Kylotonn has released a new hotfix for Season 5 of Test Drive Unlimited Solar Crown today. For console players, this update will show up as version 1.015.
There are a load of PC specific fixes, and the Poker minigame has had a lot of improvements too. Check out the Test Drive Unlimited Solar Crown patch notes down below.
The announcement of GTA 6’s delay has certainly not gone unnoticed in the gaming world.
Poker and PC Fixes in Test Drive Unlimited Solar Crown Update 1.015
General Fixes & Improvements
Fixed HDR settings not working as expected
Added optimizations to reduce GPU hang issues
Re-enabled claiming the Solar Pass using tokens
Ensured the Lamborghini Urus is added to the inventory after claiming the Solar Pass
Fixed live event rewards not being added to the inventory properly (Solar Coin Bonus)
Changed the date of the end of the season displayed in the Solar Hotel
Fixed crash when starting game on Ibiza between 12 am and 12:30 am on some timezones
Fixed time when returning to freeride after Taxi mode
Fixed crash when a remote player opens his vehicle window
Fixed an issue where the application crashes during the loading screen on selecting the ‘Continue’ option after the Initial Interactive Screen, when the user travels to the solar hotel and re-launches the application
Poker
Fixed crash when joining poker room during a reveal action on any table
Fixed action buttons being displayed while watching own cards or board cards
Fixed action timer freeze when stop watching own cards or board cards
Fixed possible crash when entering poker room
Fixed crash when leaving table while second player has been kicked out of table
Fixed dealer button not moving between players
Fixed reveal camera not switched when player folds during reveal
Fixed timer synchronization between client and server
Fixed wrong token count when leaving poker table
Fixed token count in rebuy popup
Fixed being able to rebuy when having no tokens left
Fixed poker chips balance display not being updated after exiting from a table
Enhanced player experience during poker sessions
Fixed multiple possible crashes during poker sessions
PC
Added vram usage table for fidelityFX (FSR3)
Added vram interpolated calculation for fidelityFX custom mode
Added support for FSR3 in settings screen
Fixed DLSS option not being active
Moved dynamic probe from high to ultra in “SSR” option
Fixed a crash when using AMD graphics cards from series 9000
Network
Better Stability and Performance
Other Details
More details on the next fixes will arrive in the November Solar Club Letter. This letter will discuss the release date for Update 1, as well as some planned fixes we have for it.
There are some bugs we could not yet fix in time for the hotfix, some of this including the Poker gameplay freeze and the PS5 random crash (however, some may experience a crash fix based on ‘Fixed an issue where the application crashes during the loading screen on selecting the ‘Continue’ option after the Initial Interactive Screen, when the user travels to the solar hotel and re-launches the application’). You may also see the following issues as well:
An overall illumination problem that dyes the screen green or red can always happen rarely. In some cases, a workaround for this can be opening the photomode, and closing. This should however, be fixed on XSX/S and PC.
When a player leaves a poker table during the card dealing phase, the other players are stuck on that phase of the game (you have to leave the table when this happens).
On PC, the option that uses the XeSS causes the user to crash when selecting an upscaling value.
On PC, selecting a value for all upscaling modes is reset to 50 at launch of the game without saving the chosen value
While Embark seems to have struck gold with free-to-play shooter The Finals, the studio's ambition doesn't end there, as the developers just released ARC Raiders, an extraction shooter, which was the first project announced by the studio.
Just yesterday, Call of Duty players were subjected to a massive download for Black Ops 6 for the Call of Duty HQ app, which was for Black Ops 7’s preload.
The developers have released yet another one today on all platforms, and this is will show up as Black Ops 6 update 1.86. Same as from yesterday, this is a mandatory download or you won’t be able to connect to COD services.
During the Call of Duty: Black Ops 7 beta, Treyarch did something that surprised a ton of people, and that's by dialing down SBMM (Skill-Based Matchmaking), which is something Call of Duty fans have been asking for the past couple of years.
Thankfully, this is a much smaller download compared to yesterday across Xbox, PC and PlayStation platforms.
Black Ops 6 and COD HQ App Updated to Version 1.86
Given the preload from yesterday, expect this to be another download connected to Black Ops 7. Unfortunately, Activision has not mentioned anything about this update.
When it comes to the preload and existing Call of Duty files, Activision notes,”In addition to pre-loading, Call of Duty will be reorganized and existing #BlackOps6 and #Warzone content packs will be repackaged to prepare for the launch of Black Ops 7.”
Adding, “After downloading this update, players will be able to instantly load into Black Ops 7 on November 14th when it becomes available in their region. Note that launching Black Ops 6 or Warzone will cross-launch these titles similar to previous updates with Warzone moving to instant access starting with Season 01.”
Activision has acknowledged the large download, stating, “This will be a larger update for players with all Black Ops 6 and Warzone content installed; downloading or redownloading DLC packs is expected behavior. Players can reduce the size of the download by uninstalling content they’re no longer playing, like the Black Ops 6 Campaign. Players who download this update before Black Ops 7 releases will be able to hop into the action faster on launch day. And to help kickstart your progress, everyone that jumps in and plays Black Ops 7 before Season 01 will get 5 hours of 2XP and 5 hours of 2WXP.”
Expect this update to be focused on stability and compatibility among the various Call of Duty files. No word on whether this brings any front-facing gameplay changes, but so far, there doesn’t seem to be any.
Call of Duty fans who are expecting big things from Season 1 of Call of Duty: Black Ops 7 will be happy to learn that the studio isn't planning to disappoint.
For some of the known issues, check out Raven Software’s current list of items they are investigating:
Global
We’re investigating an issue causing certain Operator Skins to automatically default to base Operators in some night variant Modes.
[PC] Crashing and Stability Reports: Submit a PC Crash Report to help us identify, investigate, and resolve game crashes.
Issues | Battle Royale, Resurgence, Plunder
Some weapon camos, operator skins, and particle effects will appear brighter than normal on Verdansk night variant map.
We’re investigating an issue that causes the minimal or balanced graphic presets to display an unintended version of the sky of the Night variant of Rebirth Island.
Recon Drone has been temporarily disabled while we investigate an issue.
We’re investigating an issue in Plunder that is preventing the Cash Extraction icons from appearing correctly.
We’re investigating an issue where the Loadout icon above the Squad Widget is appearing, even when the squad doesn’t have enough money.
We’re investigating an issue causing players to get stuck in the plating animation loop.
We’re investigating an issue where the killcam may occasionally fail to display.
We’re investigating an issue causing some MW2 thermal scopes from functioning properly.
If we get a proper changelog or notice anything that got changed affecting gameplay, expect us to update the article.
Players will see this download appear as Black Ops 6 & Warzone update 1.086 (complete version 1.086.000), and this is a relatively small downlolad — especially after the 90 GB preload from yesterday.
During the Call of Duty: Black Ops 7 beta, Treyarch did something that surprised a ton of people, and that's by dialing down SBMM (Skill-Based Matchmaking), which is something Call of Duty fans have been asking for the past couple of years.
Black Ops 6 and Warzone Gets Another Update via the COD HQ App
Given the preload from yesterday, expect this to be another download connected to Black Ops 7. Unfortunately, Activision has not mentioned anything about this update.
When it comes to the preload and existing Call of Duty files, Activision notes,”In addition to pre-loading, Call of Duty will be reorganized and existing #BlackOps6 and #Warzone content packs will be repackaged to prepare for the launch of Black Ops 7.”
Adding, “After downloading this update, players will be able to instantly load into Black Ops 7 on November 14th when it becomes available in their region. Note that launching Black Ops 6 or Warzone will cross-launch these titles similar to previous updates with Warzone moving to instant access starting with Season 01.”
Activision has acknowledged the large download, stating, “This will be a larger update for players with all Black Ops 6 and Warzone content installed; downloading or redownloading DLC packs is expected behavior. Players can reduce the size of the download by uninstalling content they’re no longer playing, like the Black Ops 6 Campaign. Players who download this update before Black Ops 7 releases will be able to hop into the action faster on launch day. And to help kickstart your progress, everyone that jumps in and plays Black Ops 7 before Season 01 will get 5 hours of 2XP and 5 hours of 2WXP.”
Expect this update to be focused on stability and compatibility among the various Call of Duty files. No word on whether this brings any front-facing gameplay changes, but so far, there doesn’t seem to be any.
Call of Duty fans who are expecting big things from Season 1 of Call of Duty: Black Ops 7 will be happy to learn that the studio isn't planning to disappoint.
For some of the known issues, check out Raven Software’s current list of items they are investigating:
Global
We’re investigating an issue causing certain Operator Skins to automatically default to base Operators in some night variant Modes.
[PC] Crashing and Stability Reports: Submit a PC Crash Report to help us identify, investigate, and resolve game crashes.
Issues | Battle Royale, Resurgence, Plunder
Some weapon camos, operator skins, and particle effects will appear brighter than normal on Verdansk night variant map.
We’re investigating an issue that causes the minimal or balanced graphic presets to display an unintended version of the sky of the Night variant of Rebirth Island.
Recon Drone has been temporarily disabled while we investigate an issue.
We’re investigating an issue in Plunder that is preventing the Cash Extraction icons from appearing correctly.
We’re investigating an issue where the Loadout icon above the Squad Widget is appearing, even when the squad doesn’t have enough money.
We’re investigating an issue causing players to get stuck in the plating animation loop.
We’re investigating an issue where the killcam may occasionally fail to display.
We’re investigating an issue causing some MW2 thermal scopes from functioning properly.
If we get a proper changelog or notice anything that got changed affecting gameplay, expect us to update the article.
The latest season of Marvel Rivals is launching this week on November 14, and it brings a new hero, a new map and a whole lot more to the free-to-play game. While the gameplay balance changes aren’t known yet, the slate of new content has been revealed.
The first hero we’re getting in Marvel Rivals Season 5 is Gambit, and to the surprise of many, the character is a Strategist and not a Duelist as most assumed.
After years of hiding, Marvel's Wolverine finally resurfaces today during Sony's State of Play! As if there was any doubt, our report of the game releasing in 2026 has been proven to be legit, as Sony has confirmed Marvel's Wolverine will be releasing in Fall 2026.
Alongside the new hero, perhaps the bigger new addition is of the Times Square map, which is a new social space of the game. Read on for the season preview of new content.
Marvel Rivals Season 5 New Content Preview
Season 5 Confirmed New Content
New hero – Gambit (Strategist)
Times Square non-combat map: Launches November 14 as a non-combat map that can host up to 100 players. Players can hang out, dance, watch videos, read books, and let their imagination run wild. After seeing so many fun, friendly meetups in the Doom Match Sanctum Sanctorum map, the Marvel Rivals team wanted to give everyone a dedicated space for socializing, relaxing, and sharing cool moments outside of
Conquest (Annhiliation) mode – 18 vs 18 Conquest (Annihilation), where 36 players will clash in the all-new Grand Garden map, promising epic chaos and unforgettable fun. Expect this new mode to go live on November 27.
New Team-Ups
New quality-of-life additions, new features
New placement system in Competitive mode starting in Season 5
Marvel Rivals first-year anniversary freebies: Season 5 marks the first anniversary of Marvel Rivals, a milestone for the team and for all of our players. After the November 27 update, players can join anniversary events to earn 2,500 Units and a free Legendary Jeff costume. There also will be a series of exclusive anniversary costumes, from Marvel Rivals-style looks to community-inspired outfits and even Cake Party-themed costumes.
One of the hottest games right now -- to no one's surprise -- is NetEase's Marvel Rivals.
Marvel Rivals Season 5 New Hero at Launch – Gambit
Gambit (Strategist) – Gambit is a master Strategist, blending kinetic energy control with his iconic playing cards, agile movement, and expert combat skills to create a unique playstyle. In battle, he can combine his Chronovium-enhanced cards to unlock kinetic shifting to heal allies, cleanse negative effects, or deal damage: knocking back enemies and applying anti-heal. When teammates need help or foes rush in, Gambit can channel energy into his staff, using nimble movement and martial arts to take down threats. When activating his Ultimate Ability, Gambit launches kinetic-charged aces at all nearby allies, supercharging their jump abilities and adding explosive power to their attacks!
Aside from the new content for Season 5, NetEase confirmed they are continuing development plans on the PvE mode Marvel Zombies that launched recently. In 2026, players can expect more PvE content, with more info about it set to be revealed in the coming weeks and months.
If you watched the Season 5 trailer, you’ll see that we get a tease of Cyclops near the end. Does this mean we are getting both Cyclops and Rogue in the new season? I wouldn’t be opposed to that.
Same as always, once the update is out, expect it here on MP1st.
Blizzard Entertainment has dropped a massive new update for Overwatch 2 with patch 4.15/1.000.079 on November 12, 2025, marking the mid-season update of Season 19: The Masquerade.
The patch brings two limited-time events, a new Story feature, hero balance changes, and multiple bug fixes across all platforms.
Read on for the complete patch notes straight from Blizzard Entertainment.
Overwatch 2 Midseason Update Now Live via Patch 4.15/1.000.079
The Masquerade Rages on into Season 19’s Midcycle
Spirit Showdown
Your mains can’t save you here. Spirit Showdown is a fast-paced fight where every elimination swaps your current Hero instantly. You’ll also change Heroes if you’re eliminated twice without getting a kill of your own. So, you’ll need to think fast, adapt faster, and flex your skills across the entire Hero lineup to survive this skirmish. Each battle pushes you to mastery, forcing teams to find balance as the Hero pool continuously shifts. It’s giving pure Overwatch energy: skill, adaptability, and a whole lot of hilarious panic. Every kill changes the tide, every respawn rewrites your story, and no two rounds will play out alike. Slay, swap and master the roster in Spirit Showdown, available now through November 24!
Junkrat’s Loot Hunt
The demolition doesn’t stop at the Mythic—Junkrat’s Loot Hunt is back for another round of pure, chaotic fun, letting you snag up to 9 Loot Boxes just by playing. This time, every 5 matches in any mode earns a new Loot Box, and wins count double, so it pays to play loud, proud, and just a little unhinged.
