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Fall Guys Going Free-to-Play on June 21, Will Also Be Releasing on Xbox & Switch

After nearly two years on PlayStation and PC, Fall Guys will be going free-to-play this June 21, an it will also be made available on Xbox consoles and the Nintendo Switch! This is a great time for all of those players looking to check the creative battle royale out on other platforms, with legacy players also getting some nice benefits as the game makes its F2P transition.

IT’S HAPPENING!

Soon you’ll be able to play Fall Guys for free on ALL PLATFORMS!

See you on PlayStation, Nintendo Switch, Xbox, and EGS on June 21!!!!

In addition to going free-to-play, Fall Guys will also support cross-play and cross-progression across platforms. Legacy players will also get a ton of benefits, as compensation for buying the game within the two years that the game has been alive:

Legacy Pack:

  • Free Falling
  • Hotdog costume
  • Viking costume
  • Bearded crown costume
  • Season Pass

Another interesting tidbit to note is that the Fall Guys on PC will only be free-to-play on the Epic Games Store, as noted in the tweet. Taking a look at the Steam page, the news feed also seems devoid of any announcements, which goes to show that Fall Guys on Steam will not be free at all.

Stay tuned here at MP1st for further updates on Fall Guys as it draws closer to its F2P transition!

Source: Twitter

MP1st Staff

Home > News

MultiVersus Cinematic Trailer Brings Batman, Shaggy, and Bugs Bunny Together

WB Games have revealed a new MultiVersus cinematic trailer, with this one showing just how outrageous this brawler can be as it brings forth Batman, Shaggy, Bugs Bunny, and Arya Stark all together! Check out the trailer in action below:

In MultiVersus, the Multiverse is at your fingertips as you battle it out in intense 2v2 matches. Up against Batman & Shaggy? Try using Bugs Bunny & Arya Stark! This platform fighter lets you play out your fantasy matchups in a fun co-op or head-to-head fight for supremacy.

MultiVersus is an all-new free-to-play, platform fighter videogame. With an ever-expanding cast of iconic characters and legendary universes, MultiVersus will feature multiple online modes, including a team-based 2 vs. 2 format, 1 vs. 1 matches and 4-player free-for-all, along with upcoming content-filled seasons.

Besides the cinematic trailer for MultiVersus, a closed alpha test has also been annouunced which you can now sign up for here. It is cross-play, so you can choose a variety of platforms for the alpha. Warner Bros. also announced that an open beta is also set for this July, so in case you miss out on the alpha, you will have a chance to try out MultiVersus for yourself before it releases later this year.

In case you missed it, you can also check out the first look reveal trailer for MultiVersus here.

MP1st Staff

Home > News

Insurgency Sandstorm Update 1.11 Fires Out for Operation Glasshouse This May 16

New World Interactive has released Insurgency Sandstorm update 1.11, which is for the Operation Glasshouse free title update that brings in new content, alongside gameplay changes! Read on for the Insurgency Sandstorm May 16 patch notes.

Insurgency Sandstorm Update 1.11 Patch Notes | Insurgency Sandstorm Operation Glasshouse Patch Notes| Insurgency Sandstorm May 16 Patch Notes:

Many of you have been following along with the reveals as we’ve been doing our promo activities for this update, but this is where we get to really dive into the nitty-gritty with you. Want to know the point costs for the weapons? We have you covered. Want to know what game modes Prison will support? We have that too! We also have:

  • Spawn protection modifications
  • Xbox party crash fixes
  • Ambush fixes
  • Changes to map voting
  • A steely gaze
  • Level design improvements
  • A truck-load of resolved issues
  • That drip
  • AND MORE!

So grab a snack of your choosing, and maybe a tasty beverage, and get ready to peel back the layers of Operation: Glasshouse. See you in the field, soldiers!

-Logan, A.K.A. Sgt. Slaughterer

New Map: Prison

A penitentiary under attack! Breakout of Mabarak Prison as the Insurgents, or lock it down as Security in this new free close-quarters combat map. Prison was a winning entry in the community map contest.

     

Prison supports the following game modes:

  • Co-op
    • Checkpoint Security
    • Checkpoint Insurgents
    • Survival
  • Versus
    • Push Security
    • Push Insurgents
    • Domination
    • Firefight
    • Ambush

New Weapons: KSG and KS-23

Operation: Glasshouse brings two new shotguns to the game: the KS-23 for Insurgents (2 supply points) and the KSG for Security (4 supply points). Both weapons support Optic and Barrel upgrades, along with unique iron sights.

  • Added the KS-23 and KSG to the Firing Range.
  • Added the KS-23 and KSG to Survival Crates.

New Free Cosmetics: Captive and Detainer

The Insurgent Forces have assaulted and breached the oppressive Mabarak Prison at multiple points of entry, allowing the Captive to use the ensuing chaos to mount their escape. Meanwhile, the Security Forces strike back at the invaders and send in the Detainer to apprehend and subdue the escapees.

The Captive and Detainer sets are free with the Operation: Glasshouse update.

Captive *

  • Captive Headcap (Facewear)
  • Bandholz (Facial Hair)
  • Captive Shirt (Torso)
  • Captive Pants (Legs)
  • Captive (Tattoo)

Detainer

  • Hands-free Headset (Headgear)
  • Detainer Jacket (Torso)
  • Detainer Pants (Legs)

*Captive is currently set to be unlocked using in-game currency. This behaviour is not intended and will be fixed in an upcoming hotfix.

New DLC: The Glasshouse Set Bundle

New DLC cosmetics are available for purchase. They are included in the Year 2 pass for those of you who have it standalone or via the Gold Edition. These cosmetic items can be combined with others in-game. Buying DLC helps us to continue work on Insurgency: Sandstorm post-launch, and we greatly appreciate the support!

Here is a breakdown of each cosmetic.

S.O.R.T. Gear Set for Security

  • S.O.R.T. Helmet (Headgear)
  • S.O.R.T. Top (Torso)
  • S.O.R.T. Pants (Legs)
  • S.O.R.T. Boots (Feet)
  • Baton (Melee weapon skin)

Woodland Weapon Skin Set for Security

  • KSG
  • Honey Badger
  • AUG A3
  • Tavor 7
  • M110 SASS
  • Tariq

Brute Gear Set for Insurgents*

  • Brute (Head)
  • Brute Mask (Facewear)
  • Brute Top & Tattoo (Torso)
  • Brute Bottom (Legs)
  • Brute Boots (Feet)
  • Shiv (Melee Weapon skin)

Carbon Fiber Weapon Skin Set for Insurgents

  • KS-23
  • Alpha AK
  • AS Val
  • Famas F1
  • SVD
  • Browning HP

*Some things to note about how the Brute cosmetics behave when mix-n-matching:

  • Brute (Head) can be changed, but the haircut cannot.
  • Brute Mask (Facewear) can be changed.
  • Brute Top (Torso) is locked. Due to the larger size of the Brute arms, the torso/arms/tattoo are a package deal. As such, the shirt and tattoos cannot be changed independent of the torso.
  • Skin tone can be changed to Light and Medium.
  • All other cosmetic items in the Brute set can be swapped out as normal.
  • There is a visible gap in the Brute torso when using the Malik head.

Gameplay Improvements

Spawn Protection Modifications

Spawn protection provides players with invulnerability after they respawn. This is meant to protect against spawn-camping in modes like Push and quick-respawn game modes like Domination.

There are two spawn protection timers:

  • The first timer activates on player spawn or respawn and lasts for 30 seconds.
  • The second timer will override the first timer if the player moves or performs an action and lasts for five seconds.

When players attack someone with spawn protection, or are attacked while being spawn-protected, they receive a message notifying them. This is similar to how the friendly-fire message behaves.

Game Mode Improvements

Ambush

  • Fixed an issue where the “round loss” screen was displayed after a round is won by Security in Ambush.
  • Fixed an issue where players could not observe more than one teammate in spectator mode after dying in Ambush.
  • Fixed an issue in Ambush where the VIP’s model would be invisible during some rounds.
  • Fixed an issue where hands would disappear in first-person after changing team after previously being VIP.
  • Fixed an issue where the previous VIP would retain their VIP appearance into the next round, resulting in it looking as though there were two VIPs.
  • Fixed an issue where the game would stutter after the VIP spawns in Ambush.

Frontline

  • Fixed an issue where there was a chance the player would get kicked to the main menu after map voting while loading into a Frontline scenario.
  • Fixed an issue where the respawn timer would repeat when dying after capturing an objective at 0 waves in Frontline.
  • Fixed an issue where community servers would crash upon capturing the second objective in Frontline.
  • Fixed an issue where the game would crash upon loading into a Frontline match.

Outpost

  • Fixed an issue where performance was impacted by bots spawning.
  • Fixed an issue where the game would crash upon leaving a match of Outpost.

Survival

  • Fixed an issue where Survival crates could give players weapons with incompatible attachments.
  • Fixed an audio issue with the Rusher.

User Experience Improvements

  • Added new settings to separate the default colours to differentiate friends and party members. The party member colour overrides the friend colour.
  • Added a pulsing white alert notification when an off-screen objective is being lost.

Map Voting Improvements

  • Map voting options have been reduced from 18 maps to 6 maps.
  • The “random” button will randomly select one of the six available map options.
  • Removed the “other” button which allowed players to cycle through a new set of maps to vote on.

Level Design Improvements & Fixes

Bab

  • Fixed a visual issue where seams could be seen on some walls.
  • Fixed an issue where certain dishes weren’t destructible.

Citadel

  • Fixed various lighting issues.
  • Added a new Frontline layout.
  • Fixed an issue where black textures would appear on stairs.
  • Fixed a visual issue on the walls of the tunnel.
  • Fixed improperly rendering terrain at Insurgents spawn.
  • Fixed an issue where a wall texture would render improperly.
  • Fixed a hole in the map.

Crossing

  • Fixed an invisible wall in the tunnel.
  • Fixed improper lighting on various props.
  • Fixed shadows improperly rendered on a dresser.
  • Fixed an issue where certain rocks had improper collision applied.

Farmhouse

  • Fixed various lighting issues.
  • Fixed an issue with certain crates not showing bullet impacts.
  • Fixed an issue where bricks have glitched textures and appear as completely black.
  • Fixed an issue that occurred between certain walls and ceilings when the “High Shadow Quality” setting was selected.
  • Fixed a shadow artifact that could be seen between modular wall and flooring meshes.
  • Fixed an area that allowed players to go out of bounds.
  • Fixed a collision issue on stairs by objective A that could cause players to get stuck in the prone position.
  • Fixed an issue where certain vases were unbreakable.

Gap

  • Fixed an issue with textures not rendering correctly.
  • Fixed an issue where enemy proximity chat could still be audible after death and during spectate mode.
  • Fixed an issue where one of the cars had an improperly sized hitbox.
  • Fixed a collision issue on objective G.
  • Fixed an issue where the hotel windows break after a delay, or break in the wrong window pane.

