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Bungie Releases 5 Panorama Images of Exotic Locations in Destiny, Expect No More Reveals Until Launch

Check out five 360 degree panorama images of exotic locations you’ll be able to explore in Destiny when it launches on Xbox One, PlayStation 4, Xbox 360, and PlayStation 3 on September 9.

The images come from Bungie’s latest Weekly Update, where community manager David “DeeJ” Dague answers questions from the Bungie community about the studio’s upcoming shared-world shooter.

According to one answer, it sounds like the studio will be keeping a tight lid on Destiny info up to the game’s official launch in an effort to allow players the pleasure of discovery all to their their own.

“At this point, every question about Destiny is a spoiler,” Dague answered one fan anxious to learn more. “If you want to play, every other question we answer subtracts from the experience that lies in waiting for you. If you don’t want to play… Well, at this point, there’s not much else we can tell you. The game has been out there for all to see. All that’s missing are some essential hands on some essential controllers.”

Either way, gamers will be getting a good dose of Destiny when the official Beta launches on July 17, first for PlayStation 4 and PlayStation 3 users, that will likely satisfy any itch to learn more about the game. If it’s anything like the First Look Alpha, it will likely leave a good taste in your mouth and wet your appetite for the full launch in September.

We do, however, expect to maybe possibly hear something cool on Bungie Day this July 7.

Meanwhile, check out these pretty panorama images we mentioned earlier:

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“The Tower, overlooking the last safe city on Earth.”

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“The Cosmodrome, made strange by the passage of time.”

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“The Hellmouth Citadel, many chambers below the surface of the Moon.”

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“The Shattered Coast of Venus, claimed by nature (and Vex).”

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“Beyond the Buried City, across the crimson dunes of Mars.”

David Veselka

Musician, Gamer, Geek. Subscriber

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Get an Inside Look Into the World of Civilization: Beyond Earth In Latest Dev Diary

2K Games has released a new developer diary featuring an inside look at the new world of Sid Meier’s Civilization: Beyond Earth. The trailer shows some early gameplay and how sci-fi elements have been implemented into the game.

You’ll also catch the introduction the Tech Web which allows you to research futuristic technology, adding new gameplay options, as well as replayablity to the latest installment in the Civilization series. The new Orbital Layer further augments gameplay, allowing players to launch various satellites into orbit that might have certain effects on the ground.

Catch the new gameplay above and share your thoughts in the comments.

UPDATE:

Check out this additional E3 2014 walkthrough of some of the first moments of gameplay in Civilization: Beyond Earth.

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Beyond Earth is set to release worldwide on October 24th 2014 exclusively for the PC.

Louis Thompson

Louis Thompson is a Senior Video Editor at Multiplayer First, in charge of handling all media related content on YouTube and other social platforms.

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Report – Battlefield 4 Dragon’s Teeth Launches July 15, Premium Now 20% Off On Origin [Updated]

Update 1

According to a recent announcement from EA Origin, Battlefield 4 Dragon’s Teeth DLC will launch on July 15 for Premium members.

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Update 2

EA Origin has since removed and revised the tweet above to read, “Save 20% on #BF4 Premium right now, then jump into #DragonsTeeth 2 weeks early.”

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It sounds to us like the July 15 date wasn’t meant to slip just yet. If it proves true, however, it should put Dragon’s Teeth DLC’s public launch at July 29.

Original Story

Battlefield 4 developers DICE are now offering Premium subscriptions to PC users at a 20% discount.

The subscription-based service that launched along side Battlefield 4 in October 2013 offers a discount on all five of the game’s multiplayer expansions, access to exclusive Premium events, priority in server queues, and an assortment of bonus Battlepacks including a number of exclusive customization options.

Downloading it will get you instant access to all previously released content, including the Second Assault throwback DLC that offers four fan-favorite Battlefield 3 maps remastered in Frostbite 3, along with Chinese mainland-themed China Rising DLC and naval warfare-themed Naval Strike DLC.

In the pipeline are two upcoming expansions as well, including the urban combat-themed Dragon’s Teeth DLC, and the Final Stand DLC, which we know very little of other than the glimpse shown in the latest Battlefield 4 Premium Trailer that you can catch above.

Visit the official page on Origin to get it for $40 USD, if you’re up for it. Now might be a good a time as any to get back into the swing of things considering some of the incoming improvements to Battlefield 4, thanks to ongoing experiments inside the recently launched Community Test Environment.

David Veselka

Musician, Gamer, Geek. Subscriber

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Turtle Rock Is Now Inviting Gamers To The Evolve Alpha on PC

Developer Turtle Rock is now inviting gamers to Alpha test their competitive 4 vs. 1 shooter, Evolve.

The studio recently made mention of the upcoming Alpha on Twitter, sending out a sign up link along with the password “happyhunting” and the referral “JoinTheHunt”.

Participants must have a capable PC along with a working Steam account in order to be eligible. They must be able to “support a large coordinated user test on the game, and be located in mainland North America,” reads the requirements.

“All prospective participants must be willing to adhere to a strict Game Demo Participant Agreement in this survey and not discuss or disclose anything about the test.”

The studio also asks that you sign up on the PC you plan to play on and help provide details of your set up in the survey. Turtle Rock hopes to send off info to confirmed participants by July 5, so act quick if you want to get in on the action.

