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Train Sim World 2 Update 1.65 Out for Amtrak Livery & More This Jan. 18

Dovetail Games has released the Train Sim World 2 update 1.65 patch this January 18, and this one is for various improvements to the game, including a new Livery! Check out the full patch notes below.

Train Sim World 2 Update 1.65 Patch Notes:

Today’s update brings the Amtrak 50th Anniversary Livery, along with other upgrades to core.

Boston Sprinter

  • ACS-64 Amtrak 50th Anniversary Livery is now available on all platforms

Core

  • Update for the livery designer on PS5 to stop designs appearing as pixelated
  • Updated the “Danger Overhead Live Wires Sign” that say “Overheard” instead of “Overhead” for console and Epic (Update already out for Steam players)
  • Updated the Railpool logo appearing on West Somerset Railway (Update already out for Steam players)

The update will download automatically for owners when it becomes available. Players should allow at least 24 hours after restarting Steam, EPIC Game Store or their console for the update to appear and before contacting Customer Support

That’s about it for the patch.

Source: Dovetail Games forums

MP1st Staff

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Shadow Warrior 3 Release Date Revealed; Coming This March 1

As revealed in its new PlayStation Store and Microsoft Store pages, the Shadow Warrior 3 release date is set for March 1, with the game releasing on PC and consoles. Check out more details on the release below.

Here’s an overview of the game via its official store page:

Fallen corporate shogun Lo Wang and his former employer turned nemesis turned sidekick Orochi Zilla embark on an improbable mission to recapture an ancient dragon they unwillingly unleashed from its eternal prison. Armed with a punishing mix of blades and bullets, Lo Wang must traverse uncharted parts of the world to track down the dark beast and push the apocalypse back yet again. All it will take is the mask of a dead god, a dragon’s egg, a touch of magic, and enough firepower to hold off the impending cataclysm.

Key features

  • Bring a Katana to a Gunfight – Conduct a symphony of death with each encounter by mixing overwhelming firepower with devastatingly precise katana strikes as you dash in and around the demonic hordes.
  • Fancy Footwork – Flow between nimble movement techniques including air dashes, wall running, double jumps, and the fancy new grappling hook busts your combat and movement options wide open in every battle.
  • Execute Then Annihilate – Execute spectacular finishing moves to claim a piece of your conquered foe and unleash its powers back on the horde in a burst of unstoppable fury and powerful magic.
  • Dynamic Combat Arenas – Each environment is lined with hazardous structures and devices that can be activated to add another layer of creative choice to the offensive strategy.
  • Neo Feudal Japan – Trek across a mythic Asian land infused with the magic and technology of ancient samurai, now overrun by the demonic yokai from Japanese folklore.
  • Funny Business – Brace for expertly delivered one-liners from Lo Wang, pointed banter with Zilla, and an intense thrillride of absurd predicaments on the way to turning doomsday into a new day.

In case you missed it, the Shadow Warrior 3 release date has been very recently delayed to this year. Here’s hoping no more delays will happen in the coming months.

Shadow Warrior 3 will launch for PlayStation 4, Xbox One, and PC via Steam this March 1.

MP1st Staff

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Crossfire: Legion Early Access Release Date Revealed; Set for Spring 2022

Blackbird Interactive has revealed the Crossfire: Legion release date, as the game is set to enter Early Access on Steam in Spring 2022.  The game pits player against player as rival factions battle for global dominance.

Early Access will allow players all over the world to experience a true modern-day action RTS – with a historical nod to the original games that defined the genre – while shaping and defining the game, from game modes to maps and units.

Besides the official announcement of the Crossfire: Legion release date, the developers have also released a roadmap outlining all of the upcoming events, including the introduction of a new third faction ahead of the early access.

crossfire legion release date

Game designer Maurice Grela stated that the community and player feedback was a key element regarding the development of the game.

“RTS gamers know what they want and what a modern-day game should deliver. Who better to make sure that we are in synch?

“We are offering all fans of the genre the chance to be involved in how we grow the game. We have some great features and game modes to reveal to you over the next months and look to add a wealth of content as we enter early  access”.

When it launches, Crossfire: Legion will arrive on PC. For players interested in the technical test, you can request access here.

AJ Macalagay

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Microsoft to Acquire Activision Blizzard for a Reported $68.7 Billion

A huge gaming deal set to break records is somewhere over the horizon, as Microsoft is near completion of its acquisition of Activision Blizzard, the publisher behind the Call of Duty and Warcraft series. The official announcement comes minutes after several insiders leaked the deal, and it would appear that Microsoft has now confirmed it via an official blog post.

Here’s the announcement via the official post:

With three billion people actively playing games today and fueled by a new generation steeped in the joys of interactive entertainment, gaming is now the largest and fastest-growing form of entertainment. Today, Microsoft Corp. announced plans to acquire Activision Blizzard Inc., a leader in game development and interactive entertainment content publisher. This acquisition will accelerate the growth in Microsoft’s gaming business across mobile, PC, console and cloud and will provide building blocks for the metaverse.

According to Dina Bass of Bloomberg, the deal is $68.7 billion; that is nearly 10 times the amount paid in Microsoft’s acquisition of Bethesda, a huge number that is set to break records in terms of studio acquisitions.

As part of the terms of the acquisition, the official press release states that Bobby Kotick, Activision Blizzard’s current CEO, will still remain in his position:

Bobby Kotick will continue to serve as CEO of Activision Blizzard, and he and his team will maintain their focus on driving efforts to further strengthen the company’s culture and accelerate business growth. Once the deal closes, the Activision Blizzard business will report to Phil Spencer, CEO, Microsoft Gaming.

Microsoft has been hot on the heels of studio acquisitions lately, although this is certainly a surprise; just recently, after the numerous allegations of sexual misconduct against some of the company’s higher-ups, Xbox’s Phil Spencer has stated that they are evaluating their relationship with Activision Blizzard. This acquisition is certainly a re-evaluation, but it remains to be seen if this one holds up.

It also begs the question of what will happen to the Call of Duty partnership with Sony. It’s no secret that the franchise has released multiple exclusive content on the PlayStation platform; how will this affect the partnership?

Source: Microsoft

MP1st Staff

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FIFA 22 Update 1.000.006 for TU4 Hits the Field This Jan. 18

The FIFA 22 Title Update #4 (TU4) patch is now live! EA has released the FIFA 22 update 1.000.006 for last-gen and next-gen platforms this January 18, and this includes improvements to Ultimate Team, Career, general gameplay and loads more! Check out the complete patch notes below.

FIFA 22 Update 1.000.006 Patch Notes | FIFA 22 TU4 Patch Notes | FIFA 22 January 18 Update Patch Notes:

FIFA Ultimate Team

Made the following changes:

  • During away matches, players will see their own equipped pitch line colors instead of their opponent’s.
  • Updated Transfer Market and Stadium search filters to match the look and functionality of the Transfer Market Player Quality search filter.

