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Pizza Chain Transforms Your PS5 Into a Pizza Warmer With Free 3D Printed Design

You can risk overheating your console or eating a cold slice of pizza. The choice is yours, as Pizza Hut is letting you turn your PS5 into the ultimate Pizza Warmer so you can keep all your pizza slices nice and warm.

Who Needs a PS5 Pro When Pizza Hut Can Give You The Ultimate Console Upgrade For Free

Unlike KFC, which announced the KFConsole a little over three years ago with a dedicated chicken warmer, Pizza Hut has officially released what they are calling the “hottest console upgrade” ever, dubbed the “PIZZAWRMR.” If you can’t tell, that’s Pizza Warmer, oddly abbreviated, and its purpose is to keep your slices of pizza warm. This isn’t just a joke either, like the KFConsole clearly was, as the PIZZAWRMR can be yours for the low price of FREE! Well, you need to own a 3D printer and use a filament to print it, so there is a cost in material, but otherwise, if you have all that, you can go ahead and print your very own PIZZAWRMR by downloading the official 3D pints right from their website.

For those who don’t have a 3D printer, we’ll your sort of our of luck unless you can find someone, though Pizza Hut did provide a video and images of what it looks like, along with the instructions to do with it once it’s printed.

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Instructions for the PIZZAWRMR

Disclaimer – This 3D printing design for the “Pizza WRMR” is specifically engineered to be compatible only with the console that has rear ventilation measuring 11.7” x 1.31”. See below measurement.

Attaching to console:

After the warmer has been printed and put together, it can be attached to the rear ventilation of the console. Be gentle when putting it together as to not damage the plastic. It has been designed to easily attach to the back ventilation of the PS5 Slim Console and rest on top of it.

Use:

After it is assembled and attached to the console, use a 34x23x2.5cm foil tray inside the warmer. Do not place pizza directly on the plastic. A foil tray can easily be sourced from a local store or
online.

Eat and Enjoy:

Start gaming to warm it up, place your pizza slices in the tray and close the lid, and enjoy! For best results we recommend placing medium pizza slices from your local Pizza Hut.

Alright, joking aside, I don’t think I can really recommend anyone doing this, as it probably blocks your PS5’s ventilation to some degree. It’s also not the wisest to have something that blows out hot air and to transfer all of it to something that is sitting on top of your console, getting hotter by the second. Oh, and while Google says it’s “safe” to breathe the air directly from your PS5, you probably don’t want the dust from the console blowing on or near your food.

The point is, don’t do this. It might be cool to print out, but if you want to keep your pizza warm, just invest in an actual warmer.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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PUBG Spinoff Project ARC Controller Support Being Considered, Though No Concrete Plans for a Console Release

PUBG Studio’s latest title, Project ARC, an isometrical top-down shooter set in the PUBG universe, is currently only slated to be released on PC sometime in 2025, which might be a bummer to many console-only players, though if things go right in development and commercial success, that may eventually change as the studio doesn’t seem entirely against a console release.

In a developer Q&A that was shared with us during our hands-on with Project ARC, PUBG Studios confirmed that Project ARC is currently a PC exclusive. However, despite that, the studio is considering some form of controller support on the platform, which may eventually lead to the title coming over to consoles, granted if it’s a success. 

Project ARC’s Console Release May All Hinge on Its Success on PC

“We are considering controller compatibility, which could support a future console release if the game succeeds, though there are no concrete plans yet. However, the gameplay experience may not translate as effectively to mobile, so we’re not currently considering that platform.”

Interestingly, the studio said they aren’t considering a mobile release despite the potential market that mobile gaming could bring in for this type of game. That’s understandable, given that, from my time with the game, it is relatively fast-paced compared to many other mobile games. That’s not to say it can’t work, but it would need a lot of work and changes to function properly for mobile gaming, especially phones and touch-based screens. 

In the same Q&A, they said they have high hopes for Project ARC to become popular in the online competitive space, which may be difficult for a mobile game to achieve compared to PC and other platforms. 

Even if the title doesn’t end up coming to consoles for a while, we can at least hope that controller support drops for it sooner, rather than later for those who prefer that type of input. 

Project ARC currently has no release date other than a planned early access for 2025. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Stardew Valley Update 1.63 Makes Its Way Out for Various Fixes

Following the major 1.6 patch for Stardew Valley, ConcernedApe has released more patches to the game that aims to fix issues tied to the massive update. Players will be prompted to download Stardew Valley update 1.63, and this brings NPC fixes, animals disappearing from farms and more.

Stardew Valley Update 1.63 Slots in Various Fixes Alongside Other Patches

Stardew Valley’s PS4 update history has the following fixes:

  • Fix not being able to grab furniture off walls.
  • Fix npcs not responding to you the first time you check them.
  • Potential fix for rare bug where animals could disappear from farm.
  • Performance optimizations.

Alongside that, ConcernedApe has also shared details on a recent patch pushed out on PC for version 1.6.10:

Bug fixes and Changes:

  • Improved some French and Russian translations.
  • Fixed crash when the lost items shop sells Penny’s 14-heart event items.
  • Fixed chickens disappearing on newly created Meadowlands farms in 1.6.9
  • Fixed rare crash when transitioning between mine locations in multiplayer.

Fixed for Mod Authors:

  • Reverted changes to how map tilesheets are loaded in 1.6.9 to resolve mod issues.
  • Fixed crash in some cases when creating furniture from an invalid item ID.

Regarding performance issues, ConcernedApe has suggested that players remove hats from pets, and this problem will be resolved as soon as possible. Finally, those on Nintendo Switch, there is a patch planned that should improve game performance significantly and more.

https://x.com/ConcernedApe/status/1854430049316790623

As is with any game’s major update, it’s perfectly understandable to see bugs surface. If another patch is released, we’ll let our readers know.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Despite Borderlands Movie Flop, Franchise Still Saw Boost in Sales; Take-Two to Be Selective on Licensing IPs

Have you seen the Borderlands movie released this August? If not, you’re not the only one, and it seems based on critical reception, you aren’t missing out on anything special. While the movie might have bombed hard, it still managed to move game sales according to Take-Two Interactive, parent company of 2K Games.

