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EA and DICE Talk Lessons Learned With “Unacceptable” BF4 Launch: “Led to Some Very Tough Discussions About What We’re Doing”

Battlefield 4 undoubtedly experienced one of the worst launches in recent video game history.

Working through “netcode” issues, balancing fixes, optimization improvements, and other struggles, it took developer Digital Illusions CE over six months to finally get things stabilized and in a more playable state. Now, after eight months of silence from both DICE and publisher EA, we finally get to hear their thoughts on what the heck actually happened and how the company is dealing with it.

In a lengthy interview with EuroGamer, CEO of Electronic Arts Andrew Wilson had these surprising words to say:

“For clarity it wasn’t actually a server problem for Battlefield 4, it was a client side problem. Right now the game is playing extremely well, and people are in there and having a lot of fun. I’m still playing it.”

Instead, Wilson attributed Battlefield 4’s struggles to the studio’s desire to innovate.

“Think about what Battlefield 4 was: 64 player multiplayer, giant maps, 1080p, Levolution that was changing the gameplay design in an emergent way,” he said. “There is a chance there are things you are going to miss through the development cycle. And you end up in a situation we had with Battlefield 4.

“For me, the situation we had was unacceptable. For the team it was unacceptable. We have worked tirelessly since then to make sure the gameplay experience got to where it absolutely should have been at launch and we’re focused on that and we continue to deliver value to that player base.

“But when you do things like that you can never guarantee. It would be disingenuous for me to sit here and say, ‘we will never have an issue again,’ because that would mean we were never going to push the boundaries again. And I don’t want to be that company. I want to be a company that pushes to lead and innovate and be creative. But you can start to do things that give you a better handle and a better view about what the potential challenges might be.”

Despite the rumors, Wilson insists that development on Battlefield 4 wasn’t rushed and that time was aplenty. Instead, the challenge lied in working with unfinished hardware when it came to Sony and Microsoft’s then upcoming next-generation consoles.

“DICE had a lot of time this time, Hardline has had three years,” Wilson explained. “Last year was a very unique situation. Not to abdicate responsibility whatsoever – we own it, we are responsible for it and we have worked tirelessly to remedy the situation – but when you are building a game on an unfinished platform with unfinished software, there are some things that can’t get done until the very last minute because the platform wasn’t ready to get done.

“What was happening with Battlefield 4, even as we were pushing all of this innovation, was a lot of it we couldn’t test until really late in the phase. I believe it was unique.”

Wilson continued, saying that there were two possible paths EA and DICE could have taken: “You could go down the really conservative path, which some people did in the industry, and your game didn’t have any of those problems, but you also got the feedback of, it just feels the same as it used to.

“Or, you could push the boundaries and end up in the situation we ended up in. Neither is good. But I would like to be in the company pushing the boundaries.”

Wilson, CEO of the publisher behind games like the Mass Effect, Dead Space, and Battlefield series, wasn’t the only one disapointed with the launch of it’s flagship franchise’s newest title.

“Was I surprised at the reaction? No. Were we a bit surprised by the state of the game? Yes. For sure,” said head of DICE, Karl-Magnus Troedsson.

“But that’s why we’ve been working so diligently on taking care of that. It has changed a lot of things about how we go about doing things.

“People in the studio have taken this very personally. It has led to some very tough discussions about what we’re doing. We’re looking forward, we’re not looking backward any more, and saying, ‘okay, what do we take out of this hardening experience and what does that mean for us moving forward?’

“We’ll talk more about that in the future but there is definitely a lot of lessons learned.”

With Battlefeld Hardline on the edge of release, just four months away, it’s good to see that a lot of the changes in Battlefield 4’s Community Test Environment program are making their way into Visceral’s shooter, but will it be enough to ensure that history doesn’t repeat itself? 

What are your thought? What’s your takeaway from the words spoken by EA CEO and DICE studio head? Are they sincere? Let us know in the comment section below! 

Den Kovacs

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Battlefield Hardline – Visceral MP Designer Answers The ‘Hard’ Questions: ‘Is It Just DLC? Reused Assets?’

Visceral Games is certainly up against some tough questions following the announcement of Battlefield Hardline’s multiplayer beta on the PlayStation 4 and PC.

But it seems like lead multiplayer designer on the project, Thaddeus Sasser, is up for the challenge.

Speaking to PlayStationLifeStyle on the E3 2014 show floor, Sasser handled some of the tougher questions from fans quite nicely, questions like, ‘Why wasn’t Hardline just a Battlefield 4 expansion?’ or ‘Why does it look so similar to Battlefield 4?’

“Well, obviously the engine’s the same. We’re using Frostbite 3. It’s a fantastic engine. We’ve got improvement incoming. We improved the vehicle physics and so on because, in a cops and criminal setting, vehicle collisions are way more important than in Battlefield. So, we’re making fundamental changes under the hood to some of these systems. In terms of the UI, we still want it to be recognizably Battlefield, but we’ve got some changes, we’re listening to user feedback, we’re always soliciting comments and feedback from the players, so if you’ve got specific comments, you got specific feedback, let us know. We’re happy to take it in, we’re still a good bit away from release. We got time to make some changes. Let us know what you like, what you don’t like. Tell us why.”

Sasser also believes that gamers will eventually see the value proposition in Hardline, but that it might just take some time.

“What you see on the show floor here today is just a small portion of what we got. Obviously, we got a wide range of maps. We got a lot more weapons. We got a lot more cool gadgets. We got a lot more exciting stuff to show you in the upcoming weeks and months. We got a slew of new game modes. I think you’ll understand where the value proposition is with this game. There is a lot of new content. It’s not just a re-skin or a re-use of assets. We’ve got all new assets, we got a lot of stuff still coming in, so look forward, check us out in the future, play it, tell us what you think.”

