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Aliens Fireteam Elite Update 1.18 Released for Crash Fixes & More This February 15

Cold Iron Studios has released the Aliens Fireteam Elite update 1.18 (PS5 version 1.018) patch on all platforms today, and it lets modified games play multiplayer once again (on PC), as well as fixes for crashing, matchmaking and more. Read up on the official Aliens Fireteam Elite February 15 patch notes below.

Aliens Fireteam Elite Update 1.18 Patch Notes | Aliens Fireteam Elite Update 1.018 Patch Notes | Aliens Fireteam Elite February 15 Patch Notes:

MODIFIED GAMES

  • Players with modified game files will be able to play Multiplayer again with private matches, outside of public matchmaking. Please note that running a modified game is something that you do at your own risk and we cannot offer support for issues that may arise from this.

MATCHMAKING

  • Fixed a bug where a player could sometimes be sent to an incorrect mission when joining another host in Quickplay.

ENVIRONMENT

  • Fixed an issue where players could get stuck behind a door on the Mission “The Only Way To Be Sure: Search” and be unable to progress.

GENERAL

  • Fixed a crash that would sometimes occur if a player quit the game from the Settings>Exit Game menu from either the Endeavor or from a mission.
  • Fixed a crash that was occurring when using a Flamethrower with the Smooth Bore attachment.
Once a new title update or new content drop is announced, we’ll let our readers know. Stay tuned by bookmarking our Aliens Fireteam Elite game hub.

Source Aliens Fireteam Elite

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Xbox Game Pass February 2022 Lineup Revealed

A new month comes with February 2022, and Microsoft is here with some solid new additions to Xbox Game Pass, including Warhammer 3, Madden NFL, and more! Check out the full lineup of titles heading to the service below and see if anything catches your eye for games coming to the Xbox family.

Here are the games coming to Xbox Game Pass for the month of February 2022:

Lawn Mowing Simulator (Xbox One) ID@Xbox – February 17

Available now for PC and Xbox Series X|S and coming soon to Xbox One! Take a break from the real world and enjoy the challenge and serenity of mowing the Great British countryside in Lawn Mowing Simulator.

Madden NFL 22 (Console and PC) EA Play – February 17

Madden NFL 22 is coming soon to PC Game Pass and Ultimate via EA Play, allowing members to get on the field and play on the platform of their choice. Plus, claim recurring member rewards like Ultimate Team Packs and gear sets for The Yard and save 10% on purchases of EA digital content like games, Madden Points, and more.

Total War: Warhammer III (PC) – February 17

Available on day one with PC Game Pass: The cataclysmic conclusion to the Total War: Warhammer trilogy is coming. Rally your forces and step into the Realm of Chaos, a dimension of mind-bending horror where the very fate of the world will be decided. Will you conquer your Daemons… or command them? Check out the achievements you can earn to boost your Gamerscore.

Roboquest (Game Preview) (PC) ID@Xbox – February 22

A fast-paced FPS roguelite playable in solo or co-op. Set in a scorched future world, you battle against hordes of deadly robots in high octane gameplay. Your high-powered, hyper-mobile Guardian is ready to fight through ever-changing environments fuelled by an adrenaline-pumping soundtrack.

Galactic Civilizations III (PC) ID@Xbox – February 24

Build a civilization that will stand the test of time and take the galaxy by storm in the largest space 4X strategy game ever. Choose from dozens of unique races and make a name for yourself through diplomacy, espionage, technological advances, and much more.

Super Mega Baseball 3 (Console) EA Play – February 24

Run up the score in a relaxed slugfest or push the limits of your reflexes in this refined baseball simulator that’s perfect for rookies and pros alike. The third entry in the series features all-new Franchise, Online Leagues and Practice modes, plus improved graphics and on-field additions!

Alice: Madness Returns (PC) EA Play – February 28

Coming soon to PC Game Pass & Ultimate via EA Play! Alice: Madness Returns delves deep into the dark and violent side of the imagination, creating nightmarish Wonderland where Alice must face the demons that haunt her visions.

Sea of Thieves: Shrouded Islands – February 17

Set forth on the first of Sea of Thieves’ new time-limited Adventures on February 17! Meet the enigmatic Belle and help her investigate the sinister fog engulfing Golden Sands Outpost as the next chapter in the Sea of Thieves story starts to unfold.

Xbox Game Pass Ultimate Perks:

  • 2 Months of Hulu (No Ads) – Available now
  • Halo Infinite (Cloud, Console, and PC): Pass Tense BR75 Battle Rifle Bundle – Available now
  • Apex Legends (Console) EA Play: Lucky Loot Weapon Charm – February 15
  • Madden NFL 22 (Console and PC) EA Play: Supercharge Pack – February 17
  • Eternal Return (PC): Season 5 Special Pack – February 17

Here is the list of games leaving Xbox Game Pass starting February 28:

  • Hypnospace Outlaw (Cloud, Console, and PC)
  • Killer Queen Black (Cloud and Console)
  • Stealth Inc 2 (Cloud and Console)
  • Touhou Luna Nights (Cloud, Console, and PC)

Let us know your thoughts in the comments down below!

Source: Xbox

MP1st Staff

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Report: Cyberpunk 2077 Next-Gen Release Set for Today

Confirmed via a leak from an official Xbox account, it appears that the Cyberpunk 2077 next-gen release for PS5 and Xbox is indeed arriving later today, most likely after the news stream also scheduled later. Check out the details on this leak as well as other things to expect for a pretty big day for Cyberpunk 2077.

Revealed via what appears to be an accidental post from the official Xbox Netherlands account, Twitter user Martin Verschoor managed to screenshot the tweet before its deletion. Check it out below.

In addition to the release of the next-gen versions, a free trial of Cyberpunk 2077 will also be made available on the Xbox Series consoles. Of course, last-gen players are part of this big update, with a new Patch 1.5 also on the horizon for Xbox One.

This is all in line with our report yesterday showing the Xbox Series branding on Cyberpunk 2077 on the storefront. What we have left is to now wait for the official announcement, so stay tuned here at MP1st for the full details in addition to the patch notes for the last-gen version of the game once it drops.

Source: Twitter

MP1st Staff

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Elden Ring Recommended PC Specs Revealed

Bandai Namco and FromSoftware have finally unveiled the Elden Ring recommended PC specs requirements for those who will want to play on the game via the platform once it releases! Check out the requirements released via the official Twitter below to see if your rig can handle the game.

Elden Ring PC Specs (Recommended):

  • OS: Win10, Win11
  • Processor: Intel Core i7-8700K or AMD Ryzen 5 3600X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070, 8 GB or AMD Radeon RX Vega 56, 8 GB
  • DirectX: Version 12
  • Storage: 60 GB available space

Here are some of the features of the game via its Steam page:

• A Vast World Full of Excitement
A vast world where open fields with a variety of situations and huge dungeons with complex and three-dimensional designs are seamlessly connected. As you explore, the joy of discovering unknown and overwhelming threats await you, leading to a high sense of accomplishment.

• Create your Own Character
In addition to customizing the appearance of your character, you can freely combine the weapons, armor, and magic that you equip. You can develop your character according to your play style, such as increasing your muscle strength to become a strong warrior, or mastering magic.

• An Epic Drama Born from a Myth
A multilayered story told in fragments. An epic drama in which the various thoughts of the characters intersect in the Lands Between.

• Unique Online Play that Loosely Connects You to Others
In addition to multiplayer, where you can directly connect with other players and travel together, the game supports a unique asynchronous online element that allows you to feel the presence of others.

If you have an older PC and are wondering if you can play it, check out the minimum specs here.

MP1st Staff

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Horizon Forbidden West LEGO Set Announced, Out This May

LEGO is further expanding its video game range offering more sets very soon. The toy manufacturer is now releasing a Horizon Forbidden West LEGO set later this year, which is perfect for fans of Guerrilla Games’ action-adventure franchise. This Horizon Forbidden West Lego set is simply called ‘Tallneck’, and it comes with a Tallneck, a Watcher as well as a minifigure of Aloy. It will be released worldwide in May 22, 2022, and is going to sell for $79.99.

Here’s the official info straight from Sony:

Part of the LEGO sets for adults, the Horizon Forbidden West LEGO Tallneck uses clever building techniques to capture the machine’s authentic details, and measures over 34 centimeters (13.5 inch) high. You can display the Tallneck on a stand with details from the Horizon landscape, such as a birch tree and a rusty traffic light. Also included is a LEGO Aloy minifigure featuring her bow and spear, and even a Watcher with either blue, yellow or red eyes.

LEGO Model Designer Isaac Snyder: “I fell in love with Horizon Zero Dawn the first time I played it. It’s a futuristic world full of gorgeous scenery, strong characters, threatening machines, and a rich story. The Guerrilla designers were a huge inspiration and help in capturing the spirit of this universe in LEGO form. The Horizon fan community is so creative, and this model is dedicated to their passion and imagination.”

This set is aimed towards people over the age of 18, and it comes with 1222 pieces. It will be the first LEGO set in history that is based upon an existing PlayStation franchise, though the toy manufacturer has dabbled quite a bit in the video game collaboration spehere, and other video game LEGO sets include Sonic the Hedgehog, Overwatch, and the Super Mario range.

It’s not the only PlayStation LEGO set releasing this year, as a rumored Uncharted playset is also coming out soon. An official announcement for the Uncharted LEGO should be happening shortly

Horizon Forbidden West is out on February 18, 2022, and you can read our glowing review of the game here.

Source: PlayStation Blog

Damien Seeto

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Full Horizon Forbidden West Trophy List Revealed

With Horizon Forbidden West due out later this week, the game’s full trophy list has now been revealed. The list should be the same on both the PS4 and PS5 versions of the game.

There are 59 trophies in total coming with 1 Platinum, 1 Gold, 7 Silver, 50 Bronze. Slight spoilers are revealed, although nothing too major is shown. You can check out the full trophy list down below.

Horizon Forbidden West Trophy List

All Trophies Obtained trophy
Obtained all Horizon Forbidden West trophies.

Reached Level 20 trophy
Reached player level 20.

Reached Level 30 trophy
Reached player level 30.

Reached Level 50 trophy
Reached player level 50.

Hidden Story Trophy 1 trophy
Hidden Story Trophy Description 1

Hidden Story Trophy 2 trophy
Hidden Story Trophy Description 2

Hidden Story Trophy 3 trophy
Hidden Story Trophy Description 3

Hidden Story Trophy 4 trophy
Hidden Story Trophy Description 4

Hidden Story Trophy 5 trophy
Hidden Story Trophy Description 5

Hidden Story Trophy 6 trophy
Hidden Story Trophy Description 6

Hidden Story Trophy 7 trophy
Hidden Story Trophy Description 7

Hidden Story Trophy 8 trophy
Hidden Story Trophy Description 8

Hidden Story Trophy 9 trophy
Hidden Story Trophy Description 9

Hidden Story Trophy 10 trophy
Hidden Story Trophy Description 10

Hidden Story Trophy 11 trophy
Hidden Story Trophy Description 11

Chose a Desert Commander trophy
Aided both Drakka and Yarra and chose the better candidate.

Saved the Daunt trophy
Resolved all of the problems troubling the Daunt.

Aided Kotallo trophy
Helped Kotallo build and test a mechanized arm.

Healed the Land-gods trophy
Helped Zo reboot the land-gods to save Plainsong.

Recovered Alva’s Data trophy
Helped Alva retrieve data to help the Quen.

