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Mortal Kombat X Devs Reveal New “Quitality” And Character Fighting Styles, Predator Guest Character Leaked

Following its last developer presentation that focused on Mortal Kombat X fighter Johnny Cage and the first chapter of the game’s story, NetherRealm Studios is back with another Kombat Kast stream giving the public a first look at three more recently revealed characters.

This week’s spotlight shines on Kung-Jin, Mileena, and Kenshi’s son, Takeda. You can watch the footage for each fighter below:

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Additionally, this week’s stream also revealed a new -ality addition to the Mortal Kombat series that takes aim those who tend to quit their matches mid-game. Now, a “Quitality” is performed on any character that leaves a match before the round is over.

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Speaking of matches, NetherRealm also revealed a new game mode called Custom Matches, which allows you and the opponent to pick any of the modifiers that you’ve unlocked through the Living Towers or the Krypt to be applied to the fight. Unfortunately, custom matches will only be available via local multiplayer.

There’s also some good news for those who will be purchasing the PlayStation 4 version of Mortal Kombat X, which was announced to support PlayStation 3 arcade sticks.

Mortal Kombat X is set to release on April 14 for the PC, PlayStation 4, and Xbox One platforms. Of note, however, is that Xbox One owners can now pre-order and pre-load the game, which will officially unlock at 12:01 PST, April 14. You’ll find the Premium Edition and the Standard Edition on the Xbox Store along with the Samurai Pack whose store page offers a cool look at some of the new costumes:

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It has come to our attention that the Xbox store description for Mortal Kombat X’s Combat Pack appears to have let out the news that the iconic Predator character will make an appearance as a guest character along side Jason Voorhees.

“Kombat Pack grants early access to 4 new playable characters and skin packs. Stalk and slash your opponents as Horror Icon Jason Voorhees, or play as Predator, the Ultimate Hunter,” the description reads.

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The Predator sure is a good fit for the Mortal Kombat universe, after all. What do you think? Keep your sights on MP1st for updates.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Destiny Update 1.1.2 Will Let You Tweak Chat Volume, Mute Music, And Turn On Colorblind Mode

Along with some of the gameplay improvements that were outlined last week, Destiny developer Bungie will be changing up the way you see and hear the game with Update 1.1.2, launching later next month.

Soon, the update will introduce a handful new Settings that will allow you to greatly customize the audio and visual presentation in Destiny, including new color options and volume sliders.

“We’ve put a lot of thought into the best way to answer player feedback when it comes to audio.” Bungie Head of Audio Jay Weinland wrote in the studio’s latest Weekly Update.

“It’s been clear that there are times when you want to elevate the voices of your friends above the mix. Chat Volume is a setting that will let you adjust the players on your team in a range from 50% up to +125%. Game Volume adjusts all in-game dialogue, sounds effects, and music as one cohesive unit in a range from 0% to 100%. Keep in mind that Chat Volume adjusts the chat volume out of your speakers but not out of your chat headset (you should have your own volume for that).”

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The new update will also allow players to mute Destiny’s soundtrack completely, so you can can kick alien ass to the sound of your own tunes.

“Some players have asked us for the ability to listen to their own music while they play,” Weinland added. “If you want to do that, we’ll try not to take it personally! If you select Muted, the music will be excluded from the mix altogether.”

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For those audio nerds out there, Bungie says there’ll also be a little audio Easter egg to find once the new update drops. “It’ll be in there, somewhere,” Weinland wrote. “Once the update is live, see if you can find it…”

Gamers who deal with some form of color blindness will also be happy to see, literally, some of the new color options that will be available in Update 1.1.2.

“Destiny relies on color to communicate some pretty important information to the player, particularly in the user interface,” says User Interface Design Lead David Candland.

“You may not have trouble distinguishing the red blips on the motion tracker from the red surface of Mars, for example, but chances are you know someone who does. Our solution for this subset of our community is a proper ‘Colorblind Mode’ for Destiny.”

New Settings will include modes for Deuteranopia, Protanopia, and Tritanopia and will apply to all aspects of Destiny’s visual presentation, including loot drops, ammo drops, enemy shields, and radar.

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Loot and ammo drops are also getting a size and brightness increase to help with visibility in general, says Candland.

Bungie teases more info on Vault space in next week’s update, so stay tuned!

