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F1 22 Countdown Site Unveiled; Official Reveal Set for April 21

EA has put up the F1 22 countdown site as the next game in the series is set for its official reveal this April 21! At the time of writing, the countdown is at a day and two hours, which means that we can expect the full reveal to come sometime tomorrow.

The countdown site for F1 22 does not reveal a ton, with just a countdown timer filling in most of the space. However, one important thing to note is that the game will possibly be called F1 22, moving away from the 20xx naming scheme (for context, the current game in the series is F1 2021).

As of what we can expect from this new title, it’s still up in the air; however, some avid players over on Reddit have mentioned that a leak has surfaced that confirms VR support for the game, a feature which is sure to please those who really value immersion in their racing sims.

In any case, stay tuned here at MP1st for the full rundown of the F1 22 official reveal tomorrow!

Source: EA

MP1st Staff

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Warhammer Vermintide 2 Update 1.29 Released This April 20

Fatshark has released the Warhammer Vermintide 2 update 1.29 patch today, and this one is for various changes and fixes to the game! Check out the full Warhammer Vermintide 2 April 20 update patch notes below.

Warhammer Vermintide 2 Update 1.29 Patch Notes | Warhammer Vermintide 2 April 20 Update Patch Notes:

At the time of writing, Fatshark has not yet released the full patch notes for the game. However, according the PS4 update history, here are the changes made within this latest update:

Version 1.29

* Fixed various issues found in Patch 1.28

* See the forums for more details

There you have it. Fatshark has not revealed which issues were fixed for the previous update, but you can check out a list of known issues below:

PC

  • Other Issues
    • Poor performance. Players are seeing improvements after disabling the Steam Overlay and/or disabling mods
    • The Okri’s Challenges ‘Tech, No Mage”, ‘Peacemaker’, ‘Stout Heart, Steady Aim’, and ‘Menagerie of Murder’ are not working as expected

Xbox One/Xbox Series X|S

  • Known Crashes
    • A crash can occur when emoting, if the player is using a keyboard and mouse

In case there are any more notes released, we’ll be sure to update this post.

MP1st Staff

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Minecraft Dungeons Update 1.25 Out for 1.14.1.0 Luminous Night This April 20

Double Eleven has released the Minecraft Dungeons update 1.25 today, and this one is for Patch 1.14.1.0 which is also called Luminous Night! Check out the full Minecraft Dungeons April 20 update patch notes below.

Minecraft Dungeons Update 1.25 Patch Notes | Minecraft Dungeons April 20 Update Patch Notes:

1.14.1.0 – April 20, 2022

Become the avatar once more and take on new challenges in Luminous Night – Minecraft Dungeons’ second seasonal adventure. Explore the Tower by night, with fresh floors that feature mysterious murals, perplexing puzzles, and a fiery foe that may prove too hot to handle for even the most seasoned adventurers. Earn new, radiant rewards that will light up your surroundings with bioluminescent delight, from thematic skins and emotes to dreadfully adorable Ministrosity and Abomination pets. Up your game with additional quality-of-life features such as the storage chest and improved user interface. Luminous Night is here – what will you discover before daybreak?

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Check out the latest Developer Diary for a run through on some of the new features! The Seasonal Adventures FAQ is also a great resource to learn even more about seasons in Minecraft Dungeons.

This update also brings many bug fixes to the game. Please search for any bugs you find on bugs.mojang.com and let us know what you think at feedback.minecraft.net. We appreciate your continued support in reporting issues! If you’re looking to join a community of like-minded players, hit up the official Minecraft Dungeons Discord server at discord.gg/MinecraftDungeons.

The Tower:

Explore the Tower as you’ve never seen it before, with floors that feature new biomes, perplexing puzzles, and the Wildfire – an old fan favorite that is making a triumphant return to the Minecraft universe.

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  • Adventure Points are now rewarded after clearing each floor of the Tower, even if the Tower run is failed. Clearing the Tower grants maximum points!
  • When a floor has been cleared of all mobs, there is now a popup notification to indicate the floor is now clear
  • The waypoint to the exit now only appears when the floor has been cleared

Seasonal Adventure Rewards and Progression:

Luminous Night features plenty of radiant rewards that will light up your surroundings with bioluminescent delight! These include the dreadfully adorable Ministrosity and Abomination pets, but also plenty of shiny emotes, skins, capes, and flairs.

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  • The active season can be changed in the Adventure Hub so you can still earn rank and rewards from Season 1. Setting the season in the Adventure Hub will make all Adventure Points go toward ranking up in the selected season!
  • New and exciting weekly challenges have been added to the rotation, with many adjustments to pacing made directly from community feedback
  • A popup message now appears during gameplay to let you know when weekly challenges have been completed
  • Many reworks to the Adventure Hub for better readability and navigation

Storage Chest:

  • The Storage Chest has been added to The Camp, allowing you to store an additional 300 items per character

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  • Contents in the Storage Chest can be transferred between platforms, along with other character data, using Cloud Saves

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New Achievements:

  • With this release, you’ll discover and unlock 10 new achievements during your adventures!

Changes and Fixes:

Stability

  • Fixed several crashes that could occur during gameplay

The Tower

  • Fire-resistant mobs can no longer fall into lava on certain Tower floors
  • The Uniquesmith now upgrades the power level of a selected item to match the player’s strongest piece of gear
  • Fixed multiple exploits surrounding bosses and obtaining overpowered gear in the Tower (MCD-6947, MCD-6922)
  • Fixed missing sounds when bosses spawn in the Tower (MCD-7001)
  • Added missing sounds to the Tower Keeper on the Tower Failed screen
  • Fixed some Tower doors that could be opened twice, blocking progression through the Tower (MCD-6916)

Weekly Challenges

  • Mobs killed by Thorns armor enchantment now count towards the ‘Defeat X Mobs’ weekly challenge
  • Mobs killed by the Shock Web ranged enchantment trap effect now count towards the “Defeat X Ancient Mobs” weekly challenge
  • Mobs killed by Electrified armor enchantment now count towards the “Defeat X Ancient Mobs” weekly challenge

Enchantments

  • Fixed Luck of the Sea enchantment incorrectly labelling Common items as Unique (MCD-7028)
  • Updated Unchanting’s description to “Deal more damage to enchanted enemies”, so it encompasses both melee and ranged (MCD-6323)
  • Shadow Shifter is now properly affected by cooldown-reducing enchantments and effects (MCD-6389)
  • Beast Surge upgrade tiers now show “pet boost”, as the enchantment affects pet attack and movement speed

Missions

  • If an Ancient Hunt begins with Spider Cave, the player no longer loads into the mission already surrounded by enemies (MCD-6684)
  • Fixed an area in Fiery Forge that players could get stuck in after dying (MCD-6716)
  • Fixed falling tiles on End Wilds to now fall properly when an arena is triggered (MCD-6993)
  • Fixed doors in Overgrown Temple that led to nowhere (MCD-6587)
  • Fixed an area in The Stronghold that players could fall out of (MCD-6933)
  • Fixed the Fiery Forge ambush gate’s forcefield remaining visible after the gate is opened
  • Removed a pesky invisible barrier in Highblock Halls
  • Fixed players not being able to pass through a gate in Pumpkin Pastures in online multiplayer
  • Fixed an area on Windswept Peaks that allowed players to walk through walls (MCD-6401)
  • Fixed a gate on Broken Citadel not appearing for clients during online multiplayer sessions
  • Fixed redstone cores on Fiery Forge lacking button prompts when interacting with a controller
  • Fixed an invisible barrier that blocked TNT in the spider den area of Creeper Woods
  • Players can no longer get stuck in a puzzle cube on Gale Sanctum
  • Quadrupled Minecart damage to players in response to community feedback

Gear

  • Daggers, Scythes, and their respective Unique variants have been added as potential gear drops in Lone Fortress on Adventure difficulty
  • Melons now heal 75% over 15 seconds (MCD-7019)
  • Bosses can no longer be instantly defeated with Scatter Mines (MCD-6683)

Mobs

  • Spiders, Witches, and Frozen Zombies can no longer shoot projectiles after being defeated (MCD-6995)
  • Skeleton Vanguards now have more enchantment options (MCD-6634)
  • Raid Captains are now immune to wind (MCD-6783)
  • Solemn Giant now wears a helmet (MCD-7000)

Jungle Abomination

  • The Jungle Abomination arena in Overgrown Temple is now smaller
  • Chase speed has been increased to 1.4
  • Altered poison 360 attack to fire two volleys 0.5s apart with a 22.5-degree difference in angle
  • Damage multiplier for poison darts has been increased to 1.35
  • Poison 360-degree attack cooldown has been reduced from 20 seconds to 10 seconds
  • Added combined attack, which summons vines and fires 360-degree darts at the same time
  • Created new projectile and poison effect for the Jungle Abomination’s attack
  • Added Poison (5s) to the Jungle Abomination’s melee attack
  • Added poison resistance to the Jungle Abomination

Wretched Wraith

  • Wretched Wraith Health Increased from 9,000 to 11,000
  • Wretched Wraith incoming ranged damage reduced from 0.7 to 0.6
  • Wretched Wraith is now affected by the Smiting enchantment

User Interface

  • If you’re playing in South Korea, we added gameplay timers and notices in compliance with gaming laws to help remind players to take occasional breaks from gameplay
  • “Damage Dealt” and “Damage Done” values in post-mission screen can no longer appear as negative values (MCD-5384, MCD-5978)
  • The threat level slider on the mission select screen now defaults to the recommended level (MCD-7032)
  • TNT and auras from the player armor are no longer visible while in merchant menus (MCD-6892)
  • Emote previews now appear properly after Battlestaff and Rapier were equipped
  • Characters no longer stand still after Battlestaff and Rapier were equipped (MCD-5778)
  • Fixed the progress bar stretching when teleporting to another player (MCD-6762)
  • The Ancient Hunt screen now longer shows merchants in the background, after visiting them (MCD-6928)
  • Fixed missing lines on the mission select screen that connect secret missions to their unlock missions
  • Guests in local co-op sessions can now properly see skins selections when joining an in-game session
  • The “Settings changes detected” message now appears properly in Controller area of Settings
  • Players are no longer pulled out of the pause screen if their controller disconnects
  • Fixed directional input becoming unresponsive after disconnecting and reconnecting controllers on merchant screens when playing on Xbox
  • “View Controls” and “Customize Controls” menu options now navigate to the proper screens depending on what input method is currently being used (MCD-1133)
  • Fixed navigation of the cosmetics menu with a controller causing the character to stutter
  • Fixed objective text not disappearing fully after progressing to a new Tower floor (MCD-6969)
  • Eye of Ender doors now have button prompts when interacting with a controller

Known Issues:

The following are issues that the development team is aware of and will be working to resolve in upcoming updates:

  • A crash may occur when alternating between Adventure Hub pages using controller trigger buttons
  • ‘Weekly challenge complete’ toast notifications are not localized for all supported languages

That’s it for this latest patch for Minecraft Dungeons. Stay tuned here at MP1st for future updates!

Source: Minecraft

MP1st Staff

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The Crew 2 Update 1.24 Out for Brand Name Fixes & More This April 20

Ubisoft has released The Crew 2 update 1.24 patch today, and this one is for some fixes for localized brand names and more! Check out the full The Crew 2 April 20 update patch notes below.

The Crew 2 Update 1.24 Patch Notes | The Crew 2 April 20 Update Patch Notes:

🛠 Scheduled Patch Maintenance 🛠

📅 This Wednesday, April 20.

🎯 Fixing:

✅ Brand name display in localized languages.

✅ Other minor fixes for an upcoming LIVE Summit.

