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GTA The Trilogy – The Definitive Edition New Screenshots Released, Xbox Pre-Load Now Live

Heads up, Xbox gamers! The Grand Theft Auto: The Trilogy – The Definitive Edition pre-load is now live for Xbox One, Xbox Series X|S, and Nintendo eShop! Those on PlayStation platforms, you’ll be able to pre-load the game on November 6. In addition to that, a bunch of new GTA The Trilogy – The Definitive Edition new screenshots have surfaced as well!

Those on Xbox, you can check the game out here. If you just want to scope out the new screenshots, they’re housed in the gallery below.

 

 

Official Game Description:

Three iconic cities, three epic stories. Play the genre-defining classics of the original Grand Theft Auto Trilogy: Grand Theft Auto III, Grand Theft Auto: Vice City and Grand Theft Auto: San Andreas updated for a new generation, now with across-the-board enhancements including brilliant new lighting and environmental upgrades, high-resolution textures, increased draw distances, Grand Theft Auto V-style controls and targeting, and much more, bringing these beloved worlds to life with all new levels of detail.

Grand Theft Auto: The Trilogy – The Definitive Edition includes:

• Grand Theft Auto III: It all starts in Liberty City. With the revolutionary freedom to go anywhere and jack anyone, Grand Theft Auto III puts the center of the criminal underworld at your fingertips, if you have enough guts to take it.

• Grand Theft Auto: Vice City: Welcome to the 1980s. From the decade of big hair and pastel suits comes the story of one man’s rise to the top of the criminal pile. Grand Theft Auto returns with Tommy Vercetti’s tale of betrayal and revenge in a neon-soaked tropical town full of excess and brimming with possibilities.

• Grand Theft Auto: San Andreas: Five years ago, Carl ‘CJ’ Johnson escaped the haze of Los Santos, San Andreas…a city tearing itself apart with gang trouble, drugs, and corruption. Now, it’s the early 90s. CJ’s got to go home – his mother has been murdered, his family has fallen apart, and his childhood friends are all heading towards disaster. On his return to the neighborhood, a couple of cops frame him for homicide, forcing CJ on a journey that takes him across the entire state of San Andreas, to save his family and to take control of the streets in the next iteration of the series that changed everything.

For those on PS5, you can check out the file size of each game right here.

Grand Theft Auto: The Trilogy – The Definitive Edition will be released this November 11 on the PS4, PS5, Xbox One, Xbox Series X, Switch, and PC.

Thanks, TMGxxMIAMI!

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Alex Co

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Biomutant Update 2.09 Drops for Patch 1.7 This November 5

Experiment 101 has released the Biomutant update 2.09 patch this November 5, or what the studio calls patch 1.7. There’s no new content in this, and was rolled out for Japanese localization improvements. Head on below for more details.

Biomutant Update 2.09 Patch Notes | Biomutant Update 1.7 Patch Notes:

We’ve just released patch 1.7 for #Biomutant!

This update overhauls and improves the Japanese localization of the game based on player feedback we’ve received.

Outside of that, the game has gotten an update recently for fixes as well. if you’ve yet to play the game, go read our review here where we state, “Biomutant is by no means a terrible game, far from it, it just feels like it never hits its full potential. It’s clear that Experiment 101 took inspiration from many games and tried to put it all in one nice package, but in the case of Biomutant there is just too much of too little. The morality system feels out of place, as do the dialogue and player’s choices, and the side quests are just there for the sake of being there. There is a good foundation, but not a lot to be held by it. Combat and its world may be the saving grace of Biomutant, but this is one mutant that might need more experimentation before it achieves its full potential.”

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Alex Co

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EA: Battlefield Franchise “Would Make Sense” to Have a Free-to-Play Component in the Future

With Activision having struck gold with Call of Duty: Warzone, some people (like this guy) assumed that EA would somehow tie-in a free-to-play (F2P) mode to Battlefield 2042 to counteract that. As we know now, EA has revealed Battlefield 2042’s  three core modes: All-Out Warfare (128-player matches), Battlefield Portal, and Hazard Zone, with none of them offering a free-to-play option.

While that might be the case now, it looks like EA is indeed considering a Battlefield component that’s F2P, though the publisher didn’t mention whether this would be tied in to Battlefield 2042 or a separate title on its own. In the publisher’s latest quarterly earnings report, EA CEO Andrew Wilson states that it would “make sense” for the Battlefield franchise to have a F2P component to the overall “ecosystem” in the future.

 I think when we look at our Battlefield franchise today with the knowledge that it probably makes sense to have a free-to-play component to that overall ecosystem in the future.

Job number 1 was truly a reinvention of the action shooter category and I think that’s what they have seek — sort of do. And that’s what they’ve achieved through this 128-plan multiplayer [Indiscernible] expansion, deeper engagement in creativity to portal mode, and innovative new modes in and around the game. I think the next page of that is going to be the launch of the Battlefield Mobile total. And then as we continue to expand that — and that in itself will serve tens of millions of players. I think as we ever think about further expanding apply those over time, free-to-play will make sense for the franchise, but it’s not the focus right now. – Andrew Wilson, EA CEO

There is a free-to-play Battlefield game set to launch soon, which is Battlefield Mobile, which is currently being tested in different regions right now. As for a standalone, “core” Battlefield game that’s F2P, the last one we saw was Battlefield Heroes, which was released back in 2009 for PC. Developed by DICE, the game was played via a third-person perspective, and had its servers close back in 2015.

Would you want a F2P Battlefield game? More importantly, would you want it to be a battle royale and compete with Warzone? Sound off in the comments and let us know.

Source: SeekingAlpha (login required)

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Alex Co

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Complete COD Vanguard Perks, Equipment, Field Upgrades, Kilstreaks Lists and Weapon Customization Overview

With the release of Call of Duty: Vanguard set for tomorrow, November 5, Activision has given us an in-depth look at how the COD Vanguard weapons and loadouts work! While some of the info shared might be old news for Call of Duty vets, there’s still a lot to chew on, so dive in! Check out the complete COD Vanguard Perks list, as well as how weapon customization works and more.

COD Vanguard Perks, Equipment, Field Upgrades, Killstreaks Lists, Weapons Customization Overview:

Attachments and Weapon Customization:

Muzzle: A device affixed to the front of a weapon’s barrel. Examples include compensators for controlling recoil, silencers for concealment, and recoil boosters that improve fire rate.

Underbarrel: An attachment used for better weapon control via grips and bipods, in addition to the Bayonet for greater melee damage and range.

Barrel: Changing a weapon’s barrel can significantly alter how the gun operates, from short, lightweight barrels that increase handling speeds at the cost of bullet velocity and initial recoil to extended barrels that increase the weapon’s damage range at the cost of movement speed and hip-fire accuracy.

Magazine: Changing a weapon’s magazine can be as simple as adding a drum version of that weapon’s normal ammo or as drastic as swapping out the bullet caliber, significantly altering fire rate, damage, penetration, and other statistics.

Ammo Type: Change out the ammo used in your weapon’s magazine. Ammo types include FMJ for added bullet penetration through surfaces, and Incendiary rounds, dealing damage over time after bullet impact.

Optic: An aiming device that offers clearer target acquisition. Optics come in a variety of shapes and sizes, as well as different magnification settings.

Rear Grip: The material used for a grip affects how the weapon handles. Materials with high friction like pine tar offer great recoil control, while smooth materials like fabric improve your aiming speed.

Stock: The back portion, or “butt,” of a weapon. Heavier stocks tend to improve accuracy and control, while lighter stocks tend to improve movement and weapon-handling speeds.

Proficiency: This category directly affects your Operator’s proficiency with a weapon. Examples include Sleight of Hand for faster reloads and Nerves of Steel for boosting accuracy while injured or suppressed.

Kit: Another Operator-focused category. Examples include Surplus, awarding additional XP for eliminations, and Heavy Hitter, in which melee attacks with the equipped weapon produce a greater stun on targets.

