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Godfall Update 3.003.056 Released This Nov. 3

Counterplay Games has released the Godfall update 3.003.056 patch this November 3, and this is for a “quick update” released during the game’s maintenance period. Head on below for more details.

Godfall Update 3.003.056 Patch Notes:

Counterplay has not released the official patch notes yet, and have only made the following announcement:

Tomorrow, November 3, Godfall will begin maintenance at 11:00am CT (9:00am PT) in preparation for the release of a Quick Update. We anticipate that maintenance will last roughly 1 hour and will conclude around 12:00pm CT.

The last update for the game was released early in October, and included a host of bug fixes and whatnot. Once the full patch notes are released, we’ll be sure to update the post, so stay tuned. If you spot any gameplay-related changes, technical fixes and the like, please share them down in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Godfall Update 1.06 Flies Out This November 3

Counterplay Games has released the Godfall update 1.06 patch this November 3, and this is for a “quick update” released during the game’s maintenance period. Head on below for more details.

Godfall Update 1.06 Patch Notes:

Counterplay has not released the official patch notes yet, and have only made the following announcement:

Tomorrow, November 3, Godfall will begin maintenance at 11:00am CT (9:00am PT) in preparation for the release of a Quick Update. We anticipate that maintenance will last roughly 1 hour and will conclude around 12:00pm CT.

The last update for the game was released early in October, and included a host of bug fixes and whatnot. Once the full patch notes are released, we’ll be sure to update the post, so stay tuned. If you spot any gameplay-related changes, technical fixes and the like, please share them down in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Avengers Join in Progress Feature Being Worked on by Crystal Dynamics

With Marvel’s Avengers heavy on multiplayer co-op gameplay, some might be wondering if we’ll ever get a “join in progress” feature for the live service game anytime soon. Thankfully, developer Crystal Dynamics has confirmed that this Marvel’s Avengers join in progress feature is being worked on currently.

Over on the game’s official Discord channel, Systems Designer Brain Waggoner confirmed this when answering a gamer’s concern:

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This is definitely good news, right? Hopefully, we have an ETA on this given that joining a mission in-progress should have been something we had available right from the game’s launch. In other Marvel’s Avengers news, Crystal Dynamics has issued a statement today confirming that paid boosters in the game are being removed today! Read the studio’s statement to see where they stand on the matter.

Hopefully, we’ll get a Marvel’s Avengers dev stream later this week, as it’s been quite some time since we last got one.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Diablo 4 and Overwatch 2 Delayed

In case you didn’t know, Activision’s quarterly earnings call is happening right now, and in it, the studio dropped a bombshell: both Diablo 4 and Overwatch 2 have been officially delayed to an unknown release window!

While the two titles have no definite release date set just yet, both have been targeted to launch sometime in 2022. While that might be the case, it looks like that will be at a later launch window. Here’s the slide from the earnings call:

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We’re keeping an eye out on Activision’s quarterly earnings call, and will have more info to share later and tomorrow, so stay tuned!

Could the delay for Overwatch 2 be part of personnel changes happening within the company? We wouldn’t be surprised if it’s connected.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Far Cry 6 Update 1.000.005 Fires Out for Title Update #2 This November 2

Ubisoft has released the Far Cry 6 update 1.000.005 patch for Title Update #2 on consoles (last-gen, next-gen) this November 2! This patch is for bug fixes, improvements, and even upcoming content that will be released in the “coming weeks” according to Ubisoft. Head on for the full patch notes below.

Far Cry 6 Update 1.000.005 Patch Notes:

Hello everyone!

We are currently deploying Title Update 2 for Xbox One, Xbox Series X|S, PlayStation 4 and PlayStation 5. We are planning to release this patch on PC, Stadia and Luna as soon as possible. This update includes bug fixes, performance improvements and upcoming content that will release in the coming weeks.

This update also removes the Dani & Danny vs Everybody mission as it was accidentally released too early. We look forward to players checking out the final version in the future.

Patch sizes (based on development environment) 

Today:
PlayStation 4: Between 49 GB and 60 GB depending on region
PlayStation 5: ~90 GB
Xbox One: between 13 GB and 19 GB
Xbox Series X/S: between 14 GB and 20 GB

TBD:
PC: 54 GB + 47 GB for HD Texture Pack

Gameplay updates 
• New Daily and Weekly Challenges have been added.
• (Available November 9th) New Special Operation: Los Tres Santos.
• Adjusted the respawn rate of enemies in the following areas: José’s Island and Martínez (Philly’s) Airstrip.
• General performance improvements.

Quality-of-Life changes 
• The title sequence can now be skipped like other cinematics.
• The Co-Op menu icon now shows a “!” when Co-Op becomes available for players.
• Corrected several subtitles to better reflect intention, e.g., Resources are now universally called Resolver Materials.
• Added a Moneda tutorial after finishing the first Insurgency.
• Workbench background has been updated to make it less distracting.
• Updated Colorblind mode to fix several issues for players with deuteranopia, e.g., not have white text on yellow background.

Bug fixes  
General 
• Fixed an issue that could cause a looping death and loading screen situation when an autosave was made while the player was dying.
• Fixed an issue that caused the weekly challenge “Road Rage” to have an identical name to the in-game trophy. The weekly challenge is now called “Road Fatality”.
• Fixed an issue that could cause a player to fall through the world until restarting the game under rare circumstances after crashing a plane into the ground during a co-op session.
• Fixed an issue that could cause the Auto Turret gadget to be permanently equipped when loading a save file.
• Fixed an issue that could cause the Wingsuit to not become available if the player built the Hideout Network facility level 1 before applying the launch day patches.

Photo Mode
• Fixed an issue that could cause connected controllers to continuously vibrate under certain circumstances when opening Photomode.
• Fixed an issue that could cause players to become stuck in Photomode when failing to find a Co-Op partner during matchmaking.

Missions 
• Fixed an issue that could cause a looping loading screen during the “Backseat Driver” mission.
• Fixed an issue that could cause the mission progress to be halted if all ground forces were killed without being detected during the “Break the Chains” mission.
• Fixed an issue where the missions “Triada Blessings” and “Boom or Bust” would not complete correctly when completing them in Co-Op.
• Fixed an issue that could cause Miguel to disappear and the mission progress to halt under certain circumstances during the “Second Son” mission.
• Fixed an issue that could cause the controls UI elements to appear on screen after the cinematic during the “Harpoon” mission.
• Fixed an issue that could cause Paulo, Talia and Bicho to fall through the stage (but continue to perform, the show must go on!) when shooting them with Discos Locos during the “Guerrilla Radio” mission.
• Fixed an issue that could cause the quest objective to disappear when fast travelling after watching the cinematic during the “Bullet Points” mission.
• Fixed an issue that could cause Miguelina to become unresponsive during the “Sincerely Lorenzo: Obsession” mission.
• Fixed an issue that could make the Workbench unresponsive during the “Juan of a kind” mission.
• Fixed an issue where destroying all airplanes in the area before starting the mission “Fly Ball” could cause the mission progress to halt.
• Fixed an issue that could cause Raiza to become stuck during the “Du or Die” mission.

Co-Op 
• Fixed an issue that could cause “Play Together” to stay greyed out if joining a session had previously failed.
• Improved game responsiveness after extended Co-Op sessions.
• Fixed an issue that could cause the game to freeze for 60 seconds when exiting a post-campaign Co-Op session.
• Fixed an issue that could cause the UI to become unresponsive when trying to accept a Co-Op invitation from a player that had previously hosted a Co-Op session on Stadia.
• Fixed an issue that could cause players on Stadia to receive a Trapper-D1534951 error when trying to join a Co-Op session.
• Fixed an issue that could prevent players on Xbox Series X/S and Xbox One to join a Co-Op session when already playing in a Co-Op session.

If you haven’t picked the game up yet, go check out our review here.

Source: Ubisoft forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Far Cry 6 Update 1.04 Patch Notes; Out for Title Update #2 This Nov. 2

Ubisoft has released the Far Cry 6 update 1.04 patch this November 2, and this is for bug fixes, improvements, and even upcoming content that will be released in the “coming weeks” according to Ubisoft. Check out the full patch notes below.

