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Battlefield 2042 Weekly Reset Challenge #10 (Feb 10 – Feb 17) Reward: Tactical Beanie Angel Skin

Morning Battlefield 2042 players, it’s that time of week again! Yup, there’s a new set of challenges and weekly rewards now live in Battlefield 2042. Here’s all the requirements to unlock the Battlefield 2042 Weekly Reset Challenge #10 (Feb 10 – Feb 17) rewards.

Battlefield 2042 Weekly Reset Challenge #10 (Feb 10 – Feb 17) (Preseason)

How to Complete and Earn Battlefield 2042 Weekly Reset Challenge #10 (Feb. 10 – Feb. 17) Reward:

  • 30 enemies killed and kills assisted- Reward 5000 XP
  • 100 enemies disrupted with EMP or spotted – Reward 5000 XP
  • 15 intel or wingman ribbons earned.- Reward 5000 XP

This week’s reward is an all new specialist skin, and it’s for none other than Angel! Not a difficult one to complete either. First mission is all about kills and kill assisted, which should come naturally as you play through matches. Any mode will do, though we recommend either rush or breakthrough do to their linear progression. As for the other two missions, we recommend using the the prox sensor grenade as it will earn you not only spots, but also wingman ribbons during match. Additionally, you could the EMP grenade, though we feel spotting is easier than disrupting. We also recommend equipping the ammo crate so that you can replenish sensor grenades and hang back during matches.

Once you have completed all three challenges, you’ll earn yourself  15,000 XP points, as well as the Tactical Beanie Angel Skin.

Every week on Thursday at 4:00am PT/6:00am CT/7:00am ET the Battlefield 2042 weekly challenges refresh, revealing a new weekly reward. If you are interested in staying up-to-date on when these rewards and weekly challenges drop, be sure to follow MP1st on Twitter, or keep a watchful eye on our guide page for Battlefield 2042.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Call of Duty: Vanguard Update 1.12 Released for Season 2 Pre-Load This Feb. 10 (Update)

Sledgehammer Games has released the Call of Duty: Vanguard update 1.12 (PS5 version 1.012) pre-load file for PlayStation gamers today for Season 2. While other platforms will have to wait until a much later date, PS4 and PS5 gamers are getting the data file now with pre-loads going live for select people (it will gradually be released to all Vanguard players within the day).

While Season 2 won’t officially kick off until February 14, the data file will be installable later at 12 p.m. ET/9 a.m. PT/ 1 a.m. HKT according to reliable PlayStation Network data scraper PlayStation Game Size.

Call of Duty: Vanguard Update 1.12 | Call of Duty Vanguard Update 1.012 Patch Notes:

Update: Sledgehammer Games has issued new patch notes for today’s update, which the studio calls a “preliminary patch.” Read on for the rest of the info shared.

First, we’ve made some improvements to network connection stability and fixed multiple crash points that should result in better overall connectivity. We’ve also squashed a number of bugs that were affecting modes, bundles, weapons, perks, and progression tracking.

To prepare for Season Two, today we released a preliminary patch. We are aware that with this, some of the content and features planned for later in the season have made it out into the wild. Weapon inspects aren’t quite ready for primetime, but we hope you enjoyed the preview. We’ll follow up when this feature is ready to go live!

Before we dive into all the changes made to Multiplayer, here’s a high-level summary of the new content coming your way soon.

NEW SEASON 2 CONTENT

New Maps: 

  • Casablanca
  • Gondola

New Mode: 

  • Ranked Play Beta.
  • Arms Race (more to come later in the season!)

New Killstreak:

  • Ball Turret Gunner for 12-kill streak

New Lethal Equipment:

  • Sticky Bomb: A grenade that sticks to surfaces before detonating.

New Perks:

  • Armory – Perk 1: A direct counter-Perk to Engineer, Armory is ideal for Operators who use more than just their weapons in combat, namely placeable Demolition Charges, concussion mines, and placeable Field Equipment pieces.
  • Mechanic – Perk 3: Mechanic provides a reasonable buff to Field Upgrade charge time, making it a must-have for completing challenges related to them or for Operators who love using them.

Upcoming Seasonal Event:

  • Valentine’s Event – Feb. 11-17

For more information about all the seasonal content listed here, check out the official Call of Duty Season Two content blog.

MULTIPLAYER UPDATES

Stability

  • Made several improvements to player textures and animations that resulted in Packet Burst spikes.
  • Stability improvements should result in better connectivity and lower crash rates. The time to connect to Online Services should also be reduced.
  • Fixed a bug that resulted in disconnecting during MVP Highlight Animations.

Maps

  • General
    • A thorough pass on map environments has been completed to fix objects with unintended collision, issues with portaling through the ground, and to remove out-of-map exploits.
  • Champion Hill
    • There will no longer be two consecutive buy rounds at the beginning of every Champion Hill Duos 2v2 private match.
    • A bug has been resolved that resulted in players losing Perk and Field Upgrade functionality in Private Matches if they played a match in Champion Hill previously.
    • Spawn improvements have been made for teams of three.

Modes

  • Control
    • Fixed a bug that resulted in matches ending prematurely after a spectator disconnects.
    • Late match joiners are now able to spawn in when lives are available.
    • Swapping to spectate/different teams now consistently updates the lives left.
    • The last player alive warning now consistently appears.
  • Private Matches
    • Silent Plant Option now works in Search and Destroy Private matches (fixed Feb 3rd).

Progression

  • Seasonal Challenges
    • All players can now unlock Season 1 Mastery Cards after completing all challenges.
    • Field Specialist challenge is now tracking for all players.
    • Counter Measures challenges are now tracking consistently for all players.
  • Operator Challenges
    • The Diamond operator skins will now unlock for Barbarian and Shadow operators.
  • Welgun 
    • Gold and Diamond camos are now unlockable after completing all weapon Challenges.
  • Launchers 
    • Ground based Killlstreaks now count towards the ‘Deadeye’ camo.

Weapon Adjustments

  • Throwing Knife
    • Distortion VFX have been removed.

Equipment

  • Incendiary Grenade
    • Fixed a bug that caused additionally visuals to appear when Incendiary Grenades are used.
    • Number of Incendiary Grenade uses are now tracked in your combat record.

Perks

  • Dauntless
    • Suppression no longer applies to players with the Dauntless perk when the player is hit by shots.

Killstreaks

  • Glide Bomb
    • Fixed a bug that resulted in graphical corruption when Attack Dogs were killed by a Glide Bomb.
  • Mortar Barrage
    • Fixed a bug that resulted in the flare and smoke VFX from previously called-in Mortar Barrages temporarily re-appear.
    • Deploying the Mortar Barrage will no longer force-switch the player’s weapon.
  • Flamenaut
    • Activating the killstreak and getting killed at the same time will now grant you the killstreak.

Field Upgrade

  • Fix a bug with Deployable Cover that resulted in constant screen shake.

Bundles & MTX

  • Year of the Tiger  
    • Players who purchased this Bundle but did not receive the Tiger Blueprint, should now have the item.
  • Red Reactor Mastercraft 
    • Tracers are now displayed on weapons as intended.
  • Graveyard Shift Mastercraft
    • “Ashed” tracers will now display correctly when applied to the Ore Sniper Rifle.
  • Animalistic
    • Fixed a lighting bug with the Aquatint SMG that cause unintended lighting effect.
  • Santa Slay
    • The Lucas Operator outfit, “Yarn Burner”, is no longer invisible for some players.

UI/UX

  • A bug has been fixed that stopped players being unable to select a weapon when editing Prestige weapon classes.
  • Prestige player progression is now viewable and tracking properly.
  • Watch preview is no longer missing from the Battle Pass menu.

Misc

  • A bug resulting in Play of the Game not playing or ending early has been fixed.
  • Quips no longer play after an Operator is dead.
  • Free Trial players should no longer encounter the error “This content is only available in the full game.

WELCOME TO VANGUARD ZOMBIES: SEASON TWO

New Zombies Content

  • New Hub Map: “Terra Maledicta”
  • 3 New Arenas: Corrupted Lands, Eastern Desert, Hall of Truth
  • 2 Wonder Weapons: Decimator Shield and Ray Gun
  • New Ally: Vercanna the Last
  • New Enemy: Zaballa the Deceiver
  • New Artifact: Wand of the Wilds
  • New Objective: Sacrifice
  • New Covenant: Artifact Ward
  • New Story Quest & Narrative Intel
  • New Weapon Support: KG M40, Whitley
  • 3 New Pack-a-Punch Camos in “Terra Maledicta”
  • 20 New Season Challenges
  • Various stability improvements and bug fixes

Season Two delivers a massive new Zombies experience with “Terra Maledicta,” the new hub map set in Egypt featuring gateways to three new Arenas: Corrupted Lands, Eastern Desert, and the Hall of Truth. Players will take on a new Story Quest, wield the Decimator Shield Wonder Weapon, and uncover new narrative intel throughout Professor Krafft’s mission to defeat Kortifex the Deathless. Revive your squad with the newest Artifact from Vercanna the Last, survive the all-new Sacrifice Objective, and face off against one of Kortifex’s “Sisters of Agony,” Zaballa the Deceiver.

From an entirely original Dark Aether locale built exclusively for Zombies, to the return of side Easter Eggs and the classic Ray Gun, there’s plenty of zombie-killing content for veterans and newcomers alike. Zombies players can also tackle 20 new Season Challenges, three new Pack-a-Punch camos, and a host of gameplay improvements and fixes for Artifacts, Objectives, Support Weapons, and more.

Before the season starts, players can get their hands on the new Artifact Ward Covenant and the Ray Gun on February 10th. For the full Season Two experience, jump in on February 14th when the rest of the new content goes live. Note: Server Pause issues for Vanguard’s dedicated servers are still undergoing testing; as always, solo players who want to take a break can pause while playing in Offline/Local.

Read on below for the full list of Season Two Zombies patch notes.

ZOMBIES PATCH NOTES

Maps

  • “Terra Maledicta”
    • New Zombies experience located in Egypt available on Feb. 14th.
  • Arenas
    • Three new Arenas available in “Terra Maledicta”: Eastern Desert, Corrupted Lands, and Hall of Truth.

Story Quest

  • New Story Quest available in “Terra Maledicta” starting at 9AM PT / 12PM ET on Feb. 14th.

New Intel

  • New narrative intel available in “Terra Maledicta” to advance the Dark Aether story.

Wonder Weapons

  • Ray Gun
    • Ray Gun Wonder Weapon available via the Mystery Box and loot drops on Feb. 10th.
  • Decimator Shield
    • Available via the Story Quest in “Terra Maledicta.”
    • Added to the Mystery Box once it has been obtained from the Story Quest.
    • Offers players superior protection and the unique Decimation Blast ability.

New Ally

  • Vercanna the Last
    • New Dark Aether entity available, featuring the Healing Aura ability via her Artifact, the Wand of the Wilds.

Enemies

  • Zaballa the Deceiver
    • New enemy type added to “Terra Maledicta” and “Der Anfang.”

Objectives

  • Sacrifice
    • New Objective type available in “Terra Maledicta,” and added to “Der Anfang” at a later date.
    • Keep the Syphoncores from feeding on undead essence to stop the hordes from being unleashed. Prevent zombies from filling all three Syphoncores to stop the dark ceremony and complete the Objective.
  • Void
    • Modified the way the Objective complete XP bonus is awarded when returning to Stalingrad after a Void Objective in “Der Anfang.”
  • Harvest
    • Closed exploits related to the Sin Eater in “Der Anfang.”

