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PlayStation 4 System Update 2.50 Arrives Today With New Features And Improvements

A major system update is hitting Sony’s PlayStation 4 today, introducing important new console features and improvements, both big and small.

The update’s introduction of the highly anticipated Suspend/Resume feature will allow users to hop in and out of games with the PS button, making it easier to switch between games other applications. It delivers a ton of new tools to make friend-finding, party management, and Trophy sharing that much easier while new improvements to Remote Play and Share Play will also bring 60 FPS gaming to supported devices

There’s a lot more, so have a look at the official update notes below, courtesy of the PlayStation Blog, and tell us in the comments what you are most looking forward to.

PlayStation 4 v2.50 “Yukimura” Update

Suspend/Resume*

Supported by nearly all of your PS4 games, you can jump in and out of your games with just the press of the PS button. Quickly switch from Rest Mode to powered-up so you can pick up where you left off. *Suspend/Resume is not fully supported by some software titles.

Back-Up and Restore HDD to USB

Back-up and restore your hard disc drive data associated with users on your PS4, including settings, saved data, screenshots and video clips as well as games, patches and download data, to and from an external USB drive.

Find and Connect with Friends

“Yukimura” adds to an already robust set of social tools, bringing several updates to continue making PS4 the best place to play with your friends, including:

  • Facebook Friend Finder — Using your linked account, you can expand your network by searching and connecting with your Facebook friends.
  • Improved Friend requests — Friend requests and Real Name requests can be sent together in one step when adding a friend on PS4.
  • Streamlined Party process — The process to create a Party has been streamlined with a reduction in the number of steps required.
  • Find Friends who play your games — Easily view what friends are playing on each game detail page with a real-time “Friends Who Play This” section, which also highlights which friends are currently online and playing it, and if you own the game, allows you to jump directly into the game.
  • Join Friends directly from news feed — A new tile will be added on your What’s New feed where you can see what your friends are currently playing, enabling you to join in the game if you own it.

Share Earned Trophies and Optimize Your Trophy List

We know that Trophies are important to many gamers, so we’re bringing more control with how you show them off:

  • Automatic Trophy Screenshots — A screenshot will automatically be captured when a Trophy is earned, preserving the moment to share with friends.
  • SHARE Trophies — Players can share Trophy information to Facebook, Twitter or via Message by pressing the SHARE button.
  • Additional Trophy sorting options — Sort your Trophy list by Earned Date, Not Earned and Grade.
  • Delete 0% Trophies — Remove games from your Trophy list that have zero percent completion.

Improved and Expanded Accessibility Options

New options added to customize the user experience include:

  • Customized button assignments for DUALSHOCK 4 wireless controller.
  • Zoom for displayed pictures and inverted colors for all system functions, apps and in-game.
  • Text-to-speech for all graphical user interface, including Message and Party.
  • Enlarged text for all graphical user interface, including Message and Party, as well as the system’s browser.
  • Bolder fonts and higher contrast UI for all system applications (but will not apply to games or third-party applications).

Remote Play and Share Play

For games that support 60 fps, users will be able to automatically enjoy those games with 60 fps for both Remote Play and Share Play** on supported devices.

Automatic Installation for System Software Updates

Enable automatic installation for future system software updates.

Sub-Account Upgrade

Enable users 18 years of age or older with sub-accounts to upgrade to a master account directly on PS4, removing restrictions on chat and enabling users to add funds to their Wallet, purchase content and more.

Verified Accounts

Select game developers, producers, designers and community managers will be verified with a badge.

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David Veselka

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Insurgency Gets New Maps, Features, and Improvements In Latest Game Update

Insurgency and developer New World Interactive are back with a new update that not only introduces two brand new competitive and cooperative maps, but also delivers some long awaited features and improvements such as matchmaking preference saving.

For those who are looking to freshen up their tactical shooter experience, Tell and Station (Station also comes with a night variant) are the two new maps added to the PvP and coop mix. Additionally, updates are also being made to previously existing maps.

Full patch notes below courtesy of the game’s Steam page.

Content

  • New PVP maps:
    • Tell (Push, Ambush, Strike, Occupy)
    • Station and Station Night (Push, Firefight, Ambush, Strike, Occupy)
  • New Coop maps:
    • Tell (Checkpoint)
    • Station (Hunt)
  • New Insurgent Gurkha knife
  • Updated Coop maps:
    • Peak (Hunt)
    • Heights (Hunt)
    • Market (Hunt, Checkpoint)
    • Revolt (Hunt)

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Tell

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Station

Features

  • Added support for Soft Particles (option to enable or disable in Video Settings). This effect improves the volumetric look of various kinds of particles including dust and smoke using a technique called depth feathering.
  • Matchmaking preferences are now saved from your last session.

Stability Fixes

  • Fixed some thread safety issues with the main menu HTML that was causing some rare startup crashes.
  • Fixed an animation-related Linux dedicated server crash.
  • Fixed a Linux dedicated server crash related to AI nav area checks in Coop.
  • Re-enabled render batching to improve stability on Revolt.

Improvements

  • Scope parallax effect has been adjusted so its quicker and never obstructs the center of crosshairs.
  • New sprint and crawl animations for pistols and grenades.
  • New knife animations.
  • In Push and Strike, each team will have access to different classes depending on if they are attacking or defending.
  • In Strike, both teams will know where the cache is located at the start of the round.
  • In Hunt, enemies are now more responsive to a cache being blown up, and hunt players at the end more consistently.
  • The matchmaking process will now ignore servers you have on your server browser blacklist.
  • Improved overview art for District, Market, Ministry, Revolt, Siege, and Uprising
  • Separate crosshair texture for Mosin 7x.

