Dovetail Games has released the Bassmaster Fishing 2022 update 1.010.000 patch notes this January 19, and this one is for a major update across platforms! Check out the full patch notes below.
Menu – We have implemented a change that we are hopeful has resolved an issues causing crashes when selecting “Manage” from the main menu. If you are still experiencing this issue please do let us know.
Venues – Catch rates have been balanced and we will continue to monitor catch rates across all our venues
Audio – Crankbait, Jointed, Spinner, Buzz and Popper baits now make sounds as intended
Multiplayer – Players will no longer incorrectly be eliminated from Bassmaster Royale games.
Multiplayer [PS5] – Resolved an issue causing some players to not see any online multiplayer servers
Multiplayer [XSX] – An issue causing the game to get stuck on the loading screen while joining a multiplayer session has been resolved
Customisation – Santa’s beard is now removable!
General
Tutorial – Improved tutorial to provide more explanation around “Striking”
Tutorial – When paused the voice over will pause
Multiplayer – When a player leaves an online public server, they will be presented with a catch summary
Multiplayer – When a player catches the biggest bass during a Bassmaster Royale game a pop up will appear to all players in the session to notify all players
Angler Hub – Improvements and fixes made to the Progression screen within Player Profile.
Gameplay – Improvements made to catch shots
Gameplay – While in the catch shot screen, pressing B to expand the information will no longer cycle the map/fish finder in the background.
There are also various other fixes and changes behind the scenes not listed above.
We are proactively working on continuing to update and improve Bassmaster Fishing 2022 for everyone and we are currently investigating issues including, but not limited to:
Career Mode – Players experiencing crashes during multi-day events
Multiplayer – When a player tries to join a multiplayer game the player is kicked back to the main menu
As expected given today’s earlier announcement, DICE has released the Battlefield 2042 upcoming update 3.2 patch notes! It’s not that long and mostly includes bug fixes, so temper those expectations, people.
Battlefield 2042 Upcoming Update 3.2 Patch Notes:
We hope you all had a good holiday break! Now that the team is back, we’ve since been hard at work preparing the next updates for you.
Update #3.2 will be available on January 20, and contains further bug fixes and stability improvements to resolve occurrences of game crashing.
You’ll find fixes for hit registration issues related to Sundance and vehicle passenger weapons. We’re also resolving several Soldier gameplay-related issues, such as rubberbanding when running behind friendlies, or being stuck in a downed and alive loop.
We’ve also got more Battlefield Portal changes set to go live alongside this update that will enable more servers and game types to progress on Mastery and Weekly Missions. Read more on those changes, here.
This update is part of our continued commitment to address your feedback related to resolving bugs and improving gameplay. Currently scheduled for February, we’ll follow-up with another update focused on Quality of Life improvements. This will also include enhancements to the Scoreboard, which you can learn more about here.
We’ll continue to keep you informed on the roll out of Update #3.2 via the @BattlefieldComm Twitter account. You can also follow along with our tracking of Known Issues and game changes that we’re able to make in real time on our Battlefield forums.
The Battlefield team
Update 0.3.2
Fixes, Changes, and Improvements
General
Fixed an issue where leaving a party during matchmaking could make the game unresponsive
Fixed an issue where connecting to EA servers after signing up with a new account would not work on the first attempt
Updated behavior of the quit button during gameplay so it now returns you to the correct screen
Fixed an issue where the loading music would stop playing during level load
Soldier
Fixed a rare occurrence where after landing with the Wingsuit, hits wouldn’t always register on some parts of Sundance’s hitbox
Fixed occurrences of rubberbanding when running behind friendly players
Fixed a rare issue that could cause you to be stuck in both an alive, and downed loop
Fixed a variety of issues with attaching to ladders that could cause you to get stuck in a state where you could fly away or lose control of your Specialist
Fixed an issue where soldier movement speed was impaired by nearby explosions that spawned craters
Fixed an issue where camera shake and audio for landing would unintentionally trigger when dropping from very small heights
Fixed an issue where weapons from a Loadout Crate would sometimes inherit ammo from the previously selected weapon
Fixed an issue where being spotted when firing a weapon would spot you for too long
Stability
Added multiple fixes to improve overall game stability
Fixed a rendering related crash that could occur for AMD Radeon VII users while Sundance was visible on screen
Weapons
Sniper and SOFLAM scope glints now show from a further distance
Vehicles
Fixed an issue where passenger weapons would no longer be in sync whenever the driver’s turret would rotate, causing bullets to not register when firing at enemies
M1A5, T28 – improved the effective range and reduced spread on Canister Weapon Pod
Reduced Bullet Spread from 1.6 -> 1.1
Increased Damage Fall Off Distance from 35 -> 40
Battlefield Hazard Zone
Fixed a black rectangle being present on screen during Hazard Zone end of round when hitting quit at the level progress screen
Battlefield Portal
The Server Info tab now persists after hitting Refresh in the Portal Server Browser
Fixed an issue where text would overlap when joining a Team Deathmatch game during the end of round sequence
Rules Editor – the “IsInventorySlotActive” value now correctly handles melee weapons
Certain admin commands can no longer be spammed
Once the patch is out tomorrow, we’ll be sure to let our readers know.
New Japanese indie titles and more are about to be revealed this Sunday with the Playism Game Show 2022 broadcast! The stream will be aired via official channels, and it will reveal new games from the publisher. Check out more details on the broadcast below.
The Playism Game Show 2022 live event broadcast takes place Sunday, January 23, 2021 during these following times:
2:00 AM EDT
8:00 AM CET
4:00 PM JST
3:00 PM HKT
11:00 PM PST (Jan. 22)
You can watch it via the official Playism YouTube channel, and you can view the stream directly below:
https://www.youtube.com/watch?v=IlkD6bek-aQ
With an expected runtime of two hours, expect a plethora of new games from Playism to be revealed. Shunji Mizutani, Executive Producer of PLAYISM, had this to say:
“We are incredibly grateful for the support and patience our partners, sponsors and community have shown us in our decade-plus of operation. We are eager to celebrate our partnerships with some of the most prominent names in indie games for our third live showcase and finally show the world the incredible work our team and partners have prepared.”