Far Cry 6 Update 1.04 Patch Notes:

Hello everyone!

We are currently deploying Title Update 2 for Xbox One, Xbox Series X|S, PlayStation 4 and PlayStation 5. We are planning to release this patch on PC, Stadia and Luna as soon as possible. This update includes bug fixes, performance improvements and upcoming content that will release in the coming weeks.

This update also removes the Dani & Danny vs Everybody mission as it was accidentally released too early. We look forward to players checking out the final version in the future.

Patch sizes (based on development environment) 

Today:
PlayStation 4: Between 49 GB and 60 GB depending on region
PlayStation 5: ~90 GB
Xbox One: between 13 GB and 19 GB
Xbox Series X/S: between 14 GB and 20 GB

TBD:
PC: 54 GB + 47 GB for HD Texture Pack

Gameplay updates 
• New Daily and Weekly Challenges have been added.
• (Available November 9th) New Special Operation: Los Tres Santos.
• Adjusted the respawn rate of enemies in the following areas: José’s Island and Martínez (Philly’s) Airstrip.
• General performance improvements.

Quality-of-Life changes 
• The title sequence can now be skipped like other cinematics.
• The Co-Op menu icon now shows a “!” when Co-Op becomes available for players.
• Corrected several subtitles to better reflect intention, e.g., Resources are now universally called Resolver Materials.
• Added a Moneda tutorial after finishing the first Insurgency.
• Workbench background has been updated to make it less distracting.
• Updated Colorblind mode to fix several issues for players with deuteranopia, e.g., not have white text on yellow background.

Bug fixes  
General 
• Fixed an issue that could cause a looping death and loading screen situation when an autosave was made while the player was dying.
• Fixed an issue that caused the weekly challenge “Road Rage” to have an identical name to the in-game trophy. The weekly challenge is now called “Road Fatality”.
• Fixed an issue that could cause a player to fall through the world until restarting the game under rare circumstances after crashing a plane into the ground during a co-op session.
• Fixed an issue that could cause the Auto Turret gadget to be permanently equipped when loading a save file.
• Fixed an issue that could cause the Wingsuit to not become available if the player built the Hideout Network facility level 1 before applying the launch day patches.

Photo Mode
• Fixed an issue that could cause connected controllers to continuously vibrate under certain circumstances when opening Photomode.
• Fixed an issue that could cause players to become stuck in Photomode when failing to find a Co-Op partner during matchmaking.

Missions 
• Fixed an issue that could cause a looping loading screen during the “Backseat Driver” mission.
• Fixed an issue that could cause the mission progress to be halted if all ground forces were killed without being detected during the “Break the Chains” mission.
• Fixed an issue where the missions “Triada Blessings” and “Boom or Bust” would not complete correctly when completing them in Co-Op.
• Fixed an issue that could cause Miguel to disappear and the mission progress to halt under certain circumstances during the “Second Son” mission.
• Fixed an issue that could cause the controls UI elements to appear on screen after the cinematic during the “Harpoon” mission.
• Fixed an issue that could cause Paulo, Talia and Bicho to fall through the stage (but continue to perform, the show must go on!) when shooting them with Discos Locos during the “Guerrilla Radio” mission.
• Fixed an issue that could cause the quest objective to disappear when fast travelling after watching the cinematic during the “Bullet Points” mission.
• Fixed an issue that could cause Miguelina to become unresponsive during the “Sincerely Lorenzo: Obsession” mission.
• Fixed an issue that could make the Workbench unresponsive during the “Juan of a kind” mission.
• Fixed an issue where destroying all airplanes in the area before starting the mission “Fly Ball” could cause the mission progress to halt.
• Fixed an issue that could cause Raiza to become stuck during the “Du or Die” mission.

Co-Op 
• Fixed an issue that could cause “Play Together” to stay greyed out if joining a session had previously failed.
• Improved game responsiveness after extended Co-Op sessions.
• Fixed an issue that could cause the game to freeze for 60 seconds when exiting a post-campaign Co-Op session.
• Fixed an issue that could cause the UI to become unresponsive when trying to accept a Co-Op invitation from a player that had previously hosted a Co-Op session on Stadia.
• Fixed an issue that could cause players on Stadia to receive a Trapper-D1534951 error when trying to join a Co-Op session.
• Fixed an issue that could prevent players on Xbox Series X/S and Xbox One to join a Co-Op session when already playing in a Co-Op session.

If you haven’t picked the game up yet, go check out our review here.

Source: Ubisoft forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Black Ops Cold War New Season 6 Patch Notes Released

While the actual event and file roll out (for Xbox and PC) for Black Ops Cold War’s new Season 6 content will happen later at 9PM PT/12AM ET/12PM HKT, Treyarch has now released the Black Ops Cold War new Season 6 patch notes!

Black Ops Cold War New Season 6 Patch Notes for November 2:

GLOBAL

Weapons

  • Hammer & Sickle
    • New Melee weapon now available via weapon unlock challenges in Multiplayer and Zombies, or via Store bundle.
  • LAPA
    • New weapon unlock challenge added to Multiplayer and Zombies for the LAPA SMG.

 

Challenges

  • 100 Percenter Rewards
    • Added “100 Percenter” Challenge rewards for Multiplayer, Zombies, and Campaign.
    • Players are now awarded an Animated Calling Card when they complete 100% of Challenges in each mode.
    • Dark Ops Challenges are not required to earn 100 Percenter Calling Cards.
    • Players who have already completed all Challenges in a given mode will be awarded the Calling Card retroactively.

 

Prestige Shop

  • New Weapon Blueprint
    • Added new “Vicarious” Tactical Rifle Weapon Blueprint to the Prestige Shop.
  • Legacy Calling Cards
    • Added new Legacy Calling Cards and Animated Calling Cards to the Prestige Shop.

 

Cinematic Archive

  • Added new Cinematic Archive to the Barracks where players can watch cinematics from previous seasons.

 

Uninstall Management

  • Players will now be prompted with an option to uninstall the Black Ops Cold War Campaign to free up disk space.
  • All Campaign save data will be retained and the mode can be reinstalled at any time.

 

MULTIPLAYER

Modes

  • Throwback Moshpit
    • Added updated Throwback Moshpit playlist featuring Nuketown ’84 and remastered maps from Black Ops and Black Ops II.
  • Gunfight Tournament
    • Added new rewards for the latest Gunfight Tournament.

 

Featured Playlists

  • Nuketown 24/7
  • Throwback Moshpit [NEW]
  • Infected
  • 3v3 Gunfight Snipers Only [NEW]
  • Face Off 6v6
  • Party Games
  • Multi-Team

 

ZOMBIES

Onslaught

  • All Platforms
    • Onslaught available on all platforms starting at 9PM PT Nov. 2nd, including 23 maps across Onslaught and Onslaught Containment:
    • Onslaught
      • Apocalypse
      • Cartel
      • Checkmate
      • Collateral
      • Crossroads
      • Deprogram
      • Drive-In
      • Echelon
      • Express
      • Garrison
      • Miami
      • Moscow
      • The Pines
      • Raid
      • Rush
      • Satellite
      • Standoff
      • Yamantau
    • Onslaught Containment
      • Game Show
      • ICBM
      • KBG
      • Nuketown ‘84
      • U-Bahn
  • Challenges
    • Addressed an issue where progress for the Onslaught Containment challenge “Contained” was being tracked when playing standard Onslaught.

