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Enlisted Update 1.000.084 Shoots Out This January 20

Darkflow Software has released the Enlisted update 1.000.084 patch this January 20 on PS5, and this one is for a huge plethoria of changes and fixes. Check out what’s new in this latest patch below.

Enlisted Update 1.000.084 Patch Notes:

Changes

Economy

  • You will now receive Silver Orders for any accumulated experience in battles. For every 25 thousand experience — a silver order for a weapon. For every 50 thousand experience — a silver order for a soldier.

Weaponry and equipment

  • Added a new mechanic for weapon upgrading. Weapons are now upgraded using Bronze Weapon Orders instead of spare parts, and instead of disassembling a weapon, it can be sold for Bronze Weapon Orders. Workshop upgrades, that previously gave more parts for disassembling weapons and has made cheaper the cost of weapon upgrades in parts, now affect the cost of weapon upgrades in Bronze Orders and allow you to get more Bronze Orders for selling weapons. Our players’ available parts have been exchanged for Bronze Weapon Orders at a rate of 1 order per 10 parts.
  • Now the stream of a flamethrower can penetrate into much narrower crevices, for example, between the bars and planks of some fences.
  • Removed magnification in stationary machine gun sight.
  • Base ammunition size of PzB 39 has been reduced to a value typical to other anti-tank rifles and is 20 rounds instead of 50.
  • Corrected erroneous rate of fire of PTRS-41 from 240 to 75 rounds per minute.
  • Increased reload time of PPD, PPSh and PP Dolganov with massive drum magazines from 2.6 to 2.8 seconds to 3.8 to 4.0 seconds.
  • Decreased reload time of  Beretta M38 from 2.6 to 2.4 seconds.
  • Panzerfaust 60 shell velocity increased from 25 to 45 m/s.
  • Panzerfaust 100 shell velocity increased from 40 to 62 m/s.
  • In case of calling artillery with smoke shells on the map it is no longer marked the zone which is typical for the HE shells.
  • Added trench gear and flasks for British squads.
  • Soviet pilots in the Battle of Berlin campaign were given authentic uniforms.
  • Replaced the cape for the Soviet 54th Pionier Bataillon with an authentic 1943 model from the Battle of Berlin campaign.
  • Added gloves for Italian pilots.
  • Added correct equipment for the Italian squad of the 10th added
  • Added leather jackets and ammo gloves for the Armoured Regiment in the Battle of Tunisia campaign.

Locations and Missions

  • Added new mission Werbig station (Invasion) on Seelow Heights location in Battle of Berlin campaign.
  • Added new mission Al Har East (Invasion) to the Battle of Tunisia campaign.
  • Added new mission The Maisky Forestry North (Invasion) to the Battle for Moscow campaign.
  • Added new mission Omer South (Invasion) to Invasion of Normandy campaign.
  • Added new environmental sounds and fine detail in the Seelow Heights location mission.
  • Added respawn zones for motorcycles in Seelow Heights location for the Armored Train Escort mission.
  • Added shelters near respawn points in the Gare de Saint-Lo (Invasion) mission in the Invasion of Normandy campaign.
  • Updated some models of strategic objects in Destruction mode missions in Battle of Tunisia and Battle of Berlin campaigns.
  • Improved respawn point locations in Lehrter Bahnhof (Destruction) mission in Battle of Berlin campaign.
  • Improved respawn point locations and resized combat zones in Hermann Goering strasse (Invasion), Ministry Garden (Invasion), and Ministry Garden (Assault) missions of the Battle of Berlin campaign.
  • Improved the location of vehicles respawn points in the mission Königsplatz West (Invasion) in the Battle of Berlin campaign.

Gameplay and progress

  • Now when leaving vehicles on the move soldiers will take damage, up to complete death on high speed.

Vehicles

  • The MiG-3 fighter is replaced by an improved version with two 20mm ShVAK autocannon.
  • Improved camera behavior when using free view in planes.

Interface and Graphics

  • Added ability to sort room list by creator, mode and number of players in session.
  • Added new icons for Gerät 03, PPD 1929, VMP 1926 magazines.
  • Added hint about impossibility to train a soldier due to lack of appropriate squad for a player.
  • Added wound effects and blood splashes when shooting at the bodies of fallen allies.
  • Changed the size of the block with descriptions of the possible trophy types to increase the space for the list of items.
  • Now in the battle on the planes the total amount of ammo is displayed for all the same guns.
  • Added a tooltip indicating that all places in vehicles are occupied.
  • Added animation of unempty magazine reloading for VMP 1926 without cocking the bolt.
  • Fixed Global Illumination bugs.

AI-soldiers

  • AI-soldiers are now less likely to fall behind the commander on long marches.

Other changes

  • On the gamepad you can now toggle the rifle grenade launcher with the fire mode button.

Fixes

  • Fixed bug with desynchronization of turret rotation direction for different players.
  • Fixed the ability to build a machine gun point very close to the walls, which led to soldiers getting stuck in bags and in the walls.
  • Fixed incorrect display of smoke visible through previews of engineers’ constructions.
  • Fixed incorrect collision detection when building engineer structures.
  • Fixed a bug with invisible weapons in soldiers’ hands.
  • Hands of paratroopers no longer go through straps.
  • Fixed a bug in the description of Grb-39 upgrades, replacing the barrel does not affect the damage of the cumulative grenade.
  • Fixed a bug that caused a severely wounded player to be able to heal underwater.
  • Fixed a bug with unbreakable wooden carts.
  • Improved climbing on open platforms of armored train in the Seelow Heights (Armored Train Escort) mission.
  • Fixed bug with vehicles appearing inside other objects in Birch Grove (Invasion) mission in the Battle for Moscow campaign.
  • Fixed the bug of occasionally not displaying mine markers.
  • Fixed the image errors through a tank sight when DLSS is active.
  • Fixed a bug that caused holes to be displayed in the landscape when viewing through the tank sight.
  • Fixed a bug that could cause the ammo refill icon for planes to flicker.
  • Fixed a bug that would make it possible to enter a broken plane.
  • Fixed incorrect display of tree tops while flying a plane.
  • Fixed the incorrect display of the pilot’s position after his death.
  • Fixed the bug with awarding points for the damage of friendly vehicles for example with airbombs or missiles.
  • PzB 39 model now displays with two ammo boxes not only in the menu but in battle as well.
  • Fixed incorrect helmet color for germany 754th grenadier regiment.
  • Fixed bug with soviet tank helmet model, which was seen when interacting with equipment.
  • Fixed flickering shadows in aircraft cockpits with the shadow quality set to “Minimum”.
  • Improved display of shadows at the selected camera angle setting of 50°.
  • Fixed bug with levitating objects after demolition of surroundings by an air bomb.

