back in October 2021 that a new Silent Hill game is indeed being developed alongside other Konami IPs.

For reference, the last Silent Hill game released was Silent Hill: Downpour which was way back in 2012. We did get P.T. from Hideo Kojima, which was supposed to be an all-new Silent Hill game, though that never materialized given the Konami-Kojima falling out.

Once we know more about this project, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Weird West Update 1.09 Drops for Patch 1.02 – May 13

WolfeEye Studios has released Weird West update 1.09, which is tagged as patch version 1.02 by the studio. This title update includes a short list of fixes, which was released earlier for PC. Read on for the Weird West May 13 patch notes.

Weird West Update 1.09 Patch Notes | Weird West May 13 Patch Notes:

Following the release of our 1.02 Patch last week, we did a series of hotfixes this week to address two blockers for which we had produced fixes this week, so that players who encountered them would not have to wait until the next major patch to get unblocked. And we also hot fixed two issues that had been introduced by Patch 1.02.

Those hot fixes address:

  • Snack not appearing in his “box” at Big Gulch Mine on a specific story path;
  • Sheriff Albright not letting you claim your Bounty Rewards while on the Galen’s Crossing Journey Objective;
  • Quest and Side Quest Item that could be erroneously dropped into Companions, Horse and Bank Safe inventory when using the new Posse UI introduced with Patch 1.02;
  • Tactical Mode which was not triggering anymore when opening the Class or Weapon Ability Wheel, which was an undesired side effect of some other fixes;

Our QA team is also currently working through bugs players reported using the Devolver Bug Report form so that we address as many of those as possible with Patch 1.03 (which like 1.02, will not only contain bug fixes but also new content and features, more on that soon!)

PS: Quick note if our Playstation players are reading this news bit, that we have made good progress with resolving our build system issue and should have the patch 1.02 in your hands very soon (it will directly contain all of 1.02+Hot Fixes).
If you haven’t checked the game out yet, our review gave it an 8.5/10, and spoke highly about its theme, characters and more.
Source Steam
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Need for Speed Game Being Developed by Criterion and Codemasters Cheshire

While EA has not made any formal announcements regarding a new Need for Speed game, we now have our first official confirmation that one is being developed, and which studios are involved.

Over on Twitter, the official Codemasters Twitter account announced that a new Need for Speed game is being developed by Criterion Games and Codemasters Cheshire. Adding more sauce to the news, the two studios are forming a new Criterion studio with two location hubs.

We can confirm Criterion Games and the development team at Codemasters Cheshire are officially coming together to create the future of @NeedforSpeed, forming one Criterion studio with two location hubs. [1/3]

This integration builds off the close partnership the two studios have developed over the past few months. [2/3]

Sharing common values and similar cultures, we strongly believe unifying the huge wealth of expertise across both teams will help us to deliver the best racing experiences we can for our players. [3/3]

No gameplay details or even an official title has been revealed, but at least we know the game is in safe hands with the two studios. There’s still no further details on when we’ll see a reveal, but I gather, sometime soon given this confirmation. What we do know is, the game is set to be released in Q3 fiscal year 2023 according to EA’s latest report.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Deep Rock Galactic Update 1.14 (PS5 1.000.015) Deployed This May 12

Ghost Ship has released the Deep Rock Galactic update 1.14 patch (PS5 version got patch 1.000.014 and 1.000.015 today), and this is for cross-gen fixes and more. Read on for the Deep Rock Galactic May 12 patch notes.

Deep Rock Galactic Update 1.14 Patch Notes | Deep Rock Galactic Update 1.000.015 Patch Notes | Deep Rock Galactic May 12 Patch Notes:

A new PlayStation patch is out!
Included fixes:
– Crossgen save transfer (PS4 to PS5) now works again
– Supporter pack chat icon and beer now work again
– Several important crash fixes.

This is the patch that we tried getting out last Friday, but because of some problems that arose, it got delayed. PS5 and PS4 versions are now on the same patch as the other platforms. The fix for PS4 trophies is being tested right now and should be ready for the next patch.