 

Round-Based Maps

  • Rampage Inducer
    • Rampage Inducer effects now last until Round 55 (previously ended on Round 20).
    • Adjusted chance to spawn Super Sprinters based on community feedback. Super Sprinter spawn rate now begins at 20% (originally 50%) and increases 5% every 5 rounds while Rampage Inducer is active (25% chance at Rounds 5-9, 30% chance at Rounds 10-14, and so on).
  • Gameplay
    • Addressed an issue in “Firebase Z” where the Orda was unintentionally difficult to kill during Assault Waves from Round 30 onward in 3-player and 4-player games.
    • Addressed an issue where players could lose control of the ARC-XD when driving near the underground facility entrance doors on “Die Maschine.”
    • Closed exploits that allowed players to reach unintended locations in “Die Maschine,” “Firebase Z,” and “Mauer Der Toten.”
    • Closed various zombie pathing exploits in “Forsaken.”
  • Stability
    • Addressed various stability issues in “Forsaken” related to arcade games, the Main Quest, and the Chrysalax Wonder Weapon.
  • Audio
    • Addressed an issue where certain audio was missing during Exfil in “Forsaken.”
  • Cinematics
    • Addressed an issue where Kravchenko’s knife was missing during the “Firebase Z” ending cutscene.

 

Outbreak

  • Players will now start with 1,000 Essence in Outbreak (previously 500).

 

Mystery Box

  • Weapons from Seasons Four and Five can now be acquired from the Mystery Box.

 

Trials

  • Weapons from Seasons Four and Five can now be acquired as possible rewards.

 

Chalices

  • Addressed an issue where Chalices were being incorrectly awarded in limited-time modes.

 

Offline

  • PhD Slider can now be purchased in offline Local play.
  • The Hand Cannon and ARC-XD can now be crafted in offline Local play.

 

Featured Playlists

  • Outbreak (Endless and 3 Region)
  • Forsaken
  • Mauer der Toten
  • Firebase Z
  • Die Maschine
  • Onslaught (All Platforms)
  • Onslaught Containment (All Platforms)
  • Dead Ops Arcade 3 (Standard and First-Person)

For a more in-depth look at the new challenges, zombies content and more, head on over here.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Psychonauts 2 Update 1.07 Out for New Features and Fixes This Nov. 2

Double Fine has released Psychonauts 2 update 1.07,and this one adds a bunch of new features to the game as well as a couple of bug fixes. Check out the full patch notes below.

Psychonauts 2 Update 1.07 Patch Notes:

New features:
  • Bonus Psychoseismometer unlocked in Otto’s lab after finishing Gisu’s quest, making it possible to unlock enemy achievements during post-game state.
  • Check marks appear in location selection menus to indicate if all collectibles in a location have been found.
  • Otto-Spot photo filter to show collectibles in the Otto-Shot photo mode.
  • Show all available figments in the figment viewer menu even if you haven’t found them yet.
Bugs fixed:
  • General stability improvements for all platforms.
  • Improve environmental collision to prevent player and objects rarely falling through walls and floors.
  • Fix issues related to fall death and water curse, and preventing them from being broken if interrupted by a cutscene.
  • Fix duplicate characters and stray animation appearing in some cutscenes.
  • Fix issue that could cause flickering around objects submerged in water.
  • Improve save checkpoints to prevent the player’s save data getting into a bad state.
  • Improve photo mode stability.
  • Expand the mental health advisory message.
  • HUD improvements to prevent extra health brains from appearing.
  • Improve PS4 version’s resolution and stability on PS5.
  • Pause PC version when controller is unplugged.
  • Standardize PC controls between cutscenes and dialogue trees.
  • Improve xCloud streaming touch controls.

That’s about it for the patch.

Source: Steam

MP1st Staff

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Giants Uprising Now Out on Steam Early Access, Roadmap Revealed

VARSAV Game Studios has finally released their ginormous action adventure title on PC today, as Giants Uprising is finally out on Steam Early Access today – alongside a content roadmap! Check out the roadmap below, which details what players can expect from the game in the coming months.

VARSAV also shared their thoughts on the game’s Early Access release, as well as the content roadmap for Giants Uprising:

With the game now available, VARSAV Game Studios plans to continue improving and adding content to the game as they work their way to full launch in 2022. VARSAV plans to add new maps, game mechanics, enemies and more in the coming months, and will provide details and updates to the Giants Uprising community through its Discord and social media channels. See the roadmap graphic for details.

giants uprising roadmap

Here are the features of the game via its Steam page:

  • Feel what it’s like to be a powerful, fearless Giant who crushes everything that stands in his way.
  • Terrify people and stand ankle-deep in their blood. Show people who is the most powerful Giant out there.
  • Discover an emotionally gripping tale of two outcasts—Rogbar and Kielbasa. Help them get revenge, stir an uprising, and rescue the Giants.
  • Conquer your foes in challenging battles. Use primitive weapons and elements of the environment to overcome their military might.
  • Revel in the pure pleasure that comes from extreme destruction, as you flatten every single building in your wake.

What do you think? Are you going to pick up Giants Uprising in its Early Access stage? Let us know in the comments below!

MP1st Staff

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Marvel’s Avengers Paid Boosters Removed After Fan Backlash; Devs Issue Statement

Just about a month ago, Crystal Dynamics added paid boosters in Marvel’s Avengers even if the studio promised that would never happen. Amid fan backlash, the two controversial items have been addressed by Square Enix and Crystal Dynamics, as Marvel’s Avengers paid boosters are set to be removed today.

Released on the game’s official Twitter page, the developers have decided to remove Hero’s Catalysts and Fragment Extractors from the game’s marketplace following player feedback on the two paid consumables. Both have been seen as pay-to-win items that give those with the money to spend on them an unfair advantage over regular players who do not have access to either power-up.

As defined by the official website of the game, Hero’s Catalysts increase the amount of XP a player earns. The game made these available on occasion for free at the marketplace, and were marketed as a way for players to catch up and level up their heroes who haven’t reached level 50 or higher.

Fragment Extractors on the other hand are  consumables that will increase the number of Fragments a player can get and could be earned in the Up for the Challenge missions. Now both items have been removed from the game starting today, with the developers hoping it is the first step in rebuilding confidence with the community.

This is just the latest controversy that has hit Marvel’s Avengers since it added new microtransactions to the game. Crystal Dynamics has addressed the game’s community concerning harassment and abuse using said microtransactions, and you can read all about that here.

Tim Villasor

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The Sims 4 Update 1.49 Patch Notes; Introduces Scenarios & More This Nov. 2

Maxis has released The Sims 4 update 1.49 patch, and this is a significant title update that adds Scenarios into the game, bug fixes and more! Check out the complete patch notes for today’s November 2 title update!

The Sims 4 Update 1.49 Patch Notes |The Sims 4 November 2 Update Patch Notes:

PC: 1.81.72.1030 / Mac: 1.81.72.1230
Console: Version 1.49

Scenarios!

As you all saw, or heard from a friend, in our latest Inside Maxis we introduced Scenarios as a new way to play The Sims 4, and starting Today you will be able to experience it.

But what are Scenarios?

Scenarios are situations that will be available in-game where Simmers can choose to participate and work toward an outcome for their Sims. Now the fun part is that there are different outcomes per Scenario and that there are many ways to achieve those outcomes. This means that there is more than one way to complete one Scenario so you as Simmers have multiple options toward the outcome that you want.

Each Scenario has a theme but what happens in said Scenario is up to you as you work toward your desired outcome; you never know how the story will go but only your actions and time will tell. <evil laugh>

In Today’s update we have two Scenarios:

  • Making Money: Money, money, money, money, MOOONNEEEY! <ahem> This Scenario places your Sim in quite the predicament by having their bank account reset after they have moved in a Lot – yup zero Simoleons, nada – the difficulty could increase if your Sim chooses between Unfurnished and Furnished Lots, or if they bulldoze their space. To complete the Scenario you’ll have to earn your way to one million Simoleons. How you get to one million – it can be however you wish, just don’t do anything I wouldn’t do. <wink>
  • Finding Love after a Break Up: Love hurts… love scars. This Scenario places your Sim right after they have broken up with their significant other. Your Sim’s task is to find love either by salvaging that relationship that broke apart, or finding new love with someone else. Which will your Sim choose? It’s your Sim’s time to dream; which Sim will win their heart?

If you choose to partake in either one – or both – remember that in this initial list of Scenarios you will do so with a new Household. And don’t worry! These Households will stay with you after they complete each Scenario.

As SimGuruDuck said in our Inside Maxis, sometimes some Scenarios will be there for a limited time, and some will be updated and tweaked – some will be like a challenge, some may not – but in all we will add more over time and you can expect improvements and/or additions to this system over time as well! I’m looking forward to hearing from you and what your Sims are up to with these.