Artifacts

  • Healing Aura
    • New upgradable ability available via Vercanna the Last’s Artifact.
    • Tiers:
      • Tier I – The Wand of the Wilds summons Vercanna’s Life Energy to instantly heal yourself and allies to full health.
      • Tier II – Knock down normal enemies and stun Sturmkriegers near each player.
      • Tier III – Revive all downed allies.
      • Tier IV – Revived allies have their lost Perks returned.
      • Tier V – The Life Energy persists at each location for 10 seconds and continues to heal and revive players.
  • Energy Mine
    • Energy Mine now triggers the Splatterfest Covenant.
  • Frost Blast
    • Frost Blast Tier I now freezes Sturmkriegers.
  • Aether Shroud
    • Addressed an issue where players weren’t being ignored by zombies after activating Aether Shroud immediately following a Self-Revive.

Covenants

  • Artifact Ward
    • New ability with three rarities added to the Altar of Covenants on Feb. 10th.
    • Equip for a chance to trigger your Artifact for free when hit by a melee attack from the rear.
    • Rarities:
      • Rare: Being hit by a melee attack on the back has a chance to trigger your Artifact
      • Epic: Being hit by a melee attack on the back has a higher chance to trigger your Artifact.
      • Legendary: Being hit by a melee attack anywhere has a higher chance to trigger your Artifact.

Weapons

  • Season Two
    • KG M40 and Whitley available in Zombies loadouts once unlocked via the Season Two Battle Pass.
  • Unlock Challenges
    • New Weapon Unlock Challenges added to Zombies for the Cooper Carbine and Gorenko Anti-Tank Rifle.
  • Support
    • The Warmachine and Deathmachine can now be obtained from the Mystery Box, chests, and as loot drops from enemies.
    • Addressed an issue where critical damage was not being correctly displayed for the Warmachine.
  • General
    • Addressed various issues with attempting to swap out a melee weapon for a weapon from the ground.

Pack-a-Punch Camos

  • New Camos
    • Three new camos available at the Pack-a-Punch machine in “Terra Maledicta.”
  • General
    • Pack-a-Punch Camos in “Der Anfang” are now animated.
    • Pack-a-Punch Camos now properly apply to Weapon Blueprints, weapons found in the Mystery Box, and weapons dropped by enemies.

Challenges

  • Season Challenges
    • New Season Challenges available at the start of Season Two.
    • Addressed an issue where the Season One Mastery Calling Card was not displayed correctly.
  • General
    • Addressed an issue where Launchers and the Combat Shield were not correctly contributing to certain Challenges.
    • Addressed various UI issues related to Challenges.

Stability

  • Fixed various stability issues related to Covenants, Objectives, Perks, Power-Ups, and Equipment

Sledgehammer Games has not released the official patch notes, and we suspect the studio won’t release it until later today or when Season 2 starts on February 14 though we’re expecting a new intro, menu icons and the like in anticipation for Season 2. That said, we do know the new content incoming for Vanguard multiplayer and Zombies based on the roadmap announcement by Activision.

Vanguard Multiplayer Updates:
  • Prove yourself in Ranked Play. Launching alongside the 2022 Call of Duty League season, expect to begin your Ranked journey and play like the pros.
  • Two new Multiplayer maps. Duck through the busy streets of Casablanca or partake in some ski-shooting in Gondola, two midsized maps ready to be mastered.
  • Free Perks, Killstreak, and Equipment in Battle Pass. Prepare to switch up those Loadouts and shoot for a 12-Killstreak — the Season Two Battle Pass is stocked with free Multiplayer content for all to use.
  • Celebrate Valentine’s Day in Vanguard with a themed experience with some Double XP opportunities
  • Arms Race and Vehicles. An Arms Race with Armored War Machines is bigger than infantry combat, it’spiloting Motorcycles, Squad Transport Vehicles and tanks.
Vanguard Zombies Updates:
  • Dimensions shift and the Dark Aether opens. The undead assault heats up in Egypt’s Eastern Desert, where a portal to the Dark Aether opens alongside other new arenas
  • A new Artifact gives you strength to conquer the Deceiver. Vercanna the Last joins the fight to tend to your squad’s wounds with Healing Aura… and aid against the three-faced Zaballa the Deceiver.
  • Wonder Weapons to aid with new Objective & Story Quest. Wield the Ray Gun and Decimator Shield alongside new armaments as you partake in Sacrifice and uncover the secret to defeating Kortifex.

In addition to that, players for both Vanguard and Warzone will be getting new Operators! Check out the trailer and overview of each (alongside what they look like) right here.

Once the full patch notes have been released, we’ll update the post. Don’t forget, Season 2 for both Vanguard and Warzone starts February 14, so don’t be surprised if we don’t see all the new stuff available today.

Update: Post has been updated to reflect today’s announcement by Sledgehammer Games.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Neverwinter Update 10.04 Out This February 10

Developer Cryptic Studios has released Neverwinter update 10.04 today for console platforms. Maintenance for this patch starts on February 10 from 7 a.m. to 9 a.m. PT. Don’t expect to see any new content, as this update just to address some small bugs. It also lists some of the game’s current known issues. You can read the full patch notes below.

Neverwinter Update 10.04 Patch Notes | Neverwinter Feb. 10 Patch Notes:

Items and Economy

General

  • This patch prevents an issue that would incorrectly allow a second claim of a once-only item.

Known Issues – Remaining

Character Art Visuals

  • Ancient Scalebreaker’s Barbute is incorrectly invisible on male Dragonborn characters.

Refinement and Enchantments

  • The new enchantments currently cannot be donated to the Gems category of the Stronghold Coffer. While this is correct for reclaimable versions of these enchantments, we plan to allow donation of enchantments earned through gameplay or purchase.

Neverwinter is out now for the PC, PS4, and Xbox One platforms. We will let you know soon if more updates are released for the game.

Source: ArcGames.com

Damien Seeto

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Horizon Forbidden West New PS4 Footage Shows Shrine Walk Running

Guerrilla Games has debuted some Horizon Forbidden West new PS4 footage, with this latest one showing Aloy walking (running?) to a shrine…and that’s pretty much it. There’s no combat involved or anything of that sort, but just shows us how Guerrilla Games’ upcoming action game looks on last-gen hardware.

As the long awaited sequel to the 2017 video game Horizon Zero Dawn, Forbidden West continues Aloy’s journey as she embarks on a quest to find out what is causing the mysterious plague that kills anything it infects. Here’s the synopsis of the story from the game’s PlayStation page.

The land is dying. Vicious storms and an unstoppable blight ravage the scattered remnants of humanity, while fearsome new machines prowl their borders. Life on Earth is hurtling towards another extinction, and no one knows why.

It’s up to Aloy to uncover the secrets behind these threats and restore order and balance to the world. Along the way, she must reunite with old friends, forge alliances with warring new factions and unravel the legacy of the ancient past – all the while trying to stay one step ahead of a seemingly undefeatable new enemy.

Besides this new footage, if you want to check more of what’s coming for Horizon Forbidden West, here’s another trailer that takes a look at the gear, activities, and more coming to the game.

Horizon Forbidden West will launch on PS4 and PS5 on February 18.

Tim Villasor

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Nintendo Direct February 2022 – A Recap of All the New Reveals

Nintendo held its first Nintendo Direct for 2022, and suffice to say, it was a banger. If you happened to miss out on the direct, worry not as we’ve prepared a full Nintendo Direct February 2022 summary of everything that was revealed today.

For you Nintendo fans out there wondering what Nintendo has in stored for the Nintendo Switch this year, you’ll be glad to know that the company made a slate of announcements during today’s direct showcase. While big titles like Breath of the Wild 2, Silksong, and Metroid 4 were absent, Nintendo did have quite a bit of big surprises. From new DLC, to new games, down below, you’ll find a full recap of February 2022 Nintendo Direct.

Nintendo Direct Recap for February 2022:

  • Nintendo sold lots of copies of Wii Sports several years ago, but now we are getting Nintendo Switch Sports. You can play games like tennis, bowling and more. The game will be released on April 29, 2022.
  • Mario Kart 8 Deluxe is getting new a DLC pass with 48 new race tracks planned. The first batch of tracks will be released on March 18, 2022.
  • Fire Emblem: Three Houses is arriving June 24, 2022.
  • Advance Wars 1+2: Re-boot Camp – A remake compilation of the two Advance Wars games from the GBA era that is releasing on April 8, 2022.
  • No Man’s Sky is coming to the Nintendo Switch. No release date is announced, but a 2022 window is promised.
  • Mario Strikers Battle League is a new 5v5 soccer game. There is even 8 player co-op included too. You can play this on June 10, 2022.
  • A new trailer for Splatoon 3 debuted, though no release date other than a 2022 window.
  • A remake of Front Mission called Front Mission 1st is coming to the Switch very soon.
  • Coming out later this year is an interesting game called Disney Speedstorm. It’s a free-to-play racer and it includes cross-platform online play and more.
  • Star Wars: The Force Unleashed and Assassin’s Creed Ezio Collection are out later this year.
  • SD Gundam Battle Alliance is out sometime later this year and it includes online multiplayer!
  • A remaster of Chrono Cross: The Radical Dreamers Edition is out for Nintendo Switch on April 7, 2022.
  • Kirby and the Forgotten Land got a crazy new trailer that shows off an interesting “Mouthful Mode”. Kirby can even eat a car in this game!
  • For the first time on Nintendo consoles, MLB The Show 22 will be out for Nintendo Switch. You can even play using the Joy-cons.
  • The Kingdom Hearts games will be playable very soon on Nintendo Switch. These are playable via the cloud.
  • The PSOne’s and PS2’s Klonoa games are coming to Nintendo Switch. The game is called Klonoa Phantasy Reverie Series.
  • The first two Portal games are releasing on the Switch and it includes split-screen and co-op features.
  • A game called Live a Live is out July 22, 2022, and it’s a JRPG.
  • Taiko no Tatsujin is launching later this year with 76 songs. There will even be music from The Legend of Zelda series.
  • New DLC is coming out for Cuphead. The expansion is out on June 30, 2022.
  • A free update featuring some new modes is coming to Metroid Dread. One is out today, while another free update is coming in April.
  • The first two Earthbound games are playable today!
  • The video conference ended with the announcement of Xenoblade Chronicles 3. The game is out September 2022 and the new trailer looks awesome.

That was all the things announced during today’s Nintendo Direct. There is no shortage of content to play if you are a Switch owner. You can check out the full video yourself below.

Damien Seeto

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Genshin Impact Tears of Themis Event Details, Trailer Revealed

Valentine’s Day comes to miHoYo this year, with the Genshin Impact Tears of Themis event details revealed in addition to a heart-throbbing new trailer! Check out the details on this Valentine’s event for Genshin Impact below to see what you can earn by participating for a limited period.

Love is truly in the air with this newest content drop for Genshin Impact, and you can participate in three different limited-time events in Tears of Themis:

The limited-time event “Love in the Air” from 2022/2/11 11:00 to 2/25 04:00 (UTC+9)

  • Express the deepest feelings and convey the affections to a loved one!
  • New “Love in the Air” MR cards: Luke “Companionship,” Artem “Intentions,” Vyn “Promise,” and Marius “Keepsake”!
  • Tons of rewards including Stellin and Home Deco Vouchers!

