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Bungie Explains The Matchmaking Tech Behind Destiny

Renown video game development studio Bungie has got their work cut out for them when it comes to the massive amount of players they will be connecting together in their shared-world shooter, Destiny, set to launch later this year.

Speaking to Bungie technical director Chris Butcher, GameInformer learned exactly how the studio plans to seamlessly bring gamers together in a single world.

Butcher explained that using a system similar to what MMOs use, “a centralized server that’s simulating everything in the world”, simply wouldn’t work for Destiny and the “population of a console game.”

“So what that means is that you have to have dozens or hundreds of these separate servers. So we started out by thinking, ‘We want to have a single world that everybody can be in.'”

“We took this mesh-based networking that we’ve been developing for years and years with Halo and adapted that networking to work in a seamless interconnected world full of other players and AIs. So when you’re playing a destination you’re moving from area to area and every one of those areas has got this mesh networking with a group of players that are in it at this one time. And then it has its own servers for that particular area so you’re continuously moving around between these groups of both consoles and also dedicated servers that are hosting it.”

Butcher went on to explain how this translates in game.

“What happens is everybody in the world can play together. There aren’t these barriers that are in place. You’re all playing in one connected online world. When you’re moving from location to location you’re always going to have people to play with because there’s this huge population. You never have to go to an area of the world that’s deserted because there happens to be no one here on the server at this time.”

He added that, “there are millions of people playing all at once so that might mean that you have a couple dozen or maybe a hundred instances of one particular area of the world. But the players don’t see that because in all of our game design we’ve made sure that the way that the gameplay and missions are structured is invisible to players. They’re able to just traverse the world in this seamless fashion. They don’t ever need to see any details about where they’re switching from one game world to another, like how we’re handing off the network entities.”

Using the power of Microsoft and Sony’s new consoles, Bungie is able to “work with millions of players online at once,” says Butcher. But what about previous-gen hardware?

According to him, “they have a lot of headroom still for us. We have the most optimized game engine we’ve ever produced for these consoles. We’re getting at the point now where we are wringing pretty much every ounce of juice out of the Xbox 360 and the PlayStation 3. We’re running higher character counts and higher player counts than we thought would even be possible on these things because we’re using every ounce of the CPUs and the SPUs and we’re offloading stuff to the graphics processor. You’re basically eating the whole buffalo at this point in the current generation. And that’s been our target right from the start is to make sure that we can provide that game experience that is consistent for everybody.”

When it comes to competitive matchmaking, Butcher assures that the studio uses “a lot of best-of-class practices to make sure that the matches are as fair as possible. The other thing that we do is make sure that when you are playing and you are experiencing the competitive multiplayer in Destiny you’re always improving and upgrading and receiving rewards. Obviously you want to win the game, but if there’s no way you can win this particular game, we’ve all had that experience in different games, you don’t come away from it with nothing. You come away with ‘I was really happy there because I managed to get kills on that guy even though he’s got this exotic weapon.’ It’s really satisfying. So we reinforce that as well.”

And that’s the magic behind Destiny’s cooperative and competitive online matchmaking, though we’re still itching to learn more about the game’s adversarial multiplayer modes. Be sure to read the full report over at GameInformer for even more details.

Destiny Launches September 9 on current- and previous-gen consoles.

David Veselka

Musician, Gamer, Geek. Subscriber

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Next Halo Title Still Undecided, On Track For 2014 Release

Halo fans reading the latest news entry on Microsoft’s Xbox Wire may have been startled to learn the next Halo game was no where in sight on the post’s list of upcoming 2014 Xbox One games.

Rest assured, development house 343 Industries is on track to release another Halo game on the Xbox One in 2014, according to the game’s Senior PR Manager, Rob Semsey.

On Twitter, Semsey writes that the game simply wasn’t mentioned due to the ambiguity of its official title. Oddly, a re-upload of the game’s E3 trailer last September allegedly re-branded the game as Halo 5, but according to Semsey’s tweets, this is no longer the case.

Screen Shot 2014-01-06 at 11.19.39 AM

Screen Shot 2014-01-06 at 11.20.03 AMWhatever the next Halo game may be called, at least we know it’s coming to the Xbox One this year.

Thanks, GameInformer.

David Veselka

Musician, Gamer, Geek. Subscriber

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DayZ Sells ‘Nearly 800,000’ Early Access Digital Copies In Under a Month

Bohemia Interactive’s standalone version of DayZ, originally based on the popular zombie survival Arma 2 mod, is enjoying some unexpected success.

On Reddit, studio head Dean “Rocket” Hall revealed that the game has sold nearly 800,000 early access digital copies in under a month.

“We (bohemia and I) had very ambitious plans for 2014 already, however this amount of sales was completely unexpected,” he wrote. “Honestly, 250k within a quarter was what I would have considered a success. So to move nearly 800,000 in under a month is crazy.”

He also noted that these results will have a “very positive” influence on the game’s development.

“We’ll be finalizing our roadmap in mid January, but it is safe to say that this kind of result will be having a very positive effect on that roadmap.”

Early sales results also showed signs of success when the game sold over 150,000 copies within its first 24 hours of release.

Are you one of 800,000 players currently enjoying DayZ early access?

Thanks, Polygon.

David Veselka

Musician, Gamer, Geek. Subscriber

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Valve Announces New Steam Machine Partners – Alienware, Origin PC, and More [Update: Specs]

Valve’s army is growing. This year, the company plans to bring the PC gaming experience into the living room with their innovative new products; the Steam Machine, Steam Controller, and SteamOS.

Helping to carry out this vision is an expanding list of third-party manufacturers developing their own version of the platform based on Valve’s original Steam Machine currently in beta testing.

Last November, iBuyPower unveiled two versions of the Steam Machine codenamed “Gordon” and “Freeman”, both which will go on sale later this year for $499 USD. Now, in addition to iBuyPower and Digital Storm, Engadget reports that 11 more hardware manufacturers have signed on to produce their own third-party Steam Machines.