First Tallneck Overriden trophy
Reached the top of a Tallneck and accessed its information.

All Tallnecks Overriden trophy
Reached the top of every Tallneck and accessed their information.

First Rebel Camp Completed trophy
Completed key objectives in 1 Rebel Camp.

Defeated Asera trophy
Investigated all Rebel Camps and helped Erend defeat Asera.

First Core Overridden trophy
Reached the Core of a Cauldron and accessed its information.

All Cores Overridden trophy
Reached the Core of every Cauldron and accessed their information.

Obtained 3 Stripes at a Hunting Ground trophy
Earned at least a Quarter Stripe mark in all three trials at one Hunting Lodge.

Obtained 3 Stripes at All Hunting Grounds trophy
Earned at least a Quarter Stripe mark in all three trials at all Hunting Grounds.

All Acquisition Machines Killed trophy
Killed at least one of every type of Acquisition machine.

All Recon Machines Killed trophy
Killed at least one of every type of Reconnaissance machine.

All Combat Machines Killed trophy
Killed at least one of every type of Combat machine.

All Transport Machines Killed trophy
Killed at least one of every type of Transport machine.

Rode All Regular Mounts trophy
Rode a Charger, Bristleback, and Clawstrider.

All Machine Types Scanned trophy
Encountered and Focus scanned every type of Machine

Complete a Long Glide trophy
Glided uninterrupted for 60 seconds.

Completed 2 Flying Mount Quests trophy
Completed 2 quests that required a flying mount.

Won 2 Gauntlet Runs trophy
Won first place in two different Gauntlet Runs.

Completed a Set of Salvage Contracts trophy
Completed all contracts at a Salvage Contractor.

Completed 4 Rebel Outposts trophy
Defeat the outpost leader and recovered the tags from 4 Rebel Outposts.

Completed 3 Relic Ruins trophy
Discovered and completed 3 Relic Ruins.

Completed Arena Challenge Set trophy
Completed 1 Arena challenge set.

Defeated Machine Strike Challengers trophy
Won a match against 2 different Machine Strike challengers.

Obtained All Weapon Classes trophy
Obtained 1 weapon from every weapon class.

Used all Elemental States trophy
Inflicted every elemental state on an enemy at least once.

Performed 3 Melee Combos trophy
Successfully performed 3 different unlockable melee combos.

Stealth Killed 10 Machines trophy
Performed a stealth kill on 10 machines.

Tore off 100 components trophy
Detached 100 components from machines.

Picked up 5 Heavy Weapons trophy
Picked up 5 different heavy weapons.

10 Types of Machine Overriden trophy
Unlocked and used the overrides for 10 different types of machine.

Defeated the Enduring trophy
Defeated the Tenakth melee master known as the Enduring.

Fully Upgraded a Valor Surge trophy
Upgraded a Valor Surge to its maximum level.

Upgraded 3 Weapons trophy
Fully upgraded 3 weapons.

Upgraded 3 Outfits trophy
Fully upgraded 3 different outfits.

Upgraded Every Pouch Type trophy
Upgraded the Food Pouch, Potion Pouch, Resource Pouch, Trap Pouch, and any ammo pouch at least once.

Enhanced Weapon with Coils trophy
Equipped a weapon of any tier with 2 coils.

Unlocked 3 Weapon Techniques trophy
Unlocked a Weapon Technique for 3 different weapon classes.

Skill Tree Learned trophy
Learned all available skills on one tree.

Recovered 5 Different Collectables trophy
Completed 1 Survey Drone, 1 Black Box, 1 Relic Ruin, 1 Vista Point, and 1 Signal Tower.

Used Dye Flowers trophy
Used dye flowers to unlock and apply a new dye.

Horizon Forbidden West is out February 18, 2022 for the PS5 and PS4 consoles. You can check our review of the game here, where it states, “Horizon Forbidden West is a wonderful follow-up to one of the PS4’s surprise hits, but technical issues and inconsistent controls dampen the otherwise excellent experience. Aloy has quickly grown into one of my favorite Sony protagonists and the wide cast of characters each bring their own unique flavor to the game. Higher quality side quests, combined with a main campaign that feels grander in scope, and is much better paced than the original make for a strong story, and the beautiful environments, combined with highly detailed character models and improved gameplay make this an early candidate for Game of the Year.”

Source: PowerPyx.com

Damien Seeto

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Sifu Update 1.06 Punches Out, Delivers Improvements This February 15

Developer Sloclap has released the Sifu update 1.06 (PS5 version 1.006) for improvements that include bug fixes on the second level, crash fixes and more. This is a small download, and we have the official Sifu February 15 patch notes listed below.

Sifu Update 1.06 Patch Notes | Sifu Update 1.006 Patch Notes | Sifu February 15 Patch Notes:

Here’s the announcement from Sloclap:

Small update for #SifuGame:
Design:
• Polish and Debug. Small tweaks on the second level
• Bug fixes for second (Sean) and third (Kuroki) bosses

Code:
• Global optimizations
• Crash fixes.

Art & Lighting:
• Performance improvements in all levels
• Polish and debug
#Sifu

That’s about it for this patch. Once we know a new one, we’ll be sure to let our readers know. In addition to today’s patch, Sloclap has already confirmed that more accessibility options are on the way, too. The studio has also confirmed that post-launch content for Sifu is already in development as well, and once we know more about that, we’ll let our readers know.

Go check our review of Sifu right here if you still haven’t picked up this gem, and see why we gave it an 9/10 score.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Fortnite Update 1.000.056; Out for v19.30 This Feb. 15

PlayStation 5 players rejoice, as Epic Games has now released the Fortnite update 1.000.056 patch this February 15, and this one is for major changes included in the v19.30 patch! To find out what’s new, as well as everything datamined in the latest patch, check out the full release notes below.

Fortnite Update 1.000.056 Patch Notes | Fortnite Update 19.30 Patch Notes:

Update: Epic Games has released the official list of new content and tweaks!

GYRO AND FLICK STICK – MORE CONTROLLER OPTIONS!Made in collaboration with input specialist and flick stick creator Julian “Jibb” Smart, we’ve added optional gyro controls to Fortnite on gyro-supported platforms. And flick stick too!Fortnite Gyro ControlsFortnite on Nintendo Switch and Android had gyro-based motion controls before the release of v19.30, but this update brings more robust gyro controls to Fortnite on these two platforms plus PlayStation 4, PlayStation 5, and PC.

With gyro controls, you control the camera by turning the controller. Enable or disable gyro controls in Fortnite by going to the “Touch and Motion” tab of the settings. Gyro controls can offer more precision than standard stick aiming – but don’t have to replace it entirely. (With flick stick, for example, pointing the right stick moves the camera quickly in its direction.) For more info on gyro, watch Jibb’s video below and read our Gyro and Flick Stick blog post!

Plan to turn on gyro next time you play? Our blog post linked above has tips for new and experienced gyro players.

GAME MODE SELECT SCREEN REMOVED

With v19.30, we’ve removed the initial game screen (which appeared on PlayStation, Xbox, and PC) where players would select either Save the World, Battle Royale, or Creative. You’ll now boot up directly into the Lobby, ready to join the party and explore Fortnite!

What does this mean for Save the World and Creative? You can now find both modes via the “Discover” screen, accessible by clicking on the “CHANGE” button above “PLAY!” See our Loading into the Lobby blog post for more information.

CHANGE EN

The “CHANGE” button in the Lobby.

COMPETITIVE NOTES

  • Removed Armored Walls from Supply Drop loot in competitive playlists.

MAJOR BUG FIXES

  • Fixed an issue involving some players only having two Tent slots available, as opposed to the intended three.
  • Fixed an issue on mobile involving build pieces not being placed after players double-tapped the associated icon.
  • Fixed an issue — occurring in competitive playlists only — involving Spider-Man’s Web-Shooters dropping from eliminated players with the full 20 uses even if they didn’t have the full 20 before the player was eliminated.

Currently, the official Fortnite Trello board has not updated to reflect the changes in v19.30! Once the list of fixes is out, we’ll update the post. We’re also expecting Epic to release the official patch notes which the devs have been doing the past few title updates.

In the meantime, here are the top issues as of now for Fortnite Battle Royale:

  • Some players on PC, Xbox or Playstation may find they only have two slots available instead of three
  • Some players will find that after completing the quest “Get Eliminations with an Assault Rifle” it remains in the quest log.
  • Spiderman’s Web Shooters will restock to the full 20 uses when dropped from eliminated players in competitive playlists only.
  • In the air, players are unable to use movement keys while piloting the Quadcrasher.
  • When using Performance Mode players may find the tree leaves have a lower resolution than intended

 

Fortnite v19.30 Datamined Info:

https://twitter.com/HYPEX/status/1493514870653956097

We’ll update this post accordingly once the full patch notes are out and if there are any more datamined content discovered.

MP1st Staff

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Fortnite Update 3.46 Patch Notes; Out for v19.30, Changes & Datamined Info Listed for Feb. 15

Epic Games has released the Fortnite update 3.46 patch this February 15, and this one is for the major v19.30 patch! Check out what’s new in the Fortnite February 1 patch notes below.

Fortnite Update 3.46 Patch Notes | Fortnite Update 19.30 Patch Notes | Fortnite February 15 Patch Notes:

Update: Epic Games has released the official list of new content and tweaks!

GYRO AND FLICK STICK – MORE CONTROLLER OPTIONS!Made in collaboration with input specialist and flick stick creator Julian “Jibb” Smart, we’ve added optional gyro controls to Fortnite on gyro-supported platforms. And flick stick too!Fortnite Gyro Controls

Fortnite on Nintendo Switch and Android had gyro-based motion controls before the release of v19.30, but this update brings more robust gyro controls to Fortnite on these two platforms plus PlayStation 4, PlayStation 5, and PC.

With gyro controls, you control the camera by turning the controller. Enable or disable gyro controls in Fortnite by going to the “Touch and Motion” tab of the settings. Gyro controls can offer more precision than standard stick aiming – but don’t have to replace it entirely. (With flick stick, for example, pointing the right stick moves the camera quickly in its direction.) For more info on gyro, watch Jibb’s video below and read our Gyro and Flick Stick blog post!

Plan to turn on gyro next time you play? Our blog post linked above has tips for new and experienced gyro players.

GAME MODE SELECT SCREEN REMOVED

With v19.30, we’ve removed the initial game screen (which appeared on PlayStation, Xbox, and PC) where players would select either Save the World, Battle Royale, or Creative. You’ll now boot up directly into the Lobby, ready to join the party and explore Fortnite!

What does this mean for Save the World and Creative? You can now find both modes via the “Discover” screen, accessible by clicking on the “CHANGE” button above “PLAY!” See our Loading into the Lobby blog post for more information.

CHANGE EN

The “CHANGE” button in the Lobby.

COMPETITIVE NOTES

  • Removed Armored Walls from Supply Drop loot in competitive playlists.

MAJOR BUG FIXES

  • Fixed an issue involving some players only having two Tent slots available, as opposed to the intended three.
  • Fixed an issue on mobile involving build pieces not being placed after players double-tapped the associated icon.
  • Fixed an issue — occurring in competitive playlists only — involving Spider-Man’s Web-Shooters dropping from eliminated players with the full 20 uses even if they didn’t have the full 20 before the player was eliminated.

Currently, the official Fortnite Trello board has not updated to reflect the changes in v19.30! Once the list of fixes is out, we’ll update the post. We’re also expecting Epic to release the official patch notes which the devs have been doing the past few title updates.

