Home > Features

Everything We Know So Far About Mortal Kombat X

The next bone-breaking and the most brutal Mortal Kombat to date isn’t expected to arrive until sometime next year, but developer NetherRealm Studios and franchise co-creator Ed Boon has given out tons of information over these past few days.

So, ‘GET OVER HERE’ and read on up on all the latest details surrounding Mortal Xombat X. Here’s everything we know so far:

Story

According to Boon, the story of Mortal Kombat X takes place after the shocking events of Mortal Kombat 9 and will span up to twenty five years into the future. However, due to the time frame of the game, it’s very possible that some of your favorite characters may not make it into Mortal Kombat X. If they somehow manage to do so, they will look older, as stated by Boon.

Mortal Kombat X is will also feature a main antagonist much like its predecessors. Unfortunately, Boon didn’t exactly reveal who it was, aside from hinting that the bad guy will be a fun surprise and will indeed be a returning character.

Roster / Variants

One the topic of characters, currently, six of the twenty-four kombatants for Mortal Kombat X have been revealed, each with three different variations that specialize in different move sets:

Cassey Cage:

  • Hollywood – Adds Air Akimbo and Nut Krakker
  • Brawler – Adds Air Power Slam and Takedown
  • Spec-ops – Adds Air Assault and American Way

D’Vorah:

  • Brood Mother – Adds Krawler and Bug Blast
  • Swarm Queen – Adds Vortex Swarm and Wasp Grenade
  • Venomous – Adds Bug Burst and ovipositor -based attacks that poison the opponent

Ferra/Torr:

  • Lackey – An enhanced Torr fights solo as Ferra watches from the sidelines
  • Ruthless – Adds Pain and Gain ability which increases Torr’s damage output
  • Vicious – Adds Boss Toss, Little Kutter and increased Ferra damage

Kotal Kahn:

  • Sun God – Adds Sun God Choke and Sun Scrotch.
  • War God – Adds Macuahuitl-based moves.
  • Blood God – Adds Crystal, Obsidian and Blood Totems

Scorpion:

  • Hellfire – Adds Hell Ball, Demon Fire, and Flame Aura.
  • Inferno – Adds ability to summon demonic minions
  • Ninjutsu – Adds unique attacks utilizing dual swords

Sub-Zero:

  • Cryomancer – Adds ability to summon ice weapons
  • Unbreakable – Adds Frozen Aura and Barrier of Frost
  • Grand Master – Adds Ice Clone that can be thrown or used as a shield

In addition, each variant will also include some interesting visual identifiers – a small “attachment” to a character that gives them a different look. For example, when Scorpion is using the Inferno variant, he will have a skull on his hip. Picking his Ninjutsu variant will give him two swords on his back that he can incorporate into his move set. And, yes, each variant will drastically change the way that fighter plays as he/she has access to different moves and combos.

Aside from the six characters to be revealed, it is also possible that the souls of a thousand warriors, Ermac, will make the roster. Not only has the senior character artist over at NetherRealm Studios revealed concept art for the character, but the re-imaging of him also fits perfectly with the darker and more grittier tone that Mortal Kombat X is leaning towards in some of the new character designs.

Speaking of the roster, we also got to see the first glimpse of the character roster and the silhouettes of some of the fighters that might make the cut:

Turn up your brightness and click to enlarge.

mortal_kombat_x-2552796

If the above silhouettes don’t look like any characters from your favorite Mortal Kombat game, don’t panic. Boon stated the silhouettes featured in the E3 build weren’t final, though they do contain some hints as to who will be in the game.

Ultimately, don’t expect to see minor characters from Mortal Kombat 9 or those who got into an altercation with Sindel to make it in to Mortal Kombat X. Interestingly, Mortal Kombat X is set to introduce the most amount of new characters in a single Mortal Kombat game. You can expect it to be more than Deadly Alliance’s 11 new character additions.

Online

Not much is known about what NetherRealm Studios has planned for the online component of Mortal Kombat X, but the following excerpt for the game gives us a small hint:

“With  a fully-connected gameplay experience as players are launched into a persistent online contest where every fight matters in a global battle for supremacy.”

It looks very interesting, but it’s way to early to tell what NetherRealm Studios has in store for us when it comes to online play.

Fatalities

Fatalities are pretty much the biggest determining factor that sets this fighting series apart from every other series in existence and with Mortal Kombat X, NetherRealm Studios is adding the most brutal fatalities yet.