Check out the full line-up of third-party Steam Machine manufacturers as it currently stands:

UPDATE: Courtesy of Polygon, we’ve learned the price ranges and specs of most third-party Steam Machines.

Alienware (No Specs Given)

alienware_steam_machine.0_cinema_720.0

Alternate – $1339

  • CPU – Intel Core i5 4570
  • Graphics – Gigabyte GTX 760
  • RAM – 16GB
  • Storage – 1TB SSHD

CyberPowerPC – $499+

  • CPU – AMD/Intel Core i5 CPU
  • Graphics – AMD Radeon R9 270/Nvidia GTX 760
  • RAM – 8GB
  • Storage – 500GB

Digital Storm Bolt II – $2,584

  • CPU – Intel Core i7 4770K
  • Graphics – GTX 780 Ti
  • RAM – 16GB
  • Storage – 1TB HDD + 120 GB SSD

Falcon Northwest – $1,799 to $6,000

  • CPU – customizable
  • Graphics – Nvidia GeForce GTX Titan
  • RAM – 8 to 16 GB
  • Storage – up to 6 TB

Gigabyte Brix Pro – TBD

  • CPU – Intel Core i7-4770R
  • Graphics – Intel Iris Pro 5200
  • RAM – 2 x 4GB
  • Storage – 1TB SATA 6Gb/sata

iBuyPower – $499+

  • CPU – Quad core AMD or Intel
  • Graphics – Radeon GCN Graphics
  • RAM – 8GB
  • Storage – 500GB+

Materiel.net – $1,089

  • CPU – Intel Core i5 4440
  • Graphics – MSI GeForce GTX 760 OC
  • RAM – 8GB
  • Storage – 8 GB + 1 TB SSHD

Next SPA – TBD

  • CPU – Intel Core i5
  • Graphics – Nvidia GT 760
  • RAM – 8GB
  • Storage – 1TB

Origin PC Chronos – TBD

  • CPU – Intel Core i7 4770K (3.9 to 4.6 GHz)
  • Graphics – 2 x 6GB Nvidia GeForce GTX Titans

Scan NC 10 – $1,090

  • CPU – Intel Core i3 4000M
  • Graphics – Nvidia GeForce GTX 765M
  • RAM – 8GB
  • Storage – 500GB

Webhallen – $1,499

  • CPU – Intel Core i7
  • Graphics – Nvidia GT 780
  • RAM – 16GB
  • Storage – 1TB SSHD

Zotac – $599

  • CPU – Intel Core (TBD)
  • Graphics – Nvidia GeForce GTX
  • RAM – TBD
  • Storage – TBD

We expect to learn more about these Steam Machines in the coming days, or if any additional names will be added to the roster. Any names catch your eye?

David Veselka

Musician, Gamer, Geek. Subscriber

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Elder Scrolls Online Will Allow Players to Become Emperor

Players who prefer PvP may find extra incentive in Bethesda’s upcoming MMO, The Elder Scrolls Online.

According to an interview with Game Director Paul Sage, players can become Emperor by heading to Cyrodiil, the game’s PvP hub. Healing other players, seizing keeps, and defeating other players will grant Alliance points. If an alliance assumes control of all the keeps surrounding the Imperial city, the player with the most alliance points will be granted the title of Emperor.

Sage further explained:

“Players who become Emperor will get a full skill line that they keep throughout the rest of their lives in The Elder Scrolls Online. It won’t be easy to become Emperor, but we think people will be glad they worked for it.”

When a player loses the title of Emperor, they won’t lose all of the benefits associated with the title, but the perks will be far less effective.

How much Vitamin D are you willing to sacrifice to become Emperor? Let us know in the comments below!

via VG247

MP1st Staff

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Multiplayer Experience of 2013 – The Winners

2013 was certainly an exciting, but ultimately disappointing year for multiplayer games. That’s not to say some really great stuff didn’t come out of it, however.

If we were to travel back in time to mid-2013, hype for first-person shooters was at an all time high. Not only were publishing giants Activision and EA gearing up for the launch of their respective flagship shooters, Call of Duty: Ghosts and Battlefield 4, but gamers got to anxiously anticipate their release on Microsoft and Sony’s next-generation consoles as well. Thrown into the mix was also Guerrilla Games’ Killzone: Shadow Fall, which would demonstrate the true power of next-gen FPS gaming on the PlayStation 4.

Come late October/early November, Call of Duty: Ghosts failed to raise any bars, while Battlefield 4 experienced one of the rockiest launches in FPS history. Killzone: Shadow Fall sure was pretty to look at, but its gameplay offered nothing more than more of the same.

That’s not to say it’s all doom and gloom for these titles. Battlefield 4 might be seen as a broken mess now, but like good wine, it will get better with age. In fact, it wouldn’t be surprising to see it became the multiplayer experience of 2014 for a lot of shooter fans. Likewise, Call of Duty: Ghosts and Killzone: Shadow Fall will continue to provide a solid FPS experience for gamers well into 2014 with continued support and DLC drops.

Meanwhile in 2013, games like DOTA 2 continued to build up momentum and popularity through tournament play, Diablo III made its debut on consoles, and we were pleasantly surprised with the multiplayer offerings from The Last of Us and the in-depth fighting mechanics of Injustice: Gods Among Us. PAYDAY 2’s Summer launch offered gamers a fantastic cooperative shooter and though GTA Online’s much anticipated October launch fell short of expectations, also experiencing a few bumps and bruises in its first few days online, it nonetheless provided gamers with high entertainment value. There were, of course, a few options for racing fans out there with next-gen titles like Need for Speed: Rivals and the Xbox One-exclusive Forza Motorsport 5.

Anxiously looking forward to 2014, the coming year in gaming might very well be one of the best yet for quality multiplayer experiences. Jam-packed with titles like DayZ, Titanfall, Destiny, The Division, Halo 5, plus what ever comes out of Activision and EA’s fall launch line-up, 2014 is going to be a good one and we can’t wait for things to get rolling.