Stay tuned here at MP1st for the game announcements at the Playism Game Show 20222 broadcast this Sunday, January 23.
1047 Games has revealed the Splitgate Beta Season 1 release date alongside a brand-new trailer, and the upcoming update is proving to be one of the game’s biggest yet! New features are incoming, so check out the trailer and details on Season 1 below.
Splitgate Beta Season 1 is chock-full of new stuff: an array of new features, modes and enhancements including a custom map creator. Also new with this update is a completely reimagined Foregone Destruction map, bringing the arena up to an exemplary standard to which the whole game will eventually evolve. New item and weapon designs are also set to make their way into Season 1’s launch, alongside a new 100 Level Battle Pass, new characters, banners, spray and two entirely new game modes: Evolution and One Flag Capture-the-Flag.
Here are a few more details on the upcoming custom map creator:
Splitgate Beta Season 1’s introduction of a custom map creator allows players to create and play their own maps, including the ability to co-create and share maps with friends. The map creator gives players the option to create and place objects, weapons, spawns, building blocks, portal walls, and more and also allows rotation and magnetic-snapping between scenery to make placing objects easier. Featuring fully customizable controller and mouse and keyboard support, the map creator can be accessed by all players.
Splitgate Beta Season 1 is coming this January 27 on PC, Xbox, and Playstation consoles.
Ubisoft has released the Brawlhalla update 10.53 January 19 patch, or what’s also called patch 6.03. This huge update brings a new battle pass as well as various gameplay changes and various fixes. Head down below for the complete patch notes.
An epic destined duel makes its way to Valhalla in the new Galactic War Battle Pass season! Event Horizon Artemis reaches her ultimate form as she faces Orion Prime, the original catastrophic supernova. This fifth season of Brawlhalla’s Battle Pass features 85 tiers of brand new exclusive content unlockable by playing Brawlhalla and completing missions.
All players are automatically granted access to the Battle Pass track and Weekly Missions with an option to purchase the Gold track for numerous extra rewards. More details about the Battle Pass can be found below or at brawlhalla.com/battlepass.
The Galactic War Battle Pass also brings two new Maps for FFA and 2v2 queues and a new Brawl of the Week called Ghost Bubble Tag!
In addition, we made a balance, fixed a bug and updated Power Rankings in this patch update.
Orion Prime and Event Horizon Artemis fight in their ultimate and destined calamitous duel! The Galactic War Battle Pass season features 85 tiers of new exclusive rewards unlockable by playing Brawlhalla and completing missions. All players are granted access to the Weekly Missions to unlock even more items! The Battle Pass season will last 12 weeks.
This Battle Pass features Skins for Fait, Ada, and Onyx as well as an animated Epic Skin for Orion and a Progression Skin for Artemis, which includes an animated Skin and Weapons for the third tier.
The Galactic War Battle Pass also features:
A free track extending through all 12 weeks of the Battle Pass.
A purchasable Gold Track with additional exclusive rewards like a new Progression Podium.
All players having access to all the Weekly Missions!
Two new Maps for Free-for-All and 2v2 queues.
A new Brawl of the Week called Ghosts Bubble Tag that features the new Map, Void Minor!
A new exclusive Battle Pass Title Reward!
A new UI takeover featuring an animated splash art of Orion Prime and Event Horizon Artemis!
New main menu, character select, and post-game theme music.
For any completionist out there, a special Avatar awaits you if you complete all 85 tiers.
Exclusive Battle Pass Items
The Galactic War Battle Pass includes brand new rewards that match the theme, like Star Commander Fait, a constellation filled UI theme, an exclusive Title, and even a special Avatar for players who complete all 85 tiers.
All players are automatically granted access to a Battle Pass track to unlock more unique Colors, a new Title reward, Avatars, Emotes, an animated Sidekick, and a Weapon Skin.
Players can also unlock the Gold track to immediately unlock some exclusive items, like the newest Progression Skin and Podium.
Unlocking the Gold track grants access to a tremendous amount of additional exclusive items and also contains boosters to unlock rewards even faster.
Gold Track rewards include the Event Horizon Artemis Progression Skin, Orion Prime Epic Skin, Mammoth Coins, Animated Avatars, and a whole lot more.
Brand New Missions for Battle Pass The Galactic War Battle Pass comes with new missions to complete!
All players are granted access to all the Weekly Missions!
Daily, Weekly, and General missions are available throughout the season.
Earn Battle Gems by completing missions to earn rewards!
Battle Gems measure a player’s progress toward the next reward tier.
Unlocking the Gold track will grant boosters for more opportunities to earn Battle Gems and rewards.
Earn Battle Gems to Level Up
If you’re new to Brawlhalla’s Battle Pass seasons, each week new missions unlock new opportunities to earn more Battle Gems while still allowing previous missions to be completed.
Battle Gems are earned by completing missions in matchmaking games except for Brawl of the Week.
Players can get even more Battle Gems just by playing Brawlhalla. Any matchmaking game rewards Battle Pass XP that advances the “Earn Battle Pass XP” mission.
Completing the mission gives players Gems and a new more challenging “Earn Battle Pass XP” mission.
Players can unlock over 100 new rewards during the Galactic War Battle Pass season, so grab your favorite Legend and start brawling. Players can also use Mammoth Coins to increase progress along the track while the season is active. For more information, check out brawlhalla.com/battlepass.
Phase in and out of visibility as you strike your opponents to capture them in bubbles in this intergalactic war! You and your opponents go invisible when not using powers. Bubbled players can’t attack and have limited movement, but you can free them by tagging them. Capture the entire enemy team to score a point. The first team to 5 points wins!