Hillside

  • Fixed an issue where it was possible to go out of bounds.
  • Blocked off an area that should be inaccessible.
  • Fixed an issue with bots spawning inside certain geometry.
  • Fixed an issue with faulty AI checkpointing that prevented them from assaulting objective J.
  • Fixed a texture issue where black marks were showing up on a table.

Ministry

  • Fixed various lighting issues.

Outskirts

  • Fixed various lighting issues.
  • Fixed an issue with texture seams.
  • Fixed an issue with rubberbanding on stairs near objective A on Push Security.
  • Fixed an issue that caused a crash on the loading screen.
  • Fixed an issue with clipping blocking a doorway at Security Checkpoint objective C.

Precinct

  • Fixed various lighting issues .
  • Fixed an issue where players could get underneath the map.
  • Fixed an issue where textures would not load in the middle of the map.
  • Fixed lighting issue resulting in low visibility of enemies in windows.
  • Fixed an issue where the game would crash on the loading screen. after playing a 10×10 Versus game and selecting to play again.
  • Fixed an issue with texture clipping.

Powerplant

  • Fixed clipping issues in Power Plant that were blocking projectiles.
  • Added a new Frontline layout.

Range

  • Fixed an issue where the game would crash when loading into the Range.
  • Fixed an issue in Range where the player character will slowly raise up in the air against a destroyed wall.

Refinery

  • Added a new Survival layout.
  • Fixed a collision issue on the large tanks.
  • Fixed an issue where players could pixel walk on a window and capture Frontline objective C.

Tell

  • Fixed various lighting issues.
  • Added a new Frontline layout.
  • Added a new Survival layout.
  • Fixed an issue with ceiling textures disappearing.
  • Fixed an issue with roof textures rendering black.
  • Fixed an issue where friendly AI would spawn in the air on Tell Security Frontline.

Tideway

  • Added a new Survival layout.
  • Fixed an issue where the doorway was blocked by an invisible wall on the building at Insurgents starting spawn.
  • Fixed an issue with textures disappearing on the South side of the map.
  • Fixed an issue where the game would crash when loading into the night map in Local play.

Modding Improvements

  • Added missing VIP assets to the modding tools editor.
  • Fixed an issue where the game would crash when unsubscribing from a mod.

Resolved Issues

Below is a gigantic list of the fixes that have been completed between the last hotfix that rolled out and this update, Operation: Glasshouse. It’s a long list! But, in the spirit of visibility with the community we are including as much information as we can cobble together.

It is important to note that not all bugs or issues are experienced by all players, and there are differences between platforms. If anything below is still affecting you after the update, please contact our support team here.

*Takes a deep breath.*

AI

  • Fixed an issue where the AI could get stuck switching between their primary weapon and grenade.
  • Fixed an issue where allied AI would not plant explosives in ammunition depots.
  • Fixed an issue where AI would sporadically lie down and get up when moving.
  • Fixed an issue where AI could be seen jumping in the round end screen.
  • Fixed an issue where AI would observe players but not attack them in Survival, most notably in the Rusher’s attempts to have a cuddle with players.
  • Fixed an issue where enemy AI would swap to their melee weapon after throwing grenades.
  • Fixed an issue where melee AI would not harm players in Survival, reinforcing the Rusher’s belief in pacifism.
  • Fixed an issue where AI would not react to or attack players on night maps in Local Play.
  • Enemy AI are now briefly blinded by flashlights.

Art & Graphics

  • Fixed an issue where players could clip through thin objects when exiting the mounted machine gun on technicals.
  • Fixed an issue where severed body parts were still being displayed in-game even when the dismemberment setting was turned off.
  • Fixed an issue where the dismemberment setting would reset after relaunching the  game application.
  • Fixed an issue where player’s cosmetics would not load properly and would use the placeholder default mesh instead.
  • Fixed an issue where bricks have glitched textures and appear as completely black.
  • Fixed an issue in spectator mode where the character being watched in third-person will show hands clipping through the car when switching weapons.
  • Fixed an issue where scopes are obscured when ADS and the player is checking ammo.
  • Fixed an issue where the ready animation while using the Desert Eagle was causing the player’s hands to disappear.
  • Fixed some lighting issues when the game’s shadow quality is set to high value.
  • Fixed an issue where the Grease Gun was not covered in dirt as intended.
  • Fixed an issue where graphics settings set to low could not handle texture streaming as intended.
  • Fixed an issue where night vision goggles were not able to be removed from the player character.
  • Fixed an issue where the player character was able to stand on invisible platforms adjacent to in-game furniture.
  • Fixed an issue where there was a large stone combined with a bicycle seat model.
  • Fixed an issue where the Rogue SOF Top was not fitting the character model properly.
  • Fixed an issue where previewing unowned cosmetics would add default cosmetics to the player character.
  • Fixed an issue where a flat top of the M16A4 would be visible with some optics.
  • Fixed an issue where dropped P90 magazines were not rendered when viewed through scopes.
  • Fixed multiple issues where vaulting over an obstacle could make the player’s weapon disappear.
  • Fixed an issue where shotgun reload animations were absent.
  • Fixed an issue where the Upriser Top was displaying in low quality textures.
  • Fixed an issue where the Urban Warden Top was clipping with heavy armour.
  • Fixed an issue in local play where the ammo pickup animation would play after the full resupply animation.
  • Fixed an issue where the M45 Desert Hex skin would turn black under certain lighting conditions.
  • Fixed an issue where the Rogue SOF Skull is clipping with the hood material.
  • Fixed an issue where the player’s clothing changes after dying.
  • Fixed an issue where the M4A1 magazine disappears while speed reloading when an underbarrel launcher is quipped.
  • Fixed an issue where the smokescreen will remain in the map after beginning the next round.
  • Fixed an issue where the player can get stuck in the front window of a van.
  • Fixed an issue where the NVG was displaying in the player’s line of sight while driving or sitting inside the technical truck.
  • Fixed an issue where many trees were missing textures.
  • Fixed an issue where the Malik and Emmanuel heads were missing textures.
  • Fixed an issue where the Vertex Ballistic Mask and Mandible were missing from the Customise menu.
  • Fixed an issue where the left hand thumb would move into the weapon’s barrel when resupplying.
  • Fixed an issue where the reticle was not displaying when switching optics.
  • Fixed an issue where textures would disappear on some 6x-3x optics when ADS.
  • Fixed an issue in Spectator mode where the reload animation would run in an endless loop.
  • Fixed an issue with the Commander class where holding the binoculars would play the wrong animation.
  • Fixed an issue where some weapons and optics textures would overlap with each other and flicker.
  • Fixed an issue where dismemberment was not working correctly on consoles.*
  • Fixed an issue where spawning ragdoll was not working correctly on consoles.*
  • Fixed an issue where bullet hole decals were not appearing for console players.*

*Note: these are still known issues with Xbox Series X but should be fixed on all other platforms. We are continuing to work on addressing these issues.

Audio / VO

  • Fixed an audio quality issue related to suicide bomber explosions.
  • Fixed an issue where the Fire Support VO would behave erratically when called in while Minigun Support was still active.
  • Fixed an issue where soundscapes were not loading up at respawn or late join.
  • Fixed an issue where the burning rag sound was missing when using the Molotov.
  • Fixed an issue where the crawling sound would not be heard if the other player was behind them.
  • Fixed multiple issues where the character VO would not replay after selection.
  • Fixed an issue where changes to the audio settings “voice transmit volume” and “mute VoIP radio beep” would not apply.
  • Fixed an issue where the audio would become distorted in the end of round screen.

Crashes/ Optimisation

  • Fixed a crash that occurred during the Basic Tutorial.
  • Fixed an “unhandled exception” client crash.
  • Fixed an issue where the game would crash while loading.
  • Fixed an issue where frame rates would drop when selecting cosmetic categories with multiple items in the list in the Customization menu.
  • Fixed a memory crash caused when the player transitions to a new map without exiting to the Main menu.
  • Fixed an issue where the game would crash upon launch.
  • Fixed an issue where the game would crash if the player changed language while in a community server.
  • Fixed an issue where the game would crash upon joining a community server.
  • Fixed a crash that could occur after accepting an invite to a party that is currently in a match.
  • Fixed an issue where the game would crash when joining a game from the Xbox dashboard with two or more members in a player’s party.
  • Fixed an issue where the game would crash while completing the ‘Run & Slide’ portion of basic training.
  • Fixed an issue with the improper level of detail rendering when aiming down sights after loading into a match.
  • Fixed an issue where the game would crash after switching maps after replaying a map four or more times.
  • Fixed an issue where the game would crash upon swapping maps in local play.
  • Fixed an issue where frame rates would drop in the Customization menu when selecting the Insurgents facewear cosmetic items.

Epic Games Store

  • Fixed an issue where community servers were not visible for Epic Games Store users.
  • Fixed an issue where the Midnight Blue weapon skin did not appear for EGS players in the in-game store.
  • Fixed an issue where the ‘Show owned’ and ‘Hide owned’ store buttons in the EGS were swapped in effect.
  • Fixed an issue where certain party and menu functions would not work as intended if the account is unlinked from EGS.
  • Fixed an issue for EGS players where the player was not prompted to link Epic and Insurgency accounts.
  • Added five missing achievements to EGS.
  • Fixed an issue where the option to link Steam and EGS accounts was not shown on the Main menu.
  • Reduced occurrences of EAC kicking players in the case the player did not confirm the account linking between EGS and Steam.
  • Fixed an issue where earned achievements were not showing correctly in the EGS overlay.

Gameplay

  • Fixed an issue where vaulting caused the player’s weapon to disappear.
  • Fixed an issue where explosions were being blocked by props.
  • Fixed an issue where reloading a single loaded weapon could cause the weapon to go into an idle state in which the player could not shoot the weapon for a short duration.
  • Increased damage & damage radius of ammunition depot explosion.
  • Fixed intensity of IR flashlight on various weapons to make targets visible with night vision goggles.
  • Fixed an issue where controller deadzone settings were not saved on restart if below 0.1500.
  • Fixed an issue with the Alpha AK, replaced magazine with Steel 7.62×39 magazines allowing players to scavenge ammunition from AKMs – cosmetic weapon DLC will still use 7.62×39 polymer magazines.
  • Fixed an issue where cooking an incendiary grenade caused it to disappear immediately.
  • Fixed an issue where players would be kicked from a matchmaking session after 10 seconds.
  • Fixed an issue where players would only receive 100 credits after levelling up multiple times in a single game.
  • Fixed an issue where players would swap weapons when zooming in and out of the tactical map.
  • Fixed an issue where breakable items would not sync properly between players when broken with a melee weapon.
  • Fixed an issue where players could exploit engine access to see through smoke grenade effects.
  • Fixed an issue with Flashlight visibility through magnified non-night vision optics.
  • Fixed an issue with top-mounted laser sights clipping with night vision scopes.
  • Fixed an issue where friendly UI markers were incorrectly tracked when using a magnified optic and point shooting mode.
  • Fixed an issue where the “changing loadout” lesson would not display in the tutorial.
  • Fixed an issue where players would respawn and fall infinitely after killing themselves with a grenade in Basic Training, possibly as karmic retribution.
  • Fixed an issue where the gas mask could not be equipped/unequipped when holding a grenade in hand.
  • Fixed an issue where the melee weapon was not equipped by default in any class.
  • Fixed an issue where credits were not awarded after completing basic training.
  • Fixed an issue where pressing ‘Up’ on a controller would return to the Observer class after previously selecting it.
  • Fixed an issue where players in a party would have the Friend Colour and not the Party Colour.