Weapon Stats

Adding and taking away attachments often alters a weapon’s four basic statistics —Firepower, Speed, Accuracy, and Ammo — displayed in the Gunsmith menu.

Firepower: How much and how fast a weapon deals damage against enemies and vehicles. Sub-statistics include Damage (shown as a number of hit points — in Core modes, everyone normally has 100 hit points for each life), Fire Rate (how fast a weapon fires in rounds per minute), and Bullet Velocity (how fast a bullet travels in meters per second).

Speed: How much the weapon affects an Operator’s movement speed and ability to aim down sights. Sub-statistics include Movement Speed (shown with the maximum speed through Tactical Sprint in miles per hour) and Sprint-to-Fire Time (shown in milliseconds).

Accuracy: How much recoil the weapon has, as well as its stability and hip-fire spread. Sub-statistics include Flinch Resistance (how much force, in Newtons, an Operator feels when damaged, which affects their aim) and Centering Speed (the acceleration of a weapon as it returns to its regular position after firing, shown in meters per second squared).

Ammo: How large a weapon’s magazine is, how fast an Operator can reload with it, and other measurable effects that the bullet has. Sub-statistics include Penetration (how many Newtons of force the bullet has, important for shooting through destructible walls) and Concealment (the number of seconds where an Operator’s position is revealed).

Perks

Perks come in one of three categories — Perk 1, Perk 2, and Perk 3. Choose one Perk from each category to determine your Operator’s specialized abilities. The available Perks are as follows:

Perk 1

Fortified: Reduces damage from explosives by 15%. Damage reduction doubled while mounted, crouched, or prone. Reduces health-regen delay from explosives.

Survival Training: Maximized resistance to stun effects. Immune to gas.

Ninja: Move silently. Take reduced damage when falling. Reduces the effectiveness of enemy Tracker Perks.

Dauntless: Immune to movement-reducing effects.

Ghost: While moving, you are undetectable by Spy Planes, enemy Intel, and Field Mics. Reduces effectiveness of Local Informants.

Cold Blooded: AI-controlled Killstreaks will not target you, and player-controlled Killstreaks will not highlight you. You do not trigger High Alert. Reduces the range at which awareness markers appear for enemies.

Perk 2

Tracker: Enemies leave behind a footprint trail. See markers at enemy death locations and hide the death markers of enemies you kill.

Radar: Enemies appear on your minimap when they fire an unsilenced weapon.

High Alert: Your vision pulses when enemies outside of your view see you.

Engineer: Detect enemy equipment, Field Upgrades, and Killstreaks through walls. Mark them for your team by aiming down sights. Hack enemy equipment and field upgrades.

Forward Intel: See indicators for enemy reinforcements on your minimap. Minimap shows a larger area.

Piercing Vision: Sufficiently suppressed targets will be highlighted for a short time, rendering them visible through walls and obscuring effects.

Perk 3

Double Time: Double the duration of Tactical Sprint. Increase crouch movement speed by 30%.

Demolition: Extra Lethal equipment on spawn. Thrown Lethals and Tacticals display an indicator showing the path of the Lethal or Tactical.

Lightweight: Increases movement speed.

Overkill: Carry two Primary Weapons.

Tactician: Restock your Tactical equipment every 30 seconds.

Scavenger: Replenish ammo from dead Operators.

Equipment

Use your equipment to damage and disorient enemies, conceal your position, heal up, and confuse the enemy.

Lethals

MK2 Frag Grenade: Cookable fragmentation grenade.

Gammon Bomb: Explodes on impact.

Throwing Knife: Retrievable knife that can be thrown quickly and quietly to eliminate enemies.

Thermite: Explosive that burns fiercely for a short time after impact. Sticks to surfaces.

Demolition Charge: Large explosive that sticks to surfaces and can be detonated remotely.

Molotov Cocktail: Improvised incendiary device that explodes on impact.

Tacticals

No. 69 Stun Grenade: Slows victim’s movement and aiming.

Smoke Grenade: Deploys a smoke screen that blocks vision.

Stim: Military stimulant that cauterizes combat wounds and refreshes Tactical Sprint.

MK V Gas: Explodes on impact with the ground, releasing a lingering cloud of tear gas that causes slowed movement, blurred vision, and coughing.

S-Mine 44: Proximity-triggered explosive.

Decoy Grenade: Counter-intel grenade that simulates fake gunfire and radar signatures that confuse the enemy.

Field Upgrades

Field Upgrades are powerful utility packages that charge over time. The more powerful they are, the longer the charge time.

Supply Box: Deploys a box of ammo and equipment for you and your teammates. Explodes when shot. Recharge Rate: Fast.

Goliath: A small remote-controlled bomb on tracks. Controllable for 30 seconds, after which it self-destructs. Can be detonated early. Recharge Rate: Slow.

Dead Silence: Temporarily makes your footsteps silent and makes you undetectable by Spy Planes, enemy intel, and Field Mics. Gun, melee, and Throwing Knife kills refresh duration. Recharge Rate: Fast.

Jammer: Jams the minimap of nearby enemies. Recharge Rate: Fast.

Deployable Cover: Rapidly deployable ballistic cover. Recharge Rate: Fast.

Armor Plates: Equip body armor, preventing damage to your torso until broken. Recharge Rate: Slow.

Field Mic: Reveals nearby enemy movement on the minimap. Recharge Rate: Medium.

Tactical Insertion: Marks a location as your next spawn point. Recharge Rate: Medium.

Dead Drop: Records your current Killstreak score and awards it back when you next respawn. Recharge Rate: Fast

Killstreaks

Killstreaks are powerful, potentially game-changing abilities unlocked by eliminating enemies in a single life without dying. Three Killstreaks can be equipped at a time, with no more than one per kill category.

Three Kills

Intel: Reveals nearby enemies through repeated pings on the minimap over a short period. Intel is only granted to the player who called it in.

Four Kills

Care Package: Drops a single care package that rewards a random Killstreak on pickup.

Spy Plane: Calls in a Spy Plane that reveals enemy positions on the minimap to you and your allies. Can be shot down.

Counter Spy Plane: Calls in a Counter Spy Plane that obscures the minimap for all enemies. Can be shot down.

Five Kills

Glide Bomb: A remote-controlled bomb with a large kill radius.

Mortar Barrage: Toss a flare cannister to mark an area for repeated mortar fire.

War Machine: Equips a semi-automatic Grenade Launcher with a fixed number of grenades. Persists through death until ammo is depleted.

Six Kills

Guard Dog: Calls in a Guard Dog for protection. The dog can be commanded to either guard a position or heel.

Strafing Run: Calls in air support to strafe across a marked target area.

Seven Kills

Bombing Run: Allied bombers make three passes, bombarding areas with high concentrations of enemies.

Death Machine: Equips a Machine Gun with explosive rounds and a fixed number of bullets. Persists through death until ammo is depleted.

Eight Kills

Emergency Airdrop: Drops three care packages, each rewarding a random Killstreak on pickup.

Nine Kills

Flamenaut: Equip a protective suit and Flamethrower with unlimited fuel. Both are lost on death.

Ten Kills

Attack Dogs: Deploy a pack of ferocious Attack Dogs that hunt down nearby enemies.

Firebombing Run: You mark a location for air support to rain fire from above in a massive line that kills enemies on impact and leaves behind a fiery wake that cannot be crossed by hostiles until it disperses.

Twelve Kills

Local Informants: While active, reveals the location and direction of all enemies on the map.

If you’re planning on picking up the game, check out what to do in the first 10 hours here.

Source: Call of Duty
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EA: Battlefield 2042 Beta Feedback was “Overwhelmingly Positive;” Feels “Very Good” About Player Demand

If you’re one of the 7.7 million gamers who participated in the Battlefield 2042 beta or you knew people who tried it out, it seems a majority of people liked what they played. According to EA, the Battlefield 2042 beta feedback they received was “overwhelmingly positive,” though admitted that there were “conversations” around some elements of the beta.

