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Get ‘Instant Access’ to the Battlefield Hardline Beta on PC, Live Now

After a week-long closed beta for their upcoming cops vs. criminals shooter on the PlayStation 4 and PC, EA and Visceral Games are now opening up Battlefeld Hardline testing to all PC users.

You can get instant access right now by simply signing up at this link.

According to the announcement, doing so will hook you up with the following perks, most of which will become available when Hardline officially launches on October 21:

  • Instant Access into the Battlefield Hardline beta for PC (when selecting PC as your platform)
  • Weapon camo/skin in Battlefield Hardline
  • Weapon sight in Battlefield Hardline
  • Additional Battlefield Hardline content
  • Unique dog tag in Battlefield 4 

The studio is also giving you a way to keep busy by completing these in game challenged for even more rewards:

  • Reach Rank 10, Get a Special Battlepack at Launch: Score a special Battlepack in the retail launch of Battlefield Hardline by reaching rank 10 during the beta. (This reward is open to both PC and PS4 players.)
  • Enable Facebook Sharing, Get $1K In-Game Cash: Enable Facebook Sharing when firing up Battlefield Hardline or through the in-game Options and land yourself $1K in-game cash to spend on additional weapons and gadgets. (This reward is open to both PC and PS4 players.)

See you on the Battlefield! If it’s your first time giving Hardline a spin, be sure to let us know your first thoughts in the comment section down below.

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 5: Guardians’ Beta is a “Real Beta,” Says Franchise Director, Will Look at “Every Single Aspect”

With Halo 4 and years of development time on Halo 5: Guardians under their belt, developer 343 Industries can “no longer say [they’re] new to this franchise,” insists franchise development director Frank O’Connor.

That’s why the studio is going big with the upcoming Halo title on Xbox One. “We’ve been working on it for years now,” O’Connor told EuroGamer in a recent interview. “So our goal with it, fundamentally, is to make the best experience we can possibly make. Some of that means making it better with some of the learnings we’ve had over the years.”

Halo 5: Guardians was announced last May with more details outed during Microsoft’s E3 2014 presentation earlier this month.

But making a Halo game for Halo fans is not without its challenges. It’s “not as easy as it sounds,” according to O’Connor.

“Halo is different to different people. Some people think of Halo as this purely co-op experience. Some people only care about the story. Multiplayer guys don’t agree with each other on anything, period. DMR is the worst and best weapon.

“So, knowing you have such a disparate set of audiences as a subset of your overall audience and trying to figure out the best way to cater to them without compromising everyone else’s experience – that’s a hell of a balancing act. And it’s one we’ll always struggle with. I know our audience is changing.”

Fans will get a first look at what exactly 343 is up to once the Halo 5: Guardians multiplayer beta launches on December 27, to which access is granted with any purchase of the upcoming Halo: The Master Chief Collection this November 11.

Gamers will get a taste of next-gen Halo running on an engine “purpose built for Xbox One,” said 343 studio head Bonnie Ross. But the beta won’t just be demo meant to generate hype. According to her, it’s launch one year prior to Halo 5’s release gives the studio plenty of time to “hone” the multiplayer experience.

“Later this fall we’ll talk about our full offering,” she said. “Very deliberately we’re doing it a year out to give us the development time to make sure we can take the feedback. It will be an interactive three week beta, meaning we will have multiple different ways for people playing to give us feedback so we can hone the multiplayer experience.”

O’Connor added that “it’s a real beta,” and not just “network data or performance data” test.

“Sometimes a beta is maybe a good way to test performance on your network. We’ll be looking at every single aspect of how people play this, and we have a lot of time to actually take meaningful feedback,” he explained.

“We’re trying to mine it for all the data we can get. Not just network data or performance data. It’s like, how are people playing? How are they adapting to the new features? How are they dealing with new weapons? There will be a huge amount of data for us to look at.”

We’ll be more than happy to supply 343 with that data after we get our anxious hands on the Halo 5: Guardians multiplayer beta this Winter.

David Veselka

Musician, Gamer, Geek. Subscriber

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In Destiny Alpha Withdrawal? Paint Your Desktop With These 43 User-Created Wallpapers

It’s only been one day, but already, many are suffering from the depressing effects of DAW (Destiny Alpha Withdrawal).

The Destiny First Look Alpha on PlayStation 4, which offered anxious fans a small but early look at Destiny’s co-op and competitive multiplayer activities, was extended by a few hours yesterday, which turned parting ways into a bitter-sweet ordeal.

All platforms will get the change to create their Guardian once more in Destiny’s upcoming Beta on July 17, but to help tie you over until then, user syntk has compiled a list of 43 gorgeous wallpapers to paint your desktop with in an effort to help quench your thirst for more.

The scenes were captured from environments within the Alpha, including shots of The Tower, The Traveller, Old Russia, and even Earth’s moon and should fit on a couple of different devices. Check them out below, and big thanks to syntk for putting these together.

Destiny launches September 9, but you can get in on the beta by simply pre-ordering.

David Veselka

Musician, Gamer, Geek. Subscriber

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GTA Online’s “I’m Not A Hipster” Update Now Live – New Clothes, Weapons, Vehicles, and More

As of this writing, those who still enjoy causing havoc all over Los Santos and Blaine County on the Xbox 360 and PlayStation 3 can now look forward to GTA Online’s latest monthly update, called “I’m Not A Hipster.”