Localisation

  • Fixed an issue where frame rates would drop when selecting the Thai language in the Settings menu.
  • Fixed an issue where achievements in the Stats menu were not localised.
  • Fixed an issue where a preset is not deleted if its name is renamed using language other than the title’s language.

Performance Improvements

  • Fixed an issue where the frame rate would drop during the Loadout menu.
  • Fixed an issue where performance was impacted by bots using smoke grenades.
  • Fixed an issue where performance was Impacted when observing replays of night maps.

Replay System

  • Fixed an issue where the “A” button on Xbox controllers would not resume replay.
  • Fixed an issue where there could be too many objective icons on the minimap during replay.
  • Fixed an issue where quickly switching between characters in replay mode would cause some cosmetics to show in the wrong placement.
  • Fixed an issue where rewinding a replay would not despawn decals.
  • Fixed an issue with replays where the “watch” button on the History tab was unresponsive.
  • Fixed an issue where some controller buttons were bound to multiple functions by default.

UI / UX

  • Fixed an issue where skins from the “Assault DLC pack” were missing descriptions.
  • Fixed an issue where the True Grit skin for the G36K had the wrong description.
  • Fixed missing entries in several descriptions of attachments for QTS-11.
  • Fixed an issue where players could be left stuck on the overview menu after loading into a match.
  • Fixed an issue where closing the scoreboard after right clicking a player’s tab would cause the player’s menu to disappear.
  • Fixed an issue where creating a loadout preset with a controller would swap focus to mouse and keyboard, requiring players to click on the screen in order to continue using their controller.
  • Fixed an issue with inconsistent behaviour when pressing the ‘escape’ key in various menus.
  • Fixed an issue where expired or unavailable replays still had the ‘Watch’ button enabled.
  • Fixed an issue where the customise screen background would jitter when switching between the Loadout and Inventory tabs.
  • Improved visibility when aiming down sights using a currently disabled toggleable optic.
  • Fixed an issue where players could equip torso cosmetics for the opposite faction in the customization screen.
  • Fixed an issue where players using a controller could not equip their gas mask while holding a knife.
  • Fixed an issue where the main menu would display default characters rather than player presets.
  • Fixed an issue where no game modes would be selected in the filter upon opening the ‘Community servers’ tab.
  • Fixed an issue where the chamber slot in the Loadout menu could not be navigated to using the controller.
  • Fixed an issue where players could not preview character presets before selecting them at the beginning of a game.
  • Fixed an issue where the explosives selection for the Demolitions class would scroll back to the top after passing over items the player does not have enough supply points to afford.
  • Fixed an issue where game hints would show “Unbound” on the loading screen.
  • Removed the “Select” button that had no functionality in the Inventory screen.
  • Fixed an issue where players could not return to first-person view after swapping to third-person view in spectator.
  • Fixed an issue where the ability to interact with the party tab would disappear after interacting with various menu options.
  • Fixed an issue where players were unable to navigate the customise appearance tab after game launch.
  • Fixed an issue where new accounts would not be able to sprint or melee attack.
  • Fixed an issue where the main menu character preview would blend factions after signing in with a second account.
  • Fixed an issue where preview windows for the “Two-Tone weapon skin set” would not load images after purchase.
  • Fixed an issue where the rewards window would not appear upon the completion of a match.
  • Fixed an issue where sections would overlap in the Lessons menu.
  • Fixed an issue where players would be briefly locked in place after resupplying.
  • Fixed an issue where players could not select their secondary weapon after swapping from a grenade to their melee weapon.
  • Fixed an issue where the reward window for unlocking Sporty and Big Spender outfits would not appear.
  • Fixed an issue where launching a local play game with no options selected would load into a black screen.
  • Fixed an issue where players could zoom in too much on the tactical map, resulting in it being blurry and unreadable.
  • Fixed an issue where players would search for games infinitely if a guest is added after the search was initiated.
  • Fixed an issue where the death camera would remain in position rather than cycling to teammates if the scoreboard was open.
  • Fixed an issue where the “exit game” prompt was visible on the static loading screen.
  • Fixed an issue where the player’s profile picture would disappear after creating a party while the Lessons menu was open.
  • Fixed various issues relating to navigating the credits.
  • Fixed an issue where the “confirm” window would remain indefinitely after changing language while in-game.
  • Fixed an issue where the report creation screen would remain until the end of the game if the player lost a round while it was open.
  • Fixed an issue where player avatar image would not load after joining a game.

Miscellaneous

  • Fixed an issue where a player in a party would be unable to reconnect to a server after logging out of it.
  • Fixed an issue where if a weapon was removed from a loadout and then replaced with the same weapon the model wouldn’t load correctly.
  • Fixed an issue where the map loading screen would last longer than 30 seconds.
  • Fixed an issue where loadout presets weren’t being uploaded to the cloud.

Known Issues

Finally, the known issues section. This list exists in large part because of your help. Identifying that an issue exists is only the first step and the more information we can collect about specific surrounding causes and contexts, the better. Everything that is reported to our support group greatly helps us with logging and investigating issues. If you have encountered something funky, please file a ticket here.

That said, the below list is not exhaustive so if yours is missing, it doesn’t necessarily mean we aren’t looking into it.

  • There is an issue with the fire support audio.
  • There is an issue where some optics may not show the crosshair correctly.
  • There is an issue where the sight picture of toggleable scopes will have a black texture display while ADS-ing.
  • Localization for the new content will be added in a future update.
  • Some end of round taglines do not appear in Ambush.
  • There is a visual issue with the keychains on the Detainer Gear Set.
  • There are visual issues on the Brute hands in 1P during pre-round in certain cases.
  • There is an issue where it is not possible to view the Shiv or Baton in the Customization menu if the player has not purchased the DLC.
  • There is an issue where the Brute Tattoo is not greyed out in the Customization menu.
  • There is an issue where the S.O.R.T. Gear Set will appear like a dark leather texture on the Precinct Loadout screen.
  • There is a visual issue with the S.O.R.T. Top and Gloves when steering a vehicle.
  • There is an issue where the player’s ID will show when hovering over the player’s profile picture instead of their Steam name on the Main menu.
  • The Prison artwork is missing from the Community Server menu.
  • There is a chance the application will crash on PS5 when loading the tutorial.
  • There is an issue where the game doesn’t restart when a player changes accounts while the application is open.

Source: New World Interactive

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ubisoft+ Is Coming to PlayStation; Ubisoft+ Classics Coming to PS Plus Premium & Extra

Alongside the reveal of the games coming to the PlayStation Plus Premium lineup, Ubisoft has also revealed that their Ubisoft+ service is coming to the platform, alongside a special curation called Ubisoft+ Classics exclusive to the Premium and Extra tiers! This is sure to add another amazing layer of value to the service, and you can check out more details on the upcoming service below.

Ubisoft+ will come to PlayStation in the future, bringing access to more than 100 titles, additional content packs, and rewards to the platform. The subscription service is currently available on PC, Stadia, and Amazon Luna, offering players day-one releases, classic games, and premium editions, and ultimately will be available on PlayStation and Xbox.

Of course, the real exciting stuff is in that Classics collection, which will be available on the PS Plus Premium and Extra services once it launches in the Asia region on May 24. Check out the list below.

  • Assassin’s Creed Valhalla
  • For Honor
  • The Crew 2
  • Child of Light
  • Eagle Flight
  • Far Cry 3: Blood Dragon
  • Far Cry 3 Remaster
  • Far Cry 4
  • Legendary Fishing
  • Risk: Urban Assault
  • South Park: The Fractured but Whole
  • South Park: The Stick of Truth
  • Space Junkies
  • Star Trek: Bridge Crew
  • Starlink: Battle for Atlas
  • STEEP
  • The Crew
  • The Division
  • Trackmania Turbo
  • Transference
  • Trials Fusion
  • Trials of the Blood Dragon Game
  • Trials Rising
  • Valiant Hearts: The Great War
  • Watch Dogs
  • Werewolves Within
  • ZOMBI

In case you missed it, you can also check out the list of games coming to the PS Plus Premium service here, as revealed by Sony earlier today. This also includes the previously reported limited-time game trials and monthly refreshes across all tiers.

Source: Ubisoft

MP1st Staff

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WWE 2K22 Update 1.12 Adds New Wrestlers and More This May 16 (Update)

Visual Concepts has released the WWE 2K22 update 1.12 (PS5 version 1.012) which includes new wrestlers among other things. This patch should also include a few other gameplay fixes, as well as data for the Most Wanted DLC pack, which will be made available tomorrow for those who bought the Season Pass. Read on for the WWE 2K22 May 16 patch notes.

WWE 2K22 Update 1.12 Patch Notes | WWE 2K22 Update 1.012 Patch Notes | WWE 2K22 May 16 Patch Notes:

Update: Visual Concepts has released the official patch notes:

MyRise and MyFaction characters added:

  • Alexa Bliss (Normal)
  • Nikki Cross
  • Dominik Dijakovic
  • King Booker
  • King Corbin
  • MyRise HBK
  • Shinsuke Nakamura (Normal)

Bugs Fixed:

  • Bianca belair with an alt attire entrance has been fixed
  • Tag Team entrances in 1v1 now works
  • Catch finishers fixed

The Sept-Dec PPV is still broken, so we’re expecting other bugs to not be fixed just yet.

Here’s a preview of the wrestlers Most Wanted DLC out tomorrow:

Once the complete patch notes are released, we’ll be sure to update the post. If you spot any changes, leave a comment below and let us know what you find.

Update: Visual Concepts has released the official patch notes.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PlayStation Plus Premium Games Catalog Revealed; Regional Release Dates Also Unveiled

Sony has finally unveiled the new PlayStation Plus Premium games catalog that will be launching this June, including the classic games from the PlayStation, PSP, and PS3 lineups! The service will have quite a lot on offer once it launches, so check out the full list below.