🕘 From: 8AM UTC / 4AM EDT

📉 Estimated duration: 3 hours

🎮 Platforms: PC, PS, Xbox, Stadia

That’s it for this relatively small patch. In case you missed it, Ubisoft confirmed a couple of weeks ago that they will be releasing a 60fps patch for PS5 and Xbox Series X for The Crew 2, which would also include weather and grading modifications for the next-gen systems. Check out the full article here to see what and when you can expect this next big update for the game.

Source: Twitter

MP1st Staff

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Horizon Forbidden West Update 1.12 Out for Progression Fixes & More This April 20

Guerrilla Games has released the Horizon Forbidden West update 1.12 (PS5 version 1.012) patch, and this is for progression fixes, datapoints not unlocking, and other various improvements. Read on for the complete Horizon Forbidden West April 20 patch notes.

Horizon Forbidden West Update 1.12 Patch Notes | Horizon Forbidden West Update 1.012 Patch Notes | Horizon Forbidden West April 20 Patch Notes:

PATCH NOTES

KNOWN ISSUES

We are currently looking into several issues reported by the community. Please note that these issues are not yet fixed in this patch, but our teams are aware of them and they’re being investigated.

  • The team continues to make tweaks to the game’s content with the goal to reduce visual shimmering.
  • Players have reported an issue in Side Quest “Lofty Ambitions”. After Abadund’s dialogue has taken place, the player will temporarily not be able to trade with Abadund due to no prompt appearing.
  • Players have reported an issue in Side Quest “A Soldier’s March” where after defeating the Frostclaw, the mission objective does not complete.
  • Players have reported an issue in Handa’s Contract “Ancient Relics”, where the mission progression will be stuck on “2/3 Gather Ancient Relics”, or “Go to the Northern Ancient Machine Site” if the player leaves the area.
  • Players have reported that the Apex Grimhorn does not spawn in game outside of quests, potentially preventing players from obtaining 100% game completion.
  • Outfits may appear to be covered by dark shadows in inventory.

FIXES AND IMPROVEMENTS

Main Quests

  • Fixed an issue in the Base where players could get stuck in the bathroom.
  • Fixed an issue in Main Quest “Reach for the Stars” where the objective doesn’t complete after reaching the shuttle if the player triggers the machine callout before looking at the shuttle.
  • Fixed an issue in Main Quest “The Dying Lands” where progression did not update after defeating the Grimhorn.
  • Fixed an issue in Main Quest “The Sea of Sands” where a cinematic would not trigger, resulting in the “Exit the Ruins” objective not updating.
  • Fixed an issue in Main Quest “The Sea of Sands” where the land inside the Casino did not load in after acquiring POSEIDON.
  • Fixed an issue in Main Quest “The Wings of the Ten” where the Sunwings would not be present on the top of The Base.

Side Quests

  • Fixed an issue in Side Quest “A Soldier’s March” where skipping the “Go to the Start of the Climb” objective and going straight to Wekatta would cause the mission objectives to not update.
  • Fixed an issue in Side Quest “The Way Home” where the mission objective “Gather Resources for the Gyrocompass” would not progress after picking up the required amount of Batteries.
  • Fixed an issue in Side Quest “Signal Spike” where the “Kill the Machines” objective does not update, resulting in the player being unable to talk to Silga.
  • Fixed an issue in Side Quest “A Tribe Apart” where the player was unable to interact with a Metal Flower.
  • Fixed an issue in Errand Quest “Burden of Command” where the Child didn’t talk to Aloy during the “Protect the Child” object.
  • Fixed an issue in Errand Quest “Burden of Command” where the Child would be missing after skipping the ‘Scan the Area’ objective, and then restarting from save during specific later objectives.
  • Fixed an issue in Errand Quest “Shining Example” where if the player destroys the Metal Flower Vines before the objective changes to “Destroy the Metal Flower’s Vines”, the objective won’t update altogether, blocking progression.
  • Fixed an issue in Errand Quest “Opening the Arena” where Kalla did not spawn inside the Maw of the Arena after the player gathered the necessary machine parts.

World Activities

  • Fixed an issue in Cauldron IOTA where the player could get permanently stuck if they fall down during the final climb to the Tallneck’s head.
  • Fixed an issue in Cauldron IOTA where the Manufacturing Arm holding the Tallneck’s Head would be in a jammed state, blocking mission progression.
  • Fixed an issue in Cauldron KAPPA where the “Kill the Tideripper” objective could not be completed after killing the Tideripper very quickly. Another Tideripper that needed disciplining! We definitely know who our naughtiest machines are.
  • Fixed an issue in Relic Ruins: The Stillsands where a pullable crate could get stuck in the ceiling.
  • Fixed an issue in The Arena where quitting during a fixed Challenge could result in the player losing their loadout, and it being replaced with the loadout from the Arena Challenge.
  • Added a new cinematic camera in The Arena when ending a challenge, stopping the camera from pointing at a wall.
  • Brightened the nighttime lighting around Black Box: Jagged Deep.
  • Fixed an issue in Melee Pit: Thornmarsh where the Melee Pit Master would become invisible after restarting from save or Fast traveling away at a specific moment.

Machines

  • Fixed an issue where the Notebook loot entry about the Shellsnapper’s ‘Refining Core’ includes Volatile Sludge, despite it having 0% drop chance.
  • The sturdier mid and large machines will escalate to combat when 35% of their health is lost in one shot.

Humans

  • Fixed an issue where Quest Companions would become unresponsive after being hit in combat.

Weapons/Armor/Skills

  • Fixed an issue where players were unable to use melee attacks after getting hit by Shock/Heavy attacks.
  • Fixed an issue where the Dodge Roll may fail to activate if triggered immediately after firing.
  • Fixed an issue where setting the ‘Weapon Wheel Slowdown’ setting to Slowest will result in noticeable outfit and hair popping when accessing the Weapon Wheel in game.

UI/UX

  • Fixed an issue introduced in the previous patch, where the player could not place a waypoint marker within 500 meters of the player.
  • Fixed an issue where the Exclamation Point that is visible when a new item is acquired no longer appears
  • Fixed an issue in the Stitcher merchant screen, where the compare menu would always compare to the base level statistics of the currently equipped outfit, even when it is upgraded.
  • Added an indicator to show when a Weave is already equipped when changing Weaves.
  • Updated the Crafting section below the Weapon Wheel with new UI elements to show resource names.
  • Updated the Skill Points icon to be more noticeable when the player has unspent skill points.
  • Fixed more Metal Flowers and Firegleam icons remaining on the map.
  • Fixed an issue where after navigating to the bottom of a longer quest’s Objective Log, details of other quests are missing.
  • Fixed an issue where restarting from save after looting Greenshine will result in the Jobs system directing the player to the previously looted site. (NOTE: This will not retroactively fix Jobs for previously looted sites that are already active. For these players, once the player reaches the indicated area, the system will update and the player will be redirected to the correct site).

Performance and Stability

  • Multiple crash fixes.
  • Multiple streaming fixes in game and in cinematics.

Other

  • Fixed an issue where Aloy may severely bounce for up to 10 seconds while looting an item. The celebratory loot raves are over, but they live on in memory.
  • Fixed an issue where the landing platform in Raintrace Rise could not be used.
  • Multiple fixes to Datapoints not unlocking correctly.
  • Multiple fixes to controller remapping.
  • Multiple fixes to Aloy’s animations.
  • Multiple fixes to Aloy or important characters/machines falling out of the world.
  • Multiple audio fixes and improvements.
  • Multiple lighting fixes and improvements.
  • Multiple fixes and improvements to body and facial animations in cinematics.
  • Multiple fixes and improvements to NPC animations and to NPC props in settlements.
  • Multiple localization and subtitles fixes

That’s about it. If you want to check the changes made in patch 1.11 and 1.10 (which were combined into one patch deployment), head on over here.

Source: Reddit

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 C5 Drone Options Being Reviewed by DICE; “Aware” of End of Round Promoted Bug

While DICE addressed a load of issues in Battlefield 2042 in today’s rollout of patch 4.0, there’s one thing the devs have failed to address, and that’s the Battlefield 2042 C5 drone “issue” that players have encountered for quite some time. Thankfully, DICE has confirmed that this is being reviewed by the devs, which means a change should be incoming.

This was confirmed by Battlefield Community Manager Straatford87 over on the EA Answers forums:

Also of note, it seems that with patch 4.0, a new bug where it shows the player as being promoted every end of round is a thing, and DICE is aware of it per Kevin Johnson (DICE Community Manager).

Finally, Straatford87 also explained the reasoning behind the XP changes that came with patch 4.0:

We’ve moved XP gains around to make it more consistent in how it is rewarded to you as opposed to focusing on completing the defend/capture event itself. This will help balance out overall XP rewards.

This also means it should feel less punishing if you die just before a Capture event has taken place and you miss out on a big chunk of XP.

Instead, you are now rewarded with more XP for participating in the defensive/offensive goal by performing Support actions to your team (Healing, Resupplying, Repairing and destroying Equipment or Disrupting via EMP).

Coupled with Ribbons now being easier to get, you should see higher overall XP gains with this change. Once you’ve been able to play and

While it didn’t fix everything wrong with BF2042, patch 4.0 is a step in the right direction. Let’s hope that DICE continues this momentum and releases more significant patches in the future.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Upcoming Updates 2.4 and 2.5 Announced, Jane Foster: The Might Thor to Be Next Hero

Following the release of Marvel’s Avengers patch 2.3.1 last week, Crystal Dynamics has announced the Marvel’s Avengers upcoming updates! Yes, the studio has revealed info about patch 2.4 and patch 2.5! Not only that, but Jane Foster is coming to the game as Thor, too!

Marvel’s Avengers upcoming update 2.4 is set to be rolled out in May, and will focus on system improvements. Read on for more info on both upcoming patches.

Marvel’s Avengers Upcoming Updates 2.4 and 2.5 Info:

In Update 2.4 we’ll be reworking the systems behind those events with the goal of making them more rewarding. Combined with the improved game loop introduced in 2.3, we think these new rewards will make a meaningful change of pace for veteran players, and a great way to gear up for newer players.

There are a number of components going into that rework, including:

  • To make each event more unique and worth playing, we’re improving and diversifying rewards across events, with each event now rewarding gear from different sets.
  • Adding Unit rewards to a wider variety of event missions to provide even more ways to earn shipments and cosmetic vendor outfits.
  • Adding higher power level gear rewards to meta objectives to create another path to gear-up beyond the soft-cap on drops for non-Raid/Omega-Level Threat content.
  • Meta objectives will grant rewards to your entire eligible roster, not just a single hero, allowing you to gear up your squad while playing your favorite hero.

More specific changes will be revealed at a later date.

As for update 2.5, that’s when Jane Foster: The Mighty Thor will be making her way! No specific release date has been set yet, but I gather, it’ll be released to coincide with the upcoming Marvel movie Thor: Love & Thunder, where we know Jane Foster becomes Thor (based on the recently released trailer). According to Crystal Dynamics, Foster’s abilities will have a lot in common with Odinson, though she will also have elements that are “distinctly Jane.” More details regarding Jane will be revealed in the future.

Once we know more about the two upcoming title updates, we’ll let our readers know.

Source: Avengers Square Enix

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Latest Update Introduces Dangerous “Flashing” Effect That Might Trigger Seizures

In case you didn’t know, DICE released a major title update for Battlefield 2042 today that included over 400 fixes, VOIP integration and more. While the patch brought in a lot of much-needed improvements to the shooter, it also introduced what seems to be a dangerous “flashing” effect in the menus and in the game.

Check it out for yourself, though fair warning, that this could trigger seizures and the like.