Bug Fixes

  • Fixed being able to skip the bolt sequence on a sniper rifle by hitting reload and quickly switching weapons.
  • Fixed 7x Scope not being visible on the SKS world model.
  • Fixed M40 crosshair rendering in front of lens.
  • Fixed restricted area at SEC spawn on Market skirmish.
  • Fixed Invisible wall in Sinjar and small displacement seam.
  • Fixed issue preventing direct impact damage from grenades from working.

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Weapon Balance Update In Store For Battlefield Hardline’s Next Patch, Here’s What’s Changing

Efforts to deliver Battlefield Hardline’s first major weapon balance update are already in motion, according to Lead Multiplayer Designer Thad Sasser.

“A lot of people have been providing feedback on the gameplay balance, and we’ve been looking at the data and feedback (as we always do),” he wrote in a recent forum post on the Battlelog. “I do not have an ETA for you on this update yet, but once we know we’ll provide dates.”

Hardline is only one week in, but, as we noted in our review, it’s already pretty clear that some weapons are in need of an overhaul. Here’s what sort of changes the multiplayer team at Visceral Games is considering for the game’s next update:

  • K10: Reduce bullet damage to 33
  • Saiga and PTR: reduce recoil to bring more in line with Cop faction DMRs
  • HCAR and HK51: reduce recoil to bring more in line with SCAR-H and SA-58
  • .410 Jury: Increase damage per pellet to become more effective
  • FMG-9 and M/45: Increase damage per round to 25 and push out falloff start range to make these weapons more effective
  • Battlerifle min damage increased to 25 across the board
  • AKM min damage reduced to 24

Sasser added that the studio has “tested these changes and find[s] them to be good improvements, look forward to constructive feedback.”

So far, we think this is a pretty good start. What’s your take? What sort of changes do you believe are necessary?

David Veselka

Musician, Gamer, Geek. Subscriber

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Cowboy Exo Suit Likely Riding In With New Call of Duty: Advanced Warfare Micro-DLC

Call of Duty: Advanced Warfare is getting adventurous with its micro-DLC offerings, which we suspect will make a return very shortly, on or around the release of the game’s second DLC pack, Advanced Warfare: Ascendance.

Sledgehammer Games Studio Head Michael Condrey tweeted this Cowboy-themed Exo Suit earlier today, hat and all, hash-tagging the upcoming multiplayer expansion that launches this coming Tuesday, March 31, on Xbox Live.

If you look closely in yesterday’s Ascendance DLC gameplay trailer, you may have also noticed this psychedelic pink Exo Suit that briefly made an appearance at around the 1:13 mark.

Screen Shot 2015-03-25 at 12.00.47 PM

 

While no official announcement has been made, it’s quite likely that both the Premium Exo Suit and camo, along with a few other customization items, will appear in another micro-DLC pack that will launch around the same time as Ascendance. Perhaps we’ll also hear a little more about that new weapon that Condrey was teasing earlier this week.

Stay tuned to the Call of Duty Championships this weekend where additional Ascendance DLC gameplay will debut on March 29 at 1:00PM PST.

David Veselka

Musician, Gamer, Geek. Subscriber

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Saber Interactive Is Bringing A Free-To-Play Halo Game To PC In Russia

Microsoft has confirmed that Russian developer Saber Interactive is working on a free-to-play, multiplayer-exclusive Halo title for the PC called Halo Onine, soon entering closed beta in Russia.

Saber Interactive is originally known for its work on other first-person shooters like TimeShift and Inversion, but it has also assisted developer 343 Industries in the creation of Halo: Combat Evolved Anniversary and Halo: The Master Chief Collection. The game is reported to be published by MMO outfit, Innova Systems.

According to the official Q&A, Halo Online “is set on a secret UNSC space installation called Anvil, where Spartan-IV soldiers train together in war exercises to sharpen their battle skills and test experimental technology.”

The shooter is being built specifically for a Russian audience, though any expansion outside “would have to go through region-specific changes to address player expectations.” It’s also 100% exclusive to PC and the company has “no plans to bring Halo Online to the Xbox One.”

No official launch date was given.

UPDATE: Check out the announcement trailer above and the game’s official key art below.

Halo Online

Thanks, gamesindustry.biz

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield Hardline Review – Strong Maps & Modes Are Evidence Of A Worthy Cops & Criminals Shooter

Visceral Games, a video game developer known for its work on the acclaimed trio of sci-fi, action-horror games in the Dead Space series, isn’t exactly a newcomer to the Battlefield franchise and its dealings with all out, combined arms, modern warfare. You may recall Battlefield 3’s End Game expansion, which was, in fact, handled by the guys and gals at the California-based studio and was even remembered as one of the game’s more exceptional add-ons.

Two years since, Visceral is once again in hot pursuit of delivering yet another Battlefield experience, this time as a fully-realized, all-encompassing standalone shooter set in a Hollywood-inspired cops and criminals universe. As a rarely explored context inside the competitive first-person shooter scene, perhaps aside from Counter-Strike’s terrorist and counter-terrorist units, facing off as fully-armed combatants on opposite sides of the law in a modern, more relatable setting is a dream come true for almost any shooter fan.