David Veselka

Musician, Gamer, Geek. Subscriber

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What’s The Deal With Battlefield Hardline’s Weapon Attachments? Here’s a Nifty Guide

If you’re like me and are always trying to squeeze the best possible performance out of your favorite weapons in Battlefield Hardline, you’ve probably already spent hours (and thousands of in-game dollars) experimenting with all sorts of different weapon attachment combinations, looking for the best fit for your gun and your play style.

Trouble is, Battlefield Hardline’s weapon attachment descriptions aren’t all that, well, descriptive. You might slap a particular barrel and grip combo on your M16A3 and say, ‘that feels about right.’ But are you really getting the best benefits possible? On top of that, there’s no way to test out any of the tech before spending your hard-earned cash, which can make experimentation an expensive ordeal.

Well, thanks to the wonderful fellows over at Symthic, there’s at least some info out there about what some of the weapon attachments in Battlefield Hardline actually do. Also, thanks to Battlefield YouTuber TheRussianBadger, you can find all that info in one nifty video guide, which we’ve included above.

If you want to get into the nitty gritty details, you can check out Symthic’s weapon attachment statistics page right here.

Have a look and you might just learn something. Also, be sure to share some of your successful weapon attachment combinations or class set ups in the comments below!

David Veselka

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Aerial Combat Game Strike Vector EX Coming Soon To PS4 and Xbox One

Strike Vector, the fast-paced aerial combat PC shooter from Ragequit Corporation that first came to light in late 2013 and launched officially in early 2014, is soon heading to next-gen consoles, the studio announced today.

Other than the note that it’s “coming soon”, few details were offered alongside the release of the game’s new cinematic trailer, which you can catch above.

It’s not clear how Strike Vector EX might differ from its PC counterpart, but on the chance that they’re very similar, here’s a glimpse of the in-game action from the game’s original Steam launch trailer:

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David Veselka

Musician, Gamer, Geek. Subscriber

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Star Wars Battlefront Will Debut At Star Wars Celebration Next Month

Star Wars Battlefront will debut at this year’s Star Wars Celebration in Anaheim, CA, EA told us.

The Celebration takes place April 16-19 at the Anaheim Convention Center where fans of the iconic sci-fi franchise will learn more about the upcoming movie, The Force Awakens, and get to meet a few individuals who starred in the previous films, including Mark Hamill, Carrie Fisher, and Ian McDiarmid.

As EA announced, it’s also where fans will get their first look at DICE’s upcoming Star Wars-themed shooter, Star Wars Battlefront.

Little is known about the project, other than the shooter will provide a great variety of familiar maps and different game modes and will offer “gameplay that will allow players to live out some of their most memorable Star Wars battle fantasies,” according to Design Director Niklas Fegraeus. We also know that it will launch some time during the Holidays of this year for next-gen consoles and PC.

If you want to join in on the excitement, discussion, and speculation, be sure to drop by out latest podcast where we talked nothing but Battlefront. For more Star Wars news, keep your sights on MP1st.

David Veselka

Musician, Gamer, Geek. Subscriber

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Advanced Warfare Ascendance DLC Arrives This Month With New Exo Grapple Playlist, Trailer Premier At COD Champs

Call of Duty: Advanced Warfare Ascendance DLC is shaking things up this March with the introduction of a new game mode that will make heavy use of the Exo Grapple ability, originally highlighted in the game’s single player campaign.

The mode will be playable exclusively on the Ascendance’s four brand new maps — Perplex, Site 244, Climate, and Chop Shop — combining vantage points and obstacles that offer plenty of opportunity to make use of the new ability coming to multiplayer for the first time.

Zombie fans will face new enemies with the help of new traps and armaments in new episode centered around the iconic Call of Duty fast-food joint, Burgertown.

Ascendance will also add the new OHM 2-in-1 directed-energy weapon that serves as both a light machine gun and shotgun to your arsenal, along with its custom Werewolf variant, both of which are available now to Season Pass owners on Xbox.

Ascendance DLC, Call of Duty: Advanced Warfare’s second multiplayer expansion in this season’s line up, hits Xbox One and Xbox 360 first on March 31 with a trailer premier taking place at this year’s Call of Duty Championships on March 29.

