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Split Fiction Studio Does Not “Pitch” Game Ideas to EA, As Publisher “Cannot Interfere” and Has “Zero Say” in What They Do

[summaraize]

When you think of Electronic Arts (EA), it’s usually not in a good light, and I don’t blame you. With studio acquisitions that translated to closures, a mad drive to monetize everything under the sun, and a CEO who seems slightly out of touch with the gaming community, I’d say the hate is often warranted.

This makes Split Fiction’s success all the more surprising, given that it doesn’t have microtransactions, DLC plans, live service elements, or anything that gets EA executives giddy at the thought of more revenue after the initial purchase.

As it turns out, it’s due to Hazelight having complete creative freedom with their games.

Hazelight Studios Boss Sets the Score on EA’s Involvement in Split Fiction and Their Other Projects

Hazelight boss Jose Fares recently spoke in the Friends Per Second podcast where he confirmed the next game from the studio is already on the way, and also talked a bit about EA as well. Correcting YouTuber SkillUp when it was mentioned they had to pitch Split Fiction’s idea to EA, Fares said, “No no, no, we don’t pitch to EA.”

Explaining further, Fares said, “Here’s the thing people don’t understand, EA is a supporter. We don’t pitch games to them, we say we’re going to do this, and that’s it. They have zero — and I mean zero — thing to say what we’re doing next. With that said, I have to say they’re a good partner. Nobody believes me because whatever I say. They’re like “yeah ,yeah, it’s EA.” Look, I don’t know anything about what EA is doing to us, maybe they’re f**king up with other developers, with us, no. They respect us, they respect what we do, and I mean, I am very clear with them that they cannot interfere with what we do from that perspective. I mean now we have become one of their most successful Studios,but no, we don’t pitch. We just say ‘this is what we’re doing’.” you know, I mean I have never pitched a game.”

This is surprising news to hear, given A Way Out and It Takes Two were also published by EA. Who’d have thought that these projects — along with Split Fiction — were games that never even needed the greenlight from EA to be made. Perhaps that’s the secret to their success? No corporate overlord dictating what to put in and take out. I’m no corporate bigwig, but shouldn’t EA see Hazelight’s success and their lack of input, and put two and two together?

So far, Split Fiction has sold over two million units and established a new Steam record for a premium EA title. While Fares confirmed they are working on a new game, no specifics about it have been revealed yet. Given the studio’s past games, we’re expecting it to be another bang-up game

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Features

The Finals Season 6 Preview – Laying the Foundation for an Esport Future

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In case you didn’t know, The Finals Season 6 is launching tomorrow! With the introduction of new weapons, new battle pass, overhaul maps, permanent Team Deathmatch (TDM), and so much more, there’s plenty to look forward to.

Though it may not seem like it now, Season 6 is looking to be one of the most important updates for The Finals, as it starts the foundation for what may be an ambitious yet exciting future. 

Road to The Finals’ First Major

Season 6 of The Finals is almost upon us, but before you dive into it, we were allowed to get a sneak peek of it ahead of launch. For those who have been following The Finals, you’re probably well aware of everything coming in tomorrow’s update, but for those not, here’s a quick breakdown of the highlights:

  • Core Gameplay Improvements
    • Not just with the launch of Season 6 but throughout it, players can expect major updates to weapons, gadgets, and other mechanics that will allow better play and smoother interactions.
    • Ranked is getting a few enhancements, from improved scoreboard security, better-ranked score reimbursement, and even a streamer mode to allow better privacy.
    • Private matches are getting some massive upgrades when it comes to control and customization. Those wanting better broadcast and hosting features, you’ll want to keep an eye on the things coming. 
  • Casual Play Updates
    • TDM becomes a permanent mode, with support expanded to Skyway Stadium, SYS$HORIZON, Seoul, Fortune Stadium, Kyoto, and Las Vegas Stadium.
    • Power Shift has also been expanded to Bernal and Las Vegas Stadium.
    • The practice range now features more interaction support for more weapons and abilities. Dummies have also been improved, with new movements. 
  • Customization and Store Updates
    • New body type variants have been introduced, starting with the Heavy first.
    • Players can now try out all cosmetics with a new “Dressing Room” feature before deciding on buying them. 
    • Costumes have now been separated from loadouts, with the ability to be able to freely customize and save costumes. 
  • New Content and Features
    • New Battle Pass
    • New weapons
      • M134 Minigun (Heavy)
      • CB-01 Lever-Action Marksman Rifle (Medium)
      • ARN-220 Tactical Assault Rifle with Coupled Mags (Light)
      • Additional new weapon scopes introduced.
    • New Sponsor tracks
    • The Las Vegas map has been completely overhauled and transformed into a championship arena. The original Las Vegas map will be returning in the future. 

The Finals Future: Esports Leading Up to Season 8

That’s the rundown of the highlights coming in Season 6 of The Finals. Now, onto the juicier stuff: the future of the game. 

Throughout Season 6, and in general, 2025, players can expect several new updates to drop. Along with the traditional bug fixes and improvements, these updates will be focused on laying the foundation for what will be a very heavy esports-focused future. But don’t get that confused as the game shifts away from casual play, as all the Esports updates will cater to both casual and competitive players, with Embark’s goal of streamlining both experiences. 

This is all leading up to Season 8, where the first major tournament will take place. 

But even if you aren’t a big esports guy, much like myself, all these upcoming updates will have things for you to look forward to. Embark explained during our closed press preview that they plan on integrating the real-world Esport side of the game into the actual lore of the game. Top players and tournament winners will be featured on in-game billboards, though in a more game-like manner to fit The Finals. From how we understood it, we’ll be able to follow the journey of some of these players through in-game dialogue, which includes discussions from commentators while in-game. 

The plan is to make these journeys feel exciting and relevant in the game, and though we don’t know exactly what they will look like from a player’s perspective, I will say that Embark has quite an ambitious plan. It’s actually a pretty cool idea, especially given the game’s current lore and its being this big contest. Melding in real-world competition into the game’s lore has massive potential, and as a casual player myself, I think it’s pretty exciting and an awesome way to get us involved with the competitive side of things without actually watching it or participating. 

I’m looking forward to seeing how The Finals turns out in the upcoming seasons, and I cannot wait to see how Embark implements the esports side of it in the upcoming updates. For now though, let’s enjoy what Season 6 offers, which officially goes live tomorrow. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Warframe Techrot Encore Patch Arrives Today via Update 2.37

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Digital Extremes has a unleashed the latest major patch for Warframe, which is live now on all platforms. Players will see this as Warframe update 2.37/1.045 which is for theTechrot Encore Update.

The 60th new Warframe is out today, alongside new mission types and a lot more. Read on for the highlights, and if you’re up to it, the complete patch notes.

Warframe Techrot Encore Update Highlights

Challenge the Technocyte Coda to musically-charged boy band boss fights:

  • Download an inconspicuous, virus-infested file to access the latest addition to Warframe’s Adversary System.

  • Crash the competition’s performance to work toward obtaining 13 new Coda weapons based on the Infested enemy faction and various other thematic cosmetics.

Melt minds and ears as Temple, the 60th Warframe:

  • Ignite Pyrotechnics with Temple’s guitar and burn away enemies with pillars of fire. Crank up the loudspeaker volume into Overdrive to create red hot heat waves and hit a Ripper’s Wail high note to become briefly invulnerable and heal injuries. Whip out Temple’s self-aware guitar, Lizzie, as an Exalted Solo, transforming her into a flamethrower capable of changing her piercing sounds to different elemental damage.
  • Expand the setlist of combat further with Temple’s signature secondary pistol, Riot-848, an Entrati-touched weapon capable of recalling bullets back to its magazine.

Encounter a cast of four new Protoframes in the Höllvania Central Mall social hub, expanding out with The Round Table Bar:

  • Log on to the expanded K.I.M. conversation system to build deep, platonic relationships with Flare (Temple), Minerva (Saryn), Velimir (Frost), and Kaya (Nova) and see their stories unfold.
  • All new Protoframes will also have their own fully voiced and customizable Gemini Skins.

Discover unseen parts of Höllvania with two new mission types and a new mini-game:

  • Cheer on Flare in Stage Defense as they put on a memorial concert for the ages.
  • Prepare for the latest version of Warframe’s most difficult challenge yet, Temporal Archimedea, with assistance from some of the newest Protoframes.
  • Turn the power of the Scaldra against them with four new equipable Scaldra weapons: the Purgator 1 grenade launcher, Dual Viciss sickles, EFV-8 Mars pistol, and EFV-5 Jupiter assault rifle.
  • Put your Atomicycle drifting skills to the test in a new racing mini-game, Ollie’s Crash Course, located in the Höllvania Central Mall’s arcade and featuring the voice of James Conlin as a part of Digital Extreme’s partnership with Make-a-Wish Foundation.

Warframe Update 2.37/1.045 Patch Notes Topics

  • Höllvania Central Mall Updates
    • The Round Table (New Protoframes)
      • Flare Varleon
      • Minerva Hendricks
      • Velimir Volkov II
      • Kaya Velasco
    • General Höllvania Central Mall Additions & Changes
  • KIM Updates
    • New KIM Conversations
    • General KIM Improvements
  • New Höllvania Mission: Stage Defense
  • New Warframe: Temple
  • New Weapons
    • Riot-848
    • EFV-8 Mars
    • Dual Viciss
    • EFV-5 Jupiter
    • Purgator 1
  • New Adversary: Technocyte Coda
    • How to get a Technocyte Coda
    • Technocyte Coda Rewards
    • Coda Weapons
    • Elemental Vice (Valence Override)
  • Temporal Archimedea
    • How to Access & Begin
    • Peely Pix
    • Mission Restrictions & Additions
    • Elite Temporal Archimedea
    • Research Points & Rewards
  • New Arcade Game: Ollie’s Crash Course
  • New Warframe Augment Mods
  • New Warframe Arcanes
  • Market Changes & Additions
    • Gyre Vortengeist Collection
    • Ovation Gemini Collection
    • Ovation Temple Bundle
    • Scaldra Dominance Pack
    • Scaldra Authority Pack
    • 1999 Loop Salon Pack
    • POM-2 UI Theme And Background
    • On-lyne Community Glyphs
    • Community Art Pack III Bundle
  • TennoGen Encore
  • Exalted Weapon Changes & Ash Retouch
  • New Player Experience Improvements
  • Faceoff Changes
    • Faceoff Balance Changes
    • New Boosts & Hindrances
    • General Faceoff Changes
  • Additions
  • Changes
  • Optimizations
  • Fixes

That’s an insane number of game mechanics adjusted,  which is explained in detail by Digital Extremes.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Test Drive Unlimited Solar Crown Season 3 Zooms Out via Update 1.008

[summaraize]

Season 3 of Test Drive Unlimited Solar Crown is now live, though players have to wait for servers to be up before they can put their virtual feet to the pedal.

Players will see this download as Test Drive Unlimited Solar Crown update 1.008, and this not only brings platform-specific fixes, but a major change in the Solar Pass, vehicle balancing, a fresh wave of new content and loads more. This is possibly the biggest patch the game has ever seen so far.

Test Drive Unlimited Solar Crown Update 1.008 Season 3 Patch Notes

New Features

  • Car Delivery Missions
  • Solo Mode on Races
  • AI Difficulty Choice
  • Gameplay Pause In Solo Mode
  • Navigation Mode
  • License Plate Customization
  • Clan Shops

New Content

  1. New Cars

    – DeLorean DMC-12 (Solar Pass)
    – Ferrari LaFerrari Aperta (Solar Pass)
    – Aston Martin Valour (Ranked)
    – Pininfarina Battista (S1 Ranked Reward In Dealership)

  2. New 50 Level Solar Pass

    – Offered to ALL players for free! (players will have to redeem it in the dedicated Solar Pass menu in order to activate it)
    – Season 4 will be the first paid Solar Pass. (there will still be a free tier with the level 50 car being available for all players)
    – Gold & Silver Edition bonuses will be applied in Season 4.

  3. New Live Events

    – Live Events will now consist of 5 new races on both Ibiza & Hong Kong Island instead of 3 races on Hong Kong Island only.
    – Liveries, Clothing, Stickers, Accessories

General Fixes & Improvements

  • New exhaust sound for Porsche 918 Spyder.
  • Improved exhaust sound of Porsche 911 R.
  • Improved exhaust and shift sound of Mclaren 720S
  • Ferrari Portofino limiter sound improved.
  • Improved sound EQ across ALL vehicles. (changes can be from improved exhaust, shift sounds, engine noises, etc)
  • Added penalty time and corresponding SFX when changing gear without disengaging the clutch (when clutch is enabled).
  • Fixed a crash when colliding with too many assets.
  • Fixed a crash when closing the game.
  • Fixed various localization issues.
  • Fixed wheel and rims rendering issues.
  • Fixed rim and wheel size on Audi Q7, Audi TT, Audi R8 RWS and Spyder, BMW M4, Corvette C8, Lotus Emira, Lotus Evora, Bugatti Veyron, and Lamborghini Aventador Xago.
  • Fixed mirrored wheel logo on Porsche 911 Adventurer.
  • Reworked paddle shifters of the Nissan GTR, Ferrari 812 Superfast, Ferrari California, Ferrari Portofino, Alfa Romeo 8C Competizione and Alfa Romeo 8C Spider.
  • Added animated sunroof on Audi Q7.
  • Added sliders to control volume.
  • Fixed steering wheel angle not saved in photo mode.
  • Increased max volume options to 1.25 instead of 1.
  • Added a check so that Lifestyle battle rewards are only given to players who participated.
  • The Island where an event takes place (Hong Kong Island or Ibiza) when voting to participate in an event is now shown.
  • Removed unnecessary level 0 tile on the progression screen.
  • Added road wetness information to Convoy Mission panels.
  • Added real world time difference between Ibiza and Hong Kong Island.
  • Fixed wrong price being displayed on Selene cars after a test drive.
  • Fixed world map filters not properly supporting emblematic races.
  • Improved steering wheel animation transitions.
  • Fixed binding error when replacing an already used binding by a non assigned binding.
  • Fixed invisible vehicles when using virtual garage from workshop menu.
  • Fixed cockpit cam on Citroën 2 CV.
  • Added UI feedback when starting an engine.
  • Fixed players panels sometimes displaying from too far away.
  • Fixed instances where cars could clip through NPCs.
  • Fixed default car appearance tile not displaying for the Porsche 918 Spyder.
  • Fixed Alfa Romeo 8C Spider Panel.
  • Removed ‘Beauty Salon’ from the listed service of the Selene HQ.
  • Updated effect on transition loading.
  • Homogenized race panels from world map and world.
  • Removed ‘Jump’ & ‘Jump over’ FRIM actions.
  • Fixed race course not displaying during lobby preview.
  • Fixed various auto-respawn issues during races.
  • Fixed collision issues in photo mode.
  • Fixed incorrect display of sticker list when making liveries.
  • Fixed overlapping subtitles in Ibiza intro.
  • Fixed wrong opacity on parked vehicles after leaving photo mode.
  • Fixed Solar Pass car texture flickering when scrolling to the left.
  • AI Updates:
    – Improved accuracy for predicting collisions.
    – Improved overtakes.
    – Added a spline for the base optimized raceline versus spline with different offsets from other ai systems.

Vehicle Dynamics/Balancing

  • Change category from Hypercar to Supercar on 720S.
  • Fix clutch on DB11.
  • Fix strength to slow down cars in puddles.
  • Fix Green Hell from RWD to AWD.
  • Active filtering on Alfa 4C Coupe.
  • Fix hp on LP800, 815 to 814.
  • Fix wrong offroad tyres on Cox Baja.
  • Wall Riding Dynamics:
    – Increased friction force applied to vehicles when sliding along barriers / walls.
    – Improved feedback (sound and vibration) when sliding against walls.
  • Fixed wrong vehicle stats (HP, 0-60, etc) for Audi R8, Ferrari FXX-K, Ford GT, Koenigsegg Regera and Jaguar D-Type.
  • Fixed Regera HP level.
  • Audi E-Tron GT weight corrected.