In the meantime, here are the top issues as of now for Fortnite Battle Royale:

  • Some players on PC, Xbox or Playstation may find they only have two slots available instead of three
  • Some players will find that after completing the quest “Get Eliminations with an Assault Rifle” it remains in the quest log.
  • Spiderman’s Web Shooters will restock to the full 20 uses when dropped from eliminated players in competitive playlists only.
  • In the air, players are unable to use movement keys while piloting the Quadcrasher.
  • When using Performance Mode players may find the tree leaves have a lower resolution than intended

Fortnite v19.30 Datamined Info:

https://twitter.com/HYPEX/status/1493514870653956097

We’ll update this post accordingly once the full patch notes are out and if there are any more datamined content discovered.

MP1st Staff

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Battlefield 2042 Community Manager Explains Why Reddit Is Avoided; “No Value” in Pretending It’s a Constructive Environment

Just yesterday, we reported that a Battlefield 2042 dev has mentioned that the teams are working on being more transparent on the game’s top issues to the community. It looks like that outside of this, more communication from DICE is happening already.

Battlefield  Global Commmunity Manager Adam Freeman (also known as PartWelsh on both Twitter and Reddit), has commented on why he, along with other members of the dev team, have stopped replying and communicating on the game’s subreddit.

As for the tweet, it leads to this:

In addition to those statements, Freeman has also answered some of the questions Battlefield fans have regarding communication, and states that there is “no value in pretending” that the subreddit is a constructive environment.

However, this doesn’t mean that Freeman or the people at DICE aren’t sensitive to the plight of Battlefield 2042 players, it’s just that some redditors have seemingly resorted to death threats (?!), personal insults and whatnot to attack the devs because of the game.

While it’s unfortunate that Freeman and the rest of the devs at DICE have stopped being active on the game’s subreddit, given how hostile and toxic the subreddit has been, I don’t really blame them. Heck, it’s been so bad that the mods have even contemplated closing it entirely.

Look, I get it; a ton of people are disappointed at how Battlefield 2042 turned out. Even we are disappointed, which is made evident in our review. But hurling personal attacks — especially death threats — are never OK. At the end of the day, the devs and everyone working on the game are still people, and doing these idiotic things is just making things worse, and not to mention harmful to their mental health. Criticizing a game or a studio is fine, but death threats? Personal insults? Yeah, that’s never fine.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Bloodhunt PC Closed Playtest Set for Next Month; New Teaser Unveiled

Sharkmob has just unveiled a new teaser for their upcoming battle royale from the Vampire: The Masquerade series, and alongside it a very well-hidden message that the Bloodhunt PC closed playtest is scheduled for sometime next month! This is great news for those who want to check out the upcoming free-to-play battle royale on PC, and you can check out more details on it below.

Announced via the official Twitter page, here is the new teaser for Bloodhunt:

Shortly after this was unveiled, a Twitter account also noted that there is a secret message at the end pointing to a PC closed playtest coming next month for Bloodhunt. See if you can spot it out for yourself below:

In case you’re having trouble finding it, it’s at the bottom of the logo; it’s a bit hard to spot at first, but you’ll know it once you see it.

Sharkmob has not yet revealed a proper date for the closed playtest, so stay tuned here at MP1st for more details once they’re out. In case you missed, check out the PS5 release date trailer for Bloodhunt here.

MP1st Staff

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Cyberpunk 2077 Xbox Series Version Showing Up On Storefront

While not officially given a release date, it would seem that Cyberpunk 2077 Xbox Series versions are now showing up on the platform’s storefront, possibly alluding to its impending reveal and subsequent launch. With a news stream set for tomorrow, it would not be surprising to see its full reveal announced during the event.

As spotted on twitter, check out the screenshots we took of Cyberpunk 2077 on an Xbox Series console that is now bearing the ‘Series X and S’ enhanced branding:

As you can see in both screenshots, the X|S logo is clearly visible, which is a sign that the new-gen versions are already close to its release. All that’s left to do is to wait for tomorrow’s news stream to find out if Cyberpunk Xbox Series versions are launching sooner rather than later, and here’s hoping that CD Projekt RED has ironed out all the kinks before its release.

Xbox is not the only platform Cyberpunk 2077 is launching for new-gen soon, as a PS5 logo for a supposed native version was also spotted recently. You can read all about it here.

MP1st Staff

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Star Wars: The Old Republic New CG Trailer From ILM to Debut Tomorrow

As the game celebrates its 10th birthday, a new Star Wars The Old Republic CG trailer is set to debut tomorrow, featuring a collaboration from the world’s leading effects company, Industrial Light & Magic. Check out more details on the upcoming trailer below as well as a direct embed to watch it once it drops.

Titled ‘Disorder,’ this new teaser for Star Wars The Old Republic is a culmination of the 10 years of the game’s existence, in addition to setting the stage for what will be the game’s next expansion.

The new CG trailer titled “Disorder” will debut tomorrow, Tuesday, February 15 at 8am PT on YouTube, the next iconic CG trailer from BioWare and Lucasfilm Games for Star Wars: The Old Republic. Fans can Subscribe or set a Reminder now to watch the new explosive Legacy of the Sith ‘Disorder’ cinematic trailer tomorrow at the following link: https://youtu.be/QgbMAdtp7aE

Star Wars: The Old Republic – Legacy of the Sith is also set to launch tomorrow, February 15, across all platforms.

MP1st Staff

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Modern Warfare & Warzone Update 1.53 Fires Out for Season 2 This Feb. 14 (Update)

Raven Software has released the Call of Duty Modern Warfare & Warzone update 1.53 patch, and this is for the much-anticipated Season 2! Prepare for new content in the form of new places to explore, new weapons to arm yourselves with and loads more! According to Raven Software, there are over 30 improvements included in Season 2 of Warzone, so there’s a lot to dig into today. Read on for the Warzone February 14 patch notes.

For PlayStation gamers, this is a pre-load available to download now, though you won’t be able to instal it untl 12 noon ET/9 a.m. PT/1 a.m. HKT.

Modern Warfare & Warzone Update 1.53 Patch Notes | Modern Warfare & Warzone Season 2 Patch Notes | Modern Warfare February 14 Patch Notes:

File Size: 14GB (PlayStation)

Update: The full patch notes have been released by Raven Software!

INTRODUCTION

Call of Duty®: Warzone™ Season Two lands with new content and quality-of-life improvements across the board. Prepare for some heavy weaponry… and all of the following:

  • New Gameplay Features
    • Nebula V Ammo and Bombs create new offensive tactics, while Portable Decontamination Stations offer temporary refuge. A.I. threats now occupy Caldera, offering new opportunities for valuable loot. Alternatively, take to the skies with Redeploy Balloons or…
  • New Vehicle
    • The Bomber Plane is a formidable air-to-ground striker capable of leveling infantry and vehicles. Bombers can also destroy Loadout Drops, which can fundamentally change how Operators approach these powerful sources of weapons.
  • New Locations
    • Explore the Chemical Factory and underground Chemical Weapon Research Labs, Watch for an Armored Transport. Fresh points of interest in Caldera are here to shake up those rotations. Axis soldiers patrol these new areas and are found around the island in vehicles…Defeat them for powerful rewards.
  • New Modes
    • Caldera Clash at Launch, Rebirth Reinforced shortly thereafter. The massive team fight returns — rank up those weapons and fight for Caldera outside of traditional modes. Meanwhile, there are rumors of a resurgence at Rebirth Island…but we’re not talking about the game mode.
  • Quality of Life Updates
    • Our philosophy for Season Two is to continue the momentum from Season One in addressing Quality of Life issues that have been affecting second-to-second gameplay in Warzone. We’ve revisited new and existing feedback alike to tighten up the detail and improve the experience. This represents a continuation of our focused efforts in Quality of Life improvements, with plenty more to come in the 2nd half of Season Two – and beyond.

PLAYLIST

Season Two 5-Week Playlist Forecast

For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.

BATTLE PASS

Key Art for Season Two Battle Pass

The Season Two Battle Pass is reinforced with incredible value, from dozens of free items in the Battle Pass System to Legendary content across all 100 Tiers:

  • Two Hard-Hitting Free Functional Weapons. Upgrade your Loadouts to a new caliber of lethality.
  • Yeti’s First Operator: Anna Drake. Ready for vengeance — available as an Instant Reward with a Legendary “White Mirage” Skin at Tier 100.
  • A “Bundled Up” Legendary Skin, Free with Battle Pass Bundle. Pick up the Battle Pass Bundle to get access to all 100 Tiers, skip ahead to Tier 20, and grab a new flight suit for Wade that’s built for peak performance in harsh winter conditions.
  • 1,300 Total COD Points. Get 300 free COD Points within the Battle Pass System, plus 1,000 more to unlock across the full Battle Pass.

For more information about the contents of the Season Two Battle Pass, check out the official blog here!

EVENTS

Search and Deploy Event Banner

Search and Deploy

The source of Nebula V production has been identified. Operators may infiltrate at their own risk.

This Event is split into several phases that will roll out over the coming weeks. With launch, Players can expect to see:

  • The new Caldera Clash Limited-time Mode
  • Explorable POIs including the Chemical Factory and various underground Chemical Weapon Research Labs
  • Enemy AI threats defending the new POIs
  • New gameplay elements including the Portable Decontamination Station and Nebula V rounds
  • And much more to come!

 

MODES

Generic Action Shot

Caldera Clash (Launch)

This new take on Clash pits two teams of up to 48 Operators in a Deathmatch with wild events and power-ups. Operators drop in with their Custom Loadout, which can have any weapons from all three Chapters, and a Field Upgrade. Each kill earns their team a point, with the first team to reach a set number of points, or the team that has the most points when the time limit expires, claiming victory for their massive faction.

This mode features:

  • Two new events:
    • Double Point zones
    • Bonus Point crates
  • Power Zones
    • An event for that can occur instead of the final C Domination Point
    • All kills are worth 2x inside of this zone
    • 100% chance that players drop power ups when they die inside of them
    • Initial spawn of cash and other items at the start of the event
  • Point Crates
    • Six Point Crates will drop across the center of the arena.
    • Each Point Crate is worth 10 Points for capturing.
    • They also spawn Nebula V rounds, cash and some power weapons when they are captured.
  • Three Power-Ups
  • Contracts
  • Buy Stations
  • Domination Capture
  • 6 hand-chosen POI’s where the arena of Clash will take place within Caldera.
  • Added an all new post-game scoreboard to celebrate the highest scorers within each team.

 

Rebirth Iron Trials (In-Season)

The fan favorite mode, “Iron Trials”, makes a glorious return – this time to Rebirth Island!

At its core, Rebirth Iron Trials is a Battle Royale game mode — the last team standing wins, the Circle Collapse shrinks the playable area to promote engagements, and those who die earlier in the game have a chance to respawn if they win a duel in the Rebirth Island Gulag.

However, Iron Trials brings numerous fundamental changes to this traditional Battle Royale formula. All of them are meant to give players the chance to prove themselves as truly elite Operators — which we will detail in future notes closer to the mode going live on March 3rd.

In the meantime, here’s a sneak peek at the Calling Card reward!

Iron Trials Calling Card Reward


Caldera Resurgence (In-Season)

The Resurgence game mode we all know and love returns to Caldera, now with unrestricted access to all Operators and Weapon Loadouts alongside additional improvements – which we will detail in future notes closer to the mode going live on March 23rd.