Check out the details from the press release below:

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Exo Grapple

“The all-new Exo Grapple ability playlist that introduces the Exo Grapple ability to multiplayer. Exo Grapple gives players a faster way to reach strategic vantage points or a brutal secondary weapon to take down the competition, exclusively on Ascendance maps.”

Perplex

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“Get vertical in Sydney as you fight to dominate this five-story modular apartment complex. Take the high ground or blast through the close-quarters interior in this small to medium sized map. Adapt your strategy mid-match when construction drones shift apartment modules, creating new routes and cover positions.”

Site 244

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“An alien spacecraft has crash landed, spilling its mysterious cargo under the shadow of Mt. Rushmore, USA. This medium to large three-lane map allows for any style of gameplay, focusing combat through the space ship’s fuselage and around the debris-littered landscape. Use the map-based scorestreak to crack open an alien spore and instantly enhance your perks and exo abilities.”

Climate

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“Fight your way through a futuristic man-made utopia in this lush, climate-controlled enclosure. In this small to medium sized circular map, land and water routes channel frenetic combat around the central island structure. Watch your step when the river water changes from an asset into a deadly bubbling obstacle.”

Chop Shop

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“Think fast as you make your way through the black market exoskeleton industrial complex and engage in fast-paced shootouts in this medium sized, symmetrical map. Activate the map-based scorestreak to take control of an Advanced Repulsion Turret that radiates a deadly microwave EMP to help lock down key areas.”

Burgertown

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“The Exo Zombies saga continues in the all-new episode, Infected, as the four Atlas employees, portrayed by the returning celebrity cast of John Malkovich (In the Line of Fire, RED, Burn After Reading), Bill Paxton (Aliens, Titanic, Edge of Tomorrow), Rose McGowan (Planet Terror, Scream), and Jon Bernthal (Fury) fight tooth and nail through undead zombie hordes. Located on the outskirts of an Atlas facility, the new Exo Zombies episode introduces a slew of never-before-seen undead masses, a robust arsenal of new traps and armaments and everyone’s favorite fast food joint, Burgertown.”

Key Art

David Veselka

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COD: Advanced Warfare Drops Double XP And New Gear

Sledgehammer Games is celebrating St. Patrick’s day with some Double XP. That means you’ll get some the next time you log in and play Advanced Warfare any time between 9AM PST today and 9AM PST tomorrow, March 18.

It’s only 24 hours long, so the partying and green beer might have to wait, or you can just do it all at the same time.

Throughout the week, players will also have the chance to earn some brand new gear, according to Sledgehammer. Anyone who plays Advanced Warfare between today and March 20 will get the Atlas Engineer Exo for free automatically. You’ll find bits and pieces of the rest of set through Supply Drops, including the Exo after March 20.

CAJnQRNVIAAu8j4Keep your sights on MP1st for more Call of Duty news.

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield Hardline Launches Today, Here’s A Cinematic Look At All 9 Maps

Don’t cross the yellow tape. Rugged cops and daring criminals wage war on the streets of LA in Visceral Games’ more relatable take on the traditionally military-themed Battlefield series.

Battlefield Hardline officially launches today on Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC, and while we can’t wait to share our first impressions with you, we thought we’d take a moment to help you get familiarized with all nine of the game’s closer-to-home multiplayer maps.

Known for having built some of the exciting tools that allow aspiring move makers to capture a more cinematic view of the Battlefield, Berduu is one of the community’s more unique content creators who recently introduced his latest project that we’re showcasing today: “Battlefield Hardline – All Maps | A Cinematic Look”

As the title suggests, his latest video, above, is an aesthetically pleasing documentation of the various American North-West locales Visceral Games has brought to life in the Frostbite 3 game engine, some of which you’ll undoubtedly recognize.

We recently sat down with Berduu to talk about some of his previous work and future goals. You can catch our discussion with him here, if you missed it.

Keep an eye out for our first Battlefield Hardline impressions and review, coming soon. For now, we’ll see you on the streets.

David Veselka

Musician, Gamer, Geek. Subscriber

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Leaked Mortal Kombat X Image Reveals In-Game Goro, Achievements And Trophies Outed

Just under a month away from launch and Mortal Kombat X developer Netherrealm Studios is starting to offer MK fans a plentiful taste of what’s to come for the next generation of MK, though not all of which was planned.

A leaked collection of in-game images was recently spotted, which appear to be from the game’s Achievement list, showing off a batch of previously unseen MKX characters in action. Goro can be seen in the collection below ripping his enemy into four in a classic move. Lovely.