This was something Take-Two boss Strauss Zelnick revealed in the company’s recent quarterly earnings Q&A, where Zelnick was asked about the movie’s contribution to the series, whether Take-Two saw it benefit any game sales, and what the company plans to do in the future when it comes to adapting more IPs into movies or shows.

Despite the Borderlands Movie Bombing, Game Catalog Sales of the Franchise Benefited

Zelnick responds with, “With regard to Borderlands, we don’t really need to break out the contribution from the film because while it was economically positive, it wasn’t material to our results. Even though the film was disappointing, it actually benefited our catalog sales. So that is a sign that making a movie or a television show based on our very high-quality IP can drive catalog sales, and that can be a good thing.”

In addition to that, Zelnick says they have been “really selective” about licensing, adding, “All that said, we’re really selective, and one of the reasons we have been so selective about licensing is we would really prefer that everything that comes out with our brands in it is really, really successful. And we can’t guarantee that, especially when it’s out of our hands. So we have licensed other titles, we’ll continue selectively to do so, but emphasis on the word selectively.”

While we’ve seen more and more video game IPs translating well into movies and TV shows (such as HBO’s The Last of Us), the same can’t be said for Borderlands. Even featuring a star-studded cast, the game bombed hard commercially, and on Rotten Tomatoes, it has score of 10% on the freshness scale, meaning 90% of people think it’s  what people call, a “turd.”

Even if the movie wasn’t worth the watch, gamers did benefit from it, as Gearbox even released new free content for Borderlands 3 to celebrate the movie’s release. While there’s no new Borderlands movie on the way (thankfully!), there is Borderlands 4, which 2K confirmed will be released sometime in 2025.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Sony’s President Says PS5 Pro Pricing Hasn’t Had a Negative Impact on Sales, “Hardcore Users” Are Their Targeted Audience

Despite some of the consensus on the internet that the PS5 Pro is overpriced and not worth it, it seems that those comments haven’t had much, if any, of an impact on sales, and that’s according to Sony’s president Hiroki Totoki. 

As spotted by Genki_JPN, Sony’s president, Hiroki Totoki, responded to those comments in a Q&A during Sony’s quarterly earnings report, noting that he thinks they have had no impact on the newly revised console when it comes to sales.

“In terms of the pricing many people made different comments on that, but pricing on PS5 pro has not had a negative impact I don’t think.”

He goes on to say that their current target audience isn’t your everyday casual gamer but rather the “hardcore” audience of gamers, those looking for the best possible experience possible when it comes to fidelity and performance, though clearly aren’t PC gamers. 

With a hefty $700 price tag that may potentially go above $1000 thanks to planned tariffs from the newly elected president of the United States, Donald Trump, we can understand why so many on the internet would criticize the price. It’s a big chunk of change, even if the rave reviews it has gotten and the clear jumps in both visual quality and performance, many feel the pricing may be a sign of what’s to expect from the next-gen of consoles. 

Still, while it may not be on par with sales of the regular PS5 (assumingly) Sony clearly has different sales targets for the PS5 Pro, which may prove to be successful by their own margins.

It will be interesting to see just how well. Given that this is the second “Pro” console they’ve done, the first being with the PS4 Pro, we’re sure the company knows exactly what to expect this time around, and likely has expectations in check, otherwise why even bother doing another Pro console if the first time they did it wasn’t considered a success. 

The PS5 Pro is now available worldwide for purchase, and retails for $700 USD.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Skydance Games’ Behemoth Launches on PCVR Dec. 5 With All Other Platforms; Fortnite Experience Now Playable

Until now, Skydance Game’s Behemoth only had a release date for the PSVR2 and Oculus Quest versions, with many wondering why they’ve been holding out on the PC version. Well, wonder no more, as the studio has officially confirmed that it’ll be available on the same day as all other platforms. Oh, and a free Fortnite experience is playable right now!

PCVR Players Will Get to Enjoy Behemoth the Same Day as Everyone Else

As announced on X, Skydance Games has confirmed that the PCVR version of Behemoth will launch on December 5. This is the same day as the PSVR2 and Oculus standalone versions, though oddly, the publisher didn’t say which PC platform this will be on. 

 

Checking the official Steam page, the title still has a TBA release date and is only available for wish listing. We expect this will likely be updated soon, as we can’t imagine it not launching on Steam, given how big the platform is. However, as they noted, we’ll have more details on all that soon. 

In some related news, the studio, in partnership with Hidden Studios, has collaborated for a new playable Fortnite experience! It may not be in VR, but it still gives you a short tease of the game. 

Behemoth officially launches on December 5 for PC, PSVR2, and Meta Quest. If you’re looking forward to Behemoth, you might want to check out our list of big VR games that are available this year. One of the games in the list include Metro Awakening, which fared very well with me in our review.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Marvel Rivals Adds Moon Knight to Roster, Final Fantasy and Street Fighter Audio Devs Confirmed Part of Dev Team

At D23 Brazil. NetEase and Marvel Games revealed a new hero that’s confirmed to be in Marvel Rivals’ launch roster, and it’s Moon Knight! Given Marvel Rivals doesn’t follow the MCU or any specific comic cannon when it comes to character appearance, the dev team shared that for the character, they incorporated a color scheme of white and black, which draws form the ancient Egyptian mythology linked with Khonshu.

Check out the character and his abilities below:

Marvel Rivals’ Moon Knight Design Is Vastly Different From the Comics

As you can see from the trailer, Marvel Rivals’ Moon Knight drops the form-fitting traditional super suits seen in the comics. For the game, NetEase integrated technological components and a more rugged armor motif into the character design.

Not familiar with the character? Here’s a brief description straight from the press release:

Mercenary Marc Spector was given a second chance at life when he became the avatar of the Egyptian moon god, Khonshu. As Moon Knight, he doles out righteous vengeance, locked in a never-ending battle with both the criminals on the streets and the voices in his head. In Marvel Rivals, Moon Knight wields supernatural powers bestowed by Khonshu to vanquish his foes.

