Home > News

Forza Motorsport Update 4 Now Live With New Content, Features, and More

Forza Motorsport‘s first major update of the year has been released, and it comes packed with some new content, features, and much more! Here’s everything included in Forza Motorsport Update 4.

Forza Motorsport Update 4 Patch Notes for January 16:

Version Number: 

  • Xbox Series X|S: 1.526.5483.0 
  • PC (Microsoft Store): 1.526.5483.0 
  • Steam: 1.526.5483.0 

New Content, Features and Events [All Platforms] 

New Track 

  • Daytona International Speedway: Tri-oval Circuit and Sports Car Circuit. 

New Career Events 

  • Italian Challengers (Available from Jan. 18, 2024 – Feb. 29, 2024)
    • All-Wheel Driven (Starts Jan. 18)
    • Roadster Renaissance (Starts Jan. 25)
    • Alfa Performance (Starts Feb. 1)
    • Prancing Power (Starts Feb. 8)
  • Open Class – Automotive Classics (Available from Jan.18, 2024 – Feb.15, 2024)
    • C Class Series
    • B Class Series
    • A Class Series
    • S Class Series 

Reward Cars 

  • Italian Challengers: 2010 Lamborghini Murciélago LP 670-4 SV 
  • Open Class Tour: 1965 Alfa Romeo Giulia Sprint GTA Stradale 

Spotlight Cars 

  • 1992 Lancia Delta HF Integrale EVO (Jan. 18 – Jan. 24) 
  • 2017 Abarth 124 Spider (Jan. 25 – Jan. 31) 
  • 2017 Alfa Romeo Giulia Quadrifoglio (Feb. 1 – Feb. 7) 
  • 2007 Ferrari 430 Scuderia (Feb. 8 – Feb. 15) 

Car Pass Cars 

  • 2019 McLaren Senna GTR (Jan. 18) 
  • 2019 Ferrari #62 Risi Competizione 488 GTE (Jan. 25) 
  • 2022 Aston Martin Valkyrie AMR Pro (Feb. 1) 
  • 2018 Cadillac #57 TA CTS-V (Feb. 8) 

New Multiplayer Events 

Spec Series 

  • Formula Mazda Series (Jan. 18 – Feb. 15) 
  • Forza P1 Series (Jan. 18 – Jan. 24) 
  • Daytona Sports Car Series (Jan. 25 – Jan. 31) 
  • VW Golf GTI Spec Series (Feb. 1 – Feb. 7)
  • Modern Factory Racecar Series (Feb. 8 – Feb. 15) 

Open Series 

  • S Class & A Class (Jan. 18 – Jan. 24) 
  • X Class & C Class (Jan. 25 – Jan. 31) 
  • R Class & E Class (Feb. 1 – Feb. 7) 
  • P Class & B Class (Feb. 8 – Feb. 15) 

Spotlight Series 

  • 1992 Lancia Delta HF Integrale EVO (Jan. 18 – Jan. 24) 
  • 2017 Abarth 124 Spider (Jan. 25 – Jan. 31) 
  • 2017 Alfa Romeo Giulia Quadrifoglio (Feb. 1 – Feb. 7) 
  • 2007 Ferrari 430 Scuderia (Feb. 8 – Feb. 15) 

New Rivals Events 

  • Featured Track: Daytona – 1990 Mercury #15 Whistler Radar Cougar XR-7 – Daytona Tri-oval Circuit (Jan. 18 – Feb. 15) 
  • VIP: Titanic Tuner – 2019 Subaru WRX STI S209 Forza Edition – Road America East Route (Jan. 18 – Feb. 15) 
  • Logitech McLaren G Stage #3 –2015 McLaren P1 GTR – Grand Oak National Circuit (Jan. 18 – Feb. 15) 
  • Spotlight – 1992 Lancia Delta HF Integrale EVO – Suzuka Circuit East (Jan. 18 – Jan. 24) 
  • Spotlight – 2017 Abarth 124 Spider – Lime Rock Full Alt (Jan. 25 – Jan. 31) 
  • Spotlight – 2017 Alfa Romeo Giulia Quadrifoglio – Mid-Ohio Short (Feb. 1 – Feb. 7) 
  • Spotlight – 2007 Ferrari 430 Scuderia – Mugello Full Circuit (Feb. 8 – Feb. 15) 

Bug Fixes and Improvements  

The team is constantly hard at work on bugs, some of which are not immediately visible to players but are critical for game stability for all players. 

Please note that Update 4 is focused on new content and events, and contains only minor fixes for car and track content compared to our previous updates. Work on game fixes to address top community issues is ongoing – look out for additional improvements in Update 5 and beyond. 

[Tracks] All Platforms 

  • Laguna Seca: Fixed issue where an invisible collision in the middle of the track would cause the car to spin out, as if it hit an object. [1639011] 
  • Homestead: Fixed issue where AI would aggressively return to the race line upon existing the pits at the Homestead – Road Circuit. [1652367] 
  • Silverstone: Fixed issue where driving over red concrete squares can slow down the player’s car. [1653179] 
  • Yas Marina: Adjusted the overall track surface to feel less bumpy and smoother to drive on. [1658297] 
  • Yas Marina: Smoothened the rumble strips on turns 14 and 15 as they previously felt too bumpy and sometimes caused the player to lose control of their car. [1658295] 

[Cars] All Platforms 

  • 2018 Audi #44 R8 LMS GT3: Rebalanced this car to be more competitive, fairer and in line with its opponents in the Forza GT Spec Series in Featured Multiplayer. 
  • 1987 Buick Regal GNX: Fixed issue where headlights do not cast at night-time. [1502026] 
  • 2011 Citroën DS3 Racing: Fixed issue where livery was missing logos from the real-life car. [1658673] 
  • 2011 Citroën DS3 Racing: Fixed issue where Acura manufacturer logo appeared on the hood of the car. [1658582] 
  • 2018 Dodge Challenger SRT Demon: Fixed issue where aftermarket street hood would not be visible when applied to the car. [1652039] 
  • 2019 Dodge #9 American V8 Road Racing TA Challenger: Fixed an issue where the car had no engine audio in gameplay. [1663644] 
  • 2017 Ferrari #25 Corse Clienti 488 Challenge: Fixed issue where the driver and dash cameras both appear off-center from where the driver is sitting in the car. [1644617] 
  • 1977 Ford Escort RS1800: Fixed issue where street hood would not be visible after applying the visual upgrade to the car. [1642425] 
  • 1992 Honda NSX-R: Fixed issue where dash camera view causes visual clipping through the “Race” roll cage visual modification. [1644521] 
  • 1992 Honda NSX-R: Fixed issue where a visible gap would appear in the car’s geometry after installing a widebody kit. [1640528] 
  • 1988 Lamborghini Countach LP5000 QV: Fixed issue where the car’s red taillight covers are missing. [1640439] 
  • 2011 Lamborghini Gallardo LP 570-4 Superleggera: Fixed issue where floating light would appear above the car after upgrading the rear wing. [1641290] 
  • 2002 Mazda RX-7 Spirit R Type-A: Fixed issue where pop-up lights are not visible from cockpit camera views. [1640883] 
  • 1989 Mercedes-Benz #63 Sauber-Mercedes C 9: Fixed issue where the V8 engine audio is inaccurate compared to its real-life counterpart. [1651824] 
  • 1993 Nissan Skyline GT-R V-Spec: Fixed texture issue seen on the trunk of the car. [1646189] 
  • 2002 Nissan Skyline GT-R V-Spec II: Fixed issue where the car color appeared too bright. [1639289] 
  • 1982 Porsche 911 Turbo 3.3: Fixed issue where race rear bumper is not visible when applied to the vehicle. [1640434] 
  • 1999 Toyota #3 Toyota Motorsports GT-ONE TS020: Fixed issue where multiple lights on the dash light up when applying the brakes. [1642396] 
  • 1998 Toyota Supra RZ: Fixed issue where Toyota emblem would partially appear through the geometry of the KRC Japan Sport Wing. [1650050] 
  • 2019 Volkswagen Golf R: Fixed visible gaps appearing in the car’s interior after installing the race roll cage visual modification. [1639213] 

[Livery Editor] All Platforms 

  • Fixed issue preventing stock rear wing from being painted on several cars.  [1621084] 
  • Rendering bugs when tinting windows has been fixed on several cars. [1554831] 
  • 2016 Chevrolet Camaro Super Sport: Fixed issue where liveries do not properly apply to the vehicle. [1555708] 
  • 2011 Citroën DS3 Racing: Fixed numerous livery mapping issues. [1652967] 
  • 2017 Ford Focus RS: Fixed issue where decals applied to the right side of the aftermarket widebody kit would automatically apply another decal inverted on the left side. [1652291] 
  • 2017 Ford Focus RS: Fixed issue where decals applied to the right front fender are obscured by the aftermarket widebody kit. [1652292] 
  • 2018 Ford Mustang GT: Fixed issue where the Magnetic Grey color appeared matte. [1564418] 
  • 2011 Lamborghini Gallardo LP 570-4 Superleggera: Fixed issue where the manufacturer livery is not fully covered when a custom paint is applied to the vehicle. [1642183] 
  • 1971 Plymouth Cuda 426 Hemi: Fixed issue where the hood is not paintable. [1548666] 
  • 2023 Nissan Z: Fixed issue where graphical artificing would appear visible on the roof of the car after painting it black. [1652237] 
  • 2018 Porsche 718 Cayman GTS: Fixed issue where decals on the right side of the car are mirrored on the left side. [1646557]  
  • 2020 Porsche Taycan Turbo S: Fixed issue where decals applied to the front left side of the car are mirrored on the right side. [1646602] 

Source: Forza Support

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Conan Exiles Update 2.00 Slams Out for Hotfix This Jan. 16

Funcom has pushed out Conan Exiles update 2.00, and this is another hotfix for Age of War Chapter 3. Expect fixes related to exploits, crafting, combat and more. Read on for what’s new in the official Conan Exiles January 16 patch notes.