Right now, I think you’ll find some of our choices for 2013 rather intriguing. We’ve even surprised ourselves. Titles you might think would have made the top of our list are nowhere to be found, while other titles we barely even covered this year somehow crept up to the top spots. So, let’s get to it.

Without further ado, here are our winners of MP1st’s Multiplayer Experience of 2013 Award.

Third Place

The Last of Us

[youtube id=”XcLvvcPy3aw”]

The Last of Us’ focus on amazing story telling in one of this year’s most memorable single player campaigns sure didn’t stop developers Naughty Dog from surprising us with one of the best multiplayer experiences 2013 had to offer.

With its unique blend of slow-paced, tension-filled, team-oriented multiplayer combat and unique survival elements, The Last of Us offered a fantastic alternative to your every-day, shoot-em-up multiplayer game that has become the norm.

Naughty Dog, you’ve been a good boy this year.

Second Place

PAYDAY 2

[youtube id=”gzDVJ0Y4BI8″]

A top-notch multiplayer experience crafted by the talented guys and gals over at Starbreeze Studios and Overkill Software, PAYDAY 2 offered the best cooperative experience of 2013 in our eyes. The game’s simple-to-play-but-hard to-master philosophy made it a fantastic shooter to pick up and play for some quick fun, while offering tons of depth where you and your buddies could spend hours mastering the most effective bank robbery techniques through trial and error.

Excellent work, Starbreeze Studios and Overkill Software. We look forward to your continued support of PAYDAY 2 into 2014.

First Place

DOTA 2

[youtube id=”-cSFPIwMEq4″]

Clearly this year’s biggest multiplayer experience. With one of the largest communities in gaming and some of the most well-backed tournaments in competitive eSports, DOTA 2 is the place to be if you enjoy testing your wits, teamwork, perseverance, and determination on a virtual battlefield with your closest allies.

DOTA 2 is the epitome of virtual, online competition, which is what multiplayer gaming is all about and why we chose it as this year’s ultimate winner. Not only that, but through months of beta testing, Valve was able to launch a quality product on day one, despite the complexity of the project.

Having only officially launched for everyone last month, this is just the beginning for Valve’s finest in one of the fastest growing genres in gaming today.

The Breakdown

How this year’s top three winners were decided was through a tally system that was applied to MP1st’s Staff Awards; three points for a first place pick, two points for a second place pick, and 1 point for a third place pick. The final list ended up looking a little bit like this:

6 points – DOTA 2

5 points – PAYDAY 2

4 points – The Last of Us

3 points – Battlefield 4 / Battleblock Theater / Injustice: Gods Among Us

2 points – Crysis 3 / Warframe / Diablo III / Grand Theft Auto Online / Killzone: Shadow Fall

1 point – Insurgency / Splinter Cell: Blacklist

Ultimately, the final list is a mix up of games we enjoyed the most throughout the year, and games we may not have had a chance to sink much time into, but are deserving of the MPX 2013 nomination nevertheless.

You can read more about why we chose the games we did in our Multiplayer Experience of 2013 Staff Awards list and find out what games our readers voted for by checking out the Readers’ Choice Award winner.

What are your thoughts on this past year of multiplayer gaming? Did you run into many enjoyable experiences, or were you mostly left disappointed? Also, how did we do with our choices?

Let us know in the comments and happy 2014!

David Veselka

Musician, Gamer, Geek. Subscriber

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Rumor – Ultra Street Fighter IV’s Fifth Character To Be Tied With Street Fighter Comics

As Capcom keeps its Street Fighter IV fans in suspense on the unknown character that’s set to be added alongside Elena, Hugo, Poison and Rolento in the upcoming Ultra Street Fighter IV title, a new hint as to who it is has recently been revealed.

According to Siliconera, the unannounced fifth character for Ultra Street Fighter IV is a female character that is tied to the Street Fighter comics. It’s quite frankly possible that it’s one of the many Cammy dolls such as Decapre or Noembelu.

With this latest hint, it brings the total number of hints that’s been giving out to seven. You can find a recap of them all below:

  • It is a Capcom character.
  • It isn’t Asura or Bad Box Art Mega Man.
  • Ultra Street Fighter IV will mark this character’s fighting game debut.
  • It is a character that isn’t on anyone’s radar.
  • The character will be a perfect fit for the Street Fighter universe.
  • The character is a female.
  • She is in the Street Fighter comics

Ultra Street Fighter IV will be available for the PC, PlayStation 3 and Xbox 360 platforms later this year. For those who own either Super Street Fighter IV or Super Street Fighter IV: Arcade Edition, you’ll be able to upgrade to Ultra Street Fighter IV via a DLC expansion pack for $14.99 USD.

Via Eventhubs

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Counter-Strike: Global Offensive Hits Record 100k Peak Players Online

Counter-Strike Global Offensive has reached a record number of peak players online at one time, shattering previous records by a long shot.

Last friday, January 3, Valve and Hidden Path Entertainment’s reboot of the popular PC shooter, Counter-Strike: Global Offensive, reached a record 101,605 peak players online at one time, nearly doubling the game’s previous record of 53,979 players and then even surpassing 92,279 players last November.

The game saw substantial growth during the month of November when CS:GO’s largest tournament to date took place at Dream Hack 2013 in Sweden. On top of the naturally built up hype, the game was also put on sale, introducing a handful of new players to the shooter. It’s popularity has since grown steadily, reaching a breaking point this last Friday shortly after Steam’s Winter Sale, which discounted the game on numerous occasions. Before that, developers launched the Winter Offensive update which added new maps and weapon skins to the game.

You can keep up with CS:GO’s progress by following the game on SteamCharts.

Are you one of the many to join the Counter-Strike community since November?

Source: Reddit

David Veselka

Musician, Gamer, Geek. Subscriber

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Multiplayer Experience of 2013 – Staff Awards

MP1st’s staff break down their favorite multiplayer experiences of 2013 as we prepare to bestow our ultimate MPX award to the top three multiplayer titles of this year.