This was revealed by EA CEO Andrew Wilson during EA’s latest quarterly earnings report. In it, Wilson reiterated that the beta client was an earlier build of the game, and if you see the early access numbers, and engagement numbers overall, they see it as a “tremendous demand” for the shooter.

Yeah. So, I think that on balance, the feedback from the beta was overwhelmingly positive. There were some conversations around some elements of the beta, which is not unnatural innovator. And we will be able to take that feedback around those elements — those constructive elements and really implement that in the game. And again, I think what we had talked about with the community is, it was an earlier build of the game that we used for the beta as the team continues to work, and tune, and polish the final build for the game. So, we feel really good about that. I think when you think about the early access numbers and engaging numbers overall, you should read that as tremendous demand.

Continuing, Wilson states that coming out of the beta, and with the advantages of the tech offered by the new consoles, the publisher feels “very good” about player demand.

We did not have the level of innovation and again that we have now. We didn’t have new platform technology driving a high-fidelity gaming experience that we have now. And so net-net coming out of the beta, we feel very good about player demand, the team has been working very hard on tuning and polish and filing the game where we feel really good about the game that the committee is going to get to play on day one. And the team also has wonderful plans for the future large service. That stuff where there’s notion of [Indiscernible] nearly engaging our players deeply in the ability to create their own Battlefield experiences. And so, we feel very good and confident about the future Battlefield at this stage.

While there was a lot to like in the BF2042 beta, our own beta feedback wasn’t exactly all candies and marshmallows, as we’ve noticed some glaring stuff that needs fixing. Hopefully, most of the concerns players have regarding it are part of the list of stuff DICE has outlined regarding what they learned from the beta that are being applied to the launch build.

Source: SeekingAlpha (login required)

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Alex Co

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NHL 22 Update 1.20 Patch Notes; Skates Out for Added Likeness & More This Nov. 4

EA has released the NHL 22 update 1.20 (PS5 version 1.020) patch this November 4, and this adds player likeness, as well as a host of gameplay-related improvemtents. Check out the complete patch notes below to see what got changed.

NHL 22 Update 1.20 Patch Notes | NHL 22 Update 1.020 Patch Notes:

Players Likeness

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Added the following player likenesses to the game

Kirill Kaprizov – Minnesota Wild

Nico Sturm – Minnesota Wild

Torey Krug – St. Louis Blues

K’Andre Miller – New York Rangers

Gameplay

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Receptions, Pickups and Interceptions

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– Fixes for some rare cases where the puck would go through the players stick blade as they turn to intercept a pass

– Tuned AI reaction time to be more optimistic while carrying the puck, more human-like on loose pucks and how they defend against the puck carrier

– Improved some cases where players would attempt reaching disrupts that are risky when players could wait and block it more consistent

– Fixed an issue where players would unintentionally spin around when picking up a puck while continuing to hold vision control

– Improved bobble control to keep the puck closer to the intended receiver instead of it redirecting towards the initial pass direction when players who are back skating are unable to play a clean reception

– Improved defensive deflections to get a bigger piece of the puck and steer it further off course when possible to disrupt the play more effectively

– Changed logic for player reaction time on loose pucks so that they don’t have to re-react and look clumsy when they were the last player to touch the puck intentionally

– Various animation improvements

AI

—-

– Improvements to cases where AI defenders were turning their backs on the puck carrier in the slot when it would be more ideal to be facing up the ice

– Improved cases where AI defenders would skate away from the puck carrier after grazing the back of the net

– Improvements where AI wouldn’t choose to get the puck behind their net

– Improved a case on the rush where against the PK puck carriers were able to skate straight up the middle untouched consistently

– Fixed cases where the AI wouldn’t hustle on potential breakaways

– Improvements to offensive AI looking for one timers that are parking themselves too close to the middle of the net

Goalies

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– Fix for cases where goalies would do a late save animation when not near the puck

– Fixed some cases where the goalie would start a push animation when the puck carrier is about to collide with them, causing pucks to go underneath for goals

– Fix for when the AI goalie would dump the puck into the bench consistently when pressured

– Improved cases where goalies would attempt covers through the side of the net

– General tuning for how the ai goalie tracks the puck


Physics

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– Further improvements to stick in physics regarding the strength of a defenders stick versus a puck carriers legs based on leverage and/or how much the stick impedes the player

– Fix to keep the stick in physics during one timers longer

– Fixed an issue where players could slingshot themselves forward after incidental contact with defender

– Reduced the arm swing & snap of the free arm when skating close to the boards with the free arm on the board side to minimize problems of arms getting stuck on the boards

– Fixed a case where player’s arms would break as their stick collides with a player in poke check

Shooting

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– Added more variety to deflection location on deflections that push the puck down based off Hand eye rating

– Improved catch and release one timers from long distance that were not being treated as good quality shots

– Improvements to shot selections where reaching shots were being chosen instead of ideal shots from where the puck starts

– Fixed an issue where deflections could redirect the puck unrealistically if the original shot changed direction

– Tuned cases where players were able to react too quickly to a disrupted pass while in a one timer windup

General

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– Fix to just disallow goals instead of giving a minor penalty on goalie interference that does not knock over the goalie

– Tuned sticklift targeting in situations where players unintentionally were overshooting ideal stick lift target

– Improved cases where poke checks would sometimes stop on their way towards the puck resulting in weaker pokes than intended

– Fixed an issue where after hitting an opponent and causing a injury/fight, players would fail pickups on the puck for no reason

– Fix for time window being too short when accepting a fight after the whistle

– Fixed a few issues where players would remain stuck in unrealistic animations during offplay when attempting to share their stick

– Fix for users who were getting an excessive amount of penalties in EASHL drop-in was not resulting in that user getting kicked from game

– Various gameplay crash and desync fixes

World of Chel

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– Added additional content into WoC for upcoming Chel challenges. Check back often to collect the latest cool new content.

– Added new goal music and animations to creation zone

– Fixed an issue where the text is appearing the wrong color during the intermissions of a Threes Eliminator game

– Fixed an issue where some Creation Zone text was too dark to be legible

– Fixed the text color on Report content screen so it is visible against the light background in EASHL Drop-in

– Fixed the text color not being legible against the background during the intermission waiting to resume screen

– Fixed a debug text issue for a Zone Ability in the Edit Loadout screen

– Fixed an issue where max character names were overlapping X-Factors icons in the dressing room

– Fixed an issue where the World of Chel end of season screen text was illegible

– Fixed an issue where tabbing away from clubs was causing other text to change colors

– Fixed a legibility issue with the Ones Eliminator Accessibility screen

– Fixed a text issue that explains which divisions qualify to play in which cups during Club Finals

– Fixed an issue where black text was on a dark background when loading into a club finals match

– Fixed an issue where the instant replay interface would overlap in game after selecting it as the pause menu timer reached 0

– Fixed an issue where new users were receiving a message “you are no longer part of the club” when that user has not yet been on any club

– Fixed a desync that would occur during 6v6 EASHL matches

– Fixed an issue where the Club Finals history text remained on screen after tabbing away from the screen

– Fixed multiple issue where tabbing away from a screen quickly would sometimes cause text corruption

– Fixed several creation zone item identification issues

– Fixed an issue where button input functionality wasn’t responding correctly after backing out of a Dressing Room

– Fixed an issue where the screen wasn’t properly handling a user being removed from a dressing room if they were editing a loadout

– Fixed an issue where some Club Jerseys color selectors were not correctly reflecting the selected colors

– Fixed an issue where the Rewards tab indicator would be present when there was no reward bags to open

– Fixed an issue where the time stamp was missing in instant replay for Ones Eliminator

– Fixed an issue where removing a user from the home group while they were still in the post-game flow didn’t remove that user

– Fixed an issue where the change jersey image in Post-Matchup Dressing Room was too big

– Fixed an issue so Private session Dressing room passwords are now displaying the case sensitive password