Watch them out below:

[youtube id=”u80hHuWZb_0″]

[youtube id=”yjD9KISUBfI”]

Features

Finally, here’s a long list of features you’ll find in Mortal Kombat X:

  • 1080p and 60 FPS on the PC, PlayStation 4, and Xbox One
  • Runs on a heavily modified Unreal Engine 3
  • Mortal Kart won’t be returning
  • In-game frame data much like Injustice: Gods Among Us
  • New Modes
  • Each fighter will have access to five “finishers”
  • A new ‘ality’ will be added to the game
  • Stage interactive items will be back, however they can be blocked
  • Run feature is back, It’s activated by dashing and pressing the block button
  • Stamina meter is also back, which you can see underneath your health bar
  • Back-dashing will use a bar of your stamina meter
  • Using interactive items drains your stamina meter to prevent you from spamming it
  • It takes two seconds for your stamina meter to replenish
  • Combos feel very Mortal Kombat 3-ish
  • More fluid animation
  • NetherRealm Studio will be handling the PC, PlayStation 4, and Xbox One version of the game
  • The PlayStation 3 and Xbox 360 version will be ported by another developer with the utmost care
  • A guest character may be possible
  • Kratos nor Freddy Krueger will be returning as guest characters
  • Set to introduce the highest amount of new characters in a single Mortal Kombat game
  • NetherRealm Studios is looking to improve the netcode to ensure a smoother online experience
  • Possible to meter burn throws, which gives you a positive frame advantage allowing you to attack your opponent aggain if you’re quick enough

If Boon and NetherRealm Studios follow the same marketing for Mortal Kombat X, then it’s very possible that we may get another look at the game during EVO 2014. As Boon stated, he will be attending this year’s tournament to watch some of the biggest names in the Mortal Kombat tournament scene who may or may not participate in a mini tournament to showcase Mortal Kombat X being played at a high level.

Mortal Kombat X is set to release sometime in the year 2015 for the PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Bloodborne Leaked Pre-E3 Gameplay Trailer

Originally supposed to air during last year’s Tokyo Gameshow, a leaked gameplay trailer for Bloodborne, containing all of the previous leaked gameplay clips, has finally surfaced .

The title bears a resemblance to the Souls series, which is also developed by From Software. Bloodborne currently has no release date, but it will be releasing exclusively for the PS4, as was revealed during Sony’s E3 2014 presentation.

We assume it won’t hit the Xbox One, since this appears to most likely be a deal between Sony and the development teams themselves, much like the Original Demon Souls.

Check out the new footage above and tell us what you think!

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Nintendo E3 2014 Highlights

This year’s digital Nintendo E3 presentation was chalk full of interesting announcements and reveals, especially for Super Smash Bros. fans.

The company revealed new Amiibo figures that interact with your game in different ways, as well as the ability to use your Mii avatar as a fighter in Super Smash Bros. Continuing the multiplayer goodness, Nintendo also lifted the curtain on Mario Party 10 and went into details on Splatoon and Hyrule Warriors.

Of course, it’s not quite a multiplayer-focused game, but we have to mention the new Zelda title that, frankly, looks amazing. You can check out some of the highlights from Nintendo’s digital E3 2014 presentation below, courtesy of GamersPrey:

[youtube id=”8ARKsVZZynM”]

[youtube id=”WldiiZZTYmA”]

[youtube id=”80R0Op6VJIc”]

[youtube id=”19qqYdnEg7k”]

[youtube id=”6yDP7KI4aRk”]

[youtube id=”9yPVmtlRaEo”]

[youtube id=”h-NTFhzG9RU”]

[youtube id=”g3Kb1R-dnhk”]

[youtube id=”Z6BeAtdoELY”]

Overall, Nintendo had a pretty interesting presentation for E3. What part was your favorite? Let us know in the comment section below!

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Everything You Need to Know About Halo: The Master Chief Collection

The ultimate Halo experience is arriving on Xbox One this November 11.

Announced during Microsoft’s E3 2014 press conference, here is everything you need to know about Halo: The Master Chief Collection.

All lists gathered from details provided by VentureBeat and TotalXbox.

What’s Included

  • Halo: Combat Evolved Anniversary Edition (Xbox)
  • Halo 2 Anniversary Edition (Xbox)
  • Halo 3 (Xbox 360)
  • Halo 4 (Xbox 360)
  • Halo: Nightfall (Digital Video Series)
  • Halo 5: Guardians (Early Multiplayer Beta Access on Xbox One, runs December 27 – January 17)
  • All DLC for all games, including Halo: CE PC maps
  • Over 100 multiplayer maps

What’s Not Included

  • Halo 3: ODST
  • Halo Reach
  • Any Halo game that does not star Master Chief

Performance Upgrades

  • Halo: Combat Evolved Anniversary Edition gets new lighting, now runs at 60FPS and 1080p
  • Halo 2 gets revamped and upgraded “Anniversary” visuals, now runs at 60FPS and 1080p
  • Halo 3 gets new lighting, now runs at 60FPS and 1080p.
  • Halo 4 gets new lighting, now runs at 60FPS and 1080p.
  • Halo: CE Anniversary and Halo 2 Anniversary offer “classic mode,” still 60FPS
  • All multiplayer maps will appear in original form, except for the six Halo 2 Anniversary Edition multiplayer maps
  • Original Halo 2 multiplayer designer Max Hoberman involved in Anniversary Edition redesigns
  • Multiplayer will run on dedicated servers