A Sims Delivery is coming your way in an update near you.

<Freezer Bunny jumps out of a gift box –  “Ding Dong”>

With this update we are preparing our game to welcome a new system that will allow us to deliver content to the Base Game for all of you as a complementary, more spontaneous little sibling of our regular game updates. Join us in welcoming Sims Delivery Express!

Sims Delivery Express, or SDX for short, will be able to make Sims Deliveries without needing a full game update. But what does this mean? What kind of things are a Sims Delivery? What do you eat with it? Well, let me tell you:

  • A Sims Delivery can be a Create A Sim or a Build Mode asset.
  • A Sims Delivery can be small pockets of gameplay that don’t require a Base Game update to be accessible by you all.
  • A Sims Delivery can also be tiny, little fixes that don’t need a Base Game update to release.
  • A Sims Delivery is always Free.

All this to say that even though some of you – I see you super tech savvy Simmers – will see through today’s update files that Sims Delivery is in existence, this feature will be available for you at a later date. A note for Console players, make sure you have linked your account to EA through the game so that you can be ready to receive Sims Deliveries when they are available; for more information on how to do so, I’ve got you – you can read about it here.

Stay tuned for a future update where I can share more details and facts about Sims Delivery Express.

Do you like Plants?

I like plants, and we like plants. Are you a proud Plant Parent? So are we! Well… some of us are anyway <looks at her dead plants a bit embarrassed>. In this update we’ve made some adjustments on the backend for decorative plants across the Base Game and Packs adding an environment score and a more appropriate price in Build Mode to match their fictional rareness or worth. This change goes hand in hand with a small change to the text related to Environment Gain/Loss in Build Mode assets that display it to be more appropriate with the true intent of that score. Instead of Minor Environment Gain/Loss, it is now called Lot Environment Gain/Loss.

We are hoping this change makes a difference for all of you!

Bug Fixes:

Sims 4

  • We fixed an issue that made Toddlers walk with animations that were not quite fitting for a Toddler. I don’t know about you all, but if my Toddler in-game looked like they had a lot of coffee, I would be concerned – and this is coming from the caffeine queen herself. Luckily we were able to solve this issue and they should walk properly now.
  • Noticed the Bonsai Tree was a little… text averse? We did too – we made sure the Bonsai was properly potted and trimmed which solved its text attachment issues, so now its text should be displayed properly in Build Mode.
  • Speaking about text averse, some of the variants for the Mega Stacked Stone wall texture have been fixed in Build Mode as well to display proper text.

Spa Day

  • Over the years, Yoga practices have incorporated a number of equipment choices such as super comfy and hypoallergenic mats, yoga socks, sweat-proof technology clothing and towels, you name it… but what is never OK is practicing Yoga with shoes on. Sims should no longer be practicing Yoga with shoes on, as if.

Industrial Loft

  • The “I Took a Welding Class Once” Double Bed has been adjusted to show Stress and Comfort values as well as a reduced price. I mean, I took a welding class once, but I’m not quite in luxury status yet.

The dev team also issued a letter to fans regarding title updates and regarding this new title update.

Hello Simmers!

We hope this Game Update finds you well wherever you are in the World.

In this Season of Selves, I can’t help but to introspect. Maybe it is a byproduct of getting older and particularly hitting an age milestone this year, but I’m feeling like the turning of the seasons, the seasons in the sun… so to speak.

We have had an amazing year of content and the team is constantly in the works for new and interesting ways for you all to play the game as well as finding ways to give you more to play with, to play more with life.

In this update we are sharing with you two of the ways that we have thought about that have a pretty different approach to the way we had traditionally delivered non-paid content and features to you all. These two new features are the result of an iterative approach to our feature development as well with the promise of improvements and changes over time as part of that iterative approach to our non-paid content.

It was lovely to speak to you all from the Inside Maxis stream. I still think I should have burned some sage before the live show, but I’m glad you all had a good time!

Thank you again for all your continued support and feedback, we truly appreciate it.

Gracias Totales!

-SimGuruRusskii

Source: EA
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Destiny 2 Iron Banner Rewards and Bounties for November 2, 2021

Alongside the Destiny 2 weekly reset today, Bungie has also launched the Destiny 2 Iron Banner for November 2. For the Iron Bounties and rewards for Lord Saladin’s foray into Season of the Lost, head on below.

Destiny 2 Iron Banner Rewards and Bounties for November 2, 2021:

Iron Bounties

Name Description Requirement Reward
Around the Fire Capture zones in the Iron Banner playlist. Earn bonus progress for each additional teammate in the zone with you. 100 Zones captured XP++ & 50 Iron Banner Token & Pinnacle Gear
Victory Banners Complete matches in the Iron Banner playlist. Wins award bonus progress. 40 Matches completed XP++ & 50 Iron Banner Token & Pinnacle Gear
Iron Confidence Defeat opponents with final blows from any weapon. Earn bonus progress for Energy weapons, Power weapons, and opponents with a higher Power level. 250 Opponents defeated XP++ & 50 Iron Banner Token & Pinnacle Gear
The Rout Defeat opponents in the Iron Banner. Earn bonus progress by landing final blows on opponents with a higher Power level. 200 Opponents defeated XP++ & 50 Iron Banner Token & Pinnacle Gear

Additonal Iron Banner Rewards

We’ll update this post accordingly once the Destiny 2 Iron Banner rewards have been revealed.

  • Peacebond (Legendary Sidearm)
  • Forge’s Pledge (Legendary Pulse Rifle)
  • Forewarned, Forearmed (Legendary Quest Step)
  • Titan Armor
  • Hunter Armor
  • Warlock Armor

Thanks, Reddit!

MP1st Staff

Home > News

Apex Legends Update 1.83 Patch Notes; Slices Out for Escape Season 11 This Nov. 2

It’s finally here, legends! Respawn has rolled out the Apex Legends update 1.83 patch, which is for Season 11 titled “Escape.” This brings new legend Ash into the fold, a new weapon, and loads more! Check out the patch notes for the November 2 title update.

Apex Legends Update 1.83 Patch Notes for November 2 | Apex Legends Escape Patch Notes | Apex Legends Season 11 Patch Notes:

NEW LEGEND: ASH

A new Legend with a familiar face, Ash has overseen the Arenas from the shadows and held a tight grip on Pathfinder’s heart. A simulacrum made from the woman who once was Dr. Ashleigh Reid, Ash is determined to eliminate every trace of weakness that held her back as a human.. Detecting death wherever she goes, spearing enemies with electric snares that lock them in place, tearing through space to take more lives– it would be easy to think that there was nothing human left within that cold steel.

But a trace of the human doctor remains, and she poses a greater threat to Ash than any Legend in the ring.

Watch Ash in action here!

Passive: Marked for Death
Ash’s map shows the location of recent deathboxes. She gets a special prompt on a deathbox, use it to mark surviving attackers (once per box).

Tactical: Arc Snare
Throw a spinning snare that damages and tethers the first enemy that gets too close.

Ultimate: Phase Breach
Tear open a one-way portal to a targeted location. This portal stays open for a short time, during which anyone can use it.​

NEW MAP: STORM POINT

This beautiful oasis was once an energy colony for the IMC, and the ruins remain. Many have tried to make a home here: all have failed. A survey of the area revealed the remains of three unique settlements built across the centuries, but no survivors.The colony lay abandoned, only visited by the occasional pirate or castaway. Now the Mercenary Syndicate has plans of their own for Storm Point.

It looks so enticing, but the pristine beaches and crystal waters are just the eye of the hurricane. All around, dangers swirl: wild prowlers, venomous spiders, and the gathering storms only add to the tension in the air. Now the Legends are here to make this place their own.

So it looks like Storm Point is only going to get more dangerous. Check out our blog with all the details here.

BATTLE ROYALE MAP ROTATION

For the Escape update the map rotation will be back down to 2 maps; Storm Point and World’s Edge. With Storm Point being a whole new map, we want to make sure players have plenty of time to master the new arena.