The update doesn’t contain any major new features, but it does, however, contain the following nifty additions:

I’m Not A Hipster Features

  • New clothes and accessories
  • New weapons added to Ammunation: Vintage Pistol, Cavalry Dagger
  • Six new vehicles
  • Franklin’ Buffalo, Michael’s Tailgater, Trevor’s Rebel (clean version and Trevor’s Hot Rod Blazer are now available for purchase.
  • New Gold paint jobs available for those who reached rank 100 or higher.
  • Six wheeler Dubsta that’s capable of carrying 8 people is available for those who reached 100 or higher.
  • A new Pure Black window tint has been added to LS Customs, along with four new jazzy vehicle horns (including one which loops and speeds up / slows down as you drive).
  • Eight new individual player celebrations and four new paired Celebration animations have been added.
  • Players will no longer be charged Insurance costs if their vehicle is destroyed by another player who does not have enough GTA$ to pay.
  • Fixed an issue where, if an insured Personal Vehicle was destroyed, both parties had to pay the insurance costs.
  • Fixed an issue where some four-wheel drive vehicles had reverted to two-wheel drive.
  • Players are now able to bookmark Jobs whilst in a Playlist from the Pause menu.
  • Tear Gas now does more damage and lasts longer.
  • A small tick has been added to the first screen in the corona if a player has played a Job before, much like in the pause menu or Next Job Voting Screen.
  • The level of difficulty is now displayed when pressing D-pad down when playing Missions.
  • Twelve new jobs are now available

Much like every GTA Online update, you can also expect a slew of issues to be fixed. You can read up on the official change log right here to find out exactly what’s getting a tweaking this time around.

Additionally, we can also expect a special weekend event to coincide with the launch of the update, according to Rockstar, so keep an eye out for details.

In recent GTA V news, check out this nifty comparison videos of Rockstar’s open world title running on the PlayStation 4 compared to the Playstation 3.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Ubisoft on Cancelled Rainbow Six Patriots, Rainbow Six Siege “a Better Solution”

Early last year, we learned that developer Ubisoft was hitting the breaks on a project that was then called Rainbow Six Patriots, a new tactical shooter that was to be the next installment in the popular Rainbow Six franchise.

The studio made it clear that it wasn’t quite dead, however, and that it was just being “remade,” and during Ubisoft’s E3 2014 press conference earlier this month, we learned exactly what it was being remade into: Rainbow Six Siege. The team showed off an over six-minute long gameplay demo that introduced some of the title’s newest ideas with a specific focus on multiplayer gameplay.

But why such a drastic departure from the Heavy-Rain-inspired sequences and near future tech shown off in Patriot’s target gameplay demo all the way back in 2012, and why the cancellation in the first place? RockPaperShotgun asked Ubisoft technical artist Oliver Couture.

“To be completely transparent, I worked on Patriots – on Rainbow Six for three-and-a-half years – and Patriots was old-gen. Xbox 360 and PS3,” he answered. “Next-gen consoles were just around the corner, and we were like, ‘OK, we want to also have a next-gen experience. What can we do for that?’ We were trying stuff out with destruction technology, and we realized destruction really changes the game. We tried to see how it could fit with old-gen, but it just didn’t work out. So for us it was just a better solution to clean the slate, reset, and make what’s best for the players.

“We’ve been working hard for the past year-and-a-half [on Siege].”

 

Patriot’s demo was clearly focused on the game’s innovative single player elements. RPS asked if any of what we saw back then might appear in one form or another in Siege’s single player experience. According to Couture, “The scope of the single-player is not completely clear yet.”

“We know that single-player is also an important part of the Rainbow Six experience,” he said. “We understand that while this year we showed multiplayer – because we want to have fun playing against each other internally, it’s a good test to know if a game is fun – but we are 100 percent aware that single-player is a big part. We’re currently working on that too.”

“The scope of the single-player is not completely clear yet, so I cannot really elaborate on it. All I know is that the message we have on the production floor is like, ‘All the comments online, people are always talking about single-player. So we’re gonna have something for them.’ But I can’t say if it will be more cinematic [like Patriots was] yet.”

It sounds like things are still early in the production stages, so it might be a while until we hear more from the Rainbow team at Ubisoft. Are you interested to learn more about Siege’s single player campaign, or do you just want to dive into more multiplayer details?

For more on Rainbow Six Siege, keep your sights locked on MP1st.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Advanced Warfare To Utilize ‘New Story-Telling Techniques,’ New Behind the Scenes Video

Video game developer Sledgehammer Games hopes bring their strong story telling techniques to Call of Duty: Advanced Warfare this Fall in a unique near-future spin on the series.

In a recently launched behind the scenes video, Sledgehammer Games creative director Bret Robbins talks about the process of creating Advanced Warfare’s story and world and how the studio has worked with both real life operators and futurists to create a more believable experience. You can watch the video above, and also see some of the studio’s work in action in Advanced Warfare’s debut gameplay trailer that aired during Microsoft’s E3 2014 press conference.

Of course, it certainly helps that experienced personalities like Troy Baker and Kevin Spacey are lending their talents to the production as well.

We know you play Call of Duty for multiplayer, but are you finding Sledgehammer’s story-telling approach a little more intriguing this time around?

 

David Veselka

Musician, Gamer, Geek. Subscriber

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Grand Theft Auto 5 on PS4 Looks Like Real Life Compared to PS3, See The Differences

It’s hard to tell exactly how much better Rockstar’s open-world title looks on Xbox One, PlayStation 4, and PC without directly comparing it to the versions that released earlier last year on previous generation hardware.