– Fixed an issue where applying a front logo to a club jerseys would disappear when the user returned to the World of Chel Hub

– Fixed an issue where the play by play names wouldn’t update when a player of club name was changed

– Fixed an issue where the cache wouldn’t refresh after a challenge card item was being claimed

– Fixed an issue where the warning wasn’t being displayed after resetting attributes in edit loadout

– Fixed an issue where changing modes while editing loadout would cause World of Chel Hub Tabs to appear

– Fixed an issue where input would sometimes become laggy after changing your loadout in a dressing room

– Fixed an issue where the Social Widget option would disappear when changing Game modes

– Fixed an issue where players were not being removed from EASHL Drop-in games for poor team play if they got too many penalties

– Fixed the scrolling speed for edit player and creation zone

– Fixed an issue where the controller would lose down input functionality customize club from the club creation flow

– Fixed an issue where all modes became locked after joining an Club

– Fixed an issue where an X-factor icon would sometime light up for a player sitting in the penalty box

– Fixed an issue where a clubs Away Jersey would be displayed in the World Of Chel Hub instead of the Home jersey after exiting creation zone

– Fixed a hang that would sometimes happen when loading into a Threes Eliminator game

– Fixed an issue where accepting an invite while on a loading screen would lead to soft locking the opponent after matching up

– Fixed an issue where the World of Chel hub environment would break if the user accepted an invite during the post-game flow

– Fixed a first time user experience that resulted in the World of Chel hub environment lighting being too bright

Franchise Mode

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– Added X-Factor filter into Player search

– Fixed an issue where the free agent status on the contract offer overlay was sometimes incorrect

– Fixed an issue where the team abbreviation was not always showing on Full Career Stats

– Fixed an issue where an NHL goalie could have an AHL goalie mask assigned

– Fixed an issue where Career Goals was not always updating in the record book

– Fixed an issue with the Draft Lottery popup was not showing all 16 teams that missed the playoffs

– Fixed an issue in 33rd team Expansion where the 2021 Draft Class were already on their respective teams

– Improved line chemistry visibility

– Misc UI Fixes

Be a Pro

—-

– Fixed logic that caused long term storylines not to spawn

– Fixed logic that caused some storylines to spawn when they weren’t supposed to

– Fixed X-Factor unlock progress that wasn’t being properly displayed in the abilities screen

– Fixed an issue where Franchise Record conversations were showing in the rookie season when the user was drafted to Seattle

– Misc Conversation fixes

– Misc UI fixes

HUT

—-

– Added an option to Autofill Sets from the Trade Pile

– Added an option to Deactivate Abilities for all players in the Ability Limits screen

– Added the Item Type name in the Player Bio for non-Upgradeable Items

– Added the ability to Claim Objective Rewards from the Post-Game screen

– Fixed multiple issues with illegible text (white text on white background or black text on black background)

– Fixed an issue where Player and Goalie stats were not accurate when presented before a faceoff

– Fixed an issue in Edit Lineup where viewing Player Information would sometimes view the wrong player

– Fixed an issue where Inbox and Opened Pack counts don’t refresh in the Manage Inbox popup after completing a Set

– Fixed an issue where Relist All appeared as an option when Comparing Prices from the Trade Pile

– Fixed an issue where the ‘In Reverse’ Ability text was not legible in the Player Information screen

– Fixed a crash that happened when switching from Compare Price to the Player Information screen in the Trade Pile

– Fixed a crash that would occur when changing profiles on a guest before advancing to a game

– Fixed a crash that would sometimes occur during Play of the Period in Squad Battles

Art

—-

Center Ice Changes

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Updated the following Center Ice layouts

– Updated Anaheim Ducks Center Ice Line

– Fixed Colorado Avalanche Ball Arena logo to be black

– Fixed Columbus Blue Jackets Nationwide Arena text to be black not blue

– Updated the Dallas Stars Center Ice Logo

– Updated the Florida Panthers Center Ice logo

– Fixed St. Louis Blues center ice circle and logo to the proper sizing

– Fixed Winnipeg Jets Center changed faceoff dot to blue

Uniforms

—-

The following uniforms have been added or updated in NHL 22

NHL

– Los Angeles Kings Alternate

AHL

– Chicago Wolves Alternate

– Providence Bruins Home, Away and Alternate

ECHL

– Kansas City Mavericks Home, Away and Alternate

– Orlando Solar Bears Alternate

– Rapid City Rush Home, Away and Alternate

– Tulsa Oilers Alternate and 4th Alternate

Canadian Hockey League

– Baie-Comeau Drakkar Home and Away

– Gatineau Olympiques Home and Away

– Kingston Frontenacs Home and Away

– Moose Jaw Warriors Away

– Prince Albert Raiders Home and Away

– Quebec Remparts Alternate

– Regina Pats Alternate

ICE Hockey League

– Dornbirn Bulldogs Home and Away

– EC GRAND Immo VSV Home and Away

– EC-KAC Home and Away

– EC Red Bull Salzburg Home and Away

– HYDRO Fehervar AV 19 Home and Away

– Moser Medical Graz 99’ers Home and Away

– HC TWK Innsbruck “Die Haie” Home and Away

– iClinic Bratislava Capitals Home and Away

– SPUSU Vienna Capitals Home and Away

– Steinbach Black Wings Linz Home and Away

Improvements

– Fixed the St. Louis Blues All-Star arena ice to show the proper art

Source: EA

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Elden Ring Pre-Order Offers and Special Edition Details Announced

Following the new gameplay video that was released, Elden Ring pre-order offers and special edition details have been announced by Bandai Namco Entertainment — giving players an idea of the versions they can choose from and the bonus stuff they can get when they order the game.

Here’s a new trailer to give you an idea of what’s in store when you pre-order the game.

For those who pre-order the game, they’ll get access to the following items.

  • Digital Adventure Guide, containing useful information to help players as they enter The Lands Between.

  • Bonus Gesture – Receive a gesture at the start of the game. Gesture can also be obtained in-game.

And for those who want a peak at the Collector’s Edition, there’s a trailer for that as well.

There are three different types of releases to choose from. Check out the details below.

Digital Deluxe Edition (Available on PlayStation, Xbox, and STEAM digital storefronts for $79.99 MSRP.)

  • ELDEN RING game

  • Digital Artbook and Original Soundtrack

Collector’s Edition (Available at participating retailers for PlayStation 4, PlayStation 5, Xbox Series X and Xbox One for US$189.99 MSRP, while supplies last)

  • Physical ELDEN RING game disc

  • 9-inch statue of Malenia – Blade of Miquella

  • Exclusive SteelBook™ featuring the Elden Ring

  • 40-page hardcover art book

  • Digital Soundtrack

Premium Collector’s Edition (Exclusively available on the BANDAI NAMCO Store for PlayStation 4, PlayStation 5, Xbox Series X and Xbox One for fans in the US and Canada for US$259.99 MSRP. Pre-orders coming very soon.)

  • Physical ELDEN RING game disc

  • 9-inch statue of Malenia – Blade of Miquella

  • Official Malenia helmet replica 1:1 scale

  • Exclusive SteelBook™ featuring the Elden Ring

  • 40-page hardcover art book

  • Digital Soundtrack

If you haven’t seen the 15-minute long Elden Ring gameplay video, you can check that out right here.

Elden Ring will be released this February 22, 2022 on the PS4, PS5, Xbox One, Xbox Series X|S, and PC.

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EA UFC 4 Update 13.00 Brings Prime Icons This November 4

EA has released the EA UFC 4 update 13.00 patch this November 4, and this is a hefty title update dubbed the Prime Icons patch. Not only are there patch notes, but there’s also a new trailer and other info for this free update that coincides with UFC 268 this weekend.