Addressed the following issues:

  • Addressed further instances of some players seeing an initializing message when attempting to matchmake in Division Rivals, and not finding an opponent.
  • In some cases, Team Management options could not have been adjusted during a Division Rivals match.
  • In a rare scenario, players were not able to enter the FUT Champions menu.
  • Some SBCs UI elements did not display correctly.
  • The match UI did not display an image for some Player Items when displaying the Players To Watch overlay.
  • Images on FUT Heroes Player Items did not always display correctly.
  • Flair Shots were not always being counted towards Objective progress.
  • An Event countdown timer incorrectly displayed when no Event was active in the Objectives menu.
  • The progress bar on the FUT Champions Play-Offs tile did not always display correctly after losing a match, this was a visual issue only.
  • The FUT Champions preview screen did not always display its navigational tabs correctly.
  • A placeholder UI element was unintentionally available in the menus and could have generated a message regarding Finals Qualification when selected.
    • This was a visual issue only and had no other impact on FUT Champions.
  • The Captain of a Co-Op lobby could not select the Edit Squad option while they were the only player in the lobby.
  • The in-game Friends List button callout could sometimes not appear.

Gameplay

Made the following changes:

  • Driven Passes are now more likely to be intercepted by players standing in the ball’s travel path.
  • Some dribbling animations triggered by moving the left stick which include the ball carrier taking small touches to avoid a potential tackle will now only occur when the Contextual Agile Dribbling setting is set to On.
  • When defending a cross with the Auto Switching setting set to Automatic, On Air Balls and Loose Balls, or Only Air Balls, an automatic player switch will occur slightly faster than before.
  • Reduced shooting assistance when attempting a shot in situations where the goalkeeper is positioned closely to either one of their posts.
  • When playing matches with the Defensive Corners Custom Tactics slider to 1 or 2 bars, more players will now be positioned outside of the box and at the halfway line.
  • Improved AI teammate defensive marking during short corner scenarios.
  • Added more variety to the types of shots the CPU AI can perform.
  • In a situation where a Jockeying defender is nutmegged, they will no longer perform an animation in which they slip while turning.
  • Reduced the frequency of CPU AI slide tackles.
  • Removed some lunging animations that could occur when the controlled player was attempting to block a Ground Pass or a short Lob Pass.

Addressed the following issues:

  • Goalkeepers were sometimes unable to make saves when shots were aimed close to them, between their knees and head.
  • When playing matches with the Defensive Depth Custom Tactic Slider set to 70 or above, defenders could unintentionally drop too deep into their own half.
  • When attempting to perform a right stick Player Switch to a Center Back, a different player could sometimes be switched to instead.
  • In some situations, goalkeepers were not making successful saves on shots that were within reachable diving distance.
  • When performing a right stick Player Switch, the Next Player Indicator could sometimes appear over an unintended player as opposed to the player that was originally switched off of.
  • A white placeholder UI element could have sometimes displayed near players during matches.
  • In rare instances, a goalkeeper could deflect a saveable low shot into their own net.
  • Sometimes, a goalkeeper could commit a foul without a referee awarding a set piece to the other team.
  • The Team Press meter would unintentionally decrease while Team Press was starting up after its activation.
  • When activating Player Lock, a Player Switch could not be requested until the player let go of the right stick input and then made a Player Switch request.
  • Sometimes, a foul was not called following a tackle that was clearly late.
  • When losing the ball, in a rare situation, the original ball carrier could become stuck in place.
  • When requesting a first time Driven Pass, the Let Ball Run command was sometimes being performed.
  • In rare situations, play could continue for a short period of time after a penalty kick was called.
    • The correct penalty kick would eventually be awarded.
  • In a rare situation when passing with a goalkeeper in Co-Op play, the goalkeeper would remain the selected player until a manual Player Switch was requested.
  • When standing up after a slide tackle, a foul could be incorrectly called on the player standing up.
  • In situations where a defender would make an unsuccessful attempt to block a shot, an animation could occur which involves the player moving their leg away from the ball.
    • This was a visual issue only and did not affect the outcome of the situation.
  • In rare situations when the ball was far from the ball carrier’s feet, a requested Pass or Shot could take too long to occur.
  • The defending player could unintentionally decelerate when chasing after an air ball.
  • When rushing the goalkeeper towards an incoming ball, sometimes the goalkeeper would get close to the ball without reacting to it, resulting in a loss of possession.
  • The Next Player Switch Indicator could sometimes unintentionally switch from a Center Back to another player in inappropriate situations.
  • In some rare situations, a requested Fake Shot would not be performed and the controlled player would not animate correctly.
  • In very rare circumstances, the goalkeeper could teleport when making a diving save.
  • Sometimes, the Drag To Drag Skill Move could have been unintentionally requested.
  • When making a catch, the goalkeeper could sometimes unnecessarily fall to the ground.
  • The ball could travel through a defender in a rare situation when the ball receiver would make a touch on the ball, prior to the defender attempting to make contact with it.
  • When performing a Clearance, the ball would not always travel as far as intended.
  • Players could sometimes stumble in inappropriate situations.
  • A goal celebration could rarely get stuck repeating over and over, resulting in a delayed continuation of the match.
  • In some situations, the CPU AI team would not attempt to win the ball back.
  • The CPU AI team could sometimes take too long to perform a free kick.
  • When the ball was received via chest following a lobbed pass, it could bounce high enough in the air to cause unintentional player switching.
  • Addressed potential stability issues that could occur during Penalty Shootouts.
  • Addressed an issue with a Competitive Master Switch, which allowed players to play online with Contextual Agile Dribbling, Assisted Jockey, Auto Clearance, Auto Shots, and Auto Flair Pass turned on, which was not intended.

Career Mode

Addressed the following issues:

  • Youth Players could have been generated with unrealistically proportioned arms.
  • Youth Player names and numbers did not appear on their kits during matches.
  • In Player Career, the Pro’s OVR and positions could be unintentionally changed after editing them.
  • When coming on as a sub in Player Career, the team’s tactics, play style, and difficulty level could get reset.
  • Youth Players born after 2005 were showing a 1980 birth date when being edited.
  • Youth Player progress could sometimes become unintentionally stuck.
  • In some cases, renewed contracts could apply to players with 1 year less than what was agreed upon in negotiations.
  • Editing a player’s boots could sometimes result in them wearing gloves.

VOLTA FOOTBALL

Made the following changes:

  • During matches, the Skill Meter now displays which actions contributed towards its build up.
  • Added 2 new Stadiums.
    • These will only be available following a server update. Please follow @EAFIFADIRECT for updates on when this will be live in-game.
  • Added 4 Party Games to VOLTA ARCADE.
    • These will only be available following a server update. Please follow @EAFIFADIRECT for updates on when this will be live in-game.