Other than Moon Knight’s reveal trailer, NetEase also revealed that two veteran music producer for games are joining the dev team. Shota Nakama is the main music producer and arranger for the upcoming free-to-play hero PvP game. Nakama’s previous works include Final Fantasy XV and Made in Abyss. Another dev team addition is Masahiro Aoki as the game’s music composer, and the dev is known for his work on Street Fighter V and Bayonetta 3.

Before Moon Knight, NetEase revealed that Psylocke will be part of the roster. Chances are, we’ll be getting more hints for the next few heroes included in the launch lineup leading up to the game’ s December release.

In other Marvel Rivals news, the dev team talked about the comparisons to Overwatch, and mentioned how Rivals is not only faster-paced, but also more accessible to new players.

Marvel Rivals will be available this December 8 as a free-to-play game on PS5, Xbox Series X|S and PC.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Tony Todd, Candyman Star and the Voice of Venom From Marvel’s Spider-Man 2, Has Passed Away

Prolific actor Tony Todd, who horror fans best know for his role in the Candyman films and, more recently for gamers, the voice of Venom in Insomniac Game’s Marvel’s Spider-Man 2, has passed away this week.

As confirmed by a rep for Tony Todd to Deadline, the actor, age 69, passed away in his Los Angeles home on November 6. No details were disclosed on the cause of death at this time.

Tony Todd, who was born December 4, 1954, in Washington D.C., has been acting and playing in major movies and television roles for over the last four decades. However, it was his role in the 1992 horror film Candyman that earned him mainstream recognition. He reprised the role of Candyman back in 2021 for its sequel. In 2023, though, the actor took on the voice role of Venom in Marvel’s Spider-Man 2, a role that he was highly praised for, as he brought a rather terrifying side of Venom through his excellent voice work.

This is devasting news, and we can only hope that Tony Todd passed away peacefully at his home. Our prayers go out to all his family and friends.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > Title Updates and Patches

Until Dawn Update 1.007 Sneaks Out on PS5

While port developer Ballistic Moon just released a patch for Until Dawn on PS5 that added PS5 Pro support and other bug fixes a few days ago, that patch just got released on PC today. Not only that, but the studio also pushed out Until Dawn update 1.007 on PS5 this November 8 as well.

Confused? Don’t be. Basically, it boils down to the 1.06 patch released on PS5 on November 5 just rolled out for PC today, while the studio released yet another patch for the PS5 version today.

Until Dawn Update 1.007 Aims to Fix More Issues

While the studio has not released the official patch notes just yet, they did reveal the known issues being worked on currently, which should be part of the fixes in the PS5 patch released today.

Known Issues/Fixes to come

  • We have temporarily disabled FSR Frame Generation for Nvidia 40-series graphics cards due to severe performance issues. We will look to address this for the next patch.
  • Virtual Shadow Maps not working as intended (only currently working in menus, disabled elsewhere due to bugs)
  • “Enhanced” Ray tracing currently disabled until scenes are curated to utilise it
  • Initial “Preparing Shaders” screen will be replaced with a background operation in the main menu
  • Stutters in Chapter 9 Sanatorium section as Mike
  • “Show Global Stats” setting not functioning as intended
  • TAA can be toggled on when using DLSS/FSR
  • PC Don’t Move key remapping not functioning as intended
  • Mike’s chest model appears incorrectly during the opening of Chapter 5
  • Matt disappears briefly when picking up the axe in Chapter 5 when playing on Fidelity Mode
  • It’s Shining trophy/achievement not unlocking unless collectibles are obtained in one playthrough
  • Players have reported rendering issues (missing crosshairs, etc). Please note that Until Dawn requires DirectX 12 as a minimum, and running on DX11 will likely cause rendering issues in-game.

Once Ballistic Moon releases the changelog for the PS5 patch out today, we’ll let our readers know. Chances are, this patch will be made available to PC gamers soon.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Metal Slug Tactics Review – A Tactical Surprise

Three years after its initial announcement, Metal Slug Tactics has finally arrived. Developed by Leikir Studio and published by Dotemu, it’s not a side-scrolling action platformer as other earlier entries, but rather, as the name implies, a tactical turn-based strategy game. Can such a genre work for this series, or should Metal Slug stick to the fast-paced arcade-style action it’s known for? As you’ll find out in our Metal Slug Tactics review, it definitely works, and works well.

Familiar Faces, New Format

Graphically, Metal Slug Tactics looks great. Gorgeous pixel art is rendered in an isometric viewpoint. You fight on floating islands which are made up of tiles, chunks of which rotate in and out of the battlefield as turns progress. These environments look like they were ripped straight out of one of the SNK classics, but extended to be rendered in 3D. The game’s interface is a tad clunky, though, as the menus all use very small fonts for some reason. This is a complaint within the game’s community already, but hopefully it will be patched out in due time. The audio also sounds great for this kind of game, with a nice arcade-like soundtrack that leans into the chiptunes and synthesized sound effects popular back in the Metal Slug arcade heydays.

Metal Slug Tactics has a little bit of a plot for its campaign, and you don’t have to be deeply invested in the lore of the Metal Slug series to understand it. Some bad dude (General Morden) is amassing an army, and you’re sent in to stop him. Some of the cutscenes that play out between maps are entertaining. A playthrough of the campaign for an average player will hover around five hours, and the random nature of each campaign add to the game’s replayability. It’s also a roguelike, in that if during any mission all of your team members die, then you’ll have to restart the entire campaign. Though, you are able to level up characters in between runs, which means you’re going to be more likely to pass whatever mission gave you trouble the last runthrough.

Move It or Lose It

Movement is crucial in Metal Slug Tactics. The further a character moves during their turn, the more resources they collect. This includes health, as one of the best ways to recover HP is to simply move as far as possible. It’s a mechanic you don’t have to think too hard about in order to remember, because every time you go to move a unit, an indicator appears above the currently-targeted tile to inform you of just how much your unit will heal, and how many dodge points they’ll earn.