One week after launch, is Battlefield Hardline the definitive cops vs. criminals shooter we’ve all been waiting for, or is Visceral guilty of failing to live up to the Battlefield name and the identity it hopes to achieve?

BFH

Before we take a step behind the yellow tape in search of clues that might lead us to our final verdict, let’s bring in the primary suspect for questioning; let’s talk about Battlefield Hardline’s launch. Depending on how badly you were burned by the series’ history of offenses, Hardline’s excellent delivery may not completely annul EA’s imaginary criminal record, but it’s certainly done an exceptional job restoring some faith in the franchise.

Not only was I able to connect to servers at zero hour flawlessly, but the first week into the live environment has proven to be almost entirely free of disconnects, crippling lag, or “rubber-banding”. Things took a bit of a nose dive at the end of day two, but as far as my understanding goes, that instance had more to do with uncontrollable outside circumstances. Somebody lock up those pesky DDOSers! Still, it’s clear that EA and Visceral knew they had to get launch day and launch week right, and, so far, I think they nailed it.

What’s certain is that EA and Visceral’s decision to err on the side of caution and give Hardline those few extra months of development time has undoubtedly paid off. The result is a stable game and a fleshed out cops and criminals multiplayer experience that draws from a rich fiction of iconic Hollywood heists and highly adrenalized car chases.

Hardline might be a pseudo-Battlefield game without stealth jets, armored tanks, and attack choppers, but you won’t miss them one bit after getting into the thick of things and stepping into the shoes of a cop working undercover, an armored SWAT member, a reckless banger, or a professional thief. Role playing in Hardline is made all-too-easy thanks to the believable character design and authentic but often hilarious M-rated dialogue heard on both sides of the law. But if that won’t sell you on the setting, Hardline’s exciting vehicular gameplay, quality multiplayer maps, and unique game modes will.

BFH

Four-door cruisers, two-door muscle cars, motorcycles, and armored trucks might not provide the same sort of firepower you’d get out of Battlefield 4’s more fiercely-equipped vehicles, but they offer just the right amount of function and help you to keep up with Hardline’s faster pace and infantry-focused gameplay. Transport options can be just as deadly though, especially when an armored truck or a sedan full of gun-toting individuals leaning out the windows rolls on by. Some vehicles can also be customized to carry machine guns or rocket launchers in the trunk, both of which have been removed from regular soldier loadouts for balance purposes.

Oddly, vehicles can only be customized during a match and aren’t included in the main out-of-game customization menu along with all the other weapons and gadgets, which is a small frustration. The pumping music and police sirens are a nice touch that help settle you in the proper mood to resist or make arrests. It’s also nice to feel the improved controllability while behind the wheel, even though it’s still very possible to get stuck on objects or tossed around by wonky vehicle vs. vehicle physics.

Naturally, vehicle selection varies depending on the map and game type, some of which extend the pickings to transport helis, scout choppers, patrol boats, and airboats. Whatever your preferred method of transportation, you’ll want to grab a ride when one’s around in order to zip between objectives as fast as possible, support your squad mates, and experience the thrill of the chase.

BFH_Bloodout_001

The nine maps in Hardline’s roster, all centered around locations in Los Angeles or Miami, are generally small to medium in size in order to accentuate the game’s satisfying and fast-paced gun-on-gun combat. You won’t find anything as grandiose as Battlefield 3 and 4’s Caspian Border, though maps like Riptide, Derailed, Dust Bowl, and Everglades are almost as comparable. All four stand out as exceptional Conquest and Hotwire maps with more moderate Levolution events that affect gameplay to a degree, some visually and some geographically. Sadly, destruction in general appears to be toned down dramatically on most of the new locales, save for two standouts, Hollywood Heights and The Block.

Hollywood Heights brings back the sorely-missed Micro-Destruction that was a key highlight and fan-favorite of Battlefield 3’s Close Quarters expansion. Bullets shred through walls of the luxurious mansion overlooking a brightly lit Los Angeles, creating new lines of sight and even new pathways. Meanwhile, a few well-placed explosives will send nearly half of the building crumbling into the pool below. The Block, undoubtedly Hardline’s smallest map with a simple three-lane layout, unexpectedly boasts the highest amount of destructibility. Entire buildings can be taken out section by section, completely changing the face of the suburban battlefield by the end of a match.

What strikes me, however, is the jarring difference between these smaller, more destructible environments and larger play spaces with nearly zero destructible buildings or objects. It leads to a very inconsistent experience across Hardline’s entire offering, as if there’s a constant trade-off between map size and things that can blow up. I suspect it’s likely due to memory constraints and performance considerations, but I have to wonder if the need to run on older generation consoles is the culprit here. It’s unfortunate, as Hardline could have been the perfect melting pot of both visual spectacle and practical destruction that would have put a smile on any Battlefield: Bad Company fan’s face.

Bank Job and Downtown, as many of you may remember from Hardline’s public betas, are the poster children of Visceral’s shooter and for good reason. Both are clear nods to the sort of inspiration the art and design teams drew from during development, including memorable scenes from movies like Heat and The Dark Knight. Recreating recognizable downtown Los Angeles settings, Bank Job and Downtown play very well as medium-sized maps that fittingly standout most notably in Hardline’s new star game mode, Heist. A strong dose of verticality in each also provides ample opportunity to make good use of the new Grappling Hook and Zip Line gadgets, making those successful rooftop getaways all the more rewarding.