Conan Exiles Update 2.00 Patch Notes | Conan Exiles January 16 Patch Notes:

AoW_Patchnotes_Sploit2

  • Removed a method for creating floating ceilings
  • Addressed several undermesh locations and a method for travel from undermesh bases

A2Notes_New

  • New server setting: BuildingValidationEnabled (true/false) – false by default
    • Setting this to “true” will upon server startup destroy any building piece with no stability
    • Note to server admins: consider carefully whether to turn this on or not, and perhaps testing locally first, as constructions made before more recent bug fixes might be impacted

A2Notes_Buildings

  • Yamatai Floor Pillow is now located in the “Decorative” category in the construction hammer menu to avoid confusion about functionality
  • Armor display stands now correctly show the armors’ dyed looks
  • Armor display stands no longer turn partially invisible upon loading
  • Female armor display stand once again reflects gravity
  • Vanir Chieftain Hammer now displays correctly on a display rack

AoW_Crafting

  • Dead Leg and The Glasser now correctly requires an improved workbench (or better) to be crafted

A2Notes_combat

  • Jhebbal Sag is no longer invulnerable to projectile attacks

A2Notes_NPC

  • Camels can now be placed in stables
  • Prisoners rescued from cages on Isle of Siptah will no longer be ungrateful and just walk away
  • Thralls now consistently turn to face their enemies before taking a swing at them
  • Thralls assigned to bar stools (and other less important objects) now return to their correct position after a bar fight (and other less important activities)

A2Notes_Balance

  • Purge Demolishers have been toned down

A2Notes_GeneralFix

  • The Siege of al-Merayah
    • Fixed a condition where the siege would not reset properly
    • Resets no longer keeps additional surviving defenders around for next time
    • Vanquishing Commander Bak-Nimlot now provides less XP
    • Commander Bak-Nimlot is now always audible over other sounds
    • Added a short delay on the final fanfareVoidforge weapons no longer disappear from corpses on Isle of Siptah
  • Purge bases will no longer spawn outside the Curse Wall
  • The “Craft a trap” journey step now resolves when placing a trap using the construction hammer
  • Fixed visual on Corsair Cutlass basket-hilt when viewed from a bit farther away

A2Notes_UIText

  • Data Collection Policy prompt will now open in a browser if Steam Overlay is disabled
  • Setting for auto-facing on attack removed as it was no longer used
Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Stalker 2 Release Date Has Finally Been Announced

After 17 long years, we’ll finally be able to venture back into the world of Stalker, as GSC Game World has announced Stalker 2 release date.

Stalker 2: Heart of Chornobyl Release Date Trailer

Stalker 2 is releasing on September 5, 2024!

About Stalker 2 (via Steam)

Chornobyl Exclusion Zone has changed dramatically after the second massive explosion in year 2006. Violent mutants, deadly anomalies, warring factions have made the Zone a very tough place to survive. Nevertheless, artifacts of unbelievable value attracted many people called S.T.A.L.K.E.R.s, who entered the Zone for their own risk striving to make a fortune out of it or even to find the Truth concealed in the Heart of Chornobyl.

EPIC NONLINEAR STORY IN SEAMLESS OPEN WORLD

Take over a role of the lone stalker and explore photorealistic seamless open world in a 64-km² radioactive zone with a variety of environments that reveal post-apocalyptic atmosphere from different angles. Make your way through the Zone to define your destiny as you choose your paths within highly branching epic story.

VARIETY OF ENEMIES AND HUNDREDS OF WEAPON COMBINATIONS

Meet members of different factions deciding who of them worth your friendship and who deserve a bullet. Engage intense gunfights with a variety of enemies that follow different tactics trying to outsmart you. Choose your preferable firearms from 30+ types of weapons with numerous modifications that allow creating hundreds of distinctive lethal combinations.

LEGENDARY MUTANTS WITH DIFFERENT BEHAVIOUR MODELS

Prepare to encounter horrifying mutated creatures that will try to slaughter you following different behaviour model. Each mutant may appear in different subtypes which makes their behaviour less predictible. Truly extreme danger represent regions with lairs with numerous mutants hunting in large groups.

ARTIFACTS OF INCREDIBLE VALUE AND UNFORGIVING ANOMALIES

The most valuable artifacts and secrets of the Zone are hidden in the most dangerous places. Beware of the hazardous anomalies and unique devastating arch-anomalies as you hunt for highly valuable artifacts scattered around the Zone. Will you dare to unveil the mysteries of the Zone that took lives of many others before you?

Stalker 2 will launch on Xbox Series X|S (also day one Game Pass) and PC on September 5, 2024. Pre-orders are now live on both platforms.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Cult of the Lamb Update 1.20 Slithers Out for Patch 1.3.0 “Sins of the Flesh” This Jan. 16

Cult of the Lamb update 1.20 (PS5 update version 1.000.022) has been released on all platforms this January 16, and this is what Massive Monster calls the “Sins of the Flesh” patch version 1.3.0. Players can expect a new weapon, new resources, a new rebuilding mini game, doctrines and more! Read up on the official patch notes below.

Cult of the Lamb Update 1.20 Patch Notes | Cult of the Lamb Update 1.000.022 Patch Notes | Cult of the Lamb Update 1.3.0 Patch Notes | Cult of the Lamb Sins of the Flesh Update Patch Notes:

Patch Notes 1.3.0 – Sins of the Flesh
New Features
  • Added a new weapon – the Blunderbuss! Lamb goes pew pew.
  • Added 6 new Achievements.
  • Eggs – Followers can be hatched from eggs! Golden eggs will grant special skins.
  • New Resources have been added. These include Grapes, Hops, Cotton, Silk Thread, and Yolk.
  • Extra Resource rooms
  • New Follower skins – Lemur, Caterpillar, Seal, Snake, Worm.
  • Extension of the Sozo questline
  • Sin Doctrine category (4 new choices, 8 new Doctrines)
  • Auto levelling up followers after sermons and rituals.
  • Rebuilding structures mini game.
  • Shop room inside the dungeon with an NPC (Berith) that sells unique clothing.
  • Re-indoctrination option on the indoctrination podium.
  • Outfit and necklace assigning option on the indoctrination screen.
  • Disciple ritual that turns level 10 followers into Disciples.
  • Followers will now fight with one another, causing injuries and sometimes death.
The Sin System
  • Followers generate sin which can be used as a new currency! Sin can be generated from specific Sin rituals and buildings. Spend it on upgrading the Temple, removing the cooldown on purgatory, re-indoctrinating followers and building structures.
New Rituals
  • Rite of Lust – Followers will dance in their birthday suits around the shrine. Choose your favorite Follower to become the Mayflower Leader for half a day! This Follower will generate Sin. Followers will not work for half a day, instead they will prance around naked.
  • Rite of Wrath – Followers will cause havoc on the base! Choose a follower to become the Wrath Leader. This follower will generate Sin.
  • Gluttony of Cannibals – Choose a follower to be consumed by others. This will generate Sin.
  • Sinner’s Pride – Choose a follower to absorb the Sin of all followers.
  • Discipleship – Choose a level 10 follower to become a Disciple, in your inner circle of true believers.
Buildings
  • Drinkhouse – Craft drinks at the drinkhouse for your followers. Once a follower consumes their delicious little treat beverage, they will generate Sin. There is also chance to become Befuddled. They may need a little tactical spew to keep the festivities going.
  • Drinkhouse Level 2 – Queue more drinks.
  • Mating Tent – You asked for it! When two Followers love each other very much, they may enter the tent, and find an egg afterwards…
  • Hatchery – Place eggs in the Hatchery to make them hatch. What will come out?
  • Drum Circle – Play a drum circle mini game for a chosen follower to generate Sin.
  • Tailor building to craft and assign clothing to followers.
  • Bigger silo storage buildings for fertilizer and seeds.
  • Janitor station 2 building.
  • Seed Storage – Followers will collect seeds from this building and deposit them into Seed Silo’s.
  • Fertilizer Storage – Followers will collect fertilizer from this building and deposit them into Fertilizer Silo’s.
  • Disciple Collection Shrine – Allows Disciples to deposit devotion from other buildings into a central building.
  • Disciple Boost Shrine – Allows Disciples to pray that eventually fills up a shrine to give the Lamb a boost for the next crusade.
Follower States
  • Befuddled – Followers will stumble around, vomit, fight, chat, laugh, sing, and generally have a merry old time until they are no longer befuddled.
  • Injured – Followers will limp around feeling sorry for themselves until they are no longer injured.
Chore Levelling Up
  • When cleaning a poop/vomit/burnt or cleaning out an outhouse, XP will be generated.
  • Once the chore XP bar reaches full, the Lamb will unlock a new mop. There are as many as 10 (!!!) mops to unlock.
  • The higher the mop, the faster the Lamb can clean.
Poop variations
  • Golden Poop – Drops gold when cleaned. Drops gold/gold bars when harvesting a crop fertilized with golden poop.
  • Glow Poop – Attracts fireflies.
  • Devotion Poop – Generates devotion when cleaned. Crop fertilized with devotion poop will generate devotion over time.
  • Massive Poop – Drops multiple poops when cleaned. Followers can get stuck in the massive poop 🙁
  • Poop pet – Drops a poop pet when harvested, only when the poop is from a follower with the poop skin.
  • Rainbow poop – Gives 5 times the chore XP when harvested. Instantly grows a crop when fertilized with rainbow poop.
Lore Tablets
  • 15 Lore Tablets to collect across the game!
  • Hover for locations of Tablets:
    10 are located in a special dungeon room. 2 are located in a dungeon graveyard. 3 are located in special NPC encounter rooms.
Traits
  • Disciple Trait – Can re-educate Dissenters and use special Shrines.
  • Jerk Trait – Jeers at the lamb. Chance to steal Lamb’s gold. Will tell the Lamb they suck after a failed crusade.
  • Hot Tempered Trait – May start a fight with other followers.
  • Royal Pooper Trait – Only poops golden poops. Say that 5 times fast.
  • Scared Trait – Runs away from the player. Can be bullied/reassured.
  • Terrified Trait – Sits in the corner of base and cries. 🙁
  • Lustful Trait – Increases odds of mating in the mating tent.
  • Celibate Trait – Decreases odds of mating in the mating tent.
  • Fashionable Trait – Generates Devotion 20% faster when wearing a unique outfit.
  • Hedonist Trait – Decreases productivity by 10% but increases Sin generation by 15%.
  • Ascetic Trait – Decreases Sin generation by 10% but increases productivity by 15%.
  • Virtuous Trait – Produces Sin 20% slower.
  • Unrepentant – Produces Sin 15% faster.
  • Doctrinal Extremist Cult Trait – Choose to generate Sin from the Confession Booth instead of Loyalty.
  • Violent Extremist Cult Trait – Chance of Sin appearing as a reward from mini-bosses.
  • Fertility Cult Trait – Followers hatched in the Cult will be born with some Sin
  • Allegiance Cult Trait – Followers hatched in the Cult will be born with a high Loyalty level.
  • Dissented Followers have a chance to show up inside the dungeon and fight the player.
Twitch Integration Update
  • Added outfits for viewer followers! Viewers can now select a snazzy outfit in the follower builder after they win a follower raffle.
  • Added mobile support. You can now use all of the integration’s features on your mobile devices as well!
  • Added additional Help/Hinder outcomes
Changes
  • Follower level is now capped at 10 – Followers at max level can can still participate in any interactions or Cult events that would normally increase their loyalty, but their loyalty bar will not appear anymore.
  • Balanced the Enrichment Ritual.
  • Added prompt to signify that sacrificing followers in certain locations are permanent .
  • Laplace Dice is now a single use relic.
  • Paean demon will no longer give hearts whilst wearing the Berseker or Fragile Fortitude Fleeces.
  • Rebalancing commandment stones from levelling of Followers.
  • Remove necklace option.
  • Hide/Show necklace option.
  • Skip sermons.
  • Followers level capped at level 10.
  • Dissenters who have left the cult have a chance to show up in the dungeon and fight the Lamb.
  • Achievements menu that displays unlocked achievements.
  • Fixed confusion with end of level bonus items
Bug Fixes
  • Fixed demons not joining in the final fight.
  • Fixed certain follower questlines
  • Fixed lighting issues with blood moon ritual
  • Fixed Morgue and Crypt issues
  • Fixed birds displaying above the base in photo mode
  • Fixed certain weapons not showing on crusades
Sinful DLC Pack
  • 6 tailor unlocked outfits
  • 6 new decorations
  • 5 new Follower skins: Tiger, Llama, Hammerhead, Ladybug, Sphynx
  • 1 player fleece
  • As an addition : 2 tailor outfits for Heretic pack, and 2 tailor outfits for Cultist pack.

For a deep dive into the Sins of the Flesh update, head on over here.

Source: Steam

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

New Fallout 76 Atomic Shop Weekly Update for January 16, 2024

It’s a new Tuesday, bringing yet another store refresh for Fallout players. That’s right, the items for sale in Fallout 76’s Atomic Shop have been updated!

As usual, MP1st is here with the new Fallout 76 Atomic Shop weekly update today, January 16’s list of items for sale. Check out this week’s best Atomic Shop items and bundles below.

New Fallout 76 Atomic Shop Weekly Update for January 16:

Fallout 76 Atomic Shop weekly update for January 16

Notable Items This Week:

  • Best of Season 7 Bundle – 1500
  • Captain Cosmos PA Bundle – 1350
  • Captain Cosmos Bundle – 1350
  • Disaster Dock Bundle – 1800
  • Guild Headquarters Bundle – 1200
  • Enlightened M.I.N.D. Paint – 1800
  • Games Room Bundle – 1260
  • Hellcat Bundle – 840
  • Summer BBQ Bundle – 700
  • Woodland Retreat Bundle – 1800
  • UFO Hunter Bundle – 1500
  • Bee Keeper Bundle – 1000
  • Blue Shirt and Slacks – Free
  • Nuka-Cola Twist x1 – Free
  • I Survived! – 25

What is the Fallout 76 Atomic Shop?

The Atomic Shop is an in-game store in Fallout 76 offering cosmetics, C.A.M.P. objects and more in exchange for a special currency called Atoms. Most purchases are unlocked account-wide, and may be accessed by any character on the account.

Some objects require an in-game plan to be learned in order to gain access, while other items are only unlocked for a single, specified character. All exclusive items are character-bound, and cannot be dropped or traded with other players. The Atomic Shop is accessible at any time from the main menu, as well as the pause screen after leaving Vault 76 for the first time.

That’s it for this week’s refresh. Is there anything in particular that interests you?

If not, there’s always next week, which we’ll have covered, so be sure to check again next Tuesday!

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

New Destiny 2 Weekly Reset January 16, 2024 and Eververse Inventory

As Xur takes his leave from Destiny until next Friday, a new set of weekly activities and Eververse offerings have arrived to keep players occupied. The new Destiny 2 weekly reset January 16, 2024 refresh of activities is now live, fully detailed below along with the new Eververse inventory.

New Destiny 2 Weekly Reset January 16, 2024 and Eververse Inventory:

Nightfall – The Ordeal: Birthplace of the Vile

Modifiers:

  • Nightfall: Hero
    • Shielded Foes: You will face combatants with [Arc] Arc, [Solar] Solar, and [Void] Void shields.
    • Hero Modifiers: Extra Shields Maximum Effective Level 1765
    • Champion Foes: You will face [Disruption] Overload and [Stagger] Unstoppable Champions. Visit the Character or Mod Customization screen to view your active anti-Champion perks.
    • Void Threat: 25% increase to incoming Void damage.
    • Scorched Earth: Enemies throw grenades significantly more often.
    • Overcharged Weapons: Weapon overcharges from the Seasonal Artifact are active in this activity. Kinetic weapons do increased damage when your subclass element matches an active surge.
    • Strand Surge: 25% bonus to outgoing Strand damage.
    • Solar Surge: 25% bonus to outgoing Solar damage.
    • Overcharged Fusion Rifle: 25% bonus to Fusion Rifle damage.
    • Galvanized: Combatants have more health and are more difficult to stun.
  • Nightfall: Legend
    • All previous modifiers
    • Legend Modifiers: Locked Loadout Extra Shields Maximum Effective Level 1815
    • Equipment Locked: You will not be able to change your equipment after this activity starts.
  • Nightfall: Master
    • All previous modifiers
    • Master Modifiers: Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1820
    • Famine: All ammunition drops are significantly reduced.
  • Nightfall: Grandmaster
    • All previous modifiers
    • Grandmaster Modifiers: Extinguish Limited Revives Contest Join In Progress Disabled Extra Champions Locked Loadout Extra Shields Maximum Effective Level 1815
    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Limited Revives: Limited fireteam revives. Gain additional revives by defeating Champions.
    • Empath: Enhanced radar. Take increased damage from melee.
    • Chaff: Radar is disabled.

Rewards:

  • Grandmaster reward: Loaded Question (Adept)
  • Pinnacle reward: Earn 200,000 cumulative points by completing Nightfalls.