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Here’s a better shot of some images from the Achievement list.

Goro:

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Cassie Cage’s Alternate Costume:

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Shinnok’s Alternate Costume:

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MKX’s Achievement which was recently outed courtesy of XboxAchievements will task you with participating in the game’s wide range of game modes, including Living Towers, Factions, and Online Matches. You’ll find them all at this link.

Last Friday, March 13, appropriate to the occasion, none other than the horror genre icon, Jason Voorhees, was revealed as the first of two guest DLC characters for Netherrealm’s fighter. The machete-wielding Friday The 13th star appeared in a teaser trailer, which you can check out here:

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Additionally, remember that Feudal Japan skin pack they we previously reported? It looks like it’s now actually a thing, as Warner Brother’s Interactive recently sent out a press release, calling it the “Samurai pack”:

“Starting April 14, 2015, when Mortal Kombat X launches worldwide, fans who purchase the Kombat Pack will receive the Samurai Pack containing three new character skins: Ronin Kenshi, Samurai Shinnok and Jingu Kitana, as well as an accompanying skin pack with each playable character. Kombat Pack owners will gain early access to the following future DLC content before it is available for sale individually.”

Speaking of skins, it looks like we’ve finally gotten the first look of the GameStop exclusive skin for Scorpion, Kold War. Check out the image below:

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Last Friday was also time for new Kombat Kast, which showcased well-known MK fighter Johnny Cage to the public for the first time:

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As an added bonus, check out Ermac’s second fatality in its entirety. However, I must warn you that, even for an Mortal Kombat game, it’s pretty graphic.

Mortal Kombat X is set for a April 14 release for the PC, PlayStation 4, and Xbox One platforms and is expected to be a 34.3 GB download. A release date for previous-gen MKX is still up in the air as the PlayStation 3 and Xbox 360 versions have been quietly delayed.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Call of Duty: Ghosts Executive Producer Departs Infinity Ward, Former Lead Designer Returns

Executive Producer on 2013’s Call of Duty: Ghosts, Mark Rubin, has left Infinity Ward, Activision has confirmed today.

The news follows a series of changes and announcements within Activision’s line up of Call of Duty studios, including Treyarch’s development duties on Call of Duty 2015, the addition of Sledgehammer Games to the franchise’s now three-year development cycle, and the merging of Neversoft with Infinity Ward earlier last year.

No further comment on Rubin’s departure was offered.

Though not directly replacing Infinity Ward’s now former Executive Producer (pictured above), Activision has also revealed that former Infinity Ward Lead Designer, Todd Alderman, will return to the studio as a Multiplayer Project Director after almost five years since his departure in 2010. EDIT: Corrected former and current position titles.

“I’m excited to be back,” Alderman told Polygon in a prepared statement.

“The chance to come back to Infinity Ward and Call of Duty is something I didn’t think would ever happen. It’s been five years since I’ve been here and a lot has changed. There are a lot of new faces and motivated people who want to make something great. It’s a really cool game concept that I want to be a part of. I can’t wait to see what we do with a three-year dev cycle.”

Alderman is among the handful of former Infinity Ward employees who formed Respawn Entertainment under the leadership of Jason West and Vince Zampella after a messy legal conclusion to their work on Call of Duty: Modern Warfare 2. Alderman helped launch 2014’s sci-fi shooter, Titanfall, and, most recently, was a game designer at Riot Games.

Infinity Ward Studio Head David Stohl added, “This is about hiring the best talent for the right position.”

“Todd’s accomplishments speak for themselves. We’re happy to have him lead multiplayer development here at Infinity Ward as well as provide a level of leadership across the entire studio team. Following last year’s combination with Neversoft, we’ve continued to add some great talent throughout the studio. As we focus on the future, there’s a real sense of energy that has us all excited about what’s to come.”

Following the launch of Sledgehammer Games’ Call of Duty: Advanced Warfare last year and with this year’s Call of Duty title in production at Treyarch, it’s generally understood that Infinity Ward will likely return in 2016 with their own follow up to Call of Duty: Ghosts.

David Veselka

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New Battlefield Hardline Live-Action Trailer Puts You At The Heart Of The Heist

Developer Visceral Games is mere hours away from introducing their cops and criminals take on the Battlefield franchise to the world.