BFH

Where Hardline really sets itself apart from an otherwise strictly military family of first-person shooter games is its offering of successfully unique game modes that bring the cops and criminals fiction to life. Heist, as previously mentioned, is easily the winner here.

Similar to Rush, which Visceral opted to do without this time around, players are tasked with a sequence of objectives, including breaking into or defending a vault, stealing or securing a pile of cash, and then performing or preventing a getaway. Unlike Rush, Heist is unpredictable and forces you to think and act quickly on your feet or constantly stay one step ahead of your enemy. I suggest starting your Hardline multiplayer experience here as it will help you familiarize yourself with key locations on each map as well as learn useful escape routes to different objectives.

At first glance, Blood Money struck me as an overly simplistic variation on Capture-the-Flag with a repetitive ruleset: get the money from the unsecured money pile, put it in your vault, repeat, etc. But as you realize that you can start messing with the enemy’s plan to do the same, like planning ambushes, laying traps for vehicles, or even stealing money from their vault, things get a little more interesting. It also means you and your team need to be careful about divvying up attack and defense responsibilities so the enemy can’t do the same to you. So, what starts off as an simple goal eventually turns into a more complex battle of team tactics and mind games.

Hotwire revs up the fun and rounds off Hardline’s trio of character-defining game modes. Imagine Conquest, then replace stationary capture points with moving vehicles that will only score your team points once you reach and maintain a certain speed. This one’s all about epic chases and explosions, but expect a rough ride dodging incoming grenade and rocket launchers and steering clear of breaching charges laid out by infantry.

In fact, Visceral will likely need to find a way to tone down the explosive spam significantly once players catch word of how effective RPGs and breaching charges are at scoring ‘E-Z’ multi-kills. Otherwise, trips won’t last for more than a few seconds and drivers won’t be as enthused about playing the objective. Hotwire, as it turns out, is also the best way to earn in-game money which can be used to buy weapons, attachments, gadgets, and customization items. It’s not really fair to those who get more enjoyment out of other modes, so I think the balance here really needs to be looked into. Scoring in some of Hardline’s more competitive modes, for example, can be underwhelming and often discouraging.

BFH

Much to my delight, Hardline showed up this season with a very strong offering of competitive, 5 vs. 5, round-based, no-respawn game types. Rescue mode is no surprise; secure the hostages and escort them back to base or eliminate the enemy team. In Crosshairs, the VIP must successfully extract at one of two locations with the support of their rescuers. The criminals’ only concern is to take out the high-value target, so things can get pretty intense and rounds usually go by pretty quick. Following death, players are free to spectate surviving team members.

Rescue and Crosshairs are the types of modes that are as fun to watch as they are challenging to play in an eSports setting, but in public matches, the challenge is often lost amidst a plague of early quitters. While other shooters with similar modes do them better, I’m still glad both game types are present here in Hardline, as they make fantastic organized private match options.

Since it wouldn’t really be a Battlefield game with out them, both Conquest Large and Conquest Small make an expected return, but with a focus on infantry-based combat accentuated by transportation vehicles, as I touched on earlier.

64-player Team Deathmatch caps off the list of seven modes in total, and while the player capacity increase sounds like a bundle of fun, severely broken spawns lead to some very frustrating deaths. Not only do they appear to be completely random, but I’ve been spawned into enemy lines of sight and have had enemies spawn in mine on countless occasions. If you’re only in it to grind out weapon kills and don’t take your TDM too seriously, you can get some enjoyment out of the mayhem. Otherwise, I’d stay away from this one and spend your time in more well-thought out modes like Heist and Blood Money.

BFH

Combat in Hardline places a greater emphasis on movement speed and the distinction between various effective ranges of all four classes. Operators are most effective at medium range with their fully automatic carbines and assault rifles while Enforcers can either defend themselves at close range with shotguns or pose a threat at long range with battle rifles. Mechanics operate most effectively at close range with their extremely deadly personal defense weapons while Professionals will dominate at long to extra-long range with marksman rifles and sniper rifles.

Some classes are more effective in certain game types than others, and the Operator, which was previously the Assault class, once again reigns supreme as the most versatile, helpful, and powerful kit. What balance is present is thanks to the reduction of available gadgets and equipment compared to previous titles. Loadout options are made up of only a few class-specific gadgets, which not only helps define each kit more clearly, but also helps cut down drastically on the explosive spam that nearly sucked the fun out of Battlefield 4. Less is more and I think Hardline proves that.

I’d normally say that the smaller selection of weapons within each class also leads to more meaningful loadout decisions, but within my relatively limited experience of game thus far, I’ve already discovered that some weapons are clearly superior to others. You could argue that, to balance it out, they’re more expensive to unlock. But, in Hardline, money equals time and we know there’s plenty of that. So, if you’re one to only concern yourself with equipping the the most effective items for your favorite class, you likely won’t find much variation here.

The weapon models themselves are also presented differently from previous titles, both in their appearance and how they’re held. To my eyes, they look much cleaner and better cared for, and because they’re carried closer to your hip while running and walking, large optics and other attachments no longer obstruct your field of view.