 

Battle Royale Adjustments

We’re stripping Battle Royale down and moving back to basics for Season Two. We want Battle Royale and Vanguard Royale to each have their own distinct identities. To achieve this, we are focusing-in on what makes these rulesets unique… the tools we provide our players, the pacing, the objectives, etc.

Here is an overview of the changes Players can expect to see:

  • Public Events
    • The Public Events that will be in rotation for selection are:
      • Supply Choppers
      • Fire Sale
      • Jailbreak
      • No Public Events will activate during the infil sequence
  • Contracts
    • The Contracts that will be in rotation during matches are:
      • Recon
      • Bounty
      • Most Wanted
      • Scavenger
      • Supply Run
  • Loot
    • Economy rebalance
    • Ground Weapons update

 

Vanguard Royale Adjustments

We’ve been really happy with the response and feedback to Vanguard Royale, with a lot of the sentiment emphasizing how the mode feels fresh and different from the core Battle Royale experience. With that said, we want to go all in on these differentiators and spread the two modes out to offer more variety in how Players choose to experience Warzone.

  • Loadout Drops
    • Expedited the first Loadout Drop event from the start of the 2nd Circle to when the 1st Circle begins to close in Vanguard Royale only.
    • No Stun Grenades in Loadouts (restricted)
    • Thermites allowed in Loadouts (unrestricted)
  • Public Events
    • The duration of Fire Sale has been reduced
    • In rotation:
      • Fire Sale
    • Jailbreak
      • Resurgence
      • Restock
      • Cash Drops
      • Heavy Weapon Drops
  • Loot
    • Dead Silence removed from ground loot
    • Stun Grenades removed from ground loot
    • Thermites added to ground loot
    • UAVs added to Ground Loot
    • Economy rebalance
    • Ground weapons rebalance
  • UAV Changes
    • UAVs removed from the Buy Station
    • UAVs are available as Contract Rewards

MAP

Image of Chemical Factory

Chemical Factory

This newly named Chemical Factory has a similar layout to the location it replaced, but with several notable differences, including enemy soldiers who protect the facility and a trap that can be sprung in the central building. There are several more interior spaces to explore, from the main factory floor to watchtowers with impressive sightlines over the facility and its surroundings. The river runs green with Nebula V’s by-product, but it is completely harmless.

Image of underground research lab

Underground Chemical Weapon Research Labs

Seven research laboratories are distributed around Caldera and visible via hand-drawn yellow circles on the Tac Map. These locations hold high-value Loadout items including Gas Masks and Nebula V Ammo.

GENERAL

Image of underground research lab

Before we dive into specific Gameplay additions and changes, we want to outline some changes that apply across the entire game:

  • An increase has been applied to Weapon XP earn rates.
  • Vanguard Weapons can be saved as a “Custom Mod” in Loadouts.
  • The 5 default Loadouts have been updated.
  • The amount of cash Players gather through loot has decreased overall.

GAMEPLAY

New Features

Image of deploy balloon
  • Redeploy Balloon
    • These enable Players to reposition themselves tactically to traverse to new areas. These can be destroyed or repaired for a minor fee. Side note, we recommend steering clear if you’re flying nearby.

 

Image of the new chemical factory
  • NPC Defensive Threats
    • These new A.I. units can be found at various new locations including in the guard towers that surround the new Chemical Factory and underground labs.

 

Image of Decontamination Station
  • Portable Decontamination Station (P.D.S.)
    • Stations create a bubble of breathable air when in the gas that lasts 13 seconds. These can be vehicle mounted for new gameplay strategies, but will reveal your map position so use wisely.

 

Image of Nebula V ammunition crate
  • Nebula V Rounds
    • This new ammunition gives players the ability to kill enemies and leave behind a small gas cloud that can be used with any weapon type for multiple interesting combinations.

 

Image of operator shooting at armored convoy
  • Armored Convoys (In-Season)
    • Patrolling Caldera, these Armored Transport Trucks represent a new mobile loot cache opportunity, and are shown on the Tac Map when active.

 

Image of operator planting nebula v bomb
  • Nebula V Bombs (In-Season)
    • One of the rarest items in Warzone, this is a locked briefcase full of deadly gas with an explosive charge. This bomb will detonate after a fixed countdown and cannot be disarmed or destroyed. Its initial explosion deals a high amount of damage in a small radius before the gas spreads outward, where it will hurt any Operator without a Gas Mask. The gas lingers for two minutes before ultimately dispersing or feeding into the oncoming Circle Collapse.

 

New Vehicle

Image of new bomber plane
  • Bomber Planes
    • Take to the skies in this new ultimate, armored squad vehicle.

 

General

  • Weapons that spawn across Caldera have been adjusted for the following…
    • Ground loot
    • Supply Box loot
    • Contract rewards
  • Dead Silence is now classified as “Legendary” orange loot.
  • Update to several modes (Battle Royale, Vanguard Royale, Plunder, Vanguard Plunder) that rebalances the amount of ground loot and caches that spawn, as well as decreasing the size of Plunder cash piles across those Modes.
  • The final circle in Battle Royale modes is now much less likely to end on Caldera’s peak.

 

Gameplay Adjustments

  • Aim Assist
    • While stunned on controller, aim assist will now scale appropriately and will not cause unintended increase of aim assist strength
  • Armor Plating
    • Armor Plates will now prioritize refilling 1 full plate of armor before filling partially damaged plates
  • Ascenders
    • Players can now exit an Ascender with the Jump Button
    • Added a prompt to exit an Ascender while Ascending
  • Gas Mask
    • Gas Masks will no longer be auto-equipped when aiming down sights
    • Whilst the Gas Mask will still deplete in ADS, the animation will no longer interrupt and will wait for the player to go back to hip-fire before equipping
    • Players will take damage as normal while they are in ADS without their Gas Mask equipped.
  • Gasoline Canister
    • Will no longer detonate when hit by a Stun grenade
    • Can now be thrown through glass windows
    • Players are less likely to accidentally pick them up
    • Kill damage zone is reduced with the addition of fall-off damage
  • Gulag
    • Footsteps of spectators are less audible. Further improvements will be made here into the season.
  • Mantling & Traversal
    • Increased mantle height for improved vertical navigation and traversal
    • Various map improvements to aid traversal and player leading.
    • Various improvements to visuals and texture streaming when traversing on consoles.
  • Parachutes
    • Are now the same speed going forwards as it was going sideways.
    • Can now be pulled at a lower vertical height.
    • Can now be pulled sooner after exiting the infil plane.
    • Can now be cut when closer to the ground.

 

Vehicle Adjustments

  • General
    • Reduced or in some instances removed collisions on various world assets to improve ground vehicle traversal
  • Fighter Plane
    • Health has been slightly reduced
    • Weapon damage has been reduced
    • Fighter Planes are no longer able to auto-target skydiving Players
    • Collision has been adjusted to alleviate instant death in some circumstances
  • Anti-Aircraft Gun
    • Flak damage range increased
    • All heat is cleared once the overheat has cooled down
    • Heat dissipation rate has been increased
  • Squad Transport
    • Improved handling, speed, and off-road performance
  • Utility Truck
    • Improved speed, handling, and able to climb steeper inclines

UI/UX

Image of underground research lab
  • Updates to the “Play” tab have made it possible for the ‘Rebirth Resurgence’ game mode to now use the squad size drop down box for improved convenience.
  • The prompt for dropping a single armor plate now says “Drop Single” instead of “Drop Stack”.
  • The pause screen now displays any running events, this can be clicked through to display a summary of the event.
  • The moving Tram in the Capital is now shown on the Tac Map for situational awareness.
  • Show Controls and fading behavior has now been added on to the HUD on all Warzone vehicles.
    • You can disable this in the options menu, this new option is located in Interface > HUD > Always Show Vehicle Controls.
  • Added Pitch up and Pitch down key binds for the airplane.
    • These new keybinds are located in Keyboard & Mouse > Killstreaks & Vehicles > Airplane Keybinds.
  • In-match splash screens/messages have been disabled for Spectators.

BUG FIXES

Image of hatch
  • Fixed collision issues with various elements across Caldera allowing Players to exploit/peek/shoot through them.
  • Fixed various issues related to console texture streaming.
  • Fixed various issues causing crashes on across platforms.
  • Fixed an issue causing inconsistent voice chat connectivity.
  • Fixed an issue causing corrupted graphics across platforms.
  • Fixed an issue causing some Operator skins to appear invisible at a distance.
  • Fixed a timing issue where swapping between guns while looting a gun would replace the wrong gun in a players inventory.
  • Fixed an issue that would sometimes prevent the Loadout Drop Event from occurring during the 6th Circle of the Battle Royale game mode.
    • Note: the 2nd Loadout Drop Event has also now been moved into the 5th Circle.
  • Fixed an issue causing the HUD to show that a Player returned from the Gulag with fists when they actually had a Weapon.
  • Fixed an issue that allowed Players to return from the Gulag with the full Loadout.
  • Fixed an issue preventing the Assault Rifle Charlie’s (VG) Chariot 18” Rapid barrel from properly adjusting Recoil behavior.
  • Fixed an issue preventing the Sten (VG) from exhibiting its intended Recoil behavior.
  • Fixed an issue preventing the Light Machine Gun Charlie (VG) from exhibiting its intended Recoil behavior.
  • Fixed an issue preventing the DP27 (VG) from exhibiting its intended Recoil behavior.
  • Fixed an issue preventing the Welgun’s (VG) GW 02 and GW 03 iron sights from appearing in the Gunsmith.
  • Fixed an issue preventing Sawtooth (VG) Camos from appearing in the Gunsmith.
  • Fixed an issue with the RATT’s (VG) .45 ACP 12 Round Mags where it was not properly calculating changes to Damage.
  • Fixed an issue with the RATT’s (VG) 7.62 Gorenko 14 Rounds Mags where it was not properly calculating changes to Damage.
  • Fixed an issue where the Assault Rifle Charlie’s (VG) Cooper 21” Scythe Barrel was incorrectly increasing damage to the head and decreasing damage to the body.
  • Fixed an issue that corrects the orientation of the Combat Shield when it spawns out of a loot chest.
  • Fixed an issue causing Weapon Loot Cards to display an incorrect number of attachments for some Vanguard weapons.
  • Fixed multiple issues where it would show social contacts playing the wrong title.
  • Fixed an issue where invert mouse look for keyboard and mouse on console did not work.
  • Fixed an issue where Dynamic Resolution Framerate Target was not displaying the appropriate value.
  • Fixed an issue resulting in some Players experiencing on keyboard and mouse after making a purchase at a Buy Station.

WEAPONS

New Weapons

Image of KG M40 assault rifle
  • KG M40: Assault Rifle (VG)
    • Workhorse assault rifle. Naturally steady and accurate.

 

Image of the new whitley light machine gun
  • Whitley: Light Machine Gun (VG)
    • Heavy long-range machine gun, cumbersome but consistent.

 

New Unlock Challenge Missions (VG):

  • Cooper Carbine: Assault Rifle
    • Using Assault Rifles, get 5 or more headshots in 15 different completed matches.
  • Gorenko Anti-Tank Rifle: Sniper Rifle
    • Using Sniper Rifles, get 10 single-shot eliminations in 15 different completed matches.
  • Sawtooth: Melee
    • Eliminate 5 stunned enemies 15 in different completed matches.

 

Weapon Adjustments

A tip for parsing the following changes: An attribute can increase and be detrimental, or decrease and be beneficial. While considering the below changes, it is recommended to focus on the “down from” or “up from” language.