During Microsoft’s E3 2014 press conference, the studio also announced an Evolve beta coming first to Xbox One this Fall. You can watch the presentation here.

Evolve launches on PC, Xbox One, and PlayStation 4 on October 21.

David Veselka

Musician, Gamer, Geek. Subscriber

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Killzone: Shadow Fall Patch 1.30 Released, New Maps Teased

Guerrilla Games have deployed a new Killzone: Shadowfall multiplayer update today, and with it comes support for brand-new multiplayer maps for next month.

The patch notes are as follows:

Fix 180 degree spawn camera

In MP when you spawn you won’t be facing the opposite direction of which the camera was facing.

Added a message on spawn in coop

A special message will appear when you are incapacitated which will make it more clear that if you choose to spawn you will need to pay or wait for a revive.

Tier icons now unlock correctly

It is now easier to see which guns you are able to unlock.

 Flow of end of round

The flow of the end of the round is now much smoother.

 Fixed several bugs

Patch 1.30 fixes several minor bugs related to Intercept and multiplayer.

They also noted that this patch adds support for new maps, suggesting that there will be more than one. Down below you can view the first tease for “The Terminal,” which suggests will feature deadly trains.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Watch Advanced Warfare’s E3 Demo in 60 FPS, New Analysis Suggests Wobbly Frame Rate at 900p Display

A new analysis of Call of Duty: Advanced Warfare’s E3 2014 single player demo once again suggests a near-900p display on the Xbox One, but uncharacteristically shows a weakness in frame rate this time around.

According to Digital Foundry, Advanced Warfare’s frame rate dips to the 40s and even 30s on occasion, which is most notable during the intro sequence and during some of the heavier action sequences throughout the demo. No need to grab your pitchforks just yet, however, as not only is the footage representative of a 6- or 7-month early build of the game, but it also debuted prior to the Xbox One’s critical XDK update that would have allowed developer Sledgehammer Games to tap into an additional 10% of GPU bandwidth. In addition, multiplayer level design in Call of Duty tends to favor performance over visual flair in order to maintain a solid 60 FPS.

But, for now, you can see the measurements for yourself in this analysis video:

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Improvements to Sledgehammer’s new engine, however, are most prevalent in the usage of advanced full-screen and object-based motion blur, dynamic lighting techniques, shadow rendering techniques, physics-driven particle effects, and reflections. Along with improved audio processing and state-of-the-art motion capture technology, Advanced Warfare is still on course to push what sort of expectations you might have of a Call of Duty game.

You can read up on Digital Foundry’ full detailed analysis of the E3 demo right here.

If you’ve yet to watch Advanced Warfare’s “Induction” E3 gameplay demo running at an optimal frame rate, you can catch the 60 FPS version right here, courtesy of Eurogamer.

David Veselka

Musician, Gamer, Geek. Subscriber

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Latest Battlefield 4 CTE Update Improves HUD Clutter and Character Flinching, Check Out the Tweaks

In the most recent update to hit Battlefield 4‘s Community Test Environment, developer’s behind the military shooter are cracking down on a number of annoyances like HUD clutter and character head flinching.

Users participating in the CTE have begun noting some of the new options the studio has introduced to Battlefield 4’s menus that allow players to tweak and customize the in-game heads-up-display to varying degrees. HUD clutter has been a notable issue since Battlefield 3, especially in modes with five or more objective markers and large player counts, so it’s about time efforts are being focused in this area. Improvements have already been spotted in Visceral Games’ upcoming Battlefield Hardline — some HUD elements now disappear when aiming down sight — but DICE is now working to include these in Battlefield 4 via testing in the CTE.

Head bobbing has also been reduced, meaning you’ll have an easier time landing head shots on enemies behind cover.

HUD improvements, head flinching, and tweaks to other elements of the game were recently mentioned in a Battlefield Blog post as fixes coming to Battlefield 4 in a future update. Now, thanks to members of the Battlefield community and participants of the CTE, we’re getting a better look at the specifics via footage of the new changes. Above, we’ve included footage from Harri Does Gaming who goes over some of these improvements, while another vid from XfactorGaming below goes into specifics with some of the new HUD options.

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Earlier, the studio also made a few note-worthy tweaks to Battlefield 4’s suppression system in the CTE, which are certainly for the better. You’ll find the details right here.

Keep them improvements coming, DICE. It might have been a long time coming, but with every update, it looks like we’re getting closer and closer to the Battlefield 4 we’ve always wanted.

David Veselka

Musician, Gamer, Geek. Subscriber

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Mortal Kombat X – Possible Character Reveal At Evo 2014, Watch Scorpion’s Previously Censored Fatality

After an extensive first look at NetherRealm Studios’ upcoming fighter, Mortal Kombat X, throughout the week of E3, MK fanatics were left wondering what characters, old or new, will make up the final roster for the tenth installment in the popular series.

In addition to Scorpion, Sub-Zero, Casey Cage, Kotal Kahn, D’Vorah and FerraTorr, it looks like we won’t be waiting that much longer for the next character reveal. After asking fans where would be a good place for the next reveal to take place, Creative director and co-creator of the Mortal Kombat franchise, Ed Boon, hinted to keep all eyes on EVO 2014.