Alex DiFiori

3. Insurgency

Insurgency doesn’t have to try hard to be a fantastic game. It’s simple, hardcore, and most importantly, fun.  It’s rare these days to get a simple FPS experience that’s also realistic. Not that Insurgency treads terribly far in the realm of realism, as graphically it’s a little underneath CS:GO’s level of fidelity, but it doesn’t look or handle in a cartoonish manner either. It’s everything that’s good about Counter-Strike, but updated for the modern age of FPS game design.

2. Crysis 3

The wonder that was Crysis 3’s multiplayer might have worn off quickly thanks to bugs and support issues, but it’s worth mentioning that Crysis 3 is probably one of the best FPS multiplayer experiences yet in gaming. The Rebel vs. Cell game mode in particular proved that Call of Duty was an outdated mess. It really pains me to see this game go from hot to cold in under three months because it had the potential to be a MPX contender for me. Sadly, all support for it, including DLC, had basically been dropped.

In short, Crysis 3 is what happens when you release a buggy game that doesn’t have the built-in mindless following that Battlefield and Call of Duty enjoy. Yeah, it’s fantastic when you learn to deal with the bugs, but most players don’t want to learn how to enjoy a game, they just want to have fun.

1. PAYDAY 2

When you make back the cost of development on your game before it’s even released, you know you’ve done something right.  Thanks to making nearly $40M since it’s release this August, 505 Games has essentially handed Payday 2’s devs (Starbreeze/Overkill) $6M to make 20 months-worth of DLC.

More importantly though, is that Payday 2 is a fantastic game.  Everything about it is brilliantly simple, fun, and hard to master. It’s the perfect blend of level-grinding and unique co-op experiences that made games like COD and Diablo fun. On top of that, the developers are wholly committed to making it the best possible game it can be and have continued to support, tweak, and in some cases, totally overhauled the game to make it better and more fun for players. That is very rare these days. When you look at games like Modern Warfare 3 and it’s deathstreaks and how Infinity Ward essentially said they wouldn’t remove them because they were already in the game, you start to see how unwilling developers can be when it comes to admitting their failures. But not the folks behind Payday 2. It should go without saying that Payday 2 might not appeal to everyone, but once you start playing, you’ll fall in love with something about it, especially if you play with your friends.

Payday 2 is the rare game that totally innovates a genre by just doing something simple that no one else thought of. With 20 months of DLC to look forward to, I’m confident in choosing it as my favorite multiplayer experience of 2013.

Santiago Garza

3. Battlefield 4

The main reason I didn’t choose Battlefield 4 as the best multiplayer experience of 2013 is because, even though I love the game, it simply has too many bugs to be considered the best experience. Hopefully, DICE will get to fixing most, if not all, of the game-breaking bugs that have been burying this game in the state of being neither successful nor unsuccessful.

2. PAYDAY 2

It’s fun, it’s addictive, and there’s free DLC for this holiday. What else would you want to spend your time with? Play this game with three other friends and you’re going to have a blast. The way you have to cooperate with your teammates/friends to escape from the police are simply amazing and makes your experience a lot more fun than Grand Theft Auto Online, in my opinion.

1. DOTA 2

One of the best experiences that has been released in 2013, DOTA 2 shows us why the MOBA genre is rising at an impressive rate. Since the beta, the game has been rocking in numbers, reaching both 1st and 2nd spots in the “most played games” monthly lists, and that’s not everything. The International 3, Valve’s DOTA 2 championship featuring well knows eSports organizations such as Alliance, Natus Vincere, Invictus Gaming and many more, featured a prize pool of $2.8 million USD. The game-viewing experience of a tournament this big was also great, which makes DOTA 2 my choice as the best MPX of 2013.

Tom Gregorio

3. Battlefield 4

The BF4 situation is a vexing one. On one hand, the game’s ambition for dominating the FPS market is apparent. A rock-solid 60FPS, 64-player cap, huge environments, and penchant for destruction all help to make this game worthy of the ‘must-buy’ moniker. On the other hand, the game’s stability is reminiscent of the tower in Siege of Shanghai: Tax it enough, and it will collapse. The parts of the game that have worked when I played are very enjoyable, but I still don’t bother to venture into Conquest matches. Battlefield 4 definitely could’ve been #1 on my list, but I don’t feel I should be rewarding what is ultimately a rushed product.

2. Warframe

Part of the reason this is up here is because of Battlefield 4. I can get a couple hours devoted to gaming most night of the week, so when BF4 isn’t functioning properly, Warframe has become my fallback. Despite the free-to-play label, the production values are more reminiscent with AAA titles. The animations flow smoothly, with dropped frames only occurring in the most laggy of situations. Gun controls feel solid and the melee attacks allow for dismemberment. All missions can be played co-operatively with 3 other players, and all the non-cosmetic content can be obtained without paying real money. The quick agile moves and powerful attacks of your character will make you feel like a blade-wielding ninja badass.

1. Battleblock Theater

‘Hi, my name is Tom, and I’m a time trial addict.’

After dozens of hours of trying to complete all the levels and get the time bonus on each, I have to say Battleblock Theater is my MPX of the year. I’ve always been a fan of the art style in all of The Behemoth’s games, but the way in which they tackle the multiplayer platforming genre is unlike anything else I played this year. The game is mind-numbingly difficult at times, but that’s apart of the old school charm. Sure, you can just blow through all the missions. But if you’re a completionist, you’re going to need to collect all the gems and yarn in each level while moving at a brisk pace to get the time bonus. Almost all the later levels require multiple attempts as you and your friends figure out how to complete them most efficiently. Having co-op companions along for the ride is a blast. Scaling levels or traversing obstacles require your partner in some capacity or another. No need to worry about them wandering off. And if you feel they aren’t pulling their weight or the time bonus is out of reach, you can always playfully shove them into a pit of spikes or knock them into a buzz saw.