Addressed the following issues:

  • In rare situations, some players could not matchmake in VOLTA SQUADS when grouped together.
  • When viewing the Season Progress pop up, the correct level was not highlighted on the UI, this was a visual issue only.
  • The Season Progress button callout was not always present in the UI.
  • When attempting to trigger a run, a Simple Skill Move could have unintentionally been performed.
  • The Closest To The Pin and Bucket Ball party games could have sometimes used an unintended camera angle.
  • In some instances, a VOLTA ARCADE tournament did not begin until at least one player left before the first party game took place.
  • The Season Progression post-match screen did not always display correctly.

Pro Clubs

Made the following change:

  • Slightly reduced the reactions of CPU AI teammates when attempting to contain a player who is dribbling.
    • This change only affects CPU AI teammates on teams with human players and does not affect Practice Matches.

Addressed the following issue:

  • The Customise tile did not display correctly.

General, Audio, and Visual

Made the following changes:

  • Updated some kits, stadia, sound effects, celebrations, ad boards, sound effects, broadcast packages, stadium announcer lines, crowds, and balls.
  • Added and updated a total of 124 star heads.
    • These will only be available following a server update. Please follow @EAFIFADIRECT for updates on when this will be live in-game.

Addressed the following issues:

  • When changing the right stick input in Accessibility Settings, some parts of the UI could not be navigated.
  • Some typos were present in the UI.
  • EATV videos did not always have sound.
  • Some main menu tiles did not always display the intended content.
  • The Parental Control Settings were not always available through FIFA Playtime.
  • Addressed some potential stability issues.

Once we get wind of the next title update for the footie sim, we’ll be sure to let our readers know.

Source: EA FIFA forums

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

FIFA 22 Update 1.16 Patch Notes; Out for Title Update #4 This January 18

EA has released the FIFA 22 update 1.16 patch, which is what the devs also call Title Update #4! This patch includes a host of gameplay-related tweaks, improvements, and more. Read on for the full FIFA 22 January 18 patch notes.

FIFA 22 Update 1.16 Patch Notes | FIFA 22 Title Update #4 Patch Notes:

FIFA Ultimate Team

Made the following changes:

  • During away matches, players will see their own equipped pitch line colors instead of their opponent’s.
  • Updated Transfer Market and Stadium search filters to match the look and functionality of the Transfer Market Player Quality search filter.

Addressed the following issues:

  • Addressed further instances of some players seeing an initializing message when attempting to matchmake in Division Rivals, and not finding an opponent.
  • In some cases, Team Management options could not have been adjusted during a Division Rivals match.
  • In a rare scenario, players were not able to enter the FUT Champions menu.
  • Some SBCs UI elements did not display correctly.
  • The match UI did not display an image for some Player Items when displaying the Players To Watch overlay.
  • Images on FUT Heroes Player Items did not always display correctly.
  • Flair Shots were not always being counted towards Objective progress.
  • An Event countdown timer incorrectly displayed when no Event was active in the Objectives menu.
  • The progress bar on the FUT Champions Play-Offs tile did not always display correctly after losing a match, this was a visual issue only.
  • The FUT Champions preview screen did not always display its navigational tabs correctly.
  • A placeholder UI element was unintentionally available in the menus and could have generated a message regarding Finals Qualification when selected.
    • This was a visual issue only and had no other impact on FUT Champions.
  • The Captain of a Co-Op lobby could not select the Edit Squad option while they were the only player in the lobby.
  • The in-game Friends List button callout could sometimes not appear.

Gameplay

Made the following changes:

  • Driven Passes are now more likely to be intercepted by players standing in the ball’s travel path.
  • Some dribbling animations triggered by moving the left stick which include the ball carrier taking small touches to avoid a potential tackle will now only occur when the Contextual Agile Dribbling setting is set to On.
  • When defending a cross with the Auto Switching setting set to Automatic, On Air Balls and Loose Balls, or Only Air Balls, an automatic player switch will occur slightly faster than before.
  • Reduced shooting assistance when attempting a shot in situations where the goalkeeper is positioned closely to either one of their posts.
  • When playing matches with the Defensive Corners Custom Tactics slider to 1 or 2 bars, more players will now be positioned outside of the box and at the halfway line.
  • Improved AI teammate defensive marking during short corner scenarios.
  • Added more variety to the types of shots the CPU AI can perform.
  • In a situation where a Jockeying defender is nutmegged, they will no longer perform an animation in which they slip while turning.
  • Reduced the frequency of CPU AI slide tackles.
  • Removed some lunging animations that could occur when the controlled player was attempting to block a Ground Pass or a short Lob Pass.

Addressed the following issues:

  • Goalkeepers were sometimes unable to make saves when shots were aimed close to them, between their knees and head.
  • When playing matches with the Defensive Depth Custom Tactic Slider set to 70 or above, defenders could unintentionally drop too deep into their own half.
  • When attempting to perform a right stick Player Switch to a Center Back, a different player could sometimes be switched to instead.
  • In some situations, goalkeepers were not making successful saves on shots that were within reachable diving distance.
  • When performing a right stick Player Switch, the Next Player Indicator could sometimes appear over an unintended player as opposed to the player that was originally switched off of.
  • A white placeholder UI element could have sometimes displayed near players during matches.
  • In rare instances, a goalkeeper could deflect a saveable low shot into their own net.
  • Sometimes, a goalkeeper could commit a foul without a referee awarding a set piece to the other team.
  • The Team Press meter would unintentionally decrease while Team Press was starting up after its activation.
  • When activating Player Lock, a Player Switch could not be requested until the player let go of the right stick input and then made a Player Switch request.
  • Sometimes, a foul was not called following a tackle that was clearly late.
  • When losing the ball, in a rare situation, the original ball carrier could become stuck in place.
  • When requesting a first time Driven Pass, the Let Ball Run command was sometimes being performed.
  • In rare situations, play could continue for a short period of time after a penalty kick was called.
    • The correct penalty kick would eventually be awarded.
  • In a rare situation when passing with a goalkeeper in Co-Op play, the goalkeeper would remain the selected player until a manual Player Switch was requested.
  • When standing up after a slide tackle, a foul could be incorrectly called on the player standing up.
  • In situations where a defender would make an unsuccessful attempt to block a shot, an animation could occur which involves the player moving their leg away from the ball.
    • This was a visual issue only and did not affect the outcome of the situation.
  • In rare situations when the ball was far from the ball carrier’s feet, a requested Pass or Shot could take too long to occur.
  • The defending player could unintentionally decelerate when chasing after an air ball.
  • When rushing the goalkeeper towards an incoming ball, sometimes the goalkeeper would get close to the ball without reacting to it, resulting in a loss of possession.
  • The Next Player Switch Indicator could sometimes unintentionally switch from a Center Back to another player in inappropriate situations.
  • In some rare situations, a requested Fake Shot would not be performed and the controlled player would not animate correctly.
  • In very rare circumstances, the goalkeeper could teleport when making a diving save.
  • Sometimes, the Drag To Drag Skill Move could have been unintentionally requested.
  • When making a catch, the goalkeeper could sometimes unnecessarily fall to the ground.
  • The ball could travel through a defender in a rare situation when the ball receiver would make a touch on the ball, prior to the defender attempting to make contact with it.
  • When performing a Clearance, the ball would not always travel as far as intended.
  • Players could sometimes stumble in inappropriate situations.
  • A goal celebration could rarely get stuck repeating over and over, resulting in a delayed continuation of the match.
  • In some situations, the CPU AI team would not attempt to win the ball back.
  • The CPU AI team could sometimes take too long to perform a free kick.
  • When the ball was received via chest following a lobbed pass, it could bounce high enough in the air to cause unintentional player switching.
  • Addressed potential stability issues that could occur during Penalty Shootouts.
  • Addressed an issue with a Competitive Master Switch, which allowed players to play online with Contextual Agile Dribbling, Assisted Jockey, Auto Clearance, Auto Shots, and Auto Flair Pass turned on, which was not intended.