That’s why, the folks over at Digital Foundry have done their best to recreate all of the scenes in Grand Theft Auto 5’s PlayStation 4 trailer that debuted during Sony’s E3 2014 press conference on the PlayStation 3. Watch the video above so you can get a better idea of what sort of visual and technical upgrades the title will be getting when it re-launches this Fall on three new platforms.

According to Rockstar, the re-release will boast “increased draw distances, finer texture details, denser traffic, and enhanced resolutions” along with “new wildlife, upgraded weather and damage effects,” and much more detail. If you weren’t able to spot those improvements before, you should have an easier time in the video above.

Some of those PS4 scenes look near life-like, if you ask us, minus the absence of all that smog. What are your thoughts? Do the upgrades warrant another purchase of GTA 5?

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield Hardline Doesn’t ‘Necessarily’ Mean an Annualized Battlefield, Says EA

Back in 2011, DICE expressed its thoughts on an annual Battlefield, admitting that it might ruin the franchise it took so long to built.

While both Battlefield 4 and Battlefield Hardline are suggesting otherwise, EA Studios executive vice president Patrick Söderlund says that it doesn’t “necessarily” mean what fans are thinking.

Speaking with Polygon and reminiscing about how Battlefield Hardline came to be, Söderlund said that “Karl-Magnus [Troedsson], who runs DICE studios, and Steve Papoutsis, who runs Visceral, basically met in Barcelona almost three years ago and they came to me and said ‘Hey, we have an idea,’ actually, the idea of a cops and robbers type Battlefield game has been with us — me and the DICE team — for more than ten years. There are early prototypes from, like, 2000 or 2001 of a game that we called back then Urban Combat. This has been lingering and we’ve been wanting to do something like this.” 

Söderlund continued, mentioning that “It doesn’t necessarily mean that we need to annualize Battlefield and that’s the way it’s going to be forever and ever, I understand that some people may look at it that way but that’s what happened.”

During E3, Söderlund also explained, “The EA that I’m trying to help build isn’t an EA that needs to annualize everything.”

Something to remember is that both Visceral Games and DICE are set to launch the newest era of Star Wars games, along with side projects like Mirrors Edge 2, which might make production on annual Battlefield titles a bit difficult, unless EA decides it’s time to outsource to another developer again.  

What are your thoughts on all of this? Let us know in the comment section below! 

Den Kovacs

Subscriber

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Report – New Battlefield Veteran Program Rewards Players With 10 Hours of BF3 Played [Updated]

Update

In response to the news, Battlelog forum moderator “ThePoolshark” has pointed out to us that “The Veteran Program was an idea [the studio] thought about creating but it never came into fruition.”

“We care about our fans and are always looking for ways to give back and thank them for their support of Battlefield.”

With that, it’s not clear if the reported Veteran program will ever actually come to fruition, but it can’t hurt to keep your eyes and ears open for news regardless.

Original Story

As the war rages on in-game, it looks like Battlefield developer DICE is hoping to boost your confidence and say ‘thank you’ with a new Battlefield 4 Veteran Program that rewards players who’ve played at least 10 hours of Battlefield 3.

While not officially announced yet, it looks like those who visit the site’s page can snag up their reward for being a hardened veteran on the Battlefield. While you must have had played 10 hours of Battlefield 3 to even qualify, the deal gets better for those who own more titles of the franchise, giving you more “exclusive items” for being a faithful fan.

The site URL will now lead to a “sorry, that page doesn’t exist” notification, but here’s what it did look like.

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Keep an eye out for an official announcement soon. For more Battlefield news, keep your sights zeroed-in right here on MP1st.

Thanks, BFDaily. Thanks to DANNYonPC for the screen cap.

Den Kovacs

Subscriber

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PvZ: Garden Warfare – Latest PC Footage Shows New Map and “Fruit” Variants For Peashooter And Cactus Classes

PopCap HD may not have showcased any upcoming content for their shooter, Plants vs. Zombies: Garden Warfare, during E3 2014, but more recent PC footage contains some add-on DLC that we may be able to look forward to in the near future.

The video above, courtesy of Shack News, gives us a small glimpse of what appears to be new “fruit” variants for the Peashooter and Cactus classes. Alongside these colorful new variants, we also get a glimpse of a new map.

No date was given as to when we can expect to toy around as these fruit variants or get to enjoy the new map, but given that it was showcased on the PC build and not the PlayStation 4 build, it’s highly plausible that it will launch alongside the PC release this June 24.

Elsewhere, the creative director for Garden Warfare will give us an update on the community created Peashooter tomorrow:

Given that the new Peashooter has been in the works for quite sometime, it wouldn’t be surprising if it got changed to the Peashooter that was spotted in the video above.

Garden Warfare is available now for the Xbox 360 and Xbox One, with the PC receiving it on June 24 and, finally, the PlayStation 4 and PlayStation 3 on August 19.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Hardline Spin-Off “Still a Full Range of the Battlefield Experience,” Says Visceral MP Designer

Nearly a week into Battlefield Hardline’s ongoing multiplayer beta on the PlayStation 4 and PC, fans of the series are beginning to get a good feel for what Visceral has to offer in their take on the popular and long-running military shooter franchise.