Battlefield 4 fans know that the recently launched Community Test Environment has already resulted in some significant improvements to the game, and according to Sasser, you can expect the same test results to positively influence Hardline.

“Well, a lot of our engineers are participating in the CTE actively, helping with the changes going on there.”

“One of the great things working on the franchise with DICE is that we’re able to take some of the improvements and roll them into the Hardline game. So, expect to see great stability at launch, and anything we can do to improve the player experience, we’re going to take that very seriously and try to get that in the game.”

So, if you’re not yet sold on Battlefield Hardline, and if Sasser is right, this cops and robbers shooter might just steal your heart when you least expect it.

What are your thoughts on Hardline? Is your mind already made up, or are you taking the wait-and-see approach?

David Veselka

Musician, Gamer, Geek. Subscriber

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Halo: TMCC In Development Prior to Halo 4, Halo 2 MP is “Post-Patch,” More Questions Answered

Following up on the studio’s momentous E3 2014 announcement that unveiled the heavily rumored Halo: The Master Chief Collection to the world, 343 Industries has rounded up a ton of your burning questions and is shedding some more light on the package arriving this Fall, November 11, on Xbox One.

We already knew quite a bit about the collection, thanks to both official and unofficial sources, but we were able to learn a few new things while reading through 343’s recent Q&A.

For example, franchise community manager Andy “Bravo” Dudynsky told readers that Halo: The Master Chief Collection has actually been in its development stages “several” years before the launch of Halo 4 on the Xbox 360 back in 2012. “We started thinking about exactly how we were going to debut on Xbox One several years ago, prior to releasing Halo 4,” he writes.

He was also able to confirm that The Master Chief collection will ship as a digital download on the Xbox One Marketplace and will include all the same goodies, like the live-action digital series Halo: Nightfall and access to the Halo 5: Guardians multiplayer beta launching on December 27.

Fans quickly turned to questions regarding the return of Halo 2’s multiplayer in the collection and what sort of tweaks the studio might be making to its visuals and gameplay in both the ‘Vanilla’ and ‘Anniversary’ versions. One asked if the version shipping would include “pre-patch” multiplayer.

“We are making huge investments to deliver a premium experience at 1080p, 60 fps,” Dudynsky answered. “Having said that, the original game had a lot of dependencies running at 30 fps so we are focusing on making sure Halo 2 plays the way it did ‘post-patch.’ Gameplay will feel the way you remember it.”

Fans familiar with Halo 2’s button combos or glitches will also be happy to know that most will work as they did in the original, but perhaps not in the new Anniversary edition.

Dudynsky explained that “The original Halo 2 multiplayer and campaign will still have BXR and similar button combos. The 6 new maps are built upon a modified engine for Xbox One, so some of these button combos/glitches will not work as they did in the original. Rest assured, we are working very hard to match the original experience as closely as possible on this engine.”

Other interesting facts include:

  • Spectator mode will not be returning in the Master Chief Collection as 343 is “confident that Twitch functionality will make it easy for anyone to share gameplay at any time while playing The Master Chief Collection“
  • Join-in-Progress will not return
  • Halo 4 will include all Spartan Ops
  • The Master Chief Collection will not be coming to Xbox 360 as “the game size, enhanced features and technical specifications simply can’t support it”
  • All Halo campaigns can be played cooperatively, online or split-screen, with a maximum of two players, except for Halo 3 and Halo 4’s campaigns which can be played with a maximum of four players online
  • 343’s “goal is to include all original custom game options in each game”
  • Some of the items and assets in Halo 2 Annversary’s E3 2014 demo were placeholder
  • Halo: Combat Evolved online multiplayer will be played with Xbox Live Gamertags

Be sure to read up on the whole Q&A here. There are a lot of questions, most of which are answered, though Dudynsky did make it clear that much more is to come during Gamescom 2014, including more Halo 2 multiplayer gameplay. So, keep your eyes and ears open this August.

David Veselka

Musician, Gamer, Geek. Subscriber

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Ubisoft Responds to Watch Dogs “E3 2012” PC Mod, Old Render Settings Deactivated ‘For a Variety of Reasons’

News of the recently discovered visual-enhancing game files in the PC version Ubisoft’s Watch Dogs is sure stirring up mixed emotions towards the studio’s approach to PC gaming.

Accusations that the PC version was “dumbed down” from its E3 2012 appearance to appease next-gen console manufacturers run rampant amongst the PC community, or anyone who may have caught wind of the news and are likely giving Ubisoft’s PR department a bit of a rough time.

Still, that hasn’t stopped the team at Ubisoft from issuing a statement expressing their point of view.

The dev team is completely dedicated to getting the most out of each platform, so the notion that we would actively downgrade quality is contrary to everything we’ve set out to achieve. We test and optimize our games for each platform on which they’re released, striving for the best possible quality. The PC version does indeed contain some old, unused render settings that were deactivated for a variety of reasons, including possible impacts on visual fidelity, stability, performance and overall gameplay quality.

Modders are usually creative and passionate players, and while we appreciate their enthusiasm, the mod in question (which uses those old settings) subjectively enhances the game’s visual fidelity in certain situations but also can also have various negative impacts. Those could range from performance issues, to difficulty in reading the environment in order to appreciate the gameplay, to potentially making the game less enjoyable or even unstable.

Thanks for playing Watch Dogs and believing in our vision. Stay safe on the mean streets of Chicago.

Not sure if you agree with the words or even believe the statements, but good on Ubisoft for at least addressing it. Hopefully the incident hasn’t put a bad omen over the studio and their upcoming anticipated releases like The Division or Rainbow Six Siege, but for many, it may already be too little too late.

What are your thoughts?

Thanks, GameInformer

David Veselka

Musician, Gamer, Geek. Subscriber

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Play Titanfall For Free For 48 Hours, EA Announces “Origin Game Time” Program

You’ll soon be able to play Respawn Entertainment’s sci-fi first-person shooter, Titanfall, on the PC for free in a new program EA is introducing to their Origin service called “Origin Game Time.”