Career Mode

Addressed the following issues:

  • Youth Players could have been generated with unrealistically proportioned arms.
  • Youth Player names and numbers did not appear on their kits during matches.
  • In Player Career, the Pro’s OVR and positions could be unintentionally changed after editing them.
  • When coming on as a sub in Player Career, the team’s tactics, play style, and difficulty level could get reset.
  • Youth Players born after 2005 were showing a 1980 birth date when being edited.
  • Youth Player progress could sometimes become unintentionally stuck.
  • In some cases, renewed contracts could apply to players with 1 year less than what was agreed upon in negotiations.
  • Editing a player’s boots could sometimes result in them wearing gloves.

VOLTA FOOTBALL

Made the following changes:

  • During matches, the Skill Meter now displays which actions contributed towards its build up.
  • Added 2 new Stadiums.
    • These will only be available following a server update. Please follow @EAFIFADIRECT for updates on when this will be live in-game.
  • Added 4 Party Games to VOLTA ARCADE.
    • These will only be available following a server update. Please follow @EAFIFADIRECT for updates on when this will be live in-game.

Addressed the following issues:

  • In rare situations, some players could not matchmake in VOLTA SQUADS when grouped together.
  • When viewing the Season Progress pop up, the correct level was not highlighted on the UI, this was a visual issue only.
  • The Season Progress button callout was not always present in the UI.
  • When attempting to trigger a run, a Simple Skill Move could have unintentionally been performed.
  • The Closest To The Pin and Bucket Ball party games could have sometimes used an unintended camera angle.
  • In some instances, a VOLTA ARCADE tournament did not begin until at least one player left before the first party game took place.
  • The Season Progression post-match screen did not always display correctly.

Pro Clubs

Made the following change:

  • Slightly reduced the reactions of CPU AI teammates when attempting to contain a player who is dribbling.
    • This change only affects CPU AI teammates on teams with human players and does not affect Practice Matches.

Addressed the following issue:

  • The Customise tile did not display correctly.

General, Audio, and Visual

Made the following changes:

  • Updated some kits, stadia, sound effects, celebrations, ad boards, sound effects, broadcast packages, stadium announcer lines, crowds, and balls.
  • Added and updated a total of 124 star heads.
    • These will only be available following a server update. Please follow @EAFIFADIRECT for updates on when this will be live in-game.

Addressed the following issues:

  • When changing the right stick input in Accessibility Settings, some parts of the UI could not be navigated.
  • Some typos were present in the UI.
  • EATV videos did not always have sound.
  • Some main menu tiles did not always display the intended content.
  • The Parental Control Settings were not always available through FIFA Playtime.
  • Addressed some potential stability issues.

Source: FIFA forums

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fortnite Update 3.42 Drops for v19.10, Changes & Datamined Info Listed for Jan. 18

Epic Games has released the v19.10 patch for Fortnite today! The Fortnite update 3.42 is live now on all platforms this January 18, and once again, this brings a slew of gameplay-related fixes, and more! For the latest datamined info, you’ve come to the right place to know what’s coming in the next few days and weeks!

Fortnite Update 3.42 Patch Notes | Fortnite Update v19.10 Patch Notes | Fortnite January 18  Update Patch Notes:

Update: Epic Games has released the bug fixes and new content in v19.10!

Not only has a classic POI been unearthed on the Island, but a new legendary creature has appeared as well… Here’s what’s new in Fortnite Battle Royale v19.10!THE KLOMBOS COME FORTH

Fortnite Klombo 2

It’s been long theorized there was a large creature on the Island, but alas, it hasn’t been found. Until now! And it’s actually no “it”— there’s more than one stomping around the Island. Don’t worry, though. Despite their enormous size, these creatures called Klombos are completely peaceful. (Unless provoked, but still.)

How can these gentle giants help you in battle? Ascend their tails to get to the blowhole on their heads, then get launched a great distance upwards to escape a tricky situation. They’ve also been known to sneeze out items after snacking a bit!

KLOMBERRY IRRESISTIBLE

Fortnite Klomberry

The Klombo diet is very diverse — they’ll eat just about anything you throw in front of them. But what they love most is Klomberries! Pick these fruits from small bushes around the Island, then throw one near a Klombo to lead it your way. Remember: after Klombos snack a bit, items spout out! Have you accidentally (or purposefully…) provoked a Klombo? Calm its rage with none other than a Klomberry.

Fun fact: Klomberries also have nutritional value for non-Klombos. Consume one for a bump in Effective Health!

THE RETURN OF TILTED TOWERS

Fortnite Tilted Towers

The Island’s thaw goes on, and Tilted Towers has emerged from underneath the snow and ice! Go out on the town with this classic POI from Fortnite’s past: build to the top of its iconic clock tower, bust into apartments, stop by restaurants, battle it out in the underground parking garage, storm No Sweat Insurance’s office, and more on your urban excursion.

GRENADE LAUNCHER UNVAULTED AND ADJUSTED

Fortnite Grenade Launcher

The Grenade Launcher is back and we’ve made some tweaks to its responsiveness! Projectiles now explode after their first bounce and fire more directly at your target.

You can find Grenade Launchers from Rare Chests, Supply Drops, and… sharks.

YOU DROPPED THIS 👑

Fortnite Victory Crown

With v19.10, the Crowning Achievement Emote now displays more than 99 Crowned Victory Royales. If you had reached more than 99 before v19.10 (super impressive), your crowns were still being tracked and are now updated accordingly!