According to the person who recorded the video, he is certain that this isn’t his PC’s fault given it only happens in Battlefield 2042.

Hopefully, this is a bug and is patched out/fixed ASAP. It’s one thing to suffer through a game-breaking bug, and it’s another if it can literally affect your health. If you have any Battlefield news you want covered or shared, reach us via email, and we’ll credit you if ever we run it.

Thanks, Tom Henderson!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Evil Dead The Game PS5 File Size, Preload Date Revealed

Ahead of its release in a few weeks, the Evil Dead the Game PS5 file size and preload date have been revealed, allowing prospective players to prepare for the upcoming launch of the asymmetrical multiplayer title! Head down below to see the preload details for Evil Dead the Game.

The Evil Dead the Game PS5 file size and preload date information comes from known dataminer PlayStation Game Size, who posted it over on Twitter:

🚨 Evil Dead: The Game (PS5)

▶️ Download Size : 4.966 GB (Without Day One Patch)

🟩 Pre-Load : May 11

🟫 Launch : May 13

🟨 #PS5 #EVILDEADTHEGAME

🟧 @EvilDeadTheGame

There you have it. Players will not have to reserve that much space for the game, which we can chalk up to the superior compression tech for the PS5. As for preloading, players can start downloading the on May 11, game two days before its official launch on May 13.

In case you missed it, check out gameplay videos for Evil Dead the Game here, showcasing footage for the Demon as well as Survivors.

Source: Twitter

MP1st Staff

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Overwatch Update 3.27 Blasts Out for Stability Patch This April 19

Blizzard Entertainment has released the Overwatch update 3.27 patch today, and this one addresses stability issues for the game! Check out the full Overwatch April 19 update patch notes below.

Overwatch Update 3.27 Patch Notes | Overwatch April 19 Update Patch Notes:

Overwatch Retail Patch Notes – April 19, 2022

BUG FIXES

  • General General stability updates and fixes

That’s it for this small patch for Overwatch. According to the PS4 update history, this update is 180MB on PS4, so the download times for it should not take that long.

In case you missed it, check out the last patch notes for Overwatch here, which added the Remix: Volume 1 to the game and more! In addition to this, Overwatch 2’s newest hero, Sojourn, was also the focus of several new videos that detail her abilities in the game and backstory. You can check out the gameplay videos here which detail Sojourn’s abilities in-game, and here backstory video here.

Source: Play Overwatch

MP1st Staff

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Modern Warfare & Warzone Update 1.56 Released for Bug Fixes This April 19

Raven Software has released the Call of Duty: Modern Warfare and Warzone update 1.56 patch today, and this brings a host of bug fixes to the game, alongside battle royale adjustments to further merge Warzone and Vanguard! Read on for the Warzone April 19 patch notes.

Modern Warfare & Warzone Update 1.56 Patch Notes | COD Warzone April 19 Patch Notes:

MODES:

Battle Royale Adjustments

At the start of Season Two Reloaded, we talked about our intent to merge the core and Vanguard Royale experiences into a single, coherent Mode. We’ve now arrived at the final step of the merger, with Vanguard Royale Public Events joining the core BR event pool.

  • Public Events
    • Added:
      • Restock
      • Cash Drops
      • Heavy Weapon Drops
      • Resurgence
  • Loadout Drop Events:
    • First free Loadout Drop now occurs earlier
      • This change should make for better parity in the power curve.
    • Second free Loadout Drop remains in the 5th Circle
  • Guaranteed Events:
    • Infil:
      • Heavy Weapon Crate
      • Plunder Crate

        Being incentivised to landing in different locations due to Legendary loot appearing in the early game is a good opportunity for POI rotation.

    • 4th Circle:
      • Restock
      • Fire Sale

        Having mid-game events help players restock their inventory and give players improved looting opportunities in the mid-to-late game, especially if returning from the Gulag.

As a reminder, here are some of the other changes that were implemented to core BR over the previous weeks:

  • Gameplay
    • Default core health is now at 150 (up from 100)
  • Loot
    • Dead Silence will remain as Legendary ground loot
  • Contracts
    • “Big Game Bounty”
    • “Top Secret”
    • “Supply Drop”

We’re excited to see this initiative come to fruition and look forward to monitoring your continued feedback. Time to drop in!

BUG FIXES:

  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed an issue where the Restock and Quick Fix Perk descriptions did not match their current functionality.
  • Fixed an issue where some Keyboard and Mouse button prompts could be seen when using a Gamepad.
  • Fixed an issue where the button prompt when receiving a Playlist Update would incorrectly say “Exit” instead of “Restart Now”
  • Fixed an issue where Players could not invite other Players to join their party from the “Invite From Social” menu.
  • Fixed an issue where “The Wall” Blueprint would disappear in-game before Players could receive it.
  • Fixed an issue allowing Players to clip through Golden Bunker doors.
  • Fixed an issue causing Combat Shield Blueprints to not appear correctly when equipped in a Loadout.

In addition to the changes, Snoop Dogg’s Operator skin is now also available in the game, too!

Source: Raven Software

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Mortal Kombat 11 Update 1.000.005 Released This April 19 (Update)

NetherRealm Studios has released Mortal Kombat 11 update 1.000.005 on all platforms! This is an unannounced title update, and as such, do not expect any new content. Read on for the Mortal Kombat 11 April 19 patch notes. For those wondering, yes, the servers are down following today’s update.

Mortal Kombat 11 Update 1.000.005 Patch Notes:

Update: Here’s what NetherRealm had to say about today’s title update:

NetherRealm Studios has not released anything regarding today’s title update. However, if we had to hazard a guess, this would be for bug/exploit fixes to the game. Here are some of the stuff via the community:

Reddit user ApexDeity said that they hope it’s for the Baraka armor bug:

Might be for that Baraka super armor someone found. Basically Johnny’s parry would make the armor from Baraka’s flag charge last longer than intended.

Note that this bug also applies to Rambo’s Machine Gun.

Reddit user salmon10 said that they hope it’s for Kollector and his grab.

We’re keeping an eye out, and will update the post if we spot any gameplay-related changes or improvements. There is also a chance that this update is to insert an in-game ad or something, which wouldn’t be the first time for a game.

If you spot anything, leave a comment below and let us know what you find.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Weekly Reset April 19, 2022 and Eververse Inventory

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 are now live! The Destiny 2 weekly reset April 19, 2022 refresh of activities is now live along with the Eververse inventory of items for sale. Read on for the full info for this week.

Destiny 2 Weekly Reset April 19, 2022 and Eververse Inventory:

Nightfall – The Ordeal: The Glassway

Modifiers:

  • Nightfall: Adept
    • Scorched Earth: Enemies throw grenades significantly more often.
    • Double Nightfall Drops: All Nightfall loot drops are doubled.
    • Acute Void Burn: +25% Void damage dealt and +50% Void damage received.
  • Nightfall: Hero
    • All previous modifiers
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions. You must equip Anti-Barrier and Anti-Overload mods to your arms armor to defeat them. These mods come from the Seasonal Artifact.
    • Champion Foes: You will face [Shield-Piercing] Barrier and [Disruption] Overload Champions.
    • Hero Modifiers: Extra Shields
    • Subtle Foes: Certain foes are stealthy when at a distance. They become visible when near a Guardian.
  • Nightfall: Legend
    • All previous modifiers
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout Match Game Extra Shields
    • Shielded Foes: You will face combatants with [Arc] Arc, [Solar] Solar, and [Void] Void Shields.
    • Shielded Foes: [Arc] Arc, [Solar] Solar, and [Void] Void Shields
  • Nightfall: Master
    • All previous modifiers
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.
    • Master Modifiers: Champions: Mob Locked Loadout Match Game Extra Shields
    • Champions: Mob: This mode contains additional Champions.
  • Nightfall: Grandmaster
    • All previous modifiers
    • Arach-NO!: When defeated, Fallen Vandals spawn a web mine at their feet.
    • Chaff: Radar is disabled.
    • Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
    • Grandmaster Modifiers: Contest Join In Progress Disabled Champions: Mob Locked Loadout Match Game Extra Shields
    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Showdown

Achieve victory by defeating opponents and preventing revives. Win the most rounds or face off in an elimination showdown.


Vanguard Burn: Arc Singe

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Savathûn’s Throne World

Campaign Mission: The Communion

Commune with the Europan Pyramid to strengthen your new Darkness power, Deepsight.


Legacy Activities

  • Europa
    • Eclipsed Zone: Eventide Ruins
    • Empire Hunt: The Technocrat: Defeat Eramis’s technology expert, Praksis, the Technocrat.
    • Exo Challenge: Simulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.
  • Moon:
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Hellmouth
  • Dreaming City: Strong Curse
    • Petra is at Rheasilvia.
    • Weekly Mission: Dark Monastery – Provide recon for Petra’s forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Keep of Honed Edges, Harbinger’s Seclude
    • Blind Well: Taken, Plague: Inomina

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Turn the Tables Emote 3250 Bright Dust
Knucklebug Ship 2000 Bright Dust
Signal Intercept Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Heat-Shielded Apply this shader to change the color of your gear. Shader 300 Bright Dust
Glimmering Gunslinger Emote 3250 Bright Dust
Force Squad Stance Emote 400 Bright Dust
Belle Air Shell Ghost Shell 2850 Bright Dust
Synchrotron Advancer Ship 2000 Bright Dust
Tekeli-li Equip this armor ornament to change the appearance of Star-Eater Scales. Once you get an ornament, it’s unlocked for all characters on your account. Hunter Ornament 1500 Bright Dust
Sand and Sun Equip this ornament to change the appearance of Traveler’s Chosen. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Sterling Arbor Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Coastal Suede Equip this shader to change the color of your gear. Shader 300 Bright Dust
Amethyst Veil Equip this shader to change the color of your gear. Shader 300 Bright Dust
Grayscale Undergrowth Equip this shader to change the color of your gear. Shader 300 Bright Dust
Butterbark Equip this shader to change the color of your gear. Shader 300 Bright Dust
Fallen Arrival Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Minotaur Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Loot Chest Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle & Baryon Bough

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Controlled Experiment During the Empire Hunt “The Technocrat,” defeat Praksis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Praksis, the Technocrat defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Bring the Overkill Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with your Super, disintegrate combatants with high-damage elemental final blows, and complete the activity with an impressive score. 5 Strange Coin 75 Super & 80 Disintegrations & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Pins Pulled Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with grenade abilities or Grenade Launchers, rapidly defeat combatants, and complete the activity with an impressive score. 5 Strange Coin 110 Grenade final blows & 125 Rapidly defeated & 1 {var:3447066373} Points 2 Paraversal Haul & 1 Enhancement Core & XP++
Tools of the Trade Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants while using abilities of any type, defeat combatants while using Energy or Power weapons, and complete the activity with a incredible score. 7 Strange Coin 80 Ability & 80 Energy or Power weapons & 1 {var:73817828} Points 3 Paraversal Haul & 1 Enhancement Prism & XP++

Weekly Records

Name Description Objectives Rewards
Propaganda Mastery Complete the “Vox Obscura” Exotic quest on Master difficulty and earn the Masterwork catalyst. 1 Master difficulty “Vox Obscura” completed Challenger XP++
Undying Legend Complete a PsiOps Battleground on Legend difficulty without dying. 1 Legend PsiOps Battleground completed without dying Challenger XP+
Armory-Wide Calibration Calibrate Kinetic, Energy, and Power weapons. Bonus progress against Champions. 200 Kinetic weapon & 200 Energy weapon & 200 Power weapon Challenger XP+++ & Bright Dust
Void Gambit Defeat targets with Void abilities. Bonus progress granted for defeating Guardians. 200 [Void] Void effect Challenger XP++ & Bright Dust
Trial by Firing Squad Win multiple rounds in the Trials of Osiris. 20 Wins Challenger XP+++ & Bright Dust & Trials of Osiris Weapon
Void Vanguard Defeat combatants with Void effects in Vanguard playlists. 300 [Void] Void effect Challenger XP++ & Bright Dust

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Hunter Wildwood Mask EDZ Helmet 16 12 2 16 8 6 60 25 Legendary Shards & 10 Dusklight Shard
Warlock Wildwood Boots EDZ Leg Armor 14 16 2 6 19 2 59 20 Legendary Shards & 10 Dusklight Shard

Thanks, Reddit!