The limited-time event “Love in Flight” from 2/9 12:00 to 2/24 23:59 (UTC+9)

  • Utilize advanced technology to send love letters to every corner of the country!
  • Obtain protective effects from four distinct male leads!
  • Late Night Challenge Mode for those of dauntless spirit!

A limited-time login bonus event from 2022/2/9 11:00 to 2/23 04:00 (UTC+9)

  • Rich rewards including S-Chips, Home Deco Vouchers, the event exclusive “Romantic Chocolate Badge”!
  • Exclusive Valentine’s Day “Sweet Melody” texts!

In case you missed it, check out the latest patch notes for the last Genshin Impact update here, which dropped the Fleeting Colors in Flight patch as well as new characters and a brand-new area.

MP1st Staff

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Gran Turismo Sophy Introduced as New Breakthrough for Sony Artifical Intelligence

Together with developer Polyphony Digital, Sony has officially unveiled Gran Turismo Sophy, the first superhuman Artifical Intelligence (AI) agent to outrace the world’s best drivers of the highly realistic PS4 racing simulation game, Gran Turismo Sport. GT Sophy is a breakthrough for Sony in terms of artificial intelligence, and you can check out more details on this new tech below.

What exactly is Gran Turismo Sophy? As per the official release, it has been described as:

“…an autonomous AI agent trained utilizing a novel deep reinforcement learning platform developed in collaboration between Sony AI, PDI and SIE. Each group contributed to the success of the project by bringing together expertise in fundamental AI research and development, a hyper-realistic real world racing simulator, and infrastructure for massive scale AI training.”

Here are the features of GT Sophy:

  1. Race Car Control: Deep understanding of car dynamics, racing lines, and precision maneuvers to conquer challenging tracks.
  2. Racing Tactics: Split-second decision-making skills in response to rapidly evolving racing situations. GT Sophy showed mastery of tactics including slipstream passing, crossover passes and even some defensive maneuvers such as blocking.
  3. Racing Etiquette: Essential for fair play, GT Sophy had to conform to highly refined, but imprecisely specified, sportsmanship rules including avoiding at-fault collisions and respecting opponent driving lines.

GT Sophy is essentially a next-level AI that will assist drivers in gaming. It’s interesting to see how this new breakthrough in artificial intelligence will be useful in Sony’s racing series, Gran Turismo.

In case you missed it, check out a recap of the recent Gran Turismo 7 State of Play stream here, including new footage for the game before it debuts this March 4 for PlayStation consoles.

MP1st Staff

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Cricket 22 Update 1.25 Released This February 8

Big Ant Studios has released the Cricket 22 update 1.25 (PS5 version 1.000.025) patch for Feb. 9, and this brings a small list of fixes to the sports sim. This patch should be out on all platforms, and the official Cricket 22 February 9 patch notes are available below courtesy of the studio.

Cricket 22 Update 1.25 Patch Notes | Cricket 22 Update 1.000.025 Patch Notes | Cricket 22 February 9 Patch Notes:

Here’s what Big Ant Studios boss Ross Symons has to say about today’s patch:

Xbox Series X 1890, Xbox One 1891
PlayStation4 EU 1901, US 1902
PlayStation5 1889 Steam 1893

  • Added pyrotechnics for special events in short form matches
  • Added pyrotechnics in match type designer
  • Corrected glove selection
  • Improved downloading community assets
  • Improved commentary
  • Improved general stability

That’s about it for this title update. Given how Cricket 22 gets like 2-3 updates per week, best to bookmark our Cricket 22 game hub to keep track of all the patches (big or small) that Big Ant releases.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Tormented Souls PS4 Release Date Set for Feb. 25; Nintendo Switch for April 14

PQube has dated the Tormented Souls PS4 release date for February 25 in addition to the Xbox One, while the Nintendo Switch version is dated for April 14! Last-gen players will finally get a chance to play this tribute to old-school survival horror.

Making the announcement at their official Twitter page, publisher PQube made the long awaited announcement that fans who own these systems have been patiently waiting for.

Already out for the PS5, Xbox Series X|S, and PC since last year, Tormented Souls is a survival horror game that pays tribute to popular titles such as Resident Evil, Silent Hill, and Alone in the Dark. Players take control of a Caroline Walker as she explores a mansion to solve a mystery while dealing with all sorts of horror and nightmarish creatures. Here’s the overview of the story from the game’s Steam page.

While investigating the disappearance of twin girls at Winterlake, something terrible happens to Caroline Walker. Waking in the dead of night, naked and hooked up to some kind of outdated medical equipment in a bathtub, Caroline must fight for her life as she explores the halls of the abandoned mansion.

Besides the PS4 release date announcement, a new outfit and weapon for Tormented Souls was revealed a couple of months ago when the developers announced the game was coming to PS4, Xbox One, and Switch, and you can check that out here.

Tim Villasor

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Days Gone Director Wanted to Make Uncharted Spin-Off Game Featuring Sully

Have you ever wanted to play an Uncharted game where Sully was the protagonist? Well, that might have come to fruition if former Days Gone Director Jeff Ross had his way, Ross shared that he wanted to make a an Uncharted spin-off game starring Sully, and shared his ideas for it, too.

Speaking in the Sacred Symbols+ show, Ross shared his vision of an Uncharted spin-off following Sony not giving the go-ahead for a Days Gone sequel.

“Victor Sullivan at the age of 25 in a very stylised world where… it would be around 1976 it think is where we figured out his age might be..

He busted out of the Navy for reasons, and I thought seeing him young and trying to figure out his way in this world going from trying to be a soldier or you know a military man to now I’m just out on the streets and I’m gonna become a hustler”.

As one of the most recognizable supporting characters from Naughty Dog’s critically acclaimed video game series, Sully serves as Nathan Drake’s mentor and long time friend who joins him in his adventures around the world. Actor Mark Wahlberg is playing a younger version of the character in this month’s Uncharted film, which stars Tom Holland as Nathan Drake and you can check the final trailer for that film here.

Would you have liked to play an Uncharted game with Sully in the starring role? That would have been a rather interesting twist, no?

Source: Sacred Symbols+ via VGC

Tim Villasor

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Ark Survival Evolved Love Evolved 3 Details, Rates, Chibis & More Listed

With today’s Ark Survival Evolved patch, Studio Wildcard has initiated the Akr Survival Evolved “Love Evolved 3” event! If you’re looking for the event schedule, rates, chibis, skins and more details, you’ve come to the right place! Head on below for the goodies!

Ark Survival Evolved Love Evolved 3 Details, Rates, Chibis and Info:

From Wednesday, February 9th through Wednesday, February 16th, love will fill the air as we celebrate Valentine’s Day with Love Evolved 3.  While ARK is under Cupid’s spell, go fishing for love and gain a chance at new skins, items, and five new chibi pets to collect!

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  • This event can be manually activated with the server arg parameter: -ActiveEvent=vday
  • For the duration of Love Evolved, we will be disabling the world buffs from Baby Boon & Maewing Poach on Genesis Part 2 on the Official Network. In the past, we’ve adjusted for the impact event have had on the rates by tweaking the bonuses that we use during the holidays, however, those tweaks lead to unfavorable circumstances on maps that aren’t Genesis Part 2, so going forward during breeding events, we’ll be disabling these mission buffs specifically as not to affect the bonuses on other maps.

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  • 2/09/22 – 2/16/22

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  • Valentines Coelacanth can be caught for chibis, chocolates, candies
  • Mating can randomly drop chocolates and candies!

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*Note that these bonuses are multiplicative of the game’s standard 1x rates.

  • Official Servers: 3x XP, Harvesting, Taming, and Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 1.5x Hexagon Bonus
  • Small Tribe Servers: 4.5x XP4.5x Harvesting, 4.5x Taming, and 4x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 1.5x Hexagon Bonus
  • ARKPocalypse: 5x XP5x Harvesting, 5x Taming, and 5x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval, 1.5x Hexagon Bonus
  • Classic: 6x XP, 6x Harvesting, 6x Taming, and 5x Breeding (imprint, maturation, hatch/gestation), 0.5x Mating Interval

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  • “Bear Hug” swimsuit skin *NEW*
  • “Odd Couple” swimsuit skin *NEW*
  • “Sauropod Heart” swimsuit skin *NEW*
  • Heart-shaped Shield Skin
  • Heart-shaped Sunglasses Skin
  • “Cupid Couture Bottom” (Pants Skin)
  • “Cupid Couture Top” (Shirt Skin)
  • “Halo Headband” (Hat Skin)
  • “Teddy Bear Grenades” (Grenade Skin)
  • “Bow & Eros” (Bow skin)
  • “Love Shackles”  (Handcuffs Skin)

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  • Box o’ Chocolates
  • Valentines Dino Candy

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  • Self Hug *NEW*
  • Flirty Emote
  • Heart Emote

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  • Pelagornis *NEW*
  • Archaeopteryx *NEW*
  • Gallimimus *NEW*
  • Kairuku *NEW*
  • The Lovebird *NEW*

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  • Lavender
  • Cream
  • MediumLavender
  • Peach
  • DeepPink
  • LightPink
  • Dark Red
  • Red
  • Magenta
  • Light Red
  • White

That’s about it. Enjoy the new content, lovebirds!

Source: Survive the Ark

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Ark Survival Evolved Update 2.74 Brings “Love Evolved 3” This February 9

Ready for some Valentine’s Day content in Ark? Studio Wildcard has released Ark Survival Evolved update 2.74 for the “Love Evolved 3” event, as well as a bunch of gameplay improvements. Read on for the full Ark Survival Evolved February 9 patch notes straight from the developers.

Ark Survival Evolved Update 2.74 Patch Notes | Ark Survival Evolved February 9 Patch Notes | Ark Survival Evolved Love Evolved 3 Patch Notes:

Current ARK Official Client Version: v700.1

  Current Version: v700.1 – 02/09/2022 – Major version for servers and clients

  •  Love is in the air! Love Evolved is live from Feb 9th to Feb 16th!  Use the server parameter -ActiveEvent=vday to begin the event.
  • For the duration of Love Evolved, we will be disabling the world buffs from Baby Boon & Maewing Poach on Genesis Part 2 on the Official Network. In the past, we’ve adjusted for the impact event have had on the rates by tweaking the bonuses that we use during the holidays, however, those tweaks lead to unfavorable circumstances on maps that aren’t Genesis Part 2, so going forward during breeding events, we’ll be disabling these mission buffs specifically as not to affect the bonuses on other maps.
  • Player will no longer punch when cycling through snap points on Xbox while using RB
  • Dinopithecus will no longer drop its follow target when it has an attacking target
  • Additional players will no longer be deleted when riding a Mega MEK
  • Wild Noglins can now be targeted by Plant X
  • Turret mode is now disabled after a Parasaur dies
  • Fixed an issue where adjusting DinoCountMultiplier on an unofficial server prevents quetz, spino and tuso spawning
  • The egg incubator gestation monitoring buff will now correctly display the embryo stats of Unicorns
  • The egg incubator HUD will now show when trying to check Megaloceros stats
  • Element reward has been increased on King Dinopithecus by 33%
  • Tek Shoulder Cannon will now turn back on after dismounting an Exosuit
  • Fixed an issue with the mammoth drum buff
  • Fixed several map holes on Lost Island
  • Fixed floating foliage on Lost Island
  • Fixed an overspawning issue in Lost Island cave
  • Added “exact match” parameter to some cheats: cheat DestroyAll “classname” 1
  • Fixed multiple exploits

As for the Love Evolved 3 event details, head on here.