IN CASE YOU MISSED IT: LAST WEEK’S BALANCE CHANGES HOTFIX

Balance changes made in a hotfix last week:

STINGER SMG

Fortnite Stinger SMG

  • Decreased the damage of the Stinger SMG.

MK-SEVEN ASSAULT RIFLE

Fortnite MK-Seven Assault Rifle

  • Slightly decreased the damage of the MK-Seven Assault Rifle.

AUTO SHOTGUN

Fortnite Auto Shotgun

  • Increased the reload speed of the Auto Shotgun.

COMPETITIVE NOTES

  • Klombos and Grenade Launchers are not included in competitive playlists. Klomberries are included, however.
  • Shield Kegs have been added to competitive playlists.
  • Armored Walls have been added to competitive playlists, at a reduced pick-up limit.

MAJOR BUG FIXES

  • Fixed an issue involving Spider-Man’s Web-Shooters getting interrupted after players swung onto web bouncers.
  • Fixed an issue involving players encountering a “Network Connection Lost” error when trying to join a match as a spectator. With this issue fixed, the option to join a match as a spectator has been re-enabled.
  • Fixed an issue that caused us to disable healing from resting in a Tent. Healing from resting in a Tent is now re-enabled.
  • Fixed an issue involving campfires sometimes not healing players.
  • Fixed an issue that caused us to disable DLSS for DirectX 11. DLSS for DirectX 11 is now re-enabled.
  • Fixed an issue involving Daily Quests not being visible in the Quests tab after players returned from a non-core mode.

Currently, the official Fortnite Trello board has not updated to reflect the changes in v19.10! Once the list of fixes is out, we’ll update the post. We’re also expecting Epic to release the official patch notes which the devs have been doing the past few title updates.

Fortnite v19.10 Datamined Info:

 

Once we’re done updating the post, we’ll be sure to leave a little disclaimer here in the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Diablo 2 Resurrected Cannot Be Played Offline If You Fail to Login Online Once in 30 Days

Here’s an interesting turn of events: it seems that those who own Diablo 2 Resurrected, if you don’t log in (online) at least once in 30 days, you cannot play it offline regardless of platform.

This was brought to our attention by Twitter user DoesItPlay1, who tweeted that this can be removed with hacks, and servers no real purpose.

This can’t possibly be real, right? Well, our own Jimmy Lara who played Diablo 2 Resurrected online before (and haven’t played it in quite a while), tried it just now, and yep, we were greeted by that authentication message you see above. It sucks, but it is the real deal, and is one of the few games that has an online check-in DRM (digital rights management) built in.

Given how much bad publicity Activision and Blizzard Entertainment has been in the past few months, this is probably the last thing gamers want to see from the developers. While I understand that this is a way to combat piracy, why is it activated on consoles too? Or better yet, wasn’t there a better way of implementing it without restricting players who bought it legitimately?

Speaking of Diablo 2 Resurrected, go check out the upcoming changes and new stuff in patch 2.4 right here.

In case you haven’t picked the game up yet, it is a solid game despite the this little snag. We gave it an impressive 9/10, and said, “Despite Blizzard’s recent track record of poor decisions and mishandling of the Warcraft 3 remake, in the case of Diablo 2 Resurrected, Blizzard shows they’re able to deliver on a solid remaster that improves the visuals and effects of the game, while still maintaining its classic charms.”

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Deep Rock Galactic Update 1.000.005 Released This January 17 (Update)

Ghost Ship Games has released another update for Deep Rock Galactic this week! The Deep Rock Galactic update 1.000.005 patch (PS4 1.05) includes more fixes and change. Check out the official patch notes for the PS5 version of the game below.

Deep Rock Galactic Update 1.05 Patch Notes | Deep Rock Galactic Update 1.000.005 Patch Notes:

At the time of writing, Ghost Ship Games has not yet released the official notes. However, it’s worth noting that their previous hotfix on consoles had a specific to-do list, and it’s highly likely that this new patch fixes these issues. Check them out below:

On the to-do list:

  • fixing more connection issues
  • improved save game integrity in case the game crashes while saving
  • trophies unlocking correctly
  • more languages

We’ll update this post once the full notes are out, including if this patch is also live for PS4.

UPDATE: Ghost Ship Games has revealed the full patch notes which you can check out below:

New PlayStation hotfix is coming in hot!

  • Fixed an issue where others could not connect to the session you were hosting, including friend invites
  • Fixed a bug where changing ‘Horizontal Mapping’ could lead horizontal motion control not working
  • Fixed a bug where changing ‘Light Mode’ could lead to the lights not working
  • Full servers will now return an “All seats taken” error when trying to join a server that filled up between serverlist updates.

Deep Rock Galactic Features:

*** 4-player Co-Op ***
Work together as a team to dig, explore, and fight your way through a massive cave system filled with hordes of deadly enemies and valuable resources. You will need to rely on your teammates if you want to survive the most hostile cave systems in the galaxy!

*** 4 Unique Classes ***
Pick the right class for the job. Mow through enemies as the Gunner, scout ahead and light up the caves as the Scout, chew through solid rock as the Driller, or support the team with defensive structures and turrets as the Engineer.

*** Fully Destructible Environments ***
Destroy everything around you to reach your goal. There is no set path so you can complete your mission your way. Drill straight down to your objective or build an intricate network of paths to explore your surroundings — the choice is yours. But proceed with caution, you don’t want to stumble into an alien swarm unprepared!

*** Procedurally Generated Cave Network ***
Explore a network of procedurally generated cave systems filled with enemies to fight and riches to collect. There’s always something new to discover and no two playthroughs are alike.

*** High-Tech Gadgets and Weapons ***
Dwarves know what they need to bring to get the job done. This means the most powerful weapons and the most advanced gadgets around – flamethrowers, gatling guns, portable platform launchers, and much, much more.

*** Light Your Path ***
The underground caves are dark and full of terrors. You will need to bring your own lights if you want to illuminate these pitch-black caverns.

That’s about it for the patch.

Source: Twitter

MP1st Staff

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Rogue Company Update 1.89 Out for Changes & Fixes This Jan. 17

First Watch Games has released Rogue Company update 1.89, and it is live this January 17! Check out the full patch notes below.

Rogue Company Update 1.89 Patch Notes:

At the time of writing, the officialnotes has not yet been released. However, here are the known issues for the game as of the latest patch:

KNOWN ISSUES

  • The visual preview of Glimpse will occasionally tie her hair into knots.
  • Bots will shoot Glimpse while she is in Camoflauge.
  • Glimpse’s passive does not work correctly in the Shooting Range.
  • Xbox One clips do not have any sound.
  • Sometimes, barbed wire or grenades will fall through the terrain and continue to damage enemy players.
  • Rarely, barbed wire will break by itself.
  • Gun audio will occasionally fail to play unless hitting another player or picking up an enemy’s weapon.
  • Players on console report being unable to hear team chat through headsets, only speakers.
  • Occasionally, Dahlia cannot link to a new Rogue when switching sides in Demolition.
  • Players cannot surrender in a custom match.
  • Players who originally purchased Year 1 Pass or Bundles on PS4 and now play on PS5 do not see purchases transfer over. These players must reach out to Hi-Rez Support for assistance.