halo-the-master-chief-collection-51

Similarities / Differences – Campaign

  • Other than visual improvements and the ability to play all four Halo campaigns on an Xbox One controller, everything is presented as is
  • No story changes
  • No gameplay tweaks
  • No new modes
  • No old modes taken out
  • All unlockables in same place
  • Will offer new Terminals in Halo 2 Anniversary Edition campaign
  • Terminals will be easier to find
  • Co-op playable in all campaigns
  • All campaign missions and levels unlocked from start
  • Special achievement for completing all campaigns
  • New epilogue cinematic ties all four Halo titles together and helps set up Halo 5: Guardians
  • 4000 Gamerscore made up of old and new Achievements

halo-the-master-chief-collection-59-e1402450431870-1

Similarities / Differences – Multiplayer

  • Other than visual improvements and the ability to play all Halo titles on an Xbox One controller, all multiplayer suites are left as is
  • No “universal” multiplayer that incorporates all gameplay elements and mechanics from all four games
  • Halo: Combat Evolved multiplayer offered in its original form
  • Halo 2 Anniversary Edition multiplayer is separate from Halo 2 multiplayer
  • Players will have a single rank that spans across all Halo titles
  • Forge returns in Halo 3 and 4 and is introduced to Halo 2 Anniversary
  • Controls change from Halo to Halo, or you can pick a universal controller scheme
  • Halo 3’s specific controller layouts will not be available as a universal controller scheme option

Maps

Halo: Combat Evolved

  • Battle Creek
  • Blood Gulch
  • Boarding Action
  • Chill Out
  • Chiron TL-34
  • Damnation
  • Danger Canyon (PC)
  • Death Island (PC)
  • Derelict
  • Gephyrophobia (PC)
  • Hang ‘Em High
  • Ice Fields (PC)
  • Infinity (PC)
  • Longest
  • Prisoner
  • Rat Race
  • Sidewinder
  • Timberland (PC)
  • Wizard

Halo 2

  • Ascension
  • Backwash
  • Beaver Creek
  • Burial Mounds
  • Coagulation
  • Colossus
  • Containment
  • Desolation
  • District (PC)
  • Elongation
  • Foundation
  • Gemini
  • Headlong
  • Ivory Tower
  • Lockout
  • Midship
  • Relic
  • Sanctuary
  • Terminal
  • Tombstone
  • Turf
  • Uplift (PC)
  • Warlock
  • Waterworks
  • Zanzibar

Halo 2 Remastered in “native” Xbox One engine

  • Ascension
  • Lockout
  • Zanzibar
  • ???
  • ???
  • ???

Halo 3

  • Assembly
  • Avalanche
  • Blackout
  • Boundless
  • Citadel
  • Cold Storage
  • Construct
  • Epilogue
  • Epitaph
  • Foundry
  • Ghost Town
  • Guardian
  • Heretic
  • High Ground
  • Isolation
  • Last Resort
  • Longshore
  • Onslaught
  • Orbital
  • Pit Stop
  • Rat’s Nest
  • Sandbox
  • Sandtrap
  • Snowbound
  • Standoff
  • The Pit
  • Valhalla

Halo 4

  • Abandon
  • Adrift
  • Ascent
  • Complex
  • Daybreak
  • Erosion
  • Exile
  • Forge Island
  • Grifball Court
  • Harvest
  • Haven
  • Impact
  • Landfall
  • Longbow
  • Meltdown
  • Monolith
  • Outcast
  • Perdition
  • Pitfall
  • Ragnarok
  • Ravine
  • Relay
  • Settler
  • Shatter
  • Skyline
  • Solace
  • Vertigo
  • Vortex
  • Wreckage

Playlists

  • Will offer mixed themed campaign playlists across all Halo titles
  • Will offer mixed themed multiplayer playlists across all Halo titles
  • Will offer one giant mixed playlist including maps and modes across all Halo titles
  • Examples:
    • “Vehicle Playground” – vehicle-oriented campaign levels from all four Halos titles
    • “Final Four” – final chapters from all four Halo titles
    • “Hogs” – campaign levels that feature the Warthog jeep
    • “Flood” – campaign levels that feature the Flood
    • “Capture the Flag Hopper” – CTF on all Halo maps

Screen Shot 2014-06-13 at 3.54.23 PM

Screen Shot 2014-06-13 at 3.55.01 PM

Screen Shot 2014-06-13 at 3.55.44 PM

Screen Shot 2014-06-13 at 3.56.02 PM

Screen Shot 2014-06-13 at 3.56.28 PM

Screen Shot 2014-06-13 at 3.56.56 PM

Other

  • Halo Waypoint details to be announced soon
  • No cross-platform play (Xbox 360 – Xbox One)
  • Will retail for $60
  • Microsoft is discussing discounts for owners of previous Halo titles, though it’s unlikely

Screens

Questions

  • Are you pumped?