BFH

Visceral’s decision to move from a progression-based unlock system to a currency-based one also affects the way you earn attachments, which means you no longer have to grind through Battlepack after Battlepack in hopes of randomly unearthing that one attachment you were after. My big concern here, however, is that if we’re to spend our hard-earned cash on unlocking items, there must be a way to test them out before making the purchase. I spent tens of thousands on the SA-58 OSW battle rifle only to realize I don’t like the way it kicks, nor do I find it very visually appealing.

It also doesn’t help when the pricing system is a tad too confusing. Why is the Micro T1 red dot sight more expensive than the COMP M4S when they both offer the same magnification? Is it just some arbitrary cost attached to the sight? Is the game telling me that the Vertical Grip is better than the Stubby Grip because it costs more? Again, it just means more time spent on experimentation, but a test range of some sort sure would make life a lot easier. It might be a bit of a step backwards, but Hardline does take the necessary steps forward in its loadout design, now with up to five different presets, making switching in-between deaths a much more pleasurable.

Movement speed in general is just a touch quicker than previous Battlefield titles, though switching to a secondary weapon or sidearm will boost your speed even further. Get used to swapping at round start in order to make it to objectives and choke points quicker. The faster pace, along with an overall tightening up of movement in general, leads to some of the most satisfying and responsive infantry combat I’ve experienced in a Battlefield game yet. I feel more in control of my soldier than ever before and gunplay is as ‘snappy’ as it was back in the Bad Company days. Dialing in shots with a long-range sniping also no longer feels as clumsy. Time-to-kill might feel a tad quicker than some are used to, which I think that can be attributed to the lighter recoil on most fully-automatic weapons.

BFH

While Battlefield Hardline is chock full of gameplay improvements that are all worthy of praise, I think what fuels the argument that ‘it should have been Battlefield 4 DLC’ is its lack of any technical innovation.

There are nearly no notable graphical improvements over Battlefield 4, nor are there any prominent advancements in the audio department, even though the series’ sound design has always been best-in-class. I still feel like the hit notification is as imprecise as it has always been; I’m still taking damage after taking cover and losing health quicker than I suspect I really am. Worst is the handful of resilient audio and graphical bugs that seem to pop back up with every Battlefield release, the most annoying being the continuous sound drop outs. I wouldn’t consider these things a deal breaker, but improvements in these areas sure would have helped Visceral’s case for Hardline’s $60 price tag.

4 / 5

A greater effort in creating a more unique identity for the shooter would’ve helped Hardline stand on its own two feat, though Visceral still managed to put some real character back into the series that was missing since DICE’s Bad Company spin-offs. As it just so happens, Hardline is also the most fun I’ve had in a Battlefield game since then and there are revisions here that even DICE, the father of the Battlefield franchise, could learn from.

While it isn’t wise to rely on downloadable content to patch in what’s missing at a game’s launch, I can’t help but look forward to some of the themes Visceral might potentially explore in future expansions to fine tune Hardline’s subject matter even further. A re-creation of a 1950s New York City caught in middle of a war between the NYPD and a notorious organization of gangsters comes to mind as something that would make for a meaningful addition. Thankfully, Hardline’s refined combat, thoughtful map design, and appropriately-themed and addicting game modes will make the wait until then a pleasure.

For now, case closed.

This review was based on the Xbox One version of Battlefield Hardline provided by Electronic Arts. It’s also available on Xbox 360, PlayStation 4, PlayStation 3, and PC.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Advanced Warfare Ascendance DLC Gameplay Trailer Arrives

Sledgehammer Games and Activision present the first gameplay trailer for Call of Duty: Advanced Warfare’s second DLC pack, Ascendance, arriving later this month.

The multiplayer expansion hits Xbox Live first on March 31 with four new maps each with unique interactive events, a new Exo Zombies episode called Infection, a new 2-in-1 LMG/shotgun called the OHM, and a new game mode Sledgehammer Games is calling Exo Grapple.

We got our first look at the new maps earlier this week, while just yesterday, Activision teased some of the new environments, enemies, and weapons from the DLC’s new Exo Zombies episode.

According to the gameplay trailer above, the studio will debut the Exo Zombies Infection trailer at the Call of Duty Championship 2015 on March 29 at 1:00PM PST along with additional live gameplay on the four new maps, so stay tuned.

David Veselka

Musician, Gamer, Geek. Subscriber

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Advanced Warfare Exo Zombies Infection DLC – New Environments, Weapons, and Enemies Teased

The official Call of Duty Twitter account has been busy tweeting out new images, video clips, and audio clips from the upcoming “Infection” Exo Zombies map that will launch with Call of Duty: Advanced Warfare’s Ascendance DLC later this month.

The new map is centered around Burgertown, originally made famous in Call of Duty: Modern Warfare 2, and will introduce a few new enemies, including a massive Goliath Zombie with its own high-powered battle suit and gigantic ballistic shield. There’s also a crazy new weapon which looks like something out of a Doom game, but it’s appropriate nevertheless. You can never go overboard when it comes to slaying zombies.

Check out the new content below and keep your eyes peeled on March 29 when the first trailer for Advanced Warfare Ascendance DLC will debut during the Call of Duty Championship 2015.

Ascendance DLC launches March 31, first on Xbox Live and one month later on PSN and PC.

Infection Video Clips

Infection Audio Clips

Infection Images

Developing…

David Veselka

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These Are Call of Duty: Advanced Warfare’s Five “Best” Guns, Says Sledgehammer

We ask ourselves every time we create a new loadout, ‘What are the best guns in Call of Duty: Advanced Warfare?’ There are many to choose from; some based on real life designs and some completely fictional. Not to mention the hundreds of weapon variants that players can unlock through Supply Drops.