To celebrate Battlefield Hardline‘s official launch on all platforms tomorrow, March 17, the studio is brining you to the heart of the heist in a new live-action trailer that mimics the firefights that go down in objective-based game modes like Heist.

Have a look above and be ready to hit the streets at 12:01 EST tonight.

David Veselka

Musician, Gamer, Geek. Subscriber

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Next Halo: MCC Update To Launch In April, First Look At Halo 3: ODST And Relic Remakes

Two weeks ago, Halo fans were happy to receive the latest game update for Halo: The Master Chief Collection, which had notable effects on the game’s online matchmaking and party system. But just as those still invested in the collection know, developer 343 Industries is aware that there’s still more to be done.

“We have another content update coming in April,” 343 Industries Executive Producer Dan Ayoub wrote in a recent Halo Waypoint blog update, “and we’ll provide more details as we get closer to launch.” Ranked play and continuous online lobbies are among a few of the things at the top of the wish list within community, but fans will have to sit tight before finding out if either will be addressed in April’s update. In the meantime, the studio has a few server updates planned in order to help improve the experience in between patches, says Ayoub.

That’s all well and good, but what’s up with those Halo 3: ODST and Halo 2 Anniversary Relic remakes that were promised to Halo fans affected by The Master Chief Collection’s troubled launch? Both were touched upon in today’s update.

“Below you can see a little sneak peek of our latest progress,” wrote Ayoub. “Additionally, our test and community teams have been running daily playtests on Relic to hammer on the map as much as possible. As we finish things up, we’ll be sharing much more and providing details on launch dates soon.”

Check the new screens below and be sure to leave your thoughts in the comments.

Halo 3: ODST

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Halo 2 Anniversary Relic

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Halo 2 vs. Halo 2 Anniversary Relic Comparison

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David Veselka

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Uncharted 4 Release Moved To Spring 2016, Uncharted 3 Lead Multiplayer Designer Returns

It’s a cloudy day for Naughty Dog fans who were saddened to learn that the studio has opted to move Uncharted 4: A Thief’s End to a Spring 2016 release. The silver lining, however, is that the decision was made for some pretty darn good reasons.

The action-adventure game, starring the charming Nathan Drake, originally set course for a Fall 2015 launch. But, as the studio wrote in a letter to fans, “it’s become clear to us that this game is much more ambitious than we originally envisioned.”

“After spending so many years with Nathan Drake, he means a lot to the team, and telling the climactic chapter of his adventures is a task we don’t take lightly – this game deserves every bit of the attention to detail, precise pacing, and nuanced storytelling Naughty Dog is known for.”

Considering Naughty Dog’s celebrated history of award-winning titles on the PlayStation 3, I think fans will gladly allow them the extra breathing room to deliver something extra awesome on the PlayStation 4. Still, that mouth-watering gameplay trailer shown to audiences earlier this Winter is going to make the wait just that much harder.

In other news, we learned today that lead multiplayer designer for Uncharted 3: Drake’s Deception, Robert Cogburn, will return to fill the same role on Uncharted 4’s multiplayer, which we’ll hopefully learn more this year.

Thanks, Worlds Factory

David Veselka

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Yup, There’s a Drivable “Merica” Couch In Battlefield Hardline

Battlefield Hardline isn’t even officially out on all platforms yet and, already, the Easter Egg hunt is on. Here on day one of early EA Access on Xbox One and the Battlefield community has caught a big one.

YouTuber JackFrags has the video above: a couch driving around and killing people. Yes, apparently, you can find a couch called “Merica” on Battlefield Hardline’s Dust Bowl map that you and three others can hop on and drive around, shooting your weapons or splattering enemies with road kills. It also happens to pack a lot of horse power and can catch some serious air off jumps.

Think we’re joking? Watch the video above to find out where you might discover ‘freedom’ for yourself. Nice find, guys!

Battlefield Hardline is playable now if you own an Xbox One and EA Access. Otherwise, Visceral Games’ cops vs. criminals shooter launches on all platforms on March 17.

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny – Here’s What Bungie’s Working On For Update 1.1.2

Bungie isn’t quite ready to give up the specific’s on Destiny‘s next big game update in the pipeline, but the studio is open to offering fans a look into some of the priorities at the top of the studio’s list.