On Twitter, Boon has once again begun another cryptic countdown which appears to conclude during the EVO tournament, starting on July 11. The studio did something similar with Injustice: Gods Among Us, so we wouldn’t be surprised if this were the case. Check out Boon’s tweets below, where you can make out the count down. What a sneaky guy.

In other news, remember that Scorpion fatality in Mortal Kombat’s gameplay reveal that was *cut* short? Well, it appears that an uncensored but off-screen version of the burtal fatality has surfaced on the internet. You can check it out below:

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Elsewhere, you can also check out these high resolution images of five of the six new characters that have been revealed so far, courtesy of Mortal Kombat’s Facebook page.

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We also get to see a detailed look at some of the battle damage that Mortal Kombat X will feature:

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While we wait for Mortal Kombat X to release sometime in 2015 for the PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One platforms, you can catch up on everything you need to know so far in our news round up.

Which character would you like to see NetherRealm Studios reveal next? Let us know in the comment section below.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Call of Duty: Ghosts – Get Double XP In Extinction This Weekend, Squad XP Cap Doubled

Infinity Ward has got some extra XP to hand out to Extinction players in Call of Duty: Ghosts this weekend, according to a recent announcement.

The studio will be turning double XP on for all Extinction playlists on all platforms this weekend in celebration of Ghosts’ Invasion DLC launch on the PlayStation 4, PlayStation 3, and PC on July 3. The event itself will likely run from July 4 to July 7.

As you know, Invasion introduces Episode 3 of Extinction’s four-part series, so you’ll be able to explore the new Alien-infested areas with some extra incentive. Invasion also offers up four new multiplayer maps; Pharaoh, Mutiny, Departed, and Favela, a classic fan-favorite from Call of Duty: Modern Warfare 2.

Also, if you missed it, IW is also doubling the cap for XP earned in Squads matches, so you’ll now be able to earn up to 4000 XP in total per game.

You can get the specifics on the game’s latest update by following this link, including patch notes and details on brand new micro-DLC items.

David Veselka

Musician, Gamer, Geek. Subscriber

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Celebrate America in GTA Online’s Independence Day Weekend Event

Enter Rockstar’s Independence Day Event Playlist in Grand Theft Auto Online between July 3 and July 6 and you’ll be handsomely rewarded with heavy dose of good ol’ American freedom and a double dose of XP and RP by completing newly created missions specific to this weekend’s event.

The studio is celebrating the recent launch of GTA Online’s most recent update, The Independence Day Special, which offers new rides, weapons, properties, activities, and wardrobe items. You can catch the details here it you missed it.

There’s also a cool contest, sweepstakes, and live stream to check out during the weekend. All the details, plus more info on the GTA Online event itself, can be found here. Check out the official poster below.

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See you online, in Los Santos, if that’s where you’ll be spending your 4th of July.

Thanks, James, for the tip!

David Veselka

Musician, Gamer, Geek. Subscriber

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Counter-Strike: Global Offensive Operation Breakout Now Live

Operation Breakout is now live in Valve’s popular online multiplayer PC shooter, Counter-Strike: Global Offensive, offering new maps, mission drops, weapon finishes, and more.

Six new player-created maps will be available to all CS:GO players until October 2, while picking up the All Access Pass for $5.99 will get you access to missions that earn you rewards, as well as a whole slew of highly-detailed player-created weapon skins that you can either keep or sell. The new Operation Breakout case also yields the chance to unlock the new Butterfly Knife, in addition to some of the coolest weapon skins out there. Lastly, your Operation Journal will keep track of all your competitive stats, allowing you to compare to other friends.

You can get all the details by visiting the Operations’ official page right here, including a look at some of the new weapon skins. You can also grab a peek at some of the new maps below.

Counter-Strike: Global Offensive is available on Steam for $14.99.

UPDATE: Fixed article title to read “Operation Breakout.”

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David Veselka

Musician, Gamer, Geek. Subscriber

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Check Out Sunset Overdrive’s 8-Player “Chaos Squad” Multiplayer In Action

This Fall, Insomniac Games will let you and seven other friends take on hordes of out-of-this-world baddies in their over-the-top Xbox One shooter, Sunset Overdrive.

Our first look at the game’s co-operative multiplayer mode called Chaos Squad arrives today in the form of a developer-commentated video showing off customization options and how your character can seamlessly travel through both single player and multiplayer environments. The demo also details how mission selection works and gives you a glimpse of Night-Defense, the final stage where you must lay traps in order to survive the oncoming rush of enemies.

Check out the full walkthrough below and leave your thoughts in the comments.

David Veselka

Musician, Gamer, Geek. Subscriber

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Here’s How Visceral Has Improved Battlefield Hardline Based on Beta Feedback

Wondering if all your complaints (or compliments) about last month’s Battlefield Hardline beta ever made it through to developers over at Visceral Games?

If not yours specifically, you might still be happy to know that the studio is indeed listening and has already implemented a number of tweaks and changes to the current build of Battlefield Hardline based on information gathered during the beta. Lead multiplayer designer Thad Sasser recently took to the Battlefield Blog to compile a list of these changes he and the studio are calling the “Community’s Most Wanted List.” 10 entries have been noted so far, but Sasser assures readers that Visceral “plan[s] on continuing this from now until launch – and beyond.”