Progress carries through the whole weekend, so you can play your way, stack your boxes, and let the explosions rain down. Log in, light the fuse, and unbox your rewards from November 20-23!
Story Feature
Step into the stories that built the Heroes, the villains, and everything in between!
The world of Overwatch is ever expanding, and now you can explore it easier than ever. The new Story feature brings the universe to life inside your game, creating a dedicated space for stories and lore to unfold season by season. Covering the history of Overwatch’s fallen and reborn Heroes, this is your central hub to catch up and dive deep into the legends that bind them all together.
Accessible from the Main Menu, the Story feature shows cinematic content, motion comics, and lore-driven videos to be your window into the world, with new stories and cross-links to be added every season. The fight for the future has always been about more than the battlefield, and now you can see exactly how it all connects. For die-hard lore junkies and curious newcomers alike, these stories are where Overwatch’s universe truly comes alive!
General Updates
Player Progression
Retired badges and sub-badges are accessible in the game again. Career Profile → Progression → Legacy. Overwatch 1 player level has also been moved to the Legacy screen.
Player Cards
In Role Queue modes, instead of showing highest leveled heroes across the hero roster, player cards now show your highest leveled heroes in the role you are playing.
Non-Role Queue modes will continue to show highest leveled heroes across the entire roster.
Our goal is for the cards to be useful in building team comps. In Role Queue modes, we agree with the feedback that showing role-specific top leveled heroes better fulfills that goal.
Advanced Info Panel
Added the “Jump Cancel” keyword to abilities that can be ended early for bonus movement.
Competitive Play Updates
Tank
Damage
Support
Stadium Updates
General
Players are now able to unequip powers on the same round they are equipped.
Powers are locked at the end of the Armory timer.
HP bars are now displayed for your team in Stadium matches.
The hero stat section in the Armory has been updated to sort by your highest stat increases.
Detailed tooltips for each row in the Armory hero stat section have been added.
Impacted abilities and weapons are displayed in these tooltips.
Interact on any tooltip to access the full details screen.
Stadium Combat Text Changes
Weapon Power and Ability Power are now displayed as two separate floating numbers. This feature can be adjusted from Settings.
A new setting has been added to adjust the lifetime of floating text.
A new setting has been added to display self-healing. This setting is defaulted to off.
We are now dynamically adjusting the height at which floating text is displayed to improve visibility for heroes in melee range.
Overkill and overhealing values are now displayed when eliminating an enemy or healing a friendly target.
Kill cameras will now display stadium combat text.
Improved the stability of stadium combat text on moving targets so it’s less distracting.
Tank
Hazard
Hazard’s wall-focused powers were hitting a little too hard, dishing out big burst damage on top of strong zoning potential. We’ve reduced the knockback damage for both Off The Wall and Fortress to make the ability feel fairer to play against while keeping its area control and impact intact.
Off The Wall – Power
Damage decreased to 60 (Down from 80).
Fortress – Power
Damage decreased to 25 (Down from 40).
Orisa
A few hero items were lagging behind in overall value and flexibility, so we’re giving them some extra polish. Enhanced Target Sensors and Oladele-copter Blades now offer more meaningful offensive boosts, Efi’s Theorem gains defensive utility to help sustain in fights, and HollaGram Helmet gets a price cut to make it easier for Orisa to support the team if they need unstoppable.
Enhanced Target Sensors – Rare Weapon Hero Item
Added: +10% Attack Speed
Added: +5% Weapon Power
Oladele-copter Blades- Epic Ability Hero Item
Added: +15% Ability Power
Added: +15% Weapon Power
Efi’s Theorem – Epic Ability Hero Item
Added: +25 Armor
HollaGram Helmet – Epic Survival Hero Item
Cost decreased to 9000 (Down from 10000)
Damage
Sojourn
Sojourn’s Disruptor Shot build was too costly for the payoff it provided, making it hard to justify in most matches. We’ve reduced the build’s overall expense and improved her defensive options through Power Slide buffs, giving her more flexibility to reposition and stay in the fight longer.
Hard Stuck – Power
Damage reduction decreased to 25% (Down from 50%).
Liao’s Logistics Data – Epic Ability Hero Item
Cost decreased to 10000 (Down from 11000)
Energy Leech – Rare Ability Hero Item
Cost decreased to 4000 (Down from 5000)
Fine-Tuned Thrusters – Power
Damage reduction increased to 35% (Up from 25%).
Zoom Zoom Zoom – Power
Attack Speed increased to 35% (Up from 25%).
Weapon Lifesteal increased to 100% (Up from 50%).
Experimental Tech – Power
Slow increased to 25% (Up from 15%).
Railgun Charge increased to 50% (Up from 33%).
These changes are aimed at adding more build variety for Freja and making her weaker options more viable choices. We’re also reducing the vertical burst of her Weapon Power build, and adding an additional lever for us to have more fine tune control for further adjustments if needed.
Volley à Deux – Power
Spread of additional bolts reduced by 60%.
Additional bolts fire every 3rd shot (Down from every 5th shot).
Added: Restore 10% Max Ammo every 1s while momentum is slowed by Take Aim.
Cyclone – Power
Added: 25% reduced explosion damage from extra Take Aim Bolt.
Junkrat’s Ability Power builds have struggled to find their footing compared to his Weapon Power builds, so we’re adding more power and consistency to both his Concussion Mine and Trap centric builds for increased build variety.
Hop Boom – Power
Concussion Mine damage upon landing after detonating Concussion Mine on yourself increased to 20% reduced effectiveness (Up from 30% reduced effectiveness).
Trap II Esquire – Power
Removed Arming time to spawn Mini Steel Trap.
Max Number of Mini Steel Traps increased to 5 (Up from 2).
Rainin’ Lead – Power
Frequency increased to every 0.25s (Up from 0.3s).
Jamison’s Jumpers – Epic Ability Hero Item
Added: “Detonating Concussion Mine on yourself reduces Concussion Mine cooldown by 15%”.
Removed: +20% Concussion Mine Knockback Distance.
Added 25 Health.
Refreshing Radiation – Epic Survival Hero Item
Cost decreased to 9000 (Down from 10000).
Max Life Overhealth increased to 8% (Up from 5%).
Overhealth Duration increased to 5s (Up from 3s).
Lithium Alloy – Epic Ability Hero Item
Cost decreased to 9500 (Down from 10000).
Added: +10% Ability Power.
Rat Pack – Rare Ability Hero Item
Ability Power increased to 10% (Up from 5%).
Steel Trap Health increased to 100% (Up from 50%).
Charged Chompas – Epic Ability Hero Item
Ultimate Charge gain now triggers on all Ability damage (Instead of just Total Mayhem damage).
Spiked Gloves – Rare Weapon Hero Item
Cost decreased to 4000 (Down from 4500).
Thermal Trap – Rare Survival Hero Item
Cost decreased to 3750 (Down from 4000).
Support
Brigitte
Brigitte’s Weapon Power build has remained niche and difficult to justify over her other build options. We’re adding a bit more firepower and survivability here to make it a more viable option in the right situation.
Whirlwhip – Power
Bonus Damage on 360 Rocket Flail swing increased to 125% (Up from 100%).
Righteous Cleave – Power
Healing on next Rocket Flail swing increased to 125% of damage dealt (Up from 100%).
Juno
Bringing back the extra heal that Medicinal Missiles used to have. This boost adds more sustain for allies and makes her supportive playstyle feel even more rewarding when landing those precise shots.
Medicinal Missiles – Power
Now heals extra 30 health on pulsar hit.
Bug Fixes
General Fixes
Fixed an issue with Wuyang and Illari that caused incorrect Healing and Resource rates to be applied when affected by Attack Speed increases.
Fixed an issue where the Headhunter perk ignored headshot damage reduction from Bob’s Tank passive.
Fixed an issue where Reinhardt’s Charge did not pull Wrecking Ball out of Roll mode.
Fixed an issue where Mei’s Deep Freeze perk could potentially freeze enemies twice within a short timeframe.
Fixed an issue where characters affected by Ana’s Groggy were still slowed after using an ability that should have cleansed the Groggy effect.
Fixed an issue where Sojourn’s charge was lost after a primary fire when using the Overcharged perk.
Fixed an issue where the timer for Mercy’s resurrect was not shown in ping messages.
Fixed several minor color and formatting issues in Advanced Info Panel text.
Fixed an issue where Kiriko’s clone could inadvertently stop the payload from moving due to too many friendly players on the objective.
Fixed an issue where the Salvaged Slug item interrupted Winston’s primary fire to reload the granted ammo.
Fixed an issue where Reaper’s aim was not accurate immediately after using Shadow Step.
Fixed an issue where the size of the mini Steel Trap from Junkrat’s “Trap II, Esquire” power was not accurate relative to its trigger timing.
Fixed an issue where Hazard’s Downpour ability did not gain benefits from life steal bonuses.
Fixed an issue where Torbjorn’s Clocked Power gave the benefit to all allied heroes instead of just Torbjorn.
This is a major update, as it brings new limited-time events, significant hero balance changes, and much more that reshape gameplay for the season. If Blizzard Entertainment releases another update, we’ll make sure to let you know here at MP1st.
Obisidian Entertainment has released The Outer Worlds 2 update 1.000.005 on November 11, and this is for the game’s 1.0.5.0 patch. This addresses a long list of community-reported issues.
Before diving in, take note that there’s a long list of fixes related to quests, which include spoilers. We’ve unmarked them, but did add a quick note, so players can choose not to scroll through them or not.
Read on for the official patch notes.
The Outer Worlds 2 Latest Update for Version 1.000.005/1.0.5.0 Addresses Community Concerns
Community Reported Issues
Added Fan Tossball Card for Celest Fairbrook
Fixed unable to save issue when the “Saved Games” system directory does not exist. Now Windows should create the directory if it’s missing.
Fix case where stale crime data would prevent saving.
Fixed crash that could occur when transitioning to new areas with frame gen enabled on Nvidia GPUs
Added a setting to allow players to turn off mouse smoothing and acceleration if they are experiencing cursor lag
Loading Screen images can now scale up to fill larger resolutions
Addressed issue where Wireless Free Arcadia would stop playing audio
The player’s eyebrows no longer disappear when using the inventory screen or idle camera
The player’s eyebrow color will now be properly saved and applied to their in-game characters after character creation. Note: this unfortunately will not retroactively fix incorrect eyebrow color for existing characters.
Adjusted skinning on hairstyles in Character Creation
Made adjustments to Side Burn facial hair so that it no longer disappears at certain angles
Updated Multiple Scrapper Helmets to ensure emissives stay visible when certain prosthetics equipped
Fixed missing geometry with certain prosthetics while wearing the Scoundrel’s Aegis
Removed ground texture from container in Westport
Removed Dev text from appearing in some skill checks
Removed instance of temporary text in Torres conversation
Addressed several spelling and grammar errors
Jackson’s jump sequence at Spire Grove will now play correctly if interrupted by fast traveling away.
Inez ‘wants to talk’ icon will no longer remain visible beyond relevant areas.
Inez no longer shows up during the conversation in the Protectorate stowaway hideout in Fairfield if she isn’t in your party.
Made further improvements to ensure Inez reliably shows up in Fairfield town hall after first meeting her at the Ministry of Accuracy.
Hogarth will now speak to player in edge cases where player has Milverstreet’s quest mentioned and visited the Vox Relay.
Tristan now properly leaves his “Wants To Talk” stage after speaking with player on the Ship
Talking to a companion during certain behaviors no longer prevents them from returning to their previous behavior
Improved conversation staging in Fairfield’s Greenhouse to prevent companions from spawning in pool
Companions will now allow players to see their Traits while on the Incognito
Increased Companion survivability, especially on Hard and Very Hard difficulty settings. This indirectly improves Companion health increases from the Leadership skill.
Bomb Suit unique armor now reduces explosive damage taken instead of reduce explosive damage dealt
Adjusted Bomb Suit to properly reduce damage taken from explosives
The Menacing Mask item now only applies its unique partial sneak attack damage to attacks made with a light melee weapon. The Vital Striker perk now only applies its partial sneak attack damage to attacks with melee weapons
Nature’s Best Friend perk will now properly tame creatures
Lowering the skill and perk investment required for Nature’s Friend and Nature’s Best Friend. Duration of base tamed effect on Nature’s Friend is increased.
Makeshift Armorer perk requires more bits per armor value added. Certain recipes are also no longer loopable with their crafted item when broken down.
Minigun barrel mods are now purchasable at various mod vendors.
Serial Killer hearts no longer reset their max health bonus upon picking up a new one after loading a save
Oracle Laureate now correctly gives player a primer as loot
Ship pets that have been unlocked via promotions will now be usable right away, without needing to unlock other pets first
Burrowed crabbles no longer fall through the world during combat.
Fix for grass wind motion popping at distance
Adjusted foliage to properly sit on terrain
Improved foliage placement around caves in Paradise Island.
Adjusted grass clusters in Paradise Island overlands.
Terrain adjustments to Golden Ridge overlands
Improved geometry around caves in the Golden Ridge overlands
Adjusted geometry to prevent player from reaching out of bounds locations in Golden Ridge
Fixing rare puzzle out of bounds issue in Monastery
Improving Monastery Puzzle Interface Clarity
Pickable crystals no longer placed inside other geometry
Moved book that was clipping
Moved barnacles in Crabble Caves so they are no longer floating
Dematerializer Lockbox enables interactions when loading the Player Ship level if A Healthy Improvement is active but the dematerializer hasn’t been acquired.
Objectives from active quests no longer have a chance of disappearing in the HUD when a non-active quest updates.
Addressed issue where the player could not give Ormsby his ingredients via the transaction drawer.
Player will now properly be able to unholster weapon if their previously equipped one was removed after loading save.
Pop-up Gun no longer advertises killing you as a good idea to your friends.
Player can no longer access dialogue option with Sub Rosa if they do not have the required perk for it.