Thanks to its charm, humor, and challenging gameplay, Battleblock Theater takes home my MPX.

James Lara

3.  Splinter Cell: Blacklist

Splinter Cell: Blacklist’s multiplayer is unique, and for the time I spent playing it, is very fun while sometimes frustrating. I love the idea of a competitive multiplayer game where one-team plays in a first-person view while the other in a third-person view. It’s just unheard of today in most modern triple-A games, but I’m glad Ubisoft brought this idea back from the original Splinter Cell games.

2. Killzone: Shadow Fall

I truly feel that this was the only game I got at launch that actually felt “next-gen”. With beautiful graphics and great gameplay, the multiplayer in Shadow Fall was everything I had hoped for. It certainly throws out everything wrong with Killzone 3 and improves upon in every aspect that made Killzone 2 so amazing.

1. The Last of Us

This was a clear winner for me when it comes to which game offered the best multiplayer experience of 2013. Not only did The Last of Us have one of the best single-player campaigns in the last decade, it also had perhaps one of the best, well-designed multiplayer suites out there today. The core components of what made the single-player so great are all perfectly transferred over to the world of online play. From excellent gameplay, to extremely well designed maps, The Last of Us Multiplayer was executed so well, leaving much more to lust from it. Here’s hoping that Sony and Naughty Dog re-release an enhanced version of the game for the PlayStation 4.

Joel Santana

3. Battlefield 4

Despite Battlefield 4 being riddled with bugs and being unplayable from time to time, it still somehow managed to become one of the best multiplayer experiences this year has to offer when it decides to work perfectly and doesn’t crash. The addition of “Levolution” and the vast amount customization options will surely keep the game feeling fresh for the months to come and should keep player busy until DICE polishes things up.

2. Diablo III

Even though the PC/Mac community got to play Diablo 3 for a year before it was released on the consoles, I believe the console port was definitely the better version, as the Playstation 3 and Xbox 360 versions were definitely the game that Diablo 3 should have been from the jump.

It simply did everything right that its PC counter-part didn’t, from the better loot drops to the absence of the dreaded Auction House, and most importantly, the addition of couch multiplayer/offline play. It was definitely a great overall experience, especially with the severe lack of dungeon crawlers on the consoles. Diablo III filled that void perfectly.

1. Injustice: Gods Among Us

After a rather disappointing year in video games, for me personally, there was one game that was quite a surprise to me and that was Injustice: God Among Us. Truthfully, I didn’t expect much since the last time a DC-related fighting game was made, it was quite average.

However, Netherealm Studios, the same exact development team responsible for Mortal Kombat vs. DC, proved the naysayers wrong. Injustice: God Among Us is pretty much a hidden gem in the fighting game community as it caters to both the casual and hardcore player fanbase with its easy to learn but hard to master gameplay and great roster. Learning the game won’t be much of a heavy task as Injustice: God Among Us offers online practice and makes reading frame data a cinch.

Additionally, Netherealm Studios did a fantastic job post-launch providing Injustice players with regular content such as adding fan-favorite characters like Martian Manhunter and Zatanna, as well a huge selection of alternative skins for your favorite DC villain/hero.

David Veselka

3. The Last of Us

The Last of Us was and still is a breath of fresh air in the shooter genre, not because it does the whole shooting thing really well, but because of the unique survival elements – including a ton of single player elements that made the campaign so amazing – Naughty Dog interweaved into game’s multiplayer mechanics. There aren’t a whole lot of shooter games out there that cut you off from access to standard, run-of-the-mill FPS/TPS weapons like fully automatic assault rifles, sub-machine guns, or light machine guns. Instead, The Last of Us’ limited and more realistic arsenal, along with its slower-paced, team-oriented gameplay is something I think a lot of shooters could look to for inspiration.

It does survival right while keeping things accessible and without treading into the hardcore realm of games like DayZ.

2. Grand Theft Auto Online

Grand Theft Auto Online was a bit of an oddity of a multiplayer experience. Where I had the most fun wasn’t in the game’s ecosystem that Rockstar had originally intended players to take part in, but in the time spent goofing off with friends in free-roam and participating in player-initiated rivalries. There is a nearly infinite resource of entertainment to be had by simply using your own imagination and bringing a few friends along for the ride. Hours would simply fly and by the end of the night, my party and myself would realize we hadn’t even participated in a single job or mission. Do not underestimate the charm of Los Santos and its enticing lure to be explored with others.

The recently introduced Deathmatch and Race creators have certainly added a bit of spice into the game’s selection of things to do, and better yet, heists and other downloadable goodies are still incoming, giving GTA Online players a few things to look forward to in 2014.

GTA Online may not have been the multiplayer game I played night in and night out, but when it came to jamming with friends on Xbox Live, we always ended up in Los Santos.

1. DOTA 2

Defense of the Ancients 2 and other multiplayer online battle arena (MOBA) games like it are the chess boardgames of our generation, only in this game, two teams of five face off on a virtual battlefield in the ultimate test of wits, perseverance, and determination.

DOTA 2 is undoubtedly the biggest multiplayer experience to surface this year, both in terms of its dedicated fan base and the impressive amount of profit developer Valve has amassed throughout the year, which directly translated into to some of gaming’s biggest competitive tournaments worldwide.

Whether its first-person shooters, third-person shooters, racers, fighters, MMOs, or other multiplayer genres that make up most of your play time, one cannot deny the growing popularity of games like DOTA 2 and the service companies like Valve provide to the multiplayer gaming industry as a whole.

While I’m personally still learning the ropes, DOTA 2 definitely has me hooked.

To find out what we chose as the best multiplayer experiences of 2013, be sure to drop by tomorrow when we award the top three ultimate winners.

Curious to know what you chose? Check out the Multiplayer Experience of 2013 Readers’ Choice Award winner right here.

What do you think of our choices? Any surprises? Which one do you think will take the ultimate MPX 2013 award tomorrow?