Tutorial mode

  • The marker on the resupply crate will no longer disappear after you take grenades from it.
  • Fixed a bug causing AI-soldiers to keep moving after switching the soldier under control.
  • Fixed a bug causing some AI-soldiers to have no weapons readied and levitating a grenade in front of them instead.

That’s about it for the patch.

Source: Enlisted

MP1st Staff

Home > News

Enlisted Update 1.22 Out for Changes & Fixes This Jan. 20

Darkflow Software has released the Enlisted update 1.22  patch this January 20, and this one is for a huge plethoria of changes and fixes. Check out what’s new in this latest patch below.

Enlisted Update 1.22 Patch Notes:

Changes

Economy

  • You will now receive Silver Orders for any accumulated experience in battles. For every 25 thousand experience — a silver order for a weapon. For every 50 thousand experience — a silver order for a soldier.

Weaponry and equipment

  • Added a new mechanic for weapon upgrading. Weapons are now upgraded using Bronze Weapon Orders instead of spare parts, and instead of disassembling a weapon, it can be sold for Bronze Weapon Orders. Workshop upgrades, that previously gave more parts for disassembling weapons and has made cheaper the cost of weapon upgrades in parts, now affect the cost of weapon upgrades in Bronze Orders and allow you to get more Bronze Orders for selling weapons. Our players’ available parts have been exchanged for Bronze Weapon Orders at a rate of 1 order per 10 parts.
  • Now the stream of a flamethrower can penetrate into much narrower crevices, for example, between the bars and planks of some fences.
  • Removed magnification in stationary machine gun sight.
  • Base ammunition size of PzB 39 has been reduced to a value typical to other anti-tank rifles and is 20 rounds instead of 50.
  • Corrected erroneous rate of fire of PTRS-41 from 240 to 75 rounds per minute.
  • Increased reload time of PPD, PPSh and PP Dolganov with massive drum magazines from 2.6 to 2.8 seconds to 3.8 to 4.0 seconds.
  • Decreased reload time of  Beretta M38 from 2.6 to 2.4 seconds.
  • Panzerfaust 60 shell velocity increased from 25 to 45 m/s.
  • Panzerfaust 100 shell velocity increased from 40 to 62 m/s.
  • In case of calling artillery with smoke shells on the map it is no longer marked the zone which is typical for the HE shells.
  • Added trench gear and flasks for British squads.
  • Soviet pilots in the Battle of Berlin campaign were given authentic uniforms.
  • Replaced the cape for the Soviet 54th Pionier Bataillon with an authentic 1943 model from the Battle of Berlin campaign.
  • Added gloves for Italian pilots.
  • Added correct equipment for the Italian squad of the 10th added
  • Added leather jackets and ammo gloves for the Armoured Regiment in the Battle of Tunisia campaign.

Locations and Missions

  • Added new mission Werbig station (Invasion) on Seelow Heights location in Battle of Berlin campaign.
  • Added new mission Al Har East (Invasion) to the Battle of Tunisia campaign.
  • Added new mission The Maisky Forestry North (Invasion) to the Battle for Moscow campaign.
  • Added new mission Omer South (Invasion) to Invasion of Normandy campaign.
  • Added new environmental sounds and fine detail in the Seelow Heights location mission.
  • Added respawn zones for motorcycles in Seelow Heights location for the Armored Train Escort mission.
  • Added shelters near respawn points in the Gare de Saint-Lo (Invasion) mission in the Invasion of Normandy campaign.
  • Updated some models of strategic objects in Destruction mode missions in Battle of Tunisia and Battle of Berlin campaigns.
  • Improved respawn point locations in Lehrter Bahnhof (Destruction) mission in Battle of Berlin campaign.
  • Improved respawn point locations and resized combat zones in Hermann Goering strasse (Invasion), Ministry Garden (Invasion), and Ministry Garden (Assault) missions of the Battle of Berlin campaign.
  • Improved the location of vehicles respawn points in the mission Königsplatz West (Invasion) in the Battle of Berlin campaign.

Gameplay and progress

  • Now when leaving vehicles on the move soldiers will take damage, up to complete death on high speed.

Vehicles

  • The MiG-3 fighter is replaced by an improved version with two 20mm ShVAK autocannon.
  • Improved camera behavior when using free view in planes.

Interface and Graphics

  • Added ability to sort room list by creator, mode and number of players in session.
  • Added new icons for Gerät 03, PPD 1929, VMP 1926 magazines.
  • Added hint about impossibility to train a soldier due to lack of appropriate squad for a player.
  • Added wound effects and blood splashes when shooting at the bodies of fallen allies.
  • Changed the size of the block with descriptions of the possible trophy types to increase the space for the list of items.
  • Now in the battle on the planes the total amount of ammo is displayed for all the same guns.
  • Added a tooltip indicating that all places in vehicles are occupied.
  • Added animation of unempty magazine reloading for VMP 1926 without cocking the bolt.
  • Fixed Global Illumination bugs.

AI-soldiers

  • AI-soldiers are now less likely to fall behind the commander on long marches.

Other changes

  • On the gamepad you can now toggle the rifle grenade launcher with the fire mode button.