Replaced Display Case examinable with standard lockpick interaction
Required Info Not Found option on Montelli’s terminal no longer displays when its impossible to find the information.
Fixed issue where EARL switches would become unusable if the PC save/loaded during their reset animation
Drones in the Paradise Island power station will now properly leave their pods when the player loads a save in that area.
NPC should no longer get stuck in falling animation in Free Market Station
Addressed unique scenario where enemies would not attack player when hostile.
Addressed issue where player would die after loading a save in an elevator.
The following patch notes contains spoilers:
Fixed issue where if the player followed the specific order of going to Vox Relay, then completing The Saga of the Malfunctioning Mechanicals, they would be blocked from continuing The Brain Benders of Auntie’s Choice!
(Spoiler) Fixed an issue where it was possible to get Ruth’s conversation into a state where she would no longer have option to progress the An Equitable Arrangement quest
Ruth plays her introduction if the player has finished (Failed or Succeeded) the Equitable Arrangement quest. This fixes previous issues with quest turn-ins to Ruth.
(Spoiler) “A Way Back to the Light” quest should now properly complete after turning it in to Provost Coulter
(Spoiler) ‘Fiends in High Places’ now progresses in cases where saving/loading to deactivate/reactivate caused the Refinery encounter completion conditions to not evaluate correctly. After the Refinery bridge extends, killing remaining snipers will cause the encounter to complete and the quest to progress. If snipers have already been killed and the bridge has been extended, loading the save will cause the encounter to complete and the quest to progress.
Addressed issue where (Spoiler) “The Saboteur of Paradise” quest was not updating beyond “Explore Vox Relay”
(Spoiler) Updating The Saboteur of Paradise to properly reflect if player completed the DeVries in Fairfield objectives part of the quest before dropping Vox Relay
(Spoiler) Added a clearer path to convincing Charlton from Westport to leave for the bridge for For Whom The Bridge Tolls mission on Paradise Island.
Updated the beacon text for bringing Aza to the N-Ray Range to confirm the cultists there are dead to something more appropriate
Adjusted beacon radius to provide more clarity for quest at Praetor Grounding Station.
Commander Torres will now happily accept scrabbles and react to the events at the Vox, regardless of his location.
Major Issues and Crashes
Attempting to fix a crash on WinGDK build when initializing save game manager
The game will no longer crash when interrupting Facilitator Tilden’s bark dialogue via player interaction in Mental Refreshment.
Addressed a crash related to crowd NPCs
The game will no longer crash on rare occasions when the player dies from fall damage while simultaneously mounting a ladder.
Addressed a crash related to Ray Tracing
Latin American Spanish localization support for achievements on PS5
After visiting water reconditioning in Laplace’s Garden without having talked to the agent, they will properly direct the player to start the quest.
Elevator in (spoiler) Rift Lab is no longer inaccessible after combat ends.
While Embark seems to have struck gold with free-to-play shooter The Finals, the studio's ambition doesn't end there, as the developers just released ARC Raiders, an extraction shooter, which was the first project announced by the studio.
Content & Quests
Players are able to loot the soldier corpse for a reward when dematerializing the examinable crabble corpse at the crabble fishery on Paradise Island
Fixed issue with quest trigger for Mysteries of the Mental Modulators firing when it shouldn’t
Companions no longer photobomb a conversation with Niles in the ship cargo bay.
Fixed issue with an NPC that wasn’t in the correct spot for a companion quest
Player controls are no longer frozen during extraction sequence in Cold Storage.
Audio Logs collected during the Deviations Under Duress quest correctly display the collected audio log count in the quest addendum pop-up
Companions will no longer freeze when trying to perform certain actions
Helen no longer photobombs the player when speaking on the intercom in Horizon Point Station landing pad.
Controlling for Convenience quest correctly requires the sample in order to progress and cannot be bypassed by not having the negotiator perk
Fixed issue where player could not pick up a second open bounty if they turned in the other previously on Golden Ridge
Updated Aza’s conversation to prevent players from being able to kick off her final quest by speaking to her after passing the point of no return by flying to the endgame level
“Improved messaging for if the player fails the Endpoint’s End mission.
Anais Bujold will now react via comms to the player getting caught on the experiment floor.”
Addressed issue with NPCs not sticking around after a quest
Marsol is no longer able to teleport to the rooftop of Scientician’s Surplus and enter a problematic state
Removed reference to cut content that was triggering an error.
Marisol now reacts to player failing her final companion quest.
Conversation with Inez about grafting parts no longer drops
An optional objective for ‘Saboteur of Paradise’ and lighting better indicate the control interface to redirect the Vox Relay away from Fairfield
An addendum to speak to Corbin now displays on the Explore Vox Relay objective of the Saboteur of Paradise if it was triggered on the Seek Assistance Infiltrating Vox Relay objective
Updated content so the courier at ACS Undisputed Claim that starts Inez’s second quest properly fails to show up if she was dismissed permanently
Updated scripting to prevent knock-on effects in the player ship for either dismissing Inez after receiving the courier’s message or for player who obtained the message after Inez’s dismissal before the fix above
Updated Inez’s conversations so the player can no longer dismiss her while on the ship if Ortiz’s recorded message is waiting to be played”
Ensuring main quest updates accordingly if player kills Milverstreet before getting De Vries info from him
Bell Tower switches in the Monastery no longer prevent interaction with nearby corpses or pickups
Vigilant Hogarth now responds properly if the player has entered the Vox
Improved Timing for Niles post combat barks in Tomb of the Matriarch
More player responses available in Inez conversations about Auntie’s Choice
The Cultist Leader’s warning distance is now more forgiving
Outer door now seals when starting the Archive Reactor fight
Improved power switch state logic in Rift Lab exterior
Indestructible barrel in Euphoria Automech Repair Center is now very destructible
Paradise Island Rift sequence persistence improvements
Improved Fairfield guard Patrols
Audio log in Auris Listening Post now correctly plays as an audio log rather than spatial audio
Fixed issue with an audio cartridge Quest Item that wasn’t present when it needed to be
Thessaly Falk should no longer appear in two places at once.
Improved save load persistence for monastery puzzle interactable
Fixed setup for audio log in Auris Listening Post
Improved Elevator presentation in rift device room
Fixed issue where Dragoon was unphased after having a part removed during a quest
Improving Rift Lab encounter access to player from within spawn room
Players no longer have to pass 2 skill checks to disable the Underlands turret.
Updating Monastery Directory Examinables for Clarity
Fixed issue with idle Janitor Mech NPC
During the Rivers Of Milk and Honey quest the beacon on the Oracle Laureate now disables when it is no longer relevant
Fixed issue with idle NPC
Fixed issue where drones on the ACS Undisputed Claim were aggro to the player when they shouldn’t be
Fixed issue where NPCs were incorrectly standing on a counter
Companions killing Marshall Corbin on Vox Relay are now considered as having been killed by the Player for various reactivity
Cleaned up examinable to avoid a confusing state it could get in
Protectorate soldiers can be lured onto the exposed panel in the locker room of the Skip Lab with distraction devices (it would be horrible if electricity was enabled while they’re on it)
Fixed issue where a beacon was showing up at the wrong time for a quest
Convinced Tristan to relax so that he no longer accuses you of crimes you have not committed.
Some of the Order of the Ascendants members were found to be having conversations with each other at very long distances on Cloister, this wasn’t part of the grand equation and has been addressed
Smoothed out the conversation flow if the player is engaging about compression coils quest objectives.
Fixed some cases where you couldn’t talk to companions while standing on an elevator.
Vigilant Hogarth now no longer sometimes refers to Marshal Corbin as if he were alive, if he died.
Corrected punctuation errors.
Addressed issue where an NPC was not going away after a quest
Improvements to waypoints and quest text. If not beginning a sentence or string, “de Vries” is the correct capitalization
Improving Fairfield crowd animation usage
Fixed issue with corpse display name being incorrect
Lucy the sick Crabble has been ingesting too much PurpleBerry Krunch – feeding her more will now be reflected visually.
Assuming he survived battle, Corbin exits Vox Relay after the failsafe is tripped
Added the ability to tell Marshal Donelson in the Euphoria Coast Automech Repair Facility that you’d already fixed the leak when you converse with him after the initial argument scene.
The following contain’s spoilers:
(Spoiler) Quest giver for Inez’s companion quest was incorrectly showing up when Inez was dead
(Spoiler) Addressed edge case for when a player gains Vox keycards from Euphoria Automech Repair Center. Player should no longer miss the Execution scene in the Vox Relay.
Combat & Systems Fixes
Fixed mine traps sometimes not damaging characters when triggered
Fixed Zyranium hazards not applying poison in some states
Characters no longer unexpectedly take explosive damage through walls or objects.
“Unknown Station” radio notification shows up consistently
Adjusted landscape heights for improved NPC pathing.
Companions will be able to keep up with the player better immediately following recruitment to the party.
Updating collision for smoother gameplay.
Gloop grenades no longer break conversations in some cases.
Added cover nodes for encounters that were previously missing them.
Burrowed crabbles no longer play loop animation or vfx when they are not moving
If an NPC ever fails to navigate out of their spawn door, they are teleported out and debug information is gathered about the incident.
Player will no longer mimic reloads when entering the player ship with no ammo in the weapon
Characters will no longer make noises before they have been spawned into an encounter
In combat sneak attack (such as from the Vital Striker perk) now applies sneak attack correctly rather than first squaring your sneak attack multiplier
If an NPC ever fails to navigate out of their spawn door, they are teleported out and debug information is gathered about the incident.
Fixed Thunderstruck projectile in third person.
If an NPC ever fails to navigate out of their spawn door, they are teleported out and debug information is gathered about the incident. NPCs killed inside their spawn door are excluded.
Fixed certain cases where combat would not drop despite player being hidden
Improved camera framing during certain conversations.
Players can now sell to the comestible vendor in [REDACTED]
Updating a story-specific loading screen to show up at a more appropriate moment
Player will only throw one grenade instead of two when spamming the throw button.
The Consumerism flaw will now be offered more promptly for players who become eligible for it after already starting a game
The game should no longer pause when closing the inventory if DLSS-FG is enabled.
Companions will follow player through crouch tunnels.
NPCs ranged firing patterns now carryover their current firing progress when switching AI behaviors, and do not do so when it makes sense for the pattern to restart.
NPC corpses are now less likely to clip into objects.
Improved collision accuracy on crabble meat pickups
Fixed player being able to revive if they are falling to certain death but cancel with a different death cause
Armor shoulder pads no longer disappear when using alternate shoulder in 3P.
Player can no longer sprint while being mentally refreshed.
Fixed the collision settings for the goo created by the Dematerializer gun, it won’t block Player movement anymore.
Characters no longer unexpectedly take explosive damage through walls or objects.
Fixed some perks that require companions to be in the party activating when they are not in the party
Fixed a rare issue where the player didn’t die when they should have. (for example falling from high places)
Fixed an issue where reloading while burst firing caused weapons to temporarily become unresponsive
Prevent ship terminal beacon for quests from appearing on unused secret terminal
Fixed an issue where hold interaction audio was lingering when opening menus.
Flaws are now offered at the correct time
Fixed issue where ash left over from plasma critical hits did not move with moving platforms
Fixed an issue where weapons with Advanced Energy Modulator mod could skip animations in certain circumstances.
The Head Curator can no longer be lured out of the display case
Replaced Hammerclaw with a Bulletclaw to resolve Hammerclaw getting stuck during combat encounter.
Fixed an issue where Elevator doors were not closed properly.
Solved warping issues and made visual improvements to 3P Zyranium Automech Armor VFX
Preventing your VALERIE unit from ‘beep bop booping’ into Ladders if you have climbed it
Gary’s footprint sounds are now correct
NPC corpses are now less likely to clip into objects.
Fixed a blending issue when companions crouch and put their weapon away at the same time.
Mine model will no longer become stuck on player if they interrupt throw animation with parkour.
Setting NPCs to more often sprint to cover instead of jog.
Fixed Vendor that allowed tossball card to be restocked
Updated level of detail settings on Protectorate Dragoons
Fixed floor shadow artifacts on companions during movement.
The Coagulant dispenser in Fairfield was incorrectly configured and let the player to create a second coagulant lite.
Companions no longer stand in awkward positions when conversations begin under certain conditions.
BunkerMechs now rotate their cannons to fire at their target while in combat
Shooting a grenade out of the air with a shotgun no longer counts multiple times for the “Waylaid Grenade” achievement/trophy
Force feedback effects will now work for the following weapons: Adrenaline-Edge MK3, Burst SMG, Emergency Stop, Repeating Rifle, Sentry Blade, Shock Assault Rifle, Zane’s Blade
Suppressionist now correctly benefits Last Whisper
Agatha no longer deals less damage when firing from ADS.
NPCs on Story, Hard, and Very Hard no longer take less or more non-physical damage type side-effects based on difficulty settings.
The Tinkerer perk now correctly reflects how much extra damage you get per point of Engineering.
Crabbles will now play locomotion VFX for crabble burrow attacks
Niles will now wait a bit between reminders about crafting ammo
Being Mentally Refreshed paves the way for new experiences
Tossball Winger no longer triggers for Distraction Devices
In certain cases, Aza’s inventory is no longer marked as stealing
Fixed an issue with the run animation when spinning around 180 degrees
Added additional mods to vending machines
Art
Removed access to out of bounds areas
Armor shoulder pads no longer disappear when using alternate shoulder in 3rd Person
Improved collision for better player pathing
Solved warping issues and made visual improvements to 3rd Person Zyranium Automech Armor VFX
Improved collision for better player and NPC pathing
Art improvements to misaligned assets
Improved quality of shadows in Horizon Point station.