“Down from” will always indicate a negative effect, while “up from” will always be positive. 

All Vanguard Weapons have had their Ballistics behavior adjusted to more closely match MW and BOCW Weapons.

 

» Assault Rifle «

  • Assault Rifle Alpha (VG)
    • ADS Speed decreased to .26, down from .255
  • C58 (BOCW)
    • Recoil Deviation increased
    • Recoil Magnitude increased
  • Volkssturmgewehr (VG)
    • ADS Speed decreased to .265, down from .26

 

» Handgun «

  • Klauser (VG)
    • Bullet Velocity increased to 390, up from 353
  • Machine Pistol (VG)
    • Mid Damage increased to 16, up from 15
  • Top Break (VG)
    • Bullet Velocity increased to 399, up from 360
    • Max Damage Range increased to 925, up from 800
    • Mid Damage increased to 34, up from 30
    • Min Damage increased to 26, up from 24

 

» Light Machine Gun «

  • DP27 (VG)
    • Lower Torso Multiplier decreased to 1, down from 1.1
  • Light Machine Gun Charlie (VG)
    • Left Upper Arm Multiplier decreased to 1, down from 1.1
    • Lower Torso Multiplier decreased to 1, down from 1.1
    • Right Upper Arm Multiplier decreased to 1, down from 1.1

 

» Marksman Rifle «

  • M1 Garand (VG)
    • Recoil behavior adjusted

 

» Sniper Rifle «

  • 3-Line Rifle (VG)
    • ADS Speed increased to .517, down from .5
    • ADS Movement Speed increased by 27.1%
    • Gun Bob decreased
    • Movement Speed increased by 3.7%
    • Neck Damage Multiplier increased to 1.6, up from 1.5
  • Gorenko Anti-Tank Rifle (VG)
    • ADS Speed increased to .66, up from .7
  • Kar98k (VG)
    • ADS Speed decreased to .455, down from .29

There are two parts which comprise the Stats of the Kar98k (VG): the Weapon and the Base Optic. In the case of the Kar98k (VG), much of its ADS Speed stats were coming from its Optics. We have decided to take that ADS Speed and spread it out more evenly amongst its Attachments. The end result is a more consistent range of ADS Speeds that will not vary as wildly depending on the Optic alone. When considering the changes made to Optics and other Attachments, this results in a net increase to the Kar98k’s (VG) ADS Speeds. See the Optics section for additional details.

  • Type 99 (VG)
    • ADS Speed increased to .48, up from .58
    • Gun Bob decreased

 

» Submachine Gun «

  • Submachine Gun Charlie (VG)
    • Maximum Damage Range decreased to 422, down from 473
    • Mid Damage Range decreased to 600, down from 612
  • Type 100 (VG)
    • Gun Kick adjusted
  • Welgun (VG)
    • Maximum Damage Range decreased to 525, down from 581
    • Mid Damage Range decreased to 734, down from 778

ATTACHMENTS

General

  • Cleared up Pro, Con, and Stat Bar inconsistencies for most Vanguard Attachments.

» Ammunition «

  • Incendiary (VG)
    • Base Burn Damage decreased to 6, down from 9
    • No longer decreases Damage Range by 5%
    • Now decreases Damage by 10% (3% for Sniper Rifles)

Trading damage now for damage later will have many Players still equipped with Incendiary wondering why they lost an even, or slightly advantaged fight. For now, Incendiary will provide a niche use on specific Weapons where shots are intermittently hit, or fire is unreturned. Players with above average aim will want to find a new type of Ammunition to lock and load.

  • Lengthened (VG)
    • Bullet Velocity increased by 10%, down from 30%

As a result of Lengthened’s monopoly over Bullet Velocity on Vanguard (VG) Attachments, build diversity and Weapon viability has taken a hit. By shifting this Bullet Velocity into a wider variety of Attachments, we are aiming to provide more viable builds and meaningful choice within this category.

Lengthened aside, we have further changes coming to increase diversity in the Ammunition category. These changes will ensure the category fulfills more of a playstyle supplemental role for builds rather than a necessary enabler.

As a whole, Vanguard Weapons have been lacking in Bullet Velocity when compared to the competition. We felt it was necessary to provide more Bullet Velocity to VG Weapons so they could compete more consistently in long-range engagements. To remedy this, we have added Bullet Velocity to most VG Barrels.

» Barrels «

  • 3-Line Rifle (VG)
    • 270mm Voz Carbine
      • ADS Speed increased by 7%, up from 5%
      • Bullet Velocity decreased by 10%, up from 20%
    • 500mm MN Custom
      • ADS Speed decreased by 8%, down from 5%
      • Movement Speed decreased by 2.5%, down from 2%
      • Now decreases ADS Movement Speed by 3%
      • Now decreases Sprint to Fire Speed by 5%
      • Now increases Bullet Velocity by 20%
    • Empress 514mm F01
      • Now increases Bullet Velocity by 17%
    • Empress 700mm TN02
      • Now decreases ADS Speed by 10%
      • Now decreases Movement Speed by 2%
      • Now decreases Sprint to Fire Speed by 7%
      • Now increases Bullet Velocity by 30%
    • Kovalevskaya 700mm
      • Now decreases Horizontal Recoil Control by 10%
      • Now decreases Vertical Recoil Control by 10%
      • Now increases ADS Speed by 4%
      • Now increases Muzzle Velocity by 15%
      • Now increases Neck Damage by 10%
    • Kovalevskaya 820mm R1MN
      • Now decreases ADS Movement Speed by 3%
      • Now decreases Movement Speed by 3%
      • Now increases Bullet Velocity by 35%
  • AS44 (VG)
    • Kovalevskaya 615mm
      • ADS Movement Speed decreased by 2%, up from 8%
      • ADS Speed decreased by 12%, up from 20%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.6%
      • Now increases Bullet Velocity by 40%
    • ZAC 650mm Precision
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
  • Assault Rifle Alpha (VG)
    • Krausnick 620mm Precision
      • Initial Recoil Control increased by 40%, down from 80%
      • Now increases Bullet Velocity by 30%
      • Now decreases ADS Speed by 6%
    • VDD 760mm 05B
      • ADS Movement Speed decreased by 2%, up from 6.5%
      • Now decreases ADS Speed by 12%
      • Now decreases Movement Speed by 2%
      • Now increases Bullet Velocity by 40%
  • Assault Rifle Bravo (VG)
    • Botti 270mm CXIII-P
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
    • Imeritto 180mm 02BI
      • Muzzle Velocity decreased by 8%, up from 10%
  • Assault Rifle Charlie (VG)
    • CGC 27” 2B
      • ADS Movement Speed decreased by 2%, up from 8%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 40%
    • CGC 30” XL
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 45%
    • Cooper 21” Scythe
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
  •  Assault Rifle Hotel (VG)
    • Empress 620mm Precision
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
  • Cooper Carbine (VG)
    • 14” Gracey Rapid
      • Horizontal Recoil Control decreased by 40%, down from 36%
      • Vertical Recoil Control decreased by 11%, down from 5.9%
    • 18” Ragdoll G45
      • Bullet Velocity increased by 30%, down from 40%
      • Now decreases ADS Speed by 10%
      • Now decreases Movement Speed by 1.3%
    • 22” Cooper Custom
      • Now decreases ADS Movement Speed by 2%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 2%
      • Now increases Bullet Velocity by 40%
  • DP27 (VG)
    • Kovalevskaya 604mm
      • Damage Range increased by 50%, down from 60%
      • Now decreases ADS Speed by 6%
      • Now decreases Movement Speed by 1%
      • Now decreases Sprint to Fire Speed by 5%
      • Now increases Bullet Velocity by 30%
    • Kovalevskaya 680mm B02D
      • Now decreases ADS Movement Speed by 2%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 40%
  • Einhorn Revolving (VG)
    • Klauser 560mm Rapid
      • Damage Range decreased by 25%, up from 30%
    • Klauser 610mm Light
      • Damage Range decreased by 8%, up from 10%
      • Muzzle Velocity decreased by 12%, up from 20%
    • Klauser 710mm 02B
      • ADS Speed decreased by 12%, down from 10%
      • ADS Spread (bloom) decreased by 30%, up from 25%
      • Now decreases ADS Movement Speed by 2%
      • Now decreases Movement Speed by 2%
      • Now increases Bullet Velocity by 40%
  • G43 (VG)
    • ZP 770mm Precision
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
  • Gorenko Anti-Tank Rifle (VG)
    • 420mm Empress
      • Now decreases ADS Speed by 10%
      • Now decreases ADS Movement Speed by 3%
      • Now decreases Movement Speed by 2.5%
      • Now increases Bullet Velocity by 10%
    • 440mm Anastasia Custom
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 20%
  • Kar98k (VG)
    • VDD 660mm 05HE
      • Movement Speed decreased by 5%, down from 4%
      • Now decreases ADS Movement Speed by 5%
      • Now increases Bullet Velocity by 50%
    • VDD RE02K
      • ADS Speed decreased by 7%, up from 8%
      • Bullet Velocity increased by 30%, down from 40%
  • Light Machine Gun Charlie (VG)
    • Oak & Shield 590mm Model 2B
      • Sustained Recoil decreased by 25%, up from 30%
    • Queen’s 615mm Crown
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
    • Queen’s 705mm Royal
      • ADS Speed decreased by 12%, down from 10%
      • Now decreases ADS Movement Speed by 2%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 40%
    • Queen’s 775m Scepter
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 45%
  • M1 Garand (VG)
    • Chariot 26” Precision
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 30%
      • Recoil behavior adjusted
    • CGC Ironsides
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 50%
  • MG42 (VG)
    • VDD 680mm 31M
      • Now decreases ADS Movement Speed by 2.5%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 2.5%
      • Now increases Bullet Velocity by 40%
    • VDD 890mm 32M Luftschutz
      • ADS Speed decreased by 18%, down from 16%
      • Horizontal Recoil Control increased by 35%, down from 40%
      • Now increases Bullet Velocity by 45%
      • Vertical Recoil Control increased by 35%, down from 40%
  • Owen Gun (VG)
    • Hockenson 305mm Precision
      • Now decreases ADS Move Speed by 1.7%
      • Now decreases ADS Speed by 5%
      • Now increases Bullet Velocity by 30%
  • PPSh-41 (VG)
    • ZAC 300mm
      • Now decreases ADS Speed by 6%
      • Now increases Bullet Velocity by 10%
  • RATT (VG)
    • Empress 129mm B03TT
      • Max Damage increased to 32, up from 30
      • Min Damage increased to 26, up from 24
  • Sten (VG)
    • Hockenson 348mm B13S
      • Neck Damage Multiplier increased to 1, up from .95
      • Now increases Bullet Velocity by 30%
    • SA 65mm Rapid
      • Horizontal Recoil Control decreased by 30%, up from 35%
  • Submachine Gun Charlie (VG)
    • Krausnick 317mm 04B
      • Now decreases ADS Movement Speed by 2%
      • Now decreases ADS Speed by 12%
      • Now decreases Hip Fire Accuracy by 15%
      • Now decreases Movement Speed by 1.5%
      • Now increases Bullet Velocity by 20%
  • SVT-40 (VG)
    • Kovalevskaya 800mm B03
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 50%
    • ZAC 730mm Precision
      • ADS Speed decreased by 7%, up from 10%
      • Now increases Bullet Velocity by 30%
  • Top Break (VG)
    • Wilkie W-7
      • Now increases Bullet Velocity by 6%
      • Now increases Neck Damage by 10%
  • Type 100 (VG)
    • Shiraishi 374mm
      • ADS Speed decreased by 16%, up from 20%
      • Now increases Bullet Velocity by 30%
      • Vertical Recoil Control increased by 38%, down from 40%
    • Shiraishi Precision
      • Neck Damage Multiplier increased to 1.05, up from .95
      • Now increases Bullet Velocity by 20%
      • Now decreases ADS Speed by 6%
  • Type 99 (VG)
    • Shiraishi 712mm Sniper
      • ADS Movement Speed decreased by 6%, up from 12%
      • Movement Speed decreased by 3%, up from 8%
      • Now increases Bullet Velocity by 40%
  • Welgun (VG)
    • 120mm Gawain Short
      • Now decreases Bullet Velocity by 3.8%
      • Now decreases Damage Range by 6%
      • Now decreases Vertical Recoil Control by 4%
      • Fire Rate increased by 9.3%, down from 12.5%
    • 320mm SA Shrouded
      • ADS Movement Speed decreased by 6%, up from 7%
      • ADS Speed decreased by 18%, up from 20%
      • Movement Speed decreased by 3%, up from 6%
      • Now increases Bullet Velocity by 30%

