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Throne and Liberty Update 14.200.692 Out; First Look at Tax Delivery and Castle Siege Events

Throne and Liberty update 14.200.692 (version 1.6.0) has just been released on all platforms, which is mainly for some backend fixes while the servers undergo some planned maintenance. Additionally, we now know exactly what to expect from the two events coming this month as the studio has provided us with a first look.

Throne and Liberty Update 14.200.692 Patch Notes

According to the studio, this update mainly focuses on stability and back-end service improvements. There is not really much else beyond that, though they did take the servers down to prepare the game for the upcoming events, Tax Delivery and Castle Siege. Details on each events can be found below.

Tax Delivery Event

Now that all First Defenders have been selected, the reigning guild may schedule the Tax Delivery event for their server.

  • Reigning guilds may schedule a Tax Delivery between 2PM and 1 AM local server time.

  • To check when the Tax Delivery event is scheduled, open up your Map and then check the Timetable under Daily.

Tax Delivery is a major guild event where the reigning guild must protect a caravan of taxes acquired from their territory. If the reigning guild successfully transport their spoils from Vienta Village to Stoneguard Castle, they’ll receive a generous bounty of Lucent and Sollant. However, if an attacking player thwarts the delivery, the rewards will instead be distributed to every participant outside of the First Defenders’ Alliance.

Each Tax Delivery begins with the reigning guild selecting a member to become the Tax Delivery Golem. Capitalize on powerful abilities as the Titan Cargo to fend off the seemingly endless onslaught of players that will stop at nothing for a piece of the prize. Communication and coordination between the reigning guild can make or break a delivery.

Attacking guilds must destroy the Titan Cargo Sealing Stone. Fortunately, they have the ability to contend with the might of the Titan Cargo through barriers, bomb carriers, Archeum Knights, and the fearsome debuffs of the Chaos Golem.

How will you prepare to stop, or secure, the Tax Delivery?

Castle Siege Event

The first Castle Siege event will commence on November 17.

As the siege begins, guilds have 45 minutes to achieve victory. Attackers must storm the castle, breach its fortified gates, and capture the throne room. Defenders, transported inside the castle at the start, must hold their ground, leveraging every resource at their disposal to repel the invaders. If the throne is contested when the timer runs out, the siege enters a tense 3-minute overtime, where the battle’s outcome hangs in the balance.

Strategic locations like Siege Ruins play a crucial role. Capturing these ruins not only provides teleportation and resurrection points, but also allows attacking guilds to summon powerful Siege Golems. Each golem — whether it’s the Stone Crasher, Battle Carrier, Gate Hammer, or Jump Attacker — brings unique abilities to the battlefield, from devastating castle walls to transporting players over them.

Attackers must navigate the castle’s intricate layout, using environmental elements like the sewage system for surprise ambushes or operating gate levers to control access points. The Pillage Stones and Resurrection Stones scattered throughout the battlefield add another layer of strategy, offering opportunities to steal resources or reinforce their position. While most guilds will focus on taking power in the throne room, these 5 Pillage Stones can be captured by any attackers to snatch Sollant and Lucent from the Castle Vault, even if the reigning guild maintains control.

No matter your strategy, all tactics will converge at the throne. There can only be one champion of Stoneguard Castle. Form alliances to rule together or betray your way to the top.

That’s all for today’s update. We’ll be seeing you all in-game soon once the servers come back online in about two hours! In the meantime, if you haven’t already, check out our review for Throne and Liberty!

Source: Throne and Liberty

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Marvel’s Spider-Man Remastered Update 1.008.001 Slings Out Performance Pro Mode for PS5 Pro

Continuing with its game updates for the PS5 Pro, Insomniac Games has released Marvel’s Spider-Man Remastered update 1.008.001, and this is after the game got a patch a few days ago. This means that Spider-Man 2, Ratchet & Clank: Rift Apart, and this game all got patches multiple times in less than two weeks.

The patches are, of course, tied to the PS5 Pro, which officially becomes available starting today.

Marvel’s Spider-Man Remastered Update 1.008.001 Brings Performance Pro Mode to PS5 Pro

Insomniac notes that “this patch introduces the “Performance Pro” graphics mode when running on PlayStation 5 Pro.” Thanks to the update, players can now toggle the mode on if you have a PS5 Pro, and playing with the mode “targets a smooth 60 frames-per-second while retaining the image quality of the standard Fidelity mode through use of PlayStation Spectral Super Resolution.”

All ray-tracing features are also on, which includes ray-traced reflections.

As to what modes have been added by Insomniac to take advantage of the PS5 Pro, here are the new graphical modes available:

THE NEW GRAPHICS MODES

PERFORMANCE PRO (Default for PlayStation 5 Pro) 

This mode targets a smooth 60 frames per second while retaining the image quality of the standard Fidelity mode through use of PlayStation Spectral Super Resolution (PSSR). All ray-tracing (RT) features are on, including ray-traced reflections, ray-tracing on water, and ray-traced window interiors. This mode is recommended for most players.

FIDELITY PRO

This mode targets 30 frames per second for players who want to experiment with new ray-tracing graphical features. These new features can be tuned individually to reach higher intermediate frame rates, especially when using the “VRR” or “120 Hz Display Mode” options. Pedestrian and traffic density may be increased in some areas, and fine hair detail is increased.

You can check out more about it here.

Outside of the PS5 Pro enhancements, the patch also includes a fix for a rare hair-rendering artifact, per the studio.

Alongside the Insomniac games, a bunch of other first-party games also got PS5 Pro patches, and even some third-party ones as well. Chances are, more and more games will be patched to take advantage of Sony’s mid-gen console refresh, and once another one is up, we’ll be sure to let our readers know. You can check out the list released by Sony to see the confirmed games getting upgraded with the PS5 Pro’s launch.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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PUBG Spinoff Project ARC Preview – A Top Down Challenger

We go hands-on with Project Arc, a top-down isometric PvP shooter developed by Krafton, and set in the PUBG universe. After playing it for a short amount of time, it has given us a rather promising and exciting new competitive shooter with quite the skill ceiling.

An Early Press Event Showed Us Big Competitive Potential, Even If the Studio Wrecked Our Shit

You know, typically, when we attend a press event, it’s pretty normal for the developers to sort of go easy on us in their games, while we get used to it. I know, I know, that paints us press as being bad at video games, which, you know, we can debate or not about, but that’s for another time. But with Project ARC, Krafton took a bit of a ballsier approach, and in the few matches we got to play through, they destroyed us. I mean, I know all of us in the press were new to the game, but god damn! Did Krafton really put their foot on the accelerator and say, “Haha, too bad, scrubs, we aren’t going easy on you!” We were like chickens trying to fend off a pack of hungry rabid wolves, and as one probably would expect, it was an absolute massacre.