Fixes

  • Fixed bug with desynchronization of turret rotation direction for different players.
  • Fixed the ability to build a machine gun point very close to the walls, which led to soldiers getting stuck in bags and in the walls.
  • Fixed incorrect display of smoke visible through previews of engineers’ constructions.
  • Fixed incorrect collision detection when building engineer structures.
  • Fixed a bug with invisible weapons in soldiers’ hands.
  • Hands of paratroopers no longer go through straps.
  • Fixed a bug in the description of Grb-39 upgrades, replacing the barrel does not affect the damage of the cumulative grenade.
  • Fixed a bug that caused a severely wounded player to be able to heal underwater.
  • Fixed a bug with unbreakable wooden carts.
  • Improved climbing on open platforms of armored train in the Seelow Heights (Armored Train Escort) mission.
  • Fixed bug with vehicles appearing inside other objects in Birch Grove (Invasion) mission in the Battle for Moscow campaign.
  • Fixed the bug of occasionally not displaying mine markers.
  • Fixed the image errors through a tank sight when DLSS is active.
  • Fixed a bug that caused holes to be displayed in the landscape when viewing through the tank sight.
  • Fixed a bug that could cause the ammo refill icon for planes to flicker.
  • Fixed a bug that would make it possible to enter a broken plane.
  • Fixed incorrect display of tree tops while flying a plane.
  • Fixed the incorrect display of the pilot’s position after his death.
  • Fixed the bug with awarding points for the damage of friendly vehicles for example with airbombs or missiles.
  • PzB 39 model now displays with two ammo boxes not only in the menu but in battle as well.
  • Fixed incorrect helmet color for germany 754th grenadier regiment.
  • Fixed bug with soviet tank helmet model, which was seen when interacting with equipment.
  • Fixed flickering shadows in aircraft cockpits with the shadow quality set to “Minimum”.
  • Improved display of shadows at the selected camera angle setting of 50°.
  • Fixed bug with levitating objects after demolition of surroundings by an air bomb.

Tutorial mode

  • The marker on the resupply crate will no longer disappear after you take grenades from it.
  • Fixed a bug causing AI-soldiers to keep moving after switching the soldier under control.
  • Fixed a bug causing some AI-soldiers to have no weapons readied and levitating a grenade in front of them instead.

That’s about it for the patch.

Source: Enlisted

MP1st Staff

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Cricket 22 Update 1.21 Rolls Out for Specific Fix This Jan. 20

While Big Ant Studios released a Cricket 22 patch yesterday, another one has been released today! The Cricket 22 update 1.21 (PS5 version 1.000.021) is out now, and it’s for a specific fix that wasn’t caught in yesterday’s patch. Check out the specific change in the Cricket 22 January 20 patch notes.

Cricket 22 Update 1.000.021 Patch Notes | Cricket 22 Update 1.21 Patch Notes | Cricket 22 January 20 Patch Notes:

Here’s the announcement from Big Ant Studios:

There is an issue with batting animation post shot, the team are aware of it as they have received tickets at http://support.bigant.com As always, you may have the best intentions but it does not help to tweet for support/issues here.

In case you’re curious what got fixed yesterday, here are the patch notes from yesterday’s title update that included a lot more improvements:

All Platforms:

  • Improved spin bounce on grass pitches
  • Improved running between wickets
  • Updated women’s Ashes squads
  • Added licensed Prophecy bats
  • Adjusted position of batting mid camera
  • Rectified invisible ball at 15 overs
  • Rectified sponsor offers in Career
  • Rectified unlocking “Sponsored Content”
  • Rectified Academy player bat download
  • Rectified umpires having white uniforms in limited overs matches
  • Ensured Picture in Picture remained static between overs
  • Ensured custom difficulty can be selected pre-match
  • Corrected player batting and bowling ratings in match display
  • Improved view controls screen to show current controls in match
  • Improved general stability

Steam Only:

Added Keyboard control screens

Once we get wind of a new patch, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 2042 Update 1.000.008 Shoots Out for Update 3.2 This January 20

DICE has released the Battlefield 2042 update 1.000.008 patch this January 20 on last-gen and next-gen consoles, and this is for patch 3.2! The official patch notes are below which include a number of bug fixes, Battlefield Portal XP changes and more. For those looking for changes in the scoreboard, that’s set to come sometime in February (read about it here).

Battlefield 2042 Update 1.000.008 Patch Notes | Battlefield 2042 January 20 Patch Notes:

PS5 Size: 1.098GB

Update 0.3.2

Fixes, Changes, and Improvements

General

  • Fixed an issue where leaving a party during matchmaking could make the game unresponsive
  • Fixed an issue where connecting to EA servers after signing up with a new account would not work on the first attempt
  • Updated behavior of the quit button during gameplay so it now returns you to the correct screen
  • Fixed an issue where the loading music would stop playing during level load

Soldier

  • Fixed a rare occurrence where after landing with the Wingsuit, hits wouldn’t always register on some parts of Sundance’s hitbox
  • Fixed occurrences of rubberbanding when running behind friendly players
  • Fixed a rare issue that could cause you to be stuck in both an alive, and downed loop
  • Fixed a variety of issues with attaching to ladders that could cause you to get stuck in a state where you could fly away or lose control of your Specialist
  • Fixed an issue where soldier movement speed was impaired by nearby explosions that spawned craters
  • Fixed an issue where camera shake and audio for landing would unintentionally trigger when dropping from very small heights
  • Fixed an issue where weapons from a Loadout Crate would sometimes inherit ammo from the previously selected weapon
  • Fixed an issue where being spotted when firing a weapon would spot you for too long

Stability

  • Added multiple fixes to improve overall game stability
  • Fixed a rendering related crash that could occur for AMD Radeon VII users while Sundance was visible on screen

Weapons

  • Sniper and SOFLAM scope glints now show from a further distance

Vehicles

  • Fixed an issue where passenger weapons would no longer be in sync whenever the driver’s turret would rotate, causing bullets to not register when firing at enemies
  • M1A5, T28 – improved the effective range and reduced spread on Canister Weapon Pod
    • Reduced Bullet Spread from 1.6 -> 1.1
    • Increased Damage Fall Off Distance from 35 -> 40

Battlefield Hazard Zone

  • Fixed a black rectangle being present on screen during Hazard Zone end of round when hitting quit at the level progress screen

Battlefield Portal

  • The Server Info tab now persists after hitting Refresh in the Portal Server Browser
  • Fixed an issue where text would overlap when joining a Team Deathmatch game during the end of round sequence
  • Rules Editor – the “IsInventorySlotActive” value now correctly handles melee weapons
  • Certain admin commands can no longer be spammed

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Battlefield 2042 Update 1.07 Patch Notes; Released for Update 3.2 This Jan. 20

As expected, DICE has released the Battlefield 2042 update 1.07 patch this January 20, and this is for update 3.2! This patch includes gameplay fixes, Battlefield Portal XP changes, and more. However, don’t expect much in case you’re expecting new content or any major changes. Read on for the complete Battlefield 2042 January 20 patch notes.