Auntie Cleo’s monitors no longer have artifacts
Broken Crystal meshes now have correct material
Eliminated visually stretched textures
Improves collision to help with player pathing
Addressing gaps in the Cloister landscape
Improved shadowing in Alexandria Station floor
Reduced brightness intensity of some lights in Golden Ridge
Addressed pop-in on Cloister’s frosted glass when see at a distance
Improved exposure shifts when traveling from the inside of a building to the outside
Removed access to out of bonds areas
Flashlight improvements in third person
Art improvements to misaligned secondary structures
Art improvements to eliminate visual flickering issues within Paradise Island
Art improvements to eliminate visual flickering issues within Cloister
Art improvements to collision on rocks
Art improvements to eliminate visual flickering issues within Golden Ridge
Art improvements to eliminate visual flickering issues within Praetor
Smoothed out landscape to improve player pathing.
Art improvements to Cloister
Revising asset placement for optimal player viewing.
The announcement of GTA 6’s delay has certainly not gone unnoticed in the gaming world.
Animation
Fixed issue where player was able to obtain items behind glass casing.
Crowd characters now ignore old corpses just like everyone else.
Addressed issue where using the AutoDoc right after using the Inhaler will cause the animations to not play properly.
Player can no longer sneak attack enemies through glass.
Reduce crowd avoidance radius to reduce awkward back and forth dancing.
Player will no longer mimic reloads when entering the player ship with no ammo in the weapon
Fixed Thunderstruck projectile in third person.
Fixed Dagmar occasionally looking at ceiling during conversation.
Move companions out of the way when speaking to Rollo Nast
Scoped guns will no longer get stuck on player’s chest when holstered.
Player will only throw one grenade instead of two when spamming the throw button.
Player no longer gets stuck with movement not respecting input after combat pivot
Distraction device shouldn’t show up anymore if you cancel the animation in 1st Person and switch to 3rd Person
Fixed player being able to revive if they are falling to certain death but cancel with a different death cause
When doing a full body animation it should not rotate the lower body anymore and then slide back
Weapon no longer rotates when leaving throwable animation state in 3rd Person
Fix weapon-based body idle issue when exiting conversation with an equipped weapon
Adjusted reloading to look more natural
Shooting will no longer interrupt medical animation
Player arm doesn’t freak out anymore after sliding into a forced cinematic or conversation
Sentry ankles no longer completely disappear at a standing distance
Fixed a blending issue when companions crouch and put their weapon away at the same time.
Removing a slide on Niles when HPS landing pad conversation starts.
Mine model will no longer become stuck on player if they interrupt throw animation with parkour.
Setting NPCs to more often sprint to cover instead of jog.
Fixing some gun sliding issue on Landing Pad Conversation in Horizon Point Station.
Fixed Inez’s scoliosis so she reloads her weapon in cover without breaking her spine.
Player arm doesn’t freak out anymore after sliding into a forced cinematic or conversation
Updated level of detail settings on Protectorate Dragoons
Adjustments have been made for the slide so throwables look better
There should be no sudden shift anymore when you jump in non-combat
No pop anymore when combat state changes in crouch
The bredknife now plays knife animations instead of sword animations
Made an adjustment so it looks better going from sprint to ADS
Allow characters to overlap a bit more when trying to avoid intersecting to reduce the amount of left-right movement.
Prevented second companion from standing in awkward places during Marisol quest conversation.
Adjusted the framing for the conversation in Golden Ridge with Wojtek so that character is framed more clearly on camera.
Player no longer plays 2h animation when quick turning while unarmed in 3rd Person
Adjusting timing on keycard interaction when using Willard’s Terminal
NC pivots should not over rotate anymore
The inhaler and the N-Ray gadget animation now work when you are holding ADS in P3P
Player head now looks forward when you stand still and look at your character
Adjusted Fades before events that play out in Vox Relay.
Glued shoulder pads back onto our 2-handed handgun users so they no longer fly.
Adjusted the blend spaces so there is less sliding when we tilt slowly on the controller
Adjusted the blend spaces so there is less sliding when we tilt slowly on the controller
Added audio to long burst first raise
Removed access to out of bonds areas
Resolved issue where Voice of the Refugees would stop looking at player while she was speaking to them mid conversation.
First raise audio should not play anymore if you do a first raise and then go into crouch in p3p
Adjusted quick melee for the 2-handed pistol
Removed possibility of seeing some full screen effects on player ship when you should not be able to see them.
Added a slight delay to the second Melee Heavy attack when spamming attack button in 3P
Removed slight wobble when player holds 2-handed power attack
Flashlight improvements in 3rd Person
Equip animations are playing if you swap weapons during sliding
Adjusted reloading to look more natural
Cleaned up some cinematic fades and UI visibility during Tristan’s companion quest
Adjust collision on Science Interactable to be more reliable to shoot around.
Slightly toned-down lower body movement when you would jump while you are in combat
Adjusted mine throw blending so it looks more natural
Added some shoulder movement when you aim up, so it should look more natural
Adjusted setup of Main Menu Moon Man’s leg bolts for certain outfits.
The following contains spoilers:
(Spoiler) Updated animations during critical cinematic sequence on Greater Tranquility Station
(Spoiler) Adjusted Fades before events that play out in Vox Relay.
UI/UX
Updating Widescreen presentation on the End Slides
Polish and Russian Translation updated for the term “Cosmetics“
Players can no longer access the HDR Calibration menu during Conversations
Steam Deck will not show keyboard icons unless an external keyboard is being used
Protecting a potential crash in the post-tutorial character creation screen
Improved visual presentation of Palm Greaser perk when used for conversational bribes.
Totals for all ammo types now display correctly in the toolbelt and its associated tooltip.
Items sold on the vendor screen no longer have ‘new item’ pips
The default buy amount is now 50% of what is affordable, rather than 100%.
The crafting screen will now show the correct value for the current number of inhaler charges.
Item tooltip now updates properly on item transfer screen.
Notification pop-ups should no longer show a white square when looking at signposts
Selling all Junk keeps current items visible on Vendor Screen
Updating hierarchy and fill settings of the description entries in the Codex Journal to prevent issues seen with overlapping header/body text
Touch screen works properly on handheld devices
In the Quest Items tab of the inventory, the “Inspect” button will only show up for Quest Items that are examinable, or that have descriptions that are too long to display without a pop-up.
Fixed Archivist Noelani’s text not advancing for a specific ending to her conversation.
When the setting “Show Base Item Stats” is off, grenades will properly scale their reported damage based on the Explosives skill
Save/Load Menu will properly update the list position after deleting a previous Save game
Leaving the Load Menu will now restart the Moon Man Conversation an appropriate number of times
Cleaning up formatting of Addendums and Optional presentation in the Journal and Quest Log
Ensuring Main Menu Options reappear when leaving the Load Menu and restarting the Conversation
Hovered Map entries no longer present ‘Next’ when unable to provide that functionality
Addressing edge case seen where conversation history might flicker when it is on the cusp of needing a scrollbar
Color picker dropdowns are now exclusive to each other in Settings
Audio
Pump Station is now x% more electrifying in tight vents
Bridge sound always plays when lowering
“Unknown Station” radio notification shows up consistently
Exploration music increases in intensity when near hostile characters outside of combat.
Attractions in Matriarch’s Tomb now with improved audio systems.
Characters will no longer make noises before they have been spawned into an encounter
Added missing sounds to Marisol/Svoboda cut scene
“Added ducking behavior to Player Radio so that it ducks in conversation state and
extended range of attenuation on the dudes stranded in the lift”
Skip drive ambience improvements
The notification for when a new radio station is available is now limited to only newly discovered stations
Curator in the tube, now with even more tube.
Improved radio music shuffling by having it remember song history through a fast travel
Added audio to long burst first raise
Sound effects will no longer cut out while idling near a wall
The following contains spoilers:
(Spoiler) Remixed Sovereign’s Ship music
(Spoiler) Made adjustments for a more impactful execution in Vox Relay
That’s about it. This is one huge patch, and chances are, we’ll be getting more in the future. If Obsidian releases more, expect it here on MP1st.
Treyarch is shaking things up for the Call of Duty series with Black Ops 7, as they've just revealed that for the first time, the series is getting an endgame experience for its cooperative campaign.
Bungie has rolled out Destiny 2 Update 9.1.5.5 on November 11, 2025, also known as version 1.176/3.81 on consoles. This new patch delivers important fixes and gameplay adjustments across several activities, including the Liminality Fireteam Op and the Desert Perpetual raid.
Read on for the complete patch notes straight from Bungie.
It was already clear that ARC Raiders was a huge success, but now we can finally put numbers to it.
Destiny 2’s Update on Nov. 11 Brings Liminality Op Fixes & Raid Adjustments
Activities
Portal
Made scoring adjustments to the Liminality Fireteam Op to make it easier to reach 10,000 in-activity score.
This activity has now been re-enabled.
Raid and Dungeons
The Desert Perpetual
Fixed an issue where the Skimmed Surface Sparrow could not be claimed.
Players will need to complete the NE Plus Ultra Triumph to earn the Sparrow. Anyone who has already completed this Triumph will be able to pull the Sparrow directly from their Collections.
Fixed an issue where players attuning Epic Raid weapons could receive armor for alternate classes.
This is a small update that adjusts the scoring for the Liminality Fireteam Op and fixes reward issues in The Desert Perpetual. If Bungie releases another update next week, we’ll be sure to let you know here at MP1st.
It was already clear that ARC Raiders was a huge success, but now we can finally put numbers to it. Nexon and Embark Studios have announced that the extraction shooter has sold over 4 million copies across all platforms. This is a result that many major AAA publishers would be proud of.
Launched on October 30, the game reached this milestone in less than two weeks, and its numbers continue to grow rapidly.
The team celebrated the milestone with a heartfelt message of gratitude to the community. “Congratulations to our team at Embark Studios, and thank you for delivering the most successful global game launch in our company’s history,” said Junghun Lee, President and CEO of Nexon.
He added, “The passion our player community continues to show is truly inspiring, and we expect it to grow even more with the upcoming content plan featuring new maps, ARC machines, weapons, and quests launching later this month.”
For ARC Raiders players, upcoming updates will include new maps, weapons, and much more. Embark’s 2025 roadmap outlines several updates and events aimed at growing the Raiders world and improving the players’ experience.
If you haven’t picked up the game yet, check out our review that gave it a score of 10 out of 10, crowning ARC Raiders as the best multiplayer game of the year, which is no small feat.
Warhorse has released the third DLC for Kingdom Come Deliverance 2, and it’s titled “Mysteria Ecclesiae.” Alongside this, patch version 1.50 has been pushed out that will benefit everyone who owns the base game.
Console gamers will see this download appear as Kingdom Come Deliverance 2 update 1.050 (complete version 1.050.000), and this adds a new Blacksmithing feature alongside a good chunk of gameplay bug fixes and improvements.
Treyarch is shaking things up for the Call of Duty series with Black Ops 7, as they've just revealed that for the first time, the series is getting an endgame experience for its cooperative campaign.
For details on the DLC, as well as the official patch notes, read on.
Kingdom Come Deliverance 2 Mysteria Ecclesiae DLC Update Released on November 11
What Is Mysteria Ecclesiae About?
In Mysteria Ecclesiae or “Mysteries of the Church,” Henry investigates a deadly affliction spreading within the Sedletz monastery, but the truth soon proves far darker. The church crypts have been disturbed; Teutonic guards patrol the halls, and intrigue seeps through every corner. To uncover the mystery, Henry must rely on his cunning, alchemical skills, and a fair bit of stealth. This cinematic new storyline introduces fresh quests, memorable characters, multiple endings, and new equipment including an outfit, weapon, potions, and books, all woven into a rich, investigative adventure.
Kingdom Come Deliverance 2 Update 1.50/1.050 New Features and Changes
FEATURES
Blacksmithing
– It is now possible to select materials for the blacksmithing minigame directly from the shared stash or horse’s inventory.
Combat
– Added proper sounds for wooden axes.
– Fixed camera clipping with the player model when blocking with a shield.
– Fixed issue where dying enemies stayed standing and unresponsive
Daily life
– Chests no longer restock themselves if all their owners are dead.
– Fixed Father Frantishek in Kuttenberg not returning home in the evening.
– Fixed the Pschitoky bathhouse owner sometimes not working.
– Fixed the Rabstein huntsman’s unlocked door.
– Fixed the female drinking wine animation.
– Improved settling in Miskowitz.
Dialogues
– Each voiceover language now has its own set of NPC facial animations, instead of sharing the ones generated from the English voiceover.
Environment
– Fixed problems with partially loaded building structures.
– Made various environmental improvements for smoother overall gameplay.
While Embark seems to have struck gold with free-to-play shooter The Finals, the studio's ambition doesn't end there, as the developers just released ARC Raiders, an extraction shooter, which was the first project announced by the studio.
Visuals
– Fixed HDR making many colours appear too red.
– Fixed light sources casting shadow lines at certain angles.
– Fixed ghosting on the map when using FSR4.
– Added collision to the door frame at the Kuttenberg town hall.
– Improved various minor visual imperfections across the game.
Quests
A Sinful Soul
– Quest can be now be correctly progressed even when loading older saved games.
Bad Blood
– Bozhena can now be given the compensation from Jakesh.
Battle of the Frogs and Mice
– Fixed Innkeeper Prochek refusing to go with the player to the pasture, without any other objective starting.
Brunswick
– Fixed environment issues in Vidlak.
Civitas Pragensis
– Fixed Henry not getting appropriately drunk when drinking with others.
Combat Training
– Fixed incorrect music playing during the tutorial.
Damsel in Distress
– Fixed multiple save files sometimes triggering simultaneously.
Dancing with the Devil
– Rats no longer float in the air in the village.
– Fixed loading issues in cutscenes set in Maleshov village.
Divine Messenger
– Fixed Godwin’s pathfinding through the valley.
– Fixed visual inconsistencies of NPCs in cutscenes.
Exodus
– Improved overall music design during the quest.
For Whom the Bell Tolls
– Blacksmith’s line about Henry forging horseshoes is no longer abruptly interrupted
Fortuna
– Fixed cauldron movement during the alchemy tutorial.
Horse racing
– The player can now shoot a crossbow regardless of how it was equipped (double-clicking, dragging, or via keyboard)
Hunger and Despair
– Fixed Dry Devil facing the other way during preaching.