That would normally be reacted to with the same kind of response, that being “negative,” but honestly, it actually left me more excited because I had witnessed just how far the strategic depth could go, even if I was on the receiving end.

In our hands-on, we played through about six matches, half being Team Deathmatch and the other being Demolition, which  is an attacker and defender type of mode. But before we could begin a match, the game had us choose from eight different classes. I called them classes because I wouldn’t really consider Project Arc to be your everyday hero shooter, as the only differences between the characters, outside of looks, were the types of gadgets they each had. For the most part, they were pretty basic ones, too, like a grenade launcher, camera, medkit, etc., something more commonly seen in a shooter like Battlefield.

Once that was picked, we loaded up into our first Team Deathmatch match. Again, the studio destroyed us, but at least in this mode, we had a fighting chance since it had unlimited respawning. From a combat perspective, being top-down was an interesting choice on Krafton’s part, but once I started moving, I totally understood what they were going for. If you ever played Tacticool or Door Kickers, you probably understand what I mean about the gameplay, but for those who haven’t, the game doesn’t exactly reveal everything to you from this perspective. Sure, you have a full view of sections of the map as you move through it, but enemies and you won’t just show up unless they’re within aiming view. That means characters can hide behind corners and still be pretty “stealthy” in their approach. But to counteract this, there’s a shared cone of vision, meaning that you have your field of view; your teammates do too. So if they spot an enemy, you’ll see them from your side if they are on screen. Additionally, the game has friendly fire, which we, huh, made sure was working A LOT during our hands-on.

In many ways, this isn’t just your everyday PvP shooter, where you run around a map endlessly, racking up kills. No, instead, Project Arc, despite being rather fast-paced, takes a more strategic approach. As we witnessed from the dev side, coordination is key, and being able to communicate with one another is an absolute must. It also makes for a faster, more enjoyable experience, something we in the press started using more as the matches went on. Again, we sucked, but I won’t deny we had some laughs shared and some really tense moments that had our adrenaline pumping when bodies started dropping.

Of course, TDM is your traditional multiplayer mode, and I really enjoyed its fast, frantic gameplay, but I think where most of the action will be is with Demolition. It’s essentially search and destroy, with an attacker and defender side, round-based, and limited to one life per round. The twist here, though, is that it’s more akin to, say, Rainbow Six Siege, giving you prep stages and the ability to set up traps and even reinforce walls. I wasn’t expecting that because, typically, things from other modes sort of carry over. Like in Call of Duty, Search and Destroy is round-based and limited respawning, but beyond that, the core gameplay remains the same; you just have to be more careful about things.

In execution, even though I was dying the moment I took a step into the defender zone, it felt like teamwork worked in a rather natural way as we slowly began to plan out things, trying to one-up the devs at their own game. It never happened mind you, but I know we were having a pretty good time with it trying to see how many we could take out before our eventual teamwipe.

We didn’t get to play too much, a little under an hour, so it’s hard to stretch any more of this hands-on beyond what’s here. But I will say that Project ARC showed a lot of promise, and even though we had our asses handed to us, I could see how much potential this game could have in the competitive market. I know many may dismiss it for its visuals (the art direction is pretty solid, to be fair) and being top-down, but I think Krafton could have something big here. I’m hoping they have an open beta before its 2025 release, as that’ll give us a much better look, but as of right now, I’ll say it’s in pretty good shape, outside of some still work-in-progress UI elements.

Project ARC has no release date other than a 2025 window. At the moment, it’s only confirmed to be in development for PC.

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James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

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Marvel’s Spider-Man 2 Update 1.004.002 Swings Out for Stability Improvements

It seems like Insomniac Games is on a game update spree! Following the PS5 Pro support patch for Marvel’s Spider-Man 2, which was then followed up by an update to fix the flickering issue, the studio has now released Marvel’s Spider-Man 2 update 1.004.002, and this is another minor patch.

Marvel’s Spider-Man 2 Update 1.004.002 Brings More Stability Improvements

There’s one single line from today’s patch notes from Insomniac Games:

  • This patch for Marvel’s Spider-Man 2 includes stability improvements.

Yep, that’s about it. As for the patch that was released last week, it housed the following improvements:

  • Addresses an issue where the mask on Miles’ Advanced Tech Suit was white across different styles
  • Stability improvements
  • Fixes for possible flickering during fast travel introduced in 1.004.000
  • Adjustments to localized options descriptions introduced in 1.004.000

For those wondering what the PS5 Pro support does to the game, it adds the following graphic options:

THE NEW GRAPHICS MODES

PERFORMANCE PRO (Default for PlayStation 5 Pro) 

This mode targets a smooth 60 frames per second while retaining the image quality of the standard Fidelity mode through use of PlayStation Spectral Super Resolution (PSSR). All ray-tracing (RT) features are on, including ray-traced reflections, ray-tracing on water, and ray-traced window interiors. This mode is recommended for most players.

FIDELITY PRO

This mode targets 30 frames per second for players who want to experiment with new ray-tracing graphical features. These new features can be tuned individually to reach higher intermediate frame rates, especially when using the “VRR” or “120 Hz Display Mode” options. Pedestrian and traffic density may be increased in some areas, and fine hair detail is increased.

Alongside Spider-Man 2’s update today, the standalone Miles Morales also got a patch this November 7, and even Ratchet & Clank: Rift Apart got one today as well, which was also for stability fixes.

More Spider-Man Reading:

[Source: Insomniac Support]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Last of Us Part 1 Update 2.001 Dropped for Various Fixes

While we got an update for The Last of Us Part 1 two weeks ago to implement PS5 Pro enhancements, Naughty Dog has released a patch today, which is for fixes for the base game rather than anything related to the PS5 Pro. Players on PS5 will see this as The Last of Us Part 1 update 2.001, and is a small download.

The Last of Us Part 1 Update 2.001 Fixes Crashing Issues for Chapter 12 and More

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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The Sims 4 Update 2.03 Brings Quick Fixes to All Platforms This Nov. 7

Maxis has released The Sims 4 update 2.03, and this is a minor patch that aims to fix a few nagging issues with the base game, and the Life & Death expansion. If you were hoping for a big patch to resolve a few key issues, this is not it.

The Sims 4 Update 2.03 Is a Quick Fix for Issues With the October Patch

Maxis mentioned that this patch is a quick fix for the issues that surfaced for the October 22 Halloween content update.