Battlefield 2042 Update 1.07 Patch Notes | Battlefield 2042 Update 3.2 Patch Notes:

Update 0.3.2

Fixes, Changes, and Improvements

General

  • Fixed an issue where leaving a party during matchmaking could make the game unresponsive
  • Fixed an issue where connecting to EA servers after signing up with a new account would not work on the first attempt
  • Updated behavior of the quit button during gameplay so it now returns you to the correct screen
  • Fixed an issue where the loading music would stop playing during level load

Soldier

  • Fixed a rare occurrence where after landing with the Wingsuit, hits wouldn’t always register on some parts of Sundance’s hitbox
  • Fixed occurrences of rubberbanding when running behind friendly players
  • Fixed a rare issue that could cause you to be stuck in both an alive, and downed loop
  • Fixed a variety of issues with attaching to ladders that could cause you to get stuck in a state where you could fly away or lose control of your Specialist
  • Fixed an issue where soldier movement speed was impaired by nearby explosions that spawned craters
  • Fixed an issue where camera shake and audio for landing would unintentionally trigger when dropping from very small heights
  • Fixed an issue where weapons from a Loadout Crate would sometimes inherit ammo from the previously selected weapon
  • Fixed an issue where being spotted when firing a weapon would spot you for too long

Stability

  • Added multiple fixes to improve overall game stability
  • Fixed a rendering related crash that could occur for AMD Radeon VII users while Sundance was visible on screen

Weapons

  • Sniper and SOFLAM scope glints now show from a further distance

Vehicles

  • Fixed an issue where passenger weapons would no longer be in sync whenever the driver’s turret would rotate, causing bullets to not register when firing at enemies
  • M1A5, T28 – improved the effective range and reduced spread on Canister Weapon Pod
    • Reduced Bullet Spread from 1.6 -> 1.1
    • Increased Damage Fall Off Distance from 35 -> 40

Battlefield Hazard Zone

  • Fixed a black rectangle being present on screen during Hazard Zone end of round when hitting quit at the level progress screen

Battlefield Portal

  • The Server Info tab now persists after hitting Refresh in the Portal Server Browser
  • Fixed an issue where text would overlap when joining a Team Deathmatch game during the end of round sequence
  • Rules Editor – the “IsInventorySlotActive” value now correctly handles melee weapons
  • Certain admin commands can no longer be spammed

Don’t forget, another patch is scheduled for release this coming mid to late February, and will include scoreboard changes.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Shenmue: The Animation New Trailer Released, Premieres on Adult Swim This February 5

The anime adaptation of Ryo Hazuki’s story and his quest to avenge his father’s death finally gets a release date. Shenmue: The Animation has a new trailer, as well as a set premier date of February 5!

Here’s the beautifully animated teaser of the anime series that adapts the events of the first two games.

https://www.youtube.com/watch?v=pldV6eZdHWo

First released in Japan for the Sega Dreamcast in 1999, Shenmue is an action-adventure game created and directed by legendary video game designer Yu Suzuki. Originally conceived as a Virtua Fighter RPG title, the game instead spun-off into its own title and is set in the late 1980’s — chronicling the story of a young teenage martial artist named Ryo Hazuki. Witnessing his father’s murder at the hands of a mysterious Triad enforcer named Lan Di, Ryo embarks on a quest to avenge his dad and find out why he was killed. The first game covers the first chapter of the story and is set in Ryo’s hometown of Yokosuka, Japan. Shenmue 2 and 3 sees Ryo travelling to Hong Kong and China to continue his quest and discover more about his destiny.

The first Shenmue: The Animation teaser was released in New York Comic Con a few months back. The series will consist of 13 episodes, and will start airing on Adult Swim’s Toonami block this February 5.

Tim Villasor

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Kena: Bridge of Spirits Wins Big at the Taipei Game Show’s Indie Game Awards 2022; Full List of Winners

Ember Labs takes home the Grand Prix with Kena: Bridge of Spirits, as well as the best visuals in this year’s Taipei Game Show’s Indie Game Awards.

Announced during today’s Taipei Game Show’s Indie Game Awards, Ember Lab’s Kena: Bridge of Spirits was awarded two categories. The first being best visuals in an indie game, and the second, being the highest honor of the Indie Game Award — the Grand Prix. Congratulations to Ember Labs for winning such a high achievement, well earned! As for the rest of the winners a full breakdown is available below.

Now in its 8th iteration since 2015, the Indie Game Award has attracted countless indie developers from around the world to join in the competition over the years. IGA has successfully brought numerous outstanding developers to the global stage. This year (2022), a total of 142 games from 35 countries/regions have enrolled. After two rounds of rigorous selection, only 6 developers are chosen for the final awards. Today, in the livestreamed online awards ceremony, not only do these winners get the chance to share their excitement to the world, gamers around the world also get the chance to know these amazing creators.

The full list of winners are as followed:

  • Best Narration – The Legend of Tianding
  • Best Audio – A Musical Story
  • Best Visual Art – Kena: Bridge of Spirits
  • Best Design – Peglin
  • Best Innovation – Dorfromantik
  • Best Mobile Game – Blind Drive
  • Grand Prix – Kena: Bridge of Spirits

A recap of the broadcast:

 

On a related note, be sure to check back here later this week as the Taipei Game Show is about to kick off. Expect to see lots of coverage, and hopefully some surprising new announcements.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Nintendo Switch 13.2.1 System Update Now Live, Brings on Stability

Nintendo has begun rolling out the Nintendo Switch 13.2.1 System Update, though don’t expect anything major as this appears to be centered around stability.

Nintendo Switch 13.2.1 System Update Patch Notes

  • General system stability improvements to enhance the user’s experience.

While this update doesn’t bring anything new for users, chances are, Nintendo released this in hopes of combating potential system hacks that have been made available on the previous firmware. With Pokémon Legends: Arceus releasing in a little over a short week, the company is likely trying to limit potential piracy.

If there is anything hidden in this update, we’ll be sure to update this post, though that is very unlikely.

Source: Nintendo

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Dying Light 2 Nintendo Switch Release Date Delayed to a “Later Date”

For those of you that own a Nintendo Switch, we’re here to be the bearer of bad news. as the Dying Light 2 Nintendo Switch release date has been delayed with no definite new date yet.

Techland has announced this latest development via an official press release. It will not be released on February 4, 2022 alongside the other consoles and PC versions. Bear in mind the Nintendo Switch version is played via the cloud so no downloading is required.

You can read a small statement from Techland concerning the delay of Dying Light 2 on Nintendo Switch.