PS4 and PS5 Game Catalog (Available for PS Plus Premium, Deluxe, and Extra)

PlayStation Studios

  • Alienation | Housemarque, PS4
  • Bloodborne | FromSoftware, PS4
  • Concrete Genie | Pixelopus, PS4
  • Days Gone | Bend Studio, PS4
  • Dead Nation Apocalypse Edition | Housemarque, PS4
  • Death Stranding and Death Stranding Director’s Cut | Kojima Productions, PS4/PS5
  • Demon’s Souls | Bluepoint Games,  PS5
  • Destruction AllStars | Lucid Games, PS5
  • Everybody’s Golf | Japan Studio, PS4
  • Ghost Of Tsushima Director’s Cut | Sucker Punch, PS4/ PS5
  • God of War | Santa Monica Studio, PS4
  • Gravity Rush 2 | Japan Studio, PS4
  • Gravity Rush Remastered | Japan Studio, PS4
  • Horizon Zero Dawn | Guerrilla, PS4
  • Infamous First Light | Sucker Punch, PS4
  • Infamous Second Son | Sucker Punch, PS4
  • Knack | Japan Studio, PS4
  • LittleBigPlanet 3 | Sumo Digital, PS4
  • LocoRoco Remastered | Japan Studio, PS4
  • LocoRoco 2 Remastered | Japan Studio, PS4
  • Marvel’s Spider-Man | Insomniac Games, PS4
  • Marvel’s Spider-Man: Miles Morales | Insomniac Games, PS4/PS5
  • Matterfall |Housemarque, PS4
  • MediEvil | Other Ocean, PS4
  • Patapon Remastered | Japan Studio, PS4
  • Patapon 2 Remastered | Japan Studio, PS4
  • Resogun | Housemarque, PS4
  • Returnal | Housemarque, PS5
  • Shadow of the Colossus | Japan Studio,  PS4
  • Tearaway Unfolded |Media Molecule, PS4
  • The Last Guardian | Japan Studio, PS4
  • The Last of Us Remastered | Naughty Dog, PS4
  • The Last of Us: Left Behind | Naughty Dog, PS4
  • Until Dawn | Supermassive Games, PS4
  • Uncharted The Nathan Drake Collection |Naughty Dog, PS4
  • Uncharted 4: A Thief’s End | Naughty Dog, PS4
  • Uncharted: The Lost Legacy | Naughty Dog, PS4
  • WipEout Omega Collection | Clever Beans & Creative Vault Studios, PS4

Third Party-Partners

  • Ashen | Annapurna Interactive,PS4
  • Assassin’s Creed Valhalla*** | Ubisoft, PS4/PS5
  • Batman: Arkham Knight | WB Games, PS4
  • Celeste | Maddy Makes Games, PS4
  • Cities: Skylines | Paradox Interactive, PS4
  • Control: Ultimate Edition | 505 Games, PS4/PS5
  • Dead Cells| Motion Twin, PS4
  • Far Cry 3 Remaster*** | Ubisoft, PS4
  • Far Cry 4*** | Ubisoft, PS4
  • Final Fantasy XV Royal Edition | Square Enix Co. LTD, PS4
  • For Honor*** | Ubisoft, PS4
  • Hollow Knight | Team Cherry, PS4
  • Marvel’s Guardians of the Galaxy | Square Enix Co. LTD., PS4/PS5
  • Mortal Kombat 11 | WB Games, PS4/PS5
  • Narutoshippuden: Ultimate Ninja Storm 4 | Bandai Namco Entertainment Inc., PS4
  • NBA 2K22 | 2K Games, PS4/PS5
  • Outer Wilds | Annapurna Interactive, PS4
  • Red Dead Redemption 2 | Rockstar Games, PS4 
  • Resident Evil | Capcom Co., Ltd, PS4
  • Soulcalibur VI | Bandai Namco Entertainment Inc., PS4
  • South Park: The Fractured but Whole*** | Ubisoft, PS4
  • The Artful Escape | Annapurna Interactive, PS4/PS5
  • The Crew 2*** | Ubisoft, PS4
  • Tom Clancy’s The Division*** | Ubisoft, PS4

Classic Games Catalog (available for PS Plus Premium and Deluxe)

Classic Games Catalog – Original PlayStation and PSP

PlayStation Studios

  • Ape Escape | Japan Studio, Original PlayStation 
  • Hot Shots Golf | Japan Studio, Original PlayStation
  • I.Q. Intelligent Qube | Japan Studio, Original PlayStation
  • Jumping Flash! | Japan Studio, Original PlayStation
  • Syphon Filter | Bend Studio, Original PlayStation
  • Super Stardust Portable | Housemarque, PSP

Third Party Partners

  • Mr. Driller | Bandai Namco Entertainment Inc., Original PlayStation 
  • Tekken 2 | Bandai Namco Entertainment Inc., Original PlayStation 
  • Worms World Party | Team 17, Original PlayStation 
  • Worms Armageddon | Team17, Original PlayStation 

Classic Games Catalog – Remasters

PlayStation Studios

  • Ape Escape 2 | Japan Studio, PS4
  • Arc The Lad: Twilight of the Spirits | Japan Studio, PS4
  • Dark Cloud | Japan Studio, PS4
  • Dark Cloud 2 | Japan Studio, PS4
  • FantaVision | SIE, PS4 
  • Hot Shots Tennis | Japan Studio, PS4
  • Jak II | Naughty Dog, PS4
  • Jak 3| Naughty Dog, PS4
  • Jak X: Combat Racing | Naughty Dog, PS4
  • Jak and Daxter: The Precursor Legacy | Naughty Dog, PS4  
  • Rogue Galaxy | Japan Studio, PS4
  • Siren | Japan Studio, PS4
  • Wild Arms 3 | SIE, PS4 

Third Party Partners

  • Bioshock Remastered | 2K Games, PS4
  • Borderlands The Handsome Collection | 2K Games, PS4
  • Bulletstorm: Full Clip Edition | Gearbox Publishing, PS4
  • Kingdoms of Amalur: Re-Reckoning | THQ Nordic, PS4
  • LEGO Harry Potter Collection | WB Games, PS4

Original PS3 Games (via streaming) (Available via PS Plus Premium)

PlayStation Studios

  • Crash Commando | Creative Vault Studios, PS3
  • Demon’s Souls | From Software, PS3
  • echochrome | Japan Studio, PS3
  • Hot Shots Golf: Out of Bounds | Japan Studio, PS3
  • Hot Shots Golf: World Invitational | Japan Studio, PS3
  • Ico | Japan Studio, PS3
  • Infamous | Sucker Punch, PS3
  • Infamous 2 | Sucker Punch, PS3
  • Infamous: Festival of Blood | Sucker Punch, PS3
  • LocoRoco Cocoreccho! | Japan Studio, PS3
  • MotorStorm Apocalypse | Evolution Studios, PS3
  • MotorStorm RC | Evolution Studios, PS3
  • Puppeteer | Japan Studio, PS3
  • rain | Japan Studio, PS3
  • Ratchet & Clank: Quest For Booty | Insomniac Games, PS3
  • Ratchet & Clank: A Crack in Time |Insomniac Games, PS3
  • Ratchet & Clank: Into the Nexus | Insomniac Games, PS3
  • Resistance 3 | Insomniac Games, PS3
  • Super Stardust HD | Housemarque, PS3
  • Tokyo Jungle | Japan Studio, PS3
  • When Vikings Attack | Clever Beans, PS3

Third Party Partners

  • Asura’s Wrath | Capcom Co., Ltd., PS3
  • Castlevania: Lords of Shadow 2 |  Konami, PS3
  • Devil May Cry HD Collection | Capcom Co., Ltd., PS3
  • Enslaved: Odyssey to the West | Bandai Namco Entertainment America Inc., PS3
  • F.E.A.R. | WB Games, PS3
  • Lost Planet 2 | Capcom Co., Ltd., PS3
  • Ninja Gaiden Sigma 2 | Koei Tecmo, PS3
  • Red Dead Redemption: Undead Nightmare |Rockstar Games, PS3

Time-Limited Game Trials (Available via PS Plus Premium and Deluxe)

PlayStation Studios

  • Uncharted: Legacy of Thieves Collection | Naughty Dog, PS5
  • Horizon Forbidden West | Guerrilla, PS4/PS5

Third Party Partners

  • Cyberpunk 2077 | CD Projekt, PS5
  • Farming Simulator 22 | Giants Software GmBH, PS4/PS5 
  • Tiny Tina’s Wonderland |  2K Games, PS4/PS5
  • WWE 2K22 | 2K Games, PS4/PS5

Sony has also revealed concrete dates for the release of these games on PlayStation Plus Premium and more:

  • Asia on May 24
  • Japan on June 2
  • North and South America on June 13
  • Europe, Australia, and New Zealand on June 23.

Stay tuned here at MP1st for further updates on the release of this brand-new service for PlayStation, which also looks to add new games each month to each tier of the service!

Source: PlayStation Blog

MP1st Staff

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NBA 2K22 Update 1.12 Dribbles Out This May 16 (Update 2)

Visual Concepts has released the NBA 2K22 update 1.12 patch, and this is once again, an unannounced title update, and is quite a hefty download. Read on for what’s new in the NBA 2K22 May 16 patch notes outlined below.

NBA 2K22 Update 1.12 Patch Notes | NBA 2K22 May 16 Patch Notes:

Size: 36GB (Xbox)

Update #2: Evan-2K on Reddit has posted patch notes for the title update, which contradicts what Ronnie 2K has said:

CURRENT-GEN

General

  • Preparations for NBA 2K22 Season 7, launching this Friday, May 20th, at 8AM PT/11AM ET/4PM BST. Stay tuned for what we have in store!
  • XP Coin inventory will now properly update after receiving one from a quest reward without the need to re-enter MyCAREER.
  • Various players and coaches have received new scans and/or general likeness or tattoo updates.

Gameplay

  • Fixed a rare issue in which a made shot will not count after a defensive goaltending violation occurs.
  • Fixed an improper animation transition that allowed players to unrealistically change momentum and direction when branching from a quick stop move to a hop step gather.
  • Fixed an issue that caused zeroed out stats to display on the match up screen in the REC.

MyTEAM

  • Addressed an issue preventing the “Somewhere over the…” Trophy/Achievement from being unlocked on PS4/XB1 when the Unicorn Ball is obtained on PS5/Xbox Series X|S.
  • Fixed player reveal walkouts when ‘Flip All’ is used while highlighting a Dark Matter player card.

This patch will be available on next-gen platforms later this week.


Update: Ronnie 2K, NBA 2K Community Manager, has confirmed that NO gameplay-related changes was included in today’s patch:

Same as before, Visual Concepts has not released the patch notes for today’s title update just yet, though we expect that to change within the day once the devs wake up. Chances are, this patch is related to the on-going NBA Playoffs, where the two conference finalists (Dallas Mavericks and Boston Celtics) have been finalized earlier.

Here’s what’s new via the PS4 update history:

  • Improved the stability of the title in addition to a number of general improvements to the user experience.