More Vault space. Everyone wants it and Bungie knows you want it. Unfortunately, that’s about as detailed as the studio is willing to get on that subject, but fans can rest easy knowing they’re working on it. Raid fixes are also a top priority for the team, according to the studio’s latest Weekly Update, as are new audio and visual options. Furthermore, Bungie is looking into ways of tweaking match flow in PvP games and how to improve Strikes that are statistically more avoided than others.

Here are the latest notes, in Bungie’s words:

  • Vault Space – “We know you need more space to collect all the treasures you gain from your missions, and more gear is on the way.”
  • Raid Fixes – “There are times when Atheon and Crota can be uncooperative, so we’re tackling their worst bugs.”
  • Audio and Visual – “Not everyone wants to see or hear a game the same way, which is why we’re looking at providing more options.”
  • PVP Ammunition – “The Crucible team wants to change the way ammo crates dictate the flow of a battle.”
  • Strikes – “The numbers tell us that there are some missions that are successfully completed far less than others, inspiring us to look at why people quit.”

Lastly, Bungie is also presenting a detailed list of Destiny bugs the studio is constantly looking into, as well as a few ways you might work around some of them. You’ll find that list below:

More details are to follow in the coming weeks, but that should give you a pretty good picture of some of the stuff that might be included in Destiny Update 1.1.2.

If you could offer up some of your own improvements, what would they be? Tell us in the comments.

David Veselka

Musician, Gamer, Geek. Subscriber

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Two New Evolve Maps Arrive On Xbox One This Month For Free, Later On PS4 And PC

Evolve, the 4v1 shooter from Turtle Rock Studios, is getting a couple of fresh maps to spice up the now one-month old title.

Broken Hill Mine and Broken Hill Foundry are arriving first on Xbox One at the end of this month, March 31, and will both be offered free of charge. PlayStation 4 and PC users can look forward to their arrival one month later on April 30.

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Turtle Rock describes Broken Hill Mine as “a deep labyrinth of caves running below the surface of Shear” with a cave system that “divides into three visually distinct areas: One area is a rock quarry, a venom hound nest is set in another, and the last zone has a massive conveyor belt running through it.”

As with vanilla maps, different match outcomes will have different effects in Evolve’s Evacuation Campaign mode. Should the Hunters win, Mining Drones will be repurposed as Shield Drones that work in favor of the Hunters in the next match. If the Monster comes out on top, the area will become tectonically unstable in the next match, causing birds to scatter randomly, potentially deceiving watchful Hunters.

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Broken Hill Foundry moves the hunt into a more industrial setting. Turtle Rock describes it as “an overlapping mix of open areas, corridors and low ceilings create new tactical options for both Monster and Hunter players.”

In Evacuation, a Hunter Win will turn the energy-dense bohrium into a material that supercharges the Hunters’ jetpacks in the next match. A Monster Win will the turn bohrium gas emitting from the foundry’s rubble into a melee buff in the next match.

Both maps will be shown off in Turtle Rock’s upcoming stream this Friday at 3PM PST on their official channel where the studio will also be demonstrating the recently announced Observer Mode.

Source: Evolve

David Veselka

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MKX “Cage Family Trailer” Shows Off First In-Game Footage Of Johnny Cage and Sonya, Last-Gen MKX Possibly Delayed

Get ready for to meet Earthrealm’s deadliest family: The Cages. The latest Mortal Kombat X trailer focuses on the deadly trio, showing off Johnny Cage, Sonya Blade and their daughter, Cassie Cage, in action.

According to the GDC folks who’ve played Mortal Kombat X’s first story mode chapter which focuses on Johnny Cage, here are his three variations:

  • Fisticuffs: (Gold ‘CAGE’ knuckle-dusters)
    • Adds Fist Bump and Flashy combos and normal attacks.
  • Stunt Double: (Green tinted sunglasses)
    • Adds the ability to create Stunt Double Mimic moves.
  • A-List: (Black forearm bandages)
    • Can Charge Normal and Special moves for increased damage.

It’s also been reported that the “boss” for the chapter, Shinnok, has moves reminiscent of Shang Tsung as he’s able to summon projectiles from the ground that travel in a vertical trajectory. One of his variations is also being called “Imposter” which lets him borrow moves from his opponents, much like Shang Tsung. With that, it’s entirely possible that Shinnok will be playable in Mortal Kombat X.

