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Helldivers 2 Update 1.002.200 Fires Out for Borderline Justice Warbond Data and Balance Changes

[summaraize]

Arrowhead Game Studios is releasing a new Warbond on March 20, but the data for it can be downloaded today as part of Helldivers 2 update 1.002.200 on PS5 and PC. In addition to the new items in the Borderline Justice Warbond, there are balance changes and bug fixes included too.

Check out the contents of the new Warbond below, as well as details on what’s in the new Helldivers 2 patch notes.

Helldivers 2 Update 1.002.200 Slots in Balancing Adjustments

Overview

  • Balancing
  • Crash fixes

Balancing

Primary weapons

SMG-32 Reprimand

  • Spread decreased from 50 to 40

SG-8S Slugger

  • Spread decreased from 20 to 6
  • Damage increased from 250 to 280

AR-23C Liberator Concussive

  • Fire rate increased from 320 to 400

R-63 Diligence

  • Magazine capacity increased from 20 to 25

MP-98 Knight

  • Damage increased from 65 to 70

StA-11 SMG

  • Damage increased from 65 to 70

SMG-37 Defender

  • Damage increased from 75 to 80

SMG-72 Pummeler

  • Damage increased from 65 to 70
  • Now requires less shots to apply stun on applicable targets, stun value increased from 1.0 to 1.25 per bullet

AR-23 Liberator

  • Damage increased from 70 to 80

StA-52 Assault Rifle

  • Damage increased from 70 to 80

BR-14 Adjudicator

  • Damage increased from 90 to 95

AR-61 Tenderizer

  • Damage increased from 95 to 105

R-36 Eruptor

  • Projectile armor penetration increased from Medium (3) to Heavy (4)
  • Projectile lifetime increased from 0.7 to 1 sec

Stratagems

Eagle 110MM Rocket Pods

  • Uses increased from 2 to 3

EXO-45 Patriot Exosuit

  • Uses increased from 2 to 3

EXO-49 Emancipator Exosuit

  • Uses increased from 2 to 3

TX-41 Sterilizer

  • Ergonomics increased from 5 to 20

M-105 Stalwart

  • Damage increased from 70 to 80

MG-206 Heavy Machine Gun

  • Improved armor penetration across a wider range of angles before transitioning to glancing shots

Enemies

A recent software autopsy has revealed an update to the Automatons’ situational awareness protocol. They are now less distracted by each other, increasing their reaction speed in large groups.
We’ve increased the number of AI calculations the game can perform. This primarily impacts scenarios with a high number of spawned enemies, improving their response times in those situations. However, this comes with a slight trade-off in game performance.

According to recent intel, the enemies of Freedom are attempting to counter the Helldivers’ anti-air capabilities. Newly-produced Automaton dropships show clear signs of hull reinforcement, allowing the main body to absorb significantly more damage.

  • Illuminate Warp Ships have been observed deploying their shields mid-flight.
  • Automaton Dropships: Main body health increased from 2500 to 3500
  • Illuminate Dropships: Utilizes the same shield as the ones that have landed

Barrager Tank Turret

  • Resolved an issue introduced recently where the armor value was incorrectly set to 0. Now has the correct armor value of 5
  • Additionally, the turret now features weak spots at the front and back, each with 750 HP and an armor value of 3

Gameplay

Settings:

  • Added new separate settings for inverting the gyro input instead of using the Invert Look settings

The Stratagem loadout menu has undergone an updated categorization of the different stratagem groupings

Fixes

Resolved Top Priority issues:

  • Fixed an issue with the extraction beacon sometimes being unreachable when landing on top of enemies
  • General optimization improvements in the colonies environments

Crash Fixes, Hangs and Soft-locks:

  • Fixed a crash when playing against Terminids in poor network scenarios
  • Fixed a rare crash that happened during game shut down on PC
  • Fixed a crash that could occur when there was a high amount of particles on the screen at once
  • Fixed an issue where players could be blocked from completing objectives requiring called-down equipment due to the required stratagem being unavailable

Weapons and Stratagems

  • Fixed the G-123 Thermite Grenade sometimes not arming
  • Fixed a rare crash when using the LAS-17 Double-Edge Sickle
  • Fixed a bug where switching weapons while reloading the CB-9 Exploding Crossbow would sometimes discard an entire magazine without actually reloading

Social & Multiplayer Fixes

  • Fixed an issue causing players in low-activity regions to see fewer lobbies on the planet hologram than expected
  • Fixed an issue in low-activity regions where lobbies were not seeing players join as frequently or quickly as before
  • Fixed an issue on low-activity planets where Quickplay would always join your friends game, even if they were not playing on the same difficulty
  • Fixed a disconnection issue that could happen when playing Gloom missions with poor connection to the host
  • Fixed some interactions not working properly after canceling the Raise Weapon emote
  • Fixed an issue where adding, removing, blocking, or unblocking friends caused player cards in the friend list to display with white text and missing information until you close and open the panel again
  • Fixed an issue that made it impossible to mute or kick players who were in the loadout when joining a squad
  • Fixed an issue that caused some new Steam players’ latest profile names to not display correctly in-game

Social & Multiplayer Fixes

  • Fixed an issue causing players in low-activity regions to see fewer lobbies on the planet hologram than expected
  • Fixed an issue in low-activity regions where lobbies were not seeing players join as frequently or quickly as before
  • Fixed an issue on low-activity planets where Quickplay would always join your friends game, even if they were not playing on the same difficulty
  • Fixed a disconnection issue that could happen when playing Gloom missions with poor connection to the host
  • Fixed some interactions not working properly after canceling the Raise Weapon emote
  • Fixed an issue where adding, removing, blocking, or unblocking friends caused player cards in the friend list to display with white text and missing information until you close and open the panel again
  • Fixed an issue that made it impossible to mute or kick players who were in the loadout when joining a squad
  • Fixed an issue that caused some new Steam players’ latest profile names to not display correctly in-game

Helldivers 2 Borderline Justice Warbond Content Overview

New Weapons

  • R-6 Deadeye lever-action hunting rifle
  • LAS-58 Talon “revolver” secondary
  • TED-63 Dynamite

New Armor and Equipment

  • GS-17 Frontier Marshal
  • GS-66 Lawmaker heavy armor – Gunslinger armor passive, which gives your secondary increased reload speed, increased draw/holster speed, and reduced recoil.
  • LIFT-860 Hover Pack

New Cosmetics

  • Reaper of Bounties cape
  • Way of the Bandolier cape
  • Tip Hat emote

Given the balancing changes made by Arrowhead, don’t be surprise to see a follow up patch to amend any issues this patch brings to the table.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

The Division 2 Update 2.02 Drops for Y6S3.1

[summaraize]

The latest patch for The Division 2 is now live across all platforms. This patch implements the Y6S3.1 changes. Console players should see this patch as The Division 2 update 2.02. The full patch notes are available below.

Here’s What Changed in The Division 2’s Latest Update

MODIFIERS

  • Fixed the issue with NPCs having the Frenzy Hostile Modifier either not spawning or the modifier deactivating immediately upon spawn.
  • Fixed the issue with certain enemies and objects becoming difficult to destroy due to the Frenzy modifier.
    • Affected units include: Black Tusk Mini-Tanks, Warhounds, Quadcopters, Hyena Engineer Turrets, Hyena RC-Cars, True Sons Engineer Turrets, Black Tusk Healing Stations and Drones, Cleaner Engineer Turrets, Hunter and Rogue Agent Skills, and destructible obstacles like doors.
  • Fixed the issue where the “Overclocked Projector” Passive Modifier range was incorrectly set to 40 meters instead of the intended 20 meters.
  • Fixed the issue with players being able to exceed “Tactical Supremacy” Active Modifier limit infinitely by continuously landing headshot kills.
  • Fixed the issue with Vendetta and Blacklist mark being applied to destructible objects.
  • Fixed the issue with the “Microwave Coils” Passive Modifier description not mentioning the chance to apply Burn to enemies.
  • Fixed the issue with the “All” text being incorrectly displayed under equipped Passive Modifiers when inspecting the Modifiers tab.
  • Fixes the issue with Active Modifiers being incorrectly labelled as “Passive Modifiers” when accessing the subcategory.