PC

  • Fixed a soft lock when pressing the Pause button while watching Ibiza’s onboarding video.
  • Fixed a soft lock occurring when abandoning Instant Challenges.
  • Fixed missing DLCs.
  • Changed format of user graphical options (this change will reset all graphic options) and changed the way options are saved to prevent further reset.
  • Fixed infinite loading when buying some cars in Selene HQ (like the lambo SVJ Xago) while using low graphics.
  • Temporarily Disabled SARD Anti-Cheat:
    – We disabled SARD Anti-Cheat to work on a variety of improvements and fixes for the PC community. We are working hard with the SARD team to improve the experience for players and having a fully automated system for reports and bans for players. We will work on another leaderboard reset and communicate to the players when we implement SARD Anti-Cheat again.

PS5

  • Fixed a crash happening sometimes when participating in the “Champions Parade” event.
  • Fixed save game download error.

Xbox Series

  • Fixed a crash when opening the map just after landing in deep water.
  • Fixed several memory linked crashes.
  • Fixed a crash that could happen while a video was being played.
  • Fixed a crash that could happen when fast-travelling.
  • Fixed a crash when travelling around Talamanca – District 4.
  • Fixed an infinite loading that could happen when exiting Workshops.
  • Fixed end of season rewards not unlocking correctly.

Wheels

  • Fix Thrustmaster FFB not being reactivated after pressing the pause button while in gameplay.
  • Fix crash when closing game with a TSS handbrake and a TH8A shifter.
  • Fix Simagic DS-8X shifter bind possibility 6-7 gear.
  • Fix steering wheel animation for Logitech G920.

Network

  • Better Stability and Performance

With a patch as big as this one, don’t be surprised to see another one released by the developers to fix any issue that stem from this update

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Dragon Ball Xenoverse 2 Update 1.45 Powers Out

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Dragon Ball Xenoverse 2 update 1.45 is now available on PS4, Xbox One, and the Nintendo Switch.

This is an unannounced update and appears to bring minor adjustments and bug fixes.

Dragon Ball Xenoverse 2 Gets a Surprise March 2025 Update

Bandai Namco Entertainment has yet to acknowledge or release any patch notes for this update. However, according to the PS4 changelog history, this is what the update does:

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Dragon Ball Xenoverse 2 Update 1.002.003 Quietly Released

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Dragon Ball Xenoverse 2 update 1.002.003 is now available on PS5 and Xbox Series X|S, though don’t expect much from it as it’s a tiny download on both platforms.

This is an unannounced update and is likely tied to a recent bug.

DB Xenoverse 2 Gets a New Update

Bandai Namco Entertainment has yet to release any details around this update, and outside of the PS4 history log stating,”Made other improvements/adjustments” we’re inclined to believe this is just that, improvements and adjustments. However, in the last few weeks, players have been reporting an “Infinite loading on Universe Lobby” issue. It’s possible that this bug is now fixed, though we can’t confirm it ourselves.

The last major update/content drop for Dragon Ball Xenoverse 2 dropped in November of last year and included the following:

New Fighters and Content in November Update

  • Jiren・Ultra Supervillain
  • God of Destruction Belmod
  • Goku (Mini) from “Dragon Ball DAIMA
  • Seven (7) New skills
  • Four (4) New parallel quests
  • Two (2) New costumes and accessories
  • 14 New loading screen illustrations

We’re expecting more characters from Dragon Ball DAIMA to be dropping soon, so there is a slim chance that this update may have added DLC support for more of them. Should we spot, or hear anything from the community or from Bandai, we’ll be sure to update the story with notes above.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Palworld Update 1.067.935 Now Out, Bringing Crossplay for All Platforms

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Developer Pocketpair Inc. has released Palworld update 1.067.935 (dubbed v0.5.0), and it’s a big one as it introduces full crossplay, photo mode, a cosmetic armor system, and so much more!

Here’s everything included in today’s Palworld update.

Pal Taimers Can Now Play Together, Regardless of Platform

Here are the full patch notes, via Steam

New Content

  • Crossplay!
    • Cross-play is now available across all platforms.
  • Global Palbox
    • Store Pal data in the Global Palbox and transfer Pals between worlds!
  • Dimensional Pal Storage
    • A new storage system with 10 times the capacity of a regular Palbox! Guild members can access it, and it can also be used as a personal storage with private settings.
  • Cosmetic Armour System!
    • You can now equip armour cosmetically in the Antique Dresser. Change your character’s appearance without affecting armour stats!
  • Photo Mode
    • Accessible from the Pal Command Wheel. Hide the UI and move the camera around to take stunning screenshots.
  • Drafting Table
    • Combine low-rarity blueprints to create higher-rarity ones!
  • Dedicated Servers for Mac

Specification Adjustments

  • Buildings can now be placed even if they overlap with a Pal
  • When connecting foundations or roofs, the connected pieces will now automatically align in the same direction
  • Assigning an Ice Pal to the Flea Market will slow down item decay in storage and sales
  • Added torches at the entrances of random dungeons for better visibility
  • Players can now sit on chairs and cushions
  • Some weapons that dealt ultra-high damage to trees will no longer drop items upon destruction
  • Added new NPCs and improved NPC behaviour during conversations

Balance Adjustments

  • Adjusted elemental chest rewards. Dog Coins will always drop from these chests and they also have a small chance of containing work suitability books. (Existing chests in current worlds will retain old drop tables; new ones will follow the updated table.)
  • Increased EXP gained from defeating the Attack Chopper
  • Increased the DPS of Flamethrowers
  • Adjusted the default attack used by Electric and Dark Pals when all active skills are on cooldown, making them more in line with the other elements
  • Some human NPCs now have work suitability and work animations when assigned tasks at a base
  • Summoned raid bosses can no longer damage other bases
  • Added Water attribute to Dumud
  • NPC event rewards have been adjusted. To maintain fairness, all NPC conversation logs have been reset, allowing players to claim rewards again!

UI

  • Favourites have been categorised into Favourite 1, 2, and 3 groups
  • Holding the +/- button in the Pal Soul Enhancement UI will now continuously increase/decrease values
  • Added a new sorting option for Pal Box: Sort by Work Suitability Level
  • Added a “Extra Large” text size option
  • Added Fullscreen Mode

Achievements

  • Added several new achievements

Bug Fixes

  • Fixed an issue where players could get launched into space while climbing
  • Fixed a bug where getting stunned by an enemy while riding a flying Pal over water would send the player flying into the sky
  • Fixed an issue where commanding a summoned Pal to attack would also target the Black Marketeer and Medal Merchant
  • Fixed a bug where Bounty Tokens with identical passive effects did not stack properly
  • Fixed an issue where players would sometimes get launched upward when dismounting Azurmane
  • Fixed an issue on dedicated servers where Pals could get stuck on top of feed boxes
  • Fixed an issue where raiding NPCs could attack players through walls if they couldn’t reach them
  • Fixed a bug on dedicated servers where Bounty Token effects were not applied upon login
  • Fixed an issue where attacking some NPCs did not add to the player’s crime level
  • Various many other minor bug fixes

That’s all there is for today, though we’re anticipating plenty of more updates!

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Valorant New Update 1.000.033 Disables Remote Play on PS5

[summaraize]

Riot Games has pushed out Valorant new update 1.000.033 this March 18, and this brings patch 10.05 that was released today on PC, to consoles.

There are Competitive updates included in this minor patch, but the big news here for PS5 players is how this patch disables Remote Play due to a nagging isssue.

Valorant’s Latest Update Fixes Bugs but Disables Remote Play on PS5

ALL PLATFORMS

COMPETITIVE UPDATES

  • Ranked Rollbacks are live!
    • If you lost RR due to a match against a confirmed cheater in the last week, you will be eligible for an RR refund!
    • Here’s how it works:
      • You will get a pop-up notification showing the exact amount of RR being refunded.
      • To apply the refunded RR, you must complete one Competitive match.
      • Once you finish that match, the refunded RR will be reflected in your End of Game summary screen—win or lose, the refund still gets added to your total RR for that game.
      • Important: Ranked Rollbacks are only valid within the current Act and there is a cap per Act. If you qualify for a refund, be sure to play a game before the Act ends to claim it!

BUG FIXES

  • Agents
    • Raze:
      • Fixed a bug where Blast Pack’s explosion was slightly smaller at the tip of the explosion since the explosion changes that went live in 10.03
    • Clove
      • Fixed a bug where Clove could take damage or die for a single frame upon reviving with Not Dead Yet
    • Sage
      • Resurrection: Fixed the same bug as Clove above where there was a single frame of vulnerability upon reviving a target
    • Tejo
      • Fixed a bug where Armageddon’s danger indicator did not always apply on variable elevations
    • Iso
      • Fixed a bug where Double Tap’s HUD bar could look visually incorrect for spectators or observers
    • Waylay
      • Fixed a bug where there was a performance hitch upon casting Convergent Paths
      • Fixed a bug where Convergent Paths was unable to be equipped during the buy phase.
  • Social
    • Fixed an issue where in-game status and scores were not updating as frequently as they should in the social panel.
  • Maps
    • Breeze
      • Fixed a bug where abilities would ignore line of sight around crates on A Site.
      • Fixed a bug where flash abilities would be blocked in certain areas on the map.
    • Sunset
      • Fixed a bug where players could not plant the Spike on the B Site crates inside of the plant zone.

CONSOLE ONLY

GENERAL UPDATES

  • We are disabling Remote Play for PS5 until further notice to investigate an issue. Please keep an eye out on future patch notes for an update!

BUG FIXES

  • Social
    • Fixed a bug where it would take several seconds to reconnect to comms when going back to the custom game lobby after match.

No word on when Remote Play will be back, but once Riot announces it, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

STALKER 2 March 18 Update Brings It to Version 1.3; Bug Fixes, Quest Improvements and More Outlined

[summaraize]

Developer GSC Game World has released the STALKER 2 March 18 update on PC and Xbox, and this brings the game to version 1.3! There’s a lot to take in here, so read on for the patch notes that include changes to balance, side quest improvements and more.

GSC Game World Releases Another Beefy STALKER 2 Patch

AI and Combat

  • Made mutants movements during combat smoother.
  • Improved the reaction of NPCs to the sound of footsteps.
  • Polished ambush behavior for mutants, when Player is hiding behind or on top of props.
  • Fixed an issue where mutants didn’t attack other NPCs once Player was in the safe zone.

Balance

  • Archiartifacts rebalance:
    • Weird Water: decreased radiation protection.
    • Weird Nut: increased bleeding degeneration speed, further slowed down healing with equipped artifact.
    • Weird Flower: Increased smell masking effect.
    • Weird Ball: increased stamina gain, increased maximum weight of the artifact, but slowed down weight gain when being shot.
    • Weird Kettle: Debuff received from consuming food is now not random, and corresponds to specific type of food.
    • Non-Stop Limited Edition energy drinks now have an additional special effect when used with Weird Kettle.
  • Made A-life encounters a bit more rare on average.
  • Nerfed base anomaly damage protections for “combat” armors
  • Buffed anomaly damage protection for “science” suites
  • Slightly reworked anomaly damage for different anomalies
  • Increased damage from destructible explosive props.
  • Fixed an issue where the Weird Flower artifact was initially in a dried state instead of an active one after being picked up.
  • Increased overall durability for unique weapons found during missions.

Bug Fixes, Crashes, and Performance

  • Fixed a bug that could let players permanently stack the effect of unequipped artifacts.
  • Fixed a bug that could prevent players from being able to use sprint after chaotic movement.
  • Fixed an issue that caused some psy-phantoms of blind dogs to have misleading trails.
  • Fixed the crash caused by zombification of NPCs.
  • Fixed an issue when looting some story NPCs could block the mission.
  • Fixed an issue when players could be locked inside the Ranger Station.
  • Fixed an issue that could permanently keep visual effects of sleepiness if the save was made during a Main Quest line.
  • Fixed issue with light from the flashlights in cutscenes.
  • Fixed an issue where high ranked NPCs were able to spawn at Rookie Village location.
  • Phantom stalkers that appear under the influence of Psy-effect no longer can damage other NPCs by throwing grenades.
  • Fixed an issue where the HUD would sometimes appear transparent after closing the inventory or finishing a cutscene.
  • Fixed visual bugs on character costumes (texture stretching caused by awkward animation poses).
  • Fixed memory leaks issues when navigating inventory/looting menus (e.g. opening Player stash at Rostok).
  • Resolved issues where NPCs got stuck in one place and obstructed player movement.
  • Fixed the issue when the output device was resetted after restart of the title.
  • Fixed an issue where a guide NPC was missing at Yaniv hub after unlocking Prypiat region.
  • UI Update: Fixed localization issues, improved stability, resolved visual bugs in widgets, corrected text corruption, and SFX for a smoother experience.

Also, almost 100 crashes and EXCEPTION_ACCESS_VIOLATION errors were fixed.

Main and Side Quests, Open World Encounters

Stalker 2 Update for November 29

  • Fixed an issue where player could not complete Escape from the Cage mission via the stealth path due to NPCs with high perception level.
  • Fixed an issue where the player could destroy the Jammer before the start of the In the Name of Science mission.
  • Fixed an issue where the Escape from the Chemical Plant objective did not complete if the call from the Strelok or Scar was interrupted by a loudspeaker during the Escape from the Cage mission.
  • Fixed an issue where no new journal objective appeared and Dark Times mission was stuck after killing Jarl NPC.
  • Fixed an issue with Eye of the Storm mission not progressing after reaching the Generators.
  • Fixed an issue where side mission A Big Score was not progressing if emission happened while Player was at the Car Park.
  • Fixed an issue when Player is not able to loot Faust’s body after receiving a call from Scar during Visions of Truth mission.
  • Fixed an issue where Foma NPC could become invincible during the Chasing Ghosts mission.
  • Fixed an issue where an encounter mission with Headlight NPC near Bulba Arch anomaly was not starting after completion of Nightingale’s Hunt mission.
  • Fixed an issue where Yaryk Mongoose was hostile to the player during the For Science! mission.
  • Fixed an issue when the Snork collar was not counted as collected if snork was killed not by a player character during the “In the Name of Science” mission.
  • Fixed an issue where Korshunov could disappear at the start of 2nd phase of bossfight during the “Down Below” mission.
  • Fixed an issue where All That Is Left mission didn’t cancel after Mateus death, resulting in redundant markers on artifact location.
  • Fixed an issue where Akopyan was non interactable at the car park during A Big Score mission.
  • Fixed an issue where plank bridges leading to Faust cell were collapsed for Players first arriving at Noontide base during Hot On The Trail mission.
  • Fixed an issue where a Chemical Plant encounter mission with wardens shooting fleshes was stuck after luring mutants out.
  • Fixed an issue when Jumper and Bluish sometimes was dead during Hot on the Trail mission.
  • Fixed an issue when the door to forestry was locked during Extreme Simplicity mission if Player was encountering the emission while leaving the swamps.
  • Fixed an issue when a quest NPC was able to be distracted by A-life enemies during the Three Captains mission.
  • Fixed an issue where the bayun in collar was at the Detention Center instead of the Boathouse location during the A Minor Incident mission.
  • Fixed an issue where the player could not progress through the mission if Heart of Chornobyl artifact was looted directly to the artifact slot from the Strelok’s body.
  • Fixed an issue where Richter could be non-interactable at the Slag Heap location during the Back to the Slag Heap mission.
  • Fixed an issue where Doctorant Shcherba could be dead for some players during the In Search of Past Glory mission.
  • Fixed errors with some mission markers being not displayed correctly.
  • Fixed an issue that could stop the progression of Escape the Chemical Plant mission.
  • Fixed an issue that made players able to sell the key from the Northern Checkpoint which makes it unavailable to pass through.
  • Fixed issues with Help Solder and Talk to Solder mission objectives.
  • Fixed an issue where interaction prompt for dialogue with Richter could be missing after defending Yaniv during the The Boundary mission.
  • Fixed an issue when Richter stops at the beginning of the path through the river during the Through the valley of the shadow of death mission.
  • Fixed an issue where the doors to underground tunnel and Location D could be closed during the Once More unto the Breach mission.
  • Fixed an issue where the player could stay in a closed location after a cutscene in the Dangerous Liaisons mission.
  • Fixed an issue where the dialogue with prof. Ozersky was unavailable if the player killed Spark NPCs during the A Minor Incident mission.
  • Fixed an issue where Dalin could be missing at the infirmary at the Chemical Plant location during the Escape from the Cage mission.