ARENAS MAP ROTATION

With the introduction of Encore, the Arenas map rotation will now include only the custom made Arenas maps. We will not be using BR locations for Arenas in the Escape update.

NEW WEAPON: C.A.R. SMG

When you’re in a precarious place, you need a dangerous, flexible weapon: meet the C.A.R. SMG. The Combat Advanced Round submachine gun is a fully automatic weapon that takes adaptability to the next level by accepting either Light or Heavy mags. The C.A.R. hits hard but handles light, this hybrid weapon’s the best of both words for when you’re ready to take a stand and become the most dangerous thing on the island.

RANKED UPDATES

Hello, Legends! Let’s take a quick look at how Ranked in Emergence shaped up and review the changes coming in Escape. Ranked continues to attract a large portion of players (around 40% of all playtime!), but this doesn’t mean we can’t look to make improvements.

Note: We fixed an issue where expired skydrive trails remained accessible for longer than they should have. These trails will now expire on the intended seasonal cadence, as mentioned originally in the Ranked Series 3 post (trails from Series 1 & 2 are still grandfathered in).

RANKED BATTLE ROYALE – ESCAPE

“Skill” in Apex can be evaluated in all sorts of ways. It’s the amalgamation of gun skill, movement, positioning, awareness, legend mastery, and prevailing over everyone else as Champion that separates the lowly Bronze from Apex Predators.

With that in mind, we want to provide more flexibility and nuance to how players can express skill when RP gains are at stake. Before Escape, measurements have been simple and straightforward. We grant RP based on kill points and a placement multiplier. Now, we’re easing back on some RP restrictions to offer other routes to max out kill-related RP in a match.

TL;DR: Just give me the summary…

  • Kill RP values now take differences between killer/victim Ranked tiers into account.
  • The kill RP cap (as we have traditionally thought about it up to this point) is effectively being raised from six to seven. However, this kill-related RP cap can be reached in different ways, depending on tier differences and placement. Placement is still paramount, and you still must place first to have a chance at max total RP.

To expand on the first point, tier differences between the killer and victim will be taken into account when calculating baseline kill point value. For example, if a Plat player kills a Diamond player, that kill counts as 12 instead of 10 RP

 

Tier Difference Kill Points
-3 3
-2 5
-1 8
0 10
1 12
2 15
3 20

Some points of clarification;

  • Victims do not lose more or less points when killed (in terms of entry cost). Only the killer receives the modifier.
  • Apex Predator and Master are treated as the same tier.
  • An encounter rate with someone of a 3+ tier difference is ultra-rare (less than 0.1%). Ranked matchmaking is staying the same, so in general, you’ll come across identical tiers. In cases where you squad up with a different rank friend or merge into a different tier lobby, your KP will be adjusted appropriately.

After tier differences are taken into account for kill points, a flat per kill bonus is added based on placement.

Final Placement Per Kill Bonus
1 15
2-3 10
4-5 5
6-10 2
11-14+ 0

The maximum kill point RP is 175. Any kill-related RP that exceeds that after placement and tier modifiers are added doesn’t affect total RP. The final step is to add a flat placement bonus. Enough with the math, let’s explain these changes with an example:

As a Platinum player, you party up with your Diamond friend and matchmake into a lobby with similarly skilled players. You snag second place, with 6 kills (and/or assists) against Diamond players, and 3 on Plat players.

Each kill on those Diamond players is worth 12 points instead of the typical 10, because they are one rank tier higher than you. That leaves us with (12 × 6) + (10 × 3) = 102 RP.

Now let’s take placement into account. In second, the per kill bonus is 10, so our 9 kills (including assists) × 10 = 90 RP.

https://preview.redd.it/hinur92r38w71.png?width=608&format=png&auto=webp&s=9e58b10360c73c04e4617e2857fc4c045732aabb

We’re curious to see how these changes affect the ranked grind. Jump into Storm Point this first split and let us know how they feel. Stay tuned; this is only the start of what we have in store for Ranked improvements.

RANKED ARENAS – ESCAPE

We learned a lot from the first season of Ranked arenas and are eager to bring you some improvements:

  • Arenas Ranked now has 2 splits, similar to Ranked Battle Royale
  • Along with each new season and split, there is a soft MMR reset and new placement matches. New seasons require the usual 10 placement matches while a new split only requires 5 placement matches.
  • Improvements have been made to matchmaking for finding similarly skilled teammates.
  • Reduced the AP amount gained or lost from MMR differences between teams.

DEV NOTE:The final calculated AP amount for a match is a factor of your current AP and MMR. It’s also influenced by the MMR differences between teams. In practice, this difference was factoring in more than we wanted. I.e. Losing a match you were slightly favored to win was giving a bigger AP loss than desired.

BALANCE CHANGES

WATTSON

Dev Note

Move aside Ash, this is Wattson’s season. We’re ecstatic to finally share some long-anticipated Wattson improvements! Her win rate and encounter win rate have always been above average. This could be for a multitude of reasons; her defensive playstyle correlates to higher average placements, Wattson mains are diehard loyalists, and her hitbox has been the smallest in the game ever since Lifeline’s adjustment.

Regardless, much of the high-level data that we’ve shared doesn’t match perception. Play a few games as Wattson and you’ll often find yourself wanting more out of her kit. The goal of these changes is to redistribute her invisible power into the parts of her kit that shape the battlefield in a unique way. We wanted to see what changes could spark more consistency and efficacy in her kit, and ideally ground some of the difficulties surrounding the way her abilities work.

We want to enable more active gameplay from Wattson players by smoothing out the rough edges in placing fences. Responsiveness tweaks, longer range, and faster cooldowns means that Wattson can much more quickly and reliably set up a defensive position, or even use her fences and pylon in the midst of open combat in a pinch.

General

  • Improved the reliability and responsiveness of placing Wattson’s Tactical and Ultimate in-world objects.
  • Wattson can place her Tactical and Ultimate objects on valid surfaces above Wattson’s eye level (to a reasonable extent).
  • General hitbox size increase, to compensate for the removal of low profile in the Legacy update.

Tactical – Perimeter Defense

  • Increased damage on crossing a Fence by 33%. (15 to 20)
  • Increased debuff duration on crossing a Fence by 100%. (1.5 to 3 seconds)
  • Increased the time allowance to be hit again by a subsequent Fence effect by 100%. (0.5 to 1 second).
  • Decreased recharge time by 50% (30 to 15 seconds).
  • Increased placement range by 50%.
  • Decreased the delay between Fences shutting off and reactivating after an ally passes through them by 60%. (1.0 -> 0.4 seconds)
  • Wattson now moves at Unarmed-speed while readying/placing Fence nodes.
  • Fence nodes can now be placed as soon as the weapon is readied, instead of waiting for the animation to finish.

Ultimate – Interception Pylon

  • The Pylon output has been significantly reworked.
    • Reduced the number of active Pylons Wattson can place from 3 to 1.
    • The Pylon now lasts forever (instead of timing out after 90 seconds).
    • The Pylon now has a pool of 250 Shields that can be distributed to nearby players, instead of effectively infinite Shields.
    • Increased the Pylon shield recharge rate by 150%, and smoothed regen rate. (2/second -> 5/second, or more accurately: 1/0.5 seconds -> 1/0.2 seconds)
    • When a Pylon is out of Shields, it no longer recharges players’ Shields, but can still zap incoming ordnance.
    • Taking damage while regenerating Shields via the Pylon delays continued regeneration by 1 second.
  • The UI on the ground and HUD elements now displays the amount of Shields that remain in the Pylon.
  • Pinging a friendly Pylon will now display the percentage of Shields remaining in the Pylon.
  • Pylon ordnance-zapping has been moderately reworked.
    • Ordnance is now zapped when the Pylon detects that it would hit any surface within range and line of sight of the Pylon, instead of being zapped as soon as it comes within range.
    • As a part of the changes, current issues where the Pylon doesn’t reliably zap ordnance (particularly concerning airstrike abilities, and ordnance that bounced off surfaces near the Pylon) should now be addressed.