Source: Survive the Ark

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Microsoft Plans to Release Call of Duty & Activision-Blizzard Games on PlayStation & Nintendo Platforms Beyond Existing Agreement

With Microsoft shocking the gaming world by announcing that it was acquiring Activision-Blizzard in a blockbuster deal worth $69 billion, most non-Xbox owners were primarily concerned on whether this means the days of Call of Duty games and other Activision-Blizzard published games were coming to an end. While Xbox boss Phil Spencer has expressed desire to keep the Call of Duty franchise on PlayStation platforms, there’s no guarantee that we’ll see that once Sony’s existing contract with Activision has ended.

Well, PlayStation (and Nintendo) fans will be glad to know that Microsoft has confirmed that future Call of Duty games, and popular Activision-Blizzard titles will be released on PlayStation and Nintendo consoles! This was confirmed by Microsoft President and Vice Chair Brad Smith in a new blog post.

First, some commentators have asked whether we will continue to make popular content like Activision’s Call of Duty available on competing platforms like Sony’s PlayStation. The obvious concern is that Microsoft could make this title available exclusively on the Xbox console, undermining opportunities for Sony PlayStation users.

To be clear, Microsoft will continue to make Call of Duty and other popular Activision Blizzard titles available on PlayStation through the term of any existing agreement with Activision. And we have committed to Sony that we will also make them available on PlayStation beyond the existing agreement and into the future so that Sony fans can continue to enjoy the games they love. We are also interested in taking similar steps to support Nintendo’s successful platform. We believe this is the right thing for the industry, for gamers and for our business.

Well, that settles it then. PlayStation and Nintendo fans have nothing to worry about when it comes to Activision-Blizzard games — at least for Call of Duty, and popular Blizz titles. Of course, Microsoft can also change course at any given time provided no new contract has been signed, so anything could change.

Source: Microsoft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Path of Exile Update 1.99 Patch Notes; Rampages Out for Siege of Atlas This Feb. 9

Grinding Gear Games has released the Path of Exile update 1.99 patch for consoles (PC got it earlier), and this is for the big Siege of Atlas title update! If you’re looking to see what’s new, check out the trailer, but if you’re ready to dive in and soak up everything that’s new and what changed, then read on for the gargantuan 7,000-word Path of Exile February 9 patch notes below.

Path of Exile Update 1.99 Patch Notes | Path of Exile Siege of Atlas Patch Notes | Path of Exile February 9 Patch Notes:

Siege of the Atlas

  • After defeating Kitava, you will meet Commander Kirac in the Karui Shores and join his militia to safeguard the Atlas of Worlds. The Envoy will inform you that two Eldritch Horrors, The Searing Exarch and The Eater of Worlds, are approaching and will consume everything.
  • By completing maps affected by their influence, you can hunt down their sub-bosses, The Black Star and The Infinite Hunger, before finally facing The Searing Exarch and The Eater of Worlds themselves. Defeating these formidable foes yields valuable rewards including exclusive new unique items.
  • The Atlas of Worlds has been revised, and regions have been removed. The regional Atlas Passive Trees have been replaced with one gigantic Atlas-wide Passive Tree that affects all maps you run. You can earn points by completing bonus objectives of maps and finishing certain Atlas quests.
  • The Watchstone system has also been removed, and replaced with Voidstones which are obtained by defeating The Uber Elder, The Maven, The Searing Exarch and The Eater of Worlds. These Voidstones raise the tiers of maps on your Atlas and can be augmented by Sextants.

The Archnemesis Challenge League

  • Challenge leagues are a great opportunity for a fresh start in a new economy. All of your old characters and items are still present in the Standard and Hardcore leagues, but you’re encouraged to join the new leagues, complete challenges and demonstrate your mastery of Path of Exile!
  • Archnemesis is a challenge league that reinvigorates fights with rare monsters. It introduces around 60 new monster mods and allows you to customise your rare boss fights to control your level of risk and reward. These mods can be combined in over 35 recipes to create new, more powerful and rewarding mods. As you play through the league, you’ll discover more recipes and learn how to best utilise them to get the most valuable rewards.
  • When you slay regular Rare and Magic monsters in the Archnemesis League, they sometimes drop an itemised version of a new Archnemesis monster modifier. You store these in a dedicated inventory panel so that they don’t clutter your regular inventory.
  • Over the course of each area you play, you’ll encounter four monsters that are frozen in place, petrified and bound to the Archnemesis statue. When you find such a monster, you can free it by empowering it with an Archnemesis mod. If you’re able to successfully defeat the empowered monster, then you will receive the fixed reward that corresponds to that modifier.
  • The mods you apply will accumulate as you play through the area. When you empower your second monster, it also has the mod you applied to the first monster. This results in a fight that has twice as many dangerous mods, and twice as many rewards. By the time you have empowered and slain four petrified monsters in an area, you will have received the first reward four times.
  • More than half of the available mods are created by combining other mods together on the same monster. These recipe mods yield substantially more dangerous encounters and have more valuable rewards.
  • To prevent you having to backtrack, there are more than four possible locations where you may encounter petrified monsters in each area, but only the first four you encounter can be empowered and fought.
  • Archnemesis mods cannot be traded with other players. Your progress is your own.
  • With 3.17.0, there are Standard, Hardcore and Solo Self-Found variations of the Archnemesis challenge league available. They have the same core mechanics and items. You can create private league versions of these leagues, with mods that make the game harder.
  • The new challenge league includes a set of 40 new challenges. When you complete 12 challenges, you will receive the Archnemesis Ice Character Effect. Upon completing 24 challenges, you will receive the Archnemesis Weapon Skin. At 32 challenges completed you will receive the Archnemesis Lightning Character Effect. When you complete 34 challenges, you will receive the Archnemesis Fire Character Effect. At 36 challenges completed you will receive the Archnemesis Wings. Upon completing 38 challenges, you will receive the Archnemesis Prismatic Character Effect. These microtransactions are only obtainable in this league.
  • From the 19th challenge onwards and for every third challenge after that, you will receive pieces of the Archnemesis Totem Pole decoration to display in your hideout. The Totem Pole permanently showcases how many of the Archnemesis challenges you completed during the league.

Console-specific notes

Please note that this patch includes Hotfixes 1 through 6 for PC. The notes are included at the bottom of this section for your reference.

  • Added league-specific keybinds that are available while both triggers are held.
  • Delve Flares and Dynamite can no longer be rebound on the skill bar.
  • Added a keybind for cancelling the Map Stash Tab conversion process and for closing the popup window.
  • Added a small display above the flask bar that indicates when item highlighting has been turned off.
  • Introduced the Archnemesis League Supporter Packs and the annual Core Supporter Packs.
  • Interacting with targets that then become uninteractable will now remove your cursor from them.
  • Improved the targeting behaviour for monsters, items and interactables you have line of sight to.
  • Improved the user interface for socketing mode.
  • Updated NeverSink loot filters.
  • Fixed a bug where “repeat search” was not working on quick-searched items on the Tradeboard.
  • Fixed a bug where the minimap could sometimes display incorrectly in Delve areas.
  • Fixed a bug where scrolling through a Tradeboard category did not work properly when you had a filter applied.
  • Fixed a bug where quick-searching non-unique items would not clear the Tradeboard fliter.
  • Fixed a bug where Hydrosphere’s alternate behaviour would not consistently place the Hydrosphere behind the targeted monster.

Hotfix 1

  • The Map Device now indicates if you can’t use it (due to not being the party leader) prior to you putting a map in.
  • Fixed a bug where the Hyrri’s Bite Vendor Recipe did not work with its new item base type.
  • Fixed a bug with the Gem and Flask Stash Tabs where newly-inserted flasks could not have price notes set.
  • Fixed a bug where the new Sharktooth Quiver granted Life Gain on Hit that didn’t actually work.
  • Fixed various client and instance crashes.

Hotfix 2

  • Fixed a bug where specific Blood Monkey Chieftains would fail to generate charges for allies.
  • Fixed a bug where some auras would not be removed when certain items were removed.
  • Fixed a bug where Lilly Roth sometimes couldn’t be invited to your hideout.
  • Fixed a bug where bow damage nodes on the Passive Tree were not applying.
  • Fixed a bug where the Atlas Passive Tree could show a “Reset all Passives” button that affected the regular Passive Skill Tree.
  • Fixed a bug where the Passive Skill Tree mastery stat that makes increases and reductions to projectile speed also apply to bow damage was calculating them incorrectly.
  • Fixed client and instance crashes related to Arc.

Hotfix 3

  • Fixed a bug where Invitations could be split using Beast Crafting.
  • Fixed a bug where Forbidden Flame and Forbidden Flesh Jewels could have invalid or legacy Ascendancy notables. Existing ones in this state have now been fixed to become valid notables from the same class.

Hotfix 4

  • Fixed a client crash occurring in Archnemesis League.

Hotfix 5

  • Fixed a bug causing an unintended increase of monster density in the Betrayal Laboratory.
  • Fixed an instance crash.

Hotfix 6

  • Fixed a bug where some Synthesis and Shaper Atlas Passive Tree nodes were not working when allocated.
  • Fixed a client crash.

Major New Content and Features

  • Added 13 new Divination Cards, designed by our supporters.
  • Added 14 new Unique Items.
  • Introduced Lesser, Greater, Grand, and Exceptional Eldritch Ichor, currency items that add an Eater of Worlds implicit modifier to a Body Armour, Boots, Gloves, or Helmet. This replaces any existing implicit modifiers other than Searing Exarch implicit modifiers.
  • Introduced Lesser, Greater, Grand, and Exceptional Eldritch Ember, currency items that add a Searing Exarch implicit modifier to a Body Armour, Boots, Gloves, or Helmet. This replaces any existing implicit modifiers other than Eater of Worlds implicit modifiers.
  • Introduced the Orb of Conflict, a currency item that unpredictably raises the strength of one Searing Exarch or Eater of Worlds modifier on an item and lowers the strength of another. Lesser modifiers that have their strength lowered will be removed.
  • Introduced the Eldritch Chaos Orb, a currency item that rerolls prefix modifiers on an item if The Searing Exarch is dominant, or rerolls suffix modifiers if The Eater of Worlds is dominant. Dominance is determined by which Eldritch Horror has a higher Eldritch Implicit on the item.
  • Introduced the Eldritch Exalted Orb, a currency item that adds a prefix modifier to an item if The Searing Exarch is dominant, or adds a suffix modifier is The Eater of Worlds is dominant. Dominance is determined by which Eldritch Horror has a higher Eldritch Implicit on the item.
  • Introduced the Eldritch Orb of Annulment, a currency item that removes a prefix modifier from an item if The Searing Exarch is dominant, or removes a suffix modifier if The Eater of Worlds is dominant. Dominance is determined by which Eldritch Horror has a higher Eldritch Implicit on the item.
  • Introduced the Oil Extractor, a currency item that destroys an Anointed Ring, Amulet or Map to gain one of the oils used to create its Anointment, chosen at random. This item can be obtained with a specialisation on the Atlas Passive Tree.
  • Introduced a new type of currency, Scouting Reports, which can be used to reroll the missions offered by Kirac, guaranteeing at least one mission of a certain type.
  • Introduced the Surveyor’s Compass, a currency item that allows you to store a Sextant Modifier.
  • Added a new Dexterity Support gem – Mark on Hit: Trigger Supported Skill when you Hit a Rare or Unique Enemy with an Attack. Supports mark curse skills.
  • Added a new Strength/Intelligence Support gem – Divine Blessing: Converts supported Aura Skills into temporary Blessings with increased effect, changing their Reservation to a one-time cost. You will only be able to benefit from one Blessing at a time. This gem cannot convert Banner Skills.
  • Added a new Strength Support gem – Eternal Blessing: Supported Aura Skills lose their reservations and become Blessings. You will only be able to benefit from one Blessing at a time and while under the effect of a Supported Skill, all Non-Blessing Skills which reserve mana are disabled.