Technical Updates

  • Added multiple new death screens that vary based on the cause of the death.
  • Improved facial animations in the mainline.
  • Improved audio obstruction for mutants’ sounds.
  • Improved the positioning of various sounds.
  • Added a new night music theme for Slag Heap.
  • Added music for the elevator in SIRCAA.
  • Added missing localizations for tutorials.
  • Added descriptions that explain what is the difference between armor-piercing and expansive ammo.
  • Improved some bullet-caused decals.
  • Improved the visibility of enemies at nighttime by increasing the intensity of the NPC flashlights.
  • Improved the shadows cast by the player’s flashlight.
  • Several attachments and upgrades have been moved from “point of no returns” end game sequence to Prypiat stashes.
  • Updates and fixes of NPC movement and shooting animations.
  • Added option to change Melee weapon attack button in control settings.
  • Added additional idle animations for NPCs with weapons drawn.
  • Added new VFX animals and a new type of a visual anomaly.

As big as this patch is, these are only the highlights! The complete patch notes, which is longer is available on the official STALKER 2 website.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Sniper Elite Resistance Free DLC, Gameplay Fixes Now Out via Update 1.07

[summaraize]

Rebellion Developments has pushed out new DLC for Sniper Elite Resistance as part of the Season Pass and even some as new content available to all players. The developer version is 1.10, though those on consoles should see this as Sniper Elite Resistance update 1.07.

There are new weapons available for free, new maps, and even new cosmetics. Check out the trailer to see the new content, and there are a lot of campaign-related fixes too.

Sniper Elite Resistance March Update for Version 1.07 Brings Huge List of Fixes and Free Content.

Vercors Vendetta Mission and Weapons Pack

(Steam: $11.99, Consoles: $15.99)

Despite destroying the primary Nazi stockpile of the deadly nerve agent Kleine Blume, one final cache survived. This stash has now been loaded into artillery shells ready for an imminent launch against multiple targets throughout France. With millions of civilian lives at stake, Harry Hawker launches a daring attempt to neutralize the remaining Wunderwaffe before they can be deployed.

To help you complete your mission, the M1941 Rifle and Armaguerra OG-44 will be added to your arsenal. Used by the U.S Marine Corps, the M1941 is a powerful rifle with a 10-round high-capacity rotary magazine, requiring fewer reloads. Whereas the Italian Armaguerra OG-44 is a submachine gun that has a recoil mechanism housed above the barrel, resulting in extremely low vertical recoil.

The Vercors Vendetta Mission and Weapons Pack contains:

  • The Vercors Vendetta Campaign Mission
  • M1941 Rifle
  • Armaguerra OG-44 Submachine Gun

Fairburne’s Armory Weapons and Skins Pack (Free)

The Fairburne’s Armory Weapons and Skins Pack is free to all players and contains two character skins, along with the M.1903 Rifle and the M1A1 Gov. submachine gun. The M.1903 Rifle was the sniper rifle of choice for troops during the Allied Invasion of Europe. Sporting incredible range and muzzle velocity, this is a deadly addition to any sniper’s arsenal. The iconic M1A1 Gov. submachine gun delivers lethal .45ACP rounds, but you will need to get up close and personal as the SMG’s lethality is balanced by its heavy weight and limited iron sight visibility.

The Fairburne’s Armory Weapons and Skins Pack contains:

  • M1A1 Gov. Submachine Gun
  • M.1903 Rifle
  • Field Jacket Character Skin
  • Lieutenant Karl Fairburne Character Skin

Sniper Elite Resistance March 18, 2025 Patch Notes

Additional Content

Paid Content (included as part of the season pass)

  • New DLC Map: Vercors Vendetta
  • New DLC Propaganda challenge: Pour Les Français
  • New Weapons: M1941 + Armaguerra OG-44

Free content (redeemed from the store)

  • SE5 Weapons – M.1903 + M1A1 Gov.
  • Character Skins – Lieutenant Karl Fairburne + Field Jacket

Free content (included as part of the patch)

  • Free New Multiplayer Map Castle: St. Raymond
  • Free SE5 No Cross Map: Flooded Village

General Bug Fixing

  • Fixed several cases where Ghost kills were failing to register when killing enemies stealthily without alerting other enemies.
  • Fixed cases where Kill List Targets could become stuck in a permanent state of combat
  • Various overlapping text issues resolved (localisation / text size)
  • Fixed an issue where Harry’s Voice over dialogue did not play in Axis invasion when using phones
  • Fixed an issue where the mission description for ‘End of the line’ mission was missing in Korean
  • Fixed an issue where the translation for the Liberation skin description was missing in Japanese
  • Fixed an issue in which the “Flameout Medal” would not unlock after killing Kruger with explosives
  • Fixed an issue in which a no cross player could become hostile to team members after being downed
  • Fixed an issue in which sabotaging the generator would not cause the timer to start the challenge
  • Fixed an issue where weapon wheel text could overlap with other text when using a 4K monitor
  • Fixed some incorrect text when achieving certain medals
  • Fixed an issue in Axis invasion where the invasion state description would disappear when interacting with a workbench or restarting the level
  • Fixed some issues with unconscious Kill List targets falling out of the playable space
  • Fixed an issue where players could lose access to standard ammo
  • Adjusted the unlock criteria text for the ‘Set to Blow’ Achievement/Medal to be more clear
  • Fixed an issue where the Gaswaffen AI characters would display a duplicated helmet in kill cams
  • Improved Sound Masking when destroying vehicles

Weapon Specific Bug Fixes

General Weapon issues

  • Fixed an issue where unassisted rifle kills did not track kills made in iron sights
  • Corrections to weapon stats for several weapons
  • Made the unlock criteria for the ‘Classic Tommy’ Foregrip attachment more consistent
  • Fixed an issue where the max ammo count would briefly display instead of the current ammo count
  • Fixed an issue where some suppressors did not unlock after completing Propaganda missions (though players will need to re-complete the relevant propaganda mission to get the unlock to trigger)
  • Gewehr 43 – Fixed an issue with the reload audio
  • M1 Garand – Fixed an issue in which the SMG workbench was unlocking an M1 Garand attachment
  • Lee No.4 – Fixed an issue where the overpressure magazine blocked iron sights
  • Berthier 1916 – Fixed an issue where the Liberation Rifle wrap was not displaying correctly on all barrels
  • Lebel Model 1886 – Fixed an issue with the bolt not getting pulled back fully
  • Mas 44 – Corrected the position that the weapon sits when on the player character’s back
  • Mosin-Nagant M91/30 – Added a safety check to mitigate an issue where players could complete the unlock criteria but not unlock the weapon. Affected players may need to complete a propaganda sniping mission again for this to unlock to trigger.
  • UD-42 – Corrected the stats for the ‘Lightened and Blued’ barrel attachment
  • Trench Gun – Fixed an issue where the weapon name would get truncated in the MP menu in certain languages
  • Karabiner 98 – Fixed a few cases where the ‘Leather Hood’ attachment would display incorrectly when combined with other attachments and cosmetics

M1918 BAR

  • Fixed an issue where the overpressure barrel blocked iron sights
  • Improved the look of the Liberation skin on this weapon

Nagant M1895

  • Fixed a bug where kills were not tracked properly for unlocking the Overpressure Rounds Magazine in MP
  • Fixed an issue where kills towards unlocking the Integral Suppressor were not being tracked correctly

Model 1907

  • Fixed an issue where parts of the weapon could become invisible
  • Adjusted the recoil recovery whilst a scope is fitted

M1912

  • Fixed an issue where the incorrect master medal name was listed for the Oak Autumn Camo unlock
  • Fixed an issue where the weapon could fail to unlock after meeting the unlock criteria
  • MP.44 (temporary Weapon) – Fixed an issue where the audio was inconsistent between when the enemy fires the gun vs when the player fires the gun

Campaign Level Specific Bug Fixes

Behind Enemy Lines

  • Fixed an issue in which enemies would continue chatting when unconscious
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed various texture issues which appeared black
  • Fixed issues in which the player’s movement was jittery coming down vines and stairs

Dead Drop

  • Fixed an issue with the player falling through the map
  • Fixed an issue in which players were seeing out of the map when in a specific doorway
  • Fixed an issue with vaulting not working on a vine
  • Fixed an issue with an invisible wall stopping players from shooting Gestapo in one location
  • Fixed an issue in which if playing co-op, a joining player would not get the “File O’Facts” achievement if the host player picked up the last 3 files for the side objective
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed an visual issue in which rock assets were appearing through a staircase wall
  • Fixed issues in which the minimap was changing to the internal view when still traversing outside in two locations
  • Fixed various issues with unnecessary cover
  • Fixed an issue in which a section of the basement in “La Brasserie” had little light sources
  • Removed an unnecessary unlock prompt that appeared on the safe door after igniting the satchel charge slowly

Sonderzuge Sabotage

  • Fixed an issue in which Harry unlocked the penthouse door while facing a different direction
  • Fixed an issue in which an AI holding a spotlight did not respond to the player
  • Fixed an issue in which the Kill Target Claude La Ronde would get stuck in the environment, spin and then teleport
  • Fixed an issue in which an AI’s spotlight would pass through the storage room wall
  • Fixed an issue in which a co-op player would spawn inside a wall
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed various texture issues (including a floating decal)

Collision Course

  • Fixed an issue in which a certain grenade type could be picked up but could not be equipped
  • Fixed various issues in which grenades would fall through the map if thrown
  • Fixed an issue in which there was an invisible wall that prevented pushing the Kill Target Spiegel into the Dam
  • Fixed an issue with a missing Exfiltration Point marker
  • Fixed an issue in which “Lost it’s way Gnome” achievement would not unlock for an invading player
  • Fixed an issue in which players could not go prone in the train station
  • Fixed an issue with grass clipping into a building
  • Fixed various texture issues (including an incorrect texture on a window)
  • Fixed collision on stairs near the farmhouse

Devil’s Cauldron

  • Fixed an issue in which players would get stuck on a platform next to the zipline in the U boat area
  • Fixed an issue in which enemies would sink into the stairs
  • Fixed an issue in which players could not ascend the stairs
  • Fixed an issue in which players could not descend the cargo net
  • Fixed an issue in which the Quarry Lake starting point intel/marker did not stay on the map long enough for players to find it
  • Fixed an issue with missing cover
  • Fixed an issue in which reinforcements truck coming from the exfil road would not move
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed various floating asset issues (including a floating AI)
  • Fixed various texture issues

Assault on Fort Rouge

  • Fixed an issue in which Kill Target Uwe Schoene would not return to the fireplace
  • Fixed an issue with a missing fence asset
  • Fixed various in which grenades/explosives would either get stuck mid-air, or could not be thrown out of windows.
  • Fixed various issues in which the player was unable to shoot out of windows
  • Fixed an issue in which in a specific area enemies could shoot through the floor
  • Fixed a watchtower stair issue in which players could not crouch and walk up
  • Fixed an issue in which some ladders could be climbed up but not down
  • Fixed various floating asset issues
  • Fixed various texture issues

Lock, Stock and Barrels

  • Fixed an issue in which the player could fall through the map near the coast path
  • Fixed an issue in which AI were spawning in front of the invader
  • Fixed an issue in which enemies could shoot through a staircase at the mansion
  • Fixed an issue in which ammo could not be collected due to missing interaction
  • Fixed an issue in which the leg animations would look broken when passing through a specific doorway
  • Fixed an issue in which an objective marker did not disappear with the “Swift Hands” skill equipped
  • Fixed an issue in which the incorrect ammo type was appearing near the Kill List Target
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Removed various unnecessary movement prompts
  • Fixed various floating asset issues (including roof tiles and a truck floating)
  • Fixed various texture issues

End of the Line

  • Fixed an issue in which players were able to tag some non-destructible assets
  • Removed an unnecessary movement prompt that meant the player got stuck on the lockers
  • Fixed an issue with missing objective text
  • Fixed an issue in which AI would get stuck on a staircase
  • Fixed an issue in which the player could not climb down the barn ladder
  • Fixed an issue in which there was AI stuck under the map
  • Fixed an issue in which the player could not get up to a guard tower
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed an issue with an overly dark room

DLC: Lights, Camera, Achtung!

  • Fixed an issue in which the player could fall through the map near the Radio Comms
  • Fixed an issue in which Hitler would stay indoors
  • Fixed an issue with a spawner for invading players
  • Fixed an issue in which explosive ammo could not be picked up
  • Fixed an issue in which the “Challenge Unlocked” pop up text after picking up the Propaganda poster was incorrect
  • Fixed an issue in which “Hawker” was not capitalised in outro text
  • Fixed an issue in which some bottles could not be collected
  • Fixed various texture issues
  • Corrected medal description for ‘That’s a Wrap!’ medal

Propaganda Specific Bug Fixes

La Résistance

  • Fixed an issue with a vine that was not climbable
  • Fixed an issue in which some cars did not act as cover
  • Fixed various issues with inaccessible items
  • Fixed an issue with an unclaimable vine
  • Removed unnecessary movement prompts
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed various misaligned or floating assets
  • Fixed various texture issues

Le Sniper

  • Fixed various texture issues

Libération

  • Fixed an issue with a misaligned medkit and ammo box

Prendre Le Maquis

  • Fixed an issue in which the player would fall through a bridge
  • Fixed an issue in which an AI would get stuck in the environment, spin and then teleport
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Removed unnecessary movement prompts
  • Fixed various misaligned or floating assets

La Voix Du Maquis

  • Removed an invisible wall

Pour Une France Libre

  • Fixed an issue in which players were able to get extra time without fulfilling the criteria (wrong weapon types)
  • Fixed an issue in which the player was able to get out of bounds
  • Fixed an issue with the player being able to get on top of a destroyed truck, to appear floating
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed various floating assets

Survival Specific Bug Fixes

  • Fixed an issue where the map could display command post locations incorrectly and the player could spawn in the wrong location when swapping between survival maps
  • Fixed an issue in which completing Pest Control would not increase the Survivalist medal

Multiplayer Level Specific Bug Fixes

General

  • Fixed an issue where the Otto Kruger skin could not be tagged properly

Deathmatch Rail Yard

  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Removed unnecessary movement prompts

No Cross River Front

  • Fixed an issue in which the player fell through a staircase
  • Fixed an issue with lighting popping in and out
  • Fixed various texture issues

No Cross Alpine Gorge

  • Fixed an issue with missing map markers
  • Fixed an issue in which the player character would move strangely on tower stairs
  • Fixed an issue where the characters leg animations would look broken when traversing in certain areas
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Removed unnecessary movement prompts
  • Removed unnecessary cover prompts
  • Fixed issues with a missing cover prompt
  • Fixed an issue with lighting popping in and out in the Pump House
  • Fixed various texture issues
  • Fixed various misaligned or floating assets
  • Fixed lighting issues in which rooms were overly dark
  • Fixed an issue in which the Garrison Balcony was overly lit
  • Fixed various issues with lighting popping in and out

Survival Mark of the Eagle

  • Fixed an issue in which the player would fall through the map after being downed
  • Fixed an issue in which AI could spot and shoot the player through a wall near the Military Depot
  • Fixed an issue in which a tank got stuck in an out of bounds area
  • Fixed various texture issues
  • Fixed various misaligned or floating assets

Survival Fortress Command

  • Fixed an issue in which a player could go out of bounds
  • Fixed various issues with AI getting stuck (inside a building or under stairs)
  • Removed various unnecessary movement prompts
  • Fixed various texture issues
  • Fixed various misaligned or floating assets

SE5 Map – Deathmatch Alpine Resort

  • Fixed an issue in which the map size was inconsistent

There’s a few more content packs set to be released as part of the Season Pass, which includes new weapon packs, new campaign missions and more. Once Rebellion releases another one, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Overwatch 2 Update 3.79 Ushers in New DPS Hero, LE SSERAFIM Collab

[summaraize]

Overwatch 2’s latest mid-season patch is here and this brings a new DPS hero for the character’s trial run, and a new collab with K-pop group, LE SSERAFIM. This collab brings new Legendary skins, a new Mythic for Widowmaker and more.