It’s clear that thoughts are mixed, however. While some appreciate the Beta’s focus on transportation vehicles, smaller maps, and more intimate game modes, there are those asking, ‘Where is the ‘true’ Battlefield experience – all-out warfare on land, sea, and air, with tanks, attack boats, and jets?’

Last year’s Battlefield 4 offered just that as its core pillars of gameplay. Meanwhile, Hardline’s beta is clearly only a small taste of the game’s complete offerings, but it leaves a lasting first impression regardless. So how will Visceral sell a seemingly smaller Battlefield this Fall that in many ways appears almost scaled down from titles like Battlefield 4?

I asked Visceral lead multiplayer designer Thaddeus Sasser this exact question during my trip to EA redwood earlier this month.

“Well, I think ‘small’ is an interesting way to describe it,” he said. “I would say that what we actually have is the full range of the Battlefield experience, as go to the giant maps all the way down to the small maps. So we still want to provide that same range of experiences that Battlefield has to offer. So, I wouldn’t necessarily say that it’s smaller, per se. It’s more – I don’t want to say ‘intimate,’ but it’s a little bit more personal on a cops and criminals level.”

According to Sasser, Hardline has it’s own unique character, one that you won’d find in any other Battlefield game, and that is what the studio appears to be banking on when it comes to attracting Battlefeld fans to the title.

“You know, when you’re fighting as soldiers vs. soldiers, it’s a little more anonymous. It’s a little more impersonal,” he explained. “When you get down to it, like Steve [Papoutsis] mentioned earlier, when the cops are calling at the criminals, ‘Drop your weapons,’ and the criminals are like, ‘You’ll never take me alive,’ you get this kind of interplay with a lot of kind of funny, clever moments with this kind of back-and-forth dialogue that I think makes that personality or that inter-personal conflict – brings it closer to home.

“So, I think that’s a really interesting – more interesting way to think about it, to say it’s smaller, because smaller immediately thinks, ‘Oh, it’s only 12-players max and it’s tiny maps.’ No, no, no. It’s none of that. It’s still a full range of the Battlefield experience but it’s a little bit more personal.”

Sasser expressed similar thoughts on Battlefield Hardline’s vehicle offering, saying that “one of the great things about Battlefield’s vehicles is that they have a wide range of vehicles, and we still support that same kind of range [in Hardline].”

“You’re going to have watercraft. You’re going to have landcraft. You’re going to have aircraft. We’re not going to talk about specifically which ones, but we’re going to cover the spectrum.”

If you haven’t yet, be sure to read and watch my Battlefield Hardline preview where I drill Sasser with more questions about Visceral’s spin-off title launching this October 21 on Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC.

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall Expedition DLC and Game Update 3 Drop Tomorrow on Xbox 360

Titanfall developer Respawn Entertainment has announced that the title’s first downloadable content add-on, along with the game’s third major client patch, will be hitting the Xbox 360 tomorrow, June 17.

Both Game Update 3 and the Expedition DLC made their way to the Xbox One and PC versions of the game last May, but as the studio detailed in a blog post earlier, Xbox 360 updates will lag behind as Bluepoint Games works on porting content over to the previous generation version.

Expedition introduces three new multiplayer maps that you can get for $9.99 as a standalone purchase, or simply download at now additional cost if you’re already a Titanfall Season Pass holder. For all the details on Game Update 3 be sure to read up on the official patch notes here.

Another major update will be making it’s way to Titanfall later this month that introduces two new game modes, new Titan customization options, new Burn Cards, and much more. You can read up on my chat with Respawn art lead Joel Emslie to learn all about it.

Source: Titanfall

David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny PlayStation-Exclusive Content Detailed

Announced during Sony’s E3 2014 media briefing, a slew of addition Destiny content is coming to the PlayStation 4 and PlayStation 3 first when it launches this September 9.

The maps, gear, weapons, and ships were only briefly and partially shown during the conference, but post on the official PS Blog, Sony social media senior manager Sid Shuman dives deeper into the details, shining some light on the timed-exclusive content. Check out the details below:

Maps and Strikes

The Dust Palace Strike:

“An exclusive three-player cooperative Strike that can be played with friends or match made. You’ll track a Cabal extraction team through the husks of an ancient human skyscraper, the Dust Palace, buried in the shifting dunes of Mars and face a new enemy, the Psion Flayers.”

Destiny

The Exodus Blue Competitive Multiplayer Map:

“A mid-sized Crucible arena that pairs perfectly with Control and Skirmish game modes. The Exodus Blue, a long-dead vessel, once brought hope and humanity to worlds beyond Earth. Here, Guardians challenge one another, forging a new hope and future in the fires of the Crucible.”

Destiny

Gear

“For the Warlock class, Manifold Seeker armor that was built to help Warlocks survive the secret realms of the Vex.”

Screen Shot 2014-06-16 at 1.25.09 PM
“For the Titan class, Vanir, a battle-tested armor set forged to protect Titans against the heavy firepower of the Cabal.”

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“For the Hunter class, Argus, a durable all-environment wire-weave for those out to scout the frontier.”

Screen Shot 2014-06-16 at 1.25.56 PM

Weapons

The Monte Carlo

“The Monte Carlo, an exotic assault rifle, is a handcrafted showpiece with a sleek look that masks the cruel reality of its function — the efficient elegant delivery of war against any who would tarnish its legacy. Upgrades increase the weapon’s “hip fire” effectiveness and boost melee cool down, providing a firm grounding for close range domination.”