Vanguard Surge: Arc Surge

The other modifiers rotate daily, check out the Daily Reset Thread for them!


Raids and Dungeons

Weekly Raid and Dungeon

  • Raid: Last Wish
  • Dungeon: Duality

Raid Challenges

Deep Stone Crypt

  • Copies of Copies: A challenge awaits…

Crota’s End

  • Precarious Balance: A challenge awaits…

Vow of the Disciple

  • Looping Catalyst: A challenge awaits…

Vault of Glass

  • Wait For It…: A challenge awaits…

King’s Fall

  • Hands Off: A challenge awaits…

Root of Nightmares

  • Cosmic Equilibrium Challenge: A challenge awaits…

Last Wish

  • Summoning Ritual: A challenge awaits…
  • Which Witch: A challenge awaits…
  • Forever Fight: A challenge awaits…
  • Keep Out: A challenge awaits…
  • Strength of Memory: A challenge awaits…

Dares of Eternity: Legend

Contestants: The Way of the Hoof

  • Round 1: Cabal
  • Round 2: Taken
  • Final Round: Crota

Loot


Neomuna

Campaign Mission: Downfall

Infiltrate the heart of Calus’s lair and destroy the Darkness relay.

Partition: Backdoor

Break into a Vex Mind’s stronghold and defeat it.

Vex Incursion Zone: Zephyr Concourse

The Vex are testing CloudArk defenses in this region. Reality fractures as the VexNet bleeds through into Neomuna.


Legacy Activities

  • Savathûn’s Throne World
    • Campaign Mission: The Cunning: Following a lead from Fynch, search the dark corners of Savathûn’s throne world for another clue to how she stole the Light.
  • Europa
    • Eclipsed Zone: Eventide Ruins
    • Empire Hunt: The Dark Priestess: Hero: Defeat the new leader of the Fallen, Kridis, the Dark Priestess.
    • Exo Challenge: Simulation: Survival: Simulated Skill-Set Training: Survive the harsh weather as you take down the Vex.
  • Moon:
    • Campaign Mission: Beyond
    • Wandering Nightmare: Nightmare of Xortal, Sworn of Crota (Sorrow’s Harbor)
    • Trove Guardian is in Archer’s Line
  • Dreaming City: Weak Curse
    • Petra is at The Strand.
    • Weekly Mission: Broken Courier – Respond to a distress call in the Strand.
    • Ascendant Challenge: Agonarch Abyss, Bay of Drowned Wishes
    • Blind Well: Scorn, Plagues: Sikariis & Varkuuriis

Miscellaneous

Ada-1’s Wares

Name Description Cost
Vitrified Duality Equip this shader to change the color of your gear. 10000 Glimmer
New Pacific Rush Apply this shader to change the color of your gear. 10000 Glimmer
Dead Orbit’s Fate Apply this shader to change the color of your gear. 10000 Glimmer
Upgrade Module A collection of universal components that can be used to infuse power between gear items. Can be purchased from the Gunsmith or acquired from special reward sources. 1 Enhancement Core & 10 Legendary Shards & 5000 Glimmer

Eververse Bright Dust Offerings

Name Description Type Cost
Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
Dawn of Invention Emote 3250 Bright Dust
Corporate Sponsorship Equip this weapon ornament to change the appearance of Sweet Business. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Pyramid Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Luminous Void Apply this shader to change the color of your gear. Shader 300 Bright Dust
Aposematism Equip this shader to change the color of your gear. Shader 300 Bright Dust
Simon Says Emote 3250 Bright Dust
Time’s Ticking Emote 400 Bright Dust
Convertible Shell Ghost Shell 2850 Bright Dust
Shining Cabriolet Ship 2000 Bright Dust
Omen of Saturn Vehicle 2500 Bright Dust
Shiro’s Watch Equip this weapon ornament to change the appearance of Trespasser. Once you get an ornament, it’s unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
Lost Projection Equip this item to change your Ghost’s projection. Ghost Projection 1500 Bright Dust
Metropolitan Acoustics Apply this shader to change the color of your gear. Shader 300 Bright Dust
Vibrant Medusa Equip this shader to change the color of your gear. Shader 300 Bright Dust
Coppertone Patina Equip this shader to change the color of your gear. Shader 300 Bright Dust
Boreal Char Equip this shader to change the color of your gear. Shader 300 Bright Dust
Tiger Effects Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Swirling Leaf Entrance Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust
Phosphene Stimulus Modifications for your ship’s transmat systems, so you’ll always arrive in style. Transmat Effect 450 Bright Dust

Weekly Bounties

Petra Venj, The Dreaming City

Name Description Cost Requirement Reward
Ascendant Challenge “The Awoken have long practiced the art of walking between worlds.” —Techeun Kalli 1500 Glimmer 1 Ascendant challenge completed XP++ & Dark Fragment & Legendary Gear
Gateway Between Worlds “The Blind Well can split wide the veins that run between realities.” —Techeun Sedia 40 Dark Fragment 10 Activity completions XP++ & Offering to the Oracle

Eris Morn, Moon

Name Description Cost Requirement Reward
Slow-Wave Disruption Complete waves of Altars of Sorrow in Sorrow’s Harbor. 1000 Glimmer 7 Waves completed Hymn of Desecration
Lunar Spelunker Loot chests in 3 of the Moon’s Lost Sectors. 1000 Glimmer 1 K1 Communion Lost Sector looted & 1 K1 Logistics Lost Sector looted & 1 K1 Crew Quarters Lost Sector looted 1 Firewall Data Fragment

Lectern of Enchantment, Moon

Name Description Cost Requirement Reward
Nightmare Hunter Defeat Nightmares in Nightmare Hunts. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core
Nightmare Sojourner Defeat Nightmares in Lost Sectors across the solar system. Nightmares defeated on the Moon only grant reduced progress. 5 Phantasmal Fragment 100 Nightmares XP++ & 1 Phantasmal Core

Variks, Europa

Name Description Cost Requirement Reward
Courageous Expedition On Europa, complete Lost Sectors, public events, and patrols. 1000 Glimmer 15 Progress XP++
Divine Intervention During the Empire Hunt “The Dark Priestess,” defeat Kridis and earn points by defeating combatants with precision final blows. Higher difficulties grant more efficient progress. 1000 Glimmer 50 [Headshot] Precision & 1 Kridis defeated XP++

Shaw Han, Cosmodrome

Name Description Cost Requirement Reward
Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 1000 Glimmer 3 Public events XP++ & Glimmer
Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 1000 Glimmer 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP++ & Glimmer

Starhorse, Eternity

Name Description Cost Requirement Reward
Old-Fashioned Way Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with charged or uncharged melee abilities, defeat combatants with weapons equipped in the Kinetic slot, and complete the activity with an impressive score. 5 Strange Coin 125 Melee & 75 Kinetic weapon & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Sticky Situation Complete the following objectives in a single run of Dares of Eternity. Objectives will reset if not completed when the activity ends. Defeat combatants with attached grenade abilities, defeat combatants with grenades, and complete the activity with an impressive score. 5 Strange Coin 15 Attached grenades & 50 [Grenade] Grenade & 1 180000 Points 2 Paraversal Haul & 1 Enhancement Core & XP++ & 50 Strange Favor
Tools of the Trade Complete the following objectives in a single run of Dares of Eternity on Legend difficulty. Objectives will reset if not completed when the activity ends. Defeat combatants while using abilities of any type, defeat combatants while using Energy or Power weapons, and complete the activity with a incredible score. 7 Strange Coin 80 Ability & 80 Energy or Power weapons & 1 300000 Points 3 Paraversal Haul & 1 Enhancement Prism & XP++ & 150 Strange Favor

Nimbus, Neomuna

Name Description Cost Requirement Reward
Vex Incursion Countermeasures In the Vex Incursion Zone, defeat combatants using Strand to obtain Shellcode Fragments. Open a Terminal Overload Key Chest to obtain a Polymorphic Engine. 1000 Glimmer 8 Shellcode Fragments & 1 Polymorphic Engine XP++ & Polymorphic Shellcode

Seasonal Challenges

Name Description Objectives Rewards
Better Half Complete the Exotic mission “Starcrossed” on Legend difficulty. 1 Challenger XP++
Nest Egg Complete The Coil activity and access the Chamber of Wishes. 1 Challenger XP+
Ritual Ornament Acquire any ornament for the Seasonal ritual weapon. 1 Weapon Ornament Challenger XP+++ & Bright Dust
Taking All Challenges Complete weekly playlist challenges. 3 Challenges Challenger XP+ & Bright Dust
Fleeting Glory Complete Crucible matches in the Competitive playlist. Earn bonus progress for wins. 8 Progress Challenger XP++ & Bright Dust
Life Dispersion Defeat targets with the Solar, Stasis, or Strand subclass equipped in Gambit. Bonus progress is granted for ability final blows and final blows against Guardians. 100 Progress Challenger XP+ & Bright Dust
Kinetic Forces Get final blows with Kinetic weapons. Bonus progress for defeating Guardians. 150 Kinetic weapon Challenger XP++ & Bright Dust

Notable Armor Rolls

Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
Hunter Exodus Down Grips Nessus Gauntlets 2 16 14 6 19 2 59 25 Legendary Shards & 1000 Glimmer

That’s all for this week’s Destiny 2 update. Stay tuned for our Xur and Trials of Osiris posts on Friday.