As for the PS4 trophies issue, it seems that is fixed as well, as the PS4 update history for update 1.14 has this listed:

  • Trophies are now fixed

We know the version numbers are confusing, and we’ve reached out to Ghost Ship about this as well. Hopefully, the next time the game gets a patch, it’ll be just one version for each platform.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead Space Remake Release Date Set for January 27, 2023; New Dev Livestream Unveiled

If you were tuned in earlier, EA and Motive finally announced the Dead Space Remake release date, with the anticipated horror title coming January 27, 2023. The announcement came with the developer livestream earlier today today, and you can check it out below.

https://twitter.com/deadspace/status/1524814759157084162

Dead Space puts players in the boots of Isaac Clarke, an everyman engineer on a routine mission to fix a gigantic mining starship, the USG Ishimura. But aboard the Ishimura, a living nightmare awaits. The ship’s crew has been slaughtered and infected, and Isaac’s girlfriend, Nicole, is missing somewhere on board. Alone and trapped, with only his engineering tools and skills, Isaac faces a battle for survival – not only against terrifying monsters called Necromorphs, but his own crumbling sanity.

Also revealed today in the Dead Space livestream, the team at Motive showcased an early look at how the remake visually evolves and updates the original with in-game props, tools, environments and more being reconstructed to a level of polish and details fit for the next generation of hardware and PCs. Moreover, by combining enhancements like dynamic, volumetric lighting with atmospheric and environmental VFX rendered in full-HDR, Dead Space allows players to confront the frighteningly tight corridors and shadowed hallways of the USG Ishimura with unprecedented levels of immersion for the beloved franchise.

The Dead Space Remake release date is set for January 27, 2023, and will be coming to PS5, Xbox Series X|S and PC. In case you missed it, EA also responded to a recent fan feedback  with regards to the audio of the remake’s plasma cutter and pulse rifle, and you can read more about it  here.

MP1st Staff

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Dauntless Update 1.82 Out for Anniversary Event & More This May 12

Phoenix Labs has released Dauntless update 1.82 patch today, and this one adds the Anniversary event with Update 1.10.2 and so much more! Check out the full Dauntless May 12 update patch notes below.

Dauntless Update 1.82 Patch Notes | Dauntless Update 1.10.2 Patch Notes | Dauntless May 12 Update Patch Notes:

Anniversary Event: Legend of the First Slayer

The statue of the First Slayer stands as a reminder. As Slayers, it’s up to us to keep the Shattered Isles safe. It’s up to us to stand against the Behemoth threat.

Visit Markus Boehr in Ramsgate to embark on a quest to honour the First Slayer and confront the original eight Behemoth species. Then, relive the legendary battle against both Shrowd and Rezakiri in a brand new event hunt: First Slayer’s Legacy.

Brave Slayers can earn the fiery Firelight sword skin, but only the most impressive will unlock the new Firelight crown. You must unlock Slayer’s Path Milestone V: Light the Way to participate.

Anniversary Event: Legend of the First Slayer

The statue of the First Slayer stands as a reminder. As Slayers, it’s up to us to keep the Shattered Isles safe. It’s up to us to stand against the Behemoth threat.

Visit Markus Boehr in Ramsgate to embark on a quest to honour the First Slayer and confront the original eight Behemoth species. Then, relive the legendary battle against both Shrowd and Rezakiri in a brand new event hunt: First Slayer’s Legacy.

Brave Slayers can earn the fiery Firelight sword skin, but only the most impressive will unlock the new Firelight crown. You must unlock Slayer’s Path Milestone V: Light the Way to participate.

Return to Light: The Story Continues

Finally, one of Ramsgate’s allies is able to lend a hand. Find out how the Scarred Master and her monks are connected to the growing surge of radiant aether.

Quality of Life

New Slayer Quest Updates

New Slayer Quest Updates

We’re taking a look at how new Slayers are trained in the Shattered Isles. This first set of changes are small, but set the groundwork for what’s to come. Now, combat merits are introduced once a player has a need for them and knows what they do. The goal is to make sure all new players have clear goals to work toward from first signing in to completing Heroic Escalation.

  • Removed combat merit rewards from the first four introductory quests.
  • Increased the amount of combat merits rewarded by later main quests.
Bug Fixes

Chain Blades

Chain Blades

  • Fixed an issue where the Reaper’s Dance special would sometimes cause collision issues and impact aiming.

Objectives

Objectives

  • Fixed all instances of objectives connecting to incorrect versions of a Behemoth.
  • Behemoth Mastery cards now display the correct names in all Mastery objectives.

Cosmetics

Cosmetics

  • Fixed an issue where equipping the Marauder’s coat would cause clipping when paired with many arm skins.