Bubble Tag Game Mode
Ghost Brawl rules – players go invisible when not using powers.
Capture your opponents in bubbles by striking them!
Bubbles are visible. Free your teammates by attacking or running into them.
Bubbled players can even dash to their teammates or away from opponents!
First team to 5 points wins!
This update brings several balance changes that allow smart movement and well placed attacks to better contest the aerial presence that some of the large weapons command. We have also increased the reliability of follow-up attacks for several underperforming Weapons. Some niche Signatures have also received improvements to allow them to be used in a wider array of situations, while some heavily used Signatures have received adjustments to their risk or reward to better match their overall utility.
Axe
The Axe’s largest light attacks can retreat too quickly after an attack, so we have decreased the amount of acceleration allowed during the Neutral Air and Down Air. The Down Light’s Recover time has been slightly increased to similarly emphasize the commitment of such a large attack.
Axe Down Light: Increased Recover time from 14 Fixed/9 Variable to 14 Fixed/11 Variable.
Axe Neutral Air: Decreased allowed acceleration during the attack.
Axe Down Air: Decreased allowed acceleration during the attack.
Hammer
Given the strong aerial threat the Hammer poses, we have decreased the amount of acceleration allowed during the Neutral Air to make it easier to contest or punish on miss. The Down Air now has a shorter Hit Window and greater Recover time on miss, opening wider avenues of escape and retaliation against this attack. The Time to Hit for the Hammer Recovery has been increased to make this attack easier to contest or escape from during off-stage scenarios.
Hammer Neutral Air: Decreased allowed acceleration during the attack.
Hammer Down Air: Decreased Hit Window from 13 to 11; Increased Recover time on miss from 3 Fixed/18 Variable to 4 Fixed/18 Variable.
Hammer Recovery: Increased Time to Hit from 10 to 12.
Katars
The Katar Neutral Air now has less Recover time on hit and greater Stun, granting more time for reliable follow-up attacks on hit. We have also slightly decreased the Recover time on miss for the Down Air’s ground collision, as this attack was slightly too punishable for its small range.
Katar Neutral Air: Decreased Recover time on hit from 1 Fixed/17 Variable to 0 Fixed/14 Variable; Increased Stun from a range of 23~16 to a range of 24~17.
Katar Down Air: Decreased Recover time on miss for the ground collision from 7 Fixed/10 Variable to 6 Fixed/10 Variable.
Orb
We have reduced the Damage of the Orb’s Neutral Air attack to reduce its overall rate of damage during aerial fights, as this attack is often used as a setup tool for stronger follow-up attacks.
Orb Neutral Air: Decreased Damage from 14 to 12.
Rocket Lance
The Rocket Lance Side Light now has a new version of setup location logic. This logic is more strict about where it leaves the target, allowing previous low damage follow-up situations to be done across a larger health range, while also preventing situations where the target is sent too far to attack at high damage ranges. We have also slightly increased the Neutral Air’s threat area for more reliable hits with the front and middle of this attack.
Lance Side Light: Changed to stricter setup location logic that also gradually changes setup location based on the target’s damage, similar to Gauntlets Down Light; Force changed from 30 Fixed/6 Variable to 55 Fixed/0 Variable.
Lance Neutral Air: Slightly increased threat area during the beginning and middle of the attack.
Scythe
We have slightly reduced the Hit Window of the Scythe’s Neutral Air attack to allow for more reliable escapes back to stage against this powerful aerial attack.
Scythe Neutral Air: Decreased Hit Window from 6 to 5.
Ada
Ada’s Neutral Blasters now has significantly less Recover time and greater Force to better match its relatively high demand of accuracy.
Ada Neutral Blasters: Decreased Recover time from 25 to 20; Increased Force from 60 Fixed/51 Variable to 60 Fixed/53 Variable.
Gnash
We have increased the Recover time of Gnash’s Neutral Spear and Neutral Hammer to better match their overall threat coverage and built in movement that can be difficult to punish.
Gnash Neutral Spear: Increased total Recover time from 22 to 24.
Gnash Neutral Hammer: Increased total Recover time from 15 to 17.
Mordex
Mordex Side Gauntlets and Down Gauntlets have had their force reduced to bring their knockout potential more in line with their respective threat coverage and utility.
Mordex Side Gauntlets: Decreased Force from 70 Fixed/52 Variable to 64 Fixed/50 Variable.
Mordex Down Gauntlets: Decreased Force of the forward version from 60 Fixed/49 Variable to 55 Fixed/44 Variable; Decreased Force of the neutral version from 60 Fixed/50 Variable to 55 Fixed/48 Variable.
Munin
Munin’s Side Bow now has greater Recover time to better fit its built-in movement and overall threat coverage. We have also reduced the Force of the Side Bow, Down Bow, and Down Scythe Signatures as they were scoring knockouts too early in most situations.
Munin Side Bow: Increased total Recover time from 12 to 14; Decreased Force of the wall and aerial bursts from 55 Fixed/43 Variable to 50 Fixed/41 Variable; Decreased Force of the ground version from 62 Fixed/51 Variable to 60 Fixed/50 Variable.
Munin Down Bow: Decreased Force from 60 Fixed/53 Variable to 58 Fixed/51 Variable.
Munin Down Scythe: Decreased Force of the grounded version from 65 Fixed/51 Variable to 60 Fixed/50 Variable; Decreased Force of the aerial version from 55 Fixed/45 Variable to 50 Fixed/42 Variable.
Petra
We have increased the Minimum Charge time of Petra’s Side Gauntlets to provide a wider opening for player’s to contest or dodge this attack.
Petra Side Gauntlets: Increased Minimum Charge time from 13 to 15.
Queen Nai
The Recover time of Queen Nai’s Neutral Katars has been significantly reduced to be more in line with other similar Signatures and to better serve as an anti-air attack.
Queen Nai Neutral Katars: Decreased total Recover time from 36 to 24.