As characters level up, they can obtain new weapons and abilities. Each character has two weapons, along with abilities that use adrenaline, which is picked up by moving around the battlefield as mentioned earlier. The more you move, the more adrenaline you earn, which is a great design that keeps things moving in a genre that is notorious for being a much slower, plodding affair. Characters can also use moves called a sync attack, which is triggered whenever one unit attacks an enemy unit that is in the line of sight and attack range of a teammate. If so, then the teammate will follow up the currently-controlled unit’s attack with one of their own, in many cases resulting in at least twice the damage to be dealt to the enemy or object getting attacked. It’s essentially a way to execute more than one attack move per attack phase, and also helps to speed things along.

Learn by Doing

While this is explained somewhat in the game’s tutorial, Metal Slug Tactics does not do a whole lot in the way of hand-holding. Heck, I lost my very first campaign mission where I had to escort someone to safety. But by testing things out, and leveling up characters, eventually you should be able to reach the game’s later stages, culminating in a boss fight for an area. In an era where most games seem to have trouble with too much instruction in the beginning of their campaigns, it’s nice to see something on the other end of the tutorial spectrum, even if this is a genre that requires a lot of time and patience in order to master.

At a launch price of $24.99, Metal Slug Tactics is a unique take on a classic franchise. The roguelike nature of its roughly five-hour campaign begs to be replayed, so that new tactics can be devised or experimented with. In a genre known for being slow-paced, Leikir Studio has figured out how to speed things up with an emphasis on movement in a way that makes sense in the Metal Slug universe.

Verdict

Metal Slug Tactics is a robust turn-based strategy game. You don’t have to be a fan of the franchise to appreciate the tactical options it presents you. While it’s not exactly the most helpful to players who might be new to the genre, the type of person who would even want to try a strategy game is naturally inquisitive anyway, so the trial by fire method of simply experimenting with your units and moves works here. The launch price is fair considering the average campaign length of around five hours, and its roguelike mechanics keep things fresh for each run. If you want a faster-paced turn-based game, then this is one to check out.

Score: 8/10

Pros:

  • Fantastic pixel art and style
  • Movement-heavy combat keeps things faster paced
  • Sync attacks are satisfying to pull off
  • Roguelike campaign encourages replays

Cons:

  • Harsh fail state rules might turn some off
  • Menus can be hard to read

Metal Slug Tactics review code was provided by the publisher. You can read MP1st’s review and scoring policy right here.

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Paulmichael Contreras

Paulmichael has been writing in the gaming industry since 2008. Living just outside of Los Angeles, he has been lucky enough to attend numerous gaming events around the world, including the last ten E3 shows (RIP)! A thoughtful reviewer, every game you see scored by PmC has been given careful attention. Paulmichael is also an aviation fan and an avid snowboarder. Favorite games include: No Man's Sky, Gran Turismo 7, skate., CloverPit.

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Donald Trump’s Tariff Plan Could Raise Console and PC Prices; PS5 Pro May Cost $1,000

Donald Trump has been re-elected as President of the United States, and one of his campaign promises could significantly impact the video game industry. This plan, if implemented, may particularly affect the U.S., the largest gaming market in the West.

Trump intends to impose a 60% tariff on Chinese imports, which could lead to steep price increases for popular products among gamers and tech enthusiasts. Laptop prices could rise by nearly 50%, while gaming consoles like the PS5 Pro might cost close to $1,000. The current affordability of these products relies heavily on stable trade relations between the West and China, but disrupting these ties would almost certainly drive up prices.

Newly Elected US President Trump’s Tax Imposes a Stiff Hike on Chinese Imports

The proposed tariff aims to address perceived trade imbalances between the U.S. and China while encouraging domestic production. The plan includes tariffs of 10-20% on imports from most countries, but for China, the rate would soar to 60%. Importing companies, not China itself, would bear the cost of the tariff. Businesses like AutoZone, whose CEO Philip Daniele has already commented on the issue, saying, “If we get tariffs, we will pass those tariff costs back to the consumer.”

The Consumer Technology Association (CTA), the organization behind CES, conducted a study to assess the potential impact of the tariff. Their findings predict widespread price hikes, painting a grim picture for consumers. However, the study might overstate the issue since CTA members could lose a lot of money if the tariffs happen.

Even so, the analysis underscores real risks. In the short term, consumers would face higher prices across the board. In the long term, production could shift to other regions, as manufacturing domestically would remain costly due to the need for imported raw materials.

If these tariffs go into effect, laptop and tablet prices could go up by 46%, smartphone prices by 26%, and gaming console prices by 40%. For an industry already facing challenges, these price hikes would be significant. Trump’s campaign promises played a significant role in his re-election, and only time will tell if he can deliver on them.

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Taha

Television kills your vision.

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Black Ops 6 Update for November 8 Brings 10v10 Playlists, Further Nerfs Recon Specialty

Treyarch has issued a new Black Ops 6 update for November 8, and this is delivered via a server-side update, which means there is no patch to download. Players can expect a new 10v10 playlists across various game modes, more bug fixes, and even a map exploit fix for Lowtown.

Black Ops 6’s Latest Server Update Further Nerfs Recon Specialty

MULTIPLAYER

Maps  

  • Lowtown
    • Addressed an issue where players could get outside of the intended playspace on Lowtown.

Featured Playlists 

  • Stakeout 24/7
  • 10v10 Moshpit
    • Maps: Red Card, Rewind, Vault, Vorkuta, Lowtown, Derelict, Skyline, Scud, Nuketown
    • Modes: TDM, Domination, Kill Confirmed, Hardpoint

Perks  

  • Recon Combat Specialty
    • Further reduced the duration that enemies are highlighted after respawning from 1.5 to 1 seconds.

XP Earn Rates 

  • Resolved an issue where match bonus was being improperly scaled across game modes.
  • Resolved an issue where match bonus was not consistently being awarded in Search and Destroy.

Challenges 

  • Removed the “Get 50 Eliminations using Weapons with no Attachments” Daily Challenge.

Stability 

  • Added various stability fixes.

ZOMBIES

Weapons 

  • Resolved an issue where weapons with a default scope would show an extra attachment pip when viewed in game.

Gunsmith 

  • Resolved an issue where the players Multiplayer Loadout would be present when previewing their Zombies Loadout.