Suggestions

  • You should probably get pumped

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

The Division Developers Aiming For 30FPS On Xbox One and PlayStation 4

A desolate New York, a struggle for survival, and one hell of a hype train is what makes The Division so exciting. But what some might find not so exciting is a 30FPS frame rate and an unconfirmed resolution for Massive Entertainment’s open world survival game on the Xbox One and PlayStation 4.

Managing director David Polfeldt told GameSpot in an interview during E3 that the studio landed on 30FPS as the ideal choice for a title with a massive and highly detailed open world like The Division.

“I think we’re shooting for 30fps because it’s a trade-off, right?” Polfeldt said. “Graphical fidelity and immersion are more important to us than the frame rate, if we go for [60fps], we’ll have to make a trade-off on fidelity and other things”. 

“But because we want to have very, very complex destruction and extremely detailed environments; a complete weather system, full day/night cycle…at some point you have to make up your mind: where do you invest? And for us, it’s going to be 30fps.”

While the decision might disappoint some, the trade off appears to justify the design choice, considering that The Division isn’t as much of a competitive multiplayer game as something like Call of Duty might be, a game that demands 60FPS. Also, as we saw in Ubisoft’s E3 2014 presentation, The Division is a great looking game regardless.

What are your thoughts?

Den Kovacs

Subscriber

Home > News

EA May Let You Test Future Battlefield Games Early To Ensure a Stable Launch

Things seem to be going well for Stockholm-based studio DICE and their military shooter Battlefield 4 since the launch of the game’s Community Test Environment.

Allowing community members to test updates ahead of release has already produced favorable results for the studio, as we saw with the recent High Frequency Server Update. The testing also appears to have ensured a smoother launch of the latest patch as well.

It’s with this in mind that DICE general manager Karl Magnus Troedsson recently told GameInformer that the studio has talked about letting users test future Battlefield titles in advance in order to “create quality” in the studio’s products and ensure a more “stable launch.” In fact, plans already appear to be in place with Visceral Games’ upcoming Battlefield Hardline, as we recently learned about EA’s Game Changer program that involved a number of known community members in the game’s development.

“We have nothing to announce, but we are having discussions when it comes to [early access],” Troedsson told said. “It comes not from a business perspective, but more from a perspective of if it would help us have a stable launch of the game.”

Price points haven’t been discussed, but Troedsson insists that players would be involved in the conversation if it ever took place. “We would ask our players in a controlled way,” he mentioned. “We probably wouldn’t open the floodgates for everyone, but we might do it for geographical territories or people who bought the last game. Yes, it is something we are considering, not from a business standpoint, but from one of creating quality in our products.”

After Battlefield 4’s rocky launch, it might not be a bad idea to accumulate as much support as possible for DICE’s future launches if it means an easier time for developers and a quality product for gamers.

What are your thoughts?

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

PayDay 2 is Coming to Next-Gen, “Details On The Way Soon,” says Overkill Software

Overkill Software’s cops and robber shooter PayDay 2 is coming to the PlayStation 4 and Xbox One, according to a recent tweet.

No details were really provided in their announcement, but we can expect more info soon.

The timing works out nicely as additional DLC is in the pipeline, including “The Dentist” which was recently teased.

Stay tuned for more details.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Battlefield Hardline Multiplayer Gameplay Round-Up

Earlier this week, we gave you a little taste of what Battlefield: Hardline is all about in our official preview. But now that the cat is officially out of the bag, we’ve rounded up some of the usual suspects on YouTube to give you the rundown on Visceral’s upcoming shooter with a handful of gameplay videos.

Who better to hear from than the folks who play Battlefield day in and day out? Check out the gameplay below and lookout for Battlefield Hardline on October 21.

XfactorGaming

[youtube id=”dKznhvINpeU”]

LevelCapGaming

[youtube id=”-eSd4uM206w”]

[youtube id=”uF0WfHcIL7Y”]

[youtube id=”Yirma-t_hFQ”]

JackFrags

[youtube id=”xcMUSesxbvs”]

[youtube id=”UjTJKFuG-18″]

Westie

[youtube id=”U9mcSEzzv1I”]

ChaBoyyHD

[youtube id=”0jSG-oPaLH0″]

DooM49

[youtube id=”JatWpC5cBx4″]

Den Kovacs

Subscriber

Home > News

Destiny First Look Alpha Now Rolling Out on PS4 and PS3, Watch the “New Beginnings” Trailer

The video above serves as an introduction to Destiny’s First Look Alpha which is officially launching today on the PlayStation 4 and PlayStation 3, giving anxious Bungie fans a small taste of the studios epic new project.

Bungie has begun rolling out download codes, so if you’ve signed up and got yours, you’ll be able to create your very own Guardian and begin exploring a small portion of Bungie’s brave new world. Take part in Missions, Patrols, Strikes, and even test your will against other Guardians in The Crucible where you can take on some of Destiny’s competitive multiplayer offerings. You’ll also get the chance to learn your way around The Tower, Destiny’s central trading hub, where you can interact with others, buy new equipment, and acquire new missions.