Sir Roland
Sir Roland’s Side Rocket Lance now gains more momentum from movement, increasing its maximum threat range to be more in line with other similar attacks.
Sir Roland Side Rocket Lance: Increased momentum from movement such as a dash.
Ulgrim
Ulgrim’s Neutral Rocket Lance now has more consistently vertical knockback, allowing for slightly earlier knockouts in most situations. It also has slightly less forward movement before the attack and a shorter Minimum Charge time, allowing this Signature to more reliably strike opponents that are near the user.
Ulgrim Neutral Lance: The angle of knockback is now more vertical and more consistent; Slightly decreased forward movement during the Time to Hit; Decreased Minimum Charge time from 11 to 10.
Ulgrim Down Lance: Decreased total Recover time on miss from 25 to 22.
Get everything you need to scale the highest peaks with the Alpine Bundle! The pack includes:
Fixed a rare crash on Playstation with the inventory menu.
Fixed a bug where the “To Hell and Back!” achievement was not unlocking.
Fixed a bug where points-based modes weren’t giving out rewards.
The free-to-play Legend rotation for this week includes: Munin, Wu Shang, Ada, Lin Fei, Jhala, Xull, Petra, Sir Roland, and Magyar.
Munin – Rocking out to the sweet sounds of her Scythe and Bow, she’s ready to brawl in the Grand Tournament and finish her next Ravenqueen concert!
Wu Shang – Using the way of peace, discipline and martial arts, he takes down his foes with Spear and Gauntlets!
Ada – Armed with Blasters and Spear, this nano-tech, elite combat hacker aims to win in the Grand Tournament.
Lin Fei – A defender of the innocent and teacher of the lost ways. She is a great teacher who has developed her own fighting style, the ‘Way of the Iron Dragon,’ which utilizes her Cannon, Katars and an ancestral dragon-spirit.
Jhala – Given the title “Exalted Lion” by Apollo himself, Jhala “The Unbroken” takes the glamor of Valhalla in stride while having fun slaying her foes with Axe and Sword.
Xull – With legendary physical strength, this Axe and Cannon wielding Orc Warlord is ready to challenge everyone and everything in Valhalla!
Petra – Having been set free from Terminus, Petra sets her eyes on Valhalla with her Orb, Gauntlets, and Darkheart powers.
Sir Roland – No one in Valhalla feels a greater thirst for victory in the tournament than Sir Roland, as he strikes down his opponents with Rocket Lance and Sword.
Magyar – As the last remaining member of the Batavian Strazci army and wielding the strength of a 100 elite knights, this spectral guardian has come for the glory of battle with their Greatsword and Hammer!
That’s about it for the Brawlhalla update 10.53 patch notes.
Guerrilla Games has released the Horizon Forbidden West story trailer today, and it introduces the cast of characters that will accompany Aloy in her new journey. Check out the trailer below, as well as the background of this new cast.
Besides the story trailer, the studio also released key art for Horizon Forbidden West, as well as new screenshots of the cast, all of which you can check out below.
Here’s a few details on the new trailer as well:
The next chapter of Aloy’s story begins on February 18, and she’ll face a storm of new threats: a world-ending blight, Regalla and her rebels, Sylens and his machinations… plus many new dangers that have yet to be revealed.
But as she ventures into the frontier of the Forbidden West, Aloy won’t face these perils alone. She’ll be joined by companions both fresh and familiar, including stalwarts like Varl and Erend, along with new allies like Zo, Alva, and Kotallo.
Horizon Forbidden West is releasing for the PlayStation 4 and PlayStation 5 on February 18.
Just a few days ago, a Battlefield Portal dev admitted that it’s taking the studio (Ripple Effect Studios) “too long” to fix the nagging XP issues in the mode. Well, that’s about to change tomorrow! As part of the Battlefield 2042 patch out on January 20, BF Portal XP changes and more are incoming as well.
Over on Twitter, Ripple Effect announced some of the key changes incoming via a series of tweets. We’ve compiled those tweets for an easier read or you can read the Twitter tweet chain here.
Battlefield 2042 Upcoming BF Portal XP Changes:
Alongside Update 3.2 we’re making further improvements and adjustments to how you earn XP when playing in #Battlefield Portal
Alongside Update 3.2 we’re making further improvements and adjustments to how you earn XP when playing in #Battlefield Portal
Here’s a new thread with all the details
Tomorrow we’re increasing the per minute XP cap across all Battlefield Portal modes to 300
Obtaining XP usually comes in bursts, and our intent for this change is to reduce the frequency of XP bursts being capped during gameplay
We’re also changing how you’ll progress Mastery and Weekly Missions between created experience types
What you can earn in each experience will now be determined by which modifiers you use, and whether the Rules Editor, Damage/Health modifiers, or AI are enabled
Further improvements are planned for a future update, such as a UI indicator showing if a created mode will have Progression restrictions. We’ll let you know when they’re ready to go 👍
These changes go live tomorrow with Update 3.2 and Update Notes will be available later today
That seems to be a step in the right direction, but would it hurt Ripple Effect and DICE to just remove the cap completely and maybe think of another way to combat XP boosting?
Once the update notes for tomorrow’s patch is out, we’ll be sure to let our readers know.
In recent years Ubisoft has been making some odd decisions with their IP, most notably their Tom Clancy games. Until a couple of months ago, Splinter Cell’s Sam Fisher was relegated to guest spots as an NPC in the two most recent Ghost Recon games and Rainbow Six Siege and even a shitty mobile game, Elite Squad (which was shut down late last year). They’ve announced XDefiant – a free to play shooter that no one asked for and now, speaking of games no one asked for, they have dropped Rainbow Six Extraction. But hey, no one asked for Immortals: Fenyx Rising and that turned out to be pretty great, so maybe Extraction will be a pleasant surprise? Well, it’s surprising alright. But I wouldn’t call it “pleasant.”