SEASONAL JOURNEY

  • Fixed the issue where progress toward current Journey objectives would first be applied to incomplete objectives from previous Journey missions before counting toward the active mission.
  • Fixed the issue with a misleading description for the third objective in Journey Mission 7.
  • Fixed the issue where the ‘Restore 100,000 armor via Critical Recovery’ objective did not track progress correctly.
  • Fixed the issue with uncompleted Journey missions appearing as available when selecting a completed Journey.

SCOUTS

  • Changed Objective 2 of Week 3 Scout requirements from Black Tusk to Hyenas to facilitate the chances of the correct enemies spawning in the required Named Zone.

LEGACY MANHUNT

  • Fixed the issue with NPCs losing aggro when players return to the room with the lever after starting the boss fight during the Space Administration HQ mission.

UI

  • Fixed the issue with the first perk not unlocking after completing the unlock tutorial.
  • Fixed the issue with the Events Timeline only displaying Global Events.
  • Fixed the issue with the Bargain Bundle having a placeholder picture in Store menu.
  • Fixed the issue where selecting the “Buy Season Pass Bundle” option from the Season Pass menu would redirect players to the “Bargain” bundle instead of the “Burden of Truth” bundle if the “Bargain” bundle had not been purchased.
  • Updated icons in the descriptions of the Shepherd XP Event and 5x XP Event.
  • Fixed the issue with multiple skill-related passive modifiers not having their skill text highlighted.

VANITY

  • Fixed the issue with the “Celebration” backpack not displaying the character’s level.
  • Fixed the issue with the “Crime” Vest preview not working after hovering over it in the bundle menu.
  • Fixed the issue with the Crime Vest clipping with multiple scarves, masks, and backpacks.
  • Fixed the issue with the straps of “Shiny Monkey” gear brand backpacks appearing stretched on character models.
  • Fixed the issue with the SHD brick being misplaced on multiple vanity backpacks when wearing the “Invisible Man” jacket or certain vanity shirts.
  • Fixed the issue with the 8-Bit Hearts backpack and hoodie clipping with multiple shirts and backpacks.
  • Fixed multiple clipping issues when equipping various masks.
  • Fixed multiple issues affecting animations and textures across various elements.

OTHER

  • Fixed the issue with Season Pass XP and Conflict XP events not granting extra XP if the player had reached level 100 in the Season Pass or Conflict but had not completed the event.
  • Fixed the issue with Dark Zone Supply Drops not granting Season Pass XP.
  • Fixed the issue with bounties not granting Season Pass XP.
  • Fixed the issue with True Sons bounties from LWS activities always spawning in Constitution Hall.
  • Fixed the issue with all player categories being labelled as “Clan” in the Countdown and Raid social menu.
  • Fixed multiple issues affecting audio.
  • Added multiple localization fixes.
  • Stability Improvements.

Check out a sneak peek of the Battle for Brooklyn DLC, with the full reveal set on April 23.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Battlefield 2042 War of the Machine Event Turned on via Update 1.000.070

[summaraize]

Even if DICE is hard at work on the next Battlefield game, that doesn’t mean Battlefield 2042 players will be left in the dust. Today, the BF202 War of the Machine event kicks off with a new patch that players will see as Battlefield 2042 update 1.000.070/1.67.

The event will bring the Rush Override mode, which pits humans against machines in PvE! There are also gameplay changes included in the patch as well.

Battlefield 2042 Update 1.000.070/1.67 Ushes in War of the Machine

Time-limited Event: War Machine

With update 8.6.0 players will jump into our new time-limited event War Machine, which comes with a variety of new modes, and a brand new event pass.

Coming March 18:

Rush Override

War Machine’s first event mode, Override is a Rush PvE mode that pits humans vs machines in a steely brawl where four players must work together as a squad to overcome AI-controlled robots on:

  • Redacted
  • Arica Harbor
  • Exposure
  • Noshahr Canals

Domination

Coming to Battlefield 2042 for the first time, players will know Domination as a fast-paced, small version of an Infantry only Conquest on:

  • Arica Harbor
  • Noshahr Canals
  • Stadium
  • Battle of the Bulge
  • Breakaway

King of the Hill

War Machine continues to receive new content as this event unfolds, with King of the Hill, a new time-limited mode, arriving on April 1. Stay tuned to one of our upcoming Update Notes to learn more about what to expect from King of the Hill.

Event Pass

War Machine will bring an all-new event pass to Battlefield 2042 giving you the chance to earn more unlockables, including BFCs, legendary items, and 8 new unique specialist skins. Players can also get access to the Accelerated Event Pass, which offers 30 tiers of unlockable content, 15 Tier Skips, and the legendary CENTRAL Unit India outfit for Angel.

Store bundles

  • War.exe – 1750 Battlefield Coins
  • Flesh vs. Steel – 1750 Battlefield Coins
  • War Machines  – Contains War.exe and Flesh vs. Steel bundles, 3000 Battlefield Coins

New Vault Weapon: AN-94

The AN-94 Assault Rifle, well known from Battlefield Bad Company, Battlefield 3, and Battlefield 4, makes its way from Portal to All-Out Warfare with updated handling and damage.

  • Dev comment: We want the AN-94 to have a strong identity around the hyperburst, to be a great choice when you want precision in the close-to-mid-range combat range. 

Attachments:

  • 8 muzzle attachments, a wide variety of choices to go in loud or quiet.
  • 9 scope attachments to choose from.
  • 8 underbarrel attachments, including GP-30 varieties and bipod functionality.

As part of the transition from Battlefield Portal to Battlefield 2042 All-Out-Warfare the AN-94 will also arrive with mastery, progression and unlocks which you have come to expect from vaulted weaponry.

Battlefield 2042 Update 1.67/1.000.070 Patch Notes

Maps:

  • Fixed a bug where players could access an unintended area via spawn beacon near the C Flag on Redacted.

Vehicles:

  • Added full auto throttle option for airplanes. Can be toggled on or off.
  • Fixed inconsistent camera behavior on Portal’s HMMWV.
  • Fixed a bug where the red vignette indicating your soldier is at low health would not show while sitting inside open seats of vehicles.

Weapons:

  • Fixed an issue where the AK5C sometimes had doubled handling modifiers from suppressors under certain circumstances.
  • GP-30 HE now deals consistent damage on direct impact. Previously the lack of feedback could cause confusion when hitting an enemy directly.
  • Added bullet type icon to the Close Combat magazine for the BSV-M, which was missing before.

Gameplay Flow & Social:

  • Fixed a bug where the remaining player count would be displayed in the social menu for friends playing Hazard Zone. No telling your friends how many enemies are left, you meanie!
  • Reintroduced gameplay tips and warcraft on the loading screen but they are now split into the two types.
  • Added inputs for toggling which type of gameplay tip is displayed and how to cycle to the next tip.
  • Made some smaller improvements to the main menu UI when there are weekly missions active outside of any event.
  • UI Ribbon notifications are now no longer visible when the HUD is disabled.

While we’re not expecting a lot of updates to be rolled out for BF2042, this is still a nice surprise from DICE. Let’s hope more are on the way while we wait for the next Battlefield game to be officially announced.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

The Division 2 Servers Taken Down for Patch Y6S3.1

[summaraize]

Agents, Ubisoft has taken The Division 2 servers down this March 18, and this is to roll out the Y6S3.1 patch. If you’re having issues logging in, this is the reason why.

Expect this maintenance to take a few hours, and we have the schedule and patch details available below.