Field Upgrades 

  • Closed an exploit that allowed certain Field Upgrade Augment effects to persist beyond their intended duration.

Vehicles 

  • Closed an exploit that allowed players to launch Tactical Rafts into the air on Terminus.

Stability 

  • Added various stability fixes.

Looking forward, Season 1 for Black Ops 6 and Warzone will kick off on November 14, and here’s a look at the massive amount of content being heaped upon us by Activision.

[Source: Call of Duty]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > Title Updates and Patches

Phasmophobia Update 1.000.003 Delivers Hotfix v011.0.2

Following last week’s patch, Kinetic Games has another round of fixes available for the horror game this November 8. Ghost hunters can now download Phasmophobia update 1.000.003, which is what the studio tags as hotfix v011.0.2. This fixes voice chat issues for Xbox Series X|S players, fix the weather effects issue affecting console gamers and more.

Phasmophobia Update 1.000.003 Serves Up a New Batch of Fixes on Consoles and PC

Changes

  • At release of the last patch, additional languages on Xbox Series X/S & PlayStation 5 were made available ahead of their official release. As these are not yet ready, we have removed these for the time being. We aim to get these out to players as soon as possible.

Fixes

All Platforms:

  • Fixed an issue that prevented non-host players, from seeing Blood Moon weather.

  • Fixed several spots in Grafton and Point Hope where the player could become stuck.

  • Players can now bind the left mouse button, the A button on Xbox Series X/S and the X on PlayStation to any key bind.

    Note: This does not include the Journal as this would cause it to be unusable.

  • Fixed an issue where gamepad players could use shop UI shortcuts while loading, causing them to accidentally buy DOTS Projectors.

  • Fixed an issue where gamepad players couldn’t always grab objects in the warehouse.

  • Fixed an issue that would cause the Journal to be invisible if the player’s connection to the voice servers wasn’t complete.

Xbox Series/PlayStation:

  • Fixed an issue that would cause players on Xbox Series X/S to lose access to voice chat after disconnecting and then reconnecting a microphone.

  • Fixed an issue that caused console players to be unable to see weather effects.

That seems to be it. With another patch released on a Friday, it seems Kinetic Games won’t be following the usual Tuesday update roll out. Once another one is available, we’ll be sure to let our readers know. Until then, keep the fear!

[Source: Kinetic Games]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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New Destiny 2 Trials of Osiris Map and Flawless Reward November 8

Destiny‘s Trials of Osiris weekly PvP mode is back today featuring a new map and Flawless reward. For those curious about what’s new this week, here you go: MP1st’s new Destiny 2 Trials of Osiris map and Flawless reward November 8, 2024 post tells you all that below.

Destiny 2 Trials of Osiris New Map and Reward for November 8 Is Live

Trials of Osiris Map:

The Burnout

Rewards:

  • Reputation Rank 4: Upgrade Module (2)
  • Reputation Rank 7: Enhancement Prism (3)
  • Reputation Rank 10: Trials Weapon (Changes for each rank reset)
  • Reputation Rank 13: Upgrade Module (2)
  • Reputation Rank 16: Trials Weapon (Changes for each rank reset)
  • Flawless Reward: Aisha’s Care

Reputation System, Trials Engrams, and Adept Farming

Win individual rounds within each match to gain Trials reputation. The amount of reputation you gain increases with each round you’ve won on your card. Earn enough reputation, and you’ll be able to claim a Trials Engram from Saint-14! This engram can be focused into any currently available Trials loot you have previously obtained, or it can be redeemed for a random Trials drop. Your reputation increases after every match completion, based on the number of round-wins on your card, regardless of the result of that match itself (win or lose, 0-5 or 5-4).

Once you have gone Flawless, keep playing! Every win you achieve while at the 7-win level, even if you lose your Flawless, has a chance to drop bonus Trials Engrams, adept weapons, prisms, and even Ascendant Shards. There is no penalty for losing once you’ve made it to the Lighthouse!

When you’re done, you can cash in your 7-win passage for one additional adept drop, granted you have gone Flawless that week. This resets your card so you can start anew.

Passages

Name Perk Cost
Passage of Persistence Reaching seven wins rewards the weekly Adept weapon. When you are not in a full fireteam, losses following a win remove the win from the card. Reaching seven wins without losing a match grants access to the Lighthouse. 1500 Glimmer
Passage of Ferocity Your third match win grants a bonus win. 1500 Glimmer
Passage of Mercy Forgives one loss per run. Forgives a second loss if you have not yet been flawless this week. 1500 Glimmer
Passage of Wealth Increased reputation from match wins on a ticket. 2500 Glimmer
Passage of Confidence Grants bonus rewards from Flawless Chest. 5000 Glimmer

(Thanks as always, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

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New Destiny 2 Xur Location Today November 8, 2024 (And What Xur Is Selling)

Xur has returned to Destiny this Friday with a fresh set of Exotics, Engrams, and Legendary gear, all on sale only in exchange for Legendary Shards. For those seeking the eccentric merchant’s wares, MP1st’s new Destiny 2 Xur location today November 8, 2024 post lists both his location and full inventory until the next Weekly Reset.

Here’s Where Xur Is in Destiny 2 This November 8, and What Wares He Has for Sale

Xûr, Agent of the Nine

A peddler of strange curios, Xûr’s motives are not his own. He bows to his distant masters, the Nine.

Location:

The Tower

Exotic Weapons

Name Type Column 1 Column 2 Column 3 Column 4
Arbalest Kinetic Linear Fusion Rifle
Hard Light Energy Auto Rifle
The Colony Heavy Grenade Launcher
Hawkmoon Kinetic Hand Cannon Polygonal Rifling Snapshot Sights Heavy Grip

Note: Fixed perks on weapons are not displayed

Exotic Armor

Name Type MOB RES REC DIS INT STR Total Cost
Foetracer Hunter Helmet 20 7 6 6 6 20 65 41 Strange Coin
Stronghold Titan Gauntlets 16 8 12 10 6 14 66 41 Strange Coin
Ophidian Aspect Warlock Gauntlets 7 6 21 2 23 7 66 41 Strange Coin

Note: Only fixed rolls are displayed here

Exotic Ciphers

Name Description
Xenology Complete Vanguard or Exotic playlist activities, or win matches in Crucible or Gambit. Extra progress is awarded for more challenging activities and for succeeding with clanmates.