UI

UI

  • The Acid Drake’s Eye lantern transmog now has the correct icon.
  • Fixed some issues where localised text would run off screen.

Miscellaneous

Miscellaneous

  • Fixed an issue where the camera could get stuck during the NPC interactions.

That’s it for the latest patch for Dauntless. Stay tuned here at MP1st for future updates!

Source: Dauntless

MP1st Staff

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Elex 2 Update 1.05 Patch Notes; Out for Performance Mode & More This May 12

Piranha Bytes has released the Elex 2 update 1.05 (PS5 version 1.005) patch today, and this one is for performance mode and a bunch of other fixes and changes across platforms! Check out the full Elex 2 May 12 update patch notes below.

Elex 2 Update 1.05 Patch Notes | Elex 2 Update 1.005 Patch Notes | Elex 2 May 12 Update Patch Notes:

  • – Performance mode (fixed 1080p internal resolution) for PS4 Pro, PS5, Xbox One X, Xbox Series S, Xbox Series X
  • – Fixed ‘Glory to the Rabble’ quest not being closed if the player joins the Albs
  • – Changed: The option stepper does not repeat when clicking the buttons using the mouse
  • – Crane will no longer be mentioned in “Recruiting for Heinrich”
  • – if the Player hasn’t started “A bounty for Crane” yet.
  • – Fix works only if “Food for Crane” is still available.
  • – Added: Overlay if settings option need a restart of the app
  • – Fixed a bug where the “Voice of Khan” was unresponsive after dueling with Ruben
  • – Fixed some perk learn glitches
  • – Changed inconsistent naming of certain swords
  • – Changed fire texture size
  • – Fixed text errors
  • – Fixed certain graphics setting bugs
  • – Fixed too large VFX textures
  • – Bugfix in trade menu while reverting a sale when the player has no money
  • – Jax is now able to parry with twohanded weapons in certain situations
  • – Fixed certain GPU memory fragmention problems
  • – Fixed graphical issues
  • – Fixed text errors
  • – Fixed navigation issues of certain NPCs
  • – Fixed unwanted far distance visibility of Azok
  • – Fixed Hector not teaching thievery stuff
  • – Fixed Tilas not speaking with Marwin or Sid if the player had not spoken to him before
  • – Trolls roots are plants now – Fixed Icon for damaged crossbow
  • – Jax is able to use the jetpack while falling after stumbling off a cliff now
  • – Fixed hit effects for rusty colossus robots
  • – Fixed graphical issues of certain meshes

That’s it for the patch. Stay tuned for more here at MP1st!

Source: Discord

MP1st Staff

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Dying Light 2 First Story DLC Delayed to September; Updated Roadmap Revealed

Techland has delayed the Dying Light 2 first story DLC to later this September, as well as releasing an updated roadmap for thee new content coming to the game. Check out the announcement below made via the official Twitter account.

Dear Pilgrims, your feedback always has the highest priority for us, and we want to be honest and transparent with you. We will still need a bit more time to develop the first story DLC. It is now planned to be released in September.

However, in June, we will introduce the first game Chapter entitled “In the Footsteps of a Nightrunner,” filled with content and events, as well as the highly anticipated photo mode, so stay tuned for more action in The City!

As per the announcement on the first story DLC, here’s the updated post-launch roadmap for Dying Light 2.

dying light 2 roadmap c

Photo mode and community events are still coming sometime in June to August, with more new content headed to the game as well. However, it’s worth noting that Techland designated the first story DLC for September to November, which means that there’s a chance that we might see it come later than the noted release window.

In case you missed it, check out the latest patch notes for Dying Light 2 here, which added a new hotfix to the game.

Source: Twitter

MP1st Staff

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Generation Zero Update 1.29 Out for Base Assault Hotfix This May 12

Systemic Reaction has released the Generation Zero update 1.29 patch today, and this one is for a hotfix for the Base Assault patch! Check out the full Generation Zero May 12 update patch notes below.

Generation Zero Update 1.29 Patch Notes | Generation Zero May 12 Update Patch Notes:

Today we’ve introduced some improvements to the game after the Base Assault Update and related issues. Thank you all for your reports and feedback! Please see below for the included updates:

  • Base Assualt is now working as intended
  • War Figurines Collectables are not displayed in the Log anymore after being wrongfully added

We’d love to hear what you think about the Base Assault so please feel free to share your experience with us, and others, on our Twitter page!