You’ll see updates to movement, suppression, vehicle gameplay, and the Survivalist gadget, which is currently a rather hot topic among the community. Sasser also notes more Battlefield Hardline multiplayer news is just over the horizon, including details on new maps, modes, and gadgets, so stay tuned.

So, without further ado, see how your feedback has already shaped Battlefield Hardline below. Check out the list, and be sure to share your thoughts in the comments.

MOVEMENT

“There was a lot of feedback about slow movement speed and feeling ‘sluggish’.  We’ve increased player speed by 10%, and players will get a +10% bonus for running with your pistol out.  It feels much faster now!”

SUPPRESSION

“There were a lot of negative comments about the camera ‘bounce’ when suppressed.  We’ve changed the way suppression works – your aimpoint is no longer affected, but your situational awareness is.”

SURVIVALIST

“We’ve heard both sides of the argument on the Survivalist gadget, it is pretty polarizing.  Some of you hate it, some of you love it – either way, we agree it was overpowered.  We’ve changed it to revive you at 1 health and auto-inject after 5 seconds.”

HIGH TENSION – CRANE CAMERA SHAKE

“A number of people called out the camera shake from this event as being too over the top.  We’re tuning this down.”

HIGH TENSION – STAIRS IN HIGH TENSION BUG

“Stairs in High Tension should no longer pull players into the wall.”

ELEVATED OBJECTIVES

“We’ve added some feedback to help you find the objective when it’s above or below you.”

SPECIAL VEHICLES

“We’re working on adding more special drivable vehicles like the Fuel Truck into all maps.  We’re also working on a handbrake for cars.”

STUCK VEHICLES

“We’re working on the ability to ‘nudge’ vehicles with a melee attack to help get them unstuck or to be able to move past them.  No promises, but the early prototype looks promising!”

HEAVY VEHICLE DAMAGE

“We’ve added ‘weak spots’ in the rear of the heavily armored vehicles, making it much easier to bring them down!”

VEHICLE OCCUPANT LIST

“We’re working on adding the Bag Carrier icon to the list of teammates inside your vehicle, so that you can tell when the bag carrier gets in your vehicle.”

David Veselka

Musician, Gamer, Geek. Subscriber

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New H1Z1 Gameplay Commentary Highlights Crafting, Vehicles, and Combat

If you can’t get enough post-apocalyptic zombie-survival sandbox gameplay, H1Z1 developer Sony Online Entertainment may have just the thing, especially for those who weren’t quite able to make it down to E3 2014 this year.

After things have quieted down following the events, SOE and Game designer Jimmy Whisenhunt have put together this short video demonstration of live H1Z1 gameplay highlighting some of game’s core mechanics like crafting, vehicles, combat, and time of day. There’s a lot going on, so Whisenhunt offers up a ton of commentary so you don’t miss a thing.

We particularly like the way time of day and weather drastically effect the game’s atmosphere, but as Whisenhunt mentioned, it has other implications as well. Give it a watch above and tell us your thoughts in the comments.

David Veselka

Musician, Gamer, Geek. Subscriber

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PvZ: Garden Warfare Tactical Taco Party Pack Now Live, Check Out The Latest Patch Notes

The party is pumping over on the Xbox One and Xbox 360 with Plants vs. Zombies: Garden Warfare’s just released Tactical Taco Party Pack add-on.

Much like every other free DLC entry to the wacky third-person shooter, the new update offers a few gameplay changes to go alongside the new content, and developer PopCapHD has just dropped the details.

The latest round of changes “nerfs” multiple character variants. The Fire Cactus now has a slower rate of fire and the Long Bomb skill for the All-Star class has had its splash radius reduced. Those are just a few of the tweaks, however. You can check out the full patch notes below:

Tactical Taco Party Pack Patch Notes

New Features

  • New Team Vanquish/Co-op Maps – Jewel Junction Day and Jewel Junction Night
  • New Game Mode – Vanquish Confirmed!  Yes!  Now you too can collect Crazy Orbs that drop off fallen enemies.  Each Crazy Orb collected tallies a point for your team, grab a fallen teammates orb to prevent the enemy from getting a point.
  • Party Matchmaking – Players can now join a multiplayer sessions together when they are in an Xbox Party.
  • New 8v8 Mixed Mode Playlist – Completely revamped and now includes an 8v8 version of each game mode for a more intimate battle, new modes added to Mixed mode include Gardens & Graveyards, Team Vanquish, Gnome Bomb and Vanquish Confirmed!
  • Welcome Mat Playlist Revisions – For those that love to play in the Welcome Mat playlist we’ve now expanded it to include all team vanquish maps.
  • New Garden Ops Challenge:
    • No Player Damage – In this challenge players can’t take even a single point of damage, but fret not, the minions you face are lacking in the range department, there are however quite a few of them to contend with!
  •  New Garden Ops Special Waves:
    • Weed Whackers:  Landscaper engineer wave.
    • Sky Guys:  Sky trooper soldier wave.
    • Brain Freeze:  Ice themed wave, with ice soldiers.
    • Safety First:  Safety themed wave with Engineers and Coneheads. The engineers have safety sign customizations.
    • Toilet Troubles:  Plumbers, Outhouse Zombies and Newspaper Zombies.  Basically, the best of the best.
    •  Legion of Boom:  Wrestler themed wave.
    • They Hunger:  Food themed wave, all zombies have food themed customizations.