We praised Advanced Warfare’s weapon selection in our review for being distinct, bringing “real purpose to each and every weapon choice…” But there are always those few that end up at the top of the list of badassery. You’ve probably made your own top-five list in your head by now, but what do the official stats say?

Sledgehammer Games Studio Head Michael Condrey listed these off on Twitter as the game’s five best guns in terms of kill-to-death ratio. According to him, they are:

5. Pytaek – Loophole

4. Bal-27 – Obsidian Steed

3. HBRa3 – Insanity

2. Ameli – Heavy

1. ARX-160 – Hole Puncher

Surprised? We were pretty taken aback by the ARX-160 in first place. But, after all, it’s a highly-accurate burst-fire assault rifle reminiscent of Call of Duty 4: Modern Warfare’s all-powerful M16, so perhaps we shouldn’t be too surprised.

Speaking of weapons, Condrey dropped a pretty big hint yesterday that a new one might be coming to Advanced Warfare in the near future. You can check out the picture here.

What about you? What are your top five favorite weapons in Call of Duty: Advanced Warfare? Tell us in the comments!

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty Championship 2015 Groups Announced, Regional Finals Recap

With Regional Finals all wrapped up, the Call of Duty Championship 2015 has decided on the official groups that will face off on day one of the Championship on March 27 in Los Angeles.

The two winners of each group, organized from 32 top Call of Duty eSports teams from around the world, will advanced to the bracket phase of the tournament, earning their chance to take home a share of the $1 million prize pool. Here are the official groups:

Call of Duty Championship 2015: Official Group Draw

Group A

  • OpTic Gaming
  • NextGaming – NxG Rapid
  • Vitality X
  • Team Orbit

Group B

  • Denial eSports
  • HyperGames Team
  • Klar1ty Gaming
  • Prophecy

Group C

  • FaZe Red
  • FAB Games Germany
  • fabE.Allstars
  • Automatic Reload

Group D

  • OpTic Nation
  • Gamers2
  • SSOF Gaming
  • Exile5.T1

Group E

  • EnVyUs
  • Team Menace
  • uX Gaming
  • Plantronics.Mindfreak

Group F

  • Revenge
  • Aware Gaming
  • Infused
  • 3sUp

Group G

  • FaZe Black
  • TCM Gaming
  • Ascentia
  • DA.Below Zero

Group H

  • Team Kaliber
  • Epsilon eSports
  • Integral
  • Strictly Business Gaming

As a refresher, here’s a recap of each Regional Championship that took place over the course of the last couple of months where the 32 North American, European, Asia-Pacific, and Latin American teams listed above earned their ticket to Los Angeles.

North America

[youtube id=”yr4W8X3sFjo”]

  • OpTic Gaming
  • Denial eSports
  • FaZe Red
  • 3sUP Enterprises
  • Automatic Reload
  • Below Zero
  • FaZe Black
  • OpTic Nation
  • Prophecy
  • Strictly Business
  • Team EnVy
  • Team Kaliber
  • Team Orbit
  • Team Revenge

Europe

[youtube id=”xzICvMlnUy8″]

  • Epsilon eSports
  • TCM Gaming
  • Aware.EU
  • Team Infused
  • Ascentia
  • HyperGames
  • Vitality X
  • fabE Germany
  • UX Gaming
  • fabE.Allstars
  • NxG.Rapid
  • Team Finland
  • Gamers2
  • Klarity Gaming.

Asia-Pacific

[youtube id=”CVd3BiW4qrA”]

  • Plantronics.Mindfreak
  • Exile5.T1 Dotters
  • Integral Nation

Latin America

  • SSOF Gaming

You can watch the action go down live between March 27-29 over at Call of Duty’s official eSports page and on Xbox Live. Keep your sights on MP1st for more Call of Duty Championship 2015 coverage.

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 5: Guardians Teaser Page Reveals Episodic Reports On Master Chief By Fictional War Journalist

The count down timer spotted on the mysterious Halo 5: Guardians teaser site that surfaced only a few days ago has hit zero, revealing a fictional report on the Master Chief written by a war journalist “Benjamin Giraud”.

The report includes the following audio memo, as well as the same teaser video that debuted yesterday, painting the iconic Halo protagonist as a supposed traitor.

New Halo 5 artwork also debuted, featuring two of key characters we know about in the game thus far, Agent Locke and Master Chief:

Halo 5 CAvp9eLUYAAlRdY

There are likely clues to be found elsewhere on the new website, so keep your eyes open. As our friends at ReadyUpLive pointed out, the bullet in the teaser trailer reveals the words Son, Abductee, Victim, Orphan, Recruit, Soldier, Warrior, Ally, Hero, Savior, and Traitor, which clearly represent the life of Master Chief thus far. You can scroll through the video frame by frame and see for yourself:

We suspect each week’s episode will dig deeper into the set-up for Halo 5: Guardian’s story and the mysteries it holds, so stay tuned.

Halo 5: Guardians launches on Xbox One with dedicated server support for online matchmaking and custom games later this year.

Keep your sights locked on MP1st for more Halo news.