The Division 2 Is Down on March 18 for a Major Update

Downtime Starts: 9:30 AM CET, 4:30 AM ET, 1:30 AM PT

Duration: 3 hours

Y6S3.1 PATCH NOTES

MODIFIERS

  • Fixed the issue with NPCs having the Frenzy Hostile Modifier either not spawning or the modifier deactivating immediately upon spawn.
  • Fixed the issue with certain enemies and objects becoming difficult to destroy due to the Frenzy modifier.
    • Affected units include: Black Tusk Mini-Tanks, Warhounds, Quadcopters, Hyena Engineer Turrets, Hyena RC-Cars, True Sons Engineer Turrets, Black Tusk Healing Stations and Drones, Cleaner Engineer Turrets, Hunter and Rogue Agent Skills, and destructible obstacles like doors.
  • Fixed the issue where the “Overclocked Projector” Passive Modifier range was incorrectly set to 40 meters instead of the intended 20 meters.
  • Fixed the issue with players being able to exceed “Tactical Supremacy” Active Modifier limit infinitely by continuously landing headshot kills.
  • Fixed the issue with Vendetta and Blacklist mark being applied to destructible objects.
  • Fixed the issue with the “Microwave Coils” Passive Modifier description not mentioning the chance to apply Burn to enemies.
  • Fixed the issue with the “All” text being incorrectly displayed under equipped Passive Modifiers when inspecting the Modifiers tab.
  • Fixes the issue with Active Modifiers being incorrectly labelled as “Passive Modifiers” when accessing the subcategory.

SEASONAL JOURNEY

  • Fixed the issue where progress toward current Journey objectives would first be applied to incomplete objectives from previous Journey missions before counting toward the active mission.
  • Fixed the issue with a misleading description for the third objective in Journey Mission 7.
  • Fixed the issue where the ‘Restore 100,000 armor via Critical Recovery’ objective did not track progress correctly.
  • Fixed the issue with uncompleted Journey missions appearing as available when selecting a completed Journey.

SCOUTS

  • Changed Objective 2 of Week 3 Scout requirements from Black Tusk to Hyenas to facilitate the chances of the correct enemies spawning in the required Named Zone.

LEGACY MANHUNT

  • Fixed the issue with NPCs losing aggro when players return to the room with the lever after starting the boss fight during the Space Administration HQ mission.

UI

  • Fixed the issue with the first perk not unlocking after completing the unlock tutorial.
  • Fixed the issue with the Events Timeline only displaying Global Events.
  • Fixed the issue with the Bargain Bundle having a placeholder picture in Store menu.
  • Fixed the issue where selecting the “Buy Season Pass Bundle” option from the Season Pass menu would redirect players to the “Bargain” bundle instead of the “Burden of Truth” bundle if the “Bargain” bundle had not been purchased.
  • Updated icons in the descriptions of the Shepherd XP Event and 5x XP Event.
  • Fixed the issue with multiple skill-related passive modifiers not having their skill text highlighted.

VANITY

  • Fixed the issue with the “Celebration” backpack not displaying the character’s level.
  • Fixed the issue with the “Crime” Vest preview not working after hovering over it in the bundle menu.
  • Fixed the issue with the Crime Vest clipping with multiple scarves, masks, and backpacks.
  • Fixed the issue with the straps of “Shiny Monkey” gear brand backpacks appearing stretched on character models.
  • Fixed the issue with the SHD brick being misplaced on multiple vanity backpacks when wearing the “Invisible Man” jacket or certain vanity shirts.
  • Fixed the issue with the 8-Bit Hearts backpack and hoodie clipping with multiple shirts and backpacks.
  • Fixed multiple clipping issues when equipping various masks.
  • Fixed multiple issues affecting animations and textures across various elements.

OTHER

  • Fixed the issue with Season Pass XP and Conflict XP events not granting extra XP if the player had reached level 100 in the Season Pass or Conflict but had not completed the event.
  • Fixed the issue with Dark Zone Supply Drops not granting Season Pass XP.
  • Fixed the issue with bounties not granting Season Pass XP.
  • Fixed the issue with True Sons bounties from LWS activities always spawning in Constitution Hall.
  • Fixed the issue with all player categories being labelled as “Clan” in the Countdown and Raid social menu.
  • Fixed multiple issues affecting audio.
  • Added multiple localization fixes.
  • Stability Improvements.

Check out a sneak peek of the Battle for Brooklyn DLC, with the full reveal set on April 23.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Saber CEO Claims He Could’ve Fixed Crystal Dynamic’ Costs; Calls Saints Row Reboot a “Disaster”

[summaraize]

Video game development these days is significantly different from 10-20 years ago. Not only has technology drastically improved, but the cost of making AAA games have increased to the point that they even cost more to make than most movies.

Unfortunately, the consequences of these high-budget, AAA titles are that if they fail to sell millions, the game is considered a failure, and more often than not, the studio has to shut down.

Saber Interactive, the studio behind hits such as World War Z, Space Marine 2, has been able to navigate the rocky road of game development that’s bombarded with non-stop studio closures, project cancellations and more. How they’re doing it isn’t really a secret, and it’s one that studio CEO Matt Karch wanted to implement in other studios too.

In February 2020, the Embracer Group acquired Saber Interactive. However, due to financial hardships, Embracer soon had to shed some of its assets, and that included Saber, which was sold to Beacon Interactive last year.  Another high-profile acquisition by Embracer was Crystal Dynamics, which they bought for $300 million in 2022. This was after Crystal Dynamics AAA live service superhero game Marvel’s Avengers, failed to live up to Square Enix’s commercial expectations.

Saber Interactive’s CEO Thinks He Could Have Made Crystal Dynamics More Cost-Efficient

Space Marine 2 Review

In an interview with Game File (subscription required), Karch talked about the Crystal Dynamics acquisition and how he was frustrated by Embracer for not putting the studio under its belt given they (Crystal Dynamics) were known to be expensive since the studio was based in southern California, which is one of the most expensive places to work in.

Karch commented, “We would have been able to get their costs under much better control,” though this probably meant that Karch would keep costs of the studio down by hiring employees in other parts of the world where it would have cost significantly lower.

For reference, Saber Interactive has studios located in Armenia, Russia, Spain, Portugal, Argentina, Serbia and other parts of the world, with their US presence smaller due to cost issues.

Karch, on Crystal Dynamics’ costs, ” would have fixed it.”

Did this mean layoffs were part of his plan?

Karch used the Saints Row reboot as an example of how cost outweighed the revenue and how it wasn’t a sustainable business model. “The Saints Row team is gone,” Karch stated. “Why are they gone?” Karch asked before answering. his own question: “They were so expensive for what they were. They didn’t know what they were building. They didn’t have any real direction. It couldn’t last. And so, who’s going to fund them for the next game after that disaster?”

Karch added, “It would be nice in an ideal world for everyone to have a job. But games with nine-figure budgets are making eight figures in revenue, and that’s dooming a lot of developers, he later says, “If I were running a team in California, my goal would be: ‘Okay. Who are the absolutely must-haves in this group? And they exist. We have American talent [at Saber.] And who could do this for, you know, a quarter of the price in Poland?”

To date, Crystal Dynamics is still under the Embracer Group, and the studio is currently working on a new Tomb Raider game in collaboration with Amazon Games.

As for Saber Interactive, the studio just announced Warhammer 40K: Space Marine 3, though it’ll be years before it gets released.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

The Destruction Mechanics in Battlefield Labs Will Remind You of Bad Company 2; Sniper Hits Will Send Players Flying

[summaraize]

If there’s one thing Battlefield players will agree on when it comes to the past Battlefield games, it’s that the destruction — which was one of the biggest gameplay features of the franchise — has been a major disappointment.

Based on what we’ve seen from the leaked Battlefield Labs playtests, that won’t be an issue at all.

Battlefield Labs Destruction Is a Throwback to the Series’ Past Games

(thanks,  Caledor152!)

The video above showcases the game’s destruction, and even in its pre-alpha state, it’s leaps and bounds above what we got in Battlefield 2042! Just like in Battlefield: Bad Company 2, you can seemingly destroy a lot of the structures, and you can blow the walls so that anyone hiding inside will be open to gunfire. This adds another element of strategy both to infantry and vehicles.