EA UFC 4 Update 13.00 Patch Notes | EA UFC 4 Prime Icons Update Patch Notes:

Major Updates

  • Added new fighter, Islam Makhachev
  • Added new PRIME ICON versions of Khabib Nurmagomedov, Georges St-Pierre, Anderson Silva, Michael Bisping, Alistair Overeem, and Joanna Jędrzejczyk
  • PRIME ICON Customization Pack is now available until Thursday, November 30, 2021

Making his UFC 4 debut, comes Russian lightweight fighter Islam Makhachev, entering the Octagon as a direct result of community feedback.

Fighting alongside Makhachev come PRIME ICON fighters, a new type of fighter that highlights some of the best athletes in the UFC. PRIME ICONS, distinct from Legend Fighters, are icons of UFC history returning to the EA SPORTS UFC Octagon with the ratings and skills they had in their prime fighting years. The set of PRIME ICON fighters added in the patch are Khabib Nurmagomedov, Georges St-Pierre, Anderson Silva, Michael Bisping, Alistair Overeem, and Joanna Jędrzejczyk.

Dropping with the six PRIME ICONS, is a free, limited-time PRIME ICONS customization pack that includes a Khabib PRIME ICONS themed profile customization with new backgrounds, and profile pictures as well as a PRIME ICONS profile picture, background, and two flairs. In addition to this new vanity are PRIME ICON Muay Thai shorts, board shorts, and Vale Tudo shorts sets.

The free PRIME ICONS Customization pack can be redeemed up until Thursday, November 30, 2021 when the pack will become unavailable. If players miss the redemption window, they will not be able to redeem the full contents of the customization pack, but they will still receive all PRIME ICON fighters as well as PRIME ICONS bra vanity.

As a final note, while developers concentrate their resources on future improvements to the franchise, there will be no gameplay updates for this patch. Thank you for your continued support and good luck in the Octagon!

As for the fighters given new ratings based on their “primes,” head on below!

ANDERSON SILVA

The Brazilian former middleweight champion still holds the record for the longest title reign in UFC history, a record unlikely to be broken anytime soon. Notable for his striking prowess, Silva currently holds many of UFC’s striking records.

ALISTAIR OVEREEM

The Dutch heavyweight fighter has had major success across MMA, earning titles and recognition all over the world for his diverse skill set and longevity in the sport.

KHABIB NURMAGOMEDOV

The recently-retired Russian fighter is the longest-reigning UFC Lightweight Champion, and ended his UFC career in 2020 with 29 wins and zero losses.

JOANNA JĘDRZEJCZYK

A former UFC Women’s Strawweight Champion with success across sports, Jędrzejczyk is a highly-skilled kickboxer that hits opponents with a bombardment of exact and calculated strikes.

GEORGES ST-PIERRE

Possibly the best Welterweight UFC fighter of all time, St-Pierre also became one of the few fighters to win titles across divisions when he also earned a Middleweight UFC title in 2017.

MICHAEL BISPING

The first British fighter to not only enter UFC, but also to win a UFC championship. Bisping’s legendary career earned him a spot in the UFC Hall of Fame in 2019.

Also of note, according to the developers, while they are pour resources on “future improvements to the franchise,” don’t expect any gameplay updates in this patch.

Source: EA

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Alex Co

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Marvel’s Avengers Spider-Man Release Date & Klaw Raid Coming on November 30

Rejoice, true believers! Square Enix has announced today when Marvel’s Avengers PlayStation gamers will be able to play as Spider-Man! Not only did the company announce the Marvel’s Avengers Spider-Man release date, but webhead swings out the same time as the Klaw Raid becomes available on November 30!

In the press release, Square Enix announced that both Spider-Man and the Klaw Raid will be available this November 30 as part of title update 2.2! Outside of Spidey and the Raid, here are some of the new improvements incoming as well:

  • Shipments – The Shipments feature provides an entirely new path to earn coveted cosmetics, resources, and other items strictly through gameplay, a highly requested option from the Marvel’s Avengers community. Each Shipment costs 500 Units (the currency earned while playing the game) and pulls from a collection of nearly 250 possible items, with a small chance of rewarding a premium Outfit unavailable via any other means of acquisition. But luck isn’t required to get the Outfit; players will automatically receive it after claiming 100 Shipments.
  • Power-Level Increase – The maximum Power Level achievable will increase from 150 to 175. Acquiring the best gear requires players to complete the game’s toughest challenge: the new four-player Klaw Raid: Discordant Sound.
  • Gear Upgrading – Players will be able to recycle gear of a higher power level to upgrade their current gear to match the higher-power level of the consumed item, with few exceptions.

Per the press release, here’s the official info on the Klaw Raid, and Spider-Man!

About the New Raid: Discordant Sound
Raids in Marvel’s Avengers are one of the truest tests of end-game teamwork. They require advanced tactics and the full cooperation of a four-player team equipped with the highest-end gear.

Following the events of the War for Wakanda Expansion, the sonic monster Klaw has returned to the Vibranium Mound to destroy Wakanda. Black Panther and the Avengers must stop him before he can succeed!

About Spider-Man and the With Great Power Hero Event
The legendary web slinger Spider-Man will come exclusively to PlayStation players in the November 30th update along with the Spider-Man: With Great Power Hero Event. Spider-Man’s high-flying acrobatics bring an entirely new way to experience the game either solo or with friends, and his unique movement and combat abilities are sure to be a great addition to any Strike Team taking on missions in the Avengers Initiative.

Players will experience Spider-Man’s story through unlockable challenges woven throughout the Avengers Initiative. Peter Parker learns of a deadly new threat and must partner with the Avengers to stop AIM from acquiring technology that could make their synthoid army unstoppable. Insistent on keeping his identity hidden, Parker forms a tentative friendship with Ms. Marvel and Black Widow and must struggle with the new dynamics of working with a team. Will he join up full time with the Avengers, or stay independent in his fight against AIM?

Once the update is out, we’ll be sure to let our readers know.

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Alex Co

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Neverwinter Update 9.65 Out for Inventory Fixes This November 4

Cryptic Studios has released the Neverwinter update 9.65 patch for consoles today, November 4, which makes this the second patch released this week! This is for an inventory fix, and nothing more. Check out the official announcement below.

Neverwinter Update 9.65 Patch Notes:

User Interface

Inventory

  • Various functionality that involves items, especially items in the final inventory slot, once again properly functions.

That’s about it. The patch released on November 2 had a ton more gameplay-related tweaks and content, which you can read about here.

Source: ArcGames

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Alex Co

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Chivalry II Update 1.009 Patch Notes; Released for Hotfixes This Nov. 4

Torn Banner has released the Chivalry II update 1.009 patch this November 4, or what the studio calls hotfix 2.2.2! This is a rather complicated patch to dissect, so best to read the developer’s explanation below.

Chivalry II Update 1.009 Patch Notes:

Good morrow knights. Our current plan of action is to release a replication fix (2.2.2) later this week to improve players teleporting, warping, and popping at various distances. Internal testing has shown noticeable improvement in this area although there are still some issues that require additional development work to resolve.

Later this month, approximately mid-November, we plan to release 2.2.3 with additional fixes largely targeting issues that were introduced in the Fight Knight update.

As the 2.2.3 patch is still in active development this is not a complete list of changes that may be included. This is only a list of fixes that we are relatively confident will make it into the patch. Such fixes are:

  • Riposte attacks sometimes weren’t animating to other players, causing players to damage you even when it looked like they didn’t swing
  • Attack not landing (swing through) that occurs when hitting someone’s missing arm while they’re attacking (more iteration is needed to resolve additional swing through cases)
  • Active riposte with a shield will no longer deal damage to the shield
  • Players getting anti-cheat kicked on console
  • Invisible bots occasionally spawning in LTS modes
  • Fixing players not be awarded score for takedowns properly
  • Fixing a bug in Brawl mode that delays players/bots from immediately moving when spawning
  • Fix for teams in Arena mode starting with an uneven amount of players
  • Customization related crash when mesh merging was occurring
  • Server crash fix
  • Fix for Mason players being able to stand within a collision wall that Agatha cannot reach on Fighting Pit
  • Removing ammo crates on Falmire LTS

We continue to investigate other issues affecting players as well. We hope to include any of these issues we can fix before the deadline to make it into 2.2.3 and we will continue to keep you updated with our progress:

  • Console crashes
  • OCE/Asia/Japan server issues
  • Client hitches
  • Player movement during and/or after being in an interrupt state not animating as expected
  • Remaining animation issues where animations do not play as expected

Players can expect patch 2.2.3 to be out around “mid-November” per the studio.