You can find out what we think about the game so far by watching our first impressions video right here.

If you missed out on the Alpha, however, don’t worry. You still have the chance to participate in Destiny’s official Beta, launching July 17 on PS4 and PS3 first, by simply pre-ordering the game.

Be sure to follow Destiny on Facebook and Twitter, and head on over to the official website or Bungie.net to learn more. Destiny launches September 9 on Xbox One, PlayStation 4, Xbox 360, and PlayStation 3.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Rainbow Six: Siege Producer Hints At Possible Beta

Earlier this week, we were unexpectedly introduced to Rainbow Six Siege, the newest installment in the popular tactical anti-terrorist franchise that was on a six year hiatus.

Now, through recent reports, it looks like we might see an upcoming beta, hinted at by producer Sebastien Labbe in a talk with OXM. 

“Maybe a PR will kill me if I say so, what I can say is that for sure, we’re no different from the other online shooters,” he said. “We want to be online – we’re providing a strong PVP game, and if we want that we need to create a community. So if we wait until the launch, I expect it will be too late.” 

Labbe when on to say that “There will certainly be things that will occur, but at the moment we can’t talk about that. It’s not clearly defined because it’s still a lot of work to do, but certainly there will be some announcements about that. So stay tuned.”

The game’s multiplayer-focused set up appears ripe for a public beta at some point, so keep your eyes and ears open for more news.

Are you excited for the revival of Rainbow 6? If so, tell us why in the comments!

For more E3 news, keep an eye out on MP1st.

Den Kovacs

Subscriber

Home > Features

Destiny – First Impressions

We got to play the Destiny First Look Alpha a little early at a pre-E3 2014 behind-closed-doors event with the developers at Bungie.

Here are my first thoughts on what I saw and played.

Destiny’s First Look Alpha launches today on the PlayStation 4 and PlayStation 3. If you’ve already had the chance to check it out, be sure to tell us what you think in the comments!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Free-to-Play Combat Game Warframe is Coming to Xbox One, First Trailer

Developer Digital Extremes has, at last, announced the launch of their free-to-play multiplayer shooter on Microsoft’s Xbox One later this year.

Warframe is a third-person combat and shooter game that has already been well received on the PC and PlayStation 4. Digital Extremes will now be bringing it to the Xbox One via Microsofts’s ID@Xbox program that allows independent developers to self-publish their games on the console.

Warframe on Xbox One will be SmartGlass-enabled, allowing players to get real-time alerts to missions and information from the Codec.

Catch the first trailer above.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

Call of Duty: Advanced Warfare – First Impressions

We got to check out Sledgehammer Games’ Call of Duty: Advanced Warfare in a private, behind-closed-door event prior to E3 2014’s opening.

Here are my first impressions on what we saw and what co-founders Michael Condrey and Glen Schofield will be delivering to Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC this November 4.

What are your first thoughts on Advanced Warfare? I’d love to hear it in the comments below!

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Metal Gear Solid 5 Multiplayer To Feature Online Mother Base Invasions

Game director Hideo Kojima recently shared some very light details on one of Metal Gear Solid 5: The Phantom Pain’s multiplayer features, hinting at an invasion-style feature that was spotted near the end of the game’s E3 2014 trailer.

“I cannot talk too much, but for people who saw the presentation, it ends with your Mother Base being attacked,” Kojima told CVG. “People can infiltrate you, and you can infiltrate other people’s Mother Base.”

Details about Mother Base already surfaced a while back, stating that players will be able to create their own base of operations. It will allegedly offer highly customizable details and, from the sounds of it, will offer players near freedom when it comes to what they can store the base. An example used was that players will be able to capture animals throughout the main game, send them to their Mother Base, and use them for stock, food, or even in a personal zoo.

Though it hasn’t been confirmed, we assume that the traditional Metal Gear Solid Online game modes will be making a return for a more team-oriented, competitive multiplayer experience.

If you missed it, make sure to watch the latest trailer coming from E3 2014 for The Phantom Pain.

[youtube id=”-pPXuFNGEr8″]

No official release date has been announced, though Kojima did state himself that it would likely release when the PlayStation 4 becomes widely adopted. I guess over 7 million units sold still just isn’t enough. The game is also launching on the PlayStation 3, Xbox 360, and Xbox One.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Destiny Will Hit 1080p and 30FPS on Xbox One Following Latest Back-End Update

Developer Bungie aims to bring Destiny up to a 1080p resolution output on the Xbox One following the release of the console’s latest software development kit.

It will still run at 30 frames-per-second, but the boost in resolution is reportedly attributed to the 10% increase in GPU power since last week’s back-end update on Microsoft’s console, Geoff Keighley was able to find out:

It’s not clear what sort of performance milestones Bungie was aiming for before the update, but it is clear that the GPU power initially reserved for the Xbox One’s Kinect sensor will now help boost the game’s pixel count on the console instead.