David Veselka

Musician, Gamer, Geek. Subscriber

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Reload Studios Announces Triple-A Virtual Reality Multiplayer Shooter, World War Toons

After some anticipation of their previously teased announcement at this year’s VRLA Expo, Reload Studios has lifted the curtain off their debut virtual reality project, a “laugh-out-load first-person shooter and tank combat game” called World War Toons.

World War Toons is currently in its Alpha stage and is presently centered around team-based multiplayer deathmatches that make use of power-ups and special abilities. It’s probably not exactly what you were expecting, but Executive Producer Pete Blumel says it was the studios goal “to make something fun and accessible for everyone.”

“We’re excited to be trying things that are still new to the medium,” he added. “From its very inception, the team has strived to take full advantage of the amazing presence and sense of immersion offered by emerging virtual reality hardware.”

According to VRFocus’ preview of the shooter, the control scheme limits strafing movement to the left analog stick, while forward and backward movement is mapped to the face buttons. This, in combination with the player’s ability to pivot their head, look around, and aim makes for a control scheme that “works incredibly well.” Combat is likened to Quake games but with the addition of a ‘jump in’ tank system that gives the player extra fire power, better movement speed, and more health for a limited time.

Official release dates and platforms for World War Toons are still unannounced, though the company announced that a version for 2D monitors is also in the works. You can visit the game’s official website here.

David Veselka

Musician, Gamer, Geek. Subscriber

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H-Hour: World’s Elite Beta And Steam Early Access Dated, New Screenshots Released

For those eagerly awaiting to try out the upcoming SOCOM-inspired title, H-Hour: World’s Elite, you’ll be happy to know that beta access will be coming very soon.

As noted on the official SOF Studio blog page, both the Beta and early access will launch in April. Details can be found below.

Monday, April 6, 2015

Emails will begin to go out to all PC Beta Participants. These emails will contain beta access keys to be used on Steam, as well as instructions for how to join the beta when it opens. There are a lot of beta team members, so the emails will be going out in waves.

Thursday, April 9, 2015

The PC Beta for H-Hour will open. All beta participants will be allowed access to the game.

Tuesday, April 21, 2015

The Early Access game for H-Hour will launch on Steam and the game will be available to the general public. The beta keys will stay active and entitle the holders to EA and the full game when released.

Along with these announcements, some new screenshots have been released showing off some of the graphical improvements since SOF Studios moved from Unreal Engine 3 to Unreal Engine 4. Check them out here:

11043127_799098900145088_3938622261004077325_o WolfRun_Base_SS WolfRun_Bridge_SS

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Call of Duty: Advanced Warfare Might Get Another New DLC Weapon, Sledgehammer Hints

What’s this fancy-looking thing that Sledgehammer Games Studio Head Michael Condrey tweeted out earlier today? If you’re thinking what we’re thinking, it’s probably some sort of new DLC weapon that the studio plans to to introduce to Call of Duty: Advanced Warfare some time in the near future.

Here’s the image Condrey tweeted with the caption, “Happy Sunday #intel”:

CAuTmGiWYAAfNWo.jpg-large

We think it’s some sort of old-style double barrel revolver with fancy engraving and gold/silver-plated hardware, but some members of the Call of Duty community are speculating the possible return of Call of Duty: Modern Warfare 2’s Model 1887 shotguns. After all, Condrey has shown interest in what classic weapons the community would like to see return in Advanced Warfare.

Here’s his latest tweet on the subject:

What do you think?

Advanced Warfare’s second multiplayer expansion, Ascendance, for which we’ll see the first trailer at this year’s Call of Duty Championship, also includes a new weapon called the OHM, a 2-in-1 light machine gun and shotgun.

UPDATE 1: A quick Google search for “double barrel revolver” produces this very comparable image to the one above:

lm-1846-left-1800-1This one happens to be the Le Mat, Paris Confederate Second Model Percussion Double-Barrel Revolver in .42 caliber.

UPDATE 2: Our friend @xMaccabix spotted another image of the Le Mat that’s even more similar to the teased image above, even down to the gold and silver plating:

CAumMnGWAAADHPB.jpg-large

David Veselka

Musician, Gamer, Geek. Subscriber

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Rainbow Six: Siege Pre-order Bonus Guarantees Closed Beta Access [Updated]

Update

The official Rainbow Six Twitter has confirmed that fans can now sign up for the Closed Beta waiting list, or pre-order the game for guaranteed access to the upcoming Closed Beta.

Still no official launch date has been revealed.

Original Story

While not officially announced yet, it seems that an image recently uploaded online indicates that Rainbow SIx Siege will indeed expand its testing to a closed Beta stage on all available platforms.

As seen on reddit, user j_dirty posted the image of an early promotion stand that GameStop had placed up at a unknown location. In it, it states that if you pre-order Rainbow SIx: Siege, you’ll be promised access to its upcoming closed Beta. No date for the Beta was given, though we don’t expect it to be to far out as the game is currently being tested in a closed Alpha stage on PC and has a release window of this year.

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Rainbow Six: Siege is set to release on the PS4, Xbox One, and PC sometime this year.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Mortal Kombat X – Tanya And Tremor Revealed As DLC Characters, Liu Kang Confirmed As Playable Fighter

Following yesterday’s Predator leak, revealing the iconic character as a playable DLC fighter in Mortal Kombat X, it appears that the rest of the game’s add-on fighters have followed suit.