“Techland today announces that the Nintendo Switch™ version of Dying Light 2 Stay Human (Cloud Version), previously planned for release on February 4, 2022, has been moved to a later date. Techland aims to deliver the game to the Nintendo Switch family within six months from the original date. All other platform releases remain the same and are locked for February 4, 2022.”

The main reason for the game’s delay is to make sure that the Switch version is polished upon release. Techland reiterated that “quality matters”, and that it was important for Nintendo Switch players to be patient for the game’s release.

As noted in the statement, Dying Light 2 Stay Human is still releasing on all other platform February 4.

Go check out this last-gen vs. next-gen comparison to see how things look between the two generations, We also posted the complete Trophies list for the game, too.

Damien Seeto

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Ghostrunner: Project_Hel DLC Delayed to March 3

Those looking for new content for Ghostrunner, you’ll have to wait a wee bit longer, as the Ghostrunner: Project_Hel DLC has been delayed to March 3 ! The developers are asking for more time to make some improvements while making sure their team is safe.

Announced on the official Twitter of the game, Slipgate Ironworks and One More Level explain why they made the decision to delay the DLC.

First released on October 2020, Ghostrunner is a cyberpunk action game that sees players taking control of a blade fighter who seeks revenge and has to cut his way through enemies and obstacles to get it. The upcoming new DLC will allow gamers to take control of Hel — a boss character who is on her own mission as detailed from the game’s Steam page.

Initially planned as a smaller DLC, Project_Hel has grown into a full-blown Ghostrunner experience. Take control of Hel, one of the original games’ bosses, as she descends Dharma Tower on a bloody quest of her own. Designed to appeal to new players and veterans, she’s more combat-oriented and can survive an additional attack compared to the Ghostrunner.

Ghostrunner’s last update saw a new level for the game added, and you can see the details of that here.

Tim Villasor

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Halo Infinite BTB Matchmaking Issues Persist, 343 Confirms Hotfix Didn’t Take

In case you didn’t know, a new Halo Infinite patch dropped today that’s supposed to fix Big Team Battle (BTB) matchmaking issues and other stuff. Unfortunately, it seems the patch didn’t take! According to 343 Industries, the Halo Infinite BTB matchmaking issues are still persisting even after the patch, so if you’re still experiencing it, now you know why.

This was revealed by Halo Community Director Brian Jarrad over on Twitter:

Well, damn… today’s BTB hotfix does not appear to be the outcome we expected. There are minor improvements, but overall matchmaking issues are still occurring. Thanks to the folks who have been working hard and we’re sorry this didn’t quite get the job done. Work continues.

As you can see, 343 is still working on it, and players should get a hotfix or something at some point soon. Once a new patch or server-side update is out for this, we’ll be sure to let our readers know.

While Halo Infinite multiplayer is free to download on the Xbox Store, the single-player campaign is quite a romp as well. Our review gave it a solid 8.5/10 and said, “All in all, Halo Infinite is a worthy entry to this legendary franchise. That is an achievement by itself. But what I really appreciated is the fact that 343 took risks. These risks are things that could have completely soured the experience and turned away even the most diehard fans of the franchise. In the end though, those risks paid off. Infinite is in my opinion, 343’s best Halo title yet, and I couldn’t be more excited to see where it goes from here.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Cricket 22 Update 1.20 Includes Gameplay Improvements for January 19

Big Ant Studios is continuing their solid support fo Cricket 22, as a new title update is out on all platforms! The Cricket 22 update 1.20 (PS5 version 1.000.020) patch includes gameplay-related changes and are listed in the patch notes below.

Cricket 22 Update 1.20 Patch Notes | Cricket 22 Update 1.000.020 Patch Notes:

Cricket 22 Patch Build numbers:

  • XBox One 1717, Series X 1720
  • PlayStation 4 EU 1719, US TBA PlayStation5 1721
  • Steam 1718

All Platforms:

  • Improved spin bounce on grass pitches
  • Improved running between wickets
  • Updated women’s Ashes squads
  • Added licensed Prophecy bats
  • Adjusted position of batting mid camera
  • Rectified invisible ball at 15 overs
  • Rectified sponsor offers in Career
  • Rectified unlocking “Sponsored Content”
  • Rectified Academy player bat download
  • Rectified umpires having white uniforms in limited overs matches
  • Ensured Picture in Picture remained static between overs
  • Ensured custom difficulty can be selected pre-match
  • Corrected player batting and bowling ratings in match display
  • Improved view controls screen to show current controls in match
  • Improved general stability

Steam Only:

Added Keyboard control screens

That’s about it. Once a new Cricket 22 patch is out, we’ll let our readers know.

Source: Ross Symons (Twitter)

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Halo Infinite Update for January 19 Includes BTB Adjustments & More

343 Industries has rolled out a new Halo Infinite update for January 19, and true to their word, this includes improvements to Big Team Battle matchmaking, and more! Check out the complete Halo Infinite January 19 hotfix patch notes below.

Halo Infinite Update for January 19 Patch Notes | Halo Infinite January 19 Hotfix Patch Notes:

Size: 1GB (approximate size on all platforms)

Multiplayer 

  • Minor service adjustments to improve Big Team Battle matchmaking.
    • The team is continuing to monitor and investigate this issue. Stay tuned to @HaloSupport on Twitter for updates on the investigation. Thank you for your patience.
    • All players who sign into Halo Infinite between 10am PT on January 19th and 10am PT on February 16th, 2022 will receive 5 Double XP Boosts and 5 Challenge Swaps. These items will automatically be added to your inventory when you launch the game.
  • Minor physics improvement to the Oddball to mitigate exploits.

KNOWN CAMPAIGN ISSUES

Working with the developers, we have compiled a list of known issues. A few of the highest impact issues are:

  • When you purchase Halo Infinite Campaign in-game, there may be a delay of several minutes while the purchase is processed before you can play.
  • Equipment upgrades cannot be purchased in the Upgrades menu while using the Linear Navigation accessibility feature.
  • Fast travelling while dead may cause an endless load screen.
    • Workaround: Close Halo Infinite and reload the save game on the main menu.
  • Very rarely, players may be unable to progress the current mission. See Halo Infinite Campaign Known Issues for more details.
    • Workaround: Restart the mission.

Source: Halo Waypoint Support

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty Vanguard & Warzone Season 2 Update Delayed to February 14

It’s official, the Call of Duty Vanguard and Warzone Season 2 update has been delayed to February 14, with the studios having revealed that they are needing more time to work on updates and polish things up for its players.