MP1st Staff

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Ubisoft Gamestream Partnership Annnounced for “Enhanced Streaming Experiences”

In an announcement revealed today, Ubisoft and Gamestream are entering into a partnership for “enhanced streaming experiences,” with Ubisoft partnering with the global leader in white-label cloud gaming solutions in a move that promises to transform Ubisoft’s technology capabilities. Check out details on the Ubisoft Gamestream partnership below.

According to the press release, this technological partnership allows Ubisoft to keep on improving its game streaming experience by refining how players interact with in-game menus during streamed sessions. Stéphanie Perotti, VP Online Services at Ubisoft, had this to say:

“We are happy to be working with Gamestream. With this partnership, we keep extending our game streaming capabilities for our internal and player facing solutions.”

Gamestream has gained international recognition in less than two years. It is already considered by analysts and observers of the video game market as the world leader in white label cloud gaming solutions and counts video game publishers, telecom operators and hotel groups among its customers.

In case you missed it, we recently published several raw gameplay footage videos of Rainbow Six Extraction, and you can check those out here.

MP1st Staff

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Dying Light 2 Trophies Revealed, 58 Trophies in Total

Ahead of its release next month, the Dying Light 2 complete list of Trophies for the game has been revealed, with 58 in total for perfectionists to collect. Check out the full list of Trophies below.

Dying Light 2 Trophies:

Techland also revealed our first look at co-op, alongside a look at last-gen with comparison on how it fares to next-gen. As for the main campaign, players can expect to finish it with at least 20 hours of game time logged and even more if they want to do the side quests. Techland also recently confirmed that although there will be no cross-gen or crossplay, the game is fully completable with a maximum of four players, and you can check out the full piece on that here.

Dying Light 2 is set for release this February 4 on the PS4, PS5, Xbox One, Xbox Series X|S and PC. You can read our impressions of it after playing it for three hours right here.

Source: Exophase

MP1st Staff

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Let It Die Update 1.61 Drops for Season 18 & Winter Whiteout This Jan. 17

Grasshopper Manufacture has released the Let It Die update 1.61 patch which brings the Winter Whiteout event, as well as Season 18 into the fold! Check out what’s new in the Let It Die January 17 update.

Let It Die Update 1.61 Patch Notes:

1. Snowcaps Are Back!

For a limited time, the Tower of Barbs is going to grow some unique mushrooms!

Event Period: 01/17/2022 (Post Maintenance) – 02/24/2022 02:00 (PST)

During the event period, “Bronze Snowcap”, “Silver Snowcap”, and “Golden Snowcap” mushrooms will appear in the Tower of Barbs!

These unique, seasonal ‘shrooms restore some weapon and equipment durability when eaten. A mysterious (yet extremely helpful) effect indeed!

winter_mushroom_03winter_mushroom_02winter_mushroom_01

 2. Special Winter Quests Available!

Event Period: 01/17/2022 (Post Maintenance) – 02/24/2022 02:00 (PST)

During the event period, you can take on special quests that will reward you for collecting Snowcaps!

Quest Conditions
Reward (First time only)
Repeat Reward
Collect 20 Bronze Snowcap
Guardshroom x3
500 Kill Coins
Collect 10 Silver Snowcap
Death Metal x5
500 Kill Coins
Collect 5 Golden Snowcap
Lost Bag (Rainbow) x1
500 Kill Coins

How to Receive Quests:

Head to the Waiting Room to enter the Fountain, then talk to Naomi Detox at the Hated Arcade counter or use the Superscope 703 to start the quests.

* You can request up to 10 quests at the same time.
*A quest will remain accepted until it is completed, canceled, or the event period ends.
*To remain eligible for quest rewards you must complete all quest conditions before the event period ends and without canceling the quest.
* Please do not remove the quests until you clear their conditions.

Note:
*Event duration and content may be subject to change without notice due to unforeseen circumstances.

Event Period: 01/17/2022 (Post Maintenance) – 03/28/2022 (Maintenance Start)

Greetings. Tetsuo’s the name.
Thank you for riding the Tokyo Death Metro.

Once the 01/17/2022 maintenance has concluded, TDM Battle Rush will be entering Season 18. Season 18 will be filled with some thrilling new things, and we’re excited to have you aboard for the journey! To find out more about what’s coming down the track, please review the following details.

We greatly appreciate your business and hope you continue to enjoy Tokyo Death Metro’s Luxury Attack Liner!

1. Obtain Special TDM Season 18 Rank Rewards!
Event Period: 01/17/2022 (Post Maintenance) – 03/28/2022 (Maintenance Start)

TDM Battle Rush Season 18 will end once maintenance begins on 03/28/2022.
At that time, your final TDM rank will be calculated and you may be eligible to receive a reward based on your rank!

Details on the maintenance times and rewards will be posted at a later date.
Stay tuned for more info in the coming weeks and months!

tdm 1

2. New Exclusive Equipment Blueprints Added to Lost Bags!
Event Period: 01/17/2022 (Post Maintenance) – TBD

After the 01/17/2022 maintenance period, players will have a chance to find new equipment blueprints inside Lost Bags (items received at random after successful Raids/Defenses in TDM)! Each of these returning pieces of equipment can be raised to the 4th tier. Try to obtain them all and test their destructive power for yourself!

Timber Rebellion

tdm 2

Violent Grinder Series

tdm 3

3. Lost Bags: Available Blueprints Updated

Once Season 18 begins, the following equipment blueprints will no longer be available in Lost Bags.

  • Striker Flail
  • Kendo Mask
  • Kendo Body
  • Kendo Pants

Striker Flail

Kendo Armor Set

 

4. TDM Battle Rush Season 18 Quests Starts
Event Period: 01/17/2022 (Post Maintenance) – 03/28/2022 (Maintenance Start)

Season 18 will feature seasonal quests that rotate on a weekly basis and also ones that require several weeks to complete. Stay tuned for more details in upcoming updates!

Quests can be accepted in the HATED ARCADE by talking to Naomi Detox, or by accessing the SUPER SCOPE 703 in the Waiting Room.

  • You can accept up to 10 Quests at once.
  • Please keep your Quests accepted until you fulfill all completion conditions.

= What is TDM Battle Rush? =
TDM Battle Rush is an exciting event where – based on the results of your invasions/defenses – your Rank will go up and down. You will receive a reward each week based on your rank, and based on your Final Rank at the end of the season lasting about 3 months, you could receive a super special reward!