Minor New Content and Features

  • It is now possible to have multiple Blight Encounters in a single Area through the new Blight Atlas Passive Skills.
  • The Duelist has received audio dialogue for Part Two (acts 6-10) of Path of Exile.
  • Flasks now refill upon entering or leaving the Azurite Mine Encampment.
  • Raise Spectre’s most recent monster types are now saved to your character and may be Desecrated. The size of this list is capped by your Spectre limit.
  • Delve monsters that glow now fade their glow on death.
  • Continued to incrementally improve the sound, art, effects and environments.

Note: Expedition shops in Permanent Leagues will be refreshed due to a number of currency item changes in 3.17.0.

Atlas and Map changes

  • The following Maps have been added back to the Atlas: Bazaar, Beach, Belfry, Bramble Valley, Burial Chambers, Cage, Channel, City Square, Cold River, Coral Ruins, Coves, Desert Spring, Frozen Cabins, Graveyard, Iceberg, Infested Valley, Ivory Temple, Jungle Valley, Lava Chamber, Marshes, Mesa, Peninsula, Phantasmagoria, Precinct, Primordial Pool, Shipyard, Shrine, and Volcano.
  • The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
  • Vaal Temple is no longer on the Atlas, and is now obtained from corrupting tier 16 Maps.
  • Introduced a new “Synthesised Map” Base Type, which all 5 Unique Synthesis Maps now use. This Map is not found on the Atlas.
  • Some of the Map Bosses you are required to defeat to upgrade your Pantheon have changed as a result of these Atlas changes.
  • Crafting Recipes that were previously unlocked in Maps that have been removed are now found within other Maps currently on the Atlas.
  • Favoured Map slots (formerly known as Favourite Map slots) are now unlocked upon completing specific content or defeating specific bosses.
  • The Conqueror and Awakener encounters can still be accessed. If you’re lucky, Kirac may offer a Conqueror’s Map!
  • Kirac can now offer missions involving Expedition, Ritual, Heist, and Ambush mechanics.
  • Introduced new modifiers that can roll on Maps, Expedition Logbooks, Heist Contracts, Blueprints and Delve areas.
  • Introduced new modifiers that can be obtained from Sextants.
  • Maps, Heist Contracts and Blueprints can no longer roll “Players have Point Blank”.
  • The Maven Orb is now called the Orb of Dominance, and no longer drops from Maven.
  • The Orb of Unmaking can now also be purchased from Kirac for two Orbs of Regret.
  • The Hook Divination Card has been temporarily disabled, and existing cards cannot be turned in currently.
  • Added a new Harvest craft that allows you to change a Conqueror Fragment into another random Conqueror Fragment of that type.
  • Added a new Harvest craft that allows you to sacrifice a Tier 14 Map or higher to create a random Conqueror-occupied Map.
  • Existing Scourged Maps no longer mention any Scourge gameplay mechanics on the item, as they will now have no effect.

Content and Rewards

Rewards from Conquerors

Problem:
Awakened Gems are a significant damage boost for many builds. With Sirus and the Conquerors being moved to optional, less consistent late game content, Awakened Gems will not have a reasonable method of acquisition.

Solution:
Move awakened gems to a different drop location.

Problem:
With Conquerors being moved to secondary late-game content, Influenced items will be harder to obtain. Certain generic modifiers from Influenced items are significant improvements to damage for a large subset of builds, and locking that power behind the Influence mechanic limits both player options and pushes players to chase the secondary content more.

Solution:
Move certain powerful influence modifiers into the base item modifier pool, out of the Influence modifier pool. These modifiers will still have a high level requirement.

Rewards from The Maven

Problem:
Some of the Unique items that drop from The Maven are not powerful enough due to changes to the structure of the Endgame content.

Solution:
Improve these Uniques so they feel appropriate as a reward from an Endgame boss.

Atlas Base Types

Problem:
With Atlas Regions no longer existing in 3.17.0, there is no longer a location specific way to obtain Atlas Base Types. The new atlas has no clear distinction for how different locations could drop specific base types.

Solution:
Make Atlas Base types into regular item drops, but have a lower chance to drop.

Sextants

Problem:
Sextants were previously applied to Watchstones which you could acquire very early into your Atlas progression. Sextants will now be applied to Voidstones, which are something you’ll first encounter very deep into your Atlas progression.

Solution:
Have Sextants begin dropping closer to the time that you’ll actually have a Voidstone so that you’re not stuck with Sextants that have no use case.

Trading Sextants

Problem:
There are only 4 Voidstones that can be acquired, therefore there is no way to itemise a Sextant modifier for later by slotting in an alternate Voidstone. We like the ability to itemise a Sextant modifier for use at a later time.

Solution:
Add a new currency item that can be used on Voidstones, storing the Sextant Modifier in an itemised form, allowing for use at a later time or for trading to other players.

The Vaal Temple Map

Problem:
Corrupting into Vaal Temple wasn’t a very good outcome, even though it’s meant to be rare and special. With the removal of Regions, it would become more common.

Solution:
In order to have Vaal Temple feel more special as an outcome, we’ve added a special implicit modifier to Vaal Temple.

Blight-ravaged Maps

Problem:
Blight-ravaged Maps are generally not as rewarding as regular Blighted Maps given the time investment and difficulty increase.

Solution:
Improve the reward for increasing the difficulty of Blight-ravaged Maps.

Divination Cards and the Atlas Rotation

Problem:
With maps now constantly rotating in and out of the Atlas, some Divination Cards may no longer have a location or boss that they can naturally be obtained from. In 3.16.0 this was handled by manually ensuring that every divination card still had a map to drop in, but this is not feasible to do for every release.

Solution:
Change drop locations of many Divination Cards to drop in a specific thematically-linked list of areas. A few will drop in slightly fewer locations because of this change. Make sure every divination card that drops in maps will always have a map on the Atlas that drops it.

Problem:
A small number of divination cards turn in for specific maps. This means that either these maps have to always be present when Atlas rotation occurs, or the rewards of these cards have to be altered so that they can always give a valid reward.

Solution:
Make most divination cards that previously granted a specific map now grant a specific tier of map.

Prophecy

Problem:
Most prophecy content is not up to our modern standards of league quality or rewards, and as new systems and mechanics are introduced, older content is gradually retired.

Solution:
Remove the Prophecy mechanic from the game, and move many of its rewards to other content.

Problem:
Some Divination cards grant Prophecy-related rewards that can no longer be obtained (for example, sealed prophecies).

Solution:
We have updated some Divination Cards that previously awarded Sealed Prophecies, and temporarily disabled others that did not have a relevant update that could be made.

Betrayal

Problem:
Leaders are only able to reinforce a job in specific situations where another job member is a higher or lower rank. This can result in a player unknowingly preventing a Leader from joining, and locking out any reinforcements from joining an encounter.

Solution:
Betrayal job Leaders can now assist as reinforcements on a job if there are a total of 3 ranks worth of syndicate members in that job. This allows you to draw a leader out more easily by having multiple equally ranked members on a job, or a single rank 3 member on a job.

Delve Biome Modifiers

Problem:
Newly-introduced delve biome modifiers that forced all side passage chests to be a specific chest type (such as fossils or azurite) could be used to repeatedly farm the same section of passage to produce huge amounts of resonators and fossils.

Solution:
Change Delve biome modifiers that forced chests in side passages to be a particular chest to instead only affect chests behind fractured walls. Modifiers that made side passage chests of a particular type remain unchanged.

Problem:
Newly-introduced delve biome modifiers that caused the crawler to consume less sulphite could be used to farm experience very efficiently by finding a biome with a high value of this mod, repeatedly running the same path and logging out before completing the encounter.

Solution:
Reduce the values of sulphite-used biome modifiers

 

Monster Balance

Act 2 Improvements

Problem:
Many monsters in act 2 are not up to the standard of challenge and polish of other content.

Solution:
Improve the behaviour of most Act 2 monsters, raise the life of some weaker Act 2 monsters and add new monster varieties to some Act 2 areas

 

Tormented Martyrs

Problem:
Monsters touched by Tormented Martyrs explode on death. The danger posed by this explosion is hard to predict due to being dependent on the monster’s main hand attack damage, which varies widely between monster types.

Solution:
Change the damage dealt when Tormented Martyr-touched monsters explode to be based only on the monster’s level, meaning that every monster in a given area will deal a similar amount of damage when it explodes.

Existing Monster modifiers

Problem:
Certain random monster modifiers have outdated values, and a more diverse set of modifiers are required for Archnemesis to provide an even spread of effects on killing Rare monsters.

Solution:
Update and add to monster modifiers. Add more options for Caster monsters to allow more diverse modifier outcomes, and new enhanced defence modifiers.

 

Mausoleum Map Boss

Problem:
The Mausoleum Map Boss’ Detonate Dead is not very well-telegraphed, making an avoidable source of damage hard to identify.

Solution:
Reduce the number of corpses Tolman, The Exhumer, is able to explode at once and add a visual effect wind-up to the skill.

Player Balance

Hit-based Spellcasting

Problem:
Most hit-based Spellcasting builds deal too little damage and have too few defensive and mobility options when compared with alternatives like Traps, Totems, Mines, Triggered Skills or Damage over Time.

Solution:

  • Adjust the hit damage growth of most spells. The majority of spells gained around 45% more damage at gem level 20, resulting in up to 60% more damage by gem level 25. Some spells have received smaller adjustments or no adjustment. These less affected spells are generally those that provide more mobility or supplemental damage through duration mechanics.
  • Allow casters to obtain more cast speed through the Runic Dagger mod pool, increase some cast speed values and give rings and amulets additional tiers of cast speed modifiers.
  • Give Orb of Storms more damage and a mechanical redesign to solidify it as a great supplemental lightning damage skill.
  • Give Flameblast, Lightning Tendrils and Ice Spear some improvements to make them great skills for dealing high damage against a single target.
  • Improve many skills that rely heavily on unique Threshold Jewels to enhance their damage and remove or change these jewels. For many such skills, this means granting more damage in exchange for efficient sources of extra projectiles. This includes skills like Freezing Pulse, Frostbolt, Heavy Strike and Cleave. For damage-focused spells, the result of these changes means that their damage has increased on top of the damage multiplier noted above.
  • Lower the power of the Unleash Support. Because it is the single most impactful support for the kind of build that benefits from the aforementioned buffs, it creates limited options for these builds by feeling like the only option. With these builds otherwise being buffed, there should be more build options available than before.
  • Lower the damage from Totem, Trap, Mine and Trigger effects to balance out the buff to these spells. The intention is that in general, these builds should deal the same damage at high levels as they did previously. While at face value these changes will look like nerfs, for the most part they shouldn’t be due to the buffs to spells. However, we do acknowledge there will be a small number of builds that will be negatively affected by these changes. Additionally, because we’ve adjusted some support gems that multiply the number of traps thrown, we’ve provided some compensation for this on non-cooldown trap skills like Fire Trap and Lightning Trap.
  • Lower the damage of player Ignite by 28% to partially offset the damage increase that many Ignite-applying spells have received. For the majority of high level spell gems, this is a slight damage buff when combined with the above changes. Burning Arrow, Armageddon Brand, Explosive Arrow and several other skills have received changes to compensate for the lower damage of Ignite. Attack skills and a small number of spells that are not typically aligned with Ignites will have weaker Ignites as a result of this change. Introduced a mechanic for Ignite damage with melee attack skills to give some unconventional Ignite builds a new option for enhancing Ignites.