In a tweet posted by the official Call of Duty account, the team has thanked gamers for their patience and understanding and confirmed that the new Call of Duty Vanguard & Warzone Season 2 update release date to be February 14.

https://twitter.com/CallofDuty/status/1483861828874776577

The Vanguard and Warzone team were pretty transparent on their reasons for the delay, as detailed in the latest status report post on the Call of Duty blog.

To date, we’ve deployed a number of updates, but more needs to be done. For this reason, we have decided to reschedule the start of Season Two across Warzone Pacific and Vanguard to February 14. We will use this additional development time to deliver updates, including optimizations to gameplay, game balancing (including weapon and equipment balancing), to fix game stability and bugs, and to ensure an overall level of polish to improve the experience for players across Vanguard, Warzone Pacific, Black Ops Cold War, and Modern Warfare.

Previously Activision acknowledged the many issues and comments Vanguard and Warzone players had, and you can read what statement they released to the community here.

Tim Villasor

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Rainbow Six Siege Mr. Meeseeks Skin Coming This January 20

Rick and Morty character Mr. Meeseeks is set to get a Rainbow Six Siege skin, and players can customize their appearance to look like this character soon this January 20. The popular character from the Adult Swim series will be immortalized in the Ubisoft shooter via a new cosmetic, and you can check out more details below.

Ubisoft teased the addition of Mr. Meeseeks straight from the Rick and Morty franchise to Rainbow Six Siege via Twitter.

First appearing in the episode “Meeseeks and Destroy” from the first season of Rick and Morty, a Meeseeks is typically a servant creature whose are somewhat like genies that grant their summoners a wish. As listed in the Rick and Morty fandom wiki, they are created to serve a single purpose.

Mr. Meeseeks is a blue humanoid character from the show Rick & Morty that poofs into existence upon pressing the button on the Meeseeks Box. Meeseeks are not born fumbling for meaning. They are created to serve a singular purpose to which they will go to any lengths to fulfill. Existence is pain to a Meeseeks.

As Rainbow Six Siege continues to add more content for its player base for Year 7, the game’s creative director recently vacated the position. The new director also penned a message to the community which you can read here.

Tim Villasor

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Marvel’s Avengers Update 1.000.033 Released This January 19

As expected per the studio’s confirmation, Crystal Dynamics has released the first major update for Marvel’s Avengers this year! The Marvel’s Avengers update 1.000.033 patch is live for both last-gen and next-gen platforms. This is called Patch 2.2.2., and includes changes to the campaign, gameplay and more. Check out the complete Marvel’s Avengers January 19 patch notes below.

Marvel’s Avengers Update 1.000.033 Patch Notes | Marvel’s Avengers January 19 Patch Notes:

Release Timing:

  • PlayStation: 1/19
  • Xbox: 1/19
  • Steam: 1/19
  • Stadia: 1/19
  • Game no longer freezes or crashes after completing the Reassemble Campaign.
  • In the Discordant Sound Raid during the Klaw fight with Zawavari, the platforms that appear when Klaw is down no longer leave invisible areas of collision.
  • In the Discordant Sound Raid in the first jungle area, enemies no longer spawn in rocks or stairs.
  • In the Discordant Sound Raid in the final indoor area the Vibranium Exposure debuff now fills the entire area so fliers cannot avoid it.
  • In the Discordant Sound Raid, the Command Crawler no longer stands completely still if it’s hit by Kamala’s hand while she’s holding on to another enemy.
  • In the Discordant Sound Raid, an extreme amount of Echo portals no longer appears on some occasions during the final Klaw fight.
  • In the Discordant Sound Raid, enemies after the door button area no longer get trapped, which previously prevented progress.
  • In the Discordant Sound Raid, fixed an issue where players couldn’t move if an Iron Man summons the Hulkbuster right as the elevator opens up to the Control Room.
  • In the Discordant Sound Raid in the door button area, if players use Emotes or Ranged Attacks, they buttons no longer deactivate.
  • [PS4/PS5] Mouths animate correctly in cutscenes after completing The Amazing Spider-Man Mission Chain.
  • [PS4/PS5] Fixed an issue where any Hero can complete Spider-Man’s Cosmic Threat Web Bomb Heroic objective.
  • In the Discordant Sound Raid in the Control Room area with Shuri, if all players are on the outer area with no way back in, they will now be properly teleported back in.
  • In the Discordant Sound Raid, players no longer spawn behind a wall after completing the Control Room if the host migrates during the loading screen.
  • Black spheres no longer appear when Iron Man has Muon or Missile Reverberation gear equipped.
  • The camera now follows Iron Man correctly when he uses a Takedown on a Hunter Crawler in Here Comes the Pain.
  • [PS4/PS5] Spider-Man can no longer wall crawl on invisible walls in specific maps.
  • [PS4/PS5] Spider-Man’s Underground Suit’s eyes now match the icon where it glows white instead of red.
  • [PS4/PS5] Sound effects are present when Spider-Man tries to pick up Mjolnir on the helicarrier.
  • [PS4/PS5] Spider-Man’s Mark IV Outfit no longer clips during idle animations.
  • [PS4/PS5] Spider-Man’s Wrestler Outfits’ hoodie no longer clips near the bottom.
  • The game no longer becomes unresponsive when dismissing the Gear Upgrade tutorial if the Shipments message is present.
  • [PS4/PS5] Various text improvements for Spider-Man’s Skills and Perks.
  • When Hunter Echoes are invisible, their rocket attacks are now visible.
  • Using Black Panther’s King’s Mercy in the underground area in Beating the Odds where you need to defeat 3 Prime Adept Synthoids no longer sends enemies through the door.
  • Comic bonuses related to armor lowered to prevent players from obtaining 100% armor, which negated all damage.
    • The tiers used to be 1.1% / 12% / 13% / 14% / 15%
    • They are now 1% / 2% / 3% / 4% / 5%
  • [PS4/PS5] When moving the camera horizontally during Spider-Man’s web launch ability, the screen no longer shakes upon landing.
  • [PS4/PS5] Spider-Man’s Hit the Sky Skill properly increases Melee Damage while airborne.
  • [PS4/PS5] When Spider-Man attaches to a wall to begin wall running, he no longer goes straight up and instead in the direction of the controller.
  • When upgrading gear, the correct amount of Upgrade Modules is now used up.
  • [PS4/PS5] With Spider-Man’s Balanced Reverberation Perk, Rapid Spin now properly deals Vibranium damage.
  • [PS4/PS5] With Spider-Man’s Balanced Scream Perk, Rapid Spin now properly deals Sonic damage.
  • [PS4/PS5] Spider-Man’s Wrecking Ball Overdrive Perk now properly grants the right amount of Wreckage regeneration.
  • In the Discordant Sound Raid, the sonic barrier does not show up in the first button section, halting progress. We are still in active investigation and thank you for all the reports we’ve received.
  • Various crash and hang issues during the Raid and OLT.
  • In the Discordant Sound Raid, the Command Crawler’s webs visually appear on Strike Team members even after they have broken out.
  • Buttons are sometimes inaccessible during the Raid.