Another video that’s out there confirms that when you get hit by a sniper rifle, your body will be pushed back hard as if you’re flying! This isn’t anything major, but it’s a cool addition made by DICE.

(thanks, Sialorphin!)

In regards to more of the playtest, we’ve had multiple videos of players taking part in the first Battlefield Labs playtest, and while it’s nice to see an early look at the latest Battlefield game, the people playing in the videos aren’t exactly what you call a good representation of the Battlefield experience (or is it?).

Today, new gameplay clips from Battlefield Labs have surfaced. Not only are these videos much clearer, but the players seem to actually know what they’re doing.

Check out the Smoke Launcher, Body Dragging and More Used in Actual BF Labs Playtests

New PreAlpha Gameplay shows different area of map
byu/Jumpy_Cellist_1591 inBattlefield

The first clip we have shows a different area of the Battlefield Labs map we’ve seen before. Not only that, but we even get to see the smoke launcher in action and used properly! The player shoots it to hide their teammates getting revived.

We also get to see the player getting revived by someone, though it’s worth mentioning that this is pre-alpha gameplay, so the animations and whatnot are not finished.

Another clip has also surfaced where we see more gunplay, the player getting into cover, and even the body dragging mechanic used effectively!

New Pre Alpha Gameplay
byu/Jumpy_Cellist_1591 inBattlefield

We’re hoping more footage and mechanics are revealed in the next playtest, which is rumored to be sometime this month as well. As always, if anything surfaces, expect it here on MP1st, where we will report on the latest and most accurate battlefield news.

So far, so good, the new Battlefield game seems to be on the right track, and we’re hoping DICE doesn’t stray far from it.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Sony Launches New Studio, Led by Co-Creator of Call of Duty: Zombies

[summaraize]

Last year, we learned about the closure of Deviation Games, a video game studio founded by veterans of the Call of Duty series. Unfortunately, the studio never had a chance to present the AAA game they were working on for Sony. Soon after, it was revealed that some of the former members of Deviation Games had gone on to found a new studio under PlayStation Studios.

Now, one of the people who left Deviation Games before its closure has confirmed that they have created a new studio in partnership with Sony. This person is Jason Blundell, one of the co-creators of Call of Duty: Zombies before leaving Activision in 2020. He confirmed this in an interview, where he also revealed the name of the new studio.

Dark Outlaw Games Announced as Newest Studio Under PlayStation Studios

dark outlaw

Blundell explained that the name of the new studio is ‘Dark Outlaw’ and that they have been working “in the shadows” for some time. He mentioned that it’s still early to show what they’ve been working on, but assured that it is a Sony first-party studio, even though Sony has not officially announced it yet.

Given his years of experience with Call of Duty: Zombies, Jason Blundell’s new game is likely to be a “games-as-a-service” title, making him a valuable addition to this genre within Sony’s plans.

Blundell expressed, “It’s such a privilege to be able to do it with Sony as a new first-party studio, Sony doesn’t start up first-party studios all the time, so to have that privilege is humbling.”

In other news, PlayStation aims to attract PC gamers to play single-player sequels on consoles, while live service titles will release simultaneously on both PC and PS5.

Thanks, VGC!

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Taha

Television kills your vision.

Home > Title Updates and Patches

Split Fiction Update 1.400 Implements Mission Fixes, Improves Tutorial

[summaraize]

Hazelight has pushed out Split Fiction update 1.400 on PC and consoles, and this a short list of technical fixes to the co-op action-adventure title. Most of the fixes are based on community feedback, so if there’s a persistent issue that was plaguing you before, chances are, it’s fixed with this patch.

Expect mission fixes to the Royal Palace, Down the Rabbit Hole, and The Legend of the Sandfish, as well as an improvement on the game’s tutorial section, and even visual fixes too.

Split Fiction Update 1.400 Fixes Glitches Tied to Missions and Visuals

The list of known issues tackled by today’s patch by Hazelight is as follows:

  • Fixed the rolling wheel in “Royal Palace” to improve experience when playing with more than 150 FPS.
  • Fixed the magnetized harpoon in “Down the Rabbit Hole” to take into account camera sensitivity settings for aiming.
  • Fixed not being able to stand inside the big pots in “The Legend of the Sandfish”
  • Fixed several minor visual glitches and pops visible during online play
  • Improved the tutorial prompts in “Walking Stick of Doom” to be more clear about available actions.
  • Various localization and subtitle fixes across all languages.

Given the game isn’t expected to get any DLC for now, and there’s really no need to balance anything, don’t expect a lot of updates to be released for it. Of course, if one does make its way out, expect it up here on MP1st.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Patch 11 Changes Cosmetic Items, Addresses Issues via EA Sports FC 25 Update 1.18

[summaraize]

EA Sports Sports FC 25 update 1.18 is now live on all platforms and this is for Patch 11. This updates the badges, balls, flags and more in the game, as well as slots in various gameplay issues.

The complete changelog is available below where it also mentions bug fixes for Ultimate Team and more.

EA Sports FC 25 Update 1.18 Patch Notes

EA Sports FC 25 Update 1.02

Here’s what’s new per EA:

Ultimate Team

Addressed the following issue:

  • In certain situations, the Min and Max prices could not have been adjusted when attempting to list Items on the Transfer Market.

  • Addressed instances of missing UI elements and inconsistent UI formatting.

Gameplay

Addressed the following issues:

  • In some instances, a Ground Pass was less accurate than intended in situations where the passer and receiver were not under pressure by defenders.

  • Sometimes, the ball carrier could have slowed down unintentionally when turning during a dribble performed while sprinting.

  • When passing the ball, the player switches to the receiver did not always occur if the passing animation was interrupted by certain inputs.

  • On rare occasions, players could have entered a state where they continuously committed unintended Professional Fouls.

Clubs

Addressed the following issues:

  • The match intro in Clubs Rush showed the same team name and abbreviation for all players.

  • The Team Tactics button callout did not always function as intended on the Team Tactics screen.

Career Mode

Addressed the following issues:

  • Addressed instances of incorrect fixtures occurring for some competitions when using Live Start Points.

  • Incorrect competition results and standings could have displayed on the last day of the season.

  • After completing the requirements for a task in Manager Career, the task could have continued to show as active in the Task List.

  • An incorrect placeholder team could have appeared in Club Transfers.

  • A stability issue could have occurred when simulating matches from the Central Hub.

General, Audio, and Visual

Made the following changes:

  • Updated some badges, balls, banners, flags, cameras, scarves, stadiums, tifos, trophies, celebrations, hair, and kits.

Addressed the following issues:

  • Addressed instances of various stability issues that could have occurred.

  • Addressed instances of placeholder and missing text.

If there are other issues not addressed by the patch, expect it to be sorted in another title update in the future.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

EA Sports FC 25 Update 1.000.018 Hits the Field for Patch 11

[summaraize]

If you’re having issues with Season 6 after the Patch  10 rollout last week, that should be fixed with today’s EA Sports FC 25 update 1.000.018/1.18 download, which is available now on all platforms.

Alongside the fix, Ultmate Team, gameplay bugs and more have also been sorted with what the devs call EA Sports FC 25 Patch 11.

EA Sports FC 25 Patch 11 Now Live via Update 1.000.018

EA Sports FC 25 Update 1.000.018

Here’s what’s new per EA:

Ultimate Team

Addressed the following issue:

  • In certain situations, the Min and Max prices could not have been adjusted when attempting to list Items on the Transfer Market.

  • Addressed instances of missing UI elements and inconsistent UI formatting.

Gameplay

Addressed the following issues:

  • In some instances, a Ground Pass was less accurate than intended in situations where the passer and receiver were not under pressure by defenders.

  • Sometimes, the ball carrier could have slowed down unintentionally when turning during a dribble performed while sprinting.