MP1st

MP1st Staff

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Titanfall Will Support Tactical, Bumper Jumper, and Other Controller Layouts

As we inch closer to Titanfall‘s official release this Spring, we’re slowly learning more about the game as developers at Respawn Entertainment hand out small tidbits of information.

On the official Respawn Entertainment forums, one member of the studio confirmed that Titanfall will support multiple controller layouts, including known variations like “Tactical” and “Bumper Jumper”, which is a controller scheme many Halo fans should be familiar with.

“There is a layout with melee and crouch swapped, as well as a variant that allows for jumping on a bumper. (my personal favorite, as it allows you to use the ‘look’ stick while jumping),”

More than one controller layout confirmed!”

Here’s a look at the default “Field Controls” on the Xbox 360.

Titanfall

Earlier, we learned that sniping in Titanfall is a “pretty different animal than you’ll find in your run of the mill modern military shooter,” according to one studio member, and that techniques like quick scoping and no scoping will be “ineffective”. Respawn head Vince Zampella also confirmed that the team would be looking into mod and mapping tools after release.

Titanfall is only two months away from launch this March 11 on the Xbox One, Xbox 360, and PC.

What controller scheme do you use the most in first-person shooters?

Thanks, Titanfall-Community and StickSkills.

David Veselka

Musician, Gamer, Geek. Subscriber

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Latest Killer Instinct Patch Switches Free-To-Play Character To Sabrewulf

As of today, Double Helix, the developer behind the revival of the Killer Instinct franchise on the Xbox One, is going to be shaking up the free-to-play version alongside releasing a new patch.

Once downloaded, those who haven’t purchased any characters, nor any ‘editions’ of the title, will be able to play as Sabrewulf at no charge. However, this does mean that Jago will now have to be purchased separately if you want to be able to play as him again.

Additionally, Double Helix has also released the patch notes for the update that went live yesterday. You can view them below:

January 2 Killer Instinct Patch Notes

General Fixes

  • FULL CONTROLLER SUPPORT: Players will now have access to play regardless of what USB port they plug into.
  • SAVE DATA FIXES: Sign-in changes via KINECT will no longer erase save-data
  • TOASTS OPTION AVAILABLE: Players will be able to disable toasts from the option menu (under display options)

Killer Instinct Store Updates

  • COLOR #5 PROPERLY UNLOCKS  NOTE: Players who have accomplished these tasks prior to launch will now be awarded retroactively
  • TRAINING MODE ICON UNLOCKED NOTE: If you have completed all the tasks required to unlock the costume, the TRAINING ICON will retroactively be unlocked.

In-game Updates

  • Character Select option added to the pause screen of local versus
  • Command List corrected and updated
  • Game will now pause when the controller for player 2 is removed
  • Accessory menu screens updated and patched
  • Added access to the MELD from the pause screen
  • Replays library will be cleared since executable has been updated to a new version number
  • Jago’s equipped accessories now display properly while in dojo mode.

Online Updates

  • VIEWABLE LEADERBOARDS: Privilege check has been moved into the Xbox Live menu so non-gold members can view leaderboards
  • PARTY INVITES FIXES: General fixes have been implemented to ensure the proper user-flow for people wanting to play exhibition matches with friends.
  • RANK-UP/RANK-DOWN DISPLAY: RANK events (Rank-up/Rank-down), display notifications to both players prior to the start of the match.

Gameplay Updates

  • INSTINCT MODE SHADOW COMBOS NOW BREAKABLE: There were several instances where SHADOW MOVES we’re un-breakable after performing an instinct.-mode cancel With the current fix, SHADOW MOVES will be fully intractable after an instinct-mode cancel.
  • UNBLOCKABLE FIX: Players can now adjust block height during instinct mode activation.
  • COMBO ENDER FIX : There were several instances where certain moves labeled as “ENDERS” where unbreakable .

Character Specific Changes

  • Jago:
    • Jago’s Endokuken is now classified as an OPENER, when used in the beginning of combos.
  • Sabrewulf:
    • Shadow Eclipse now scales properly if used as an OPENER.
    • LEVEL-3 eclipse ENDER has been corrected to hit the opponent after performing a JUMPING SLASH
  • Orchid:
    • Category correction for the first (2) hits of ICHI NI SAN.
    • Damage scaling correction on UPPER FIRECAT
  • Glacius:
    • Shadow Hail will now have the same hit properties as an OPENER.
  • Sadira:
    • HP /Shadow version of Widow’s bite is now categorized as OPENER.

Via, Double Helix Forums

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

Home > Features

Multiplayer Experience of 2013 – Readers’ Choice Award

You’ve voted and the results are in. Here are your top picks for 2013’s best multiplayer experiences.

Poll Results – 849 Total Votes

Screen Shot 2014-01-03 at 1.02.56 AM

In order from most votes to least votes

  1. Battlefield 4
  2. Grand Theft Auto Online
  3. Call of Duty: Ghosts
  4. The Last of Us
  5. Arma 3
  6. PAYDAY 2
  7. Killzone: Shadow Fall
  8. DOTA 2
  9. FIFA 14
  10. Splinter Cell: Black List / Injustice: Gods Among Us / Natural Selection 2
  11. Assassin’s Creed IV: Black Flag
  12. Forza Motorsport 5 / Need for Speed: Rivals

Your winner for the Multiplayer Experience of 2013 Readers’ Choice Award is:

Battlefield 4

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This year, we see an interesting shift away from last year’s winner, Call of Duty. Not only does it appear that gamers – or at least readers of MP1st – have shifted the majority of their interest to EA and DICE’s shooter, despite its many flaws and ongoing issues, but even Rockstar’s Grand Theft Auto Online tops Infinity Ward’s Call of Duty: Ghosts in this competition, dropping it to a third place winner. A nod of recognition also goes out to Naughty Dog’s The Last of Us, Bohemia Interactive’s Arma 3, and 505 Games’ PAYDAY 2.