PC: 1.110.311.1020 / Mac: 1.110.311.1220

Console: 2.03

Bug FixesBase Game:

  • [AHQ] Splitting the Household and moving out through the Phone is now possible.
  • [AHQ] Objects placed at the edge of a lot will no longer disappear when importing a lot from the Gallery.
  • Pregnant Sims from the Gallery can no longer become Ghosts in CAS.

Life & Death

  • [AHQ] The Modern Grimpressions Counter and Modern Grimpressions Kitchen Sink teal color swatches now match.

That’s about it for this title update, but once another one is released, we’ll be sure to post it to alert our readers.

[Source: EA]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Call of Duty: Black Ops 6 and Warzone Season One Kicks Off Nov. 14, Here’s What’s Incoming

In just a week, Call of Duty players will have a lot to look forward to, as Activision will launch Season One of Black Ops 6 and Warzone this November 14. This will bring in a host of new maps, weapons and more for Black Ops 6, Call of Duty Warzone and even Call of Duty Mobile.

Sink your teeth in with the info below to see what’s in store players.

Call of Duty Black Ops 6 and Warzone Season One New Content

Black Ops 6:

  • Five Maps, One Variant: Three brand-new maps arrive at the start of Season 01 (6v6: Hideout, Extraction | Strike 2v2/6v6: Heirloom). At mid-season players can enjoy the brand-new strike map Racket, the return of the map Hacienda, and a festive-themed Nuketown
  • Modes Added: Throughout the season new modes arrive, including the brand-new Ransack Mode, the fan-favorite Prop Hunt at mid-season, special Limited Time Modes and more
  • More Gear: Two new perks and a scorestreak coming throughout the season, as well as a new Wildcard during mid-season
  • Ranked Play: The earliest launch of Ranked Play in Call of Duty history, Black Ops 6 Ranked Play arrives soon after the launch of Season 01

Black Ops 6 Zombies:

  • Directed Mode: A guided experience for fans eager to experience the story in Liberty Falls and Terminus coming to Zombies at Season 01 Launch
  • New Map Mid-Season: An all-new map and more new content coming later in the Season
  • Lots Of New Stuff: New Wonder Weapons, enemy type, perk-a-cola, additional Field Upgrade, 18 new augments and more coming

Warzone:

  • Welcome to Area 99: Explore a top-secret Weapons Station and where Nuketowns were built and shipped to testing sites. Mothballed for decades, this Resurgence map has been re-opened to all Operators at Season 01 launch!
  • Streamlined UI: Following the Season 01 update, players can easily access Call of Duty: Warzone or Black Ops 6 from the Home Screen; Call of Duty: Warzone will also have its own individual UI with improvements similar to Black Ops 6
  • Modes and Features: Get situated with Resurgence, Battle Royale, and Plunder Playlists to start with, followed by Battle Royale Ranked Play mid-season and a variety of new Limited Time Modes as the Season progresses.
  • Full Black Ops 6 Integration: Drop into the fray using the Black Ops 6 Loadout System, with a new Dedicated Melee, three Perks, and a Wildcard. Bring over your Global Weapon Builds, access a more streamlined Gunsmith, and pick from any Modern Warfare II, Modern Warfare III, or Black Ops 6 weapon you’ve acquired: over 170 armaments!
  • In-Game Innovations: From Omnimovement to using Emotes and Sprays, as well as a return to a streamlined inventory, and an impressively vast Progression, Prestige, and Challenge system from Black Ops 6
  • Urzikstan: As development work to integrate Omnimovement and other Black Ops 6 innovations was highly involved, this version of Urzikstan is the one you remember from the earlier seasons of Modern Warfare III, with an intact Popov Power plant, and prior to bunker access, and the construction of the Atlas Superstore at Al-Sada Village.

Warzone: Mobile:

  • 33 new weapons and their associated attachments
  • Dedicated melee weapon slot
  • Updated and unified rarity system
  • Omnimovement
  • New progression system, including Prestige and Weapon Camos
  • Continued support for cross-platform Battle Pass and Weapon Level progression
  • Updated interface and menus

Expect a pre-load of the data to be available as we get nearer to the first season kick off, with the patch notes available two hours before Season One officially starts.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Crime Boss: Rockay City Update 1.028 for Patch 12.1 Released With Fixes for Berserk Softlock and Epic Games Freezing Issues

505 Games has released the latest patch 1.028 for Crime Boss: Rockay City, delivering crucial updates and bug fixes to enhance gameplay stability and overall player experience. This hotfix addresses several key issues, including resolving the Berserk equipment softlock and freezing issues for Epic Games players, to ensure a smoother gaming experience.

Crime Boss: Rockay City Update 1.028 Patch Notes

Check out the full list of updates and fixes below:

UPDATES AND FIXES

Berserk Equipment Softlock: Fixed an issue where the Berserk equipment occasionally softlocked player controls.

Level Progression: Leveling up from level 154 to 155 should no longer result in a black screen.

Session Browser: Sessions are now properly filtered in the session browser based on the game version.

Port Update: Removed lone gangster mesh from the port.

Small Job Selection: Fixed an issue where small jobs would change after being selected via controller.

Epic Games Freezing: Resolved a freeze issue affecting some players using the Epic Games version of the game.

Equipment Cost Reset: Equipment costs should now remain consistent after restarting the game.

Collision Fixes: Addressed several collision issues on the Nightmare City map.

Rockay Rumble Enemy Accessibility: Implemented failsafes to prevent unreachable enemies from appearing in Rockay Rumble.

That’s about it! Update 11.3, released in September, addressed a major issue with daily rewards, which are now working correctly.

[Source: Crime Boss]

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Taha

Television kills your vision.

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Ratchet & Clank: Rift Apart Update 1.005.002 Released

While we already got the Ratchet & Clank: Rift Apart PS5 Pro patch two weeks ago, Insomniac Games has been tinkering with the game, and has pushed out update version 1.005.002 today! This is a stability patch more than anything, but we’ve added in the other fixes from the previous patch as well.

Ratchet & Clank: Rift Apart Update 1.005.002 Patch Notes:

Per Insomniac Games, this title update mostly does the following:

  • This patch includes stability improvements for Ratchet & Clank: Rift Apart.

However, there was also a patch (version 1.005.001) released after the PS5 Pro support update that added localization options and more.