  • When passing the ball, the player switches to the receiver did not always occur if the passing animation was interrupted by certain inputs.

  • On rare occasions, players could have entered a state where they continuously committed unintended Professional Fouls.

Clubs

Addressed the following issues:

  • The match intro in Clubs Rush showed the same team name and abbreviation for all players.

  • The Team Tactics button callout did not always function as intended on the Team Tactics screen.

Career Mode

Addressed the following issues:

  • Addressed instances of incorrect fixtures occurring for some competitions when using Live Start Points.

  • Incorrect competition results and standings could have displayed on the last day of the season.

  • After completing the requirements for a task in Manager Career, the task could have continued to show as active in the Task List.

  • An incorrect placeholder team could have appeared in Club Transfers.

  • A stability issue could have occurred when simulating matches from the Central Hub.

General, Audio, and Visual

Made the following changes:

  • Updated some badges, balls, banners, flags, cameras, scarves, stadiums, tifos, trophies, celebrations, hair, and kits.

Addressed the following issues:

  • Addressed instances of various stability issues that could have occurred.

  • Addressed instances of placeholder and missing text.

If there are other issues not addressed by the patch, expect it to be sorted in another title update in the future.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Patent Hints at Nintendo Switch 2 Featuring Advanced Upscaling Technology

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Nintendo Switch 2 has been a hot topic for a while, and while Nintendo hasn’t released much about the console yet, many of the details have already been leaked.

While a recent patent for Switch 2 suggested that the console could use upscaling technology, Nintendo has released an updated patent for the handheld, which now confirms that the Switch 2 will indeed have upscaling technology.

Patent Filing Hints at Upscaling Technology for Nintendo Switch 2

Switch 2 Upscaling Technology

Just now, a video game journalist, Mike Odyssey, posted a picture showing Nintendo’s release of a patent that confirms the Switch 2 will have the most requested technology from fans.

As shown in the patent, the Switch 2 will double the resolution from 540p to 1080p, which is indeed a big deal for the console. This further suggests that the Switch’s older games would look significantly better on the upcoming console.

If the recent patent is to be believed, the Switch 2 would indeed offer fans a great gaming experience by using a process for AI-upscaling to improve image quality, similar to DLSS used by Nvidia’s GPUs for PCs and the recently introduced PSRR by Sony for the PS5 Pro.

However, it is best to take this information with a grain of salt, as Nintendo has officially confirmed nothing about this. Expect more details regarding the Switch 2 to be revealed on April 2, when the Nintendo Direct to fully reveal the console airs.

In other news, insider eXtas1s claims that several Xbox titles could make their way to the Nintendo Switch 2. The rumored games include Diablo 4, Fallout 4, Starfield, Microsoft Flight Simulator 2024, Halo: The Master Chief Collection, and many more!

As more news and rumors emerge, we’ll make sure to keep you guys informed here at MP1st.

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Taha

Television kills your vision.

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Naughty Dog’s Intergalatic: The Heretic Prophet “Player Freedom” Rumored to Be Inspired by Elden Ring

[summaraize]

While not much is known about Naughty Dog’s new game, Intergalactic: The Heretic Prophet, chances are most fans of the studio assume this will be similar to their past works like the Uncharted, The Last of Us franchises.

If this new rumor that surfaced is accurate, players might be in a for a shock.

Intergalactic: The Heretic Prophet Will Offer More Player Freedom It’s Claimed

Although in recent years, Naughty Dog titles have expanded to offer far larger play areas, such as Uncharted 4 open-word-like zone, for the most part their experiences have tend to remain pretty linear.

Well, that might be changing with Intergalactic The Heretic Prophet, as a new rumor claims that the studio is taking inspiration from FromSoftware’s 2022’s Elden Ring. Specifically when it comes to “player freedom,” which we can only assume pertains to how Elden Ring allows nearly complete freedom of where you can go, while also managing to offer something for exploring

In an episode of MinnMax, founder Ben Hanson commented (via Okami), “I’ve heard Naughty Dog’s next game is very inspired by a game with a lot of player freedom […] Elden Ring is what it was compared to […] It’s taking place on one planet, uncovering the history of this world, you can kinda see a little bit where they might be going with that.”

Whether Intergalactic is open-world or not is something to remain to be seen.

As with all any rumor, take this is a grain of salt, as nothing is official until it’s official. Still, it does seem like a logical direction considering the space setting and all. The last time Naughty Dog did a space game was back in 2004 with Jak 4. The game featured multiple large open areas that could be explored. Could we be seeing Naughty Dog returning to a similar structure with Intergalactic? Perhaps, but hopefully we won’t have long to wait.

While not much is known about Intergalactic, more details about the action game has come to light thanks to a new creator chat Naughty Dog boss Neil Druckmann took part in. Here are some of the keypoints about it”

  • Set 2000 years in the future.
  • Alternate universe where the timeline deviates from ours in the 1980s.
  • A mysterious new religion forms around this time and starts to take hold.
  • Naughty Dog spent “years” working on the timeline and how the religion changed throughout the years.
  • Naughty Dog’s previous games have always had an ally/companion, so they wanted you to feel lost and alone in a mysterious universe this time.
  • “I really wanted to make a game about faith and religion – but also about being lonely.”
  • No one has been heard from on this planet for 600 years.
  • Neil Druckmann specifically calls out Half-Life 2 and the Monkey Island games as some of his favorite examples of storytelling. Mentions the fact that HL2 has less handholding and trusts the player to put together the pieces themselves.
  • Neil jokes: “With TLOU2, we made certain creative decisions that got us a lot of hate. A lot of people love it, a lot of people hated it […] The joke is, you know what let’s do something that people won’t care as much about. Let’s make a game about faith and religion.”

Announced last December at The Game Awards, Intergalactic: The Hertic Prophet has no release date set yet, but it is confirmed to be in development for the PS5.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Marvel Rivals Season 3 and S4 Designs Already Completed, NetEase Confirms Team Up Adjustments for Season 2

[summaraize]

While we still don’t know anything about Season 2 of Marvel Rivals, the game’s developers at NetEase are already looking beyond the upcoming season. The studio confirmed they already have the designs for Season 3 and Season 4 completed, though it’s still being worked on (obviously).

As for Marvel Rivals Season 2, the studio said it is “ready and set to go,” though there’s no set date for it revealed yet.

Expect Team Ups in Marvel Rivals to Be Adjusted in Season 2

In an interview with PC Gamer, game director Guangyun Chen confirmed that designs for Season 3 and even S4 have been completed, stating, “The content for Season 2 is ready and set to go. The designs for Seasons 3 and 4 have also been completed and are currently under intensive development! Overall, everything is progressing smoothly.”

This is good news, as it means NetEase has multiple seasons planned in advance, which means players won’t be starved for new content.

In the same chat, Chen talked about Team Ups in the hero shooter, and not only confirmed we’ll see new Team Ups in Season 2, but even old ones will be adjusted. “Team-Up skills are dynamic…Starting from Season 2, we will introduce new Team-Up skills with the seasonal update and adjust some existing ones. Together with seasonal overall balance adjustments, this will create a new combat environment and experience for the season.”

While we did see new Team Ups in Season 1, it was for the new characters introduced. Perhaps in Season 2, we’ll see some of the old roster members get new Team Up combinations, or perhaps see existing ones change drastically? One can hope.

While NetEase hasn’t given a date for Season 2 yet, it should be kicking off soon, since we’re already in the tail end of Season 1. As for the new characters incoming for the second season, it’s hard to say which ones will be introduced given there have been so many characters datamined. Personally, I’m hoping it’ll be the X-Men, which was some of the earliest characters datamined from existing files.

Which Team Ups do you want to see in Marvel Rivals Season 2? Do you want to see some of the existing Team Ups changed significantly? Sound off and let us know your thoughts in the comments.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Silent Hill f Rating Reveals Weapons, Story Scenes, and More

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While we still don’t have a release date for Silent Hill f, despite having a showcase this past week, more detialsabout the horror game has come to light, thanks to the game’s ESRB rating.