“This weekend you’ll be able to download Titanfall and play for free for two days straight,” EA announced in a recent news entry. “We’re launching Origin Game Time for Titanfall across the world over the next several hours, so if you don’t see it available yet in your territory, you will soon. Origin Game Time games will appear on our Free Games page when they’re available to download.”

According to the post, EA is handing out 48 hours of game time, giving you full access to the entire game and all of its contents for the entire duration, which begins counting down, in real time, the moment you boot it up for the first time. Any progress made during those 48 hours will also carry over to the retail game, should you decide to make the purchase some time after.

If you already own Titanfall, then this weekend might be a good time to hop on some servers, as they’ll likely feel a lot more populated and filled with ripe noobs for the picking.

PC players, along with Xbox One owners, can also look forward to a fresh new game update incoming later this month that introduces new game modes, customization options, and matchmaking improvements. We got all the details during our talk with the studio that you can read up on right here.

Thanks, Mechcell!

David Veselka

Musician, Gamer, Geek. Subscriber

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H-Hour: World’s Elite Gets Graphical Overhaul on Unreal Engine 4, Check Out These Comparison Shots

SOF Studios has been pretty busy these past weeks as development for their Kickstarted and now Greenlit tactical shooter project, H-Hour: World’s Elite, has moved from Unreal Engine 3 to an upgraded Unreal Engine 4.

On top of providing a whole new set of tools to work with, the new engine also allows for a complete makeover of the game’s visuals, and the results are pretty staggering.

Studio head David Sears posted a number of comparison screens in his latest blog entry, where you can read his latest updates.

“Speaking of upgrades, the potential for realistic lighting in U4 borders on scandalous. Even ‘old’ assets from our U3 proof of concept appear improved in U4. That’s what we’re in the process of doing right now—importing and reconstructing all the assets we created for the proof of concept—into Unreal 4. There’s a lot of content but it’s going smoothly. After that, I’ll make a run at reconstructing the map from the proof of concept. I have to say that once that’s done, and if it goes as quickly as I think it might, we will have mostly made the transition to the new engine with no anguish. I am not speaking for Kevin, however, who is diligently porting over mechanics and features. That’s a much longer task and he estimates a few months total to recreate what we had running in U3. Which is still amazing. When that’s done we can—once fully funded—just roll into production of new maps, adding motion capture animation, and building new characters.

The screenshots below are from the same multiplayer map they showcased earlier, revealing some drastic changes made to the church area.

“This location was never really completed so it stood to gain the most from some production love. Jake, our local modeler, volunteered several days a week to build new props. Kevin imported and set up the original assets. I went insane with placement of objects and materials. What we created is a decent start but I think only hints at what we can hope to achieve in the final game.”

Check out the difference (click to enlarge):

three_windows back_wall little_room the_little_library

While it helps to have a pretty game that’s much more sellable to backers, Sears insists that gameplay is still the studio’s focus.

“The church has become a completely different place that will play exactly the same as the original. Getting the gameplay right is by far (and it’s a really, really far far) task than upgrading the art.”

“During the proof of concept phase a lot of outsiders—by which I mean people who weren’t part of our Kickstarter campaign or haven’t bothered to read any of the hundreds of my posts about why gameplay was our focus—have dismissed the game because it doesn’t look like CoD or Battlefield. In spite of their mildly irritating criticism we stuck to our mission and made something that was fun to play. I am sure that they will find fault with our early efforts to makeover the level, but that’s okay. We have a team of artists waiting in the wings who will push Unreal 4 to the limits of its capabilities and I am really looking forward to all the visual upgrades ahead.”

H-Hour: World’s Elite is set to launch some time next year on PC and PlayStation 4.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Halo: The Master Chief Collection Pre-Order Bonuses Detailed

The ultimate Halo experience is coming to Xbox One this November 11 in Halo: The Master Chief Collection.

Chances are, if you’re an Xbox One owner, you’ve probably already pre-ordered the package that contains all four core Halo games, including Halo: Combat Evolved Anniversary, Halo 2 Anniversary, Halo 3, and Halo 4. But if you haven’t yet, you’ve got a few options with different retailers offering different in-game bonuses.

At the moment, Best Buy, Amazon, GameStop, and ShopTo are all throwing in unique Skulls, which are essentially special options that allow you to alter in-game properties, with every pre-order of The Master Chief Collection.

We’ve got the entire list of bonuses below, courtesy of Beyond Entertainment, if you’d like to check it out. Simply click on the retailer name to be taken to their respective website. Don’t contemplate your selection too hard, however, as it appears that the bonus content will only remain exclusive until mid-December, according to ShopTo’s description.

Best Buy

  • Pre-Order Bonuses for Halo: The Master Chief Collection – Get a multiplayer map guide and in-game Grunt Funeral skull (which explodes after your death), only at Best Buy.

Amazon

  • Pre-order Halo: Master Chief to receive the Piñata Skull – Skulls are game modifiers that affect campaign gameplay dynamically by making it more fun and entertaining. With the Piñata Skull, enemies will drop plasma grenade with every melee. Codes will be emailed to customer two days after order ships.

GameStop

  • Pre-order Halo: Master Chief Edition now to receive the Bandana Skull! – Skulls are game modifiers that affect campaign gameplay dynamically by making it more fun and entertaining. The Bandana Skull provides unlimited ammo and grenades.

ShopTo

  • Halo Bonded Pair Skill DLC – HALO Bonded Pair SKULL DLC Pre-Order Halo: The Master Chief Collection to get the ShopTo exclusive Bonded Pair Skull DLC (co-op only) which gives a 100% damage boost for 60 seconds if your co-op partner dies. They ‘Beyond Pair’ Skull unlock for the Halo 2: Anniversary campaign is exclusive until 12/12/2014.