BALANCE CHANGES: WEAPONS / GEAR

SUPPLY DROP ROTATION

  • This season the Triple-Take returns to floor loot and taking its place is the G7 Scout. The Scout enters the Supply Drop with its old friend the Double-Tap Trigger equipped.

HOP UPS

  • Dual Shell – Each round loaded into the Mastiff or the 30-30 Repeater is doubled.

FULLY KITTED ROTATION

  • Added: Mastiff 30-30 Repeater, R-301, CAR, Longbow
  • Removed: Peacekeeper, Rampage, RE-45, Flatline, and Charge Rifle

EVA-8

  • Fire rate reduced from 2.1 to 2.0

Dev Note

With the reduced bolt scaling we’ve done in previous passes the EVA-8 is still performing ahead of the shotgun pack. Hitting the base fire rate should help balance out our shotgun roster.

PEACEKEEPER

  • Slightly increased pellet size
  • Choke up time reduced from 1.5s to 1.25s
  • Choked up shots remain tight for slightly longer when exiting ADS

Dev Note

When the PK came out of the crate we gave it a big sweep of nerfs to make sure the floor PK wasn’t the crate monster we had all grown to know. In this pass, we swung a little hard so we’re giving it a QOL and usability pass this season.

LONGBOW

  • Damage reduced from 60 to 55

Dev Note

We’re walking back a recent buff to the Longbow that proved unnecessary. We wanted to give it some love due to all the recent Marksman updates but it seems the Longbow was just fine.

L-STAR

  • Reduced barrel effectiveness at all rarity tiers
  • Significantly reduced projectile collision size
  • Damage reduced from 18 to 17

Dev Note

The L-STAR has been a force to be reckoned with this season so we’re taking a big swing and hitting its projectile size and damage in an effort to bring it down a notch.

G7 SCOUT

  • Damage increased from 34 to 36
  • Double Tap added to Supply Drop G7 Scout

Dev Note

With the G7 Scout entering the supply drop we’re giving it a bump to damage and adding back on the retired Double Tap to give it some extra spice.

SUPPLY DROP WEAPON RATES

  • Early game crate weapon rate increased from 25% to 50%
  • Mid game crate weapon rate increased from 50% to 75%
  • Late game crate weapon rate increased from 75% to 100%

Dev Note

Pushing a supply drop in the end game and whiffing on a weapon feels pretty rough. We want to improve the reliability of getting crate weapons out of supply drops throughout all phases of the game. Don’t worry, we’re adjusting Kraber spawn rates accordingly to keep them in line.

HOT ZONE GOLD LOOT RATES

  • Increased amount of gold loot that spawns in hot zones

Dev Note

Hot Zones can sometimes feel a bit lackluster so we’re injecting more high-tier loot into these dynamic zones to make them more enticing drop spots.

CRAFTING

  • Increased ammo from crafting
    • Light Ammo 20 → 60
    • Heavy Ammo 20 → 60
    • Energy Ammo 20 → 60
    • Shotgun Ammo 8 → 24
    • Arrows 16 → 48
    • Sniper 12 → 36
  • Crafting Ammo price increased from 5 to 10 per weapon
  • Evo Armor Points from crafting increased from 100 to 150
  • Evo Armor Points cost increased from 45 to 50
  • Replaced a sniper bundle with a shotgun bundle featuring the Dual Shell

ENEMY NPC UPDATES

  • Prowler health across the game has gone up from 90 to 114 (Storm Point and World’s Edge)
  • Prowlers on World’s Edge and Flyers on Kings Canyon now reward EVO points (25%) … all damage done to AI now rewards progress to your EVO armor

ARENAS

Supply Drop

  • Supply drop will now land outside the first ring, if possible, and land 10 seconds earlier.
  • Purple weapons now spawn more in earlier rounds
    • Round 1 – 3x blue -> 1x purple + 2x blue
    • Round 2 – 1x purple + 2x blue -> 2x purple 1x blue
    • Round 3 – 2x purple 1x blue -> 3x purple
  • Supply drop no longer spawns blue Havoc or Devotion or gold RE-45

Weapon Price Updates

  • Moz
    • Blue 125 → 150
    • Purple 200 → 250
  • P2020
    • Blue 75 → 50
    • Purple 150 → 25
  • RE45
    • Base 200 → 150
    • White 150 → 100
    • Blue 250 → 200
  • Prowler
    • Base 500 → 400
    • Blue 300 → 350
    • Purple 400 → 350
  • R99
    • Base 500 → 450
    • Blue 250 → 300
    • Purple 300 → 350
  • Hemlok
    • Base 500 → 450

QUALITY OF LIFE

  • UI – teammates will now show that they are self-reviving on their in-world game tags.
  • Added VO for players to communicate they are out of ammo.
  • Updated the Arena Map Rotation Images to show up to five maps.
  • Updated Social Awareness Badges to unlock as default for all accounts.

BUG FIXES

  • UI/UX / Steam Only: Fixed issue where your online friends playing Apex didn’t count towards total online friends while in matches.
  • Fixed bug for Placing a Caustic trap over a Seer Ultimate, that could result in the Ultimate being protected from taking damage.
  • Updated Volt skin’s charm placement to be moved up so that charms become more visible.
  • Fixed bug with players losing extra Boosted Loader extra ammo if the player reloads before getting to base ammo amount.
  • Steam: Fixed issue where if a player has a forward slash in their name, a backslash will be added right before it automatically.
  • R5DEV-280424 – Legends- Retail – Hitting an enemy with Valk tactical missiles, can result in health damage even with shields equipped
  • Fixed issue where players do not see Legend Select when starting a game in Trios and immediately advance to drop ship phase.
  • Audio fix for cases where music starts playing in the middle of a BR match.
  • Fixed UI error that showed that the Legendary Prowler had the “Shotgun” tag in the in-game info screen.
  • Audio fix for cases where VO for map changes doubles up (plays both variants at the same time).
  • Audio fix for Rampart Town Takeover where vending machines had no soundFX.
  • Fixed bug where Non-Crossplay Steam friends playing Apex would show up with debug text.
  • Removed the random rock floating in midair in World’s Edge.
  • Bug fix for cases where a player could stand up and jump in a knocked-down state after an enemy starts finisher and cancels it.
  • Fixed bug where player names would be missing from Legend select.
  • Reduced hitbox size for Crafting Material Canisters to better fit its shape.

Legends

  • Rampart:
    • Fix for cases where Rampart’s “No Mercy” finisher causes her to clip through geometry.
  • Wattson:
    • Fixed issue where her Ultimate doesn’t always destroy frag grenades when thrown inside the Pylon radius.
  • Pathfinder:
    • Fixed issue with players being able to create ziplines much farther than intended.
  • Fuse:
    • Fixed bug with his Ultimate cooldown being the same with or without a gold helmet.
  • Seer
    • Removed ability for players to be able to bunny hop at full speed while using Passive.

If there’s a new patch after this, we’ll be sure to let our readers know.

Source: EA

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Weekly Reset November 2, 2021 and Eververse Rotation

It’s Tuesday, and that means another heaping of activities are live for players to complete in Destiny 2 is now live! The new Destiny 2 weekly reset November 2, 2021 refresh of activities is now live, with details listed below, along with the Eververse rotation of items for sale.

New Destiny 2 Weekly Reset November 2, 2021 and Eververse Rotation:

Nightfall – The Ordeal: The Devils’ Lair

Modifiers:

  • Nightfall: Legend
    • Arach-NO!: When defeated, Fallen Vandals spawn a web mine at their feet.
    • Champions: Overload: This mode contains Overload Champions, which cannot be stopped without an Overload mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
    • Champions: Fallen: This mode contains both Barrier and Overload Champions, which cannot be stopped without an Anti-Barrier or Overload mod, respectively.
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
    • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
    • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
    • Sepiks’s Gaze: Incoming Arc and splash damage increased.
  • Nightfall: Master
    • All previous modifiers
    • Togetherness: Base health regen is reduced. If near another player, health regen is increased.
    • Master Modifiers: Champions: Mob & Locked Loadout & Match Game & Extra Shields
    • Champions: Mob: This mode contains additional Champions.