It not only gives an age rating but also describes some yet-to-be-announced gameplay features, such as weapons, some information on the game’s monsters, and some new story details.

Silent Hill f Rating Suggests Game Is Doing Away With a Weapon Type

So, fair warning to everyone who doesn’t want the upcoming Silent Hill game spoiled in any way. Despite this coming directly from the ESRB to explain the reasoning behind the “M” rating, the description is nonetheless pretty spoiler-filled, even if it’s vague in some parts. If you’re okay with that, then, by all means, continue reading. Otherwise, you’ll probably want to close the page out now. 

Still here? All right, don’t say I didn’t warn you. 

The first piece of information revealed by the ESRB rating is that players will face off against a variety of monsters, which include humanoid monsters, mutants, and mythical creatures. It’s not something entirely out of the norm for the franchise, so nothing too big there. However, the rating says that players will be able to defend themselves in melee-style combat against these monsters, with axes, crowbars, knives, and spears being confirmed as available weapons. This may hint that there won’t be any guns this time around.

The next part of the description details some of the death animations, as well as some of the cutscenes and the intense acts of violence they display. Again, this might be a massive spoiler, so if you don’t want to read it, this is really your last chance. 

The ESRB rating states, “Blood-splatter effects occur frequently as characters are attacked; several areas depict large bloodstains in the environment and near corpses. Some enemy attacks can result in players’ character getting impaled in the neck and/or getting their faces ripped apart. Cutscenes sometimes depict gore and more intense acts of violence: a character burned alive inside a cage; a woman branded by a hot iron; entrails and sinew displayed on serving platters in fantastical celebration/ceremony; a character sawing off her own arm; a character slicing off portions of a character’s face during a ritual. Concept art depicts a nude mannequin-like character, with exposed buttocks and partially exposed breasts; the character appears in a creature-like form throughout the game.”

Considering how descriptive this is compared to some of the more vague ESRB ratings we’ve seen, this may suggest that Silent Hill f is a lot closer to release. It’s possible Konami is waiting for Metal Gear Delta: Snake Eater, the Metal Gear Solid 3 remake, to come out first before announcing a release date for Silent Hill f, but that’s speculation on our part. Coincidentally, Silent Hill 2 Remake’s ESRB rating came in March of last year, with the release date announced in May. The game came out in October of last year. If this is any indication, there’s a good chance we could see Silent Hill f arriving this October, which would be perfect because of Halloween. I don’t see it dropping in August simply due to Metal Gear Delta. 

Silent Hill f has no release date, though it is currently slated for the PlayStation 5, PC, and Xbox Series X/S.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Fans Believe They Found the Perfect Actor to Play Max Payne

[summaraize]

This past Friday, we saw the theatrical release of NOVOCAINE, an American action comedy film directed by Dan Berk and Robert Olsen starring Jack Quaid (The Boys) & Amber Midthunder (Prey).

With reviews out and new promotional shots available online, it seems that many Max Payne fans have noticed Jack Quaid’s looks, as one of the shots feels like it’s ripped straight from a Max Payne video game.

Jack Quaid Looks A Little Like Sam Lake, Creator and Face Model for Max Payne

Although the likelihood of us ever getting another Max Payne movie after the 2008 live-action bomb is slim, it seems that if there ever were talks of a new movie, or even a new game, fans have already begun deciding who should be cast as Max Payne. This past week, NOVOCAINE was released in theatres. Although the film has little, if any, resemblance to Max Payne, it seems one of its stars, Jack Quaid, is already being brought up as a name to potentially star as the New York City police detective turned vigilante. The big reason? Well, it seems the movie, intentionally or unintentionally, makes a pretty clear reference to Max Payne, as a scene with Quaid’s character looks strikingly similar to Payne himself. 

Even I can’t help but notice the resemblance between the actor and the game character, as they both feature a slightly angular face with a strong, defined jawline. Since Max Payne’s face model is that of Sam Lake, it means that Jack Quaid also looks a bit like Lake himself. Whether or not Jack has the acting chops to pull off a live-action Max Payne is another question, though if Remedy ever needed someone new to be the face model for the character other than Sam Lake, I think Jack Quaid would be a perfect fit. 

When it comes to the games, Max Payne 1 and 2 Remakes are currently being developed at Remedy Entertainment, with a target release window 2026. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Genshin Impact Upcoming Update 5.5 Is About to Turn Up the Heat This Month

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The next major Genshin Impact update is almost upon us, as miHoYo has announced that update 5.5 is set to arrive on March 26 on all platforms.  There’s a new trailer and details on upcoming Genshin Impact update of what players can expect from the download.

Genshin Impact Update 5.5 “Day of the Flame’s Return” Dated and Detailed

As with any major Genshin Impact update, you can expect new locations, events, characters, and much more, which the studio has also highlighted in the outline below.

  • New Map: The Great Volcano of Tollan stands with a sacred city and a multi-layered map within the volcano’s depths.
  • New Tribe & Saurian: The Collective of Plenty is the final tribe, and it arrives with a new Saurian, the Tatankasaurus, which can charge and smash through gargantuan rocks.
  • New Characters: Varesa, who is a 5-star Electro Catalyst user, excels in Plunging Attacks, while Iansan, who is a 4-star Electro Polearm user, provides attack buffs and healing. Both can dash and perform flying leaps during exploration.
  • Events Wishes:
    • Phase I: Varesa, Iansan, Xianyun
    • Phase II: Xilonen, Venti
  • Seasonal Event: The “Tournament of Glory in Bloom,” featuring Ifa and the rest of the playable Natlan cast, will see the revival of a traditional Natlan competition. Various bonuses are available, including the chance to invite Ororon for free.
  • New Optimizations: Improvements will be added to the boss tracking system and the artifact leveling experience.

Genshin Impact update 5.5 arrives on all platforms on March 26.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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PGA Tour 2K25 Review – Putting For Birdie

[summaraize]

Once known as The Golf Club series, 2K took over and rebranded as PGA Tour 2K back in 2021. The series has since released a new entry every other year that has gradually improved upon its predecessor, with the gameplay always being the standout feature. Fans have not had to wait quite as long this time, though, as the wait has only been about a year and a half for the newly released PGA Tour 2K25.

Straight Shooter

Developers HB Studios and 2K Sports have done a fantastic job building a strong foundation, so your experience feels just about as realistic as it can on the golf course without actually stepping foot on a real one. This is done through a mix of fantastic visuals and true-to-life gameplay that emulates real swings and putts throughout, the latter two of which can be done in one of two ways.

Like in the last entry, players have two swing options to choose between: Swing Stick and 3-Click Swing. The Swing Stick is the more traditional approach where you move the right analog stick backward and then push it forward as straight as possible. This is an option that I never really found myself enjoying in the past, which is why I was very happy to see the 3-Click Swing option get added in 2K23. With 3-Click Swing, you do just as it sounds like you would. You start by holding X down to fill a circular meter and then let go at just the right time for a max power shot based on your projected distance. Then, press X again two more times at specific spots to represent the swing path and club face angle right afterward to complete the 3-Click Swing. As someone who also prefers meter pitching in MLB The Show, this fits right at home for me and felt very natural. However, the game is built well for either style except for one area that will be discussed later.

Beyond the two control schemes, PGA Tour 2K25 implemented something new called EvoSwing. This new technology is meant to add additional layers of realism to every swing by playing off your player’s rhythm. This works together with your inputs to create perfect swings. For instance, when using the 3-Click Swing, you have to hold down X after the final click and then wait for a circular meter to fill and let go at the right time for perfect rhythm. Sometimes, this can be a detriment if you’re just missing the sweet spot on swings, but it can really help when you’re right on target. Once again, this felt similar to the timing mechanics in MLB The Show with hitting, with your goal trying to be to get a perfect each time. However, sometimes you may want to go for a 101% overswing to get a little more distance, so you have to acclimate to how that will affect the overall swing as well.