Screen Shot 2014-06-16 at 1.27.05 PM

The Hawkmoon

“The Hawkmoon, an exotic hand cannon, is a true gunslinger’s weapon — a smooth sidearm that makes every bullet count with intricate “hawk feather” etchings carved into the weapon’s silvered barrel. Damage boosts increase the combat effectiveness, making it a formidable weapon.”

Screen Shot 2014-06-16 at 1.27.32 PM

Ships

Aurora Wake

“A hull lined with arcane instruments, crafted by a circle of Warlocks – gifting the ship with a preternatural sense for the strange.”

Screen Shot 2014-06-16 at 1.31.11 PM

Crypt Hammer

“A deep-strike insertion variant, built to carry Guardians safely through contested space. Carries hardpoints once used to hold Suros TL-SEAD anti-radiation missiles.”

Screen Shot 2014-06-16 at 1.31.38 PM

Outrageous Fortune

“A rugged, versatile explorer for those ready to gamble everything in search of ancient secrets and alien power.”

Screen Shot 2014-06-16 at 1.32.05 PM

Keep your sights on MP1st for more Destiny details.

Destiny launches on Xbox One, PlayStation 4, Xbox 360, and PlayStation 3 on September 9. The official Destiny Beta arrives first on PlayStation 4 and PlayStation 3 on July 17.

David Veselka

Musician, Gamer, Geek. Subscriber

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Watch Dogs Hidden PC Files Improve Graphics Substantially

Findings in the game files of the PC version of Watch Dogs have lead to the recent discovery of enhanced graphical options that substantially improve the game’s visuals.

The new-found effects include similar graphical options to the ones found in Watch Dog’s E3 2012 presentation, like enhanced explosions, dynamic shadows from headlights, increased rain density, increased NPC density, as well as bloom and lens flare effects.

Mod creator TheWorse was able to unpack the files and apply all of them to the game, noting findings on the Guru3D forums:

“I’m a very obsessed person, with many things mainly graphics. Also i’m a fan of using sweetfx on every game I can use it. I like to make my own presets always.

“After release and this stupid stuttering problems I started searching for fixes etc. Then I saw many threads talking about the engine when I realized it was based on dunia 2 so I tried to unpack the files which obviously not worked.. so after searching so much for the unpacker I found it, started playing with it and after a long time of testing I ended up getting the E3 Bloom from 2012 working.

“After studying how bin hex worked and downloading many tools to convert files etc, I was able to integrate and enable many effects. I told myself to keep trying and trying and that is what I have done.

“This is the result of my obsession and my try to be like the greatest (iCEnhancer, MalDo, etc) those guys are genius, and I’ll always say the same thing: I’m just a novice.

Here are some of the features in the mod, though TheWorse notes that not all are available yet:

  • Changes to the default fog values
  • Enabled bokeh DOF for the main cameras
  • Stuttering Improvements
  • E3 2012 Bloom
  • Performance Improvements
  • Enabled Headlight Shadows
  • LoD Changes
  • Reflection changes
  • Added 3 new cameras to the game(closer, normal, further)
  • Rain changes(High quality rain drops, properly reacting to light, etc)
  • LensFlares(WIP)
  • Lighting changes(TESTING AND WIP)
  • Civilians density changes
  • And many more things.. SOON.

You can see some of the results in action below:

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We gave the mod a shot ourselves and noticed that the improvements are definitely there, though our own Jorik “Niosus” De Waen was experiencing bugged motion blur with his AMD card, as well as some over-the-top field-of-depth. The major dip in frame rate you might notice is due to “Ultra” settings on card that can’t quite handle it. Otherwise, it looks quite nice. Here are some additional shots:

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Developer Ubisoft has yet to comment on the recent findings, but they’re sure to add fuel to the fire when it comes to the game’s alleged graphical “downgrade” between its initial reveal and launch.

Thanks, Jack, for the tip!

David Veselka

Musician, Gamer, Geek. Subscriber

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Off-Screen Rainbow Six Siege E3 2014 Gameplay Round-Up

Much to the completely unexpected but overwhelmingly pleasant surprise of Rainbow Six fans across the globe, Ubisoft took the stage during the company’s E3 2014 presentation to announce a brand new entry in the classic tactical shooter series called Rainbow Six Siege.

During the conference, we were treated to a 5 vs. 5 multiplayer gameplay demonstration of a classic terrorist set up where Rainbows were tasked with breaching and clearing a fortified house as terrorists attempted to make off with a hostage. The full match presentation sent a clear message that Ubisoft is bringing Rainbow Six to next-gen with a strong multiplayer focus while staying true to the series’ roots.

With things a tad calmer following the busy events of E3 2014, we thought we’d gather a few more gameplay demonstrations of the upcoming shooter captured from the show floor. They’re all off-screen, but they give you a different and perhaps more informative angle on the demo we saw earlier.

You can watch one of the demos above, courtesy of YouTuber Chris Reay, via Reddit, as well as a couple of additional rounds thanks to GameTrailers below. Hit play and tell us what you think afterwards.

[youtube id=”InX6mfDHVYc”]

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David Veselka

Musician, Gamer, Geek. Subscriber

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Destiny Alpha Extended To Allow “Dangerous Experiments,” Teases Bungie

Quick! While you still can. It appears that Destiny developer Bungie is extending the game’s Alpha on the PlayStation 4 for “rigorous Science” and to “allow dangerous experiments,” the studio announced playfully earlier today.