The 6v6 Open Queue has also been made available today with Perks and a two-tank limit. Console players should see this patch as Overwatch 2 update 3.79 on last-gen, and version 1.000.061 on current-gen consoles.

Overwatch 2 Season 15 Patch Notes for Version 3.79/1.000.061

Highlights

  • The Overwatch 2 x LE SSERAFIM collab is now live through March 31, featuring 5 all-new Legendary skins plus fan-favorites returning.
  • Widowmaker’s Mythic Dame Chance weapon skin drops today, March 18, evolving with every elimination.
  • Jump into 6v6 Open Queue today through April 21, this time with Perks and a two-tank max.
  • Test out Freja, the deadly new DPS hero, in her Hero Trial March 21 to 24. Her explosive crossbow and mobility skills make her a must-try before Season 16.
  • Relive the iconic GOATS meta in Overwatch Classic March 25 to April 7.
  • Expect chaos, fun, and exclusive rewards when Normalwatch returns on April Fools’ Day. The event runs April 1 to 14, featuring new gameplay twists, mechanics, and hero changes.
  • Prove your skills in Competitive Drives April 15 to 21.]

Overwatch 2 X LE SSERAFIM

Overwatch 2 x LE SSERAFIM are back with a new collab, bringing their energy, attitude, and bold aesthetic to the battlefield. With five brand-new Legendary skins featuring vibrant colors and standout details—like Ashe’s dynamite to light up the fight with RGB effects—this collection is a must-have for fans of both Overwatch 2 and LE SSERAFIM. Complete in-game challenges to earn free cosmetics, including the Legendary Fawksey James Junkrat skin.

Overwatch 2 Classic – GOATS

Step into Overwatch history with Overwatch Classic: GOATS, where teamwork, sustain, and strategy reign supreme. This iconic meta defined an entire era of competitive play, proving that three tanks, three supports, and perfectly timed abilities could be the ultimate formula for victory. Whether you remember GOATS from its prime or are experiencing it for the first time, now’s your chance to relive one of Overwatch’s most influential moments that rewrote the rules of team play. Overwatch 2 Classic: GOATS begins on March 25.

  • Heroes added include Moira, Brigitte, and Wrecking Ball.
  • Maps added include Blizzard World, Rialto, and Busan.
  • Hero balance is adjusted to the September 2018 Hero Balance.

New Mythic Weapon – Widowmaker’s Dame Chance

A gift from Talon’s favorite financier, Dame Chance is a rifle of grace, refinement, and supreme lethality. Featuring a stunning crystalline core that reacts to your performance, evolving customization, exclusive animations, and a dynamic Mythic HUD, this is the ultimate sniper’s flex. If you live for those pixel-perfect headshots, it’s time to show the world what true precision looks like with the Mythic Dame Chance Widowmaker Weapon Skin.

There are also a lot of hero changes made for each class.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Diablo IV Update 1.80 Season of Witchcraft Fixes and More

[summaraize]

Console and PC gamers can now download Diablo IV update 1.80, which brings the game to version 2.1.4 once applied to the game client. This brings bug fixes to Season of Witchcraft, various bug fixes related to loadout issues and more.

For those on PC, this adds XeLL and XeSS Frame Generation support, which can be found in the Settings of the graphics options.

Diablo IV Update Patch Notes for March 18, 2025

Here’s what’s new per Blizzard:

Base Game

Game Updates

  • Support for Intel XeLL and XeSS Frame Generation has been added. Settings can be found in the graphics menu for players on PC who meet the hardware requirements.
  • By default, Diablo IV will now enable resolution scaling for better performance. The scaling method chosen will be based on the user’s hardware configuration.

Bug Fixes

Season of Witchcraft

  • Fixed an issue where the Scour event could not be completed in certain situations.
  • Fixed an issue where the icons on the minimap for Herb nodes could disappear during the Scour event.
  • Fixed an issue where Treasure Goblins could be hard to hear in Headhunt zones.
  • Fixed an issue where Cocoons could destroy Druid Boulder projectiles.

Miscellaneous

  • Fixed an issue where Inquisitors could teleport to towns in certain scenarios.
  • Fixed an issue where the ability to rename a loadout could be lost when disabling the Mature Language Filter.
  • Various performance, stability, and visual improvements.

This is a minor patch, but it’s one that gamers should appreciate nonetheless.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Diablo 4 Update 1.079 Enables Resolution Scaling for Performance Improvements

[summaraize]

Blizzard has released a new Diablo 4 patch that PC fans shoud benefit a lot from, as it adds XeLL and XeSS Frame Generation support, and even resolution scaling. Those on consoles, which should see this as Diablo 4 update 1.079, will also be able to download the patch that houses bug fixes to the Season of Witchcraft.

Players will see this as build version 2.1.4 on the Diablo 4 menu screen once the patch is applied.

Diablo 4 New Update Fixes Bugs, Adds Graphic Enhancements for PC

Diablo 4 New Update 1.67

Here’s what’s new per Blizzard:

Base Game

Game Updates

  • Support for Intel XeLL and XeSS Frame Generation has been added. Settings can be found in the graphics menu for players on PC who meet the hardware requirements.
  • By default, Diablo IV will now enable resolution scaling for better performance. The scaling method chosen will be based on the user’s hardware configuration.

Bug Fixes

Season of Witchcraft

  • Fixed an issue where the Scour event could not be completed in certain situations.
  • Fixed an issue where the icons on the minimap for Herb nodes could disappear during the Scour event.
  • Fixed an issue where Treasure Goblins could be hard to hear in Headhunt zones.
  • Fixed an issue where Cocoons could destroy Druid Boulder projectiles.

Miscellaneous

  • Fixed an issue where Inquisitors could teleport to towns in certain scenarios.
  • Fixed an issue where the ability to rename a loadout could be lost when disabling the Mature Language Filter.
  • Various performance, stability, and visual improvements.

This is a minor patch, but it’s one that gamers should appreciate nonetheless.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Destiny 2 Update 3.54 Delivers Version 8.5.2.1 Fixes

[summaraize]

Another Destiny 2 update has been released this March 18 o all platforms, and this one is called version 8.5.2.1 by Bungie. Console players will see this as Destiny 2 update 3.54 on PS4/XB1, or version 1.149 on PS5/XSX.

Destiny 2 March 18, 2025 Update Patch Notes – Version 3.54/1.149

Destiny 2 Servers

Activities

Crucible

Competitive

  • Points Gains/Losses
    • Increased the granularity of the performance bonus portion of the Rank rewards.
      • This will allow the performance bonus to grant additional positive points more often.
    • Increased the maximum amount the performance bonus can grant from +10 to +20.
    • Increased the maximum amount the contribution scalar can grant from +50 to +60.
  • Matchmaking
    • Fixed an issue where smurf protection could be erroneously applied to players who had been highly ranked in previous seasons but placed lower than expected this season.
      • This was increasing the effective rank that these players were matching in, leading to the reports of lower ranked players matching against players at higher ranks.

Trials of Osiris

  • Fixed an issue where the double loot modifier was being applied twice for post-game Adept weapon drops.

Raids and Dungeons

Sundered Doctrine

  • Fixed an issue where the final boss could be defeated using pressure doors.
    • Pyramid Ships are dangerous places…
  • Fixed an issue where alternate characters that completed the quest could not collect the class item.
    • Alternate characters with no focus set can collect class item from focus chest.
    • Alternate characters with a focus set, will need to set it to the class item to collect from focus chest.

Episode: Heresy

Court of Blades

  • Fixed an issue where the Ritual of Greed armament pickups could be acquired by another player who had also purchased the armament.

Gameplay and Investment

Weapons

  • Updated Temptations Hook to match damage profiles of other modern Caster Frame Swords.

Exotic Weapons

  • Slayer’s Fang
    • Fixed an issue where Slayer’s Fang would stun Overload Champions but did not stop their constant health regeneration.
  • Barrow Dyad
    • Fixed an issue where Barrow Dyad couldn’t be crafted if the player had unlocked the fourth intrinsic.

Weapon Perks

  • Fixed an issue where weapons with the Subjugation origin trait would not exhaust boss, miniboss, and Champion combatants.
  • Fixed an issue where Explosive Payload’s damage was not being scaled correctly by some perks like Magnificent Howl and Master of Arms.

Abilities

  • Fixed an issue where players could spawn infinite orbs with no cooldown after using a Relic.

Artifact

  • Fixed an issue where the Piercing Sidearms perk granted by Tablet of Ruin wasn’t piercing some types of shields.

General

  • “Winged Victory” Holochip has been renamed to “Taking Flight” so as to not be confused with the new ship with the same name.
  • Fixed an issue where the Triumphant ornament required Season Pass ownership to purchase.
  • Fixed an issue where the “Taking Flight” Holochip’s tooltip would not indicate that it was previously purchased.

If Bungie releases another one, expect it here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Mortal Kombat 1 March Update 1.010 Released for T-1000, Fighter Adjustments

[summaraize]

The T-1000 from Terminator 2 enters the ring of Mortal Kombat 1 today for early-access players. This DLC character is accompanied by the Mortal Kombat 1 update 1.010 download that brings a host of fighter adjustments, general fixes and more.

There are also platform-specific updates for PC and Nintendo Switch too. The PC version of MK1 receives a new Ray Tracing Quality option in the settings, which should mean a better visual experience for players.

Mortal Kombat 1 March Update Version 1.010 Character Adjustments and Fixes

PC Steam & Epic Games Store

  • Added Ray Tracing Quality option via Settings > Graphics section with Low/Medium/High values offered
  • Optimized various gameplay and cinematic sequences when Raytracing is enabled
  • Optimized PSO Shader Cache background flow when users opt to cancel generation step on boot
  • Allow access to Online Matchmaking modes without title restart when PSO Shader Cache generation is completed in the background
  • Resolved performance and stability issues when FPS limit is set below 60
  • Resolved issues when switching game window between different display devices
  • Optimized memory usage to reduce allocation and improve performance
  • Improved asset load times in Kustomize and Character Select menus
  • Resolved camera issues when using experimental 60 FPS mode
  • Improve mouse input selection for various UI sections
  • Various edge-case performance issue optimizations
  • Resolved Graphic setting menu UI issues
  • Various localization updates and fixes
  • Resolved various stability issues

Nintendo Switch

  • Improved the texture for the left most pillar in The Great Hall MK1-6219
  • Improved online ping when the pause menu is repeatedly opened and closed MK1-6090
  • Improved the textures for Quan Chi’s Union of Light skin – MK1-6075
  • Adjusted the hood positioning of Scorpion’s UMK3 skin – MK1-5566
  • Resolved an issue that causes Reptile’s hood to turn green when equipped with his UMK3 and MK ’95 skins

General Fixes & Adjustments

  • Move list corrections & Localization fixes MK1-5808
  • AI adjustments & improvements
  • Improvements to Screen Reader functionality
  • Added T1000 Fighter to Roster
  • Added Madam Bo Kameo to Roster
  • Added Outworld Menagerie skins for KItana, Mileena, & Tanya
  • Added Outworld Gala skins for Li Mei, Reiko, & Shang Tsung
  • Added MKX skins for Scorpion & Sub-Zero
  • Fixed several visual issues during brutalities MK1-6111

Character Specific Adjustments

Main Fighters

    • Baraka
      • Added new move Desperate Tarkatan
      • Heel Drop can now be held to perform Heel Smite
      • Quick Shave (Back Kick) cancel occurs 2 frames later
      • Butcher (Back Kick, Back Kick, Back Kick) cancel occurs 2 frames later
      • Slaughter House (Back Kick, Back Kick, Back Kick, Back Kick, Back Kick, Back Kick) has 1 less frame of hit advantage
      • Fixed some Kameo Ambush Attacks not being possible during Slaughter House
    • General Shao
      • Added new move Smoldering Wrath
    • Havik
      • Helping Hand when used more than once in a combo will no longer perform second or third hits
    • Johnny Cage
      • Ball Buster brutality can be performed closer to the corner
      • Fixed audio issue that could cause crowd cheering to linger during a Fatality or Animality
    • Kenshi
      • Added new move Soul Exit
      • Summon Ancestor duration is now 10 seconds (was 15 seconds)
      • Ancestor can now be hit by attacks that affect opponent’s Kameos
      • Ancestor is now vulnerable to attacks during the startup and recovery of Teamwork on block or miss
      • Ancestor is now vulnerable to attacks during the startup and recovery of Ancestral Assist on block or miss
      • Fixed animation blending issues with Ancestor when Teamwork or Ancestral Assist is blocked or misses
      • Fixed incorrect visual effect appearing when Ancestral Assist is blocked
      • Ancestor recovers 8 frames faster after Teamwork is blocked or misses
      • Ancestor recovers 7 frames faster after Ancestral Assist is blocked or misses
      • Demon Drop and Enhanced Demon Drop has 5 more frames of block stun with increased pushback on block
      • Silencing Souls (Away + Back Punch, Back Punch) now has a different hit reaction
      • High Kick (Front Kick) now has a different hit reaction
      • Face Breaker (Back Kick) does 50 damage (was 70)
      • Heighten Senses (Back Kick, Back Kick) now has a different hit reaction and increased hitbox when opponent is in a combo
    • Kitana
      • (Air) Reverse Fan Toss now only destroys projectiles when Enhanced
      • Fixed (Air) Reverse Fan Toss attack appearing from incorrect side if opponent switches sides with Kitana at specific timing
    • Mileena
      • Added new move Krazed Tarkatan
    • Raiden
      • Electric Overcharge now detonates automatically 2 seconds faster
      • Fixed issue with Electric Overcharge lingering after a Fatal Blow is performed
      • Fixed issue with Electric Overcharge audio lingering when interrupted
    • Reiko
      • Increased health by 50
      • Added new follow-up to Charging Pain, “Pain Reaper”
      • Charging Pain Delay Cancel now recovers 7 frames faster
      • (Air) Reap The Whirlwind has 2 more frames of hit advantage
      • Push Kick (Away + Front Kick) now causes 6 more frames of hit stun
    • Smoke
      • Fixed issue causing Smoke to remain invisible longer than intended if opponent blocks Vicious Vapors while invisible
    • Sub-Zero
      • Added new moves Polar Palm and Permafrost Palm
      • Fixed animation issue when hitting opponent with two freeze attacks in a combo
    • Shang Tsung
      • Pulse Check (Front Punch, Back Punch, Back Kick) hitbox increased when done in a combo
      • Spinning Spikes now has no gravity scaling when used up to two times in a combo
      • Double Skull second hit does 10 more damage
      • Triple Skull second & third hit do 10 more damage
      • Enhanced Straight Skull, Enhanced Double Skull, & Enhanced Triple Skull does 10 more damage on all hits
      • (Air) Straight Skull does 20 more damage
      • (Air) Enhanced Straight Skull does 20 more damage on first hit, 10 more damage on second hit
      • Kameo Kopy used on Darrius or Ferra is now considered airborne when visually in the air
      • Opponent is now considered airborne while visually in the air during Back Throw
      • Enhanced Kameo Copy can now only be used 4 times in a combo
      • Fixed Havik’s Enhanced Blood Bath debuff not clearing when morphing back into Shang Tsung
    • Tanya
      • Karma (Towards + Back Punch, Front Punch, Front Punch) all hits now cause ground bounce reaction when used on airborne opponent
      • Seeking Guidance level 1 charge now takes 18 seconds to decay (was 12 seconds)
      • Seeking Guidance level 2 charge now takes 24 seconds to decay (was 12 seconds)
      • Enhanced Seeking Guidance now always gives level 2 charge, recovers 6 frames faster, and can 2in1 cancel into basic Attacks
      • Enhanced Seeking Guidance when performed in a combo now has damage scaling
    • Omni-Man
      • Fatal Blow can now be performed while in the air
      • Follow-up hit for Like An Ant now only occurs if Back Kick is held
      • Opponent is considered knocked down 12 frames later during Back Throw
      • Fixed some Kameo Ambush Attacks not being possible during Viltrumite Stance
    • Peacemaker
      • Increased health by 50
    • Homelander
      • Fixed some Kameo Ambush Attacks not being possible during flight
    • Noob Saibot
      • Fixed audio issue with Enhanced Shadow Ghostball being delayed
    • Ghost Face
      • Fixed some Kameo Ambush Attacks not being possible during Psychotic Rush & Psychotic Dive
      • Fixed incorrect animation playing if player holds certain inputs while performing Back Throw
    • Conan
      • Fixed some Kameo Ambush Attacks not being possible during Destroyer’s Drop
      • Fixed visual issue that could cause abrupt movement if Conan is defeated by a juggle combo while Crom’s Curse is active
      • Fixed Kameo Cyrax’s Self-Destruct causing an extra bomb to appear if used to defeat Conan while Crom’s Curse is active
      • Fixed several attacks causing mistimed visual and audio effects during Crom’s Curse resurrection