Note:

  • Please note that event duration and content may be subject to change due to unforeseen circumstances.
That’s about it. If there are other changes, we’ll update the post.

Source: Let It Die

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield 2042 Magic Mike, Green Light Player Cards Spotted

It looks like more Player Cards are coming to Battlefield 2042 soon! From what was unearthed, the Battlefield 2042 Magic Mike, and Green Light Player Cards were spotted in the game.

Spotted by Battlefield Wiki, the Battlefield 2042 Magic Mike Player Card and tag features a top hat, and was shown to builds that streamers were given access to prior to the game’s offical launch. This build also showed unreleased weapon skins, badges, Player Cards and more (more on unreleased gun charms and more here).

It is tagged as an “exclusive,” and we’re not certain whether this will be released as part of an upcoming event, a new weekly mission, or something similar. Heck, it might never be released at all, even. Alongside that, there’s also a “Green Light” unreleased Player Card spotted, which could be related to the new Featured Experience mode in Battlefield Portal that’s inspired by the Squid Game’s Red Light, Green Light game.

Check out the images of the unreleased Player Cards in the gallery below:

Again, there is no guarantee that we’ll see these Player Cards make their way into the game. Hopefully they do, as the game is in dire need of anything new to liven the player base up.

More Battlefield Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Battlefield Portal Dev Admits It’s Taking Them “Too Long” to Fix XP & Tier Progression, Rush & Other Objectives in Discussion Phase

Hate how DICE and Ripple Effect Studios changed how Battlefield Portal handles XP? While everyone and their mother assumed that some players would use BF Portal to boose XP, what we didn’t count on was DICE and Ripple Effect Studios’ countermove of just nerfing XP gain to the ground.

Thankully, Ripple Effect, the studio behind Battlefield Portal, has admitted that it needs to be changed. Over on Twitter, Ripple Effect Senior Design Director Justin Wiebe admitted that players are not wrong, and that it’s taking the studio “too long” to address the XP and Tier 1 progression BF Portal.

Continuing the communication regarding Portal, Wiebe also answered a fan who asked whether the rule editor will be added to Rush or other objective-based modes. Unfortunately, it’s more than just flipping a switch, though Wiebe confirms it is in the discussion phase.

As for whether Battlefield 2042 Rush can get Portal maps, that is something Ripple Effect can “look into.”

Hopefully, Ripple Effect can do fix the Battlefield Portal XP issue since this is what most players are griping about the mode. Speaking of Portal, DICE added new modes to the Featured Experiences this past week! While Wiebke isn’t a community manager or PR rep at Ripple Effect, we’re digging how he’s communicating with the community. Fortunately, there is an “update” due next week. We don’t know whether this meant a game update (patch) or an update on what’s being done to Portal. Either way, we’ll keep our readers update on what’s shared.

More Battlefield Reading:

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: WWE 2K22 Cover Leaks, Features Rey Mysterio

It appears the WWE 2K22 cover has been leaked ahead of the Royal Rumble event happening later this month. As expected, Rey Mysterio is the cover star for the game.

We know 2K Games is showing more about the WWE 2K22 at the 2022 Royal Rumble, but it looks like Nils Ahrensmeier from TechnikNews has leaked the cover a few weeks early. There is both a Deluxe Edition cover and a standard cover. Both versions will have different pictures of Rey Mysterio.

This seems like the legit cover for the game considering Rey Mysterio has a 2K Showcase dedicated to him. Not to mention all of the previous promotional material that has been released to date has heavily featured the popular WWE Superstar. Rey Mysterio is also one of the more recognized wrestlers on the WWE roster as he’s a former World Champion and the 2006 Royal Rumble winner.

WWE 2K22 will be released in March 2022. A release date should be announced very soon.

Source: Twitter

Damien Seeto

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Battlefield 2042 Spotlights DICE’s Communication Problem

It’s the weekend, and we’re about done with the second week of the new year. Battlefield 2042 players looking for news regarding the game’s roadmap, first season, and info on bug fixes are left in the dark. This doesn’t look well for a game already hemorraging players at an insane rate. So, the question is: what’s happening, DICE?

Believe it or not, it hasn’t always been this way. For reference, the last Battlefield game released before BF2042 was Battlefield V, and some players might not believe it now, but DICE was excellent in communicating upcoming fixes, content, and just what the heck was going on to make the game better.

Battlefield 2042 Update 1.05

When Battlefield V was released in November of 2018, it didn’t exactly set the multiplayer shooter world on fire (same as Battlefield 2042). However, DICE kept on working on it until it was appreciated by the community (somewhat). But the big difference between BFV and BF2042 is that DICE communicated with the player base.

EA’s Director of Communications for Shooters has commented that the devs are away on holidays, which is one of the reasons why the studio has been silent. Mind, I can’t find fault with that; devs are fine taking a break. What’s not fine is, the week is over, and we still have not heard a thing. Compare this to Battlefield V, DICE not only apologized for the silence in communications, but we got patch notes for the upcoming update, a preview of what’s coming the following week, and more interaction regarding a bunch of issues — all within the same time frame (first two weeks of the new year). Heck, the studio even issued a letter apologizing for the BFV Coins issues, which is outside of the silence apology. Again, ALL these we got within the first 15 days of 2019! So what happened with Battlefield 2042?

Is it because of the personnel change regarding who handles communications for Battlefield 2042 now? Maybe. But the thing is, some of the people who were communicating with the BFV player base then are still with the EA/DICE. By my count, DICE and the Battlefield franchise has four community managers/communications people on-board, but yet, here we are, clawing at every bit of info that’s made available via official channels.

So, what happens now? I’m hoping that we’ll hear something this coming week. Maybe it’s a preview of the upcoming fixes, plans for new content, when the first season will start? Anything, really. Anything is better than being silent. With DICE’s silence, the subreddit has been boiling with anger, confusion, regret, and toxicity that it’s even being threatened by the mods to be shutdown if it doesn’t stop.

Mind, players aren’t asking DICE to lay everything on the table right now. All they (we) want is for the studio to communicate. Communicate what changes are being made, what bugs are being prioritized, what content roll out is planned. Basically, anything except the canned tweets that we’ve been getting that seems to highlight just how out of touch the studio’s communications people are.

DICE, tell us what’s coming. tell us what can be fixed, what can’t, and what’s out of your reach. Anything is better than what we have now, and the Battlefield community deservers better. Not every franchise gets a second or third chance, and the Battlefield franchise is in danger of losing any chances of getting redemption; the last thing the franchise needs is for its communications people to remain quiet. I mean, they are being paid to communicate to the community and the player base, right? Now it’s needed more than ever.