The Alpha was originally scheduled to end today, but according to series of tweets from the developer, it looks like users will get the chance to continue their exploration of Destiny’s post-apocalyptic Earth at their own caution while the studio runs a few experiments.

According to tweets, the tests appear to be in preparation for the Destiny Alpha which is scheduled to launch first on the PlayStation 4 and PlayStation 3 this July 17 and a few days later on the Xbox One and Xbox 360.

So, get in while you still can, if you’re willing to experience a few oddities here and there.

How’ve you enjoyed the Alpha so far? What are your initial thoughts on Destiny?

David Veselka

Musician, Gamer, Geek. Subscriber

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Advanced Warfare Exo’s and Gadgets “Won’t Be OP” in Multiplayer, Dev Team Includes Current and Former Pros

According to information Call of Duty YouTube personality Drift0r was handed through a phone call with Sledgehammer Games co-founder Michael Condrey, Exo’s will definitely play a part in Call of Duty: Advanced Warfare multiplayer and will have an effect on player movement.

“We spent a ton of time designing them and building our game around them,” said Condrey, one of a number of quotes that Drift0r was able to paraphrase. “Not yet ready to say exactly how they will be in multiplayer though but we didn’t spend all that design time just for the campaign.”

“We wanted to make [movement] feel familiar to other CoD games but also added a few changes. We wanted to make a really fast paced CoD game.”

Condrey wasn’t able to dive into any details on gadgets, but he did want to “make it clear that they won’t be OP.” Many of you might have noticed the modular grenades that could alternate types and other devices like the ballistic shield from the Advanced Warfare gameplay reveal and wondered what sort of effect they might have on multiplayer. But it looks like we won’t have to worry too much to about it.

“Multiplayer is a core part of our game. It is getting a lot of attention and development time,” Condrey assured Drift0r. “We are not ready to reveal what gadgets will be in multiplayer.”

Interestingly, Condrey then explained that “Most of MP dev team are former or current CoD players, some eSports guys. They played through the last few cycles.”

“That’s why we are working hard right now to make sure everything is balanced before launch,” he added.

Commenting on the out-of-the-blue phone call, Condrey once again assured Drift0r that the they “take community and eSports feedback very seriously. The game is made for you to enjoy.”

Be sure to watch Drift0r’s video above for more details.

David Veselka

Musician, Gamer, Geek. Subscriber

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Report – Hidden Battlefield Hardline Weapons, Gadgets, Maps, and Modes Spotted

It’s clear that the Battlefield Hardline multiplayer beta is a tad short on weapons, as it’s only meant to provide a small taste of the full experience launching later this Fall on October 21.

But, apparently, that hasn’t stopped YouTuber Hattiwatti from digging up a few more details in the game’s files, revealing a handful of new weapons that aren’t normally accessible in the beta. You can check out what was found in the video above or refer to the list below:

  • M93R – Hand Gun
  • M1911 – Hand Gun
  • RS357 – Magnum
  • MAC-10 – Personal Defense Weapon
  • M240B – Light Machine-Gun
  • SR-25 ECC – Designated Marksmen Rifle
  • L96A1 – Bolt-Action Rifle
  • SMAW – Launcher
  • M18 – Smoke Grenade

Thanks, Mack!

In addition, Reddit user SkacikPC was able to peek into some of the game’s audio files that have allegedly revealed a couple of new game modes, map names, and gadgets. Here are some of the findings:

  • “Desert 05 – Hostage rescue (no offical map name so far) – Hostage rescue against gang running a methamphetamine lab. Full transcript available here“
  • “Turf war on High Tension – most likely domination cameo as in recent interviews, Visceral employee said that as of now Conquest is not included in Hardline. Transcript of only audio file is available in above link.”
  • “Hostage sound files (mainly variations of words ‘hey/over here/help me/’ with one exception of ‘Hey man cut me loose’)”
  • “Molotovs/incendiary – Sound files indicate the existence of incendiary bombs, whilst ingame weapon name states Molotov. Most likely will stay as incendiary as currently it uses BF4 incendiary grenade particle effects.”
  • “Map called ‘growhouse’ will have a levolution event with blowing up Van”
  • “There is a singleplayer level nicknamed ‘Chop Shop’, which most likely is a warehouse raided by a player (it will end up in flames).”
  • “Sound files containing impact sounds of empty .45 shell on various surfaces (nicknamed Distraction bullet). May indicate that SP has stealth mechanics.”
  • “If you’re interested, here’s a small package with mentioned audio files”

SkacikPC’s Reddit post also led to another Tweet, again by Hattiwatti, who claims to know some of the map and mode names in Battlefield Hardline. Naturally, we’d take it with a grain of salt, but here’s the alleged list so far.

Looks like some folks just can’t wait to learn as much as possible about Visceral’s next project and as early as possible. But, hey, that’s a good thing. That means the excitement is out there.

If you can hang tight just a little while longer, you’ll be able to get a better feel for the game once the open beta launches this Fall.

David Veselka

Musician, Gamer, Geek. Subscriber

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Hands-On Titanfall’s New Update With Respawn Art Lead Joel Emslie

First on my short but busy E3 2014 schedule was an outing with Titanfall‘s latest game update that developer Respawn Entertainment hopes to launch later this month on the Xbox One and PC, and eventually the Xbox 360 as well.