Currencies & Engrams

Name Description Cost

Other

Name Description
Sunshot Catalyst When upgraded to a Masterwork, this weapon will obtain enhanced capabilities, such as increased stats and/or additional perks.
Traveler’s Chosen Catalyst Upgrades this weapon to a Masterwork. Once upgraded, the weapon will obtain enhanced capabilities, such as increased stats and/or additional perks. Defeat targets using this weapon to unlock this upgrade.
Exotic Cipher Used to acquire rewards from Xûr, the Monument to Lost Lights, and focused Exotic engram decoding. You can only hold 5 of this item at a time.
Exotic Engram An engram with a predestined outcome. Contains a new Exotic if any of the possible rewards remain to be collected.

Materials

  • Ascendant Alloy (2 for 71 Strange Coin)
  • Enhancement Core (3 for 5 Strange Coin)
  • Enhancement Core (5 for 5 Strange Coin)
  • Glimmer (29297 for 7 Strange Coin)
  • Glimmer (33377 for 7 Strange Coin)
  • Nightfall Cipher (Adept) (2 for 97 Strange Coin)

Legendary Weapons

Name Type Column 1 Column 2 Column 3 Column 4 Masterwork
Interference VI Heavy Grenade Launcher Countermass // Linear Compensator Proximity Grenades // Spike Grenades Clown Cartridge Full Court Tier 2: Blast Radius
Falling Guillotine Heavy Sword Honed Edge // Jagged Edge // Tempered Edge Balanced Guard // Swordmaster’s Guard Relentless Strikes Counterattack Tier 2: Impact
First In, Last Out Energy Shotgun Arrowhead Brake // Smallbore Appended Mag // Light Mag Auto-Loading Holster Surrounded Tier 2: Reload Speed
Cartesian Coordinate Energy Fusion Rifle Cleanshot IS // Red Dot Micro Particle Repeater // Projection Fuse Slideways Thresh Tier 2: Charge Time
Crown-Splitter Heavy Sword Hungry Edge // Jagged Edge // Tempered Edge Flash Counter Surrounded Tier 2: Impact
No Reprieve Kinetic Shotgun Chambered Compensator // Polygonal Rifling Assault Mag // Extended Mag Stats for All Wellspring Ballistics // Tactical // Anti-Flinch // CQC Optics: Low // CQC Optics: High // Synergy // Stunloader // Heavy Ammo Finder Enhancement
A Distant Pull Kinetic Sniper Rifle Corkscrew Rifling // Fluted Barrel Tactical Mag // Alloy Magazine Ambitious Assassin Opening Shot Ballistics // Tactical // Anti-Flinch // Marksman Optics: Low // Marksman Optics: High // Synergy // Stunloader // Heavy Ammo Finder Enhancement
Strange Weapon Engram Weapon Engram

Note: Fixed perks on weapons are not displayed

Legendary Armor

Name Type MOB RES REC DIS INT STR Total Cost
Holdfast Gauntlets Titan Gauntlets 7 18 6 12 10 11 64 17 Strange Coin
Holdfast Plate Titan Chest Armor 6 18 7 2 20 12 65 17 Strange Coin
Holdfast Mark Titan Mark 0 0 0 0 0 0 0 17 Strange Coin
Holdfast Helm Titan Helmet 16 6 10 12 14 7 65 17 Strange Coin
Holdfast Greaves Titan Leg Armor 14 12 6 6 18 6 62 17 Strange Coin
Holdfast Gloves Warlock Gauntlets 12 6 16 6 6 22 68 17 Strange Coin
Holdfast Robes Warlock Chest Armor 2 19 12 12 6 16 67 17 Strange Coin
Holdfast Bond Warlock Bond 0 0 0 0 0 0 0 17 Strange Coin
Holdfast Cover Warlock Helmet 7 20 6 10 10 12 65 17 Strange Coin
Holdfast Boots Warlock Leg Armor 6 16 10 6 10 14 62 17 Strange Coin
Holdfast Grips Hunter Gauntlets 20 6 7 14 2 17 66 17 Strange Coin
Holdfast Vest Hunter Chest Armor 24 6 2 20 2 11 65 17 Strange Coin
Holdfast Cloak Hunter Cloak 0 0 0 0 0 0 0 17 Strange Coin
Holdfast Mask Hunter Helmet 6 16 12 12 14 7 67 17 Strange Coin
Holdfast Strides Hunter Leg Armor 7 6 20 10 15 6 64 17 Strange Coin

What’s a Xûr?

Xûr, Agent of the Nine, is an eccentric merchant who randomly appears in a Public Sector on one of the Worlds. Xûr offers Exotic equipment and only takes Legendary Shards as payment.

TL;DR: He’s the Santa Claus of Destiny and every weekend is Christmas. Sometimes he brings you what you want, sometimes he brings you coal. Mostly it’s coal.

When does Xûr visit?

Xûr visits every Friday at 17:00 UTC and departs at Weekly Reset (Tuesday 17:00 UTC). If you would like to see all the live conversions of Time Zones, please follow this link here.

(Thanks as always, /r/DestinyTheGame!)

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Salman Haider Zaidi

That's a nice argument, Senator.

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Death Stranding on Xbox Series X|S Faces Quick Resume Save Issue; Fix in Progress

The surprise launch of Death Stranding: Director’s Cut on Xbox Series X|S has been one of the most unexpected pieces of news recently. Many players have likely jumped straight into Hideo Kojima’s unique adventure, but some have already reported a significant issue related to the game’s Quick Resume feature.

For those unaware, Quick Resume is a popular feature of the Xbox Series X|S that lets players switch between games seamlessly. However, if not implemented correctly, it can sometimes cause problems.

Death Stranding Xbox Quick Resume Bug Affects Saves

As reported by Windows Central journalist Jez Corden, loading Death Stranding: Director’s Cut through Quick Resume will prevent players from being able to save their game again. To avoid this, players need to fully close the game after finishing and also remove it from Quick Resume before restarting.