Rainbow Six Aliens
The basic premise is that Rainbow Six Siege Operators have formed “REACT” (Rainbow Exogenous Analysis and Containment Team) who want to study and eradicate an alien threat known as “Archaeans.” These aliens have taken over a handful of cities so as the player you’re tasked with entering certain infestation zones, completing some objectives and upon completion of these objectives, extracting the team.
Not a bad premise for a game on paper. However, what the game turned out to be is a dull, unfun, horribly balanced, co-op slog of a shooter with one of the most frustrating progression systems I’ve ever encountered.
One Step Forward, Two Steps Back
The decisions in this game are so half-baked or ill-conceived that I honestly don’t know where to begin. How about how if you find an Operator you like (be it for their weapons or their special ability), you had better make sure you make it out with more than half your health otherwise you have to wait a few rounds to use them again because they have to heal? Or how you can’t unlock maps until you reach certain “milestones” which rely on progression that can literally go backwards if you have a bad match.
Mind you, this is a PvE (Player vs. Enemy) game. Not a multiplayer, PvP game with a ranking system. It’s a PvE game that removes milestone progress should you fail the mission. If the missions themselves were all that much fun to play this wouldn’t be much of a problem. They’re not — like, at all. You have to contend with aliens so uninspired they look like animated stick figures that can take a third of your health in one hit – more if they’re “Elite” or exploders, and should you be unfortunate enough to miss a pod, they will spawn incessantly which means you’re guaranteed to wipe because the game features the more “realistic” controls (reloading) of Rainbow Six Siege. These controls were designed for a tactical PvP shooter. Not a game that sometimes throws hordes of enemies at you. Speaking of tactical controls, Extraction has the exact same controls as Siege – which includes going prone and leaning. Two things that in my hours of playing had never found a use for. It’s genuinely mind-boggling that they haven’t tweaked anything to accommodate the spikes in speed of some of the enemy types.
Unbalancing Act
The balance of the game is also way off. With Operators being able to withstand much damage they can only be downed twice. The first time you’re downed, you have the option of a teammate reviving you or self-reviving if you have the consumable for it. The second time you’re downed, a protective shell covers you as you lay there waiting for any remaining teammate to pick you up and take you back to the extraction point. But this doesn’t revive you. Nope. You’re still out and your Operator is unplayable for a few rounds as you, again, “heal.” And should you be unfortunate enough to have two downed teammates? Well, chances are high that all three of you are going to wipe and then reset any progress you made towards the next milestone, and you have a more limited pool of Operators to choose from, which means you’ll probably be stuck with one you don’t like and have to start trying to level them up. As for the unsocial types, you can try the game solo but just know you don’t get AI teammates. You will literally have to do it solo. Good luck with that.
It’s not all bad. Like I mentioned earlier, the controls are the exact same as Siege so movement and gunplay is still great. It sounds great too. And that’s about it.
Game Over, Man
Ultimately, Rainbow Six Extraction is two conflicting games; a realistic shooter that clashes with fantastical (and dull) science fiction game and they just don’t go together. It’s clear the intention is to dole out progress slowly in hopes of players continuing to replay missions over and over to unlock more operators, maps and content. But for that to be viable the game has to be fun. And Rainbow Six Extraction just doesn’t offer anywhere close to the addictive fun (or fun at all) something like this needs to have in order to thrive. I haven’t hated a game this much in a long, long time.
Score: 4/10
Pros:
It controls just like Rainbow Six Siege
Cons:
Unfortunately those “realistic” controls don’t mesh well with enemy alien hordes
Mission objectives aren’t interesting, and get repetitive fast
Progression is not only frustratingly slow but at times, literally backwards
Enemy designs are uninspired
The gameplay loop lacks that addictive hook that kept me wanting to come back
Sony has rolled out the latest PlayStation Store sale this January 19, and it’s the “Games Under $20” sale once again! While this week’s sale might not include a bunch of AAA titles, there are a bunch of hidden gems, and all at low prices. Check out the full list below, which has over 400 items discounted.
PlayStation Store Sale “Games Under $20” January 19 List of Games:
Even though more info about WWE 2K22 is set to be revealed later this week, some exciting new details have already been leaked. This includes the reported WWE 2K22 release date as well as pre-order details too.
Over on Twitter, gaming journalist, Mike Straw, has shared more detailed cover for WWE 2K22 (which we reported on previously would feature Rey Mysterio). This includes not only the front cover, but the back cover for the game too.
— Mike Straw of Insider-Gaming.com/TWSN.net (@MikeStrawMedia) January 18, 2022
For those of you buying the Deluxe Edition of the game, you can get early access on March 8, 2022. As for everyone else, the standard release date for the game is March 11, 2022. Much like other WWE video games in the past, there will be a bonus for those people that pre-order the game. If you pre-order, you get access to the “Undertaker Immortal Pack,” which is essentially three versions of The Undertaker that you can play as.
The cover also reveals that the game will be available for PS5, PS4, Xbox One and Xbox Series X/S. It does not look like a PC or Nintendo Switch version of the game will be up at launch. Same as with any unofficial news, treat this one with a grain of salt for now, as 2K Games has not officially announced it. That said, we do think it’ll be announced soon, and don’t be surprised if it is March 11.
In other WWE 2K22 news, Chyna’s social media people are pushing for the deceased wrestler’s inclusion in the roster! Read more about that here.
Update (1/20/21): As one might expect, the release date is indeed March 11, 2022! Check out the tweet below for a new trailer!
#WWE2K22 is the most-realistic looking, hardest-hitting WWE gaming experience yet! Pre-order the Deluxe Edition and get the Undertaker Immortal Pack, 3-Day Early Access & the Season Pass! Or grab the nWo 4-Life Edition for even more content! https://t.co/i2MT3XM7VMpic.twitter.com/q2HRdzUTwW
Those still anxiously waiting for DICE to communicate with the Battlefield 2042 player base, rejoice! The studio has finally broken its silence! In a long Twitter announcement, DICE has announced that the Battlefield 2042 next update — called patch 3.2 — is due for release tomorrow, January 20!