Hit-based Bow Attacks

Problem:
Hit-based bow attacks require an unreasonable amount of investment to reach competitive levels of damage. Builds that want to achieve this must utilise critical strikes and many skills can’t sufficiently invest in this mechanic without sacrificing defensive options.

Solution:

  • Give bows the same local added elemental damage modifiers as two handed melee weapon modifiers do, which are much stronger than the bow-specific modifiers used previously.
  • Improve the damage of bows in general, with some base types getting up to 50% more base damage than before.
  • Improve the Mastery options on Bow Passive clusters.
  • Added a new Keystone Passive, Precise Technique, which grants “40% more Attack Damage if Accuracy Rating is higher than Maximum Life” and “Never deal Critical Strikes”.
  • Make a number of improvements to quivers so that bows can receive much more damage from rare quivers:
  • We have reworked the quiver progression with new quiver types that provide a diverse set of useful implicits.
  • We have greatly improve Added Physical Damage modifiers on quivers.
  • We have replaced “Elemental Damage with Attack Skills” modifiers on quivers with “Increased Damage with Bow Skills” to allow quivers to roll another way to improve skills dealing Physical or Chaos damage.
  • We have taken the +1 Arrow prefix off influenced quiver modifiers and added it to the core modifier pool of quivers as a suffix.
  • We have added an extra tier to the Attack Speed and Accuracy modifiers on quivers.

Sources of Added Damage

Problem:
Added Cold, Lightning and Chaos Damage Support Gems provide significant unconditional added damage that outclasses many damage options available to some builds, most notably bow builds. By comparison, many other sources of added damage are relatively weak.

Solution:
Lower the strength of unconditional “Added Damage” Support Gems, and raise the strength of “Local Added Damage” and “Added Damage to Spells” on weapons.

 

Skill interactions with Hydrosphere

Problem:
Certain skills that have a chaining or shockwave effect can multiply their damage against single targets by also hitting Hydrosphere. These skills should not be balanced around using an off-class or off-theme skill like this. Maintaining the ability to use this interaction would prevent us from improving certain bow skills and hit damage spells without their maximum damage output being too high.

Solution:
Change Hydrosphere to have a one second cooldown before it can be hit again. This maintains the ailment mechanic on Hydrosphere to still allow for some special skill interactions but is no longer such a significant single target damage multiplier for so many skills.

Triggering Marks

Problem:
When applied through Mark-on-hit skills or unique items that trigger them, Marks are far more efficient for clearing and easier to sustain on boss fights. Builds that don’t have access to these high-end items are disadvantaged in comparison.

Solution:
Make Marks permanent so they only require a single cast for boss encounters. Add a new support gem that lets attacks trigger marks on hitting Rare and Unique targets.

Fortification and Damage Reduction

Problem:
Fortification gain being scaled by the damage dealt by a fortifying hit means that hitting monsters with very high amounts of damage reduction (such as in the Azurite Mines, the Simulacrum or against monsters that have just been spawned by certain league mechanics) can grant little to no fortification, even for builds with very high damage.

Solution:
Fortification generation now ignores the target’s damage reduction.

Attack characters and Frenzy Charge sustain

Problem:
Attack characters have limited powerful options for sustaining Frenzy Charges, forcing the use of specific skills for obtaining low opportunity cost Frenzy Charges. Marks have only one Mastery that provides an offensive effect, while the rest are Utility and Defence oriented. With Marks being easier to apply thanks to the new Mark triggering support gem, there could be a more diverse set of options for Mark investment.

Solution:
Added a new Mark Mastery: 10% chance to gain a Frenzy Charge on Hit against a Marked Enemy

Arrow Speed

Problem:
Arrow Speed is only used on one passive and a small number of gem qualities, but Galvanic Arrow’s “Increases and Reductions to Arrow Speed also apply to this Skill’s Area of Effect” stat is worded inaccurately to include the stat.

Solution:
Replace all sources of Arrow Speed with the same value of Projectile Speed

 

Reduced Resistances

Problem:
It’s possible to obtain high amounts of reduced resistances with uniques introduced in 3.17.0.

Solution:
Resistances can no longer be reduced by more than 100%. This does not change the cap of -200% for negative character resistances. This change affects stats that reduce resistances such as the reduced Fire Resistance modifier on Cowl of the Cryophile and the reduced Elemental Resistances modifier on The Annihilating Light.

Skill Balance

Problem:
Detonate Dead builds can gain significantly more damage by diluting the pool of Desecratable monsters with high-life Spectres. Because of how Desecrate selected monsters, the fewer monsters occurring in the area, the more damage Detonate Dead dealt.

Solution:
Change Desecrate to have a fixed chance to spawn a Spectre corpse. This means Detonate Dead’s damage should be more consistent based on which area in the game you are in. This also means there is no incentive to bring multiple different high-life spectre varieties, although you still benefit from bringing one high-life spectre into areas.

Problem:
Certain Corpses have far higher life totals than others, giving extreme survivability when used as a Spectre and very high damage of skills based on their corpse life.

Solution:
Lower the life of Spectre versions of monsters that have very high life totals. Their life is being brought down to match Kitava’s Herald monsters. This will affect their corpse when created with Desecrate.

Problem:
Seismic Trap has very high damage scaling as its damage scales with increases to Area of Effect. Increasing the area of Seismic Trap impacts greatly increases the chance of multiple large bursts hitting a target, as area increases don’t affect the area where the impacts can occur. Though this mechanic is interesting, it provides far too much damage for the investment cost and the damage of the skill would have to be lowered to by so much to offset this that the skill would be very weak without the overlapping mechanic.

Solution:
Make modifiers to Area of Effect apply to the area Seismic Trap’s bursts can target at a ratio. This will slightly improve the area coverage of the skill while lowering the damage growth from increases to Area of Effect without removing their damage benefit entirely.

Problem:
Toxic Rain has very strong damage over time and a low build cost compared to other bow builds. It also benefits from some of the quiver and Mastery changes made to improve hit-based bow skills.

Solution:
Reduce the high-level damage of Toxic Rain in order to partially negate the improvements to quivers and bring it more in line with other skills.

Problem:
Items that Summon Spectral Wolf on Critical Strike or Kill will rapidly replace wolves when reaching the minion limit, which can replace an actively-attacking wolf with one that still has yet to play its emerge animation.

Solution:
Summon Spectral Wolf now refreshes the duration and life of an active wolf if the skill is already at its minion limit.

Unique Item Balance

Problem:
March of the Legion is a very low-cost method to gain four extra auras on some builds due to the change where Mana is not being required in order to cast an aura. It also took full advantage of the Supreme Ego keystone in a way that goes against the intent of the mechanic and gained a significant amount of power in the process.

Solution:
Rework the Blessing mechanic of March of the Legion to limit the number of Blessings you can have to one. Change the skill to cost mana instead of temporarily reserving mana. The process of making this change also highlighted a number of problems with other mechanics which has led to a ripple effect of other changes being required. Release Blessing as a Support gem, to make the mechanic available to builds that are not using the unique item. This is intended to be useful for high mana-use characters who wish to leave their mana unreserved and for characters using the Blood Magic keystone. Improve the aura level granted by March of the Legion so the item excels at using a Blessing aura. Remove Mortal Conviction and the life passives from behind the Blood Magic keystone and make a Mortal Conviction-style support gem that makes an aura free, and prevents you reserving mana. It will be mutually exclusive with Blessing skills, so you won’t be able to use both simultaneously. This support gem provides slightly less aura effect to the skill than the Blessing Support but has no cost or upkeep involved. Change Blood Magic to also grant 10% more life to compensate for the removal of the efficient life passives behind the keystone. Change Supreme Ego to not limit you to one aura and instead give more aura effect based on how much mana an aura reserves.

Problem:
The Shade Form skill (granted by the Shroud of the Lightless and Replica Eternity Shroud unique items) could, with heavy investment, have its duration extended to be longer than its cooldown, granting permanent immunity to physical damage.

Solution:
Change Shade Form’s cooldown to pause while the skill is active. Reduce the cooldown from 45 seconds to 40 seconds.

Problem:
The damage reduction granted by the Strength of Blood keystone (from the Lethal Pride unique jewel) incorrectly scaled with modifiers to life recovery rate, allowing it to reach 100% and for characters to be immune to damage.

Solution:
Strength of Blood’s damage reduction no longer scales with modifiers to life recovery rate.

Problem:
The Dancing Dervish unique item has no accessible way to sustain its mechanic on Boss fights, mostly due to Rampage stacks being difficult to activate in these fights and the summoned minion’s behaviour feeling sluggish while clearing.

Solution:
Change The Dancing Dervish to cause you to gain rampage on melee hits and improve its minion behaviour.

Problem:
Perfidy’s Dread Banner Fortification duration mod was causing issues with the new Fortification system that could not be reconciled.

Solution:
Replace Perfidy’s Dread Banner mod.

Problem:
The unique Voidfletcher quiver massively outclasses the single target damage bonuses of the best rare quivers for many builds. Its effective power is further improved by Bow damage changes, as it is capable of more than doubling the single target damage for many bow builds that have a large number of additional projectiles.

Solution:
Lower the damage multipliers of Voidfletcher arrows.

Problem:
The “All Attacks with this Weapon are Critical Strikes” modifier on Trypanon causes the critical strike chance of the weapon itself to display as 100%, as though it was modifying the weapon’s critical strike chance, which it doesn’t actually do. This would mean that Destructive Link would not grant 100% critical strike chance to the linked target.

Solution:
Change this modifier so that it does affect the critical strike chance of the weapon.

Problem:
The modifier to Total Mana Cost of Skills on Voidbringer and Apep’s Rage did not function correctly after the Mana cost rework in 3.14, as it applied after other modifiers, including Blood Magic.

Solution:
Replace these modifiers with an effect with a similar downside, which would no longer count as a cost. This means they will no longer prevent the skill being used if no mana is available.

Problem:
Stormfire’s “increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently” can be used with a number of specific mechanics to count as shocking a non-shocked enemy hundreds of times per second. This interaction provides problematic levels of damage.

Solution:
Update the Stormfire Unique Ring so the increased Burning Damage for each time you have Shocked a Non-Shocked Enemy Recently will be capped at 120%. To compensate, the base values of the damage increase will be raised to 8-12% increased Burning Damage. Existing items will be affected by this cap, but a Divine Orb will need to be used in order to update the increased Burning Damage values.

Item Balance

Problem:
The crafted version of added fire, cold, and lightning damage modifiers on Gloves are more powerful than the base modifier versions that can roll on Gloves.