» Magazine «

  • 3-Line Rifle (VG)
    • .30-06 20 Round Mags
      • Bullet Velocity decreased by 10%, up from 20%
  • Assault Rifle Alpha (VG)
    • 7.62 Gorenko 50 Round Mags
      • Bullet Velocity decreased by 22%, up from 30%
      • Vertical Recoil Control increased by 29%, down from 30%
  • Cooper Carbine (VG)
    • .30 Carbine 30 Round Mags
      • Movement Speed decreased by 1.5%, up from 3%
    • 9mm 60 Round Drums
      • Horizontal Recoil Control increased by 28.5%, up from 28%
      • Vertical Recoil Control increased by 26%, down from 28%
  • DP27 (VG)
    • .30-06 81 Round Pans
      • ADS Movement Speed decreased by 7%, down from 6.6%
      • Movement Speed decreased by 3%, down from 2.5%
  • Einhorn Revolving (VG)
    • 16 Gauge 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3
  • M1 Garand (VG)
    • 6.5 Sakura 20 Round Drums
      • Horizontal Recoil Control increased by 29%, down from 30%
      • Vertical Recoil Control increased by 29%, down from 30%
  • Machine Pistol (VG)
    • 7.62 Gorenko 40 Round Mags
      • Horizontal Recoil Control increased by 27%, up from 24.8%
      • Movement Speed decreased by 1%, up from 1.5%
  • MG42 (VG)
    • 13mm Anti-Materiel 125 Round Drums
      • ADS Speed decreased by 5%, down from 4%
      • Movement Speed decreased by 3%, down from 2%
    • 6.5 Sakura 125 Round Drums
      • Vertical Recoil Control increased by 15%, down from 20%
  • RATT (VG)
    • .45 ACP 12 Round Mags
      • Magazine Capacity increased to 12, up from 9
    • 7.62 Gorenko 14 Rounds Mags
      • Magazine Capacity increased to 14, up from 9
      • The name will be updated to reflect the new Magazine Capacity in a future patch.
    • 9mm 16 Round Mags
      • ADS Speed decreased by 9%, down from 6%
      • Magazine Capacity increased to 16, up from 13
      • Now decreases ADS Movement Speed by .5%
      • Now decreases Movement Speed by 1.2%
    • 9mm 20 Round Mags
      • ADS Speed decreased by 12%, down from 8%
      • Magazine Capacity increased to 20, up from 18
      • Now decreases ADS Movement Speed by 1%
      • Now decreases Movement Speed by 2%
  • SVT-40 (VG)
    • .303 British 15 Round Mags
      • Horizontal Recoil Control increased by 32%, down from 35%
      • Vertical Recoil Control increased by 32%, down from 35%
      • Now decreases Movement Speed by 1%
    • 6.5 Sakura 20 Round Mags
      • ADS Speed increased by 2%, down from 4%
      • Magazine Capacity increased to 20, up from 15
      • Now decreases Movement Speed by 1.5%
    • 7.62x54mmR 15 Round Fast Mags
      • ADS Speed decreased by 1%, up from 3%
      • Magazine Capacity increased to 15, up from 10
    • 7.62x54mmR 20 Round Mags
      • Magazine Capacity increased to 20, up from 15
      • Now decreases Movement Speed by 2%
  • Submachine Gun Charlie (VG)
    • 7.62 Gorenko 45 Round Mags
      • Fire Rate increased by 17.8%, down from 20%
      • Vertical Recoil Control increased by 22%, down from 25%
  • Type 100 (VG)
    • .30 Russian Short 36 Round Mags
      • Movement Speed decreased by 2%, up from 4%
      • ADS Speed decreased by 9%, up from 12%
    • 8mm Kurz 48 Round Drums
      • Movement Speed decreased by 3%, down from 1%
  • Type 99 (VG)
    • 6.5mm Sakura 5 Round Fast Mags
      • Magazine Capacity increased to 5, up from 3
      • The name will be updated to reflect the new Magazine Capacity in a future patch.
      • Now decreases ADS Speed by 2%
    • 8mm Klauser 5 Round Mags
      • ADS Speed decreased by 2%, up from 4%
      • Bullet Velocity increased by 10%, down from 20%
  • Volkssturmgewehr (VG)
    • 7.62 Gorenko 30 Round Fast Mags
      • ADS Speed increased by 6.3%, up from 5.5%
    • 7.62 Gorenko 40 Round Mags
      • ADS Speed increased by 4%, up from 3%
  • Welgun (VG)
    • 7.62 Gorenko 40 Round Mags
      • Horizontal Recoil Control increased by 22%, down from 25%
      • Vertical Recoil Control increased by 22%, down from 25%
    • 9mm 64 Round Mags
      • Movement Speed decreased by 2.5%, down from 2%

 

» Muzzles «

  • Mercury Silencer
    • Horizontal Recoil Control increased by 5%, up from 1.34%
    • No longer increases Vertical Recoil Control by 4.77%
    • Now increases Bullet Velocity by 10%
  • MX Silencer
    • ADS Speed decreased by 5%, down from 4%
    • Horizontal Recoil Control increased by 3%, down from 3.62%
    • Now increases Bullet Velocity by 10%
    • Vertical Recoil Control increased by 5%, up from 0%
  • Top Break (VG)
    • T1 Flash Hider
      • Horizontal Recoil Control increased by 2%, up from 1.1%
      • Vertical Recoil Control increased by 5%, up from 4.8%

 

» Optics «

  • Kar98k (VG)
    • Medium Telescopic Sight
      • ADS Speed decreased by 7%, up from 41%
      • Aiming Stability increased
      • Gun Bob decreased
  • Type 99 (VG)
    • Type 99 Mod. 2 7x Telescopic
      • ADS Speed decreased by 7%, up from 10%

The following Vanguard Optics have had adjustments to their appearance and/or behavior. This potentially includes changes to ADS Speed, ADS Position (closeness to Optic), and Magnification Level.

  • 1229/Slate 3.25x Custom
  • 1913 Variable 4-8x
  • G16 2.5x
  • k98 Scout 10x Telescopic
  • M19 4.0x Flip
  • M38 Mod. 2 7.0x Telescopic
  • M38/Slate 2.5x Custom
  • M38 5.0x Telescopic
  • Mk. 12 Night Vision
  • Saturn 1.35x Lens
  • SVT-40 PU Scope 3-6x
  • Type 97 5x Telescopic
  • Type 99 10.0x Telescopic
  • ZC2 1.35x Lens
  • ZF4 3.5x Rifle Scope
  • ZF41 7.0x Telescopic

 

» Rear Grips «

  • Grooved Grip
    • Horizontal Recoil Control increased by 8%, down from 9.3%
  • Polymer Grip
    • Sustained Accuracy increased by 4%, down from 5%
  • Type 99 (VG)
    • Fabric Grip
      • ADS Speed increased by 4%, up from 3%
  • Volkssturmgewehr (VG)
    • Fabric Grip
      • ADS Speed increased by 5%, up from 4%

» Stocks «

  • 3-Line Rifle (VG)
    • Empress Marksman
      • Movement Speed decreased by 2.6%, up from 4%
  • MG42 (VG)
    • VDD 64M
      • ADS Speed decreased by 11%, down from 10%
      • Gun Kick increased slightly
      • Horizontal Recoil Control decreased by 10%, down from 12%
      • Vertical Recoil Control decreased by 10%, down from 12%
  • Owen Gun (VG)
    • Gawain H4 Folding
      • ADS Speed decreased by 6.7%, up from 7.5%
      • Movement Speed decreased by 4%, up from 6%
      • Sprint to Fire Speed decreased by 8%, up from 10%
    • Removed Stock
      • Gun Kick increased slightly
  • Type 99 (VG)
    • Removed Stock
      • ADS Speed increased by 5%, up from 4%

» Underbarrels «

  • M1941 Hand Stop
    • Horizontal Recoil Control decreased by 4%, down from 4.8%
    • Vertical Recoil Control decreased by 4%, down from 4.7%
  • Assault Rifle Alpha (VG)
    • Carver Foregrip
      • Vertical Recoil Control increased by 4.4%, down from 5%
  • Type 99 (VG)
    • Mark VI Skeletal
      • ADS Speed increased by 4%, up from 3%

OPERATORS

Image of new operator Anna Drake

Anna Drake (Launch)

Get access to Anna Drake for use in Warzone at Tier 0 in the Season Two Battle Pass and work your way up to the Legendary “White Mirage” Skin at Tier 100.

Image of upcoming operator Thomas Bolt

Thomas Bolt (In-Season)

Get access to Thomas Bolt as part of upcoming Season Two Store Bundle offerings, to be detailed at a later date.

Image of upcoming operator Gustavo Dos Santos

Gustavo Dos Santos (In-Season)

Get access to Gustavo Dos Santos as part of upcoming Season Two Store Bundle offerings, to be detailed at a later date.

DOWNLOAD

Image of new bomber plane

The Season Two update will have a download size of approximately 14 GB for those who own the free-to-play console version of Warzone and are currently on the latest updates.

Warzone Update Sizes

  • PlayStation 5:
    • 14.1 GB
  • PlayStation 4:
    • 14.1 GB
  • Xbox One Series X / S:
    • 13.7 GB
  • Xbox One:
    • 13.7 GB
  • PC:
    • 11.5 GB (Warzone Only)
    • 15.5 GB (Warzone and Modern Warfare®)

Note: PC users will also need 23 GB of additional space on their hard drive for the patch copying process; this is only temporary space that is reclaimed upon completion of the patch installation and is not an additional download.

Remember, the Vanguard download is not necessary if you are only playing Warzone, and vice versa.

Furthermore, for a smaller overall file size, Players can choose to uninstall/remove other data packs if they are no longer needed.


While no official patch notes have been released yet, Raven Software has outlined some of the confirmed changes in Season 2:

– Improvements in all forms of movement: vehicle handling, parachutes deploying at a lower vertical height, increased player mantle height, and collision fixes for both vehicles and players.

– The Gas Mask animation no longer interrupting Operators who aim down sights.

– When inserting Armor Plates, it refills a full plate of armor before filling damaged ones.

– Performance and streaming issues, including Buy Station freezes, voice chat connectivity, and distorted graphics, across all platforms.

– Specific Operator skins being invisible at certain distances.