In response to Corden’s post on X/Twitter, 505 Games confirmed that they had received the feedback and informed the development team about the issue and a fix is expected soon. Until then, players are advised to avoid Quick Resume entirely to prevent progress loss during gameplay.

Death Stranding: Director’s Cut was unexpectedly launched yesterday on Xbox Series X|S. This surprise release may be connected to Hideo Kojima regaining full rights to the intellectual property, five years after the game’s original debut on PS4.

Currently, the game is also available at a 50% discount across all platforms for a limited time, with the original price reduced to $19.99. If you’re on the fence whether to get it or not, read on here for our review of the PlayStation version where we state, “Death Stranding is a title that will be remembered for a very long time. Offering a unique approach to gamers and showcasing what Hideo Kojima can do when he appears to have full control over a video game.”

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Taha

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Sony Plans to Release a Mix of Single-Player and Live-Service Games; PlayStation 5 Sales Surpass 65.5 Million

Sony has revealed its financial report for the quarter ending September 30, showing steady growth in its Game and Network Services division. The company expects record operating profits for the fiscal year (April 2024 – March 2025), driven by strong third-party game sales and growing PlayStation Plus subscriptions. Moving forward, Sony plans to focus on a mix of single-player titles and live service games.

According to its latest financial report, Sony’s G&NS division posted ¥1,071.5 billion ($7.01 billion) in sales, a 12% year-on-year increase. Operating income rose significantly to ¥138.8 billion ($908 million), more than doubling from the same period last year. This growth was largely fueled by increased sales of third-party games, improved profitability in hardware, and higher network service revenue. Sony highlighted the success of titles like EA Sports FC 25 and Black Myth: Wukong as key contributors.

Sony shipped 3.8 million PlayStation 5 consoles during the quarter, down from 4.9 million during the same period last year. However, total PS5 shipments have now reached 65.5 million units, just a few million behind the PlayStation 4’s sales at a similar point in its timeline.

The company’s network services revenue, including PlayStation Plus and advertising, grew by 18% year-over-year, driven by higher subscription tiers and pricing adjustments. Monthly active users for PlayStation Network increased to 116 million, compared to 107 million a year ago.

Sony also acknowledged challenges in its live service strategy. While Helldivers 2 has been a massive success with 12 million copies sold, titles like Concord failed to perform, leading to the closure of Firewalk Studios. The company plans to use lessons learned from Helldivers 2 and Concord across its studios to improve its live service approach and focus on a mix of single-player and live service games.

Software sales for PS4 and PS5 jumped to 77.7 million units, up from 67.6 million last year. Digital sales accounted for 70% of total game sales, an increase from 67% a year ago. Astro Bot, which launched in September, has sold 1.5 million copies. Sony noted that 37% of its buyers were new to first-party games, a promising sign for its reach.

Sony forecasts continued growth for its G&NS division, with sales expected to reach ¥4,490 billion ($29.3 billion) for the fiscal year, up from an earlier estimate of ¥4,320 billion ($28.2 billion). Operating income projections have also risen to ¥355 billion ($2.3 billion).

Although hardware sales have slowed, Sony seems confident about the future. With highly awaited games like Grand Theft Auto VI set to release in Fall 2025, the company expects a strong year ahead.

More MP1st Reading:

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Taha

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Home > Title Updates and Patches

Horizon Zero Dawn Remastered Update 1.005 Rides Out

Nixxes Software has pushed out Horizon Zero Dawn Remastered update 1.005 on PS5, with the PC version’s patch released yesterday as version 1.1.42.0. This brings various fixes to the game, and as one might expect, there’s no new content in this whatsoever.

Horizon Zero Dawn Remastered Update 1.005 Now Available for Download

Nixxes Software hasn’t acknowledged today’s PS5 patch, but the studio did share the changelog on the PC version’s latest update released yesterday. We’re assuming most of the fixes are the same, save for those PC-specific tweaks.

  • Pre-rendered cut scenes now have the same audio volume as gameplay.
  • Improvements related to Steam Input*.
  • Resolved a crash that could occur for some players when adjusting mouse and keyboard controls.
  • Fixed a bug that could cause disappearing and/or flickering shadows in Meridian when playing on ultrawide resolutions.
  • HUD markers for objectives are now rendering correctly when using a custom Field of View setting.
  • Fixed a bug that could cause a bow to appear floating in a cinematic.
  • Various user interface improvements.
  • Performance improvements.
  • Stability improvements.

In addition to that, Nixxes has acknowledged that players have been running into issues when using controllers with Steam input enabled. While this patch contains improvements for it, the dev team is working on additional updates to fully address the issues. One workaround mentioned by the studio involves disabling Steam Input when using supported controllers.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dead Rising Deluxe Remaster Update 1.030 Adds Ray Tracing, Casual Difficulty Mode

Capcom has released the first post-launch update for remastered zombie game, Dead Rising Deluxe Remaster. The file download is live now on all platforms, and will show up as Dead Rising Deluxe Remaster update 1.030. Players can expect a new Casual difficulty mode, alongside bug fixes.

Dead Rising Deluxe Remaster Update 1.030 Sees Capcom Add Ray Tracing and an Easier Mode

Download Size: 7GB (PC)

Update: Complete patch notes have been added.

Xbox Series X | S / PlayStation®5 / Steam

New features and balance fixes

  • Added a “Casual” difficulty.
    This difficulty is recommended for players who have problems with action games. Frank also levels up faster.
    You can select this difficulty when starting a New Game, or by going to Options > Game Settings on the Main Menu.
    The default difficulty can be accessed by selecting “Normal.”
    Note: The selected difficulty has no effect on your Challenges/Trophies/Achievements.
  • Added “العربية” (Arabic) to the Display Language settings under Options > Language.
  • Adjusted the frequency and accuracy of the gunfire by Special Forces.
  • You can now save your data to any save slot when Frank dies in ∞ MODE.
  • Fixed the controller settings under Options > Controls (for all platforms) and key bindings (for Steam only) so that, if there is any overlap in the configuration, the overlapping functions are clearly displayed.