Mode/Map Balance

  • Garden Ops:
    • Waves have been re-balanced
    • Teleports Explode when Zombie Limit is Reached
    • Fewer Zombies spawn from Engineer Teleporters
    • Teleports have Less HP
    • Tombstones have Less HP
    • All boss HP balancing (Yeti was dying too fast)
    • Lowered Imp Damage from 70 to 60
    • Lowered Gargantuar Imp Shot From 80 to 60
    • Fixed tombstones incorrectly clearing after wave complete
    • Increased Overall Disco effectiveness.  (boogie woogie)
    • Disco Sprint chance added between shots
    • Disco Rifle timing and Whirlwind dizzy tuning (stun from 10 to 5)
    • Pots now come back after a special wave during a challenge
    • Added taunt chance for rock throw and lazer (Zombie Rock Throwing +2)
  • Gardens & Graveyards:
    • Garden capture effectiveness & timers have been adjusted (per garden location) to better balance out fairness, some were too hard to capture, some were way too easy!

Bug Fixes

  • Gnome bomb game mode added to manual (Xbox 360 only)
  • Fix for Garden Tour achievement not triggering properly in some cases
  • Fix for Fire Chomper so breath attack will always do damage to AI
  • Fix for First Strike boast sometimes not awarding to the correct user
  • Improvements to UI flow for Split Screen mode  (Xbox One Only)
  • Fix to make revives more reliable in Boss Mode
  • Fix for Perfect Wins not counting towards “Garden Tour” achievement
  • Fixed an issue with team autobalance in Gnomebomb & Team Vanquish
  • Fixed an issue where skip challenge stars were sometimes appearing in an incorrect area of the FE
  • Fixed an audio issue with Garden Ops
  • Fix to allow Good reputation users to invite bad reputation users to a session (Xbox One Only)
  • Fixed a bug related to the cactus drone being destroyed
  • Fixed exploit issues relating to Heal Beam timing for Sunflower
  • Fixed Split Screen issues so that each user now has 3 revives each rather than 3 shared between them (Xbox One Only)
  •  Added a timer to Split Screen death flow to allow players option to retry (Xbox One Only)
  • Fixed an audio issue with the Scientist character
  • Fixed an issue where Bamboo was not doing damage to certain boss characters
  • Fixed issues with Goop visuals
  • Fixed an audio issue with Mystic Flower
  • Fixed an issue with viewing tutorials during end of round
  • Fixed a visual issue with Engineer drone’s decals
  • Fixed a UI issue in Gnome Bomb
  • Plethora of Map fixes for improved quality and removing areas where players could potentially get stuck

All-Star

  • We’ve made a couple tweaks to the Rugby All-Star’s weapon upgrades. With the “Longer Lasting Rugby Supply” upgrade equipped, you would very rarely overheat his gun. This has been tuned back to be more in line with the other All-Star variants. We’ve also increased the damage multiplier on the “Scrum Tested Rugby Balls”. Previously, you would only be able to see the benefits of the upgrade at extremely close range. The new tuning makes the upgraded weapon more useful at any range.
  •  The Long Bomb’s explosion radius has been reduced. The ease at which you could fire it into a crowded garden, and rack up multiple vanquishes made it a dominating ability. This will still be a viable strategy, but more precise aiming will be required.
  • ·We’ve also slightly decreased the damage on the Ultra Tackle. It’s still very powerful, but it’s no longer a one-hit vanquish on Plants with 100 health.

Cactus

  • The Power Cactus’ rate of fire has been increased. Though her electric attacks are great at dealing with groups of zombies in Garden Ops, she wasn’t as effective in competitive play as we’d like.
  • On the other hand, the Fire Cactus was a bit too effective in competitive play. Her rate of fire has been slightly decreased to compensate.
  • We’ve also made some slight reductions to the damage and rate of fire on the Camo Cactus. We intended for her to be powerful in the hands of skilled players, and she definitely still is, but now her performance is more in line with the rest of the Cactus variants.

Chomper

  • The Electric and Toxic Chompers have both received slight increases to their base damage output. We’ve also increased the time to overheat on both weapons. Like the Cactus changes, these were made primarily to bring them closer to the rest of the Chompers in terms of effectiveness across all game modes.

Doom Shoom

·         Based on a ton of feedback, we’ve added a delay to the Doom Shroom’s attack. This includes a new jump animation, visual effects and audio that play when you walk into his attack range. When you see him jump out of his pot, you now have enough time to safely walk out of his explosion radius. No more instant vaporization when walking around a corner.

Engineer

  • We’ve reduced the explosion radius on the Plumber’s weapon. This is another oft-requested change, and rightfully so. The Plumber is still one of the stronger Engineer variants, but it’s no longer as dominating.