(Thanks again, /r/DestinyTheGame!)

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Chivalry 2 Update 1.34 Swings Out for Patch 2.9.2 This Jan. 16

Torn Banner Studios has pushed out Chivalry 2 update 1.34 (PS5 update version 1.032), and this is for patch version 2.9.2. This title update includes a host of various gameplay fixes, The Reclamation of Montcrux stages and more. Read on for what’s new in the official Chivalry 2 update patch notes for January 16.

Chivalry 2 Update 1.34 Patch Notes | Chivalry 2 Update 1.032 Patch Notes | Chivalry 2 Update 2.9.2 Patch Notes:

Good morrow knights! A minor hotfix (2.9.2) has been released with balance adjustments to The Reclamation of Montcrux, fixes to the Crossparty Beta system, as well as a handful of general bug fixes.

General

  • Fixed an issue where hitching would occur during extensive play sessions
  • Fixed a small amount of unbuilt environmental lighting on Aberfell
  • Fixed an issue where the gate would not rise after completing Stage 3 of Rudhelm
  • Fixed an issue where the loading screen for Free-for-All Desert would use the Default art
  • Fixed an issue where thrown weapons or objects would sometimes not deal damage
  • Fixed an issue where the Arbalest crossbow textures would flicker after being thrown
  • Fixed an issue where nobles would become stuck when spamming grab on Bridgetown
  • Several crash fixes

Crossparties Beta

  • [Xbox] Fixed an issue where a crash would occur while navigating the Social Tab
  • [EGS] Fixed an issue where the party leader could not kick party members
  •  Improved reliability of friend online status

The Reclamation of Montcrux

  • Stage 1
    • Removed instances of invisible collisions in front of the castle
    • Improved rock collision and navigation
    • Fixed an issue where player navigation would become untethered on certain walkable objects
  • Stage 2
    • Fixed an instance of no collision present for the central tower wall
    • Addressed an exploit where players could get on top of the towers
  • Stage 3
    • Increased portcullis opening time from 20 seconds to 30 seconds
    • Increased portcullis closing time from 10 seconds to 15 seconds
    • Increased Attackers respawn time from 2 seconds to 4 seconds
    • Fixed an issue where the portcullis would appear rising from the ground when standing above it
  • Stage 4
    • Increased attack respawn time to 5
    • Decreased defense respawn time to 7

That’s about it. Once a new patch is released, we’ll be sure to let our readers know. You can check our latest Chivalry 2 content right here.

Source: Chivalry 2

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Remedy Logo Facing Trademark Dispute From Rockstar Games Parent Take-Two Interactive

Rockstar Games parent company Take-Two Interactive has apparently been involved in a trademark dispute with Control and Alan Wake II studio Remedy Entertainment. The dispute, which was reportedly filed back in September 2023, accuses the recently revamped Remedy logo of being too similar to Rockstar’s own.

The trademarks for Remedy’s logo are visible online on the UK’s Intellectual Property Office website. We’ve included images of the trademarks for viewing below:

According to the trademark’s historic details, both Remedy logos were filed in May of 2023. Since then, they went through an examination and publication process before ultimately being opposed on September 12 of last year. Looking at the oppositions information, it’s clear to see that Take-Two Interactive is the company behind the dispute.

This isn’t the first time Rockstar’s parent company has done something like this. Back in 2021, the company filed a dispute against Hazelight Studios for their game It Takes Two. They claimed the game’s title was too close to their own company name and effectively blocked Hazelight from securing the title for sequels. It’s a move that seems kind of scummy, especially since anyone who plays enough video games to know Take-Two Interactive is going to be able to differentiate between the massive holding company and the indie darling Game of the Year winner.

We can’t imagine Take-Two will actually get anywhere with this dispute, but it sure is unsurprising to see them try. We’ll be sure to let our readers know if this case progresses any further.

Source: Intellectual Property Office

More MP1st Reading

Jack Breitenbach

Game the night away!

Home > News

Construction Simulator Update 1.27 Wreaks Out for Hotfix 9.4

Software Entwicklung has released Construction Simulator update 1.27 (PS5 version 1.027), bringing over Hotfix 9.4! This is a minor update addressing some mission-related issues. Here are the patch notes for today’s Construction Simulator update.

Construction Simulator Update 1.27 Patch Notes | Construction Simulator Update 1.027 Patch Notes | Construction Simulator Update 9.4 Patch Notes:

  • Address an issue with transport missions.

Yep, that’s all this update does—nothing major outside of some fixes to some transport missions. In terms of what’s to come, Software Entwicklung has yet to announce their 2024, with the Construction Simulator roadmap still displaying past content from 2023.

We should be getting some sort of update soon on that, so stay tuned!

Source:

Related Reading:

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Ubisoft Plus Director Discusses the Rise of Subscription Services and Says Gamers Should Get Used to Not Owning Games

After a recent revamp of their popular subscription service, Ubisoft Plus Director of Subscriptions Philippe Tremblay sat down for an interview to discuss the changing landscape of video games and the mediums they’re delivered in. According to him, gamers should get used to making the shift to digital and give up on owning their games.

The interview in question was conducted by GamesIndustry.biz, who talked to Tremblay about the new Ubisoft Plus Premium subscription and what it means for Ubisoft’s future. Tremblay had a good bit to say regarding how people interact with their subscription:

We looked at the consumer behaviour and how people were interacting with our offer and we saw an opportunity for us to evolve. When we look at how gamers engage with our different games, we see that our back catalogue is still very active and alive. So we saw an opportunity to offer these worlds to our consumers for a lower fee. And this is a response to the behaviour that we saw from players.

There are multiple behaviours. There are definitely a lot of people who come in for one game and then decide to buy it after [the subscription ends]. That’s part of the reality and that’s okay with us.

Their new model is apparently bringing in new players who wouldn’t touch their products before, according to Tremblay. There are plenty of gamers who are now engaging solely on the subscription side of Ubisoft’s library. It’s a new alternative to outright buying the games they want to play, and it’s working for lots of people.

This idea of playing a game without owning it is one that Tremblay insists is going to become the norm for gaming. While he expresses sympathy for those who hold onto their physical media, he also says that the time of ownership is fading fast:

One of the things we saw is that gamers are used to, a little bit like DVD, having and owning their games. That’s the consumer shift that needs to happen. They got comfortable not owning their CD collection or DVD collection. That’s a transformation that’s been a bit slower to happen [in games]. As gamers grow comfortable in that aspect… you don’t lose your progress. If you resume your game at another time, your progress file is still there. That’s not been deleted. You don’t lose what you’ve built in the game or your engagement with the game. So it’s about feeling comfortable with not owning your game.

I still have two boxes of DVDs. I definitely understand the gamers perspective with that. But as people embrace that model, they will see that these games will exist, the service will continue, and you’ll be able to access them when you feel like. That’s reassuring.

Tremblay’s not wrong. We’ve already seen both Microsoft and PlayStation begin to sell all-digital consoles. Game streaming has also been an endeavor of numerous companies such as Amazon, Microsoft, Netflix, and more. We’re on a pretty constant clip towards dissolving physical media as a whole. It won’t be too long before your physical library takes on a status not unlike a collection of vinyls.

We’re watching closely to see where the future of Ubisoft Plus leads. Stay tuned into us here at MP1st to keep yourself in the loop.

Source: GamesIndustry.biz

More MP1st Reading

Jack Breitenbach

Game the night away!

Home > News

New Battlefield 2042 Weekly Missions, Store Bundles for Season 6 Week 15 Listed (January 16)

Battlefield 2042’s weekly missions and store have just been updated! MP1st’s Battlefield 2042 Season 6 Week 15 weekly missions, store bundles, and Portal Modes post lists down this week’s new missions, modes, and store items below.

New Battlefield 2042 Weekly Missions, Store Bundles for Season 6 Week 15 (January 16):

New Battlefield 2042 Weekly Missions

Weekly Missions:

  • 10 Enemies Spotted and Designation Assists (4)
  • 3 Wingman Ribbons Earned (4)
  • 5 Spawns on Insertion Beacon or Teammate Spawns on Your Insertion Beacon (4)

Available After 2 Missions:

  • 15 Kills and Assists While Playing as Recon (4)
  • 15 Enemies Disrupted With EMP Effects (4)
  • 15 Kills and Assists With Marksman or Sniper Rifles (4)

Available After 4 Missions:

  • 25 Kills on Spotted Enemies From a Distance of 25m or Less (4)
  • 20 Headshot or Melee Kills (4)
  • 10 Intel Ribbons Earned (4)

Available After 5 Missions (Bonus Mission):

  • 15 Kills and Revives While Playing as Paik, Mackay, Irish or Lis (10)

Portal Modes:

New Battlefield 2042 Weekly Missions

  • Battlefield World Tour (All Eras | Conquest & Rush | 32v32)
  • Community Experience (BF3 | Conquest | 64v64)

New Store Bundles:

New Battlefield 2042 Weekly Missions

No new bundles have been added to the Battlefield 2042 store for this week.