– Fixed Frenzl using unconscious dialogue barks while still awake.
– Fixed Musa’s path to the wounded soldier.
– Fixed Zizka’s unnatural turn after the polylogue.
– Fixed Zizka, Katherine, and Capon being misplacement during the polylogue.
– Fixed crime icon during the battle.
– Fixed non-functional Talk prompt after skillchecking Dry Devil.
– Fixed trespass issues at the Suchdol fortress.
– Henry is no longer injured if Dry Devil beats him up.
– It is now possible to deliver cooked meat to Dry Devil.
Hush, My Darling…
– Fixed an issue where a poisoned potion had no harmful effect on the Black soldier.
– Fixed dead quest NPCs not respawing before the quest is accepted.
Ill Repute
– Adjusted the duel’s difficulty.
Into the Underworld
– Fixed several broken dialogue optioons when first meeting Liechtenstein.
– Fixed dialogue with the bathmaids at Adam’s Baths.
Invaders
– Fixed multiple issues with the quest log.
Kuttenberg Tournament
– Fixed perk notification for winning the tournament appearing after every victory.
– Fixed all tournament behaviours and fights ending prematurely if the player left the area while waiting.
– Fixed objectives leading back to the tournament after failing due to crimes.
– Fixed objectives remaining active indefinitely if the player missed the entire tournament.
– Fixed not being able to attack the opponent during a duel.
– Fixed tournaments getting stuck if the player uses a timeskip right before it begins.
– Fixed disqualification not triggering properly after loading a save during the tournament.
– It’s no longer possible to reach NPCs on the city walls after timeskipping the day before the tournament.
– It’s no longer possible to leave the locked arena via fast travel.
Laboratores
– Fixed mismatched animations for drunk Henry during the pillory dialogue.
– The villagers now gossip about Hans and Henry during the quest.
Last Rites
– Fixed the player being able to jump down from the wall.
Materia Prima
– Improved dialogue logic in stealth tutorial dialogues.
– Improved quest item behaviour.
Melee at the Mill
– Rematch option is no longer available after Henry wins a fight.
Miri Fajta
– Woodworkers now react to the player carrying a dead body.
Necessary Evil
– Upon arriving in Semine, the player can no longer leave the area by committing a crime.
Opus Magnum
– The player can no longer steal infinite number of Minthe perfume from Betty anymore.
Post Scriptum
– Henry now receives compensation for his troubles.
– The quest now ends after being released from the pillory.
Reckoning
– The player can now leave with Sam.
Speak of the Devil
– Improved timing for fighters starting the assault.
Striped Tonies
– The quest now fails when the player commits a crime.
– The objective to get the perfume is no longer blocked if Elsa dies.
Teeth in a Bag
– The player cannot interact with the body of the fighters anymore.
The Devil’s Pack
– Fixed an issue where player could get stuck in intro dialogue with Kubyenka if he found Bohuta, Matthew, Hans, and Ranyek beforehand.
– Fixed issue with Adder not opening his mouth when booing Henry during party dialogue.
– Fixed two bandits remaining idle after respawn.
The Fifth Commandment
– Fixed animations in the final dialogue.
– Objectives no longer stay active when the quest fails.
The Italian Job
– Horses no longer disappear during the cutscene.
– The skillcheck can be passed when talking to Csaba.
The Jaunt
– The NPCs no longer exit the cart on their way back to Semin.
The Lion’s Den
– Fixed incorrect music playing in medical tent during Cherthan’s examination.
– The enemies killed are now counted to the proper section of the Statistics.
The Mouth of Hell
– Unconcious enemies no longer play idle animations.
The Spark
– No guards are present next to the mines after the explosion.
The Storm
– Made severak environmental changes in Apollonia for better playability.
The Thieves’ Code
– Knuckles can no longer copy the symbols multiple times.
Victimised
– Fixed receiving a quest tip before the quest becomes available.
– Fixed incorrect objective behaviour if the player already acquired the needed potion in the Trosky region.
– Player can now re-equip their gear the first time they open their invenotry after the quest forcibly removes in during a certain ending.
Yackers’n’Fash
– Fixed an issue where all three saints could join the fistfight inside the tavern.
[DLC] BRUSHES WITH DEATH
– Only the complete dice set may now be returned to the painter.
– Bandits now eat and drink in their camp.
– Bandits now go to sleep to heal if they are left injured.
[DLC] LEGACY OF THE FORGE
– Added a barrier to a duel arena with Sir George.
– Added a sleeping place for the second apprentice if the player hasn’t yet renovated their room.
– Added logic to correctly handle product drops during generic blacksmithing.
– Adjusted skillcheck difficulty against the Thief.
– Breaking the Heirloom Sword now updates the quest item count accordingly.
– Choosing Respond in quick chat now starts a conversation with the NPC when taking an order.
– Disabled stealing the guard’s halbverd during the Friendly Bout.
– Egg basket is no longer a quest item after failing its quest.
– Fader no longer occurs during fight with Janek the Scribbler.
– Fixed Henry clipping in the guild acceptance dialogue if he’s drunk.
– Fixed Ramhead’s camp still showing up in activities after it’s been abandoned.
– Fixed a possible infinite dialogue loop with Carpenter Raven.
– Fixed activity marker remaining on Ragman after completing his questline.
– Fixed an issue where Standa the Fly would go back to Horschan or Bach after being told to stay at the forge.
– Fixed daycycles for Standa, Pushko, and Magdalena. so the can play dice with Henry.
– Fixed incorrect final reward for losing one of the duels with Knight George.
– Fixed incorrect journal entries in the tournament activity.
– Fixed interactions where Mole could direct the player to Volf even if dead furing The Fifth Commandment.
– Fixed issues with Tincal and Acidum chlridum stored in private chest
– Fixed many dialogue cameras throughout quests.
– Fixed being unable to continue after skipping too much time post-converstaion with Carppenter Raven.
– Fixed player being able to shoot the patient while he is still in hiding.
– Fixed player’s animation when switching building tables while holding a bow in hand.
– Fixed quest logic issues in Old Plans if Fabrizio died too early.
– Fixed quest logic issues related to dicer Konrad’s death.
– Fixed several save names missing the “– End of quest” postfix.
– Fixed some “ambush victim” NPCs appearing asleep instead of dead.
– Fixed teleport for the dice game with Jara.
– Fixed the activity not properly failing if player shot the Fisherman with ranged weapon.
– Fixed the activity not updating properly if player hit the patient with a weapon during the chase.
– Fixed the race becoming trivial if the player committed a crime before challenging Leech, as it caused him to dismount.
– Fixed rotating camera while picking up rubble at the smithy.
– Guards no longer arrest Henry after hiting the dice thief.
– Halama’s wife now reacts to her husband being murdered.
– Henry can no longer keep the crossbow after returning it to Raven.
– Henry no longer stands up during the dialogue with Ondra.
– Increased value of Sir George’s shield.
– It is not possible to knock out both Blackmailers simultaneously, otherwise the objective fails.
– Player can no longer start another dice game while supposed to play with Lucia.
– Coerce skillcheck with Volf can now be passed in Hardcore mode.
– Killing dicer Martin now fails the quest.
– Locks on several chests are now better balanced.
– NPCs in the donations activities now correctly react to player threatening them with a ranged weapon.
– NPCs no longer ask for donations at night.
– Player can no longer get stuck in Loretz during the quest.
– Players can now respond to a calling customer only from close range.
– Polished display of unique weapons on hooks in the player’s chamber.
– Prevented NPCs chatting in the background during the dialogue with Bushek.
– Prevented the player from being able to leave Sir George’s arena by mounting a horse.
– Pushko now properly returns the foundry even without a horse.
– Removed interactor for hanging items on hooks when player is facing the opposite direction.
– Removed the ability to chat with customers through walls.
– Stolen items now remain stolen even after being put on the hook and picked up again.
– Dice players no longer keep money for badge while still demanding a quest badge.
– The player can no longer send Mutt to attack the patient’s family during serving as a dentist.
As far as we’re aware, this is the final DLC drop for Kingdom Come Deliverance 2. But given how successful the game has been, I wouldn’t be surprised if Warhorse announces another DLC or two.
While this brings a good amount of fixes and improvements, this doesn’t bring any new content, which is to be expected. Having said that, the fixes include gameplay-affecting items.
With today's client-side update for Battlefield 6 now live (which will show up as version 1.
ARMA Reforger Minor Update Released on November 11
Assets
Changed: Ruins for some houses
Changed: Destruction configuration for 30+ objects
Changed: MPL-50 entrenching tool added to a USSR Commander loadout
Tweaked: Autumn leaves environment particle for Kolguyev
Tweaked: Barbed wire damage applied to training course crawling obstacle
Fixed: Multiple smaller assets didn’t respect hierarchy and stayed afloat after building destruction
Fixed: Mortar shells were stopped by camo netting when fired from underneath them
Fixed: Ural-4320 roof marker lights were not working as hazard lights
Fixed: Simulation of smoke grenades on delivery
Fixed: Passengers in the back of the Šárka 1203 could get stuck when getting into the vehicle with open doors
Fixed: Passengers’ transforms were broken in UH-1H
Fixed: Redeploying radios or detonators could cause them to be deployed inside an object on top of which they were placed
Fixed: Weapon HUD was hidden when entering a LAV-25 turret through the commander’s seat
Fixed: Some binocular glass could glow at night
Removed: Weapon Rack object and its references; it could cause replication issues and was not used in vanilla content
Treyarch is shaking things up for the Call of Duty series with Black Ops 7, as they've just revealed that for the first time, the series is getting an endgame experience for its cooperative campaign.
General
Added: Flying leaves to meadows on Kolguyev
Changed: Communication hint gets triggered after the deployment menu
Changed: Capped max camera shake so that large building destruction shakes are not reaching high and vision-breaking values
Tweaked: Transport unit help task notification – limited to receiving notifications only every 1 minute
Fixed: Nametags were not visible through 2D scopes at long distances
Fixed: Map could sometimes close when entrenching tool was equipped
Fixed: The rear gunner of Mi-8 gunships couldn’t fire or aim the weapon
Fixed: Birds were not being deleted after their flock was deleted
Fixed: AI group no longer spawns inside the building
Fixed: Character collision resolution doesn’t aggressively push character out of collision if it would deepen another collision in opposite direction
Fixed: Selecting supplies would instantly drop them back to the same storage, as focus was happening within same frame
Fixed: It was possible to open both the task list and the journal when clicking on the map task icon
Fixed: Titles of hints were overflowing in multiple languages
Fixed: Loading a persistency save might not destroy destructibles
Fixed: Placing items could cause issues when character got killed during the action
Fixed: Face animations in Tutorial
Fixed: Supplies on vehicles were getting destroyed upon destruction of any hit zone – i.e. destroying lights would disable all supplies
Fixed: Player was unable to move the weapon from first to the second slot
Fixed: Trying to assign a weapon to quickslots 5-9 would fail to deselect the weapon
Fixed: A lot of the cases where focus was lost after doing actions in the inventory
Fixed: Volunteer for Group Leader button was not visible after opening of Group Menu
Removed: Extra supply cashes from higher tier harbors
Playable Content
Added: Limit multiple HQ Tent hologram placements
Added: Reinforce request – Added reward cooldown
Added: Indicator if the speaker has a radio connection to HQ
Changed: Reduced the rank reward for BASE_SEIZED event (not the objective) to 25 (down from 50) for FOBs and to 50 (down from 100) for source bases. Control point reward remains unchanged (150)
Changed: Reduced rank progression required to reach Corporal (2) to 150, down from 250
Changed: Increased rank progression required to reach Captain (5) to 2100, up from 1900. (Lieutenant remains unchanged at 1200)
Changed: Increased rank progression required to reach Major (6) to 3300, up from 2750
Changed: Increased rank progression reward for ESTABLISH_BASE_COMPLETED base objective to 150, up from 100
Changed: Reduced rank progression required to reach Sergeant (3) to 600, down from 650
Tweaked: Notification of creation or cancelation of Seize task only shows within a 2 km radius of the task
Tweaked: Transport unit Assist task notification is now limited to one every 60 seconds
Tweaked: Combat Ops Kolguyev – patrol bases
Tweaked: Completed tasks are now visible on map if task visibility is set to all/map only
Fixed: Combat Ops Kolguyev – Raid Area task sometimes could not be completed
Fixed: Combat ops Kolguyev – Raid the air base task was completed after destruction of single helicopter
Fixed: Lost rank progression upon reconnection
Fixed: Loading saves did not work on dedicated servers
Fixed: Group invitation bypassed the rank requirement
Fixed: Opening the map while holding Tab was blocking zoom functionality
Fixed: Predefined groups did not retain order in group menu after save/load
Fixed: It was possible to sell supply storage and supply crates at the arsenal
Fixed: Weapons with UGL had lower supply cost then their refund supply cost
Fixed: Missing Objectives in debrief screen
Fixed: Removed forgotten supply depot interfering with a Harbor and a wrong supply depot composition in Airfield
Fixed: MOB could have been captured by enemy faction on loaded session
Removed: Reward cooldown functionality from Conflict tasks
The announcement of GTA 6’s delay has certainly not gone unnoticed in the gaming world.
Stability and Performance
Fixed: Crash when throwing something without GrenadeComponent as a grenade
Fixed: Crash when saving character linked to deleted entity
Fixed: Instability related to character linking when dead
Fixed: Crash when checking if an entity can be an explosion member
Fixed: Crash when loading save with changed map data
Fixed: Crash when deleting weapon with attachment without InventoryItemComponent
Fixed: Additional memory optimizations
Fixed: Damage suffering system would continue to tick the damage effect even after character’s death
Fixed: Rare crash in inventory UI
Controls
Fixed: When using a controller, moving items within inventory could result in arsenal being closed
Fixed: When using a controller, entering an arsenal which wasn’t on the first page could result in it being closed
Fixed: In certain situations, inventory UI slots were not properly deselected, making them impossible to select with a controller
Fixed: When using a controller inventory would fail to clear the focused state from weapon slot, resulting in them being refocused after quick weapon transfer from the arsenal
Audio
Fixed: PS5 surround sound issue if Linear PCM is not selected in PS5 settings
Changed: Reimplementation of task notifications and HQ VO over radio
Modding
Added: Configurable rank progression reward cooldown into CampaignXPRewards.conf
Fixed: Crashes related to mod calling CharacterCommandClimb::DoClimbTest
Once Bohemia releases another patch, expect it here on MP1st.