Source: Chivalry 2

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Alex Co

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Chivalry 2 Update 1.09 Patch Notes; Released for Hotfix 2.2.2 This November 4

Torn Banner has released the Chivalry 2 update 1.09 patch this November 4, or what the studio calls hotfix 2.2.2! This is a rather complicated patch to dissect, so best to read the developer’s explanation below.

Chivalry 2 Update 1.09 Patch Notes:

Good morrow knights. Our current plan of action is to release a replication fix (2.2.2) later this week to improve players teleporting, warping, and popping at various distances. Internal testing has shown noticeable improvement in this area although there are still some issues that require additional development work to resolve.

Later this month, approximately mid-November, we plan to release 2.2.3 with additional fixes largely targeting issues that were introduced in the Fight Knight update.

As the 2.2.3 patch is still in active development this is not a complete list of changes that may be included. This is only a list of fixes that we are relatively confident will make it into the patch. Such fixes are:

  • Riposte attacks sometimes weren’t animating to other players, causing players to damage you even when it looked like they didn’t swing
  • Attack not landing (swing through) that occurs when hitting someone’s missing arm while they’re attacking (more iteration is needed to resolve additional swing through cases)
  • Active riposte with a shield will no longer deal damage to the shield
  • Players getting anti-cheat kicked on console
  • Invisible bots occasionally spawning in LTS modes
  • Fixing players not be awarded score for takedowns properly
  • Fixing a bug in Brawl mode that delays players/bots from immediately moving when spawning
  • Fix for teams in Arena mode starting with an uneven amount of players
  • Customization related crash when mesh merging was occurring
  • Server crash fix
  • Fix for Mason players being able to stand within a collision wall that Agatha cannot reach on Fighting Pit
  • Removing ammo crates on Falmire LTS

We continue to investigate other issues affecting players as well. We hope to include any of these issues we can fix before the deadline to make it into 2.2.3 and we will continue to keep you updated with our progress:

  • Console crashes
  • OCE/Asia/Japan server issues
  • Client hitches
  • Player movement during and/or after being in an interrupt state not animating as expected
  • Remaining animation issues where animations do not play as expected

Players can expect patch 2.2.3 to be out around “mid-November” per the studio.

Source: Chivalry 2

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Madden 22 Update 1.008 Sprints Out This November 4

EA has released the Madden 22 update 1.008 patch for next-gen platforms (PS5, Xbox Series X|S), which brings gameplay-related changes and more! If you want to see the changes made in today’s patch for last-gen, head on over here. For the next-gen patch notes, head on below.

Madden 22 Update 1.008 Patch Notes:

Madden NFL 22 (Xbox Series X|S & PS5)

Key Highlights:

  • Updated Las Vegas Raiders head coach likeness
  • User-controlled Delay Fades removed

NFL Authenticity Updates:

  • Fixed an issue with Jordan 99 club shoe
  • Flipped Steelers End Zone art to match real world reference
  • Fixed an issue with Adidas Freak gloves
  • Multiple helmet and chinstrap placement issues were addressed, including updates to players who have changed helmets
  • Leonard Williams and Tyrann Mathieu hair/beard updates
  • Fixed a color issue with sleeves on Gen 5

Gameplay Updates:

Pass Coverage

  • Fixed an issue in Cover 3 with the Outside Deep Third Corner leaving fade routes wide open to instead cover a corner route
  • Fixed an issue causing cornerbacks playing Outside Deep Third while aligned in the Press to turn incorrectly after bailing deep, allowing deep routes to get behind them
  • Fixed an issue causing Cover 3 to fail in covering a hot-route streak from the slot out on the play Gun Bunch Verticals
  • Fixed an issue with Outside Deep Quarter CB’s using match coverage with a receiver on the opposite side of the field
  • Added logic to improve Cloud Zone defenders inside the Red Zone, giving more awareness of the boundaries
  • Fixed an issue causing coverage assignments to sometimes flip when the offense would audible to a deep pass and snap quickly
  • Fixed an issue causing Cover 4 defenders to sometimes not run to the catch point vs. deep routes while transitioning to a match zone assignment
  • Fixed an issue causing the slot CB to align on the wrong side of the field in Nickel Normal Cover 3 with the Auto-Flip setting toggled ON
  • Fixed an issue causing the Deep Mid Safety to align incorrectly vs. Bunch formations
  • Fixed an issue allowing defenders to obstruct receivers from running their routes after getting beat on a route cut, leaving the receiver unable to effectively avoid
  • Added logic to teammate avoidance to help Defensive Backs avoid running into each other for extended periods of time, taking themselves out of the play.

General 

  • Removed the user-controlled ability to release the Tight End on the Delay Fade hot route.
    • DEV NOTEYou will still be able to hot route your Tight End to a Delay Fade but you will no longer have control over when the Tight End releases. You’ll now see the Tight End on the Delay Fade pass set, fake the block, and then release into the route after a short duration of time.
  • Fixed an issue allowing user-controlled defenders to get an unnatural speed burst at the snap while holding a combination of buttons
  • Prevented pump-fakes during RPO Alert/Bubble Screen handoffs, which was allowing a QB scramble exploit
  • Removed user-controlled block-and-release routes for Tight Ends; block-and-release routes will now be released via a varied timer
  • Tuning to increase non-engaged pass rush moves by AI pass rushers on All-Madden and All-Pro difficulty levels
  • Fixed an issue preventing the ball locator from appearing when the M-Factor ‘Prediction Problems’ was active
  • Tuning to AI Play-Calling to make CPU-controlled teams less predictable on 4th down and in the 4th quarter when trailing
  • Tuning to AI Clock Management when in Overtime to prevent CPU-controlled teams from letting the clock run out and use their timeouts more strategically
  • Fixed an issue causing the defensive line to spread out when calling Nickel 3-3-5 Wide Cover 2
  • Fixed an issue preventing play-art from appearing when the Omaha X-Factor was active
  • Tuning to catch-knockouts to reduce late knockouts/drops on contact
  • Tuning to motion animations to avoid odd-looking strafe movement when getting set
  • Fixed an issue in The Yard where the AI-controlled QB would constantly get sacked whenever there was a Spy Pass Rusher on defense
  • Tuning to AI play-calling in The Yard to make CPU-controlled teams more aggressive on offense
  • General Stability Improvements

Franchise Updates: 

  • Fixed an issue where Coaches were shown as being hired by multiple teams in the Staff Moves screen
  • Fixed a rare issue where an infinite load would trigger after playing a Franchise game
  • Fixed a rare crash issue when re-entering the staff screen after simulating to the next season
  • Fixed an issue in Scouting where Free Agent scouts were already assigned to a region
  • Fixed the “Never Reach 4th Down” goal that was being awarded incorrectly
  • Fixed a Weekly Strategy bug where occasionally teams were ranked #33 in a specific stat
  • Updated a pregame stat banner to show the correct team stats during the season

Face of the Franchise Updates:

  • General stability updates
  • Subtitle bug fixes
  • General UI improvements

Madden ID Updates:

  •  General stability updates
  •  General UI improvements

Madden Ultimate Team Updates: 

  • Switched Mission Goals progress to show fractions versus percentages
  • Changed the Goals progress to display the number of Activities
  • Fixed College OT Rules

You can read our review of Madden 22 right here to see if it’s worth a buy.

Source: EA

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Alex Co

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Madden 22 Update 2.02 Patch Notes; Brings Gameplay Changes This Nov. 4

EA Tiburon has released the Madden 22 update 2.02 patch this November 4, and this brings a number of gameplay-related changes, and more to the game. Check out the complete patch notes below (note that the title update is out for last-gen and next-gen platforms). If you want to see the next-gen exclusive changes, head on over here.