Keep an eye out for more announcements in the coming months leading up to The Master Chief Collection’s release.

Meanwhile, follow this link to catch up on everything there is to know about the collection, including details on campaign, multiplayer, and what’s included in the box.

David Veselka

Musician, Gamer, Geek. Subscriber

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Steam Summer Sale 2014 Has Begun, All Call of Duty Games 25% Off

Ready your credit card. The Steam Summer 2014 Sale is here.

Until June 30 at 10am PDT, Steam will be discounting a massive number of PC games throughout the course of the sale, some going up to 85% off an beyond.

If you’re a Call of Duty fan like us, you’ll want to check out all the games, from the original all the way to Call of Duty: Ghosts, as they are now 25% off, including special editions.

Battlefield fans, be on the look out for Battlefield 2: The Complete Collection, Battlefield: Bad Company 2, and Battlefield: Bad Company 2 Vietnam for %50 off.

Be sure to browse Steam for other game sales and keep your eyes open for Daily Deals, Flash Sales, or Community’s Choice Sales. Prices on those items typically won’t dip any lower, so you can rest assured that you’re picking up the game for the lowest cost during the 10-day-long sale.

Also, every three votes in the Community’s Choice poll will score you a Summer Adventure Trading Card that you can use to craft the Summer Adventure Badge, which will award you with the following perks:

  • 1 in-game item (or 5 for the foil badge)
  • 1 emoticon
  • 1 profile background
  • a chance at a Team Token
  • 10 points (or 100 for the foil badge)

You can get more details here.

So, check out the sales, let us know what you’re picking up in the comments, and R.I.P. bank account.

David Veselka

Musician, Gamer, Geek. Subscriber

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New Screen of Battlefield 4 Dragon’s Teeth DLC’s “Sunken Dragon” Map

“Charge a floating restaurant or drain a lake to launch a vehicle assault,” reads the latest caption attached to a brand new in-game screen shot of the map “Sunken Dragon,” one of four new maps included in Battlefield 4‘s upcoming Dragon’s Teeth DLC.

The image, discovered on Battlefield’s Facebook page, depicts two squads on Rhib Boats attacking a sinking structure in the middle of a large urban environment. It might not even be worth mentioning, as it could just be a small slip up, but we did notice a Russian soldier driving a boat full of Chinese soldiers. We’re not sure what’s up with that!

Here it is again:

BF4

We’d look for new weapons and gadgets, but we already know what’s coming in Dragon’s Teeth. In fact, those playing in Battlefield 4’s Community Test Environment will already have access to the new gear in an effort to help with balance. However, we’re still awaiting for the official announcement of any new game modes, a release date, and any more screens of some of the new maps.

You can catch a first glimpse of the DLC in action in Battlefield 4’s latest Premium trailer.

Thoughts on Sunken Dragon? Looks pretty close-quarters to us. But according to the caption, it appears that players will somehow be able to clear the water surrounding the play space to allow more ground vehicle play.

David Veselka

Musician, Gamer, Geek. Subscriber

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New Call of Duty: Ghosts DLC Invades PlayStation and PC Early Next Month

Call of Duty: Ghosts‘ third multiplayer DLC, Invasion, it making its way to PlayStation and PC users this July 3, according to a recent announcement from developer Infinity Ward.

In traditional Call of Duty DLC style, the new content will introduce four new maps; Pharaoh, Mutiny, Departed, and Favela, along with a brand new Extinction experience; Episode 3: Awakening.

You can pick up Invasion for $14.99 in the in-game store when it hits, or simply download it at no extra cost if you’re already a Season Pass holder.

Check out the map previews and new screens below:

Pharaoh

[youtube id=”Z9p3YRW1AiU”]

Mutiny

[youtube id=”y3L2V4Q4YOk”]

Departed

[youtube id=”vARttH6Bl94″]

Favela

[youtube id=”1HuWAoaibCU”]

Screens

David Veselka

Musician, Gamer, Geek. Subscriber

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Check Out The Impressive Destiny Companion App With These New Screens

When you enter Bungie’s brave new world this September 9 on current and previous generation consoles, you won’t be alone.

Your companion? You’re phone or tablet. With the launch of Destiny, Bungie is putting the universe at your finger tips with the Destiny companion app, giving you access to stats, tracking, lore, information, and a number of social services.

There are only a few details out there on what exactly the app will have to offer, but those who happened to take it for a spin during the First Look Alpha on the PlayStation 4 sure got a good look at it. Here are some screens of the Android app captured by Vrumpt.

Looks like it has plenty to offer with details on nearly every aspect of the game. It also looks pretty slick and user-friendly. Hopefully we’ll get a chance to play around with it during the Destiny Beta, launching on July 17.

On Reddit, Bungie web engineer who goes by the name HelloControl_ confirmed that the app will be coming to both iOS and Android devices as well.

Keep your sights on MP1st for everything Destiny.

David Veselka

Musician, Gamer, Geek. Subscriber

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New Watch Dogs Patch Recovers Corrupt Saves and Introduces Many Bug Fixes and PC Optimizations

A major patch for Ubisoft’s open-world action-espionage title Watch Dogs is being deployed across all platforms in the coming days and weeks, fixing a number of bugs and introducing a few optimizations for the PC version of the game.

According to the studio, the update will be available for the PlayStation 4 today, the PlayStation 3 “shortly,” the PC in the “coming days,” and the Xbox One and Xbox 360 “within the next week.”

Here are the full notes:

Major Game Fixes

  • Automatically reconstructed corrupted save files which prevented loading to go further than 90%. Some collectibles may remain unrecoverable.
  • Fixed the issue preventing players from using hacks in game.

Gameplay Fixes

  • Fixed several mission-breaking bugs.
  • Fixed minor mission and item-related issues.
  • Fixed the issue that caused the empty weapon-wheel.