– Blockages to Modern Warfare® Multiplayer, which is tied to Warzone’s launcher.

Also revealed previously is the Vanguard and Warzone Season 2 roadmap, which listed the following new content for Warzone:

Warzone Season 2 New Content:

Warzone Features and Updates:
  • New Features: Nebula V, Redeploy Balloons, and More. Nebula VAmmo and Bombs create new offensive tactics, while Portable Decontamination Stations offer temporary refuge. Alternatively, take to the skies with Redeploy Balloons and Bomber planes.
  • Explore the Chemical Factory and underground Chemical Weapon Research Labs, Watch for Armored Transport. Fresh points of interest in Caldera are here to shake up those rotations. Axis soldiers patrol these new areas and are found around the island in vehicles…Defeat them for powerful rewards.
  • Caldera Clash at Launch, Rebirth Reinforced Midseason. The massive team fight returns — rank up those weapons and fight for Caldera outside of traditional modes. Meanwhile, there are rumors of a resurgence at Rebirth Island…and we’re not talking about the game mode.
Vanguard and Warzone Updates:
  • S.O.T.F. 007 reports for duty. Task Force Yeti is the first line of defense against Nebula V. Start Season Two strong with Anna Drake, available in the Battle Pass.
  • Four New Weapons. Two midrange tools can be found in the Battle Pass, while the Ice Axe and a hard-hitting SMG are slated to drop during the season.

Once the official patch notes have been released, we’ll be sure to update the post, so make sure to check back on this post regularly!

Update: Raven Software has released the official patch notes, and we’ve updated the post accordingly.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Cyberpunk 2077 News Stream Coming Tomorrow, PS5 & XSX Versions Reveal Expected

CD Projekt RED will hold a Cyberpunk 2077 news stream tomorrow, and if you’re interested in new-gen versions of the game you may want to check it out for yourself. After all, the studio may finally reveal more information on native PlayStation 5 and Xbox Series versions of the game, as well as any upcoming updates for those who got it on PC or last-gen consoles.

Here are the details on the Cyberpunk 2077 news stream as shared over on the official Twitter page:

So, choom, how ’bout a date? We’ll talk things, y’know.

You’re in? Preem!

Let’s meet tomorrow, Feb 15th, at 4PM CET, at the usual place: https://twitch.tv/cdprojektred.

See you there!

For those who are in other regions, here’s the corresponding time for the stream:

  • 11:00 PM HKT
  • 10:00 AM EST
  • 7:00 AM PST

CD Projekt RED has not offered any additional details on what the stream will focus on, but given the recent rumblings of a native PS5 and Xbox Series X version of Cyberpunk 2077 after a cover for the former was spotted, we may just see the full reveal of those. In any case, stay tuned here at MP1st for the details of tomorrow’s stream as soon as it’s up.

MP1st Staff

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Dreams Update 2.39 Patch Notes; Out for Annual Impy Awards This Feb. 14

Media Molecule has released the Dreams update 2.39 patch this February 14, and with this comes the 3rd Annual Impy Awards and more! Check out the full patch notes on this latest update  below.

Dreams Update 2.39 Patch Notes:

The Impys are our way of celebrating the Dreams coMmunity and recognising just some of the incredible creators and creations with our annual awards show (pssst… it’s on Feb. 27th at 5PM GMT this year). We’ve got SO much planned this year, building on what we did last year and then some!

This update is all about getting things prepared. Setting the stage. Polishing the Impy awards. Making sure Cuthbert dons his best attire. Oh and of course we snuck in a few fixes and improvements. Cheeky!

Read on to get the lowdown, and get ready to celebrate!

The 3rd Annual Impy Awards key art
The 3rd Annual Impy Awards key art

What’s New?#

  • 3rd Annual Impy Awards: This update puts things in place for this year’s event. We’ll be awarding our winners and nominees their in-game badges after the show, as well as releasing our shiny new Impys hub area on the 18th Feb! Stay tuned for more details on all things Impy Awards!
  • New Imps: You can’t have a Dreams event and not have new imps, can ya? We’ll be unlocking Avery, Gerry & Luna for anyone who logs in to Dreams between 00:00am GMT on February 18th and 11:59pm GMT on February 28th. Don’t miss out!
A look at the three new imps available during the Impy Awards
A look at the three new imps available during the Impy Awards

Fixes & Improvements:#

  • Fixed a bug where reminder prompts would continuously appear in a small selection of content while the player is using stick controls.
  • Fixed a bug where prize collections were no longer available when using in situ search in Create mode.
  • Fixed a bug where players scores would not post after completing creations which were remixed from the Ancient Dangers Template.
    • NB: Creators who have used this template will need to re-stamp the Score Exit.
  • Fixed a bug in the Mini-Golf template where players would be reset after going out of bounds.
    • NB: Creators who have used this template will need to accept updates to their creations.
  • Ancient Dangers will now appear in the “Dreams by Media Molecule” playlist row when the player is offline.

Important Note:#

The new imps will be available to all players who log in to Dreams between 00:00am GMT on February 18th and 11:59pm GMT on February 28th. You must be connected to the internet to receive these.

That’s about it for the patch.

Source: Dreams docs

MP1st Staff

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Babylon’s Fall PlayStation Demo Release Date Set for Feb. 25

Square Enix will be releasing a free Babylon’s Fall PlayStation demo later this month for those interested in checking out PlatinumGames’ next title! Set to arrive this February 25, check out the details on how to play the demo for yourself via a PlayStation 4 or PlayStation 5.

Here are the details on the Babylon’s Fall free PlayStation demo:

The demo gives PlayStation®5 and PlayStation® 4 players access to the opening section of the game where both single player and four player cross-play co-op can be experienced for free. All progress and achievements will be carried over to the full version of the game on PlayStation platforms following the official launch on March 3. Those who pre-order BABYLON’S FALL Digital Deluxe Edition will receive early access to the full game on February 28. SQUARE ENIX also announced that all players of BABYLON’S FALL will get the Premium Battle Pass for free during Season 1.

Babylon’s Fall is launching worldwide on the PlayStation 5 console, PlayStation 4, and PC on March 3, 2022.

MP1st Staff

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CrossfireX Devs Apologizes for State of Game, Admits There’s “Simply No Excuse”

Following its less than stellar launch a few days ago, the CrossfireX devs has since apologized for the state of the game in a news post, admitting that there is no ‘simply no excuse’ for it releasing in the state that it was in. In addition to this, the studio also showcased some of the game’s more glaring issues including explanations on what they plan to do with them. Check out a rundown of the post below.

The post opens with a simple greeting from the game’s executive producer which reads as follows:

My name is Sooro Boo, or “Mr. Boo” as many refer to me as, and I’m the Executive Producer of CrossfireX. It’s clear that we have inadvertently disappointed many of our players and fans that have stuck with us for a long time. You mean everything to us and I felt that you deserved more than just a simple patch note, which is why I wanted to take this opportunity to personally apologize for the current state of the game, take you through exactly how we plan to address the issues and ultimately ask for a chance to make it all up to you.

The producer also outlined some of the game’s problems, as well as specifying what they plan to do in the future:

1. Controller Sensitivity Issues

What’s Happening:

Random fluctuation of the dead zone radius, input delay, acceleration instability with the right analog stick, aim dropping with no change to the sensitivity settings

What We’re Doing:

All of the development work to resolve the issues is complete and we expect to be able to apply this patch few weeks earlier than our previously announced date of early March (pending update process).

Explanation

The current controller issue is an unfortunate combination of the added difficulty inherent to Crossfire with its stronger recoil compared to other shooters and the bugs/issues mentioned above. While the bugs and issues will be fixed shortly, the difficulty level of the stronger recoil will still remain. We are planning to lessen the impact of this with making the aim assist slightly stronger (slightly wider radius), but some players may still feel that it’s difficult to account and adjust for the recoil.

Stronger recoil and learning to control it has been a classic hallmark of the Crossfire franchise and we see it as part of the fun. Having said that, if these difficulties prove to be too much and act as a detriment to the overall enjoyment of the game, we’ll continue to engage with our players and continue to finetune – provided that it doesn’t water down the fun of the Crossfire experience too much.

Also, heads up – this upcoming patch will change the default sensitivity settings, so please make sure to tweak and finetune it even further if it’s not exactly to your liking! We’ve tried to set the default values to what most players would prefer, but if there’s one thing we’ve learned through all this, it’s that what we believe you want and what you actually want can be quite different. This is why we’ll still be adding control customization options in our early March update on top of this expedited patch.

2. Balance Improvements for the “Boogieman”

What’s Happening:

Our current development approach is to implement the kill/death streak system on fast-paced maps across our modes. Having said that, the “Boogieman” didn’t quite go well with GR Tower’s map design and ended up being overpowered.

What We’re Doing:

To balance this, we will remove the auto-heal feature, as well as the ability to continue earning growth points when playing as the Boogieman. This means you’ll be seeing them a whole lot less. This will be applied in the expedited patch with the control improvements, which we again expect to be able to deliver few weeks ahead of our early March update.

3. CAR-4 ADS Issue

What’s Happening:

There is an issue where aiming down with CAR-4 and firing can cause you to leave ADS. CAR-4 is one of the starter guns and as a result, this issue has affected many of our players, which is why we wanted this bug fix to be expedited.

What We’re Doing:

This bug has been resolved and will be applied in the next expedited patch as well.

As you can see, it would appear that the studio is at least acquainted with some of the bigger issues in CrossfireX, and are taking the necessary steps in order to address them. However, it also looks like the next update will be coming in early March, which means that players will have a few more weeks to wait for these upcoming fixes.

In case you missed it, check out a full list of the upcoming fixes for CrossfireX here, as noted by the studio.

MP1st Staff

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Horizon Forbidden West Review – Man vs. Machine (PS5)

Guerilla Games have always pushed the boundaries when it comes to video game technology, but nothing they’ve released so far comes even close to Horizon Forbidden West. I’ve been playing it for a couple of weeks now, and after 40 hours with the game and experience what it has to offer, Guerrilla has another hit in their hands – but it’s not without issues.

Let me start by stating the obvious; Horizon Forbidden West is a beautiful game. After a ton of hours sunk in, I’m still in awe of the beautiful vistas, lifelike character models, and incredible world Guerilla Games have crafted. While the story and gameplay aren’t a huge departure from Horizon Zero Dawn, they do enough to tweak the original’s formula to keep things feeling fresh and fun the whole way through, and they’ve addressed nearly all the criticisms of an already great debut. Unfortunately, the experience is somewhat hampered by bugs and technical issues. Despite that, though, Horizon Forbidden West is yet another excellent addition to Sony’s first-party catalog.

Graphics and Performance

When I first played Horizon Zero Dawn back in 2017, I vividly remember dropping into the open- world for the first time and thinking, “this is the best looking game I’ve ever seen.” I was blown away at how stunning the environments looked, and it was even more impressive considering the game’s open-world structure. Five years and a console generation later, Horizon Forbidden West is here, and I’m struck with a similar feeling. Just like Horizon Zero Dawn before it, Horizon Forbidden West is pure eye candy and arguably the best-looking game I’ve ever seen on a console.

Hands down, the single biggest improvement visually is the character models. In Horizon Zero Dawn, these could look waxy, and the facial animations had a stiff feeling to them. Well, no more. Horizon Forbidden West’s character models are easily some of the best I’ve ever seen in a video game. Aloy herself looks far better of course, but what’s even more impressive is the fact that every NPC looks just as good, if not better, than she does. Combine that with the beautiful, dense environments and incredible lighting with a full day and night cycle, and it makes for one gorgeous package.