Rewards:

  • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.
  • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

Weekly Crucible Rotator: Momentum Control

Achieve victory by capturing zones and defeating opponents. All weapons are more lethal; abilities replenish only with targets defeated, and tracker is disabled.


Vanguard Burn: Void Singe

The other modifieres rotate daily, check out the Daily Reset Thread for them!


Europa

  • Eclipsed Zone: Eventide Ruins
  • Empire Hunt: The Technocrat: Defeat Eramis’s technology expert, Praksis, the Technocrat.
  • Exo Challenge: Simulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.

Legacy Activities

  • Moon:
    • Wandering Nightmare: Nightmare of Horkis, Fear of Mithrax (Anchor of Light)
    • Trove Guardian is in Hellmouth
    • Nightmare Hunt: Insanity: Defeat the Nightmare of the Fanatic.
    • Nightmare Hunt: Anguish: Defeat the Nightmare of Omnigul.
    • Nightmare Hunt: Pride: Defeat the Nightmare of Skolas, Kell of Kells.
  • Dreaming City: Strong Curse
    • Petra is at Rheasilvia.
    • Weekly Mission: Dark Monastery – Provide recon for Petra’s forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Keep of Honed Edges, Harbinger’s Seclude
    • Blind Well: Taken, Plague: Inomina

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Scavenger’s Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
Drat and Blast Emote 700 Bright Dust
The Vanguard Dare Equip this weapon ornament to change the appearance of Ace of Spades. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Nemean Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Amethyst Veil Equip this shader to change the color of your gear. Shader 300 Bright Dust
Double Hands Dance Emote 700 Bright Dust
Deathwish Equip this ornament to change the appearance of Shards of Galanor. Once you get an ornament, it’s unlocked for all characters on your account. Hunter Ornament 1500 Bright Dust
Nemean Chariot Vehicle 2500 Bright Dust
Nemean Shell Ghost Shell 2850 Bright Dust
Hand Cannon Vogue Emote 400 Bright Dust
Leyden Lance Equip this weapon ornament to change the appearance of Cloudstrike. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Tetrahedron Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Precursor Vex Chrome Apply this shader to change the color of your gear. Shader 300 Bright Dust
Ancient Republic Apply this shader to change the color of your gear. Shader 300 Bright Dust
Celestial Dome Apply this shader to change the color of your gear. Shader 300 Bright Dust
Iridescent Coral Equip this shader to change the color of your gear. Shader 300 Bright Dust
Twin Snake Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Stasis Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Vitreous Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Records

Name Description Objectives Rewards

No more records this season!


Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Titan Prodigal Robes Ada-1 Chest Armor 26 2 2 18 2 6 56 25 Legendary Shards & 1000 Glimmer
Hunter Wildwood Strides EDZ Leg Armor 13 2 16 2 6 21 60 20 Legendary Shards & 10 Dusklight Shard
Hunter Prodigal Strides Ada-1 Leg Armor 6 11 9 2 26 2 56 25 Legendary Shards & 1000 Glimmer

Thanks, Reddit!

MP1st Staff

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Battlefield 2042 PS5 Download Size and Preload Details Revealed

With a few weeks away from release, the Battlefield 2042 PS5 download size and preload details are finally here! Find out just how much space it will take on the PlayStation console, as well as when you can start preloading the game.

The information comes from Twitter, where reliable PlayStation Network data scraper PlayStation Game Sizes divulged the details! Check out the info below for the Battlefield 2042 PS5 download size! Note that this is without the day-one update we’ll surely be getting. You can also see when you can start preloading the game, both for Standard and Gold/Ultimate Edition players.

  • Download Size : 42.717 GB (Without Day One Patch)
  • Pre-Load : November 17 (Standard) November 10 (Gold/Ultimate)
  • Launch : November 19 (Standard) November 12 (Gold/Ultimate)

The game is pretty sizable, so be sure to set aside some time if you want to play the game as soon as it releases.

Source: PlayStation Game Size

More Battlefield 2042 Reading:

MP1st Staff

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World War Z Now Out for the Switch, Launch Trailer and Post-Launch Content Detailed

Saber Interactive has finally released their co-operative zombie-slaying title World War Z for the Nintendo Switch today, alongside a launch trailer that shows off the game in action for the Nintendo handheld. Head down below for the trailer as well as some information on post-launch content coming in the future.

Besides the trailer, here are the current features available for World War Z on the Switch:

  • Battle the Terrifying Zombie Swarm: Face hundreds of zombies on screen for the first time ever on Nintendo Switch, all brought to life in gruesome detail with incredible set-piece battles featuring explosive firepower and action.
  • Story-Driven Co-op Campaign: Outlive the dead through intense campaign episodes around the world set in New York, Moscow, Jerusalem and Tokyo. Play solo with AI teammates or in squad co-op for up to four players.
  • Get Stronger & Never Surrender: Choose from seven distinct character classes, unlock powerful weapon upgrades, and take on even greater battles in Challenge mode.

The game has a Deluxe Edition available on Nintendo’s eShop, features bonus content including the Lobo Weapon Pack, Biohazard Weapon Pack, Military Weapon Pack, Last Aid Weapon Pack, Signature Weapon Pack, War Heroes Character Skin Pack, and the Professionals Character Skin Pack.

As for post-launch content, World War Z’s Horde Mode Z game mode and the Marseille story missions episode will arrive on Switch as free post-launch DLC at a future date. The PvPvZ game mode is available now as a free download in North America.

What do you think? Are you excited to play through World War Z on the Switch? Let us know in the comments below!

MP1st Staff

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Battlefield 2042 Ad Blatantly Ripped Off by Chinese Naval Ship Game. Here’s a Side by Side Comparison

While we’ve seen gaming companies rip off another game’s features, looks or how it plays, it seems EA’s ad for Battlefield 2042 left quite an impression on developer Magic Prime Group Limited, as its newest ad for Battle Warship: Naval Empire basically copy and pasted the Battlefield 2042 ad for Battlefield Portal for their own (mobile) game.

We put the two up side-by-side so people can judge it for themselves.

There are a few differences in terms of the weapons, backgrounds, and the like, but for the most part, you can’t deny that the marketing team or devs of Naval Empire just cribbed off someone else’s work. Either that, or they are huge Battlefield fans.

Will EA take legal action against this? Probably not given it’s a mobile game, though we wouldn’t be surprised if they did. In other Battlefield 2042 news, we reported yesterday that next-gen consoles won’t be able to run at 120 frames-per-second confirmed!

More Battlefield 2042 Reading:

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Alex Co

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Neverwinter Update 9.64 Patch Notes; Bug Fixes & Changes Listed for November 2

Cryptic Studios has released the Neverwinter update 9.64 for November 2, and this is out for consoles, and includes a long list of gameplay-related fixes, alongside other bugs addressed. Check out the full patch notes below.

Neverwinter Update 9.64 Patch Notes:

Content and Environment

Achievements

  •  The Artisan’s Apprentice title is no longer immediately granted to anyone who logs in.

 

Events

  • (PS4™ only) D’mond Ichor no longer incorrectly doubles as the Twig Blight mascot.

 

Leveling Flow

  • Sealing the Crypts: The interactive object in this map now properly completes the quest objective.
  • The quest objective to open Shimmering Lockboxes no longer has a chance to break using the “buy keys and open box” flow.

 

General

  • A reference to a level higher than 20 has been removed from the in-game mail, A Matter of Dragons.
  • More typos have been addressed.

 

 

Combat and Powers

Challenge Queues

  • Consumable effects are now dispelled when entering a Challenge Queue dungeon that has a No Consumables effect active.

 

 

Enemies and Encounters

Leveling Adventures

  • Valindra in the quest, The Loose Thread, has had her health and damage reduced. As well, the Shadowfell phases have been shortened.

 

Queued Content

  • Tiamat: The range of Tiamat’s deadly aura is now more accurately depicted by its warning area.

 

 

Items and Economy

Legacy Campaigns

  • Sybella once again displays the correct store when speaking to her.
  • Tyranny of Dragons Patron Token now costs 10 pages of Arcane Lore to create, reduced from 40.