Multiplayer Fixes

  • Fixed several minor respawn issues.
  • Fixed some connection and session joining issues.

PC Specific Fixes

  • Fixed graphical glitches on Low & Medium settings.
  • Fixed some crashes on SLI configurations.
  • Implemented several performance improvements.
  • Implemented a few control improvements.
  • Fixed issues causing infinite messaging and timing-out when trying to access the Online Shop from the Extras Menu while Uplay is set to Offline mode.
  • Fixed issues connecting to a Multiplayer game.
  • Implemented several mouse modifications.
  • Fixed “Drinking Game” control issue where wrong information was displayed when played with a gamepad.
  • Fixed “Chess Game” control issue.
  • Fixed bug where the invasion setting was never saved.
  • Fixed graphical issues during cut scenes and cinematics.
  • Fixed several graphical and texture bugs.
  • Removed Vista OS check to prevent false positives.
  • Added game version in main menu.

Watch Dogs is now out on all platforms. What are your thoughts on the game a few week into launch?

Thanks, Oblivion Lost667, for the tip!

David Veselka

Musician, Gamer, Geek. Subscriber

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This Mortal Kombat X Video Shows Off Some Impressive Combos

E3 2014 came and went, but not without showcasing the most brutal Mortal Kombat game to date, Mortal Kombat X.

Despite the intense media coverage throughout the week of E3, we’ve yet to come across any game footage that dove deeper into the game’s combo system, nor any demonstration of each character’s capabilities.

However, we did stumble across a video from PC Games that manages to put a number of heavy-hitting Mortal Kombat X combos on display and gives you a better idea of the sort of the movement and fight mechanics built into the game. You can catch it below:

[youtube id=”AfjsjphU7y8″]

While you’re ogling at some of the marvelous combos featured in the video, there are also a few bits of new information that we can gather:

  • You can now trade hits, a first in Mortal Kombat. Previously, player 1 would have the advantage if both opponents would attack at the same time. [Go to 2:04-2:05.]
  • Kotal Kahn can summon totems mid-combo.

You can also notice much more fluidity in each character’s movements. What are your thoughts?

Mortal Kombat X is set to release sometime in 2015 for the PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. For those who haven’t been keeping up on the latest news, feel free to check out our round up.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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Battlefield Hardline Beta Extended One Week on PlayStation 4

The war between cops and robbers wages on as Battlefield Hardline developer Visceral Games extends the multiplayer beta on the PlayStation 4 by another week.

The studio, along with Sony, has announced that the PlayStation 4 beta will now end on Thursday, June 26 at 12:00PM PST. So if you haven’t yet, be sure to sign up and also claim your rewards. In addition, all PC users can gain instant access to the beta as well.

The PlayStation Blog, where the announcement originated, also re-confirms that an open beta for the game will take place for all platforms closer to launch.

Battlefield Hardline hits the streets on October 21 for Xbox One, PlayStation 4, Xbox 360, PlayStation 3, and PC.

Be sure to catch my thoughts on the game so far right here and leave yours below!

David Veselka

Musician, Gamer, Geek. Subscriber

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Advanced Warfare – ‘The Soldier In Our E3 Demo is the Soldier You’ll See in Multiplayer,’ Says Sledgehammer

The guys and gals at Sledgehammer Games are keeping tight-lipped about Call of Duty: Advanced Warfare‘s multiplayer and expectedly so as we slowly work through Activision’s rigid clockwork reveal process.

We got our first taste of Advanced Warfare during a single player demo that debuted at Microsoft’s E3 2014 press conference, as well as through a couple of behind-closed-doors events, and while we tried getting some multiplayer details out of studio heads Glen Schofield and Michael Condrey, it looks we’ll have to wait until another day.

They can’t quite talk about it just yet, but the duo sure isn’t short on hints, however. Earlier, Condrey gave up a few small details to known Call of Duty YouTube personality Drift0r, mentioning Exo Skeleton Suits in multiplayer, enhanced player movement, new gadgets, and a key focus on gameplay balance.

Through recent interviews, we’ve also managed to snag a few more bits of info. In particular, both Schofield and Condrey seem to stress all “new” gear or tech and a focus on what sort of implications the Exo suit might introduce to Advanced Warfare’s multiplayer.

“We’ll have our own style. The exoskeletons are definitely in there and that’s the core of the game,” Schofield told Metro.

Condrey went on to explain: “Our multiplayer has what I’m going to call the biggest set of new, as you call it, cool gear that you’ve seen in a long time. It’s a big step forward, from three years in development we’ve been able to innovate across the game. Everything you saw [at E3]… just imagine what that’s going to mean for multiplayer.”

“You’re going to find that new is what it’s all about,” he added.

Meanwhile, Condrey also told Forbes that he hopes the same sort of gadgets highlighted in the E3 demos, like the Exo Suit Overdrive that enhances player reaction and the Mute Charge that deafens anyone in its vicinity, will appear in multiplayer “somehow.”

“Well, you can imagine that we want all these toys in multiplayer somehow,” he said. “We’ll have much more to share soon. But on the highest level, the Advanced soldier which our E3 demo showcased is the Advanced soldier you’ll see in multiplayer.”

Logically, not all the gadgets might appear exactly as shown in the single player demos, but it sounds like Sledgehammer will be providing Call of Duty gamers with a list of brand new toys to play with nonetheless, many which not everyone will find familiar.

What sort of abilities or gadgets did you catch in Advanced Warfare single player demo that you’d be interested to see implemented in multiplayer?

Keep your sights on MP1st for more on Call of Duty: Advanced Warfare, launching this November 4.

David Veselka

Musician, Gamer, Geek. Subscriber

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Amazing Team Fortress 2 Short Film, “Expiration Date,” is Valve’s Best Yet

Look out, Pixar. Video game company Valve is making their animation skills known with their latest Source Filmmaker project, “Expiration Date.”