Are you surprised by the results? Do you think Battlefield 4 is deserving of the top spot, or is it just a case of overwhelming popularity?

Be sure to keep your sights on MP1st this weekend where we’ll be announcing our Staff Awards, as well as the winner of MP1st’s ultimate Multiplayer Experience of 2013 award!

David Veselka

Musician, Gamer, Geek. Subscriber

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Rumor – GTA Online Heist Locations, Cash Rewards, and More Details Discovered

Having moved into the new year, more and more anxious GTA Online players are anticipating the game’s Heists expansion that Rockstar promises will offer new ways to play with others and more ways make some GTA$.

Over on the GTA Forums, community member “funmw2” has allegedly discovered some initial details surrounding the upcoming update.

Browsing through the game’s code, a hidden Heist called the “Ornate Bank Heist” was spotted. It was discovered that the Heist’s payout rang in at GTA$80,000 which would be split between 4 players (minimum) to 6 players (maximum). The job would also reward players with 1140RP and would require participants to be at least rank 60.

In addition, “funmw2” was also able to map out some of the locations that were noted in the file. You can check out the points on this map right here.

As with most info extracted from game code, none of the details above can be confirmed, nor should you expect the same parameters to apply to all Heists. If it turns out accurate, however, then at least that’s a few more things we now know about the new mode.

In a recent blog update, Rockstar indicated that we’ll be learning more about the GTA Online expansion in the new year, so expect official news soon.

Are you still looking forward to robbing virtual banks with your online friends?

David Veselka

Musician, Gamer, Geek. Subscriber

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Titanfall – No Mod Tools at Launch, Respawn Will “Evaluate” After Release

While Titanfall developers Respawn Entertainment will be looking into mod tools for the PC version of their sci-fi shooter, it won’t be happening at launch.

Responding to questions on Twitter, studio head Vince Zampella stated that the studio will only support Titanfall with mod and mapping tools after evaluating the game’s launch.

Screen Shot 2014-01-03 at 12.40.50 PM

Titanfall launches on the PC, Xbox One, and Xbox 360 on March 11.

It was recently discovered that though sniper rifles will be in the game, techniques like “quick scoping and no scoping [will be] ineffective,” according to a Respawn representative.

Check out the latest trailers for the Atlas, Ogre, and Stryder Titans.

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Ghosts Extinction Tips From Infinity Ward and Neversoft

Neversoft project director Brian Bright talks Call of Duty: Ghosts Extinction with Infinity Ward senior community manager Tina Palacios.

In the video above, Bright goes over a few tips and strategies to help you be a better teammate in Call of Duty: Ghosts’ alien survival/base defense mode. He also talks about Prestiging and what it does for you, and even reveals a few “easter eggs” you may not have known about.

What’s your take on Extinction? Are you playing it even more than Call of Duty: Ghosts’ multiplayer, is it just a nice distraction to fall back to when you’re itching for something else to do, or have you not even touched the cooperative game mode since launch?

David Veselka

Musician, Gamer, Geek. Subscriber

Home > Features

Warframe Gameplay Impressions

Warframe treads an area that hasn’t been throughly explored: the free-to-play console market. Instead of tacking on to the abundance of F2P MMO’s and MOBA’s out there, Warframe focuses on fast and frenetic third-person action.

All missions (excluding the mastery tests) can be played co-operatively with up to three other players, and you don’t even need a PS+ subscription to get in on the action. Micro-transactions are completely optional since everything that isn’t purely cosmetic can be unlocked without spending real-world currency. All there really is to lose is some space on your hard drive and time to download the game client. Since cost isn’t a factor, the question remains: Is it worth your time? Or will players be seeking the uninstall button ASAP?

Setup is relatively straight forward. After downloading the game client and relevant patches, you’ll be dropped into a training mission. The relatively heavy-handed tutorial plods a bit slowly, but does a decent job of preparing you for actual missions. Once completed, you’ll be taken to the main menu. From here, you can access the following:
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  • Play – Select a mission which spans across the solar system
  • Keys – Access the Clan Dojo and partake in secret missions.
  • Arsenal – This is where you outfit your Tenno ranging from equipping new gear to color customization
  • Market – Predominately geared towards those who purchase Titanium with real-world currency. Players who choose not to purchase Titanium can purchase a few ready made items as well as the blueprints they’ll need to construct their own equipment, weapons, and Warframes.
  • Foundry – Construct gear here using blueprints purchases in the Market and materials obtained during missions.

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Warframe

Missions are spread across multiple planets representing the solar system. As players progress, they’ll earn XP on their Warframe and weapons, both of which are capped at level 30. The story-based goal of each planet is for players to complete enough missions (or nodes) to get to the boss battle. Once the boss battle has been successfully completed, players can progress to the next connecting planet. Planet-specific bosses are not the only unique thing that distinguishes planets from one another. There are 4 materials that can be found on each planet that can be used to complete blueprints. This is important for players who are opting to not purchase Titanium with real-world money. Players who want new gear and Warframes will need to grind missions repeatedly in order to obtain pertinent materials.

Gameplay

Players will be tasked with over 10 different mission types throughout the game. The objectives in each mission type help keep the game fresh. ‘Mobile Defense’ will require players to coordinate as they transport several datamasses to computer terminals. Any player carrying a datamass is restricted from using their primary weapon. Although players have the option to drop the datamass, this is typically inadvisable as players will want to stay mobile going up against heavy enemy resistance. ‘Survival’ has players seeking out life support modules as they make their way to extraction. Time is of the essence in ‘Survival’ so players won’t want to spend too much time fending off enemies as they progress towards subsequent life support modules.