Kinetic Games has released what should be Phasmophobia’s last content drop of the year, though we’d love to be proven wrong. Today, the developers have released Nell’s Diner across all platforms as part of the Phasmophobia update 1.000.027 download. Once applied, players should see the game version as v0.15.0.0.
Alongside the new map, the Moneybags ID Card & Badge have also been added, and of course, there are fixes released as well.
Started in 1996 by Capcom, the Resident Evil series remains one of the company’s most popular franchises, featuring several sequels and remakes that reimagine the originals with updated graphics and gameplay.
Phasmophobia Nell’s Diner Update Now Live on November 11 via Patch 1.000.027
New
Nell’s Diner: Nell’s Diner is the newest map of Phasmophobia. Similar in size to 6 Tanglewood Drive, but much denser with a wide array of new interactable objects for both players and ghosts. Consisting of 13 rooms total, with 11 possible ghost rooms – including a walk-in freezer room – there’s plenty for Ghost Hunters to discover.
Moneybags: We’ve added the new Moneybags ID Card & Badge with this update. This’ll unlock once the player has earned the ‘Break the Bank’ achievement.
If you have already earned the achievement, this ID Card will unlock upon completing your first contract after downloading the update.
Fixes
Fixed an issue that caused no audio to play when a light is shattered during a ghost event.
Fixed an issue that caused Ghost Orbs to go through walls in to other rooms.
Fixed an issue that caused the Crucifix to fall under the map if placed inside an object.
In order to fix this, Crucifixes can no longer be placed inside an object.
As is the case with any major content drop, there is a chance that a thing or two might break, which will then require another patch download. If that happens with this new addition, expect Kinetic’s latest patch to be posted here on MP1st.
Ubisoft has released The Division 2’s Y7S2.3 patch, which console gamers will see as update version 2.14. This brings an extension to the Season Pass, the Climax Mission for The Pact and more.
It’s safe to say that a number of gameplay-related fixes have also been released, with complete details listed in the patch notes.
With today's client-side update for Battlefield 6 now live (which will show up as version 1.
The Division 2’s November 11 Patch Brings the YS72.3 Update
STRETCH GOALS: RANK UP – SEASON PASS EXTENSION
Rank Up arrives on November 18 and runs until December 2. Once you finish Tier 100 of the Season Pass, this extra track opens and allows you to keep earning rewards as you play. Everything in Rank Up is included on the free track, so you do not need any premium purchase to take part.
After you reach Tier 100, Rank Up progress can only be earned by playing, it cannot be advanced through level skips. You will continue gaining progress from the same Season Pass XP sources, including Manhunt Scouts, the Seasonal Journey, Priority Objectives, Weekly Projects, missions, and open world activities. One key change is that XP Multiplier Event bonuses now apply to Rank Up progression while those events are active.
This iteration also introduces two cache types: Rank Up and Prestige Rank Up. The Prestige version is obtained the same way as the regular one and appears on the reward track as the Tier 10 reward, but it offers higher odds for exotic and named item drops.
RANK UP CACHE CONTENTS
Each Rank Up Cache contains guaranteed seasonal items and crafting materials, with additional chance-based drops:
Vanity Items – 50% chance per cache.
Tom Sergeant Outfit – 8 pieces
Arm Patches – 4 pieces
Weapon Skins – 2 pieces
Rare Named Items – 10% drop chance with each cache.
Lexington – 30%
Turmoil – 5%
Caretaker – 5%
Shield Splinterer – 5%
Hunter-Killer – 5%
Huntsman – 5%
First Sight – 5%
Sleigher – 5%
Slingshot – 5%
Oh Carol – 5%
Handbasket – 5%
The Harvest – 5%
Chill Out – 5%
Festive Delivery – 5%
Snow Machine – 5%
Seasonal and Special Exotics – 10% drop chance with each cache.
Shroud – 14.2%
Overdogs – 14.2%
Nemesis – 14.2%
Liberty – 14.2%
Chatterbox – 14.2%
Dodge City Gunslinger’s Holster – 14.2%
Ridgeway’s Pride– 14.2%
Exclusive Exotics – 0.5% drop chance with each cache.
Say what you will about Ubisoft, but the company does not give up on its games.
PRESTIGE RANK UP CACHE CONTENTS
The Prestige Rank Up Cache is an upgraded version of the standard Rank Up Cache, offering better guaranteed rewards and a higher chance of receiving exotic and named items.
Each Prestige Rank Up Cache also contains guaranteed seasonal items and crafting materials, with additional chance-based drops:
Vanity Items – 100% chance per cache.
Tom Sergeant Outfit – 8 pieces
Arm Patches – 4 pieces
Weapon Skins – 2 pieces
Rare Named Items – 100% drop chance with each cache.
Lexington – 12.5%
Turmoil – 12.5%
Caretaker – 12.5%
Shield Splinterer – 12.5%
Huntsman – 12.5%
Handbasket – 12.5%
The Harvest – 12.5%
Chill Out – 12.5%
Seasonal and Special Exotics – 25% drop chance with each cache.
Shroud – 14.2%
Overdogs – 14.2%
Nemesis – 14.2%
Liberty – 14.2%
Chatterbox – 14.2%
Dodge City Gunslinger’s Holster – 14.2%
Ridgeway’s Pride– 14.2%
Exclusive Exotics – 2.5% drop chance with each cache.
Regulus – 12.5%
Eagle Bearer - 12.5%
Ravenous - 12.5%
Bighorn – 12.5%
Ouroboros – 12.5%
Provocator – 12.5%
Birdie’s Quick Fix – 12.5%
Tinkerer – 12.5%
Improvements
We have taken in a lot of player feedback and used it to shape the next Season Pass extension. The goal is to reduce frustration, give you more flexibility in how you choose to play, and make progressions feel more rewarding.
Added Prestige Rank Up Cache.
The Prestige Cache has been added to give more consistent high value drops. It keeps the same core loot pool, but it increases the chances for vanity items, exotic pieces, and named gear.
Shorter event window.
The event now takes place over a shorter window, which keeps the pace more focused and helps the event stay fun from start to finish.
XP Multiplier Events bonuses now apply.
This gives you more flexibility to play how and when you want, instead of feeling locked into specific activities. If an XP micro event is active, you can take advantage of it and make progress at the same time.
CLIMAX MISSION
On November 11, the Climax Mission for The Pact becomes available, and you will be able to pick up two Exotics from it. Tempest is still in the reward pool, and we’re also adding Blacklisters, a new pair of Exotic Kneepads.
If you have a Tempest in your Inventory or Stash, its Blueprint will be available for purchase from Inaya.
Blacklisters – Exotic Kneepads
Talent “Ostracize”
Shooting an enemy applies a mark. Only one mark can be active at a time. The mark disappears after 15s, or when the marked enemy dies.
Receive 600% Amplified Damage from the marked enemy.
Deal 20% Amplified Damage to unmarked enemies.
If only one enemy remains in combat, the mark disappears and cannot be reapplied.
SHEPHERD EVENT
Starts November 25 and runs until the end of the season.
Complete six new projects to earn rewards, including XP, exotic components, and reconstructed caches.
Completing the final project awards the Caretaker Named G36 Enhanced with the Perfect Killer talent.
To complete each project, you need to gain a Shepherd Rank, which you earn by receiving endorsements. During the event, a Shepherd XP boost will be active, so answering call-for-backup requests and staying with the agent who needs help will grant extra Shepherd XP.
OTHER
Fixed the issue with loadout swapping that caused multiple talents to stack through the “Abridged” Talent.
Fixed the issue where the Marauder drone’s model size did not match its hitboxes, which made it difficult to damage or destroy its weakpoints.
Fixed the issue where Turmoil kneepads and the Negotiator’s Dilemma gear set could unintentionally deal damage to player deployed turrets.
Fixed the issue where the Donate All Junk button could stop functioning after being used once during Expertise level up.
Fixed the issue that could block mission progression if the gathering point was skipped before Beat 5 in the Legacy Climax mission for Captain Lewis.
Fixed the issue where no comms were granted upon completing the Crossroads Manhunt Climax Mission.
Fixed the issue with the Special Weapon Cache not dropping any items after dropping the Halloween Patch and Trophy.
Looking forward, the “Survivors” project is the next major content drop players can expect from The Division 2 dev team, and once we know more about that, we’ll let our readers know.
While Embark seems to have struck gold with free-to-play shooter The Finals, the studio's ambition doesn't end there, as the developers just released ARC Raiders, an extraction shooter, which was the first project announced by the studio.
Epic Games has released Fortnite update 38.10 on all platforms today, and this adds new The Simspsons items, new weapons for Battle Royale, and a bunch of fixes.
Those playing on consoles, you’ll see this patch appear as Fortnite update version 1.000.059, and this also slots in a good chunk of fixes, and addresses community concerns.
For the info on new items and changelog, head on below,
Fortnite’s Latest Update v38.10 Brings It to Version 1.000.059 on Consoles
While Epic Games hasn’t divulged all the new content added today, reliable dataminers have done the work for us! There are new skins, new weapons and more added to Battle Royale.
NEW SIDEKICK EMOTE — “Crash Test Initiated”
NEW SIDEKICK EMOTE — “Yapper Lvl 15,000,000”
FREE SKIN SOON — “Clyde” – “Get 100,000 XP on Mobile or PC and earn Clyde!”
CHAPTER 6 FINALE COUNTDOWN LOCATION
SCRATCHY Added
CHAPTER 6 FINALE EVENT → “Zero Hour” @ NOV 29
NEW ITEM “Friend Zone Bubble”
New Super Styles
Check out the new items and skins added in the gallery below (via HYPEX).
Fortnite Ecosystem Update and Fixes in Patch Version 4.91
Tools for In-Island Transactions Now Available
User Interfaces Feature Template Updates
Fortnite Tools Mode Updates
Island Localization Tools
Content Browser and Inventory Updates
Device Updates and Fixes
Fixes:
Air Vent Fixed a bug that caused the Air Vent FX to play continually.
Air Vent – Physics Enabled
Fixed a faulty warning from popping-up.
Fixed a bug that affected the FortPhysicsImpulseComponent and OnPhysicsImpulseOverlapTriggered options.
TeleporterFixed an issue that caused the Teleporter device to use impulse instead of direct velocity.
Teleporter – Physics Enabled
Fixed a bug that caused the Teleporter to teleport players nonstop.
Crash Pad & Bouncer Gallery – Physics EnabledFixed an overlap issue that caused the visual FX and sound FX to retrigger on prop collision with a device from the Crash Pad & Bouncer Gallery.
Changing BoothFixed an issue that caused the Changing Booth UI to remain open on players when the device received the Remove Player events.
NPC SpawnerFixed an issue where NPCs spawned during the Warmup phase instead of the Game Started phase.
A couple of months ago, we saw that Valve had registered Steam Frame, and now a new rumor suggests that the company could reveal this new hardware as soon as this week, possibly alongside a brand-new Steam Controller.
LEGO Island Updates and Fixes
New:
Fixed a Verse compilation issue in the Santa’s Toy Factory island template.
The Enable Leash and Leash Distance settings are now available for NPC Characters.
UEFN Updates and Fixes
Editor
New:
Camera IDs were added to the Capture Manager to ingest asset metadata.
Fixes:
Fixed a live edit issue where quickly placing prefabs or large assets into a project and pushing changes would undo map changes and cause the editor to disconnect.
Fixed a surface alignment issue for entities by introducing surface alignment when dragged into the Prefab Editor.
Fixed a regression error in the viewport that caused middle-clicking in the level editor viewport to select objects.
Fixed a film overlay issue where the tint value would reset every time the configuration menu was opened.
Fixed the following user interface (UI) issues with template projects in the Project Browser:
Template project UI now shows for all plugins and updated fallback images for template categories.
New Project dialog now lists template projects from enabled plugins.
Users can now see and start from installed templates that include disabled plugins.
Empty or invalid background image paths no longer show broken template categories. The updated search now includes template projects from all available plugins.
A warning icon and tooltip was added for templates with disabled plugins.
For a more detailed explanation of the new In-Island Transaction features and other technical fixes, head on over to Epic Games’ dev blog about it.
The latest Fortnite update is out on November 11, and this brings new content to the game, as well as a new set of fixes. Given we just got the big The Simpsons collaboration patch a week ago, don’t expect anything major with this update.
Console gamers, you’ll see this patch appear as Fortnite update 4.91, and this brings a long list of fixes outlined below.
Treyarch is shaking things up for the Call of Duty series with Black Ops 7, as they've just revealed that for the first time, the series is getting an endgame experience for its cooperative campaign.
Read on for the datamined info, as well as the official changelog on the issues that are now resolved.
Fortnite’s v38.10 Update Brings It to Version 4.91 on Consoles
While Epic Games hasn’t divulged all the new content added today, reliable dataminers have done the work for us! There are new skins, new weapons and more added to Battle Royale.
NEW SIDEKICK EMOTE — “Crash Test Initiated”
NEW SIDEKICK EMOTE — “Yapper Lvl 15,000,000”
FREE SKIN SOON — “Clyde” – “Get 100,000 XP on Mobile or PC and earn Clyde!”
CHAPTER 6 FINALE COUNTDOWN LOCATION
SCRATCHY Added
CHAPTER 6 FINALE EVENT → “Zero Hour” @ NOV 29
NEW ITEM “Friend Zone Bubble”
New Super Styles
Check out the new items and skins added in the gallery below (via HYPEX).