Coinciding with the launch of Team Fortress 2’s Love and War Update, the 15-minute film brings to life an enchanting tale of romance between Scout and Mill Pauling while the Red team learns to deal with an unexpected new threat. The story-telling, animation, and cartoonish action is worthy of the big-screen, but it does a fantastic job getting you pumped to play the game on the little screen in your home.

Team Fortress 2’s Love and War Update introduces new expressions and achievements that you can learn more about through this link.

Team Fortress 2 is now free-to-play on Windows, Mac, and Linux.

David Veselka

Musician, Gamer, Geek. Subscriber

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GTA Online Heists Delayed Yet Again, No New ETA Given, “I’m Not a Hipster” Weekend Event Detailed

Those still waiting for the arrival of online multiplayer Heists in Grand Theft Auto Online – which is pretty much everyone, or roughly 32.5 million gamers as of last February – are in for some disappointing news.

The long awaited GTA Online update that was supposed to release this Spring has yet again been delayed, according to a post on Rockstar’s Newswire, which the studio says is attributed to unforeseen complications. No new ETA was provided, but here’s what the Rockstar had to say:

“For those of you asking about other upcoming GTA Online updates, we have lots more in store coming your way soon. We know many fans have been eagerly awaiting the release of the Online Heists that we had planned to release for you this spring, and they are taking more time to create than originally anticipated. We are very sorry for the delay, and are working hard to bring them to you as soon as we can.

“Please know that we are focused as always on making the best possible content for you to play and we are thankful to all of you for your patience, understanding and support. Stay tuned for more information on that as well as lots of other ongoing content updates, enhancements and additions to the world of GTA Online that are on the way.”

It’s looking more and more like Rockstar may release Online Heists on or around the launch of  Grand Theft Auto 5 on PC, PlayStation 4, and Xbox One. Hopefully that’s not wishful thinking, though.

In related news, the same article does good job outlining all of the new GTA Online content included in the recently released I’m Not A Hipster update. You’ll also find details on GTA Online’s upcoming weekend event, beginning Jun 20, by following this link, or you can take a peek at the info graphic below.

Disappointed in the news? Keep your eyes and ears open for an ETA. Hopefully we’ll get one soon.

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Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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What Xbox One’s June XDK Update and 10% Extra GPU Power Means for Xbox Gamers

June’s XDK (Xbox Development Kit) update will offer developers “more access to GPU bandwidth, which provides more performance, new tools and flexibility to make games better,” according to Microsoft’s most recent news update. But what does that mean for Xbox gamers?

Well, that depends on the developer.

Following the update, developers will now have access to an additional 10% of extra GPU bandwidth that was previously reserved for system level processing which included Kinect-related skeletal tracking data. Director of development at Xbox software engineering Kareem Choudry says “titles that are not using skeletal tracking with Kinect can choose to use that portion of the system reserve for other purposes. We have also optimized the entire system so that titles have access to 100% of the Xbox One GPU for increased resolution and graphical effects,” he adds.

Does that mean you’ll now get 1080p visuals out of all your Xbox One games if you just unplug the Kinect sensor? Not really. “It is up to developers to utilize the June XDK for games in development to take advantage of these additional GPU resources,” says Kareem.

But even if developers decide to allocate that GPU power elsewhere, your Kinect sensor will still function at a basic capacity.

“Platform level voice commands such as ‘Xbox On,’ ‘Xbox, Record That,’ and ‘Xbox, Go Home’ will continue to work as they do today, as will any in-game speech commands or Snap mode,” explains Kareem. “The Kinect (RGB color) camera will still continue to work, so your friends can watch you while you’re playing your favorite games. Snap mode for TV, Achievements and other features will continue to work.”

What won’t work for games that do use the additional performance boost are the Kinect Depth and infrared sensors which enable biometric sign-in skeletal tracking, and controller pairing. But, don’t worry. All of that will be re-enabled upon visiting the Home screen, even while in the middle of a game.

Kareem says that Microsoft is “working with developers that have games in development to help them understand and take full advantage of what these changes have to offer.” Destiny developer Bungie has already publicly stated that it will be using the extra boost in performance to provide 1080p visuals on the Xbox One, matching that of the PlayStation 4. The same can be said for Insomniac Games’ Sunset Overdrive.

At last, the Xbox One may finally shake it’s “Xbox 720” nickname.

Source: Xbox Wire

David Veselka

Musician, Gamer, Geek. Subscriber

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Borderlands: The Pre-Sequel Gets New Screens, Confirms The Return Of The Hornet Pistol

Can’t get enough of Borderlands: The Pre-Sequel and absolutely need something to tie you over until 2K Australia and Gearbox Software release another action-packed trailer?

Check out ten brand new screens that might just scratch the itch and read on to catch a quick breakdown of what we’re actually seeing:

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Quickly observing the new screens, we get to see one of Wilhelm’s skills “Cyber Fist” in action, which is very reminiscent of Sentinel’s Rocket Punch move from the Marvel vs. Capcom cross over games.

Also, it appears that we can add the legendary Dahl pistol, the Hornet, to the growing list of orange-tier weapons as we see Athena holding one in her hand while the other three vault hunter’s stare at the recently opened loot chest.

Elsewhere, this screen also gives us a look at what appears to be the ‘hub-town’ for Borderlands: The Pre-Sequel. It appears to be a friendly Hyperion area with no signs of either Dahl nor space bandits.

Those details aside, it looks like The Pre-Sequel is shaping up nicely and will be providing Borderlands fans with some ever-so-pleasing visuals when it officially launches on October 14 for the PC, PlayStation 3, and Xbox 360.

Joel Santana

Gamer for the past 20 years who loves anything ranging from RPGs, Fighters and of course FPS games. Author

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League of Legends Update 4.10 Patch Notes

A big patch is incoming for League of Legends, bringing a variety of changes focused on marksmen, plus gameplay updates for the champions Nidalee and Skarner.