Combat is a mix of guns and melee attacks. Players can outfit themselves with automatics, shotguns, and akimbo pistols as well as katanas, daggers, and dual heat swords to name a few. The controls for the shooting handle gracefully. ADS and auto-aim help make acquiring targets hassle-free. Anyone who has played Gears of War should feel right at home. Melee combat is a bit clumsy, but ultimately feels gratifying. Free-aim in Warframe tends to be a bit loose and has a healthy dose of aim acceleration applied to it. For Warframes with melee abilities, the controls are easier to overcome. If a player connects with a melee strike, the camera doesn’t focus on the enemy being attacked resulting in players having to fight the controls as much as the enemy. There are subtleties that can make melee more manageable, such as making sure to not be sprinting in order to correct your aim easier. Despite the melee combat’s shortcomings, it can still prove to be enjoyable. Warframe’s impressive particle effects are on display, as each strike emits sparks in every direction. Dismemberment is present too and, while it might not be to the same extreme as Gears of War, you’ll still be able to lop off arms and slice torsos without breaking a sweat.

There are a lot of mechanics that encourage players to stick together during missions. If you lose all your health, you will enter into a downed state. Don’t worry, you can’t be curb stomped, but it does trigger a bleed out timer. The only way to not bleed out is for other players to revive you. Unless you want to use a valuable revive token (you get four per day), sticking with fellow players is the best option. Loot drops are also specific to each player’s game world, so you don’t have to worry about anyone stealing valuable loot. Each level is uniquely generated so subsequent playthroughs may not play exactly the same. For example, a seemingly innocuous room the first time might trigger a security lockdown the next time, flooding you with dozens of enemies. Security lockdowns can also lead to players being split in two different rooms making the enemy onslaught even more difficult. The choice then is to find the console to disable the lock and rejoin your teammates or try to fight your way through the wave of enemies.

During the midst of some Battlefield 4 server downtime, don’t hesitate to check out Warframe. The game is free for all players, and unless you need instant gratification, money is completely optional. Warframe also fills the current void on PS4 for a third-person action title. If you want a game that blends action elements from Gears of War and character progression elements from Mass Effect, then join the community and download the game here. If you need help getting your bearings, check out the community run and thoroughly detailed Warframe Wiki.

MP1st Staff

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BF4 Premium Double XP Event Coming Jan 3, Still No Second Assault PC/X360/PS4/PS3 Release Date

Starting tomorrow, Friday, January 3, Battlefield 4 Premium subscribers can look forward to 58 hours of double XP.

The Premium-exclusive event that was originally set to begin last Sunday, December 29, but was later rescheduled, is now slated to launch tomorrow, Friday, January 3 at 6am PST / 9am EST. The event will last 58 hours, so you’ll have roughly two and a half days to boost your rank as much as possible.

CORRECTION: The Battlelog now reads that the event will begin at 5am UTC on January 3, which actually translates to 9pm PST tonight, December 2 on the West Coast, or 12am EST, December 3 on the East Coast.

Meanwhile, PC, Xbox 360, PlayStation 4 and PlayStation 3 users will have to hang tight and continue to wait on a release date for Battlefield 4’s Second Assault expansion pack.

Responding to Second Assault questions on Twitter, Battlefield global community manager Vincent Vukovic writes, “Don’t have a date to announce yet. Keep an eye out at our official channels for those news.”

Currently, only users on the Xbox One have access to the DLC, as it was originally a timed-exclusive for Microsoft’s platform.

As it stands, we’re already seeing a lot of level 110s out there. What rank are you in Battlefield 4?

David Veselka

Musician, Gamer, Geek. Subscriber

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Last Day of Steam Winter Sale Puts COD: Ghosts, Payday 2, and other MP Games on Sale

Today marks the last day of Steam’s Winter Sale, and as such, some of the most popular deals throughout the past two weeks are making a triumphant return.

That includes sales on titles like Call of Duty: Ghosts, PAYDAY 2, and Arma 3, among others. Be sure to check out the full list of sales by visiting Steam’s official page, but we’ve also included a list of some our favorite multiplayer games that are on sale below.

Steam Winter Sale Day 13 – MP1st Picks

Well, with the Steam holiday coming to a close, how did you do? What sort of games did you pick up? Did you find the deals you were looking for?

David Veselka

Musician, Gamer, Geek. Subscriber

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Call of Duty: Ghosts London Clan War Now Underway, Check Out The Rewards

Call of Duty: Ghosts‘ fourth Clan War is officially underway, this time in a European setting as Clans fight for control over London, UK.

Ghosts

The Clan War is already underway, kicking off the New Year at 12pm PST early this morning, and will continue through to this Monday, January 6 at 12pm PST. Meanwhile, Clans will have the chance to win the following, as outlined in a recent Call of Duty blog post:

ClanWars-London_nightowlOut of Sight

– Unlocked via the Night Owl Achievement
– Finish in the top 3 of the London Clan War

 

 

ClanWars-bctorsoBody Count Uniform

– Unlocked via the Legendary Achievement
– Win 4 Clan Wars in Gold Division or higher

 

 

 

 

 

What has your progress been like so far with your Clan in Call of Duty: Ghosts’ Clan Wars? Have you participated in every one so far?

David Veselka

Musician, Gamer, Geek. Subscriber

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Battlefield 4 – How To Be a Better Noob

Battlefield 4 is a big game with a lot to offer. It might be one of the easier Battlefield titles to pick up and play with a greater sense of accessibility, but that doesn’t mean there is any lack of tactics and mechanics that take hours upon hours to master.

From infantry gameplay to all-out vehicular warfare, from recoil management to map control, or from solo tactics to working as a cohesive team, there can be a lot to wrap your head around when it comes to learning the ropes and figuring out how to become a better player.

With the holidays only just behind us, well-known Battlefield YouTube personality XfactorGaming has kicked off the first episode of his “How To Be a Better Noob” series just in time to get holiday newcomers up to speed. His series will help you think smarter, play better, and win those matches. His first episode, which you can check out in the featured above, is all about making good choices and planning ahead.

We strongly recommend you keep up with his advice and follow along in order to get the most out of your Battlefield 4 experience. In the comments below, tell us some of your favorite tactics or strategies that you like to practice!

David Veselka

Musician, Gamer, Geek. Subscriber