Solution:
Add two new tiers of added fire, cold and lightning damage to the core glove modifier pool.

Problem:
Recouping Life from damage taken has too few locations to invest in the mechanic, with items only giving the mechanic on Unique items.

Solution:
Introduce ring modifiers that cause a percentage of the damage you take from hits to be recouped as life over the 4 seconds following the hit.

Problem:
The Veiled Belt modifier that provides Flask Effect and reduced Charges is a suffix, while the Belt modifiers in the core modifier pool that provide Flask Effect are prefixes.

Solution:
The Veiled Belt modifier that provides increased Flask Effect and reduced Flask Charges gained has been changed to a prefix modifier. Existing modifiers will be unaffected.

Problem:
The Crafting option for Attack Speed on Shields is a much smaller value than is obtainable on Dexterity based Shields.

Solution:
Change the Shield crafted modifier to use a higher Attack Speed value. This can apply to any Shield type.

Problem:
Increased Spell, Fire, Cold and Lightning Damage prefix modifiers on one hand weapons have a jump in values across tiers.

Solution:
We have smoothed the progression of tiers for increased Spell, Fire, Cold, and Lightning Damage on prefix modifiers, so there is no longer a sudden jump in values.

Problem:
Cluster Jewels allow the stacking of Maximum Total Life Recovery per second from Leech, letting the mechanic reach such high values that Strength of Blood would mitigate too much damage.

Solution:
Remove Maximum Total life recovery per second from Leech from Cluster Jewel notables, and improve other aspects of the Notables they come from.

Problem:
The Shortcut divination card allowed obtaining high-level flasks too early, but gave a low-level move speed modifier.

Solution:
Update its modifier to the highest movement speed modifier available, and raise the minimum drop level to 80.

Crafting Recipes

Problem:
With crafting recipes being removed from optional content in 3.16.0, the ability to unlock Socket crafting options was moved to far later in the game, when it is intended to be an early solution for guaranteed socket manipulation.

Solution:
These crafting recipes have been moved out of Maps. They can now be found in The Mines, The Grand Arena and Kaom’s Stronghold in Act 4.

Kirac League Mods Available During 3.17.0

  • Kirac’s map device options are now unlocked as you complete bonus objectives on your Atlas. These are the League Mods available during 3.17.0.
  • Fortune Favours the Brave (costs 3 Chaos Orbs): One of these options will be applied at random, including those you have not yet unlocked.
  • Abyss (costs 2 Chaos Orbs): Area contains an additional Abyss.
  • Domination (costs 3 Chaos Orbs): Area contains 3 additional Shrines.
  • Bloodlines (costs 3 Chaos Orbs): Magic Monster Packs each have a Bloodline Mod. Area contains 3 additional Magic Monster Packs.
  • Ambush (costs 4 Chaos Orbs): Area contains 4 additional Strongboxes.
  • Harbinger (costs 4 Chaos Orbs): Area contains 2 additional Harbingers.
  • Beyond (costs 5 Chaos Orbs): Slaying Enemies close together has a 15% chance to attract monsters from Beyond.
  • Ritual (costs 13 Chaos Orbs): Area contains Ritual Altars.

User Interface Changes

  • The Map Stash Tab map series behaviour has been changed. You can once again set all of your Map Stash Tabs to old map series if you choose. All of your purchased Map Stash Tabs that were not explicitly set to an older map series will now be set to remove-only and replaced with empty current map series Map Stash Tabs when a new map series is released. You can now promote a remove-only Map Stash Tab to be active, provided you have an empty active Map Stash Tab for it to replace.
  • Added a section to the Map Stash Tab for storing Conqueror, Elder and Shaper Guardian Maps.
  • Added an option to visually hide your life and mana reservation, so your actual usable life and mana are scaled to fill your entire orbs. This can be found in the UI Options, under Gameplay.
  • The Advanced Mod Descriptions of an item will now display the English name of base item types and Unique items when playing Path of Exile in languages other than English.

Quest Rewards

  • Divine Blessing Support is now offered to the Templar for completing A Fixture of Fate.
  • Eternal Blessing Support is now offered to the Marauder for completing The Eternal Nightmare, and can be purchased from Petarus and Vanja by all classes.
  • Mark on Hit Support can be purchased from Petarus and Vanja by all classes after completing The Eternal Nightmare.

Bug Fixes

  • Fixed a bug where some modifiers would display the lowest item-level version of that modifier as tier 1, with the highest item-level version of that modifier displayed as the lowest tier.
  • Fixed a bug where poisoning yourself through The Golden Rule Unique Jewel with the “Enemies Poisoned by you cannot deal Critical Strikes” Claw Passive Mastery allocated would cause you to be unable to deal Critical Strikes.
  • Fixed a bug where Divergent Cast while Channelling was granting increased effect of non-damaging ailments on enemies for Supported Skills, rather than Supported Triggered Skills.
  • Fixed a bug where it was possible to damage yourself when using Vaal Cold Snap.
  • Fixed a bug where Hydrosphere would not continually apply the drenched debuff to Totem Enemies.
  • Fixed a bug where Defiance Banner was not gaining stages at the correct rate.
  • Fixed a bug where Creeping Frost was not interacting with Tornado correctly.
  • Fixed a bug where increased Attack Speed could decrease the speed of Monster projectile attacks.
  • Fixed a bug where using Molten Shell whilst channelling Cyclone with the Gluttony Unique Belt equipped could cause desync.
  • Fixed a bug where Heist Laboratory Blueprint and Contract areas could slow down to an absolute crawl.
  • Fixed a bug where Blade Trap would not have its spell damage increased when supported by Iron Will.
  • Fixed a bug where Belts with some Energy Shield and Armour modifiers could not be reforged with random modifiers, including a Defence modifier, through Harvest crafting.
  • Fixed a bug where Monsters in the Domain of Timeless Conflict would not revive if they were killed as soon as they spawned.
  • Fixed a bug where The Vaal Omnitect’s Thrusters could continue to deal damage after death.
  • Fixed a bug where some Squid Monsters were still able to blind you with the Garukhan “Cannot be Blinded” Pantheon selected.
  • Fixed a bug where the Grasping Vines debuff was not applying the correct movement speed reduction.
  • Fixed a bug where Evasion Rating from Auras was not taken into account when entering areas if you had both Ghost Reaver and Ghost Dance Keystone Passives allocated.
  • Fixed a bug where the “All Damage inflicts Poison while affected by Glorious Madness” modifier on the Beacon of Madness Unique Boots was not working correctly
  • Fixed a bug where Battlemage’s Cry was not interacting correctly with Iron Will Support.
  • Fixed a bug where “Exerted Attacks deal increased Damage” only applied to attack damage, rather than to all damage with exerted attacks.
  • Fixed a case where the War Bringer Berserker Ascendancy Passive had an incorrect description. It has been updated to clarify exerted attacks deal more attack damage, rather than more damage.
  • Fixed a bug where it was not possible to equip Skill Effect Microtransactions to Skills granted through Scourge modifiers.
  • Fixed a case where Anomalous Earthbreaker has an incorrect description. It has been updated to clarify it provides increased effect of Ancestor Totem buff, rather than increased effect of buffs your Ancestor Totems grant while active.
  • Fixed a bug where the damage from Vaal Detonate Dead’s explosion was able to be reflected.
  • Fixed a visual bug where it was possible for a Summoned Golem to display an Elemental Overload buff.
  • Fixed a bug where the Varunastra Unique Sword was not working correctly with Mace Passive Masteries.
  • Fixed a bug where the Chance to Block Spell Damage Armour crafting bench option was listed as a Suffix instead of Prefix.
  • Fixed a bug where the Touch of Cruelty Cluster Jewel Passive incorrectly stated Chaos Skills had a chance to Hinder Enemies on Hit, when this only applies to Chaos Spells.
  • Fixed a bug where the Harvest Craft that exchanges Breach Splinters or Breachstones into Splinters or a Breachstone of another type did not specify which kind of Breachstones it works on.
  • Fixed a bug where Flasks were able to be triggered after they were refilled when leaving a Hideout or Town.
  • Fixed a rare bug with Item Filters where HasExplicitMod and HasEnchant could filter items incorrectly if used with certain numeric operators.
  • Fixed a rare bug where the Map Stash Tab could fail to display recently stashed Maps if they were added quickly.
  • Fixed a bug where the Champion’s Arrival Portal Effect microtransaction had an excessively long close animation.
  • Fixed a bug where ignites from Stygian Wave of Conviction would be green.
  • Fixed a bug where the Aesir Weapon Effect looked incorrect when applied to the Cane of Kulemak.
  • Fixed a wonky visual interaction between the Scavenger Blood Rage and Aureate Halo microtransactions.
  • Fixed two instance crashes.

Source: Path of Exile

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

The Wolf Among Us 2 First Trailer Released, Coming to PC and Consoles This 2023

It’s a good day today for Telltale Games fans, as The Wolf Among Us 2 has finally gotten its first trailer released, and with it, confirmation that it’s slated to come to PC and consoles this 2023! The studio is diving back into the world of Bill Willingham’s Fable comic book universe with one of their long awaited sequels!

Here’s the newly released trailer unveiled today:

Once again players will take control of Bigby, otherwise known as the Big Bad Wolf in this long awaited sequel. To give you a bit more on this, here’s an overview from the official Telltale Games page:

Bigby and Snow are returning to untangle more mysteries in the much-anticipated sequel to one of Telltale’s most beloved games, The Wolf Among Us. Award-winning voice actors Adam Harrington and Erin Yvette are back to breathe life into the main characters (Bigby and Snow). The lead writer, creative/game directors, and composer of the original game are back for another trip into the dark universe of Vertigo’s Fables graphic novels in The Wolf Among Us 2.

Telltale Games has recently come back after quite the hiatus from making games, with the company announcing their first project in adapting The Expanse and announcing the project with a trailer released during last December’s The Game Awards. You can check that out here if you missed it.
The Wolf Among Us 2 will be released some time this 2023.

Tim Villasor

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Sifu DLC & Post-Launch Content Confirmed by Developer SloClap

Sifu DLC and post-launch content has been confirmed by developer SloClap, with the studio saying that the focus will be on the single player experience alone. Good news for everyone who’s enjoying the kung fu beat ’em up game that everyone is talking about, as it is going getting more stuff down the line.

In an interview with GamingBolt, SloClap marketing manager Félix Garczynski emphasized that they studio has additional content planned and it will not involve anything multiplayer.

Sifu will remain single-player only.

We are an independent studio with limited means, and we wanted the team to focus on creating an immersive and distinctive single player experience. We do have additional content planned for post-launch though!”

Released for PlayStation consoles and PC, Sifu puts players in control of a kung fu martial artist on a quest for vengeance after everything he knows is taken away from him. The game sees the players guide the warrior through a series of battles, with time as your enemy and pushing forward your only option.

The game is undeniably one of the best looking indie games made to date, and you can read our review on the game here and see why it’s a must play for martial arts fans and enthusiasts.

Sifu is now available for PS4, PS5, and PC.

Source: GamingBolt

Tim Villasor

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COD Vanguard & Warzone Season 2 Operators Introduced in New Trailer

Following the release of its roadmap yesterday, Activision has now showed off the COD Vanguard and Warzone Season 2 Operators via a new gameplay trailer! Under the moniker of Task Force Yeti, check out the details of these new Operators as they come into the new Season of Call of Duty.