  • Stability improvements
  • Adjustments to localized options descriptions introduced in 1.005.000
  • Adjustments to grass materials that were causing blurring in some ground areas

As for the PS5 Pro enhancements, players can look forward to the following new modes:

THE NEW GRAPHICS MODES

PERFORMANCE PRO (Default for PlayStation 5 Pro) 

This mode targets a smooth 60 frames per second while retaining the image quality of the standard Fidelity mode through use of PlayStation Spectral Super Resolution (PSSR). All ray-tracing (RT) features are on, including ray-traced reflections, ray-tracing on water, and ray-traced window interiors. This mode is recommended for most players.

FIDELITY PRO

This mode targets 30 frames per second for players who want to experiment with new ray-tracing graphical features. These new features can be tuned individually to reach higher intermediate frame rates, especially when using the “VRR” or “120 Hz Display Mode” options. Pedestrian and traffic density may be increased in some areas, and fine hair detail is increased.

Unless this patch breaks something, we’re not expecting any other updates from the game to be released.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Marvel’s Spider-Man: Miles Morales Update 1.015.001 Brings Performance Pro Mode, Hair Rendering Fix

While Insomniac Games released a patch for Marvel’s Spider-Man: Miles Morales to add in PS5 Pro support, it seems that was incomplete, as the studio has pushed out yet another update today. Marvel’s Spider-Man: Miles Morales Update 1.015.001 is available for download now, and this adds Performance Pro mode to PS5 Pro owners, as well as a hair rendering fix that applies to all players of the game.

Marvel’s Spider-Man: Miles Morales Update 1.015.001 Patch Notes

According to Insomniac, “This patch introduces the Performance Pro graphics mode when running on PlayStation 5 Pro.”

Players can expect 60 frames-per-second without compromising image quality, as Insomniac notes, “This mode targets a smooth 60 frames per second while retaining the image quality of the standard Fidelity mode through use of PlayStation Spectral Super Resolution. All ray-tracing features are on, including ray-traced reflections.”

Finally, Version 1.015.001 also includes a fix for rare hair-rending artifacts and a fix for a blurring issue on one player suit in the pause menu.

That seems to be it for this title update. That said, we were surprised to see another one released today given there’s not a lot of issues left in the game that needs patching up.

[Source: Insomniac Support]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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EA UFC 5 Update 1.016 Adds Two New Fighters and PS5 Pro Support

Mixed martial arts fans playing EA’s latest UFC game is getting some new stuff from the developers, as there’s two new fighters out for free today! Players can download EA UFC 5 update 1.016 on all platforms right now, and aside from the new fighters, this also slots in PS5 Pro support.

EA UFC 5 Update 1.016 Adds New Fighters and More This November 7

UFC 309 Fight Week Challenges and New Alter Egos

  • These will go live on November 12, 2024, at 10 am PT.

New Fighters

  • Carlos Prates

Carlos Prates –  One of two “Fighting Nerds” coming to UFC 5. Carlos made a splash in the UFC by KO’ing his opponent in the second round and since then he has rattled off two more KO victories. Prates’ fighting style is Muay Thai through and through, he uses each of his eight limbs to devastate his opponents until they can no longer stand with him and decide to shoot for a takedown but by then it’s too late, and the next thing they know they are looking up at the ref asking what happened. Precise fast striking, clean footwork and good takedown defense are what you get with Prates in UFC 5.

  • Jean Silva

Jean Silva (Featherweight and Lightweight) – To say Jean Silva is a wild man is an understatement, just take a look at his post-fight debut where he barks at the camera after knocking out his opponent in the first round, or the war he had in his last fight with the ultra-tough Drew Dober. “Lord” may get a little wild but he’s also well-rounded, strong, and can take a punch or two or three. Silva is also on a three-fight win streak in the UFC, a testament to his team and training with the Fighting Nerds. Powerful punches and kicks and a stellar takedown defense round out Silva’s game in UFC 5.

Gameplay Updates

  • Fixed an issue that allowed the submissive fighter to immediately transition out of ground and pound after a diving punch or when the dominant fighter goes to postured mount after pouncing on cage knockdowns.
  • Fixed the camera angle after the reversal from full guard bottom to full guard top, against the pass to half guard (single leg reversal).

Misc. Additions and Updates

  • New assorted vanity rewards added.

PlayStation®5 Pro Updates

  • Increased display resolution to 4k during gameplay.
  • Increased frame rate of KO replays from 30fps to 60fps

That’s about it. Once another new patch is punched out by EA, we’ll be sure to let our readers know.

[Source: EA]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Assassin’s Creed Mirage Update 1.009 Leaps Out for PS5 Pro Features

Ubisoft’s latest Assassin’s Creed game is now also PS5 Pro enhanced! Ubisoft has released Assassin’s Creed Mirage update 1.009, and this is to add in the PS5 Pro features to the game. Read on what to expect for those who bought Sony’s mid-gen console refresh.

Assassin’s Creed Mirage Update 1.009 PS5 Pro Features

  • 4K 60 FPS with PSSR as an upsampling algorithm, for more faithful 4K details at 60 FPS.
  • ‘Quality Mode’ is now the default setting at 60 FPS (vs 30 FPS for the classic PS5 version).
  • Generally improved graphics, with better shadows and reflection fidelity, higher texture resolution, and generally improved draw distance (quality, details).

That’s about it, as there doesn’t seem to be any gameplay-related changes made with the patch.

In other Assassin’s Creed news, the in-development game in the franchise, AC: Shadows, has been delayed to February 2025, and this is following Ubisoft’s recent problems as of late, with high-profile release Star Wars Outlaws underperforming.  It’s gotten so bad, that reports have surfaced that the Guillemot family, which owns the majority of Ubisoft, is said to be talking to Tencent for a buyout.

More Ubisoft Reading:

[Source: Ubisoft]

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Dragon Age: The Veilguard Update 1.000.003 for Patch 1 Released

BioWare has pushed out the first post-release patch for Dragon Age: The Veilguard, and it’s available now on all platforms! Called “Patch 1,” players can download it as Dragon Age: The Veilguard update 1.000.003, and this houses a long list of fixes tied lip sync, long hair now properly meshing with armor, and lots more.