–The Generation Zero Team

In addition, the Resistance Weapon Pack DLC is now out as well. Check out the details below.

The Resistance has started creating more makeshift weapons to ensure they can continue to fight the machines, even when more conventional ammo is hard to find. Which weapon will you wield – the Pitchfork, Heavy Bow, or Flamethrower?

Included in this pack you will find these new Resistance makeshift weapons, special ammo, and attachments:

  • Resistance Pitchfork

    – It might at first look like a simple farmer’s tool, but this pitchfork has been reinforced and transformed into an effective Resistance weapon. The pitchfork has excellent reach, which is great for doing damage from a safer distance.

  • Resistance Heavy Bow

    – Built using scavenged machine parts, this heavy bow packs a powerful punch, but requires more skill to use. The enhanced power of the bow also allows it to fire heavy, modified arrows, making this a versatile tool.

  • Resistance Flamethrower

    – While it may look like an accident waiting to happen, the flamethrower’s powerful napalm fuel causes massive damage to machines by sticking to them while it burns, quickly melting its vulnerable internal parts.

Special weapon ammo and attachments include:

  • Resistance Arrows

    – The Standard does a lot of damage to components, the Explosive detonates on impact dealing extra damage, and the Flare can be used to lure machines away or focus their fire.

  • 3-Pin Makeshift Bow Sight

    – This sight features three pins calibrated to hit at a certain distance, working best when the distance to the target is known.

  • Large Flamethrower Tank

    – A larger tank that can hold more fuel, letting you relentlessly melt enemy machines for longer without needing to refuel.

That’s about it for the patch. Stay tuned here at MP1st for more!

Source: Generation Zero

MP1st Staff

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Deathloop Update 1.300 Patch Notes; Out for Accessibility Options & More This May 12

Arkane Studios has released the Deathloop update 1.300 patch today, and this one is for Update 3 which adds accessibility options, photo mode, and more! Check out the full Deathloop May 12 update patch notes below.

Deathloop Update 1.300 Patch Notes | Deathloop May 12 Update Patch Notes:

Check out the full patch notes for Game Update 3, which includes a new Photo Mode, a slew of accessibility options and more.
Detailed descriptions of the accessibility options have been provided by Elisabeth Whyte, Senior User Researcher (Accessibility). For more details on Game Update 3, including insights from members of the team at Arkane Lyon, check out the in-depth feature here.
PHOTO MODE
Game Update 3 introduces a new Photo Mode allowing players to take their own stunning in-game screenshots.
DEATHLOOP PatchNotes PhotoMode
  • Players can access Photo Mode from the Pause menu in any map of the game
  • Player can also access it by activating the Photo Mode shortcut
  • Available in Singler Player mode only
  • “Camera” options:
    o Mode
    o Third -person view
    o First-person view
    o Player (show/hide)
    o NPCs (show/hide)
    o Floating Messages (show/hide)
    o Field of View
    o Tilt
    o Blur Intensity
    o Autofocus
    o Focus Min Distance
    o Focus Max Distance
    o Flash Intensity
    o Flash Color (7)
    o Grid (Add grid for picture composition)
  • “Filters” options:
    o Filters (17)
    o Filter Intensity
    o Exposure
    o Saturation
    o Contrast
    o Vignette
    o Chromatic Aberration
    o Sharpen
  • “Characters” options:
    o Character (Colt or Julianna)
    o Outfit (12 for each characters + Deluxe Edition outfits)
    o Weapon (14 weapon poses for each character)
    o Weapon Variation
    o Weapon Skin
    o Pose (dozens of poses for each character)
    o X offset
    o Y offset
    o Z offset
    o Rotation
  • “Stickers” options:
    o Possibility to include up to 4 stickers (40 stickers available)
    o Frame (14 frames available)
DEATHLOOP PatchNotes PhotoMode2
Note: All base game outfits, weapon skins and weapon variations will be automatically unlocked for Photo Mode even if you haven’t unlocked them in the game. However, Deluxe Edition outfits and weapons will only be available if you have Deluxe Edition. The Arkane Outsiders exclusives are also unavailable unless you join the Arkane Outsiders, which you can still do to receive the “Eternalist Colt” outfit and “Ever After” unique weapon in-game!
ACCESSIBILITY
DEATHLOOP’s third major update also includes new accessibility options, from a new “Accessibility” category to the menu and menu navigation improvements, to gameplay accessibility and difficulty options and more.
DEATHLOOP AccessibilityMenu
Menu navigation improvements
  • Menu navigation has been improved with support for keyboard and directional buttons. This is in addition to the previous support for mouse and controller analogue stick navigation. This improvement should make it easier to navigate the menus, particularly for players using a controller.
First launch accessibility improvements
  • Players can now change the subtitle color when first launching a new game with a new save
  • This first launch menu also now includes a preview of the subtitle formatting. This preview will show the impacts of the size, color and opacity choices on the subtitle display.
Accessibility menu category
  • A new dedicated Accessibility category can be found in the options menu, including both existing options and new options available with this patch. The accessibility menu includes four categories: Visuals, Gameplay, Interface and Menus.
  • All settings in the Accessibility category are duplicated in other menus. For example, the HUD accessibility options are also available in the Interface category. We hope this allows players to easily find relevant options.
Gameplay accessibility options
  • Number of Reprises
    o Players can now choose between 0, 1, 2, 3, 4, or infinite reprises (Single Player only)
    o Increase or decrease the difficulty of the game by choosing how many times Colt can die before the loop is reset. For example, zero reprises means that the loop will reset the first time Colt dies.
    o Online or Friends modes will always require the 2-reprise default setting
  • Aim assist lock
    o Full aim assist lock on NPC, Camera, and turrets is now available when enabling this setting (Single Player only)
    o When this setting is enabled, using the controls to aim a weapon (for most weapons) will cause the crosshairs to snap to the target and lock on. This can improve targeting enemies during in gameplay and is disabled by default.
  • Hacking mode
    o Players can now change the input for hacking from a Hold (default) to a toggle
    o When set to a toggle, pressing once will begin the hacking and will auto complete after the timer has completed. Pressing a second time before it completes will cancel the hack.
  • Aim mode
    o Players can now change the input for aiming down sights from a Hold (default) to a toggle
    o When set to a toggle, pressing once will enter aiming down sights and pressing a second time will stop aiming down sights
  • One shot kills
    o When this new setting is enabled, all enemies (NPC, cameras, turrets) are killed instantly when hit with a weapon shot, machete or grenade (Single Player only)
  • Combat difficulty
    o Three preset combat difficulty options are now available: Lenient, Default and Harsh (Single player only)
    o On higher difficulty settings, enemies attack more often and are more accurate
    o Only the Default setting is available for Online or Friends modes
  • Lock loop stress
    o Enabling this new setting will remove the difficulty increase linked to the loop stress augmentation system
    o When this option is disabled, the game will automatically adjust difficulty based on the player’s success in killing visionaries, leading to increased difficulty when multiple visionaries have been killed in the same loop. This setting is set to disabled by default.
  • Adjust Game Speed
    o This new setting will reduce the speed of the game, from default (100%) to either 75% or 50% speed (Single Player Only)
    o Combat, player movement and enemy animations are all impacted by this setting
  • Adjust Game Speed mode
    o When the Game Speed is set to either 75% or 50%, this new setting allows players to choose whether the mode is set to Always or Toggl
    o View the binding for this toggle in the Controls menu for both keyboard and controller
  • Pause game while wheels active
    o Enabling this new setting will cause the game to pause when a player activates the weapon wheel (Single Player Only)
  • Tag multiple enemies
    o Enabling this new setting will tag multiple nearby enemies in a radius around the player or in line of sight (Single Player Only)
    o When this setting is disabled, only the targeted enemy will be tagged
ADDITIONAL GAME FIXES
  • Level design:
    o Global bug fixes and improvements
  • Narration: o Various text updates to support Photo Mode, accessibility and new options
    o Various Localization fixes
  • PC only:
    o AMD FidelityFX™ Super Resolution (FSR) 2.0 Support

That’s it for this patch. Stay tuned here at MP1st for more updates!

Source: Bethesda

MP1st Staff

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Deep Rock Galactic Update 1.13 Patch Notes; Out for Crossgen Fix This May 12

Ghost Ship has deployed Deep Rock Galactic update 1.13 patch today, and this one is for a special fix on PS4 and PS5 that addresses crossgen issues! Check out the full Deep Rock Galactic May 12 update patch notes below.

Deep Rock Galactic 1.13 Patch Notes | Deep Rock Galactic May 12 Update Patch Notes:

Here are the notes as per the official Twitter announcement:

A new PlayStation patch is out! Included fixes:

  • – Crossgen save transfer (PS4 to PS5) now works again
  • – Supporter pack chat icon and beer now work again
  • – Several important crash fixes.