Source: Avengers Square Enix

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Update 1.58 Out for Patch 2.2.2 This Jan. 19

Crystal Dynamics has released the Marvel’s Avengers update 1.58 patch this January 19, which is called update 2.2.2 by the studio. Check out the complete patch notes below, which lists various fixes and changes.

Marvel’s Avengers Update 1.58 Patch Notes | Notes | Marvel’s Avengers Update 2.2.2 Patch Notes:

Release Timing:

  • PlayStation: 1/19
  • Xbox: 1/19
  • Steam: 1/19
  • Stadia: 1/19
  • Game no longer freezes or crashes after completing the Reassemble Campaign.
  • In the Discordant Sound Raid during the Klaw fight with Zawavari, the platforms that appear when Klaw is down no longer leave invisible areas of collision.
  • In the Discordant Sound Raid in the first jungle area, enemies no longer spawn in rocks or stairs.
  • In the Discordant Sound Raid in the final indoor area the Vibranium Exposure debuff now fills the entire area so fliers cannot avoid it.
  • In the Discordant Sound Raid, the Command Crawler no longer stands completely still if it’s hit by Kamala’s hand while she’s holding on to another enemy.
  • In the Discordant Sound Raid, an extreme amount of Echo portals no longer appears on some occasions during the final Klaw fight.
  • In the Discordant Sound Raid, enemies after the door button area no longer get trapped, which previously prevented progress.
  • In the Discordant Sound Raid, fixed an issue where players couldn’t move if an Iron Man summons the Hulkbuster right as the elevator opens up to the Control Room.
  • In the Discordant Sound Raid in the door button area, if players use Emotes or Ranged Attacks, they buttons no longer deactivate.
  • [PS4/PS5] Mouths animate correctly in cutscenes after completing The Amazing Spider-Man Mission Chain.
  • [PS4/PS5] Fixed an issue where any Hero can complete Spider-Man’s Cosmic Threat Web Bomb Heroic objective.
  • In the Discordant Sound Raid in the Control Room area with Shuri, if all players are on the outer area with no way back in, they will now be properly teleported back in.
  • In the Discordant Sound Raid, players no longer spawn behind a wall after completing the Control Room if the host migrates during the loading screen.
  • Black spheres no longer appear when Iron Man has Muon or Missile Reverberation gear equipped.
  • The camera now follows Iron Man correctly when he uses a Takedown on a Hunter Crawler in Here Comes the Pain.
  • [PS4/PS5] Spider-Man can no longer wall crawl on invisible walls in specific maps.
  • [PS4/PS5] Spider-Man’s Underground Suit’s eyes now match the icon where it glows white instead of red.
  • [PS4/PS5] Sound effects are present when Spider-Man tries to pick up Mjolnir on the helicarrier.
  • [PS4/PS5] Spider-Man’s Mark IV Outfit no longer clips during idle animations.
  • [PS4/PS5] Spider-Man’s Wrestler Outfits’ hoodie no longer clips near the bottom.
  • The game no longer becomes unresponsive when dismissing the Gear Upgrade tutorial if the Shipments message is present.
  • [PS4/PS5] Various text improvements for Spider-Man’s Skills and Perks.
  • When Hunter Echoes are invisible, their rocket attacks are now visible.
  • Using Black Panther’s King’s Mercy in the underground area in Beating the Odds where you need to defeat 3 Prime Adept Synthoids no longer sends enemies through the door.
  • Comic bonuses related to armor lowered to prevent players from obtaining 100% armor, which negated all damage.
    • The tiers used to be 1.1% / 12% / 13% / 14% / 15%
    • They are now 1% / 2% / 3% / 4% / 5%
  • [PS4/PS5] When moving the camera horizontally during Spider-Man’s web launch ability, the screen no longer shakes upon landing.
  • [PS4/PS5] Spider-Man’s Hit the Sky Skill properly increases Melee Damage while airborne.
  • [PS4/PS5] When Spider-Man attaches to a wall to begin wall running, he no longer goes straight up and instead in the direction of the controller.
  • When upgrading gear, the correct amount of Upgrade Modules is now used up.
  • [PS4/PS5] With Spider-Man’s Balanced Reverberation Perk, Rapid Spin now properly deals Vibranium damage.
  • [PS4/PS5] With Spider-Man’s Balanced Scream Perk, Rapid Spin now properly deals Sonic damage.
  • [PS4/PS5] Spider-Man’s Wrecking Ball Overdrive Perk now properly grants the right amount of Wreckage regeneration.
  • In the Discordant Sound Raid, the sonic barrier does not show up in the first button section, halting progress. We are still in active investigation and thank you for all the reports we’ve received.
  • Various crash and hang issues during the Raid and OLT.
  • In the Discordant Sound Raid, the Command Crawler’s webs visually appear on Strike Team members even after they have broken out.
  • Buttons are sometimes inaccessible during the Raid.

That’s about it for the patch.

Source: Square Enix

MP1st Staff

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Bassmaster Fishing 2022 Update 1.010.000 Out This Jan. 19

Dovetail Games has released the Bassmaster Fishing 2022 update 1.010.000 patch notes this January 19, and this one is for a major update across platforms! Check out the full patch notes below.