Two new items are also being introduced, as well as The Bloodthirster, a marksman’s main weapon has changed the way it works, which will add variety to bot lane.

Check these changes below!

Champions

Nidalee

General

  • All of Nidalee’s cougar form abilities scale with ranks in R – Aspect of the Cougar

Passive – Prowl

  • Moving through brush increases Nidalee’s movement speed by 10% for 2 seconds, increased to 30% toward visible enemy champions within a range of 5500.
  • Damaging champions with Javelin Toss or Bushwhack marks them as ‘Hunted’ for 4 seconds, granting Nidalee vision of them, 30% increased movement speed toward them (within a range of 5500) and enhancing her next Takedown, Pounce, and Swipe against them.

Q – Javelin Toss

  • Applies the ‘Hunted’ debuff to champions for 4 seconds
  • Range: 1500 units (damage caps out at 1300)
  • Minimum Magic Damage: 50/75/100/125/150 (+0.4 ability power)
  • Maximum Magic Damage: 150/225/300/375/450 (+1.2 ability power)
  • Ability Cost: 50/60/70/80/90 mana
  • Cooldown: 6 seconds
  • Missile width: 30 (down from 60)

W – Bushwhack

  • Applies the ‘Hunted’ debuff to champions for 4 seconds
  • Magic Damage: 20/40/60/80/100 + 12/14/16/18/20% current health (+1% per 50 ability power) with a duration of 4 seconds
  • Trap Duration: 2 minutes
  • Cost: 40/45/50/55/60 mana
  • Cooldown: 17/15/13/11/9 seconds
  • Now only affects one target per trap

E – Primal Surge

  • Heal: 45/85/125/165/205 (+0.5 ability power)
  • Attack Speed Bonus: 20/30/40/50/60% attack speed
  • Cost: 60/80/100/120/140 mana
  • Cooldown: 12 seconds

R – Aspect Of The Cougar

  • Ranks: Aspect of the Cougar has 4 ranks and Nidalee starts the game with 1 rank in it
  • Cost: No cost
  • Cooldown: 3 seconds
Q – Takedown
  • The first Takedown targeting a ‘Hunted’ champion deals +33% increased damage
  • Nidalee gains +75 attack range for the Takedown attack
  • Minimum Magic Damage 4/20/50/90 (+0.24 ability power)
  • Maximum Magic Damage 10/50/125/225 (+0.6 ability power)
  • Cost: No cost
  • Coldown: 5 second

W – Pounce

  • The first Pounce directly towards a ‘Hunted’ champions will have up to 700 range
  • Killing a unit in cougar form reduces the cooldown of Pounce to 1 second
  • Nidalee now pounces in the direction of the player’s cursor
  • Magic Damage: 50/100/150/200 (+0.3 ability power)
  • Cost No cost
  • Cooldown 5 seconds

E – Swipe

  • The first Swipe that damages a ‘Hunted’ champion reduces the cooldown of Pounce to 1 second
  • Nidalee now swipes in the direction of the player’s cursor
  • Magic Damage 70/130/190/250 (+0.45 ability power)
  • Cost: No cost
  • Cooldown: 5 seconds

Skarner

Visuals

  • Updated textures for base and all skins. Skarner also now has specular maps, making him all shiny-like
  • Added new particles for Skarner’s W and his new passive
  • New icons have been added for all abilities

Passive – Crystallizing Sting

  • Skarner’s damaging spells apply a ‘Crystal Venom’ debuff to enemy Champions and large monsters for 5 seconds
  • If Skarner lands a basic attack on a target with 3 stacks of ‘Crystal Venom’, he will deal an additional 20-105 magic damage and stun the target for 0.5/0.75/1 second
  • After being stunned, targets cannot be debuffed by Crystal Venom for 6 seconds

Q – Crystal Slash

  • Basic attacks reduce Crystal Slash’s cooldown by 0.5 seconds (doubled against Champions)
  • Crystal Energy now additionally grants +3/4/5/6/7% movement speed per stack (up to 3 stacks)
  • Base Physical Damage: 20/32/44/56/68 (+0.4 attack damage)
  • Bonus Physical Damage: 20/32/44/56/68 (+0.2 ability power)

W – Crystalline Exoskeleton

  • Cooldown: 13/12.5/12/11.5/11 seconds

E – Fracture

  • Magic Damage: 40/60/80/100/120 (+0.4 ability power)
  • Cooldown: 12 seconds at all ranks

R – Impale

  • Impale consumes all stacks of Crystal Venom and deals 50/75/100 magic damage per stack consumed
  • Cooldown: 130/120/110 seconds ⇒ 110/100/90 seconds

Galio

General

  • Magic Resist Per Level: 1.25

Gragas

W – Drunken Rage

  • Gragas no longer loses the damage reduction if he is interrupted during his drink
  • Updated tooltip to specify that the percentage damage against monsters is capped at 250

Karthus

  • Fixed a bug where Lay Waste appeared to give more vision than it actually did
  • Wall of Pain’s VO will no longer be interrupted by movement commands
  • Added the screech of a certain bird of prey to Statue of Karthus’ dance
  • Requiem’s visual effects are now more noticeable, so you can properly resign yourself to death

LeBlanc

Q – Sigil of Malice

  • No longer silences target

Lucian

W – Ardent Blaze

  • Bonus Magic Damage: 0.3 (Down from 0.6)

Pantheon

R – Grand Skyfall

  • Fixed a bug where Pantheon could use Summoner Spells before landing. Most notably, Flash could be used before landing to reposition Pantheon’s landing damage area.