Dragon Age: The Veilguard Update 1.000.003 Patch Notes

  • Fixed an issue where DLSS options could end up “grayed-out” on a 40-series Nvidia GPU. (PC Only)
  • Eliminated the cause of a small number of crashes. (PC Only)
  • Updated XeSS version to 1.3.1. (PC Only)
  • Fixed an issue where some customizations were not applied to the Inquisitor correctly in one of the ending scenes.
  • Fixed a bug that caused Companion Skill Points to reset.
  • Adjusted Companion Approval notifications so they remain on-screen longer as scenes end.
  • Harding now has arrows in her quiver and is ready for battle.
  • Global banter should no longer start too early.
  • Harding and Taash banter no longer repeats indefinately.
  • Fixed potential issues that could occur if a player fast traveled during a quest.
  • Changing your party members on the way to certain quests no longer breaks the camera for in-world missions.
  • Updated a number of assets to improve visual performance over long distances.
  • Fixed several distance “pop-ins” on level art assets.
  • Added collision to several assets that were missing it.
  • Fixed a minor texture issue with codex art.
  • Added haptics to a number of interactions and events.
  • Fixed lip sync in some ambient scenes.
  • Adjusted audio balance on several assets.
  • Changing equipment no longer disables helmet voice processing.
  • Fixed several objective markers that were spawning improperly.
  • Cleaned up certain interactions between Skills that caused them to not behave as described.
  • Apparitions generated by Iron Veil will now attack Razikale.
  • Entropic Spheres now behave properly on vertical surfaces.
  • Fixed a bug where Taunt would sometimes be cleared early, which caused enemies to ignore it.
  • Fixed a rare issue where Rogues would not hold their bow while aiming down sights.
  • Made the detailed-stats screen more readable.
  • Balance changes made to certain fights to match design intent.
  • Balance adjustments made to several player skills.
  • Fixed leashing exploits on major encounters.
  • The Rage Demon’s Ring of Fire should now be appropriately dodgeable in all situations.
  • Slowed down the speedy raven in Hossberg.
  • Adjusted creepy corpse movement while they moved on/off-camera.
  • The Dalish elf in the Unwanted Guests quest is now an actual elf.
  • Fixed a rare blocking issue in the Sea of Blood quest.
  • Halla should no longer float during the In Entropy’s Grasp quest.
  • Fixed a blocking issue in the Pinnacle of Its Kind quest.
  • Adjusted timing on epilogue text cards.
  • NPC necks no longer grow unexpectedly.
  • Corrected instances where NPCs would not properly look at each other or at Rook.
  • Long hair should now properly mesh with certain armor.
  • Fixed several issues with makeup in character creation.
  • Venatori crystal VFX should now disappear properly.
  • Added scroll wheel support to the sell screen.
  • Opening the journal while on the map no longer causes it to continue scrolling.
  • The Faction Achievements will now be gained properly upon reaching max Faction Strength instead of the Faction Cap.

While EA has yet to release any official sales numbers, it seems BioWare’s latest RPG is a hit, as it has broken EA’s record for most concurrent players for a single-player game when it launched.

[Source: EA]
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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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Take-Two Boss “Not Worried” About GTA 6 Performance on Xbox Series S

The first official trailer for Grand Theft Auto 6 has amazed fans with stunning graphics, raising some concerns about its performance on current-gen consoles—particularly the Xbox Series S, which is known to have lower specs compared to the Xbox Series X and PS5. However, Take-Two Interactive CEO Strauss Zelnick assures fans there’s no need to worry.

During a recent earnings call, analyst Clay Griffin asked if Microsoft’s Series S might pose challenges for GTA 6. Zelnick responded confidently, explaining that Take-Two’s studios, including Rockstar Games, have both the technology and expertise to support platforms with varying technical capabilities. He said,

We support the platforms where the consumers are for as long as they’re there, and we find a way to support platforms despite different levels of tech. Our labels are really good at that. I’m not really worried.

Zelnick also shared that the company is committed to platforms with large audiences, highlighting significant growth in PC gaming. He noted,

I’ve never worried about where hardware was going. And I’ve said this many times over the years because, first of all, I don’t worry about things over which I have zero control. And secondly because I do believe in the audience. The audience is going to show up if you have great properties, and so we just have to make sure to be on an array of platforms.

And if one platform diminishes in value, there’s always another one. So we’re seeing great growth in PC right now, for example. And I have been able to view that open formats would continue to grow. PC is an open format.

Zelnick expects PCs to continue playing a major role in the console business, saying,

I do think PC will continue to be a more and more important part of the console business going forward, and that isn’t complicated for us to support at all. So the bottom line is we are selective about which platforms we support. We make the tech work when we can make it work as long as the audience is big enough to make that worthwhile.

The Xbox Series S has historically posed challenges for other high-profile games. For example, Baldur’s Gate 3 on Xbox faced delays due to technical issues with split-screen co-op on the Series S, ultimately requiring that feature to be removed to ensure smooth performance. Similarly, Alan Wake 2 encountered hurdles on the console, as GPU and memory limitations prevented it from achieving 60fps.

Marvel Rivals also experienced drops in graphical quality, with resolutions going as low as 540p, affecting the visual experience. However, considering Strauss Zelnick’s confidence in Rockstar’s technical capabilities, it seems GTA 6 may avoid these issues on the Series S.

In related news, Take-Two Interactive has reaffirmed that GTA 6 is still on track for a fall 2025 release on PS5 and Xbox Series X|S. Meanwhile, GTA 5 has reached an impressive 205 million units sold, marking another milestone for the franchise.

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GTA Online Update This Week for November 7 Brings Heist Challenge Back and More

Rockstar Games has rolled out the GTA Online update this week for November 7, and this sees the return of Heist Challenge, and of course, your usual dose of discounts, and GTA+ benefits.

GTA Online Update This Week for November 7

  • The Heist Challenge: Collectively stealing GTA$20 trillion until December 4 in select Heist Finales will award all players the Pacific Standard Varsity Jacket and a pair of brand-new surprises in December’s new GTA Online update including a new vehicle
  • The elusive Panther Statue is the Primary Target on the first playthrough of The Cayo Perico Heist between now and November 13
  • Weekly Challenge: Complete The Cayo Perico Heist this week without dying to receive the Strickler Hat and a bonus GTA$100,000
  • Double GTA$ and RP on the Cayo Perico Series, Assault on Cayo Perico, and Treasure Chests
  • Triple GTA$ and RP on the Community Series
  • Premium Deluxe Motorsport Vehicles: The Lampadati Michelli GT (Sports Classic, 30% off), BF Raptor (Sports, 30% off), Grotti Stinger (Sports Classic, 30% off), Western Rat Bike (Motorcycle, 50% off), and Western Zombie Bobber (Motorcycle, 50% off)
  • Luxury Autos Vehicles: The Declasse Vigero ZX Convertible (Muscle) and Annis Euros X32 (Coupe)
  • HSW Premium Test Ride: The Grotti Brioso R/A (Compact)
  • LS Car Meet Prize Ride: Win a Race in the LS Car Meet Series for three days in a row to receive the Annis Remus (Sports)
  • LS Car Meet Test Rides: The Obey 9F (Sports), Grotti Carbonizzare (Sports), and Dinka Verus (Off-Road)
  • Lucky Wheel Top Prize: The Dinka Postlude (Coupe)
  • Gun Van Discounts: 50% off Throwables and Armor, 40% off the Combat Shotgun, while GTA+ Members can enjoy 50% off the entire inventory
  • Discounts: 30% off the Kosatka submarine, its Upgrades and Modifications, the Kraken Avisa, Mammoth Squaddie (SUV), Vapid Slamtruck (Utility), Lampadati Michelli GT (Sports Classic), BF Raptor (Sports), and Grotti Stinger (Sports Classic), 40% off the Maibatsu Manchez Scout (Motorcycle), plus 50% off the Western Rat Bike (Motorcycle, Western Zombie Bobber (Motorcycle), Body Armor, and Ammo
  • GTA+ Benefits: A free Nagasaki Shinobi (Motorcycle), biker-themed apparel, and 50% off MC Clubhouses, Double Rewards for LS Tags, and much more