Various bug fixes

  • Fixed a bug preventing Frank from targeting the nearest enemy when attacking with certain items.
  • Fixed a bug preventing the Real Mega Buster and the Bowling Ball from being used by holding down the button when using the Classic control type.
  • Fixed a bug occasionally preventing survivors from moving to a specified goal marker.
  • Fixed a bug occasionally causing survivors to behave erratically after taking damage.
  • Fixed a bug occasionally causing zombies to appear in lower numbers.
  • Fixed a bug causing fewer than intended visual variations of zombies to appear.
  • Fixed a bug occasionally causing zombies to spawn that cannot be hit.
  • Fixed a bug occasionally causing defeated zombies to reappear immediately.
  • Fixed a bug occasionally causing zombie corpses to make sliding movements.
  • Fixed a bug preventing Special Forces from moving correctly to specific locations.
  • Fixed a bug occasionally causing Special Forces to behave erratically after taking damage.
  • Fixed a bug occasionally causing the prisoners to reappear after being defeated when Frank moves between areas.
  • Fixed a bug occasionally causing Kent to move out of the area during the “Photo Challenge” Scoop.
  • Fixed a bug causing the icon for “Book [Camera 2]” to show up as the icon for “Book [Camera 1]” in the item slot.
  • Fixed a bug causing the headlights of cars to be on during daytime as well.
  • Fixed a bug causing the headlight effect of motorcycles to remain after they break.
  • Fixed a bug allowing Frank to destroy books placed around the environment.
  • Fixed a bug preventing Frank from picking up certain items in ∞ MODE.
  • Fixed a bug occasionally causing the visual effect of attacking an enemy to keep recurring, resulting in a crash.
  • Fixed a bug occasionally causing a crash when moving to a different area from Leisure Park if there is a helicopter present.
  • Fixed a bug occasionally causing a crash when moving from Wonderland Plaza to Paradise Plaza while escorting survivors.
  • Fixed a bug causing a crash when throwing a queen wasp with the Aim Assist Type set to “Snap.”
  • Fixed a bug occasionally causing a crash if the game is left on the Pause Menu for a long time.
  • Fixed a bug occasionally causing a crash when returning to the Main Menu from the Pause Menu.
  • Fixed a bug preventing Frank from being controllable after taking damage with specific timing.
  • Fixed a bug causing the drop rate for item boxes to be higher than intended when defeating a zombie on the 8th day or later in ∞ MODE.
  • Fixed a bug occasionally causing Frank to remove parts of his outfit when putting on a new outfit part in specific locations.
  • Fixed a bug causing Frank’s footprints to face the wrong direction in certain areas.
  • Fixed a bug causing the name of an undiscovered survivor to display as the name of another survivor under Notebook > Survivors when using save data from a 2nd or later playthrough.
  • Fixed a bug causing the location where some outfits can be found to be displayed incorrectly at the Closet in the Security Room.
  • Fixed typos in several languages.
  • Various other minor bug fixes.

Xbox Series X | S

  • Fixed a bug occasionally causing a crash if Frank keeps defeating zombies within the same area.

PlayStation®5 Pro

  • Added “Ray Tracing” to Options > Graphics.
    This option allows you to enable Ray Tracing for more realistic reflections on glass and water surfaces.

Steam

  • Fixed a bug causing lag when driving vehicles if the Frame Rate setting under Options > Graphics is set to “Variable.”

While Capcom has yet to publish the official release notes, players will be greeted with the following message on the start screen:

  • “Casual” difficulty has been added. – On Casual, combat is easier and you’ll level up faster.
    You can change your difficulty by going to OPTIONS → GAME SETTINGS on the Main Menu, or when starting a New Game as well. You can keep using the current difficulty by selecting “Normal.”
  • Arabic has been added to the text languages.
  • Miscellaneous bug fixes have been made.
  • PS5 Pro – New settings have been added to the Graphics category under Options: Ray Tracing. Toggle Ray Tracing on or off.

No itemized list of the bug fixes are available as of the moment, but we’re hoping this includes various gameplay-specific issues.

If you’re on the fence about the game, go read our review where we state, “if you liked whacking zombies with random step ladders, or setting up amusing photos of them with cones on their heads, then picking up a copy of Dead Rising Deluxe Remaster would be a fun time.”

[Source: Dead Rising]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Warner Bros. Games to Focus on Batman Games and Other Core Franchises to Improve “Success Ratio”

The years have not been kind to Warner Bros. in general, from films and TV shows to even their games, and this isn’t something that the media giant isn’t aware of, as they admittedly acknowledged it in their latest earnings call. Though with the realization that now is the time to turn things around, they’ve revealed that they are releasing fewer titles going forward, with a bigger focus now being put on their core franchises such as Hogwarts Legacy, Mortal Kombat, Game Of Thrones, and DC, with the latter being specifically, Batman. 

Warner Bros. Games Will Be Doubling Down on Their Core Franchises

Speaking during their latest earnings call, Warner Bros. CEO David Zaslav revealed that, on the gaming side, they’ll now be shifting away from releasing so many titles years and instead focus on four of their most profitable franchises, putting proven studios to work on them to turn things around.

“We’re going to go away from trying to launch 10, 12, 15, 20 different games. I think we have a real chance now with focus to have the gaming business be steadier…We have four strong and profitable game franchises with loyal, global fans: Hogwarts Legacy, Mortal Kombat, Game of Thrones, and DC in particular Batman. We are focusing our development efforts on those core franchises, with proven studios to improve our success ratio.”

What’s even more of a standout here is that though the company owns the rights to other DC properties, some of which we saw featured in Suicide Squad: Kill the Justice League, Zaslav specifically points out Batman. This is likely in part due to how disappointing Suicide Squad performed, with them trying to play it safe, especially since Batman: Arkham Shadows was released last month with high praise from critics and gamers alike. 

Of course, we don’t expect a new Batman game anytime soon, but it’s nice to know that it is something we’re more likely to see more from. Now, let’s just hope they can make a hit from it, as well as Game of Thrones, as I’m sure many, including me, are hungry for a brand-new game. 

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.