Bassmaster Fishing 2022 Update 1.010.000 Patch Notes:

Headlines
  • Menu – We have implemented a change that we are hopeful has resolved an issues causing crashes when selecting “Manage” from the main menu. If you are still experiencing this issue please do let us know.
  • Venues – Catch rates have been balanced and we will continue to monitor catch rates across all our venues
  • Audio – Crankbait, Jointed, Spinner, Buzz and Popper baits now make sounds as intended
  • Multiplayer – Players will no longer incorrectly be eliminated from Bassmaster Royale games.
  • Multiplayer [PS5] – Resolved an issue causing some players to not see any online multiplayer servers
  • Multiplayer [XSX] – An issue causing the game to get stuck on the loading screen while joining a multiplayer session has been resolved
  • Customisation – Santa’s beard is now removable!
General
  • Tutorial – Improved tutorial to provide more explanation around “Striking”
  • Tutorial – When paused the voice over will pause
  • Multiplayer – When a player leaves an online public server, they will be presented with a catch summary
  • Multiplayer – When a player catches the biggest bass during a Bassmaster Royale game a pop up will appear to all players in the session to notify all players
  • Angler Hub – Improvements and fixes made to the Progression screen within Player Profile.
  • Gameplay – Improvements made to catch shots
  • Gameplay – While in the catch shot screen, pressing B to expand the information will no longer cycle the map/fish finder in the background.
There are also various other fixes and changes behind the scenes not listed above.
We are proactively working on continuing to update and improve Bassmaster Fishing 2022 for everyone and we are currently investigating issues including, but not limited to:
  • Career Mode – Players experiencing crashes during multi-day events
  • Multiplayer – When a player tries to join a multiplayer game the player is kicked back to the main menu
  • Mastery – Mastery challenges failing to complete

That’s about it for the patch.

Source: Dovetail Games

MP1st Staff

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Battlefield 2042 Upcoming Update 3.2 Patch Notes Released

As expected given today’s earlier announcement, DICE has released the Battlefield 2042 upcoming update 3.2 patch notes! It’s not that long and mostly includes bug fixes, so temper those expectations, people.

Battlefield 2042 Upcoming Update 3.2 Patch Notes:

We hope you all had a good holiday break! Now that the team is back, we’ve since been hard at work preparing the next updates for you.

Update #3.2 will be available on January 20, and contains further bug fixes and stability improvements to resolve occurrences of game crashing.

You’ll find fixes for hit registration issues related to Sundance and vehicle passenger weapons. We’re also resolving several Soldier gameplay-related issues, such as rubberbanding when running behind friendlies, or being stuck in a downed and alive loop.

We’ve also got more Battlefield Portal changes set to go live alongside this update that will enable more servers and game types to progress on Mastery and Weekly Missions. Read more on those changes, here.

This update is part of our continued commitment to address your feedback related to resolving bugs and improving gameplay. Currently scheduled for February, we’ll follow-up with another update focused on Quality of Life improvements. This will also include enhancements to the Scoreboard, which you can learn more about here.

We’ll continue to keep you informed on the roll out of Update #3.2 via the @BattlefieldComm Twitter account. You can also follow along with our tracking of Known Issues and game changes that we’re able to make in real time on our Battlefield forums.

The Battlefield team

Update 0.3.2

Fixes, Changes, and Improvements

General

  • Fixed an issue where leaving a party during matchmaking could make the game unresponsive
  • Fixed an issue where connecting to EA servers after signing up with a new account would not work on the first attempt
  • Updated behavior of the quit button during gameplay so it now returns you to the correct screen
  • Fixed an issue where the loading music would stop playing during level load

Soldier

  • Fixed a rare occurrence where after landing with the Wingsuit, hits wouldn’t always register on some parts of Sundance’s hitbox
  • Fixed occurrences of rubberbanding when running behind friendly players
  • Fixed a rare issue that could cause you to be stuck in both an alive, and downed loop
  • Fixed a variety of issues with attaching to ladders that could cause you to get stuck in a state where you could fly away or lose control of your Specialist
  • Fixed an issue where soldier movement speed was impaired by nearby explosions that spawned craters
  • Fixed an issue where camera shake and audio for landing would unintentionally trigger when dropping from very small heights
  • Fixed an issue where weapons from a Loadout Crate would sometimes inherit ammo from the previously selected weapon
  • Fixed an issue where being spotted when firing a weapon would spot you for too long

Stability

  • Added multiple fixes to improve overall game stability
  • Fixed a rendering related crash that could occur for AMD Radeon VII users while Sundance was visible on screen

Weapons

  • Sniper and SOFLAM scope glints now show from a further distance

Vehicles

  • Fixed an issue where passenger weapons would no longer be in sync whenever the driver’s turret would rotate, causing bullets to not register when firing at enemies
  • M1A5, T28 – improved the effective range and reduced spread on Canister Weapon Pod
    • Reduced Bullet Spread from 1.6 -> 1.1
    • Increased Damage Fall Off Distance from 35 -> 40

Battlefield Hazard Zone

  • Fixed a black rectangle being present on screen during Hazard Zone end of round when hitting quit at the level progress screen

Battlefield Portal

  • The Server Info tab now persists after hitting Refresh in the Portal Server Browser
  • Fixed an issue where text would overlap when joining a Team Deathmatch game during the end of round sequence
  • Rules Editor – the “IsInventorySlotActive” value now correctly handles melee weapons
  • Certain admin commands can no longer be spammed

Once the patch is out tomorrow, we’ll be sure to let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Playism Game Show 2022 Broadcast Set for January 23

New Japanese indie titles and more are about to be revealed this Sunday with the Playism Game Show 2022 broadcast! The stream will be aired via official channels, and it will reveal new games from the publisher. Check out more details on the broadcast below.

The Playism Game Show 2022 live event broadcast takes place Sunday, January 23, 2021 during these following times:

  • 2:00 AM EDT
  • 8:00 AM CET
  • 4:00 PM JST
  • 3:00 PM HKT
  • 11:00 PM PST (Jan. 22)

You can watch it via the official Playism YouTube channel, and you can view the stream directly below:

https://www.youtube.com/watch?v=IlkD6bek-aQ

With an expected runtime of two hours, expect a plethora of new games from Playism to be revealed. Shunji Mizutani, Executive Producer of PLAYISM, had this to say:

“We are incredibly grateful for the support and patience our partners, sponsors and community have shown us in our decade-plus of operation. We are eager to celebrate our partnerships with some of the most prominent names in indie games for our third live showcase and finally show the world the incredible work our team and partners have prepared.”

Stay tuned here at MP1st for the game announcements at the Playism Game Show 20222 broadcast this Sunday, January 23.

MP1st Staff

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