Next Battlefield 2042 Update

Amid all the rubble, there is a silver lining. Respawn boss Vince Zampella has been roped in to be the new head of the Battlefield franchise. Zampella is no stranger to shooters, as he’s behind some of the most iconic ones in history. In case you didn’t know, Zampella (along with Jason West) kickstarted this entire modern multiplayer shooter thing with Call of Duty 4: Modern Warfare. Before that, they were the heads of 2015 Inc., which was the studio that worked on Medal of Honor: Allied Assault. Now, Zampella’s studio is behind the super-successful Apex Legends, and are the devs behind the excellent Titanfall franchise. If there is anyone at EA who can turn things around for Battlefield, it’s Zampella & Co. Another person who gives us a little ray of sunshine right now is Halo franchise co-creator Marcus Lehto who has been tasked to be the Narrative Director of the Battlefield franchise. While Lehto is relatively new to the franchise, he has been very vocal on Twitter, and is aware of the issues and frustrations of players.

What’s kind of shocking here is, Activision has acknowledged the issues players have with a Call of Duty Vanguard, and COD Warzone. Inarguably, the Call of Duty brand is bigger than the Battlefield franchise. Not only that, but when it comes to missteps in terms of game releases, Activision hasn’t released as many disappointments as EA has. Not cutting Activision any slack here since Warzone’s issues should have been fixed last year, but at least they communicated to their player base already — something Battlefield fans are thirsting for right now.

Will Zampella and Lehto be enough to “save” the Battlefield brand? Nope. They’ll need the help of DICE Sweden for that. Here’s to hoping that DICE themselves are aware of what’s happening and working on something. But even before they release that, let’s hope that they realize that they need to communicate to players now, and not later, since at this point communication is key, and they better do before the player base stops caring and moves on.


Views expressed here are solely that of the author’s and does not represent that of MP1st and its staff.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Halo Xbox 360 Online Servers Have Been Discontinued

After nearly 17 years in service, Microsoft has announced that Halo Xbox 360 servers have been discontinued, affecting several Halo games on the console. While the affected games will still be playable for the time being, matchmaking and several other online components have been taken down forever.

As of the official blog post, here are the games affected on the Halo Xbox 360 servers closure:

  • Halo: Reach
  • Halo 4
  • Halo 3
  • Halo 3: ODST
  • Halo: Combat Evolved Anniversary
  • Spartan Assault
  • Halo Wars

Microsoft also revealed the features that will still be available for the games listed:

  • Halo: Reach – Campaign, Firefight, Custom games, Forge, Splitscreen, Local Area Networking (LAN), Online squads, support will vary for Achievements
  • Halo 4 – Campaign, Spartan ops, Custom games, Forge, Splitscreen, LAN, Online squads, support will vary for Achievements.
  • Halo 3 – Campaign, Custom games, Forge, Splitscreen, LAN, Online squads, Service record, Player customization, support will vary for Achievements.
  • Halo 3: ODST – Campaign, Firefight, Splitscreen, LAN, Online squads, Service record, and Player customization.
  • Halo: CE Anniversary – Campaign, Splitscreen and LAN
  • Halo: Spartan Assault – Campaign, Online Squads, and Matchmaking
  • Halo Wars – Campaign, Online Squads, and Matchmaking

Essentially, all of the mainline Halo titles will no longer be playable in online competitive modes, although some custom games can still be played. To find out all the details on the closure of the servers, check out the full blog here.

In case you missed it, 343 recently posted a blog on Halo Infinite and the measures the studio are taking to address the issues within Big Team Battle mode, and you can read more on that here.

Check out our review for Halo Infinite here, where AJ wrote, “All in all, Halo Infinite is a worthy entry to this legendary franchise. That is an achievement by itself. But what I really appreciated is the fact that 343 took risks. These risks are things that could have completely soured the experience and turned away even the most diehard fans of the franchise. In the end though, those risks paid off. Infinite is in my opinion, 343’s best Halo title yet, and I couldn’t be more excited to see where it goes from here.”

MP1st Staff

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Rumor: Uncharted 4: A Thief’s End Lego Set to be Released Soon

An Uncharted 4: A Thief’s End Lego set is rumored to be released later this year. Unlike the existing Super Mario sets from Nintendo, this will be a more traditional Lego set.

This new rumor comes from the reliable FalconBrickStudios Instagram page who has leaked Lego set details in the past. The Lego set’s reveal coincides with the release of the Uncharted movie, as well as Uncharted: Legacy of Thieves Collection for PS5 — both are due out later this year.

This Uncharted 4: A Thief’s End Lego is set number 76897 and is rumored to be released on March 1, 2022. It will come with a whopping 1326 pieces and includes minifigures of Nathan Drake, Elena Fisher and Victor Sullivan.

The set description says it comes with a white and gray jeep, a cave as well as some treasure too. Hopefully some set pictures will be released later this year when it’s officially announced.

 

View this post on Instagram

 

A post shared by Falconbrick Lego News (@falconbrickstudios)


This rumor also suggests that an official Lego and PlayStation partnership has been made. It was also rumored earlier this year a Lego set based on Horizon: Zero Dawn is out soon too.

Source: Instagram

Damien Seeto

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Hot Wheels Unleashed Update 1.010 Putts Out (Update)

Developer Milestone has released the Hot Wheels Unleashed update 1.010 patch this January 14 (January 15 depending on where you are in the world), and this is the second title update for the game this week. The title update is out for both last-gen and next-gen platforms, and is a small download.

Hot Wheels Unleashed Update 1.010 Patch Notes:

Size: 270MB (PC)

Update: Per the PS4 update history:

Fixed a problem with local liveries preventing the game to start up.


Unfortunately, the patch notes for today’s title update isn’t available just yet. In case you missed it, there was a patch released yesterday which included the following changes:

January 13, which included the following changes:

Community liveries:

  1. Fixed cached liveries not correctly displayed for some users.
    Previously downloaded community liveries should now appear correctly for everyone.

Multiplayer:

  1. Improved the UI of the multiplayer main page.
    We added some information about the currently equipped vehicle and the player profile.
  2. Improved track selection logics for multiplayer races.
    In the Track Voting page, we added one slot for the community  tracks and retuned the randomization logic to increase the variety of available tracks.
  3. Fixed Rare cars showing up as Secrets in lobby.

Other UI / UX:

  1. Added prices to the DLC page.
    Now each DLC will show the price taken from its corresponding platform store.
  2. Split Screen: fixed the controller selection menu to correctly display available options.
  3. Added Player’s Profile customizations (icon, background and tag) to the leaderboards and UGC pages.
  4. Added an indicator in the HUD of point-to-point races to show the percentage of the track completed. 
  5. In track selection, added an icon to distinguish point-to-point and circuits tracks.

Various:

  1. Numerous bug fixes and stability improvements. 

PC Version only:

  1. Added support for less common resolution monitors 

In addition to that, there’s a design contest on-going right now, which sees the winning design be turned into a die-cast model for real! Read up on that here.

Once we know more about the changes for this patch, we’ll be sure to update the post.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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