Madden 22 Update 2.02 Patch Notes:

Madden NFL 22 (Xbox One, PS4, PC, Stadia)

Key Highlights:

  • Updated Las Vegas Raiders head coach likeness
  • User-controlled Delay Fades removed

Gameplay Updates: 

  • Removed the user-controlled ability to release the Tight End on the Delay Fade hot route.
    • DEV NOTEYou will still be able to hot route your Tight End to a Delay Fade but you will no longer have control over when the Tight End releases. You’ll now see the Tight End on the Delay Fade pass set, fake the block, and then release into the route after a short duration of time.
  • Fixed an issue in The Yard where the AI-controlled QB would constantly get sacked whenever there was a Spy Pass Rusher on defense
  • Tuned the AI play calling in the Yard so they would be more aggressive and try to get the ball down the field more to make it a more exciting and competitive experience

Franchise Updates: 

  • Fixed an issue where Coaches were shown as being hired by multiple teams in the Staff Moves screen
  • Fixed a rare issue where an infinite load would trigger after playing a Franchise game
  • Fixed a rare crash issue when re-entering the staff screen after simulating to the next season
  • Fixed an issue in Scouting where Free Agent scouts were already assigned to a region
  • Fixed the “Never Reach 4th Down” goal that was being awarded incorrectly
  • Fixed a Weekly Strategy bug where occasionally teams were ranked #33 in a specific stat
  • Updated a pregame stat banner to show the correct team stats during the season

You can read our review of Madden 22 right here to see if it’s worth a buy.

Source: EA

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Alex Co

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Apex Legends Has More Than More Than 100M Players; Microtransactions Closing in on $1 Billion Annually

It’s no secret that Apex Legends has been a huge success for publisher EA and developer Respawn Entertainment. While it’s a free-to-play game, it seems this has worked in its favor, as the title has not only amassed a gigantic player base, but is even closing in on $1 billion in net bookings per year!

This was disclosed by EA CEO Andrew Wilson during the publisher’s latest quarterly earnings report. Wilson also hyped up how viewer engagement has been super strong, as well as how it’s continuing to gain steam.

Apex Legends continues to grow as one of the top franchises in the industry. A brand-new IP that has scaled to more than a 100 million players and is closing in on a billion dollars in net bookings annually. Season 9 and season 10 introspectively set new marks for the highest active players of Season one.

And Q2 was the biggest quarter of income spending in Apex that we’ve had to date. Apex is growing beyond the game as well. It was one of the most watched titles on Twitch during the quarter with more than a $130 million hours of season 10 content watched to-date, up nearly 40% from the previous season.  – Andrew Wilson, EA CEO

Net bookings refers to microtransactions, which Apex Legends has for customizable items for the legends and player profiles. With money coming in like this, it’s no wonder that Respawn is doubling down on the game’s development. Speaking of which, the latest season just kicked off this week, which you can read about here.

Source: SeekingAlpha (login required)

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Alex Co

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GTA Online Weekly Update November 4 Reset

Rockstar Games has rolled out the GTA Online weekly update November 4 reset of actvities and discounts! Same as always, MP1st is here to bring you everything new this week in one handy place! Check out the complete highlights and recap in one handy list below.

GTA Online Weekly Update November 4 Reset:

This month, GTA Online celebrates its most bombastic scores: Heists

Kicking things off are double rewards in all five original Heists this week, along with rewards for completing their finales including a GTA$500K bonus and more. And to help players’ efforts, Night Vision Goggles and Masks can be picked up at no cost, while Body Armor is half off all week long.

More highlights from today’s update include:

  • Double GTA$ on Auto Shop Client Jobs and Exotic Exports
  • Double GTA$ and RP on the returning Motor Wars
  • Double GTA$ and RP on all five original Heists: The Fleeca Job, Prison Break, Humane Labs Raid, Series A Funding, and The Pacific Standard Job
  • A GTA$500K bonus for completing the Heist Finales for Prison Break, Humane Labs Raid, Series A Funding, and The Pacific Standard Job
  • The Fleeca Circuit livery for the Übermacht Cypher for completing The Fleeca Job
  • A free Karin Tee for logging in this week
  • Now available in the Race Creator: The Dinka Veto Classic and Modern
  • Free Night Vision Goggles available at Ammu-Nation and free Night Vision Masks available at Vespucci Movie Masks
  • 50% off Body Armor and 30% off all Weapons at Ammu-Nation
  • 40% off High-End Apartments, along with their Renovations and Modifications
  • Vehicle Discounts: 40% off the Mammoth Hydra, Buckingham Valkyrie, Savage, HVY Insurgent Pick-up, HVY Insurgent, JoBuilt Velum 5-Seater, Karin Technical, and Karin Kuruma (Armored)
  • The Lampadati Casco is this week’s top prize at the Lucky Wheel
  • Prize Ride and Challenge: Placing in the Top 4 in an LS Car Meet Series Race for 6 days in a row will earn players the Übermacht Cypher
  • Test Rides: The Annis ZR350, Karin Futo GTX, and Karin Previon
  • Prime Gaming Bonus: Players who connect their Social Club account with Prime Gaming will get a GTA$100K bonus for playing any time this week along with a free LCC Sanctus motorcycle, available at Southern San Andreas Super Autos
  • Prime Gaming Discounts: 70% off the Western Company Besra and Truffade Z-Type

Discounts:

Don’t be afraid of the dark — visit Ammu-Nation to pick up a pair of Night Vision Goggles or try on the Night Vision Masks available at Vespucci Movie Masks, both free this week.

Get involved in this week’s Heists bonuses by investing in your real-estate portfolio: both High-End Apartments and their Renovations and Modifications are 40% off.

You’ll need to stock up before you take down any of the Heist targets, that’s why Body Armor is 50% off and all Weapons are 30% off at all Ammu-Nation locations. In addition to the protection and firepower, there are a range of discounted vehicles and aircraft, including the armored Karin Kuruma, available on sale this week. See below for the complete list.

Vehicles:

  • Mammoth Hydra – 40% off
  • Buckingham Valkyrie – 40% off
  • Savage – 40% off
  • HVY Insurgent Pick-up – 40% off
  • HVY Insurgent – 40% off
  • JoBuilt Velum 5-Seater – 40% off
  • Karin Technical – 40% off
  • Karin Kuruma (Armored) – 40% off

Tune in next week for the next GTA Online update!

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Alex Co

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Watch 15 Minutes of New Elden Ring Gameplay Right Here

As promised, Bandai Namco Entertainment has revealed new Elden Ring gameplay footage! We get to see combat, multiplayer, and loads more! Check out it out below, and see gigantic enemies being struck down!

New Elden Ring Gameplay

Don’t forget, a closed network test is happening this month! Check out details of it right here.

Here are Elden Ring’s key features per Bandai Namco:

A NEW FANTASY WORLD

Journey through the Lands Between, a new fantasy world created by Hidetaka Miyazaki, creator of the influential DARK SOULS video game series, and George R. R. Martin, author of The New York Times best-selling fantasy series, A Song of Ice and Fire.

Unravel the mysteries of the Elden Ring’s power. Encounter adversaries with profound backgrounds, characters with their own unique motivations for helping or hindering your progress, and fearsome creatures.

WORLD EXPLORATION IN THE LANDS BETWEEN

ELDEN RING features vast fantastical landscapes and shadowy, complex dungeons that are connected seamlessly.

Traverse the breathtaking world on foot or on horseback, alone or online with other players, and fully immerse yourself in the grassy plains, suffocating swamps, spiraling mountains, foreboding castles and other sites of grandeur on a scale never seen before in a FromSoftware title.

GENRE-DEFINING GAMEPLAY

Create your character in FromSoftware’s refined action-RPG and define your playstyle by experimenting with a wide variety of weapons, magical abilities, and skills found throughout the world.