MP1st Staff

Home > News

Mortal Kombat 11 Down This April 19

If you’re trying to play Mortal Kombat 11 online, or just trying to connect to the game’s servers but can’t, it’s not you, but Mortal Kombat 11 down reports have surfaced following today’s unannounced title update!

Mortal Kombat 11 Down Status Update This April 19:

Here are the reports from the community:

Why are the MK11 servers down?
by inMortalKombat

More reports of the outage, which includes the Premium shop:

The official Mortal Kombat Twitter account has remained quiet on the outage, and that’s the case for the official WB Games account, too. If you can connect, leave a comment below which platform you’re gaming on and where you are in the world.

Once we know more info about this, we’ll be sure to update the post accordingly.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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MK11 Update 1.29 Sneaks Out This April 19 (Update)

NetherRealm Studios has released the (Mortal Kombat) MK11 update 1.29 patch, and this is an unannounced title update, so don’t expect much from it. This is the first patch for the game since January 2021 for those keeping score. Read on for the MK11 April 19 patch notes.

MK11 Update 1.29 Patch Notes | MK11 April 19 Patch Notes:

Update: Here’s what NetherRealm had to say about today’s title update:

NetherRealm Studios has not released anything regarding today’s title update. However, if we had to hazard a guess, this would be for bug/exploit fixes to the game. Here are some of the stuff via the community:

Reddit user ApexDeity said that they hope it’s for the Baraka armor bug:

Might be for that Baraka super armor someone found. Basically Johnny’s parry would make the armor from Baraka’s flag charge last longer than intended.

Note that this bug also applies to Rambo’s Machine Gun.

Reddit user salmon10 said that they hope it’s for Kollector and his grab.

We’re keeping an eye out, and will update the post if we spot any gameplay-related changes or improvements. There is also a chance that this update is to insert an in-game ad or something, which wouldn’t be the first time for a game.

If you spot anything, leave a comment below and let us know what you find.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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WWE 2K22 Update 1.09 Slams Out for NXT Arena & More This April 19

Visual Concepts has released WWE 2K22 update 1.09 (PS5 version 1.009), which is the game’s biggest title update to date! Players can expect improvements online entrances, NXT 2.0 Arena, and more! Read on for the WWE 2K22 April 19 patch notes.

WWE 2K22 Update 1.09 Patch Notes | WWE 2K22 Update 1.009 Patch Notes | WWE 2K22 April 19 Patch Notes:

Source: WWE 2K

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Minecraft Update 2.40 Out for Create New World Changes & More This April 19

Mojang has released the Minecraft update 2.40 patch today, and this one is for changes to the Create New World experience and more! Check out the full Minecraft april 19 update patch notes below.

Minecraft Update 2.40 Patch Notes | Minecraft April 19 Update Patch Notes:

A new update is now available for Minecraft, featuring a swath of new improvements:

  • An updated Create New World experience will gradually be rolled out to players starting today
  • Worlds can now be created with 64-bit seeds
  • Many changes to improve damage and hunger calculations
  • New Experimental Features to try like the Deep Dark and Warden
  • Too many bug fixes and quality of life improvements to list!

Please continue to upvote and report any new bugs at bugs.mojang.com and leave us your feedback at feedback.minecraft.net. Happy crafting!

village.png

Changes:

Updated Create New World Experience

Create New World is being updated with improved navigation, more descriptions, and a new look and feel. It’ll be rolled out gradually across Android, iOS, Windows, and Xbox starting today.

Create_New_World.png

We’re still working on some things, like support for other platforms, screen narration, the trial version of the game, and the Japanese language. We need some more time to work on these features in order to provide the best possible experience.

We would love to hear what you think! Share your feedback on the Feedback Site and put “Create New World” in the title so we can find it.

Realms World Storage

  • We are cleaning up expired Realms that have been collecting dust. Realms that have been canceled for more than 18 months will be deleted. Find out more at aka.ms/expired-realms-update

RenderDragon

  • The new Minecraft Bedrock rendering engine, RenderDragon, is now live on Android, iOS, Switch, and Windows 10 UWP x86 builds! Consolidating onto our new graphics engine will allow us to continue investing in future performance and stability improvements, as well as exciting new features for Minecraft!
  • This technical update shouldn’t impact gameplay or experience, but if you run into any new issues, please file feedback so the team can investigate

Vanilla Parity:

World Generation

  • Worlds can now be created with 64-bit seeds (-9223372036854775808 to 9223372036854775807). These seeds can be used between Bedrock Edition and Java Edition to produce the same world (MCPE-144994, MCPE-148168)
  • Non-numeric seed UI inputs now produce the same seeds as Java Edition
  • Acacia Trees now grow Leaves on every branch below Y = 0 (MCPE-151386)

Gameplay

  • Tweaked hunger depletion rate to better match Java Edition (MCPE-56031)
    • Players can now properly lose hunger when sprinting or swimming
    • Players lose significantly less hunger when jumping
    • Exhaustion rates can now be tweaked in Behavior Packs
  • Players flying in Creative mode are no longer pushed by liquid current (MCPE-84592)

Mobs

  • Shulkers now have a chance to spawn another Shulker when hit by a Shulker projectile (MCPE-104826)
  • When a mob picks up an item, the item can now be seen slightly “pulled” towards the mob right as it picks it up. This matches the behavior of Java Edition
  • Drowned can no longer spawn where the block light level is above 0 (MCPE-150148)
  • Bees no longer become angry when Beehives are destroyed by Silk Touch (MCPE-83550)
  • Untamed Wolves can now be leashed (MCPE-82050)
  • Mobs can no longer spawn on Campfires (MCPE-152770)
  • The Ravager now targets and attacks the Wandering Trader (MCPE-44606)
  • Mobs spawned from a Dispenser are now persistent (MCPE-110521)

Blocks

  • Falling blocks once again have full-block hitbox
  • Changed block tick rates for Cactus, Chorus Flower, Crops, Grass, Pointed Dripstone, and Saplings to match Java Edition (MCPE-145612)
  • Cauldrons now only fill with water and lava by Dripstones that are below water and lava source blocks
  • TNT blocks now correctly move in a random X/Z direction once lit
  • Glow Lichen no longer generates hanging in the air inside Strongholds (MCPE-123448)
  • Glow Lichen now correctly checks for the face of the block they are attached to be a full block
  • Glow Lichen can now be attached to Leaves
  • Blocks such as Glow Lichen, Torches, and Redstone can no longer be placed on or attached to Brewing Stands
  • Blocks such as Glow Lichen, Torches, and Redstone can now be placed on or attached to Trapdoors, depending on their state
  • Azaleas and Lily Pads are now broken by flowing water (MCPE-152040)

Items

  • The player’s arm no longer twitches while charging a bow (MCPE-148486)
  • Nether Brick, Iron/Gold Nuggets, Red/Brown Mushroom Blocks, and Chorus Plant/Flower Blocks can no longer be used as fuel in Furnaces (MCPE-114216)
  • Water and Lava Buckets can now be used on waterlogged blocks, such as Light Blocks or Big Dripleaves (MCPE-148392)

Combat and Damage

  • Improved accuracy of damage calculations
  • Fixed some issues where damage invulnerability wasn’t being applied properly
  • The camera now shakes the same way it does in Java Edition when the player receives damage (MCPE-118510)
  • Fixed an issue where the Protection enchantments mitigated too much damage. This has been changed to match Java Edition (MCPE-113191)
  • Absorption Hearts no longer stay yellow while under the Wither effect (MCPE-131852)
  • Added armor toughness
  • Diamond Armor and Netherite Armor now have a toughness value of 2 and 3 respectively
  • Tweaked armor reduction calculation to account for toughness
  • Netherite Armor will now reduce more damage than Diamond Armor
  • Lowered the amount of knockback resistance granted by Netherite Armor (MCPE-109408)
  • Punching deals less damage now, to better match the Java Edition (MCPE-152713)
  • Damage is now calculated more accurately by properly calculating and storing partial damage for larger damage
  • Mobs across higher and lower difficulties had their damage adjusted slightly accordingly
  • Mobs with knockback resistance (e.g. Ravager or Zoglin) now receive less knockback when hit by an Iron Golem
  • Armor and protection reduction calculations have been made more accurate
  • Dragon’s Breath attack now properly deals damage (MCPE-94317)
  • Protection Enchantment now properly works on most damage types (MCPE-40651)
  • Landing on a Stalagmite is now properly considered fall damage (MCPE-151192)
  • Blaze Fireball will deal knockback on impact (MCPE-82421)
  • Blaze fireballs, Fang attack damage, and Shulker bullets now deal consistent damage across all difficulties
  • Small Magma Cubes do slightly more damage, from 2 to 3 on normal
  • Spiders deal slightly less damage, from 3 to 2 on normal (MCPE-94878)
  • Baby Zoglins deal slightly less damage, from 1 to 0.5 on normal
  • Baby Hoglins now attack players for 0.5 damage on normal (MCPE-152577)
  • Skeleton melee attack does slightly less damage, from 3 to 2 on normal
  • Wolves deal slightly more damage, from 3 to 4 on normal
  • Fixed an issue that was causing entities to not be protected from fire damage by the Fire Resistance effect
  • Fixed a desync issue that could sometimes cause health to regenerate only visually

Villagers

  • Updated Villager trade tables for Armorer, Cleric, Fisherman, Shepherd, Toolsmith, and Weaponsmith to match Java Edition
    • Fishermen Boat trades now change wood type based on Villager biome type
    • Clerics now offer Glowstone instead of Glowstone Dust
    • Weaponsmith enchanted Iron Sword trade moved to Novice
    • Armorer Diamond trade moved to Journeyman
  • Villagers no longer share Seeds and Beetroot Seeds
  • Cartographers now always unlock Woodland Explorer Map trade (MCPE-152725)
  • Fixed an error where Journeymen Clerics would offer Glowstone Dust instead of Glowstone Blocks (MCPE-57524)
  • Farmer Villagers can now use Bone Meal on crops and can turn excess Seeds into Bone Meal at their Composter (MCPE-74079)

Experimental Features:

Reminder: Remember to make regular backup copies of your favorite worlds before enabling experimental features!

Please keep in mind that these features are work in progress, still under in development, and subject to change. If you activate them, your world might crash, break, or not work with future updates. Experimental features cannot be turned off after world creation.

For more information, please see the article about enabling experimental features at aka.ms/MCExperimentalFeatures.