Kameo Fighters

    • Frost (Kameo)
      • Ice Wall starts up 19 frames faster
      • Ice Krash follow up to Ice Wall refill delay reduced to 1 second (was 6 seconds) and increased recharge rate
      • Ice Krash follow up to Ice Wall will now always face the Ice Wall
    • Goro (Kameo)
      • Raise The Roof refills Kameo gauge faster after use
      • Dead Weight refill delay reduced to 1 second (was 4 seconds) and increased recharge rate
      • Fixed issue with Shokan Stomp interrupted in specific situations not applying any damage scaling
    • Jax (Kameo)
      • When Gotcha Grab hits an opponent’s kameo the refill delay is reduced to 1 second (was 6 seconds from activation)
      • When Gotcha Grab misses it no longer has a refill delay (was 6 seconds from activation)
      • Fixed damage scaling not applying if Quad-Slam is interrupted
    • Sareena (Kameo)
      • Fixed Old Moon being unable to hit opponent after it is reflected by Conan’s Atlantean Bulwark
    • Scorpion (Kameo)
      • Fixed lingering visual effects if Aura Of Flame is used to defeat an opponent
    • Stryker (Kameo)
      • Added new move Rapid Fire
    • Sub-Zero (Kameo)
      • (During Arctic Armor) Kold Shoulder refill delay reduced to 0.66 seconds (was 1.5 seconds) and increased recharge rate
    • Shujinko (Kameo)
      • Fixed Ghost Face’s Backstage Pass missing when done in the corner at certain spacing
    • Mavado (Kameo)
      • Adjusted Mavado Ambush Attack window in several reactions
    • Tremor (Kameo)
      • Added new moves Crystal Crag, Crystal Vault, and Crystal Heave
      • Ground Pound second hit now starts up 2 frames faster and has 3 more active frames
      • Transmute Down now has the same cancel timing as Transmute Up

Given the cadence of patches for the game, expect the next one in April, unless this patch breaks something or if a character change shakes up the balance too much. Once NetherRealm releases another one, we’ll be sure to let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Assassin’s Creed Shadows Review – Spirit of a Warrior

After over a decade of fan requests, Ubisoft has finally delivered an Assassin’s Creed game set in Japan, fulfilling a long-awaited dream for the series. It’s been a long road to get here, and after a few delays and other setbacks, Assassin’s Creed Shadows is finally releasing this week. Is it worth the wait or has Ubisoft fallen into the familiar trappings of the franchise? It’s hard to answer that directly, but this review explains why the game is a double-edged sword.

Into the Shadows

Assassin’s Creed Shadows is the fourteenth mainline game in the series, and is set in 16th-century Japan towards the end of the Sengoku period. Players will take on the role of two protagonists: a female shinobi in Fujibayashi Naoe, and Yasuke, a black African samurai inspired by the historical figure of the same name. 

Naoe and Yasuke play differently from one another and approach combat scenarios in different ways, adding to the gameplay variety. 

Despite Assassin’s Creed Shadows featuring dual protagonists, many may find the story more central around Naoe. This became evident shortly after the intro, which introduced both characters, only to see Naoe take front and center for several hours until they reintroduced Yasuke later in the campaign. In many ways, this is Naoe’s tale.

That’s partly due to the game’s mission structure, which involves hunting down several key members of an organization known as Shinbakufu who were responsible for Naoe’s father’s death. That’s not to say that Yasuke doesn’t have a big presence, as he plays a critical role in some of the more significant plot points, but it does make it seem like his story does take a backseat to Naoe’s story until much later in the game. In fact, by the time he’s reintroduced in the campaign, you’ll already be deep into hunting down members of the Shinbakufu, with a cast of characters who have allied with Naoe before Yasuke comes back in. 

That’s not to say he has nothing to offer to the story or his own personal journey that eventually has a conclusion. Some of his questlines, especially the duals, are the best the game offers. It’s just you’ll likely find that the core story is more Naoe than being split down the middle. Ubisoft did say that you could play most of the game as either character, though I think it’s clear from the opening act, mission structures, and the gameplay (more on that later) that Shadows better suits Naoe. This by no means is me saying that Yasuke is a bad character; quite the opposite, as he has some of the strongest moments in the game, with the latter half seeing a lot more development for his character. Fans of the series will no doubt love the story that the game has to tell, even if some moments do feel underwhelming and I felt it ultimately led to nowhere.

As for how you can approach the story, Shadows offers two types of story modes: canon and non-canon. The difference is canon mode makes all the choices for you in the main story, giving you a more classic Assassin’s Creed story. Optional quests and romances aren’t affected by this, so you can still experience those. Non-canon lets you make choices yourselves, which can ultimately lead to sparring some characters or killing them off. You could miss out on some things while experiencing things different from the canon route, though both still lead up to the same story conclusion and path, as far as I can tell. The options are very much welcomed, though going the canon route, unfortunately, doesn’t cut back on the bloat.  

I firmly believe that no game should ever force optional activities because they’re supposed to be optional; otherwise, what would be the point in calling them that? The level scaling in the main campaign gets pretty out of control, where you go into a full RPG mindset where, to progress, you need to level up despite the enemies being the same enemies you’ve been fighting this whole time. You see this a lot in Shadows, where you’re playing a main story mission, only to have to grind for a few hours after finishing it so you don’t get one-shotted by a grunt in the following story mission. So thus, you end up going out of your way to do the side stuff rather than naturally enticing you to play it. The side stuff is very by the numbers, too, as in quantity over quality. Outside of the ones offered by main characters, you’ll find that they are mostly the same. If you aren’t using guided exploration, this usually involves being given a hint of a person’s whereabouts, traveling to the location, using your eagle vision to collect clues, and then finding and assassinating that person. Rinse and repeat, with some variations here and there. The main objectives usually follow this path, with stories and cutscenes tied to them to make them feel different enough. 

You can probably guess that this can get quite old and fast, as most of my playtime was spent doing these optional things to advance the story. As I mentioned, the content wasn’t enticing enough to make me go, “all right, I’m playing the main story, but wait, what’s this over here?” And then, I go off and enjoy a piece of content that is unique and memorable. It plays by the numbers, with quests that are very rinse and repeat of each other, which makes Shadows feel more bloated than it should be. 

Now, the next thing I want to talk about is voice performance, translation, and music. 

With Shadows being set in Japan, you’d be doing yourself a disservice if you played using English voicing acting. I have nothing against the cast; it’s just one of those things for me that makes the game feel more immersive when playing in the native tongue of where the characters are from. Shadows has an option called immersive mode, allowing you to hear Japanese and Portuguese dialogue for characters that speak those languages, which makes it the ideal way to play. I’ll talk more about that in a bit, but returning to the English cast, they do a pretty solid job for the part, but as a warning, outside of the main cast, the dubbing can be pretty horrible. It’s hard to tell if a human actually acts the voices, and they completely phoned it in, or if Ubisoft used AI in some instances. 

There are plenty of other off-sounding dubbing like that throughout the game, too.

That’s not to say that the Japanese dubbing is perfect, as some things’ translated text and pronunciation can sometimes appear wrong.  One character will speak someone else’s name, while the translated subtitle will refer to another, which happens even vice versa, in the presence of said character or not. There were certain words spoken with a different pronunciation. The same word, just said differently, which had a different meaning in the context than it should have. Immersive mode also had some issues, as very early on in the game, it’s established that Yasuke didn’t always know how to speak Japanese, certainly not before his arrival in Japan. Yet, in some of his flashback scenes, he’s speaking Japanese to Portuguese characters at a time when he shouldn’t have known the language. It’s an error, but it’s one of many ones I noticed. I’d still recommend playing immersive mode or Japanese over English voices any day.

The music mixing is also something you may find a big offputting. For the most, a lot of the music is fine and fits the game and its setting perfectly. But now and then, during some of the more epic moments, the music shifts from being of that period to something more modernized, like rock and hip hop. It’s completely out of place and doesn’t match any of the scenes in the game. I’d go as far as to say that the choice of music can ruin a scene. It’s like watching a YouTube video of one of your favorite movie scenes, and someone overlayed the most out-of-place music to avoid the copyrights, giving that scene a different feeling entirely. The tracks themselves aren’t bad, but in the context of things, you’d expect them to be featured in a cyberpunk game or something. The wrong era of music, mixed into scenes that should have a more emotional impact but don’t because of the music of choice. 

Hard Hitting Combat and Excellent Stealth

Like its characters, the combat in Assassin’s Creed Shadows is split into two styles. Yasuke, the Samurai, moves much slower, and his attacks deal much more damage than Naoe’s. His weapons are heavier, thus delivering more brutal blows to enemies. He is essentially the powerhouse of the duo, capable of taking on high-level enemies directly and tanking attacks while delivering powerful strikes. 

Naoe, on the other hand, is the complete opposite and more in line with past series protagonists pre-Origins. She’s fast and nimble, quickly moving around the environment. If it wasn’t obvious from her appearance, she plays more of the assassin ninja role, where stealth is her strong suit. And although she doesn’t deal as much damage as Yasuke, her speed more than makes up for the lack of damage as she’s capable of quick and continuous strikes. 

In comparison, she’s more of an all-rounder since she can parkour a lot better than Yasuke, but even in raw combat, both characters are excellent and fun to play. 

They each have their own set of weapons unique to them, too. Naoe has access to a katana, tanto, and kusarigama, whereas Yasuke can use a long katana, naginata, kanabo, teppo, and bow. Yasuke has a bigger arsenal of weapons than Naoe, though she gets access to tools such as kunai, shuriken, bells, and smoke bombs.

Each weapon has a skill tree, where you can unlock new moves and passive bonuses, such as increased damage, better affliction effectiveness, and more. Some of those skills include cooldown abilities, which are mostly powerful attacks. 

Both characters also get access to allies that can be called upon during combat, which can serve as distractions while you sneak around or damage a heavily armored character.

A welcome addition to the stealth aspect is a guaranteed assassination option in the game’s settings. Ubisoft previously said this option isn’t how the game is intended to be played, but I strongly disagree. Sure, it makes stealth easier since your assassination attempts can no longer be blocked, but one-hit kills were a staple in earlier Assassin’s Creed games that eventually got removed in the newer ones. The option makes it feel more in line with the classic titles, and unless you want the greater challenge and like having your assassination attempts broken, it is an option I highly recommend. 

Stealth, in general, feels like a “return to form” for the franchise. While it’s been there for the last few games, it never really got to the height of the ones pre-Origins. That was until now, where the stealth actually feels like a crucial part of the experience and an actual viable option, rather than just hacking your way through stuff. There’s a light and shadow feature, where you can now hide within the shadows and make your own cover by destroying light sources. Prone is new, and for those playing on the hardest difficulty, prone is an excellent feature as you can hide better in the grass, which becomes a huge part of the gameplay. In general, it feels much more dynamic, though some features, such as social stealth where you can use NPCs to blend in, are still missing. That, and you can’t freely change the time of day to take advantage of the nighttime setting. But overall, the stealth is amazing and easily my favorite part of the game. It really makes you feel like an assassin, as it should, considering the game’s name.

Now, there is one thing I hated: the progression system with the skill tree. Earning skill points is super easy, as all you gotta do is level up, which is done by completing missions and doing side activities. What I hate, though, is that you must also rank up your knowledge level if you want better skills. 

To do so, you need knowledge points only rewarded from specific tasks, such as finding highly valuable treasure deep within caves, praying at several shrines in a particular location, or collecting certain lore items. I found these activities mundane and pointless, if not there to pad gameplay hours on. They’re optional, sure, but that also means you’ll end up locked out of better skills in each tree. I wouldn’t mind them if they were tied into a particular tree, becoming this sort of big quest to learn and master each one, but they don’t. There’s nothing to tie praying at a shrine to Naoe learning how to make better smoke bombs; it just is for some reason. I don’t mind working and grinding to get something as long as it makes sense. These were activities I wasn’t too keen on doing because once you do one, then you’ve done them all, and to force something completely unrelated to a system like this doesn’t work. It makes the experience feel a lot more bloated than it should be.

But beyond that, the combat is fantastic, as is the stealth play, and with an “expert” level of difficulty available for the stealth, the AI becomes a lot more challenging to deal with as their view and awareness bubbles are greatly enhanced. I think many players will love the stealth play that Assassin’s Creed Shadows has to offer because it does feel like a close return to form for the franchise when you add in the guaranteed assassination option. 

Gorgeous Visuals and Fantastic Performance, With a Bit of Frustrating Exploration

When Ubisoft announced that Assassin’s Creed Shadows would be delayed, I had my worries. Ubisoft isn’t exactly known for its high-level polishing, and even though Shadows was delayed twice, I still went into this expecting bugs galore. Well, I’m happy to report, at least from my own experience, that Assassin’s Creed Shadows is surprisingly polished, to the point that bugs, and even performance hits, were on the rarer side of things.

That’s not to say there aren’t moments of jankyness, but overall, the game felt like it made great use of the delays, cleaning up wherever it could. 

On the performance side of things, the PS5 and PS5 Pro, as well as PC, ran the game nearly flawlessly, holding a strong 60 FPS throughout the entire experience. Image quality was stupendously sharp, and for a game set in Japan, having good performance and imaging matters, especially given how gorgeous the environments are. 

Japan boasts many natural features, from its gorgeous snowy mountains, pristine beaches, bamboo-filled forests, stunning waterfalls, and hot springs. There is much to take in from its rich beauty, as there is culture, which I feel Ubisoft has managed to capture in such an inspiring way regarding the visuals.

The visuals are absolutely stunning, and I stopped countless times in sheer amazement at how beautiful Japan looks here. In addition, there’s a full weather and seasonal system in place, meaning you get to witness Japan in all of its beauty throughout its seasons. You’ll see environments transform throughout the game, from featuring fully bloomed cherry blossom trees in the spring and vibrant autumn leaves to even a gorgeous sheet of snow during the winter. The weather and seasonal system in Assassin’s Creed Shadows is easily one of the best I’ve seen.

Just looking at it makes me want to venture off the main road to explore what other beauty awaits.

So, I should point out that I originally had a few paragraphs here talking about how riding a horse in this game is perhaps the worst thing I’ve ever seen. I highly recommend anyone who buys a physical copy to make sure you have the day one patch applied, as this dropped on PC a day or so before the embargo lift, and yeah, Ubisoft managed to pull through on this and fix the horse behavior completely. Before the patch, the horse felt like it would forcibly avoid anything in its path, including a small pebble. This would cause the horse to spin around as you wrestle back for control, and it just wasn’t fun to ride the horse anywhere, to the point that I would get off and run on foot. It was really bad, enough to rant about it in my original write-up that it took up a good chunk of this review. Thankfully, I decided to boot the game up after applying the new patch, and the difference was night and day. It seems that Ubisoft heard enough feedback on it and decided to tone down the avoidance level of the horse in the environment. They toned it down so much that my horse just smacks right into walls now, but trust me, that’s good compared to what it was before because now the horse isn’t going to do a 360-nose spin around the block before it gives me control again. That example is an exaggeration, but the horse wasn’t good before this update. So, kudos to Ubisoft for getting this addressed before the launch.

Now, let’s talk about the character traversal.