Charge into battle, pick off enemies one-by-one using stealth, or even call upon allies for aid. Many options are at your disposal as you decide how to approach exploration and combat.

Elden Ring will be released this February 22, 2022 on the PS4, PS5, Xbox One, Xbox Series X|S, and PC.

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Alex Co

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Marvel’s Guardians of the Galaxy Update 1.004 Out This Nov. 4 (Update)

Eidos Montreal has released the Marvel’s Guardians of the Galaxy update 1.004 patch this November 4, and this seems to be out for both last-gen and next-gen platforms. As one might expect, this is mostly for bug fixes, and has no new content.

Marvel’s Guardians of the Galaxy Update 1.004 Patch Notes:

Size: 680MB

Update: Eidos Montreal has revealed the complete patch notes!

  • General: Multiple improvements with Star-Lord navigation across multiple maps, including improvement of world boundaries and collisions.
  • General: Multiple fixes for occasional issues with Guardian navigation.
  • General: Fixed an issue where the user might become stuck in Guardians ability menu after spamming interaction button.
  • General: Fix for multiple rare issues where enemies may become stuck into walls and block combat completion.
  • PS4: Fixes for some of the Audio corruption encountered by PS4 users.
  • New Game Plus: Fix for an issue where cancelling your action during the NG+ creation flow may lead to creating a normal New Game instead.
  • Chapter 1: Fix for an issue where Gamora’s tutorial might be bypassed under certain conditions.
  • Chapter 2: Fix for an issue where the user might become stuck after banter selection.
  • Chapter 3: Fix for an issue where reloading the checkpoint after backtracking through a funnel on may cause the user’s progression to be blocked.
  • Chapter 3: Fix for a rare issue where the user might instantly die at one of the QTEs with Gamora.
  • Chapter 3: Fix for an issue where the user might become stuck in the workbench UI under certain conditions.
  • Chapter 5: Fix for an issue where the Grenadier would occasionally not spawn.
  • Chapter 6: Fix for an issue where Star-Lord might get stuck into a shop’s counter top.
  • Chapter 7: Fix for an issue where a checkpoint after the Helmet room would not trigger.
  • Chapter 7: Fix for an issue where Drax could be ordered to pull the crane before the Centurion fight begun.
  • Chapter 7: Fix for the Crane puzzle in Hangar Bay.
  • Chapter 10: Fixed an issue where the user might become stuck in the fog fight.
  • Chapter 12: Fix for an issue where the user might become stuck in the Workbench UI under certain conditions.
  • Chapter 13: Fix for an issue where the camera could become stuck on the Milano cockpit when landing.
  • Chapter 13: Fix for an issue where Star-Lord may get stuck in a funnel.
  • Various other fixes.

Eidos Montreal has not released the official patch notes just yet, though the studio did release a patch for PC last week, which included the following changse (via Steam):

  • Fix for deadlock (black screen) on boot for some 4-core CPUs
  • Increased stability for extended play sessions

Once we get word on what got changed officially, we’ll be sure to update the post.

If you still haven’t played the game yet, you might want to, as it’s a real banger! It’s so good that our own Jimmy Lara has it in the running for Game of the Year, and and our review states,”The expectations that I had for this game were unsurprisingly low, and in fact, I had zero interest in even playing it. That would have been a major mistake on my part, and if you are someone who is jaded by the release of Marvel’s Avengers, rest assured Guardians of the Galaxy is everything you could want out of a Marvel Game. It’s fun, entertaining, and quite possibly one of the best games this year. I’ll say it, it might just be my personal Game of the Year.”

Update: Post has been updated with the official patch notes!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Guardians of the Galaxy Update 1.04 Zooms Out This November 4 (Update)

Eidos Montreal has released the Marvel’s Guardians of the Galaxy update 1.04 patch this November 4, and this seems to be out for both last-gen and next-gen platforms. As one might expect, this is mostly for bug fixes, and has no new content.

Marvel’s Guardians of the Galaxy Update 1.04 Patch Notes:

Update: Eidos Montreal has revealed the complete patch notes!

  • General: Multiple improvements with Star-Lord navigation across multiple maps, including improvement of world boundaries and collisions.
  • General: Multiple fixes for occasional issues with Guardian navigation.
  • General: Fixed an issue where the user might become stuck in Guardians ability menu after spamming interaction button.
  • General: Fix for multiple rare issues where enemies may become stuck into walls and block combat completion.
  • PS4: Fixes for some of the Audio corruption encountered by PS4 users.
  • New Game Plus: Fix for an issue where cancelling your action during the NG+ creation flow may lead to creating a normal New Game instead.
  • Chapter 1: Fix for an issue where Gamora’s tutorial might be bypassed under certain conditions.
  • Chapter 2: Fix for an issue where the user might become stuck after banter selection.
  • Chapter 3: Fix for an issue where reloading the checkpoint after backtracking through a funnel on may cause the user’s progression to be blocked.
  • Chapter 3: Fix for a rare issue where the user might instantly die at one of the QTEs with Gamora.
  • Chapter 3: Fix for an issue where the user might become stuck in the workbench UI under certain conditions.
  • Chapter 5: Fix for an issue where the Grenadier would occasionally not spawn.
  • Chapter 6: Fix for an issue where Star-Lord might get stuck into a shop’s counter top.
  • Chapter 7: Fix for an issue where a checkpoint after the Helmet room would not trigger.
  • Chapter 7: Fix for an issue where Drax could be ordered to pull the crane before the Centurion fight begun.
  • Chapter 7: Fix for the Crane puzzle in Hangar Bay.
  • Chapter 10: Fixed an issue where the user might become stuck in the fog fight.
  • Chapter 12: Fix for an issue where the user might become stuck in the Workbench UI under certain conditions.
  • Chapter 13: Fix for an issue where the camera could become stuck on the Milano cockpit when landing.
  • Chapter 13: Fix for an issue where Star-Lord may get stuck in a funnel.
  • Various other fixes.

Eidos Montreal has not released the official patch notes just yet, though the studio did release a patch for PC last week, which included the following changse (via Steam):

  • Fix for deadlock (black screen) on boot for some 4-core CPUs
  • Increased stability for extended play sessions

Once we get word on what got changed officially, we’ll be sure to update the post.

If you still haven’t played the game yet, you might want to, as it’s a real banger! It’s so good that our own Jimmy Lara has it in the running for Game of the Year, and and our review states,”The expectations that I had for this game were unsurprisingly low, and in fact, I had zero interest in even playing it. That would have been a major mistake on my part, and if you are someone who is jaded by the release of Marvel’s Avengers, rest assured Guardians of the Galaxy is everything you could want out of a Marvel Game. It’s fun, entertaining, and quite possibly one of the best games this year. I’ll say it, it might just be my personal Game of the Year.”

Update: Post has been updated with the official patch notes!

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

FIST Forged in Shadow Torch Update 1.005 Punches Out This November 4

Ti Games has released the FIST Forged in Shadow Torch update 1.005 patch this November 4 (last-gen and next-gen platforms), and this seems to be for another round of fixes. Check out details on this patch below.

FIST Forged in Shadow Torch Update 1.005 Patch Notes: | FIST Update 1.05 Patch Notes:

No official acknowledgement has come from the devs for the title update just yet, but here’s the latest update released for PC which we’re guessing includes fixes for the console patch today:

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Once the full patch notes are out, we’ll be sure to update the post. If you haven’t picked the game up yet, go read our review here, where we state, “F.I.S.T. Forged In Shadow Torch rethreads a lot of familiarity of the Metroidvania genre, but it does so gracefully that fans of the genre will no doubt come to love its offering. Its challenging, fun-filled combat will undoubtedly serve as a highlight, as with it’s engaging exploration, and charming story and characters. Ti Games debut title is one not to skip out on, and is rousing continuation to the PlayStation Heroes Project, proving that you don’t need to be a big studio to pull of high production values into a game”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.