Check out this stunning time-lapse video showcasing Destiny’s beautiful environments. It’s nice to see the new display output on Xbox One will do it justice.

Thanks, CVG

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Mortal Kombat X – Cassie Cage And Kotal Kahn Detailed, Last Gen Version To Be Ported By a Different Studio

As we awed in amazement at our first look at Mortal Kombat X’s first in-game footage, it was only a matter of time before more information regarding the game would starting hitting the internet as press and MK enthusiasts alike put some time into the game during E3 2014.

Gathering all the information about Mortal Kombat X might be a headache, but thankfully for you guys, I searched the internet high and low to compile everything you need to know so far about some of the game’s characters.

Now, we already know that every character will have three variants that will completely change the way they fight and gives them access to different combos and moves, as we saw with Scorpion. As for the other characters, we haven’t seen much of their variants, but we have some details below:

D’Vorah

We already know that two of her variants will be Brood Mother and Swarm Queen. But, we never got a good look at her third one, Venomous. It is said to allow D’Vorah to poison her enemies and make more use of her insect legs.

Cassie Cage

Now this character was certainly a surprise to me and everyone else who followed Mortal Kombat’s story, as Cassie Cage is the daughter of two well known Earthrealm warriors, Sonya Blade and Johnny Cage. Yes, that Johnny Cage.

Cassie Cage’s variants are also quite surprising, as her Hollywood variant equips her with sunglasses and allows her to attack with duel pistols in mid-air and adds the nut kracker move from her father. Her second variant, Spec-ops, allows her to call in a precision air-strike on her foes, while her Brawler adds an air power slam and take down abilities. Overall, her fighting style can be described as a mix of her parents.

Kotal Kahn

Probably the most interesting character reveal so far, at least to me, is Kotal Kahn, who appears to be a blood thirsty Aztec god. With his War God variant, it allows him to use a Macuahuitl as a weapon. Kahn’s third variant, the Sun God, allows him to perform grapples and lets him emit burst of light that can damage his foes standing in it or heal him.

Ferra/Torr

Ferra/Torr is very unique to the Mortal Kombat series, as they’re basically two fighters in one much, like Noob/Smoke from Mortal Kombat: Deception. There is however, one big difference.

Torr, the brute Ferra rides on, can fight on his own if players decide to pick the Lackey variant. Doing this will grant Torr a stronger grappling game. His other two variants, Vicious and Savage, incorporate Ferra heavily into his move set. In fact, with the Ruthless variant, Torr has a damage output at the cost of Ferra hurting him.

Sub-Zero

As seen in the gameplay premier trailer, Sub-Zero incorporates a few ice based weapons onto his combos. The variant responsible for that none other than Cryomancer. His other two variants, Unbreakable and Grandmaster, grants him a frost barrier/aura and the ability to use his clone as a projectile or shield respectively.

Aside from the six playable characters in the E3 demo, information regarding the game itself has also surfaced which you can catch below:

  • The run mechanic is back and can now be activated while dashing and pressing the block button soon after.
  • Since the run mechanic is back, NetherRealm Studios also added a stamina meter that you can see below your health bar.
  • Using interactive items will also drain your stamina meter to prevent people from spamming it.
  • Most interactive items will just let you move from harms way.
  • Game feels much faster and smoother than Mortal Kombat 9.
  • Can now meter burn throws, allowing for easier follow up attacks if your opponent doesn’t react quickly.
  • NetherRealm is looking to improve their netcode.
  • Set to introduce the most amount of  new characters of any Mortal Kombat.
  • Last gen versions will be ported by another studio.
  • Game will feature five “finishers” for each character.
  • Was worked on alongside Injustice: Gods Among Us.
  • All three variants for each character will be unlocked from the start.
  • Boon has confirmed a new “-ality” will be in the game.
  • The silhouettes featured in the character select screen aren’t real, however, it is hinting at who will be in the game.
  • Will feature in-game frame data just like Injustice: Gods Among Us.
  • Back-dashing consumes stamina meter.

Additionally, you can check out the following high resolution images, courtesy of Kamidogu, below:

UOCUB96 pg8931i ut3qYSv elEwx5B mKfEUNc KLE0Pij M7aAvh2 Rcf4Tra p6P8CYK fyEBHPP

Mortal Kombat X is slated to release sometime in 2015 for the PC, PlayStation 3, PlayStation 4, Xbox 360, and Xbox One platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Borderlands: The Pre-Sequel Allows You To Inspect Your Co-Op Buddies Gear And More

According to the latest Borderlands: The Pre-Sequel footage shown yesterday during Spike TV’s coverage of E3 2014, we can now add another gun from Borderlands 2 that will make its way to The Pre-Sequel alongside the Gub, Neogenator and The Shrediffier.