That’s all for Week 15. Check again next Tuesday for the Season 6 Week 16 refresh post from MP1st!

More Battlefield Reading:

Avatar photo

Salman Haider Zaidi

That's a nice argument, Senator.

Home > News

Grand Theft Auto V Update 1.006.001 Released This January 16 (Update)

Rockstar Games has released Grand Theft Auto V update 1.006.001 today on current-gen platforms. Don’t expect any new content, as this is mostly for bug fixes related to GTA Online. Read on for everything new in the GTA V patch notes for January 16.

Grand Theft Auto V Update 1.006.001 Patch Notes | GTA Online Update 1.006.001 Patch Notes:

Update: Rockstar Games has released the official patch notes and have also confirmed the patch is only for current-gen.

[January 16, 2024] – Fixes (PS5)

  • Fixed an issue that resulted in a loss of audio when using Dolby Atmos
  • Fixed an issue that could result in a crash when exiting to the Landing Page

This is an unannounced update for Grand Theft Auto V and no patch notes have been released for this update just yet. The last update to come to the game was patch 1.006 which was released back in December 2023. This update included a ton of new content for the GTA Online portion of the game. Click this link for more info on the previous update.

We will update this post as soon as we can if official patch notes for update 1.006.001 are released later today. Try to refresh this post if you want to read the latest details.

Update: Official patch notes have been added.

Source: Rockstar Support

More GTA Reading:

Damien Seeto

Home > News

BF 2042 Update 1.000.050 Fires Out for Patch Version 6.2.1 This Jan. 16

A small hotfix for Battlefield 2042 is rolling out for all gamers, which current-gen gamers will see as BF 2042 update 1.000.050. This is the Battlefield 2042 update 6.2.1 that was announced last week.

BF 2042 Update 1.000.050 Patch Notes | BF 2042 Update Today Patch Notes:

Size: 685MB (PS5)  (PS4)

CHANGELOG

  • The YUV-2 Pondhawk is now available from the Light Ground Transport Vehicle list for Custom Conquest, Air Superiority and Ground Superiority Custom Experiences in Battlefield Portal.
  • The YUV-2 Pondhawk should no longer spawn under the map when deploying on it within Breakthrough > Flashpoint as the attacking side, during the final sector.
  • Attachments for the RM68 will now correctly display the Charon Weapon Skin colors rather than appear as factory standard items.
  • Soldiers will now be able to successfully spawn on Capture Point A4 whilst it is being contested by the enemy team on Control > Breakaway.
  • Fixed an issue on F-35E Panther changing its flying characteristics after activating VTOL while using mouse and keyboard peripherals.
  • F-35E Panther and SU-57 Felon should now have similar flight sensitivity while using mouse and keyboard peripherals.
  • Further improvements have been made to sticky input while using mouse and keyboard peripherals.

Dev Comment: This will make triggering sticky input quicker and easier especially for default settings, allowing players to do loops without constantly dragging their mouse across the mousepad. Players will still need to provide aggressive input in order to initially trigger this maneuver.

While Season 7 is due for a reveal and release in March, check out what to expect in the meantime in this Road to Season 7 roadmap.

Source: EA

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Battlefield 2042 Update 1.47 Drops for Patch 6.2.1 This Jan. 16

Battlefield 2042 has been deployed by DICE, and this introduces a list of improvements and bug fixes. This is called patch version 6.2.1 by the studio, and is a small patch compared to the bigger one we should be getting later this month.

Battlefield 2042 Update 1.47 Patch Notes | Battlefield 2042 Update 6.2.1 Patch Notes:

CHANGELOG

  • The YUV-2 Pondhawk is now available from the Light Ground Transport Vehicle list for Custom Conquest, Air Superiority and Ground Superiority Custom Experiences in Battlefield Portal.
  • The YUV-2 Pondhawk should no longer spawn under the map when deploying on it within Breakthrough > Flashpoint as the attacking side, during the final sector.
  • Attachments for the RM68 will now correctly display the Charon Weapon Skin colors rather than appear as factory standard items.
  • Soldiers will now be able to successfully spawn on Capture Point A4 whilst it is being contested by the enemy team on Control > Breakaway.
  • Fixed an issue on F-35E Panther changing its flying characteristics after activating VTOL while using mouse and keyboard peripherals.
  • F-35E Panther and SU-57 Felon should now have similar flight sensitivity while using mouse and keyboard peripherals.
  • Further improvements have been made to sticky input while using mouse and keyboard peripherals

Dev Comment: This will make triggering sticky input quicker and easier especially for default settings, allowing players to do loops without constantly dragging their mouse across the mousepad. Players will still need to provide aggressive input in order to initially trigger this maneuver.

While Season 7 is due for a reveal and release in March, check out what to expect in the meantime in this Road to Season 7 roadmap.

Source: EA

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Final Fantasy XIV Update 10.34 Out for Patch 6.55 Growing Light This Jan. 16

Square Enix has released Final Fantasy XIV update 10.34 (PS5 version 1.000.232) today for both PC and console platforms. This is to implement patch 6.55 which comes with new quests and more. Check out the Final Fantasy XIV January 16 patch notes down below.

Final Fantasy XIV Update 10.34 Patch Notes | FFXIV 1.000.232 Patch Notes:

Quests

New main scenario quests have been added.

When One Door Closes…

Disciple of War or Magic level 90
Radz-at-Han (X:4.4 Y:9.8)
Varshahn
Players must first complete the main scenario quest “Growing Light.”

???

Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “When One Door Closes…”

???

Disciple of War or Magic level 90
???
???
Players must first complete the main scenario quest “???”

New side story quests have been added.

Somehow Further Hildibrand Adventures

Of Duplicity and Duplication

Disciple of War or Magic level 90
Radz-at-Han (X:11.4 Y:11.5)
Delion
Players must first complete the side story quest “Not from Around Here.”

Gentlemen at Heart

Disciple of War or Magic level 90
???
???
Players must first complete the side story quest “Of Duplicity and Duplication.”

Manderville Weapons

Resonating with Perfection

Disciple of War or Magic level 90
Radz-at-Han (X:12.0 Y:7.1)
Gerolt
Players must first complete the side story quests “Gentlemen at Heart” and “A Spirited Reforging.”

???

Disciple of War or Magic level 90
???
???
Players must first complete the side story quests “Resonating with Perfection” and “In Need of Adjustment.”

Tataru’s Grand Endeavor

Treasured Bonds

Disciple of War or Magic level 90
Old Sharlayan (X:11.8 Y:9.8)
Mehdjina
Players must first complete the main scenario quest “Growing Light” as well as the side story quests “Soaring Profits,” “An Auspicious Opportunity,” and “Forever in Our Hearts.”

???

Disciple of War or Magic level 90
???
???
Players must first complete the side story quest “Treasured Bonds.”

Island Sanctuary

Where Worries Melt Away

Level 1
Unnamed Island (X:12.4 Y:28.7)
Curious Courier
Players must first complete the main story quest “Growing Light” as well as the side story quest “The Sweetest Thing.”

New tribal alliance quests have been added.

Dinner and a Show

Disciple of War or Magic level 90
Ultima Thule (X:27.5 Y:24.5)
Jammingway
Players must first complete the tribal quests “The Hippo Riders,” “Life, the Universe, and Coffee Beans,” and “Dreams Come True.”

???

Disciple of War or Magic level 90
???
???
Players must first complete the tribal quest “Dinner and a Show.”

New chapters have been added to New Game+.

The final quest of each chapter must be completed before it can be unlocked.

Main Scenario Quests

  • Endwalker – Part 3
  • Endwalker – Part 4* To unlock Endwalker – Part 3 in New Game+, players must complete the final quest of Endwalker – Part 4.

Side Story Quests

  • Somehow Further Hildibrand Adventures
  • Tataru’s Grand Endeavor

Housing

New furnishings have been added.

Furnishings from the FFXIV Furnishing Design Contest have been added.

Learn more about the FFXIV Furnishing Design Contest 2022.

New orchestrion rolls have been added.

The Manderville Gold Saucer

New prizes are available for purchase using MGP.

New Triple Triad cards have been added.

Miscellaneous

Players will now receive a pop-up message when an island sanctuary construction or renovation is completed.

The message will display upon entering the island sanctuary and at periodic intervals during a visit.

Thaleia has been added as an objective in Wondrous Tails.

New emotes have been added.

A new trial has been added.

The Gilded Araya

Level Requirement Disciple of War or Magic level 90
Item Level Requirement Average item level 625 or above
Party Size Eight players
Time Limit 60 minutes

Requirements

Gentlemen at Heart

Disciple of War or Magic level 90
???
???
Players must first complete the side story quest “Of Duplicity and Duplication.”