As for in-game events, the Power-Up event is live for current-gen (last-gen) consoles:

For reference, here’s what got changed in the latest title update for next-gen and last-gen that was released on April 6:

CURRENT-GEN

  • Preparations for NBA 2K22 Season 6, launching this Friday, April 8th, at 8AM PT/11AM ET/3PM GMT. Stay tuned for what we have in store! This patch also includes new clothing, shoes, quests, soundtracks and court designs
  • Reduced the difficulty of Wednesday XP Bonanza daily quest
  • Minor fixes and improvements to enhance the overall NBA 2K22 experience

Next-Gen:

GENERAL

  • Preparations for NBA 2K22 Season 6, launching this Friday, April 8th, at 8AM PT/11AM ET/4PM BST. Stay tuned for what we have in store!
  • Clarified the instructions in Quick Play for Play With Friends so that it is clear the Quarter Length and Difficulty settings come from the host player
  • The following players and coaches have received new scans and/or had general likeness or tattoo updates made to them:
    • Tattoo Updates:
      • Paolo Banchero

GAMEPLAY

  • Addressed an issue that could cause certain takeovers to be applied to player builds that were not allowed

MyCAREER/CITY

  • Various stability and performance improvements have been made throughout the City
  • Updated the location for the Photo Challenge: Traditional Photo 7 quest so it can be completed properly
  • Resolved a display issue that could cause certain users to temporarily display their level from the previous season after a season changeover

MyNBA

  • Addressed a rare hang that could occur when using specific custom rosters and attempting to play shortened 29 or 58 game seasons in MyNBA

Once the gameplay-related changes are known, we’ll be sure to let our readers know about it ASAP. Refresh this page from time to time to know the latest update. If you spot anything be it gameplay-related or technical, leave a comment below and let us know

Update: We’ve updated the post to reflect Ronnie 2K’s confirmation of no gameplay changes are included in today’s patch, which means that there shouldn’t be any official patch notes released by the studio.

Update #2: Evan-2K on Reddit has released an official patch notes changelog and we’ve updated the post accordingly.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Elden Ring Survey Results Conducted in Japan Lists Players’ Fave Weapons, Classes, Bosses & More

If you’re curious what the majority of the players in Japan used as their starting class in Elden Ring, or which one is their favorite boss, look no further! Japanese gaming mag Weekly Famitsu has published the Elden Ring survey results that list down the sampled audience’s age group, how long they played the action-RPG and more.

Elden Ring Survey Results via Weekly Famitsu:

There were 1509 male and 161 female surveyees, while 24 answered “other”.

The age group breakdown is as follows:

  • 17-19: 152
  • 20-24: 187
  • 25-29: 333
  • 30-34: 317
  • 35-39: 296
  • 40-44: 238
  • 45-49: 122
  • Above 50: 55

925 surveyees pre-ordered the game, 327 purchased it on release day, and 444 purchased it after release day.

727 surveyees played the game on the Playstation 4, 595 on the Playstation 5, 312 on the PC, 18 on the Xbox Series X/S, 10 on the Xbox One.

Playtime and levels

The playtime clocked by surveyees are as follows:

  • Under 10 hours: 7
  • Between 10-60 hours: 131
  • Between 60-100 hours: 283
  • Between 100-150 hours: 499
  • Between 150-200 hours: 354
  • Between 200-300 hours: 301
  • Over 300 hours: 112

Surveyees’ levels are as follows:

  • Below 30: 20
  • 30-49: 164
  • 50-89: 138
  • 90-119: 207
  • 120-149: 347
  • 150 and above: 824

Experience with previous From Software games

Surveyees were asked about which From Software games they previously played

  • Demon’s Souls: 699
  • DARK SOULS: 740
  • DARK SOUKS II: 768
  • DARK SOULS III: 1035
  • Bloodborne: 1023
  • SEKIRO: SHADOWS DIE TWICE: 790
  • DARK SOULS REMASTERED: 263

The article also notes that players also mentioned older games such as Armored Core and Kings Field, but does not list the numbers for these other titles.

What do players like about Elden Ring?

Surveyees were asked about what they like about the game, and could choose multiple options.

  1. The story/world: 1410
  2. The field: 1391
  3. Exploration: 1225
  4. Boss combat: 1189
  5. Weapons and armor: 1091
  6. Characters (including NPCs): 995
  7. Dungeon crawling: 992
  8. The size of the map: 956
  9. The graphics: 912
  10. The ashes of war and weapon arts: 884
  11. The music: 841
  12.  The spirit ashes: 797
  13. The combat balance: 786
  14. Sorceries and incantations: 763
  15. Character design: 740
  16. The horse: 711
  17. The leveling system: 682
  18. The controls: 560
  19. Multiplayer: 469
  20. The equipment upgrade system: 458
  21. Item crafting: 150

Surveyees could also comment freely on their favorite aspects of the game, with some being:

  • How players can all come up with their own ways of playing the game (30s/M)
  • The perfect balance for combat, where you can kill even a god when going one-on-one, but can be killed by regular enemies when going up against many (20s/M)
  • A first-time From Software player enjoys the difficulty and the worldbuilding, saying that it is obtuse in a good way (30s/F)
  • The world being revealed to the player bit by bit through flavor text (30s/F)
  • How the gameplay can feel completely different depending on the player’s stats (30s/M)
  • How allowing the game is in letting the player cover for lack of skill with other features (40s/M)

First class chosen

Surveyees were asked what class they chose the first time they played the game.

  1. Vagabond: 427
  2. Samurai: 424
  3. Prisoner: 153
  4. Confessor: 127
  5. Astrologer: 126
  6. Wretch: 108
  7. Hero: 101
  8. Warrior: 92
  9. Bandit: 75
  10. Prophet: 53

Surveyees could also comment freely on why they chose their classes:

  • Vagabond: “Prioritizing balance for the first playthrough” (20s/M); “Wanted a quality build warrior focusing on vigor and endurance for the early game” (20s/M)
  • Samurai: “The references to SEKIRO” (30s); “The design and how it starts with a shield, bow, and dex weapon” (30s/M)
  • Prisoner: “I wanted to play as a magic knight, and the helmet is very unique” (20s/F); “Roleplaying reasons” (20s/M)
  • Confessor: “I loved Bloodborne and liked the idea of a secret hit squad for the church” (20s/M)
  • Astrologer: “I played a pure strength build in the other games and wanted to try something different” (20s/M); “I’m bad at melee and wanted to be able to fight at range” (20s/M)
  • Wretch: “Easier to come up with builds” (40s/M)
  • Hero: “Pure strength” (20s/M)
  • Warrior: “I used a dual sword build in Dark Souls III, and Warrior starts with dual swords” (30s/M); “I always use dex builds” (30s/M)
  • Bandit: “I wanted to try stealth with bows, and thought that having high arcane would open up more options later in the game” (30s/M); “Small shield for parrying and a bleed weapon” (30s/M)
  • Prophet: “With how large the fields is, being able to heal seemed important” (40s/M); “I always Umbasa first in every Souls game” (20s/M)

Most prioritized stats

Surveyees were asked what stats they prioritized in their builds, and could choose multiple options.

  1. Vigor: 1243
  2. Endurance: 710
  3. Dexterity: 678
  4. Strength: 620
  5. Intelligence: 440
  6. Mind: 334
  7. Arcane: 276
  8. Faith: 220

Favorite weapon types

Surveyees were asked about their favorite weapon types (shields included), and could choose multiple options.

  1. Katanas: 841
  2. Greatswords: 641
  3. Medium shields: 504
  4. Staves: 411
  5. Curved swords: 389
  6. Colossal swords: 385
  7. Sacred seals: 333
  8. Bows: 324
  9. Greatshields: 281
  10. Straight swords: 280
  11. Spears: 252
  12. Curved greatswords: 227
  13. Colossal weapons: 224
  14. Daggers: 198
  15. Axes: 191
  16. Thrusting swords: 184
  17. Twinblades: 177
  18. Hammers: 167
  19. Great hammers: 131
  20. Halberds: 128
  21. Heavy thrusting swords: 116
  22. Small shields: 107
  23. Reapers: 100
  24. Crossbows: 100
  25. Great spears: 89
  26. Flails: 84
  27. Great bows: 82
  28. Whips: 81
  29. Torches: 64
  30. Greataxes: 60
  31. Claws: 59
  32. Light bows: 49
  33. Ballistae: 42
  34. Fists: 39
  35. Great Claws: 8

There is no such weapon type as “Great Claw” in the game, and seems to have been added to the survey in error.

Favorite weapon skills/ashes of war

Surveyees were asked what their favorite weapon skills and ashes of war were, and could choose up to five. Only the top fifteen are listed.

  1. Bloodhound Step: 589
  2. Transient Moonlight: 228
  3. Parry: 192
  4. Rivers of Blood: 190
  5. Hoarfrost Stomp: 189
  6. Flame of the Redmanes: 170
  7. Bloody Slash: 120
  8. Sword Dance: 115
  9. Seppuku: 101
  10. Golden parry: 92
  11. Moonlight greatsword: 89
  12. Unsheathe: 88
  13. Giant Hunt: 83
  14. Starcaller Cry: 47
  15. Royal Knight’s Resolve: 37

Favorite sorceries and incantations

Surveyees were asked what their favorite sorceries and incantations were, and could choose up to five. Only the top fifteen are listed.

  1. Comet Azur: 240
  2. Golden Vow: 190
  3. Adula’s Moonblade: 163
  4. Rock Sling: 152
  5. Flame, Cleanse Me: 137
  6. Glintstone Pebble: 134
  7. Loretta’s Greatbow: 116
  8. Flame, Grant Me Strength: 115
  9. Meteorite of Aster: 94
  10. Lightning Spear/Ranni’s Dark Moon: 86(Tie)
  11. Great Glintstone Shard: 83
  12. Rotten Breath/Comet: 81(Tie)
  13. Frenzied Burst: 80
  14. Stars of Ruin: 72
  15. Night Maiden’s Mist: 63

Favorite talismans

Surveyees were asked what their favorite talismans were, and could choose up to five. Only the top fifteen are listed.

  1. Erdtree’s Favor: 457
  2. Shard of Alexander: 305
  3. Great-Jar’s Arsenal: 278
  4. Gold Scarab: 274
  5. Dragoncrest Greatshield Talisman: 216
  6. Graven-Mass Talisman: 174
  7. Carian Filigreed Crest: 144
  8. Radagon’s Soreseal: 140
  9. Radagon Icon: 119
  10. Claw Talisman: 105
  11. Lord of Blood’s Exultation: 103
  12. Green Turtle Talisman: 98
  13. Greatshield talisman: 91
  14. Blessed Dew Talisman: 68
  15. Assassin’s Crimson Dagger: 59

Favorite spirit ashes

Surveyees were asked what their favorite spirit ashes were, and could choose up to five. Only the top fifteen are listed.

    1. Mimic Tear Ashes: 721
    2. Black Knife Tiche: 586
    3. Spirit Jellyfish Ashes: 308
    4. Latenna the Albinauric: 164
    5. Lone Wolf Ashes: 137
    6. Greatshield Soldier Ashes: 128
    7. Skeletal Militamen Ashes: 124
    8. Lhutel the Headless: 106
    9. Banished Knight Oleg Ashes: 99
    10. Redmane Knight Ogha: 68
    11. Nightmaiden & Swordstress Puppets: 67
    12. Rotten Stray Ashes: 64
    13. Ancient Dragon Knight Kristoff Ashes: 44
    14. Marionette Soldier Ashes: 33
    15. Soldjars of Fortune Ashes: 29

NPCs that left the strongest impressions

Surveyees were asked which NPCs left the strongest impressions on them, and could choose up to five. Only the top fifteen are listed.