Fortnite Ecosystem Update and Fixes in Patch Version 4.91
Tools for In-Island Transactions Now Available
User Interfaces Feature Template Updates
Fortnite Tools Mode Updates
Island Localization Tools
Content Browser and Inventory Updates
Device Updates and Fixes
Fixes:
Air Vent
Fixed a bug that caused the Air Vent FX to play continually.
Air Vent – Physics Enabled
Fixed a faulty warning from popping-up.
Fixed a bug that affected the FortPhysicsImpulseComponent and OnPhysicsImpulseOverlapTriggered options.
Teleporter
Fixed an issue that caused the Teleporter device to use impulse instead of direct velocity.
Teleporter – Physics Enabled
Fixed a bug that caused the Teleporter to teleport players nonstop.
Crash Pad & Bouncer Gallery – Physics Enabled
Fixed an overlap issue that caused the visual FX and sound FX to retrigger on prop collision with a device from the Crash Pad & Bouncer Gallery.
Changing Booth
Fixed an issue that caused the Changing Booth UI to remain open on players when the device received the Remove Player events.
NPC Spawner
Fixed an issue where NPCs spawned during the Warmup phase instead of the Game Started phase.
A couple of months ago, we saw that Valve had registered Steam Frame, and now a new rumor suggests that the company could reveal this new hardware as soon as this week, possibly alongside a brand-new Steam Controller.
LEGO Island Updates and Fixes
New:
Fixed a Verse compilation issue in the Santa’s Toy Factory island template.
The Enable Leash and Leash Distance settings are now available for NPC Characters.
UEFN Updates and Fixes
Editor
New:
Camera IDs were added to the Capture Manager to ingest asset metadata.
Fixes:
Fixed a live edit issue where quickly placing prefabs or large assets into a project and pushing changes would undo map changes and cause the editor to disconnect.
Fixed a surface alignment issue for entities by introducing surface alignment when dragged into the Prefab Editor.
Fixed a regression error in the viewport that caused middle-clicking in the level editor viewport to select objects.
Fixed a film overlay issue where the tint value would reset every time the configuration menu was opened.
Fixed the following user interface (UI) issues with template projects in the Project Browser:
Template project UI now shows for all plugins and updated fallback images for template categories.
New Project dialog now lists template projects from enabled plugins.
Users can now see and start from installed templates that include disabled plugins.
Empty or invalid background image paths no longer show broken template categories. The updated search now includes template projects from all available plugins.
A warning icon and tooltip was added for templates with disabled plugins.
For a more detailed explanation of the new In-Island Transaction features and other technical fixes, head on over to Epic Games’ dev blog about it.
EA Sports FC 26 has received a new title update on November 11 on all platforms, and this brings sweeping changes to gameplay, Ultimate Team, Career Mode and more.
Console gamers on last-gen will see this as EA Sports FC 26 update 1.11, with the developers calling this patch version 1.2.0.
Treyarch is shaking things up for the Call of Duty series with Black Ops 7, as they've just revealed that for the first time, the series is getting an endgame experience for its cooperative campaign.
Other
Addressed cases of the Player Indicator not displaying correctly.
Improved Player Switching input accuracy in some cases.
Addressed instances of the ball incorrectly bouncing off the player’s leg when requesting a shot.
Sometimes a requested shot could’ve resulted in the player performing a sliding shot when it wasn’t necessary.
When calling a teammate short, the called player could’ve become unresponsive during set pieces.
Improved referee logic when calling fouls for physical contact from behind.
Addressed instances of Directed Runs not following the requested input correctly.
In some cases, a requested pass to the keeper could’ve resulted in an unintended header if the ball was slightly in the air.
[Competitive Gameplay Only] Removed cases of a player becoming unresponsive during an animation where they looked like they were out of breath.
In rare cases, a deflected ball could have passed through the goalkeeper’s chest.
The Teammate Contain Indicator could’ve incorrectly displayed on user-controlled players in Clubs matches. This was a visual issue only.
Addressed cases of Player Switching not working as intended during airball situations.
Addressed instances of user-controlled players not moving towards the ball following a deflection.
In rare situations the ball carrier would not perform a requested shot.
Addressed rare cases of pass receivers moving in an unintended direction before the pass is made.
Shield requests could have sometimes resulted in shielding taking place too far from the opponent.
Addressed instances of animations playing out incorrectly.
A couple of months ago, we saw that Valve had registered Steam Frame, and now a new rumor suggests that the company could reveal this new hardware as soon as this week, possibly alongside a brand-new Steam Controller.
Ultimate Team
Made the following updates:
Added ability to View Available Evolutions for a selected Player Item.
After selecting the Actions menu on a Player Item you’re interested in upgrading, you can view a filtered Evolution menu showing the specific Evolutions your Player Item is eligible for.
This change will be activated through a Server Release shortly after the Title Update.
Addressed the following issues:
Using Claim All on a favourited Objective Group could have caused the group to be removed from favourites.
Updated pack opening walkout logic to reduce instances of lower rated Player Items walking out when higher rated ones were available.
A visual issue could have occurred when entering Rivals, showing rewards for a previously earned bounty.
Addressed instances of overlapping text and UI elements in Evolutions and Objectives menus.
The Squad Battles leaderboard incorrectly displayed the top 200 UI indicator for all ranks.
In Rush matches, the Connection Monitoring Ping UI indicator could have incorrectly shown 0ms.
In certain situations, the FC Hub could have overlapped with the UT menus.
In offline Ultimate Draft, the home kit for CPU teams were using placeholder kits.
After a Moment had been completed, button callouts could have become unresponsive until the Advance option appeared.
It was not possible to see what was being highlighted when trying to sort in the Player Performance post-match screen.
On some occasions, trophies could have appeared on the corner flag in Gauntlet matches.
Added time was not always showing on the scoreboard in Ultimate Draft matches.
Transfer Market search filters displayed as text only instead of including the corresponding UI indicator.
In Squad Battles, unplayed matches displayed -1 score when selecting a team to play against.
Evolution progress UI indicators did not always display correctly in Rush lobbies, this was a visual issue only.
The SP UI indicator did not always show the correct number, this was a visual issue only.
In some specific cases, Attribute increases in Evolution Previews were not highlighted by the UI.
The Objectives menu tile did not always display the button callout for toggling between tiles.
The PlayStyle+ Player Item UI indicator could have been cut off on the first Transfer Market Search Result.
Addressed cases of the UI not displaying correctly when browsing through Evolution Objectives.
While Embark seems to have struck gold with free-to-play shooter The Finals, the studio's ambition doesn't end there, as the developers just released ARC Raiders, an extraction shooter, which was the first project announced by the studio.
Clubs
Made the following updates:
Revised the Rush introduction to show the Goalkeeper Archetype when controlled by a player.
Added an option in the Visual Settings Menu to reduce the number of player indicators displayed in Clubs to Local Player & Teammates Only, or to Local Player Only.
Addressed the following issues:
Sometimes, AI goalkeepers would not attempt to dive on penalty shots in Clubs matches.
When entering a drop in match, the position assigned did not always suit the Archetype of your Pro.
In certain situations an error could have occurred when attempting to join the lobby for a League Match.
Addressed a visual only issue where incorrect Attribute increases could have appeared on the Pro when entering the Clubs store.
Matchmaking options were not showing when in Club Settings.
In certain situations a Rush match did not start after the match found message appeared.
Addressed instances of the Clubs Coin UI displaying incorrect numbers following a specific flow, this was a visual issue only.
The Player Debut scoreboard element could have incorrectly displayed when a player wasn’t debuting.
The scroll bar on the Objectives screen did not always display as intended.
Addressed instances of Pro customization not saving in certain scenarios.
When unlocking an Archetype, the Pro could have been shown with an incorrect kit.
Addressed an issue that could have allowed Clubs matches to be started with all Facilities enabled.
Career Mode
Made the following updates:
When viewing Injuries in Team Management, you can now see a banner appearing on the right, showing the duration, reason and also severity of the injury.
Added ability to save default kit during match day kit selection.
When Deeper Simulation is on during the creation of a new save but no leagues are selected, the corresponding pop up will provide the option to start without Deep Sim.
Addressed the following issues:
Contract requests for players on a one year contract could have triggered earlier than intended.
If a Manager ignored a player’s request for a contract renewal, the player could have instantly requested a transfer.
In some cases, a youth player could not be signed if the budget was initially emptied and then grown once more.
Board expectations could have displayed for multiple competitions despite the club only being able to compete in one of them at a time.
Clean sheet stats would incorrectly show for outfield players when viewing Player Stats.
An incorrect error message could have appeared when loading a Career Mode save file.
If searching for a player from another team, an incorrect club could have been listed on the search results
Created player facial features could have been unintentionally exaggerated.
Some button callouts were not easily visible when HDR was on.
Players with low appearance counts could have appeared in top average rating lists.
Points Deductions in Live Start Points could have incorrectly doubled.
The Player widget could have sometimes disappeared in Player Career.
The number of players on international duty did not always display correctly.
Addressed a case of a specific flow resulting in the transactions screen becoming non functional.
Addressed instances of social media stories showing incorrect information.
With DICE switching on double XP this weekend for Battlefield 6, it's the perfect time for players to grind to unlock equipment, items and even weapon attachments to make the grind a lot easier.
General, Audio, and Visual
Made the following updates:
Updated the Season Pass Bundle and Multi Reward UI:
Bundle reward previews now display all included items as small images on the right side when hovered over.
Multi reward previews now show a list of small item images on the right side when hovered over.
[PC Only] Updated the Render Scale setting to display the Resolution in Width x Height format.
Added SP requirement UI indicator on Season Pass reward previews.
Updated some text, star heads, hair, 2D Portraits, tattoos, kits, crests, stadiums, tifos, banners, flags, scarves, props, trophies, ad boards, overlays, skill games, cinematics, cameras, commentary, audio, credits, and placeholder images.
Addressed the following issues:
[PC Only] Addressed a pair of PC specific stability issues that could have occurred.
Addressed instances of incorrect/placeholder text, button callouts, and incorrect UI elements.
When entering the FC Hub, the Season Track was showing the first level by default instead of displaying the last earned level.
After editing a national team’s roster it was not possible to change players for the edited team.
Addressed instances of incorrect gameplay and cinematic camera angles and animations.
End of match player ratings did not always display correctly.
A Playtime message could have incorrectly displayed when entering crossplay settings.
[Switch 2 Only] In certain situations, a Joy-Con tutorial could remain on screen.
The EA connect menu could have unintentionally restricted Team Management access in Online Friendlies.
Addressed various stability issues that could have occurred.
The mid-match Visual settings screen did not always provide all available options.
In terms of fixes, this is a big patch. If another one is released, expect it here on MP1st.
The latest patch for EA Sports FC 26 is now live on all platforms, and this is for the version 1.2.0 update! For those on consoles, you’ll see this download appear as EA Sports FC 26 update 1.000.010, and this slots in more than bug fixes.
Players can expect adjustments related to goalkeeping, attacking and more, with technical issues related to Ultimate Team, Career Mode and more also addressed.
Treyarch is shaking things up for the Call of Duty series with Black Ops 7, as they've just revealed that for the first time, the series is getting an endgame experience for its cooperative campaign.
Other
Addressed cases of the Player Indicator not displaying correctly.
Improved Player Switching input accuracy in some cases.
Addressed instances of the ball incorrectly bouncing off the player’s leg when requesting a shot.
Sometimes a requested shot could’ve resulted in the player performing a sliding shot when it wasn’t necessary.
When calling a teammate short, the called player could’ve become unresponsive during set pieces.
Improved referee logic when calling fouls for physical contact from behind.
Addressed instances of Directed Runs not following the requested input correctly.
In some cases, a requested pass to the keeper could’ve resulted in an unintended header if the ball was slightly in the air.
[Competitive Gameplay Only] Removed cases of a player becoming unresponsive during an animation where they looked like they were out of breath.
In rare cases, a deflected ball could have passed through the goalkeeper’s chest.
The Teammate Contain Indicator could’ve incorrectly displayed on user-controlled players in Clubs matches. This was a visual issue only.
Addressed cases of Player Switching not working as intended during airball situations.
Addressed instances of user-controlled players not moving towards the ball following a deflection.
In rare situations the ball carrier would not perform a requested shot.
Addressed rare cases of pass receivers moving in an unintended direction before the pass is made.
Shield requests could have sometimes resulted in shielding taking place too far from the opponent.
Addressed instances of animations playing out incorrectly.
A couple of months ago, we saw that Valve had registered Steam Frame, and now a new rumor suggests that the company could reveal this new hardware as soon as this week, possibly alongside a brand-new Steam Controller.
Ultimate Team
Made the following updates:
Added ability to View Available Evolutions for a selected Player Item.
After selecting the Actions menu on a Player Item you’re interested in upgrading, you can view a filtered Evolution menu showing the specific Evolutions your Player Item is eligible for.
This change will be activated through a Server Release shortly after the Title Update.
Addressed the following issues:
Using Claim All on a favourited Objective Group could have caused the group to be removed from favourites.
Updated pack opening walkout logic to reduce instances of lower rated Player Items walking out when higher rated ones were available.
A visual issue could have occurred when entering Rivals, showing rewards for a previously earned bounty.
Addressed instances of overlapping text and UI elements in Evolutions and Objectives menus.
The Squad Battles leaderboard incorrectly displayed the top 200 UI indicator for all ranks.
In Rush matches, the Connection Monitoring Ping UI indicator could have incorrectly shown 0ms.
In certain situations, the FC Hub could have overlapped with the UT menus.
In offline Ultimate Draft, the home kit for CPU teams were using placeholder kits.
After a Moment had been completed, button callouts could have become unresponsive until the Advance option appeared.
It was not possible to see what was being highlighted when trying to sort in the Player Performance post-match screen.
On some occasions, trophies could have appeared on the corner flag in Gauntlet matches.
Added time was not always showing on the scoreboard in Ultimate Draft matches.
Transfer Market search filters displayed as text only instead of including the corresponding UI indicator.