The drop rate for the Lynx of Abyssal Grief Flute has been increased.

The drop rate for the Lynx of Fallen Shadow Flute has been further increased.

They can also be purchased in exchange for totems from Nesvaaz in Radz-at-Han (X:10.6 Y:10.0).

Item Obtained Item Required
Lynx of Fallen Shadow Flute Voidcast Archfiend Totem x 99

The Gilded Araya has been added to Duty Roulette: Trials.

The Gilded Araya has been added to Duty Roulette: Mentor.

PvP

The following adjustments have been made to PvP actions:

Further explanations of PvP action changes and adjustments can be found in the job guide.
View the job guide.

 

Action Adjustment
Purify Resilience will now be granted unconditionally.

Paladin

Action Adjustment
Holy Sheltron The damage reduction of Knight’s Resolve has been increased from 15% to 20%.

Monk

Action Adjustment
Riddle of Earth The duration of Earth Resonance has been reduced from 10 to 8 seconds.

Ninja

Action Adjustment
Goka Mekkyaku Area of effect radius has been increased from 5 to 6 yalms.

Reaper

Action Adjustment
Tenebrae Lemurum The duration of Enshrouded has been increased from 15 to 20 seconds.

Bard

Action Adjustment
Silent Nocturne Recast time has been increased from 20 to 30 seconds.
Empyreal Arrow Potency has been reduced from 4,000 to 3,000.
The Warden’s Paean Recast time has been reduced from 30 to 25 seconds.
Barrier duration has been reduced from 10 to 8 seconds.
Blast Arrow Potency has been increased from 8,000 to 10,000.

Dancer

Action Adjustment
Honing Ovation Attack and barrier potency granted by each stack of Acclaim has been increased from 1,000/2,000/3,000/4,000/5,000 to 2,000/3,000/4,000/5,000/6,000.

Black Mage

Action Adjustment
Maximum HP Maximum HP has been raised from 48,000 to 49,500.

White Mage

Action Adjustment
Miracle of Nature Recast time has been increased from 30 to 45 seconds.

Frontline

The following adjustments have been made to job damage output and limit gauge fill rates.

Gunbreaker and Astrologian damage modifiers have been adjusted from 0% to -5%.
Dragoon and Samurai damage modifiers have been adjusted from 0% to -10%.
Dark Knight and Summoner damage modifiers have been adjusted from -10% to -15%.
A +15 second modifier has been applied to the limit gauge fill rate for Dark Knight, Gunbreaker, and Summoner.

The following adjustments have been made to the Fields of Glory (Shatter):

The number of large icebound tomeliths active at once has been increased from 1 to 2.
The number of small icebound tomeliths active at once has been increased from 5 to 15.
The time before the first small icebound tomelith activates has been increased from 5 to 420 seconds.
The time for small icebound tomeliths to reactivate has been increased from 5 to 420 seconds.
The data awarded for destroying large icebound tomeliths has been reduced from 250 to 200.
The time for large icebound tomeliths to respawn has been reduced from 120 to 60 seconds.
The time for small icebound tomeliths to respawn has been increased from 60 to 360 seconds.
The maximum HP of large icebound tomeliths has been reduced from 4,000,000 to 3,000,000.
The maximum HP of small icebound tomeliths has been reduced from 400,000 to 300,000.
The data awarded for knocking out a rival player has been reduced from 10 to 5.

New items have been added.

Items added in Patch 6.55 will be listed at a later date.

New recipes have been added.

Recipes added in Patch 6.55 will be listed at a later date.

New big fish have been added.

New mounts have been added.

New chocobo barding has been added.

A new fashion accessory has been added.

In order to prevent server congestion immediately after the release of Patch 6.55, we will be implementing multiple instances for Old Sharlayan.

* We will monitor server activity and remove this feature when congestion is determined to no longer be an issue.
* Specific instances can be selected when entering from a neighboring area or teleporting via aetheryte.

New achievements and titles have been added.

The following text commands have been added:

Command Description
/lophop USAGE:
/lophop [subcommand]→Perform the Lop Hop.>>Subcommands:
motion Perform motion only.

Both text and motion will be displayed when no subcommand is specified.

Additions have been made to the auto-translation dictionary.

Additions have been made to the PlayStation®4/PlayStation®5 auto-complete dictionary.

New trophies have been added. (PlayStation®5)

New music, sound effects, and voices have been added.

  • The following issues have been addressed.
    • An issue during the main scenario quest “Growing Light” wherein a portion of cutscene graphics did not display correctly.
    • An issue during the alliance raid Thaleia wherein the Dropsy status effect would not expire under certain circumstances.
    • An issue during the second boss battle of Another Aloalo Island wherein incapacitated players who are revived at certain points in the battle are incorrectly marked with an icon over their heads.
    • An issue in the new Crystalline Conflict arena, the Red Sands, wherein the camera would function incorrectly within close proximity of certain objects.
    • An issue in the new Crystalline Conflict arena, the Red Sands, wherein line of sight for certain objects was set incorrectly.
    • An issue wherein the graphical effects of the reaper’s arm Exquisite Avatar’s Scythe would not display correctly.
    • An issue with the wall-mounted portrait of The Traders wherein a mark on Nald’thal’s face was positioned incorrectly.
    • An issue with the Cloud Nine framer’s kit wherein the acquired frames would not display correctly.
    • An issue with the Glamour Dresser wherein opening the Armoire while editing a plate would cause the resulting window to appear in the wrong position.
    • Other minor text issues.

Other various issues have also been addressed.

  • An issue regarding two furnishings added in Patch 6.55, Imitation Magitek Repair Station (Floor Unit) and Imitation Magitek Repair Station (Wall Unit), wherein some graphics and animations do not display correctly.
  • An issue regarding a mount added in Patch 6.55, the UFO, wherein sound effects do not play correctly during transit.

Source: Final Fantasy XIV

Damien Seeto

Home > News

The Division 2 Down for Server Maintenance and Festive Backpack Fix This Jan. 16

The Division 2 servers have been taken down by Ubisoft this January 16, and this is to fix a few issues. Expect the Festive backup issue to be resolved along other fixes.

The Division 2 Down for for Server Maintenance Schedule for January 16:

To perform infrastructure updates and fix the Festive Delivery backpack issue in PVP, we’ll be taking The Division 2 servers down for scheduled maintenance Tuesday, January 16th, at

  • 8:30 AM CET,
  • 2:30 AM ET,
  • 11:30 PM PT.
    3:30 PM HKT

Convert to your timexone here.

Duration: 5 hours

If the maintenance is extended or if the schedule changes, we’ll be sure to update the article to reflect it.

In other The Division 2 news, check out the dev notes and feedback for Title Update 20 PTS phase 1 changes.

Source: The Division (Twitter)

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Yu-Go-Oh Master Duel Update 1.18 Released for v1.8.0 This Jan. 16

Konami has slipped out Yu-Gi-Oh Master Duel update 1.18 (PS5 update version 1.018) on all platforms, and this is for the game’s v1.8.0 patch. Expect a small list of improvements and fixes, which are listed in the official patch notes below.

Yu-Go-Oh Master Duel Update 1.18 Patch Notes | Yu-Go-Oh Master Duel Update 1.018 Patch Notes | Yu-Go-Oh Master Duel Update v1.8.0 Patch Notes:

The following updates have been made
– Card activation during duels has been added.
– UI of various functions has been improved.
– Other bug fixes have been made.

That seems to be it, as there doesn’t seem to be any new content associated with the title update.

Source: Steam

More Konami Reading:

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Granblue Fantasy Versus Rising Update 1.11 Slices Out for Version 1.1; Adds DLC Characters & More

Granblue Fantasy Versus Rising update 1.11 (PS5 update version 1.110) has been released on all platforms this January 15 by Cygames, and this adds new DLC fighters, a new stage and loads more! This is tagged as the Granblue Fantasy Versus Rising version 1.1 patch, with the full changelog available below.

Granblue Fantasy Versus Rising Update 1.11 Patch Notes | Granblue Fantasy Versus Rising Update 1.110 Patch Notes | Granblue Fantasy Versus Rising Update Version 1.1 Patch Notes:

Size: 2.47GB

New DLC Character

• Lucilius has been added as a playable character.

• Lucilius has been added as a Premium Avatar.

• A music track, weapon skins, badges, titles, card design, and sticker related to Lucilius have been added.

– Lucilius must be unlocked as a playable character to access these features (except stickers).

• Lucilius has been added to the shop under Special Content

(Purchases made via the Special Content page do not come with a bonus serial code.)

• (PS5/PS4 only) Lucilius Purchase Bonus added to the Serial Codes screen in the Options menu.

General

• A new stage, Feendrache, has been added.

• (PS5/PS4 only*) Sound effect that plays on the results screen when character level goes up has been fixed.

*Previously already fixed for the Steam version on Dec 15, 2023.

• Added the option to display default outfits for online matches from the Battle Settings screen in the Options menu.

Arcade Mode

• Increased experience points earned from winning a match.

Online Lobby

• Added the option to begin spectating a match midway.

• Added the option to cancel spectating a match midway from the pause menu.