The amount of detail and realism in these characters is truly astonishing. There were multiple occasions where I was so distracted admiring them that I forgot to pay attention to the actual cutscene. Facial animations have been vastly improved as well, and it’s all paired with excellent voice acting across the board. Thankfully, unlike the nightmare-inducing kid Aloy from Horizon Zero Dawn, children look just as good as adults, and one of the coolest parts was seeing characters of all skin tones represented phenomenally. It’s seriously great stuff. There were still occasions where some weirdness happened with facial animations – blank stares, people looking the wrong way, etc. – but Guerilla tells us this is a known issue and should be addressed in the Day One patch.

PlayStation 5 has both a Fidelity Mode that outputs at 4K resolution at 30fps (frames-per-second), and a Performance Mode, which runs at 1440p  resolution and 60fps. This was my preference. It’s definitely a noticeable drop in resolution, but in my opinion, it’s worth it for the smoother gameplay. Performance Mode ran at a locked framerate in my experience, with no issues like stuttering or screen tear to speak of.

The DualSense and 3D audio features of the PS5 are also used excellently. Haptics provide just enough feedback without being too overpowering and the adaptive triggers activate contextually based on what you’re doing. One of the coolest uses of the adaptive triggers is the quick *snap* you get when igniting something called Firegleam to clear doorways. It feels just like striking a lighter. 3D audio is used to perfection as well, and it, along with the DualSense, greatly enhanced my enjoyment of the game.

Bugs in the System

Over the past several years, PlayStation first-party games have been known for their high quality and excellent polish at launch. Unfortunately, this was simply not the case for me in Horizon Forbidden West. There were a myriad of bugs I experienced throughout my 40-hour playthrough, and they weren’t just limited to visual bugs. Some of them were pretty serious, and unfortunately, the general bugginess of the game was a detriment to my experience.

Aloy would occasionally get stuck in walls, forcing me to reload my save. There was also a recurring issue where I got stuck in an infinite looting animation and was unable to move or do anything. Enemy machines would also clip through walls occasionally, which becomes a huge problem when you realize that their weak spots are now under the ground and impossible to hit (as was the case for me).

Pop-in is a serious issue as well. Throughout my playthrough, pop-in was very evident, sometimes even on close-up objects. Entire buildings popped up out of thin air right in front of me, in addition to foliage and other assets. It seems to be worse in certain areas, but it was something that was quite distracting, particularly in some of the later areas.

Perhaps the most frustrating issue I encountered was the general inconsistency during climbing and platforming in the game. Guerilla Games have touted the improved climbing as one of the big new additions in Horizon Forbidden West, and while it’s true you can climb more things now, you certainly can’t climb everything, and in the end, I don’t think it adds a whole lot to the game. On the contrary, the controls can be frustratingly bad, and there are handholds and ladders that straight-up refuse to work. Most of the time, you’ll be doing the same linear climbing puzzles used in Horizon Zero Dawn, and you’ll rarely do any significant amount of climbing while traversing the open world. The convenience is great for quickly getting up to a ledge, but longer climbing sections end up being a headache.

In the end, while it’s still playable, there were enough issues, and enough serious issues in Horizon Forbidden West, that it’s given me cause for concern. It’s especially unfortunate, considering the game was delayed out of 2021 for this exact reason. We’ll have to see if it improves at all before launch, but as of the publishing of this review, bugs are definitely an issue you should be aware of.

Story (Minor Spoilers)

Horizon Forbidden West’s story does a much better job of hooking you right from the beginning. Critics of Horizon Zero Dawn often point to the game’s story as being “slow” or uninteresting. Admittedly, the story doesn’t truly pick up until somewhere around the halfway point, once you start learning about the Zero Dawn project and how this strange world came to be. Right away, though, Forbidden West’s big set pieces and multiple plot twists, combined with charming characters and heartfelt cutscenes, ensure the game’s story is well-paced throughout.

The story picks up six months after the end of Horizon Zero Dawn. When the game begins, the world is being ravaged by a mysterious blight that’s causing plants to die and vicious storms to ravage the globe. Hades may have lost the battle at Meridian, but the rampant AI is still lurking out there somewhere. You’re tasked with traveling west in order to find the source of this blight and save all organic life from extinction. Along the way, you discover the existence of a new section of old-world ancestors, who prove to have some lofty ambitions, and revelations involving them will throw a huge wrinkle in your fight. This is just the kickoff point, though. Horizon Forbidden West’s story eventually gets a lot bigger.

On your journey, you’ll encounter multiple new tribes. The Carja made a peace treaty with one of the most powerful tribes called the Tanakth, but unforeseen events lead to this peace agreement being short-lived. The Utaru and the Oseram tribes also play a role in the story. Each of these tribes feels very unique, and each has a rich history and their own customs. Along the way, you’ll meet plenty of characters and eventually team up with some of them, joining your team of returning characters like Varl and Erend.

You and your friends will stay at “The Base,” which is a sort of hub world reminiscent of the Normandy from Mass Effect 2. You can talk to your friends every so often to hear about their progress and learn more about their backstory. Occasionally they’ll also offer you side quests, which I highly suggest doing as they’re some of the best in the game.

The story this time around feels larger in scope. Not only are there several new tribes, each with their own customs and backstories, but tons more is shared about the old world and the fall of humanity. One of the coolest things about the Horizon franchise is the way they’ve managed to meld primitive societies and futuristic sci-fi technology. Guerilla takes this even further in Horizon Forbidden West. And for the lore junkies, there is plenty of it here to dive into.

There’s a sort of laid-back feeling to this game’s story. Cutscenes are pretty lowkey and usually involve dialogue, and when you aren’t getting attacked by massive machines, you’re usually out there exploring uncharted wildernesses, meeting new tribes, and being at one with nature. For the most part, Horizon Forbidden West is a relaxing game – in a good way.

One of my favorite parts of the story is Aloy herself. Gone is the timid outcast from Horizon Zero Dawn, who just wants to prove herself worthy of the Nora clan. Aloy is a full-on badass now. The hero of Meridian has become a legendary figure, so much so that even people in the Far West know of her. As the only person who can save the world, though, there’s a lot of pressure on her shoulders. This is all portrayed excellently by Ashly Burch and the writing team, and it all makes for a really strong protagonist.

The story in Horizon Forbidden West is delivered similarly to the first game. You’ll spend a lot of time talking to NPCs via dialogue trees with plenty of optional dialogue to fill in the blanks if you wish. Most of it is in-engine, but there are some pre-rendered cutscenes thrown in. Much of the deeper lore is still delivered via text and audio logs, which I actually found super interesting. It’s seriously impressive how much history Guerilla has packed into this fictional world, and it does a lot to make the world truly feel believable.

Gameplay

Combat in Horizon Forbidden West feels similar to the original in that it’s heavily based on using your various bows and gadgets to target enemy weak spots, detach armor, and apply status effects. However, melee combat has now been improved. Rather than the basic light and heavy attacks from Horizon Zero Dawn, there are now various combos you can unlock and string together, some with special effects. It works well against humans and weaker machines, but for deadlier enemies, you’ll probably want to stick to ranged weapons. Still, it adds some much-needed variety to the combat, as you can freely switch between the two and be just as effective.

If there’s one selling point of Horizon Forbidden West for me, it’s the machines. Aside from their incredible designs, it’s truly mind-blowing how many different kinds there are. From their attacks to the way they move, each one is completely unique. Fighting some of the bigger ones is nerve-wracking and genuinely tough. As far as bosses go, Horizon Forbidden West might just have some of the most creative and intricately designed in any game, which is especially impressive considering you often find them just roaming around the world. Eventually, you’ll unlock the ability to Override them, causing them to fight for you and allowing you to use them as a mount. As you progress through the game, you’ll unlock the ability to Override more and more of them until, eventually, things really open up towards the end.

The skill tree has been improved as well. Six different specialties are available now, each fulfilling a specific role. Guerilla has done a great job balancing these, both in terms of the power and the speed of leveling up. I stuck mainly to the Warrior and Infiltrator trees to buff my combat and stealth abilities, and I got them both maxed out right around the end of the game. Not once did I feel like I had to grind out levels in order to beat a mission, and none of the perks felt too overpowered. The new Valor Surge abilities feel great to use as well. They’re a sort of ultimate ability specific to each skill tree, giving you effects like more ranged damage, higher critical hit chance, or an AoE lightning field. It’s just one more way to play into whatever build you choose to roll with and become the ultimate Nora hunter.

As I explored the world, it struck me just how much side content there was. There’s a huge variety of things to do now. From fighting pits to environmental puzzles, hunting grounds to horse races, most of it is genuinely fun, and it keeps things fresh as you’re traversing the map. There’s even an in-universe board game called Machine Strike. There’s also tons of side content in the game. I suspect it would take close to a hundred hours to do absolutely everything on the map, so you’re definitely getting your money’s worth.

To sum it up, gameplay in Horizon Forbidden West feels like an extension of the original, with some new additions, some minor tweaks, and a few big upgrades. The world feels alive, and the wider variety of side content ensures things feel fresh as you travel from Point A to Point B. New additions to combat give it a complete feeling, solidifying Horizon Zero Dawn’s already unique formula and whether you’re fighting enemy tribes or giant robot alligators, it feels tight and polished no matter how you choose to play.

Verdict

Horizon Forbidden West is a wonderful follow-up to one of the PS4’s surprise hits, but technical issues and inconsistent controls dampen the otherwise excellent experience. Aloy has quickly grown into one of my favorite Sony protagonists, and the wide cast of characters each bring their own unique flavor to the game. Higher quality side quests, combined with a main campaign that feels grander in scope and is much better paced than the original, make for a strong story, and the beautiful environments, combined with highly detailed character models and improved gameplay, make this an early candidate for Game of the Year.

Final Score: 9/10

Pros:

  • Improved story with well-written characters and better pacing.
  • Excellent combat and enemy design.
  • Visually stunning thanks to the beautiful environments and industry-leading character models.
  • A wide variety of side content keeps things feeling fresh and gives you plenty to do.
  • Great soundtrack.

Cons:

  • Bugs and technical issues at launch.
  • Inconsistent platforming controls are frustrating at times.

Horizon Forbidden West review code was provided by the publisher. Played on PS5. You can read SP1st and MP1st’s review and scoring policy right here.

ganacci fatal fury

Barry

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Capcom Posts Countdown for Mystery Title Reveal

While it might be Valentine’s Day for some people around the world, that hasn’t stopped Capcom from posting a countdown for a mystery title reveal, and the clock is set to expire next week!

As revealed through their social media channels, the timer is counting to a full reveal happening exactly one week from now.

No other clues or hints have been given by the company, but speculation has been rampant as to what could be the next big title Capcom will be pushing to release in the next few years. One of the easiest titles that they could be announcing is the next iteration or spin-off in the Street Fighter series. Street Fighter 5 has just finished unloading all of their content for the game’s fifth and final season, so all eyes are focused on a Street Fighter 6 or possibly a revival of their other fighting game properties such as Rival Schools or the return of the Marvel Vs Capcom series.

Another possibility is a Resident Evil 4 Remake, which has been rumored and speculated to be in development due to the massive success of the RE2 and RE3 Remakes. In fact former series director Shinji Mikami hopes that Capcom will improve on the original and write a better story, and you can read about his thoughts on the matter here.

Source: Capcom

Tim Villasor

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