From the reports that came from the first experience of MKX’s story mode, it appears that the following characters will be in the game but won’t be playable:

  • Sindel
  • Kabal
  • Stryker
  • Smoke
  • Nightwolf

We also see Fujin in the new sets of images that have been released of Mortal Kombat X, but his status in the game is still up in the air.

Additionally, those who will be playing the mobile version of Mortal Kombat X can look forward to unlocking console/PC skins for following characters:

  • Klassic Kitana
  • Farmer Jax
  • Injustice Scorpion

Now, with all of the great news about Mortal Kombat X out of the way, there may be a bit of bad news for those who will be purchasing the game on the PlayStation 3 or Xbox 360 platforms. During the Cage Family trailer, the icons for both PlayStation 3 and Xbox 360 appear to be missing on the April 14th release date. Furthermore, Amazon lists the release date for the last-generation consoles as June 30th. It could simply be a placeholder date, however, until the delay is officially announced. For now, keep your eyes peeled.

Mortal Kombat X is set to release on April 14 for the PC, PlayStation 4 and Xbox One.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Rainbow Six Siege Closed Alpha Is ‘Coming Soon’ To PC

Ubisoft is asking shooter fans on PC to help test out and provide feedback on the studio’s upcoming tactical shooter, Rainbow Six Siege.

The development team is aiming for a strong return to the classic and beloved Rainbow Six franchise, and so they’re inviting fans to critique or validate the experience they’ve been trying to build early through a Closed Alpha.

Though the launch date isn’t quite set, players can begin signing up rainbow6.ubi.com. A Uplay account will be required and the alpha will only be limited to areas in North America and Europe. More details, including system requirements, can be found over at the Closed Alpha FAQ.

“Start time of the testing period will be announced as we get closer to the date,” wrote Ubisoft on the announcement page. “We are looking forward to working with you on this next stage of the game.”

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall Sequel Confirmed For Multiple Platforms, Respawn Considering Free Map Packs

Respawn Entertainment CEO Vince Zampella has confirmed what we all almost already knew to be true; a Titanfall sequel is currently in development which will launch on multiple platforms.

Acknowledging the game’s existence for the first time, Zampella recently told IGN, “I guess EA announced a sequel, so I could play coy and pretend I don’t know anything about it, or… yeah. So we’re working on a sequel. No official name yet, but we’re working on that. That’s the main focus but we’re starting up a second team and doing some smaller stuff too. Small, exploratory, taking it slow! It’ll be multiplatform.”

It’s likely that the title will remain multiplayer-only, though what’s really best for it is still up in the air.

“I mean it obviously prohibits a certain group of people playing the game, and as content creators you want to get into as many peoples’s hands as possible,” he explained.

“We put some single-player elements in there though, and tried to mix it up. Maybe we could have mixed things up a bit better because some people blew right by it and didn’t even see it because there was so much action happening around it. It’s tough, because if you hit people over the head with it it becomes intrusive, and there are people who don’t want or care about it. Where does the needle fall? I think it takes a while to figure that out and we haven’t figured it out yet.”

Zampella also hopes to handle DLC differently this time around and has considered offering map packs to fans for free as a way to keep Titanfall’s community playing together.

“I think that’s a fantastic way to do it,” he said. “I think having the maps like that in packs, it does split the community and it makes it harder for matchmaking, it’s messy. Yeah. I don’t know we won’t do it again, I can’t say that for sure, but the idea would be to do something different.”

Celebrating Titanfall’s first birthday, Respawn recently made the game’s DLC and Season Pass free on Xbox One, Xbox 360, and PC.

Thanks, IGN

David Veselka

Musician, Gamer, Geek. Subscriber

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MP Talk – Star Wars Battlefront Rumors, Speculation, & Expectations

It feels like the next bit of Star Wars Battlefront news is still galaxies away, so we decided to fill the void with some of our own speculation on what DICE might deliver to Star Wars fans this coming Holiday season.

Denny, Jimmy, Tom, and I discuss some of the recent rumors while sharing both our hopes and concerns for the anticipated shooter. We also ask how it might live up to our fierce expectations and bet on when we might see Star Wars Battlefront’s first gameplay trailer.

Have a listen and join the discussion!

David Veselka

Musician, Gamer, Geek. Subscriber

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