Deep Dark Biome

  • Dimly lit and eerie, the Deep Dark is sure to strike fear into the hearts of even the bravest players

Ancient Cities

  • Wander the halls of these long-abandoned structures in the Deep Dark depths to uncover relics long forgotten

Warden

  • The horror of the Deep Dark! A creature with no eyes, roughly resembling the Sculk that can be found throughout the Deep Dark, the Warden is an unstoppable force of nature that inhabits this biome

Sculk Blocks

  • A new variety of blocks that can be found in the Deep Dark

Darkness Effect

  • A new mob effect unique to the Warden and Sculk Shrieker, which will afflict players with the effect when nearby
  • Lowers the gamma down at an equivalent of “Moody” while having this effect

Allay

  • Allays will collect all the surrounding items that match the item they are holding
  • Allays will like a player who hands them an item and will bring the items they collect to their liked player

Boat with Chest

  • Function similarly to Minecart Chests, but in Boats instead, so you can take a journey on the water and carry your things with you

Goat Horn

  • Dropped when a Goat with at least one horn rams these blocks: Stone, Packed ice, Iron Ore, Copper Ore, Emerald Ore, or any kind of wood log from the Overworld

Axe Changes

  • Attacks with Axes towards a raised Shield will disable the Shield for 5 seconds

Spectator Mode

  • This update contains early functionality for Spectator Mode – a much-wanted feature we’re adding to Minecraft: Bedrock Edition. This will launch after the upcoming 1.19 update has shipped, but we’ll be testing it further in upcoming Betas and Previews. We recommend not relying on this in-development feature, which was not meant to be included in the release. We won’t be accepting bug reports related to Spectator Mode until our first iteration is released, as the feature is likely to change during development.

Known Issues:

  • Teleporting entities into unloaded chunks removes them from the world. This will be fixed in an upcoming update
  • Players are unable to invert the camera Y-axis when playing with touch controls. This will be fixed in an upcoming update

Fixes:

Performance / Stability

  • Fixed a crash that could occur during gameplay
  • Fixed a crash that could occur when uploading corrupted worlds to Realms
  • Fixed a crash that could occur upon leaving the Zooming menu in the Dressing Room
  • Fixed a crash that could occur when hovering over the search bar in the crafting menu when playing with a controller
  • Fixed a crash that could occur on Android devices when suspending or resuming the app
  • Fixed a crash that could occur when stopping a Bedrock Dedicated Server (BDS-16742)

Gameplay

  • Fixed an issue where the Mending enchantment would not always correctly consume XP Orbs to repair (MCPE-120119)
  • Players in Visitor Mode can no longer break Paintings and Minecarts (MCPE-132869)
  • Teleporting vertically beyond the visibility distance now loads terrain correctly (MCPE-150021)
  • Fixed a bug where the player could switch to gliding when riding in certain scenarios (MCPE-147904)
  • Crouch (sneak) state is now reset when player dies to avoid getting stuck in crouch state after respawning
  • The player’s position when rejoining a world will remain the same if they quit while in lava (MCPE-124219)
  • Players can now fly down through Ladders and other climbable blocks such as Vines in Creative mode without stopping (MCPE-82480)
  • Fixed a Furnace exploit where items could be duplicated if the output slot was selected (MCPE-152411)
  • Fire that existed before the Fire Tick game rule is enabled will continue to spread again (MCPE-140396)
  • Vertical field of view is no longer halved in horizontal split screen, making items such as Book & Quill easier to view when playing in split screen
  • Fixed tick range check excluding chunks that were actually in range

World Generation

  • Fixed duplicate End Crystals spawning on top of End Spikes (MCPE-147817)
  • Improved surrounding terrain for structures such as Villages during world generation (MCPE-145659)
  • Fixed underwater lava lakes not turned into Obsidian during world generation (MCPE-128022)

Mobs

  • Villagers no longer avoid Zombified Piglins (MCPE-94102)
  • Fixed an issue where Villagers did not hold the item they would trade when presented with Emeralds by the player (MCPE-150303)
  • Mobs are now able to path over Azalea blocks (MCPE-129373)
  • Mobs are now able to path over Dripleaf blocks and properly pathfind on top of them, when not fully tilted
  • Mobs are now able to path over Pointed Dripstone blocks and properly pathfind on top of them (MCPE-133270)
  • Mobs can now move properly on top of solid partial blocks, like Bells, Brewing Stands, and Enchanting Tables
  • Mobs can now jump from high enough solid partial blocks to full ones at a higher position
  • Mobs can now jump over fences if they are standing on an adjacent slab or on another block high enough
  • Mobs can now move through less than half-block tall Top Snow even when the ceiling, if any, is as tall as the mobs themselves (MCPE-148355)
  • Fixed a bug in the Glow Squid’s texture where the glow map in the alpha channel was incorrect, causing patches of non-glowing texture to be seen (MCPE-117507)
  • Fixed an issue where players could not access a Villager’s trades while holding a spawn egg (MCPE-76153)
  • Fixed an issue where Witches spawned during Village raids could despawn during the raid (MCPE-149883)
  • Cod, Salmon, Pufferfish, Tropical Fish, and Dolphins once again spawn in deep variants of ocean biomes (MCPE-150191)
  • Fixed Fangs from Evoker spells not being spawnable in blocks with no bounding boxes
  • Changed the spawning logic for Iron Golems and Cats to make it easier for them to spawn in roofed areas, like underground villages (MCPE-142292)
  • Fixed an issue where some large mobs in Marketplace maps could get stuck
  • Shulkers no longer like to occupy the same block as another Shulker (MCPE-43972)
  • Shulkers now prioritize attaching to neighboring block faces before trying to teleport away
  • Shulkers now stay attached to the current attached blockface if it is valid, instead of switching to upright position

Blocks

  • Fixed a lighting bug where light level 1 incorrectly dropped to 0 when placing blocks in light level 1 with multiple light sources (MCPE-151266)
  • TNT no longer disappears when ignited with the ‘TNT Explodes’ game rule disabled and the ‘Fire Spreads’ game rule enabled (MCPE-82485)
  • Gravity affected blocks now fall on Top Snow when placed above it instead of hovering over it (MCPE-151407)
  • Fixed an issue with resource drops occasionally remaining black after breaking and placing a block quickly in its place
  • Top Snow no longer clips with the block beneath when falling
  • Fixed an issue where interacting with the Bell while holding a chargeable item would not continuously ring it (MCPE-56968)
  • Fixed an issue where projectiles would ‘bounce’ off of Bells in strange ways (MCPE-47847)
  • Removed water from the extra-block when placing an Amethyst cluster (MCPE-148394)
  • Scaffolding can no longer be placed without support on y=0 (MCPE-150765)
  • Observers placed facing Double Chests no longer send out a Redstone pulse when reloading/re-entering a chunk
  • Save Structure Blocks now correctly detect Corner Structure Blocks at negative Y levels (MCPE-151511)
  • Breaking a layer of snow placed in the same block as a flower no longer destroys the flower (MCPE-151512)

Items

  • Custom armor can now be equipped with the “Use” button when different armor is already equipped (MCPE-125323)

Graphical

  • Fixed an issue that caused some emotes to have unintended rotations when near the end of their animation (MCPE-134328)
  • Fixed a case where ray tracing resources would be destroyed prematurely on level exit from an RTX-enabled world
  • Fixed the stage 3 carrot texture not showing up in-game, due to an incorrect filename (MCPE-152175)
  • Fixed a bug where the Shield blocking animation stopped playing smoothly after blocking once (MCPE-149838)
  • Fixed the crosshair disappearing when Outline Selection for blocks is disabled
  • Players that are on fire now render fire in front of the player on the inventory screen regardless of in-game camera perspective (MCPE-147777)
  • Fixed a highlight effect on Leather Armor appearing on paper dolls when using higher anti-aliasing (MCPE-75321)

User Interface

  • Added an option in Video Settings to toggle anti-aliasing on the Nintendo Switch (MCPE-123352)
  • Fixed the loading screen when suspending and resuming the game while playing split-screen on Nintendo Switch
  • Increased line spacing on the “Realms Plus subscription has expired” screen
  • Chat changes:
    • Control + Backspace will now erase the whole word before the caret
    • Control + Delete will now erase the whole word after the caret
    • Control + Left Arrow will now move the caret to the beginning of the word before the caret
    • Control + Right Arrow will now move the caret to the beginning of the next word after the caret
  • When first opening the inventory screen in Pocket UI, we now default to the “Craftable” tab on the left-hand side, and the crafting grid on the right-hand side
  • Removed the question mark button on the Pocket UI inventory screen
  • Accessing the recipe book from the Inventory screen now only shows items that can be crafted from that screen’s 2×2 crafting grid
  • Players can now use auto-move to equip or unequip armor in Crafting Table’s menu while in Pocket UI (MCPE-148970)
  • Updated generic controller face button icons on mobile devices
  • Fixed a bug where the label above the inventory screen crafting grid in Pocket UI would get truncated in some languages
  • Fixed an issue in Pocket UI where items could be dropped unintentionally in blocks with custom UIs, and resized those screens to allow for dropping items on the sides instead
  • Improved contrast on multiple UI elements
  • Fixed an issue with the screen reader looping on the Play screen when you had a Realms invite
  • Download popup no longer flickers when closed
  • Added warning popup on Marketplace pages when attempting to equip skin pack skin while character creator item is equipped
  • Fixed issue where info and buttons did not appear for downloaded skin packs (MCPE-152216)

Technical Updates:

Updated Add-On Template Packs

  • Updated Add-On templates for 1.18.30 with new resources, behaviors, and documentation, are available to download at aka.ms/MCAddonPacks

RenderDragon

  • With the release of RenderDragon for Android, iOS, Nintendo Switch, and Win10 UWP x86, HAL will no longer be available on these platforms. We know the community has found ways to build shaders on top of HAL and with this change, these shaders will no longer function. We understand that this is a valuable feature for players and the creator community, and we are working on how we may be able to deliver this sort of creative capability to players and creators in an officially supported way. While we have nothing to share right now, look out for more details in the future.

Additional Modding Capabilities Experiment/JavaScript APIs

  • Important! In this release, we are removing the Additional Modding Capabilities experiment. This experiment contained experimental JavaScript APIs launched in 2018 – and with this removal, JavaScript within worlds associated with this API will no longer function. GameTest Framework – a separate JavaScript API – should not be impacted, nor should behavior pack/resource pack type add-ons more broadly.
  • You can read more about this via this article.

Changes

  • A world with “StorageVersion” 8 or lower will be increased to 9 and have its “RandomSeed” upgraded from using only the lower 32 bits of a 64-bit number to using the full 64-bit range while still representing the same number. This is only relevant for negative 32-bit seeds, which need a sign bit extension
  • The world loading screen now shows progress when loading ticking areas marked for preload
  • Experimental: Volume definitions are now stored and read from Behavior Packs instead of being part of the level directory
  • Experimental: Added an optional “mob_amount” parameter to the Damage Event Response that specifies a unique damage amount when used by mobs
  • Due to engine limitations, “minecraft:geometry” data used for blocks with the Holiday Creator Features experimental toggle are now restricted to only allow geometry in the [0,0,0] to [15,15,15] space. Any blocks loaded from Behavior Packs that exceed this limit will render as the info_update block and show a content error in the log
  • The Interact component now has two new fields, GiveItem and TakeItem, specifying if it is possible to give/take items from an entities main hand slot. Taking the item also drops the inventory of the mob
  • Removed preventsjumpingcomponent from data-driven blocks
  • Removed BlockImmovable, BlockBreakOnPush, and BlockOnlyPistonPush components from data-driven blocks
  • Limited the number of elements in the crafting_tagsfield of CraftingTableComponent to 64

Fixes

  • Biome-specific fog settings can once again be defined
  • Fixed actor definition identifiers not being recognized if the item or block name contains “.”
  • Mobs that are riding a boat, for example, can no longer use JumpToBlockGoal (MCPE-150750)
  • Custom mobs with a format version lower than 1.18.20 and using the minecraft:behavior.knockback_roarcomponent will parse like before if it contains an extra field that the engine didn’t expect
  • Fixed an issue in the Knockback goal where the incorrect owner was being passed into the filter evaluate function
  • Weapon events are now correctly applied when the weapons are used by mobs (MCPE-118692)
  • JumpToBlock behavior is now correctly affected by JumpBoost mob effect (MCPE-137432)
  • Fixed a case where experimental BlockCollisionComponents did not allow partial specification
  • Rotation when riding a mob that has a locked rotation will no longer unexpectedly snap to one side when that mob is rotating