Here are more details on the Operators joining Season 2 of COD Warzone and Vanguard:

Anna Drake

Favorite Weapon: KG M40 (unlocked free at Tier 15 of the Season Two Battle Pass)

Year of Birth: 1923

Nationality: Austrian

Anna Drake was born in Vienna where she enjoyed hiking and skiing in the nearby wilderness. Her pleasant life was destroyed during the Nazi invasion. The Kristallnacht pogrom demolished her home and heritage, as her family and friends were executed. Anna was taken prisoner, the last of her family alive. She bravely escaped, then joined the resistance with the Ö5 network.

Unlock Anna Drake and her Legendary “Overcoat” Operator Skin immediately at Tier 0 through purchase of the Season Two Battle Pass. Reach Tier 100 to claim her Legendary “White Mirage” Skin, a look that’s sure to send shivers down enemy spines.

Thomas Bolt

Favorite Weapon: Whitley (unlocked free at Tier 31 of the Season Two Battle Pass)

Year of Birth: 1900

Nationality: Canadian, Spanish

Thomas was born in New Carlisle Quebec to a French father and a Spanish mother, and grew up in Spain. He fought in World War I, served as a volunteer for the Mackenzie–Papineau Battalion, and drove tanks in World War II. His battle experience hardened him, but only out of care for his soldiers in an attempt to send everyone back home. He loves his partner and is optimistic about returning to him after the war.

Unlock him via the Thomas Bolt Operator Bundle, releasing in the Store shortly after the Season Two launch. Get his Legendary “Chill Factor” Skin, two Weapon Blueprints, the “Torqued Off” Highlight Intro, the “Souvenir Cowbell” Charm, and more when you purchase the Bundle.

Gustavo dos Santos

Favorite Weapon: Armaguerra 43 (coming later in Season Two)

Date of Birth: 1911

Nationality: Brazilian

A wealthy playboy, Gustavo dos Santos fled Brazil to be a frivolous socialite in Paris. After a chance encounter with a French resistance agent revealed Germany’s secret plans for Brazil, Gustavo risked his life to deliver the intelligence to his homeland. He joined the “The Smoking Cobras,” (also known as the Brazilian Expeditionary Force) and took Monte Castello, the last line of Nazi defenses in Northern Italy.

Unlock Gustavo dos Santos by purchasing his Bundle, arriving later in Season Two.

All three Operators will follow the new 20-level Operator XP progression path, including Operator Quips, two Skins, XP Bonuses, a Finishing Move, and more. Call of Duty Vanguard and Warzone will deploy this February 14 across PC and consoles.

In case you missed it, check out the latest patch notes for Call of Duty Black Ops Cold War here, which resolved a number of isses on both PC and consoles.

Source: Call of Duty

MP1st Staff

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PS5 3.0-05.00.00 Beta Rolling Out, Additional Features and Changes Revealed

As announced yesterday, Sony has begun sending out invites to both the PS4 and PS5 software betas. While the company outlined some of the highlights of the firmware updates, it seems that there is actually a bit more included as the official PS5 Beta 3.0-05.00.00 changelog has been revealed. 

As taken from the software beta screen, down below you’ll find the full changelog that is included in the PS5 3.0-05.00.00 Beta update. Some unannounced features include safer child account features, more emojis, additional button guides for the web browser (only used for user guides and in-game features,) and more!

PS5 3.0-05.00.00 Beta Update Notes:

Main features updated in this system software beta program version

  • In (Game Base), we’ve updated the following:
    • Voice chats are now called parties.
    • For easier access, we’ve divided Game Base into three tabs: [Friends], [Parties] and [Messages].
    • Now when you start a party, you can select either an open party or a closed party.
      • An open party lets your friends join without an invite. Friends of party members can also join.
      • A closed party is only for players you invite.
  • From the Game Base control menu and cards, you can now do the following:
    • View all your friends under the [Friends] tab in the control menu.
    • Start Share Play directly from the voice chat card. You no longer need to start Share Screen to use Share Play.
    • Add a player to a group, or create a new group directly from the messages card. You can also send video clips, images, quick messages, and view a group’s shared media from this card.
    • Now when someone in a party is sharing their screen, you’ll see the (c )) on air icon. You can check this in the [Parties] tab.
    • The player search feature and friend requests are now under the [Friends] tab.
    • We’ve made it easier to decline friend requests by adding a [Decline] button to your friend request list.
  • In ® (Accessibility), we’ve updated the following:
    • We’ve updated the following for the screen reader:
    • The screen reader is now supported in six additional languages: Russian, Arabic, Dutch, Brazilian Portuguese, Polish, and Korean.
      • The screen reader can now read aloud notifications.
      •  You can now enable mono audio for headphones, so that the same audio is played from both the left and right headphones.
      • While your headphones are connected, go to [Settings] > [Sound] > [Audio Output], and then turn on [Mono Audio for Headphones]. Alternatively, go to [Settings] > [Accessibility] > [Display and Sound], and then turn on [Mono Audio for Headphones].
    • You can now show a check mark on enabled settings so you can easily see that they’re turned on. • Go to [Settings] > [Accessibility] > [Display and Sound], and then turn on [Show Check Mark on Enabled Settings].
  • In (Trophies), we’ve updated the following:
    • The visual design of trophy cards &  the trophy list has been updated.
    • You can now see suggestions for which trophies to earn on the trophy tracker when you’re playing a game.
  • For the features available from the Create menu, we’ve updated the following:
    • You can now start Share Screen and stream your gameplay to an open party.
  • We’ve added a new feature: Voice Command (Preview). Voice Command (Preview) understands speech commands for finding and opening games and apps, as well as controlling media playback.
    • To get started, go to [Settings] > [Voice Command], and turn on [Enable Voice Command (Preview)]. Then, call out “Hey, PlayStation!” and ask your PS5 to do something.
    • You can use this feature to help you find and open games and apps, control your media without even touching a button, and much more. • Currently, Voice Command (Preview) is only available in English for players with PSN accounts in the US & UK.
  • We’ve added Ukrainian language support.

Other updated features

  • We made the following improvement in game library:
    • Under the [Your Collection] tab, you can now filter your games by genre to find the games you want to play more quickly.
  • We’ve pinned PlayStation Plus to the left edge of the games home screen.
    • You can now redeem monthly games more quickly.
    • Get easier access to the PS Plus game collections from home screen.
  • We’ve added a button guide to show you how to reload and zoom while using the Internet browser.
  • If you want to report something that someone in a party said, there are now visual indicators for you to identify who was speaking. This will help PlayStation Safety take appropriate action based on your report.
  • We’ve made the console safer for child accounts:
    • When viewing a purchased or installed game they’re restricted from playing, the background image of the game is hidden.
    • Activity cards, such as those displayed in the control center or game hub, won’t be displayed for age-restricted games.
  • Now you can keep the games or apps you choose on your home screen.
    • When focused on a game or app, press the options button to open the options menu, and select [Keep in Home]. The games and apps you choose to keep will stay on your home screen.
    • You can keep a maximum of 5 games and apps on each home screen
    • You can now have three more games and apps appearing on your home screen.
  • We now support more emojis.
  • We changed the keyboard layout for Polish.
  • We’ve updated the DualSense wireless controller device software to improve stability.

System software limitations The beta program has certain limitations. Be sure to read the limitations below before using.

  • In Game Base on PS5 and Party on PS4, if you select [Open Party] when starting a party, only players using the beta version of the PS5 or PS4 system software will be able to join. To start a party that players who aren’t using the beta version can also join, select [Closed Party].

Of course with this being a beta, there could be more features included in the final release, as well as some of these not being included when the actual firmware update is released out into the wild.

Additionally, PlayStation may have snuck some other features not included in the changelog. Should any of those features surface, we will be sure to update this post. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

New PlayStation Store Sale “Add-On Deals” Now Live This Feb. 9, Over 500 Items Discounted

Sony has launched a new PlayStation Store sale this week, and this is called the “Add-On Deals.” As one might expect, this isn’t a sale focused on games, but on DLC, booster packs and more. Check out the full list of items below.

New PlayStation Store Sale “Add-On Deals” List of Items:

PSN Store Add-On Deals Link

We’re expecting a new game sale to be rolled out next week. Don’t be surprised if we get a new “Weekend Offer” sale this Friday, either. If we do get one, we’ll be sure to let our readers know.

In other PlayStation news, don’t forget that Sony has rolled out the latest PS5 and PS4 beta firmwares for beta testers today! Read up on what the major changes are, right here.

More PlayStation Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Dead by Daylight Update 2.42 Patch Notes; Rolled Out for Bug Fixes This Feb. 9

Behaviour Interactive has released the latest Dead by Daylight patch today! The Dead by Daylight update 2.42 patch is also known as bugfix 5.5.2 by the studio, and as the name implies, includes a host of fixes. Read on for the full DBD 5.5.2 patch notes.

Dead by Daylight Update 2.42 Patch Notes | Dead by Daylight 5.5.2 Patch Notes:

Content

  • Boil Over
    • Changed to give 33% of current wiggle progress when falling from great heights (was a flat 25% increase)

Dev Note: This change prevents abuse of Boil Over in specific map locations where the killer has no choice but to drop from a height. It still stays relevant for longer walks and especially for basement access. At over 75% wiggle progress, it still results in an insta-drop.

  • Changed “Rite of The Executioner” Daily Ritual to require sending 2 Survivors to Cages of Atonement (was 4)

Bug Fixes

  • Fixed an issue that caused some players to encounter a Grade Reset after updating to patch 5.5.1. Note: This issue was only visual.
  • Fixed an issue that caused the Wraiths Withering Vine cosmetic to erroneously be unlocked for all players.
  • Fixed an issue that caused the Hillbilly’s Fable Acres Delivery torso cosmetic to clip into the camera when hooking a Survivor.
  • Fixed an issue that caused the HUD score alerts to lose their formatting when using the Large Text setting.
  • Fixed an issue that caused players with at least 1 game played but 0 pips to not receive any reward at the end of season.
  • Fixed an issue that caused the Nemesis’ tentacle strike recovery animation to be missing when too close to an asset.
  • Fixed an issue that caused the Nurse to not be able to lunge after a blink if the attack input is pressed before the end of the blink.
  • Fixed an issue that caused the Nurse’s second blink to be delayed and thus cover less distance.
  • Fixed an issue that caused the Nurse not to enter fatigue when having a grab validation fail after blinking.
  • Fixed an issue that caused the Nurse’s hand not to close properly when charging a chain blink.
  • Fixed an issue that caused the Nurse to be able to blink out of bounds past the exit threshold in the Springwood maps.
  • Fixed an issue that caused the Nurse to be able to blink out of bounds past the exit threshold in the Backwater Swamp maps.
  • Fixed an issue that caused the Survivors to use ”Dead Hard” to jump on rocks near the Ferry Boat.
  • Fixed an issue that caused Jonah’s tablet to be visible on the floor of the Vat room in The Game map.
  • Fixed an issue that caused hooks in the Eyrie of Crows map to be missing the white glow from Scourge Hook perks.
  • Fixed an issue that caused a small part of the Entity to stretch when a Survivor is sacrificed.
  • Fixed an issue that caused the exit prompt to become unresponsive after adding a friend in the Friends List.
  • Fixed an issue that may have caused the game to become stuck when joining an almost full survivor lobby (PS4/PS5 only)

Keep tabs of all our Dead by Daylight posts by bookmarking this page.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.