According to new details, Tanya, who debuted back in Mortal Kombat 4, and Tremor, who will be making his official debut as a fighter for the first time in MK history, are the two additional klassic characters offered in MKX’s Kombat Pack. Check out the trailer above.

Additionally, details on what exactly is included in the Kombat Pack have come to light. Expect the following content:

  • The Ultimate Horror Pack
    • Playable character Jason Voorhees
    • Horror skins Vampiress Mileena, Kraken Reptile and Pharaoh Ermac
  • The Klassic Pack #1:
    • Playable character Tanya
    • Klassic skins for Kano, Sonya and Liu Kang
  • The Predator / Prey Pack:
    • Playable character Predator
    • Predator-themed skins Commando Johnny, Infrared Scorpion and Carl Weathers as Jax
  • The Klassic Pack #2:
    • Playable character, Tremor
    • Klassic skins for Quan Chi, Jax and Kung Lao

As you can tell from the contents of the Kombat Pack, Liu Kang has finally been confirmed as a playable character.

Mortal Kombat X is set to be released for the PC, PlayStation 4 and Xbox One platforms on April 14.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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PlayStation 4 Multiplayer Is Free This Weekend, What Are You Playing?

This weekend, PlayStation 4 users can enjoy free multiplayer without the need for a PlayStation Plus membership.

The free multiplayer event is currently underway and will continue through to this Sunday, March 22, at 11:50PM PST. Whether you’re a PS Plus subscriber or not, all you need to do is log in and boot up the multiplayer of whatever game you own and feel like playing, including the just-launched Battlefield Hardline.

So, get online and tell us in the comments what you’re playing this weekend!

Source: PS Blog

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 5: Guardians Will Extend Dedicated Server Support To Custom Games

Now, you’ll be able to beat up your friends without connection issues or pesky host advantages.

343 Industries Executive Producer Josh Holmes confirmed yesterday that Halo 5: Guardians will not only utilize dedicated servers for Online Matchmaking, but also Custom Games.

“We only have dedicated servers for MP in Halo 5: Guardians,” he wrote on the TeamBeyond Forums. “That’s true for matchmaking AND customs. There is no P2P.”

Previous Halo titles, including Halo: The Master Chief Collection, have always relied on a peer-to-peer connection for Custom Games. For those who notice these sorts of things, the set up can lead to some discrepancies between the host of the match and the rest of the players, as connections rely heavily on the host’s connection strength. On paper, dedicated servers should ensure a smooth and fair experience for all players.

While Holmes stated “There is no P2P” in Halo 5, it’s not clear what sort of set up co-operative play might employ.

Yesterday, a mysterious Halo 5: Guardians teaser site was spotted with a countdown leading to Sunday night, which is presumably when fans might learn something new about the game.

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands Fans Can Now Upload Previous-Gen Save Files To Prepare For The Handsome Collection Launch, Here’s How

With Borderlands: The Handsome Collection’s launch just a week away, Gearbox Software revealed details on how veteran Vault Hunters can export their saves from older-generation platforms onto the PlayStation 4 and Xbox One.

You can do so by following the steps below:

  • Ensure all versions of the games are up to date with the latest patch (old-gen and new-gen) and you are connected to PlayStation Network or Xbox Live.
  • From the main menu of the PS3 or Xbox 360 versions of BL2 or BL:TPS, choose the “Cross Save” (PlayStation consoles) or “Cloud Save” (Xbox consoles), then “Upload Save” function.
  • Once the save has been uploaded, choose “Cross Save” or “Cloud Save” then “Download Save” from the main menu of the PS4 / Xbox One Handsome Collection game for which you’re downloading the save.

However, there is one downside for those who are planning to either import their saves or start a fresh run. According to developers, any of the Golden Keys that you may have accumulated in the past will be wiped along with any items in Claptrap’s stash. Though Gearbox Software will offer fans the following as a compensation:

Borderlands 2

  • 75 Golden Keys
  • A healthy chunk of Badass Rank
  • Bonus character customizations

Borderlands: The Pre-Sequel

  • 75 Golden Keys
  • A healthy chunk of Badass Rank
  • Bonus unique weapons and character customizations

Borderlands: The Handsome Collection arrives March 24 for the PlayStation 4 and Xbox One platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Halo 5: Guardians Teaser Site Counts Down To Sunday Night, New Teaser Video

Update

A “Hunt The Truth” video teaser has popped up, showing the bullet pictured in the teaser site flying into and destroying Master Chief’s helmet. What do you think it could mean?

[REMOVED]

Edit: The YouTube video has swiftly been removed, but you should still be able to find it at this Tumblr link. Just in case, here are a few screen caps of what happened:

Original Story

A mysterious Tumblr site we stumbled upon is counting down to something Halo 5: Guardians-related this Sunday night, March 22, at 6:00PM PST.

The site shows nothing but a count down, an image of a flying bullet with the word “traitor” on it, the hashtag #HUNTtheTRUTH, and the official Halo 5: Guardians logo. We know it’s legit because Halo Franchise Director at 343 Industries Frank O’Connor shared the link:

Similarly, Halo Multiplayer Designer Quinn DelHoyo had this to add:

Sunday night is an odd night to reveal anything, so we’re pretty stumped on what it might end up being. Perhaps we’re getting closer to a story-related look at Master Chief’s continuing journey in Halo 5: Guardians? What are your thoughts? Keep your sights on MP1st for more Halo updates.

David Veselka

Musician, Gamer, Geek. Subscriber

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