Unlike traditional game updates that look more deeply into bug fixes and polish, Titanfall’s upcoming content-rich patch borders what could be considered paid DLC, except that it’s absolutely free. With new modes, new Burn Cards, new customization options, matchmaking improvements, and a refresher on the game’s entire user interface, Respawn has got a lot in store for fans this month.

I sat down with Titanfall Art Lead Joel Emslie to talk about the upgrades and new content the studio is bringing to their sci-fi shooter this month, as well as what’s next for Titanfall.

“We’re showing off Marked for Death [at E3], and basically, it’s 6v6. Right when the round starts, a team member on your team is marked for death for the enemy team, and someone else is marked on their team. It becomes a hunter – hunted kind of scenario where you’re trying to protect your mark but kill the other team’s mark,” Emslie explained in our preview of the new game mode, one of two being introduced to Titanfall later this month.

“Once you eliminate the mark on the other team, or whoever gets eliminated, it switches marks,” he continued. “So I like it because, for me, I like a lot of pilot kills and it’s really heavy [on] pilot killing and you tend to run through the map really ferociously. You really take advantage of wall-running.” In fact, constantly moving was a tactic I adopted during my hands-on time with the new mode, as I attempted to avoid my hunters after being marked for death. It worked out to my satisfaction, but it’s not the only strategy.

“Big time, I found that because of the way it’s made, because of the game type, you tend to use Titans more,” Emslie explained. “Cause if you’re marked, you want to get into that shell so you can last longer and give your team enough opportunities to get the other mark. It gets pretty tactical.”

While it wasn’t present at E3 this year, Emslie also made mention of another game mode coming along with this month’s update, a smaller more intimate version of Last Titan Standing called Wingman. “We’re not showing it here at E3 but I think in the next update you get Wingman Last Titan Standing where it’s 2v2, so it’s a little bit of a tighter game that way,” he said.

I asked if the studio had any plans to ever add on missions or levels to Titanfall’s campaign as a way to bring players back to it. “I think we’re looking at ways to improve it, make it better so that that isn’t a problem,” Emslie answered. “I mean, they’re always trying to update it and make it so that it’s encouraged, but right now we’re just focused on those other game types. So, we’re thinking about it, they’re looking at it, but I just don’t know what the result is.”

Heavy Titan users will also have a lot of exciting new content to look forward to this month that’s specifically tailored to further improve Titan customization. An entirely new set of Burn Cards specific to Titans is being introduced, along with new customization options that let you further tweak your Titan’s look.

One of Emslie’s favorite new Burn Cards was the Amped Vortex Shield: “The Amped Vortex Shield turns into just a big reflector, so you pop it out and it just literally knocks rounds right back at enemies.” In addition, you’ll find a number of other Amped Titan weapons, abilities, and ordinance within the brand new deck of cards.

When it comes to tweaking the look and appearance of your machine (because we know you want to), Emslie told me that the studio has “added decals that you can unlock with challenges.”

“Then we have these insignias that you can [also] unlock with challenges. For the Gooser challenge, we added this special icon you can get if you were one of the people that hit the 50 Gooser challenge early on before we fixed it.

“You gen-up, you get a gen-tag to go with it,” he added. “And so these are positioned all over your Titan. They’ll be on the rodeo hatches. It’s just a little bit of customization that we’re throwing in there for the players. We’re doing what we can to support it after launch – just get as much as we can in there that makes sense to everybody.”

“We also added two more voices to the – we added two more onboard voices so you can customize your Titan’s voice inside the cockpit.” Emslie then introduced me to Lisa and Jeeves, two of the new personalities in addition to the default Betty voice.

Lastly, I was walked through an entirely new front end which spiffied up a number of the game’s menus and added a few nuances that many players are bound to appreciate.

“We were able to go in and kind of update the shell, so both sides have a different background, there’s a new loading screen,” explained Emslie, all “just to kind of breathe a little bit of extra life into it, kind of refresh it a little bit,” he said.

“There’s stuff based on the feedback where, well it’s not in here right now, but this whole new menu is kind of updated. So once you come out of a round, one thing that kind of – you didn’t see it ship was the last score board from your last match. So, now you can access that right now while you’re in the lobby waiting for the next round.

“One of the other really cool things that I love that – it’s just a detail that we needed to get in – we have a matchmaking auto-balancing that’s happening when you’re in a game. What’ll happen is you’ll both get into a like a neutral lobby and both teams will be set up and while it’s matchmaking, everybody goes grey. Then, once you’ve been cycled and auto-balanced, you’ll get your colors and go into a match together. So it s a nice way to actually color queue to see that the game is matchmaking you and auto-balancing you and kind of moving things around.”

All that and more is coming later this month, though Emslie wasn’t quite able to nail down a specific date for me just yet.

Before parting ways, I commented on the rich universe the team has built with Titanfall’s back story and how it seeps into every detail, including their latest DLC launch, Expedition.

“Yeah. We’re going to explore that later,” he told me. “We’re not making any announcements but we’re actively looking at what’s next for Titanfall. We’re working on it. We’re definitely supporting the main game right now, making sure that it’s solid as hell, because it’s like, whatever we do next, it’s based on how good can we possibly make this while we’re on it. Support it as much as possible, and that all feeds into making Titanfall something more than this.”

Whatever is “next for Titanfall” that Respawn is “actively” looking at, we sure can’t wait.