Pea Shooter

  • We fixed an issue where you could accidently exit Hyper mode by pressing the button twice on activation. Now, once you activate it, there’s a small delay before an additional input can be accepted on that button.
  • We’ve also increased the mass of the Sombrero Bean Bomb. This eliminates scenarios in which the Bomb could be kicked away by a horde of Browncoats.
  • The Ice Pea Shooter’s freezing rate has been increased. Previously, it was very difficult to successfully freeze a target without vanquishing them in the process.
  • The Toxic Pea Shooter’s base impact damage has been slightly reduced. When his impact, explosion and toxic damage were combined, we found him to be slightly overpowered when compared to the rest of the Pea Shooters.

Scientist

  • We’ve remedied a few issues with the Scientist’s Energy Warp ability:
    • It can no longer be interrupted by The Chomper’s Spikeweeds.
    • It is no longer vulnerable to The Goop Shroom’s attacks.
    • Like the Engineer’s Jackhammer, and the Pea Shooter’s Hyper mode, it can now be prematurely exited by pressing its activation button.
  • The Chemist has seen a reduction to the size of his close-range damage area, as well as his clip capacity. The damage and weapon behavior remain the same, but in close-range situations, more accurate aiming is now required.
  • We’ve also reduced the damage of the default Scientist’s projectile. When combined with his close-range damage area, it was more powerful than intended.

Soldier

  • We’ve found that the Camo Ranger was consistently dominating matchups it shouldn’t be, especially against certain Cactus variants. To compensate, we’ve reduced his rate of fire while increasing per shot recoil. We feel that this makes the Camo Ranger/Cactus matchup more balanced.
  • Much like the Ice Pea Shooter, we’ve increased the Ice Trooper’s freezing rate. It’s now much easier to freeze a Plant without vanquishing them.

Sunflower

  • The Sun Pharaoh’s rapid-fire exploit has been fixed. Big thanks to all of you who reported this one.
  •  The base Sunflower, Power Flower and Fire Sunflower have all received damage boosts. These three Sunflowers were consistently performing poorer than intended in one-on-one matchups. This should help alleviate the issue.

Enjoying Garden Warfare’s latest add-on so far? Let us know in the comment section below.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Re-Live the Battlefield Hardline Beta With These Awesome Fan-Made Cinematics

The first Battlefield Hardline multiplayer beta may have come to its conclusion, but within the short span of time that Battlefield fans were able to sink their teeth into Visceral Games’ new shooter, some pretty noteworthy video content has come out of it that should not so soon be forgotten.

Battlefield and its community has always been known to produce some stellar cinematic trailers, videos, or montages, be it Battlefield 3’s “Moments” by Robert Stoneman or Battlefield 4’s “Through My Eyes” by The Two Scotsmen. Even more recently, we learned of a neat Battlefueld 4 mod dedicated entirely to providing video makers with special cinematic tools.

So, what has some of the Battlefield community’s top video makers come up with since the close of Battlefield Hardline’s beta? In no particular order, here are a handful of awesome cinematics we came across, all captured within the Hardline beta. If we missed any, be sure to share them in the comments below!

The Two Scotsmen

[youtube id=”lJv1-wjdjr0″]

Dolce

[youtube id=”QSmK6P0LW4g”]

Rugalck

[youtube id=”h8TvmeqcuC4″]

GamersFromHell

[youtube id=”GHXa3dMH0PU”]

REC

[youtube id=”8m8b-scG7gE”]

TheSlothsDen

[youtube id=”rt3q7MJtR2o”]

SepticFalcon

[youtube id=”czq7dgYZ_WY”]

David Veselka

Musician, Gamer, Geek. Subscriber

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Watch Kevin Spacey’s Acting Performance in Latest Call of Duty: Advanced Warfare Dev Diary

Call of Duty: Advanced Warfare‘s latest developer diary dives into the animation and art direction in Sledgehammer Games’ upcoming shooter.

You get to see a bit of the studio’s performance capture sessions, including shots of Kevin Spacey in his performance suit, which doesn’t look very comfortable. But, as demonstrated in Advanced Warfare’s E3 2014 gameplay demo, it seems to be paying off by showcasing some of the most realistic facial capture techniques we’ve seen in a video game yet.

Watch the video above, and if you missed it, you can also catch the previous developer diary on Advanced Warfare’s future tech right here.

Call of Duty: Advanced Warfare drops this November 4 on Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC.

David Veselka

Musician, Gamer, Geek. Subscriber

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GTA Online’s Latest Independence Day-Themed DLC Is Only Available For a Limited Time, So Get it Quick

Citizens of Los Santos are celebrating America with GTA Online‘s most patriotic update yet; the Independence Day Special.

The new update will offer up two classic American rides like the Sovereign motorcycle and the Liberator monster truck. Antique gun enthusiasts will be able to collect a working, high-powered Musket rifle while the more outgoing type will be able to create their very own fireworks display with the Firework Rocket Launcher.

There are also seven new properties available, including locations in Paleto Bay and Vinewood Hills, each with their own spacious patch of grass. You may also notice, taking a walk down Pleasure Pier, that the Ferris Whale and Leviathan Roller Coaster are now ridable. Lastly, new wardrobe options include a “Made in U.S.A.” t-shirt, a mullet, or an eagle mask.

While free, the update will only be redeemable until some time mid-July, says Rockstar, so download it while you can.