Commands

  • Fixed an issue that would cause commands to affect players in all dimensions (MCPE-152218)
  • Added the “hasitem” filter for target selector of entities. This allows the player to target entities based on the items that have in their inventory or are wearing
  • Added ‘/tickingarea’ command preload overload
  • The ‘/tickingarea’ command no longer modifies areas from entities with the tick_world component
  • Entities must now be loaded for an area to be considered fully loaded and ticking
  • Added a new ‘/volumearea ‘ command to create, remove, and list volumes in the world
  • Using ‘/playanimation’ command now properly plays animations on the paper doll and inventory character (MCPE-137353)
  • Correct error output is now displayed when attempting to use the ‘/loot’ spawn command when passing in the position of an unloaded area and there is 0 loot to drop
  • Added ‘/loot ‘ command insert loot and insert kill overload

AI Goals

  • Exposed new data parameter “calculate_new_path_radius” for GoHomeGoal. This is for specifying a distance in blocks that the mob is considered close enough to the end of the current path. A new path will then be calculated to continue toward home
  • Added Knockback Height Cap value to KnockbackRoarGoal

WebSocket

  • JSON format for events sent from websocket server and Code Builder APIs updated to hierarchical JSON format instead of flat format
  • Less useful properties removed with block and item IDs moved to newer name-based format instead of numerical format
  • Agent-based commands in websockets moved to new “action:agent” format, and all commands are now queued and include unique ids to correlate responses
  • Any future breaking changes to websocket and Code Builder APIs will now result in the “protocolVersion” being incremented

Molang

  • Molang expressions inside animation scripts for actor resource definition (pre_animation and initialize) that contain capital letters are properly evaluated now with format_version 1.18.20 or higher
  • Clarified documentation for query.is_item_name_any that the slot index is required when there is more than one slot, i.e. the hotbar
  • Fixed Logical AND to evaluate before Logical OR, and for comparison operators to evaluate before equality operators
    • This is a Molang Versioned Change that only takes effect for Molang expressions in packs that use a min_engine_version of 1.18.20 or higher
    • For example, A && B || Cnow evaluates as (A && B) || C and A < B == C > D now evaluates as (A < B) == (C > D)

GameTest Framework (Experimental)

New Module! We added a mojang-minecraft-ui module with API structures for creating simple dialog boxes:

  • Added ActionFormData/ModalFormData/MessageFormData types in the mojang-minecraft-ui namespace. Documentation is available on the Minecraft Creator documentation site.
  • Removed ‘Minecraft’ and ‘GameTest’ imports; please use ‘mojang-minecraft’ and ‘mojang-gametest’

mojang-minecraft module updates:

  • World
    • Changed return type of function getPlayersto PlayerIterator
    • Added function playSound(soundName: String, soundOptions: SoundOptions): void– plays a sound specified by the sound name, at a location, pitch, or volume as optionally specified in the SoundOptions argument
    • Added queueMusic(trackName : string, musicOptions : MusicOptions)
    • Added playMusic(trackName : string, musicOptions : MusicOptions)
    • Added stopMusic()
    • Added MusicOptions JS class with volume, fadeSeconds and loop properties
  • Dimension
    • Added idproperty
    • Added MinecraftDimensionTypeswith constants for built-in dimension IDs
    • Added spawnItemto spawn an ItemStack in the dimension
  • Player
    • Added function playSound(soundID : String, soundOptions : SoundOptions) – Plays a sound for a player, cannot be heard by entities other than that specific player
  • Events
    • Updated property directionto blockFace in world.events.beforeItemUseOn and world.events.itemUseOn
    • Added event beforeDataDrivenEntityTriggerEvent – Fires before the data driven trigger is applied
    • Added event dataDrivenEntityTriggerEvent – Fires after the data driven trigger is applied
    • Added event entityHit(entityHitEvent: EntityHitEvent, options?: EntityEventOptions) – Fires when an entity or block is hit by another entity
    • Added event entityHurt(entityHurtEvent: EntityHurtEvent, options?: EntityEventOptions)– Fires when an entity takes damage
    • Added event leverActivate – fires when a lever is toggled
    • BlockExplodeEvent – Removed property destroyedBlockPermutation
  • DefinitionModifier – Added
    • read only property componentGroupsToAdd: string[] – List of component groups that will be added as part of this modifier
    • read only property componentGroupsToRemove: string[] – List of component groups that will be removed as part of this modifier
    • property triggers: Trigger[] – List of triggers that will fire as part of this modifier
  • Trigger – Added
    • property eventName: string – Event name of the trigger
  • DataDrivenEntityTriggerEvent – Added
    • read only property entity: Entity – Entity that the event triggered on
    • read only property id: string – name of the event
  • BeforeDataDrivenEntityTriggerEvent – Added
    • read only property entity: Entity – Entity that the event triggered on
    • read only property id: string – name of the event
    • property modifiers: DefinitionModifier[] – List of modifiers that will be applied when the event triggers
    • property cancel: bool – If true, the event will not be triggered
  • EntityDataDrivenTriggerEventOptions – Added and inherited from EntityEventOptions
    • property eventTypes: string[] – If specified, will restrict to events with the specified name (i.e., minecraft:ageable_grow_up)
  • EntityType
    • Added read-only property id: string– The identifier for the entity type
  • EntityTypes
    • Added function get(identifier: string): EntityType– Returns the corresponding EntityType for the given identifier
    • Added function getAll(): EntityTypeIterator– Returns an iterator containing all registered entity types
  • MinecraftEntityTypes
    • Provides EntityType constants for each standard Minecraft entity type
  • EnchantmentType – Added
    • Read-only property id: string – The name of the enchantment type
    • Read-only property maxLevel: int – The maximum level this type of enchantment can have
  • EnchantentInstance – Added
    • Constructor EnchantmentInstance(type: EnchantmentType, level : int)
    • Read-only property type: EnchantmentType – The enchantment type of this instance
    • Property level: int – The level of this enchantment instance
  • EnchantmentSlot – Added
    • Represents the item slot or type that an enchantment can be applied to
  • EnchantmentList – Added
    • Represents a collection of enchantments that can be applied to an item
    • Constructor EnchantmentList(slot : EnchantSlot)
    • Read-only property slot: EnchantSlot – The item slot/type that this collection is applied to
    • Read-only property allEnchantments: EnchantmentInstance[] – All enchantments as part of this enchantment collection
    • Method canAddEnchantment(instance : EnchantmentInstance): bool – Returns whether or not the provided EnchantmentInstance can be added to this collection
    • Method addEnchantment(instance : EnchantmentInstance): bool – Attempts to add the enchantment to this collection. Returns true if successful
    • Method removeEnchantment(type : EnchantmentType)– Removes an EnchantmentInstance with type type from this collection if present
    • Method hasEnchantment(type : EnchantmentType): int – If this collection has an EnchantmentInstance with type type, returns the level of the enchantment. Returns 0 if not present
  • ItemStack
    • Added function setLore(loreList: string[]): void– Sets the lore text for the item
    • Added function getLore(): string[]– Gets the lore text for the item
    • Added nameTagproperty
  • ItemEnchantmentComponent – Added
    • Property enchantments: EnchantmentList – Gets a copy of the current set of enchantments on this ItemStack. Or allows the user to set the EnchantmentList for the ItemStack
    • Method removeAllEnchantments– Removes any enchantments that might be present on this ItemStack
  • Vector – Added numerous new helper functions
    • Added function length(): number– Returns the length of this vector
    • Added function normalized(): Vector– Returns this as a normalized vector
    • Added static function distance(a:Vector, b:Vector): number– Returns distance between two vectors
    • Added static function lerp(a:Vector, b:Vector, t: number): Vector– Returns the linear interpolation between a and b using t as the control
    • Added static function slerp(a:Vector, b:Vector, s: number): Vector– Returns the spherical linear interpolation between a and b using s as the control
    • Added static function cross(a:Vector, b:Vector): Vector– Returns the cross product of these two vectors
    • Added static function add(a:Vector, b:Vector): Vector– Returns the addition of these vectors
    • Added static function subtract(a:Vector, b:Vector): Vector– Returns the subtraction of these vectors
    • Added static function multiply(a:Vector, b:Vector): Vector– Returns the component-wise product of these vectors
    • Added static function divide(a:Vector, b:Vector): Vector– Returns the component-wise division of these vectors
    • Added static function multiply(a:Vector, b:number): Vector– Returns the product of this vector and a scalar
    • Added static function divide(a:Vector, b:number): Vector– Returns the division of this vector and a scalar
    • Added static function min(a:Vector, b:Vector): Vector– Returns a vector that is made from the smallest components of two vectors.
    • Added static function max(a:Vector, b:Vector): Vector– Returns a vector that is made from the largest components of two vectors
  • EntityItemComponent
    • Added component EntityItemComponentthat can be used to obtain an ItemStack from an item entity – e.g., getComponent(“item”).itemStack

  • BlockInventoryComponent
    • Fixed accessing items in a double chest crashing/being inconsistent
  • Exposed the following components for Entities:
    • minecraft:can_climb
    • minecraft:can_fly
    • minecraft:can_power_jump
    • minecraft:fire_immune
    • minecraft:floats_in_liquid
    • minecraft:is_dyable
    • minecraft:is_baby
    • minecraft:is_charged
    • minecraft:is_chested
    • minecraft:is_hidden_when_invisible
    • minecraft:is_ignited
    • minecraft:is_illager_captain
    • minecraft:is_saddled
    • minecraft:is_shaking
    • minecraft:is_sheared
    • minecraft:is_stackable
    • minecraft:is_stunned
    • minecraft:is_tamed
    • minecraft:wants_jockey
    • minecraft:variant
    • minecraft:skin_id
    • minecraft:mark_variant
    • minecraft:friction_modifier
    • minecraft:ground_offset
    • minecraft:scale
    • minecraft:push_through

mojang-gametest module:

  • Removed radiusargument from command /gametest clearall
  • Modified the behavior of function attack()to make the simulated player swing even when no target is found

That’s it for this latest patch for Minecraft.

Source: Minecraft feedback

MP1st Staff

Home > News

Destiny 2 Update 1.043 Out This April 19 for Hotfix 4.0.1

Bungie has released the Destiny 2 update 1.043 patch on last-gen and next-gen platforms, and this is for hotfix 4.0.1! This includes gameplay improvements to activities, UI/UX and loads more! Read on for the Destiny 2 hotfix 4.0.1 patch notes.