Naoe and Yasuke feature completely different movements; one is a ninja, while the other is a fully armored samurai. So naturally, Yusake moves much slower than Naoe, and he can’t access certain things because he lacks movement and mechanics. Outside of combat, he’s practically an afterthought as he’s extremely limited due to the lack of a grappling hook. I get it; he’s a samurai, and you wouldn’t expect to see a samurai swinging around from a rope and such. But at the same time, he’s a character that can freely traverse the world of Shadows, and being limited in the way he is makes him much less of a choice to pick over Naoe. Sometimes, I’d reach a location of a viewpoint with him but couldn’t reach it because only Naoe’s grappling hook could get to the spot. Once you unlock a fast travel point, then Yasuke can magically appear on top of the fast travel point. I don’t know how exactly he got up there, but I would really love it if we could do it ourselves because once you jump down, he can’t get back up to specific spots unless you fast-travel to them.

Naoe, on the other hand, is your traditional Assassin’s Creed protagonist when it comes to traversing the environment. It’s a much better experience, and outside of a few instances where it feels like she doesn’t go where you want her to go, she generally moves and climbs things with ease. She moves much faster than Yasuke and can access almost every location in the game, including spots Yasuke can’t.

Outside of doing less damage, there’s little reason not to play as her, though playing solely as her does highlight another issue.

Although Naoe can go anywhere, specific interactions require Yasuke, such as moving a heavy object to access a collectible or loot. Unfortunately, Insomniac Games’ Marvel’s Spider-Man 2 has spoiled us with seamless character-swapping, but even then, what Ubisoft has done is far from seamless. You can swap between characters in a few ways, but the more “seamless” way occurs during story sections, where the option to switch between the characters pops up during specific segments. It is nice, easy, and doesn’t require any menu or loading screens. I mention those because that’s precisely what the other options are. You can swap characters by selecting them while fast-traveling or going to the character screen and switching. Either method requires going into the game’s menu, with a brief loading screen between the switches. 

In my opinion, it’s a missed opportunity as it could have offered a unique way to tie combat into switching. They could have chosen much more seamless options, such as having Naoe drop a smoke bomb as she switches between Yasuke and vice versa with a single press of the button. Don’t get me wrong, it’s not super annoying, but we’ve seen other games do the whole character switch up a lot better, and I can’t help but feel this could have been mapped to a single button. Mind you, this is very similar to how it was with 2015’s Assassin’s Creed Syndicate, where you had to go into a menu to swap characters. But that was a decade ago, surely this could have been done better by now?

Going back to only specific actions that Yasuke can perform, the big complaint is that this usually occurs when infiltrating an enemy base. I go in quietly as Naoe, sneaking past enemies and stealth-killing anyone I can. I eventually reach one of these spots with no alerts, yet because I’m in a restricted area, I can’t switch to Yasuke to move an object that needs his strength. That means that if I want to get whatever is behind a box, I have to leave the area, switch to Yasuke, and then re-infiltrate, risking higher detection due to his slow speed and inability to climb over some things. It’s just not worth it. 

Another thing is that Assassin’s Creed Shadows suffers from too much vegetation in the world. What I mean by this is that outside of main roads, towns, and such, taking “shortcuts,” as in cutting across the map, you’ll run into some heavily dense wooded areas. When I say heavily dense, I mean to the point where you can’t see your character outside of their white glowing outline when something is blocking your view of them. It’s entirely possible for cut-through locations, but that means being okay with your view being blocked most of the time, unaware of ledges you can climb or slopes you can slide down. I’m OK with densely populated forests, but if you’re going to do it, at least make it so I can see where I’m going, like the ground itself. It feels like it doesn’t want me to explore what’s out there on my own and stick solely to the main path.

It sucks because I really do enjoy the world crafted in Shadows, but it really wants me to stick to the main paths to get to places rather than go off on the less-taken road. At the very least, they could have added an auto-follow for the horse if they really wanted me to take roads, which, judging by one of the collectible side activities, they do. 

VERDICT

I’ve longed for the franchise to go to Japan ever since the first game was released in 2007. It seemed like the perfect setting for the series, and although Assassin’s Creed: Shadows doesn’t quite live up to my lofty expectations, it still delivers a generally good and enjoyable experience. The world is stunning, brimming with feudal Japan’s rich culture that oozes into the atmosphere, and the core gameplay remains as engaging as ever. While it may not break new ground or take the series to the next level, and it certainly has faults, Shadows captures the franchise’s spirit in fresh and exciting ways that I’m sure any diehard fan will come to appreciate. 

Score: 7.5/10

Pros

  • Though the story can be underwhelming at times, it’s still a good time to play through, with some worthwhile side content, such as the romance options. 
  • Excellent combat and stealth mechanics and gameplay. Stealth feels like a true return to form.
  • Gorgeous vistas that capture Japan.  
  • Beautiful weather and season system.
  • Performance is fantastic on all platforms.
  • There are many cool weapons to play with, armor, and cosmetics to unlock. 
  • RPG mechanics are solid, with pretty large skill trees, but…

Cons

  • There is no seamless switching between characters, and it functions similarly to a 10-year-old Assassin’s Creed game. 
  • There is some odd choice of music that can easily ruin the scene’s tone.
  • Repetitive side missions and activities. It makes the experience feel more bloated than it should be.
  • No day and night cycle selection.
  • … the knowledge level hinders progression and has no real value in the activities to tie them to specific skills.

Assassin’s Creed Shadows will be released on March 20, 2025, on PS5, Xbox Series X|S, and PC. A review code was provided by the publisher for review purposes.  You can check our review of the game here.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Fallout 76 Update 2.03 for Season 20 Ghoul Within Patch Notes

[summaraize]

Bethesda has released the complete Fallout 76 update 2.03 patch notes for Season 20: Ghoul Within! This is a hefty download on all platforms, which is understandable given the scope of the title update.

For the file size on each console, the changes and of course, new Ghoul content, head on below for the complete patch notes.

Fallout 76 Update 2.03 Patch Notes for Ghoul Within

Update Highlights

  • Ghoulification – Take a “Leap of Faith” in a new section of the Savage Divide and emerge a full-fledged Ghoul!
  • Ghoul Exclusive Perk Cards – Find Ghoultastic build opportunities with 30 new Perk cards (28 regular and 2 legendary).
  • Season 20: Glow of the Ghoul – Mutation. Radiation. GLOW. It’s time to ghoulify Appalachia!

Update Version 1.7.18.22 & Sizes

  • PC (Steam): 18.9 GB
  • PC (Microsoft Store): 37.6 GB
  • Xbox: 37.6 GB
  • PlayStation: 18.9 GB

Ghoulification

To begin your path to the Ghoul life, you’ll have to pick up the questline “Leap of Faith.” which will take you into a new section of the Savage Divide. There, you will meet characters who will aid in your transformation.

Completing this questline will complete your transformation, unlocking new Ghoul-exclusive abilities Glow and Feral, as well as giving you access to 30 new Ghoul-exclusive Perks.

Ghoulities (Abilities)

Feral

Becoming a Ghoul sheds the need to sate your hunger and thirst. Instead, you battle against a gnawing desire to slip back into your base nature, abandoning all sanity you might have had.

The new Feral meter drains over time and can only be filled back up by consuming Chems. You may not want to keep that meter 100% filled though. Your Feral status provides different bonuses and penalties depending on how full the meter is.

  • Above 80%: you gain +3 Strength, +3 Endurance, +30 Max HP
  • Above 60%: you gain +15 Max HP – Above 40%: you lose
  • 1 Endurance and -5 Max HP – Above 20%: you lose -3 Endurance,
  • 15 Max HP, -10 Max AP – At 0%: you gain +150% Melee Damage, and lose
  • 5 Endurance, -99 Charisma, -30 Max HP, -20 Max AP, -300% Hip-fire Gun Accuracy & V.A.T.S. Accuracy.

Glow

As you might expect when living life as a Ghoul, radiation doesn’t have the same effect on you as it does on the smooth-skinned. You’re immune to diseases and cannot be mutated by nearby radiation. As a Ghoul, radiation makes you Glow!

This new Glow system increases your maximum health (and heals damage you’ve taken) based on the amount of radiation that you’ve accumulated. Your Glow can be tracked by the green-striped pattern on your HP bar.

Consuming tainted foods, drinks and exploring irradiated environments all contribute to your Glow. If you hear that Pip-Boy ticking, the radiation is hitting. While you’re in Power Armor, your radiation intake can be seen on the “Rads” dial next to your health.

Outside of the max health increase Glow provides, it also contributes to Perks like the Science Monster and Jaguar Speed Perks mentioned below!

Gherks (Perks)

One of the immediate benefits of living life as a Ghoul is that you’ll have access to a new suite of Perk cards, which you can use in addition to the normal human cards. There are 28 Perks to choose from and 2 new Legendary perks for Ghouls.

The new Perk cards can be attained through Perk card packs or by selecting your level-up Perk. These cards will open new build opportunities and enhance the way you play.

Do note that Perk cards that revolve around Hunger, Thirst and the Chem Resistant perk will be locked as Ghouls don’t require the benefits that those cards provide.

Let’s look at one Perk from each S.P.E.C.I.A.L. category (all Perk descriptions are at their max value):

  • Strength:
    • Bone Shatterer – Your melee weapon attacks have a 45% chance to cripple a limb.
  • Perception:
    • Eye of The Hunter – Your vision grants you +30% accuracy in V.A.T.S. from a very long distance.
  • Endurance:
    • Glowing Gut – Irradiated food and drink grant 300% more rads.
  • Charisma:
    • Moral Support – When on a team, you become feral 50% slower.
  • Intelligence:
    • Science Monster – While you have Glow, gain 15% bonus damage for 10 seconds upon getting hit.
  • Agility:
    • Jaguar Speed – You now sprint 20% faster when your Glow is high.
  • Luck:
    • Wild West Hands – 36% chance to instantly reload your entire magazine when empty.

A Ghoul’s Day Out

With all these new benefits that help you explore the wasteland, we would forgive you for thinking that life as a Ghoul was easy. No matter how well dressed you are, there are still some factions (like the Brotherhood of Steel) who won’t want to interact with you.

Playing as a Ghoul will make some factions hostile to you which will lock you out of some quest lines. Luckily wearing disguises made by Jaye, a new NPC you’ll meet along the new questline, will allow you to interact with any blocked content that you may find when living life as a Ghoul. Jaye will also allow you remove the disguise if you so wish.

Back to Humanity

If after a short while you realize that being a Ghoul isn’t for you, you can become human again through your Character Screen. **Please note**: this is a one-way ticket back. You won’t be able to complete the questline to become a Ghoul again.

If you want a character that has already completed the “Leap of Faith” questline to become a Ghoul again, you can purchase a Ghoul Retransformation which will be available on the character screen for 1000 Atoms.

Season 20 – Glow of the Ghoul

Bask in the “Glow of the Ghoul” and earn new Ghoulish rewards throughout your journey.

Ghoulish Rewards

On March 18, when both Season 20 and Ghoul Within are live, you will be able to turn into a ghoul. But wait, there’s more than just looking irradiated to being a ghoul. You’ll also want to remodel your C.A.M.P. and give it the gooey radiation-y vibe that every wasteland palace deserves.

  • The Unfortunate End –  decorative rancid nuclear waste tank? Smooth skins just can’t handle the radiation, and this one didn’t make it.
  • Mini Nuke Stein – The perfect addition to any wastelander’s Stein collection that can sate your incredible thirst for radiation.
  • Goo Tub – Invite your friends and family to bathe in the wondrous Ultracitic glow of the Goo-Tub. You’ll probably survive a dip, if you’re a ghoul… or wearing your Yellow Vault-Tec Hazmat Suit! (Warning: Hazmat Suits will not protect you from radiation.)
  • Sharpshooter Power Armor Paint – those who want to blend with the wasteland and take out enemies from afar

The Big Bloom – Starting April 29

Spring is on the way which means the new themed event begins on April 29!

We hope you look forward to helping Black-eyed Susan save her favorite meadow from the Overgrown.

Level 50 Character Boost

For new and veteran Wastelanders alike, the new Level 50 Character Boost is a great way to get a new character ready to participate in Daily Ops, Public Events, and explore Appalachia!

Check out our article for more information (This article will be going live later today. We like sharing patch notes with you all early so we sometimes run into situations where articles aren’t fully live yet).

Release Notes

Accessibility

  • Fixed an issue where the Text to Speech window could persist through various menus.
  • Fixed an issue where a chosen Screen Narration Voice Type could reset after relaunching the game.
  • Fixed an issue where menus would not scroll properly while using Text to Speech or Speech to Text options.

Ammo

  • Plasma and Ultracite Cores now display their charge value.
  • Fully charged Fusion, Plasma and Ultracite Cores can now be placed in the Ammo Box.
  • Fusion Cores count as in use while in Power Armor when storing unused ammo in the Ammo Box.
  • Fusion Cores assigned to Power Armor cannot be stored in the Ammo Box.

Armor

  • Fixed an issue where the V63 Jetpack Paint could not be applied to the Vulcan Jetpack.
  • Enclave Technician Headwear now provides correct “Damage & Disease resistance against airborne hazards”.
  • Hazmat and Chinese Stealth Suit now count as wearing a full matching set of armor.
  • Hazmat Suit is now in the Armor category in the Pip-Boy.

C.A.M.P.

  • Expanded the area of passive power for the Winter Retreat workshop structure.
  • Fixed an issue where workshop items would not place correctly while using Free Cam in the Summer Camp Shelter.
  • Stored C.A.M.P. Pet furniture now properly refers to them as a Dweller.
  • The last Turbo-fert grenade in a stack will function as expected.
  • Fixed an issue where two doors could be attached to the same doorframe.
  • Fixed an issue with the Flower Cart Vending Machine not having proper transparency on the flowers.

Combat

  • Reduced the health and damage output of Super Mutants.
  • Fixed an issue with the Cavalier’s mod where the player took increased damage while blocking.
  • Manhunt: corrected grammatical mistakes in Mad Dog Malone’s lines.

Combat Balancing

Most pistols have been modified to incorporate the damage that they would deal via Perks into their base damage since those perks no-longer offer a pistol-specific increase to damage. In addition to this, a few pistols have received a further increase to their base damage.

The following weapons can be converted to Rifles via mods and thus will have their base damage further increased in the future:

  • Pipe Gun
  • Pipe Revolver
  • Pipe Bolt-Action
  • Laser Gun
  • Ultracite Laser Gun
  • Plasma Gun
  • Enclave Plasma Gun

Weapon Damage Changes

The base damage values listed here represent the weapon at its max level (45 or 50).  Lower levels have been adjusted proportionally.

  • 10mm: 29 -> 45
  • 44 [Revolver]: 72 -> 132
  • Alien Blaster: 37 -> 59
  • Black Powder Pistol: 216 -> 347
  • Crusader Pistol: 35 -> 56
  • Circuit Breaker: 40 -> 64
  • Salvaged Assaultron Head: 62 -> 95
  • Western Revolver: 84 -> 157
  • Gamma Gun: 60 -> 85
  • Gauss Pistol: 115 -> 195
  • Single Action Revolver: 82 -> 184
  • Pipe Revolver: 70 -> 85

Weapon AP Cost Changes

  • Pipe Gun: 21 -> 13
    • Note: This weapon no longer has reduced AP cost from automatic receivers.
  • 10mm: 20 -> 15
    • Note: This weapon no longer has reduced AP cost from automatic receivers.
  • Circuit Breaker: 20 -> 16
  • 44 [Revolver]: 35 -> 20
  • Alien Blaster: 20 -> 17
  • Crusader Pistol: 20 -> 16
  • Combat Shotgun: 35 -> 18
  • Western Revolver: 35 -> 22
  • Double-Barrel Shotgun: 30 -> 26
  • Cold Shoulder: 30 -> 28
  • Gauss Pistol: 35 -> 18
  • Plasma Gun: 25 -> 16
  • Enclave Plasma Gun: 25 -> 18
  • Gamma Gun: 30 -> 18
  • Pipe Revolver: 25 -> 16
  • Gunther’s Big Iron: 35 -> 30
  • Gauss Shotgun: 35 -> 24
  • Laser Gun: 25 -> 16
  • Pump-Action Shotgun: 35 -> 20
  • Single-Action Revolver: 35 -> 24
  • Ultracite Laser Gun: 25 -> 14

Weapon VATS Critical Damage Multiplier Changes

These are the base VATS critical damage multipliers for each weapon.  Mods, perks, and other buffs can further increase these values.