DISCOUNTS

  • Kosatka – 30% off
  • Kosatka Upgrades and Modifications – 30% off
  • Kraken Avisa (Submarine) – 30% off
  • Mammoth Squaddie (SUV) – 30% off
  • Vapid Slamtruck (Utility) – 30% off
  • Maibatsu Manchez Scout (Motorcycle) – 40% off
  • Western Rat Bike (Motorcycle) – 50% off
  • Western Zombie Bobber (Motorcycle) – 50% off
  • Lampadati Michelli GT (Sports Classic) – 30% off
  • BF Raptor (Sports) – 30% off
  • Grotti Stinger (Sports Classic) – 30% off
  • Body Armor – 50% off
  • Ammo – 50% off

Gun Van Inventory and Discounts

The Gun Van is on fire this week with 50% off all Throwables and Armor and 40% off the Combat Shotgun. Plus, enjoy the standard 10% discount off other stock including the Precision Rifle, Stun Gun, RPG, Combat Pistol, and Machete. GTA+ Members can strap up with 50% off the entire inventory.

Don’t forget, Rockstar promised a major update to the game dropping sometime in December.

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Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

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God of War Ragnarok Update 6.00 Smashes Out for Reduced Puzzle Hints, PS5 Pro Enhancements and More

One of the most requested changes to God of War Ragnarok is finally here, and that’s less hints from Atreus for solving puzzles! This change comes alongside PS5 Pro support for the action game, which players will see on PS4 as God of War Ragnarok update 6.00, and those on PS5 will see version Ragnarok update version 6.000.

God of War Ragnarok’s Latest Update for November 7 Reduces Puzzle Hints

Bug Fixes

  • Fixed an issue where Brok would not path correctly to the shop in Freyr’s camp
  • Fixed an issue where Hilts could not be crafted if item was not crafted before a NG+ run
  • Special resources required for crafting Hilts can no longer be sold
  • Special resources required for crafting Hilts will drop again if player sold the item on accident

Added New Gameplay Options

  • Reduced Puzzle Hints: Reduces companion puzzle hints throughout the game to allow for more exploration time and trial and error
  • Audio Descriptions: Added new accessibility option that adds audio descriptions to all cinematics in the game

Alongside the above adjustments made, Santa Monica Studio has also made some sweet visual enhancements for PS5 Pro owners.

God of War Ragnarok PS5 Pro Enhanced Features

  • PS5 Pro Enhanced Mode: New mode added for PS5 Pro that enables Favor Quality features while running at 60 frames per second
  • High Frame Rate mode will unlock framerate when running on variable refresh rate monitors
  • PS5 base Favor Performance mode is boosted on PS5 Pro
  • PlayStation Spectral Super Resolution option available as an upscaler in addition to Temporal Anti-Aliasing

There doesn’t seem to be a PC patch tied to today’s update, though PC players did get Patch 6 two weeks ago.

[Source: Santa Monica Support]

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Alex Co

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Age of Wonders 4 Update 1.099.524 for Tiger Patch 1.1 Bites Back for Fixes

Triumph Studios has released Age of Wonders 4 update 1.099.524, which is for Tiger Update 1.1! This brings a host of balance changes, bug fixes and more, which are all detailed in the official patch notes available below.

Age of Wonders 4 Tiger Update 1.1 Patch Notes (Version 1.099.524  on Consoles)

GENERAL

  • Readded the Tropical Realm to the Base Game
    • We wanted to make the trait more interesting, so we added elements to it that are tied to Ways of War. We’ve changed the setup, but unfortunately if you don’t have Ways of War some of the trait won’t work as described in the realm trait.
  • Increased the Color Intensity Settings of some Weapon Enchantments (Fire, Lightning) to increase visibility in combat

COMBAT

  • Changed On Target Killed effects to no longer apply when the Target Killed is a Non-Vital unit. This effects the following:
    • Shadow Transformation – Raise Zombies
    • Elder of Chaos – Fires of War
    • Empire Tree – Death Magic
    • Empire Tree – Rite of Possession – Balor: Power from Slaughter
    • Empire Tree – Knightly Order – Order of the Indomitable
    • Unit Enchantment – Bloodfury Weapons
    • Order Paragon Skill – Lead by Example
    • Mage Hero Skill – Devouring Spell
    • Ranger Hero Skill – Invigorating Take Down
    • Ranger Hero Skill – Kill Shot
    • Ranger/Warrior Hero Skill – Grim Executioner
    • Warrior Hero Skill – Warseeker
    • Warrior Hero Skill – Willbreaker
    • Warrior Hero Skill – Killing Momentum (& Item Forge)
    • Druid of the Cycle – Life from Death
    • Gold Golem – Strike Gold
    • Ascended Warlord
  • Ascended Sorcerer – No longer blocks other abilities that try to unlock a second spell per turn

HEROES

Ambitions

  • Heroic Leadership – Moved the unlock to Renown Lvl 2. This reduces the total Morale gained from the Trait from 20 to 15.
  • Changed Prospector Ambition to Hero Only
  • Prospector “Artisan Equipment” – Increased Unit Upkeep from +2 Gold to +10 Gold