• Added the option to autosave replays of spectated matches from the Battle Settings screen in the Options menu.

• Increased the font size of template messages.

Grand Bruise!

• Increased experience points earned.

• Adjusted item spawn rate in Golem Defense Force.

• Changed music for some stages.

Partners

• Adjusted Online Match pop-up messages so that they don’t obscure partners and their speech balloons.

• Changed partner dialogue playback for when raising your Versus Rank. Partners will now comment when returning to the standby screen or Online Lobby, rather than the results screen.

Avatar Select Screen

• Rarity is now displayed when selecting a Weapon Cutout.

Draw Tickets

• Added the option to skip draw animation.

Others

• Added Relink Save Data Link to the System Settings screen from the Options menu.

– A special lobby avatar and badge can be obtained by linking save data with Granblue Fantasy: Relink.

 >> Learn more about Granblue Fantasy: Relink here.

Bug Fixes

• Fixed an issue where when viewing the properties for Yuel’s Hanaarashi skill, an incorrect button input was displayed.

• Fixed an issue with Seox’s weapon skin, Mistfall Claws’, EX color displaying improperly during some cutscenes.

• Fixed an issue with being unable to select EX colors for Avatar Belial’s weapon skins.

• Fixed an issue where some figures in the Figure Studio display as a cube when selected.

• Fixed an issue in the Online Lobby where the song New Horizons’ playback gets cut off.

• Fixed an issue in the Online Lobby where the crane game’s prizes do not refill in rare cases.

• Fixed an issue with profiles where the default Lunalu badge was not the correct badge. Additionally, an issue where Free Edition users were able to remove their default badges has been fixed.

(As a result of this fix, the Lunalu badge has been removed from player cards that originally had it displayed. Thank you for your understanding.)

• Fixed an issue preventing players from having no partner character selected.

• (PS5 only) Fixed an issue preventing some trophies from being obtained.

• Fixed text bugs.

• Applied minor bug fixes.

Battle Adjustments

The following updates focus mainly on bug fixes.

Button inputs will use the following format:

=Light Attack/=Medium Attack/=Heavy Attack/=Unique Action

System

Issue Details
Evade Fixed an issue where after evading a Raging Strike and then consequently evading a projectile, the Raging Strike evade animation would play again.

Metera

Issue Details
Crouching・↘+ Fixed an issue where a midair counter hit animation would incorrectly play after the animation finished.
The Great Fall Fixed an issue where the game would crash when used with certain inputs in Training Mode.

Vaseraga

Issue Details
Jump Fixed an issue where if used right before landing, abilities or Skybound Arts performed would go in the wrong direction.

Narmaya

Issue Details
Raging Chain Fixed an issue where if Narmaya changed stances prior to a Raging Chain, her stance would not change properly.

Soriz

Issue Details
Rock Smash Fixed an issue where Soriz’s SBA gauge would fill twice upon connecting.

Zooey

Issue Details
Dragon Gauge Fixed an issue where after the dragon gauge has been depleted and Zooey uses Peacemaker’s Wings during cooldown, the dragon gauge would not recover after.

Anre

Issue Details
Seven Spears of Lightning Fixed an issue where using a Raging Strike would cause the game to crash.

To fix an issue that caused Raging Chains to whiff after a successful Raging Strike, Seven Spears of Lightning projectiles no longer have a hitbox while a Raging Strike connects.

Grimnir

Issue Details
Dancing Storm Fixed an issue where the technical input would still be registered when they had been turned off.
/Wind Crest Fixed an issue where Wind Crests that can’t be used with a Gale Dash would appear.
Gale Dash Fixed an issue where using another Gale Dash after finishing a Gale Dash before touching the ground would cause the follow-up version to activate.

(The follow-up version refers to a Gale Dash with a faster start-up when used mid-movement.)

Holy Ray of Purification Fixed an issue where if blocked by a skill such as Anre’s Arm the Bastion, no hitstop would incur.

Nier

Issue Details
Misfortune Added a sound effect for when guard point becomes active.

Fixed an issue where even if Nier has taken damage, Death would activate guard point.

/Misfortune Guard point now ends on the skill’s last active frame.
Pain(Jump) Fixed an issue where if Love’s Redemption (standing U) is used before Death returns to a neutral state, Nier would no longer be able to use U skills.
Klagen Totentanz Fixed an issue where if blocked by a skill such as Anre’s Arm the Bastion, the skill animation would play continuously afterward.
Drowned in an Exquisite and Eternal Adieu Fixed an issue where the timer would continue counting down when used in a combo.

Beelzebub

Issue Details
Karma Fixed an issue where if Black Flies connects after Karma (U) connects or is blocked, the skill would behave abnormally. Due to this fix, after Karma (U) pulls in an opponent and connects, only the finishing hit connects now.
Anthem Fixed an issue where if used in a combo, damage output was calculated incorrectly and would deal more damage than usual.
  • Applied other minor bug fixes.

If you haven’t played the game yet, go read our review of Granblue Fantasy Versus Rising here.

Source: Granblue Fantasy Rising

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.

Home > News

Granblue Fantasy Versus: Rising Gets New Gameplay Trailer Showing Off Lucilius

It is an exciting day tomorrow for Granblue fans, as Cygames will release the first DLC fighter for Granblue Fantasy Versus: Rising! To celebrate, the studio has released an all-new trailer for Granblue Fantasy Versus: Rising, showing off Lucilius in all his glory. 

Lucilius will be the first DLC fighter to join the roster since the game’s launch last year, with five more planned to be released throughout the year, up until October. 

The next fighter, who happens to be a crossover character from Square Enix’s Nier games, 2B, will arrive in late February. You can read up more about the rest of the fighters in the recently announced Granblue Fantasy Versus: Rising roadmap, though Cygames has kept the final two fighters a secret. All the characters will come as part of the Deluxe Character Pass that is bundled with the Deluxe Edition of Granblue Fantasy Versus: Rising. They also are sold separately, with the character pass also becoming available outside of the Deluxe Edition. 

Lucilius will be available tomorrow alongside Granblue Fantasy Versus: Rising update 1.1, which will also introduce a new stage, a battle pass, several bug fixes, tweaks and adjustments, and more. 

We’ll be sure to let you all know when the patch is available and when you can start playing as Lucilius.

Avatar photo

James Lara

A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.

Home > News

Report: Suicide Squad Kill the Justice League Post-Launch Content Datamined, Expect Seasons and Episodes

While Suicide Squad: Kill the Justice League’s endgame has already been detailed alongside a tease for the Joker DLC, it looks like a recent datamine has unearthed what to expect from Rocksteady Studios regarding the Suicide Squad: Kill the Justice League post-launch content plans.

Outed by reputable leaker Miller Ross, we see an outline for the first few seasons, as well as “episodes.”

(Note: While the info below is not official and not confirmed by WB or Rocksteady, it might still be considered spoiler-ish in nature, so proceed at your own discretion).

Suicide Squad Kill the Justice League Post-Launch Content Datamine:

Image

According to Miller, the game launches into what’s coined as “Season 0,” which is what’s also known as the pre-season in other online multiplayer games. Each season is split into two episodes, though Season 0 only has one episode.

Here’s what Miller currently knowns about the game’s post-launch plans:

STORYLINE 1

YEAR 1

SEASON O
Episode 1: N/A [Launch; Campaign and post-game] Episode 2: Finite Crisis

SEASON 1
Episode 1: Fear [+ Joker]
Episode 2: Duality

SEASON 2
Episode 1: Frozen Heart [+
Episode 2: Winter

SEASON 3 [this seems to coincide with Halloween] Episode 1: Thieves [+ Lawless]
Episode 2: Balance

SEASON 4
Episode 1: Assassin [+ Deathstroke] Episode 2: Control

YEAR 2 [this isn’t sorted into seasons (yet?) and is generally kinda amorphous]

Episode 1: Focus [+ ??? “Focus” seems closest to Katana out of the year 2 names I’ve heard] Episode 2: Finality

STORYLINE 2 [my theory is that this won’t happen if the game bombs and is a clear ending point if they want out]

Based on our conversation with Miller, players will be hunting down a specific enemy in each episode (which we won’t name to avoid spoiling the game), and this is the game’s first post-launch storyline. Furthermore, it’s understood that each new playable character will be released in the first episode of each new season. Players can expect each character to have a tie-in to the episode they’re set to be released, and that will be reflected in the title.

Same as with any datamined info, nothing here has been confirmed by the developers, so take it with a grain of salt, That said, Miller has been pretty spot-on with their previous datamines and leaks, so we’re running this one with confidence.

Given the game’s closed alpha is in the hands of a lot of gamers, it’s not surprising to see stuff about it seeping out via datamine. Chances are, this won’t be the last time we see something datamined for the game.

Suicide Squad: Kill the Justice League flies out this February 2, but will be available starting January 30 for Deluxe Edition buyers on the PS5, Xbox Series X|S and PC.

Related Reading:

Avatar photo

Alex Co

Father, gamer, games media vet, writer of words, killer of noobs.