Destiny 2 Update 1.043 Patch Notes | Destiny 2 Hotfix 4.0.1 Patch Notes:

ACTIVITIES 

  • The Wellspring: Attack:
      • Fixed an issue that could cause teams to incorrectly wipe on PED difficulty during the ritual disruption phase of Attack if they completed the objective with only a few seconds left on the clock.
      • Added failsafe to all carry objects in the ritual and boss phases so that they respawn in a reachable location if they are never picked up for 30 seconds. This should unblock the activity if they somehow spawn or fall out of bounds.
  • Altar of Reflection
      • Fixed an issue where the Altar of Reflection was not appearing, blocking players from completing Evidence Board Quest: Report: ALTAR-REFLECT
  • Lost Sectors
      • Fixed an issue where Rare (blue) engrams were dropping from PED Lost Sector chests
  • Vow of the Disciple
      • Fixed an issue where players could bring relics out of the Exhibition area.
      • Fixed multiple places where players could get out of environment.
      • Fixed an issue where the Resonant Shard timer would not decrement.
      • Fixed an issue where the Symmetrical Energy triumph would trigger inconsistently.
      • Fixed an issue where Rhulk would sometimes not transition back to his initial phase properly.
      • Fixed an issue where players could have one of Rhulk’s weakspots open prematurely by depositing Emanating Force late in the encounter loop.
      • Fixed an issue where The Caretaker could be permanently stunned before being able to deal damage.
      • Fixed an issue where players could spread Leeching Force and charge it at the same time.
      • Fixed an issue where The Caretaker’s dynamic health threshold UI would not consistently display for all players.
  • Throne World (Freeroam):
      • Fixed an issue where runes could appear before activating deepsight, and couldn’t be revealed again if player didn’t complete puzzle from the first try.
      • Fixed an issue where a material node in Miasma bubble was not appearing.
      • Fixed an issue where players could duplicate the Resonant Charge carry object.
      • Fixed issue with available lucent executioner not rotating out of Flourescent Canal.
      • Fixed issue with qualichor pursuit auto-completing reward step.
  • Gambit:
      • Fixed an issue where stacking the Primeval Slayer buff also ramped up super recharge to larger than intended rates.
      • Fixed an issue where players could spawn into maps early by defeating themselves in the ready room.
      • Fixed an issue where players would see an empty box next to enemy player names when invading.
          • This should now consistently show the enemy players’ class icon
      • Fixed an issue where placing Titan Barricade through the Allied Invasion Portal could disable said portal.
  • PsiOps:
      • Fixed an issue where revives did not award points for scoring.
      • Fixed an issue where enemies sometimes didn’t spawn after entering the Dark Forest area.
  • Trials of Osiris:
      • Fixed an issue where Adept Trials weapons were dropping for wins past 7 on a Passage of Confidence without first requiring a Flawless ticket.
          • Dev note: Funny enough, this is the biproduct of something we’ve been working on over the last season to improve Adept drop rates post-flawless, as well as help the Flawless pool feel more rewarding… which leads us to the next patch note!
      • Once players have gone flawless in a given week, they now have a chance of earning Adept Weapon drops on any Trials Ticket that has earned 7 or more wins while the Flawless Pool is active, regardless of loss counts.
          • This will reset weekly.

UI/UX 

  • Invites
      • Updated audio and visuals when receiving Fireteam Invites, Bungie Friend Requests, and Clan Invites
      • Fixed an issue preventing Clan invites from consistently showing a tooltip within the Invite Management section of the Roster
  • Roster
      • Updated visuals on Roster nameplates to improve legibility, particularly when a player is using a nameplate with a bright background color
      • Added a new privacy setting provide more control over who may see your Cross Save-linked identities.
      • The Share Platform Names setting may be found in the Social Preferences tab on the Roster screen.
      • Fixed an issue where Player Search would not consistently refresh info for a searched player if they changed various social or investment states, mid-inspect.
  • Dares of Eternity
      • Fixed an issue that was preventing the Dares of Eternity header UI from displaying game mode information during the activity intro cinematic.
      • Fixed an issue that was causing icons in the reputation tooltip to appear squished.
      • Seals and Triumphs
      • Fixed an issue that prevented Seals from sheening when a triumph within them was available to claim.
      • This could lead to situations where a pagination button would show something was ready to claim on another page but no seals would sheen when you changed pages.
  • Text Chat
      • Virtual keyboard support is now available for console text chat
      • Updated text chat messages sent by the Destiny services to be more easily distinguished from Local chat messages
      • Fixed an issue that could soft lock console players who attempted to send text chat whispers to other players
      • Whisper chat has been disabled for console players while the team investigated this issue but is now re-enabled and available to all platforms
      • Inventory
      • Updated the background color for the number indicator on inventory item stacks that are full
  • Director
      • Increased the subtitle opacity on tooltips within the Director to improve legibility
  • Seasonal Artifact
      • Increased the opacity of mods within the Artifact screen that are still locked to improve legibility
  • Miscellaneous
      • Updated the Sort button UI to be consistent across all screens where it is present
      • Shifted the Sort button upward to fill the space left by the removal of the Shaders tab alongside The Witch Queen

SANDBOX 

  • Weapons
      • Fixed an issue where the “Eyes of Tomorrow” rocket launcher was not tracking as intended and would sometimes kill the wielder.
      • Fixed an issue that was causing the “Empirical Evidence” sidearm to be less stable than intended.
      • This has been updated to be closer in feel to the “Breachlight” sidearm.
      • Fixed an issue where the “Explosive Personality” grenade launcher was displaying the wrong RPM stat in the crafting screen.
      • Fixed an issue where the “Adaptive Munitions” perk would no longer increment when the target had a weaken debuff.
      • The damage bonus from the “Bait and Switch” perk has been increased from 20% to 35%
      • Fixed an issue where Drifter would always give the Stasis Containment Device from The Stasis Prototype Quest after the quest is complete.
      • Fixed an issue where “Immovable Object” and “Tilting at Windmills” had unclear descriptions.
      • Fixed an issue where grounded sword light attacks off an edge can be looped until the player runs out of ammo, letting the player move long distances through the air.
      • Fixed an issue where the Divinity exotic weapon has two kill tracker columns.
  • Weapon Crafting
      • Adjusted Enhanced Chain Reaction and Enhanced Field Prep to provide benefits to more archetypes.
      • Added an additional Deepsight Resonance extraction option that focuses only on Neutral Element.
      • Added a consumable item that allows viewing of Element counts. Acquired from the Relic Conduit.
      • Fixed an issue where the Father’s Sins Wellspring Sniper rifle didn’t initialize the kill tracker as active on crafting the weapon
  • Armor
      • Made adjustments to the physical melee scalar on Wormgod and One-Two Punch to prevent high damage output.
      • Hopefully this completely removed the ability for Guardians to delete raid bosses in 4 shotgun blasts and two punches, but we’ll be watching for the next mega-melt strategy…
      • Fixed an issue where elemental Siphon mods for helmet head armor cost glimmer to apply for each armor elemental affinity.
      • Fixed an issue where Osmiomancy Gloves lost a grenade after dying.
      • Fixed an issue where the activator for Exotic Hunter perk Voltaic Mirror could become perpetually enabled.
      • Fixed an issue where players could continue to block a few seconds after the Arcstrider Super deactivated while wearing Raiju’s Harness.
      • Fixed an issue where the countdown for the Resist buff perks were not synced with the duration of the Duskfield Grenade.
      • Fixed an issue where the Shield Throw Void Melee was not giving the Fury Conductor buff for the ACD/0 Feedback Fence Exotic.
      • Fixed an issue where sidearm mods were not dropping.
  • Abilities
      • Fixed an issue where players could cancel Nova Warp’s cast sequence and spawn the initial detonation blast without costing Super energy.
      •  Fixed an issue where Devour would sometimes grant less buff time if multiple targets were killed very rapidly.
      • Added aim assist targeting to enemy Axion Bolt secondary projectiles to help players hit bolts that are chasing themselves or allies.
      • Fixed an issue where the “Echo of Instability” fragment was not activated by initial explosions from Void Spike Grenades.
      • Fixed an issue where players could remain Invisible by timing a Sword attacks with invisibility activations.
      • Fixed an issue where the Hunter ornament, Nemean Strides, appears twice in the transmog menu when acquired and equipped.

COLLECTIONS AND CUSTOMIZATION 

  • General
      • Fixed an issue where multiple vehicles had missing flavor texts when viewed from their details menu.
      • Fixed an issue where Prime Gaming entitlements didn’t unlock the One of US emblem in Collections.
      • Fixed an issue where the “Ruinous Clash” shader appeared twice in the appearance customization menu.
      • Fixed an issue where the “Paragon” Vanguard shader appears twice in the shader customization screen.
      • Fixed an issue where the seasonal shotgun Reckless Endangerment couldn’t be reacquired from Collections after being dismantled.

CLANS 

  • General
      • Fixed issue where players have clan banners going into their postmaster every time the went to orbit

PLATFORMS AND SYSTEMS 

  • PlayStation 4
      • Background compatibility files now download at full speed while Destiny 2 is running.

MISCELLANEOUS

  • General
      • Several stability and crash fixes.
      • Fixed an issue where seasonal pursuit weapon ornaments were not available on the exotic archive vendor.
      • Fixed an issue where Exotic armor purchased from Xur had slightly different stats than advertised.
      • Fixed an issue where Rahool Destination Material purchase options were not rotating with daily reset.
      • Updated Vanguard ritual bounties to gate status effect bounties on matching element burn weeks.
          • Ex: Void bounties should appear when Void is a featured element on the Vanguard Ops playlist.
      • Fixed an issue where the Seasonal challenge for Scorn strike bosses could be incremented by completing any strike.
      • Fixed an issue where Vostok and Eternity Crucible maps were not being weighted heavily enough for Season 16.
      • There is now a tip leading to the Bungie.net/MentalHealth help page.
  • Localization
      • French: Fixed an issue where The Flow, The Metal emblems did not have text strings.
      • Italian: Fixed an issue where Vanguard OPS weekly challenge objective tooltips would overlap.
Source: Bungie
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Update 2.48 Patch Notes; Out for Hotfix 4.0.1 This April 19

As expected, Bungie has released the Destiny 2 update 2.48 patch today, and this is for hotfix 4.0.1, which includes changes to activities, Trials of Osiris and more! Read on for the Destiny 2 April 19 patch notes.

Destiny 2 Update 2.48 Patch Notes | Destiny 2 April 19 Patch Notes:

ACTIVITIES 

  • The Wellspring: Attack:
      • Fixed an issue that could cause teams to incorrectly wipe on PED difficulty during the ritual disruption phase of Attack if they completed the objective with only a few seconds left on the clock.
      • Added failsafe to all carry objects in the ritual and boss phases so that they respawn in a reachable location if they are never picked up for 30 seconds. This should unblock the activity if they somehow spawn or fall out of bounds.
  • Altar of Reflection
      • Fixed an issue where the Altar of Reflection was not appearing, blocking players from completing Evidence Board Quest: Report: ALTAR-REFLECT
  • Lost Sectors
      • Fixed an issue where Rare (blue) engrams were dropping from PED Lost Sector chests
  • Vow of the Disciple
      • Fixed an issue where players could bring relics out of the Exhibition area.
      • Fixed multiple places where players could get out of environment.
      • Fixed an issue where the Resonant Shard timer would not decrement.
      • Fixed an issue where the Symmetrical Energy triumph would trigger inconsistently.
      • Fixed an issue where Rhulk would sometimes not transition back to his initial phase properly.
      • Fixed an issue where players could have one of Rhulk’s weakspots open prematurely by depositing Emanating Force late in the encounter loop.
      • Fixed an issue where The Caretaker could be permanently stunned before being able to deal damage.
      • Fixed an issue where players could spread Leeching Force and charge it at the same time.
      • Fixed an issue where The Caretaker’s dynamic health threshold UI would not consistently display for all players.
  • Throne World (Freeroam):
      • Fixed an issue where runes could appear before activating deepsight, and couldn’t be revealed again if player didn’t complete puzzle from the first try.
      • Fixed an issue where a material node in Miasma bubble was not appearing.
      • Fixed an issue where players could duplicate the Resonant Charge carry object.
      • Fixed issue with available lucent executioner not rotating out of Flourescent Canal.
      • Fixed issue with qualichor pursuit auto-completing reward step.
  • Gambit:
      • Fixed an issue where stacking the Primeval Slayer buff also ramped up super recharge to larger than intended rates.
      • Fixed an issue where players could spawn into maps early by defeating themselves in the ready room.
      • Fixed an issue where players would see an empty box next to enemy player names when invading.
          • This should now consistently show the enemy players’ class icon
      • Fixed an issue where placing Titan Barricade through the Allied Invasion Portal could disable said portal.
  • PsiOps:
      • Fixed an issue where revives did not award points for scoring.
      • Fixed an issue where enemies sometimes didn’t spawn after entering the Dark Forest area.
  • Trials of Osiris:
      • Fixed an issue where Adept Trials weapons were dropping for wins past 7 on a Passage of Confidence without first requiring a Flawless ticket.
          • Dev note: Funny enough, this is the biproduct of something we’ve been working on over the last season to improve Adept drop rates post-flawless, as well as help the Flawless pool feel more rewarding… which leads us to the next patch note!
      • Once players have gone flawless in a given week, they now have a chance of earning Adept Weapon drops on any Trials Ticket that has earned 7 or more wins while the Flawless Pool is active, regardless of loss counts.
          • This will reset weekly.