 

For specifics on the latest GTA Online patch (1.15), be sure to check out the full change log below:

New Content

  • Two new vehicles with permanent American Flag livery have been added.
  • Vapid “The Liberator” – An off-road truck, available from the Warstock site. This vehicle is not moddable and is accessed via Pegasus.
  • Western Sovereign – This motorcycle is available from San Andreas Super Autos.

Independence Day Special Content: Available for purchase for a limited time only

  • Over 40 new Independence holiday-themed clothing items, including outfits, have been added to clothes stores for both male and female characters in GTA Online.
  • Two new weapons have been added to Ammu-Nation: Fireworks Launcher and Musket.
  • Four types of Fireworks can now be purchased from Ammu-Nation. They each come in 3 colors, red, white and blue.
  • A new Parachute Smoke color has been added to Ammu-Nation. The color automatically alternates between, red, white and blue: Patriot Parachute Smoke.
  • A new tire smoke color has been added to the Mod Shops. This also alternates between, red, white and blue: Patriot Tire Smoke.
  • 12 new animal masks have been added to Vespucci Movie Masks. There are 6 styles, each with 2 color variations.
  • Four new horns have been added to the Mod Shop. Each horn is part of the Star Spangled Banner song.
  • A new Mullet hairstyle has been added for both male and female characters.
  • Stars n Stripes Face Paint added to Barber Shop and Salon.

New Features and Updates

  • The ability to place and set off fireworks has been added to the Interaction Menu. Players can purchase 4 different types from Ammu-Nation and then access them in their inventory. The fireworks are available for a limited time to celebrate the holiday period.
  • Seven new medium and low end Countryside Apartments have been added to the Dynasty 8 website.
  • Players are now able to ride on the ‘The Leviathan’ rollercoaster and ‘The Ferris Whale’ on Del Perro Pier.
  • On Call mode has been added to the ‘Quick Job’ option in the phone. Players are now able to continue playing in Freemode whilst they are queued up for a Quick Join invite.
  • If a player buys a tattoo and then removes it they will only be charged $100 to re-apply instead of the full tattoo cost.
  • Players will now receive an increased cash bonus for completing a Survival, bringing up the total amount that can be earned.
  • A player’s Mental State will no longer increase when killing hostile mercenaries. Also, the increase rate for killing Cops who are chasing the player as a result of being wanted has been reduced.
  • Mental state will no longer increase for killing players who have a Bounty on their head or for a player defending themselves when they have a Bounty on them.
  • Added the ‘Forced Weapon’ option to coronas for Versus and Last Team Standing Missions
  • Players on LTS are now only able to hear their teammates, bringing them into line with VS and Capture Missions.
  • Job entrance fees are now payable when starting a Versus Mission, in order to bring it into line with LTS and Capture Missions.
  • The Head to Head and Challenge wager is now taken from the player’s wallet and bank.
  • The time limit on the Team Selection screen has been increased to 1 minute.

Miscellaneous Fixes

  • Fixed an issue where it was possible for a player’s car to disappear if they left it at the start of a GTA Race.
  • Fixed an issue where the Armored Truck would occasionally not drop any Cash.
  • Fixed an issue where Crew tire smoke would not apply correctly.
  • Help text is now displayed in the corona if a player attempts to play an animation which cannot be played due to masks / head gear the player is wearing.
  • Fixed an issue where splash damage from explosions would apply full damage regardless of distance from the explosion.
  • Fixed an issue where players could become stuck entering their garage if they had requested a vehicle from their Mechanic while another player was in their garage.
  • Fixed an issue where it was possible for player characters to spawn in Fort Zancudo.
  • Fixed an issue where it was possible for planes to respawn with their landing gear down in vehicle Deathmatches.
  • Fixed an issue where players could spawn with a 4-star Wanted Level if they were killed by Cops in the Impound.
  • Fixed an issue where it was possible for a player to become stuck moving to the Leaderboard after completing an Air Race.
  • Fixed an issue where split times would occasionally work incorrectly during the tutorial Race.
  • Fixed an issue where incorrect scores could show briefly at the start of a Team Deathmatch.
  • Fixed an issue where players could spawn inside of, and stand in, vehicles.
  • Fixed an issue where a player could receive a misleading Alert screen when attempting to access GTA Online when the Cloud was down.
  • Fixed an issue where players attempting to join a Contact Mission would become stuck when too many players were invited.
  • Fixed an issue where it was possible for players to fall through the world if they entered the PlayStation store whilst in their apartment.
  • Fixed an issue where it was possible for players to become stuck in their apartments if a friend buzzed for entry and then entered the Pause menu.
  • Fixed an issue where players could become stuck under the map when accepting a cross-session invite.
  • Fixed an issue where players could occasionally be unable to steal High Priority Vehicles from one another after upgrading it.
  • Fixed an issue where players were able to enter their garages with NPCs in their vehicles.
  • Fixed an issue where players were unable to send text messages with Chinese characters using their cellphones.
  • Fixed an issue where players were able to trap other players in their Personal Vehicles.
  • Fixed an issue where the radar could flash up on screen at the start of a Job.
  • Fixed an issue where the Rank bar could occasionally show up very briefly during transitions.