Sivir

General

  • Base Mana: 250
  • Mana Per Level: 50
  • Mana Regen Per Level 0.9 mana per 5 seconds

Tristana

W – Rocket Jump

  • Cost: 60 mana at all ranks
  • Now more accurately checks for nearby landing spots when jumping close to, or over, walls

R – Buster Shot

  • Range now scales with level (like Draw a Bead/Explosive Shot)

Twitch

General

  • Base Damage: 49 (Down from 52)

Passive – Deadly Venom

  • True Damage: 1/2/3/4/5/6 (at levels 1/4/7/10/13/16)

Q – Ambush

  • Time to stealth without taking damage now 1.5 seconds
  • Maximum time to stealth while taking damage now 6 seconds

Offensive Physical Itemization

Lifesteal Items

Essence Reaver

  • Unique Passive: You gain 2-8% of the damage dealt by basic attacks as mana. This effect increases based on how much mana you are missing.
  • Attack Damage: 50
  • Lifesteal: 10%
  • Cooldown Reduction: 10%
  • Recipe: Vampiric Scepter + Pickaxe + 975 gold
  • Total Cost: 2650 gold

Doran’s Blade

  • Basic attacks no longer restore health on hit
  • Lifesteal: 3%
  • Health: 70
  • Attack Damage: 7

Vampiric Scepter

  • Lifesteal: 8%

Bilgewater Cutlass

  • Lifesteal: 8%

Blade of the Ruined King

  • Active: Maximum health damage now 10%
  • Active: Active ability now steals 25% movement speed
  • Passive: Current health damage per hit now 8%
  • Lifesteal: 10%

The Bloodthirster

  • No longer grants bonus attack damage or lifesteal per unit kill
  • Passive Lifesteal can now overheal, granting a bloody shield that absorbs 50-450 damage (based on champion level). This shield decays when out of combat for 15 seconds.
  • Attack Damage: 80
  • Lifesteal: 15%
  • Total Cost: 3500 gold

Attack Damage ItemsB. F. Sword

  • Attack Damage: 50

Infinity Edge

  • Attack Damage: 80

Mercurial Scimitar

  • Active ability now gives the movement speed bonus to ranged characters as well
  • Attack Damage: 80
  • Total Cost: 3800 gold

Attack Speed Items
Dagger

  • Attack Speed: 15%
  • Cost: 450 gold

Berserker’s Greaves

  • Attack Speed: 25%
  • Total Cost: 1000 gold

Zeal

  • Attack Speed: 20%
  • Total Cost: 1100 gold

Wit’s End

  • Attack Speed: 50%
  • Total Cost: 2500 gold

Youmuu’s Ghostblade

  • Active now lasts for 6 seconds on ranged champions as well (previously lasted only 4 seconds on ranged champions and 6 seconds on melee champions)

Recipe Cleanup

  • The following items have had their recipe costs adjusted due to the Dagger and Zeal price changes, but their total price remains unchanged:
    • Stinger
    • Phantom Dancer
    • Sword of the Divine
    • Madred’s Razor
    • Wriggle’s Lantern
    • Runaan’s Hurricane
    • Trinity Force
    • Statikk Shiv
    • Blade of the Ruined King

Warden’s Mail & Randuin’s Omen

Warden’s Mail

  • Passive Cold Steel’s attack speed reduction now 10%

Randuin’s Omen

  • Passive Cold Steel no longer reduces attacker’s movement speed
  • Passive Cold Steel’s attack speed reduction now 10%

Support & Ability Power Itemization

Support Items

Ardent Censer

  • Unique Passive: Your heals and shields on another unit grant them +25% Attack Speed for 6 seconds
  • Unique Passive: 8% movement speed
  • Ability Power: 30
  • Mana Regeneration: 10 mana per 5 seconds
  • Cooldown Reduction: 10%
  • Total Cost: 2200 gold
  • Recipe: Forbidden Idol + Aether Wisp + 550 gold

Forbidden Idol

  • Total Cost: 700 gold

Mikael’s Crucible

  • Total Cost: 2450 gold
  • Recipe: Chalice of Harmony + 720 gold ⇒ Chalice of Harmony + Forbidden Idol + 870 gold
  • Mana Regen: 20 mana per 5 seconds
  • Cooldown Reduction: 10%

Locket of the Iron Solari

  • Active’s shield amount is now calculated using the recipient champion’s level if the recipient is a higher level than the item owner

Ability Power Items

Athene’s Unholy Grail

  • Magic Resist: 25
  • Mana Regeneration: 10 mana per 5 seconds
  • Passive Mana Rrestoration On Kill/Assist: 15%

Morellonomicon

  • Ability Power: 80
  • Mana Regeneration: 10 mana per 5 seconds

Summoner Spells

Teleport
  • Cooldown when teleporting to towers now 240 seconds
Heal
  • Speed boost duration now 1 second

Exhaust

  • Fixed a bug where Exhaust did not grant assists when used against slow immune targets (who are still affected by the damage reduction effect)

Masteries

Reinforced Armor

  • Tooltip clarified to state that it reduces the total damage from critical strikes

Summoner’s Rift

Dragon

  • Base Gold: 180
  • Gold Per Level: 10

Ranked Duo Queue

  • Players may only queue for ranked duo games with players ranked within one full tier above or below them. For example, a Silver III player may duo with players ranked anywhere from Bronze V to Gold I.
  • Unseeded players who were ranked in solo queue during the previous season will use that rank to determine duo eligibility.
  • Unseeded players who have never been ranked in solo queue are able to duo queue with Gold, Silver or Bronze players.

Upcoming Champion Skins

To celebrate this year’s FIFA World Cup, Riot Games will release five new soccer related skins, which are:

  • Sweeper Alistar
  • Striker Lucian
  • Superfan Gragas
  • Goalkeeper Maokai
  • Red Card Twisted Fate
  • Primetime Draven

All these new changes look really interesting, especially for bot lane, since two new items (one for marksmen and the other one for supports) are being introduced. Share your thoughts in the comments below!

MP1st Staff

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