The playable golfer roster in PGA Tour 2K25 is pretty on par with PGA Tour 2K23, with one less golfer available in the base game. Tiger Woods was the big get in that game, and he returns once again this year alongside Tony Finau, Matt Fitzpatrick, Brooke Henderson, Lydia Ko, Collin Morikawa, Justin Thomas, and Will Zalatoris. In addition, this year’s game has added Max Homa, Tom Kim, and Rose Zhang as professional golfers. Also, the game has a very cool addition as DLC or in the Deluxe version of the game where you can play as Christopher McDonald, aka Shooter McGavin from the golf film classic, Happy Gilmore. If only we could have gotten Adam Sandler, too, it would have been even better, but it’s still fun to see in the game. While the roster of golfers may seem low and missing a lot of star power once again, the main focus in the game is always on the MyPlayer, and typically, you are only seeing the other golfers on the leaderboard or in quick gameplay segments if it’s a rivalry matchup.

Similar to golfers, PGA Tour 2K25 brings back a majority of the courses from 2K23 by offering more than 25 licensed courses at launch, with plans for more coming as free DLC down the road. Most importantly, three Major Championships are in the game for the very first time the U.S. Open Championship, The Open Championship, and the PGA Championship, which are located at Oakmont Country Club, Royal Portrush Golf Club, and Quail Hollow Club, respectively. Seeing all of these courses with even more improved visuals this year is a real sight and adds a lot to the overall experience. On top of the aforementioned future DLC, the possibilities for courses are near endless, with what people continue to come up with through the game’s course creator. This is never something I find myself diving into too much, but I greatly appreciate seeing what others build for me to try out in the game.

As always, PGA Tour 2K25 is very much built around the MyCareer experience. Within MyCareer, you can create a MyPlayer through a quick experience where you use already existing options or you can choose to take your time and go through the full customization experience. The good news is that you can start with the quick option just to get into the game and play and then go back to edit your golfer more thoroughly at a later time.

When creating a MyPlayer, you have the option between five different archetypes that decide not only your golfer’s ratings in each statistic, such as Power, Contact, Correction, and such but also what special skill they will have access to when they reach 85 OVR. The five archetypes include the putting-focused Greenskeeper, the distance-focused Powerhouse, the contact-focused Technician, the ball flight artist Sculptor, and the escape artist Magician. You have to be sure about your archetype before creating your golfer, though, as you cannot edit this like, unlike the appearance of your MyPlayer.

From the start, your MyPlayer has a very low rating that you have to work to improve upon by using a mix of AP and VC. Your player is given a set amount of AP (Attribute Points) at the start, and this is the maximum number of stats you will be able to increase for your golfer in My Player. When applying an AP to your golfer, it will increase one stat but also lower the potential of an opposite attribute, unfortunately. This would be great if that were it, but microtransactions have to come into play with the VC (Virtual Currency). For every AP you use on a stat, you have to spend a certain amount of VC that increases over time, meaning you either have to grind out playing to earn VC in the game, which is pretty minimal most of the time, or buy VC to use instead.

Thankfully, the player’s Attribute Skill Tree is not impacted by VC, where you earn SP (Skill Points) to use in various categories like Tee, Recovery, and Green. Within each, there are Core Skills and then Proficiency Skills that build off of the larger nodes in the skill tree. These SP can be spent in any way you like, with the only limitation being you have to reach certain OVR levels to get to certain paths on the skill tree. The only VC impact here is the ability to respec your skill points for 500 VC, but otherwise, you can place these as you wish without much worry.

Not only do you have your MyPlayer’s stats to worry about, but also the setup of your golf bag. In PGA Tour 2K25, you can earn equipment upgrades to better your club sets and golf ball attributes by earning XP. Each club can be upgraded through Fittings that go in slots that unlock the more you progress in level. These will each give you increases based on specific stats that help to upgrade your club. The Evo option at the end of the path for the club allows you to use a certain number of LVL Up Tokens to then have the option to use an Evo-Tool to evolve the club to the next level, with each subsequent level requiring even more LVL Up Tokens to evolve further. This is a cool idea, but it does get a little too convoluted with all of the clubs in your bag to where you have to really decide where to upgrade and where to leave it as is most of the time. The golf bag upgrades also play into microtransactions as well, with you being able to purchase limited amounts of LVL Up Tokens and Evo-Tools in the in-game shop each week by spending VC. However, you can earn these naturally by completing quests and the purchasable ones are pretty limited overall to where they don’t feel as predatory as they could.

As always, you have some options to choose from at the start of your MyCareer for where you want to start. The four options here are Q-School, Korn Ferry Tour, Korn Ferry Tour Championship, and PGA Tour. This allows you to choose how hard of a road you want to tackle. For veterans of the series or golf games in general, you may want to jump straight ahead to PGA Tour, while newer players may want to take another approach.

After you make it to the PGA Tour, whether you start there or get promoted there, you will get extra options to do between tournaments. Training is one of these, which can reward you with attributes and XP rate boosts for the next tournament. You are given different Training options to choose from each week with varying objectives, including making a certain number under par, under a certain number of points in numerous activities, and plenty of others. Another is the Pre-Tournaments events, where you can do promotional content for sponsors, participate in tournament-specific events, and even just try out the course in advance to prepare. These can always be skipped as well, but I found myself trying to do as much as I could each week to better my golfer.

PGA Tour 2K25 has a few important settings that can greatly affect your experience. Rather than just a straight-up difficulty level for the player, the game has a User Sim Difficulty setting that comes into play when simming events on top of the regular swing difficulty and such. Opponent difficulty can also be altered, which means how hard it is to make the cut in events as well. The difficulty of conditions is also an option that can really make an impact on an event.

As you play through your MyCareer, your Personality will change, which also can affect your public Popularity. The Personality trait is split into three types: Bold, Composed, and Reserved, which can change depending on how you communicate in conversations throughout your MyCareer. You have to make sure not to skip interviews or conversations, as you can find your Personality type becoming unknown. After sticking to the same Personality type for three weeks, it will then start to help you get a popularity boost while performing better, as you will earn more fans.

During your MyCareer, you will get challenged by Rivals to matchups, but once again, it feels undercooked like it did in the last iteration. It would be cool if there was much more to this rivalry system that builds up, but instead, they are just general challenges that you take on here and there instead of longstanding rivalries that matter. I was really hoping this is something that would be drastically improved on this year, but it’s pretty much the same as it was before.

Besides the Training, Pre-Tournament, and Tournament itself, there isn’t much to do each week besides an occasional interview session. This is a problem carried over from previous entries where things feel a bit too bare-bones in some areas. However, the gameplay is just so good that it helps to keep your mind off of it while playing and being ready to move to the next competition with little to do in between.

Those who want to take their talents online can do so through a few different options in PGA Tour 2K25. These include Ranked Matchmaking, 2K Ranked Tours, and Online Societies. Ranked Matchmaking is as basic as it sounds, where you can match up with random other players online easily. The major downside here, though, is that you are limited at this time to the Swing Stick style of gameplay. For someone like me who almost strictly uses a 3-Click style otherwise, this is a major disappointment and forces you to change the way you play when the entire rest of the game lets you do one or the other.

2K Ranked Tours are a different form of online competition, as the matches are not directly head-to-head online. Rather, you are competing in a leaderboard sense almost against others online by how well you do in the weekly matches that work in tandem with the usage of Seasons in the game. The only downside to 2K Ranked Tours is that you have to spend VC to enter any of these tournaments, which you likely would rather be using to improve your MyPlayer. Online Societies are the way for you to link up with friends online for more than just friendly matches here and there, which is also an option in the game but can be set in a more competition-friendly mode. Brand new this year with Societies too, is the ability to do crossplay, which is also available in regular online matches as before again this year. No longer limiting players to specific consoles with Societies is a huge step for allowing the growth of the game even further as the franchise moves forward.