  • 10mm: 2.0 -> 2.5
    • Note: Only while semi-automatic.
  • Circuit Breaker: 2.0 -> 2.75
  • 44 [Revolver]: 2.0 -> 2.75
  • Alien Blaster: 2.0 -> 2.25
  • Black Powder Pistol: 2.0 -> 2.75
  • Crusader Pistol: 2.0 -> 2.5
  • Single-Action Revolver: 2.0 -> 2.75
  • Salvaged Assaultron Head: 2.0 -> 3.0
  • Western Revolver: 2.0 -> 2.75
  • Gamma Gun: 2.0 -> 2.75
  • Gauss Pistol: 2.0 -> 2.75
  • Pipe Bolt-Action: 2.0 -> 2.75
  • Pipe Gun: 2.0 -> 2.5
    • Note: Only while semi-automatic.
  • Pipe Revolver: 2.0 -> 2.75

Weapon Sneak Damage Multiplier Changes

These are the base Sneak damage multipliers for each weapon. Mods and perks can further increase these values.

  • 10mm: 2.0 -> 2.5
  • Alien Blaster: 2.0 -> 2.25
  • Crusader Pistol: 2.0 -> 2.5
  • Pipe Bolt-Action: 2.0 -> 2.75
  • Pipe Gun: 2.0 -> 2.5

Events

  • Dangerous Pastimes: Increased the countdown timer of the first stage to allow for more time before interacting with the intercom.

Legendary Mods

  • Fixed a bug causing Legendary Mod Boxes to drop on death.
  • Fixed an issue which caused the “Pounder’s” mod to do more damage than intended.
  • “Battle-Loader’s” no longer activates when bashing players or teammates.
  • Fixed an issue with the “Defender’s” mod where players took increased damage while blocking.
  • “Conductor’s” now correctly grants 5% health & AP on successful critical hits.
  • Legendary Mod Boxes can now be scrapped for Legendary Modules.
    • 1-Star: 3 Module
    • 2-Star: 6 Module
    • 3-Star: 12 Module
    • 4-Star: 24 Module
  • You now have a chance to learn the plans by scrapping the mod boxes at the same rate as scrapping an item with the mod attached.
  • Arms Keeper’s
    • No longer applies to grenades
  • Cavalier’s
    • (Weapon) Fixed a bug causing this mod to increase damage taken instead of reducing it.
    • (Armor) Now grants -5% Damage Taken while sprinting.
  • Sentinel’s
    • Now grants -5% Damage Taken while standing still.
  • Furious
    • This effect is now considered **Onslaught** (+5% damage per stack, +9 max stacks) and stacks with the new Gunslinger and Guerrilla Perks.
    •  Onslaught description: Each consecutive hit grants a stack of Onslaught. Stacks expire once per second. Players have an initial limit of 0 and can increase this through Perks and Items. The effects granted per stack can also be modified by Perks and Items.
  • Pounder’s
    • Reworded for Onslaught and fixed an issue with the stack limit.
    • +10% Damage per Onslaught stack, +10 max stacks.
  • Safecracker’s
    • New Effect: +1 Lockpick and +1 Hacking skill.

Magazines

  • Updated Guns and Bullets 3 description to state that it gives a 100% increase to Ballistic Crit damage.

Power Armor

  • Now grants +10 STR regardless of your current STR.
  • Inspecting and previewing Power Armor now correctly shows the parts attached to it. In addition, the inspect menu now displays the contents of the chassis.

Perks

  • Adjusted some Perk names for better alphabetical sorting.
  • Onslaught now has a HUD indicator.
  • A help entry has been added for Onslaught.
  • Added a help entry for Small Guns.
  • Updated the help entry for V.A.T.S. to include information about Limb Targeting and Weakness/Resistance being tied to the PER stat.
  • Added an option to disable the unopened Perk Card Pack prompt.
  • Starting loadouts have been adjusted to accommodate Perk Card changes.
  • Fixed an issue where upgraded Perk Cards only showed Rank 1 values when unequipped.

Perk Balancing

  • Arms Keeper
    • Ranks reduced from 3 to 2
    • Rank 1 increased to 50%.
    • Rank 2 increased to 75%
    • Now applies to all weapons, except grenades
  • Awareness
    • New Effect: Gain more V.A.T.S. accuracy based on PER
    • The effect of seeing weaknesses in V.A.T.S. is now tied to having at least 10 PER
  • Barbarian
    • Ranks reduced from 3 to 1
    • New Effect: Gain Damage Resistance based on your STR. Doubled when not wearing armor.
  • Bodyguards
    • Ranks reduced from 4 to 1
    • New Effect: Gain Damage & Energy Resistance based on your CHA per teammate.
  • Demolition Expert
    • Ranks reduced from 5 to 3.
    • Rank 2 increased from 20% to 40% Explosive Damage.
    • Rank 3 increased from 30% to 60% Explosive Damage.
    • Fixed an issue where Demolition Expert was increasing Turret damage instead of Home Defense.
    • Demolition Expert is no longer required to craft explosives.
  • Cap Collector
    • Reduced chance of extra caps from 100% to a chance based on your LCK that ranges from 20% to 85%.
  • Can Do!
    • Ranks reduced from 3 to 1
    • New Effect: Find more packaged food based on LCK
    • Added an additional chance to occur based on your LCK that ranges from 20% to 85%.
    • Can now apply to NPC loot.
  • Concentrated Fire
    • No longer grants limb targeting. This is now acquired by having at least 5 PER
    • Fixed the damage bonus not increasing per shot
    • The per shot effects are now limited to 20 stacks
  • Crackshot
    • Now works with all small guns.
  • Field Surgeon
    • Moved to INT
  • Farma Pharma
    • Added an additional chance to occur based on your LCK that ranges from 20% to 85%.
    • Can now apply to NPC loot.
  • Gun Fu
    • Fixed an issue where Gun Fu was doing much more damage than intended
    • Increased the damage buff from 10%, 30%, 60% to 30%, 60%, 90%
  • Good With Salt
    • Ranks reduced from 3 to 2
    • Rank 1 now reduces spoilage by 45%
    • Rank 2 now reduces spoilage by 90%
  • Guerrilla
    • New Effect: Each rank adds ranged damage to close enemies
  • Guerrilla Expert
    • Ranks reduced from 3 to 1
    • Rank 1 now costs 2 Perk Points
    • New Effect: Gain +1% reload speed per Onslaught stack with ranged weapons, +3 max stacks
  • Guerrilla Master
    • Ranks reduced from 3 t o1
    • Rank 1 now costs 3 Perk Points
    • New Effect: Gain +5% damage to close enemies per Onslaught stack with ranged weapons, +5 max stacks.
  • Gunslinger
    • New Effect: Each rank adds ranged damage to weak spots (6/9/12 damage per rank)
  • Gunslinger Expert
    • Ranks reduced from 3 to 1
    • Rank 1 now costs 2 Perk Points
    • New Effect: Changed effect to +1% ranged weak spot damage per **Onslaught** stack, +3 max stacks.
  • Gunslinger Master
    • Ranks reduced from 3 to 1
    • Rank 1 now costs 3 Perk Points
    • New Effect: Gain Onslaught stacks over time and spend them on attacks, +10 max stacks.
  • Gun Runner
    • Now works with any ranged weapon.
  • Home Defense
    • Now correctly increases Turret damage.
    • Damage bonus is +50/75/100%.
  • Inspirational
    •  Ranks reduced from 3 to 1.
    •  Increased XP gain per CHA.
    •  New Effect: You and team members gain more XP. This effect scales with CHA.
  • Ironclad
    • Ranks reduced from 5 to 3.
    • New Effect: Armor provides 5% more protection per rank. Double if wearing a matching set.
  • Lead Belly
    • Ranks reduced from 3 to 1
    • New Effect: Less Rads from food & drink based on END
  • Modern Renegade
    • Now works with all small guns.
    • Chance to cripple has been replaced with increased limb damage.
  • Mr. Sandman
    • Removed the “at night” requirement
  • Pack Rat
    • Ranks reduced from 3 to 2
    • Rank 1 increased to 50%.
    • Rank 2 increased to 75%
  • Packin’ Light
    • Ranks reduced from 3 to 1
    • New Effect: Your Action Points regenerate faster when not encumbered.
  • Pharma Farma
    • Ranks reduced from 3 to 1
    • New Effect: Find more healing chems based on LCK
  • Portable Power
    • Ranks reduced from 3 to 2
    • Moved from INT to STR
    • Rank 1 increased to 50%.
    • Rank 2 increased to 75%
  • Rad Resistant
    • Ranks reduced from 4 to 1
    • Rank 1 now costs 2 points
    • New Effect: Gain Radiation Resistance based on your END.
  • Rejuvenated
    • Increased bonus at Rank 1
    • Rank 2 now has an additional bonus while not heavily irradiated
  • Scrounger
    • Ranks reduced from 3 to 1
    • No longer increases the quantity of explosives found.
    • New Effect: Find more ammo based on LCK
    • Dev Note: All 3 “searching” Perks have a chance based on LCK to grant a bonus item in certain contexts, such as a medical box or ammo box. In addition, these Perks increase the quantity found from all regular loot sources based on LCK.
  • Spiritual Healer
    • Ranks reduced from 3 to 1.
    • New Effect: You and teammates regenerate health. This effect scales with CHA.
  • Strong Back
    • Ranks reduced from 4 to 1
    • Rank 1 now costs 2 Perk Points
    • New Effect: Gain more carry weight based on your STR
  • Tank Killer
    • Now works with all small guns.
  • Tenderizer
    • Ranks reduced from 3 to 1
    • Rank 1 now costs 2 points
    • New Effect: Each attack makes your target take 0.1% increased damage
    • Dev Note: Each player using Tenderizer contributes to a stacking effect that does not expire and caps out at 100% increased damage. This does not work in PvP.
  • Traveling Pharmacy
    • Ranks reduced from 3 to 2
    • Rank 1 increased to 45%
    • Rank 2 increased to 90%
  • Wrecking Ball
    • Ranks reduced from 3 to 1
    • Moved from INT to STR
    • New Effect: You deal +100% damage to objects and can damage your own C.A.M.P. objects

Quests

  • A Bump in the Road: Fixed a bug causing Joanna to re-appear when relogging.
  • A Bump in the Road: “Retrieve Cargo from the brahmin” objective no longer reappears after relogging.
  • A Bump in the Road: Fixed an issue causing players to get duplicate “Blue Ridge Cargo” items when relogging.
  • A Bump in the Road: Fixed an issue where the quest would not activate if a player reached level 20 while in the area.
  • Oldest Trick in the Book: Fixed an issue that could cause some Cultists to not be hostile when they should be.
  • Oldest Trick in the Book: Fixed an issue that could cause the player to become softlocked while interacting with Hugo.
  • Cop a Squatter: The “Speak with Chief” objective should now complete properly, and the Chief Robot will no longer skip the explanation dialogue.
  • Powerhouse of the Cell: Moved the objective marker for “Enter the Organics Sector” to be aligned with the door.
  • Duty Calls: Fixed an issue where the quest would not progress if players log out with a brain in their inventory and resume the quest later on.
  • Most Sensational Game: Speculative fixes for NPC pathing issues that could prevent progress.
  • A Satisfied Conscience: Fixed an issue where Paladin Rahmani would not be present at the start of the quest.
  • Addressed several dialogue mismatches in Milepost Zero.
  • Fixed an issue where players could enter the Ranger Station Bunker prematurely during the Skyline Valley questline.
  • Ramirez, Hewson, and generic Brotherhood Initiates in Fort Atlas should no longer talk about Knight Shin if Rahmani was chosen as the leader of the Brotherhood of Steel.
  • The potential weapons earnable from completing the Elusive Crane quest can now be scrapped.

UI

  • Fixed issues where Player Titles could overlap a player’s level when seen on the map.
  • Rad-X now properly states it will suppress active mutations.
  • Fixed an issue with Battle Ready Dweller loadouts having an extra unused point of Endurance.
  • Fixed an issue with the pip boy not displaying correct information for Guns and Bullets 3 magazine effect.
  • Legendary Scrip is now able to be found in the Collections tab of the Pip-Boy.
  • Fixed an issue with the Scorchbeast Photomode Frame not displaying correctly when used.

Weapons

  • V63 Laser Carbine is now craftable for all players regardless of the acquisition method.
  • The V63 Laser Carbine weapon plan and mod plans along with its mod plans, can no longer be dropped, traded, or sold.
  • Fixed an issue where the V63 Laser Carbine could appear multiple times in the crafting menu.
  • Fixed an issue where melee weapons appeared incorrectly when using a Scout’s Banner.
  • Fixed an issue where the Reaper Gatling Laser paint did not apply correctly.
  • Fixed incorrect display of Ultracite Laser Gun and Ultracite Gatling Laser when viewed in inventory/workshop views.
  • Fixed an issue where the Cryptid Jawbone Knife, V63-HELGA, and V63-OLGA could not be changed back to their unique skin if another paint was applied.
  • Fixed an issue where players who unlocked The Cremator through gold bullion were not able to apply the Enclave Sigma Squad paint.
  • Fixed an issue where Fire damage type appeared above the Primary damage type on certain weapons.
  • Fixed an issue where the Dual Bar mod was not properly being granted when scrapping The Cauterizer.

Miscellaneous Fixes

  • Fixed an issue preventing SCORE Boosts from working correctly in Private Worlds.
  • Fixed issue with Silver Collectron not collecting the items specified in its terminal.
  • Fixed an issue where Overgrown Moonflower assassins could be pacified with the Wasteland Whisperer perk.
  • Fixed an issue in the Gleaming Depths where the mole miners wouldn’t attack the drill if left alone.
  • All goo piles and cultists can now be looted directly inside the Old Crimora Mines.
  • Players can now trade/drop the Thrasher Plushie Backpack plans.
  • Increased the range at which other players can hear each other while using Area Chat.
  • Added Group Generation to the condition of the rewards for mutated Public Events.
  • Mutated Party Packs should now properly grant Recipes & Outfits once players have learned everything.
  • Pleasant Valley Claim Tokens no longer have any weight.

Bethesda has also listed a few known issues, so expect another patch to be released in the near future to address those.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

DayZ Update 1.76 for Stable 1.27 Patch 2 Out on Consoles and PC

[summaraize]

Bohema Interactive has released DayZ update 1.76 on consoles and PC, and this is for stable update 1.27 patch 2! This brings a short list of fixes on all platforms, though one that’s needed by the player base.

PC players, we’re glad to report that mod fixes are part of the patch released today.

DayZ New Update 1.76 Adds Fixes This March 18

Console Stable 1.27 Update 2 – Version 1.27.159586 (Release on 18.03.2025)

FIXED

PC Stable 1.27 Update 2 – Version 1.27.159586 (Release on 18.03.2025)

FIXED

MODDING

  • Fixed: Crash when there were greater than 128 bones in a model (https://feedback.bistudio.com/T189202https://feedback.bistudio.com/T189329)
  • Fixed: Crash when entities that use BulletSkeletonComponent or PhysicsCharacterCtrl and ‘SIMULATE’ or ‘POSTSIMULATE’ event mask is despawned
  • Fixed: Physics: When bones were animated using the optimized animator, the parent bone was not being added to the list for 2nd stage hierarchy processing if the parent bone was already cached

Stay tuned on MP1st for the latest DayZ update! Once Bohemia releases another one, we’ll have it up on the site.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Fallout 76 Servers Down on March 18 to Bring Ghoul Within Update

[summaraize]

Players of Fallout 76 that are seeing error messages when connecting online. It’s not just you, as the Fallout 76 servers are down on March 18 temporarily, and this is to apply the Ghoul Within patch.

For the schedule of the downtime, and an overview of what’s new in the update, read on to find out.

Fallout 76 Servers Down for Ghoul Within Patch Implementation

Per Bethesda, the downtime starts at 10 am ET/9 am CT/7 am PT. While it wasn’t mentioned how long the downtime will be, it usually lasts 2-4 hours opr sometimes even longer for these massive updates.