Exploit Fixes

  • Fixed an exploit where players could spawn UFOs in public sessions.
  • Fixed various exploits where players were able to duplicate vehicles.
  • Fixed an exploit where players were able to respawn in their garages after committing suicide.
  • Fixed an exploit where players could get all Barber services for free.
  • Fixed an exploit that allowed players to go off-radar.
  • Fixed an exploit that allowed players to become invincible.
  • Fixed an exploit where players were able to drive inside their garages.

David Veselka

Musician, Gamer, Geek. Subscriber

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New Call of Duty: Ghosts Game Update and Micro-DLC Arrive

Call of Duty: Ghosts is getting updated across all platforms today.

Similar to the PC patch that went live a few days ago, the new update improves spawns, tweaks weapon balance, and introduces a few new bug fixes and Extinction improvements to the Xbox One, PlayStation 4, Xbox 360, and PlayStation 3 version of Ghosts

In addition, a new set of micro-DLC is also available on the in-game store for Xbox One and Xbox 360 owners. You’ll find a new set of personalization items, along with new characters and even weapon DLC so you can get your hands on either The Maverick (assault rifle / sniper rifle) or The Ripper (assault rifle / SMG) if you don’t feel like picking up the corresponding map packs.

Check out all the details below:

Call of Duty: Ghosts July 1 Game Update Notes

Spawns

  • Spawn system has an improved ability to select better spawns when valid spawn locations are limited.

Weapon Balance

  • One shot to the body and one shot to the head is no longer a kill for ARs, SMGs and LMGs. Increases time to kill in this scenario

Anti-cheat

  • Overall anti-cheat improvements.

Additional Fixes

  • Replaced Hunted victor operations and requirements to work with Gun Game.
  • Fixed 60 second match timer that could occur after playing a clan public playlist match then starting a Private Match with CODeSports disabled.

Extinction

  • Player class is now displayed in game above players’ heads along with their gamertag.
  • Kastet rounds now explode at any distance.
  • Fixed an issue where players that exceeded 10 minutes in Chaos mode would get lulls
  • Fixed drill not respawning at last place picked up after falling off the map while carrying it.
  • Fixed Gargoyle getting stuck in the air.
  • Fixed issue that allowed the player to use an IMS with a propane tank to teleport outside of the map.
  • Challenge adjustments and fixes.
  • Balancing updates.
  • Various bug fixes to improve stability and performance.
  • Kills are now correctly displayed on the Player Stats comparison screens

Micro-DLC

Weapons

weapons

The Ripper

Provides players with two different configurations: medium to short-range capability as a Sub Machine-Gun (SMG), and medium to long-range as an Assault Rifle (AR). This unique 2-in-1 weapon has the ability to switch from SMG to AR and back again on the fly in the midst of battle, at the touch of a button, giving maximum flexibility to adjust to a variety of map types and tactics. $3.99

The Maverick

Outfitted with a lightweight wood stock and a digital screen display, players can choose to use the Maverick as either an assault rifle or sniper rifle, depending on their tactical needs. As an Assault Rifle the weapon’s fire rate becomes fully auto with relatively high damage at range, and as a Sniper Rifle the Maverick sports an advanced scope and a semi-auto rate of fire. $3.99

Customization Packs

characterpacks

Inferno

A firefight really becomes a fire fight with the Inferno Character Pack. Burn down any multiplayer match by equipping this eye-catching uniform and 2 different headgear options. $1.99

Blunt Force

Arm yourself with the Blunt Force Character Pack and enemies will experience chronic defeat at your hands. The pack comes complete with a leafy uniform and 2 different headgear options. $1.99

Bling

Live the high life head-to-toe with the Bling Character Pack. Blind your enemies with a gold and diamond accented uniform and 2 different headgear options. $1.99

Personalization Packs

personalizationpack

Abstract

Sometimes you have to engage in Post-modern warfare. Deploy with the vivid Abstract Personalization Pack, complete with a masterfully painted camo, ink-splattered reticle, patch, playercard and background. $1.99

Tattoo

The Tattoo Personalization Pack gets you ready for life on the high seas. Set sail with a nautical camo, anchored reticle, as well as patch, playercard and background. $1.90

Hydra

More dragon heads equal more fire, and that is just what the Hydra Personalization Pack delivers thanks to a fiery camo, reticle, patch, playercard and background. $1.99

Leopard

Stalk your prey in the shadows with the Leopard Personalization Pack, featuring an animal print camo for your weapons, plus a themed reticle, patch, playercard and background. $1.99

Skulls

Send your enemies to the grave with the Skulls Personalization Pack. Deck your kit out with an undead themed camo, reticle, patch, playercard and background. $1.99

Nebula

Look light-years ahead of your competition with the Nebula Personalization Pack. This pack comes complete with a nebular camo, reticle, patch, playercard and background. $1.99

David Veselka

Musician, Gamer, Geek. Subscriber

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H-Hour: World’s Elite Fly-Through Video Demonstrates Unreal Engine 4 Improvements

Teased a few weeks back, today SOF Studios has released a brand-new H-Hour: World’s Elite fly-through video highlighting some of the graphical overhauls the studio was able to make after having upgraded to the Unreal Engine 4.

The video below showcases the Church map and is still a work in progress, meaning nothing is final. It is, however, quite the leap in terms of improvement in visuals. Check it out:

[youtube id=”QCx71XwhAWI”]

Looks great so far, but we can’t wait to see some action shots in the new engine.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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