 

Professions

  • Sharandar Masterwork – Armorsmithing: This book should no longer be purchasable multiple times.
  • Normal versions of Level 20 crafted gear should now be 50 less Item Level than their High Quality counterparts.
  • The Explorer’s Guild no longer sells deprecated Explorer’s charts.
  • The following items are no longer donatable to the guild stronghold coffer:
    • Aegwyrt
    • Animal Bone
    • Animal Hide
    • Animal Sinew
    • Antler Glue
    • Argent Index
    • Ash Log
    • Ash Lumber
    • Beast Blood
    • Beast Fang
    • Bone Glue
    • Brass Ingot
    • Bronze Ingot
    • Bronze Plate
    • Bronze Rings
    • Copper Ingot
    • Copper Ore
    • Copper Sand
    • Cotton Boll
    • Cotton Cloth
    • Cotton Yarn
    • Cypren Index
    • Deer Antler
    • Deer Leather
    • Deer Sinew
    • Deer Skin
    • Elm Log
    • Elm Lumber
    • Flax
    • Fleece
    • Iron Ingot
    • Iron Ore
    • Iron Plate
    • Iron Rings
    • Leather
    • Linen Cloth
    • Linen Yarn
    • Linseed Oil
    • Maple Log
    • Maple Lumber
    • Maple Sap
    • Nerium
    • Nettle
    • Nightshade
    • Pauper’s Ink
    • Rag Paper
    • Rhubarb
    • Rock Salt
    • Sandstone
    • Sandstone Whetstone
    • Scribe’s Parchment
    • Siltstone
    • Siltstone Whetstone
    • Silver Ingot
    • Silver Ore
    • Silver Sand
    • Simple Index
    • Soot
    • Steel Ingot
    • Steel Plate
    • Steel Rings
    • Steel Scales
    • Stilled Water
    • Tarantula
    • Tin Ore
    • Toadstool
    • Well Water
    • Wolf Hide
    • Wolf Leather
    • Wolf Sinew
    • Wool Cloth
    • Wool Yarn
    • Zinc Ore
  • The Masterworker’s Tool Packs sold at The Artisan can now only be purchased once per character.
  • The quest “A Reel Catastrophe” should no longer be accessible.
  • Velvet, Cobalt, and Regalis Needle NQ and HQ items have had their item levels modified to better match their quality status.

 

Stores

  • The Stronghold Outfitter now has an entry for bards.

 

Zen Market

  • Retraining Tokens can no longer be purchased from the Zen Market; retraining can still be done directly via Astral Diamonds.

 

General

  • The Mini Daemon vanity pet now properly summons the Mini Daemon instead of our weird skull-faced friend.

 

 

User Interface

Appearance Library

  • A tab has been added to the Appearance Library window to allow picking and converting items from the inventory to appearances, so players should no longer have to close the Appearance Library to convert more items.

 

Bank

  • Reaper’s Marks can now properly be moved to the Shared Bank.
  • Unbind Token counts can likely be seen in the Shared Bank (but they can’t be purchased yet).

 

Fishing

  • Buttons now more consistently light up when appropriate.

 

Inventory

  • Icon overlays, like New and Recommended, now consistently display while the inventory

Source: Arc Games

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Dead by Daylight Update 2.35 Out for Bugfix Patch 5.3.2 This Nov. 2

Behaviour Interactive has released the Dead by Daylight update 2.35 patch this November 2, which the studio calls bugfix patch 5.3.2. Check out the complete patch notes for this bugfix update below.

Dead by Daylight Update 2.35 Patch Notes | Dead by Daylight Bugfix Patch 5.3.2 Patch Notes:

Features

Boon Totems

  • Disabled an animation restriction that caused many boon totems to be unsnuffable by the killer due to the placement of the totems

Dev Note: We intend to re-enable this in a future patch, once we have had time to located and reposition all offending totems so that they play nice. This will result in some totems being snuffable through collision, but we are erring on the side of caution to ensure that all totems can be snuffed by the killer until then. Enjoy it while it lasts, Killer Mains!

Bug Fixes

  • Fixed an issue that caused the archive widget to appear without any challenge selected when there would be a challenge selected in the tome page.
  • Fixed an issue that caused the purchased survivor to be unlocked and no Auric Cells to be spent after getting a “Purchase Failed” error in the store.
  • Fixed an issue that caused the player to be able to level up two character Bloodwebs at the same time.
  • Fixed an issue that caused Survivors using the Clairvoyance perk to be able to push other players.
  • Fixed an issue that caused the interaction bar not to become red when blessing a hex totem.
  • Fixed an issue that may cause reverse bear traps installed by the Pig’s Video Tape add-on not to kill survivors when the timer runs out.
  • Fixed an issue that may cause survivors to be unable to move when a generator is completed when the Pig has the Video Tape add-on equipped.
  • Fixed an issue that caused the Adrenaline perk not to trigger if the Survivor was not eligible to receive the effect when the exit gates are powered.
  • Fixed an issue that caused the grass and foliage to become partially black as players walk through.
  • Fixed a potential wrong active node state in the Archives.
  • Fixed an issue that caused survivors repeatedly scream when crouching while being puked on.

Switch only:

  • Fixed a text overlapping issue in the Keybinding menu.
  • Fixed a performance issue in docked state by deactivating the menu movement when moving the cursor.
  • Fixed an issue that could cause an excessively long / infinite loading screen.

Known Issues

  • The Killer can only earn 1 point of progress per Tangled Hook for the Halloween Hook challenge.
  • When completing a level in the Archives, the level status is not immediately refreshed. However leaving and re-entering the menu will refresh and reflect the completed status.
  • We are aware of an issue with the perk Clairvoyance, where the effects may not be disabled in some cases
  • A Survivor with an activated Clairvoyance can consume another Survivor’s activated Clairvoyance when they are close to each other.

That’s about it for the patch.

Source: Dead by Daylight forums

MP1st Staff

Home > News

Dead by Daylight Update 5.003.200 Out for Bug Fixes This November 2

Behaviour Interactive has released the Dead by Daylight update 5.003.200 patch this November 2, and this is out for PC, last-gen, and next-gen platforms. Check out the list of issues fixed by today’s patch.

Dead by Daylight Update 5.003.200 Patch Notes:

Features

Boon Totems

  • Disabled an animation restriction that caused many boon totems to be unsnuffable by the killer due to the placement of the totems

Dev Note: We intend to re-enable this in a future patch, once we have had time to located and reposition all offending totems so that they play nice. This will result in some totems being snuffable through collision, but we are erring on the side of caution to ensure that all totems can be snuffed by the killer until then. Enjoy it while it lasts, Killer Mains!

PatchNotesDivider.png

Bug Fixes

  • Fixed an issue that caused the archive widget to appear without any challenge selected when there would be a challenge selected in the tome page.
  • Fixed an issue that caused the purchased survivor to be unlocked and no Auric Cells to be spent after getting a “Purchase Failed” error in the store.
  • Fixed an issue that caused the player to be able to level up two character Bloodwebs at the same time.
  • Fixed an issue that caused Survivors using the Clairvoyance perk to be able to push other players.
  • Fixed an issue that caused the interaction bar not to become red when blessing a hex totem.
  • Fixed an issue that may cause reverse bear traps installed by the Pig’s Video Tape add-on not to kill survivors when the timer runs out.
  • Fixed an issue that may cause survivors to be unable to move when a generator is completed when the Pig has the Video Tape add-on equipped.
  • Fixed an issue that caused the Adrenaline perk not to trigger if the Survivor was not eligible to receive the effect when the exit gates are powered.
  • Fixed an issue that caused the grass and foliage to become partially black as players walk through.
  • Fixed a potential wrong active node state in the Archives.
  • Fixed an issue that caused survivors repeatedly scream when crouching while being puked on.

Switch only:

  • Fixed a text overlapping issue in the Keybinding menu.
  • Fixed a performance issue in docked state by deactivating the menu movement when moving the cursor.
  • Fixed an issue that could cause an excessively long / infinite loading screen.
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.