Godir Origins

  • Mortal Champion “Decisive Command” – Changed from a Once per Battle to a 2 Turn Cooldown
  • Wizard King “Quickened Ritual” – Changed from a Once per Battle to a 2 Turn Cooldown
  • Dragon Lords
    • Dragon Claws are now restricted by Hero Classes
    • Order & Materium Dragons now start with Armored Claws
    • Redid the priorities on the Dragon Visual Modularity
    • Re-added the Magic tag to Dragon Breath so it can be modified again
    • “Elder of {Affinity}” – Reduce Defense & Resistance on Elder Dragon Skills from 2 to 1

Hero Classes

  • Mage
    • Adjust skill positions to clearly reflect what unlocks what.
  • Ritualist
    • Adjust skill positions to clearly reflect what unlocks what.
    • Raise Undead – Changed from Once per Battle to a 3 Turn Cooldown.
  • Warrior
    • Sweeping Charge – No longer is affected by Extra Damage Modifiers

ITEM FORGE

  • Rebalanced Crossbow Damage Values
    • Shoot Crossbow – 26 Base Damage +4 per Item Tier
  • Rebalanced Sword & Crossbow Damage Values
    • Melee Strike – 12 Base Damage +2 per Item Tier
    • Shoot Crossbow – 22 Base Damage +4 per Item Tier
  • Rebalanced Pistol & Sword Damage Values
    • Melee Strike – 12 Base Damage +2 per Item Tier
    • Fire Magelock – 20 Base Damage +4 per Item Tier
  • Rebalanced Dragon Claws, War Claws & Armored Claws Damage Values
    • Dragon Claws – 16 Base Damage +2 per Item Tier
    • War Claws – 23 Base Damage +3 per Item Tier
    • Armored Claws – 12 Base Damage +2 per Item Tier
  • Dragon Claws can now gain Retaliation Damage Infusions
  • Warclaws can now gain “Push and Displace” Infusions
  • Rings can no longer gain the “Zeal” Infusion
  • Rings can no longer gain the “Killing Momentum” Infusion

Wands

  • Reduced Infusion Point Cost to fix over 50% of them Summoning Spiders.
  • Heal – Reduced Infusion Point Cost from 2 to 1
  • Conjure Animal – Reduced Infusion Point Cost from 3 to 1
  • Animate Flora – Reduced Infusion Point cost from 3 to 2

MULTIPLAYER

  • Fixed an Out of Sync that could occur due to the City Automation Manager changing a Province Base without informing the Boost System
  • Fixed an Out of Sync that could occur due to a missing Player Property based on Unit Rank
  • Fixed an Out of Sync that could occur due to a missing Unit Property in the Unit Upgrade Manager
  • Fixed an Out of Sync that could occur due to the AI running scripts outside of an action, and skipping a call to resolve the hex world.

FIXES

General

  • Fixed a crash that could occur when generating a new Hero Selection
  • Fixed a crash that could occur when loading a old Combat Save with a dead hero
  • Fixed a crash that could occur when generating a map while having a Pantheon Hero with a removed/inaccessible Hero Skill
  • Fixed a crash that could occur due to a missing Relation between Factions.
  • Fixed Texture Streaming Artifacts in Item Forge, Empire Development & Hero Skill Trees
  • Fixed End Game saves sometimes not being created
  • Added a Safeguard for a Crash that could occur on exiting the Game
  • Fixed a crash that could occur when loading old saves due to Units reordering while activating

Art

  • Fixed blue smoke coming from Character Eyes
  • Fixed animation issues that could occur between Units with an Escape Passive & First Strike
  • Fixed an issue where Spikes from Umbral Flesh would remain Visible if returning to before the Society Trait Choice
  • Fixed an issue where defeated Rulers were missing bodies in the defeat Event.
  • Fixed an issue where forged Cestus would turn Arms into sticks
  • Fixed an issue where Mounted Heroes with the Sword & Crossbow Weapon did not perform an animation when using Twin Awakening.
  • Fixed an issue where the Demonkin Wings would clip through the Insectoid Torso
  • Fixed an issue where Wings would be static during certain animations performed with a Cestus
  • Fixed an issue where the Reaper was no longer in the Icon Frame
  • Fixed an issue where the Red Army Color was not applied to Weapons
  • Fixed an issue where the Dark Knight had their Chestpiece covering their face
  • Fixed rotation issues with Naga Transformed Ascended Rulers
  • Fixed Supergrowth not being visible in the front-end on Ascended Rulers
  • Fixed the Orb PFX being alive in the Defeat Screen

Combat

  • Fixed an issue where a Unit could get stuck after resurrection because it no longer tracked whether it had used a Movement Enhancing ability
  • Fixed that a Unit could become unkillable if they slipped away and were damaged simultaneously

Diplomacy

  • Fixed an issue where Trades weren’t getting validated correctly

Factions

  • Re-added Nykareth to the front-end Faction Selection

Heroes

  • Fixed an issue where Recruitable Heroes were changed every turn
  • Fixed an issue where Heroes with Initiate of {Affinity} were not able to select their additionally available Signature Skills.
  • Fixed removed Hero Skills being picked up by AI Rulers/Heroes

Ambitions

  • Fixed an issue where captured routed units did not count for the Fearmonger Ambition
  • Fixed an issue where the Conqueror Ambition would not trigger if the attacked Stack was not on the Centre hex

Godir Origins

  • Fixed an issue where Ascended Mortal Champions could not get Command
  • Fixed an issue where Primal Rulers did not receive the Mire Crocodile Disease Immunity
  • Fixed an issue where Defensive Swipe would not put the Dragon Lord in Defensive Mode after use
  • Fixed an issue where you were unable to pick a Lvl 8 Signature Skill if you had a higher Lvl Dormant Skill

Hero Skills

  • Fixed an issue where triggering the Mage Displacement out of turn would make them unable to act their next turn.
  • Fixed that the Inferno Hound could spawn from the Call of the Wild Ability
  • Fixed Snipers Focus excluding a required skill causing a glitch in certain Tooltips.
  • Fixed an issue where Controlled Chaos did not work on other Heroes with Controlled Chaos

Interface

  • Fixed a crash that could occur when hovering over Hero Skill Tooltips that did not have a assigned Hero Skill Group
  • Fixed a crash that could occur when editing a Ascended Rulers Mystic Culture
  • Fixed an issue where Helmet & Cape Customization Menu’s did not have a slider when editing a Hero in-game
  • Fixed an issue where Unit Banners would not reappear on resurrected units due to a Hitpoint desync
  • Fixed an issue where damage previews did not understand repeating disspells (Consume Chaos)
  • Fixed an issue where selecting a Hero in the Hero Overview would reset the Scrollbar Position
  • Fixed an issue where Society Traits were not remembered correctly when editing a Ruler
  • Fixed an issue where changing appearance of a Hero and Randomizing could result in a crash
  • Fixed a crash that could occur when clicking on a Astral Echo that spawned Adjacent to a City
  • Fixed a crash that could occur when building Shield Picker Buttons
  • Fixed a crash that could occur when editing the Hero Appearance
  • Fixed a crash that could occur when exiting to menu while adjusting the Hero Appearance
  • Fixed an issue where the Free City Panel could not be closed properly