This gun is without a doubt one of the most powerful weapons in Borderlands 2; the legendary Torgue pistol, the Unkempt Harold. From the looks of it, it’s going to be as devastating as it was in Borderlands 2.

Also, in another video from Rev3games, who captured nine minutes, of The Pre-Sequel footage, we see tons of interesting stuff:

R5UI2sv

Aqiiqqr

Judging by the second image, it appears that the weapon skin for Bandit manufactured guns has changed from red to blue. In the first image, it appears to be a special version of an Hyperion shotgun, as we can tell by the special looking skin. In fact, this special Hyperion shotgun has a special effect as seen here:

xDKDoT0

Much like the new Gub, seen with a Moonshine effect that gives a 5% chance for enemies to drop a rare weapon, the luneshine will offer a pretty unique effect as it restores 1 oxygen every time you damage an enemy.

Furthermore, it appears that the “Celestial” pre-fix on class mods is indeed the pre-fix for legendary class mods, as Wilhelm has the same one. We also see that the Moonstone, which will allow you to upgrade your weapons and purchase items in Borderlands: The Pre-Sequel, will have the same limit as the Eridium currency in Borderlands 2.

Moving on, that Hyperion shotgun isn’t the only one with the Luneshine effect, as seen below:

mRKJyK1

We also get a very good look at this upgraded Maliwan laser weapon in first-person view:

MArHLPN

The Unkempt Harold isn’t the only weapon from Borderlands 2 to be spotted, as The Bitch also makes its return under a new name:

JA1V44s zabhdHN

One of the new and surprising pieces of information through the video is the ability to inspect your co-op partners gear:

M2dI8g3

Now, we’ve already seen the majority of the skills in Athena’s first skill tree, Phalanx. Today, we also get to see the majority of Athena’s melee oriented skill tree, Xiphos:

PstgzAj

Speaking of skill tress, panning back to the Spike TV E3 2014 coverage video, we get a glimpse of more of Wilhelm’s skill trees:

YVBhiwk

Borderlands: The Pre-Sequel is set to launch this October 14, for the PC, PlayStation 3 and Xbox 360 platforms.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > News

Bungie Co-Founder Prepares You For Destiny, New E3 Gameplay Experience Trailer

Bungie co-founder Jason Jones sets the stage for the studio’s upcoming shared-world, first-person shooter, Destiny, in a slick 7-minute video.

The new footage comes hand-in-hand with this week’s E3 2014 events, where Bungie announced both the launch date of the official Destiny Beta, as well as the release of the Destiny First Look Alpha coming tomorrow to the PlayStation 4 and PlayStation 3.

Jones’ video dives into all the basics that should get you up and running swiftly when Destiny officially launches on September 9, and does a commendable job showing you all the sorts of things you can get up to in Bungie’s brave new world, including competitive multiplayer battles in “The Crucible.” He also hints at ‘the most challenging experience Bungie has ever created,’ in “The Glass Vault” where you’ll be able to earn Destiny’s ultimate rewards. Interesting!

Speaking of multiplayer, we recently had the chance to tango with others in Destiny’s PvP combat while at E3. You can check out some of the footage we captured right here. Impressions to come.

Get access to the Destiny beta by pre-ordering at your preferred retailer and keep your sights on MP1st for more Destiny news.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Halo 5: Guardians Beta Starts December 27, The Master Chief Collection Full Map List Outed

Halo fans, mark December 27 down on your calendars as the very first day that you’ll be able to get a taste of what 343 Industries is offering in Halo 5: The Guardian’s multiplayer suite.

343 Industries head Bonnie Ross confirmed the date to Joystiq as the start of Halo 5’s official multiplayer beta, accessible to all who own a copy of the upcoming Halo: The Master Chief Collection, due out this November 11. Ross also confirmed that the beta will run for three weeks, ending on January 17. If that is the case, it looks like it won’t be very a long wait to try out some Halo 5 after the Collection’s release.

As stated in Microsoft’s E3 2014, presentation, The Master Chief collection will not only offer six iconic Halo 2 maps beautifully remastered for next-gen, but the package will also boast over 100 Halo multiplayer maps in total, spanning the list from Halo to Halo 4.

According to NeoGAF user Mr. Enigma, via TotalXbox, here is the full list of multiplayer maps in Halo: The Master Chief Collection, including original Halo and Halo 2 maps that were once only available on the PC.