Update: DICE just released the official patch notes for update 3.2! Read it here.
In addition to that, the scoreboard refresh is also locked in for update 3.3 which is due in “late to mid February.” We’ve compiled the tweets into one group for an easier read. If you want to follow it on Twitter as a thread, go check it out here.
Let's talk about the next set of updates coming to #Battlefield2042 and what to expect in the coming weeks
Here's a thread with news on upcoming patches, Portal XP Changes, and updates on requested features like Scoreboard & Cross Platform VOIP 🧵👀 pic.twitter.com/bxkutjh97S
Let’s talk about the next set of updates coming to #Battlefield2042 and what to expect in the coming weeks
Here’s a thread with news on upcoming patches, Portal XP Changes, and updates on requested features like Scoreboard & Cross Platform VOIP
Update 3.2
Scheduled to go live tomorrow, this update delivers a handful of small fixes and improvements to the game focused around stability
We’ll have the complete set of update notes available to browse this evening
Update 3.3
Our next update after 3.2 arrives in mid to late February, and features a refreshed Scoreboard, alongside further changes that have been in the works since we returned after the Holidays
Scoreboard Refresh
In Update 3.3 we will refresh our existing Scoreboard UI with a new panel that showcases how players are stacking up across the server
Here’s your first look at our Work in Progress
Scoreboard will receive further updates beyond this refresh – this isn’t a one and done deal for us
Expect to see us iterate on this further once it’s live in game, and we look forward to your feedback once this new Scoreboard goes live in February
Matchmaking Preferences in All-Out Warfare and All Platform VOIP
These are both still on our radar. No updates on these two today but we wanted to reassure you all that these are still front of mind and we’ll have more to show and share on these topics further down the line
XP in Portal
Further to the changes made at the end of last year, we’ve got more changes set to go live with Update 3.2 tomorrow that will enable more servers and game types to progress on Mastery and Weekly Missions
Details on this will be posted here, later this afternoon
Game Performance
Our teams continue to analyse the data available to us, and develop further optimisations that enable the game to make best use of your hardware
In every update, we’ll be delivering changes big and small that aim to tackle the issues and improve your experience
Happy New Year!
We’re hard at work now that we’re back. We hope you’re all well, safe, and healthy Yellow heart
Stay tuned to us here for more updates and we’ll see you on the #Battlefield
Once the patch notes are out later, we’ll be sure to let our readers know ASAP. Hopefully, this is the start of DICE’s open communication with players, as I’ve discussed in-depth how bad it’s been so far.
Are you happy with some of the planned changes? Let us know your thoughts down in the comments below.
Following the release of the latest 2.73 update, it would appear that the Ark Survival Evolved servers are down. If you are having log-in issues after downloading the latest Ark Survival Evolved update 2.73, fret not as Studio Wildcard has confirmed that they are experiencing some server issues via Discord channel.
We’re doing some troubleshooting in regards to deploying the servers, shouldn’t take too long(tm) – hang in there folks
They said in a channel update. Hopefully Ark Survival Evolved servers aren’t down too long so you can all go back and enjoy playing. We wil be sure to update this post once Studio Wildcard has confirmed servers are up.
In the meantime, for those interested, the latest patch notes can be found below:
Fixed an issue that caused graphical issues with dino and items
Fixed several exploits
Fixed some holes in lost island
Fixed several crashes
Addressed some overspawning issues on lostisland
Can no longer place dermis of creatures in taxidermy/training dummy if that creature is not transferrable to a given map
Fix loot crate spawns of Massive/Devious artifacts
Fix for fertilized voidwyvern eggs not decaying
Reduced fog while underwater
Fixed some clutter & foliage
Adjustments & fixes to Amargasaurus
Fixes to Sinomacrops
Adjusted respawn map and global LAT/LON coords to be more accurate on Lost Island
Fixed large beaver dams being invisible for some clients on Lost Island
Fixed an issue where some dinos were marked as not tameable in caves on Lost Island
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Studio Wildcard has released the Ark Survival Evolved update 2.73 patch for January 18. This is a major server/client update that addresses many new bugs and spawns, as well as gameplay improvements. Here’s everything included in the Ark Survival Evolved January 18 patch notes.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
Torus Games has finally released the first Matchpoint Tennis Championships trailer, with the game slated to launch within the Spring 2022 window! Check out the trailer below as well as initial details on the tennis title for consoles and PC.
Besides the announcement trailer, here’s an overview of Matchpoint Tennis Championships, as well as its features.
As a modern tennis game, Matchpoint – Tennis Championships promises a dynamic and immersive gaming experience with an extensive career mode and a unique rivalry system. At the time of release, 16 well-known tennis stars will be integrated into Matchpoint – Tennis Championships. From the current number two in the world ranking list Danill Medvedev – to other top ten world ranked players such as Garbine Muguruza, Andrey Rublev, Casper Ruud and Hubert Hurkaczs. More renowned players will also be playable, with Nick Kyrgios, Benoit Paire, Heather Watson, Hugo Gaston, Madison Keys, Victoria Azarenka, Carlos Alcaraz, and Pablo Carreno Busta.
Key Features
Start your journey in single-player or online multiplayer. A deep career mode featuring a merit-based ranking system allows for accurate and competitive matchmaking.
Create your 3D tennis star. Choose your look, fashion, and play style with an array of customization options, including true-to-life techniques such as left-or right-handed, one-handed, or two-handed backhand.
Dominate the court as a tennis professional. Matchpoint – Tennis Championships features 16 real-life international tennis stars from the professional circuit, including Nick Kyrgios, Kei Nishikori, and Amanda Anisimova.