  1. Ranni the Witch: 918
  2. Iron Fist Alexander: 579
  3. Blaidd: 335
  4. Millicent: 266
  5. Melina: 260
  6. Patches: 242
  7. Sorceress Sellen: 204
  8. Rya: 164
  9. Blackguard Big Boggart: 95
  10. Smithing Master Hewg: 94
  11. Hyetta: 86
  12. White Mask Varre: 82
  13. War Counselor Iji: 78
  14. Diallos: 59
  15. Enia: 53

Enemies that left the strongest impressions

Surveyees were asked which enemies left the strongest impressions on them, and could choose up to five. Only the top fifteen are listed.

  1. Starscourge Radahn: 687
  2. Malenia, Blade of Miquella: 658
  3. Margit, the Full Omen: 443
  4. Tree Sentinel: 216
  5. Maliketh, the Black Blade: 206
  6. Elden Beast: 188
  7. Godrick the Grafted: 176
  8. Crucible Knight: 158
  9. Radagon of the Golden Order: 149
  10. Hoarah Loux, Warrior: 137
  11. Mohg, Lord of Blood: 110
  12. Rennala, Queen of the Full Moon: 101
  13. Rykard, Lord of Blasphemy: 68
  14. Godfrey, First Elden Lord: 66
  15. Fire Giant: 57

Areas that left the strongest impressions

Surveyees were asked which areas left the strongest impressions on them, and could choose up to five. Only the top fifteen are listed.

  1. Caelid: 456
  2. Limgrave: 409
  3. Leyndell, Royal Capital: 375
  4. Nokron, Eternal City: 200
  5. Stormveil Castle: 172
  6. Altus Plateau: 153
  7. Lake of Rot: 139
  8. Academy of Raya Lucaria: 106
  9. Mohgwyn Palace: 76
  10. Subterranean Shunning-Grounds: 73
  11. Liurnia of the Lakes: 72
  12. Miquella’s Haligtree: 70
  13. Siofra River: 67
  14. Volcano Manor: 58
  15. Mountaintops of the Giants: 52

Favorite online features

Surveyees were asked what their favorite online features are, and could choose multiple answers.

  1. Messages: 1015
  2. Cooperative multiplayer: 746
  3. Bloodstains: 547
  4. Illusions: 502
  5. Intrusion multiplayer: 293
  6. Hostile multiplayer: 169

The surveyed people also gave comments on some of their thoughts such as some wanted a prequel and a sequel game, others wanted a DLC or larger update, how the multiplayer servers are unstable and more.

Soure: Frontline Gaming Japan

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ghost Recon Wildlands and Breakpoint Down This May 15, Ubisoft Continung to Work on Issues (Update)

If you’re still experiencing issues with the Ghost Recon Wildlands and Breakpoint servers, it’s not just you, as Ghost Recon Wildlands and Breakpoint down reports are surfacing this May 15, with some players experiencing outages, while others are able to log on.

Ghost Recon Wildlands and Breakpoint Down This May 15 Status and Updates:

Update: Ubisoft has announced that they have resolved the issues across multiple platforms:

Ubisoft has acknowledged the situation, and has issued a statement that they are still working on it:

Thank you for your patience and understanding while our teams continue to work towards resolving this issue. We understand many of you had game time planned for this evening / weekend and apologise for any inconvenience this outage may have caused. Please continue to monitor this post for any further news or updates as soon as we are able to provide this.

That’s the latest update from the publisher, though some players from the community are saying that they are still experiencing server outages:

For those players that can connect today, leave a comment below and let us know which platform you’re on, and where you’re located (and which Ghost Recon game as well), just so other players are aware of the situation.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Dragon Ball Xenoverse 2 DLC to Feature Dyspo as Playable Character

Bandai Namco has revealed on the official Dragon Ball video game website that Dyspo will be included in the new Dragon Ball Xenoverse 2 DLC pack “Awakening Warrior Edition Pack.” Fans may remember Dyspo first appearing in the Dragon Ball Super anime not too long ago.

Dyspo was a part of the Pride Troopers from Universe 11 that also included Jiren and Toppo. Jiren and Toppo have already been added to Dragon Ball Xenoverse 2, so now the team is almost complete with the addition of Dyspo to the game’s roster. Dyspo will be a part of the game’s Awakened Warrior Pack DLC out later this year. The DLC will also feature the fan voted ‘Goku (Ultra Instinct -Sign-)’. Dyspo will have some of his iconic moves in the game including the Justice Kick, Circle Flash, and much more.

Dyspo will also have a special technique that will be able to increase his speed and make him much stronger than in his base form. Alongside the new DLC, a free update is also due to be out for the game later this year.

Dragon Ball Xenoverse 2 is out now for the PC, PS4, Xbox One, Nintendo Switch, and Stadia platforms. We will let you know soon about the release date for the new DLC.

Thanks,DB-Z.com!

Damien Seeto

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Ghost Recon Breakpoint & Wildlands Down This May 14, Reports Flooding In (Update 4)

It seems it’s not only Rainbow Six Siege that’s experiencing server issues, as Ghost Recon Breakpoint and GR Wildlands down reports are surfacing this May 14 (May 15 in Asia), which means that the connnectivity problems are happening across multiple Ubisoft titles, and across different platforms, too.

Ghost Recon Breakpoint & Wildlands Down Status and Updates for May 14 (May 15 for those in Asia):

Update #4 (May 15, 5:25 p.m. ET): Ubisoft has announced that they have resolved the issues across multiple platforms:

Update #3 (May 15, 11:15 a.m. ET): Here’s the latest update from Ubisoft regading the outages:

Thank you for your patience and understanding while our teams continue to work towards resolving this issue. We understand many of you had game time planned for this evening / weekend and apologise for any inconvenience this outage may have caused. Please continue to monitor this post for any further news or updates as soon as we are able to provide this.

We’ll update the post once again if there’s another update released by the company.

Update #2 (May 15, 7: a.m. PT): While Ubisoft has not announced anything official, some people in the community are saying that servers are back up!

Servers back up!
byu/Kaladarm inGhostRecon

The main thread regarding server outages have also said that for some, the servers are back online:

We’ll update the post if we hear anything official from Ubisoft, so sit tight.

Update: Ubisoft has finally acknowledged the outages! Here’s the announcement via the Ubisoft forums:

Hello everyone. We’re aware of an issue currently affecting connectivity and are working towards resolving this. We apologize for any inconvenience caused and appreciate your patience. Please be sure to check this thread for future updates. Thanks.

We’ll be updating this article as more news develops.

Here are the reports from the community:

Servers Offline
byu/NimueZA inGhostRecon

Ubisoft Servers
byu/Striked_TS inGhostRecon

Anyone else having trouble connecting?
byu/Beck1911 inGhostRecon

A Ghost Recon subreddit mod has acknowledged the connectivity issues with a PSA (Public Service Announcement):

[PSA] Ubisoft Servers Connectivity Issues
byu/JJ-GAMESTER inGhostRecon

The ever-reliable Downdetector has also seen a massive spike in outage reports just now, too:

Image

Unfortunately, the official Ghost Recon Twitter account and the official Ubisoft Support account have not acknowledged the server outages so far. And given Ubisoft has dropped support for the game (official announcement just last month), we’re expecting R6 Siege to be fixed first before Ghost Recon Breakpoint and Wildlands (if we’re being honest).

If you can connect somehow, leave a comment below and let us know which platform you’re on, and where you’re located (and which Ghost Recon game as well), just so other Ghost Recon players are aware of the situation.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Rainbow Six Siege Down This May 14 on All Platforms (Update 4)

It seems Rainbow Six Siege down reports have surfaced this May 14 (May 15 for those in Asia) , and is affecting all plaforms (PC, PlayStation, Xbox). Reports have surfaced from the community across different platforms, and we’re here to help in terms of server status and whatot.

Rainbow Six Siege Down Status and Updates for May 14 (May 15 for those in Asia):

Update #4 (May 15, 5:25 p.m. ET): Ubisoft has announced that they have resolved the issues across multiple platforms:

Update #3 (May 15, 11:15 a.m. ET): Here’s the latest update from Ubisoft regading the outages:

Thank you for your patience and understanding while our teams continue to work towards resolving this issue. We understand many of you had game time planned for this evening / weekend and apologise for any inconvenience this outage may have caused. Please continue to monitor this post for any further news or updates as soon as we are able to provide this.

We’ll update the post once again if there’s another update released by the company.

Update #2 (May 15, 7 a.m. ET): While there is no official announcement from Ubisoft, people from the community are saying that servers are back up!

Servers are back up
byu/MrMoney5000 inRainbow6

[deleted by user]
by inRainbow6

The offiical Rainbow Six Siege server status page also lists all platforms as having “no issues.”

We’ll be updating the post if Ubisoft announces anything official.

Update: Ubisoft has finally acknowledged the outages! Here’s the announcement via the Ubisoft forums:

Hello everyone. We’re aware of an issue currently affecting connectivity and are working towards resolving this. We apologize for any inconvenience caused and appreciate your patience. Please be sure to check this thread for future updates. Thanks.

The official Rainbow Six Siege server status page now says “unplanned outages” on all platforms too!

We’ll be updating this article as more news develops.

Here are some of the reports from the community:

Servers down?
byu/SovietSonic inRainbow6

(ps4)how do I get past this? I tried restarting my ps4 or test Connection my internet is working fine
by inRainbow6

Ubisoft servers be like
byu/Alenspiderman2 inRainbow6

Unfortunately, the official Rainbow Six Siege Twitter account and the official Ubisoft Support account have not acknowledged the server outages so far. The only official confirmation we’ve gotten so far is from the Xbox Support account which made the following announcement:

https://twitter.com/XboxSupport/status/1525631569636929537

The official Rainbow Six Siege server status page has all platforms tagged as “no issue” for now as well, but we’re on the lookout to see if things change. Same as before, if you can login, share which platform you’re on and where you’re playing from.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Battlefield 2042 Survey for Feedback Sent Out by EA, Asks About Rental Servers, Portal Spatial Editor

EA has once again sent out a new Battlefield 2042 survey to select players, and once again, it is asking for feedback regarding the game, and even potential features that might or might not come via title updates.

Here are some of the questions in the survey (via Sailboat08). Also of note, Reddit users have verified that EA has sent out more than one kind of survey as well):

For those hoping to answer it themselves, unfortunately, this is a controlled survey, and accessing the survey link will probably won’t work (we tried). Battlefield Community Manager Kevin Johnson has also confirmed that these surveys are not part of the Core Feedback being done by DICE.

Players who want to get the survey emails and whatnot, you can check it out here (though there is no guarantee that you’ll be part of every survey roll out).

Don’t forget, not everything in the survey will come to fruition, so rented servers being asked is no guarantee that we’ll see in the game’s lifecycle; same with the other stuff, too. EA is seeking feedback first and foremost, and this is not a wishlist or something that will be coming in the game in future updates.

Aside from the survey, DICE has confirmed that we’ll be seeing a patch drop for the game this May, and we’re hoping we’ll hear more about that this coming week given we’re in the middle of the month already. Another thing we’re looking forward to is the Core Feedback article regarding Specialists, which DICE confirmed is the next topic.