As for what’s in Season 20: Glow of the Ghoul, check out the overview of new stuff (separate from the patch notes).

Here are the complete Fallout 76 Ghoul Within patch notes and file sizes for each platform.

Ghoulish Rewards

On March 18, when both Season 20 and Ghoul Within are live, you will be able to turn into a ghoul. But wait, there’s more than just looking irradiated to being a ghoul. You’ll also want to remodel your C.A.M.P. and give it the gooey radiation-y vibe that every wasteland palace deserves.

  • The Unfortunate End –  decorative rancid nuclear waste tank? Smooth skins just can’t handle the radiation, and this one didn’t make it.
  • Mini Nuke Stein – The perfect addition to any wastelander’s Stein collection that can sate your incredible thirst for radiation.
  • Goo Tub – Invite your friends and family to bathe in the wondrous Ultracitic glow of the Goo-Tub. You’ll probably survive a dip, if you’re a ghoul… or wearing your Yellow Vault-Tec Hazmat Suit! (Warning: Hazmat Suits will not protect you from radiation.)
  • Sharpshooter Power Armor Paint – those who want to blend with the wasteland and take out enemies from afar

Once the patch notes are out, we’ll update the article to provide a link to it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Sniper Elite Resistance Update 1.007 Deployed for Free DLC

 

Rebellio[summaraize]n has an awesome treat for Sniper Elite Resistance players today. Not only are we getting a patch (version 1.10) that brings in various fixes, but this also gives players free DLC, which players will get from downloading Sniper Elite Resistance update 1.007/version 1.07 on consoles.

While there’s new content exclusive to Season Pass owners, there are also new weapons, skins,  and even new maps released today for everyone to enjoy.

Sniper Elite Resistance Update 1.007 Adds Free DLC and Various Fixes

Vercors Vendetta Mission and Weapons Pack

(Steam: $11.99, Consoles: $15.99)

Despite destroying the primary Nazi stockpile of the deadly nerve agent Kleine Blume, one final cache survived. This stash has now been loaded into artillery shells ready for an imminent launch against multiple targets throughout France. With millions of civilian lives at stake, Harry Hawker launches a daring attempt to neutralize the remaining Wunderwaffe before they can be deployed.

To help you complete your mission, the M1941 Rifle and Armaguerra OG-44 will be added to your arsenal. Used by the U.S Marine Corps, the M1941 is a powerful rifle with a 10-round high-capacity rotary magazine, requiring fewer reloads. Whereas the Italian Armaguerra OG-44 is a submachine gun that has a recoil mechanism housed above the barrel, resulting in extremely low vertical recoil.

The Vercors Vendetta Mission and Weapons Pack contains:

  • The Vercors Vendetta Campaign Mission
  • M1941 Rifle
  • Armaguerra OG-44 Submachine Gun

Fairburne’s Armory Weapons and Skins Pack (Free)

The Fairburne’s Armory Weapons and Skins Pack is free to all players and contains two character skins, along with the M.1903 Rifle and the M1A1 Gov. submachine gun. The M.1903 Rifle was the sniper rifle of choice for troops during the Allied Invasion of Europe. Sporting incredible range and muzzle velocity, this is a deadly addition to any sniper’s arsenal. The iconic M1A1 Gov. submachine gun delivers lethal .45ACP rounds, but you will need to get up close and personal as the SMG’s lethality is balanced by its heavy weight and limited iron sight visibility.

The Fairburne’s Armory Weapons and Skins Pack contains:

  • M1A1 Gov. Submachine Gun
  • M.1903 Rifle
  • Field Jacket Character Skin
  • Lieutenant Karl Fairburne Character Skin

Sniper Elite Resistance New Update Patch Notes (Version 1.07)

Sniper Elite 5 update 1.21

Additional Content

Paid Content (included as part of the season pass)

  • New DLC Map: Vercors Vendetta
  • New DLC Propaganda challenge: Pour Les Français
  • New Weapons: M1941 + Armaguerra OG-44

Free content (redeemed from the store)

  • SE5 Weapons – M.1903 + M1A1 Gov.
  • Character Skins – Lieutenant Karl Fairburne + Field Jacket

Free content (included as part of the patch)

  • Free New Multiplayer Map Castle: St. Raymond
  • Free SE5 No Cross Map: Flooded Village

General Bug Fixing

  • Fixed several cases where Ghost kills were failing to register when killing enemies stealthily without alerting other enemies.
  • Fixed cases where Kill List Targets could become stuck in a permanent state of combat
  • Various overlapping text issues resolved (localisation / text size)
  • Fixed an issue where Harry’s Voice over dialogue did not play in Axis invasion when using phones
  • Fixed an issue where the mission description for ‘End of the line’ mission was missing in Korean
  • Fixed an issue where the translation for the Liberation skin description was missing in Japanese
  • Fixed an issue in which the “Flameout Medal” would not unlock after killing Kruger with explosives
  • Fixed an issue in which a no cross player could become hostile to team members after being downed
  • Fixed an issue in which sabotaging the generator would not cause the timer to start the challenge
  • Fixed an issue where weapon wheel text could overlap with other text when using a 4K monitor
  • Fixed some incorrect text when achieving certain medals
  • Fixed an issue in Axis invasion where the invasion state description would disappear when interacting with a workbench or restarting the level
  • Fixed some issues with unconscious Kill List targets falling out of the playable space
  • Fixed an issue where players could lose access to standard ammo
  • Adjusted the unlock criteria text for the ‘Set to Blow’ Achievement/Medal to be more clear
  • Fixed an issue where the Gaswaffen AI characters would display a duplicated helmet in kill cams
  • Improved Sound Masking when destroying vehicles

Weapon Specific Bug Fixes

General Weapon issues

  • Fixed an issue where unassisted rifle kills did not track kills made in iron sights
  • Corrections to weapon stats for several weapons
  • Made the unlock criteria for the ‘Classic Tommy’ Foregrip attachment more consistent
  • Fixed an issue where the max ammo count would briefly display instead of the current ammo count
  • Fixed an issue where some suppressors did not unlock after completing Propaganda missions (though players will need to re-complete the relevant propaganda mission to get the unlock to trigger)
  • Gewehr 43 – Fixed an issue with the reload audio
  • M1 Garand – Fixed an issue in which the SMG workbench was unlocking an M1 Garand attachment
  • Lee No.4 – Fixed an issue where the overpressure magazine blocked iron sights
  • Berthier 1916 – Fixed an issue where the Liberation Rifle wrap was not displaying correctly on all barrels
  • Lebel Model 1886 – Fixed an issue with the bolt not getting pulled back fully
  • Mas 44 – Corrected the position that the weapon sits when on the player character’s back
  • Mosin-Nagant M91/30 – Added a safety check to mitigate an issue where players could complete the unlock criteria but not unlock the weapon. Affected players may need to complete a propaganda sniping mission again for this to unlock to trigger.
  • UD-42 – Corrected the stats for the ‘Lightened and Blued’ barrel attachment
  • Trench Gun – Fixed an issue where the weapon name would get truncated in the MP menu in certain languages
  • Karabiner 98 – Fixed a few cases where the ‘Leather Hood’ attachment would display incorrectly when combined with other attachments and cosmetics

M1918 BAR

  • Fixed an issue where the overpressure barrel blocked iron sights
  • Improved the look of the Liberation skin on this weapon

Nagant M1895

  • Fixed a bug where kills were not tracked properly for unlocking the Overpressure Rounds Magazine in MP
  • Fixed an issue where kills towards unlocking the Integral Suppressor were not being tracked correctly

Model 1907

  • Fixed an issue where parts of the weapon could become invisible
  • Adjusted the recoil recovery whilst a scope is fitted

M1912

  • Fixed an issue where the incorrect master medal name was listed for the Oak Autumn Camo unlock
  • Fixed an issue where the weapon could fail to unlock after meeting the unlock criteria
  • MP.44 (temporary Weapon) – Fixed an issue where the audio was inconsistent between when the enemy fires the gun vs when the player fires the gun

Campaign Level Specific Bug Fixes

Behind Enemy Lines

  • Fixed an issue in which enemies would continue chatting when unconscious
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed various texture issues which appeared black
  • Fixed issues in which the player’s movement was jittery coming down vines and stairs

Dead Drop

  • Fixed an issue with the player falling through the map
  • Fixed an issue in which players were seeing out of the map when in a specific doorway
  • Fixed an issue with vaulting not working on a vine
  • Fixed an issue with an invisible wall stopping players from shooting Gestapo in one location
  • Fixed an issue in which if playing co-op, a joining player would not get the “File O’Facts” achievement if the host player picked up the last 3 files for the side objective
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed an visual issue in which rock assets were appearing through a staircase wall
  • Fixed issues in which the minimap was changing to the internal view when still traversing outside in two locations
  • Fixed various issues with unnecessary cover
  • Fixed an issue in which a section of the basement in “La Brasserie” had little light sources
  • Removed an unnecessary unlock prompt that appeared on the safe door after igniting the satchel charge slowly

Sonderzuge Sabotage

  • Fixed an issue in which Harry unlocked the penthouse door while facing a different direction
  • Fixed an issue in which an AI holding a spotlight did not respond to the player
  • Fixed an issue in which the Kill Target Claude La Ronde would get stuck in the environment, spin and then teleport
  • Fixed an issue in which an AI’s spotlight would pass through the storage room wall
  • Fixed an issue in which a co-op player would spawn inside a wall
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed various texture issues (including a floating decal)

Collision Course

  • Fixed an issue in which a certain grenade type could be picked up but could not be equipped
  • Fixed various issues in which grenades would fall through the map if thrown
  • Fixed an issue in which there was an invisible wall that prevented pushing the Kill Target Spiegel into the Dam
  • Fixed an issue with a missing Exfiltration Point marker
  • Fixed an issue in which “Lost it’s way Gnome” achievement would not unlock for an invading player
  • Fixed an issue in which players could not go prone in the train station
  • Fixed an issue with grass clipping into a building
  • Fixed various texture issues (including an incorrect texture on a window)
  • Fixed collision on stairs near the farmhouse

Devil’s Cauldron

  • Fixed an issue in which players would get stuck on a platform next to the zipline in the U boat area
  • Fixed an issue in which enemies would sink into the stairs
  • Fixed an issue in which players could not ascend the stairs
  • Fixed an issue in which players could not descend the cargo net
  • Fixed an issue in which the Quarry Lake starting point intel/marker did not stay on the map long enough for players to find it
  • Fixed an issue with missing cover
  • Fixed an issue in which reinforcements truck coming from the exfil road would not move
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed various floating asset issues (including a floating AI)
  • Fixed various texture issues

Assault on Fort Rouge

  • Fixed an issue in which Kill Target Uwe Schoene would not return to the fireplace
  • Fixed an issue with a missing fence asset
  • Fixed various in which grenades/explosives would either get stuck mid-air, or could not be thrown out of windows.
  • Fixed various issues in which the player was unable to shoot out of windows
  • Fixed an issue in which in a specific area enemies could shoot through the floor
  • Fixed a watchtower stair issue in which players could not crouch and walk up
  • Fixed an issue in which some ladders could be climbed up but not down
  • Fixed various floating asset issues
  • Fixed various texture issues

Lock, Stock and Barrels

  • Fixed an issue in which the player could fall through the map near the coast path
  • Fixed an issue in which AI were spawning in front of the invader
  • Fixed an issue in which enemies could shoot through a staircase at the mansion
  • Fixed an issue in which ammo could not be collected due to missing interaction
  • Fixed an issue in which the leg animations would look broken when passing through a specific doorway
  • Fixed an issue in which an objective marker did not disappear with the “Swift Hands” skill equipped
  • Fixed an issue in which the incorrect ammo type was appearing near the Kill List Target
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Removed various unnecessary movement prompts
  • Fixed various floating asset issues (including roof tiles and a truck floating)
  • Fixed various texture issues

End of the Line

  • Fixed an issue in which players were able to tag some non-destructible assets
  • Removed an unnecessary movement prompt that meant the player got stuck on the lockers
  • Fixed an issue with missing objective text
  • Fixed an issue in which AI would get stuck on a staircase
  • Fixed an issue in which the player could not climb down the barn ladder
  • Fixed an issue in which there was AI stuck under the map
  • Fixed an issue in which the player could not get up to a guard tower
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed an issue with an overly dark room

DLC: Lights, Camera, Achtung!

  • Fixed an issue in which the player could fall through the map near the Radio Comms
  • Fixed an issue in which Hitler would stay indoors
  • Fixed an issue with a spawner for invading players
  • Fixed an issue in which explosive ammo could not be picked up
  • Fixed an issue in which the “Challenge Unlocked” pop up text after picking up the Propaganda poster was incorrect
  • Fixed an issue in which “Hawker” was not capitalised in outro text
  • Fixed an issue in which some bottles could not be collected
  • Fixed various texture issues
  • Corrected medal description for ‘That’s a Wrap!’ medal

Propaganda Specific Bug Fixes

La Résistance

  • Fixed an issue with a vine that was not climbable
  • Fixed an issue in which some cars did not act as cover
  • Fixed various issues with inaccessible items
  • Fixed an issue with an unclaimable vine
  • Removed unnecessary movement prompts
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed various misaligned or floating assets
  • Fixed various texture issues

Le Sniper

  • Fixed various texture issues

Libération

  • Fixed an issue with a misaligned medkit and ammo box

Prendre Le Maquis

  • Fixed an issue in which the player would fall through a bridge
  • Fixed an issue in which an AI would get stuck in the environment, spin and then teleport
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Removed unnecessary movement prompts
  • Fixed various misaligned or floating assets

La Voix Du Maquis

  • Removed an invisible wall

Pour Une France Libre

  • Fixed an issue in which players were able to get extra time without fulfilling the criteria (wrong weapon types)
  • Fixed an issue in which the player was able to get out of bounds
  • Fixed an issue with the player being able to get on top of a destroyed truck, to appear floating
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Fixed various floating assets

Survival Specific Bug Fixes

  • Fixed an issue where the map could display command post locations incorrectly and the player could spawn in the wrong location when swapping between survival maps
  • Fixed an issue in which completing Pest Control would not increase the Survivalist medal

Multiplayer Level Specific Bug Fixes

General

  • Fixed an issue where the Otto Kruger skin could not be tagged properly

Deathmatch Rail Yard

  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Removed unnecessary movement prompts

No Cross River Front

  • Fixed an issue in which the player fell through a staircase
  • Fixed an issue with lighting popping in and out
  • Fixed various texture issues

No Cross Alpine Gorge

  • Fixed an issue with missing map markers
  • Fixed an issue in which the player character would move strangely on tower stairs
  • Fixed an issue where the characters leg animations would look broken when traversing in certain areas
  • Fixed various collision bugs (to resolve the player walking through assets and getting stuck, or to allow the player to traverse somewhere that looks traversable)
  • Removed unnecessary movement prompts
  • Removed unnecessary cover prompts
  • Fixed issues with a missing cover prompt
  • Fixed an issue with lighting popping in and out in the Pump House
  • Fixed various texture issues
  • Fixed various misaligned or floating assets
  • Fixed lighting issues in which rooms were overly dark
  • Fixed an issue in which the Garrison Balcony was overly lit
  • Fixed various issues with lighting popping in and out

Survival Mark of the Eagle

  • Fixed an issue in which the player would fall through the map after being downed
  • Fixed an issue in which AI could spot and shoot the player through a wall near the Military Depot
  • Fixed an issue in which a tank got stuck in an out of bounds area
  • Fixed various texture issues
  • Fixed various misaligned or floating assets

Survival Fortress Command

  • Fixed an issue in which a player could go out of bounds
  • Fixed various issues with AI getting stuck (inside a building or under stairs)
  • Removed various unnecessary movement prompts
  • Fixed various texture issues
  • Fixed various misaligned or floating assets

SE5 Map – Deathmatch Alpine Resort

  • Fixed an issue in which the map size was inconsistent

There’s a few more content packs set to be released as part of the Season Pass, which includes new weapon packs, new campaign missions and more. Once Rebellion releases another one, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.