Text & Descriptions

  • Fixed an issue where the Screen Name Modifiers for Morale effects from vision of Death & Infernal Might were missing
  • Fixed a String Insert issue on Nature & Order Dragon Breaths
  • Fixed an issue where Feudal Lords description still referred to the Old Lord Skills
  • Fixed an issue where Rally was not a Countable property

Controller

  • Fixed an issue where scrolling the Faction Emblem

Item Forge

  • Fixed an issue where Retaliator Infusions were not Mutually Exclusive
  • Fixed an issue where the Umbral Demon Slayer Infusion from the Umbral Bow Blueprint was marked as an Active Infusion
  • Fixed an issue where the Infusions on the Slayer Sword Blueprint could be edited

Modding

  • Fixed a crash that could occur when opening the Resource Browser
  • Fixed a crash that could occur when linking a Hero Property to a Culture
  • Fixed a crash that could occur when the first Culture in the Encyclopedia contained a Sub-Culture

Pantheon

  • Fixed an issue where the Pantheon Recruitment Cap would reset on a Save/Load Cycle
  • Fixed an issue where reloading Combat would reactivate all Transformation Visuals on an Ascended Ruler
  • Fixed an issue where Governor Income from Ascended: Forgemaster was not applied

Units

  • Fixed an issue where the Flesh Abomination did not have the innate +2 Defense for Umbral Demons

World Map

  • Fixed an issue where Routed Units during a Water Combat would drown
  • Fixed an issue where turns could hang due to Non-Vital units remaining in Ancient Wonders
  • Fixed an issue where Dragon Claws/Eldritch Relics would appear in generated Reward Sets
  • Fixed a crash that could occur when a Faction War argument would be despawned by standing on an infestation while moving to attack an infestation defender adjacent to the infestation

[Source: Paradox Plaza Forums]

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Alex Co

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Rainbow Six Siege Fixes Rappel Exploit With Latest Update on All Platforms

Ubisoft just plugged in an exploit involving rappelling in Rainbow Six Siege today on all platforms. Players can now download Rainbow Six Siege update 2.88 (PS5/XSX version 1.000.093), and this was released primarily to fix the exploit.

Rainbow Six Siege’s Latest Update Removes Rappel Exploit

Here’s the announcement from Ubisoft regarding the new title update: “This hotfix will resolve an exploit which allowed players to rappel through walls using broken barricades.”

This patch was released seamlessly without any downtime on any platform. Imagine that? Hopefully that can be achieved with bigger patches in the future. While the patch we got last week was primarily to resolve crashes, we did get the Y9tS3.3 patch last month that featured balancing changes and more.

Stay tuned for more Rainbow Six Siege coverage here on MP1st.

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Alex Co

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Death Stranding Director’s Cut Now Available on Xbox Series X|S; Kojima Productions Now Owns Death Stranding IP

Tomorrow, November 8, marks five years since Death Stranding first launched on the PS4. Since then, Hideo Kojima’s unique title made its way to PC and later debuted as a native version on the PS5. However, today, fans received a surprise announcement that the Death Stranding Director’s Cut is now available on Xbox Series X|S.

Players can now buy, download, and play Death Stranding Director’s Cut on Xbox Series X|S through the Microsoft Store at a special launch sale price of $19.99, discounted from the original price of $39.99.

It’s still unclear if Microsoft will bring the game to Game Pass, though the PC version was previously available there. Additionally, Death Stranding Director’s Cut has joined Amazon Luna, allowing players to stream the game on compatible devices.

This news raises a big question: does this mean PlayStation is changing its approach with Xbox, or is it simply a one-time case? It’s likely the second option, as Kojima Productions shared today in a press release that the studio, led by Kojima himself, now fully owns the rights to the Death Stranding IP.

This ownership means there likely wouldn’t be an issue bringing Death Stranding 2: On the Beach to Xbox Series X|S in the future, though there’s a chance PlayStation has secured some exclusivity. For now, Death Stranding 2 is only confirmed for PS5, with no release date announced.

Two years ago, Kojima announced a collaboration with Microsoft, leading to the development of “OD,” a project he described as “a game like no other.” From here, we can expect to see more of Kojima’s projects on Xbox platforms, but as of now, we can only wait and see what comes next.

If you’re not sure whether to pick it up or not, check out our review here where we state, “Death Stranding is a title that will be remembered for a very long time. Offering a unique approach to gamers and showcasing what Hideo Kojima can do when he appears to have full control over a video game.”

About Death Stranding

In the future, a mysterious event known as the Death Stranding has opened a doorway between the living and the dead, leading to grotesque creatures from the afterlife roaming the fallen world marred by a desolate society. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?

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Baldur’s Gate 3 Update 1.007.301 Released for PS5 Pro Support and Here’s What’s New

With Sony’s mid-gen console refresh the PS5 Pro now available starting today, more and more games are getting title updates to take advantage of the new console’s added horsepower. One studio taking part in that is Larian, who has now released Baldur’s Gate 3 update 1.007.301, and this adds in PS5 Pro support, and even a fix as well, which is available to all game owners on the console.

Baldur’s Gate 3 Update 1.007.301 Improves Quality and Performance Modes on PS5 Pro

Per Larian, “To help you get the most out of your PS5 Pro, we’ve tweaked our Quality and Performance modes to achieve crisp console visuals without sacrificing smooth performance. Tinker away in the settings to find the perfect array of pixels for you!”

IMPROVEMENTS

  • On PS5 Pro, Quality mode now runs at native 4K (2160p) 30fps.
  • On PS5 Pro, Performance mode will upscale from 1440p to 2160p 60fps.
  • Split screen on the PS5 Pro will now offer either 30fps or 60fps depending on whether you’re using Quality or Performance mode.

CRASHES AND BLOCKERS

  • Fixed an issue on PS5 preventing you from downloading or subscribing to mods when loading into another player’s multiplayer game with mods enabled.

With Patch 7 already available for consoles and PC, the next major update should be the one that adds crossplay. That said, we would love to be proven wrong by Larian Studios.

More Baldur’s Gate Reading:

[Source: Baldur’s Gate 3]

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Alex Co

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