If you got a Battlefield 2042 survey (or any other survey related to games) reach out to us via email (we’ll credit you, of course).

More Battlefield 2042 Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Arma Reforger Leaked; Serves as a Foundation to Arma 4 and Is Coming to Consoles

In case you didn’t know, Bohemia Interactive is teasing an announcement for May 17 that mentions the “future of Arma.” Unfortunately, it seems that the big reveal has leaked, and it’s for “Arma Reforger” which seems to be Arma 4 built on a new engine, and is headed to consoles!

The marketing and branding materials have leaked via a pdf file that can be downloaded here. You can also check it out via the imgur gallery hosted by Reddit user PlzDontBlame.

https://imgur.com/a/3JqMOPB

Here are some of the key points from the presentation:

The Arma community is eagerly anticipating the announcement of Arma 4 and is aware that it will be made using Bohemia’s new Enfusion engine. This will be the first time that an Arma game is built on entirely new technology. Due to the challenges in switching to our new Enfusion technology, as well as internal/external goals for the product, Bohemia will not be able to deliver the full scope of Arma 4, with all its planned assets and mechanics, immediately on release

Arma Reforger will have a very strong multiplayer focus, but promises a degree of longevity with its Game Master scenario editor and dedicated modding support (including its own workshop).

– Contrary to prior instalments in the franchise, future Arma releases will be multi-platform titles. Arma Reforger is expected to launch on PC, Xbox (One/Series X), and PlayStation (4/5 in the future)
– Arma Reforger will be a premium product with stable and appropriate pricing
– There should be some basic in-game monetization in the future, but no DLCs or microtransactions are currently planned.

As mentioned in the pdf file, this new Arma will be comig to consoles (though it mentions that PS4/PS5 will be getting it later compared to PC and Xbox gamers.

Mind, none of this has been confirmed, and all the info mentioned above is from branding and marketing materials that could be outdated by now. Still, chances are this is the real deal, and we’ll more about Arma Reforger this coming week.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ace Combat 7 Top Gun Collaboration Announcement Pulled From Social Media and Official Site (Update)

Announced just a few weeks ago, it seems that Bandai Namco, as well as the official Top Gun film page (Japan) have pulled the announcement of the Ace Combat 7 and Top Gun collaboration.

Update: The company has re-issued new tweets, as well as a trailer confirming that the collaboration is still on.

Original story:

Originally set to release sometime this spring as a paid DLC, both the official Twitter accounts of Project Aces and Bandai Namco, have mysteriously deleted any mention of the Ace Combat 7 Top Gun collaboration.


This isn’t just from the publisher and developer side either as the official Japanese page for the movie have also deleted the announcement post from their site, routing readers to a 404 page.


While there is no formal announcement that the collab has been cancelled, it is odd of both parties to remove any mention of the DLC, especially since it was just announced a couple of weeks ago. Perhaps they are letting the movie’s collaboration with Microsoft Flight Simulator to gain steam, bumping the release of the Ace Combat 7 DLC collab to later this year? Who knows, but we did reach out to Bandai for any possible comment and will update you should we hear back.

For those unaware, the Top Gun collab was set to introduce a new paid DLC for Ace Combat 7 that featured the following content:

  • F/A-18E Super Hornet
  • F-14A Tomcat 
  • Top Gun themed emblems
  • Music rearrangement of Top Gun Anthem by Ace Combat composer Keiki Kobayashi.

No pricing was given at the time, though the publisher did note that we would be hearing more about it soon, presumably around the release of the film. Of course with their mentions now purged from social media accounts and websites, we may have to wait a bit longer than anticipated. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Hell Let Loose Console Update 1 Patch Preview Unveiled, Dropping This May 17

Ahead of its release next week, Black Matter has revealed the Hell Let Loose Console Update 1 patch preview, giving players a sneek peak of what’s coming in the game this May 17 for Xbox and PlayStation! Check out the full patch notes on the preview below.

Hell Let Loose Console Update 1 Patch Preview:

Full list of content and changes shipping with Update 1

Maps:

  • Stalingrad
  • Kursk
  • Sainte Marie du Mont v2 (Replace SMDM v1)
  • Foy US Offensive
  • Hill 400 GER Offensive
  • Purple Heart Lane (Rain) GER Offensive
  • Carentan GER Offensive

Weapons:

  • PPSh-41
  • PPSh-41 w/ Drum
  • SVT-40
  • Mosin Nagant 1891
  • Mosin Nagant M38
  • Mosin Nagant 91/30
  • DP-27
  • Mosin Nagant 91/30 Scoped
  • SVT-40 Scoped
  • Nagant M1895
  • Tokarev TT33
  • PTRS-41
  • ZiS-2
  • MPL-50 Spade
  • M97 Trench Gun
  • FG42
  • FG42 Scoped (4x)

Explosives:

  • RG-42 Grenade
  • RDG-2 Smoke Grenade
  • Pomz AP Mine
  • TM-35 AT Mine
  • Satchel Charge (SOV)

Equipment:

  • RKKA 8×40 Binoculars
  • Watch (SOV)
  • Revive (SOV)
  • Bandage (SOV)
  • Wrench (SOV)
  • Hammer (SOV)
  • Blowtorch (SOV)
  • Supplies (SOV)
  • Medical Supplies (SOV)
  • Small Ammunition Box (SOV)
  • Explosive Ammo Box (SOV)

Roles:

  • Soviet Union versions of all existing roles (In-Game & Barracks)
  • US Assault – Veteran (In-Game & Barracks)
  • GER Automatic Rifleman – Paratrooper (In-Game & Barracks)
  • GER Sniper – Veteran (In-Game & Barracks)
  • Anti Tank Loadouts shuffled around.
    • New loadout order: Standard Issue, Gun Crew, Ambusher.
    • Old order: Standard Issue, Ambusher, Gun Crew.

Vehicles:

  • T34 Medium Tank (SOV)
  • IS-1 Heavy Tank (SOV)
  • ZiS-5 Transport Truck (SOV)
  • ZiS-5 Supply Truck (SOV)
  • BA10 Recon Vehicle (SOV)
  • M3 Half-Track (SOV)
  • Replace Panther with Panzer IV Medium Tank (GER)
  • M3 Half-Track (US)
  • Sd.Kfz.251 Half-Track (GER)

Commander Abilities:

  • Katyusha Strike
  • Spawn Half-Track
  • US – Light & Medium Tanks can now be spawned.
  • German – Light Tank can now be spawned.
  • Resource changes to all the Commander Abilities.
  • Final Stand removed.

UI:

  • Set to Soviet Backdrop – Front End
  • Enable Soviet Music Tracks
  • Update IIS to Soviet Key-art
  • Added New Maps to Field Manual
  • Add Console-specific text updates to Field Manual

Achievements:

  • Defender of the Motherland – Play 5 matches on Stalingrad.
  • To the Village of my Babushka – Play 5 matches on Kursk.

DLC Uniforms (Platform Holder Store & In-Game):

  • Tropic Fever – US Cosmetic DLC
  • Hot Drop – US Cosmetic DLC
  • False Front – German Cosmetic DLC

Bug Fixes

  • Debug text / missing commend button prompt present within the field manual in Russian.
  • The game will softlock on the ‘Leave Server’ prompt after resigning as Commander
  • No vote confirmation when a player votes to punish their team killer
  • FPS drop occurs while tanks are firing at one another
  • Non-functional button prompts are present above the map’s key
  • Game will stop registering some controller inputs during gameplay
  • Radial menu does not close after releasing the button in most vehicles
  • Suspending the title when loading into a map causes crash or game closure
  • “Apply and back” prompt in in-game options are not localised
  • The player can equip items that the player has run out of using RB/R1
  • Turning off adaptive triggers and restarting the game will show the trigger still being adaptive and the setting still Off
  • ‘B’ or ‘O’ button to close the Personal Stats page does not function on post-match scoreboard
  • Two functions mapped to the same button on post-game scoreboard
  • T17 overlay ‘Recently played with’ tab doesn’t update after blocking player
  • Leaving the Commander role will result in the player having a slight loss of focus
  • Invert axis controls don’t function when using an Anti-Tank gun
  • The player will receive a network error message if they initiate matchmaking immediately after they cancel it
  • Noticeable LOD transitions for sandbags
  • Airhead spawn number continuously increases until the Airhead disappears
  • [Carentan] Player can clip through and shoot through a hedge asset
  • Host will crash at the IIS after performing a LAN disconnection in game while in a party.
  • Scoreboard option “Key” and description of units are not correctly translated.
  • VoIP exploit on consoles

Stay tuned here at MP1st for further updates once the new patch drops this May 17!

Source: Reddit

MP1st Staff

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Ark Evo Event This Weekend for May 13 Kicks Off, Schedule and Perks Listed

Studio Wildcard has kicked off a new Ark Evo event this weekend of May 13, and we have the schedule and perks available for those participating.

Ark Evo Event This Weekend May 13 Schedule and Perks:

Schedule: May 13 (live now) until May 16 4 p.m. ET/1 p.m. PT/4 a.m. HKT.

*Note that these bonuses are multiplicative of the game’s standard 1x rates.

  • Official Servers: 2x XP, Harvesting, Taming, and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval
  • Small Tribe Servers: 4.5x XP, 4.5x Harvesting, 4.5x Taming, and 4x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating
    Interval
  • ARKPocalypse: 5x XP, 5x Harvesting, 5x Taming, and 5x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval
  • Classic: 6x XP, 6x Harvesting, 6x Taming, and 5x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval

That’s about it. If there’s a new patch or event for Ark Survival Evolved, we’ll be sure to let our readers know. Checl our Ark game hub for the latest news and info.

Source: Ark (Discord)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Eververse & Iron Banner Changes for Season 17 Detailed; Rift Makes Its Return to Iron Banner

A huge wave of changes are on the horizon for Destiny 2 players, as Bungie has detailed the upcoming Eververse and Iron Banner changes that will be making its way in Season 17.  Check out the changes making its way to the game below, which is sure to be comprehensive especially for those who are avid enjoyers of the PvP system in Destiny 2.