UI/UX 

  • Invites
      • Updated audio and visuals when receiving Fireteam Invites, Bungie Friend Requests, and Clan Invites
      • Fixed an issue preventing Clan invites from consistently showing a tooltip within the Invite Management section of the Roster
  • Roster
      • Updated visuals on Roster nameplates to improve legibility, particularly when a player is using a nameplate with a bright background color
      • Added a new privacy setting provide more control over who may see your Cross Save-linked identities.
      • The Share Platform Names setting may be found in the Social Preferences tab on the Roster screen.
      • Fixed an issue where Player Search would not consistently refresh info for a searched player if they changed various social or investment states, mid-inspect.
  • Dares of Eternity
      • Fixed an issue that was preventing the Dares of Eternity header UI from displaying game mode information during the activity intro cinematic.
      • Fixed an issue that was causing icons in the reputation tooltip to appear squished.
      • Seals and Triumphs
      • Fixed an issue that prevented Seals from sheening when a triumph within them was available to claim.
      • This could lead to situations where a pagination button would show something was ready to claim on another page but no seals would sheen when you changed pages.
  • Text Chat
      • Virtual keyboard support is now available for console text chat
      • Updated text chat messages sent by the Destiny services to be more easily distinguished from Local chat messages
      • Fixed an issue that could soft lock console players who attempted to send text chat whispers to other players
      • Whisper chat has been disabled for console players while the team investigated this issue but is now re-enabled and available to all platforms
      • Inventory
      • Updated the background color for the number indicator on inventory item stacks that are full
  • Director
      • Increased the subtitle opacity on tooltips within the Director to improve legibility
  • Seasonal Artifact
      • Increased the opacity of mods within the Artifact screen that are still locked to improve legibility
  • Miscellaneous
      • Updated the Sort button UI to be consistent across all screens where it is present
      • Shifted the Sort button upward to fill the space left by the removal of the Shaders tab alongside The Witch Queen

SANDBOX 

  • Weapons
      • Fixed an issue where the “Eyes of Tomorrow” rocket launcher was not tracking as intended and would sometimes kill the wielder.
      • Fixed an issue that was causing the “Empirical Evidence” sidearm to be less stable than intended.
      • This has been updated to be closer in feel to the “Breachlight” sidearm.
      • Fixed an issue where the “Explosive Personality” grenade launcher was displaying the wrong RPM stat in the crafting screen.
      • Fixed an issue where the “Adaptive Munitions” perk would no longer increment when the target had a weaken debuff.
      • The damage bonus from the “Bait and Switch” perk has been increased from 20% to 35%
      • Fixed an issue where Drifter would always give the Stasis Containment Device from The Stasis Prototype Quest after the quest is complete.
      • Fixed an issue where “Immovable Object” and “Tilting at Windmills” had unclear descriptions.
      • Fixed an issue where grounded sword light attacks off an edge can be looped until the player runs out of ammo, letting the player move long distances through the air.
      • Fixed an issue where the Divinity exotic weapon has two kill tracker columns.
  • Weapon Crafting
      • Adjusted Enhanced Chain Reaction and Enhanced Field Prep to provide benefits to more archetypes.
      • Added an additional Deepsight Resonance extraction option that focuses only on Neutral Element.
      • Added a consumable item that allows viewing of Element counts. Acquired from the Relic Conduit.
      • Fixed an issue where the Father’s Sins Wellspring Sniper rifle didn’t initialize the kill tracker as active on crafting the weapon
  • Armor
      • Made adjustments to the physical melee scalar on Wormgod and One-Two Punch to prevent high damage output.
      • Hopefully this completely removed the ability for Guardians to delete raid bosses in 4 shotgun blasts and two punches, but we’ll be watching for the next mega-melt strategy…
      • Fixed an issue where elemental Siphon mods for helmet head armor cost glimmer to apply for each armor elemental affinity.
      • Fixed an issue where Osmiomancy Gloves lost a grenade after dying.
      • Fixed an issue where the activator for Exotic Hunter perk Voltaic Mirror could become perpetually enabled.
      • Fixed an issue where players could continue to block a few seconds after the Arcstrider Super deactivated while wearing Raiju’s Harness.
      • Fixed an issue where the countdown for the Resist buff perks were not synced with the duration of the Duskfield Grenade.
      • Fixed an issue where the Shield Throw Void Melee was not giving the Fury Conductor buff for the ACD/0 Feedback Fence Exotic.
      • Fixed an issue where sidearm mods were not dropping.
  • Abilities
      • Fixed an issue where players could cancel Nova Warp’s cast sequence and spawn the initial detonation blast without costing Super energy.
      •  Fixed an issue where Devour would sometimes grant less buff time if multiple targets were killed very rapidly.
      • Added aim assist targeting to enemy Axion Bolt secondary projectiles to help players hit bolts that are chasing themselves or allies.
      • Fixed an issue where the “Echo of Instability” fragment was not activated by initial explosions from Void Spike Grenades.
      • Fixed an issue where players could remain Invisible by timing a Sword attacks with invisibility activations.
      • Fixed an issue where the Hunter ornament, Nemean Strides, appears twice in the transmog menu when acquired and equipped.

COLLECTIONS AND CUSTOMIZATION 

  • General
      • Fixed an issue where multiple vehicles had missing flavor texts when viewed from their details menu.
      • Fixed an issue where Prime Gaming entitlements didn’t unlock the One of US emblem in Collections.
      • Fixed an issue where the “Ruinous Clash” shader appeared twice in the appearance customization menu.
      • Fixed an issue where the “Paragon” Vanguard shader appears twice in the shader customization screen.
      • Fixed an issue where the seasonal shotgun Reckless Endangerment couldn’t be reacquired from Collections after being dismantled.

CLANS 

  • General
      • Fixed issue where players have clan banners going into their postmaster every time the went to orbit

PLATFORMS AND SYSTEMS 

  • PlayStation 4
      • Background compatibility files now download at full speed while Destiny 2 is running.

MISCELLANEOUS

  • General
      • Several stability and crash fixes.
      • Fixed an issue where seasonal pursuit weapon ornaments were not available on the exotic archive vendor.
      • Fixed an issue where Exotic armor purchased from Xur had slightly different stats than advertised.
      • Fixed an issue where Rahool Destination Material purchase options were not rotating with daily reset.
      • Updated Vanguard ritual bounties to gate status effect bounties on matching element burn weeks.
          • Ex: Void bounties should appear when Void is a featured element on the Vanguard Ops playlist.
      • Fixed an issue where the Seasonal challenge for Scorn strike bosses could be incremented by completing any strike.
      • Fixed an issue where Vostok and Eternity Crucible maps were not being weighted heavily enough for Season 16.
      • There is now a tip leading to the Bungie.net/MentalHealth help page.
  • Localization
      • French: Fixed an issue where The Flow, The Metal emblems did not have text strings.
      • Italian: Fixed an issue where Vanguard OPS weekly challenge objective tooltips would overlap.
Source: Bungie
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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R6 Siege Update 1.000.025 Fires Out for New Map & Y7S1.2 Changes This April 19

Ubisoft has fired out the (Rainbow Six Siege) R6 Siege update 1.000.025 patch for both last-gen and next-gen platforms, and this is for the Y7S1.2 changes, which include the new Emerald Plains map, and more. Read on for the R6 Siege Y7S1.2 patch notes.

R6 Siege Update 1.000.025 Patch Notes | R6 Siege Y7S1.2 Patch Notes:

Y7S1.2 PATCH SIZE

Below you will find the download sizes for each platform.

  • Ubisoft Connect:  3.75 GB
  • Steam: 1.9 GB
  • Xbox One: 2.46 GB
  • Xbox Series X: 2.61 GB
  • PS4: 2.98 GB
  • PS5: 2.32 GB

NEW MAP

EMERALD PLAINS

  • Added Emerald Plains to Ranked, Unranked, Quick Match, Team Deathmatch, Newcomer and Lone Wolf PVE map playlists.
  • A blog post with more details about Emerald Plains will be coming soon and can be found here.

[R6S] Y7S1.2 Patch Notes - Header EmeraldPlains LoadingScreen

[R6S] Y7S1.2 Patch Notes - EmeraldPlains Layouts

OPERATOR BALANCING

BANDIT

  • Bandit can now attach multiple batteries to the same surface or device.

BLACKBEARD

  • Added Claymore (removed Breaching Charges).

GRIDLOCK

  • Gridlock now has 4 Trax canisters (from 3).

NOMAD + ORYX

  • Recovery time from knock-back effects is now 1.25s (from 2s).
  • Operators will now remain prone after recovering from a knock-back effect.

WARDEN

  • Increased duration and cooldown of Glance Smart Glasses to 20s each (from 10s).

YING

  • Reduced duration of the Candelas flash to 1.4s (from 2.8s).
  • Increased the number of Candelas to 4 (from 3).

GADGET BALANCING

CLAYMORE

  • Increased the number of Claymores to 2 (from 1).

TWEAKS AND IMPROVEMENTS

PLAYER COMFORT

FoV

  • Added Field of View slider on console (PS4, PS5, Xbox One & Xbox Series S/X).
  • Please note, setting the field of view above 60 may result in lower frame rate and some graphical issues.

GAME HEALTH

Map Rotations

  • Removed Outback from the Newcomer playlist.

BUG FIXES

GAMEPLAY

FIXED – Various Team Deathmatch issues.

FIXED – Players are not getting points for destroying drones during “Prep Phase”.

FIXED – Operators are receiving damage after being pushed through a destroyed wall by Nomad or Oryx.

FIXED – Operators affected by Capitão’s Asphyxiation Bolt still take damage after the fire disappears and Capitão exits the game.

FIXED – Montagne will retain his Ballistic shield equipped if Oryx pushes him while retracting the Shield.

FIXED – Defenders can see Jackal footprints in support mode after reconnecting.

LEVEL DESIGN

FIXED – Various LOD issues on Emerald Plains map.

FIXED – Various LOD issues on multiple maps.

OPERATORS

FIXED – Various Azami Kiba Barrier issues.

FIXED – Deployable gadgets get destroyed when Kapkan deploys his EDD in their proximity.

FIXED – Tachanka can kill the hostage when the Hostage Death setting is turned off.

FIXED – Various operator VFX issues.

USER EXPERIENCE

FIXED – Various Localization issues.

FIXED – Various Customization issues.

FIXED – Various UI issues.

FIXED – Various Shop issues.

FIXED – Various Audio and SFX issues.

FIXED – Various Battle Pass issues.

FIXED – Missing blood particles when taking damage.

FIXED – Various key binding issues.

FIXED – Multiple playlist and matchmaking issues

Source: Ubisoft

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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