This is the patch that we tried getting out last Friday, but because of some problems that arose, it got delayed. PS5 and PS4 versions are now on the same patch as the other platforms.

The fix for PS4 trophies is being tested right now and should be ready for the next patch.

That’s about it for this small patch. Stay tuned here at MP1st for future updates.

Source: Twitter

MP1st Staff

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GTA Online Weekly Update May 12 Reset

Rockstar Games has rolled out the GTA Online weekly update May 12 reset of actvities and discounts! Check out the complete highlights and recap in one handy list below.

GTA Online Weekly Update May 12 Reset:

Freemode Challenges and Events continue to deliver massive rewards in GTA Online, with Freemode activities occurring more frequently across Southern San Andreas – and serving up Quadruple Rewards.

Plus, players who complete 3 Freemode Challenges will receive an additional GTA$200K bonus.

Additional highlights from today’s news include:

  • Double GTA$ and RP on Motor Wars
  • This week’s Lucky Wheel Top Prize is the twin machine gun armed Ocelot Ardent
  • Prize Ride: Bravado Verlierer
  • Test Rides: The Pegassi Toros, Declasse Mamba, and Pfister 811
  • On PlayStation 5 and Xbox Series X|S:
    • o   Hao’s Premium Test Ride: A Shitzu Hakuchou Drag
    • o   This week’s Hao’s Special Works Time Trial is between East Vinewood and Vespucci Beach
  • Vehicle Discounts: 40% off the Declasse Scramjet, Western Company Cuban 800, the Vapid Slamtruck, and the Invade and Persuade Tank, plus 30% off the Pegassi Toros, Albany Manana Custom, Nagasaki Chimera, Dinka Vindicator, and Mammoth Thruster Jetpack
  • This month’s ongoing GTA+ Member Benefits: The Agency in Rockford Hills for access to The Contract, the Grotti Brioso R/A and HSW Upgrade with 2 exclusive liveries, Free clothing and accessories, Double GTA$ on Security Contracts, plus additional member bonuses
  • Prime Gaming Bonus: Players who connect their Social Club account with Prime Gaming will get a GTA$100K bonus for playing any time this week
  • Quadruple GTA$ and RP on the more frequently occurring Freemode Challenges and Events, plus a bonus of GTA$200K for completing 3 Freemode Challenges (delivered within 72 hours of completion)

Discounts:
Diversify your fleet of vehicles by perusing the list below and seeing if any of the rides on discount tickle your fancy this week.

  • 40% off – Declasse Scramjet
  • 40% off – Western Company Cuban 800
  • 40% off – Invade and Persuade Tank
  • 40% off – Vapid Slamtruck
  • 30% off – Pegassi Toros
  • 30% off – Albany Manana Custom
  • 30% off – Nagasaki Chimera
  • 30% off – Dinka Vindicator
  • 30% off – Mammoth Thruster Jetpack

GTA+

This Month’s GTA+ Member Benefits:

  • The Agency in Rockford Hills for access to The Contract
  • Grotti Brioso R/A and HSW Upgrade with 2 exclusive liveries
  • Free clothing and accessories
  • 2X GTA$ on Security Contracts
  • Additional Member Bonuses

Tune in next week for the next GTA Online weekly update.

MP1st Staff

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Starfield & Redfall Delayed to 2023; First Deep Dive Gameplay Coming Soon

In a new announcement from Bethesda, the publisher has delayed Starfield and Redfall to 2023, with a first deep dive gameplay coming to both games soon. The new release window is now set for the first half of 2023, and you can see the full announcement below.

We’ve made the decision to delay the launches of Redfall and Starfield to the first half of 2023.

The teams at Arkane Austin (Redfall) and Bethesda Game Studios (Starfield) have incredible ambitions for their gaees, and we want to ensre that you receive the best, most polished versions of them.

We want to thank everyone for their excitement for Redfall and Starfield. That energy is a huge part of what inspires all of us every day and drives our own excitement for what we are creating.

We can’t wait to share our first deep dive into the gameplay for both Redfall and Starfield soon.

Thank you for your support.

There you have it. In the meantime as it has been delayed, check out the latest episode of Into the Starfield here which goes over the sound and music of the game.

Source: Twitter

MP1st Staff

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