Fully customize your athlete and wearables. The game features gear from all of tennis’ name-brands, including UNIQLO, HEAD, and many more – giving players the chance to use their equipment, from rackets to clothing. Unlock special equipment by winning competitive matches.
Master all strokes and shots in grand style. Determine the outcome of a rally by choosing the best technique for the time: topspin, flat, lob or slice shot.
Take on opponents in local or online matches: Defeat challenging AI opponents or challenge your friends and rivals to a virtual tennis duel.
Study your rival’s moves and tactics. Watch your opponents and get to know their strengths and weaknesses to gain a tactical advantage before you even hit the court.
Practice makes perfect: Hire a personal coach to hone your skills. Enhance your strengths and diminish your weaknesses with an in-game coaching system of individual training modules.
Fine-tune your tactics in Practice and Training modes: Jump into various mini-games to hone your perfect game and become a force to be reckoned with on the court.
Compete in exhibition matches at spectacular venues around the globe. Each court has its unique characteristics; study your arenas of play and adapt your game to grass, clay, and hard courts.
Replay mode. Capture your fiercest rallies and decisive matchpoints on film and study the outcomes to improve your game.
Matchpoint Tennis Championships is scheduled for release in Spring 2022 for PlayStation 4|5, Xbox One, Xbox Series X|S, PC via Steam, and Nintendo Switch.
In case you missed it, check out the release date reveal for Shadow Warrior 3 here.
Crytek has released the Crysis 2 Remastered update 1.02 patch this January 18, and this is called Patch 2 by the studio! This patch is out for the console version of the game, and includes a host of bug fixes. Read on for the Crysis Remastered January 18 patch notes below.
After nearly seven years passing since the last OlliOlli, Roll7 is finally back with yet another exciting sequel to the superbly fun skateboarding franchise. MP1st managed to get some early hands-on time with the follow up, and OlliOlli World maintains the same great gameplay you’ve all grown to enjoy, set in a whole new charismatic world filled with delightful charming characters. This is OlliOlli at its best.
It’s been a while since I’ve last played an OlliOlli game, so my motor skills weren’t exactly up to par with what they used to be. Thankfully, developers Roll7 understood this, as well as the high level of difficulty previous OlliOlli had, and therefore had accessibility in mind when it came to developing OlliOlli World. In every region available, players will find a number of tutorials that are crafted to teach the players to ease themselves into the controls.
It is perhaps the most accessible OlliOlli game out there, and while fans will no doubt feel right at home, they may be surprised to learn that there are some newer mechanics here and there. However, despite OlliOlli World being more accessible, veterans shouldn’t take that as an indication that the series is suddenly easier — far from it, as while most players will probably be able to make their way through, especially with the help of the checkpoint system, it’s the mastering of these stages and available move sets that will truly prove to be challenging.
Every stage in the OlliOlli World has the ultimate goal of making it to the end. At first, they start out short and easy, but as you progress and learn they quickly ramp up their difficulty. It is no longer is about going down a steep slope as fast as you can, but about how well you can chain tricks into one another to gain momentum to push through a variety of obstacles. Go too slow and you risk not making a jump, or go too fast and you overshoot it and crash into some sharp pointy objects.
You might breeze through the early stages, but be prepared to be restarting a level over and over again, just so you can try and earn that extra cosmetic reward from the unique challenges each stage has. And as tedious as that may sound, there is no better feeling than the satisfaction of performing these insane feats.
As far as what’s new to the franchise, if it wasn’t already clear from all the trailers, OlliOlli is sporting a whole new art direction shedding away its 2D pixel art for hand-drawn 2.5D. The results? Absolutely gorgeous. It is a beautiful blend of what I can only describe as a hybrid between Jet Set Radio and work done by Pendleton Ward (Misadventures of Flapjack, Adventure Time.) I mean, look at the background here and tell me you don’t get that same vibe. I just can’t help but fall in love with it.
While the art design brings a new level of charm and characteristic to the world of OlliOlli, it isn’t just for show. As mentioned, the visuals are now in 2.5D, meaning that while gameplay takes place mostly in a two dimensional plane, the environments and characters themselves are fully rendered in 3D.
Not only does this allow the world of OlliOlli to come to life, but it also serves as a way to further enhance the gameplay. In latter stages, players will come across alternative routes that are tucked away in the background. Specific zones are marked with arrows, indicating that players can shift between the different planes. While that certainly isn’t new to 2.5D games, the way Roll7 uses these different planes to their advantage is nothing short of astonishing. I loved the high speed thrills the originals provided, but OlliOlli World takes things to the next level.
Half-pipes will use this effect as well as they serve as ways to pivot back and forth between the background and foreground. At one point we even had a level where we had to race against a bear riding down a river. The way Roll7 intertwined the river itself through the level, crossing through sections that you would soar through. It’s great, and shows that Roll7 knows how to utilize the space they have.
And finally the music. It wouldn’t be an OlliOlli game if it didn’t mean a stellar soundtrack accompanied the incredibly fun gameplay. OlliOlli World holds no notes behind on that front as the soundtrack is as soothing, as exciting as it has ever been. Playing a really difficult level, spending hours hitting a wall because I can’t properly time my jump. It’s infuriating, but the music just has this vibrant assortment that I can’t help but feel an instant forgiveness that makes me want to keep going. Some samples for your delight.
All in all, OlliOlli World is looking to be one of those surprise hits out of nowhere, and despite February being crammed with major AAA releases, I highly recommend you don’t sleep on this one. There is little, if anything at all to dislike about OlliOlli. Roll7 pulls all their strength and crafting what I can only describe as a love letter to the OlliOlli franchise.
OlliOlli World releases on February 8 for the PS4, PS5, Xbox One, Xbox Series, Nintendo Switch and PC.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.
EA Play members have some exciting stuff to look forward to with the start of a brand-new year, as the January 2022 rewards for Battlefield 2042 and Apex Legends have been revealed! Read on below to find out more on these rewards, all of which are sure to enhance your gameplay in either Apex Legends or Battlefield 2042.