Keep your sights on MP1st for any future Titanfall announcements that the studio might have up their sleeve, and keep your eyes open for more details on the game’s upcoming June update.

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo 5: Guardians Multiplayer Trailer Analysis – New Abilities, New Armor, and a New Vision?

Halo 5: Guardians‘ Xbox One beta trailer that debuted during Microsoft’s E3 2014 media briefing wasn’t particularly revealing, but there were a few things to pick up on if you were paying attention or looked deeper into what was being presented.

Clearly, the trailer wasn’t built on in-game assets, meaning we can’t quite take it as literally as we’d like, but that doesn’t necessarily mean Halo developer 343 Industries were trying to hide anything. In fact, the footage might have given us all we need to determine the studio’s vision for the future of Halo multiplayer.

Next Generation Arena Multiplayer

I believe the first caption presented in the trailer, “Next Generation Arena Multiplayer,” is of significant importance. I think it’s 343’s way of telling us that they are embracing the roots of Halo multiplayer.

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Halo has always been an “arena” shooter at heart, but I’ve never quite heard it marketed that way. It’s also hard to ignore some of the more modern first-person shooter mechanics that have snuck their way into some of the more recent Halo titles, like the ability to sprint, for example.

What I think 343 is trying to tell us here is that they understand you don’t want Halo to become Call of Duty or Battlefield. Halo has it’s own legacy, and one that it can be damn proud of. Look at the arena presented below. This tells me 343 has heard loud and clear that players enjoy the more symmetrical arena-based map designs, though it clearly depicts similarities to some of the smaller and more popular arena maps included in Halo 4’s Majestic Map Pack. It looks like 343 intends to highlight the traditional arena multiplayer experience with the aesthetics of Halo 4’s art design.

Also, with Halo 4, 343 did experiment with upping the pace of gameplay, so I wouldn’t be surprised if Halo 5: Guardian’s multiplayer also adopted a faster pace and perhaps even increased movement speed. But that’s just speculation.

Update:

343 design director Bradford Welch told TotalXbox that “Arena means what you’d expect,” meaning, “Competitive focus, level playing field, map control.”

The map presented in the trailer is noticeably small in size, but I don’t think 343 will be giving up larger maps layouts and vehicle gameplay any time soon. This is just the studio saying, ‘Hey. We know want you want and it will be a focus for Halo 5: Guardians multiplayer.’

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343 is also taking Halo multiplayer to the next level with a two times increase in frames per second, which should ultimately provide a much smoother experience and more responsive controls. Dedicated servers, likely on hosted by Microsoft’s global server database, should also prove best for the game’s online experience. Better connections also lead to more accurate weapon tuning.

Screen Shot 2014-06-13 at 4.12.34 PM

New Spartan Armor

Spartans are sporting a new look. You’ll likely be able to customize yours to your hearts content, but here’s what the default armor set-up might look like.

You’ll notice that each Spartan is numbered (displayed on their helmet) which suggests Halo 5: Guardian’s multiplayer will once again act as a training grounds or even a sporting event for the latest wave of Spartans in training. Like Halo 4, we’re certain 343 will ensure multiplayer somehow fits into the fiction.

Note that you can also make out the return of the Assault Rifle and Magnum in some of the images below.

Screen Shot 2014-06-13 at 4.08.32 PM

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It might also be worth noting that the Spartan on the far right in this last image is carrying a Magnum in his left hand, though his right hand is empty. It doesn’t quite confirm the ability to dual wield weapons, but perhaps it’s suggesting it? Maybe players can choose left-handed weapon set ups?

New Spartan Abilities

Say hello to a few new Spartan abilities, says the trailer.

Screen Shot 2014-06-13 at 4.14.44 PM

We’re certain there’ll be more than what was displayed in the gameplay footage, but here are three completely new abilities that we were able to pick out. They could very well be Armor Abilities that you must select in your Spartan’s loadout, but we wouldn’t be too surprised if 343 made these maneuvers available to all players by default.

Update:

Welch noted “Spartan abilities are player mechanics not loadout AAs”. They are “things that every player can do inherently with their Spartan.” (Thanks, Qal!)

Note that you’ll also see the return of the Battle Rifle in some of the images below.

Thrust Tackle

Screen Shot 2014-06-13 at 4.12.13 PM

Slide to Cover

Screen Shot 2014-06-13 at 4.13.02 PM

Ground Slam

Screen Shot 2014-06-13 at 4.15.23 PM

Weapons

The only three weapons we could make out from the trailer were the Assault Rifle, Battle Rifle, and Magnum, but we’re certain 343 will be introducing more than enough new toys to play with, especially if we’re going to see new enemy types in the single player campaign.

Screen Shot 2014-06-14 at 12.44.23 PM

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Again, not everything may appear as shown in Halo 5: Guardian’s first multiplayer trailer, but as with any CGI movie, developers tend to at least showcase some of the features and mechanics that they do indeed intend to feature in the final game.

We’ve still much to learn about Halo 5: Guardians, but we’re certain a lot will become clear when you get your hands on the multiplayer beta, to which access is included in every copy of the upcoming Halo: The Master Chief Collection.

The Master Chief collection drops this November 11, with the Halo 5: Guardians multiplayer beta taking place December 27 to January 17.

What else did you pick up from the trailer? Anything I missed? You can watch the entire presentation for yourself below.

[youtube id=”DqD2MkOwDcU”]

David Veselka

Musician, Gamer, Geek. Subscriber

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