Halo 1

  • Battle Creek
  • Blood Gulch
  • Boarding Action
  • Chill Out
  • Chiron TL-34
  • Damnation
  • Danger Canyon (PC)
  • Death Island (PC)
  • Derelict
  • Gephyrophobia (PC)
  • Hang ‘Em High
  • Ice Fields (PC)
  • Infinity (PC)
  • Longest
  • Prisoner
  • Rat Race
  • Sidewinder
  • Timberland (PC)
  • Wizard

Halo 2

  • Ascension
  • Backwash
  • Beaver Creek
  • Burial Mounds
  • Coagulation
  • Colossus
  • Containment
  • Desolation
  • District (PC)
  • Elongation
  • Foundation
  • Gemini
  • Headlong
  • Ivory Tower
  • Lockout
  • Midship
  • Relic
  • Sanctuary
  • Terminal
  • Tombstone
  • Turf
  • Uplift (PC)
  • Warlock
  • Waterworks
  • Zanzibar

Halo 3

  • Assembly
  • Avalanche
  • Blackout
  • Boundless
  • Citadel
  • Cold Storage
  • Construct
  • Epilogue
  • Epitaph
  • Foundry
  • Ghost Town
  • Guardian
  • Heretic
  • High Ground
  • Isolation
  • Last Resort
  • Longshore
  • Onslaught
  • Orbital
  • Pit Stop
  • Rat’s Nest
  • Sandbox
  • Sandtrap
  • Snowbound
  • Standoff
  • The Pit
  • Valhalla

Halo 4

  • Abandon
  • Adrift
  • Ascent
  • Complex
  • Daybreak
  • Erosion
  • Exile
  • Forge Island
  • Grifball Court
  • Harvest
  • Haven
  • Impact
  • Landfall
  • Longbow
  • Meltdown
  • Monolith
  • Outcast
  • Perdition
  • Pitfall
  • Ragnarok
  • Ravine
  • Relay
  • Settler
  • Shatter
  • Skyline
  • Solace
  • Vertigo
  • Vortex
  • Wreckage

Halo 2 remakes done in Halo 4’s Engine

  • Ascension
  • Lockout
  • Zanzibar
  • ???
  • ???
  • ???

Happy to see some of your favorites making it in?

Keep your sights on MP1st for more on Halo.

David Veselka

Musician, Gamer, Geek. Subscriber

Home > News

Battlefield Hardline’s Vehicle Gameplay to ‘Cover the Spectrum,’ Despite Absence of Tanks, Jets, and Attack Boats

As I mentioned in my initial thoughts on Battlefield Hardline, one of the key aspects that sets Visceral’s shooter apart from other Battlefield titles out there is it’s core focus on transportation vehicles and the inclusion of mean rides like muscle cars, police cruisers, and speed bikes.

I had quite the blast speeding through the streets of down town Los Angeles as my partners in crime or fellow officers hung out the rear and passenger side windows with assault rifles, machine-guns, and shotguns at the ready. I could easily get lost in fun, ignoring the objective completely. But as it turns out, the new additions to Hardline’s garage are perhaps at their most effecting when “PTFO”-ing.

During my recent visit to EA’s headquarters in Redwood City, CA, I asked Visceral lead multiplayer designer Thaddeus Sasser what sort of new possibilities Battlefield’s new cops and criminals theme brings to the table that might never fly in a tradition Battlefield game. He too mentioned the new direction with vehicle gameplay in Battlefield Hardline.

“Some of my favorites are the transport vehicles. We’ve got sedans with no guns on ’em. But these are key to some of the game modes, right?

“And, how’ve we made these interesting? Well, first off we’ve provided transports with a little bit of customization, so now you can customize your transport, which is something that wasn’t really possible before in most cases. You can also bring your buddies with you and they can hang out the window and get a full 360 degree angle of fire so they can defend you as you’re being chased or they can attack somebody you’re running towards. So, vehicles are pretty cool. It’s something that’s a little possible in Battlefield, but you’re not going to see a sports car in military Battlefield too often – maybe once in a while, but in general, this being kind of like a theme for some of our transport vehicles, I think is very powerful and engaging.”

But what about the vehicles that traditionally have played a key role in the ‘true’ Battlefield experience? Where are the battle tanks, fighter jets, assault choppers, and attack boats? It can be hard to let it sink in that Hardline is not a military shooter, after all. As with the weapons, gadgets, kits, and locations, Visceral had plans all along to stick to the fiction, even if that meant taking Battlefield in an entirely new direction.

“Well, let’s put it this way,” Sasser told me. “You won’t be driving an M1A1 Abrams. You’ll see some other vehicles. They may be heavily armored, but they’re not going to be M1A1s. You’re not going to see an F22 or anything.”

Despite the new approach, Sasser assured me that Hardline will still support the same range of options previous titles in the series has before it, as it’s still a deeply engrained element in the franchise.

“One of the great things about Battlefield’s vehicles is that they have a wide range of vehicles, and we still support that same kind of range,” he explained. “You’re going to have watercraft. You’re going to have landcraft. You’re going to have aircraft. We’re not going to talk about specifically which ones, but we’re going to cover the spectrum.”

Hopefully, there’ll be a little bit of something for everyone.

Find out October 21 when Battlefield Hardline launches on PC, Xbox One, PlayStation 4, Xbox 360, and PlayStation 3.

David Veselka

Musician, Gamer, Geek. Subscriber

╳