Destiny 2 Iron Banner Changes:

To break it down simply, here is how the revamped Iron Banner reputation will work:
  • Play matches with each match earning more towards Iron Banner reputation.
  • Win matches to earn a small bonus based on your current Iron Banner rank.
  • Wear Iron Banner armor (or just as ornaments on your own non-Iron Banner gear) and equip Iron Banner weapons to max out your gear multiplier at 200%.
    • Five total pieces must be equipped, though please remember this includes Iron Banner armor and Iron Banner ornaments.
  • Complete the daily Iron Banner challenges to tack on 100% to your challenge multiplier for the rest of the week.
    • Yes, this means for each challenge.
  • Use an Iron Banner emblem for an additional 10% emblem multiplier.
All modifiers will be listed on the launch screen, seen below:
Daily challenges: For the first four days of each Iron Banner week, Guardians will unlock a new daily challenge. These challenges unlock each day whether you complete them or not, so if you log in on Friday, you can do them all in succession if you want to. Rewards will also stack reputation bonuses for the remainder of the week alongside a Pinnacle Iron Engram. The weekly bounties that typically award Pinnacles have been deprecated appropriately to balance out this change.
Becoming an Iron Lord: It’s not easy being cheesy or an Iron Lord, so there should be something a little extra spicy to reflect that hard work. With these new Iron Banner reworkings, a new Seal and title will also be available to earn. Don’t expect this one to be simple or an “easy grab.” Being an Iron Lord is no joke; it requires dedication, gumption, and some spiffy gear. To set expectations for this new Seal and title, Iron Lord hopefuls can expect to spend around 15 to 20 hours to unlock this flair. Some of the more hardcore players could unlock this in one week if focused, but we expect most players to need a second week – maybe even a second Season. Intrepid Iron Lords will be able to gild the title in Season 18.
Becoming a Young Wolf: “New quest, who dis?” For anyone that may be scratching their head at some of these changes, Lord Saladin will offer a brand-new quest that will introduce all of these features and demonstrate how they work. You only have to run through it once per account, but with this reset we wanted everyone to get the same introduction, even Iron Banner veterans will need to do this. In fact, you’ll need to start this quest to even access the Iron Banner node.
To even out this change and to welcome the new quest, we will no longer be producing the Seasonal Iron Banner quest. Which brings us to our next point:
Saladin hangs his “out to lunch, be back in 15 minutes” sign: Due to his increased responsibilities on Caiatl’s war council, he now runs Iron Banner in the Tower just twice a Season. Because Iron Banner will be more in-line with those annual events, you’ll never see Iron Banner run during those annual festivities. For Season 17, Iron Banner will run during these times:
  • Week 2 starts on May 31.
  • Week 8 starts on July 12.
Rift is back: If you’re like us, Rift has a very special place in that PvP-playing heart of yours. We’re excited to bring back this staple, but for those that may be new to what this is, here’s what you need to know. Rift is an objective-based Crucible mode that plays more like a game of soccer or rugby (but with pew-pew weapons and no passing) than it does Clash. Teams of Guardians will attempt to take the Spark from the middle of the map into the base of the enemy team and dunk it into the enemy Rift. One dunk equals one point, the first to make it to five points or to have the upper hand by the 10-minute mark wins.
  • A Spark appears in the center of the map a few seconds after a match starts or a point is scored and can be picked up by interacting with it for a couple seconds. The Spark itself is a buff that allows full weapon and ability usage aside from Super.
  • For the first five seconds after picking up the Spark, or for a few seconds after taking damage, both teams receive a waypoint for the Spark holder. After that, the waypoint only remains for the Spark holder’s own team—marking the Spark holder for your teammates is important!
  • If you die while carrying the Spark, it drops to the ground where you died (or nearby if the spot is not navigable).
  • If you hold onto the Spark too long, it detonates.
  • Team resurrections are enabled in Rift, so make sure and help your teammates in the middle of a push, or if you are playing defense.
  • There are no points for kills, just for Spark dunks, so playing the objective is key.
  • When Rift is in Iron Banner, the Hunt is on when your team has the Spark. When the music intensifies, it’s time to score!
  • There are several ways to extend matches past the time limit:
    • Continuation: At end of regulation time, If the current Spark holder could change the outcome of the match—either the game is tied, or if the current Spark holder is down one point—the match continues until the current Spark holder drops the Spark or scores.
    • Sudden Death Multispark: If there is a tie after time is up, the game enters a 90-second overtime where three sparks spawn in midfield. Who will be the first to score? Chaos reigns.
    • After the sudden-death timer is up, Sparks stop dropping on death, and any Sparks on the ground are removed. As soon as the last Spark is eliminated without a score, the match ends in a tie.
We have had a ridiculous amount of fun testing and tuning the mode internally; it plays so very differently than anything we have in the Crucible right now. It is available during the two weeks of Iron Banner during Season 17. It will be available as a rotator in the main Crucible playlists in Season 18.
Did someone say “new map”? In addition to Rift’s triumphant return, we also created a brand-new map specifically designed for this game made. It is one of our largest maps yet, but features areas that are made for different combat styles, particularly short, mid, and long-range combat.
The map is called Disjunction and is a symmetric map with a base on either end, three lanes with plenty of crossovers, and large backfields. It takes place in the swampy Pyramid area of Savathûn’s Throne World, so expect lots of many-butted horses, transparent brown glass, and art deco designs.
Disjunction will be available on day-one of Season 17 for all 6v6, 3v3, and Free -for -All modes in Crucible, as well as in Iron Banner.
Other Crucible changes: Season 17 is also bringing back Zone Control to Crucible. Zone Control, for anyone that might not be familiar, is a 6v6 mode like Control, only that Guardians don’t get any points for kills. This is intentional, because sometimes matching with random players can result in disjointed team play that can obscure objective focus. To keep all eyes on the objective, players will get points every 15 seconds for every zone that is in their control – so it is very much more diving into a defensive area control game that will allow players to highlight various skill and abilities, rather than just focusing on landing that headshot.
  • Each waypoint has a timer that shows when points are being awarded in addition to which team currently owns it.
  • Because this is a team effort mode, solo capping takes 22.5 seconds versus having a full fireteam playing together can cap a zone in 7.5 seconds. “Stronger together” isn’t just said because we like Saladin’s voice actor.
  • Cap all zones and dramatic music will intensify. Spooky.
Like with everything in the game, we’re always looking for feedback, especially as we continue making tweaks to the PvP experience. Zone Control will be launched via a new Crucible Labs node starting in Week 5 (June 21) and will be available until the end of the Season with the exception of when Iron Banner is live. Hit us with that feedback but just remember: stay together.
In addition to what’s new, we are also making some tuning changes to various existing Crucible modes:
Control 
  • Team gains 1 point per participant when capturing a zone, rather than 1 flat point.
  • This is how it was in Destiny 1.
Elimination 
  • Time limit is lowered to 90 seconds to match Trials of Osiris.
Mayhem 
  • Points for Super kills increased to 3 (previously 2).
  • Increased score target to 200 (previously 150).
  • Decreased time limit to 7 minutes (previously 8).
Rumble 
  • Increased time limit to 10 minutes (was 8).
Showdown 
  • Increased round score targets to 15 (was 10).

That’s it for the huge list of changes to Iron Banner. Now, let’s take a look at all the changes coming to the Eververse store in Destiny 2.

Destiny 2 Eververse Changes:

We want to keep players in the loop when there are any changes to Eververse, both big and small. . In Season 17, Bright Dust acquisition from bounties and challenges will be the same as Season 16, but we are adding a voluntary option for rank purchases.
Much like in Season 16, rank purchasing will be available starting in week three. In addition, we will be offering a new rank package that includes 10 Season ranks that you can purchase only once a Season. Available in the Eververse Seasons tab on the first day of S17, there will be the option of the Season Pass plus 10 ranks for 2000 Silver, or a standalone option of 10 Season ranks for 1000 Silver if you already own the Season. Whichever option you go with, the 10 ranks can only be purchased once per account each season.

That’s it for the upcoming changes. Stay tuned for further updates and changes being prepared for Season 17 as we inch ever closer to a new season of Destiny 2!

Source: Bungie

MP1st Staff

Home > News

Bloodhunt Anti-Cheat Update Revealed; First Mass Ban Wave Goes Live

With the game now in full swing on PC and PS5, Sharkmob has released a Bloodhunt anti-cheat update, with the developer revealing that they have now released the first wave of mass bans for players who were found cheating. Check out further details on it below, as well as how you can do your part to lessen cheating in Bloodhunt.

Here’s the update on the Bloodhunt anti-cheat as per the official page:

Player reporting and monitoring

The main weapon that we have against cheaters is that we have a dedicated team that is continuously looking all the various reports that we get, and monitors for cheaters and hackers through various means.

So far we have banned about ~755 accounts and continue to ban roughly around ~50 accounts on average per day through this process.

While we cannot win over cheaters completely, we are making it as annoying as possible for people that cheat by removing them quickly, which means that they would need to go through the hassle of creating a new Steam and Sharkmob account to play again to begin with.

The success of this is very dependent on player reports, so we appreciate that you keep being vigilant.

From our sampling of servers we could confirm that the most extreme cheaters are quite rare for the moment, but we agree that when they do appear they ruin the entire server so we need to continue being on top of this.

Banning based on mathematically impossible circumstances

The next step for us is to start banning players based on impossible values and patterns.

We are starting to get a very good idea of what the best of the best players are capable of, and we have caught some players that are often at least twice as good as the best players in the world.

To compare, this would be the same as someone being able to continuously break the world record in 100-meter sprint, which of course is highly unlikely and technically even breaks the laws of physics as its only possible to move the input device with precision at a certain speed as a human.

Players that have previously cheated and get caught will get banned retro actively as well, as we have statistics for our game covering the entire player base.

Cheating has no place in Bloodhunt, and we have zero tolerance for this as it wastes precious development time that could have been better spent improving the gameplay instead and additionally sours the experience for our player base.

Easy Anti-Cheat bans

Easy Anti-Cheat is always looking for hackers trying to manipulate the Bloodhunt executable in memory in various ways.

It takes some time to gather and analyze all the various information but once we have identified and securely confirmed the various hacks, we activate the ban wave katana which bans multiple accounts at once.

This also renders the existing caught hacks as useless as players will get instantly flagged if detected.

This is an endless battle however as cheat making is a lucrative business, and new cheats with new methods of cheating are constantly developed but our intention is to act as fast as possible when a new cheat is detected to get them out of play as fast as possible.

Also, we are happy to tell you that yesterday we unleashed our first Katana Ban Wave which resulted in the termination of almost 900 accounts.

Sharkmob also revealed that they are looking into implementing 2FA (two-factor authentication) for the game; as Bloodhunt is free-to-play, implementing something like this will help with weeding out those who make multiple accounts in order to cheat.

In case you missed it, check out details on the Bloodhunt battle pass here, currently live for the game.

Source: Bloodhunt

MP1st Staff

Home > News

Nickelodeon All-Star Brawl Update 1.11 Punches Out This May 13

Ludosity has released the Nickelodeon All-Star Brawl update 1.11 (PS5 version 1.000.010) that adds a new fighter via the Universe Pack, and a long list of gameplay-related changes too! Read on for the Nickelodeon All-Star Brawl May 13 patch notes.

Nickelodeon All-Star Brawl Update 1.11 Patch Notes | Nickelodeon All-Star Brawl Update 1.000.010 Patch Notes | Nickelodeon All-Star Brawl May 13 Patch Notes:

That’s it for the gameplay-related changes in this patch. As for the DLC, here’s what Ludosity has to say about it:

My Life as a Teenage Robot’s Jenny “XJ-9” Wakeman joins the roster of Nickelodeon All-Star Brawl as premium DLC today, but she’s not alone! Hugh Neutron and Rocko are also joining the fight later this year. Hugh Neutron will be available this Summer and Rocko in the Fall. Each will also get unique stages and costumes.

Expect more patches to be released alongside the new characters, which we assume will also come with gameplay-related improvements as well.

Source: Nickelodeon All-Star Brawl (Twitter)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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