Here are the January 2022 rewards for EA Play for Apex Legends and Battlefield 2042:
Battlefield 2042 (Now – January 30) – Players can stylize their weapon with the Cap’em Weapon Charm by logging into the game during the reward availability window. Members can directly assign the item to their current loadout from the message.
Apex Legends (Now – February 1) – Legends can deck out their arsenal with the Apex RIG Helmet Weapon Charm, preparing them to battle for glory and fame in style. Players must launch the game during the reward availability window to add the Weapon Charm to their inventory, which can be accessed from the Loadout tab on the homepage.
There you have it. If you’re interested, EA Play members can unlock exclusive member rewards, unlock special member-only content, play select new-release EA games for up to 10 hours, and get access to a collection of EA’s best-loved series and top titles. Plus, members also save 10% on purchases of EA digital content, with a 10% member discount.
Planning to dip into EA Play? Or are you already a longtime member? Let us know in the comments below!
Bit of a disclaimer here that I think must be said: I am not a hardcore RTS fan. My most memorable memory with the genre is playing StarCraft. However, with that being said, Crossfire Legion is a blast to play. Thanks to Koch Media, I was able to play a preview build of Crossfire Legion. I should note that the build only allowed for AI matches and because of that, that is what the preview will be based on.
Crossfire Legion is the typical RTS but with a Crossfire military spin on it. You have specific buildings that grant you higher populations to amass your army, upgrading specific units and of course, the buildings to create your army. Crossfire Legion seems to have nailed the perfect blend of various units, from ground to air and even one particular unit called Herald can create a temporary shield around nearby units. One of the things I found was nice that is offered in this game is if on-screen your units are getting attacked, it shows a red bar to the exact direction of where the attack is coming from. It is a nice little touch to keep you on your toes when attempting to wipe out the enemy. I am hoping as a Big Game Hunter fan from the StarCraft days that this mode can make its way to Crossfire Legion. If you are as much of a fan as I am, be sure to let the developers know that is something you would want in this game.
You have the option to pick from two factions so far and each faction has a commander that brings special abilities to the table. The first faction to dive into is The Global Risk Faction that features Cardinal as your commander. The special abilities he brings to the table are Fire at Will which launches an artillery barrage into the target area and Rally which grants a temporary rate of fire bonus and heals friendly units in a target area. The second faction is The Black List Faction with Phoenix as your commander. His special abilities are Ghost Core which deploys an outpost that provides a passive healing field to all nearby units. The last ability is Recall which teleports units in the target area to the Ghost Core Outpost and causes them to enter stealth mode.
If you think that with your years of RTS experience, you can just drop right in, you would be mistaken. Crossfire Legion offering its own flair brings in unique abilities as well for units that can be activated. I highly recommend going into an AI match to get yourself acquainted before trying to defeat people from around the world in matchmaking. I wasn’t able to choose the AI difficulty during my time with Crossfire Legion but the average match time was around 30 minutes. Just so you can have a ballpark on how long matches will take against the AI. Of course, the more experience you get with Crossfire Legion, the quicker matches will become.
Graphics has never been a concern for RTS games, at least in my opinion. Crossfire Legion does look as good as it needs to be. I was playing in 4K on Ultra settings during my time with the preview build and the details were crisp and nothing seemed to be amiss that would ruin the RTS experience. All of the callouts are well throughout and have a strong military presence that pulls you in for the next move you want to make. Selecting your units to move or attack is as easy as can be for any RTS. Can’t also forget the unit spawn points for buildings, that is always a time saver and a blessing to have in Crossfire Legion. With any RTS, memorizing the hotkeys is a surefire way to get your units out the fastest. Thankfully, the hotkeys are properly throughout in Crossfire Legion, not spread out all over the keyboard.
Overall, Crossfire Legion is shaping up to be a great RTS experience and is now available for Steam Early Access. As I mentioned above, be sure to let the developers know what you want in this game, one of the perks of it being Early Access is that it will be changing to become an even greater RTS title. More factions, commanders, and abilities are set to be revealed in the nearby future.
Crossfire: Legion is now available via Steam Early Access, and you can check more of it here.
Nintendo fans will be happy to know there is finally a release date for Kingdom Hearts Switch. Not only that, but the free demos are available now too.
The official Kingdom Hearts Twitter page has announced that Kingdom Hearts HD 1.5+2.5, 2.8, III + Re Mind (DLC) will be released for the Nintendo Switch on February 10, 2022.
Bear in mind the games will only be available for you to stream using your Nintendo Switch console. You will need to have a decent internet connection if you want to play the game via the cloud at a steady rate.
This will be the first time that the mainline series of Kingdom Hearts will be playable on a Nintendo console. Previous Kingdom Hearts spinoff games were released for the Game Boy Advance and the Nintendo DS and 3DS.
It was also revealed in the same announcement that free demos for Kingdom Hearts 1.5+2.5, 2.8 and III are available for you to play from today onwards.
DRAGON BALL Games Battle Hour is an online event packed to the brim with everything Dragon Ball that will be streaming live around the globe once again in 2022!
Dragon Ball manga, anime, games, figures, and more are all here to provide Dragon Ball fans everywhere with an unforgettable 2-day event!
Dragon Ball Games Battle Hour 2022 is an online event broadcast around the world (certain countries and regions excluded). The event date and hours are the following:
Day 1: 2/18 (Fri) 7:00 PM – 12:00 AM EST / 2/18 (Fri) 4:00 PM – 9:00 PM PST
Day 2: 2/19 (Sat) 12:00 PM – 8:00 PM EST/ 2/19 (Sat) 9:00 AM PST – 5:00 PM PST
*Date and time subject to change
The event is said to be packed with even more news on the best the Dragon Ball franchise has to offer, including exciting updates on manga, animation, video games, and action figures.
If you want to find out more on this event, you can check out this website.