In Squad Battles, unplayed matches displayed -1 score when selecting a team to play against.
Evolution progress UI indicators did not always display correctly in Rush lobbies, this was a visual issue only.
The SP UI indicator did not always show the correct number, this was a visual issue only.
In some specific cases, Attribute increases in Evolution Previews were not highlighted by the UI.
The Objectives menu tile did not always display the button callout for toggling between tiles.
The PlayStyle+ Player Item UI indicator could have been cut off on the first Transfer Market Search Result.
Addressed cases of the UI not displaying correctly when browsing through Evolution Objectives.
While Embark seems to have struck gold with free-to-play shooter The Finals, the studio's ambition doesn't end there, as the developers just released ARC Raiders, an extraction shooter, which was the first project announced by the studio.
Clubs
Made the following updates:
Revised the Rush introduction to show the Goalkeeper Archetype when controlled by a player.
Added an option in the Visual Settings Menu to reduce the number of player indicators displayed in Clubs to Local Player & Teammates Only, or to Local Player Only.
Addressed the following issues:
Sometimes, AI goalkeepers would not attempt to dive on penalty shots in Clubs matches.
When entering a drop in match, the position assigned did not always suit the Archetype of your Pro.
In certain situations an error could have occurred when attempting to join the lobby for a League Match.
Addressed a visual only issue where incorrect Attribute increases could have appeared on the Pro when entering the Clubs store.
Matchmaking options were not showing when in Club Settings.
In certain situations a Rush match did not start after the match found message appeared.
Addressed instances of the Clubs Coin UI displaying incorrect numbers following a specific flow, this was a visual issue only.
The Player Debut scoreboard element could have incorrectly displayed when a player wasn’t debuting.
The scroll bar on the Objectives screen did not always display as intended.
Addressed instances of Pro customization not saving in certain scenarios.
When unlocking an Archetype, the Pro could have been shown with an incorrect kit.
Addressed an issue that could have allowed Clubs matches to be started with all Facilities enabled.
Career Mode
Made the following updates:
When viewing Injuries in Team Management, you can now see a banner appearing on the right, showing the duration, reason and also severity of the injury.
Added ability to save default kit during match day kit selection.
When Deeper Simulation is on during the creation of a new save but no leagues are selected, the corresponding pop up will provide the option to start without Deep Sim.
Addressed the following issues:
Contract requests for players on a one year contract could have triggered earlier than intended.
If a Manager ignored a player’s request for a contract renewal, the player could have instantly requested a transfer.
In some cases, a youth player could not be signed if the budget was initially emptied and then grown once more.
Board expectations could have displayed for multiple competitions despite the club only being able to compete in one of them at a time.
Clean sheet stats would incorrectly show for outfield players when viewing Player Stats.
An incorrect error message could have appeared when loading a Career Mode save file.
If searching for a player from another team, an incorrect club could have been listed on the search results
Created player facial features could have been unintentionally exaggerated.
Some button callouts were not easily visible when HDR was on.
Players with low appearance counts could have appeared in top average rating lists.
Points Deductions in Live Start Points could have incorrectly doubled.
The Player widget could have sometimes disappeared in Player Career.
The number of players on international duty did not always display correctly.
Addressed a case of a specific flow resulting in the transactions screen becoming non functional.
Addressed instances of social media stories showing incorrect information.
With DICE switching on double XP this weekend for Battlefield 6, it's the perfect time for players to grind to unlock equipment, items and even weapon attachments to make the grind a lot easier.
General, Audio, and Visual
Made the following updates:
Updated the Season Pass Bundle and Multi Reward UI:
Bundle reward previews now display all included items as small images on the right side when hovered over.
Multi reward previews now show a list of small item images on the right side when hovered over.
[PC Only] Updated the Render Scale setting to display the Resolution in Width x Height format.
Added SP requirement UI indicator on Season Pass reward previews.
Updated some text, star heads, hair, 2D Portraits, tattoos, kits, crests, stadiums, tifos, banners, flags, scarves, props, trophies, ad boards, overlays, skill games, cinematics, cameras, commentary, audio, credits, and placeholder images.
Addressed the following issues:
[PC Only] Addressed a pair of PC specific stability issues that could have occurred.
Addressed instances of incorrect/placeholder text, button callouts, and incorrect UI elements.
When entering the FC Hub, the Season Track was showing the first level by default instead of displaying the last earned level.
After editing a national team’s roster it was not possible to change players for the edited team.
Addressed instances of incorrect gameplay and cinematic camera angles and animations.
End of match player ratings did not always display correctly.
A Playtime message could have incorrectly displayed when entering crossplay settings.
[Switch 2 Only] In certain situations, a Joy-Con tutorial could remain on screen.
The EA connect menu could have unintentionally restricted Team Management access in Online Friendlies.
Addressed various stability issues that could have occurred.
The mid-match Visual settings screen did not always provide all available options.
In terms of fixes, this is a big patch. If another one is released, expect it here on MP1st.
After downloading the 750 MB update, players will be unable to access any part of the game, as it will ask for files to be installed. The issue is that these files are already installed, which means players are essentially locked out from playing any part of the game (yes, even the Campaign).
If you're outside the US, and you're playing Battlefield 6, chances are high that you've matched with bots.
We can attest to this first-hand that this is happening right now. Thankfully, there is a fix though one that might not be obvious. to most gamers.
Battlefield 6’s New PS5 Update Virtually Makes the Game Unplayable
After updating the game client, I was unable to load multiplayer or anything from the main menu. This is something DICE is aware of, as the devs mention, “Note for PlayStation players: After installing the update, you may temporarily see installed content as missing. This will resolve shortly. Thank you for your patience.”
However, even after waiting for more than 10 minutes, the game is still unplayable. So what can you do to play it? It’s a simple solution though one that might not be obvious to most. PS5 players should go to the home screen, check the options for Battlefield 6 and “Restore License.” Once you’ve done this, you’ll then see more update data released, and once you’ve downloaded and installed these, it should work as intended.
Please note that multiple data packs need to be downloaded and installed, so please be patient. We can confirm that once you’ve installed all the packs, the game should work as intended.
If you’ve encountered this bug or know someone who has, share the article and let them know. Hopefully, this is the last technical hiccup associated with today’s title update.
Just a week before Season 1 of Battlefield 6 kicked off, one of the skins that was set to be released during the season's launch was outed, which caused outrage within the community
While it doesn't take a lot ot rile up the Battlefield fan base, this one did have a point, since it was a slippery slope that could lead to wacky infantry skins seeping their way into the shooter.
DICE has released the latest major update for Battlefield 6, and while this doesn’t introduce any new content, it does bring important fixes.
Console gamers will see this appear as Battlefield 6 update 1.000.005, which clocks in at just 750 MB (PS5), and this finally plugs in that rooftop exploit on Siege of Cairo and in other maps. Not only that, but the promised weapon bloom bug fixes should finally be felt in this title update.
In case you haven't heard, publisher Electronic Arts has officially revealed the worst-kept secret in gaming this year, and that's Battlefield 6's battle royale mode, which is officially called "Battlefield RedSec.
For the complete patch notes, which include RedSec changes, head on below.
Battlefield 6 Update 1.000.005 Released on November 11 Multiplayer Patch Notes
Major Updates for 1.1.1.5:
Fixed an exploit allowing players to ascend and access unintended areas when standing on a XFGM-6D Recon Drone by hitting it with the Sledgehammer.
Fixed an issue where Lock-Guided Missiles did not get countered as expected when met with enemy countermeasures such as flares.
Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest.
Fixed multiple Battle Royale issues affecting match flow, squad revives, and End of Round transitions.
Addressed progression, audio, and UI issues, improving overall clarity, reliability, and immersion.
Just a week before Season 1 of Battlefield 6 kicked off, one of the skins that was set to be released during the season's launch was outed, which caused outrage within the community
While it doesn't take a lot ot rile up the Battlefield fan base, this one did have a point, since it was a slippery slope that could lead to wacky infantry skins seeping their way into the shooter.
Multiplayer Patch Notes via Update 1.1.1.5
PLAYER:
Fixed an issue where dispersion would be higher than intended when going from sprint to firing in ADS.
Fixed an issue where dispersion would incorrectly scale with movement speed and always assume the player is moving at maximum movement speed for the stance.
Tuned landing animation to reduce excessive camera and weapon movement when aiming down sights, improving visual stability during and after landing. This update also resolves instances where the ADS aim could be displaced when sliding.
VEHICLES:
Fixed an issue where Lock-Guided Missiles did not get countered as expected when met with enemy countermeasures such as flares.
GADGETS:
Fixed an exploit allowing players to ascend and access unintended areas when standing on the XFGM-6D Recon Drone by hitting it with the Sledgehammer.
MAPS & MODES:
Fixed an issue where vehicles did not spawn correctly in Breakthrough and Conquest.
Fixed an issue where matches sometimes would start with all sectors and objectives active at the same time.
Fixed an issue in Strikepoint on Siege of Cairo where destruction did not reset at halftime.
If you've started playing Battlefield 6 and you're outside the US, chances are you might have seen a bot or two join one of your matches.
UI & HUD:
Fixed an issue in Vehicle Customisation locked Anti-Air Vehicle presets did not display their unlock criteria as intended.
PROGRESSION:
Fixed an issue where the shotgun weapon challenge “Kill 5 Enemies With a Shotgun Without Reloading” did not complete properly.
Fixed an issue where progress for the “Engineer Specialist 3” Assignment did not save correctly.
PORTAL:
Fixed an issue where “SpawnLoot” would not spawn Ammo or Armor.
Fixed an issue where players with community creations privileges set to Block could still access user-generated Community Experiences when the party leader hosted a match.
AUDIO:
Fixed an issue where activating the BF PRO Radio Channel through the Commorose did not play any sound.
BF6 RedSec Update 1.000.005 Patch Notes
PLAYER:
Fixed an issue where Battle Royale (Quads) matches did not end after the last team was eliminated.
Fixed an issue where being killed immediately after a mobile respawn completed could result in the squad being eliminated instead of reviving remaining teammates.
Fixed an issue where players could become stuck in a top-down view of the map after redeploying.
Fixed an issue where players retained their Second Chance after redeploying and did not transition to the End of Round screen after their next elimination.
UI & HUD:
Fixed an issue where all squad members displayed the same highlighted stat on the Squad Placement screen.
PROGRESSION:
Fixed an issue where the “Battle Royal Master Challenge 4” did not track progress correctly.
Once the update is released by EA, expect it up here on MP1st.
Nintendo has released the latest Switch system update, and this one slots in more than your standard stability patch. For the console’s version 21.0.0 firmware update, players can expect new quality-of-life features.
While the Switch might be at the tail end of its life cycle, Nintendo is still keen on making sure the millions of gamers who own it have a better overall experience.
Added symbols above software icons displayed on the HOME Menu to indicate whether the software is a physical or a digital version.
Added the ability to download data for a virtual game card even if the “Use Online License” setting is turned off.
This option is available in the Options of a virtual game card when accessed via Virtual Game Cards from the HOME Menu.
The information regarding Save Data Cloud Backup that appears when launching certain software has been updated.
The option “Platinum Point Notification Settings” was renamed to “Nintendo Switch Online Notification Settings” in the Notifications menu in System Settings.
Added the ability to disable the following options when performing a system transfer from a Nintendo Switch system to a Nintendo Switch 2 system using System Transfer to Nintendo Switch 2 in System Settings.
Redownload Software on Nintendo Switch 2
Transfer Album Data
Added the ability to adjust the volume from the Quick Settings menu while in VR mode.
General system stability improvements to enhance the user’s experience.
While we’re not expecting Nintendo to release new features for the original Switch regularly, this is nice to see. Once another update is out, expect it here on MP1st. Usually, Nintendo releases a system update for both consoles near each one, so don’t be surprised if the Switch 2 also sees a system update.
Treyarch is shaking things up for the Call of Duty series with Black Ops 7, as they’ve just revealed that for the first time, the series is getting an endgame experience for its cooperative campaign.
Get ready, because you’re about to be dropped into a massive playable map, with 32 players, all working together to complete missions, defeating enemies, and exfilling out to keep all your gear to fight another day.
Call of Duty: Black Ops 7 arrives next week with the promise of being the "biggest Black Ops ever.
Black Ops 7 Co-op Campaign Endgame Detailed
As revealed by Treyarch in the latest info post for Call of Duty Black Ops 7, a new “shared experience” endgame mode will be awaiting players after they’ve completed all 11 cooperative missions in Black Ops 7. The mode, simply referred to as “Co-Op Campaign Endgame,” will take place on Avalon and feature a variety of points of interest from the Black Ops franchise. Players will squad up with three other players (for squads of four) and play on the massive map with 28 other players (for a total of 32, each in squads of four), where they will complete objectives, scavenge for better gear, and fend off against a variety of enemies. A full breakdown of the mode can be found in the dev talk below.
Ultimately, players will need to exfil out of the designated zone they’re in, where they’ll be able to keep their Loadout and Combat Rating. In a lot of ways, it sounds like Black Ops takes on the extraction shooter genre, though it wasn’t clear if there was going to be any PvP here. It also sounds and looks very similar to Modern Warfare’s DMZ mode, which was the series’ take on an extraction shooter, though there does seem to be some key differences if you watch the video closely. It also seems that there is a bigger focus on the narrative side of things with this mode, as more of it will be unraveled as you progress, as well as when new content for it is released during seasonal updates.
It’s hard to say anyone was expecting to see this. Hopefully it’s as good as it looks!
Call of Duty Black Ops 7 officially launches this Friday, on PlayStation, Xbox, and PC.
It wouldn't be a Call of Duty Black Ops launch if it didn't have our favorite live-action character, the Replacer, and sure enough, he's back for Call of Duty Black Ops 7.
A gamer at heart, James has been working for MP1st for the last decade to do exactly what he loves, writing about video games and having fun doing it. Growing up in the 90's gaming has been in his DNA since the days of NES. One day he hopes to develop his own game.