While we’re not quite at a hole-in-one or eagle quality, 2K once again builds upon their previous outings to be in birdie territory with PGA Tour 2K25. The gameplay is phenomenal yet again by providing about as realistic representations of the sport as you’ll find in gaming, but the downside is that what surrounds it is still rather bare bones and has a very sluggish menu to navigate when doing so. Even with a few major flaws, the true-to-life gameplay that is even further enhanced via the EvoSwing system makes up for the issues to provide players with yet another fun golfing simulator in PGA Tour 2K25.

Score: 8/10

Pros:

  • The gameplay is as realistic as ever.
  • New Evoswing rhythm-based system makes an impact.
  • Addition of three Majors for the first time.
  • Crossplay with Societies.

Cons:

  • Not much to do besides the golfing itself.
  • MyPlayer progression system is still tied to VC.
  • Slow menus.

PGA Tour 2K25 was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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Dean James

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FragPunk’s Social Media Account Pokes Fun at Another Game’s Demise, Instantly Regrets It

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It’s a very turbulent time in the games industry right now, with game companies closing and games shutting down left and right. It’s clearly not a joke, given that people are losing their jobs.

Unfortunately, someone at NetEase or developer Bad Guitar Games seems to think that it’s OK to make fun of the situation when it happened to one game recently.

FragPunk’s X/Twitter Account Thinks a Meme Is a Good Response to a Studio Shutting Down

This past week, Mountaintop Studios, the studio behind the shooter Spectre Divide, announced that the game is shutting down, with the studio closing its doors too.

In a letter to Spectre Divide fans on Twitter/X, the studio said:

Unfortunately, the Season 1 launch hasn’t achieved the level of success we needed to sustain the game and keep Mountaintop afloat. We were optimistic about the first week. We’ve had ~400,000 players play, with a peak concurrent player count of ~10,000 across all platforms. But as time has gone on, we haven’t seen enough active players and incoming revenue to cover the day- to-day costs of Spectre and the studio.”

Since the PC launch, we stretched our remaining capital as far as we could, but at this point, we’re out of funding to support the game. This means Mountaintop will be closing its doors at the end of this week.

We expect to take Spectre offline within the next 30 days, but we plan on disabling new purchases and refunding money spent since Season 1 launch via the platforms. We’ll be following up with more information on this soon.

Mountaintop added that they “pursued every avenue to keep going, including finding a publisher, additional investment, and/or an acquisition. In the end, we weren’t able to make it work. The industry is in a tough spot right now.”

There’s more to the message, but you get the gist. It’s essentially a goodbye note by the studio as its game is shutting down, which means developers will be losing their jobs

Well, someone handling FragPunk’s Twitter/X account thought it was a good idea to reply to that message with a meme. While the message was deleted, twe have a screenshot of it available below.

Pretty insensitive, right? Thankfully, someone at the studio noticed it and took it down, while also acknowledging they messed up, stating, “Today we made a comment in response to the closure of Mountaintop Studios that was insenstive and unprofessional. The content does not reflect our studio’s values or respect for fellow industry peers. We want to offer a sincere apology to everyone at @itsmountaintop and have taken steps to ensure this doesn’t happen again.”

We here at MP1st dug what we played of Spectre Divide’s Flashpoint season in our hands-on preview. The thing is, nowadays, there are so many games to play and there’s only a limited number of players who are willing to give each game a chance.In the end, Spectre Divide joins the ranks of live service games that failed to catch an audience that led to its shutdown. It’s not necessarily due to the game’s quality that this is happening.

Here’s to hoping the folks at Mountaintop Games find work as soon as possible.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Report: Ubisoft Plans to Start New Company Where It Will Offload Key IPs To

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In recent times, Ubisoft has been struggling, especially after several high-profile games like Star Wars Outlaws did not meet commercial expectations. As a result, the French company is now looking for ways to improve its situation and increase the value of its intellectual properties.

A new report from Bloomberg (paywalled) has shared details about what the company might be planning. According to sources familiar with the matter, Ubisoft is considering creating a new entity that would include some of its biggest video game properties, like Assassin’s Creed.

Ubisoft Considers Selling Minority Stake and Approaches Potential Investors

Assassin's Creed Shadows

The company is also considering selling a minority stake in this new business and has reached out to potential investors, including Tencent Holdings Ltd. (one of Ubisoft’s current shareholders) and investment funds in France and globally. According to Bloomberg’s sources, who wished to remain anonymous, Ubisoft is asking for preliminary offers to be submitted this month.

Founded by the Guillemot family, Ubisoft aims for a higher financial valuation for this new company than its main business. However, it’s important to note that no final decisions have been made yet, and things could change. This option would be an alternative to buying out Ubisoft’s shares alongside Tencent to make the company private.

A Ubisoft representative declined to comment on Bloomberg’s report but pointed to the company’s quarterly results, which confirm that Ubisoft is exploring several strategic and financial transformation options to add more value to its properties. In addition, Tencent also declined to comment.

In other news, an investor accuses Ubisoft of hiding information about potential acquisitions by companies like Microsoft and EA and is planning a protest in May, demanding action to increase the company’s value and transparency.

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Taha

Television kills your vision.

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God of War Ragnarok Next Update Out on March 20; Brings Kratos Back to His Roots

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Rumors have been swirling for months that Santa Monica Studio and Sony were gearing up to announce a God of War Greek Saga Collection, which would include all the prior God of War games before the 2018 release in a single remastered bundle.

Sadly, though, Santa Monica Studio confirmed we won’t be seeing any game announcements. It seems the only collection we can expect is one for God of War Ragnarok, which will be coming in its next update due on March 20.

God of War 20th Anniversary Collection Announced, But Not the Collection You Were Expecting

Dubbed the “Dark Odyssey Collection,” God of War Ragnarok is getting a whole new set of cosmetics that sees a past God of War skin make its way into God of War Ragnarok.

Dark Odyssey Armor & Appearance for Kratos

  • Dark Odyssey Kratos Appearance
  • Dark Odyssey Armor Set for Kratos (Dark Odyssey Breastplate, Dark Odyssey Bracers, Dark Odyssey Belt)

Atreus and Freya are getting new items as as part of the Dark Odyssey Collection too.

Dark Odyssey Companion Armor  

  • Dark Odyssey Vestment for Atreus
  • Dark Odyssey Witch Frock for Freya

Dark Odyssey Weapon Appearances & Attachments*

  • Dark Odyssey Leviathan Axe [Appearance] & Dark Odyssey Knob [Attachment]
  • Dark Odyssey Blades of Chaos [Appearance] & Dark Odyssey Handles [Attachment]
  • Dark Odyssey Draupnir Spear [Appearance] & Dark Odyssey Hind [Attachment]

Dark Odyssey Shield Appearances & Rönd

  • Dark Odyssey Guardian Shield [Appearance]
  • Dark Odyssey Dauntless Shield [Appearance]
  • Dark Odyssey Stone Wall Shield [Appearance]
  • Dark Odyssey Shatter Start Shield [Appearance]
  • Dark Odyssey Onslaught Shield [Appearance]
  • Dark Odyssey Spartan Aspis Shield [Appearance]
  • Dark Odyssey Rönd

Santa Monica Studo also confirmed, “With the addition of the new Dark Odyssey weapon attachments and shield rönd in the upcoming patch on March 20, we will add the ability to use the ‘Edit Appearance’ feature on those components of Kratos’ arsenal.”

This means players will be able to pick whatever visual suits their look with the build they have in mind.

I’m all for new content, especially for one of my favorite games, but being the 20th anniversary of the franchise, I was hoping to see a lot more. I suppose the fault lies in the rumors and us, and many others, believing them, but with Sony remasting so many titles as of late, it did seem like a high probability that we would get one. Who knows? It’s only March, and we still have nine more months left in the year, so there’s still a possibility we’ll get that announcement, though it’s highly unlikely.

Once the patch download for God of War Ragnarok is live, we’ll be sure to let our readers know.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.